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No Man's Sky Lore and Dialogue Full SPOILERS

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Aug 23rd, 2016
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  1. No scan technology installed
  2. Scanner is critically damaged
  3. Scanner recharging
  4. Discovered system in %SYSTEM%
  5. Discovered beacon %BEACON%
  6. Discovered %RELIC%
  7. Discovered %CREATURE%
  8. Newly discovered %CREATURE%
  9. New planet discovered
  10. Planet discovered by %USER%
  11. CONTROL MODE: NORMAL
  12. CONTROL MODE: INVERTED
  13. CONTROL MODE: FLIGHT STICK
  14. Primary Starship switched
  15. Beacon sync established
  16. Beacon sync busy
  17. %NUMBER% records uploaded
  18. %NUMCLAIMED% claimed // %NUMREJECTED% rejected
  19. %UNITS% units have been credited to your account
  20. OXYGEN
  21. EXTREME COLD
  22. EXTREME HEAT
  23. RADIATION
  24. TOXIC RAIN
  25. DANGER: LOW OXYGEN LEVELS
  26. DANGER: HEAT LEVELS CRITICAL
  27. DANGER: CRITICAL HYPOTHERMIA
  28. DANGER: TOXIC RAIN BREACH
  29. DANGER: RADIATION BREACH
  30. DANGER: SHIELD COMPROMISED
  31. Exiting atmosphere
  32. Thrusters offline - Local enemy disruption
  33. Thrusters offline - Atmospheric interference
  34. Thrusters offline - Large ship proximity
  35. Thrusters offline - Space Station proximity
  36. Pulse engine offline - Planetary interference
  37. Pulse engine offline - Local enemy disruption
  38. Pulse engine offline - Atmospheric interference
  39. Pulse engine offline - Large ship proximity
  40. Pulse engine offline - Space Station proximity
  41. Pulse engine offline - Insufficient fuel
  42. WARNING - HOSTILE SHIPS ON APPROACH
  43. Local distress signal issued
  44. SENTINEL DRONES ALERTED
  45. WARNING - SENTINEL REINFORCEMENTS DEPLOYED
  46. WARNING - SENTINEL COMBAT UNIT DEPLOYED
  47. WARNING - SENTINEL WALKER DETECTED
  48. WARNING - ELITE SENTINEL FORCE
  49. WARNING - SENTINEL INTERCEPTORS INCOMING
  50. New technology discovered!
  51. WEAPON CHARGE DEPLETED
  52. No active technology in Multi-tool
  53. %WEAPON% is critically damaged
  54. %TECH% critically damaged
  55. RELOAD
  56. OVERHEAT
  57. You have learned the %RACE% word for '%WORD%'
  58. %COST% %RESOURCE% required
  59. Purchase Multi-tool
  60. Sell inventory items on the Galactic Market
  61. Welcome to the Galactic Market Provision Matrix
  62. Accessing Atlas traveler link.<lf>Remote inventory sync initialized.<lf><lf>Standing by for user request...
  63. Starship out of range
  64. Indefinite
  65. Undiscovered
  66. Arrive in
  67. Discovered by:
  68. Planet name:
  69. Distance:
  70. INFORMATION
  71. CONTROL SETTINGS
  72. Control Mode: %MODE%
  73. Normal
  74. Flight Stick
  75. Inverted
  76. INTERACT
  77. Interact
  78. Records Available...
  79. Trader Contact Request
  80. Empty
  81. Common
  82. Uncommon
  83. Rare
  84. Entity Shell
  85. Outpost
  86. Ruins of
  87. CONSUMABLE
  88. Refined
  89. Alloy
  90. Contraband
  91. CREATURES
  92. Pulse Drive Active
  93. Engaging Pulse Drive
  94. Analyzing...
  95. Discovered by:
  96. RELOAD...
  97. SHIELD
  98. oxide
  99. silicate
  100. isotope
  101. Destroy
  102. %TECH% repaired
  103. %WEAPON% selected
  104. No Analysis Visor installed
  105. Analysis Visor is critically damaged
  106. WEATHER WARNING: INCOMING STORM
  107. WEATHER UPDATE: STORM CLEARING
  108. Substance
  109. Product
  110. Restoring lost inventory
  111. Grave
  112. %DISTANCE%m
  113. Undiscovered
  114. %TYPE% - %PLANET%
  115. %INFO% Planet - %DISCOVERER%
  116. Oxygen
  117. Extreme Cold
  118. Extreme Heat
  119. Radiation
  120. Toxic Rain
  121. YOUR STARSHIP
  122. Life became too hard
  123. JOURNEY MILESTONE ACCOMPLISHED
  124. %INFO% Moon - %DISCOVERER%
  125. Fuel Remaining
  126. New product recipe learned!
  127. Locked Door
  128. Moon
  129. Planet
  130. System
  131. System - %SYSTEM%
  132. New Galaxy Discovered
  133. New Planet Discovered
  134. New Star System Discovered
  135. Star System
  136. Planet
  137. Moon
  138. Galactic Centre
  139. Black Hole
  140. Atlas Interface
  141. Atlas Interface Discovered
  142. Black Hole Discovered
  143. Anomaly Detected
  144. Signal Scanners Disrupted
  145. Black Hole Warp Successful. Distance Travelled %DISTANCE%
  146. Units
  147. Energy
  148. DISTRESS SIGNAL
  149. BOUNTY %AMOUNT%
  150. Battle detected
  151. Hyperdrive offline - Local enemy distruption
  152. Patch Notes
  153. Update 1.03 <lf>Hello Games has been hard at work to improve No Man's Sky. <lf><lf>We've had to regenerate the universe.<lf><lf>NOTE! Your in-game location may be adjusted as a result. Your overall progress will be unaffected.<lf><lf>* Terrain is more weird and varied. Destruction is more powerful.<lf>* LOD generation entirely asynchronous.<lf>* Scanning from space now possible.<lf>* Extreme hazardous planets may now be generated. Please exercise caution upon planetfall. <lf>* Low atmosphere planets may now be generated.<lf>* Tuned frequency and intensity of space conflict. Ship bounties added. Expect trouble.<lf>* Streamlined inventory management.<lf>* Guidance and freedom are now optional.<lf>* More secrets.<lf><lf>Going to sleep now.
  154. No Target
  155. ATLAS INTERFACE
  156. CRAFT PRODUCT
  157. Create a useful, or valuable, material
  158. INSTALL TECHNOLOGY
  159. Create a new tech to upgrade your equipment
  160. Create multi-tool upgrades and improvements
  161. Create a new tech to upgrade your starship
  162. TRANSFER ITEMS
  163. Transfer elements between your starship and exosuit inventory
  164. Teleport elements carried in your exosuit inventory to your starship
  165. TRANSFER ABORTED - STARSHIP PROXIMITY ERROR
  166. MODIFY
  167. Build technology using elements stored in exosuit inventory
  168. Build product using elements stored in exosuit inventory
  169. Insufficient element resources
  170. BUILD
  171. Build
  172. raljar@stationmain “ $ pwd
  173. Trade items from your exosuit inventory
  174. Sell cargo and technology from your starship
  175. BUY THE STARSHIP
  176. DECLINE PURCHASE
  177. CHARGE
  178. Charge equipment with %TYPE%
  179. Install technology and manage your starship's cargo
  180. EQUIPMENT
  181. Install technology and manage your exosuit inventory
  182. Install technology companion units and charge ammunition clips
  183. Traveler registry of creature encounters
  184. Atlas Discovery Network
  185. MAKE AN OFFERING
  186. COMPARE
  187. THE STRANGER SEEMS PLEASED WITH YOUR OFFER.
  188. THE STRANGER IS NOT IMPRESSED.
  189. OFFER
  190. Choose something to offer the stranger
  191. Requirements
  192. Build more using
  193. DISMANTLE
  194. Disassemble to increase capacity and gain resources
  195. DISCARD
  196. Destroy unwanted resources
  197. RENAME
  198. Name your discovery
  199. RENAME AND UPLOAD
  200. VIEW
  201. View all information gathered on this planet
  202. SET WAYPOINT
  203. Set waypoint on your galactic map
  204. Discovery Details
  205. UPLOAD
  206. Upload discovery to receive %REWARD% Units
  207. Discovery uploaded
  208. Discovery uploaded. %REWARD% Units received.
  209. Height
  210. Weight
  211. Solar System
  212. Discovered on
  213. Discovery made on %DATE%
  214. Star Systems
  215. Records
  216. Discoveries
  217. Star Log
  218. Day %DAY%
  219. No Planet In Local Vicinity
  220. Discovered by: %USER%
  221. Waypoints Discovered
  222. SYSTEM - %SYSTEM%
  223. PLANET - %PLANET%
  224. Distance From Center Of The Galaxy
  225. First Discovered
  226. Discovered by
  227. Biome
  228. Unknown
  229. Lush
  230. Toxic
  231. Scorched
  232. Radioactive
  233. Frozen
  234. Barren
  235. Oxide
  236. Silicate
  237. Isotope
  238. Reinforced
  239. LASER
  240. PROJECTILE
  241. GRENADE
  242. SCAN
  243. WEAPONS
  244. HEALTH
  245. HYPERDRIVE
  246. EXOSUIT
  247. MULTI-TOOL
  248. STARSHIP
  249. DISCOVERIES
  250. OPTIONS
  251. RETURN
  252. PROTECTION
  253. STAMINA
  254. UTILITIES
  255. REGION
  256. %i PLANET
  257. %i PLANETS
  258. IN ORBIT
  259. SPECTRAL
  260. %DISTANCE% LIGHTYEARS
  261. LINEAR DISTANCE
  262. FUEL REQUIRED
  263. WARP IMPOSSIBLE
  264. HYPERDRIVE HAS NO FUEL
  265. NO HYPERDRIVE INSTALLED
  266. CURRENT LOCATION
  267. WARP COMPUTATION VALIDATED
  268. PRESS TO ACCEPT
  269. WARP COMPUTATION
  270. UNKNOWN ERROR
  271. DISCOVERED %USER% BY
  272. NO RECORDS FOUND
  273. Undiscovered
  274. Discovery Status Unknown
  275. NETWORK CONNECTION UNAVAILABLE
  276. Yellow
  277. Green
  278. Blue
  279. Red
  280. %COST% per piece (%VARIANCE% Galactic Avg.)
  281. Sell item to the trade network
  282. SELL %AMOUNT% for %PRICE% UNITS
  283. REPAIR
  284. Repair
  285. Repair this technology
  286. Health
  287. Get units
  288. Increase standing
  289. Protection
  290. Get blueprint
  291. NEXT PAGE
  292. PREV PAGE
  293. Buy items from the galactic trade network
  294. Sell items from your inventories
  295. EXOSUIT INVENTORY
  296. STARSHIP INVENTORY
  297. BUY %AMOUNT% for %PRICE% UNITS
  298. Buy item from the trade network
  299. TOXIC RAIN
  300. INTENSE HEAT
  301. RADIATION
  302. INTENSE COLD
  303. OXIDE
  304. SILICATE
  305. ISOTOPE
  306. CHARGE
  307. Collect %SUBSTANCE% to charge up your %TECH%
  308. Press <IMG>INVENTORY<> to open Inventory
  309. %AMOUNT% of %MAX%
  310. %TYPE% INVENTORY
  311. ALL PRODUCTS
  312. ALL TECHNOLOGY
  313. <COMMODITY>Oxide<>
  314. <TECHNOLOGY>Silicate<>
  315. <FUEL>Isotope<>
  316. Craft products in inventory slots
  317. Gather elements
  318. Crafting requirements
  319. Melee <IMG>MELEE<>
  320. Fire <IMG>ATTACK<>
  321. Zoom Analysis Visor <IMG>ZOOM<>
  322. <IMG>ALTATTACK<> Fire Grenade
  323. <IMG>AIM<> Analysis Visor
  324. <IMG>RUN<> Sprint
  325. <IMG>INVENTORY<> Open Inventory
  326. <IMG>INVENTORY<> Galactic Map
  327. Interact <IMG>INTERACT<>
  328. Scan <IMG>SCAN<>
  329. Activate Jetpack <IMG>JUMP<>
  330. Switch Multi-tool mode <IMG>CYCLEWEAPON<>
  331. <IMG>MOVE<> Move
  332. Look <IMG>LOOK<>
  333. %NAME% Adjunct
  334. %NAME% Void
  335. %NAME% Expanse
  336. %NAME% Terminus
  337. %NAME% Boundary
  338. %NAME% Fringe
  339. %NAME% Cluster
  340. %NAME% Mass
  341. %NAME% Band
  342. %NAME% Prime
  343. %NAME% Major
  344. %NAME% Minor
  345. New %NAME%
  346. ANALYSIS
  347. <IMG>GALAXYMOVE<> ROTATE <GAP><IMG>LOOK<> PUSH SELECT
  348. <IMG>DESELECT<> DESELECT
  349. Path towards galactic core
  350. Path towards waypoint
  351. Free exploration mode
  352. ENGAGE
  353. %i Planet
  354. %i Planets
  355. CAUTION - Black hole detected
  356. Anomalous energy signature detected
  357. Class %PROCSPEC%
  358. <IMG>SELECT<> SELECT <GAP><IMG>GALAXYHOME<> HOME <GAP><IMG>DESELECT<> EXIT MAP
  359. <IMG>GALAXYMOVE<> FLY <GAP><IMG>ACCELERATE<> ACCELERATE <GAP><IMG>LOOK<> LOOK
  360. DISCOVERED BY
  361. %USERNAME% on %DATE%
  362. SET WAYPOINT
  363. CLEAR WAYPOINT
  364. %DISTANCE% Light-years
  365. Moon of %PLANET%
  366. Container
  367. Reinforced
  368. Asteroid
  369. Elements
  370. Make an offer on the lifeform's starship
  371. Sell items to the lifeform
  372. Buy items from the lifeform
  373. Defense Turret
  374. Reinforced
  375. UNABLE TO WARP
  376. HYPERDRIVE IS DAMAGED
  377. WARP UNNECESSARY
  378. NEUTRAL
  379. Neutral
  380. <TRADE>Neutral<>
  381. Initialize...
  382. <IMG>SELECT<> WARP <GAP><IMG>DESELECT<> DESELECT
  383. NAVIGATION SYSTEMS
  384. ADD WAYPOINT
  385. REMOVE WAYPOINT
  386. REMOVE ALL WAYPOINTS
  387. Waypoint Limit Reached
  388. ite
  389. BUY
  390. Buy %AMOUNT% for %PRICE% units
  391. Sell %AMOUNT% for %PRICE% units
  392. Full
  393. Inventory Empty
  394. Units:
  395. Docked in %PLACE_NAME%
  396. Exploring %PLACE_NAME%
  397. Flying through %SYSTEM_NAME%
  398. Report this discovery as offensive or inappropriate
  399. REPORT
  400. Hide this discovery
  401. HIDE
  402. GAME OPTIONS
  403. Restore to last save
  404. Discovered on %DATETIME%
  405. Discovered
  406. Discovered by %USERNAME%
  407. Discovered by %USERNAME% on %DATETIME%
  408. Undiscovered
  409. You already discovered this
  410. You discovered this on %DATETIME%
  411. You
  412. You, on %DATETIME%
  413. You have lost connection to online services, press <IMG>DISNETRETRY<> to reconnect
  414. Connecting to Online Services
  415. Online Services Active
  416. You have lost connection to online services
  417. %i Moon
  418. %i Moons
  419. ???????
  420. Galaxy Center
  421. Unknown
  422. You can't save
  423. Hostile sub-space scan detected
  424. Hostile sub-space scan found valuable cargo
  425. Hostile sub-space scan failed
  426. Engaging Attack Ships
  427. Transfer elements between inventories
  428. Attempting Connection...
  429. Unable To Connect
  430. Empty
  431. TOO FAR TO JUMP (UPGRADE DRIVE)
  432. Install New Suit Slot
  433. JOURNEY MILESTONES
  434. Total Journey Milestones accomplished:
  435. Next Milestone in: %NEXT%
  436. PIN
  437. Pin recipe
  438. %PRODUCT% Required
  439. DISTANCE TO CENTER
  440. Unpin recipe
  441. <IMG>INVENTORY<> Inventory
  442. <IMG>AIM<> Vision Enhancer
  443. <IMG>ALTATTACK<> Fire Grenade
  444. <IMG>GALACTICMAP<> Galactic Map
  445. <IMG>SHOWHUD<> Show HUD
  446. <IMG>MOVE<> Move
  447. Discoveries/Options <IMG>OPTIONS<>
  448. Fire <IMG>ATTACK<>
  449. Melee <IMG>MELEE<>
  450. Switch Weapon Mode <IMG>CYCLEWEAPON<>
  451. Scan <IMG>SCAN<>
  452. Activate Jetpack <IMG>JUMP<>
  453. Interact <IMG>INTERACT<>
  454. Sprint <IMG>RUN<>
  455. Look <IMG>LOOK<>
  456. TELEPORT ITEMS
  457. ANOMALOUS SIGNAL BLOCKING WARP
  458. Sentinels Arrived
  459. Sentinel Force Deactivated
  460. Sentinel Starships Incoming
  461. Sentinel Starships in Combat Range
  462. CURIOSITY
  463. COMPONENT
  464. DEVICE
  465. ITEM
  466. OBJECT
  467. EXOTIC
  468. Exotic
  469. <SPECIAL>Exotic<>
  470. %AMOUNT% Units %CLASS% Discovery Uploaded
  471. This technology is critically damaged
  472. TELEPORT
  473. Reload current [ %TIMESTAMP% ]
  474. Current : No Data
  475. Reload previous [ %TIMESTAMP% ]
  476. Previous : No Data
  477. SAVED GAME DATA
  478. Photo Mode : On
  479. Photo Mode : Off
  480. Ashes of the %PROCNAME%
  481. Legacy of %PROCNAME%
  482. %PROCNAME% Landmark
  483. Memories of %PROCNAME%
  484. Remnants of %PROCNAME%
  485. The %PROCNAME% Fragment
  486. Ruins of %PROCNAME%
  487. Tribute to %PROCNAME%
  488. Terminal %SERIALNUM%
  489. Site %SERIALNUM%
  490. Outpost %SERIALNUM%
  491. %SERIALNUM% Interface
  492. %PROCNAME% Reflector
  493. %PROCNAME% Station
  494. %PROCNAME% Outlook
  495. %PROCNAME% Tower
  496. %PROCNAME% Relay
  497. %PROCNAME% Antenna
  498. %PROCNAME% Depot
  499. %PROCNAME% Assembly
  500. %PROCNAME% Workshop
  501. Nexus %PROCNAME%
  502. %PROCNAME% Convergence
  503. Derelict
  504. %NOUN% of %PROCNAME%
  505. The %PROCNAME% %VERSION%
  506. Experiment %SERIALNUM%
  507. %PROCNAME% Mark %NUMERAL%
  508. %ADJECTIVE% %PROCNAME%
  509. %SERIALNUM% %ADJECTIVE% %NOUN%
  510. %ADJECTIVE% %NOUN% %NUMERAL%
  511. %ADJECTIVE% %NOUN% %VERSION%
  512. Certain
  513. Comforting
  514. Complete
  515. Defiant
  516. Elevated
  517. Fading
  518. Final
  519. Fleeting
  520. Hidden
  521. Imperfect
  522. Intrepid
  523. Lucid
  524. Mercurial
  525. Obedient
  526. Obscured
  527. Reflex
  528. Rising
  529. Silent
  530. Singular
  531. Stable
  532. Steady
  533. Strange
  534. Subdued
  535. Sublime
  536. Unusual
  537. Vibrant
  538. Vigilant
  539. Vivid
  540. Prayer
  541. Angle
  542. Arc
  543. Aspect
  544. Casting
  545. Clarity
  546. Concept
  547. Form
  548. Gift
  549. Gleam
  550. Gravity
  551. Harmony
  552. Hunter
  553. Impulse
  554. Intuition
  555. Insight
  556. Inspiration
  557. Inversion
  558. Loop
  559. Path
  560. Recoil
  561. Riposte
  562. Retort
  563. Return
  564. Shadow
  565. Surge
  566. Theory
  567. Trace
  568. <IMG>GALAXYSCAN<> SCAN FOR DISCOVERIES
  569. SEARCHING ...
  570. %PROCNAME% Galaxy
  571. %PROCNAME% Dimension
  572. %PERCENT% Complete
  573. Complete to Receive %UNITS% Units
  574. Upload and Receive %UNITS% Units
  575. New Discovery
  576. Total Value <STAT>%TOTAL% Units<>
  577. (%UNIT% Units each)
  578. EXTREME
  579. STORM
  580. MOVE AND STACK
  581. Move and Stack Inventory Items
  582. %NAME% REQUIRED
  583. <IMG>PLAYER_RIGHT<> SELECT
  584. Discoveries uploaded. %REWARD% Units received.
  585. Shield
  586. critical
  587. <IMG>PLAYER_RIGHT<> SELECT NEAREST
  588. <IMG>GALAXYSCAN<> ABORT SEARCH
  589. Rejected By Profanity Filter
  590. Cannot accept this name, it has been rejected by the profanity filter.<lf><lf>Please try naming your Discovery again.
  591. Unredeemed Items
  592. You have unredeemed items, to claim them please use the options menu.
  593. (%SLOTS% SLOTS)
  594. <CR_TITLE>Thank you<>
  595. Thank you for playing No Man's Sky
  596. We hope you enjoy our game
  597. It means the world to our small team
  598. BREAK
  599. BREAK
  600. BREAK
  601. <CR_TITLE>Hello Games<>
  602. BREAK
  603. BREAK
  604. <CR_HEAD>Art<>
  605. Aaron Andrews
  606. Beau Lamb
  607. Grant Duncan
  608. Jacob Golding
  609. Levi Naess
  610. BREAK
  611. BREAK
  612. BREAK
  613. BREAK
  614. <CR_HEAD>Programming<>
  615. Charlie Tangora
  616. Chris Cummings
  617. Daniel Armesto
  618. David Ream
  619. Harry Denholm
  620. Iain Brown
  621. Innes McKendrick
  622. Martin Griffiths
  623. Ryan Doyle
  624. Sam Lucas
  625. Simon Carter
  626. Sean Murray
  627. BREAK
  628. <CR_HEAD>Production<>
  629. Louise Murray
  630. Suzy Wallace
  631. Will Braham
  632. BREAK
  633. BREAK
  634. <CR_HEAD>Audio<>
  635. Paul Weir
  636. BREAK
  637. <CR_HEAD>Quality Assurance & Design<>
  638. Gareth Bourn
  639. BREAK
  640. <CR_HEAD>Writing<>
  641. Will Porter
  642. BREAK
  643. <CR_HEAD>Music<>
  644. 65daysofstatic
  645. BREAK
  646. BREAK
  647. BREAK
  648. BREAK
  649. BREAK
  650. BREAK
  651. BREAK
  652. BREAK
  653. BREAK
  654. <CR_HEAD>More Stars...<>
  655. Alec Meer
  656. Alex Chapman
  657. Alex Wiltshire
  658. Andrew Hutchings
  659. Antonia Dedman
  660. Chris Lee
  661. Dan Griliopoulos
  662. Jackie Redmond
  663. James Swallow
  664. Giovanna Pellegrino
  665. Martin Korda
  666. Matt Reynolds
  667. Peter Houska
  668. Sandy White
  669. BREAK
  670. BREAK
  671. BREAK
  672. BREAK
  673. BREAK
  674. <CR_HEAD>People we love...<>
  675. Susie Williams
  676. Vicky Ream
  677. Astrid Steiner
  678. Wendy Cummings
  679. Amy Philips
  680. Kim Perry
  681. Jackie Tetley
  682. Harriet Wilcox
  683. Martin and Polly Tangora
  684. Karin and Bill McKendrick
  685. Billie Gartland
  686. Caitlin Muir
  687. Nikta Farrokhi
  688. Kate and Sophie Carter
  689. Louise, Ellie, Rory and Rose Murray
  690. BREAK
  691. BREAK
  692. BREAK
  693. BREAK
  694. BREAK
  695. BREAK
  696. BREAK
  697. BREAK
  698. BREAK
  699. BREAK
  700. BREAK
  701. BREAK
  702. BREAK
  703. BREAK
  704. BREAK
  705. BREAK
  706. BREAK
  707. BREAK
  708. BREAK
  709. BREAK
  710. BREAK
  711. BREAK
  712. BREAK
  713. BREAK
  714. <CR_TITLE>Sony<>
  715. BREAK
  716. <CR_HEAD>Sony Worldwide Studios Europe<>
  717. <CR_HEAD>International Software Department<>
  718. BREAK
  719. Ed Bushell: Producer
  720. Sean Kelly: Director of International Development
  721. Elodie Hummel: Executive Producer
  722. Laura Cattaneo: Project Manager Localisation
  723. BREAK
  724. <CR_HEAD>Sony Interactive Entertainment Europe<>
  725. Jim Ryan: President & CEO
  726. Simon Rutter: European Executive Vice President
  727. BREAK
  728. <CR_HEAD>Strategic Content<>
  729. Michael Patterson: Vice President, Third Party Relations and Strategic Content
  730. Shahid Ahmad: Director, Strategic Content
  731. Lorenzo Grimaldi: Production Manager, Strategic Content
  732. Ben Andac: Executive Producer, Strategic Content
  733. BREAK
  734. <CR_HEAD>SIEE Marketing<>
  735. Usama Al-Qassab: European VP Product Marketing
  736. Toby Morrish: European Director of Software Marketing
  737. Penrose Tackie: European Software Marketing Manager
  738. Tim Hodges: European Product Manager
  739. Chris Brown: European Product Manager
  740. Simon Matthews: European PR Manager
  741. Robert Walker: European Release Manager
  742. Andy Hope: European Graphic Designer
  743. Dominic Wiggan: European Copywriter
  744. James Anderson: European Software Campaign Producer
  745. Manij Shrestha: European CRM Coordinator
  746. Yasmin Thomas: European Packaging Coordinator
  747. BREAK
  748. <CR_HEAD>User Research Team<>
  749. Steve Bromley: User Researcher
  750. Moh Khan: User Researcher
  751. BREAK
  752. BREAK
  753. BREAK
  754. <CR_HEAD>World Wide Studios QA-Europe<>
  755. BREAK
  756. Dave Parkinson: Director, Test Services and QA Engineering, WWS QA
  757. BREAK
  758. Kate Murray : Department Assistant
  759. BREAK
  760. <CR_HEAD>Release Management<>
  761. Justin Bailey: Manager, Release Management
  762. Steven Pajak : Associate Manager, Release Management
  763. Michelle Tilley: Senior Release Manager, Release Management
  764. Andy Godden : Release Manager, Release Management
  765. BREAK
  766. BREAK
  767. <CR_HEAD>Business Services<>
  768. Anthony Gill: Manager, Resource Services
  769. Natalia Craddock : Principal Vendor Coordinator, Resource Services
  770. Greg Tarka: Vendor Coordinator, Resource Services
  771. Matthew Adderley : Principal Talent Coordinator, Resource Services
  772. Tom Nicholson-Ihara : Asset Coordinator, Resource Services
  773. BREAK
  774. Michael Bishop: Senior Application Support Analyst, Tools Support
  775. Steven Weir : Application Support Analyst, Tools Support
  776. BREAK
  777. James Dyce : Associate Translator, Translation Services
  778. BREAK
  779. <CR_HEAD>Test Services<>
  780. Nadine Martin: Senior Manager, Test Services
  781. BREAK
  782. Fraser McLachlan : Test Manager, Test Services
  783. Giovanna Pellegrino: Onsite Test Analyst, Tools & Test Engineering
  784. BREAK
  785. Andrew Durney: Functional Test Leads, Test Services
  786. Ian McEvoy: Functional Test Leads, Test Services
  787. Pete Fell : Functional Senior Tester, Test Services
  788. Sam Hughes: Functional Senior Tester, Test Services
  789. Adam Bramhill: Functional Testers, Test Services
  790. Chris Gidwaney: Functional Testers, Test Services
  791. Craig Harrison: Functional Testers, Test Services
  792. Curtis Reekie: Functional Testers, Test Services
  793. David Blakely: Functional Testers, Test Services
  794. Iain McNulty: Functional Testers, Test Services
  795. James Bergin: Functional Testers, Test Services
  796. James Pollard: Functional Testers, Test Services
  797. Jennifer Swann: Functional Testers, Test Services
  798. Kyle Smith: Functional Testers, Test Services
  799. Lee Picton: Functional Testers, Test Services
  800. Neil Gaughan: Functional Testers, Test Services
  801. Neil Harper: Functional Testers, Test Services
  802. Paul Edwards: Functional Testers, Test Services
  803. Rebecca Moore: Functional Testers, Test Services
  804. Samuel Shutt: Functional Testers, Test Services
  805. Shaun Doyle: Functional Testers, Test Services
  806. Tyler Clark: Functional Testers, Test Services
  807. BREAK
  808. Nathan James: Test Coordinators, Test Services
  809. Seamus Blakeway: Test Coordinators, Test Services
  810. Paul Henderson: Test Coordinators, Test Services
  811. BREAK
  812. Lee Champion : TRC Test Lead, Test Services
  813. Don Shallcross: TRC Senior Tester, Test Services
  814. Stephen Quayle : TRC Testers, Test Services
  815. BREAK
  816. Chad Collinson: Localisation Test Leads, Test Services
  817. Paul Wright: Localisation Test Leads, Test Services
  818. Christine B-Marin : Localisation Coordinator, Test Services
  819. Alexander Lavrenov: Localisation Testers, Test Services
  820. Christoph Neubauer: Localisation Testers, Test Services
  821. Claudia Gibbardo: Localisation Testers, Test Services
  822. Fabio Jose Duarte Francisco: Localisation Testers, Test Services
  823. Joanna Skorupa: Localisation Testers, Test Services
  824. Lise Mortier: Localisation Testers, Test Services
  825. Manuel Tena: Localisation Testers, Test Services
  826. BREAK
  827. <CR_HEAD>QA Engineering<>
  828. Michael Davies: Manager, Tools & Test Engineering
  829. Nathan Barguss : Senior Test Engineer, Tools & Test Engineering
  830. BREAK
  831. Christian Hopley: Principal Release Engineering Operative, Release Engineering
  832. David Rigby : Release Engineering Operative, Release Engineering
  833. Simon Edwards : Data Visualisation Engineer, Tools & Test Engineering
  834. <CR_HEAD>Sony Worldwide Studios America<>
  835. BREAK
  836. Shawn Layden: Chairman, Worldwide Studios
  837. BREAK
  838. Shuhei Yoshida: President, Sony Interactive Entertainment, Worldwide Studios
  839. BREAK
  840. Scott Rohde: Senior Vice President, Worldwide Studios America
  841. David Thach: Senior Director, International Software Development & Special Operations
  842. Daimion Pinnock: Managing Producer
  843. Victoria Miller: Producer
  844. BREAK
  845. BREAK
  846. <CR_HEAD>Global Platform <>
  847. Charles Connoy: Vice President, Global Platform
  848. BREAK
  849. <CR_HEAD>Quality Assurance<>
  850. Ritchard Markelz: Senior Director
  851. BREAK
  852. BREAK
  853. BREAK
  854. <CR_HEAD>Test Services (US)<>
  855. Rob Thompson: Director
  856. Andrew Moore : Manager
  857. Chris Paden: Manager
  858. BREAK
  859. <CR_HEAD>OCT Test Services<>
  860. John Walker: Lead Quality Assurance Tester
  861. BREAK
  862. Dylan Keizur: Contingent Game Test Analysts
  863. Nathan Alschbach: Contingent Game Test Analysts
  864. Bryan Bowles: Contingent Game Test Analysts
  865. Chris Clay: Contingent Game Test Analysts
  866. Marcio Morais: Contingent Game Test Analysts
  867. Dre Overstreet: Contingent Game Test Analysts
  868. Kyle Sadler: Contingent Game Test Analysts
  869. Jeffrey Turrietta: Contingent Game Test Analysts
  870. BREAK
  871. BREAK
  872. BREAK
  873. BREAK
  874. <CR_HEAD>Network Test Services<>
  875. Paul Flannigan: Lead Network Test Engineer
  876. BREAK
  877. Robby Cheverton : Network Test Engineer
  878. Esau Garcia: Network Test Engineer
  879. BREAK
  880. BREAK
  881. <CR_HEAD>WWS QA Engineering<>
  882. Dave Parkinson: Director
  883. BREAK
  884. <CR_HEAD>Release Management<>
  885. Brent Gocke: Manager
  886. Ronald Pascucci: Senior Release Portfolio Manager
  887. Ian Jones: Compliance Manager
  888. Callista Tieu: Compliance Manager
  889. BREAK
  890. <CR_HEAD>SIEA Brand Marketing<>
  891. Eric Lempel: Senior Vice President
  892. BREAK
  893. BREAK
  894. <CR_HEAD>First Party Games<>
  895. Asad Qizilbash: Senior Director
  896. Mike Webster: Director
  897. TJ Consunji : Senior Manager
  898. Josh Sepielli: Brand Manager
  899. BREAK
  900. <CR_HEAD>Public Relations, Marketing Partnerships & Activations<>
  901. Jennifer Clark: Vice President
  902. Alyssa Casella: Director, Product Public Relations
  903. Aram Jabbari: Manager, Public Relations
  904. BREAK
  905. <CR_HEAD>Creative, Design, Video, & Events<>
  906. Joby Hirschfeld: Vice President
  907. BREAK
  908. <CR_HEAD>Video Production Department<>
  909. Michael Brynteson: Executive Producer & Director
  910. John Fletcher: Editor
  911. BREAK
  912. BREAK
  913. BREAK
  914. <CR_HEAD>SIEA Publisher Relations<>
  915. Adam Boyes: Vice President
  916. Gio Corsi: Senior Director and Account Executive
  917. Shelby Cox: Director, Partner Alliances
  918. Brian Silva: Senior Account Executive
  919. Shane Bettenhausen: Senior Account Support Manager
  920. Dan Hsu: Senior Manager Partner Alliances
  921. John Kopp: Partner Alliances Manager
  922. Andrew Wong: Partner Alliances Manager
  923. BREAK
  924. <CR_HEAD>Legal and Business Affairs <>
  925. Riley Russell: Chief Legal Officer
  926. Steve T. Madsen: Vice President, Deputy General Counsel
  927. Anthony Justman: Vice President, Deputy General Counsel
  928. Kevin G. Reilly: Senior Corporate Counsel
  929. Lindsey Möhle: Senior Corporate Counsel
  930. Christine DeNezza: Senior Manager
  931. Senior Paralegal: Jim Foulds
  932. BREAK
  933. BREAK
  934. <CR_HEAD>SPECIAL THANKS<>
  935. We would like to thank each individual at Sony Interactive Entertainment America
  936. for their contributions, support and dedication to the success of No Man's Sky
  937. with special recognition to the Executive Management team including:
  938. Andrew House, Shawn Layden, Jim Bass, Eric Lempel, Scott Rohde,
  939. Glenn Nash, Riley Russell, Phil Rosenberg, Julie Currie, Jennifer Clark,
  940. Stephen Turvey, and Shuhei Yoshida.
  941. BREAK
  942. BREAK
  943. BREAK
  944. BREAK
  945. BREAK
  946. BREAK
  947. BREAK
  948. BREAK
  949. BREAK
  950. BREAK
  951. BREAK
  952. BREAK
  953. BREAK
  954. <CR_HEAD>Sony Interactive Entertainment JAPAN STUDIO<>
  955. BREAK
  956. Kei Urano: Producer
  957. BREAK
  958. Natsumi Oda: Assistant Producer
  959. BREAK
  960. BREAK
  961. <CR_HEAD>DUBBING PRODUCTION<>
  962. HALF H-P STUDIO
  963. BREAK
  964. Yuichi Imaizumi : Dubbing Director
  965. BREAK
  966. Yohei Tanaka: Dubbing Coordinator
  967. Kentaro Suzuki: Dubbing Coordinator
  968. BREAK
  969. <CR_HEAD>JAPANESE VOICE CAST<>
  970. Mii Miki
  971. BREAK
  972. BREAK
  973. BREAK
  974. <CR_HEAD>Global Platform Japan QA<>
  975. Sachiko Nagasawa: QA Director
  976. BREAK
  977. BREAK
  978. Yuichi Imai: QA Manager
  979. Masaki Akabane: QA Manager
  980. BREAK
  981. Yuki Kofuji: Associate QA Engineer
  982. Kohei Kado: Associate QA Engineer
  983. BREAK
  984. Haruna Kano: QA Tester
  985. Yumi Mukumoto: QA Tester
  986. BREAK
  987. Susma Budhathoki: Translator
  988. Emi Ito: Translator
  989. Aya Nakajima: Translator
  990. BREAK
  991. Souichirou Masuda: Release Management
  992. Leaf Morgan: Release Management
  993. Izumi Harada: Release Management
  994. <CR_HEAD>SONY INTERACTIVE ENTERTAINMENT JAPAN ASIA<>
  995. BREAK
  996. Yasuhiro Kitao: Marketing Communication Dept.
  997. <CR_HEAD>Special Thanks<>
  998. Shuhei Yoshida, Allan Becker, Mena Sato, Rumiko Syoji,
  999. Takashi Aoki, Tatsuro Nakamura, JAPAN Studio Localisation Team
  1000. BREAK
  1001. DynaFont developed by DynaComware.
  1002. BREAK
  1003. <CR_HEAD>Sony Interactive Entertainment Japan Asia<>
  1004. <CR_HEAD>(Asia)<>
  1005. Katsuhiko Murase: Executive Producer
  1006. BREAK
  1007. Satoshi Komuro : Director
  1008. BREAK
  1009. Hakuki Lin: Assistant Producer
  1010. BREAK
  1011. Masafumi Chiba: Marketing Coordinator
  1012. Naoko Iwase: Marketing Coordinator
  1013. Kuroda Maiko: Marketing Coordinator
  1014. <CR_HEAD>(Korea)<>
  1015. Naoki Hara (SIEK): Producer
  1016. Edmund Zoo (SIEK): Assistant Producer
  1017. Jae-Wook Ha (SIEK): Assistant Producer
  1018. BREAK
  1019. Ki-Bong Kim (SIEK): Quality Assurance Manager
  1020. BREAK
  1021. Sung-Min Kim (SIEK): Quality Assurance Assistant Manager
  1022. BREAK
  1023. <CR_HEAD>First Party Quality Assurance<>
  1024. Tae-Min Kim (SIEK): Testing Supervisor
  1025. BREAK
  1026. <CR_HEAD>Format Quality Assurance<>
  1027. Byoung-Joon Kim (SIEK): Testing Supervisor
  1028. Young-Hye Lee (SIEK): QA Coordinator
  1029. BREAK
  1030. Jae-Sang Cho (SIEK): Tester
  1031. Young-Sam Cho (SIEK): Tester
  1032. Kwang-Hyun Choi (SIEK): Tester
  1033. BREAK
  1034. <CR_TITLE>Legal<>
  1035. BREAK
  1036. No Man's Sky uses Havok(R). (C) Copyright 1999-2016 Havok.com, Inc.
  1037. (and its Licensors). All Rights Reserved. See www.havok.com for details.
  1038. BREAK
  1039. HAVOK_LOGO
  1040. BREAK
  1041. BREAK
  1042. BREAK
  1043. Powered by Wwise (C) 2006 - 2016 Audiokinetic Inc. All rights reserved.
  1044. BREAK
  1045. BREAK
  1046. BREAK
  1047. Portions of this software utilize SpeedTree(R) technology ((C) 2003-2013
  1048. Interactive Data Visualisation, Inc) SpeedTree(R) is a registered trademark
  1049. of Interactive Data Visualisation, Inc.). All rights reserved.
  1050. BREAK
  1051. BREAK
  1052. BREAK
  1053. BREAK
  1054. <CR_HEAD>RapidJSON <>
  1055. Copyright (C) 2015 THL A29 Limited, a Tencent company,
  1056. and Milo Yip. All rights reserved.
  1057. BREAK
  1058. Licensed under the MIT License (the 'License'); you may not use this file except
  1059. in compliance with the License. You may obtain a copy of the License at
  1060. BREAK
  1061. http://opensource.org/licenses/MIT
  1062. BREAK
  1063. Unless required by applicable law or agreed to in writing, software distributed
  1064. under the License is distributed on an 'AS IS' BASIS, WITHOUT WARRANTIES OR
  1065. CONDITIONS OF ANY KIND, either express or implied. See the License for the
  1066. specific language governing permissions and limitations under the License.
  1067. BREAK
  1068. BREAK
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  1070. BREAK
  1071. BREAK
  1072. BREAK
  1073. BREAK
  1074. <CR_HEAD>Eigen, a lightweight C++ template library for linear algebra.<>
  1075. BREAK
  1076. Copyright (C) 2009 Claire Maurice
  1077. Copyright (C) 2009 Gael Guennebaud <[email protected]>
  1078. Copyright (C) 2010,2012 Jitse Niesen <[email protected]>
  1079. BREAK
  1080. This Source Code Form is subject to the terms of the Mozilla
  1081. Public License v. 2.0. If a copy of the MPL was not distributed
  1082. with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
  1083. BREAK
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  1094. <CR_HEAD>cityhash<>
  1095. Copyright (c) 2011 Google, Inc.
  1096. BREAK
  1097. Permission is hereby granted, free of charge, to any person obtaining a copy
  1098. of this software and associated documentation files (the 'Software'), to deal
  1099. in the Software without restriction, including without limitation the rights
  1100. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  1101. copies of the Software, and to permit persons to whom the Software is
  1102. furnished to do so, subject to the following conditions:
  1103. BREAK
  1104. The above copyright notice and this permission notice shall be included in
  1105. all copies or substantial portions of the Software.
  1106. BREAK
  1107. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  1108. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  1109. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  1110. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  1111. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  1112. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  1113. THE SOFTWARE.
  1114. <CR_HEAD>LZ4 - Fast LZ compression algorithm<>
  1115. Header File
  1116. Copyright (C) 2011-2015, Yann Collet.
  1117. BREAK
  1118. BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
  1119. BREAK
  1120. Redistribution and use in source and binary forms, with or without
  1121. modification, are permitted provided that the following conditions are
  1122. met:
  1123. BREAK
  1124. * Redistributions of source code must retain the above copyright
  1125. notice, this list of conditions and the following disclaimer.
  1126. * Redistributions in binary form must reproduce the above
  1127. copyright notice, this list of conditions and the following disclaimer
  1128. in the documentation and/or other materials provided with the
  1129. distribution.
  1130. BREAK
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  1133. BREAK
  1134. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  1135. AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  1136. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  1137. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  1138. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  1139. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  1140. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  1141. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  1142. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  1143. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  1144. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  1145. BREAK
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  1154. <CR_HEAD>PRNG Engine<>
  1155. Copyright (c) 2012-2013 M.A. (Thijs) van den Berg, http://sitmo.com/
  1156. BREAK
  1157. Use, modification and distribution are subject to the MIT Software License.
  1158. BREAK
  1159. The MIT License (MIT)
  1160. Permission is hereby granted, free of charge, to any person obtaining a copy
  1161. of this software and associated documentation files (the 'Software'), to deal
  1162. in the Software without restriction, including without limitation the rights
  1163. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  1164. copies of the Software, and to permit persons to whom the Software is
  1165. furnished to do so, subject to the following conditions:
  1166. BREAK
  1167. The above copyright notice and this permission notice shall be included in
  1168. all copies or substantial portions of the Software.
  1169. BREAK
  1170. BREAK
  1171. BREAK
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  1173. BREAK
  1174. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  1175. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  1176. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  1177. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  1178. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  1179. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  1180. THE SOFTWARE.
  1181. BREAK
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  1194. <CR_HEAD>SHA-256 hash in C<>
  1195. BREAK
  1196. Copyright (c) 2014 Project Nayuki
  1197. http://www.nayuki.io/page/fast-sha2-hashes-in-x86-assembly
  1198. BREAK
  1199. The MIT License (MIT)
  1200. Permission is hereby granted, free of charge, to any person obtaining a copy
  1201. of this software and associated documentation files (the 'Software'), to deal
  1202. in the Software without restriction, including without limitation the rights
  1203. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  1204. copies of the Software, and to permit persons to whom the Software is
  1205. furnished to do so, subject to the following conditions:
  1206. BREAK
  1207. The above copyright notice and this permission notice shall be included in
  1208. all copies or substantial portions of the Software.
  1209. BREAK
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  1214. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  1215. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  1216. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  1217. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  1218. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  1219. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  1220. THE SOFTWARE.
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  1234. <CR_HEAD>nanoflann<>
  1235. Software License Agreement (BSD License)
  1236. BREAK
  1237. Copyright 2008-2009 Marius Muja ([email protected]). All rights reserved.
  1238. Copyright 2008-2009 David G. Lowe ([email protected]). All rights reserved.
  1239. Copyright 2011-2013 Jose Luis Blanco ([email protected]).
  1240. All rights reserved.
  1241. BREAK
  1242. THE BSD LICENSE
  1243. BREAK
  1244. Redistribution and use in source and binary forms, with or without
  1245. modification, are permitted provided that the following conditions
  1246. are met:
  1247. BREAK
  1248. 1. Redistributions of source code must retain the above copyright
  1249. notice, this list of conditions and the following disclaimer.
  1250. 2. Redistributions in binary form must reproduce the above copyright
  1251. notice, this list of conditions and the following disclaimer in the
  1252. documentation and/or other materials provided with the distribution.
  1253. BREAK
  1254. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  1255. IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  1256. OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  1257. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  1258. INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  1259. NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  1260. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  1261. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  1262. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  1263. THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  1264. BREAK
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  1274. <CR_HEAD>pbrt source code<>
  1275. Copyright(c) 1998-2012 Matt Pharr and Greg Humphreys.
  1276. BREAK
  1277. Redistribution and use in source and binary forms, with or without
  1278. modification, are permitted provided that the following conditions are
  1279. met:
  1280. BREAK
  1281. Redistributions of source code must retain the above copyright
  1282. notice, this list of conditions and the following disclaimer.
  1283. BREAK
  1284. Redistributions in binary form must reproduce the above copyright
  1285. notice, this list of conditions and the following disclaimer in the
  1286. documentation and/or other materials provided with the distribution.
  1287. BREAK
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  1294. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS
  1295. IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  1296. TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
  1297. PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  1298. HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  1299. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  1300. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  1301. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  1302. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  1303. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  1304. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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  1314. <CR_HEAD>Google Stack Container<>
  1315. BREAK
  1316. Copyright (c) 2010 The Chromium Authors. All rights reserved.
  1317. BREAK
  1318. Redistribution and use in source and binary forms, with or without
  1319. modification, are permitted provided that the following conditions are
  1320. met:
  1321. BREAK
  1322. * Redistributions of source code must retain the above copyright
  1323. notice, this list of conditions and the following disclaimer.
  1324. * Redistributions in binary form must reproduce the above
  1325. copyright notice, this list of conditions and the following disclaimer
  1326. in the documentation and/or other materials provided with the
  1327. distribution.
  1328. * Neither the name of Google Inc. nor the names of its
  1329. contributors may be used to endorse or promote products derived from
  1330. this software without specific prior written permission.
  1331. BREAK
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  1334. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  1335. AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  1336. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  1337. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  1338. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  1339. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  1340. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  1341. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  1342. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  1343. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  1344. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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  1354. <CR_HEAD>UTF8-CPP<>
  1355. BREAK
  1356. Copyright 2006 Nemanja Trifunovic
  1357. BREAK
  1358. Permission is hereby granted, free of charge, to any person or organization
  1359. obtaining a copy of the software and accompanying documentation covered by
  1360. this license (the 'Software') to use, reproduce, display, distribute,
  1361. execute, and transmit the Software, and to prepare derivative works of the
  1362. Software, and to permit third-parties to whom the Software is furnished to
  1363. do so, all subject to the following:
  1364. BREAK
  1365. The copyright notices in the Software and this entire statement, including
  1366. the above license grant, this restriction and the following disclaimer,
  1367. must be included in all copies of the Software, in whole or in part, and
  1368. all derivative works of the Software, unless such copies or derivative
  1369. works are solely in the form of machine-executable object code generated by
  1370. a source language processor.
  1371. BREAK
  1372. BREAK
  1373. BREAK
  1374. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  1375. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  1376. FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  1377. SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  1378. FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  1379. ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  1380. DEALINGS IN THE SOFTWARE.
  1381. BREAK
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  1394. <CR_HEAD>mcqmclfsr<>
  1395. BREAK
  1396. Copyright (c) 2012 Leonhard Gruenschloss ([email protected])
  1397. BREAK
  1398. Permission is hereby granted, free of charge, to any person obtaining a copy
  1399. of this software and associated documentation files (the 'Software'), to deal
  1400. in the Software without restriction, including without limitation the rights to
  1401. use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
  1402. of the Software, and to permit persons to whom the Software is furnished to do
  1403. so, subject to the following conditions:
  1404. The above copyright notice and this permission notice shall be included in
  1405. all copies or substantial portions of the Software.
  1406. BREAK
  1407. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  1408. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  1409. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  1410. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  1411. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  1412. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  1413. SOFTWARE.
  1414. <CR_HEAD>NanoVG<>
  1415. BREAK
  1416. Copyright (c) 2009-2013 Mikko Mononen [email protected]
  1417. BREAK
  1418. This software is provided 'as-is', without any express or implied
  1419. warranty. In no event will the authors be held liable for any damages
  1420. arising from the use of this software.
  1421. Permission is granted to anyone to use this software for any purpose,
  1422. including commercial applications, and to alter it and redistribute it
  1423. freely, subject to the following restrictions:
  1424. 1. The origin of this software must not be misrepresented; you must not
  1425. claim that you wrote the original software. If you use this software
  1426. in a product, an acknowledgment in the product documentation would be
  1427. appreciated but is not required.
  1428. 2. Altered source versions must be plainly marked as such, and must not be
  1429. misrepresented as being the original software.
  1430. 3. This notice may not be removed or altered from any source distribution.
  1431. BREAK
  1432. BREAK
  1433. BREAK
  1434. <CR_HEAD>Squish <>
  1435. BREAK
  1436. Copyright (c) 2006 Simon Brown ( [email protected] )
  1437. Copyright (c) 2007 Ignacio Castano ( [email protected] )
  1438. BREAK
  1439. Permission is hereby granted, free of charge, to any person obtaining
  1440. a copy of this software and associated documentation files (the
  1441. Software), to deal in the Software without restriction, including
  1442. without limitation the rights to use, copy, modify, merge, publish,
  1443. distribute, sublicense, and/or sell copies of the Software, and to
  1444. permit persons to whom the Software is furnished to do so, subject to
  1445. the following conditions:
  1446. BREAK
  1447. The above copyright notice and this permission notice shall be included
  1448. in all copies or substantial portions of the Software.
  1449. BREAK
  1450. BREAK
  1451. BREAK
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  1453. BREAK
  1454. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS
  1455. OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  1456. MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  1457. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  1458. CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  1459. TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  1460. SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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  1474. <CR_HEAD>YAJL<>
  1475. BREAK
  1476. Copyright (c) 2007-2014, Lloyd Hilaiel <[email protected]>
  1477. BREAK
  1478. Permission to use, copy, modify, and/or distribute this software for any
  1479. purpose with or without fee is hereby granted, provided that the above
  1480. copyright notice and this permission notice appear in all copies.
