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- Let's make a game!
- -High Score Quest
- -by apotheosis
- -created on 07/18/2014
- -last updated on 07/18/2014
- -version 1
- Settings:
- -prices increase by 110%
- -selling gives back 70%
- -resources are visible by default
- -clickables are visible by default
- -buildings are hidden by default
- -upgrades are hidden by default
- -achievements are hidden by default
- Resources:
- *Points
- -named Points
- -displayed as %a Points
- -visible
- *TotalPoints
- -named Grand Total
- -displayed as %a Grand Total
- -visible
- *Skills
- -named Skill|Skills
- -displayed as %a Skill%s
- -visible
- Clickables:
- *ScorePoints
- -gives 1 Points
- -gives 1 TotalPoints
- -visible
- -named Score Points!
- *SkillClick
- -gives 1 Skills
- -visible
- -named Skill Click
- Buildings:
- *RankUp
- -"Reach the next level.... endless rewards await."
- -costs 1000 Points
- -gives .001 Skills
- -price increases by 1000%
- -visible
- -named Rank Up!
- *PointFarm
- -"Sit back and let the points roll in. Generates <b>10 Points</b> per second."
- -costs 50 Points
- -gives 10 Points
- -gives 10 TotalPoints
- -named Point Farm|Point Farms
- -visible
- *PointFactory
- -"Manufactured success! Generates <b>2000 Points</b> per second."
- -costs 100000 Points
- -gives 2000 Points
- -gives 2000 TotalPoints
- -named Point Factory|Point Factories
- -visible
- *PointLaboratory
- -"Cutting edge research on how to earn more points. Generates <b>5000000 Points</b> per second."
- -costs 8000000000 Points
- -gives 5000000 Points
- -gives 5000000 TotalPoints
- -named Point Laboratory|Point Laboratories
- -visible
- Upgrades:
- //Skill Upgrades
- *BeginnersLuck
- -"Think of it like a signing bonus. Clicking is <b>7 times</b> as powerful."
- -unlocks at 1 Skills
- -costs 1 Skills
- -multiplies efficiency of ScorePoints by 700%
- -named Beginner's Luck
- *Investment
- -"Your actions now shall pay off in ways you cannot even comprehend in the future. Everything is <b>.5%</b> more powerful per building you have."
- -unlocks at 5 Skills
- -costs 10 Skills
- -multiplies efficiency of ScorePoints by .5% per PointFarm
- -multiplies efficiency of ScorePoints by .5% per PointFactory
- -multiplies efficiency of ScorePoints by .5% per PointLaboratory
- -multiplies efficiency of PointFarm by .5% per PointFarm
- -multiplies efficiency of PointFarm by .5% per PointFactory
- -multiplies efficiency of PointFarm by .5% per PointLaboratory
- -multiplies efficiency of PointFactory by .5% per PointFarm
- -multiplies efficiency of PointFactory by .5% per PointFactory
- -multiplies efficiency of PointFactory by .5% per PointLaboratory
- -multiplies efficiency of PointLaboratory by .5% per PointFarm
- -multiplies efficiency of PointLaboratory by .5% per PointFactory
- -multiplies efficiency of PointLaboratory by .5% per PointLaboratory
- -named Investment
- -DoubleTime
- -"Clicking and idling are <b>twice</b> as efficient."
- -unlocks at 10 Skills
- -costs 20 Skills
- -multiplies efficiency of PointFarm by 200%
- -multiplies efficiency of PointFactory by 200%
- -multiplies efficiency of PointLaboratory by 200%
- -multiplies efficiency of ScorePoints by 200%
- -named Double Time
- *Agriculture
- -"Tend to the earth and it will give you points. Farms are <b>1%</b> more powerful per farm."
- -unlocks at 25 Skills
- -costs 50 Skills
- -multiplies efficiency of PointFarm by 1% per PointFarm
- -named Agriculture
- *ClickingProdigy
- -"Your skills at clicking are unparalled, even among the greatest clickers. Clicking is <b>50 times</b> more effective."
- -unlocks at 50 Skills
- -costs 100 Skills
- -multiplies efficiency of ScorePoints by 5000%
- -named Clicking Prodigy
- *FactoryFarming
- -"Rationalized and optimized agriculture. Farms are <b>2%</b> more powerful per factory."
- -unlocks at 100 Skills
- -costs 200 Skills
- -multiplies efficiency of PointFarm by 2% per PointFactory
- -named FactoryFarming
- *TrainingMontage
- -"It always seems easier with a montage. Earn <b>twice</b> as many skills through clicking."