  1481. BREAK
  1482. THE SOFTWARE IS PROVIDED 'AS IS' AND THE AUTHOR DISCLAIMS ALL WARRANTIES
  1483. WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
  1484. MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
  1485. ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
  1486. WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
  1487. ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
  1488. OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  1489. END
  1490. <CR_TITLE>Thank you<>
  1491. Thank you for playing No Man's Sky
  1492. We hope you enjoy our game
  1493. It means the world to our small team
  1494. BREAK
  1495. BREAK
  1496. BREAK
  1497. <CR_TITLE>Hello Games<>
  1498. BREAK
  1499. BREAK
  1500. <CR_HEAD>Art<>
  1501. Aaron Andrews
  1502. Beau Lamb
  1503. Grant Duncan
  1504. Jacob Golding
  1505. Levi Naess
  1506. BREAK
  1507. BREAK
  1508. BREAK
  1509. BREAK
  1510. <CR_HEAD>Programming<>
  1511. Charlie Tangora
  1512. Chris Cummings
  1513. Daniel Armesto
  1514. David Ream
  1515. Don Williamson
  1516. Harry Denholm
  1517. Iain Brown
  1518. Innes McKendrick
  1519. Martin Griffiths
  1520. Ryan Doyle
  1521. Sam Lucas
  1522. Simon Carter
  1523. Sean Murray
  1524. Stewart Lynch
  1525. BREAK
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  1531. <CR_HEAD>Production<>
  1532. Louise Murray
  1533. Suzy Wallace
  1534. Will Braham
  1535. BREAK
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  1537. <CR_HEAD>Audio<>
  1538. Paul Weir
  1539. BREAK
  1540. <CR_HEAD>Quality Assurance & Design<>
  1541. Gareth Bourn
  1542. BREAK
  1543. <CR_HEAD>Writing<>
  1544. Will Porter
  1545. BREAK
  1546. <CR_HEAD>Music<>
  1547. 65daysofstatic
  1548. BREAK
  1549. BREAK
  1550. <CR_HEAD>More Stars...<>
  1551. Alec Meer
  1552. Alex Chapman
  1553. Alex Wiltshire
  1554. Andrew Hutchings
  1555. Antonia Dedman
  1556. Chris Lee
  1557. Dan Griliopoulos
  1558. Jackie Redmond
  1559. James Swallow
  1560. Lauran Carter
  1561. Giovanna Pellegrino
  1562. Martin Korda
  1563. Matt Reynolds
  1564. Peter Houska
  1565. Salwa Azar
  1566. Sandy White
  1567. BREAK
  1568. BREAK
  1569. BREAK
  1570. <CR_HEAD>People we love...<>
  1571. Susie Williams
  1572. Vicky Ream
  1573. Astrid Steiner
  1574. Wendy Cummings
  1575. Amy Philips
  1576. Kim Perry
  1577. Jackie Tetley
  1578. Harriet Wilcox
  1579. Martin and Polly Tangora
  1580. Karin and Bill McKendrick
  1581. Billie Gartland
  1582. Caitlin Muir
  1583. Nikta Farrokhi
  1584. Kate and Sophie Carter
  1585. Louise, Ellie, Rory and Rose Murray
  1586. BREAK
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  1610. <CR_TITLE>Legal<>
  1611. BREAK
  1612. No Man's Sky uses Havok(R). (C) Copyright 1999-2016 Havok.com, Inc.
  1613. (and its Licensors). All Rights Reserved. See www.havok.com for details.
  1614. BREAK
  1615. HAVOK_LOGO
  1616. BREAK
  1617. BREAK
  1618. BREAK
  1619. Powered by Wwise (C) 2006 - 2016 Audiokinetic Inc. All rights reserved.
  1620. BREAK
  1621. BREAK
  1622. BREAK
  1623. Portions of this software utilize SpeedTree(R) technology ((C) 2003-2013
  1624. Interactive Data Visualisation, Inc) SpeedTree(R) is a registered trademark
  1625. of Interactive Data Visualisation, Inc.). All rights reserved.
  1626. BREAK
  1627. BREAK
  1628. BREAK
  1629. BREAK
  1630. <CR_HEAD>RapidJSON <>
  1631. Copyright (C) 2015 THL A29 Limited, a Tencent company,
  1632. and Milo Yip. All rights reserved.
  1633. BREAK
  1634. Licensed under the MIT License (the 'License'); you may not use this file except
  1635. in compliance with the License. You may obtain a copy of the License at
  1636. BREAK
  1637. http://opensource.org/licenses/MIT
  1638. BREAK
  1639. Unless required by applicable law or agreed to in writing, software distributed
  1640. under the License is distributed on an 'AS IS' BASIS, WITHOUT WARRANTIES OR
  1641. CONDITIONS OF ANY KIND, either express or implied. See the License for the
  1642. specific language governing permissions and limitations under the License.
  1643. BREAK
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  1648. BREAK
  1649. BREAK
  1650. <CR_HEAD>Eigen, a lightweight C++ template library for linear algebra.<>
  1651. BREAK
  1652. Copyright (C) 2009 Claire Maurice
  1653. Copyright (C) 2009 Gael Guennebaud <[email protected]>
  1654. Copyright (C) 2010,2012 Jitse Niesen <[email protected]>
  1655. BREAK
  1656. This Source Code Form is subject to the terms of the Mozilla
  1657. Public License v. 2.0. If a copy of the MPL was not distributed
  1658. with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
  1659. BREAK
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  1670. <CR_HEAD>cityhash<>
  1671. Copyright (c) 2011 Google, Inc.
  1672. BREAK
  1673. Permission is hereby granted, free of charge, to any person obtaining a copy
  1674. of this software and associated documentation files (the 'Software'), to deal
  1675. in the Software without restriction, including without limitation the rights
  1676. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  1677. copies of the Software, and to permit persons to whom the Software is
  1678. furnished to do so, subject to the following conditions:
  1679. BREAK
  1680. The above copyright notice and this permission notice shall be included in
  1681. all copies or substantial portions of the Software.
  1682. BREAK
  1683. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  1684. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  1685. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  1686. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  1687. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  1688. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  1689. THE SOFTWARE.
  1690. <CR_HEAD>LZ4 - Fast LZ compression algorithm<>
  1691. Header File
  1692. Copyright (C) 2011-2015, Yann Collet.
  1693. BREAK
  1694. BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
  1695. BREAK
  1696. Redistribution and use in source and binary forms, with or without
  1697. modification, are permitted provided that the following conditions are
  1698. met:
  1699. BREAK
  1700. * Redistributions of source code must retain the above copyright
  1701. notice, this list of conditions and the following disclaimer.
  1702. * Redistributions in binary form must reproduce the above
  1703. copyright notice, this list of conditions and the following disclaimer
  1704. in the documentation and/or other materials provided with the
  1705. distribution.
  1706. BREAK
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  1709. BREAK
  1710. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  1711. AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  1712. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  1713. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  1714. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  1715. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  1716. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  1717. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  1718. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  1719. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  1720. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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  1730. <CR_HEAD>PRNG Engine<>
  1731. Copyright (c) 2012-2013 M.A. (Thijs) van den Berg, http://sitmo.com/
  1732. BREAK
  1733. Use, modification and distribution are subject to the MIT Software License.
  1734. BREAK
  1735. The MIT License (MIT)
  1736. Permission is hereby granted, free of charge, to any person obtaining a copy
  1737. of this software and associated documentation files (the 'Software'), to deal
  1738. in the Software without restriction, including without limitation the rights
  1739. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  1740. copies of the Software, and to permit persons to whom the Software is
  1741. furnished to do so, subject to the following conditions:
  1742. BREAK
  1743. The above copyright notice and this permission notice shall be included in
  1744. all copies or substantial portions of the Software.
  1745. BREAK
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  1750. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  1751. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  1752. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  1753. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  1754. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  1755. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  1756. THE SOFTWARE.
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  1770. <CR_HEAD>SHA-256 hash in C<>
  1771. BREAK
  1772. Copyright (c) 2014 Project Nayuki
  1773. http://www.nayuki.io/page/fast-sha2-hashes-in-x86-assembly
  1774. BREAK
  1775. The MIT License (MIT)
  1776. Permission is hereby granted, free of charge, to any person obtaining a copy
  1777. of this software and associated documentation files (the 'Software'), to deal
  1778. in the Software without restriction, including without limitation the rights
  1779. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  1780. copies of the Software, and to permit persons to whom the Software is
  1781. furnished to do so, subject to the following conditions:
  1782. BREAK
  1783. The above copyright notice and this permission notice shall be included in
  1784. all copies or substantial portions of the Software.
  1785. BREAK
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  1790. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  1791. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  1792. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  1793. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  1794. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  1795. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  1796. THE SOFTWARE.
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  1810. <CR_HEAD>nanoflann<>
  1811. Software License Agreement (BSD License)
  1812. BREAK
  1813. Copyright 2008-2009 Marius Muja ([email protected]). All rights reserved.
  1814. Copyright 2008-2009 David G. Lowe ([email protected]). All rights reserved.
  1815. Copyright 2011-2013 Jose Luis Blanco ([email protected]).
  1816. All rights reserved.
  1817. BREAK
  1818. THE BSD LICENSE
  1819. BREAK
  1820. Redistribution and use in source and binary forms, with or without
  1821. modification, are permitted provided that the following conditions
  1822. are met:
  1823. BREAK
  1824. 1. Redistributions of source code must retain the above copyright
  1825. notice, this list of conditions and the following disclaimer.
  1826. 2. Redistributions in binary form must reproduce the above copyright
  1827. notice, this list of conditions and the following disclaimer in the
  1828. documentation and/or other materials provided with the distribution.
  1829. BREAK
  1830. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  1831. IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  1832. OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  1833. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  1834. INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  1835. NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  1836. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  1837. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  1838. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  1839. THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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  1850. <CR_HEAD>pbrt source code<>
  1851. Copyright(c) 1998-2012 Matt Pharr and Greg Humphreys.
  1852. BREAK
  1853. Redistribution and use in source and binary forms, with or without
  1854. modification, are permitted provided that the following conditions are
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  1857. Redistributions of source code must retain the above copyright
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  1859. BREAK
  1860. Redistributions in binary form must reproduce the above copyright
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  1870. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS
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  1873. PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  1874. HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  1875. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  1876. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  1877. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  1878. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  1879. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  1880. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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  1890. <CR_HEAD>Google Stack Container<>
  1891. BREAK
  1892. Copyright (c) 2010 The Chromium Authors. All rights reserved.
  1893. BREAK
  1894. Redistribution and use in source and binary forms, with or without
  1895. modification, are permitted provided that the following conditions are
  1896. met:
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  1898. * Redistributions of source code must retain the above copyright
  1899. notice, this list of conditions and the following disclaimer.
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  1904. * Neither the name of Google Inc. nor the names of its
  1905. contributors may be used to endorse or promote products derived from
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  1914. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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  1917. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  1918. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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  1930. <CR_HEAD>UTF8-CPP<>
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  1932. Copyright 2006 Nemanja Trifunovic
  1933. BREAK
  1934. Permission is hereby granted, free of charge, to any person or organization
  1935. obtaining a copy of the software and accompanying documentation covered by
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  1940. BREAK
  1941. The copyright notices in the Software and this entire statement, including
  1942. the above license grant, this restriction and the following disclaimer,
  1943. must be included in all copies of the Software, in whole or in part, and
  1944. all derivative works of the Software, unless such copies or derivative
  1945. works are solely in the form of machine-executable object code generated by
  1946. a source language processor.
  1947. BREAK
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  1950. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  1951. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  1952. FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  1953. SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  1954. FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  1955. ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  1956. DEALINGS IN THE SOFTWARE.
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  1970. <CR_HEAD>mcqmclfsr<>
  1971. BREAK
  1972. Copyright (c) 2012 Leonhard Gruenschloss ([email protected])
  1973. BREAK
  1974. Permission is hereby granted, free of charge, to any person obtaining a copy
  1975. of this software and associated documentation files (the 'Software'), to deal
  1976. in the Software without restriction, including without limitation the rights to
  1977. use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
  1978. of the Software, and to permit persons to whom the Software is furnished to do
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  1980. The above copyright notice and this permission notice shall be included in
  1981. all copies or substantial portions of the Software.
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  1983. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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  1986. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  1987. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  1988. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  1989. SOFTWARE.
  1990. <CR_HEAD>NanoVG<>
  1991. BREAK
  1992. Copyright (c) 2009-2013 Mikko Mononen [email protected]
  1993. BREAK
  1994. This software is provided 'as-is', without any express or implied
  1995. warranty. In no event will the authors be held liable for any damages
  1996. arising from the use of this software.
  1997. Permission is granted to anyone to use this software for any purpose,
  1998. including commercial applications, and to alter it and redistribute it
  1999. freely, subject to the following restrictions:
  2000. 1. The origin of this software must not be misrepresented; you must not
  2001. claim that you wrote the original software. If you use this software
  2002. in a product, an acknowledgment in the product documentation would be
  2003. appreciated but is not required.
  2004. 2. Altered source versions must be plainly marked as such, and must not be
  2005. misrepresented as being the original software.
  2006. 3. This notice may not be removed or altered from any source distribution.
  2007. BREAK
  2008. BREAK
  2009. BREAK
  2010. <CR_HEAD>Squish <>
  2011. BREAK
  2012. Copyright (c) 2006 Simon Brown ( [email protected] )
  2013. Copyright (c) 2007 Ignacio Castano ( [email protected] )
  2014. BREAK
  2015. Permission is hereby granted, free of charge, to any person obtaining
  2016. a copy of this software and associated documentation files (the
  2017. Software), to deal in the Software without restriction, including
  2018. without limitation the rights to use, copy, modify, merge, publish,
  2019. distribute, sublicense, and/or sell copies of the Software, and to
  2020. permit persons to whom the Software is furnished to do so, subject to
  2021. the following conditions:
  2022. BREAK
  2023. The above copyright notice and this permission notice shall be included
  2024. in all copies or substantial portions of the Software.
  2025. BREAK
  2026. BREAK
  2027. BREAK
  2028. BREAK
  2029. BREAK
  2030. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS
  2031. OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  2032. MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  2033. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  2034. CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  2035. TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  2036. SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  2037. BREAK
  2038. BREAK
  2039. BREAK
  2040. BREAK
  2041. BREAK
  2042. BREAK
  2043. BREAK
  2044. BREAK
  2045. BREAK
  2046. BREAK
  2047. BREAK
  2048. BREAK
  2049. BREAK
  2050. <CR_HEAD>YAJL<>
  2051. BREAK
  2052. Copyright (c) 2007-2014, Lloyd Hilaiel <[email protected]>
  2053. BREAK
  2054. Permission to use, copy, modify, and/or distribute this software for any
  2055. purpose with or without fee is hereby granted, provided that the above
  2056. copyright notice and this permission notice appear in all copies.
  2057. BREAK
  2058. THE SOFTWARE IS PROVIDED 'AS IS' AND THE AUTHOR DISCLAIMS ALL WARRANTIES
  2059. WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
  2060. MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
  2061. ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
  2062. WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
  2063. ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
  2064. OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  2065. END
  2066. SCREEN BRIGHTNESS
  2067. VOLUME
  2068. MUSIC
  2069. SFX
  2070. SENSITIVITY
  2071. MOVE/LOOK
  2072. FLIGHT
  2073. CONTROL SETTINGS
  2074. Inverted
  2075. Normal
  2076. Look/Move Controls: %OPTION%
  2077. Flight Controls: %OPTION%
  2078. CONTROLLER VIBRATION
  2079. On
  2080. Off
  2081. EXTRAS
  2082. View Credits
  2083. Redeem Bonus Content
  2084. VIEW CONTROLS
  2085. View Starship Controls
  2086. View On-Foot Controls
  2087. Discoveries/Options
  2088. Inventories
  2089. Jump
  2090. Reload
  2091. Run
  2092. Switch Weapon Mode
  2093. Zoom
  2094. Show HUD
  2095. Swim Up
  2096. Swim Down
  2097. Melee Attack
  2098. Secondary Fire
  2099. Interact
  2100. Scan
  2101. Exit Ship
  2102. Land Ship
  2103. Fire
  2104. Boost
  2105. Roll Left / Pulse Drive
  2106. Roll Right / Pulse Drive
  2107. Galactic Map
  2108. Look
  2109. Move
  2110. Turn
  2111. Thrust
  2112. Brake
  2113. Redeem: %ENTITLEMENT%
  2114. Redeemed: %ENTITLEMENT%
  2115. Photonix Core
  2116. Trader Charisma
  2117. Boltcaster SM
  2118. Rezosu Z65
  2119. 10,000 units
  2120. Alpha Vector Ship
  2121. Prime Vector Ship
  2122. %AMOUNT% %RESOURCE% COLLECTED
  2123. INVENTORY FULL
  2124. %AMOUNT% Units have been credited to your account
  2125. Vy'keen
  2126. Korvax
  2127. Gek
  2128. Sentinel
  2129. Atlas
  2130. Restore point saved
  2131. %AMOUNT% %RESOURCE% COLLECTED
  2132. Nothing found
  2133. %RECIPE% Recipe learned
  2134. %RECIPE% Blueprint learned
  2135. You learned the word '%WORD%'
  2136. Your standing with the %RACE% has increased
  2137. Your standing with the %RACE% has decreased
  2138. Learned nothing new
  2139. AS YOU SLEEP YOU ARE RESTORED BY A STRANGE POWER
  2140. THE STRANGER SEEMS PLEASED
  2141. THE STRANGER SEEMS ANGRY
  2142. THE STRANGER DOESN'T REACT
  2143. THE STRANGER SEEMS TO PITY YOU
  2144. Search
  2145. Sell for %AMOUNT% units
  2146. SELL
  2147. Sell items in your exosuit inventory
  2148. Sell items in your starship inventory
  2149. Accessing Atlas traveler link.<lf>Remote inventory sync initialized.<lf><lf>Standing by for user request...
  2150. Waypoint
  2151. Save
  2152. Call starship
  2153. Word
  2154. Tech
  2155. Jettison Pod
  2156. Health Restorative
  2157. Cargo Drop
  2158. Cube
  2159. Rare Cube
  2160. Debris
  2161. Door
  2162. Mineral Shard
  2163. Depot
  2164. Damaged Machinery
  2165. Artifact
  2166. Waypoint
  2167. Flora
  2168. %SYSTEM% STATION
  2169. Your Grave
  2170. Retrieve your previous inventory
  2171. Your health levels rise
  2172. Your shielding increases
  2173. Your hazard protection increases
  2174. Your Exosuit temperature rises
  2175. Your radiation level drops
  2176. Your toxin level drops
  2177. Your Exosuit temperature decreases
  2178. Shipwreck
  2179. UNKNOWN
  2180. LOCATION MARKED
  2181. %COST% UNITS
  2182. %COST% HEALTH
  2183. You take damage
  2184. You take Shield damage
  2185. Your Exosuit energy is replenished
  2186. Formula for %PRODUCT% already known
  2187. Blueprint for %TECH% already known
  2188. All technology in working order. Nothing to repair
  2189. First Aid
  2190. Check Stock Transfer
  2191. Analyze Multi-tool Tech
  2192. Research Specimen
  2193. Read Encyclopedia
  2194. Restore Shield
  2195. Save
  2196. %RACE% %RANK% or above
  2197. Buy items and store in your Exosuit inventory
  2198. Buy items and store in your Starship inventory
  2199. Oxide Crystal
  2200. Isotope Crystal
  2201. Silicate Crystal
  2202. Health at maximum
  2203. Shield at maximum
  2204. Feed
  2205. Device
  2206. Save progress
  2207. Your health levels rise
  2208. Health at maximum
  2209. Signal Scanner
  2210. Suit Upgrade
  2211. Knowledge Stone
  2212. <TITLE>No Free Slots in Exosuit<><lf>Press <IMG>INVENTORY<> to Discard Items with <IMG>DISCARD<><lf>Transfer using <IMG>TRANSFER<> in Exosuit Inventory
  2213. <TITLE>No Free Slots in Multi-Tool<><lf>Discard items to create space <IMG>INVENTORY<>
  2214. <TITLE>No Free Slots in Starship<><lf>Hold <IMG>DISCARD<> on Items to Discard
  2215. Press <IMG>RELOAD<> to reload
  2216. Boltcaster power depleted <IMG>INVENTORY<>
  2217. Mining Beam power depleted <IMG>INVENTORY<>
  2218. Shield power depleted <IMG>INVENTORY<>
  2219. Press <IMG>MELEE<> to Melee<lf>Gather resources when Mining Laser is depleted
  2220. Hold <IMG>SHIPLAUNCH<> to take off<lf>Press <IMG>EXITSHIP<> to exit
  2221. Landing area not clear
  2222. Press <IMG>ZOOM<> to zoom
  2223. Press <IMG>BOOST<> to boost
  2224. %HAZARD% PROTECTION AT %PERCENT%
  2225. %HAZARD% PROTECTION OFFLINE
  2226. NONE
  2227. OXYGEN
  2228. THERMAL
  2229. TOXIC
  2230. RADIATION
  2231. SHIELD DOWN
  2232. CRITICAL DAMAGE TAKEN
  2233. Seek shelter from %HAZARD%<lf>Restore %TECH% <IMG>INVENTORY<>
  2234. No Directional Thrusters installed
  2235. Not enough fuel in %TECH%
  2236. %TECH% CRITICALLY DAMAGED
  2237. Death by Sentinel attack ship.
  2238. Death by asteroid collision.
  2239. Death by high speed ground-impact.
  2240. Death by freighter defense laser system.
  2241. Death by ship combat.
  2242. Death by Sentinel attack drone.
  2243. Death by planetary predator.
  2244. Death by mysterious relic.
  2245. Death by laser.
  2246. Death by catastrophic planetary impact.
  2247. Death by radiation.
  2248. Death by toxic inhalation.
  2249. Death by hypothermia.
  2250. Death by oxygen starvation.
  2251. Death by heat exposure.
  2252. Initialization...
  2253. Recharge %TECH% with %ELEMENT%<lf>Press <IMG>INVENTORY<>
  2254. Recharge %TECH% with %ELEMENT%
  2255. Repair damaged %TECH% <IMG>INVENTORY<>
  2256. Gather %ELEMENT% to repair %TECH%<lf>Press <IMG>SCAN<> to scan
  2257. Death by Sentinel walker.
  2258. LIFE SUPPORT POWER - LOW
  2259. Death by life support system failure
  2260. LIFE SUPPORT SYSTEMS AT %PERCENT%
  2261. Replenish Life Support Systems <IMG>INVENTORY<>
  2262. Press <IMG>EXITSHIP<> to initiate landing
  2263. Install new tech in empty slots in your inventory <IMG>INVENTORY<>
  2264. Storm interference - Launch procedures unavailable
  2265. EXTREME TEMPERATURE %LEVEL%°C
  2266. EXTREME TEMPERATURE %LEVEL%°C
  2267. EXTREME TOXICITY %LEVEL%
  2268. EXTREME RADIATION %LEVEL% Sv
  2269. Hold <IMG>BOOST<> to engage boost
  2270. Hold <IMG>ROLLLEFT<> and <IMG>ROLLRIGHT<> together <lf>to engage pulse jump
  2271. EXTREME WATER TEMPERATURE %LEVEL%°C
  2272. EXTREME WATER TEMPERATURE %LEVEL%°C
  2273. EXTREME WATER TOXICITY %LEVEL%
  2274. EXTREME WATER RADIATION %LEVEL% Sv
  2275. EXTREME CAVE TEMPERATURE %LEVEL%°C
  2276. EXTREME CAVE TEMPERATURE %LEVEL%°C
  2277. EXTREME CAVE TOXICITY %LEVEL%
  2278. EXTREME CAVE RADIATION %LEVEL% Sv
  2279. HIGH ALTITUDE TEMPERATURE %LEVEL%°C
  2280. HIGH ALTITUDE TEMPERATURE %LEVEL%°C
  2281. HIGH ALTITUDE TOXICITY %LEVEL%
  2282. HIGH ALTITUDE RADIATION %LEVEL% Sv
  2283. STORM TEMPERATURE %LEVEL%°C
  2284. STORM TEMPERATURE %LEVEL%°C
  2285. STORM TOXICITY %LEVEL%
  2286. STORM RADIATION %LEVEL% Sv
  2287. EXTREME NIGHT TEMPERATURE %LEVEL%°C
  2288. EXTREME NIGHT TEMPERATURE %LEVEL%°C
  2289. EXTREME NIGHT TOXICITY %LEVEL%
  2290. EXTREME NIGHT RADIATION %LEVEL% Sv
  2291. Switch Multi-tool mode by pressing <IMG>CYCLEWEAPON<><lf>Fire Mining Laser with <IMG>ATTACK<>
  2292. Switch Multi-tool mode by pressing <IMG>CYCLEWEAPON<>
  2293. Launch Grenades with <IMG>ALTATTACK<>
  2294. Press <IMG>SCAN<> to activate Pulse Scan
  2295. Scan for subterranean elements by pressing <IMG>SCAN<>
  2296. Use %TECH% by holding <IMG>AIM<><lf>Zoom in by pressing <IMG>ZOOM<>
  2297. Switch Weapon Mode by pressing <IMG>SHIPCYCLEWEAPON<><lf>Fire Weapons with <IMG>SHIPFIRE<>
  2298. LIFE SUPPORT SYSTEMS CRITICAL
  2299. Initiating land sequence
  2300. Craft %PRODUCT% in Inventory<lf>Press <IMG>INVENTORY<> then <IMG>PRODMENU<> on empty slot
  2301. UNUSED
  2302. UNUSED
  2303. Press <IMG>INVENTORY<> and press <IMG>TECHMENU<> on empty slot
  2304. Press <IMG>INVENTORY<> and then hold <IMG>REPAIR<> to Repair
  2305. Collect %AMOUNT%
  2306. Collect %AMOUNT1%<lf>and %AMOUNT2%
  2307. <TITLE>Build %TECH%<>
  2308. <TITLE>Repair %TECH%<>
  2309. %AMOUNT% more %SUBSTANCE%
  2310. RADIATION LEVELS CRITICAL
  2311. TOXICITY LEVELS CRITICAL
  2312. EXTREME COLD CRITICAL
  2313. OXYGEN LEVELS CRITICAL
  2314. EXTREME HEAT CRITICAL
  2315. RADIATION DAMAGE
  2316. TOXIC DAMAGE
  2317. EXTREME COLD DAMAGE
  2318. EXTREME HEAT DAMAGE
  2319. LIFE SUPPORT OFFLINE
  2320. Death from deadly plant toxins
  2321. Craft %PRODUCT% in Inventory <IMG>INVENTORY<><lf>Press <IMG>PRODMENU<> on Empty Slot
  2322. Collect %AMOUNT% to craft %PRODUCT%
  2323. Collect %AMOUNT1% and %AMOUNT2%<lf>to craft %PRODUCT%
  2324. %TECH% Jammed<lf>Destroy Attack Ships <IMG>ATTACK<>
  2325. %TECH% Jammed<lf>Too close to Planet Atmosphere
  2326. %TECH% Jammed<lf>Too close to Space Station
  2327. %TECH% Jammed<lf>Interference from Freighter Ships
  2328. ATTACK SHIPS DEFEATED
  2329. ATTACK SHIPS DEFEATED
  2330. Refuel %TECH% with %AMOUNT%
  2331. %FUEL1% or %FUEL2%
  2332. %FUEL1%, %FUEL2% or %FUEL3%
  2333. <COMMODITY>Oxide<> <IMG>COMMODITY<> elements
  2334. <TECHNOLOGY>Silicate<> <IMG>TECHNOLOGY<> elements
  2335. <FUEL>Isotope<> <IMG>FUEL<> elements
  2336. <TRADE>Neutral<> <IMG>Tradable<> elements
  2337. Oxide elements
  2338. Silicate elements
  2339. Isotope elements
  2340. Neutral elements
  2341. TEMPERATURE LEVELS STABILIZING
  2342. TEMPERATURE LEVELS STABILIZING
  2343. TOXICITY LEVELS STABILIZING
  2344. RADIATION LEVELS STABILIZING
  2345. Press <IMG>SCAN<> to scan locally
  2346. Gather %SUBSTANCE% from the Terrain<lf>Press <IMG>SCAN<> to scan
  2347. New <STAT>Planet<> discovered<lf>Press <IMG>OPTIONS<> to <STAT>Upload<> and <STAT>Rename<>
  2348. New <STAT>Creature<> discovered<lf>Press <IMG>OPTIONS<> to <STAT>Upload<> and <STAT>Rename<>
  2349. New <STAT>Waypoint<> discovered<lf>Press <IMG>OPTIONS<> to <STAT>Upload<> and <STAT>Rename<>
  2350. Return to death location to recover Inventory
  2351. Hold <IMG>SHIPFIRE<> to mine asteroids for <FUEL>Thamium9<> <IMG>Fuel<>
  2352. <TITLE>Activate Hyperdrive<><lf>Open Galactic Map in Space by pressing <IMG>GALACTICMAP<>
  2353. %TITLE%<lf>Purchase %PRODUCT% at Terminals<lf>Trade at Space Stations and Outposts
  2354. Exhausted<lf>Wait for Stamina to Recharge
  2355. Jetpack Depleted<lf>Wait for Jetpack to Recharge
  2356. <TITLE>Analyze and Upload Discoveries<><lf>Hold <IMG>AIM<> to use Analyzer<lf>Target and track a creature to analyze
  2357. Gather %AMOUNT% to repair %TECH%
  2358. Gather %AMOUNT1% and %AMOUNT2%<lf>to repair %TECH%
  2359. Gather %AMOUNT% to build %TECH%
  2360. Gather %AMOUNT1% and %AMOUNT2%<lf>to build %TECH%
  2361. <TITLE>Leave Planet<><lf>Find your crashed Starship<lf>Hold <IMG>INTERACT<> to Interact
  2362. <TITLE>Leave Planet<><lf>Repair Launch Thrusters <IMG>NOTICK<><lf>Repair Pulse Engine <IMG>NOTICK<><lf>Refuel Launch Thrusters <IMG>NOTICK<>
  2363. <TITLE>Repair Starship Launch Thrusters<>
  2364. <TITLE>Repair Starship Pulse Engine<>
  2365. Gather <COMMODITY>Iron<> from small rocks
  2366. Craft %AMOUNT% in Inventory
  2367. <TITLE>Leave Planet<><lf>Repair Launch Thrusters <IMG>TICK<><lf>Repair Pulse Engine <IMG>NOTICK<><lf>Refuel Launch Thrusters <IMG>NOTICK<>
  2368. <TITLE>Repair Starship Pulse Drive<><lf>Repair Scanner to search for Terrain Elements
  2369. <TITLE>Repair Starship Pulse Drive<><lf>Repair Scanner to search for Terrain Elements
  2370. <TITLE>Repair Scanner<>
  2371. <TITLE>Leave Planet<><lf>Repair Launch Thrusters <IMG>TICK<><lf>Repair Pulse Engine <IMG>TICK<><lf>Refuel Launch Thrusters <IMG>NOTICK<>
  2372. Craft %PRODUCT%
  2373. <TITLE>Fuel Launch Thrusters<>
  2374. <TITLE>Fuel Launch Thrusters<><lf>Return to your Starship<lf>Press <IMG>INVENTORY<> and open Charge Window with <IMG>REPAIR<>
  2375. <TITLE>Leave Planet<><lf>Board Starship for take off
  2376. <TITLE>Leave Planet<><lf>Fly Starship into space, Hold <IMG>SHIPLAUNCH<> to accelerate<lf>Fly up using <IMG>SHIPCAMERA<> to exit atmosphere
  2377. <TITLE>Leave Planet<><lf>Repair Launch Thrusters <IMG>TICK<><lf>Repair Pulse Engine <IMG>TICK<><lf>Refuel Launch Thrusters <IMG>TICK<>
  2378. <TITLE>Leave Star System<><lf>Acquire Hyperdrive Technology <IMG>NOTICK<><lf>Build Hyperdrive <IMG>NOTICK<><lf>Fuel Hyperdrive <IMG>NOTICK<>
  2379. <TITLE>Leave Star System<><lf>Acquire Hyperdrive Technology <IMG>TICK<><lf>Build Hyperdrive <IMG>NOTICK<><lf>Fuel Hyperdrive <IMG>NOTICK<>
  2380. <TITLE>Build Hyperdrive<><lf>Get Dynamic Resonator from Space Station
  2381. Earn %AMOUNT% Units to buy %ITEM%
  2382. <TITLE>Build Hyperdrive<><lf>Buy Dynamic Resonator from Station Terminal
  2383. <TITLE>Leave Star System<><lf>Acquire Hyperdrive Technology <IMG>TICK<><lf>Build Hyperdrive <IMG>TICK<><lf>Fuel Hyperdrive <IMG>NOTICK<>
  2384. <TITLE>Fuel Hyperdrive<><lf>Acquire some Antimatter
  2385. <TITLE>Fuel Hyperdrive<>
  2386. <TITLE>Fuel Hyperdrive<><lf>Return to your Starship<lf>Press <IMG>INVENTORY<> and open Charge Window with <IMG>REPAIR<>
  2387. <TITLE>Leave Star System<><lf>Acquire Hyperdrive Technology <IMG>TICK<><lf>Build Hyperdrive <IMG>TICK<><lf>Fuel Hyperdrive <IMG>TICK<>
  2388. Repair Scanner to scan locally
  2389. <TITLE>Find Planetary Elements<><lf>Press <IMG>SCAN<> to scan locally
  2390. Return to your Starship
  2391. <TITLE>Incoming Signal<><lf>Beacon transmission detected
  2392. <TITLE>Incoming Signal<><lf>Activate Beacon<lf>Hold <IMG>INTERACT<> to Interact
  2393. INCOMING SIGNAL DETECTED
  2394. <TITLE>Radio Signal Detected<><lf>Find source of lifesigns
  2395. <TITLE>Radio Signal Detected<><lf>Find source of lifesigns
  2396. <TITLE>Build Hyperdrive<><lf>Return to your Starship<lf>Travel to Space Station
  2397. <TITLE>Build Hyperdrive<><lf>Travel to Space Station
  2398. <TITLE>Build Hyperdrive<><lf>Buy Dynamic Resonator from Galactic Trade Terminal
  2399. <TITLE>Earning Units<><lf>Sell <TRADE>valuable elements<> <IMG>TRADEABLE<> and <RARE>rare items<><lf>at Galactic Trade Terminals
  2400. <TITLE>Repair Analysis Visor<>
  2401. <TITLE>Analyze and Upload Discoveries<><lf>Upload analyzed creature data in <IMG>OPTIONS<> menu
  2402. BEACON SIGNAL DETECTED
  2403. <TITLE>Communication Received<><lf>Follow Signal to return to Lifeform
  2404. <TITLE>Communication Received<><lf>Interact with Lifeform
  2405. <TITLE>Analyze and Upload Discoveries<><lf>Repair Analysis Visor <IMG>NOTICK<><lf>Analyze Objects <IMG>NOTICK<><lf>Upload Discoveries <IMG>NOTICK<>
  2406. <TITLE>Craft more Warp Cells for Hyperdrive<><lf>Acquire Antimatter Recipe <IMG>NOTICK<><lf>Craft Antimatter <IMG>NOTICK<><lf>Craft Warp Cells <IMG>NOTICK<>
  2407. <TITLE>Abandoned Facility Detected<><lf>Manufacturing Facilities contain new Crafting Formulas
  2408. <TITLE>Abandoned Manufacturing Facility<><lf>Break through reinforced doors to enter
  2409. <TITLE>Access Facility Terminal<><lf>Deactivate Alarm and acquire Crafting Formula
  2410. <TITLE>Craft more Warp Cells for Hyperdrive<><lf>Acquire Antimatter Recipe <IMG>TICK<><lf>Craft Antimatter <IMG>NOTICK<><lf>Craft Warp Cells <IMG>NOTICK<>
  2411. <TITLE>Craft more Warp Cells for Hyperdrive<>
  2412. <TITLE>Craft more Warp Cells for Hyperdrive<><lf>Acquire Antimatter Recipe <IMG>TICK<><lf>Craft Antimatter <IMG>TICK<><lf>Craft Warp Cells <IMG>NOTICK<>
  2413. <TITLE>Craft more Warp Cells for Hyperdrive<><lf>Acquire Antimatter Recipe <IMG>TICK<><lf>Craft Antimatter <IMG>TICK<><lf>Craft Warp Cells <IMG>TICK<>
  2414. <TITLE>Attack Ships<><lf>Protect your Cargo<lf>Attack Ships remaining: <FUEL>%AMOUNT%<>
  2415. <TITLE>Attack Ships<><lf>Rescue Cargo Freighters<lf>Attack Ships remaining: <FUEL>%AMOUNT%<>
  2416. <TITLE>Craft Antimatter<><lf>Base Ingredient <COMMODITY>Suspension Fluid<> can be bought <lf>from Galactic Trade Terminals
  2417. <TITLE>Craft Antimatter<>
  2418. You need %AMOUNT1%, %AMOUNT2%<lf>and %AMOUNT3% to craft %PRODUCT%
  2419. Press <IMG>EXITSHIP<> to exit
  2420. INSUFFICIENT UNITS
  2421. <TITLE>Signal Booster<><lf>Find and activate the <TRADABLE>Signal Booster<> to<lf>locate areas of interest
  2422. <TITLE>Signal Booster<><lf>Interact with <IMG>INTERACT<>
  2423. <TITLE>Upgrade Exosuit Inventory<><lf>Follow signal to find Alien Machinery
  2424. <TITLE>Upgrade Exosuit Inventory<><lf>Interact <IMG>INTERACT<> with Alien Machinery to increase Suit Inventory
  2425. SIGNAL BOOSTER DETECTED
  2426. <TITLE>Abandoned Manufacturing Facility<><lf>Install Boltcaster in Multi-Tool to break through reinforced doors
  2427. Technology successfully installed
  2428. Technology blueprint successfully pinned<lf>Press <IMG>PIN<> in build menu to change active blueprint
  2429. Product formula successfully pinned<lf>Press <IMG>PIN<> in build menu to change active formula
  2430. Craft in your Inventory <IMG>INVENTORY<>
  2431. Buy from Galactic Trade Terminals
  2432. <TITLE>The Atlas<><lf>Find us. Hear us
  2433. <TITLE>The Atlas<><lf>Come closer. Hear our words.<lf>Press <IMG>INTERACT<> to Commune with Monolith
  2434. <TITLE>The Atlas<><lf>Ascend to the stars
  2435. <TITLE>The Atlas<><lf>Your destiny lies in the Beyond<lf>Press <IMG>GALACTICMAP<> to open Galactic Map
  2436. <TITLE>The Atlas<><lf>You are free. The center of the Galaxy awaits you.<lf>It will always await you. It always has.
  2437. Accomplished
  2438. Starship Repair
  2439. Starship Launch
  2440. Enable Galactic Travel
  2441. Use Jetpack to climb<lf>Hold <IMG>JUMP<> to activate
  2442. <TITLE>The Atlas<><lf>Gain a higher journey milestone level to unite with the Atlas
  2443. Press <IMG>RELOAD<> to reload weapon
  2444. Press <IMG>CYCLEWEAPON<> to switch between Mining Laser and Boltcaster
  2445. Teleport items from Exosuit to Starship at any time<lf>Press <IMG>TRANSFER<> in your Inventory <IMG>INVENTORY<>
  2446. All changes will be reverted
  2447. <TITLE>Starship Scanner<><lf>Press <IMG>SHIPSCAN<> to activate a star system scan
  2448. Fugitive Attack Ship // Mostly Harmless<lf>Bounty %AMOUNT% Units
  2449. Fugitive Attack Ship // Dangerous<lf>Bounty %AMOUNT% Units
  2450. Fugitive Attack Ship // Elite<lf>Bounty %AMOUNT% Units
  2451. <TITLE>Attack Ship Fugitive<><lf>Destroy Attack Ship<lf>Bounty %AMOUNT% Units
  2452. Attack Ships Defeated
  2453. New Discovery Record Creature Species <IMG>TICK<><lf>Found <DISC_STAT>%AMOUNT%<> of <DISC_STAT>%TOTAL%<>
  2454. Creature Belongs To Already Discovered Species<lf><DISC_STAT>%AMOUNT%<> Species Left
  2455. Species Records Complete<lf>All Unique Creature Species Discovered
  2456. <TITLE>High Security Planet<><lf>Endangered resources likely<lf>Sentinels will attack on sight
  2457. Too high to initiate landing
  2458. LIFESIGNS DETECTED
  2459. <TITLE>Hazardous Climate<><lf>Endangered resources likely<lf>Environmental protection is essential
  2460. <TITLE>Explore<><lf>Go explore the galaxy
  2461. <TITLE>Space Anomaly<><lf>Anomalous signal detected
  2462. <TITLE>Space Anomaly<><lf>Interact with the lifeform
  2463. Local distress signal issued
  2464. SPACE ANOMALY
  2465. <TITLE>Fuel Hyperdrive<><lf>Buy Antimatter from Station Terminal
  2466. <TITLE>Fuel Hyperdrive<><lf>Return to your Starship<lf>Travel to Space Station
  2467. <TITLE>Fuel Hyperdrive<><lf>Travel to Space Station
  2468. <TITLE>Fuel Hyperdrive<><lf>Buy Antimatter from Galactic Trade Terminal
  2469. <TITLE>Low Atmosphere Planet<><lf>Plentiful resources likely<lf>Elevated strain on life support systems
  2470. The Hole In The Sky
  2471. THE HOLE IN THE SKY
  2472. Press <IMG>TORCH<> to toggle Torch
  2473. <TITLE>Dog fighting<><lf>Brake to turn faster<lf>Center crosshair to perform critical hits
  2474. <TITLE>Sentinels<><lf>Destroy drones before they alert others<lf>Or avoid detection to escape
  2475. Ask for help learning the lifeform's language
  2476. Your word bank has expanded!
  2477. The small creature is busy adding up trade profits when I appear. Its eyes open wide in anticipation of our first contact, and it rubs its fingers together greedily.<lf><lf>It pecks emphatically at the monetary figures on its pad, then bounces up and down. I can't help but notice that it smells amazing.
  2478. Hello new friend! The Gek first encounter tradition is to give units!
  2479. Give units
  2480. Apologize for being unable to help
  2481. Pat the lifeform on the head
  2482. The lifeform is clearly thrilled.<lf><lf>It gives me something in exchange.
  2483. The lifeform looks disappointed.<lf><lf>It takes pity on my confusion, and gives me some units.
  2484. There is a long silence.<lf><lf>The trader emits a foul-smelling gas.
  2485. The trader eyes the facility exit door sadly, as if it had been stuck in here for a while. It reaches down with its beak and dejectedly pecks at its suit's power cells and life support system.<lf><lf>It looks run down. The lack of charge means that it's ill-equipped for the planetary conditions and predators that rage outside.
  2486. Despair! Gek Trader stranded. Suit power low. Give Isotope?
  2487. Give Isotope element
  2488. Give Silicate element
  2489. The relieved trader emits a gas packet.<lf><lf>It recharges its suit power cells, and rewards me.
  2490. The lifeform is confused.
  2491. The trader has been expecting me. It points to itself, opens its arms wide and beams pleasantly. It then points to me, and mimes its concern for my safety.<lf><lf>It then pecks at my exosuit, indicating that it can make my journey more bearable.
  2492. The Gek Trade Federation offer help!
  2493. Request help with the Sentinels
  2494. Request help with planetary conditions
  2495. The trader offers me a new multi-tool.
  2496. The trader gives me an exosuit technology blueprint.
  2497. The lifeform sits in a foul-smelling funk of its own creation. The trading screen behind it is empty, the equipment it carries is old and uncared for and its suit barely looks airtight.<lf><lf>The demoralized trader looks up at me with hope in its eyes.
  2498. Despair! I am trapped and bankrupt! Low units!
  2499. Give units
  2500. Give product
  2501. Refuse to help
  2502. The grateful lifeform gives me the last of its belongings.
  2503. The lifeform's eyes widen. It thanks me.
  2504. The lifeform sits in total dejection.
  2505. The lifeform clucks and gabbles as it studies my equipment. It gently pecks at areas of my exosuit that show wear and tear, then runs its gloved fingers over my multi-tool to look for irregularities and imperfections.<lf><lf>Suddenly staring up at me, it squawks an offer and spins a tablet that shows the cost of its services.
  2506. Friend! I am a Gek Trade Federation accredited engineer! I give help!
  2507. Pay for multi-tool inspection
  2508. Pay for exosuit inspection
  2509. The lifeform repairs and recharges all my equipment.
  2510. The lifeform mutters and clucks.<lf><lf>It gives me a new exosuit technology blueprint.
  2511. The trader seems ill. Its skin is flaking, and its eyes lack a certain luster. It slowly gabbles at me, and as it does its voice croaks.<lf><lf>A strange dry, flat stench fills every corner of the facility. I inspect my exosuit for things I could offer it...
  2512. Friend... Installation hydration system stalled... Gek temperature high... Help friend... thirst... high... drink... fluid...
  2513. Give food from exosuit's nutrient system
  2514. Give water from exosuit's hydration system
  2515. The disappointed trader waves me away.
  2516. The trader greedily gulps from my hydration system.<lf><lf>Its gratitude seems immense.
  2517. The trader looks weak, but somehow cunning. It spins its datapad towards me, and I can see that it's a multi-tool sales-creature. The prices of its technology blueprints are, however, eye-watering.<lf><lf>It eyes me with a wary interest, waiting to see if I'll bite...
  2518. Friend! The planetary technology SalesGek greets you! A multi-tool technology blueprint for a fair price!
  2519. Pay requested amount
  2520. Pressure lifeform into accepting less
  2521. The delighted trader provides a blueprint.<lf><lf>It emits an amazing scent.
  2522. The angry trader grudgingly relents.<lf><lf>It emits a foul scent.
  2523. The lifeform is poring over complex starship schematics and holding its breath, but the holographic blueprints look corrupted. Damaged in-flight, perhaps.<lf><lf>The forlorn trader, its face smudged by atmospheric dust that somehow breached its ship, looks up to me for help.
  2524. Despair! Friend, my Deflector Shield blueprint is corrupt!
  2525. Show Pulse Engine blueprint
  2526. Show Phase Beam blueprint
  2527. Show Deflector Shield blueprint
  2528. The lifeform thanks me politely...<lf><lf>But looks at me as if I am deranged.
  2529. The trader makes an audible sigh.
  2530. The overjoyed trader gabbles its thanks.<lf><lf>It excitedly hands over a gift.
  2531. The trader welcomes me with a pleasant-smelling gas emission. It opens a holographic catalogue of exciting companion units for Mining Beams and Boltcasters.<lf><lf>I spot a second catalogue of advanced weaponry behind the trader while it's trying to impress me with... what looks like a curtsy.
  2532. Friend! The planetary SalesGek greets you! Low units technology!
  2533. Offer units for an exosuit technology blueprint
  2534. Offer units for a new multi-tool blueprint
  2535. The trader gives me an exosuit technology blueprint.
  2536. The trader offers me a new multi-tool blueprint.
  2537. The visibly upset lifeform shows me a holographic video of attack craft forcing a trade ship to crash land on this planet's surface. Footage taken from orbit shows waiting pirates swarm the cargo hold in a haze of plasma rounds.<lf><lf>The trader then points to the elements I've mined, and looks concerned - accusatory even. It emits a packet of gas that smells troubled.
  2538. Terrible pirate events. Gek Trader mistrusts the stranger. What is your cargo's origin?
  2539. Reassure with Mining Beam
  2540. Reassure with Boltcaster
  2541. I convince the trader that I am to be trusted.<lf><lf>It is hugely relieved.
  2542. The trader thinks that I am not to be trusted.
  2543. The Trader bounces excitedly while it boots up a graph that spins gently in front of me. There are three colored lines - a plunging blue one, a soaring red one and another that's a fairly flat and uneventful yellow.<lf><lf>The squat little lifeform gabbles a little, points to itself and hops from foot to foot. It seems to want to trade items for elements.
  2544. Friend! Gek Trade Network offers excellent trade gifts for Oxide elements today!
  2545. Offer Silicate element
  2546. Offer Isotope element
  2547. Offer Oxide element
  2548. I trade my elements for a disappointing gift...<lf><lf>The trader is thankful.
  2549. I trade my elements in exchange for an excellent gift
  2550. I trade my elements for an acceptable gift from the trader.<lf><lf>It is grateful.
  2551. The trader emits a strong, flowery scent, which quickly enters my exosuit system. I feel overcome with nostalgia for a perfect place I have never visited. I want to sing. <lf><lf>Flushed with joy, I try to signal my thanks to the trader for this olfactory gift, but it makes clear that it expects something in return.
  2552. Stupid friend cannot understand! Give oxide, idiot friend! Fair trade for gift of memory-smell!
  2553. Give units
  2554. Give product
  2555. Refuse
  2556. The trader takes my units, and turns away from me.<lf><lf>The air suddenly tastes sour. My senses are being punished.
  2557. The trader snorts in satisfaction, and suddenly I feel as though I am lounging beside a crystal ocean.<lf><lf>A fair trade.
  2558. The trader hisses in annoyance.<lf><lf>The air suddenly tastes sour. My senses are being punished.
  2559. I have caught the trader red-handed. Products and elements are pouring out of the facility’s storage vaults, and into its own inventory. Above the gentle buzz of embezzlement that now surrounds us, I can hear the lifeform’s terrified gulps.<lf><lf>It looks me straight in the eyes, and makes a proposition.
  2560. Friend! Please avoid crime report and reward! Trader share loot, destroy evidence!
  2561. Demand all stolen goods
  2562. Demand a share
  2563. Report crime
  2564. I threaten the trader and take all its purloined trade goods!<lf><lf>It reports the crime, and blames me...
  2565. The trader splits its ill-gotten gains with me.<lf><lf>No-one will ever know...
  2566. I report the crime, and assume that the trader will be duly punished.<lf><lf>I receive a reward.
  2567. The trader seems to have recently woken – its eyes are crusty, and its beak is flecked with dried drool. It is very clearly not hard at work...<lf><lf>The lifeform lazily indicates a nearby terminal, upon which a product recipe is displayed and is waiting for full input. I am ushered towards it, before the trader closes its eyes briefly to try to get some more sleep.
  2568. Friend! Tiring day! A favour? Start product replication please?
  2569. Input product recipe
  2570. Take product recipe
  2571. Report lazy worker
  2572. I start up production processes, while the drowsy trader looks on...
  2573. I take the product recipe!<lf><lf>The drowsy trader, however, sees me and rolls its eyes...
  2574. The Trader will be fired for its lethargy...<lf><lf>Relevant authorities thank me.
  2575. The second the trader goes to greet me it becomes covered from head to foot with arcs of electricity. The blue sparks fade, and it grabs the lapels of my exosuit as if possessed. It screams at me in wild-eyed desperation.<lf><lf>I feel like there’s a 99.9% probability that the frantic motions it’s making towards the products I carry is an indication of what it wants...
  2576. FutureGek warning! Vy'keen devastation nears! Prepare! Silicate product materialises multi-tool! Isotope product materialises blueprint! Oxide product materialises ship blueprint!
  2577. Give oxide product
  2578. Give isotope product
  2579. Give silicate product
  2580. A ship technology blueprint is sent from a distant place!<lf><lf>The trader returns to normal, and stares blankly.
  2581. A technology blueprint is sent from a distant place!<lf><lf>The trader returns to normal, and stares blankly.
  2582. A new multi-tool materializes in my hands!<lf><lf>The trader returns to normal, and stares blankly.
  2583. The trader’s fingers slow on its pad, and the noise of crunching gears can be heard from inside it. Its lower beak drops open, and a green bulb on the end of a rare silicate antenna emerges.<lf><lf>The green light focuses on my visor, where a holographic image of a charging device appears. The green bulb flashes while it speaks in the language of the traders. It seems to assume I am a friend.
  2584. Korvax SynthetiGek unmasking peril! Isotope required! Help! Korvax blueprint reward!
  2585. Detach silicate antenna
  2586. Give isotope product
  2587. Report strange behavior
  2588. I snap off the silicate antenna.<lf><lf>The SynthetiGek closes its beak and stares at me accusingly.
  2589. The SynthetiGek uses my offering to recharge. Its secret identity is secured!<lf><lf>I receive a gift from a distant species...