- -unlocks at 150 Skills
- -costs 300 Skills
- -multiplies efficiency of SkillClick by 200%
- -named Training Montage
- *AssemblyLines
- -"Faster production. Factories are <b>1.5%</b> more powerful per factory."
- -unlocks at 200 Skills
- -costs 400 Skills
- -multiplies efficiency of PointFactory by 1.5% per PointFactory
- -named Assembly Lines
- *TriplePlay
- -"Clicking and idling are <b>three times</b> as efficient."
- -unlocks at 250 Skills
- -costs 500 Skills
- -multiplies efficiency of PointFarm by 300%
- -multiplies efficiency of PointFactory by 300%
- -multiplies efficiency of PointLaboratory by 300%
- -multiplies efficiency of ScorePoints by 300%
- -named Triple Play
- *GreenThumb
- -"Harvesting strength. Clicking is 1% more powerful per farm."
- -unlocks at 350 Skills
- -costs 700 Skills
- -multiplies efficiency of ScorePoints by 1% per PointFarm
- -named Green Thumb
- *IdleProdigy
- -"Sit back and win. Idling is <b>10 times</b> more effective."
- -unlocks at 500 Skills
- -costs 1000 Skills
- -multiplies efficiency of PointFarm by 1000%
- -multiplies efficiency of PointFactory by 1000%
- -multiplies efficiency of PointLaboratory by 1000%
- -named IdleProdigy
- *Heuristics
- -"Because time is points. Earn <b>50% more</b> skills through clicking."
- -unlocks at 750 Skills
- -costs 1500 Skills
- -multiplies efficiency of SkillClick by 150%
- -named Heuristics
- *Teamwork
- -"Clicking is <b>1%</b> more effective per building."
- -unlocks at 1000 Skills
- -costs 2000 Skills
- -multiplies efficiency of ScorePoints by 1% per PointFarm
- -multiplies efficiency of ScorePoints by 1% per PointFactory
- -multiplies efficiency of ScorePoints by 1% per PointLaboratory
- -named Teamwork
- *ChemistrySet
- -"No laboratory is complete without it. Laboratories are <b>2%</b> more powerful per laboratory."
- -unlocks at 1250 Skills
- -costs 2500 Skills
- -multiplies efficiency of PointLaboratory by 2% per PointLaboratory
- -named Point Laboratory
- *GMOs
- -"Frankenfoods! Farms are 5% more powerful per laboratory."
- -unlocks at 1500 Skills
- -costs 3000 Skills
- -multiplies efficiency of PointFarm by 5% per PointLaboratory
- -named GMOs
- *RenaissanceMan
- -"You have dedicated yourself to the mastery of all things both idle and anti-idle. Clicking and Idling are <b>5 times</b> more effective."
- -unlocks at 2500 Skills
- -costs 5000 Skills
- -multiplies efficiency of ScorePoints by 500%
- -multiplies efficiency of PointFarm by 500%
- -multiplies efficiency of PointFactory by 500%
- -multiplies efficiency of PointLaboratory by 500%
- -named Renaissance Man
- *Dividends
- -"Your hard work is paying off. Everything is <b>.4%</b> more powerful per building you have."
- -unlocks at 3500 Skills
- -costs 7000 Skills
- -multiplies efficiency of ScorePoints by .4% per PointFarm
- -multiplies efficiency of ScorePoints by .4% per PointFactory
- -multiplies efficiency of ScorePoints by .4% per PointLaboratory
- -multiplies efficiency of PointFarm by .4% per PointFarm
- -multiplies efficiency of PointFarm by .4% per PointFactory
- -multiplies efficiency of PointFarm by .4% per PointLaboratory
- -multiplies efficiency of PointFactory by .4% per PointFarm
- -multiplies efficiency of PointFactory by .4% per PointFactory
- -multiplies efficiency of PointFactory by .4% per PointLaboratory
- -multiplies efficiency of PointLaboratory by .4% per PointFarm
- -multiplies efficiency of PointLaboratory by .4% per PointFactory
- -multiplies efficiency of PointLaboratory by .4% per PointLaboratory
- -named Dividends
- //Clicking Point Upgrades
- *Effort
- -"Clicking harder really does give you more points. <b> X 2</b> clicking power."