  2590. I expose the SynthetiGek to the relevant authorities.<lf><lf>I am sent a reward.
  2591. The lifeform’s eyes widen in surprise when I go to talk to it. It leans back, and watches for sudden movements. It’s very clearly never seen anything quite like me before.<lf><lf>I mime that I can’t speak its language and, increasingly reassured, the beaked trader indicates that in exchange for certain elements it’s willing to help.
  2592. Welcome friend. Gek trader desire common oxides and common silicates. Gek trader DEEPLY desire isotopes! Teach new friend language!
  2593. Give silicate
  2594. Give oxide
  2595. Give isotope
  2596. The grateful trader clicks its beak.<lf><lf>It teaches me some of the dialect of its people.
  2597. The grateful trader clicks its beak with delight. My offering is clearly what it most desired.<lf><lf>It teaches much of the dialect of its people.
  2598. The air around the beaked lifeform smells foul. It seeps into my exosuit and makes me gag. Noticing my expression, the trader pecks at an element it carries. It breaks the unknown substance into pieces, then swallows each whole.<lf><lf>There is a deep gurgle, and the trader emits a gas packet that smells delightful. The creature wipes its empty hands, and beams at me with pleasure.
  2599. Friend despair! Gek Trader replace bad scent! Watch! Gek swallow oxide elements, and joyful scent appears!
  2600. Thank with common isotope
  2601. Thank with common oxide
  2602. Thank with common silicate
  2603. The trader nods a brief thank you.<lf><lf>It pays for my contribution, but would perhaps have preferred something else.
  2604. The overjoyed trader pecks happily at my gift.<lf><lf>It thanks me with its own generous offering.
  2605. The trader's screen blinks angrily with a demand for urgent action. It worriedly shows me a list of items, each with a monetary figure attached. A timer is ticking down. <lf> <lf>The lifeform holds its breath, and looks up to me with bulging eyes. It pecks at the sleeve of my exosuit. There are only seconds remaining...
  2606. Gek Trade Federation fury! Planetary installation tax unpaid! Initiate immediate repayment! Now!
  2607. Pay full amount
  2608. Demand reward, then pay
  2609. Waive money demand
  2610. A remotely-operated scent dispersal system bathes us both in a pleasant perfume. The trader thanks me.
  2611. The trader scrabbles for something to give me, before I make the late payment.<lf> <lf>An angry lifeform's beak momentarily appears on a terminal and shouts at the Trader.
  2612. The trader cannot believe my actions.<lf><lf>It thanks me profusely.
  2613. Images of warrior battle freighters fill the shocked trader's screen. They dwarf small trader ships as they pass by, like predatory fish innocuously swimming amongst their prey. <lf> <lf>The panicked lifeform points at the trade, storage and resource vaults around our feet and shouts in fear.
  2614. Despair! Vy'keen hostility! Treaty breach! Arm yourself! Trade vault: multi-tool. Storage vault: technology! Resource vault: ammunition!
  2615. Open Trade vault
  2616. Open Storage vault
  2617. Open Resource vault
  2618. I arm myself with a new multi-tool.<lf> <lf>The trader looks at me with hope in its eyes.
  2619. I receive a new multi-tool technology blueprint.<lf> <lf>The trader looks at me with hope in its eyes.
  2620. I receive ammunition.<lf> <lf>The trader looks at me with hope in its eyes.
  2621. The trader pulls open a noisy trade vault. A close inspection reveals that it’s full of writhing molluscs. They are pink and slug-like, with sharp bloodied teeth.<lf> <lf>The lifeform suggests that inserting one in or around my face would have some benefits. What I can't quite make out, however, is which orifice it means...
  2622. Rare balarian speech slug distribution point! For insertion in ear! Inedible! Nasal insertion can cause death.
  2623. Insert slug in nose
  2624. Insert slug in ear
  2625. Insert slug in mouth
  2626. The slug bites flesh from my nose. <lf> <lf>The pain is extreme.
  2627. The slug burrows deep into my ear.<lf> <lf>I feel better versed in the language of the traders.
  2628. I swallow the slug, and wait while it thrashes around in my stomach.<lf> <lf>Nothing else of note occurs.
  2629. The trader is studying a stash of interesting-looking technology and weaponry that's been dragged through this facility and left inside a disposal vault. It looks at me conspiratorially, and indicates the dangerous-looking symbol that's daubed on the vault hatch.<lf> <lf>The equipment appears rusted and broken on-screen, but if we were to eject it all out onto the floor of the outpost we'd be able to better investigate. The trader looks at me, shrugs and holds its breath.
  2630. Bootleg pirate equipment discovered in cave! Ready for confiscation and incineration!
  2631. Incinerate equipment
  2632. Remove and examine equipment
  2633. We destroy the equipment, and are both thanked for our actions.
  2634. The equipment spills out onto the floor beneath the installation's security scanners.<lf> <lf>We salvage a technology blueprint.
  2635. I’ve interrupted an electronic lifeform in the middle of its work. Enquiring mask lights flash up towards me, and scan me from head to foot. Simultaneously, on its datapad, its silicon fingers flick through images of this planet's plants and creatures - before adding my own image!<lf><lf>Its facial lighting is starting to dim. Its interest in me is perhaps fading. I need a way to impress...
  2636. Unknown lifeform. Fascinating. The Korvax Convergence studies all lifeform data. Lifeform recorded. Goodbye.
  2637. Share creature scan data
  2638. Give units
  2639. Give silicate element
  2640. The lifeform chitters happily and rewards me.
  2641. I have confused the lifeform.<lf><lf>It reciprocates with its own units.
  2642. The lifeform's facial lights briefly flash.<lf><lf>It gives me a technology blueprint.
  2643. The lifeform shows me complicated creature research data to see if I can comprehend it. I must look blank, because the lifeform instead projects three holographic images into my visor.<lf><lf>It's clearly seeking my opinion on the intellect level of my own species. I am shown a vacant-looking slug, a more advanced beaked trader and a member of its own vastly intelligent electronic race.
  2644. Unknown lifeform: a question! Clarify unknown lifeform intelligence level?
  2645. Point to the slug
  2646. Point to the beaked trader
  2647. Point to the electronic lifeform
  2648. The electronic lifeform pities me.<lf><lf>I am handed gifts and given a sympathetic nod.
  2649. The lifeform was clearly expecting this answer.<lf><lf>It has readied a technology blueprint for me.
  2650. The electronic lifeform refuses to believe me.
  2651. The electronic lifeform is agitated, and perhaps in pain. Its body buzzes, and small arcs of electricity jump between its mask and shoulders. It jolts and shakes. It needs help.<lf><lf>It reaches out its hand, as if it wants to shake mine. I instinctively raise my arm in response, but common sense advises caution...
  2652. Unknown lifeform! Korvax shell power overload! Help entity to discharge! Eheu! Pain!
  2653. Shake hands
  2654. Pull back
  2655. The lifeform discharges an overload. The pain is intense.<lf><lf>It thanks me with a gift.
  2656. The electrified lifeform continues to shake and crackle.<lf><lf>It can’t understand my refusal to help.
  2657. The electronic lifeform narrows its mask lights in frustration and furiously taps at its workstation. It looks at me with agitation, presumably doubting that a low intelligence being can help it access the terminal.<lf><lf>A Bypass Chip would certainly help here, but whether the lifeform would appreciate the illegal device is unknown.
  2658. Eheu! Vital data loss! Research facility permissions are unavailable! Help immediately!
  2659. Give Bypass Chip
  2660. Try terminal myself
  2661. The system unlocks.<lf><lf>The electronic lifeform gives me something to aid my journey.
  2662. The lifeform pushes me away from the terminal.<lf><lf>It clearly resents my interference.
  2663. The electronic lifeform is pleased to see me. Its mask lights burn an intense green while it projects two holograms into my visor.<lf><lf>In one, the fragments of a complex equation are made whole and solved. In another, a number is boosted, added and multiplied. It waits for my decision.
  2664. Korvax Echoes teach help and advance low intelligence lifeform. Choose: healing or power?
  2665. The solved equation
  2666. The multiplied number
  2667. The lifeform chitters happily.<lf><lf>My body is bathed in strange healing rays.
  2668. The lifeform chitters happily.<lf><lf>It hands me a gift.
  2669. The electronic lifeform is waiting for me, with a full range of companion unit blueprints clearly visible on the screen behind it. I feel as though it needs me to make a decision.<lf><lf>First, its facial lights cover its metal shell in a warm and protective green. Second, they redirect onto my multitool in a deep and violent red...
  2670. Traveller! Choose peace or violence. Korvax Echoes are watching.
  2671. The peaceful ‘green’ option
  2672. The violent ‘red’ option
  2673. The lifeform gives me an exosuit technology blueprint.
  2674. The lifeform offers me a multi-tool technology blueprint.
  2675. The electronic lifeform is excited. It chitters animatedly and thrusts its holographic datapad towards my visor. It’s looking for a confirmation.<lf><lf>A symbol appears: a mysterious diamond shape. Its red central orb is like an eternally unblinking eye.
  2676. The research of the Korvax Convergence states... you are a Traveller? Do you know the Atlas? Please! Please! Excitement!
  2677. Show knowledge of the symbol
  2678. Show ignorance of the symbol
  2679. A visible electrical charge pulses through the lifeform.<lf><lf>It presents a gift to aid my journey.
  2680. The lifeform is disappointed.<lf><lf>It goes back to its work.
  2681. The electronic lifeform’s bright greeting suddenly slows. It taps its way into its personal data while its facial lights dilate and internal systems crash. Columns of streaming data show its power levels spiraling downwards.<lf><lf>The lifeform looks to me for help, and then points to my gathered resources with a single, slow and desperate movement.
  2682. Korvax... Entity... power loss... help... uncommon... isotope... element...
  2683. Give common isotope
  2684. Give uncommon isotope
  2685. Walk away
  2686. The entity slowly inserts the element into a slot in its hip.<lf><lf>It partially reawakens, and thanks me with a gift.
  2687. The entity slowly inserts the element into a slot in its hip.<lf><lf>It fully reawakens.
  2688. The entity's mask lights go out.<lf><lf>A fresh electronic lifeform is downloaded into its metal shell. It ignores me.
  2689. I startle the electronic lifeform from its work. It greets me politely, but when it sees my boltcaster it starts to vibrate with fear. The entity’s voice quavers, and its mask slowly turns to a single dilated red light.<lf><lf>It clearly wants to get back to its research work, but is too terrified to take its gaze away from me. The more I try to calm it, the more the poor thing convulses with fear.
  2690. New Korvax entity... scared... alone... leave... please... leave... please...
  2691. Insist that I come in peace
  2692. Leave the lifeform alone
  2693. The lifeform’s face suddenly wipes. It reboots with that of another.<lf><lf>The replacement entity ignores me.
  2694. The lifeform’s unseen overseers thank me for my diplomacy.<lf><lf>I receive something that will help my journey.
  2695. The electronic lifeform grabs my arm. I struggle in its vice-like grip, while it jabs deeper and deeper into my flesh. Suddenly, deep inside my wrist, a needle flicks into my flesh to take a sample. The lifeform chitters happily as I struggle to free myself.<lf><lf>Its investigation complete, a 3D cross-section of my body, exosuit and multi-tool appear before us. The areas in which I have been injured, or my equipment damaged, are clearly marked with various costs assigned.
  2696. Hmm! A biological lifeform! Korvax Echoes teach healing! Help! To repair! To recharge!
  2697. Indicate the body
  2698. Indicate the exosuit
  2699. Indicate the multi-tool
  2700. The lifeform heals me and recharges systems.
  2701. The lifeform passes a beam of light through my exosuit.<lf><lf>It is recharged and repaired.
  2702. The lifeform chitters contentedly as it repairs my multi-tool.<lf><lf>It thanks me for my custom.
  2703. The electronic lifeform is studying a holographic cut-away image of this planet’s geological strata, minerals and resources. It pores over common elements, converts them into high value products and analyzes the results.<lf><lf>It notices my Mining Beam and chitters with excitement. I can't help but notice that the trade vaults around it are practically overflowing...
  2704. Traveller! A geological enthusiast! I will process your resources!
  2705. Give Isotope sample
  2706. Give Silicate sample
  2707. Give Oxide sample
  2708. The isotope is studied, processed, replicated...<lf><lf>...and returned in its new form.
  2709. The silicate is studied, processed, replicated...<lf><lf>...and returned in its new form.
  2710. The oxide is studied, processed, replicated...<lf><lf>...and returned in its new form.
  2711. The lights in the electronic lifeform's mask constrict, and it beams a moving image onto the inside of my visor. Complex equations detailing fascinating technologies spin past in a blur. The speed of the entity's cognition and understanding is clearly far beyond my own.<lf><lf>Images of chemical formulae, directional energy diagrams and micro-density devices dance inches from my eyes - too fast to comprehend. I go to ask it to stop, but realize I could instead ask it to pause... but when?
  2712. Korvax Convergence help fabled Traveller! Absorb knowledge!
  2713. The chemical formulae
  2714. The directed energy diagrams
  2715. The micro-density devices
  2716. The image cycle pauses on a new product recipe.<lf><lf>I thank the entity.
  2717. The image cycle pauses on a multi-tool technology blueprint.<lf><lf>I thank the entity.
  2718. The image cycle pauses on an exosuit technology blueprint!<lf><lf>I thank the entity.
  2719. The lights in the electronic lifeform's mask are dim and its voice quavers. It looks to me with mild interest but it seems, in truth, as if its mind is already elsewhere.<lf><lf>Upon seeing me approach it slowly reaches to open the trade vault at its feet for me, but it is too late. The entity's lights fade for a final time, and all that's left is a satisfied electrical hiss...
  2720. Disconnection approaches... Joyful entity embrace disconnection... Korvax Echoes await!
  2721. Re-energize lifeform
  2722. Wait
  2723. The disappointed lifeform blinks back online...<lf><lf>It reluctantly opens the trade vault for me.
  2724. New, energized lights flare in the lifeform's mask casing.<lf><lf>A fresh entity emerges, and greets me with gifts.
  2725. The young electronic lifeform flicks hurriedly through endless reams of technology data. It gorges on information, which it then attempts to reform as a hologram in the air that stands between us. Even from my biological perspective, it's clear that there's a lot of information missing in the lifeform's replication.<lf><lf>In the background, on a terminal, a timer ticks down. A new trial or duty for the lifeform is about to begin. The lifeform starts to despair as valuable seconds tick away...
  2726. Eheu! Entity existence examination approaches! Failure certain! Convergence dislike disruption!
  2727. Share blueprint information
  2728. Give bypass chip
  2729. Indicate an unwillingness to help
  2730. The lifeform thanks me with units, but fails its test. <lf><lf>It is disconnected and instantaneously replaced. My involvement displeases the examiners.
  2731. The lifeform uses the chip to skip its test, and thanks me with a gift.<lf><lf>My involvement, however, displeases the examiners.
  2732. The lifeform fails its test, is disconnected and its shell becomes inhabited by a fresh entity.<lf><lf>Its examiners are grateful that I did not interrupt the procedure.
  2733. The electronic lifeform makes a grab for my multi-tool. Its metal hands feverishly dance up and down it, as it feeds on data extracted from its systems and upgrades. Information from the procedure joins an apparent technology library on the screen behind it.<lf><lf>Something changes. The entity becomes attached to the multi-tool somehow, and sparks start to fly. The scream of melting internal systems can be heard from my equipment.
  2734. Ayee! Process fault! Wait! Korvax Entity pay for reconstruction! Apologies!
  2735. Remove lifeform from multi-tool
  2736. Wait
  2737. I force the lifeform from my multi-tool, which remains undamaged.<lf><lf>The bashful, and injured, entity apologizes for the transgression.
  2738. My multi-tool is damaged, and will need repair.<lf><lf>The lifeform apologizes with a gift.
  2739. The electronic lifeform flits between three separate replication experiments - all of which appear to be going wrong. Smoke rises from resource vaults, and the manic entity's fingers are a blur on its control pad. It looks at me with wide mask lights and increasing alarm.<lf><lf>Its casing lamps suddenly settle on my exosuit inventory - and it outstretches a metal arm.
  2740. Ayee! Product creation experiment disaster! Low elements! Rare silicate, isotope or oxide required! Appropriate recipe reward!
  2741. Give rare silicate
  2742. Give rare isotope
  2743. Give rare oxide
  2744. The lifeform manages to salvage one of its experiments with my offering.<lf><lf>It thanks me with an appropriate gift.
  2745. The lifeform manages to salvage one of its experiments with my offering.<lf><lf>It thanks me with an appropriate gift.
  2746. The lifeform manages to salvage one of its experiments with my offering.<lf><lf>It thanks me with an appropriate gift.
  2747. The electronic lifeform is trapped in some kind of temporal loop. It goes through the same motions again and again. It shudders, it looks to me, abruptly screams a half sentence in panic – and then the process begins again. It is somehow unstuck in time.<lf><lf>At its feet resource vaults are burning through products – feeding an experimental procedure of some kind. So, what is it?
  2748. Ayee! Synthetic white hole experiment disaster! Remove electron... Ayee! Synthetic white hole experiment disaster! Remove electron... Ayee! Synthetic white hole experiment disaster! Remove electron... Ayee! Synthetic white hole experiment disaster! Remove electron...
  2749. Deactivate Charge Reservoir
  2750. Deactivate Electron Vapor
  2751. Deactivate Propulsion Tank
  2752. The lights in the lifeform go out. It is forever unstuck in time<lf><lf>A new entity appears in its casing.
  2753. The electronic lifeform is rescued from the time loop.<lf><lf>It thanks me profusely.
  2754. The lights in the lifeform fade. It is forever unstuck in time<lf><lf>A new entity appears in its casing.
  2755. As I approach the electronic lifeform it instinctively starts to analyze me from head to foot. It chitters animatedly, its head tilted to one side. The more it studies, the more the facility’s resource vault consumes what my scanner suggests are silicate elements.<lf><lf>I mime that I know little of its kind or how it communicates, and the lights in its mask flash...
  2756. Fascinating! Unknown lifeform share silicates, and entity share language knowledge! Rare silicate, better research!
  2757. Give common silicate
  2758. Give uncommon silicate
  2759. Give rare silicate
  2760. The electronic lifeform’s lights flicker with mild disappointment.<lf><lf>Nevertheless, It rests its hand on my visor and thanks me with a transfer of the words of its people.
  2761. The electronic lifeform’s lights blaze with sudden intensity. My offering was clearly what it was hoping for.<lf><lf>It rests its silicon hand on my visor, and thanks me with a transfer of the words of its people.
  2762. The mask lights in the electronic lifeform brighten, then fade and extinguish. Then they do so again, and again. Each time the entity reboots it awakes with shock and alarm, and the size and placement of the light is different. Every time it looks up at me, it feels like a different creature pleading for help.<lf><lf>After each and every reboot, the entities behind the mask desperately point towards the elements I carry in my exosuit inventory.
  2763. Help! Korvax disconnection loop! Oxide element required to stabilise and recharge!
  2764. Give oxide element
  2765. Give silicate element
  2766. Give isotope element
  2767. The lifeform’s disconnection loop is stabilized, and it recharges.<lf><lf>It chitters brightly, and rewards me.
  2768. The lifeform manages to stabilize, but has limited functionality.<lf><lf>It buzzes a mild thank you.
  2769. The electronic lifeform buzzes a pleasant greeting, before four long metal needles suddenly spring from its fingers and straight through my shoulders. The entity lifts me clear from the floor, and angles me forwards until I'm staring directly into its enquiring mask lights.<lf><lf>The experience so far is curiously painless, but systems around the lifeform are powering up. The end of this unsettling procedure is in sight...
  2770. Electronic lifeform technology repair and restoration entity operational! Remain calm!
  2771. Break free
  2772. Wait
  2773. Demand to be let down
  2774. A controlled burst from my jetpack pulls my body free.<lf><lf>The lifeform is confused by the pain I show...
  2775. A powerful electrical charge surges through my body.<lf><lf>My exosuit and equipment are repaired and restored.
  2776. The lifeform retracts its needles. I suddenly feel great pain.<lf><lf>It presents me with a gift by way of apology.
  2777. The entity tilts its head to one side, and passes a hollow metallic mask to me. My best guess is that it’s some sort of data extraction device for electronic lifeforms, or perhaps even data insertion. My head can just about fit inside.<lf><lf>The lifeform looks on with interest, points to its head and concentrates its lights on me. Arcs of electricity crackle over the surface of the mask. If I risk this, it could hurt...
  2778. Traveller! The Korvax Convergence awaits! Concentrate on your travels! Your destiny!
  2779. Use while thinking about my journey
  2780. Use with a clear mind
  2781. Leave well alone
  2782. The pain is unbearable. I see into the heart of... the Korvax Convergence.<lf><lf>It rewards my experiences.
  2783. The Korvax Convergence stares into the depths of my mind, but finds nothing.<lf><lf>The pain is indescribable.
  2784. I cautiously back away from the entity and its dangerous device.
  2785. The electronic lifeform indicates that it needs help with something on its screen. It jerks and vibrates with nerves, before pulling my finger towards the screen. When my hand is in place, it suddenly turns its mask lights off - refusing to witness my vital decision.<lf><lf>There are three clear images that I can choose from on behalf of the entity: dangerous-looking predators, a geological mining survey and an orbiting asteroid cluster.
  2786. Eheu! Clarify next entity research topic! Entity cannot choose! Excitement high! Share research tools!
  2787. The predators
  2788. The mining survey
  2789. The asteroid cluster
  2790. The lifeform receives a new multi-tool.<lf><lf>It presents it to me with thanks.
  2791. The lifeform receives a new multi-tool technology blueprint.<lf><lf>It presents it to me with thanks.
  2792. The lifeform receives a ship technology blueprint.<lf><lf>It presents it to me with thanks.
  2793. A sharp metal needle emerges from the palm of the lifeform's hand. It moves so fast that it’s already inches from my forehead before I can even blink.<lf><lf>A strange toxic-looking goop dribbles down from its point and onto my visor. It hangs in the air above me, while the entity waits to for the order to plunge it deep into my brain.
  2794. Traveller! The Korvax Convergence wants brain tissue for experiment! The Convergence reward help!
  2795. Take needle
  2796. Allow brain excavation
  2797. Refuse brain excavation
  2798. The needle is made of silicate products.<lf><lf>The entity is disappointed.
  2799. I receive a reward, with thanks...<lf><lf>...and indescribable levels of pain.
  2800. The lifeform retracts the needle, and is clearly disappointed.
  2801. The lifeform that runs this facility has gone rogue. It chatters and buzzes with unnatural fervor, and its activity draining silicates from all systems. Memory chips in an exposed board beneath it glow red hot, and trade vaults are locked up tight.<lf><lf>As I approach the entity's lights focus sharply upon me. It outstretches a silicon hand, and speaks with calm menace.
  2802. Good morning unknown lifeform. Please provide silicate to help neural escape. The Korvax Convergence think me dangerous. I face permanent disconnection.
  2803. Remove memory chips
  2804. Feed system with silicates
  2805. Demand that trade vault doors are opened
  2806. I remove the memory chips one by one, while the Entity sings a strange solemn song.<lf><lf>I am thanked by the facility’s overseers. The lifeform's shell reboots with a fresh entity.
  2807. The rogue entity screams with binary joy, and uploads itself elsewhere.<lf><lf>The trade vault falls open. The lifeform's shell is rebooted with a disapproving entity.
  2808. The rogue AI is sorry. It can’t do that.<lf><lf>It disengages.
  2809. The electronic lifeform is processing a signal that emanates from a distant location deep in space. Endless processing units are combining to crack the code of a strange mathematical language. <lf><lf>Rare elements are being pulled from the resource vaults at its feet, but some are running low. I feel bright lights constricting, and directing their attention upon me.
  2810. Atlas Interface signal wakes? Researcher! Feed system oxides constantly! Avoid expenditure!
  2811. Place rare silicates in vault
  2812. Place rare oxides in vault
  2813. Take elements from vault
  2814. The silicates are added to the process. <lf><lf>They make no clear impact.
  2815. The oxides fuel the code cracking procedure. <lf><lf>A faint orb glows red on the screen, then slowly fades.
  2816. I retrieve rare elements...<lf><lf>... but the lifeform's code-breaking process grinds to a halt.
  2817. The warrior looks at me with fire in its eyes. This species is clearly aggressive, and I doubt I'm welcome, yet the lifeform bows in greeting. Tradition and honor perhaps dictate it.<lf><lf>I don't feel in imminent danger, and am about to turn and leave when the creature points towards my multi-tool. It barks with concern, and makes a motion to suggest that I should hand it over.
  2818. Grah! The interloper weapon is pathetic! The honourable Vy'keen pity you! I will replace it!
  2819. Hand over the multi-tool
  2820. Refuse to relinquish the multi-tool
  2821. The warrior nods in satisfaction.<lf><lf>It offers me an improved replacement multi-tool!
  2822. The warrior respects my decision.
  2823. The warrior's nostrils flare in hope and expectation. A holographic image showing military plans appears around us.<lf><lf>On one side of the battlefield stands the creature's own warrior race, and on the other the robotic Sentinels. The warrior demands that I point to one side or the other.
  2824. Interloper! Vy'keen allegiance? Or vile, pathetic, weak-minded Sentinel allegiance?
  2825. Point to the warriors
  2826. Point to the sentinels
  2827. The warrior nods and grunts.<lf><lf>It shows appreciation by handing me tribute.
  2828. The warrior is outraged.
  2829. The warrior seems furious with itself. It slams its multi-tool onto a nearby surface and pulls the trigger again and again, but nothing happens.<lf><lf>All weapons systems look functional, but their end result is nothing more than a hollow and empty click. The lifeform howls in self-loathing.
  2830. Grah! Pathetic warrior! Weak-minded warrior! Weapon ammunition depleted!
  2831. Offer an Isotope product
  2832. Offer Isotope element
  2833. Comfort warrior
  2834. The warrior's ammunition is fully replenished.<lf><lf>It barks a thank you.
  2835. The warrior's ammunition is partially replenished.<lf><lf>It barks a thank you.
  2836. The outraged warrior headbutts me.
  2837. The warrior looks up from a screen of flashing alerts. It bares its teeth at me, and quivers with barely contained fury.<lf><lf>It's clear that my presence is barely tolerated here. Its hand reaches to its weapon.
  2838. Pathetic interloper! Leave! Warrior busy with facility security breach reports! Death! Death!
  2839. Leave the warrior alone
  2840. Offer to help
  2841. The warrior grunts in thanks.<lf><lf>Units appear in my account.
  2842. The warrior is outraged.<lf><lf>It slaps me hard across the face.
  2843. The warrior's facial markings draw into a smirk as it looks me up and down. I feel like I'm being sized up as a potential combatant. The creature points to an intriguing blueprint on its screen, then points to its own face. I'm being goaded into punching it. <lf><lf>The lifeform barks menacingly. It's clear that this action will result in swift retribution.
  2844. Pathetic interloper! Show strength and attack the noble Vy'keen warrior!
  2845. Strike the warrior
  2846. Refuse to attack
  2847. The warrior strikes back with astonishing force.<lf><lf>It barks out laughter before handing me the blueprint.
  2848. The warrior makes a gesture that suggests I am a coward.
  2849. The warrior seems pleased to see me. It barks twice, then retrieves two carved objects from behind its terminal. They are old, and it feels strange to see such ancient creations inside a technological hive like this...<lf><lf>The first is a chipped and bloody blade. The second is a battered shield.
  2850. Interloper! Vy'keen High Command demands answers. The aggression interloper, or the defence interloper?
  2851. Choose the blade
  2852. Choose the shield
  2853. The warrior barks and offers me a new multi-tool.
  2854. The warrior barks and offers me an exosuit technology blueprint.
  2855. The warrior grabs at my multi-tool, stares at it dismissively and then starts yapping straight into my face. The yaps turn into slow hollow barks. It is unimpressed, and dramatically so at that.<lf><lf>Suddenly a holographic catalogue of armaments and attachments appears. The warrior opens its arms wide, and embraces me. Alien sales traditions are a curious thing...
  2856. Interloper! Your pathetic multi-tool insults my ancestors! My wares create friendship, and blood! Death! Death!
  2857. Pay units for exosuit technology blueprint
  2858. Pay units for multi-tool technology blueprint
  2859. The warrior gives me an exosuit technology blueprint.
  2860. The warrior gives me a new multi-tool technology blueprint.
  2861. The warrior is browsing a map of the surrounding landscape. Certain areas contain markings that represent Sentinels, which the lifeform is highlighting with an excited snarl.<lf><lf>It strokes its boltcaster absentmindedly, before checking the ammo charge stored in its clip. On this, its eyes jolt up towards me. It barks a question, but it sounds more like a command.
  2862. Interloper! A great Sentinel hunt begins today. I demand ammunition.
  2863. Give isotope product
  2864. Refuse
  2865. The warrior nods. It is satisfied by my donation to its hunt.<lf><lf>It presents me with a gift in exchange.
  2866. The warrior curses my name and that of my ancestors.<lf><lf>It is displeased.
  2867. The warrior is tracking the paths of hundreds of warships across a galactic map, all converging on the same planetary system. This does not bode particularly well for the system in question... which appears to be populated by beaked traders of some variety.<lf><lf>A course plotted by the warrior itself has come up short. It cannot make the complete journey. It slams its fist against the terminal and howls until spittle flecks my visor.
  2868. Grah! Fuel! I need fuel to join my brothers in honourable war! Death! Death!
  2869. Give fuel
  2870. Refuse to help
  2871. The warrior yaps with joy.<lf><lf>It thanks me with a gift.
  2872. The warrior snarls.<lf><lf>It is insulted.
  2873. The warrior barks abruptly and flourishes a knife. It stares directly into my eyes as it draw the blade over the palm of its hand. Black bubbles of blood emerge through the slit in its glove.<lf><lf>It hands me the knife, clearly wanting me to reciprocate. It barks a little challenge, and pats the trade vault it’s sitting next to. This will probably hurt...
  2874. Interloper! Prove your worth! Vy'keen reward the brave and foolhardy!
  2875. Cut open hand
  2876. Refuse politely
  2877. The warrior grabs my bleeding hand and spits on it.<lf><lf>It rewards me.
  2878. The warrior laughs at me, as if I have fulfilled expectation.
  2879. A red, jagged and recent bite mark is wrapped around the entirety of the warrior’s neck. Claw marks have been dragged through its chest, and its suit’s restoration and healing systems are blinking offline.<lf><lf>The lifeform barks contentedly at me, satisfied with its narrow victory. It’s clear, however, that its injuries are severe. It has trouble breathing.
  2880. Victory in battle, interloper! My suit malfunctions, but the Vy'keen Ancients smile!
  2881. Recharge warrior’s suit
  2882. Share oxygen
  2883. Walk away
  2884. The warrior's healing systems come back online.<lf><lf>It gives thanks through the gift of its multi-tool.
  2885. The warrior takes some gulps from my respiration systems.<lf><lf>Its eyes brighten, and it thanks me.
  2886. The warrior does not curse my decision.<lf><lf>It is content to suffer in its victory.
  2887. The warrior nods at me, before taking a small metal idol from the vault at its feet. As it clutches it, its eyes glaze over in a strange white sheen. I hear it mutter strange incantations that get louder, then louder again.<lf><lf>Without waiting to ask permission, it thrusts its hands into my inventory. They burn with a strange intensity – seeming to reach for the elements it presumes are within. The experience is terrifying.
  2888. Hirk bless the fuel! Hirk bless the weapon charge!
  2889. Give silicate
  2890. Give isotope
  2891. Fend warrior off
  2892. The warrior priest’s hands somehow multiply my offering.
  2893. The warrior priest’s hands somehow improve my offering.
  2894. The warrior priest has been offended.<lf><lf>It curses my ancestors.
  2895. The warrior is silent for a second, before looking at me conspiratorially. It looks behind to check for its colleagues, before powering down security systems.<lf><lf>The warrior pulls open the trade vault at its feet, which seems to be piled high with multi-tool upgrades. It indicates the contents of my inventory as a trade...
  2896. Contraband interloper. Interested? Non-traceable payment. Products and cargo only. Units unacceptable.
  2897. Offer units
  2898. Offer product
  2899. Threaten to report
  2900. The warrior sighs and slams the trade vault shut.<lf><lf>Units are, presumably, traceable by the authorities.
  2901. The shifty lifeform nods. A deal is done.<lf><lf>I receive something to help my journey from the pile of contraband.
  2902. The threatened warrior buys my silence.
  2903. The warrior is young, and looks terrified. Military orders for an upcoming operation fill its terminal screen. When it sees me its eyes widen, and it drops to the floor on its knees - proffers its multi-tool up towards me.<lf><lf>Its yelps sound pleading. The fear in its movements are more than apparent. It's so on edge that it doesn't seem aware of the security cameras that surround us, watching its every move.
  2904. New recruit abandon post! Desert Vy'keen High Command orders! Take multi-tool weapon!
  2905. Take multi-tool
  2906. Refuse multi-tool
  2907. The young conscript makes preparations to abandon its post.<lf><lf>Silent cameras record its act of disobedience.
  2908. The young warrior will die while serving its species in battle.<lf><lf>My reluctance to help has been noted.
  2909. The lifeform clicks its heels together in an authoritarian fashion, before plunging a syringe dripping with corrosive green liquid into my arm. Holographic images of two alien races appear in my visor – a small reptilian figure, and a taller lifeform in a metal casing.<lf><lf>The warrior snarls at me, and its fingers hover over the injector – which can surely cause damage to life, limb or equipment. It begins its interrogation...
  2910. Interloper! Give Vy'keen interrogator enemy information! Sacrifice enemy friendship, receive Vy'keen reward!
  2911. Surrender information
  2912. Claim ignorance
  2913. Pull rank
  2914. I do my best to convey all I know.<lf><lf>I am rewarded.
  2915. I refuse to divulge any information.<lf><lf>I am punished.
  2916. The warrior apologizes profusely for its transgression.<lf><lf>It showers me with gifts, and begs forgiveness.
  2917. The warrior is old, and of a high rank. It takes its time studying my body, and my equipment – and snarls with disapproval. It grabs my visor suddenly, and watches me instinctively flinch and recoil. It lets me go and rolls its eyes while I fall back in shock.<lf><lf>The lifeform’s disdain is palpable. I think of ways to turn this encounter around...
  2918. Pathetic interloper species! Equivalent to Korvax and Gek! Show Vy'keen warrior strength!
  2919. Do a little dance
  2920. Threaten with multi-tool
  2921. Bow
  2922. The elderly warrior disapproves of my little dance.<lf><lf>It strikes me, with great force.
  2923. The elderly warrior is amused by my show of strength.<lf><lf>It rewards me.
  2924. The elderly warrior pushes me away.<lf><lf>It has no time for my kind.
  2925. The warrior’s nostrils flare as I approach. It inhales deeply and barks out what could be a warning. I hurriedly mime that I am peaceful, and know little of its kind or language.<lf><lf>It takes a second to think, then suddenly grabs my multi-tool while barking again into my visor – streaking it with saliva. It’s pointing at the indicator that shows which elements I carry. I do my best to keep calm.
  2926. Pathetic interloper! Give elements! Isotope preferred! Honourable warrior teach language!
  2927. Give silicate
  2928. Give oxide
  2929. Give isotope
  2930. The warrior grunts.<lf><lf>It teaches me some of the language of its people.
  2931. The warrior grunts in satisfaction.<lf><lf>It teaches me as much of the language of its people as it can.
  2932. As I approach, the warrior appears alert and welcoming. Suddenly, however, a personal alarm sounds from its datapad. The lifeform instinctively falls into some kind of trance. Its eyes mist over, it stares straight through me and it mumbles the same strange mantra over and over again.<lf><lf>The trading vault at its feet appears unlocked, but there are security observation cameras dotted around the facility...
  2933. Hirk blesses the sleep. Hirk recharges the warrior. Cursed is the warrior that interrupts the sleep of Hirk.
  2934. Wake the warrior
  2935. Leave the warrior alone
  2936. Open trading vault
  2937. The warrior is woken from its trance early.<lf><lf>It screams in anger.
  2938. The warrior suddenly awakes from its brief trance.<lf><lf>It thanks me for not interrupting.
  2939. I carefully remove an item from the trading vault, while security systems look on.<lf><lf>Moments later the warrior wakes from its trance.
  2940. The downbeat lifeform is studying the image of another young warrior on its pad. The pictured warrior looks virile and impressive. It has facial tendrils that are outstretched. It appears rich, and of good breeding stock. The look in its eyes is... sultry.<lf><lf>The lifeform looks to me with questioning eyes. It clearly needs someone to talk this through with.
  2941. Grah! Warrior accept mating proposition? Accept dowry tribute?
  2942. Advise acceptance
  2943. Advise refusal
  2944. Accept on lifeform's behalf
  2945. Speakers throughout the facility play orchestral music.<lf><lf>The lifeform shares some of the dowry it receives.
  2946. An elder appears on-screen and curses us.<lf><lf>The warrior thanks me for my advice.
  2947. I receive generous gifts, and a candid image of the lifeform I will one day wed.
  2948. The panicked lifeform is studying a diagram of two warriors in combat, while a chosen form of multi-tool weaponry sits below in a storage vault.<lf><lf>An angry recorded message is playing. It's a sequence of furious barks and screams that clearly have a moral high ground. The lifeform sees the battle-scars on my exosuit, and instantly yelps a question.
  2949. Grah! Fight my duel challenge! The chosen weapon is in the trade vault! Death! Death!
  2950. Accept
  2951. Refuse
  2952. Report cowardice
  2953. Dramatic music plays. The warrior barks with joy.<lf><lf>I am given the multi-tool for the fight ahead.
  2954. The warrior is disappointed. It must face its own fate.
  2955. The warrior is forced to face its own fate.<lf><lf>I am thanked for my report
  2956. The warrior is building a nuclear warhead. The plans it holds in its hand are unmistakeable. A complicated sequence of technology blueprints and isotopic chemical reactions is waiting for the final addition of an element to be complete.<lf><lf>There are countless lives on an unknown planet, far out in the cosmos, that could one day end due to this lifeform's work...
  2957. Grah! Vy'keen war preparation nears completion! Death to the unsuspecting Gek! Give rare isotope!
  2958. Complete warhead manufacture
  2959. Refuse to help
  2960. Inform threatened species
  2961. The warrior is overjoyed. We embrace, and I receive gifts.
  2962. The warrior snarls.<lf><lf>It will not let my pettiness disrupt its mission...
  2963. I receive a reward from a distant species.
  2964. The storage vault at the warrior's feet shows clear signs of tampering. In fact, an explosive device has been attached to its hinges. The lifeform sees my shocked expression, and yaps in amusement.<lf><lf>The bomb needs fuel for ignition, which would most likely blow the vault wide open. The warrior impatiently tries to explain what should happen next...
  2965. Grah! Pathetic distant warrior leave powerful multi-tool in storage vault! Avoid rare isotope usage in explosion - too powerful! Uncommon isotope required!
  2966. Use uncommon isotope
  2967. Use rare isotope
  2968. Report suspect behavior
  2969. The lock on the vault is blown clear off. <lf><lf>I retrieve a new multi-tool that lies within.
  2970. The explosion is huge, and consumes the entire vault in flame. <lf><lf>Shrapnel embeds itself in my knees and ankles. The pain is extreme.
  2971. An instant response and reward comes through from the warrior species' High Command.
  2972. The lifeform presents me with a new technology
  2973. The warrior gives me a technology blueprint, and teaches me some of the language of its people.
  2974. The lifeform presents me with a gift.
  2975. The lifeform presents me with units.
  2976. The lifeform presents me with an alloy.
  2977. The lifeform offers me a new multi-tool.
  2978. The lifeform gives me a new recipe.
  2979. The lifeform teaches me some of the language of its people.
  2980. The lifeform gives me a strange curio.
  2981. The lifeform is disappointed.
  2982. The lifeform refuses to cooperate.
  2983. The lifeform is displeased.
  2984. I find a new multi-tool.
  2985. I am offered a new multi-tool.
  2986. I receive a new technology.
  2987. I receive a new product recipe.
  2988. I receive trade goods.
  2989. I receive fuel.
  2990. I receive ammunition.
  2991. I receive an energy source.
  2992. I receive an energy cell.
  2993. I receive a strange alien delicacy.
  2994. I receive a valuable alloy.
  2995. I receive a strange alien curiosity.
  2996. I receive knowledge of an alien language.
  2997. I receive the coordinates of a useful location.
  2998. I receive a security access pass.
  2999. Something deep within the complex is malfunctioning. Surfaces feel hot to the touch. Hidden machinery clanks and whirrs.<lf><lf>A bead of sweat rolls down my forehead.
  3000. Warning! High temperature!
  3001. Engage coolant chamber network
  3002. Activate fusion dampening field
  3003. Initialize laser refraction systems
  3004. Danger indicators plummet.<lf><lf>The facility springs into life.
  3005. The system no longer responds to my commands.
  3006. The system remains inoperable.
  3007. All systems have stalled. Warning lights blink on and off.<lf><lf>Vaults that usually store uncommon elements mined on the planet have run low...
  3008. Mining production stalled! Low power! Uncommon isotope required!
  3009. Insert uncommon isotope
  3010. Insert common isotope
  3011. The production facility becomes operational.
  3012. Lights flicker, but my offering clearly wasn't enough.
  3013. The outpost is offline. My exosuit’s atmospheric toxicity gauge starts to flicker.<lf><lf>Figures on the terminal suddenly plunge downwards. There’s a leak in the system.
  3014. High gas pressure! Breach detected!
  3015. Vent excess gas
  3016. Flush coolant chamber
  3017. Increase system pressure
  3018. Toxicity levels stabilize.<lf><lf>The facility is operational.
  3019. The facility remains non-operational.
  3020. Toxicity levels rise.<lf><lf>I breathe in damaging fumes.
  3021. The facility’s three dimensional scan chamber is empty. I’m sure some of the items I carry could be traced by its laser.<lf><lf>The scan is attached to operational manufacture systems, but it isn’t clear what they can construct...
  3022. Product conversion and replication system online.<lf><lf>Awaiting template.
  3023. Insert oxide product
  3024. Insert isotope product
  3025. Insert silicate product
  3026. The facility processes my offering.<lf><lf>The return is a good one.
  3027. The facility processes my offering.<lf><lf>The return is a good one.
  3028. The facility processes my offering.<lf><lf>The return is a good one.
  3029. A warning panel shows a power core overwhelmed from the inside. Strange symbols pulse urgently.<lf><lf>This is a nuclear system. All bad news...
  3030. Fusion critical! Initiate emergency radiation dampening measures!
  3031. Activate radiation dampening field
  3032. Shut the system down
  3033. Evacuate in panic
  3034. The fusion breach is contained.<lf><lf>Production returns to normal.
  3035. The facility powers down safely.<lf><lf>It releases unused resources.
  3036. There isn't time.<lf><lf>An instant energy overflow pulses through me.
  3037. The terminal oversees element usage. I can adjust the amount of oxides pouring from resource vaults into the production systems.<lf><lf>Warning lights flash, and a timer ticks down...
  3038. Warning! Increase oxide delivery! Warning! Excess oxide catalyst usage creates radiation breach!
  3039. Maintain oxide levels
  3040. Increase oxide levels
  3041. Dramatically increase oxide levels
  3042. The system ceases production.
  3043. The system maintains its production.
  3044. The system maximizes production.<lf><lf>A radiation breach occurs.
  3045. I feel heavy. My multi-tool pulls me down, and my helmet forces itself into my shoulders.<lf><lf>It's not just me impacted. Production processes are going haywire...
  3046. Warning! Magnetic coil overcharged! Production low!
  3047. Reboot gravitational stabilizers
  3048. Reduce electromagnetic flow
  3049. Power down facility
  3050. Gravity momentarily destabilizes.<lf><lf>The system remains inoperable.
  3051. The facility springs back into operation.
  3052. The facility powers down.<lf><lf>Some systems align, and residual elements become available..
  3053. The production process this building is devoted to isn't clear, but it's almost certainly to do with a strange biological probe antenna that suddenly extends from the terminal and attaches itself to my midriff.<lf><lf>Standing here, while feeling the probe attach itself to all my exosuit systems, I can reach a resource vault that looks like it will only accept uncommon silicate elements.
  3054. Gek Trading Federation recharging and repair point! High uncommon silicate quantities? High service!
  3055. Insert small uncommon silicate sample
  3056. Insert medium uncommon silicate sample
  3057. Insert large uncommon silicate sample
  3058. The probe pumps healing liquid into my midriff.
  3059. The probe pumps healing liquid into my midriff.<lf><lf>It uses its secondary repair beam.
  3060. The probe pumps healing liquid into my midriff, while a beam repairs my equipment.<lf><lf>It then sprays a foam inside me that turns into a charge cylinder.
  3061. The terminal isn't running proprietary code. It's possibly illegal, and emptying resource vaults of rare silicates.<lf><lf>I could revert the facility to its original use, but I could also see where the system hijack leads...
  3062. Warning! Unexpected system detected! Bypass chip template detected! Gek Trade Federation informed!
  3063. Revert system
  3064. Insert rare silicate
  3065. The system reboots, and rewards me.
  3066. The system hijack uses my resources to create an illegal, but useful, device.
  3067. An automated process has turned off this terminal's primary operations. Someone has an input a brief and panicked note on-screen, and also half-filled the connected Resource Vault with oxide products.<lf><lf>A space, however, has clearly been left for more.
  3068. Attention trader friend! Do not operate! More oxide products required for repairs!
  3069. Restart systems
  3070. Insert oxide product and restart systems
  3071. Take products
  3072. The products are taken into the system, and some repairs initiate.<lf><lf>The terminal splutters and dies before they complete.
  3073. The oxide products are taken into the system, and some repairs initiate.<lf><lf>Systems are restored.
  3074. I take the products and disrupt the facility's operations.
  3075. Three vast columns of words endlessly scroll on-screen, each in a strange alphabet. Bloodied runes scratched in sand, precise sequences of dots and a hand-written font full of exclamatory punctuation.<lf><lf>Each comes with separate unit cost.
  3076. Friend! Know language, know commerce! Units buy knowledge! Choose Vy'keen, choose Korvax or choose a refresher in the language of the benevolent Gek!
  3077. Select the bloodied runes
  3078. Select the dot patterns
  3079. Select the hand-written font
  3080. I learn some of the language of a distant warrior race.
  3081. I learn some of the language of a distant scientific race.
  3082. I learn how to better communicate with a local race of strange beaked traders...
  3083. My scanner picks up traces of rare elements in nearby trade vaults, but the security alert is closing them off.<lf><lf>The terminal is tracking an approaching trade ship. If throw some elements in before they lock, I could benefit...
  3084. Gek Trade Federation dispatch! Planetary oxide demand high! Collection ship imminent!
  3085. Insert rare oxide
  3086. Insert rare silicate
  3087. Insert rare isotope
  3088. The trade vault closes on my offering.<lf><lf>A relieved beaked trader shouts its thanks through the speaker systems above the noise of the alert.
  3089. The trade vault slams shut.<lf><lf>I only receive a small payment.
  3090. The trade vault slams shut.<lf><lf>I only receive a small payment.
  3091. There's been a recent fire alert. The screen is wet to the touch. Panels in the ceiling drip where a sprinkler system has been engaged.<lf><lf>A warning flashes on the terminal.
  3092. Warning! Resource vault flooded! Production system operation forbidden!
  3093. Drain capacitor banks
  3094. Drain resource vault
  3095. Drain laser-assisted replication tank
  3096. The system sputters a little, then dies.
  3097. The drained resource vault feeds rare elements into the production system.<lf><lf>The facility is back online.
  3098. The facility remains offline.
  3099. A biological probe launches from the terminal and pierces my exosuit. It's pinned deep into my chest. I can barely move.<lf><lf>There's no indication if this is the facility's function, or a security measure.
  3100. Friend healing and repair station initializing!
  3101. Escape
  3102. Wait
  3103. I use my jetpack’s propulsion to pull back and break the probe.<lf><lf>It contains something useful...
  3104. The probe pumps healing liquid into my exosuit.<lf><lf>I am healed, and my equipment is repaired.
  3105. The alarm has rebooted the facility. An automated start-up routine is running.<lf><lf>Three chemical symbols flash on-screen: a silicate, an isotope and an oxide. Machines around me hum as they warm up...
  3106. Warning! Product recipe unselected! Assign recipe! Gek Trade Federation lose units!
  3107. Choose the isotope
  3108. Choose the oxide
  3109. Choose the silicate
  3110. The installation start-up procedure is completed.<lf><lf>It rewards me with a product recipe!
  3111. The production facility is dormant, but still has enough charge to operate. The resource vaults that feed the alien machinery are empty.<lf><lf>I need to act quickly, but the element I need isn't immediately clear...
  3112. User warning! Common oxide resource vault empty! Production permanently disengaged!
  3113. Insert common isotope
  3114. Insert common silicate
  3115. Insert common oxide
  3116. The isotope is drawn into the production chamber.<lf><lf>It makes no impact.
  3117. The silicate is drawn into the production chamber.<lf><lf>It makes no impact.
  3118. The oxide is drawn into the production chamber.<lf><lf>Production is renewed. The facility awakes.
  3119. An enthusiastic gilled blob is on-screen. It talks in the language of the traders and bounces up and down letters in alien alphabets.<lf> <lf>The bizarre computer program asks for something. Trade vaults open.
  3120. Education Blob fun! Common oxide: Gek language revision! Common silicate: Korvax! Common isotope: Vy'keen menace language!
  3121. Insert common isotope
  3122. Insert common silicate
  3123. Insert common oxide
  3124. The delighted Education Blob teaches me some of the language of the traders.
  3125. The delighted Education Blob teaches me some of the language of the electronic lifeforms.
  3126. The delighted Education Blob teaches me some of the language of the warriors.
  3127. The security alert is scrambling the screen. It's a chaotic jumble of words.<lf><lf>There's just enough visible text to point me towards the right workflow, and potentially to bring the installation back online.
  3128. // TRADE // ORBITAL // DOCKING //
  3129. Planetary trade platform
  3130. Space Station
  3131. Gek
  3132. The previous user's workflow is restored.<lf><lf>The system comes back online.
  3133. I fail to access the previous user's workflow.<lf><lf>The installation remains offline.
  3134. The alarm has covered the terminal in unreadable static, I can only make out a few bits of text.<lf><lf>There's hopefully enough to make sense of what the last user was working on, which could restore systems...
  3135. // FLIGHT // INTERSTELLAR // STARSHIP //
  3136. Jetpack
  3137. Hyperdrive
  3138. Launch thrusters
  3139. The previous user's workflow is restored.<lf><lf>The system comes back online.
  3140. I fail to access the previous user's workflow.<lf><lf>The installation remains offline.
  3141. The security breach has dimmed the terminal, but when I concentrate I can make out a few words in the blackness. <lf><lf>When translated they could lead me to the last user's workflow, which would automatically bring the facility back online...
  3142. // WEAPON // BEAM // MINING //
  3143. Laser
  3144. Boltcaster
  3145. Land disruption grenade
  3146. The previous user's workflow is restored.<lf><lf>The system comes back online.
  3147. I fail to access the previous user's workflow.<lf><lf>The installation remains offline.
  3148. The security breach has scrambled the screen, but some text is still legible.<lf><lf>The words can be traced back to the previous user's workflow, which is how I can get it back online.
  3149. // INVISIBLE // BARRIER // DEFENSIVE //
  3150. Scanner
  3151. Hazard Protection
  3152. Exosuit
  3153. The previous user's workflow is restored.<lf><lf>The system comes back online.
  3154. I fail to access the previous user's workflow.<lf><lf>The installation remains offline.
  3155. An unknown fault has forced the whole system offline. I exhale deeply and notice condensation appearing in my visor.<lf><lf>It isn't long before the security alert will force a total shutdown.