- -costs 10 Points
- -unlocks at 10 Points
- -multiplies efficiency of ScorePoints by 200%
- -named Effort
- *Exertion
- -"If you aren't breaking a sweat you aren't doing it right. <b>x 3</b> clicking power."
- -costs 1000 Points
- -unlocks at 1000 Points
- -multiplies efficiency of ScorePoints by 300%
- -named Exertion
- *Work
- -"No one said this would be easy. <b>x 4</b> clicking power."
- -costs 1000000 Points
- -unlocks at 1000000 Points
- -multiplies efficiency of ScorePoints by 400%
- -named Work
- *Pain
- -"No Pain no Gain. <b>x 5</b> clicking power."
- -costs 1000000000 Points
- -unlocks at 1000000000 Points
- -multiplies efficiency of ScorePoints by 500%
- -named Pain
- *Perspiration
- -"It's 90% of the deal. <b>x 6</b> clicking power."
- -costs 1000000000000 Points
- -unlocks at 1000000000000 Points
- -multiplies efficiency of ScorePoints by 600%
- -named Perspiration
- *Dedication
- -"Your in it for the long haul. <b>x 7</b> clicking power."
- -costs 1000000000000000 Points
- -unlocks at 1000000000000000 Points
- -multiplies efficiency of ScorePoints by 700%
- -named Dedication
- *Determination
- -"There is no stopping you now. <b>x 8</b> clicking power."
- -costs 1000000000000000000 Points
- -unlocks at 1000000000000000000 Points
- -multiplies efficiency of ScorePoints by 800%
- -named Determination
- *Devotion
- -"Scoring is your single greatest joy and only goal in life. <b>x 9</b> clicking power."
- -costs 1000000000000000000000 Points
- -unlocks at 1000000000000000000000 Points
- -multiplies efficiency of ScorePoints by 900%
- -named Devotion
- //General Idle Upgrades
- *Relaxation
- -"Take a load off and let the points make themselves. <b>x 2</b> idle power."
- -unlocks at 1000 TotalPoints
- -costs 1000 Points
- -multiplies efficiency of PointFarm by 200%
- -multiplies efficiency of PointFactory by 200%
- -multiplies efficiency of PointLaboratory by 200%
- -named Relaxation
- *WaitingRoom
- -"Read a magazine and then check on your point total. <b>x 2</b> idle power."
- -unlocks at 1000000 TotalPoints
- -costs 1000000 Points
- -multiplies efficiency of PointFarm by 200%
- -multiplies efficiency of PointFactory by 200%
- -multiplies efficiency of PointLaboratory by 200%
- -named WaitingRoom
- *TakeANap
- -"When you wake up you will have even more points! <b>x 2</b> idle power."
- -unlocks at 10000000000 TotalPoints
- -costs 10000000000 Points
- -multiplies efficiency of PointFarm by 200%
- -multiplies efficiency of PointFactory by 200%
- -multiplies efficiency of PointLaboratory by 200%
- -named Take A Nap
- *DefaultVictory
- -"Do nothing to win. <b>x 3</b> idle power."
- -unlocks at 10000000000000 TotalPoints
- -costs 10000000000000 Points
- -multiplies efficiency of PointFarm by 300%
- -multiplies efficiency of PointFactory by 300%
- -multiplies efficiency of PointLaboratory by 300%
- -named Default Victory
- *PathofLeastResistance
- -"Sometimes the easiest solution is the best. <b>x 3</b> idle power."
- -unlocks at 10000000000000000 TotalPoints
- -costs 10000000000000000 Points
- -multiplies efficiency of PointFarm by 300%
- -multiplies efficiency of PointFactory by 300%
- -multiplies efficiency of PointLaboratory by 300%
- -named Path of Least Resistance
- *Patience
- -"Wait for it.... <b>x 3</b> idle power."
- -unlocks at 10000000000000000000 TotalPoints
- -costs 10000000000000000000 Points
- -multiplies efficiency of PointFarm by 300%
- -multiplies efficiency of PointFactory by 300%
- -multiplies efficiency of PointLaboratory by 300%
- -named Patience
- //Building Upgrades with skill points
- *PointPlows
- -"Farms are now <b>twice</b> as effective in earning points."
- -unlocks at 10 PointFarm
- -costs 10 Skills
- -multiplies efficiency of PointFarm by 200%
- -named Point Plows
- *PointTractors
- -"Farms are now <b>twice</b> as effective in earning points."