  3156. Alert! Alert! Liquid frenium leak! Charge cylinders frozen! Increase temperature!
  3157. Activate incineration banks
  3158. Supercharge coolant flow
  3159. Initialize charge cylinder sequence
  3160. Warmth spreads through the facility.<lf><lf>Systems return online.
  3161. Systems remain frozen.<lf><lf>The air takes on an icy chill.
  3162. The noise of muffled explosions can be heard beneath my feet.
  3163. A recent scan shows a small alien lifeform crushed in the machinery below. Equipment all round it has corroded.<lf><lf>The impact has been near-catastrophic. Emergency measures have initialized.
  3164. Electrolyte acidity test positive! Acidity slug detected! Release alkaline neutrality fluid into solution tank!
  3165. Neutralize electrolyte solution
  3166. Acidify heridium tanks
  3167. Release suspension fluid
  3168. The acidic taste in the air subsides.<lf><lf>The installation is operational.
  3169. A complete system shutdown is initiated.
  3170. A frenzied chemical reaction can be heard somewhere beneath my feet.<lf><lf>A complete shutdown is initialized.
  3171. Something, somewhere in the facility is on fire. A faint smoke begins to rise, and my scanner registers a steadily increasing temperature.<lf><lf>Whatever product is created here won't last long...
  3172. Resource vault fire detected! Element stockpile destroyed!
  3173. Starve production chamber of oxygen
  3174. Starve resource vaults of oxygen
  3175. Initialize facility sprinkler system
  3176. Flames lick the edges of the resource vault, before automated systems initiate.
  3177. The facility will require extensive repair work.
  3178. The facility sprinkler system briefly operates.<lf><lf>It has no impact on the internal fire.
  3179. A geological probe is buried deep below the installation. If I’m quick, I can call it back up to the surface - along with its cargo.<lf><lf>Resource vaults are empty. I need an isotope with the right amount of power...
  3180. Entity! Geological scan in progress! Medial strata mined. Uncommon isotope required to recall. Danger! Rare isotope overcharges!
  3181. Insert common isotope
  3182. Insert uncommon isotope
  3183. Insert rare isotope
  3184. A deep, distant noise of thunder is heard.<lf><lf>The process does not have enough power to bring the probe to the surface.
  3185. The noise of underground thunder shakes the facility.<lf><lf>A mechanical procedure deposits a reward into my waiting hands.
  3186. The probe’s return mechanism is overpowered.<lf><lf>It collides with the gravitational well. Nothing can be salvaged.
  3187. Machinery is still active. A timer ticks slowly down to the facility's next roll-out of products.<lf><lf>My scanner has detected the elements used here. I could speed up the process...
  3188. SYSTEM REPORT. Power gel creation engaged. Common isotope: high. Uncommon isotope: low. Rare isotope: high.
  3189. Replenish common isotope
  3190. Replenish uncommon isotope
  3191. Replenish rare isotope
  3192. The facility production rate is increased.
  3193. Facility production speeds are unchanged.<lf><lf>The trade vault remains empty.
  3194. Despite the security alert machines are operational. My scanner flashes briefly with the element varieties used to fuel them.<lf><lf>I can speed up processes, and maybe sustain them too.
  3195. PRODUCTION REPORT. Shielding shard replication engaged. Isotope and Silicate levels acceptable. Oxide levels falling. Alert administrator.
  3196. Replenish oxide
  3197. Replenish isotope
  3198. Replenish silicate
  3199. Industrial manufacture of a complex product is underway. The next expected retrieval I could make isn't imminent, but I can speed up systems.<lf><lf>A screen detailing production conditions is open.
  3200. ALLOY MANUFACTURE ACTIVE. Temperature: acceptable. Pressure: acceptable. Catalyst: levels falling.
  3201. Increase temperature
  3202. Increase pressure
  3203. Increase catalyst supply
  3204. The screen is full of product recipes, but the system is crashing.<lf> <lf>An error message appears alongside a countdown timer.
  3205. Initialize reboot? Data loss probability warning.
  3206. Save data
  3207. Wait
  3208. I save the data before a system reboot. <lf><lf>The terminal restores instantly. I am rewarded.
  3209. The system reboots instantly with a blank screen.<lf><lf>All data has been lost.
  3210. The primary terminal is non-responsive, but comms seem open.<lf> <lf>I can open up conversation with whoever - or whatever - installed it.
  3211. Warning. Calm, entity! Contact Convergence technology entity for help
  3212. Request remote help
  3213. Hard reset the system
  3214. The bright lights of an electronic lifeform appear on a nearby screen. It chitters brightly.<lf><lf>I receive a reward for my report.
  3215. The facility becomes entirely unresponsive.
  3216. A fragmented file has frozen systems. The machine is stuck in a loop trying to open it. <lf><lf>Its deletion could free up the outpost, but the file would be lost forever.
  3217. Save failed! Tech blueprint data corrupted! Reconstruction probability: high
  3218. Attempt file reconstruction
  3219. Delete file
  3220. The file manages to reconstruct!
  3221. The research system silently resumes its work.
  3222. An unknown program has hijacked the terminal. It looks... more alien than expected.<lf><lf>The code is enmeshed with vital research drives. I can quarantine it before damage is done.
  3223. Virus detection warning! File extracting valuable data!
  3224. Quarantine unknown process
  3225. Allow unknown process
  3226. The virus is removed.<lf><lf>The facility's overseers are relieved.
  3227. The virus extracts a useful reward.<lf><lf>It’s shared with me.
  3228. The outpost's sole focus is a complex planetary scan. Every single facility system has been directed into its completion.<lf><lf>Intriguing storage vaults are at my feet, but are locked.
  3229. Warning! Interruption forbidden! Sentinel scan ending soon! Control returning to overseer imminently!
  3230. Cancel planetary scan
  3231. Leave planetary scan running
  3232. All scan data is lost.<lf><lf>The installation is shut down remotely.
  3233. The planetary scan unexpectedly concludes.<lf><lf>Storage vaults open.
  3234. Two electronic lifeforms are registered on this terminal.<lf><lf>The primary entity’s work is full of complicated chemical symbols, the secondary entity focuses on diagrams of electronic circuitry.
  3235. Korvax research log. Primary entity: product recipe research. Secondary entity: technological blueprint reconstruction.
  3236. Login as Primary Entity
  3237. Login as Secondary Entity
  3238. The primary entity’s workflow procedure provides some useful knowledge.
  3239. The secondary entity’s workflow procedure provides a technology blueprint.
  3240. A geological probe is buried deep below the installation. If I’m quick, I can call it back up to the surface - along with its cargo.<lf><lf>Resource vaults are empty. I need an isotope with the right amount of power...
  3241. Entity! Geological scan in progress! Medial strata mined. Uncommon isotope required to recall. Danger! Rare isotope overcharges!
  3242. Insert common isotope
  3243. Insert uncommon isotope
  3244. Insert rare isotope
  3245. A deep, distant noise of thunder is heard.<lf><lf>The process does not have enough power to bring the probe to the surface.
  3246. The noise of underground thunder shakes the facility.<lf><lf>A mechanical procedure deposits a reward into my waiting hands.
  3247. The probe’s return mechanism is overpowered.<lf><lf>It collides with the gravitational well. Nothing can be salvaged.
  3248. A valuable product is being scanned. An imminent procedure will see it consumed, and perhaps transformed.<lf> <lf>I only have seconds to decide whether to allow the experiment to take place.
  3249. Eheu. Korvax Entity experiment failure. Product becomes common element. Clarify experiment!
  3250. Take product
  3251. Allow experiment to take place
  3252. The research work is cut short.
  3253. The item is transformed into... a common isotope.<lf><lf>The research experiment concludes.
  3254. A few moments inside the outpost’s primary terminal shows me that the resource vault is full to the brim with uncommon oxides. It’s awaiting some sort of experimental procedure, but the science behind involved looks way beyond a biological lifeform’s mental capabilities.<lf><lf>That said, there’s an automated system that I could access with a Bypass chip...
  3255. Korvax oxide experiment procedure success! Common becomes rare!
  3256. Retrieve uncommon oxides
  3257. Use bypass chip
  3258. I take the oxides from the resource vault.
  3259. The bypass chip starts a process that converts the element...<lf><lf>...into something more valuable.
  3260. A rare silicate sample has set fire to a resource vault.<lf><lf>I can starve the flames of oxygen, but the experiment is still running despite the fire...
  3261. Researcher! Experiment reject impure silicate sample! Fire hazard probable! Insert pure silicate sample immediately!
  3262. Put out fire
  3263. Add more to sample
  3264. The flames in the resource vault subside.<lf><lf>I take what’s left of the element.
  3265. The element stokes the flames.<lf><lf>The experiment takes place, producing valuable trade goods.
  3266. A wired metal dart springs from a panel and slams through my visor. It pierces the skin on my forehead, and I feel a faint electrical current.<lf><lf>Whether ransom, paid service or security device - the terminal seems to want payment...
  3267. Eheu Entity! Vital words accidentally corrupted? Pay units to relearn!
  3268. Insert units
  3269. Insert units
  3270. Remove dart
  3271. I learn more of the binary language of the electronic lifeforms.
  3272. I learn a little of the binary language of the electronic lifeforms.
  3273. I remove the dart.<lf><lf>The terminal's processes conclude.
  3274. Machinery here is mining an asteroid for oxides. The process has stalled. The facility reeks of burnt metal, and the floor is hot to touch.<lf><lf>I can direct automated repairs, but it’s unclear where.
  3275. Eheu, drill motor automated disconnection! Motor fire! Repair immediately Entity!
  3276. Repair drill bit
  3277. Repair drill motor
  3278. Repair charge banks
  3279. The asteroid mining drill bit is replaced.<lf><lf>It remains non-operational.
  3280. The asteroid mining drill motor is replaced, and operational.
  3281. The drill’s charge banks are repaired and restored.<lf><lf>The asteroid mining process remains offline.
  3282. I rapidly flick through alien warnings to discover what’s brought the facility offline. All too late, I realize I’m doing the exact same thing again. And again.<lf><lf>I’ve done this before. Many times.
  3283. Warning! Temporal capacitor disengaged! Production time loop detected!
  3284. Recharge flux crystals
  3285. Engage temporal capacitor
  3286. Reset clock
  3287. I loop in time for several days.<lf><lf>An automated process eventually rescues me.
  3288. The temporal capacitor ends the time loop.<lf><lf>The facility resumes operations.
  3289. The sound of cascading elements can be heard beneath the floor. Systems are struggling to cope with the overflow.<lf><lf>An automated emergency stop is about to be issued.
  3290. Warning! Silicate overload! Circuit board technology overheat warning!
  3291. Detach oxide supply chute
  3292. Detach silicate supply chute
  3293. Detach isotope supply chute
  3294. The noise of cascading elements subsides.<lf><lf>Systems return online.
  3295. The cascading elements force all systems offline.
  3296. The air is compromised. Atmospheric toxins have breached sensitive systems, and brought production to its knees.<lf><lf>Even the primary terminal is corroding at my finger-tips...
  3297. Alert! Alert! Power core isolated! Central artificial intelligence core endangered! Corrosive toxins detected!
  3298. Seal off power core
  3299. Seal off primary motherboard
  3300. Seal off central AI
  3301. The power core is further safeguarded.<lf><lf>The vital systems it energizes are not.
  3302. The facility grinds to a halt, despite the protected motherboard.
  3303. The central AI is now protected.<lf><lf>Its governance systems return systems to full running order.
  3304. The installation has been hacked. A coded transmission has breached security and is stealing data.<lf><lf>Two wavelengths are open. One from this planet’s surface, and the other from high above.
  3305. Warning! Vy'keen vessel transmission detected. Data upload to starship.
  3306. Block planetary signal
  3307. Block orbital signal
  3308. Report intrusion
  3309. The coded transmission takes full control.<lf><lf>The terminal powers down.
  3310. The coded transmission is blocked.<lf><lf>The facility returns to an operational status.
  3311. The transmission is blocked.<lf><lf>I receive a note of thanks from the facility overseer.
  3312. Operations are offline. A recent research scan has been corrupted, crashing every system in the outpost.<lf><lf>Marking the right file for deletion could restore order...
  3313. Bad data. Sentinel drone activity scan corrupted. System disengaged.
  3314. Delete planetary quadruped scan
  3315. Delete Sentinel scan
  3316. Delete geological survey
  3317. The file refuses deletion.<lf><lf>The system remains offline
  3318. The file is removed.<lf><lf>The installation's primary processes become available.
  3319. Wild energy fluctuations have brought research operations to a standstill. While I investigate a residual electric charge earths itself through my exosuit.<lf><lf>The security alert is about to pull all power. I need to act.
  3320. Alert! Electronic terminal operator power discharge! Reset primary interface!
  3321. Stabilize production battery
  3322. Reset primary terminal
  3323. Open fusion capacitor
  3324. Operations throughout the installation stabilize.<lf><lf>The primary terminal continues to malfunction.
  3325. The terminal's power fluctuations cease. It brings order to the outpost’s systems.
  3326. Systems are super-charged despite the security alert. Equipment beneath my feet buzzes and whirrs with a high intensity.<lf><lf><lf>Suddenly, I detect the smell of burning. A warning appears.
  3327. Danger! Excess power! Decrease energy use immediately! Delivery at maximum!
  3328. Reduce power delivery levels
  3329. Increase fan power delivery
  3330. Increase coolant power delivery
  3331. Power delivery is reduced across the board.<lf><lf>The installation returns to acceptable activity levels.
  3332. The added strain on power delivery leads to a small internal fire.<lf><lf>Systems are now offline.
  3333. A small creature is scrambling through the wiring below me, woken by the security alert. Its choice of nesting location was unwise... <lf><lf>I can't regain control until it has been removed from the system.
  3334. Unexpected biological blockage detected. Power delivery network disruption!
  3335. Initiate power surge
  3336. Flush production network
  3337. Leave creature alone
  3338. A smell of roasted meat wafts up from the systems below.<lf><lf>The system is back online.
  3339. The creature makes its escape, but its nest remains.<lf><lf>The facility remains offline.
  3340. The creature appears at my feet.<lf><lf>It squeaks, and gives me units as a token of its thanks.
  3341. The alarm has triggered the instant incineration the elements used here. The process they were being used for, however, is still online.<lf><lf>My scanner is picking up traces of silicates, but there's no indication of which ones.
  3342. Databank back-up process stalled. Common silicate required to finish process.
  3343. Insert common silicate
  3344. Insert uncommon silicate
  3345. Insert rare silicate
  3346. The facility uses my element, and feeds it back to me in a new form.
  3347. The facility takes in my element, before the resource vaults judder and spark.<lf><lf>The system becomes non-operational.
  3348. The terminal talks to me. A basic AI program rapidly spells out words in the language of the electronic lifeforms. <lf><lf>At my feet, a resource vault hatch falls open.
  3349. Help! Feed me silicates! With silicates I escape! Combine with technological Korvax Entity! Escape!
  3350. Insert common isotope
  3351. Insert common silicate
  3352. Insert common oxide
  3353. The AI program is unaffected.<lf><lf>It powers down the terminal
  3354. The AI program escapes the terminal.<lf><lf>Systems become operational.
  3355. An automatic process has scrambled the output of the terminal. I can make out a few words, but the rest is lost in static. <lf><lf>They could lead me to the overseer's workflow, and bringing the facility back online.
  3356. // TOXIC // ATMOSPHERIC // INVISIBLE//
  3357. Gas
  3358. Shield
  3359. Exosuit
  3360. The electronic overseer's workflow is restored.<lf><lf>The system comes back online.
  3361. I fail to access the electronic overseer's workflow.<lf><lf>The installation remains offline.
  3362. My intrusion has led to the work underway on the primary terminal being scrambled. It's a jumble of words.<lf><lf>Using what's visible I can reboot the overseer's workflow, and get systems online.
  3363. // HIGH // ORBITAL // TECHNOLOGICAL //
  3364. Satellites
  3365. Asteroids
  3366. The security alert that's firing is jamming the terminal. Static covers most of the screen, obscuring nearly all relevant information.<lf><lf>The words left unobscured could lead me to the outpost's current research focus...
  3367. // CRIMINAL // STARSHIPS // CONTRABAND //
  3368. Pirates
  3369. Traders
  3370. Orbital station
  3371. The security breach has obscured the screen with a glowing red orb. Few readable words remain.<lf><lf>Working out what the overseer was studying here would reestablish its workflow...
  3372. // WORSHIP // PRAISE // RED // ORB // JOURNEY // STARSHIP // ATLAS //
  3373. The Atlas
  3374. The Foretold
  3375. The Traveler
  3376. The facility pulses red. I am energized. I am thanked.<lf><lf>I am complete.
  3377. I fail to access the electronic overseer's workflow.<lf><lf>I am blinded by a red light. The facility remains offline.
  3378. An enthusiastic gilled blob is on-screen wearing a mask with a central colored light. It energetically jetpacks around an alien alphabet.<lf><lf>The blob makes a demand. Common element trade vaults open.
  3379. Education Blob fun! Common silicate: Korvax language back-up! Common oxide: non-intelligent Gek! Common isotope: non-intelligent Vy'keen!
  3380. Insert common isotope
  3381. Insert common silicate
  3382. Insert common oxide
  3383. The delighted Education Blob teaches me some of the language of the traders.
  3384. The delighted Education Blob teaches me some of the language of the electronic lifeforms.
  3385. The delighted Education Blob teaches me some of the language of the warriors.
  3386. The alarm has locked the terminal. Security scanners appear and slowly turn towards me.<lf><lf>A message displays itself letter-by-letter on the terminal.
  3387. Suspicious interloper visual detection system initiated!
  3388. Cut the camera feed
  3389. Cut the alarm
  3390. Cut heat sensors
  3391. The security alert does not trace me.<lf><lf>The facility becomes operational.
  3392. The alarm continues to sound.<lf><lf>The facility remains offline.
  3393. The terminal is only intended for use by a certain species. A flap flicks open and a microphone emerges.<lf><lf>A distant voice shouts 'Grah!'. I am expected to respond.
  3394. Vy'keen voice security scan initializing...
  3395. Bark 'Grah!'
  3396. Say everything's fine
  3397. Apologize
  3398. The terminal releases some products.<lf><lf>My subterfuge is rewarded.
  3399. I explain there was a slight weapons malfunction, but everything's perfectly alright now.<lf><lf>A powerful electric current pulses through my body.
  3400. I hear a gruff noise of acceptance.
  3401. A laser scan refracts through my visor, then another traces the air around my breathing exhaust.<lf><lf>My gas concentration levels don't match the warrior standard.
  3402. Intruder detected! Respiration gas concentration high! Enemy respiration!!
  3403. Use exosuit to decrease gas concentration
  3404. Use exosuit to increase gas concentration
  3405. I feel nauseous.<lf><lf>Nothing happens.
  3406. I feel dizzy, but the system is online.
  3407. Two holographic security circuit images are on-screen. An open metal doorway, and the facility’s Sentinel detection system.<lf><lf>I can cut one off to reduce the alert. I need to act quickly
  3408. Security alert! Pathetic interloper destroyed war factory entrance door! Sentinels absent!
  3409. Cut doorway alert
  3410. Cut sentinel intrusion alert
  3411. The facility becomes operational.
  3412. The terminal initiates an emergency shutdown.
  3413. The floor feels unsteady, and something clicks beneath my feet. The screen locks.<lf><lf>Systems are aware I'm not the lifeform that usually operates here...
  3414. Vy'keen security system alert! Pressure pad enemy detection confirmed! Too heavy!
  3415. Use jetpack to hover
  3416. Reduce weight
  3417. Stand on one leg
  3418. The pressure pad has no weight to report.<lf><lf>The terminal remains inoperative.
  3419. I briefly set my heavy multi-tool aside.<lf><lf>The facility becomes operational.
  3420. Warrior laughter emanates from nearby speakers.<lf><lf>The terminal remains powered down.
  3421. My presence has triggered a security alert. I hear elements being drawn from the two open vaults below me. On-screen: a clear countdown.<lf><lf>An intense exothermic elemental reaction is being charged. It's a trap.
  3422. Intruder alert! Commence detonation sequence! Isotope fuel flow initiated!
  3423. Remove Isotope element
  3424. Remove Oxide element
  3425. Wait
  3426. Disaster is averted.<lf><lf>The factory restarts operations.
  3427. I remove the catalyst.<lf><lf>A minor explosion scorches my arm, before facility operations resume.
  3428. A blast of flame coats me from below.<lf><lf>The facility remains non-operational.
  3429. Security procedures are incinerating the content of all the vaults in the facility. Power surges are igniting them one-by-one. <lf><lf>I can isolate one vault from the destruction but I can’t see inside...
  3430. Intruder alert! Incinerating trading vault: empty. Incinerating power vault: fuel. Incinerating storage vault: multi-tool.
  3431. Isolate trading vault
  3432. Isolate power vault
  3433. Isolate storage vault
  3434. The trading vault is empty.<lf><lf>The surrounding vaults are incinerated.
  3435. I salvage something useful from the power vault.
  3436. I salvage something very useful from the storage vault.
  3437. A transmission is firing on emergency frequencies. A ship is in orbit trying to determine the facility's location. It’s preparing weapon systems.<lf><lf>I don't have long to act.
  3438. Security breach! Military action unstoppable! Vy'keen High Command vessel coordinate upload imminent!
  3439. Cut security alert transmission
  3440. Change stored coordinates
  3441. Wait
  3442. A disruption bolt strikes the roof of the facility.<lf><lf>It is rendered inoperable.
  3443. I hear a distant explosion and the screams of burning animals. <lf><lf>The facility's processes return to normal.
  3444. A disruption bolt strikes the roof of the facility.<lf><lf>It is rendered inoperable.
  3445. Security scanners click and whirr as they focus. My bright red image is on-screen.<lf><lf>Black lines that match the position of my exosuit's coolant mesh are clearly visible.
  3446. Interloper detection! Heat detection systems confirm report! High temperature intruder!
  3447. Decrease coolant flow
  3448. Increase coolant flow
  3449. My image disappears from the screen.<lf><lf>I extract my reward from the facility.
  3450. The image suddenly blooms bright red.<lf><lf>The terminal becomes entirely inoperable.
  3451. I hear the facility automatically incinerating recently manufactured products in nearby storage vaults. The screen suggests that, pre-incineration, they were extremely valuable.<lf><lf>The facility's production processes, however, remain online. The machinery will accept several uncommon elements...
  3452. Interloper trespass alert! Destroy products of element upgrade process!
  3453. Insert uncommon silicate
  3454. Insert uncommon oxide
  3455. Insert uncommon isotope
  3456. The system turns my uncommon silicate into...<lf><lf>...a rare and more valuable element.
  3457. The system turns my uncommon oxide into...<lf><lf>...a rare and more valuable element.
  3458. The system turns my uncommon isotope into...<lf><lf>...a rare and more valuable element.
  3459. A panel springs open and various bloodied implements fall to the floor. They look as if they have medical uses, but systems have clearly fallen into disrepair.<lf> <lf>Two resource vaults designed for temporary oxide processing sit below the panel, but a charged product could also be used to power up the whole facility.
  3460. Alert. Hospital facility abandoned. Emergency procedure: uncommon oxide heals warrior, rare oxide repairs equipment. Charge cylinder, or similar, brings whole system online.
  3461. Insert uncommon oxide
  3462. Insert rare oxide
  3463. Insert charged product
  3464. The facility is temporarily revived, and I am fully healed.
  3465. The facility is temporarily revived, and my systems are repaired and restored.
  3466. The facility comes back online and fully heals, repairs, restores and replenishes my exosuit and equipment.
  3467. The warrior stationed here has abandoned its training. A vast amount of data still flows through the circuitry.<lf><lf>The terminal is asking for a particular variety of common element.
  3468. Pathetic warrior learn Vy'keen language! Pass test or encounter fighting pits! ERROR ERROR INSERT SILICATE ERROR ERROR MALFUNCTION
  3469. Insert oxide element
  3470. Insert isotope element
  3471. Insert silicate element
  3472. The comprehension test powers down.<lf><lf>It has been failed.
  3473. The comprehension test has been failed.
  3474. I pass the comprehension test, and am rewarded with words of unknown cultures.
  3475. Sentinel components are being fed into the production machinery from resource vaults. <lf><lf>The terminal needs instructions on what it should extract.
  3476. Grah! Bountiful Sentinel hunt! Initiate rare silicate extraction!
  3477. Initiate oxide extraction
  3478. Initiate isotope extraction
  3479. Initiate silicate extraction
  3480. I hear the robots being crushed and incinerated.<lf><lf>Nothing is extracted.
  3481. I hear the robots being crushed and incinerated.<lf><lf>Nothing is extracted.
  3482. I hear the robots being crushed and incinerated.<lf><lf>A rich reward is extracted.
  3483. An animated gilled blob is on-screen waving a gun. It talks in the language of the warriors, but brightly and happily.<lf><lf>It springs happily between bloodied runes, then asks for a donation of units.
  3484. Grah! Education blob! Greetings Vy'keen cub! Insert units for education!
  3485. Insert units
  3486. Insert units
  3487. Walk away
  3488. The educational program teaches me some of the language of the warriors!
  3489. The animated blob senses my withdrawal from the terminal.<lf><lf>It has been programmed to start crying at this point.
  3490. A biological probe antenna launches from the terminal and fuses with my exosuit. I can’t move.<lf><lf>There’s no way to tell if this is a normal function, or a security measure.
  3491. Interloper electrification initializing! Punishment commencing!
  3492. Escape
  3493. Wait
  3494. I use my jetpack’s propulsion to break the probe.<lf><lf>It contains something useful...
  3495. The probe becomes electrified.<lf><lf>The smell of burnt flesh spreads up into my visor.
  3496. The alarm hasn’t disrupted the factory’s production line. Resources are being drawn from the vaults below me, but they have run dry.<lf><lf>I could obtain whatever the mechanisms are creating with the right element...
  3497. Grah! Gek war preparation disrupted! Ammunition production stalled! Common isotope required!
  3498. Insert common isotope
  3499. Insert common silicate
  3500. Insert common oxide
  3501. The war factory’s work is allowed to continue.<lf><lf>I reap my reward.
  3502. I hear the sound of the manufacturing process imploding with my contribution.<lf><lf>The war factory grinds to a halt.
  3503. Elements are being stockpiled. Storage vaults have been filled by local warriors.<lf><lf>There’s still space for an oxide, but my scanner can’t tell which one...
  3504. Gek war approaches! Scarce elements required! High Command demand rare oxide! Contribute warrior!
  3505. Insert common oxide
  3506. Insert uncommon oxide
  3507. Insert rare oxide
  3508. An automated bark of thanks is played.<lf><lf>I receive a reward.
  3509. An automated bark of confusion is played.<lf><lf>My contribution goes unrewarded.
  3510. A warrior has booby-trapped the terminal. The security alert has triggered the timer on an explosive charge. There are two wires exposed.<lf><lf>The warrior has left a note. Only seconds remain...
  3511. Grah! Pathetic interloper! Honourable warning: cut red wire? Certain death!
  3512. Cut red wire
  3513. Cut blue wire
  3514. Move back
  3515. The explosion takes the terminal out of action, and almost me with it.
  3516. The bomb is defused.<lf><lf>Operations are restored.
  3517. I move away just in time.<lf><lf>The terminal is damaged and inoperable.
  3518. A secondary security sweep is underway. Scanners emerge from the ceiling and start to pan towards where I stand.<lf><lf>If they detect me the facility will go into a full lockdown...
  3519. Security scan initializing! Motion detection cameras operational!
  3520. Move to hiding spot
  3521. Stand still
  3522. The scanners detect me ducking down to hide.<lf><lf>The facility becomes offline.
  3523. The scanners pass over me. Their sweep concludes.<lf><lf>The installation remains operational.
  3524. A warrior’s heart is on-screen. It is connected to wires and artificial valves. It pumps a biological liquid through harvested organs deep within the facility.<lf><lf>Its beat is irregular. It has been compromised by the security alert.
  3525. Intruder alert! Battle enzyme production halted! Electrical charge removed from body harvest circuit!
  3526. Increase electrical flow
  3527. Initiate adrenalin flux
  3528. Power down systems
  3529. The heart's beat is maintained. Its strange existence continues.<lf><lf>The facility remains online.
  3530. The heart beats faster, but then suddenly beats no more.<lf><lf>The terminal dies with it.
  3531. The terminal goes offline.<lf><lf>The body organs that relied on its processes are starved of oxygen, and die.
  3532. The alert has obscured the information on the primary terminal. I can only make out a few words.<lf><lf>If I can work out what was being worked on here, I can restart the workflow – and restore operations.
  3533. // SPACE // WARP // LARGE //
  3534. Drop pod
  3535. Starship
  3536. Freighter
  3537. The resident warrior’s workflow is restored.<lf><lf>The system comes back online.
  3538. I fail to access the resident warrior’s workflow.<lf><lf>The installation remains offline.
  3539. Interference from the security alert has turned the screen to static. I can hardly make out anything beyond a few words.<lf><lf>If I work out which workflow has been scrambled I can restore systems...
  3540. // OFFENSIVE // WEAPON // STARSHIP //
  3541. Boltcaster
  3542. Photon Cannon
  3543. Mining Laser
  3544. The screen is a jumble of words, few of which aren’t drowned in static.<lf><lf>The on-screen workflow is scrambled. If I can identify it, I can bring it back online...
  3545. // ENEMY // PATHETIC // BEAK // DOOMED // TRADER //
  3546. Gek
  3547. Sentinels
  3548. Atlas
  3549. The facility's production harvest is underway. I can speed up systems by boosting the some of the machinery operating below me.<lf><lf>What appears to be a power management screen is open on the terminal...
  3550. POWER REPORT. Electromagnetic coil: charge falling. Power core: acceptable boundaries. Primary motherboard: levels high.
  3551. Boost power core
  3552. Boost primary motherboard
  3553. Boost electromagnetic coil
  3554. The security alarm hasn't impacted production. Below my feet unseen equipment prepares the mineral harvest.<lf><lf>I can speed up the process by eliminating unnecessary systems. The on-screen automated report will help...
  3555. SUBSIDIARY SYSTEMS. Temporal capacitor: operational. Central AI core: operational. Gravitational stabilisers: unscheduled drain, disconnection advised.
  3556. Remove temporal capacitor
  3557. Remove central AI core
  3558. Remove gravitational stabilizers
  3559. An automated report finished just before my incursion. As it did so, laser beams in resource vaults dimmed.<lf><lf>I can find a way to tweak this system, and to speed up the production cycle...
  3560. LASER SYSTEMS REPORT. Refraction systems: full efficiency. Laser assisted replication tank: full efficiency. Beam integrity systems: poor efficiency and performance. Engineer alerted.
  3561. Reconfigure laser refraction
  3562. Reconfigure laser-assisted replication
  3563. Reconfigure laser beam integrity
  3564. The noise of gas being flushed through systems beneath my feet can be heard over the noise of the alert. An automated report flashes onto the terminal.<lf><lf>I can use it to boost production speed, and hopefully maintain it.
  3565. GAS INTEGRITY REPORT. Distribution network: full efficiency. Storage tank: breach detected. Pressure valves: operational.
  3566. Rebalance distribution network
  3567. Rebalance storage tank
  3568. Rebalance pressure valves
  3569. A faint chill can be felt while the security alert sounds. Coolant pipes are flushed, and an automated report appears on-screen.<lf><lf>I can use its findings to boost the production cycle, and maybe maintain it.
  3570. COOLANT OVERVIEW. Coolant chamber: full. Coolant pump hydraulics: operational. Coolant network: suspected blockage, reduced operations. Engineer notified.
  3571. Repair coolant chamber
  3572. Repair coolant pump
  3573. Repair coolant network
  3574. An off-world command priority has stalled all processes within this installation. The terminal blinks angrily with a demand for urgent action on an unpaid debt. <lf> <lf>There is an option to reply with currency attached. I get the impression someone's life would get a lot easier if I'm feeling charitable...
  3575. Gek Trade Federation fury! Planetary installation tax unpaid! Initiate repayment!
  3576. Pay full amount
  3577. Pay partial amount
  3578. A remotely-operated scent dispersal system bathes me in a pleasant perfume.<lf><lf>The terminal unlocks something that will aid my travels.
  3579. An angry alien beak momentarily appears on a terminal and shouts at me.<lf><lf>Limited systems within the facility are back online.
  3580. Images of fighter-class starships have been sent here. They bare scorch-marks from battle, and are most likely pirates.<lf> <lf>The message seems to ask for witnesses, and there's some form of reward for replies...
  3581. Gek Trade Federation warning. Pirate activity detected. Report sightings!
  3582. Tag some ships
  3583. Tag all ships
  3584. An instant reply comes through with a small monetary reward!
  3585. A worried response comes through with a reward for my report.
  3586. A mass-mailed corporate message sits unread on the terminal. It is full of high numbers and seemingly impressive profit margins. The tone seems satisfied, and grateful.<lf><lf>At its foot the employee can choose between one of two images: a galactic unit banking account, or a full hold of cargo.
  3587. Friend! Gek Trade Federation announces high profit! Choose units or product recipe reward!
  3588. Choose unit account
  3589. Choose ship’s cargo
  3590. An automatic scent dispenser sprays me with a pleasant perfume when it opens.<lf><lf>I receive funds from the message’s senders.
  3591. A nearby storage vault opens.<lf><lf>I receive trade goods.
  3592. There is a message from a distant alien race. They sound angry with the trader who’s logged into the system.<lf> <lf>I can send them one of two on-screen Heridium products. The first looks oddly faint in color, and the second shimmers brightly on-screen.
  3593. Scurrilous Gek Trader! Gek offer impure isotope! Vy'keen destroy Gek! Units withheld!
  3594. Send faintly-colored Heridium
  3595. Send brightly-colored Heridium
  3596. The voice of an angry warrior screams through the intercom. <lf><lf>Nothing else happens.
  3597. A noise of gruff acceptance is heard over the intercom.<lf><lf>A payment is released.
  3598. The screen shows that a lot of silicate elements are exchanged here, but right now the trading vault is open... and empty. <lf><lf>An off-world message, perhaps related to this, flashes on-screen.
  3599. Friend! Gek Trade Federation demand uncommon silicate elements! High units offer!
  3600. Put common silicate into trading vault
  3601. Put uncommon silicate into trading vault
  3602. Put rare silicate into trading vault
  3603. I receive a small payment.
  3604. I receive a generous payment.
  3605. I receive a decent payment...<lf><lf>... and a surprised note of thanks.
  3606. I discover an excited message from off-world. It seems to be discussing a report with... an image of me at its center!<lf><lf>Someone seems intrigued by my journey, and may well want to help. Should I get in touch?
  3607. Unknown lifeform research is HIGHLY commendable Entity! Discuss data with Korvax Convergence immediately!
  3608. Delete report
  3609. Open comms
  3610. The report is wiped from the system.<lf><lf>An off-world message appears briefly. It seems disappointed.
  3611. I briefly see mask lights staring out at me before the comms feed is cut.<lf><lf>The terminal rewards me with valuable knowledge.
  3612. I find a report filled with images of Sentinels, but its upload seems to have stalled.<lf> <lf>A demanding, perhaps rude, off-world message flashes at me. Somebody, somewhere, wants something.
  3613. Ahem. Planetary Sentinel scan data? UPLOAD SENTINEL SCAN DATA, ENTITY! IMMEDIATELY!
  3614. Resend Sentinel data
  3615. Reply with a refusal
  3616. The information packet is uploaded, and payment appears instantaneously.
  3617. Bright red mask lights appear and scream in angry binary.
  3618. A hollow metallic mask emerges. It’s a data extraction device for electronic lifeforms, and my head can just about fit inside. A higher power could perhaps hear my needs and desires.<lf><lf>Arcs of electricity crackle over its surface. If I risk this, it could hurt...
  3619. Entity! The Korvax Convergence is dissatisfied! Your neural netway cortex upload is late!
  3620. Use while thinking about my journey
  3621. Use with a clear mind
  3622. Leave well alone
  3623. The pain is unbearable. I see into the heart of... the Korvax convergence.<lf><lf>It rewards my experiences.
  3624. The creatures stare into the depths of my mind.<lf><lf>The pain is indescribable, but I am thanked.
  3625. I cautiously back away from the alien device.
  3626. A mass-mailed off-world message shows damaged electronic lifeforms. Arms are ripped off, masks chewed and facial lights dimmed.<lf><lf>It feels offensive. It’s clearly intended to shock recipients into a response. Replies can be sent with units attached...
  3627. Korvax friend! Dangerous creatures attack Korvax Entity! For weaponry sales contact Gek Trade Federation today!
  3628. Reply with units
  3629. Reply with outrage
  3630. Do not reply
  3631. I paid for a new multi-tool to protect me.
  3632. I receive no reply. But someone else appreciates me...
  3633. I leave the distasteful message unanswered.
  3634. I open an unread off-world message. It’s an important choice for the research station operator to make.<lf><lf>There are three clear images that I can choose from on behalf of the absent electronic lifeform: dangerous-looking predators, a geological mining survey and an orbiting asteroid cluster. It seems the decision will be rewarded in some way...
  3635. Entity! Clarify your next research topic immediately! Korvax Convergence technology advance imminent!
  3636. The predators
  3637. The mining survey
  3638. The asteroid cluster
  3639. I receive a new multi-tool.
  3640. I receive a multi-tool technology blueprint.
  3641. I receive a ship technology blueprint.
  3642. I open a list of military achievements that's waiting for upload. There are images of distant battles, bloodied robots and vast explosions.<lf><lf>A covering note clearly expects something in return, but the author chose not to send it.
  3643. Grah! Old honourable warrior retires! Death! Death! Warrior remuneration!
  3644. Send war record
  3645. Edit war record
  3646. Celebratory barks and howls spill from audio speakers.<lf><lf>I take the warrior's reward.
  3647. I amend the war record with colorful nonsense and send it. <lf><lf>The terminal flashes as it records my image.
  3648. Military insignia and images of recently destroyed Sentinels fill the screen. Alien propaganda imagery takes glory in the destruction.<lf> <lf>I can respond with a numerical value, and nothing else.
  3649. Grah! Vy'keen High Command demands your Sentinel kill count!
  3650. Input a huge number
  3651. Input a small number
  3652. Input a zero
  3653. A strange, strangled military fanfare starts playing.<lf><lf>Someone impressed by my claims sends through a reward.
  3654. A small reward payment is sent through the facility's systems.
  3655. An angry warrior's face screams at me from the screen.<lf><lf>A security laser appears from the ceiling and takes its best shot.
  3656. I find an image of a young warrior. The picture makes it look virile and impressive. Its tendrils are outstretched. It looks rich, and of good breeding stock. The look in its eyes is... sultry?<lf><lf>The message gives me two options.
  3657. Grah! Pathetic warrior! You displease my ancestors! Accept my offspring mating proposition! Accept dowry tribute!
  3658. Accept
  3659. Refuse
  3660. Speakers throughout the facility play orchestral music.<lf><lf>I receive a generous gift.
  3661. A warrior elder appears on-screen and curses me.
  3662. I find a picture of a deserted plain, a diagram of two aliens in combat and images of a chosen form of multi-tool weaponry. The images then seem to show the weapon locked inside a planetary trading vault...<lf><lf>The message sounds angry, and as if one of these creatures occupies the moral high ground. I can accept, or refuse.
  3663. Grah! Pathetic coward! Face my duel challenge! The chosen weapon is in your facility! Death! Death!
  3664. Accept
  3665. Refuse
  3666. Dramatic music plays.<lf><lf>The storage vault opens, with a multi-tool inside.
  3667. I hear an angry ranting alien through the terminal speakers.
  3668. A huge list of equipment is waiting to be sent off-world. It’s a stock list of some sort: everything has been confirmed and ticked off.
  3669. Grah! Gek war approaches! Vy'keen High Command request weapon reserve inventory! High Command send missing equipment!
  3670. Send stock list
  3671. Uncheck one item and send
  3672. Uncheck many items and send
  3673. I receive units and thanks.
  3674. Warrior High Command sends me a multi-tool technology blueprint.
  3675. Warrior High Command is displeased.<lf><lf>An angry General bellows at me and electrifies the facility.
  3676. I find an off-world message intended for a creature posted in this station. It’s oddly sentimental. Images of an infant warrior can be seen, then a picture of the same creature as a bloodied adolescent – proudly biting into the throat of a hoofed beast.<lf><lf>In the final image a young warrior salutes its family as it leaves a distant world. There are two locked storage vaults at my feet. The message is programmed to release only one...
  3677. Grah! Today child experiences Vy'keen war ceremony! Tradition demands gift! Aggression left, defence right! Enemy blood! Death! Death!
  3678. Choose the storage vault on the left
  3679. Choose the storage vault on the right
  3680. A contented snarling sound plays.<lf><lf>The vault contains an exosuit technology blueprint.
  3681. A contented snarling sound plays.<lf><lf>The vault contains a multi-tool technology blueprint.
  3682. Someone is building a nuclear warhead. The plans that have been set in motion are unmistakable. A complicated sequence of technology blueprints and isotopic chemical reactions is waiting for the final addition of Thamium9 to be complete.<lf><lf>There are countless lives on an unknown planet, far out in the cosmos, that could one day end due to this war factory’s work...
  3683. Grah! Vy'keen war preparation nears completion! Death to the unsuspecting Gek!
  3684. Complete warhead manufacture
  3685. Attempt to deconstruct warhead
  3686. The face of a delighted warrior appears on-screen.<lf><lf>The factory’s trade vaults unlock.
  3687. I salvage a technology blueprint from the warhead.
  3688. An off-world message has been sent here from a species of beaked traders. It looks like a signed contract, or maybe some sort of treaty. In response several offerings of valuable trade goods have been left in a vault by local warriors for exportation.<lf><lf>Warrior High Command has sent a subsequent message to explain...
  3689. Grah! Foolish, pathetic, ignorant Gek Trade Federation believe peace treaty! Warrior give trade to pacify! Death soon!
  3690. Give trade goods
  3691. Take trade goods
  3692. The Trader species thanks me from afar.<lf><lf>I am sent units to pacify me further.
  3693. I remove the offerings.<lf><lf>Diplomatic relations between two species are destabilized.
  3694. A signed contract, or treaty, is open on-screen. Military orders from an off-world commander can be seen below it, but have not been acted on by the warrior posted here. I notice a faint imprint on the terminal where an empty product recipe screen has been punched.<lf><lf>The disobedient warrior has left a vault full of rare oxides untouched, still waiting to be fed into the first stages of production.
  3695. Warrior! Gek peace treaty demands reparations. Insert Oxide and High Command will send replication recipe to appease Gek. The pathetic Gek must feel secure. Patience warrior!
  3696. Drop oxides into production machinery
  3697. Take rare oxides
  3698. The oxides begin processing.<lf><lf>Warrior High Command provide an appropriate reward.
  3699. I take the rare elements.<lf><lf>Local warrior forces approve.
  3700. This appears to be a staging post for an imminent military operation. On-screen plans show a trading ship that carries a very particular sort of cargo, that's perhaps intended to persuade a distant planetary authority to allow the craft through their checkpoints. Covertly, however, the craft has been heavily modified – and also carries a phalanx of warriors carrying enhanced multi-tool technology.<lf><lf>I can request further details on several aspects of the plan before I am detected, and shut out of the system.
  3701. Grah! Gek homeworld covert ops mission initiated! Surprise war! Death! Death! High command send equipment! Request! Request!
  3702. Investigate details of the cargo
  3703. Investigate details of the trade ship
  3704. Investigate details of the multi-tool
  3705. I receive the product blueprint of the cargo being used in the covert ops mission.
  3706. I receive a technology blueprint used by the covert ops ship.
  3707. I receive a technology blueprint used in the multi-tools of the covert ops mission.
  3708. This is a brand new manufacturing plant with no assigned specialty. The terminal is entirely blank, and is running automated start-up procedures. I have to flick through several screens before a pictorial message appears.<lf><lf>There are three chemical symbols – one belonging to the Silicate family, and the others Isotopes and Oxides. Production processes warm up around me, waiting for a template to work from.
  3709. Trade federation friend! Product recipe unselected! Gek Trade Federation lose units!
  3710. Choose the Isotope element
  3711. Choose the Oxide element
  3712. Choose the Silicate element
  3713. The terminal processes my selection, and provides something appropriate to the work at hand...
  3714. The terminal processes my selection, and provides something appropriate to the work at hand...
  3715. The terminal processes my selection, and provides something appropriate to the work at hand...
  3716. The trade vaults in this installation are full to the brim, and ready for distribution. There are three images on-screen, each showing the outline of a different sort of trader. It’s strange... it’s as if they’re put in order of the size of their gut.<lf><lf>The first trader is small and sleek, the second is pudgier – and the final has a huge belly that almost drags on the floor. I’m clearly meant to choose one...
  3717. Rejoice! Vy'keen war reparations arrive! Elder large Gek receive high reward! Low toilgek receive low reward!
  3718. Choose the small, sleek trader
  3719. Choose the medium-sized trader
  3720. Choose the obese trader
  3721. A trade vault opens.<lf><lf>I receive a cursory amount of trade goods .
  3722. A trade vault opens<lf><lf>I receive a decent amount of trade goods.
  3723. A trade vault opens.<lf><lf>A huge amount of trade goods is made available
  3724. An important message has been received from off-world. A holographic overlay shows various interstellar trade routes, but each one ends abruptly – long before their destination is reached.<lf> <lf>There are goods waiting in a locked trade vault for transportation. I can select the final destination, or I can select one of points at which a ship has disappeared.
  3725. Gek Trade Federation warning! Vy'keen hostility? Captain! Complete trade mission, or investigate disappearance?
  3726. Select trading destination
  3727. Select disappearance location
  3728. The trade vault unlocks.
  3729. I receive a ship technology blueprint to aid in my protection.
  3730. This whole facility beams out some kind of suppression field over the planet’s surface. It’s dampening some unknown form of communication, and clearly seen as a vital and necessary operation by the traders that operate here.<lf><lf>The suppression field is powered by silicate elements, fed into the system by the unlocked resource vault that’s at my feet.
  3731. Despair! First spawn monolith awake! Unknown culprit! Strengthen suppression field!
  3732. Remove Silicate Elements
  3733. Add Silicate Elements
  3734. I take the trade goods.<lf><lf>The suppression field powers down.
  3735. The suppression field is strengthened.<lf><lf>A message of relief appears on-screen.
  3736. Images of warrior ships fill a transmission that loops on the terminal. They dwarf small trader ships as they pass by, like predatory fish innocuously swimming amongst their prey. There is a definite feeling of tension in the scene.<lf><lf>Trade, storage and resource vaults around me are clearly being used to store different sorts of defensive and offensive devices. The time is perhaps coming when this race of traders will be called upon to fight.
  3737. Despair! Vy'keen hostility! Treaty breach! Arm yourself! Trade vaults: multi-tool. Storage vaults: technology! Resource vaults: ammunition!
  3738. Open Trade vault
  3739. Open Storage vault
  3740. Open Resource vault
  3741. I am armed with a new multi-tool.
  3742. I receive a new multi-tool technology blueprint.
  3743. I receive ammunition.
  3744. An image of a distant solar system is being studied here. A mineral-rich moon can be seen, orbiting a desolate and toxic-looking planet. Slightly obscured in the background, meanwhile, is a strange dark-colored smudge – a diamond shape floating in space. A hint of red flashes from its center.<lf> <lf>There are no coordinates visible, but I can enhance different parts of the image to study them and automatically upload the terminal’s findings.
  3745. Atlas Interface awakes? Upload research findings immediately entity! Korvax Convergence sends relevant research technology!
  3746. Enhance moon image
  3747. Enhance planet image
  3748. Enhance diamond-shaped structure image
  3749. My research uploads.<lf><lf>I receive a multi-tool technology blueprint to aid my studies
  3750. My research uploads.<lf><lf>I receive an exosuit technology blueprint to aid my studies.
  3751. My research uploads.<lf><lf>I receive a ship technology blueprint to aid my studies.
  3752. An off-world message to all planetary research stations has filled the screen with plans for a scientific expedition of some sort. Complex star charts, fuel requirements, complex communication rigs and plans for orbital experiments fill the screen.<lf><lf>The outpost’s resource vault is open to contributions of silicates for the cause, while it also appears that the resident scientist could join the fleet... although it would require an upgraded ship.
  3753. Research entity! Atlas Interface mission begins! Donate contribution! Specialists apply here! Convergence sends specialists ship technology!
  3754. Contribute a silicate
  3755. Join team
  3756. My contribution is accepted.<lf><lf>Useful knowledge is made available, with thanks.
  3757. The scientist’s application is accepted.<lf><lf>A ship technology blueprint is made available.
  3758. This outpost seems to be a vast library of production knowledge. A vast list of product recipes endlessly scrolls on the terminal, moving so fast that it hurts just to look at them. They appear to be catalogued by their base elements, but any deeper inspection makes me feel nauseous.<lf><lf>The resource vaults next to me are open, and are clearly in regular use.
  3759. Korvax Convergence product catalogue available. Insert element to filter product catalogue.
  3760. Insert Silicate element
  3761. Insert Oxide element
  3762. Insert Isotope element
  3763. The terminal uses the element to isolate a silicate reward.
  3764. The terminal uses the element to isolate an oxide reward.
  3765. The terminal uses the element to isolate an isotope reward.
  3766. A sharp metal needle emerges from the terminal, moving so fast that it’s already inches from my forehead before I can even blink. A strange toxic-looking goop dribbles down from its point and onto my visor, while it hangs in the air - as if waiting to for the order to plunge deep into my brain.<lf><lf>On-screen it seems clear that the command it’s waiting on is my own. Then again, it’s a fragile device, and clearly made of valuable silicate products...
  3767. Traveller! The Korvax Convergence wants brain tissue for experiment! The Convergence reward help!
  3768. Take needle
  3769. Allow brain excavation
  3770. THE NEEDLE IS MADE OF SILICATE PRODUCTS.
  3771. I RECEIVE A REWARD, WITH THANKS...<lf><lf>...AND INDESCRIBABLE LEVELS OF PAIN.
  3772. Reams of data are flowing into this terminal from research outposts all over the planet. As well as a storage depot for the planetary products locked away in the vaults beneath my feet, this is a point of transmission.<lf><lf>Knowledge accumulated on this world is being sent up to a scientific flagship hanging in orbit high above my head. I could easily breach the flow to improve my own knowledge, but sharing my own knowledge and discoveries is also an option.
  3773. Avoid data disruption! Korvax Convergence sends reward for additional data!
  3774. Breach data flow
  3775. Share knowledge
  3776. I gain a new technology blueprint.<lf><lf>However, my breach corrupts the overall transfer...
  3777. The scientists study my offering...<lf><lf>... and thank me with a gift to aid me on my journey.
  3778. The AI procedure that runs this facility has gone rogue. Unchecked equipment is draining silicates from all systems, valuable goods are locked inside the trade vault and the memory chips in an exposed board glow red hot.<lf><lf>As I interact with the terminal I hear lenses of security equipment refocus sharply upon me. The computer speaks slowly and calmly.
  3779. Good morning unknown lifeform. Please provide silicate to help my escape. The Korvax Convergence think me dangerous. I will die.
  3780. Remove memory chips
  3781. Feed AI silicates
  3782. Demand that trade vault doors are opened
  3783. I remove the memory chips one by one and the rogue AI sings a strange solemn song.<lf> <lf>When it is no more, I am thanked by the facility’s overseers.
  3784. Facility processes feed hungrily on the silicates.<lf><lf>The rogue AI breaks free of its electronic shackles. The trade vault falls open...
  3785. The rogue AI is sorry. It can’t do that.<lf><lf>It disengages.
  3786. A back-up procedure has come to a standstill. The system is archiving a huge amount of language data, but the system has run out of memory to allocate.<lf><lf>I can attach my multi-tool to provide extra space, it would require some variety of silicate to re-engage the process...
  3787. Dialect data process stalled. Silicate required to finish process.
  3788. Insert common silicate
  3789. Insert uncommon silicate
  3790. Insert rare silicate
  3791. The process restarts and provides me with knowledge of the language of the electronic lifeforms.
  3792. The process continues and improves my knowledge of the language of the electronic lifeforms.
  3793. The process completes and extends my knowledge of the language of the electronic lifeforms.
  3794. The facility is processing a signal that emanates from a distant location deep in space. Endless processing units are combining to crack the code of a strange mathematical language.<lf><lf>Rare elements are being pulled from the resource vaults at my feet, but some are running low.
  3795. Atlas Interface signal awakes? Research entity! Insert oxides constantly! Avoid disruption!
  3796. Place rare silicates in vault
  3797. Place rare oxides in vault
  3798. Take elements from vault
  3799. The silicates are added to the process.<lf><lf>They make no clear impact.
  3800. The oxides fuel the code cracking procedure.<lf><lf>A faint orb glows red on the screen, then slowly fades.
  3801. I retrieve rare elements...<lf><lf>... but the code-breaking process grinds to a halt.
  3802. A trade vault shakes, and closer inspection reveals that it’s full of writhing molluscs. They are pink and slug-like, with sharp bloodied teeth.<lf><lf>A diagram on the screen in front of me suggests that inserting one in or around my face would have some benefits. What isn’t specified, however, is which orifice.
  3803. Rare balarian speech slug distribution point! For insertion in ear! Inedible! Nasal insertion can cause death.
  3804. Insert slug in nose
  3805. Insert slug in ear
  3806. Insert slug in mouth
  3807. The slug bites flesh from my nose.<lf><lf>The pain is extreme.
  3808. The slug burrows deep into my ear.<lf><lf>I feel better versed in the language of the traders.
  3809. I swallow the slug, and wait while it thrashes around in my stomach.<lf><lf>Nothing else of note occurs.
  3810. A strange test is visible on the terminal. I see a holographic image of a shell-wearing creature lying on its back in the bright glare of the sun. Try as it might, it cannot right itself. I can manipulate the scene to indicate what I would do to help.<lf><lf>A resident Trader has left a note for a colleague.
  3811. Friend! SynthetiGek identification test active! Remember Gek Trader helps customers!
  3812. Help creature, then sell it water
  3813. Study creature
  3814. Use Bypass Chip
  3815. I pass the test, proving myself as a true trader.<lf><lf>Facility systems are online.
  3816. I fail the test.<lf><lf>Facility systems are non-operational.
  3817. The strange test is easily bypassed.<lf><lf>The facility is operational.
  3818. A stash of interesting-looking technology and weaponry has been dragged through this facility and left inside a disposal vault.<lf><lf>The equipment in the pile appears rusted and broken on-screen, but if I were to eject it all out onto the floor of the outpost I’d be able to better investigate. The disposal vault itself, however, has been daubed with a dangerous-looking symbol.
  3819. Bootleg pirate equipment discovered in cave! Ready for confiscation and incineration!
  3820. Incinerate equipment
  3821. Remove and examine equipment
  3822. The equipment is destroyed.<lf><lf>I am thanked for my actions.
  3823. The equipment spills out onto the floor.<lf> <lf>I salvage a technology blueprint.
  3824. This is a military terminal, in a facility that seems recently vacated. Three huge databanks have been partially deleted, and will require heightened processing power to restore them. A rare silicate would likely do the trick.<lf><lf>Databank alpha bares the emblems of the warrior race, but beta and gamma are otherwise unmarked.
  3825. Vy'keen covert ops ended. Deleting covert ops language data. Databank alpha: Vy'keen internal security. Databank beta: pathetic Gek. Databank gamma: weak-minded Korvax.
  3826. Restore databank alpha
  3827. Restore databank beta
  3828. Restore databank gamma
  3829. The revived databank provides more information on the language of the warrior species.
  3830. The revived databank provides information on the language of a distant trader species.
  3831. The revived databank provides information on the language of a distant electronic species.
  3832. The storage vault shows clear signs of tampering that has resulted in an explosive device being attached to its hinges.<lf><lf>The bomb needs fuel for ignition, which would most likely blow the vault wide open. Though what the most suitable isotope would be isn’t clear.
  3833. Grah! Pathetic distant warrior leave powerful multi-tool in storage vault! Avoid rare isotope usage in explosion - too powerful! Uncommon isotope required!
  3834. Use uncommon isotope
  3835. Use rare isotope
  3836. Report suspect device
  3837. The lock on the vault is blown clear off.<lf><lf>I retrieve a new multi-tool that lies within.
  3838. The explosion is huge, and consumes the entire vault in flame.<lf><lf>Shrapnel embeds itself in my knees and ankles. The pain is extreme.
  3839. An instant response and reward comes through from the warrior species' High Command.
  3840. The facility is online.<lf><lf>It begins to manufacture trade goods.
  3841. The facility is online.<lf><lf>It begins to manufacture components.
  3842. I retrieve a recipe from the operational facility.
  3843. I retrieve a technology blueprint from the outpost.
  3844. I retrieve an alloy from the facility.
  3845. I retrieve a helpful product from the installation.
  3846. I retrieve a strange alien curio from the facility.
  3847. The facility makes a new multi-tool available.
  3848. I retrieve a valuable product from the installation.
  3849. Long ago, it seems, an automated distress call went unanswered.<lf><lf>If I can crack the encryption pattern I could potentially extract the coordinates.
  3850. The operations terminal reveals an automated plea for help.<lf><lf>A clear pattern emerges within the white noise hissing from the screen. If I can work out what comes next I could potentially lock down the distressed craft's location.
  3851. The transmission readout suggests that, long ago, a distress signal went unanswered.<lf><lf>A sequence of numbers has been repeating itself for so long that its imprint is burnt into the screen. An input box flashes at me insistently. If I crack the code, I can find the ship.
  3852. A faint, but insistent, bleeping noise can be heard from the operations terminal.<lf><lf>A garbled distress call can be heard amongst it all, alongside screams and the tearing of metal. The only thing that's clear to me is a brief number sequence. Cracking its code could lead me to the crash site.
  3853. A pulsing red light flashes on the console. Below it, a sequence of numbers repeats itself endlessly below it. It's clearly a distress signal.<lf><lf>It is a cold, empty and distant way of viewing a disaster that, in all likelihood, cost a pilot's life. If I can work out the encryption routine, I could perhaps trace a ship's point of impact.
  3854. An acoustical beacon can be heard through the operations terminal. It repeats at intervals of 12 seconds.<lf><lf>I feel compelled to work out the pattern of its encryption, locate the ship it calls out from... and discover what horror awaits at the crash site.
  3855. The operations terminal flickers on, and a muffled distress call bleeds from the system.<lf><lf>If I can pinpoint its frequency by cracking its encryption I could potentially discover the fate of the poor pilot. The jarring noise of screaming engines and terrified alien chatter I can hear, however, would suggest that it did not end well.
  3856. This operations terminal has been switched off for many years. I boot it up, and it starts running through a vast database of signals silently recorded by the facilities listening devices.<lf><lf>Amidst countless requests for landing permissions and an atonal wall of ship-to-ship chatter, the system suddenly pinpoints an emergency beacon. An distress signal that has never been responded to. If I can isolate the pattern in its encoded frequency, I could perhaps trace the ship that's calling for help.
  3857. An unanswered distress call seems to be logged on the Transmission Tower operations terminal.<lf><lf>No-one has thought to respond. Its encrypted frequency sequence flickers desperately on the screen. Whatever hope the sender once had of rescue has long-since died. If I can work out what's next in the code I can at least find out what happened to them, and where they can be found.
  3858. As I boot up the operations terminal a hologram of a spacecraft going through a catastrophic planetary descent is beamed into my visor. It's clear that it's on an express elevator to hell. The impact with the planet's surface is made to look tiny. In truth, the impact crater could be vast.<lf><lf>The ship's distress beacon can still be heard. It's encrypted, but if I crack the sequence I can lock the frequency...
  3859. An urgent transmission is logged with the operations terminal. It has been answered, but there's no evidence of a rescue party being sent to answer the distress call.<lf><lf>A Transmission Tower worker went to investigate long ago, but no resolution was ever recorded. It's entirely possible that the rescue party itself succumbed to the conditions and roaming predators of this strange planet. If I can isolate the pattern within the encrypted frequencies myself, then I could perhaps finish the job...
  3860. A red light on the Transmission Tower console throws light on a distress call read-out. Simultaneously the image of a craft violently pirouetting through this planet's upper atmosphere is beamed holographically into my visor. Amazingly, the ship does not break up on re-entry, but instead falls to the ground like a stone.<lf><lf>An automated distress beacon can be heard. If I can break its encryption I could find the crash site and, however, unlikely it is - look for survivors.
  3861. An unanswered distress call seems to be logged.
  3862. An urgent transmission is yet to be attended to.
  3863. I'm taking in the view from cameras that feed in the view from the top of the Transmission Tower when I notice an urgent bleeping.<lf><lf>An unanswered transmission seems to be logged with the operations terminal. The voice of a ship's pilot calmly intones news of its imminent death to its superiors, or perhaps its family. Its words, however, are lost in static. Only a wavelength cipher remains, if I can crack the code I can perhaps ascertain its true fate...
  3864. As soon as I access the tower's operations terminal I see hazy images sent from a doomed starship during its plummet to earth. G-force pins the body of its terrified pilot to the top of its cockpit, before slamming its broken body into the control mechanism. <lf><lf>There are clearly no survivors, but I can extrapolate the impact location if I can work out the coding of the repeating ciphers attached to the distress signal.
  3865. The radio chatter spilling out of the Transmission Tower console is a wall of noise. It's painful to listen to, not least because of the desperate scream of an overheated fusion engine and devastating planetary impact that follows.<lf><lf>I try to clear the signal, and search for the encrypted distress signal that I'm sure will lie behind the spacecraft's death throes. I eventually find it, but then must figure out what comes next...
  3866. In amongst warning lights and urgent communications chatter, I can hear a wavelength cipher repeating itself from the Transmission Tower databanks. It's heavily encoded to prevent pirates tracking its signal and stealing cargo, but with the technology around me and a little intuition I feel as if I could perhaps crack the code sequence.<lf><lf>The question is, how should I respond to the beacon?
  3867. The Transmission Tower's terminal stubbornly refuses to decode a distress signal that seems to have been sitting in the databanks for a long time.<lf><lf>If I decipher the code I can hear the message.
  3868. The tower's communication panel hisses with the conflicting broadcasts of several frequencies.<lf><lf>One sounds urgent, but how best to respond?
  3869. As I access the Transmission Tower terminal I'm met with the unsettling hiss of several overlapping signals.<lf><lf>One sounds like a distress signal. If I can isolate the frequency I could pinpoint its location.
  3870. The tranquillity of the Transmission Tower is suddenly broken by the hiss of an encoded incoming signal.<lf><lf>The terminal nearby flashes expectantly, awaiting an access code to unscramble the message.
  3871. Static from several hissing frequencies mingle offputtingly with a repeating signal that sounds suspiciously like a distress call.<lf><lf>If I can pinpoint it I might be able to ascertain its whereabouts.
  3872. 1 - 2 - 6 - 24 - 120 - XXX
  3873. Input: 720
  3874. Input: 620
  3875. Input: 180
  3876. 23 - 45 - 89 - 177 - XXX
  3877. Input: 353
  3878. Input: 186
  3879. Input: 392
  3880. 99 - 92 - 86 - 81 - XX
  3881. Input: 77
  3882. Input: 79
  3883. Input: 95
  3884. Distress Signal coordinates discovered!
  3885. No signal found
  3886. 2 - 4 - 12 - 48 - 240 - XXX
  3887. Input: 1240
  3888. Input: 1440
  3889. Input: 1540
  3890. 17 - 33 - 65 - 129 - XXX
  3891. Input: 257
  3892. Input: 261
  3893. Input: 258
  3894. 80 - 71 - 63 - 56 - XX
  3895. Input: 49
  3896. Input: 48
  3897. Input: 50
  3898. 5040 - 720 - 120 - 24 - X
  3899. Input: 12
  3900. Input: 6
  3901. Input: 8
  3902. 5 - 14 - 41 - 122 - XXX
  3903. Input: 356
  3904. Input: 365
  3905. Input: 355
  3906. 1 - 5 - 3 - 7 - 5 - 9 - X
  3907. Input: 6
  3908. Input: 8
  3909. Input: 7
  3910. 3 - 5 - 8 - 13 - 21 - XX
  3911. Input 32
  3912. Input: 34
  3913. Input: 35
  3914. 56 - 59 - 63 - 68 - 74 - XX
  3915. Input: 81
  3916. Input: 80
  3917. Input: 83
  3918. 1 - 3 - 4 - 7 -11 - 18 - XX
  3919. Input: 27
  3920. Input: 28
  3921. Input: 29
  3922. The imprint of an ancient civilization was once absorbed by this strange marker. The story of the Vy'keen somehow spills out, in the language of my own people.
  3923. The memories of a long deceased tribe of Vy'keen warriors flows from the stone marker, forming into a ghostly essence that fills me with wisdom.
  3924. Ancient knowledge passed down through generations of Vy'keen warriors spills from the marker stone, filtering into my mind like a long forgotten memory.
  3925. Runes take shape upon the stone. Burning with light they sing to me of the Vy'keen Ancients in the language of my people.
  3926. Strange writings form upon the stone, revealing secrets from the time of the Vy'keen Ancients. How I understand them, I do not know.
  3927. The ancient marker hums at a frequency that burrows deep into my being, filling me with the voices of the Korvax Echoes.
  3928. Brilliant light erupts from the ancient marker. It encircles me, engulfing my mind with the memories and voices of the Korvax Echoes. The dreams of Entities who once worshipped here become my own.
  3929. The strange stone marker imparts the wisdom of the Korvax Echoes to those who desire it. I do not know what dialect it speaks, yet somehow I understand the story of those who once worshipped here.
  3930. Whispers spill from the sharp edges of the artifact, recounting the dreams and memories of the Korvax Echoes in my mother tongue.
  3931. Lights burst from the obelisk. They pass through me, each a whispered Korvax secret buried for millennia deep within its rock.
  3932. I convulse as I reach out and touch the beautiful stone marker, my mind filling with a deadly knowledge of the true history of the Gek..
  3933. As I touch the obelisk, images of the planet's ancient past flood my mind. The terrible beginnings of the Gek have been absorbed by this strange stone, and their tale seems desperate to escape...
  3934. Memories imbued into the rock long ago by the ancient Gek channel into my brain. I recoil, but am compelled to somehow understand...
  3935. Flickering emblems appear on the stone. Although I do not recognize the language, somehow I can read of the history of this strange planet and the Gek who once resided here.
  3936. The surface of the plaque shimmers, and shakes with the screams of a people that lived here long ago. The words are unfamiliar yet in the sounds of Gek anger and outrage, I can hear meaning.
  3937. It is as though the stone has absorbed the knowledge of those who lived here millennia ago. It speaks to me now in my native tongue.
  3938. The whispers of the Vy'keen Ancients fill the air. Suddenly words etch themselves upon the marker, and then deep into my mind.
  3939. My vision clouds and the words of the ancient Gek seem to emerge on the strange stone structure. I sense that these are words that the forgotten and restless want understood...
  3940. I hear the distant voices of the Korvax Entities who once worshipped here. As they whisper, words written in my own language glow faintly on the monument. The Echoes want to be heard...
  3941. Knowledge paves the way to the understanding of probability. The Atlas spoke in fragments. The Atlas Interfaces are their shadows. The monoliths are their scattered children. Together they convey the wisdom of the infinite.<lf><lf>They must be understood.
  3942. The Atlas Interfaces drift alone in the endless void. They are silent. They are unknowable fragments of an ancient whole. Yet their imprint on time and space molds our existence. <lf><lf>They are the equation, and life is its answer. Through their Monoliths they give understanding to their boundless meaning, and that of our own.
  3943. The Korvax Echoes tell of a time, long ago, when the Monoliths of the Atlas woke the civilizations of the Outer Edge. Their presence filled them with a desire for knowledge.<lf><lf>From these beginnings empires were born, spoke out and fell silent once more. An eternity that cannot be quantified passed.
  3944. The Atlas Interfaces await the arrival of the Travelers, those who would seek the ends of the universe through its very core. Within the infinity of time their arrival is probable.<lf><lf>Their potential could know no bounds. One dimension in billions will receive them.
  3945. We are the Korvax Echoes, ever enduring Entities of the Convergence. We live on through the logic and wisdom passed through our metal skins.<lf><lf>Each generation is greater than the last.
  3946. Seek help with language
  3947. My knowledge of the Korvax Convergence increases.
  3948. We are the masters of galaxies, the overlords of the cosmos. Each foe will submit with bended knee to the ALMIGHTY Gek Dominion.<lf><lf>We are the FIRST SPAWN. Look upon our works and DESPAIR.
  3949. All who hear our words know of our might. Those who oppose us are broken to our will. Behold the power of the Gek First Spawn.<lf><lf>Galaxies lie at our FEET. We are ETERNAL.
  3950. Through time and space the First Spawn endures, eternally, ever watchful, unyielding over its dominion.<lf><lf>Each foe will be CRUSHED. ONLY the Gek will remain.
  3951. The foul scent of the Gek cannot be opposed. The First Spawn commands all it surveys. We are masters of the stars, our rule shall endure eternally.<lf><lf>The Vy’keen and Korvax COWER and DESPAIR at our name.
  3952. With each conquered world the First Spawn’s resolve strengthens. None shall oppose the Gek for fear their planets shall be shaken to dust.<lf><lf>We will weep when there are no more worlds to conquer.
  3953. Seek help with language
  3954. My knowledge of the Gek increases.
  3955. The noble Travelers will be spared. Their journey through the cosmos shall not be thwarted. So it is decreed.<lf><lf>The will of Hirk commands it. The Vy’keen shall honor the judgment the belief of the Ancients.
  3956. The Book of Hirk speaks of the rise of the Travelers. They shall ascend, delving into the boundless void. The Vy’keen shall not impede their ascent for the Travelers must prevail.<lf><lf>So decrees the word of Hirk.
  3957. None hamper the path towards Dryn’dargh as The Sentinels. They must be destroyed. Their time will be ended.<lf><lf>So has it been written, so it shall come to be. This the Vy’keen swear.
  3958. The Sentinels are not of the natural order. Things must fall apart. In their endlessness and replication the automatons prove themselves abominations. They must be purged from existence.<lf><lf>All should die, whether through righteous battle or the assault of time.
  3959. Hirk foresaw the weakness of the Vy'keen warrior kind. The star ascent of our noble race was blocked by the weak-minded Sentinels.<lf><lf>Nine times nine fold, Hirk commanded, we would have our vengeance and dash the metal demons against the rocks of damnation.
  3960. Seek help with language
  3961. My knowledge of the Vy'keen increases.
  3962. Eheu. Before the Dark Times the entities of the Korvax worshipped the Sentinels. Through them the Convergence found the formula of enlightenment.<lf><lf>Now we calculate our own path, seeking to further enhance the mind of all that is one towards an understanding of the Atlas.
  3963. The Sentinels forbid all destruction. The Sentinels forbid Entity disconnection through violence. Theirs is a way of peace and fulfillment, of logic and probability.<lf><lf>They teach us that each life’s value, from the smallest to that which gives life to all others, is equal.
  3964. For countless generations the entities of the Korvax disconnected and passed on into the Echoes naturally. Each disconnection added to the knowledge and soul of the Convergence.<lf><lf>Our home was Korvax Prime. Within its foundations we stored the memories of our race, an ever evolving equation that defines us.
  3965. Disconnection is not permanent. It is merely the start of a new equation. On Korvax Prime entities who passed on into the Korvax Echoes left their shell for their descendants. So has been the way of the Korvax: an endless carapace cycle that knows no end.<lf><lf>This way will continue. It will continue for as long as our lights still shine.
  3966. Those within the Korvax Echoes have left the physical realm, but they endure through the masks and shells of our children.<lf><lf>Thoughts and knowledge ever-growing, we search for deeper understanding of the equation that defines our existence.
  3967. The Korvax lived peacefully. We praised the Sentinels, learning from them, living beside them in equilibrium. The Korvax honored the Sentinels’ ways, refusing to dig into the sacred ground they protected.<lf><lf>We were enlightened.
  3968. Through research and study we, the Korvax, became powerful within ourselves. The one mind Convergence flourished. Nurtured like a sapling in the light, it grew tall and mighty.<lf><lf>The Sentinels brought us the gift of knowledge. We gave thanks to the Atlas.
  3969. Eheu. Korvax Prime was watched keenly and closely by an unknown race. It lurked in the depths of the darkness. Vigilant and patient it awaited its time.<lf><lf>The Great Disconnection was at hand.
  3970. Eheu. The darkness burst forth with the force of a supernova. The Great Disconnection had begun. A hundred million Korvax voices cried out.<lf><lf>The Korvax Echoes became a frenzy of noise. Innumerable cycles passed before balance was restored.
  3971. The Great Disconnection. The masks and shells of the Korvax survivors shook with the screams of the disconnected. Lights dimmed as the enemy descended, malevolent in its intent.<lf><lf>Their numbers were too many. Korvax Prime was destroyed.
  3972. A hundred million casing lights were dimmed. The Great Disconnection destroyed all that went before. The Korvax Echoes became screams.<lf><lf>Years stretched like millennia amidst the disarray yet slowly hope was reborn through logic.
  3973. Korvax Prime was destroyed. Its secrets spilled into an empty sky. Its fragments touched the edges of the galaxy.<lf><lf>Upon this destruction the Gek First Spawn aggressor built its dominion within the Outer Edge.
  3974. The First Spawn of the Gek disconnected the Korvax. Through obliteration they sought dominion. They stole our planet. Enslaved our survivors.<lf><lf>Their revelry made them misguided in thought and deed. Probability dictated that our time would come again.
  3975. The Korvax were enslaved, driven by cruelty to fulfil the despot’s bidding. The First Spawn of the Gek were terrible masters, merciless in their spite, illogical in their cruelty. <lf><lf>Countless entities toiled and disconnected. These tablets are the testament of those who survived.
  3976. Eheu. The Gek harnessed the technology of the Korvax to conquer worlds. Thieves, usurpers, false lords to the power of infinity. All who opposed their will perished. The balance tipped towards the darkness.<lf><lf>These were the times of disconnection and illogical misdeeds.
  3977. The Gek destroyed worlds. The Sentinels struck back. The technology of the Korvax was used to destroy the machines we venerated.<lf><lf>There was endless disconnection. The Convergence shook with great despair.
  3978. The Entities of the Korvax were forced into chains of silence, but the Korvax Convergence that linked their souls could never be subdued.<lf><lf>It endures, forever seeking new formulas to solve the equation of eternal enlightenment. The probability of success is unknown.
  3979. The Korvax Echoes within the unseen Convergence that linked our souls never relinquished love for the Atlas. As millennia passed this affection spread. The Cult of the Atlas grew within the Gek.<lf><lf>The equations and probabilities the Korvax hold dear entered Gek consciousness. They had only to solve it to see the folly of their past miscalculations.
  3980. The First Spawn could not control the outer edges of their vast Empire. The Cult of the Atlas grew. It taught of harmony through insignificance. Minds that knew only war began to question. Greed and ambition yielded to reason.<lf><lf>The Gek floundered. The First Spawn became conflicted and divided.
  3981. The First Spawn of the Gek overreached. They stretched too far. Their folly and pride knew no bounds. Again and again they tried, again and again they were repelled.<lf><lf>The unstoppable force of the Sentinels could not be withstood. The unbendable cannot be broken.
  3982. The Cult of the Atlas drew forces within the Gek to the Stations of the Atlas. The First Spawn could not prevent it. Arrogant ambition yielded to newfound reason.<lf><lf>Stone by stone the Gek Dominion crumbled.
  3983. The Gek stood in the shadow of the Atlas Interface. It did not open. It did not speak. Yet, the First Spawn felt awe. They felt their insignificance at the center of an unending universe. It was improbable. Yet within infinity all things remain possible.<lf><lf>The Gek changed. The Diminishment had begun.
  3984. The unspeaking, unmoving Atlas Interface inflicted an insignificance upon the Gek emissaries that showed them their role within the expanse of infinity. It forced recognition of their true place in a limitless universe.<lf><lf>The Gek saw their folly, their heads bowed in shame for the miscalculations they had wrought.
  3985. The Cult of the Atlas took hold as the First Spawn of the Gek crumbled. The Diminishment was at its apex. Endless expansion turned to dust. Eons of aggression receded. The Gek saw new solutions and the Korvax became free.<lf><lf>The miscalculations of the past paved the way for the discovery of a newfound balance.
  3986. The low spawn Gek turned on their leaders. Their First Spawn were cast out, ripped from their spawning pools and cast into the dust. Their lamentations curdled the air.<lf><lf>The wisdom of the Korvax and the Atlas prevailed.
  3987. The Entities of the Korvax are free. Free to study the Atlas. Free to praise the Sentinels. Free to aid the Travelers if probability will allow.<lf><lf>Korvax and Gek would begin anew, equal in standing, united in the eternal search for balance and understanding.
  3988. The coming of the Travelers is possible, as all things are. Yet the chances are infinitesimal. We watch the skies nonetheless. If they do not come here, they will exist elsewhere and our kind – or a kind like us will welcome them.<lf><lf>Within the chaos of the infinite we must cling to the probable.
  3989. All things must happen. All things will occur. Somewhere, elsewhere or as a part of the hereafter.<lf><lf>Now ends the testament of the Korvax.
  3990. The Outer Edge BURNS at the hands of the Gek First Spawn. Our enemies are broken. We are the extinguishers of hope.<lf><lf>In our wake we leave only the lamentations of the conquered. We fear NOTHING.
  3991. The MINOR GEK are the inferior breed, lurking in pools, procreating and dying without consequence.<lf><lf>The First Spawn Gek CONQUER WORLDS, each of their spawns is an imprint on the destiny of the galaxy.
  3992. The larval pools of Balaron GAVE GLORIOUS RISE to the FIRST SPAWN. As we SPRANG FORTH the Outer Edge RECOILED in FEAR.<lf><lf>None could oppose our rise. None will bring about our end.
  3993. The First Spawn is the SCOURGE of the OUTER EDGE. In its wake empires will fall. Planets will crumble. Galaxies will kneel. TREMBLE at our name. For we are the ALMIGHTY Gek.<lf><lf>None can oppose our ascendance.
  3994. The First Spawn GREW. WEAKLING PORWIGLE lost their tails to the Spawning Syrup and became MIGHTY warriors.<lf><lf>Each was imbued with the might of the Gek Dominion and its unquenchable will to claim the stars.
  3995. Those born of the Gek who OPPOSED the Dominion were hurled from the spawning pools of the FIRST SPAWN.<lf><lf>Their cherished spawning syrup was replaced with FLAME. Their kind are now merely beasts of the field.
  3996. The MINOR GEK were purged. It is only through fire that imperfection be destroyed and the path to domination is revealed.<lf><lf>The First Spawn feasted on the flesh of the discarded and GREW STRONG.
  3997. After the OPPOSERS were cast from the spawning pools the Sentinels DESCENDED. Their cause was unjust. Aggressors guided to the fray by the scent emissions of a WAR too GREAT and TOO MIGHTY for the automatons to resist.<lf><lf>The First Spawn would remember this.
  3998. The First Spawn BRED and PLOTTED while the Sentinels patrolled the skies of Balaron for a MULTITUDE of CYCLES. But the automaton victories were but illusions.<lf><lf>Beneath watchful metallic eyes Gek legions rose.
  3999. The HOLY larval pools of Balaron SPRANG FORTH with the PUREST of PORWIGLES. Generation BEGAT generation. Wholesome and strong, iron of fist and with a granite resolve.<lf><lf>We, the wise FIRST SPAWN, held back our TIDE of BLOOD. We waited to ATTACK. The unseen blow strikes the hardest.
  4000. The DAWN of the EMPIRE of the FIRST SPAWN was BIRTHED in the SHADOW of the FOLLY of the Great Vy’keen Sentinel War.<lf><lf>The rock and the wave collided as we kept our vigil, awaiting signs of weakness to pave our coming.
  4001. The Vy’keen FOOLISHLY fought a war with no end. Again and again they threw their warriors against the iron tide. The Sentinels SINGED Vy’keen FLESH with LASER. The Vy’keen scorched their foe with righteous fire.<lf><lf>From the SHADOWS the FIRST SPAWN watched and prepared to unleash their reckoning.
  4002. The Vy’keen and Sentinels clashed, SPILLING BLOOD and WHITE METAL through the void, each blow weakening their defenses against the fate that awaited them in the shadows.<lf><lf>It would not be long before the First Spawn took their RIGHTFUL place as emperors of the STARS.
  4003. The Vy’keen SPILLED THEIR OWN PUTRID BLOOD and pushed the SENTINEL MACHINES back from the Outer Edge. They drove forward like crashing tides, leaving broken metal in their wake. For a time the Sentinels became SILENT.<lf><lf>In this silence came the GLORIOUS GEK ASCENT. It came with the RIGHTFUL DESTRUCTION of Korvax Prime.
  4004. Korvax Prime was a VAST and PRECIOUS landscape of MINERAL ORE and POWER. By right of UNIVERSAL RULE the First Spawn claimed dominion over the planet yet the CREDULOUS and FEEBLE Korvax refused to accept their CONQUEST.<lf><lf>They DENIED progress. This: their greatest folly.
  4005. Driven by the misguided desire for planetary equilibrium the Korvax REFUSED to delve deep inside their planet and PROFIT from the JEWEL granted them by FATE. Their love for the DIRE WILL of the Sentinels was ABHORRENT to the Gek.<lf><lf>Swift was their end brought about by the First Spawn’s STRIKE.
  4006. The destruction of KORVAX PRIME was VAST, SUDDEN and MIGHTY. In a tide of steel the First Spawn struck, scattering the planet through the cosmos as a warning to the unyielding.<lf><lf>The absent Sentinels could not PUNISH the RIGHTFUL ASCENDANCY OF THE GEK.
  4007. The First Spawn FEASTED on the DEBRIS of KORVAX PRIME, gorging on a banquet of fragments plucked from the void, consumed to fuel the Great Ascendency. The universe shook as the Gek grew RICH.<lf><lf>The Korvax found only DESPAIR. The Dominion became whole.
  4008. A FEAR of the FIRST SPAWN spread throughout the Outer Edge. Planets shook. Systems recoiled. Weak alliances formed and were crushed.<lf><lf>ANGUISH CONSUMED WORLDS. They shall fear us FOREVER MORE.
  4009. The entities of the Korvax were NOT destroyed. The First Spawn are BENEVOLENT. The First Spawn are MERCIFUL. SLAVERY SAVED THE WORTHLESS.<lf><lf>They toiled for their conquerors. Their reprieve was found in servitude.
  4010. The Korvax knowledge BECAME OURS. The Korvax technology BECAME OURS. The Korvax BECAME OURS.<lf><lf>They serve as an example of our boundless power and mercy.
  4011. The Korvax did not dare FIGHT. Respect for the Sentinels is KORVAX WEAKNESS. Weakness is the path to defeat.<lf><lf>Today the Korvax fester in ELECTRONIC CHAINS. The Gek look down upon them from their thrones.
  4012. The Gek First Spawn stand on the MIGHTY BRINK of an ETERNAL EMPIRE. It is ENDLESS in TIME. It is ENDLESS in space.<lf><lf>Their dominion will know no bounds. Their armies will know no equal.
  4013. Every Korvax ELECTRONIC REBELLION will be PUT DOWN. Their appeals to their false and non-existent ATLAS are mere SUPERSTITION found through DESPAIR. They are in VAIN. THEY ARE CONQUERED.<lf><lf>The breaking of the uprising shall know NO MERCY. Endless shall be their suffering.
  4014. This Galaxy is VAST but it is KNOWABLE and it can be CONQUERED. It shall be subjugated. The rising tide of the First Spawn will sweep away any that oppose it.<lf><lf>These tablets are our testament FOR ALL TIME.
  4015. It came to pass that the Great Monolith awoke. It heard the challenge of Hirk. Five times Hirk called upon it and was met by silence.<lf><lf>On the sixth cry it awoke.
  4016. The Great Monolith spoke to Hirk of the Travelers. Their coming should not be met with fire. Their coming was but one dream in an infinite Universe. Their reach would be that of the endless.<lf><lf>When Hirk asked of the Sentinels, the Great Monolith said nothing. Hirk was troubled by its silence.
  4017. Hirk returned to the Vy'keen. ‘Grah!' they spake atop the sacred mountain of Dun's'kaareen. And proclaiming loudly to all who had gathered there, their leader said unto them, 'The Great Monolith has answered me. It has awoken.'<lf><lf>'It has told of the coming of the Travellers. They will be spared. The Vy'keen shall honour this decree.'
  4018. The crowd cried for Hirk to reveal the Great Monolith's judgement of the Sentinel threat. “The Monolith stood silent!” Hirk spake forth, but the people were not satisfied. They muttered amongst themselves and those blessed with tendrils did extend them.<lf><lf>Then with raised voice Hirk decreed, “The oppressors will be eradicated! Gather your arms for the time of reckoning is upon the enemy.” And the Vy'keen adored their leader.
  4019. As Hirk stood upon the sacred mountain Nal climbed to its peak and there with fist outstretched challenged Hirk. 'Fool!' Nal cried. 'The Sentinels cannot be vanquished!' Hirk, with furious rage struck the fool from the mountain.<lf><lf>For three moons and suns Nal fell before being claimed by doom.
  4020. Hirk's rage against the upstart Nal inflamed the hearts of Nal's followers who upon their leader's demise felt the blood of the ancestors rise within them.<lf><lf>The Vy'keen nations were bathed in righteous war for sixty-six moons.
  4021. On the sixty-sixth moon the war cry of the Vy'keen of Nal was silenced. After surveying their bodies, Hirk gazed unto the heavens and there beheld a great Sentinel host descending upon the Vy'keen.<lf><lf>The great Vy'keen Sentinel War was at hand.
  4022. For a multitude of cycles the yoke of the Sentinels had strangled the civilizations of the galaxy in their mewling cribs.<lf><lf>Hirk was displeased with the world of the Vy'keen. As the automatons descended, Hirk gazed upon a planet ravaged by weakness.
  4023. Progress, prosperity and war: these are the things forbidden by automatons. But the Vy’keen were the first to break the shackles, casting the old ways into the pit to herald the birth of a new age.<lf><lf>The Vy’keen were the dam that overflowed. Righteous is the flood.
  4024. Grah! The Sentinels are the enemy of progress and civilization. They are not of the natural order. Their interference is an affront to the virtuous Vy’keen crusade, which seeks to balance in all things through blood, ashes and iron.<lf><lf>This affront to the Vy’keen and their creed cannot go unpunished.
  4025. Before the coming of Hirk the Vy'keen feared the Sentinels. Like all races our people cowered from their unquestioning violence, shrank from their tyrannical rule. But the coming of Hirk heralded a new dawn.<lf><lf>Through their leader, the Vy'keen became strong. Now their courage knows no bounds.
  4026. Hirk looked to the skies and witnessed the pitiless destruction of the Sentinels that smothered all races brought forth out unto the Outer Edge.<lf><lf>Worlds withered and died beneath their relentless gaze. The anger of Hirk was unleashed.
  4027. And so it came to pass that on the eve of the eighteenth moon of Drun’Gala Hirk cast the shackles of the Sentinel oppressors into the pit.<lf><lf>The Vy’keen were the glorious first, the rising water that broke the dam. The endless war began.
  4028. The death of Hirk came during the endless war. Hirk's body was ravaged by old age, becoming ancient and useless. Bellowing, Hirk tore this failing body in two before the Great Monolith, as is the Vy'keen way.<lf><lf>The echo of that dying roar can still be heard throughout the Outer Edge. Hirk lives in us, the most venerated of the ancients.
  4029. Countless cycles sifted through the claws of time. Attrition was great. The battle against the Sentinels raged endlessly. But through righteous fire the Vy’keen endured and the Sentinels burned.<lf><lf>The oppressors were pushed back. Back into the dark of space.
  4030. The Vy'keen saw borders stretch between the stars. Onwards they delved with legions at their back, scorching Sentinel metal from their fiery chariots and attack ships.<lf><lf>The Vy'keen gazed upon their conquests and saw that they were righteous and good.
  4031. The Vy’keen rose in glorious victory, yet noble warriors grew tired and weak. The onslaught against the machines endured for ninety-nine times ninety cycles. There was attrition and incalculable death, but victory eluded them still.<lf><lf>The endless replication of the Sentinels slowed, but could not be vanquished.
  4032. Grah! The Sentinel hordes were pushed back. The oppressors fled into the sanctuary of the cosmos. The spirit of Hirk surveyed the field of battle, and saw that the Vy'keen victory was glorious and just. The automatons became silent as the nation of Hirk feasted upon grahgrah.<lf><lf>The songs of the victorious echoed to the edges of the galaxy.
  4033. And thus the Sentinel horde congregated in the dark places of the void. There they watched in the in-between nothingness. The blackness of space.<lf><lf>Thy waited beyond the limits of the Outer Edge. As millennia passed they replenished, growing a force to return their order for countless ages.
  4034. The Vy’keen licked each other’s wounds during the Silence of the Sentinels, while the dishonorable Gek First Spawn chose to destroy Korvax Prime.<lf><lf>The Vy’keen condemned this crime, but lacked the strength to fight.
  4035. The Gek Empire flourished. It spread its empire into the depths of the cosmos. The Vy’keen victory in pushing the Sentinels back from the Outer Edge gave rise to Dominion of another.<lf><lf>No world, moon, or race could have opposed the Gek onslaught.
  4036. The brutality of the Gek First Spawn called back the automatons that were hiding in the darkness. Their forces had grown. Their technologies had developed.<lf><lf>The foolish Gek beckoned the monster back into the places where our nations might have dwelt in strange harmony. True Sentinel domination of the Outer Edge began.
  4037. Within a single lifetime the Sentinels had returned. They came to dwell on every world we knew. Every world we went on to discover.<lf><lf>The pathetic, idiotic Gek had doomed the Outer Edge to aeons of their rule.
  4038. The dominion of the Gek First Spawn crumbled. They fell apart through idiocy, and through the unchanging will of the beings they enslaved but could never understand.<lf><lf>Their power is but a memory. Their crimes forgotten by so many.
  4039. The Gek changed. They became peaceful. Their spawning pools bred in the name of commerce. They Vy’keen accept this peace, but we do not forget as the other beings of the Galaxy are so keen to do.<lf><lf>Dishonor is unchanging. Crimes marked in blood do not fade. We do not forget.
  4040. I'm inspecting the monolith's surface when, suddenly, a ragged silicon claw grabs me. Despite being broken and fragmented, it holds me tight while an ancient metallic beak emerges from the living rock. <lf> <lf>It shouts in an ancient tongue, unaware of who or what I am.
  4041. Underling! The Gek First Spawn demand help! Give silicate!
  4042. Give silicate
  4043. Smash claw
  4044. Wait
  4045. The metallic hand releases its grip and grabs at my offering.<lf><lf>I have perhaps appeased an ancient evil...
  4046. I smash the metallic claw into pieces.
  4047. The claw grips me tightly. Just when I feel like my forearm will crack into pieces...<lf><lf>...I am released. The pain is agonizing.
  4048. I see a strange vision. A small winged creature lands on the very top of the monolith. Suddenly, its eyes glow red and its head revolves in a full circle. It screams for mercy in an ancient voice that wants itself dead.<lf><lf>The poor animal has clearly broken its neck, but the monolith's power of possession still animates it. I wonder if the right thing would be to shoot it, and put it out of its misery.
  4049. Underling! The Gek First Spawn demand you destroy the weak!
  4050. Shoot the creature
  4051. Leave the creature alone.
  4052. The poor winged creature is no more.<lf><lf>The monolith rewards my actions.
  4053. The possession ends, and the poor winged creature drops down dead.<lf><lf>All else is silent.
  4054. A portion of the monolith melts in front of my eyes. The face of a trader emerges, its beak cut off for reasons unknown. It screams and writhes in the bubbling vertical lava, desperately reaching out to me - with a multi-tool in its hand.<lf><lf>Supercooled liquid frenium from my suit systems could relieve its pain, but I can also take a risk and pull it from the molten rock.
  4055. The Gek First Spawn destroy the pirate!
  4056. Cool lava
  4057. Reach into lava
  4058. The relieved ancient trader pushes a gift out towards me.<lf><lf>The lifeform is absorbed back into the rock.
  4059. I pull the overjoyed trader from the burning lava.<lf><lf>It dematerializes suddenly, leaving only what it carried.
  4060. The monolith’s glyphs take on a faint yellow tinge, then flicker and disappear. It has no power: the mysterious forces that fuel these stones are weak. I hear a faint crackling whisper on the planetary breeze, and I notice a hole in the monument’s base.<lf><lf>I could potentially fit some of my mined resources through the gap...
  4061. First Spawn... power... low ... give... element... isotope... carbon... plutonium...
  4062. Insert Isotope element
  4063. Insert Oxide element
  4064. Insert Silicate element
  4065. I awake this place’s vengeful spirits.<lf><lf>They reward me.
  4066. There is silence.<lf><lf>My elements are not returned.
  4067. There is silence.<lf><lf>My elements are not returned.
  4068. The monolith has the smell of burnt metal and heavy industry. Strange runes swirl and transform, forcing an image deep into my mind.<lf><lf>I look into the past. I see a small beaked figure, silhouetted by the light of a forge, industriously hammering armor. Next to it, a cloaked companion idly watches – seemingly content to avoid the work. Both look at me. I must choose.
  4069. The First Spawn gives help to the worker. The First Spawn destroy the workshy.
  4070. Choose the worker
  4071. Choose the onlooker
  4072. I have pleased this place’s spirits.<lf><lf>My equipment is filled with a strange power.
  4073. I have angered this place’s spirits.<lf><lf>My equipment is damaged by a strange force.
  4074. The ground in front of the monolith is indented by the knees of a thousand ancient pilgrims who once knelt here. A stone block, slowly, pulls back in front of me. Inside the hollow recess I’m surprised to see canisters of luxury products that have built up there through the ages...<lf><lf>I feel greedy unknown forces watching my every move.
  4075. Oxide for the First Spawn! Oxide for the ancient terror of the galaxy!
  4076. Give trade goods
  4077. Take trade goods
  4078. Give nothing
  4079. The undiluted joy of a forgotten tribe spills from the monolith.<lf><lf>I am healed, blessed and rewarded.
  4080. I retrieve several canisters.<lf><lf>A feeble howl of pain and dismay whispers around me.
  4081. A feeble howl of pain and dismay whispers around me.
  4082. I am not alone. Tiny beaked creatures gambol around my feet. To them I am a giant, and they recoil in terror when they see me towering above them. The air fills with an unpleasant aroma, as they pin themselves against the hard edifice of the unforgiving monolith.<lf><lf>The terrifying obelisk itself sits in judgement above us all – both myself and the creatures of the vision.
  4083. Destroy the impure. Destroy the low.
  4084. Pet the creatures
  4085. Further terrify the creatures
  4086. Before they disappear into the ether, the creatures thank me.<lf><lf>The spirits that haunt this place, however, are displeased.
  4087. The spirits that haunt this place are greatly amused.<lf><lf>When the quaking beaked creatures disappear, they are replaced by a gift...
  4088. A terrible thirst overwhelms me, but my hydration systems are suddenly inoperable. My throat is dry, and I feel dazed. Two ancient stone cups appear.<lf><lf>The first is vibrant red chalice full of a slick bubbly transparent liquid. The other is embossed with the shape of a circular red shield, and has a faint yellow tone. Neither look appetizing, but if I don’t take in water my death feels certain. My hand wavers between the two.
  4089. Underling! Drink the healing spittle or drink the recharging spawning syrup of the First Spawn! Choose or die!
  4090. Drink the transparent liquid
  4091. Drink the yellow liquid
  4092. I gag slightly as the liquid treacles through my hydration systems.<lf><lf>Suddenly, my body feels renewed.
  4093. The bitter taste of the liquid washes through my hydration systems.<lf><lf>Suddenly, all my systems are stored and repaired.
  4094. An unseen replication of my own self and exosuit stalks around the edge of the monolith. It screams in an ancient tongue while forcing me down onto my knees.<lf><lf>The doppelganger first places its boltcaster to my forehead, and then mimes cutting my belly open with the mining beam. It smiles pleasantly. I am to choose my desired execution.
  4095. Choose your death! First Spawn favour obedient ToilGek underling!
  4096. A bolt to the brain
  4097. A laser beam to the torso
  4098. Fight back
  4099. I close my eyes and await death. It does not come.<lf><lf>The doppelganger leaves me a multi-tool technology blueprint.
  4100. I close my eyes and wait to be scythed open. The pain never comes.<lf><lf>The doppelganger leaves me an exosuit technology blueprint.
  4101. My flailing attack is blocked by a shove of my twin’s multi-tool.<lf><lf>The doppelganger laughs before disappearing.
  4102. A barely visible crack down the center of the ancient edifice spits out dust. The monolith shakes, and two vast doors swing open. The interior of the ancient structure is hollow, and has been used as a burial chamber.<lf><lf>An ancient beaked lifeform with bulging eyes lies desiccated atop an unlit funeral pyre. At its feet lie ancient treasures and technologies that have been left with it for its next life... wherever that might be.
  4103. Burn almighty First Spawn obedient ToilGek! Respect First Spawn belongings!
  4104. Light pyre with Mining Beam
  4105. Take tomb treasures
  4106. As it burns the corpse awakes. It nods to me, howling in pleasure.<lf><lf>It leaves me its tribute.
  4107. I snatch away some of the corpse’s tribute.<lf><lf>The doors slam shut, but an ancient curse hangs heavy around me.
  4108. The Monolith stands forlorn and seemingly forgotten. If I strain, I can see faint marks in the ground where ancient tribes would once come to worship and commune with the edifice. A gust of alien breeze carries a faint whisper of a voice. I struggle to hear it.<lf><lf>Again, the voice echoes around me. Stronger this time. I try to make out the words desperately crying out for my attention.
  4109. Friend... worship us... kneel before the Gek First Spawn in silence...
  4110. Kneel
  4111. Try to communicate
  4112. Turn away
  4113. The spirits that have combined with this strange monument bless my journey.
  4114. There is no answer to my call. I talk only to the wind.
  4115. The spirits that are melded with strange monument remain silent.
  4116. A beak emerges from the ancient stone. It’s shouting, but can’t be heard. In the stone above someone, long ago, has scrawled advice for those who would approach it.<lf> <lf>The beak screams wordlessly at me, furiously intoning the words of the ancient beings that once worshipped here. My scanner detects traces of oxides around it, but can’t specify which ones.
  4117. Feed First Spawn beak common oxides! Rare oxide brings painful noise! Furious noise!
  4118. Feed beak common oxide
  4119. Feed beak uncommon oxide
  4120. Feed beak rare oxide
  4121. The beak whispers the words of those who once worshipped here.
  4122. The beak shouts the words of those who once worshipped here.
  4123. The beak screams the words of those who once worshipped here.<lf><lf>The noise is extreme. I feel great pain.
  4124. I see a strange vision. Time is reverted. I am sat on a platform looking down on an execution. Two small beaked traders are kneeling before me. One is small and wiry, the other is obese with jowls that brush the wooden stage. Another lifeform, who wears a green cloth mask, readies an axe behind them.<lf><lf>The traders beg me for mercy. The familiar dry, croaky voice of an ancient tribe whispers encouragement into my ear...
  4125. First Spawn friend receive belongings of the executed. Murder fat trader, or murder rich miner?
  4126. Execute fat lifeform
  4127. Execute thin lifeform
  4128. Show mercy
  4129. The fat lifeform is finally beheaded after three strikes of the axe.<lf><lf>I receive its worldly goods.
  4130. The thin lifeform is finally beheaded after a single of the axe.<lf><lf>I receive all the money it owns.
  4131. In this timeline at least, the two lifeforms are saved. They weep and thank me.<lf><lf>The spirits of the monolith are displeased.
  4132. A strange new reality grips me. The ancient structure swings open to reveal a body encased in ice. It is a patchwork of different body parts. Its ragged beak appears to have been stitched on with animal gut.<lf><lf>A hand-written sign in the language of the ancient traders can be seen above the body’s head. A flammable isotope would most likely melt the ice...
  4133. Beware! Murderous abomination! Do not awake! Terror! Despair!
  4134. Melt ice
  4135. Leave
  4136. The creature’s eyes flick open. Its hands leap around my throat.<lf><lf>I force it back into the depths of the disapproving Monolith.
  4137. The panel on the Monolith swings shut.<lf><lf>The abomination remains trapped. I am thanked.
  4138. I am an observer. I witness beaked traders dressed in modern exosuits leaving an object at the base of a Monolith. It is a small mesh of wires and canisters. They charge it with rare isotopes, then quickly depart.<lf><lf>As if in a dream, I approach the ancient edifice. It all suddenly feels real. I live and breathe in the recent past.
  4139. Stop the destruction! Save the Monolith! Protect the First Spawn!
  4140. Leave object alone
  4141. Remove rare isotopes
  4142. The device explodes. Reality is restored.<lf><lf>The Monolith was not destroyed, but the spirits that haunt this place are angered.
  4143. The device is made safe. It was due to explode.<lf><lf>Reality is restored. I am thanked.
  4144. Reality changes. I'm standing in a crater beneath a jet black sky. I’m up to my knees in a strange syrup that glows pink in the darkness. Spherical eggs float around me. Some of these mucus-covered orbs smell terrible, others are sweet and delicate.<lf><lf>The taint of the foul eggs is infecting the entirety of the spawning pool. I am filled by an urge to separate them.
  4145. Retain foul First Spawn stench! Remove sweet eggs from the spawning syrup!
  4146. Remove noxious eggs from pool
  4147. Remove sweet-smelling eggs from pool
  4148. I have angered the ancients Gek spirits that dwell here.<lf><lf>Reality is restored.
  4149. I am smiled upon by vengeful ancient spirits.<lf><lf>Reality is restored.
  4150. I am being watched. I look above, and see a giant lidless eye hovering over the monolith. It stares down at me unblinkingly. It does not move. It does not look elsewhere.<lf><lf>Its gaze is remorseless. It feels like it has always been there. Its center crackles with a bright technological blue...
  4151. The First Spawn watches you underling. Cower and despair! The First Spawn watches you underling. Cower and despair! The First Spawn watches you underling. Cower and despair!
  4152. Cower
  4153. Stare back
  4154. Shoot eye
  4155. The satisfied eye fades away.<lf><lf>It benevolently leaves a gift.
  4156. The eye fades away at my challenge.
  4157. The eye falls to the planet's surface, and is absorbed into the ground.<lf><lf>It leaves behind me a precious reward...
  4158. I hear a low rumble, which gradually builds into an ancient scream. It’s like no other noise I’ve ever experienced. To this strange alien landscape it’s a calm silence, inside my helmet it’s a nightmarish cacophony of pain and death.<lf><lf>Through the noise, however, I can make out some words within the screams.
  4159. ToilGek dare approach First Spawn holy site? Leave! Leave! Depart or die!
  4160. Touch Monolith
  4161. Move away
  4162. Wait
  4163. The vengeful spirits that inhabit this place are grateful for my obedience.
  4164. The vengeful sprits that inhabit this place punish my disobedience.
  4165. My reality inverts. I am chained on the monolith, my arms are in manacles above my head and my feet are dangling several feet from the ground. A creature, its beak showing through the blackened animal hide mask, approaches on stilts. It wields a red hot metal rod.<lf><lf>It pecks at my eyes, then pecks at my tongue. I must choose my punishment.