- -unlocks at 20 PointFarm
- -costs 30 Skills
- -multiplies efficiency of PointFarm by 200%
- -named Point Tractors
- *PointCombines
- -"Farms are now <b>twice</b> as effective in earning points."
- -unlocks at 50 PointFarm
- -costs 100 Skills
- -multiplies efficiency of PointFarm by 200%
- -named Point Combines
- *PointSilos
- -"Store the point harvest for winter. Farms are now <b>three times</b> as effective in earning points."
- -unlocks at 100 PointFarm
- -costs 300 Skills
- -multiplies efficiency of PointFarm by 300%
- -named Point Silos
- *NightShifts
- -"Factories are now <b>twice</b> as effective in earning points."
- -unlocks at 10 PointFactory
- -costs 50 Skills
- -multiplies efficiency of PointFactory by 200%
- -named Night Shifts
- *Outsourcing
- -"Factories are now <b>twice</b> as effective in earning points."
- -unlocks at 20 PointFactory
- -costs 150 Skills
- -multiplies efficiency of PointFactory by 200%
- -named Outsourcing
- *HeavyMachinery
- -"Factories are now <b>twice</b> as effective in earning points."
- -unlocks at 50 PointFactory
- -costs 500 Skills
- -multiplies efficiency of PointFactory by 200%
- -named Heavy Machinery
- *EfficiencyExperts
- -"Factories are now <b>three times</b> as effective in earning points."
- -unlocks at 100 PointFactory
- -costs 2000 Skills
- -multiplies efficiency of PointFactory by 300%
- -named Efficiency Experts
- *Microscopes
- -"Laboratories are now <b>twice</b> as effective in earning points."
- -unlocks at 10 PointLaboratory
- -costs 150 Skills
- -multiplies efficiency of PointLaboratory by 200%
- -named Microscopes
- *Cleanrooms
- -"Laboratories are now <b>twice</b> as effective in earning points."
- -unlocks at 20 PointLaboratory
- -costs 500 Skills
- -multiplies efficiency of PointLaboratory by 200%
- -named Cleanrooms
- *TeslaCoils
- -"Laboratories are now <b>twice</b> as effective in earning points."
- -unlocks at 50 PointLaboratory
- -costs 1500 Skills
- -multiplies efficiency of PointLaboratory by 200%
- -named TeslaCoils
- *Grants
- -"Laboratories are now <b>three times</b> as effective in earning points."
- -unlocks at 100 PointLaboratory
- -costs 5000 Skills
- -multiplies efficiency of PointLaboratory by 300%
- -named Grants
- //Rank Upgrades
- *LetsGetStarted
- -"Everything is <b>10%</b> more powerful."
- -unlocks at 1 RankUp
- -costs 100 Points
- -multiplies efficiency of ScorePoints by 110%
- -multiplies efficiency of PointFarm by 110%
- -multiplies efficiency of PointFactory by 110%
- -multiplies efficiency of PointLaboratory by 110%
- -named Let's Get Started
- *DontStop
- -"Everything is <b>20%</b> more powerful."
- -unlocks at 3 RankUp
- -costs 5000 Points
- -multiplies efficiency of ScorePoints by 120%
- -multiplies efficiency of PointFarm by 120%
- -multiplies efficiency of PointFactory by 120%
- -multiplies efficiency of PointLaboratory by 120%
- -named Don't Stop
- *ClickandRank
- -"Clicking is now <b>twice</b> as potent."
- -unlocks at 5 RankUp
- -costs 1000000 Points
- -multiplies efficiency of ScorePoints by 200%
- -named Click and Rank
- *WaitandWin
- -"Idling is <b>35%</b> more powerful.:
- -unlocks at 7 Rankup
- -costs 10000000 Points
- -multiplies efficiency of PointFarm by 135%
- -multiplies efficiency of PointFactory by 135%
- -multiplies efficiency of PointLaboratory by 135%
- -named Wait and Win
- *FasterStronger
- -"Everything is <b>30%</b> more powerful."
- -unlocks at 9 RankUp
- -costs 10000000000 Points
- -multiplies efficiency of ScorePoints by 130%
- -multiplies efficiency of PointFarm by 130%
- -multiplies efficiency of PointFactory by 130%
- -multiplies efficiency of PointLaboratory by 130%
- -named Faster Stronger
- *MoreandMore
- -"Everything is <b>40%</b> more powerful."