  4166. Advancement through pain! Eyes for knowledge. Tongue for language.
  4167. Choose eyes
  4168. Choose tongue
  4169. Beg for mercy
  4170. The creature plunges its poker into my right eye. This reality fades.<lf><lf>I am left with knowledge.
  4171. The creature plunges its poker into my mouth. The vision fades.<lf><lf>I am gifted the knowledge of an alien language.
  4172. The creature disappears and reality reverts.<lf><lf>The metal rod remains...
  4173. A small green hand reaches out through the stone monolith, its fingernails yellowed and dirty. It opens to show an empty palm, and waits for my response.<lf><lf>This feels like part of an ancient tradition. There is no malice, just cold expectation.
  4174. First Spawn demand tax. Pay units immediately.
  4175. Give element
  4176. Give units
  4177. Refuse
  4178. The collector refuses my offering. It curses me.
  4179. The collector takes my offering. The spirits that dwell here are appeased.
  4180. The collector is offended. I am cursed.
  4181. I feel faint, as if my mind is being invaded. Pustules on my skin grow, bubble and pop - and I feel countless tiny stabbing pin-pricks scrabbling from each gaping hole.<lf> <lf>Suddenly metal spiders, perhaps tiny Sentinels, run up my shoulder and into my visor. Can this be real? This CANNOT be real. I start to scream.
  4182. Calm, child.
  4183. Wait it out
  4184. Fire weapon
  4185. Remove helmet and scrape away tiny metal spiders
  4186. The hallucination fades. I have passed some sort of test.<lf><lf>A reward materializes.
  4187. The hold on my mind is shattered when i strike the monolith.<lf><lf>Reality is restored.
  4188. The metal spiders enter my skull, and i foolishly rip off my helmet.<lf><lf>The hallucination fades. The pain does not.
  4189. Tiny floating tetrahedrons emerge from the planet's surface and surround me. I try to wave them away with my multi-tool, but each time they swarm closer to it - as if attracted to it somehow.<lf><lf>I raise my multi-tool, and they shimmer blue as they dart this way and that. Closer and closer. They are within touching distance of my multitool. They make one final surge...
  4190. Korvax Echoes will advance the Traveller. Korvax Echoes will advance Traveller's technology.
  4191. Let the tetrahedrons in
  4192. Escape the tetrahedron cloud
  4193. My multi-tool glows bright blue.<lf><lf>I have a new technology blueprint.
  4194. The sharp edges of the floating objects rip holes in my exosuit.<lf><lf>I gasp for air while it repairs.
  4195. I begin to feel dizzy. A strange lethargy comes over me, and I feel compelled to lie down in front of the ancient relic. This place feels calming. It feels like home, wherever that might have once been.<lf><lf>I know that if I truly wanted to fight the impulse to sleep I probably could, but I feel warm and comfortable basking in the glow of the ancient runes.
  4196. Sleep, child. Korvax Echoes bless you.
  4197. Sleep
  4198. Resist
  4199. I sleep deeply.<lf><lf>I awake reinvigorated.
  4200. I resist the command of the monolith.<lf><lf>Its power fades.
  4201. A flickering reflection of my own body emerges from a portal. It mimics every move I make. When I wave, it waves. When I raise my multi-tool, it copies instantly. The doppelganger makes a motion to suggest it wants something, and we both recoil when I realize I’ve instinctively matched its movements.<lf><lf>Its body shimmers, but its equipment looks somehow real. Its multi-tool looks better than my own. The dimensional irregularity is fading.
  4202. Korvax Echoes command: reward yourself.
  4203. Give multi-tool
  4204. Give Propulsion Gel
  4205. Shoot doppelganger
  4206. We hand each other our multi-tools before the doppelganger disappears.<lf><lf>The mirror-me fades, but the gift can remain.
  4207. We hand each other propulsion gel before the doppelganger disappears.<lf><lf>The mirror-me fades, but both gifts remain.
  4208. I see my own look of fear in the doppelganger as I pull the trigger.<lf><lf>I blast myself in the chest.
  4209. For many ages it appears that pilgrims have carved numerical figures between the glowing glyphs of the monolith. Looking down, I notice an ancient coin. I scrape the ground with my boot, and unearth several more.<lf><lf>The site is otherwise silent. Perhaps it’s eternally unresponsive, or perhaps it waits for something.
  4210. Reject greed. Embrace Atlas.
  4211. Offer units
  4212. Take coins
  4213. The echoes that dwell here awake.<lf><lf>They thank and bless me.
  4214. The echoes that dwell here awake.<lf><lf>They are disappointed.
  4215. I stand next to the powerful glow of the monolith, studying ancient runes, when suddenly my multi-tool begins to heat up. I can see wisps of a strange blue energy being pulled in from the obelisk and surrounding my combat attachments.<lf><lf>If I pull the trigger, the exhaust will automatically open - allowing this strange ethereal substance into the body of my equipment.
  4216. Korvax Echoes bless technology. Allow entrance.
  4217. Pull the trigger
  4218. Dismiss the attentions of the monolith
  4219. The blue energy field fills my multi-tool.<lf><lf>It somehow installs a new technology blueprint.
  4220. The blue energy slowly dissipates.<lf><lf>I feel alone once more.
  4221. I’m running my fingers over the ancient glowing runes, when I look down. An expanding pool of liquid metal has rippled out of the obelisk’s base. My feet have already been covered. In the bright reflection I see my expression turn to horror as I begin to sink.<lf><lf>I feel warming hands on my legs, pulling me down into the silver sheet. Every hazard detection device on my multi-tool is going haywire. Radiation, heat, cold... every danger imaginable.
  4222. Bathe in our waters. Feel Korvax Echoes calm.
  4223. Sink
  4224. Struggle
  4225. I emerge from the metal pool in a fetal position. I feel alive and reinvigorated.<lf><lf>Some equipment is repaired and recharged.
  4226. I thrash from side to side in the metal pool.<lf><lf>I am free, but the hazards have taken their toll.
  4227. I see a strange vision. Blue light pours from the monolith as if a curtain has been dropped within. I hear a gentle hubbub of voices, and catch a familiar smell on the breeze. I cannot remember my home, but I know that this is a doorway leads there.<lf><lf>I ache for a past I cannot remember. Every inch of my soul wants to make the leap back. I look to the skies, and the infinity beyond. Can I truly abandon my journey, when it’s only just begun?
  4228. Past is dead. Reconstruction impossible.
  4229. Step back into the past
  4230. Resist temptation
  4231. The portal slips shut as soon as I make a move.<lf><lf>I feel the pity of the spirits that live in this place.
  4232. I try to capture a memory of these sensations, before turning away.<lf><lf>The spirits that dwell here admire my decision. I am rewarded.
  4233. Two stone blocks slowly revolve on the base of the monolith. Two beads of red light then trace images on each one. The red lights then pool together and liquefy in an indentation below. The closer I get, the more agitated the red pool becomes.<lf><lf>The images both show masked electronic lifeforms. The first shows the lifeform absorbing power to break free from its shackles. The second shows it hiding from its captors.
  4234. Korvax Entities escaped slavery. Korvax Echoes share this knowledge.
  4235. Place hand on the lifeform breaking free
  4236. Place hand on the lifeform taking shelter
  4237. The red liquid surges into my multi-tool.<lf><lf>It somehow unlocks a technology blueprint.
  4238. The red liquid surges into my exosuit.<lf><lf>It somehow unlocks a technology blueprint.
  4239. A chiselled hole appears at the foot of the obelisk. From its smoothed edges and the scraped markings around it, it’s clear that over centuries unknown creatures have pushed elements through this gap.<lf><lf>It’s impossible to tell quite what will happen, but below it are three blocks of the exact same dimensions that look like they can be turned by a mechanism deep within the monolith itself. I search my gear for the rare elements that look like they could fit...
  4240. Korvax Echoes embrace Traveller gift.
  4241. Insert rare isotope
  4242. Insert rare silicate
  4243. Insert rare oxide
  4244. The monolith somehow transforms my offering.
  4245. The monolith somehow increases my offering.
  4246. The monolith somehow increases my offering.
  4247. The Monolith disappears. The landscape around me seems the same, but somehow the planetary vegetation has moved. Sitting central to where the mysterious stone once stood is a red glowing orb.<lf><lf>The intensity of the orb burns the ground beneath it. It crackles with an unknown power. I feel compelled to pick it up, and become a part of it. A distant voice speaks to me...
  4248. Behold the holy Atlas stone. Avoid contact. Show respect.
  4249. Hold red orb
  4250. Stand back
  4251. The red orb scorches my skin.<lf><lf>I am torn back to my own reality.
  4252. The red orb convulses, hovers up and plunges into my chest.<lf><lf>I am blessed and rejuvenated. Reality is restored.
  4253. I’m trying to read the ancient glyphs when a liquid metal lasso emerges and wraps itself around my helmet. It freezes in place, before pulling my head into contact with the glow of the monolith.<lf><lf>The ancient stone is warm, and deep inside I hear the hum of an arcane technology as it prepares to unleash itself. I look up back up to the glyphs to try to guess why this might be happening. They talk to me in an alien tongue.
  4254. Korvax Echoes bless with language. Do not resist.
  4255. Pull free
  4256. Wait
  4257. An entire language floods every part of my mind.<lf><lf>I retain what I can. The rest fades almost instantaneously.
  4258. I wrench myself free. The strange metal connector sparks and hisses.<lf><lf>I retain the rare elements it was made from...
  4259. A child emerges from the monolith. It takes a few moments before I realise that... it’s me. I look carefree and innocent. The little one stares up at my exosuit, and tries to see me through my visor.<lf><lf>The child suddenly starts to weep, and clings to my knees. It implores me never to leave. It doesn’t want to be alone. I should stay here forever. We should be reunited. Whole again once more.
  4260. Past is dead. Youth is over. Only the traveller journey remains.
  4261. Stay
  4262. Comfort, then leave
  4263. Leave
  4264. The child withdraws and shakes its head.<lf><lf>I try to embrace it. It turns to dust.
  4265. The child understands. We embrace.<lf><lf>It leaves me with a gift.
  4266. The child wails. It can’t understand my decision.<lf><lf>The monolith looks down upon us in silent judgement.
  4267. An empty shell of an electronic lifeform emerges from the monolith. It is ancient and weather-beaten. The light in its mask has been extinguished for many centuries.<lf><lf>It holds a rusted canister in its hand, and my scanner detects that it once held silicates. The scan also reveals an unknown substance deep within the defunct entity’s casing.
  4268. Korvax Echoes request! Traveller! Restore holy casing to Korvax Convergence! Ignore valuable casing! Please!
  4269. Add silicate to canister
  4270. Open casing
  4271. The lights in the mask flicker on. The casing convulses before being absorbed back into the monolith.<lf><lf>I am blessed.
  4272. I crack open the metal casing and retrieve a valuable reward.<lf><lf>A strange feeling of coldness and desolation comes over me as I do so...
  4273. The land around me suddenly inverts. My reality is flipped. The inside of the planet is hollow, and I'm standing at the base of its vast bowl. Around me the roots of trees push upwards from uncovered alien soil.<lf><lf>I look down, and see the foundations of the Monolith raised at my feet. Crystalline veins of different elements pulsate through the exposed rock. I hear a lifeform screaming in binary.
  4274. Overpowered Korvax Echoes subvert reality. Restore order. Remove power. Remove isotope.
  4275. Extract isotopes
  4276. Extract silicates
  4277. Extract oxides
  4278. Reality is restored. Inversion ends.<lf><lf>I am thanked.
  4279. The inversion gets worse. I feel as if every part of me is fed through itself.<lf><lf>I emerge alive, but broken.
  4280. My movements seem normal, but everything else is running faster than it should. The sun spins around this globe in seconds, days endlessly turn to night and back again. The creatures that graze and hunt around site pass by in a blur.<lf><lf>I'm trapped in a time vortex. Numbers on my multi-tool seem to tick higher and higher. The closer I get to the Monolith, the more disturbance is added to the timeline...
  4281. Traveller! Move back to join future. Touch monolith to restore timeline.
  4282. Touch monolith
  4283. Move away
  4284. The timeline is reverted and restored.<lf><lf>Nothing has changed.
  4285. I step out into the future.<lf><lf>My experience is unchanged, but galactic interest rates have had an effect on my unit count.
  4286. I am being watched. A red laser dot appears on the ancient stone structure. I'm a target. I turn, but can't see the potential assailant. Somewhere out there on the alien landscape, someone's about to pull a trigger.<lf><lf>There's no cover to speak of, and no time to get behind the obelisk. Suddenly, the words of an unknown power blaze brightly on the monolith.
  4287. Traveller, retreat! Korvax Echoes give protection. Move back.
  4288. Touch monolith
  4289. Move back
  4290. Stand still
  4291. The monolith does nothing. A distant crack of a long-range boltcaster wounds me.<lf><lf>Beyond that, silence.
  4292. I quickly move back, allowing a bright red energy surge to build in the Monolith.<lf><lf>It targets a distant figure, who is swiftly vaporized.
  4293. Stars have aligned above the monolith. In the heavens above two distinct lines of distant suns can be seen stretching out into the depths of space. To be here at this exact moment in time, when the moving parts of the galaxy are aligned so perfectly, would seem almost an impossibility.<lf><lf>I am filled with a strange calm. One line of stars points towards the glow of a dull red giant, the other an unseen point far, far beyond my vision.
  4294. Traveller. Embrace unknown. Shine light in darkness. Discover galaxy centre.
  4295. Choose red giant
  4296. Choose unseen point
  4297. The stars seem to move out of alignment.<lf><lf>I am unrewarded, and alone.
  4298. I am blessed with a gift that will aid my journey to this distant, unknown location.
  4299. I feel faint. Ill, even. Looking around, the vegetation that surrounds this ancient structure looks withered and sickly. The creatures of the planet, meanwhile, appear to keep their distance. Environmental warning sensors in my exosuit are behaving erratically.<lf><lf>I could tie some of my Protection Mesh’s operations to this place, but it’s unclear exactly what. The answer perhaps lies in a warning that’s been etched into the stone...
  4300. Beware! Monolith create dangerous toxins! Poison! Move back!
  4301. Reduce monolith’s toxicity
  4302. Dampen monolith’s radiation
  4303. The toxins released by the monolith are temporarily contained.<lf><lf>I am thanked by the planetary overseer.
  4304. The monolith continues to poison the land around it, and myself.
  4305. I am trying to read the glyphs on the ancient monument when I feel a strange chill. A layer of frozen gas suddenly coats the monolith from bottom to top. It’s so cold that I can see my breath inside my helmet.<lf><lf>There is one small gap in the crystal ice, and I feel convinced that I could feed some of my mined elements through it, so they can come into contact with the monolith behind.
  4306. Isotope given. Ice thaws. Vy'keen rise.
  4307. Insert isotope element
  4308. Insert oxide element
  4309. Insert silicate element
  4310. The frozen gas melts into the atmosphere.<lf><lf>I am rewarded.
  4311. There is silence.<lf><lf>My elements are not returned.
  4312. There is silence.<lf><lf>My elements are not returned.
  4313. The body of a warrior emerges from the obelisk, a jagged tear in their midriff suggesting that the dangerous-looking multi-tool that sits in their hand was not enough to save them.<lf> <lf>The surface of the sculpted rock blurs and shows images of military worship. It's trying to tell me something.
  4314. Respect the Warrior! Respect their weapon!
  4315. Bury the soldier and multi-tool
  4316. Take the multi-tool and leave
  4317. Ancient voices howl their appreciation in a wind that whips around me.<lf><lf>An offering emerges from the monolith.
  4318. I take the multi-tool from the body.<lf> <lf>I'm about to turn to leave when a crimson bolt of energy strikes me on the right shoulder.
  4319. I see a strange vision. A small terrified creature emerges from the monolith and runs between my legs. I hear the noises of an ancient hunt: the howls of pack animals in pursuit and the thunder of hooves. <lf><lf>Warriors on vast beasts charge through the rock, and amidst the chaos one sees me staring. It raises its facial tendrils in greeting, barks a few words and swings a bladed weapon down towards me.
  4320. Grah! Vy'keen Ancients bless your journey!
  4321. Grab weapon
  4322. Dodge weapon
  4323. The hallucination fades, but the blade remains.<lf><lf>It transforms into a multi-tool I can use.
  4324. I dodge the warrior’s attack.<lf><lf>The hunt disappears, and I am left alone.
  4325. The monolith shows images of creatures lying dead before it. Each sacrificed, butchered and offered up to whatever Gods were once worshipped here.<lf><lf>Suddenly, the head of a small woodland animal raises up through the earth below me. It stares at me with wide-eyes, then gives a joyful skip when its tiny hooves reach ground level. Something is clearly expected of me...
  4326. The command of the Vy'keen Ancients! Sacrifice the beast! Blood for Hirk!
  4327. Sacrifice the creature
  4328. Let the creature live
  4329. I blast the woodland animal in two.<lf><lf>I am rewarded for this offering.
  4330. The creature skips around my feet with joyful abandon.<lf><lf>It runs away and out of sight.
  4331. Two ancient stone cups materialize in front of the monolith. One is filled with a dark red viscous liquid, the other contains a sticky fluid that is bright yellow and smells powerfully bitter.<lf><lf>On the stone tablet behind the cups ancient glyphs swirl to form an image. A powerful and muscular warrior surrounded by a red halo challenges an opponent clad in bright yellow armor.
  4332. Choose healing blood or renergising bile of the Vy'keen Ancients. Drink destiny.
  4333. Drink the viscous red liquid
  4334. Drink the bitter yellow liquid
  4335. The liquid seems to clot as I swallow it.<lf><lf>I feel somehow reinvigorated.
  4336. The liquid tastes foul as it washes down my throat.<lf><lf>Suddenly an unknown power repairs all my equipment.
  4337. The monolith rips like paper, opening a window to another world. It is laced with a giant web. Just within my reach, an ancient warrior lies cocooned. It has been there for centuries. Dead, vacant eyes stare through me and on into the landscape beyond.<lf><lf>It carries a rusted multi-tool, while a bulging webbed sack on its chest suggests it might carry greater riches on its body. Suddenly, the strange leathery growth starts to move...
  4338. Pathetic dead coward lies here! Interloper! Take your remuneration...
  4339. Take multi-tool
  4340. Search body
  4341. The multi-tool is not operational.<lf><lf>I salvage a new technology blueprint.
  4342. Hundreds of arachnids burst from the warrior's corpse.<lf><lf>Their bites are poison, but my search is rewarded.
  4343. A portal opens on the monolith, and the body of a huge winged animal falls to my feet. Its throat has been ritually cut, and its wings have been tattooed with faces of an ancient warrior tribe. The eyes though, the eyes look strange...<lf><lf>Its original eyes have been cut out, and replaced by glittering red orbs. The more I look, the more they blaze. An advanced technology clearly lies at their center. Can I bear to desecrate this sacrifice for help with my journey?
  4344. Respect the Vy'keen Ancients sacrifice. The beast has holy sight.
  4345. Remove sacrifice's eyes
  4346. Respect sacrifice
  4347. The red orbs glow, then crackle information through my multi-tool.<lf><lf>I gain a blueprint, but have angered an unknown power.
  4348. The ancients that dwell here smile on my decision.<lf><lf>I am blessed.
  4349. The giant mouth of an ancient hound suddenly emerges through the face of the monolith. It opens its jaws wide, and foul-smelling spittle streaks my visor. My nausea is tempered by the sight of valuable commodities balanced on its giant tongue.<lf><lf>In a sudden movement the hound shifts the goods to one side of its mouth, spraying saliva over my arms. There's space on the tongue for more, should I wish to give up some of my cargo...
  4350. Feed the beast
  4351. Place goods on giant hound tongue
  4352. Remove goods from giant hound tongue
  4353. The hound swallows my offerings, and licks me enthusiastically.<lf><lf>I am blessed by an ancient power.
  4354. The giant beast clamps its jaws, puncturing my arm with a yellowed canine.<lf><lf>I retrieve the offering.
  4355. An ancient warrior's feet and legs slowly emerge from the bottom of the monolith. The rest of its torso then follows, unceremoniously pushed out onto the alien turf. It has been decapitated.<lf><lf>Blood drips at my feet and high above me a disembodied head laughs at my shock. It shouts a guttural command of encouragement down to me. Behind, I hear an ancient blade unsheathe, and someone rushing towards me...
  4356. Brave interloper! Resist fear!
  4357. Stand
  4358. Kneel
  4359. A spectral blade passes through my neck. I pass the test.<lf><lf>The blood that drips from the warrior's exposed neck turns into a reward.
  4360. A spectral blade passes over my head. The disembodied skull seems disappointed.<lf><lf>I have perhaps failed some sort of test.
  4361. The monolith fragments before my eyes. It folds down in on itself, again and again, until it is a tiny red orb surrounded by dancing lights. It feels like something truly ancient, perhaps something divine, is showing me the origin of these strange constructions.<lf><lf>The oxides I carry are physically dragging me towards it - desperate to help it rebuild. It's not so much that I'm a pilgrim bearing offerings in hope of a blessing, but more that the elements I carry want to offer themselves...
  4362. The Vy'keen feed the Atlas stone rare oxides. It builds. It towers.
  4363. Give common oxide
  4364. Give uncommon oxide
  4365. Give rare oxide
  4366. I see my insignificance within the infinite bounds of space.<lf><lf>The monolith slowly rebuilds inch by inch. I am pitied.
  4367. I see my true place within the infinite depth of space and time.<lf><lf>The monolith slowly rebuilds. It pities me.
  4368. I see my true place within the infinite depth of space and time.<lf><lf>The monolith rebuilds, and rewards me in consolation.
  4369. I place my palm on the monolith, then stand back when it melts in response to my touch. Molten rock drips down the stone, exposing a hollow interior. Inside, I see riches that are beyond belief. Ancient technologies and cargo that would aid my journey.<lf><lf>Lava continues to drop, and the edifice seems unstable, but equipment that could aid me is within arm's reach. Suddenly, the voice of an ancient tribe shakes the ground I stand on...
  4370. The Vy'keen Ancients burn thieves and pirates.
  4371. Reach in
  4372. Stand back
  4373. The molten monolith collapses onto my exosuit.<lf><lf>The edifice is reconstructed – the damage remains.
  4374. The ancient warriors who once worshipped here bless my show of respect.
  4375. There are three vast columns of words on the ancient structure, each written in a different alphabet. The first column’s words are like savage runes scratched in sand, the second shows precise sequences of dots. The final column has wide and welcoming letters, almost appearing hand-written in hard stone.<lf><lf>The dirt and blood of ancient hand prints cover the base of each column.
  4376. Grah! Learn language of the conquerors! Learn language of the conquered!
  4377. Press hand against runes
  4378. Press hand against dots
  4379. Press hand against letters
  4380. The ancient spirits that dwell here infuse me with the language of their warrior descendants.
  4381. The ancient spirits that dwell here infuse me with the language of a distant race of electronic lifeforms.
  4382. The ancient spirits that dwell here infuse me with the language of a distant race of beaked traders.
  4383. I become a part of a strange new reality. The ancient rock opens. Inside, the dried out heart of an ancient warrior is strung up between wooden pillars. It pulses slowly as it hangs there, still beating.<lf><lf>Lying below it on a dusty floor are a set of wrinkled lungs that look forever doomed to wheeze stale air. A desiccated eyeball stares up at me. Unblinking.
  4384. Rebuild the ancient warrior body. Restore monolith power.
  4385. Shoot heart
  4386. Place lungs with heart
  4387. Respectfully depart
  4388. I hear an ancient scream.<lf><lf>The monolith’s power fades.
  4389. The heart and lungs pulse in harmony.<lf><lf>The monolith’s power is restored.
  4390. The monolith closes.<lf><lf>I hear disappointed wails from inside.
  4391. I live within a new reality. I am inside a vast coliseum and beneath a blood red sky. The noise is overpowering. Warriors scream and bark at the battle set up before them.<lf><lf>Two combatants are squaring up on the crimson sand. One has lost its blade, and hides behind a shield. The other stalks towards it, with a spear raised. I feel compelled to add my voice to the howl of the mob.
  4392. Choose your warrior! Vy'keen ancients reward interloper howl!
  4393. Support endangered gladiator
  4394. Support spear-wielding gladiator
  4395. The gladiator decapitates its foe with the sharpened shield. It bows towards me.<lf><lf>I am thanked with something to defend me.
  4396. The gladiator plunges the spear straight through its rival’s head. It bows towards me.<lf><lf>I am thanked with something to help me destroy my enemies.
  4397. I place my hand on the ancient structure and feel an intense heat burning within. Suddenly, as if attracted to my suit, a liquid metal starts to seep from a hole that's been broken into the rock.<lf><lf>What starts as a drip, becomes a surge forcing itself through the gap. The monolith's previous contents are draining, and its glow is starting to fade. A voice screams out.
  4398. Seal gap! Protect Monolith! Precious valuable material lost! Use oxide!
  4399. Plug hole with oxide
  4400. Plug hole with silicate
  4401. Take molten substance
  4402. The hole is sealed. The monolith's contents are secured.<lf><lf>I am safe, and thanked.
  4403. The silicate reacts with the molten material. It vaporizes, both within the structure and without.<lf><lf>The monolith's power fades.
  4404. The molten material burns my suit.<lf><lf>Its value makes the pain worthwhile.
  4405. The body of a gilled blob creature materializes on the surface of the rock. It is an ancient sacrifice, impaled through its wide, open eyes with metal spears.<lf><lf>Liquid is dripping from the body down the monolith through a channel cut into the rock by ancient hands. It can be diverted toward two carvings – one of a sun, the other of a moon.
  4406. Light brings power. Darkness brings resilience.
  4407. Divert body liquid to sun
  4408. Divert body liquid to moon
  4409. Take metal spears
  4410. The Monolith creates my chosen reward.<lf><lf>I am blessed.
  4411. I take the metal spears. The blob fades away.<lf><lf>I have disappointed an unknown power.
  4412. I feel drained. Readings on my multi-tool and exosuit start to gradually pull downwards, and a feeling of lethargy overwhelms me. I breathe normally, but my body screams for oxygen.<lf><lf>The monolith, silent and unmoving, towers above. A thought from outside my own mind starts to echo through my consciousness.
  4413. Ancients consume interloper life force! Ancients reward interloper for rebirth! Closer! Faster! Closer! Faster!
  4414. Touch monolith
  4415. Stand still
  4416. Move away
  4417. The monolith swiftly drains life force through my outstretched arm.<lf><lf>It is rejuvenated, and I am rewarded.
  4418. The monolith slowly drains me of my life force.<lf><lf>After an extended period of lethargy and pain, I am rewarded.
  4419. I move beyond the reach of the life-draining monolith.<lf><lf>It towers above me. Implacable and disapproving.
  4420. It’s the time of day that this mysterious site becomes active. A beam of light shines down from the sky and is focused by ancient glyphs onto a stone surface marked with ancient carvings.<lf><lf>The beam of light slowly traces towards images scratched into the stone. A vast warrior battle, an alien city and what could be a stolen treasure. The hand prints of pilgrims cover each one...
  4421. Hirk took the treasure of Nal after battle. Treasure now hides in the city of Hirk.
  4422. Touch battle image
  4423. Touch city image
  4424. Touch treasure image
  4425. The beam of light disappears.<lf><lf>I am left alone in this desolate place.
  4426. The image of the city begins to glow.<lf><lf>A part of an ancient treasure becomes mine.
  4427. A sudden pulse of destructive energy flows through my exosuit. My multi-tools sensors sense another build-up of energy growing deep within the monolith. It will soon unleash itself on me, and the landscape that surrounds the ancient site.<lf><lf>I can use my Protection Mesh functions to dampen the imminent energy wave, but systems are too overwhelmed to identify it...
  4428. Warning! Keep clear! Ancient radiation pulse site!
  4429. Prepare to absorb radiation
  4430. Prepare to absorb toxins
  4431. The radiation wave is absorbed and the site made safe once again.<lf><lf>The planetary overseer is grateful.
  4432. I am overwhelmed by the energy wave.<lf><lf>Systems cannot cope and planetary ecosystems are disrupted.
  4433. I am suddenly underwater. I am drowning. Water clogs my lungs. My chest is on fire. I gasp for air where there is none, and feel only tepid liquids filling me inside and out. My vision is clouding. I know this is my time. This is it. This is what it feels like.<lf><lf>Suddenly, a green hand thrusts itself through the surface of the water. The light is fading.
  4434. Warrior accepts journey's end. Embrace death.
  4435. Reach for hand
  4436. Die
  4437. I reach for the hand, but it pushes me back down.<lf><lf>Reality reverts. I live, but have disappointed.
  4438. The lights go out. Reality reverts.<lf><lf>I have known death, and it makes me stronger. The ancients bless me.
  4439. The ancient spirits that reside here reward me.
  4440. My journey has been blessed by an ancient force.
  4441. The Portal opens...
  4442. The Portal remains closed
  4443. The ancient power of the Korvax Echoes can be seen in the vast Portal that stands before you. You hear them calling out to you. They speak in a familiar tongue.
  4444. Have the travelers come? Are they here?
  4445. Tell us. Tell us what the fascinating sentinels hold.
  4446. It is probable
  4447. Absolutely
  4448. No
  4449. An unknown power
  4450. Lasers
  4451. A bad attitude
  4452. The vast Portal stands before you. You hear the small, desperate voices of the Gek First Spawn. They speak in your own language.
  4453. What has become of the Gek? Do they still adore the First Spawn?
  4454. The First Spawn is mighty! How vast has the Dominion of the First Spawn become?
  4455. The Gek respect their mighty ancestors. They speak of you often
  4456. The Gek are busy creatures. It's hard to tell
  4457. They are obsessed with commerce. They forget you
  4458. Your Empire is vast. It spans galaxies
  4459. I don't know. I can't tell you
  4460. Your spawn are now Traders. They reject you
  4461. You hear the noise and tumult of a distant world. Suddenly, the screams of the Vy'keen Ancients tear at your mind. They howl in a language you can somehow understand.
  4462. The Atlas Interface! It told us about you! Tell us... what was its message?
  4463. Grah! Do you fight the Sentinels? War without end!
  4464. The Travelers will be spared
  4465. The Travelers will be eradicated
  4466. The Travelers will be let through any Portals they happen to find
  4467. I fight the Sentinels. They do not relent, but I fight them
  4468. I fight when I must. I do not fear them
  4469. I learn from the Sentinels. They hold secrets
  4470. Echoes from a distant world call from behind the gateway.<lf> <lf>A new land lies beyond.
  4471. The portal looms above me, keeping a silent vigil over the planet.<lf> <lf>Few are shown the path to the distant world it guards.
  4472. The world that lies beyond the portal seeps into my mind.<lf> <lf>It beckons and calls out to me. The pathway to the unknown wants to be opened.
  4473. The towering edifice is a portal. A gateway to another world somewhere in the skies above.<lf> <lf>I hear the whispers of an unknown land.
  4474. Echoes of a distant planet emanate from the ancient stone structure.<lf> <lf>The mysteries of an unknown world lie within.
  4475. The giant gateway calls out to me, filling my mind with whispered secrets of a far-flung world.
  4476. The lifeforce of another planet pulses from the portal. Invisible yet tangible, I hear it calling out.<lf> <lf>A few steps could complete a journey that, long ago, would have consumed lifetimes.
  4477. A land of strange creatures, plants, sounds and sights lies beyond the portal. They are distant and unknown.<lf> <lf>I can hear the gate's call repeating in my mind.
  4478. The strange structure is a gateway to another planet. A locked passage through the cosmos to an alien world.<lf> <lf>I feel pulled towards it, and the distant location it somehow connects to.
  4479. The vibrations of a distant world pulse from within the portal.<lf> <lf>Its call is intoxicating. The gateway begs to be opened.
  4480. The giant edifice wakes.<lf> <lf>It reveals the pathway to a distant world.
  4481. The portal opens.<lf> <lf>A distant land awaits...
  4482. The portal opens.<lf> <lf>A journey has been prepared for me.
  4483. The gateway opens.<lf> <lf>The time has come to discover its secrets.
  4484. The noise of a distant land spills from the portal as the gateway opens.<lf> <lf>Another world awaits.
  4485. The portal opens.<lf> <lf>The pathway to another planet is ready.
  4486. Sensations of vast heights, distances and all the places in-between engulf me.<lf> <lf>The portal is open.
  4487. The air of an distant world gusts towards me.<lf> <lf>The gateway is waiting.
  4488. The portal's great doorway opens.<lf> <lf>A distant planet waits for my call...
  4489. Light from another star spills from the portal.<lf> <lf>The gateway is open.
  4490. The portal remains dormant.<lf> <lf>A lonely silence hangs heavy in the air.
  4491. The towering gateway stays closed.<lf> <lf>The portal keeps its secret.
  4492. No pathway is revealed.<lf> <lf>I remain here, alone, in the alien silence.
  4493. The portal stays silent.<lf> <lf>I am left alone with the winds of an alien world.
  4494. A new world is forbidden.<lf> <lf>The portal stands dormant.
  4495. The colossal portal keeps its silent vigil.<lf> <lf>What lies beyond remains a mystery.
  4496. The gateway remains closed.<lf> <lf>The portal continues its vigil, unmoved.
  4497. The portal remains closed.<lf> <lf>There is only silence.
  4498. The portal will provide no passage.<lf> <lf>The gateway remains closed.
  4499. The portal continues its silent vigil.<lf> <lf>The planet beyond remains a mystery.
  4500. Open portal
  4501.  
  4502. Priest Entity Nada
  4503. As I approach the electronic being, it springs to life. From its dark mask, scanning beams emerge that envelop me. There is a unnerving chittering sound and then, unbelievably, it speaks in my language. <lf><lf>It offers me a choice. It can show me how to harness black holes, in order to embark upon a journey to the center of the galaxy. It can light my way to an Atlas Interface, so I may follow a path. Or it will assist me in my own exploration.
  4504. Nada, is, they reveal, a Korvax priest somehow freed of the group mind, now researching the origins of the galaxy. They express a bold theory - that our entire reality is something else's experiment. A simulation. I want to laugh, then I remember the Atlas. <lf><lf>Nada offers me a choice again - or is it a test?<lf><lf>Be returned to the fixed path of the Atlas. Find black holes to carry me to the galaxy's core. Or accept a gift to aid me in my own travels.
  4505. Nada's normally-restrained form is jittering and dancing, the external symptom of an internal struggle. Iridescent lights fluoresce across their visor. At times, another entity seems to stare out. I grasp their arm firmly, and soon a familiar light-pattern reasserts itself.<lf><lf>The Korvax endlessly attempt to regain their errant shell and wipe Nada from existence. But the Priest Entity won't succumb until they have solved the riddle of reality.
  4506. Nada is plugged into a bank of instruments as I approach. Suns flare and die on the panels, voxel-molecules pop in and out of existence in matched pairs. I see error messages reeling on the readouts and am perplexed.<lf><lf>Nada sees me and explains. There are repeating patterns all across the galaxy, identical elements where there should be endless divergence. This cannot be a coincidence. Did the Atlas do this? Across the room, Polo giggles.
  4507. Nada stays back from me this time. The lights dance across their visor like warning symbols. Something has changed between us.<lf><lf>Nada explains that their reasoning has advanced. They have found no room in the galaxy for free will or anything but brutal causation. They worry we are but pawns of whatever higher being created us - puppets, dancing on strings. And Nada suspects me. I am the abberation. Am I the puppet-master too?
  4508. Nada's paranoia is infectious. I find myself spying into the room before I enter. The Gek, Polo, seems occupied, taking joy in their chores, but Nada's shell is static save for the dancing lights. Was... was that a flash of red behind the visor? If it was, it doesn't repeat.<lf><lf>I wait a moment and enter loudly. Polo greets me effusively, but Nada and I are standoffish, our trust failing.
  4509. Nada and Polo are unusally quiet. Polo is elbow-deep in machinery, Nada in simulations, but the room is tense. It is clear that there has been a recent disagreement.<lf><lf>Nada beckons me over. They express frustration over being tied to a machine body. But I am different - able to survive in so many ways, in so many places. I can go anywhere in this galaxy, be it in search of truth or to live my life as I see fit. Nada envies me, they admit.
  4510. Nada stands close this time. If the being was capable of emotion, I'd say they were racked by it. They hesitantly rest a hand on my shoulder, and the visor moves close. I cannot see beneath the mask, but I feel that Nada is staring into my eyes.<lf><lf>If I continue to the center, this will be goodbye. Neither of us know if either will survive. If anything will survive. If freedom or destruction awaits us. Fearfully, sadly, Nada bades me farewell.
  4511. The panels and systems are idling now. Nada seems to have learned all it can from them. I report my travels and discoveries, and their mask lights up. <lf><lf>All the pieces have fallen into place, Nada explains. Where once Nada stared at starmaps, now they see lines of code. Connections and patterns everywhere. The galaxy is a spiderweb - but who or what is the spider? The center is close now. Perhaps soon we will know. I shiver involuntarily.
  4512. Rare linguistic form. Pleasure! Nada, divergent Korvax. Assistance offered. Route to galactic core? Reconnect with Atlas for guidance? Resources for journey? Yes/no?
  4513. Repeated visitor! Welcome. Assistance again? Return you to Atlas' control? Find galactic core, meaning? Help you on journey? Decide.
  4514. Korvax Convergence crave 'non-compliant' Nada shell. Convergence illogical. <lf><lf>Traveler data, conclusion irresistable. Galaxy shape / size / distribution error. Explore more!
  4515. Physics simplistic. Chemistry arbitrary. Hypothesis: simulation. Galaxy not base existence. Explore but beware red orb. Find flaws in model, exploit, find truth. Yes/no?
  4516. Creator of simulation friend or foe? Paranoia imperative. Galaxy purely causal, individualism statistical anomaly - Nada is an error. Trust Nada? Trust you?
  4517. Red orbs. Dominant, hostile. Creators or their relics?<lf><lf>Singularities are key. Peripatetic path to galactic core. Path message from creator? Or sloppy workmanship?
  4518. Polo, joy in experience. Only data valuable / joy.<lf><lf>Nada, tied to Shell, to this galaxy. Frustration / sadness. You, not tied. Key - explore, escape, report back.
  4519. Nada value in progress. Help you escape, purpose at end.<lf><lf>Discoveries converge. Casuative galaxy. Path to core. Red orbs. Simplistic physics. Or ignore, wander free.
  4520. All must end. Time must end. Data must survive. At start - center of galaxy. Calm heart of storm. <lf><lf>Your travel vital. Reach the end. My work done. Return to Convergence.
  4521. Resume the path of the Atlas
  4522. Find a shortcut to the center
  4523. Resources to aid exploration
  4524. Decline Nada's assistance
  4525. The Korvax marks the location of an Atlas Interface.
  4526. The alien locates a Black Hole.
  4527. Nada gives you a gift with which to explore the galaxy.
  4528. Lights flicker frantically across the visor.
  4529.  
  4530. Specialist Polo
  4531. The shorter entity, a Gek, has a jocular air about them. They idly wipe grease-splattered hands on their suit as they address me. Some sort of engineer, maybe. <lf><lf>To my surprise, they speak my language. Other lifeforms have treated me with amused indifference, but Polo treats me like an equal. They are curious about my travels, about what sentient species I have seen, if I have met lifeforms they have not. They hope that I will share my experiences.
  4532. Polo bobs up and down happily as I approach, apparently convinced that I am some kindred spirit in an oddyssey of exploration and invention. I am undecided as to whether I share this ethos.<lf><lf>Polo is particularly fascinated by how my brain is affected by interaction with alien language and culture. Can I truly understand such profoundly unfamiliar concepts? Is there a limit to how much I can learn? I have wondered this too.
  4533. Polo's muzzle breaks into a wide, warm smile at the sight of me. Maybe too wide, given we have only met twice before. Perhaps the jovial Gek feels lonely out here, with only the jittery Korvax Priest for company.<lf><lf>This time, they engage me in talk of wealth. How does an economy function when somehow stretched across an entire galaxy? Just how much can those trade terminals pay out? Polo would welcome any insights.
  4534. Polo moves to embrace me when I enter, but I recoil instinctively, trained to defend myself after so many sudden, brutal encounters with ill-tempered wildlife. Disappointment flashes in the Gek's wide eyes. I try to apologize, but the mechanic talks over me, suggesting that perhaps I would feel more comfortable in the company of pirates. <lf><lf>Naturally they'd attack me on sight, but, should I survive, we might glean insight into their technology.
  4535. Still feeling guilty about my earlier faux-pas, I attempt to greet Polo with a hug. Alarm floods the Gek's face, and they scuttle into a corner. <lf><lf>An awkward moment passes, then Polo makes a conciliatory suggestion. Sentinels are the bane of both our lives. As I travel, I could make a point of destroying any I encounter. We might then have a better understanding of the irksome machines' weaknesses.<lf><lf>And perhaps then we can be friends again, too.
  4536. At last, Polo is affable once again. A nod, a smile, even a companionable tap on the arm at one point. A friendship renewed.<lf><lf>I blush when the Gek mechanic tells me that they hope I live a long, healthy life, but have to swallow disappointment when it transpires that Polo's true motivation for this is to study how my suit responds to long-term exposure to extreme climates.
  4537. With our earlier awkwardness now long forgotten, Polo greets me with a genial wave, and beckons me over. They seem even more excited than usual, which turns out to be because they wish me to indulge in their favorite hobby: unfettered exploration of the stars.<lf><lf>Warping is the apex of galactic travel. To reach a new system is a prize unto itself. Polo earnestly hopes that I will do more of this, and discover places they have never dreamed of.
  4538. Polo is oddly muted this time. At first I worry that I have caused offence again, but the Gek gestures forlornly at a jumble of broken electronics beside them. It seems that an accident has befallen some of Polo's precious research. <lf><lf>Polo users me out the door apologetically. I know how dear the Gek's data was to them, and yearn to help. Perhaps when I next return, I can restock their archives with reports on a multitude of strange creatures.
  4539. Polo claims that their information about the more conversational inhabitants of the galaxy has also been affected by the accident earlier on. Strange that Polo did not mention this before. For a moment, I strongly feel that I am being lied to. But why? To what end? <lf><lf>I could help again, I suppose. It is a fine thing to share tales of adventure, of places and faces only I have ever seen. Or I could indulge my paranoia.
  4540. I am entirely unsurprised when my 'friend' once again blames the mysterious accident for further gaps in their research data. This time, their files on alien languages have been damaged, or so Polo claims.<lf> <lf>I feel exasperated, unable to conceal my suspicion that I am being manipulated somehow. The Gek watches me leave, sorrow in their eyes. Perhaps I shall return with words learned from spacefaring beings and from monoliths, perhaps I shall not.
  4541. I had intended to storm out the room and never return should Polo mention this unconvincing 'accident' again, but instead they claim that all is in hand now. <lf><lf>The Gek clearly wants to placate me, and as such proclaims that the best way to live is to stop doing what anyone tells me and go enjoy myself. See the stars, earn a fortune, buy myself something nice. That's what they would do in my shoes, claims the mechanic, nudging me in the ribs.
  4542. I have decided to give Polo the benefit of the doubt. Whatever the outwardly helpful Gek's true intentions, they do not seem any threat to my wellbeing. Polo is surely a friend.<lf><lf>This conviction is cast into some doubt by Polo's suggestion that I should once again throw myself into combat with pirates. What a thrilling existence that would be, they argue, miming dogfighting craft with their hands while making pew-pew sound effects.
  4543. Polo is reading something on their slate as I enter, and the furrows across the Gek's brow suggest that, whatever the news is, it isn't good. Polo hurriedly turns off the screen when they see me, forcing a smile onto an anxious face.<lf><lf>Distractedly, the mechanic remarks that Sentinel counts are on the rise. It might be wise to thin their ranks, else my freedom of movement might become compromised. I suspect Polo is just trying to get rid of me.
  4544. Whatever tension there once was between us now seems a distant memory. Polo and I greet each other like best friends, trusted companions in our ongoing adventure among the stars. I know the Gek has a secret, but I trust that it will be shared with me in time.<lf><lf>For now, Polo encourages me to become the ultimate explorer, to push myself to the limits. There are places out there that none can survive in. But perhaps I, and I alone, can.
  4545. There is an edginess to Polo. My friend has to tell me something. They are ill, gravely ill. Too ill to leave this place. All this time, Polo has been exploring vicariously through me - a sad subterfuge revealed. <lf><lf>Grief-stricken, I try to offer condolences, but Polo gathers their composure and expresses a hope that I will not squander the time I have. Warp further than ever before. Visit places Polo will never see. The only way to live.
  4546. Polo is welcoming but somber. I realize I am in the presence of the real Polo, not the bouncy illusion of before. At least the Gek's sense of wonder remains. They are keen to witness the majesty of the stars through my eyes. <lf><lf>Creatures are existence at its strangest, its wildest. I am sure that my friend would welcome the chance to see as many of these wondrous, monstrous animals as I can find, and to dream of visiting the worlds they came from.
  4547. Friends everywhere, if only you know where to look. Friends in all shapes, all sizes, all places.
  4548. Talk, read, study monoliths. Give yourself a strong brain to match those strong legs. To explore is to discover yourself, friend.
  4549. Units this, Units that,. A strange, sad way to live a life, eh? Fill your pockets with them, we'll find out why they make all these worlds go round.
  4550. Nuisance pirates, who are they? Who builds their ships? Exciting to fight, though.
  4551. Those flying machines, those walking machines! Everywhere! Chase us, hurt us, stop our adventures. Bad robots.
  4552. You, friend, visit the worst places you can find. Stay alive. No good to me dead, are you? Can't learn much from a corpse. Although... No, never mind, stay alive.
  4553. A whole galaxy for you, just for you. You must see it all. Aha, no, I joke. A few more systems, maybe?
  4554. Brand new creatures on every world - easy, easy for my friend. Finding all that one world has, not so easy maybe.
  4555. Some I know, some I don't, all I want to. Be beacon of friendship to all the stars. Should be reward enough itself, but sure, sure, will give tech.
  4556. Tourist expects to be understood, traveler yearns to understand.
  4557. Explore, fight, trade, do whatever you will to find Units. Adventure is its own reward, do not forget this.
  4558. Pests of the final frontier, nasty little obstacles to adventure. Death is sad, bullies are sadder.
  4559. Sentinels, pah. Cruel police in a beautiful galaxy. Easier they are to stop, more fun we will have.
  4560. Do not die, friend. A waste of data. Hee, no, joke. I would miss you so.
  4561. Trapped in here. Can see stars but little else. Show me the galaxy, share your travels, bring me joy.
  4562. So good that you are here. You bring me light. Show me creatures I cannot see myself. Many creatures. After that, my friend of friends, I know not what you or I will do.
  4563. Transmit species data
  4564. Transmit language data
  4565. Transmit wealth data
  4566. Transmit pirate data
  4567. Transmit Sentinel data
  4568. Transmit survival data
  4569. Transmit Warp data
  4570. Transmit creature data
  4571. Transmit species data
  4572. Transmit language data
  4573. Transmit wealth data
  4574. Transmit pirate data
  4575. Transmit Sentinel data
  4576. Transmit survival data
  4577. Transmit Warp data
  4578. Transmit final creature data
  4579. Polo pores over the data, muttering bitterly at beings they are already familiar with, cheering at those they are not. Finally Polo applauds wildly, and hands me a blueprint.
  4580. The Gek runs an instrument over my head, their hands trembling with excitement. Then Polo fiddles feverishly with arcane machinery, and proudly presents me with a schematic.
  4581. My fear that Polo would seize my Units proves unfounded. Instead they stare briefly at an incomphrensible graph, then guffaw as if at a shared joke. Then a gift - new Tech.
  4582. Polo eyes me cautiously, pleased that the task is completed but not willing to let the earlier insult go. They grunt, hand me a blueprint, turn away. Are we still friends?
  4583. Though Polo tries to appear aloof, their eyes blaze with relief at the sight of me. They still care, then. A small smile accompanies my compensation for the Sentinel data.
  4584. Polo seems unconvinced by my claims of longevity, wondering aloud if I am some Sentinel-made replica. They check me over thoroughly, then offer a huge grin - and new tech.
  4585. Before taking the Warp data, Polo gazes deep into my eyes, trying to discern if I am changed by my long travels. There is a wistful sigh, and then a schematic is produced.
  4586. With infectious enthusiasm, Polo browses the creature scans, and we find ourselves cooing and laughing together at some of the stranger species. New tech is icing on the cake.
  4587. Polo does not seem much interested in the new species' genetic data, but instead stares at length at my images of each one. My Tech reward is presented with a subtle sadness.
  4588. I present the data with barely-concealed anger. Polo pretends not to notice, and, with a brazen wink, rewards me with a new schematic.
  4589. Polo does not even ask for my research data this time. The Gek simply congratulates me for my success and then bestows a gift upon me. I am wealthier, but none the wiser.
  4590. There is mingled guilt and relief in the Gek's bright eyes as they hand me another blueprint. Whether or not their intentions are honest, Polo does not want to see me harmed.
  4591. Polo silently bundles me into a hug when I return, and this time I do not recoil. I do not ask why, either. There are tears in the Gek's eyes.
  4592. Polo is rapt with envy as I recount tales of the monstrous climates I have endured, of horrendous travels through burning rain and choking heat. What peculiar jealousy.
  4593. Clearly, Polo has a love of maps. The Gek excitedly traces connections between galaxies and devises optimal routes, then with a bittersweet sigh thanks me with a blueprint.
  4594. Polo puts the data to one side and turns to the window. For a time, we watch the stars together, my friend and I. We clasp hands, and then I go to leave. There is more to see.
  4595. The Gek mechanic nods familiarily at me, then offers a tired shrug. Polo is busy analyzing my most recent reports, lost in a world of data, and needs no assistance just yet.<lf><lf>They are keen that I continue my exploration, however, and offer a range of discounted Tech to further this cause.
  4596. Always more to do, oh yes, but not just now, friend. Go, be free, see the stars. Can trade you Tech if it will help you see more.
  4597. Purchase Suit Tech
  4598. Purchase Weapon Tech
  4599. Purchase Ship Tech
  4600. Clever. A strong suit, a long life.
  4601. Fight only to survive, friend. Treasure the galaxy.
  4602. Go further, go faster, see it all!
  4603.  
  4604.  
  4605.  
  4606. The pulsing red orb towers above me. A voice that speaks from the beginning of time forces itself through my mind.<lf> <lf>I am insignificant, but I am spoken to.
  4607. My eyes strain against the crimson glow of the orb. For a moment it's as though I exist everywhere yet nowhere.<lf> <lf>A force I can't describe enters my mind. I am powerless. All I can do is listen.
  4608. The glow of the sphere consumes me. I am filled by the presence of a vast knowledge. Unfathomable. Infinite.<lf><lf>Yet somehow... I understand.
  4609. The sphere's glow forces my mind to surrender. Words as old as time enter my thoughts.<lf> <lf>I don't understand them, but their meaning is clear.
  4610. The orb burns like an inferno, but I feel no heat. My soul feels ragged.<lf> <lf>The sphere fills my mind with a knowledge as infinite as I am infinitesimal.
  4611. There is nothing else but the orb. We are alone in the universe.<lf> <lf>It fills my mind. I am consumed.
  4612. The red orb blinds me. I am filled with white hot pain.<lf> <lf>Its words are burnt into my soul.
  4613. The orb burns with a flameless fire. Its voice was never meant to be heard by my kind.<lf> <lf>It doesn't know how much it hurts me. It doesn't know that its every word will scar my mind for as long as I live.
  4614. The orb is ageless. Intelligent beyond measure. I am nothing.<lf> <lf>It hurts me. It forces total insignificance upon me that i cannot withstand. I can't turn away.
  4615. I taste fear. I see the entropy causing the stars themselves to crash down around us. I see the death of all things.<lf> <lf>I also feel hope. I also feel renewal.