- -unlocks at 11 RankUp
- -costs 10000000000 Points
- -multiplies efficiency of ScorePoints by 140%
- -multiplies efficiency of PointFarm by 140%
- -multiplies efficiency of PointFactory by 140%
- -multiplies efficiency of PointLaboratory by 140%
- -named More and More
- *WorkWillSetYouFree
- -"Clicking is now <b>three</b> times as powerful."
- -unlocks at 13 RankUp
- -costs 10000000000000 Points
- -multiplies efficiency of ScorePoints by 300%
- -named WorkWillSetYouFree
- *MuscleMemory
- -"Learning Skills by clicking is now <b>twice</b> as powerful."
- -unlocks at 15 RankUp
- -costs 5000000000000000 Points
- -multiplies efficiency of SkillClick by 200%
- -named Muscle Memory
- *SelfActualization
- -"Clicking is <b>.1%</b> more powerful per building."
- -unlocks at 17 RankUp
- -costs 7000000000000000000 Points
- -multiplies efficiency of ScorePoints by 100.1% per PointFarm
- -multiplies efficiency of ScorePoints by 100.1% per PointFactory
- -multiplies efficiency of ScorePoints by 100.1% per PointLaboratory
- *PushItToTheLimit
- -"Everything is <b>50%</b> more powerful."
- -unlocks at 19 RankUp
- -costs 10000000000000000000 Points
- -multiplies efficiency of ScorePoints by 150%
- -multiplies efficiency of PointFarm by 150%
- -multiplies efficiency of PointFactory by 150%
- -multiplies efficiency of PointLaboratory by 150%
- -named Push It To The Limit
- *IncrediblyDurableLengthyEndeavors
- -"Idling is <b>.05%</b> more powerful per building."
- -unlocks at 21 RankUp
- -costs 10000000000000000000000 Points
- -multiplies efficiency of PointFarm by .05% per PointFarm
- -multiplies efficiency of PointFarm by .05% per PointFactory
- -multiplies efficiency of PointFarm by .05% per PointLaboratory
- -multiplies efficiency of PointFactory by .05% per PointFarm
- -multiplies efficiency of PointFactory by .05% per PointFactory
- -multiplies efficiency of PointFactory by .05% per PointLaboratory
- -multiplies efficiency of PointLaboratory by .05% per PointFarm
- -multiplies efficiency of PointLaboratory by .05% per PointFactory
- -multiplies efficiency of PointLaboratory by .05% per PointLaboratory
- -named Incredibly Durable Lengthy Endeavors
- *Virtue
- -"Learning Skills by idling is <b>five times</b> as powerful."
- -unlocks at 23 RankUp
- -costs 300000000000000000000000 Points
- -multiplies efficiency of RankUp by 500%
- -named Virtue
- Achievements:
- //Ranks
- *Newbie
- -"Place Holder"
- -unlocks at 1 RankUp
- -named Newbie
- *InfantilePointCollector
- -"Place Holder"
- -unlocks at 2 RankUp
- -named Infantile Point Collector
- *ScoreTrainee
- -"Place Holder"
- -unlocks at 3 RankUp
- -named Score Trainee
- *PointFreshman
- -"Place Holder"
- -unlocks at 4 RankUp
- -named Point Freshman
- *Beginner
- -"Place Holder"
- -unlocks at 5 RankUp
- -named Beginner
- *Rookie
- -"Place Holder"
- -unlocks at 6 RankUp
- -named Rookie
- *Amateur
- -"Place Holder"
- -unlocks at 7 RankUp
- -named Amateur
- *Tenderfoot
- -"Place Holder"
- -unlocks at 8 RankUp
- -named Tenderfoot
- *Greenhorn
- -"Place Holder"
- -unlocks at 9 RankUp
- -named Greenhorn
- *Neophyte
- -"Place Holder"
- -unlocks at 10 RankUp
- -named Neophyte
- *Novice
- -"Place Holder"
- -unlocks at 11 RankUp
- -named Novice
- *Apprentice
- -"Place Holder"
- -unlocks at 12 RankUp
- -named Apprentice
- *Adept
- -"Place Holder"
- -unlocks at 13 RankUp
- -named Adept
- *Proficient
- -"Place Holder"
- -unlocks at 14 RankUp
- -named Proficient
- *Disciplined
- -"Place Holder"
- -unlocks at 15 RankUp
- -named Disciplined
- *Hardened
- -"Place Holder"
- -unlocks at 16 RankUp
- -named Hardened
- *Veteran
- -"Place Holder"
- -unlocks at 17 RankUp
- -named Veteran
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