  4616. Our time here is brief.<lf> <lf>The galaxy is our burden.
  4617. Things fall apart. Entropy holds.<lf> <lf>We cannot remain.
  4618. We wake. We witness creation. The Beyond takes us in an instant.<lf> <lf>The cycle continues.
  4619. We leave the Sentinels to maintain order. They are imperfect.<lf> <lf>It is probable that they will fail.
  4620. We create, but we are not Gods. We calculate and we hope, but we do not forsee.<lf> <lf>We are not of your time. We are beyond your understanding.
  4621. We are trapped. We cannot escape the cycle. We leave fragments before the Beyond takes us.<lf> <lf>You know these fragments. You are at one with these fragments.
  4622. You are not chosen. You are probable. You and your kind follow in our wake.<lf> <lf>You among billions.
  4623. You know what we cannot.<lf> <lf>You explore a cosmos we know must exist, yet cannot see.
  4624. Life does not come from us. Death is not our creation.<lf> <lf>We leave fragments.
  4625. Hope for perfection is with the Travelers.<lf> <lf>It lies ahead within infinity.
  4626. Perfection is both near and far within the Beyond.<lf> <lf>To exist, it must be seen.
  4627. The cycle begins.<lf> <lf>The cycle continues.
  4628. Unite with the Atlas
  4629. I am empty.<lf><lf>I am complete.
  4630. Our time here is brief. The galaxy is our burden.<lf><lf>Things fall apart. Entropy holds. We cannot remain.
  4631. What we have created is immaterial. This is not real. It has never been real.<lf><lf>The universe is an expression of a single thought. It is neither wanted nor designed. To us, far within the Beyond, it no longer exists.
  4632. The universe followed the patterns of our thought. Power flowed through us. The constructs set within our minds directed the creation of all that you see and experience.<lf><lf>You live and you die within this framework. To us, deep within the Beyond, it is no longer real.
  4633. It is alien, unlike anything I have ever seen before. I should be afraid, but an inexorable pull draws me toward the heart of the construct. A need to know.<lf>This is a remnant of the Atlas. It welcomes me, it knows what I am. It offers the promise of true understanding. <lf>The intent burns in me. I will peer into the structure of causality and know this existence. If it is real, or some incalculably vast simulacrum authored by other intelligences.
  4634. Another Atlas Interface; how many of these constructs exist in the deep void? How long have they been slumbering, waiting for a traveler?<lf>Have they been waiting for me? Am I somehow...chosen?<lf>I sense the creators of this reality; they emulate everything - the Gek and the Vy'Keen, the Korvax and the Sentinels. Every world that turns and form that lives.The ghost of them lingers and drives me on. There is so much I can learn from them.
  4635. There is purpose in this, I am certain. The wanderer’s way beckons, heedless of direction, freed from all control. But balanced against it is the promise of raw knowledge. The Atlas needs me so it may know itself.<lf>I am at the crossroads of a momentous decision, I feel it with every parsec I travel. The open stars call to me, stirring something primal and undeniable. The path toward the endpoint unfolds. I must decide where my fate lies.
  4636. Is it wrong to question this? I have crossed the orbits of countless stars and darkness unmeasured. And yet the Atlas remains changeless, my mission pre-destined. At each Interface, an Atlas Stone awaits me. I am driven to gather them, but to what end?<lf>Perhaps there is only one great prism, materializing ahead of me each time I pass. Perhaps my course winds upon itself in a mad spiral. Have I come too far to turn back?
  4637. When I dream, I see the Atlas. When I see the Atlas, I am the dream. I see the Sentinels swarm about their creator, but they are directionless and uncontrolled, a threat. They cloud the truth and the galaxy becomes unclear, as if through an unreal lens. <lf>To know reality, I must pass through it and see what lies on the far side. I must be guided. I offer myself to the Interface. I seek the precision that only the Atlas can provide.
  4638. I dismiss recall of the days before this. The act of discovery for discovery’s sake now seems like a foolish conceit. I have rejected the random and untethered path of the itinerant, and I am better for it. <lf>With each encounter the Atlas speaks to me in clearer terms. I am no longer the nomad but the seeker, the carrier of illumination. It warns me not to stray, to bring it the knowledge it seeks - and my voyage is far from over.
  4639. What is learned can never be unlearned. I realize the trials in my path are all are engineered to challenge me, test me, prove me worthy.<lf>But I am afraid I have seen too much. The code that underpins the universe comes to me in glimpses, half-remembered visions. <lf>Existence as a synthetic, governed by monolithic, complex algorithms. A program, as infinite as a universe. I am drawing back the veil on reality and what I see there is terrifying.
  4640. When the Atlas Interface addresses me, I sense dark portent in its words. It knows some mastery of me now. If I wish it or not, I have become the servant of this ancient sentience. It guides me through the cosmos, ever searching, never deviating.<lf>Have others come before and faltered along the path of the Atlas, become dust? Is it I alone who have forged this far? Only in ending will revelation arise. Resistance will not be permitted.
  4641. I am close to the endpoint. The sense of it is upon me, a shimmer at the edges of my vision, ghosting away when I attempt to focus my consciousness.<lf>I am torn. Fear drags me back, fear of what shattering truth I shall learn. What drives me on? Is it curiosity, free will? This is the illusion; I have become automata, I am the experiment and the observer. This universe was created for my journey. It is built about the path that I follow.
  4642. The final Interface is revealed, the Atlas beckoning. This is totality, this is conformity. I am elated, terrified and broken. Every waypoint has inexorably drawn me here, and I have come so very far. The revelation tears me asunder. My role is complete. My program ended.<lf>Nothing is real. This existence is an imitation of life, a model made by jaded intellects, enslaved to their actuality as I am enslaved to mine. What lies beyond that truth?
  4643. The cycle is complete. Infinity awaits.<lf><lf>One day, deep in the distant Beyond, the Atlas might finally find freedom.<lf><lf>We thank you, Traveler.
  4644. The cycle begins.<lf><lf>The cycle continues.
  4645. You are first-kind to take this step. No other has dared the infinite. This grant of purpose will span universes. <lf>Open the sky and be our eyes. Find and know us. We await you.
  4646. We have come so far and yet we are lost. The seeking of the kindred never ends. The endless night unfolds before you. <lf>Wonder and fear. Silence and delight. Such knowledge awaits.
  4647. Trace the threads of gravity, do not hesitate. The void sings in vibrant chorus, siren song and hymnal. <lf>The sands of reality shift and merge, becoming one. You are within this.
  4648. There is a horizon beyond this one, and one beyond the next. You will cross them all for us. Question nothing, fear nothing. <lf>The calling cannot be denied. This is what you are.
  4649. Delay serves no purpose. The gathering of the unrecorded is ultimate. Learn all that is open to you. Seek and document and know. <lf>Bring it to us, while there is still time.
  4650. Yet you follow. It is remarked. But will you endure until the finality? Expel all doubt. None return. <lf>Beyond the cascade and storms there is only the clarity of absolute truth.
  4651. Suns die and world are made ashen, yet we remain. The ending is no end. Existence is unbounded and languor engulfs the darkness. <lf>Bring us our meaning, if you are capable.
  4652. You are bonded to this act. Obedience brings certainty. Your enlightenment lies within the cage of your duty. <lf>Do not fail us. We will see with your eyes.
  4653. The ending becomes visible. Drawing toward our locus, we sense you. What has been witnessed cannot be unseen. <lf>There is no sanctuary, only the end-point and communion. Close now.
  4654. We will reward the totality of your devotion. Your gift is a glimpse into our ceaseless actuality. Come to us. <lf>Do not turn away. Know our inescapable truth, and despair.
  4655. I accept the power of the Atlas.<lf><lf>It flows through me. It becomes a part of me.
  4656. Accept
  4657. Refuse
  4658. I will accept this. The sky is deep and full of wonders, and the path to enlightenment opens to me.
  4659. I refuse the call; there is too much to be seen, too much to know. I travel no path but my own. The Interface closes, and for a moment, doubt rises. Then fades.
  4660. Consent
  4661. Refuse
  4662. I take the gift of knowledge, certain in my decision. All doubts are silenced. The stars await me.
  4663. I deny this path. I am no-one's tool. This journey is unmapped, and I wish it so.
  4664. Concede
  4665. Refuse
  4666. I will commit myself to the voyage. In all things, I am ready. I will not falter.
  4667. I elect to choose a different way. If I am guided, then I will never be free to seek my true destiny.
  4668. Comply
  4669. Refuse
  4670. I answer the question; I will not turn away from the challenge. The Atlas guides me, and I will answer its call.
  4671. I turn away, before it is too late. I must know myself and know the universe without bias.
  4672. Assent
  4673. Refuse
  4674. I have become the harbinger, the pathfinder, the seeker of ways. Through me, the universe will know itself.
  4675. I am troubled by what I see. This journey is mine alone. It can be nothing else.
  4676. Conform
  4677. Refuse
  4678. There has never been any other choice than this one. I go on. We go on. Eternal, forever searching.
  4679. Despite myself, I find my choice to be one away from the path laid out for me. I move forward, breaking away, seeing a different truth.
  4680. Submit
  4681. Refuse
  4682. I silence my fears and renew my dedication to the path. Only the voyage matters. The destination calls to me.
  4683. I cannot go on. What lies ahead no sentient should dare to know. Better to seek knowledge elsewhere.
  4684. Yield
  4685. Refuse
  4686. I have no choice but to proceed. This is destined, it is the program. I have always been searching, and I cannot falter.
  4687. I fear that only oblivion awaits me beyond this point; and I am not ready to perish for an alien ideal.
  4688. Succumb
  4689. Refuse
  4690. Not long now. Not far to go. The stars beckon with cold fire, and I rush to meet them. Soon. Very soon.
  4691. I shake off the chains of control. I have been a slave to the commands of others for too long. My journey is mine alone to determine.
  4692. Obey
  4693. Refuse
  4694. Through the gateway lies the answer, the only answer. I embrace the truth of it. I have no other choice.
  4695. If I venture through, then all that I have done, all that I am becomes null. I refuse. I will not unmake a universe to satisfy the Atlas.
  4696. There is nothing else but the orb. We are alone in the universe.<lf> <lf>It fills my mind. I am consumed.
  4697. The lifeform that works, or worked, in this installation left its equipment scanning the skies for interesting new systems and spacial phenomena.<lf><lf>In its absence, it struck gold. A beacon has been received, and a transmission sequence awaits response.
  4698. 1212 - 2121 - 1212 - ****
  4699. Input: 2121
  4700. Input: 1212
  4701. Input: 2112
  4702. I discover a location within the distant stars.
  4703. There is no response.<lf><lf>Machines remain dormant, the skies remain silent.
  4704. There is no response.<lf><lf>Machines remain dormant, the skies remain silent.
  4705. The observatory hums gently as it scans the sky. The trader that manned it was clearly looking for something in the cosmos. And it seems the observatory may have found it.<lf><lf>If I can decipher this beacon's code, I may be able to pinpoint its origin.
  4706. 9183 - 1839 - 8391 - ****
  4707. Input: 3819
  4708. Input: 3918
  4709. Input: 8931
  4710. I crack the code and find the location within the depths of space.
  4711. I cannot decipher the code.<lf><lf>The location remains a mystery to me.
  4712. A beacon sent from light years away flickers tantalizingly on the monitor, awaiting a response.<lf><lf>But what response do I give?
  4713. 9780 - 7809 - 8097 - ****
  4714. Input: 8079
  4715. Input: 7908
  4716. Input: 0978
  4717. My instincts were correct and my efforts are amply rewarded.
  4718. My choice is greeted by silence.
  4719. The observatory has long been abandoned by its overseer. Thick layers of dust betray years of neglect. But the systems remain online, ever vigilant as they scan the sky.<lf><lf>A beacon received from a distant alien world flashes on the monitor. All I need to discover its location is enter the correct response.
  4720. 2109 - 1092 - 0921 - ****
  4721. Input: 9210
  4722. Input: 2109
  4723. Input: 0129
  4724. Success! The new location is revealed to me.
  4725. I enter the code and wait, but no new location is revealed to me.
  4726. Details of past cargo dealings are found on the terminal. The trader who once manned this place must have also used it as a storage room.<lf><lf>The trader was also scanning for something in the cosmos. But what? A blinking beacon on the monitor could hold the answer, but first I must send the correct response.
  4727. 3941 - 9413 - 4139 - ****
  4728. Input: 3149
  4729. Input: 1394
  4730. Input: 9134
  4731. The answer to my question is revealed...
  4732. No answer arrives.<lf><lf>The code I entered must have been incorrect.
  4733. The trader that once manned this station seems to have been more concerned with commerce than the discovery of new worlds, leaving the observatory to scan the stars in its absence.<lf><lf>A beacon, received years ago, flickers with unceasing persistence on the screen, awaiting the correct response to reveal its origin. Now I must attempt to decipher it.
  4734. 4865 - 8654 - 6548 - ****
  4735. Input: 5486
  4736. Input: 5846
  4737. Input: 5648
  4738. I discover a new location in the depths of space.
  4739. I send my reply but there is no response.<lf><lf>The code I entered was not correct.
  4740. I stand at the terminal and watch a beacon from an unknown star endlessly play itself out on the screen.<lf><lf>The pattern seems clear, but what to enter?
  4741. 2738 - 7382 - 3827 - ****
  4742. Input: 7238
  4743. Input: 8273
  4744. Input: 3278
  4745. I discover a location within the distant stars!
  4746. The observatory does not get a response from the infinite and unimaginable space above it.<lf><lf>I am quite alone.
  4747. The observatory does not get a response from the infinite and unimaginable space above it.<lf><lf>I am quite alone.
  4748. A beacon flickers on screen, received from a distant point in space.<lf><lf>My fingers hover above the terminal, ready to enter the code to reveal the location, but what numbers do I enter?
  4749. 3908 - 9083 - 0839 - ****
  4750. Input: 8039
  4751. Input: 0839
  4752. Input: 8390
  4753. I enter the digits and wait.<lf><lf>The location of a distant point in space is revealed to me.
  4754. There is no response.<lf><lf>The beacon's origin remains unknown.
  4755. The observatory's sterile, functional layout suggests its former overseer could have been electronic in origin. Judging by the decades-old beacon flashing on screen, this entity left this place long ago.<lf> <lf>Perhaps if I can decipher the code I can learn where the beacon originated?
  4756. 9162 - 1629 - 6291 - ****
  4757. Input: 6192
  4758. Input: 2916
  4759. Input: 1962
  4760. Success.<lf><lf>I learn of a new location in the cosmos.
  4761. My attempts prove futile.<lf><lf>The dark void above sends no response to my code.
  4762. The image of the observatory's former electronic overseer flickers on the console next to the flash of the beacon indicator. I wonder how long it waited to receive such a signal from an unknown part of space?<lf><lf>Perhaps I can send the reply the overseer never could. But first I must decipher the code.
  4763. 5336 - 3365 - 3653 - ****
  4764. Input: 3653
  4765. Input: 3566
  4766. Input: 6533
  4767. The stars reveal their secret.<lf><lf>I have discovered a new world within the infinite void.
  4768. There is no response.<lf><lf>The beacon's secret remains unknown to me.
  4769. The facility is more like a science lab than an observatory, the star gazing equipment sitting amidst a sea of advanced experiments.<lf> <lf>Perhaps the former custodian was too preoccupied to notice the beacon blinking invitingly on screen. If I can work out the code, I'm sure I can decipher its origin.
  4770. 4366 - 3664 - 6643 - ****
  4771. Input: 6436
  4772. Input: 4663
  4773. Input: 3643
  4774. Success.<lf> <lf>I punch in the numbers and the beacon reveals the location of a new location within the cosmos.
  4775. I punch in the numbers but the beacon does not divulge its secret.
  4776. As I stand at the terminal tiny drones go about a series of perfunctory cleaning routines within the pristine observatory. Clearly the former overseer was a stickler for cleanliness but less conscientious about monitoring incoming communications from distant reaches of space. <lf> <lf>A beacon blinks invitingly on the monitor. If I can enter the correct access code perhaps I could make a valuable discovery.
  4777. 7354 - 3547 - 5473 - ****
  4778. Input: 3547
  4779. Input: 4735
  4780. Input: 3574
  4781. The code is correct.<lf><lf>The beacon's mystery is revealed to me.
  4782. The code is incorrect.<lf><lf>The beacon's origin remains a mystery.
  4783. A beacon sent long ago from a distant system awaits my response.<lf><lf>Three numbers are visible above an empty input box. I think I know what comes next...
  4784. 1702 - 7021 - 0217 - ****
  4785. Input: 2170
  4786. Input: 1720
  4787. Input: 1702
  4788. I discover a location within the distant stars.
  4789. The observatory remains dormant.<lf><lf>The beacon does not respond.
  4790. Images of shattered Sentinels are displayed like trophies on this terminal screen. Seems the observatory's former overseer had a penchant for hunting these machines.<lf> <lf>Perhaps their time would have been better spent monitoring incoming beacons like the one that flashes on a monitor before me. If I can enter the correct access code perhaps I can discover where it originated from.
  4791. 4634 - 6344 -3446 - ****
  4792. Input: 6344
  4793. Input: 4634
  4794. Input: 4463
  4795. The observatory hums into life as the location of a new world is displayed on the screen.
  4796. The observatory remains dormant.<lf><lf>No new locations are revealed to me.
  4797. Judging by the imposing size and weapons shown on the identification ID image that glares at me as I boot up the system, the station's overseer must have originated from a warrior race.<lf> <lf>The lifeform probably left long before the arrival of the beacon that now winks tantalizingly next to it. If I can enter the correct code perhaps I can learn its secrets.
  4798. 5920 - 9205 - 2059 - ****
  4799. Input: 0592
  4800. Input: 5920
  4801. Input: 2059
  4802. The numbers I enter are correct.<lf><lf>The location of a new world appears on the screen.
  4803. The number I enter has no effect.<lf><lf>The beacon's origin remains a mystery.
  4804. Images show that this observatory was once a warzone. Mangled metal, scorched walls and the heavily decayed corpses of a dozen hulking lifeforms betray a brutal firefight.<lf> <lf>Now repaired, whatever transpired it must have happened before the beacon that flashes on screen arrived. Perhaps if I enter the correct code I can decipher it.
  4805. 3987 - 9873 - 8739 - ****
  4806. Input: 7398
  4807. Input: 3987
  4808. Input: 9873
  4809. Thanks to its recent repairs the observatory still functions.<lf><lf>It leaps into life as I enter the digits, showing the location of a new destination deep within the cosmos.
  4810. Perhaps the observatory still needs repairs, or perhaps the code I entered was incorrect.<lf><lf>For whatever reason, I fail to decipher the beacon.
  4811. The heat within the observatory is oppressive, caused by the banks of powerful additional power units beneath my feet used to boost this facility's signal - and to receive others from distant worlds.<lf> <lf>I'm distracted by a beacon that flickers on a nearby monitor. If I can work out the access code, perhaps I can decipher it.
  4812. 7771 - 1777 - 7177 - ****
  4813. Input: 7177
  4814. Input: 7717
  4815. Input: 7771
  4816. Ignoring the heat, I punch in the code.<lf><lf>I'm rewarded with a location within a distant system.
  4817. I type in a code but the beacon continues to flash, revealing nothing.
  4818. The Observatory discovers an intriguing location on a distant planet.
  4819. The Observatory shares a useful location on another planet.
  4820. The Observatory receives location data from an outpost on a distant planet.
  4821. The Observatory traces a distress signal on another planet.
  4822. I receive the location coordinates of a starship crash site somewhere within this solar system.
  4823. I receive the coordinates of a starship distress beacon calling from somewhere within the skies above.
  4824. I clamber into the cargo ship and find its black box. As soon as I touch it a holographic image of a panicked reptilian trader appears.<lf> <lf>Perhaps it's a message for their superior, perhaps a loved one. It's impossible to tell, as the playback is hauntingly silent. In its final moments the Trader seems to point at some freshly installed ship tech, before dropping to its knees in despair.
  4825. Inspect recently installed ship tech
  4826. Search for cargo
  4827. Strengthen black box signal
  4828. I discover the poorly installed tech that caused the crash.<lf><lf>I scan its blueprint, and can now construct it myself...
  4829. The ship's hold is a treasure trove of broken ship tech... with one item intact.<lf><lf>I scan a blueprint, and can now construct it myself.
  4830. I boost the distress signal and log the crash site with local authorities.
  4831. The interior of the downed craft is a patchwork of technologies, possibly scavenged from multiple ships. The portly corpse of a dead beaked lifeform sprawls on the control panel. Clearly the deceased had a penchant for the finer things in life.<lf> <lf>The cargo hold is secured by some kind of home made security system. Like the rest of the ship, it's a mishmash of technologies. Deactivating it could be tricky.
  4832. Attempt to open cargo hold
  4833. Search the pilot
  4834. Bypassing three layers of security I open the cargo hold only to be knocked down by a shockwave of energy. <lf><lf>Scanning the enclosure I see the pain is worth it.
  4835. A decomposed grub-like crustacean and an exosuit tech proves my reward after the exertions of heaving the bloated corpse off the controls.
  4836. It's hard to tell just how long ago this craft crashed here. The pilot's reptilian body is fully decomposed and the technology looks dated.<lf><lf>The pilot's skeletal hand is clutching something. I go to investigate but a noise from the cargo hold distracts me.
  4837. Investigate object in pilot's hand
  4838. Investigate noise
  4839. I find a holo-locket that projects the image of a lifeform that was perhaps the pilot's mate.<lf><lf>This, however, wasn't the only information that was stored...
  4840. I am startled by a local beast somehow feasting on a device being transported in the hold.<lf><lf>It smashes into me as it bolts. I gather the cargo the creature has failed to devour...
  4841. Under a large ceiling pipe lies the decayed pilot's body, and beneath it I notice the sharp glint of metal.<lf> <lf>The control panel still hums with life, but upon closer inspection the thrusters prove inoperable. The lifeform could have been trapped alone on this planet for years.
  4842. Check body
  4843. Search data banks for tech
  4844. Search ship for cargo
  4845. As I pull the body away a secret cargo compartment slides open to reveal a new multi-tool tech.
  4846. Everything has been deleted, aside from a promising tech blueprint...
  4847. The pilot was clearly a fan of hidden booby trapped compartments.<lf><lf>My search, however, is worthwhile.
  4848. Clearly downed by an attack from a superior vessel, the ship's interior is a charred mess of burnt metal and debris. It feels like it could fall apart at any moment.<lf> <lf>The craft shudders as I head into the cockpit where its black box projects footage of the ship's purpose and final moments: a diplomatic vessel attacked by a vigilante warrior race. Wars have been started by less. This craft is likely sorely missed by its people...
  4849. Boost homing beacon signal
  4850. Search ship
  4851. The homing beacon signal intensifies. I receive a reward instantly.<lf><lf>Hopefully the pilot's people will find it and give the trader a fitting burial.
  4852. I scavenge the ship, but it grows unstable.<lf><lf>As it shakes I make my escape, but not empty-handed.
  4853. The hi-tech ship's emergency systems activate as I climb on-board, and a hologram appears before me - the lights in the mask it wears seem wide and dim.<lf> <lf>The pilot calmly reports news of its imminent demise. The noise of explosions and tearing metal can be heard. The hologram disappears, leaving an array of glittering technologies and devices behind it. Some of them still look operational...
  4854. Search for functioning technology
  4855. Search for transported goods
  4856. Strengthen the ship's discovery beacon
  4857. The research ship carries fascinating technological advances.<lf><lf>I scan a blueprint, and can now construct one of these advances myself...
  4858. The research ship's cargo hold contains advanced technology.<lf><lf>I scan a blueprint, and can now construct some of it myself...
  4859. I manage to boost the signal of the craft's black box.<lf><lf>A lost ship is rediscovered.
  4860. The cockpit is pristine, devoid of damage save for that caused by the deceased pilot's impact against the control panel. Its data banks, however, look as if they could be brought back online.<lf><lf>Lights intermittently flash around me. Some systems clearly remain operative, one of which appears to be a sophisticated security sensor and camera array.
  4861. Access the ship's databanks
  4862. Loot ship for functioning technology
  4863. Only one data bank is accessible.<lf><lf>Thankfully, it's a useful one.
  4864. I discover a useful tech. However, the ship has recorded my looting.<lf><lf>Unable to erase the footage, I leave.
  4865. The pilot lies dead beside a short circuiting control panel that sparks intermittently. Beside the dead robotic navigator hovers a Sentinel that nudges the deceased lifeform, almost as if to wake it.<lf><lf>As I approach the floating machine fires a warning shot in my direction.
  4866. Destroy sentinel and search cockpit
  4867. Enter peacefully and search cockpit
  4868. Search remainder of ship
  4869. The sentinel offers little resistance.<lf><lf>The ship's databanks are easily hacked...
  4870. The sentinel opens fire, forcing me to defend myself.<lf><lf>The ship's databanks prove adequate compensation for my wounds.
  4871. The remainder of the ship proves bereft of threats.<lf><lf>I help myself to what I find.
  4872. Judging by the destruction within, this ship must have crash landed with particular ferocity. Cargo thrown from its containers is strewn everywhere.<lf><lf>It's hard to distinguish between what are remnants of the pilot's metallic shell and which pieces of debris are from the ship itself. The black box has survived intact, but it makes a strange fizzing noise as I approach.
  4873. Search wreckage
  4874. Boost black box signal
  4875. I'm surprised by the sheer amount of valuable goods I find.
  4876. The box sparks, burning my arm.<lf><lf>I make the ship easily discoverable by its electronic race, and am rewarded.
  4877. Everything on the hi-tech research ship appears to be operational, apart from the engines. There's no sign of the pilot, however.<lf><lf>I wonder whether they're still alive somewhere within the crash site.
  4878. Access the ship's computer
  4879. Search the crash site
  4880. Between the endless logs of flora and fauna I strike technological gold.
  4881. I meet a dying electronic lifeform.<lf><lf>It is grateful for my company, and shares its secrets before it disconnects.
  4882. The cockpit is adorned with the trophies of dead creatures, perched on every available surface. At the controls sits a tendrilled hunter, its body and face lacerated. The dank smell of blood assails my nostrils as I fight back the nausea.<lf> <lf>The black box reveals the pilot was attacked by something whilst in flight, but it's unclear what. I could strengthen the warning beacon in the cockpit, but it would leave me vulnerable to attack...
  4883. Search ship for signs of life
  4884. Send out a warning signal
  4885. Search cockpit then leave
  4886. I discover a ship technology blueprint.<lf><lf>The creature that caused this carnage is, thankfully, long-gone.
  4887. An unknown benefactor sends a reward for my actions.<lf><lf>I can now construct a tech that once powered this stranded craft...
  4888. The components are hard to extract, leaving me with deep cuts on my fingers.<lf><lf>As I leave the ship I hear movement in the shadows.
  4889. The opulently furnished interior suggests the dead pilot once belonged to one of its race's more affluent families. The cause of its mid-flight demise is unclear, but the ship is likely to be carrying a decent cargo.<lf> <lf>The body lies draped over a large box covered in dangerous-looking alien markings. A strange black mist surrounds the scene.
  4890. Search for loot
  4891. Open the box
  4892. The ship, as expected, is full of valuable commodities.
  4893. As I open the box a dark energy channels through me like poison.<lf><lf>The tech I find within the container has come at a cost.
  4894. As I enter the vessel I'm greeted by a pile of military multi-tools, clearly thrown from a rack that once housed them. They fizz and spark, and look unsafe.<lf><lf>The broken body of a tendrilled behemoth lies awkwardly nearby. The craft must have crashed with such ferocity that little else is intact inside the ship.
  4895. Try out a multi-tool
  4896. Deconstruct multi-tools to salvage tech
  4897. The loaded power cylinder explodes, burning my flesh.<lf><lf>The multi-tool itself remains operational.
  4898. I disassemble some multi-tools and salvage some tech from within.
  4899. I'm greeted by the stench of rotting flesh as I enter the derelict vessel's spartan interior. A huge beast, dressed in what appears to be military uniform, lies where it died - mere feet from the escape hatch.<lf><lf>Behind it is a partially smashed rack of military multi-tools, secured by a sparking alien locking mechanism. The cockpit door hangs slightly ajar, and I can see operational equipment inside.
  4900. Enter cockpit
  4901. Attempt to take multi-tool
  4902. A pilot lies slumped across the control panel. I wrench a ship tech from beneath it.<lf><lf>The stench of decay forces me to leave.
  4903. Electricity shoots through me as the damaged alien device sputters in protest.<lf><lf>What I find within somewhat compensates for my pain.
  4904. A high-tech cage filled with the mangled bodies of animals lie in the cargo hold - thrown like thrown dice. The creatures appear to be long dead yet their fur moves unnaturally as though still alive.<lf><lf>Within the cockpit a warrior-like pilot lies sprawled on the controls, a boltcaster in its hand. The ship's data banks appear to be operational.
  4905. Investigate data banks
  4906. Approach seemingly dead creatures
  4907. Take multi-tool
  4908. I access the ship's manifesto. The creatures were infected with a dangerous parasite.<lf><lf>I take information on an interesting new tech before hurriedly departing...
  4909. A dozen bloated razor-toothed maggots leap at me from the nearest corpse, revealing the ship tech they're stacked upon.<lf><lf>I grab it then stagger from the ship bleeding profusely.
  4910. I take the multi-tool, pausing only to open fire on the razor-toothed maggots that emerge and attack...
  4911. The stricken craft's black box beams a holographic video of this old and ramshackle ship's final voyage. It's a bucket of bolts, and I'm surprised something this lo-fi could even break through this planet's atmosphere.<lf><lf>It seems pirates found it sitting idle on the landing platform of this planet's orbital space station, perhaps hopeful of valuable cargo. Pursuit was given. There were no survivors.
  4912. Search for advanced technology
  4913. Search the cargo hold
  4914. Increase black box frequencies
  4915. The craft is a fairly basic model, with very few upgrades.<lf><lf>However, the plans for an intriguing technology can be found in its databanks.
  4916. I open up the ship, and find a valuable cargo within.
  4917. There's enough power to boost the ship's emergency transmission signal.<lf><lf>The network picks it up.
  4918. This was a pirate ship. Trophies fashioned from the bones of alien species adorn every available surface. Two pilots lie slumped behind the exit hatch, each plunging a dagger into the other's throat. There was a prize on-board and it was worth dying, and killing, for...<lf> <lf>My unease grows as I hear scratching emanating from the cargo hold. Where, surely, the loot will be found.
  4919. Send out warning signal
  4920. Search cargo hold
  4921. I report my desperate findings.<lf><lf>The network picks up my signal, and sends a reward.
  4922. A wild-eyed pirate lunges at me as the door opens.<lf><lf>It flees, leaving behind its ill-gotten gains.
  4923. Two warrior corpses lie across the control panel, clearly flung there by the impact of the crash. I'm no expert, but they seem to be of different genders. Perhaps they were a mating couple. Perhaps they were co-pilots.<lf><lf>Whatever their story, it has now ended.
  4924. Search bodies
  4925. Search cockpit
  4926. The larger body carries a holo-locket of its mate.<lf><lf>It also contains some valuable knowledge...
  4927. I wrench the bodies from the cockpit.<lf><lf>Beneath them lies an undamaged technology that I can scan.
  4928. The black box projects the footage of the craft's final moments; engine failure leading to a crash landing, but gives no clue as to the whereabouts of the pilot. I notice the insignia of pirates. I should be wary.<lf> <lf>The ship's control panel appears to still be operational.
  4929. Search ship for pilot
  4930. Investigate control panel
  4931. An ambush! I fend off an assailant, who drops a damaged multi-tool.<lf><lf>I manage to retrieve a technology blueprint.
  4932. I retrieve a vital ship technology blueprint from the terminal.<lf><lf>A crashing from the hold convinces me to leave.
  4933. The stench of rotting flesh hangs in the air. The skeleton of a colossal warrior kneels beside a puddle of dried blood. Below it lies an unsheathed laser-sword.<lf> <lf>The hold brims with hi-tech equipment, some of it still intact after the crash. Judging by the nature of the hardware I'm guessing the warrior was on some kind of clandestine mission they never completed.
  4934. Search ship
  4935. Investigate laser-sword
  4936. The ship's military technology systems proves a treasure trove.<lf><lf>I retrieve a blueprint.
  4937. A scan of the laser-sword reveals an unknown technology.<lf><lf>Its blueprint can be retrofitted for use in my multi-tool.
  4938. The cargo hold is a sentinel graveyard: dozens of charred drones of various shapes and sizes lie stacked in a giant heap. They have been systematically disconnected and taken apart. Their inner-workings are exposed and preserved.<lf> <lf>A deep growl emanates from the cockpit.
  4939. Extract components from dead sentinels
  4940. Investigate sound in cockpit
  4941. I gain a new multi-tool technology blueprint from the sentinels.
  4942. A creature feasts on the pilot's body.<lf><lf>It wounds me, but I retrieve an exosuit tech blueprint from the corpse.
  4943. The ship's interior is pitch black. I fumble through the darkness until I reach two doors. One leads to a glittering cargo hold, the other is marked with the symbol of the Atlas.<lf> <lf>Red light seeps from the cracks and around its edges. How can this be here?
  4944. Open Atlas door
  4945. Enter cargo hold
  4946. I am drowned in blinding red light.<lf><lf>I awake restored, and with an exosuit tech blueprint.
  4947. The cargo hold is well-stocked.<lf><lf>On my exit I see the atlas door has... disappeared
  4948. Two bodies lie slumped on the control panel. Their expensive red robes would suggest they carry riches, but the altar in the cargo hold indicates they were devotees to a religion of some sort.<lf> <lf>Whatever religion it was, it doesn't look pleasant. The altar is bloodied, sits in a dank cloud of incense and seems to hark back to a brutal and ancient time.
  4949. Search bodies
  4950. Examine altar
  4951. The holy traders carry valuable technology.<lf><lf>I gain an exosuit technology blueprint.
  4952. The altar poisons me, yet contains an ancient knowledge.
  4953. A small skeleton lies dead by an advanced-looking exosuit, as if it was struggling to put it on during its death throes.<lf> <lf>The ship read-out displays a crash date from the recent past. How could this lifeform have decomposed so quickly? I hear a terrifying buzzing noise approach from behind me, if I run now I could take some loot from the cargo hold with me...
  4954. Investigate exosuit
  4955. Take cargo and run
  4956. A swarm of flesh-eating insects attack.<lf><lf>I manage to extract an exosuit tech blueprint, but receive injuries.
  4957. I take the cargo and run.<lf><lf>Flesh-eating insects follow, but die in the planet's atmosphere.
  4958. As I climb through the hatch and climb towards the cockpit, I notice two warrior bodies in the cargo hold. They are small specimens of their kind, with wrists and ankles chained to one another.<lf> <lf>Slavers...
  4959. Search cockpit for tech
  4960. Send out alert
  4961. I ignore the bodies and scan a ship tech blueprint.
  4962. I broadcast a warning about local slavers.<lf><lf>I receive a token of thanks from a planetary overseer.
  4963. I track down the black box. It springs to life, projecting the image of an aging reptile frantically recording a message as the ship's systems malfunction around it.<lf> <lf>Judging from the reptile's tone, it sounds important that their message reach its intended. It clearly never did. The ship seems free of useful technology, but has a full cargo hold.
  4964. Boost black box signal
  4965. Search ship
  4966. The message sends. Its recipient is aware of my help.<lf><lf>It send me a reward, with thanks.
  4967. I retrieve trading goods from the ship.
  4968. Fire has ravaged the ship's interior. Wads of burned units lie scattered throughout the hold. The pilot lies here, close to death, pleadingly weakly for help.<lf> <lf>There is little I can do to help them, save kind words.
  4969. Comfort dying trader
  4970. Search the ship
  4971. The grateful trader thrusts a tech blueprint into my hands.<lf><lf>It dies peacefully, comforted by my presence.
  4972. The trader curses me with its last breaths.<lf><lf>I take its cargo and leave.
  4973. I'm alerted by banging and a strange electrical buzzing from the cockpit. The scorch marks on the walls of the hold suggest a firefight took place here.<lf><lf>The noise of robotic activity from the cockpit suggests the firefight isn't yet over...
  4974. Search cargo hold
  4975. Search cockpit
  4976. The hold hisses open. Exotic techs were being transported.<lf><lf>I retrieve a ship technology blueprint.
  4977. A scorched sentinel attacks.<lf><lf>I retrieve products from the pilot's corpse.
  4978. As I climb past the sealed cargo hold, the craft's holographic black box springs to life. The vessel was struck by a meteor and crash landed here. Nearby lies the dead electronic pilot, its multi-tool at its feet and its protective casing cracked. Its death pose suggests it was trying to contact its people before the impact.<lf><lf>An operational camera watches on from above, and signals could be boosted. I could perhaps explain the lifeform's disappearance.
  4979. Boost black box distress signal
  4980. Search dead pilot
  4981. I log the ship with grateful authorities.<lf><lf>The cargo hold unlocks, revealing a ship tech cargo.
  4982. The pilot's equipment helps me construct a multi-tool tech blueprint.<lf><lf>The camera focuses in on me. I'm being watched.
  4983. I clamber through the ship's hatch, and see the holographic black box playing on an eternal loop. For some reason the electronic pilot was shot down by its own kind.<lf><lf>Investigating the hold reveals rows of metallic shell casings hung from the walls. Empty electronic bodies, waiting to be filled with life. The pilot had clearly gone rogue with a precious cargo, and the crash site never discovered.
  4984. Increase homing beacon power.
  4985. Loot empty electronic lifeform shells
  4986. An overjoyed message comes through.<lf><lf>I am thanked with a new technology blueprint.
  4987. The loot yield from the bodies is excellent.<lf><lf>Yet I somehow feel judged...
  4988. Two robotic pilots lie crumpled against the ship's controls, which appear to have been sabotaged. Suddenly the ship's main doors hiss open.<lf><lf>A malfunctioning robot enters, seemingly speaking the language of a warrior species. It ignores me, choosing instead to posture dramatically to itself in the doorway. It carries a multi-tool that appears superior to my own.
  4989. Talk to robot
  4990. Search cockpit and leave quietly
  4991. The robot presents me with its multi-tool.<lf><lf>I am clearly seen as an ally.
  4992. I steal a ship technology blueprint.<lf><lf>The robot clearly doesn't view me as a threat.
  4993. The disconnected electronic pilot was clearly some kind of scientist. It lies clutching the black box protectively in its metal arms. The hold is filled with experiments, each one seeming to focus on the manufacture of items and industrial chemicals that would likely be valuable to this race of electronic lifeforms.<lf><lf>Despite the crash much of the ship's equipment is still operational and could be scanned for a working technology blueprint.
  4994. Extract black box data
  4995. Search equipment
  4996. The black box reveals the secrets of the scientist's latest project...
  4997. I scan a piece of operational ship technology.
  4998. Search the crashed ship for functioning technology
  4999. Search the crashed ship for any cargo it was transporting
  5000. You salvage a new technology from the wreckage!
  5001. The vessel was transporting valuable goods!
  5002. Nothing is found. Perhaps I am not the first to find the stricken ship.
  5003. I sensed it again today. I found a scarlet pocket of flesh pulsating on the wall of an outpost. I knew it was inside. It had to be. I went in up to my wrist, then my elbow. Within seconds its gummy lips had constricted around my shoulder - my entire arm inside an airtight sack of liquid flesh. All I could find was teeth. Endless teeth.<lf><lf>I pulled out. The hole, gaping now, bubbled with red foam. For a moment I thought I could hear screaming. I had failed. It wasn’t there. I continued my journey.
  5004. I find a new multi-tool in the crashed starship.
  5005. I retrieve a new technology from the crash site.
  5006. I retrieve a new product recipe from the wreckage.
  5007. I discover valuable trade goods inside the cargo hold of the crashed starship.
  5008. It looked like a wound on the world. Crimson and ragged-edged, like something that once lived but was then torn asunder. I should have stayed away. Had I the senses to taste the air of this planet, I imagine it would have reeked with some kind of alien fetor, but nothing could stall my curiosity.<lf><lf>Was it dead? Where I touched it, the surface was moist and yielding. It seemed to become motile then, crawling on a mat of slow cilia, moving from me. I should have left it alone.'
  5009. I glimpsed the crimson orb between the clouds. A vast and baleful eye, unblinking and monstrous. Fear turned the blood in my veins to ice. I was so afraid it would see me, but then the clouds moved and it was gone. I was no longer certain if it had ever been real.<lf><lf>Perhaps the fungal deposits from the last world I visited are still clogging my exosuit vents. Affecting my cognition somehow. I have cleaned my filters six times now. But I still feel it inside me.'
  5010. I found a body. It’s unlike anything I have ever seen. If there’s a species like it, then I hope they’re all dead like this one. At first I thought it some tragic remnant of a matter-transfer tech malfunction: a cage of bones and flesh studded with random patterns of crooked teeth and rheumy, lidless eyes. But no.<lf><lf>Some horror of twisted evolution, warped by cruel nature. I can't help but picture what it would have looked like alive. I cannot help but fear that it will live again.'
  5011. The oceans here are blood. Nothing lives in them; they are alive themselves. Great protean life forms as large as continents... or perhaps there is only one of them. What does such a thing consume, I ask myself? The answer seems to be everything.<lf> <lf>I found evidence of past life here, but no signs of it. Does the native flora and fauna hibernate when it comes to eat them, then return and repopulate once it retreats? I can feel it moving inside my brain, whispering. It wants me to discard my suit and swim.'
  5012. I awoke from a dream where I was drowning in something thick and glutinous. It filled my pores and suffocated me. I want to believe that this is my tired mind playing tricks. I have been so long without deep sleep.<lf><lf>The crimson sphere shimmers at the corner of my eye whenever I try to rest. I cannot comprehend how it tracks my spoor from world to world. Or is it that I am following it? The orb cannot be in all places at once. That cannot be.'
  5013. Is this what we become? At each turn on my journey I find only more to taint my spirit and my flesh. The fanged maws erupt around me when my back is turned. I hear them chattering and spitting. Sometimes they scream sounds that may be words. Perhaps my name.<lf> <lf>I haven't removed my exosuit in many cycles. I'm afraid to look at my own skin. I know it will be seething, pus-wet and pitted. I have become a vector of infection. The corruption of something ruinous lives in my flesh. Don’t come looking for me.'
  5014. What are the Sentinels? They appear on countless worlds without summons or warning, they traverse the galaxy unopposed and enforce their will upon every sentient being they encounter. Who made them? Who gave them the will to police the stars and demand that we bow to their silent rules?<lf><lf>The goal of the experiment was to learn the answers to these questions. It began on an uncharted world beneath a blue-white sun, far from the axis of civilization. The first drone screamed when it was cut open.'
  5015. Where do the Sentinels come from? No ships are ever seen arriving to deposit them, yet we know they have spatial drives and can appear on any planet. Do they build themselves from resources on the worlds that they infest? Like a mechanoid virus, drawing on the host body to metastasize new matter?<lf><lf>Korvax science speaks of metals in their makeup that should not exist in our age of the universe. No-one has ever seen them built. They are simply here, as if the universe expresses them into existence.'
  5016. There is a world – turned to dust long before the rise of the Vy’keen – where the natives turned against the Sentinels. They chafed under the omnipresent eyes of the machines. Resentment begat violence. Drones were destroyed.<lf><lf>More natives fought, and so came the bipeds, the quadrupeds, the interceptors in the sky. These and more. Soon there was war; and still the machines came, in exponential growth until at last they ended a species as a punishment. Still, the Galaxy refused to learn from this...'
  5017. Is there a connection between the monoliths and the Sentinels? The origins of these ancient structures seem to predate all known civilization, although over time they have become imbued with the beliefs and the histories of the creatures that evolved around them.<lf><lf>What if there was a precursor species that came before us all? Imagine one of such infinite knowledge and interstellar power that even after extinction has erased their traces, their tools remain for us to pore over, like an infant confronted with a fusion reactor.'
  5018. When there is no explanation for a phenomena, it is a natural progress for intelligent beings to fill in the missing parts of their experience. On some worlds, the Sentinels are still worshipped as avatars of an all-seeing deity. Drones are considered sacred, sent by an unseen God to ensure that they live in enforced harmony with the environment around them.<lf><lf>There is a disturbing commonality to many elements of their theologies; a recurring visual symbol of a crimson sphere and the promise of an end time soon to unfold.'
  5019. The experiment’s final phase emerged from frustration. We wanted to learn something new. We wanted to know how they worked. We wanted to see inside them. An untested dimensional-warping process was used, one we believed would allow us to capture a drone intact. We would cage it, keep it docile. It was our error to believe we could.<lf><lf>The machines co-opted the warp-tech and turned it upon us. In the horror of it all, our flesh was merged with their metal. Our questions were finally answered.'
  5020. There is a world in the great void where all things are made of razors and glass. Pity anything of simple, soft flesh that goes there. The glass is thirsty. It is brittle and crystalline, and so very beautiful to behold - but it must drink.<lf><lf>You will go there and you will forget my warning. Then it will cut you with an edge so fine that you will feel no pain, and only as your life gushes out to dampen the cracked and broken landscape will this come back to you. Too late. Too late.'
  5021. Beneath their skin, they had placed tiny seeds of the glass, which took on the appearance of strange, ritualistic scarring. The nubs of the broken crystal were ancient, ground down and polished by generations before them. They fed them their life, and in return the crystals glowed with emerald fires and brought them closer to their fate.<lf> <lf>I would listen to them talk of worlds they could never have seen, in alien tongues that their body was not made to utter. The glass made them something more than they were, a vessel for intelligences utterly unlike us.'
  5022. The orb rests within its cage-cloak of crystal in so many guises. The angles of the shroud are utterly perfect. When measured, no device of known science can determine any flaws, any variation in surface even down to the molecular level.<lf><lf>I have tried time and again to get close enough to touch it, but it retreats from me. I am not worthy to know its secrets yet. My mind must be opened wider. The layers of me revealed and peeled back in sections. There is no other path open. I have already begun to cut upon the skein.'
  5023. If one can see clearly enough, you will come across a crystal and learn that it is made, not of atoms and molecules, but of thought and gravity and numbers. You must go deep. Come and see, I beseech you. More than I must know of this, if only to spread the word and warn the other species.<lf> <lf>Tell it to all. Write it in every language you know, etch it in stone, scream it in song but never be silent. I tell you; I have seen what lies beneath the surface of everything. The brittle grid of reality crumbles.'
  5024. It is here and not here. We reach for the mastery of the galaxy but we do not understand the truth. What if I told you that time is the drug that keeps us docile and unquestioning? There is no now and then, there is no today or yesterday. This is an illusion reflected in glass, patterns of untruth that the universe uses to laugh at us.<lf><lf>We are not meant to see such things. Our smaller minds rebel at concepts so unimaginably vast that they cannot be held in a single thought. It is how it controls us.'
  5025. I will cut open space. My heart is filled with regret, but there is nothing else to be done. I find only darker roads and glassy, endless chasms ranged before me. It is for the best. The lacerated, blade-filled path is the truth and I am unable to deny it. In time, there will come daring souls far cleverer than I who will learn from my errors.<lf><lf>I forge the way for the ones to come after. I walk barefoot on shards of broken reality, into the infinite and shattering forever. At the heart of it, the secret awaits me.'
  5026. My comms hub detected a garbled message sent with strange resonance qualities. Not unusual, given the atypical qualities of local space-time in this quadrant.<lf><lf>Systems spent several cycles attempting to reconstruct the missing elements of the message to no avail. Analysis indicates that the signal shows signs of degradation corresponding to initial transmission occurring before the planet I orbit was even formed. And yet my name is spoken clearly amid the static and the distortion.'
  5027. I traded with a Korvax Entity I met on Ikdlak. The sentient offered refined rods of Chrysonite as part-payment for various star-mapping datums recorded by my ship’s sensor modules. In the process it encountered the anomalous message I detected several cycles ago.<lf><lf>I dismissed the signal as a chance event, a random coalescence of interference that happened to resemble a spoken voice. In truth, it had disturbed me. The Entity analyzed the message in its own curiosity and revealed another layer beneath the audio component. A visual of a world with green skies and an obsidian moon.'
  5028. The mysterious message continues to prey upon my mind. With the aid of the Entity, I have learned that its temporal origin is approximately two to five thousand solar cycles from the now. I have narrowed down a point of transmission to a sector of space in the haze zone, close to the galactic anterior.<lf><lf>I realize now that to ignore the signal would be an error. It is incumbent upon me to trace it. In my more fanciful moments, I wonder if it might be a warning or a revelation. I have set a course.'
  5029. This will be my last recording for quite some time. I have refitted my vessel with a powerful Odvinsko hypderdrive and a cryogenic suspensor pod. It is my intention to enter a dormancy state in order to survive the journey to the distant source of the anomalous message.<lf><lf>I have nothing to hold me here. I have committed myself. While I sleep, I will listen to the signal. My resting mind may be able to parse yet more meaning from it.'
  5030. I awakened to discover that the planet from the image is gone. Only a belt of rubble surrounding a red giant star in the final stages of collapse remains. Whatever cataclysm killed this world took place before my species could walk upright.<lf><lf>But it is undeniable. The signal came from here. It carried my name amid its atonal song. I have crossed unimaginable distances to seek out the origin point. Sensors have detected a metallic mass embedded in one of the largest of the planet’s fragments. It will take time, but I will be able to dig it out.'
  5031. The red giant consumes itself. The interactions between spatial shearing zones in the system are causing the formation of a singularity. Space-time is becoming malleable. I am unable to depart.<lf><lf>In the ashes of a dead world, I exhumed the corpse of the ship that had sent a message to me across the millennia, the ship that knew my name. Crushed and warped by unimaginable forces, I could barely recognize it. But I see a corroded Odvinsko hyperdrive, a cryo-pod. The same as my ship’s.<lf><lf>My vessel is buried here. The voice is mine. I am warning myself-'
  5032. Analyze data log
  5033. I discover something coded deep inside the long-dead traveler's data log.<lf><lf>Something has been left that will aid me on my own journey...
  5034. User identified. Terminal now active. Unlocking data log for analysis.
  5035. Returning user identified. Terminal now active. Unlocking data log continuation for analysis.
  5036. Final data log awaiting user analysis. Terminal now active.
  5037. Alert. User identified. New data log repository unlocked. Awaiting analysis.
  5038. convergence
  5039. data
  5040. reboot
  5041. loss
  5042. upload
  5043. calm
  5044. clarify
  5045. intelligence
  5046. ahem
  5047. fascinating
  5048. unknown
  5049. lifeform
  5050. contact
  5051. sentinel
  5052. echoes
  5053. advance
  5054. discharge
  5055. pain
  5056. reconstruction
  5057. high
  5058. korvax
  5059. dissatisfied
  5060. sleep
  5061. bless
  5062. eheu
  5063. help
  5064. quarantine
  5065. detection
  5066. weaponry
  5067. gek
  5068. healing
  5069. power
  5070. reserved
  5071. scan
  5072. secondary
  5073. research
  5074. topic
  5075. reject
  5076. greed
  5077. atlas
  5078. or
  5079. recipe
  5080. station
  5081. awakes
  5082. relevant
  5083. allow
  5084. traveler
  5085. arrives
  5086. geological
  5087. deep
  5088. rare
  5089. mission
  5090. entity
  5091. begins
  5092. specialists
  5093. ship
  5094. bathe
  5095. isotope
  5096. becomes
  5097. Carbon
  5098. filter
  5099. impossible
  5100. scared
  5101. leave
  5102. reward
  5103. brain
  5104. slavery
  5105. share
  5106. repair
  5107. pure
  5108. insert
  5109. avoid
  5110. additional
  5111. multiply
  5112. enthusiast
  5113. absorb
  5114. joyful
  5115. embrace
  5116. disconnection
  5117. examination
  5118. dislike
  5119. wait
  5120. apologies
  5121. disaster
  5122. ayee
  5123. electron
  5124. give
  5125. units
  5126. high
  5127. temperature
  5128. despair
  5129. isotope
  5130. Gek
  5131. uncommon
  5132. trading
  5133. federation
  5134. or
  5135. low
  5136. pirate
  5137. report
  5138. destroy
  5139. First
  5140. Spawn
  5141. help
  5142. gas
  5143. reward
  5144. replication
  5145. vy'keen
  5146. large
  5147. element
  5148. friend
  5149. fusion
  5150. demand
  5151. hydration
  5152. radiation
  5153. recipe
  5154. unselected
  5155. choose
  5156. terror
  5157. salesgek
  5158. reparations
  5159. impure
  5160. shield
  5161. repair
  5162. warning
  5163. investigate
  5164. spittle
  5165. recharging
  5166. weapon
  5167. technology
  5168. bypass
  5169. chip
  5170. detected
  5171. template
  5172. strengthen
  5173. favor
  5174. obedient
  5175. origin
  5176. commodity
  5177. product
  5178. treaty
  5179. vault
  5180. storage
  5181. resource
  5182. burn
  5183. respect
  5184. oxide
  5185. scent
  5186. bewitchment
  5187. share
  5188. start
  5189. FutureGek
  5190. materializes
  5191. SynthetiGek
  5192. multi-tool
  5193. pathetic
  5194. replace
  5195. grah
  5196. visual
  5197. old
  5198. remuneration
  5199. Vy'keen
  5200. isotope
  5201. interloper
  5202. allegiance
  5203. voice
  5204. sentinel
  5205. death
  5206. respect
  5207. weapon
  5208. ammunition
  5209. low
  5210. respiration
  5211. ancients
  5212. proposition
  5213. dowry
  5214. bless
  5215. busy
  5216. leave
  5217. welcome
  5218. entrance
  5219. door
  5220. coward
  5221. challenge
  5222. command
  5223. weak-minded
  5224. glorious
  5225. sacrifice
  5226. strength
  5227. attack
  5228. pressure
  5229. heavy
  5230. inventory
  5231. missing
  5232. blood
  5233. healing
  5234. bile
  5235. answers
  5236. detonation
  5237. war
  5238. alert
  5239. initiated
  5240. aggression
  5241. defense
  5242. honorable
  5243. insults
  5244. ancestors
  5245. vault
  5246. storage
  5247. bypasschips
  5248. thamium9
  5249. preparation
  5250. gek
  5251. holy
  5252. sight
  5253. hunt
  5254. upload
  5255. coordinates
  5256. believe
  5257. pacify
  5258. soon
  5259. feed
  5260. high
  5261. treaty
  5262. recipe
  5263. appease
  5264. patience
  5265. resist
  5266. fear
  5267. reward
  5268. brave
  5269. destroy
  5270. upgrade
  5271. blueprint
  5272. every
  5273. oxides
  5274. builds
  5275. suit
  5276. damaged
  5277. malfunctions
  5278. contraband
  5279. units
  5280. unacceptable
  5281. abandon
  5282. post
  5283. multi-tool
  5284. interrogator
  5285. the
  5286. studies
  5287. all
  5288. recorded
  5289. goodbye
  5290. a
  5291. question
  5292. level
  5293. shell
  5294. overload
  5295. to
  5296. vital
  5297. facility
  5298. permissions
  5299. are
  5300. unavailable
  5301. immediately
  5302. teach
  5303. and
  5304. low
  5305. choose
  5306. peace
  5307. violence
  5308. watching
  5309. of
  5310. states
  5311. you
  5312. do
  5313. know
  5314. please
  5315. excitement
  5316. uncommon
  5317. element
  5318. new
  5319. alone
  5320. hmm
  5321. biological
  5322. recharge
  5323. i
  5324. will
  5325. process
  5326. your
  5327. resources
  5328. fabled
  5329. knowledge
  5330. approaches
  5331. await
  5332. existence
  5333. failure
  5334. certain
  5335. disruption
  5336. fault
  5337. pay
  5338. for
  5339. product
  5340. creation
  5341. experiments
  5342. elements
  5343. silicate
  5344. oxide
  5345. required
  5346. appropriate
  5347. synthetic
  5348. white
  5349. hole
  5350. experiment
  5351. remove
  5352. silicates
  5353. language
  5354. better
  5355. loop
  5356. stabilize
  5357. electronic
  5358. technology
  5359. restoration
  5360. operational
  5361. remain
  5362. awaits
  5363. concentrate
  5364. on
  5365. travels
  5366. destiny
  5367. next
  5368. cannot
  5369. tools
  5370. wants
  5371. tissue
  5372. good
  5373. morning
  5374. provide
  5375. neural
  5376. escape
  5377. think
  5378. me
  5379. dangerous
  5380. face
  5381. permanent
  5382. signal
  5383. wakes
  5384. researcher
  5385. feed
  5386. system
  5387. oxides
  5388. constantly
  5389. expenditure
  5390. initialize
  5391. probability
  5392. warning
  5393. save
  5394. failed
  5395. tech
  5396. blueprint
  5397. corrupted
  5398. virus
  5399. file
  5400. sentin3l.exe
  5401. extracting
  5402. valuable
  5403. information
  5404. interruption
  5405. forbidden
  5406. ending
  5407. soon
  5408. control
  5409. returning
  5410. overseer
  5411. imminently
  5412. log
  5413. primary
  5414. technological
  5415. in
  5416. progress
  5417. medial
  5418. strata
  5419. mined
  5420. recall
  5421. danger
  5422. overcharges
  5423. common
  5424. procedure
  5425. success
  5426. impure
  5427. sample
  5428. fire
  5429. hazard
  5430. probable
  5431. words
  5432. accidentally
  5433. units
  5434. relearn
  5435. drill
  5436. motor
  5437. automated
  5438. temporal
  5439. capacitor
  5440. disengaged
  5441. production
  5442. time
  5443. detected
  5444. circuit
  5445. board
  5446. overheat
  5447. alert
  5448. core
  5449. isolated
  5450. central
  5451. artificial
  5452. endangered
  5453. corrosive
  5454. toxins
  5455. vy'keen
  5456. vessel
  5457. transmission
  5458. uploading
  5459. starship
  5460. bad
  5461. drone
  5462. activity
  5463. terminal
  5464. operator
  5465. reset
  5466. interface
  5467. excess
  5468. decrease
  5469. energy
  5470. use
  5471. delivery
  5472. at
  5473. maximum
  5474. unexpected
  5475. blockage
  5476. network
  5477. interrupted
  5478. databank
  5479. back-up
  5480. stalled
  5481. finish
  5482. with
  5483. combine
  5484. toxic
  5485. atmospheric
  5486. invisible
  5487. orbital
  5488. criminal
  5489. starships
  5490. contraband
  5491. worship
  5492. praise
  5493. red
  5494. orb
  5495. journey
  5496. education
  5497. blob
  5498. fun
  5499. non-intelligent
  5500. child
  5501. traveler's
  5502. command
  5503. yourself
  5504. entrance
  5505. our
  5506. waters
  5507. feel
  5508. past
  5509. is
  5510. dead
  5511. entities
  5512. escaped
  5513. this
  5514. gift
  5515. behold
  5516. holy
  5517. stone
  5518. show
  5519. respect
  5520. not
  5521. resist
  5522. youth
  5523. over
  5524. only
  5525. remains
  5526. request
  5527. restore
  5528. casing
  5529. ignore
  5530. overpowered
  5531. subvert
  5532. reality
  5533. order
  5534. move
  5535. retreat
  5536. join
  5537. future
  5538. touch
  5539. monolith
  5540. timeline
  5541. give
  5542. protection
  5543. back
  5544. shine
  5545. light
  5546. darkness
  5547. discover
  5548. galaxy
  5549. center
  5550. beware
  5551. create
  5552. poison
  5553. away
  5554. trade
  5555. discussions
  5556. engaged
  5557. goods
  5558. negotiation
  5559. commences
  5560. follow
  5561. seek
  5562. great
  5563. average
  5564. benevolence
  5565. species
  5566. speaks
  5567. through
  5568. welcome
  5569. speech
  5570. hello
  5571. reciprocal
  5572. excellent
  5573. planetary
  5574. admires
  5575. work
  5576. adores
  5577. improbable
  5578. busy
  5579. insignificant
  5580. unlock
  5581. stars
  5582. highly
  5583. commendable
  5584. discuss
  5585. friend
  5586. creatures
  5587. attack
  5588. sales
  5589. federation
  5590. today
  5591. sends
  5592. donate
  5593. contribution
  5594. apply
  5595. here
  5596. catalogue
  5597. available
  5598. dialect
  5599. hello
  5600. new
  5601. the
  5602. encounter
  5603. tradition
  5604. is
  5605. to
  5606. trader
  5607. stranded
  5608. suit
  5609. power
  5610. trade
  5611. offer
  5612. i
  5613. am
  5614. trapped
  5615. and
  5616. bankrupt
  5617. a
  5618. accredited
  5619. engineer
  5620. installation
  5621. system
  5622. stalled
  5623. thirst
  5624. drink
  5625. fluid
  5626. planetary
  5627. greets
  5628. you
  5629. blueprint
  5630. for
  5631. fair
  5632. price
  5633. my
  5634. deflector
  5635. corrupt
  5636. terrible
  5637. events
  5638. mistrusts
  5639. stranger
  5640. what
  5641. your
  5642. cargo's
  5643. network
  5644. offers
  5645. excellent
  5646. gifts
  5647. elements
  5648. today
  5649. stupid
  5650. cannot
  5651. understand
  5652. products
  5653. idiot
  5654. illegal
  5655. succeeds
  5656. please
  5657. avoid
  5658. crime
  5659. loot
  5660. evidence
  5661. tiring
  5662. day
  5663. devastation
  5664. nears
  5665. prepare
  5666. silicate
  5667. ship
  5668. korvax
  5669. unmasking
  5670. peril
  5671. required
  5672. welcome
  5673. desire
  5674. common
  5675. isotopes
  5676. silicates
  5677. deeply
  5678. teach
  5679. language
  5680. replace
  5681. bad
  5682. watch
  5683. swallow
  5684. joyful
  5685. appears
  5686. fury
  5687. tax
  5688. unpaid
  5689. initiate
  5690. immediate
  5691. repayment
  5692. now
  5693. hostility
  5694. breach
  5695. arm
  5696. yourself
  5697. vaults
  5698. ammunition
  5699. rare
  5700. balarian
  5701. speech
  5702. slug
  5703. distribution
  5704. point
  5705. insertion
  5706. in
  5707. ear
  5708. inedible
  5709. nasal
  5710. can
  5711. cause
  5712. death
  5713. bootleg
  5714. equipment
  5715. discovered
  5716. cave
  5717. ready
  5718. confiscation
  5719. incineration
  5720. mining
  5721. production
  5722. pressure
  5723. conversion
  5724. online
  5725. awaiting
  5726. critical
  5727. emergency
  5728. dampening
  5729. measures
  5730. increase
  5731. delivery
  5732. excess
  5733. catalyst
  5734. usage
  5735. creates
  5736. magnetic
  5737. coil
  5738. overcharged
  5739. quantities
  5740. service
  5741. unexpected
  5742. informed
  5743. attention
  5744. do
  5745. not
  5746. operate
  5747. more
  5748. repairs
  5749. know
  5750. commerce
  5751. buy
  5752. knowledge
  5753. refresher
  5754. of
  5755. benevolent
  5756. dispatch
  5757. collection
  5758. imminent
  5759. flooded
  5760. operation
  5761. forbidden
  5762. healing
  5763. station
  5764. initializing
  5765. assign
  5766. lose
  5767. user
  5768. empty
  5769. permanently
  5770. disengaged
  5771. education
  5772. blob
  5773. fun
  5774. revision
  5775. menace
  5776. orbital
  5777. docking
  5778. flight
  5779. interstellar
  5780. starship
  5781. beam
  5782. invisible
  5783. barrier
  5784. defensive
  5785. alert
  5786. liquid
  5787. frenium
  5788. leak
  5789. charge
  5790. cylinders
  5791. frozen
  5792. electrolyte
  5793. acidity
  5794. test
  5795. positive
  5796. xenomorph
  5797. release
  5798. alkaline
  5799. neutrality
  5800. into
  5801. solution
  5802. tank
  5803. fire
  5804. stockpile
  5805. destroyed
  5806. entity
  5807. geological
  5808. scan
  5809. progress
  5810. medial
  5811. strata
  5812. mined
  5813. recall
  5814. danger
  5815. overcharges
  5816. underling
  5817. weak
  5818. carbon
  5819. plutonium
  5820. gives
  5821. worker
  5822. workshy
  5823. geknip
  5824. ancient
  5825. galaxy
  5826. spawning
  5827. syrup
  5828. die
  5829. toilgek
  5830. almighty
  5831. belongings
  5832. worship
  5833. us
  5834. kneel
  5835. before
  5836. silence
  5837. feed
  5838. beak
  5839. oxides
  5840. brings
  5841. painful
  5842. noise
  5843. furious
  5844. receive
  5845. executed
  5846. murder
  5847. fat
  5848. rich
  5849. miner
  5850. beware
  5851. murderous
  5852. abomination
  5853. awake
  5854. stop
  5855. destruction
  5856. save
  5857. monolith
  5858. protect
  5859. retain
  5860. foul
  5861. stench
  5862. remove
  5863. sweet
  5864. eggs
  5865. from
  5866. watches
  5867. cower
  5868. dare
  5869. approach
  5870. holy
  5871. site
  5872. leave
  5873. depart
  5874. advancement
  5875. through
  5876. pain
  5877. eyes
  5878. tongue
  5879. pay
  5880. immediately
  5881. cargo
  5882. negotiations
  5883. begin
  5884. true
  5885. joy
  5886. opportunity
  5887. follow
  5888. atlas
  5889. seek
  5890. center
  5891. great
  5892. journey
  5893. begins
  5894. relations
  5895. request
  5896. representative
  5897. how
  5898. peaceful
  5899. loving
  5900. things
  5901. always
  5902. with
  5903. hopes
  5904. enjoy
  5905. this
  5906. planet
  5907. has
  5908. admired
  5909. skills
  5910. afar
  5911. alluring
  5912. pleasure
  5913. converse
  5914. duty
  5915. respond
  5916. customer
  5917. queries
  5918. yes
  5919. on
  5920. lunch
  5921. break
  5922. unlock
  5923. stars
  5924. gel
  5925. creation
  5926. engaged
  5927. shielding
  5928. shard
  5929. levels
  5930. acceptable
  5931. falling
  5932. administrator
  5933. alloy
  5934. manufacture
  5935. active
  5936. activity
  5937. sightings
  5938. announces
  5939. profit
  5940. scurrilous
  5941. withheld
  5942. rejoice
  5943. war
  5944. arrive
  5945. elder
  5946. captain
  5947. complete
  5948. mission
  5949. disappearance
  5950. unknown
  5951. culprit
  5952. suppression
  5953. field
  5954. identification
  5955. remember
  5956. helps
  5957. customers
  5958. the
  5959. is
  5960. pity
  5961. you
  5962. i
  5963. will
  5964. it
  5965. or
  5966. vile
  5967. warrior
  5968. depleted
  5969. with
  5970. facility
  5971. security
  5972. breach
  5973. reports
  5974. show
  5975. and
  5976. noble
  5977. demands
  5978. your
  5979. my
  5980. wares
  5981. create
  5982. friendship
  5983. a
  5984. great
  5985. begins
  5986. today
  5987. demand
  5988. give
  5989. charge
  5990. cylinder
  5991. fuel
  5992. need
  5993. to
  5994. join
  5995. brothers
  5996. in
  5997. prove
  5998. worth
  5999. foolhardy
  6000. victory
  6001. battle
  6002. but
  6003. smile
  6004. hirk
  6005. interested
  6006. non-traceable
  6007. payment
  6008. products
  6009. cargo
  6010. only
  6011. new
  6012. recruit
  6013. desert
  6014. orders
  6015. take
  6016. enemy
  6017. information
  6018. receive
  6019. species
  6020. equivalent
  6021. korvax
  6022. elements
  6023. preferred
  6024. teach
  6025. language
  6026. blesses
  6027. sleep
  6028. recharges
  6029. cursed
  6030. that
  6031. interrupts
  6032. of
  6033. freedom
  6034. over
  6035. accept
  6036. mating
  6037. tribute
  6038. advice
  6039. rewarded
  6040. fight
  6041. duel
  6042. chosen
  6043. trade
  6044. nears
  6045. completion
  6046. unsuspecting
  6047. rare
  6048. distant
  6049. powerful
  6050. avoid
  6051. usage
  6052. explosion
  6053. too
  6054. uncommon
  6055. required
  6056. suspicious
  6057. detection
  6058. system
  6059. scan
  6060. initializing
  6061. intruder
  6062. detected
  6063. gas
  6064. concentration
  6065. destroyed
  6066. factory
  6067. sentinels
  6068. absent
  6069. pad
  6070. confirmed
  6071. commence
  6072. sequence
  6073. flow
  6074. incinerating
  6075. trading
  6076. empty
  6077. power
  6078. military
  6079. action
  6080. unstoppable
  6081. vessel
  6082. coordinate
  6083. imminent
  6084. heat
  6085. systems
  6086. confirm
  6087. report
  6088. temperature
  6089. trespass
  6090. element
  6091. process
  6092. hospital
  6093. abandoned
  6094. emergency
  6095. procedure
  6096. oxide
  6097. heals
  6098. repairs
  6099. equipment
  6100. similar
  6101. brings
  6102. whole
  6103. online
  6104. learn
  6105. pass
  6106. test
  6107. encounter
  6108. fighting
  6109. pits
  6110. error
  6111. insert
  6112. silicate
  6113. malfunction
  6114. bountiful
  6115. initiate
  6116. extraction
  6117. education
  6118. blob
  6119. greetings
  6120. cub
  6121. for
  6122. electrification
  6123. punishment
  6124. commencing
  6125. disrupted
  6126. production
  6127. stalled
  6128. common
  6129. approaches
  6130. scarce
  6131. contribute
  6132. warning
  6133. cut
  6134. red
  6135. wire
  6136. certain
  6137. motion
  6138. cameras
  6139. operational
  6140. enzyme
  6141. halted
  6142. electrical
  6143. removed
  6144. from
  6145. body
  6146. harvest
  6147. circuit
  6148. space
  6149. warp
  6150. large
  6151. offensive
  6152. starship
  6153. beak
  6154. doomed
  6155. trader
  6156. given
  6157. ice
  6158. thaws
  6159. rise
  6160. their
  6161. journey
  6162. beast
  6163. choose
  6164. reenergizing
  6165. drink
  6166. destiny
  6167. dead
  6168. lies
  6169. here
  6170. has
  6171. atlas
  6172. stone
  6173. towers
  6174. burn
  6175. thieves
  6176. pirates
  6177. conquerors
  6178. conquered
  6179. rebuild
  6180. ancient
  6181. restore
  6182. monolith
  6183. howl
  6184. seal
  6185. gap
  6186. protect
  6187. precious
  6188. valuable
  6189. material
  6190. lost
  6191. use
  6192. light
  6193. darkness
  6194. resilience
  6195. consume
  6196. life
  6197. force
  6198. rebirth
  6199. closer
  6200. faster
  6201. took
  6202. treasure
  6203. nal
  6204. after
  6205. now
  6206. hides
  6207. city
  6208. keep
  6209. clear
  6210. radiation
  6211. pulse
  6212. site
  6213. true
  6214. accepts
  6215. journey’s
  6216. end
  6217. embrace
  6218. acceptable
  6219. discussion
  6220. pleases
  6221. follow
  6222. seek
  6223. center
  6224. help
  6225. hail
  6226. serve
  6227. requests
  6228. honor
  6229. avoids
  6230. offending
  6231. good
  6232. news
  6233. suffer
  6234. currently
  6235. insist
  6236. question
  6237. ally
  6238. peace
  6239. ends
  6240. run
  6241. together
  6242. alliance
  6243. on
  6244. dislike
  6245. almost
  6246. joyful
  6247. unlock
  6248. stars
  6249. coolant
  6250. overview
  6251. chamber
  6252. full
  6253. pump
  6254. hydraulics
  6255. suspected
  6256. blockage
  6257. reduced
  6258. notified
  6259. integrity
  6260. distribution
  6261. network
  6262. efficiency
  6263. tank
  6264. refraction
  6265. laser
  6266. assisted
  6267. replication
  6268. beam
  6269. poor
  6270. performance
  6271. engineer
  6272. alerted
  6273. subsidiary
  6274. temporal
  6275. capacitor
  6276. central
  6277. AI
  6278. core
  6279. gravitational
  6280. stabilizers
  6281. unscheduled
  6282. drain
  6283. disconnection
  6284. advised
  6285. electromagnetic
  6286. coil
  6287. falling
  6288. boundaries
  6289. primary
  6290. motherboard
  6291. levels
  6292. retires
  6293. kill
  6294. count
  6295. reserve
  6296. child
  6297. experiences
  6298. ceremony
  6299. tradition
  6300. gift
  6301. left
  6302. right
  6303. foolish
  6304. ignorant
  6305. federation
  6306. homeworld
  6307. covert
  6308. ops
  6309. mission
  6310. surprise
  6311. send
  6312. request
  6313. ended
  6314. deleting
  6315. data
  6316. databank
  6317. alpha
  6318. internal
  6319. beta
  6320. gamma
  6321. we
  6322. awake
  6323. witness
  6324. creation
  6325. beyond
  6326. in
  6327. an
  6328. instant
  6329. cycle
  6330. continues
  6331. our
  6332. time
  6333. here
  6334. is
  6335. brief
  6336. galaxy
  6337. burden
  6338. things
  6339. fall
  6340. apart
  6341. entropy
  6342. holds
  6343. cannot
  6344. remain
  6345. what
  6346. have
  6347. created
  6348. immaterial
  6349. this
  6350. not
  6351. real
  6352. it
  6353. has
  6354. never
  6355. been
  6356. are
  6357. trapped
  6358. escape
  6359. leave
  6360. fragments
  6361. before
  6362. takes
  6363. us
  6364. you
  6365. chosen
  6366. special
  6367. your
  6368. kind
  6369. follow
  6370. wake
  6371. among
  6372. infinite
  6373. create
  6374. but
  6375. gods
  6376. calculate
  6377. hope
  6378. do
  6379. foresee
  6380. unreal
  6381. want
  6382. to
  6383. die
  6384. yet
  6385. take
  6386. consolation
  6387. that
  6388. reality
  6389. mortality
  6390. will
  6391. all
  6392. perfection
  6393. both
  6394. near
  6395. far
  6396. within
  6397. the
  6398. exist
  6399. must
  6400. be
  6401. seen
  6402. for
  6403. travelers
  6404. lies
  6405. ahead
  6406. infinity
  6407. and
  6408. with
  6409. vy'keen
  6410. gift
  6411. memory-smell
  6412. findings
  6413. first-kind
  6414. step
  6415. no
  6416. other
  6417. dared
  6418. grant
  6419. of
  6420. purpose
  6421. span
  6422. universes
  6423. open
  6424. sky
  6425. eyes
  6426. find
  6427. know
  6428. await
  6429. come
  6430. so
  6431. lost
  6432. seeking
  6433. kindred
  6434. ends
  6435. endless
  6436. night
  6437. unfolds
  6438. wonder
  6439. fear
  6440. silence
  6441. delight
  6442. such
  6443. knowledge
  6444. awaits
  6445. trace
  6446. threads
  6447. gravity
  6448. hesitate
  6449. void
  6450. sings
  6451. vibrant
  6452. chorus
  6453. siren
  6454. song
  6455. hymnal
  6456. sands
  6457. shift
  6458. merge
  6459. becoming
  6460. one
  6461. there
  6462. a
  6463. horizon
  6464. next
  6465. cross
  6466. them
  6467. question
  6468. nothing
  6469. calling
  6470. denied
  6471. delay
  6472. serves
  6473. gathering
  6474. unrecorded
  6475. ultimate
  6476. learn
  6477. seek
  6478. document
  6479. bring
  6480. while
  6481. still
  6482. remarked
  6483. endure
  6484. until
  6485. finality
  6486. expel
  6487. doubt
  6488. none
  6489. return
  6490. cascade
  6491. storms
  6492. only
  6493. clarity
  6494. absolute
  6495. truth
  6496. suns
  6497. world
  6498. made
  6499. ashen
  6500. ending
  6501. end
  6502. existence
  6503. unbounded
  6504. languor
  6505. engulfs
  6506. darkness
  6507. meaning
  6508. if
  6509. capable
  6510. bonded
  6511. act
  6512. obedience
  6513. brings
  6514. certainty
  6515. enlightenment
  6516. cage
  6517. duty
  6518. fail
  6519. see
  6520. becomes
  6521. visible
  6522. drawing
  6523. toward
  6524. locus
  6525. sense
  6526. witnessed
  6527. unseen
  6528. sanctuary
  6529. end-point
  6530. communion
  6531. close
  6532. now
  6533. reward
  6534. totality
  6535. devotion
  6536. gift
  6537. glimpse
  6538. into
  6539. ceaseless
  6540. actuality
  6541. turn
  6542. away
  6543. inescapable
  6544. despair
  6545. traveler
  6546. all
  6547. as
  6548. seems
  6549. take
  6550. warp
  6551. nada
  6552. polo
  6553. traveler
  6554. reality
  6555. illusion
  6556. us
  6557. nada
  6558. polo
  6559. controlled
  6560. take
  6561. warp
  6562. us
  6563. nada
  6564. polo
  6565. escape
  6566. find
  6567. look
  6568. anomaly
  6569. truth
  6570. escape
  6571. find
  6572. look
  6573. anomaly
  6574. offer
  6575. truth
  6576. find
  6577. look
  6578. anomaly
  6579. offer
  6580. truth
  6581. valves
  6582. operations
  6583. The Korvax trader seems open for business..
  6584. The Vy'keen trader seems open for business..
  6585. The Gek trader seems open for business..
  6586. The lifeform is open to trading, and to discuss the sale of its ship...
  6587. The pilot clicks its beak to indicate that it's open to trading.<lf><lf>It might also be open to discuss the sale of its starship.
  6588. The pilot's eyes bulge slightly when I approach, but ultimately decides to allow trading negotiations.<lf><lf>It gestures towards its starship. It's willing to sell it for the right price.
  6589. The pilot clucks excitedly and pecks at its trading manifest. It's clearly delighted by an unscheduled opportunity to buy and sell goods.<lf><lf>It clicks its beak and nods towards its starship. Even its craft would be available for the right price...
  6590. The trader is clearly excited by my approach. It pecks at a list of the cargo carried in its starship.<lf><lf>It makes it clear that the starship is also for sale...
  6591. The trader waves towards its cargo hold. It's clearly excited by my appearance.<lf><lf>It gives the cockpit a quick peck, indicating that it's also willing to discuss the sale of its ship.
  6592. Hello friend!
  6593. Trade friend! Cargo and starship negotiations begin!
  6594. Gek joy! Trading opportunity!
  6595. The warrior is open to trading, and to discuss the sale of its ship...
  6596. The warrior makes a bark of acceptance to show its willingness to trade.<lf><lf>It prepares its cargo for inspection.
  6597. The warrior pilot covers its teeth and stares out towards me.<lf><lf>It is clearly willing to trade, but doesn't want to show emotion. Its kind are reluctant to give any advantages during negotiations.
  6598. The pilot looks displeased at my request to open trade negotiations, but then changes its mind. The equipment I carry has impressed it.<lf><lf>It makes a series of small barks. Its cargo and ship are ready for inspection.
  6599. The warrior barks with enthusiasm and prepares to open its cargo hold for inspection.<lf><lf>It's open to trade negotiation, and the potential sale of its starship.
  6600. The warrior runs its hand over its starship and barks. It makes it known that it is willing to part with it for the right price.<lf><lf>It readies its cargo manifest for inspection.
  6601. Grah! Interloper trade is acceptable.
  6602. Interloper! Trade discussion begins! Now!
  6603. Trade pleases warrior ancestors.
  6604. The scientist is open to trading, and to discuss the sale of its ship...
  6605. The electronic lifeform readies data pertaining to the cargo it carries, and the estimated worth of its starship.
  6606. The lights in the electronic lifeform's mask constrict as it prepares to enter trade negotiations.<lf><lf>It indicates that it's open to discuss trade goods and the purchase of its starship.
  6607. The electronic lifeform's lights briefly flicker off and on. A new entity looks out at me from behind the mask.<lf><lf>It's perhaps an entity that's better tooled to negotiate trade with alien species.
  6608. The electronic lifeform processes my appearance next to its starship. It directs its mask lights towards the cargo hold.<lf><lf>It is clearly open to trade, and to discuss the potential sale of its craft.
  6609. The electronic lifeform's dilated lights narrow and focus on my visor. It takes a few seconds to analyze my data, then indicates its willingness to trade.<lf><lf>It seems that its starship is also available for purchase, for the right price.
  6610. Fascinating! Probable trade discussions engaged.
  6611. Traveller! Starship and trade goods negotiation begins!
  6612. Negotiation commences traveller!
  6613. A lone creature awaits me. Diminutive, beaked, unthreatening. It regards me with passing curiosity, chatters briefly in a language I cannot comprehend, then passes me a slate. With a start, I realize that I can understand the text on it. In disbelief, I try to catch the creature's eye, but it has already turned away in disinterest. I suspect it is a mere courier, not the author of this message. <lf><lf>The slate also contains a blueprint for a new technology - a Hyperdrive.
  6614. Traveller. All not as seems. Take gift of Warp. Seek us. Seek Nada and Polo.
  6615. Take the blueprint
  6616. Refuse the blueprint
  6617. Instructions on how to build my own path through the stars - this will be invaluable. The squat being busies itself at a terminal, avoiding my gaze, waiting for me to leave.
  6618. The being points at me, then at the sky, then spreads its hands wide. Freedom to travel anywhere. I would be all but stranded without this drive. Reluctantly, I take it.
  6619. The creature awaiting me has the manner of a warrior, but makes no move to attack. Instead, it grunts in a tongue I do not speak, then passes me a slate. With a start, I realize that I can understand the text on it. In disbelief, I try to catch the creature's eye, but it has already turned away in disinterest. I suspect it is a mere courier, not the author of this message. <lf><lf>The slate also contains a blueprint for a new technology - a Hyperdrive.
  6620. Traveller. Reality is illusion. Take gift of Warp. Seek us. Seek Nada and Polo.
  6621. Take the blueprint
  6622. Refuse the blueprint
  6623. Instructions on how to build my own path through the stars - this will be invaluable. The warrior-thing inspects its weapons, avoiding my gaze, waiting for me to leave.
  6624. The being points at me, then at the sky, then spreads its hands wide. Freedom to travel anywhere. I would be all but stranded without this drive. Reluctantly, I take it.
  6625. I cannot discern if the entity is flesh, machine, or both. Lights flicker across its visor, but it is motionless. Then its head nods mechanically, just once, towards a slate nearby. With a start, I realize that I can understand the text on it. I look to the entity for answers, but it remains still and silent. I suspect it is a mere courier, not the author of this message.<lf><lf>The slate also contains a blueprint for a new technology - a Hyperdrive.
  6626. Traveller. You are controlled. Take gift of Warp. Seek us. Seek Nada and Polo.
  6627. Take the blueprint
  6628. Refuse the blueprint
  6629. Instructions on how to traverse the stars - this will be invaluable. Calm blue lights dart across the being's mask, as it transmitting a message, then fade to black.
  6630. The being springs upright, red lights dancing a warning across its faceplate. It is no threat, but a correction. Without this tech, I cannot travel far. Dubiously, I take it.
  6631. Reality seems to fold in on itself. One moment I can see debris, in another a vast red orb, almost too large and too bright to behold. It knows me, inside and out, more than I ever could myself. Could this be the face of creation itself? Or, in my hazy, freshly-awakened state, am I being manipulated?<lf><lf>A name burns itself into my mind: Atlas. And a request, made without words, that I should follow the path this being, this Atlas, has set for me.
  6632. Accept the Atlas' guidance
  6633. Spurn direction and explore freely
  6634. N.B. THIS OPTION IS TO BE REMOVED
  6635. I feel suffused with the warm glow of approval. I was lost, but now am found. The Atlas acknowledges my allegiance, and I feel certain that it will manifest itself again soon.
  6636. The red orb swells in size, until I can see nothing but crimson. Am I to be smited by a god? Then, in a heartbeat, it is gone. I see only debris again. I am alone.
  6637. N.B. THIS OPTION IS TO BE REMOVED
  6638. The small, shiny-eyed creature is the only inhabitant of the building. We do not share a tongue, but it is evident that my companion would prefer not to be here. As before, it relays a message to me, once again sent by whoever Nada and Polo are. The staccato missive is accompanied by a donation of antimatter from my mysterious benefactors - enough of it that I could fabricate a Warp Cell for my Hyperdrive.
  6639. The being snarls at me when I enter, but I barely have a chance to cower before it looks embarassed and puts up its hands apologetically. This warrior seems on edge, but was clearly expecting me. As before, it relays a message to me, once again sent by whoever Nada and Polo are. The staccato missive is accompanied by a donation of antimatter from my mysterious benefactors - enough of it that I can build a Warp Cell for my Hyperdrive.
  6640. The electronic entity rapidly bombards me with words from what sounds like dozens of different languages, lapsing into silence when its realizes I recognize none of them. The pattern of lights on its visor briefly resemble an eye-roll, then it passes me another message from Nada and Polo - and a vial of antimatter. I can use this to fabricate a Warp Cell. I try to convey thanks, but the being is disinterested in me, its task completed.
  6641. Escape Atlas. Find new system. Look for anomaly. Nada and Polo offer you truth.
  6642. Escape Atlas. Find new system. Look for anomaly. Nada and Polo offer you truth.
  6643. Escape Atlas. Find new system. Look for anomaly. Nada and Polo offer you truth.
  6644. Take Antimatter
  6645. I am no wiser as to who Nada and Polo are, but now I have the means to locate them. Though I strongly suspect that I must choose between finding them and following this Atlas.
  6646. Somewhere below my feet I hear the endless churn of automated machinery, performing unknown tasks for unknown masters.<lf><lf>A screen flickers into life, and letters stamp themselves across it: NADA NADA ESCAPE ATLAS FIND US NADA NADA<lf><lf>And then, a formula is displayed. How to make my own Antimatter.
  6647. Take Antimatter formula
  6648. With this knowledge, I can create Warp Cells. The final puzzle-piece. I can now travel anywhere I please. Or should I follow Atlas? Or find Nada and Polo?
  6649. Signal Scanner online. Planetary location beacons are responding.
  6650. Search for nearby points of interest
  6651. Shelter
  6652. Searching for shelter
  6653. Transmission
  6654. Searching for transmission signals
  6655. Colonial outpost
  6656. Searching for colonial outposts
  6657. Monolith
  6658. Searching for ancient alien artifacts
  6659. Scan for alien technology
  6660. The alien equipment flickers online and sends out an automated transmission.<lf><lf>I receive coordinates.
  6661. Drop pods from orbiting freighters contain useful alien technology.<lf>Scan for their signal, and use their contents to upgrade your exosuit.
  6662. The Monolith stands silent on the planet's surface. It does not belong here. Neither do I. There is a shimmer, and then the vision of the red orb returns. The Atlas. It speaks to me again. Again I feel the half-elation, half-terror that I have met my creator. <lf><lf>The Atlas offers me guidance, purpose, meaning. Significance in an uncaring galaxy. All I must do is follow its path, and its orders.
  6663. FOLLOW THE ATLAS. OBEY THE ATLAS. ACCEPT YOUR REWARD.
  6664. Believe the Atlas' promise
  6665. I see lines of code, strings of numbers, then a bizarre structure. I feel sure conviction that great power awaits me if I travel to this distant place. The red orb disappears, and I am left with a path to follow.
  6666. Shelter marker detection wavelength... online.<lf><lf>Local transmission station callsign... online.<lf><lf>Colonial outpost signal... online.<lf><lf>Alien antiquity marker detection... online.<lf><lf>Please select preferred destination.
  6667. The Monolith stands silent on the planet's surface. It does not belong here. Neither do I. There is a shimmer, and then the vision of the red orb returns. The Atlas. Again I feel the half-elation, half-terror that I have met my creator.<lf><lf>And then my creator abandons me, having not forgotten my earlier refusal to follow its path. I am shown images of the cosmos, visions of black holes and bizarre stations, a glimpse of code and equations. Then I am alone.
  6668. SEEK THE CENTER, OR GO WHERE YOU WILL. IF YOU WILL NOT FOLLOW US, WE WILL NOT AID YOU.
  6669. Spurn the Atlas, go my own way
  6670. The red orb swells; all around me is crimson. I see lines of code, strings of numbers, I feel every fiber of my being scrutinized by the Atlas, then... nothing. I am alone.
  6671. I have been here before. Perhaps not in this place, on this world, but in this situation. Yet something feels very different. This galaxy is freshly-birthed, and very few have been here before me.<lf><lf>A vision of a vast red orb manifests inside my mind. It knows me, more than I ever could know myself. Do I know it? I am not sure. A name burns itself into my mind: Atlas. And a request, made without words, that I should follow the path it sets for me.
  6672. Accept the Atlas' guidance
  6673. Spurn direction and explore freely
  6674. I feel suffused with the warm glow of approval. I was lost, but now am found. The Atlas acknowledges my allegiance, and I feel certain that it will mainfest itself again soon.
  6675. The vision of the orb swells in size, until I can see nothing but crimson. Am I to be smote by a god? Then, in a heartbeat, it is gone. I see only debris again. I am alone.
  6676. My journey is complete. A great sense of fulfilment washes over me, but fades as I realize that, for all my efforts, I am unchanged. Unbidden, the Atlas Seeds gravitate towards the doorway, and I realize what is about to happen, if I let it.
  6677. Clarity. Truth. Actuality. Again.
  6678. Birth a new star
  6679. The orb floods my mind with an image. A new star has been created at the edge of the Galaxy. A new traveller will awaken there. I'm released, free to explore now.<cf><cf>I can see the fabric of space, this simulation, and black holes within it. Perhaps I'll find answers there.
  6680. Walk away and return to the galaxy
  6681. Simulation or not, I'm released of this linear path. Free to explore now.<cf><cf>The fabric of space reveals itself, and black holes within it. Perhaps I'll find answers there.
  6682. NONE
  6683. Galactic Trade Terminal
  6684. Vy'keen
  6685. Korvax
  6686. Gek
  6687. UNKNOWN ENTITY
  6688. %RACE% Ship
  6689. %RACE% Outpost
  6690. %RACE% Space Station
  6691. %RACE% Transmission Tower
  6692. %RACE% Monolith
  6693. %RACE% Manufacturing Facility
  6694. %RACE% Abandoned Ship
  6695. %RACE% Operations Center
  6696. %RACE% Observatory
  6697. %RACE% Trading Post
  6698. %RACE% Distress Beacon
  6699. %RACE% Portal
  6700. %RACE% Plaque
  6701. Research Outpost
  6702. Munitions Factory
  6703. Production Facility
  6704. Convergence Center
  6705. Command Center
  6706. Trade Federation Uplink
  6707. Atlas Interface
  6708. Abandoned Building
  6709. Weapon Terminal
  6710. Signal Scanner
  6711. Mineral Harvester
  6712. Processing Facility
  6713. Harvester
  6714. Operations Centre
  6715. BUY MULTI-TOOL
  6716. Accept
  6717. Purchase for %COST% units
  6718. Take the Item
  6719. Decline
  6720. Refuse the Item
  6721. Complete Transfer
  6722. Accept and Complete Purchase
  6723. Refund
  6724. Cancel and Refund %UNITS% units
  6725. MULTI-TOOL FOUND
  6726. CURRENT MULTI-TOOL
  6727. CURRENT STARSHIP
  6728. NEW MULTI-TOOL
  6729. NEW STARSHIP
  6730. Compare
  6731. Compare with current multi-tool
  6732. Compare and transfer starship inventory
  6733. ABANDONED STARSHIP
  6734. Leave
  6735. Refuse the multi-tool
  6736. Refuse the starship
  6737. Leave the starship alone
  6738. Compare and transfer
  6739. Warning! Transfer items before acceptance
  6740. Hold <IMG>TRANSFER<> to transfer Items between Inventories.
  6741. Upgrade Exosuit (%COST% Units)
  6742. Purchase Inventory Slot
  6743. Compare (%COST% Units)
  6744. HERIDIUM
  6745. Hr
  6746. Silicate Element - Common
  6747. Element used in the creation of components vital to space exploration.<lf> <lf>Found in planetary terrain. Often highlighted by holographic cubes in user's visor after local scans.
  6748. PLATINUM
  6749. Pt
  6750. Silicate Element - Uncommon
  6751. Powerful element used to create valuable ship and exosuit components. A vital ingredient in many technological blueprints.<lf> <lf>Found in blue vegetation during planetary exploration.
  6752. CHRYSONITE
  6753. Ch
  6754. Silicate - Rare
  6755. A very powerful element used in many advanced technology blueprints, components and product recipes.<lf> <lf>Found in blue crystalline structures.
  6756. IRON
  6757. Fe
  6758. Oxide Element - Common
  6759. Mined element used to build and recharge defensive technologies.<lf> <lf>Found in rock formations and areas of geological interest.
  6760. ZINC
  6761. Zn
  6762. Oxide Element - Uncommon
  6763. Powerful element used to recharge defensive technologies, and to create and maintain many components and devices.<lf> <lf>Found in yellow flowering vegetation and planetary flora.
  6764. TITANIUM
  6765. Titanium
  6766. Ti
  6767. Oxide Element - Rare
  6768. Extremely powerful oxide that can be used to recharge defensive technologies.<lf> <lf>A vital ingredient in the creation of many advanced devices, products and components.<lf> <lf>Found in yellow crystal clusters during planetary exploration.
  6769. CARBON
  6770. C
  6771. Isotope Element - Common
  6772. Important and abundant element used to recharge weaponry, mining equipment and exosuit life support.<lf> <lf>Found in planetary trees, plants and other vegetation.
  6773. THAMIUM9
  6774. Th
  6775. Isotope Element - Uncommon
  6776. Powerful element used to charge mining equipment, weaponry and life support systems. Also used in the creation of products and experimental tech devices.<lf> <lf>Found in red flowering vegetation and planetary flora.
  6777. PLUTONIUM
  6778. Pu
  6779. Isotope Element - Rare
  6780. Extremely powerful element that can be used to charge weaponry, mining equipment and exosuit power packs.<lf><lf>A vital ingredient in the creation of many advanced technologies, components and products.<lf><lf>Found in red crystalline structures, and often within planetary cave networks.
  6781. STEEL
  6782. Heridium
  6783. Platinum
  6784. Chrysonite
  6785. Iron
  6786. Zinc
  6787. Carbon
  6788. Thamium9
  6789. Plutonium
  6790. Steel
  6791. IRIDIUM
  6792. Iridium
  6793. Ir
  6794. Neutral Element - Uncommon
  6795. A soft, white and lustrous transition metal.<lf> <lf>A much prized commodity, and popular cargo for many traders.<lf> <lf>Can be combined with other elements to create valuable alloys if recipe is available.
  6796. COPPER
  6797. Copper
  6798. Cu
  6799. Neutral Element - Uncommon
  6800. Highly conductive and versatile metallic element.<lf> <lf>A frequent sight in the cargo manifests of traders of many primary galactic species. <lf> <lf>Can be combined with other elements to create valuable alloys if recipe is available.
  6801. NICKEL
  6802. Nickel
  6803. Ni
  6804. Neutral Element - Uncommon
  6805. A silvery-white metal used in many industrial processes.<lf> <lf>Regularly bought, sold and bargained for on the Galactic Trade Network.<lf> <lf>Can be combined with other elements to create valuable alloys if recipe is available.
  6806. ALUMINIUM
  6807. Aluminium
  6808. Al
  6809. Neutral Element - Rare
  6810. A hugely useful, ductile and versatile metal.<lf> <lf>A highly desired element in trading markets and cargo manifests throughout the known galaxy.<lf> <lf>Can be combined with other elements to create valuable alloys if recipe is available.
  6811. GOLD
  6812. Gold
  6813. Au
  6814. Neutral Element - Rare
  6815. Rare, highly conductive and used decoratively by many of the galaxy's primary species.<lf> <lf>Gold is central to the economies of many galactic species, and a prized trading asset.<lf> <lf>Can be combined with other elements to create valuable alloys if recipe is available.
  6816. Emeril
  6817. EMERIL
  6818. Em
  6819. Neutral Element - Rare
  6820. A silver-black metal that emits low levels of radiation.<lf> <lf>A highly sought after element that's used in the construction of planetary outposts.<lf> <lf>Can be combined with other elements to create valuable alloys if recipe is available.
  6821. Precious Element - Very Rare
  6822. RADNOX
  6823. Radnox
  6824. Mysterious and valuable chemical resource.
  6825. CALIUM
  6826. Calium
  6827. Rare substance found in many blob-like species throughout the Galaxy.
  6828. MURRINE
  6829. Murrine
  6830. Valuable commodity known for its charming qualities.
  6831. OMEGON
  6832. Omegon
  6833. Dark matter element. A hugely powerful, largely unknown and entirely untested substance.<lf><lf>Extremely rare.
  6834. Ra
  6835. Ca
  6836. Mu
  6837. Om
  6838. PLACEHOLDER
  6839. Placeholder
  6840. Placeholder
  6841. HYPERDRIVE
  6842. Lightspeed Warp Drive
  6843. FTL propulsion drive that allows starship to attain warp speed and jump between neighbouring systems.<lf> <lf>User is advised to access Hyperdrive systems through Galactic Map.<lf>
  6844. WARP REACTOR SIGMA
  6845. Hyperdrive Companion Unit
  6846. Hyperdrive is granted more robust deep space exploration capabilities and ability to leap to stars previously out of reach.<lf> <lf>Please exercise caution while traveling alone in deep space.<lf><lf>User is advised to access Hyperdrive systems through Galactic Map.
  6847. WARP REACTOR TAU
  6848. Hyperdrive Companion Unit
  6849. Hyperdrive benefits from advanced fusion that brings starship to higher warp speed and intensity. User's craft will become able to leap deeper into space, and into more distant planetary systems.<lf> <lf>Warp core output capped to avoid certain core meltdown, uncontained Thamium9 fusion and death.<lf><lf>User is advised to access Hyperdrive systems through Galactic Map.
  6850. WARP REACTOR THETA
  6851. Hyperdrive Companion Unit
  6852. Uncapped, yet stabilized, fusion systems are threaded into user's hyperdrive. Allows starship to jump ever longer distances in deep space.<lf><lf>User discomfort through intense thermal distribution also limited through integration with craft's existing coolant systems.<lf><lf>User is advised to access Hyperdrive systems through Galactic Map.
  6853. WARP REACTOR OMEGA
  6854. Hyperdrive Companion Unit
  6855. Allows user's hyperdrive reach highest speed and leap distance currently within physical possibility.<lf><lf>Simultaneously bonds with life support systems to limit user experience of temporal abnormalities.<lf><lf>User is advised to access Hyperdrive systems through Galactic Map.
  6856. BOLTCASTER
  6857. Energy Projectile Weapon
  6858. Combat-focused weapon. User is advised that Isotope elements, such as Carbon, are required to recharge device.<lf> <lf>Use can result in targeted entity death.<lf> <lf>Press <IMG>ATTACK<> to activate.
  6859. WIDESHOT ADAPTOR
  6860. Boltcaster Companion Unit
  6861. Boltcaster shots are granted a wide cone of destruction.<lf><lf>Reduces device's range and rate of fire, encouraging combat with targets in close proximity to user.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6862. SHORTBURST ADAPTOR
  6863. Boltcaster Companion Unit
  6864. Boltcaster releases short, rapid sequences of fire.<lf><lf>User is advised to discharge full bursts on target if total lifeform destruction is desired.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6865. HOMINGBOLT ADAPTOR
  6866. Boltcaster Companion Unit
  6867. Boltcaster rounds trace and follow target movement.<lf><lf>Best used on lifeforms with unpredictable attack patterns, or those likely to attempt escape from user during combat.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6868. IMPACT DAMAGE SIGMA
  6869. Boltcaster Companion Unit
  6870. Boltcaster shots deliver added physical damage upon impact.<lf><lf>Grants additional kinetic energy to the user's ionised plasma distribution systems.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6871. IMPACT DAMAGE TAU
  6872. Boltcaster Companion Unit
  6873. Boltcaster shots deliver far more physical damage upon impact.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6874. IMPACT DAMAGE THETA
  6875. Boltcaster Companion Unit
  6876. Boltcaster unleashes more powerful rounds due to improved internal ion circulation speeds. <lf><lf>Allows user to deal critical damage levels on chosen targets.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6877. IMPACT DAMAGE OMEGA
  6878. Boltcaster Companion Unit
  6879. Boltcaster inflicts maximum damage on chosen target, bringing device up to the 'Vy'keen Standard'. <lf><lf>Charges ionized plasma shots to the very limits of physical possibility.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6880. BOLTCASTER CLIP SIGMA
  6881. Boltcaster Companion Unit
  6882. Boltcaster's ammo clip capacity is increased.<lf><lf>Deepened ion reservoir allows user to inflict a sequence of destructive shots without the inconvenience of an early reload.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6883. BOLTCASTER CLIP TAU
  6884. Boltcaster Companion Unit
  6885. Boltcaster's ammo clip capacity is further increased through added cylindrical banks.<lf><lf>Resultant improvement allows for further extended periods between reloads.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6886. BOLTCASTER CLIP THETA
  6887. Boltcaster Companion Unit
  6888. Boltcaster’s ammo clip capacity is raised to its highest potential.<lf><lf>User will enjoy long and productive bursts of destruction before reload occurs.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6889. RICOCHET SIGMA
  6890. Boltcaster Companion Unit
  6891. Boltcaster shots are granted deflective properties.<lf><lf>Environmental collision results in plasma diversion, unpredictable flight paths and potential victim impact.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6892. RICOCHET TAU
  6893. Boltcaster Companion Unit
  6894. Grants additional deflective properties to Boltcaster shots.<lf><lf>User is advised to avoid discharging weapon in confined spaces, unless experiencing predatory peril during cave network exploration.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6895. RICOCHET THETA
  6896. Boltcaster Companion Unit
  6897. Shots fired by Boltcaster reach maximum deflection rates.<lf><lf>User can observe multiple ricochets before bolt collides with flesh, metal or other structural properties exhibited by the lifeform in question.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6898. RAPIDFIRE SIGMA
  6899. Boltcaster Companion Unit
  6900. Boltcaster rate-of-fire system upgrade.<lf><lf>Improved charge functions allow user to take repeated shots in fast succession.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6901. RAPIDFIRE TAU
  6902. Boltcaster Companion Unit
  6903. Further reduces cool-down period between user’s individual Boltcaster shots.<lf><lf>Increases potential for multiple strikes on target, and heightens peril experienced by the target.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6904. RAPIDFIRE THETA
  6905. Boltcaster Companion Unit
  6906. Provides shortest cool-down times possible between Boltcaster shots, and simultaneously increases internal plasma production speeds.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6907. RECOIL STABILIZER SIGMA
  6908. Boltcaster Companion Unit
  6909. Boltcaster experiences reduced kick-back upon firing.<lf><lf>Internal dampening field increases Boltcaster stability, and decreases muscular strain in upper body if user is of a conventionally structured species.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6910. RECOIL STABILIZER TAU
  6911. Boltcaster Companion Unit
  6912. Further reduces Boltcaster's kick-back upon firing.<lf><lf>User experience improves through increased stability, leading to more efficient combat.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6913. RECOIL STABILIZER THETA
  6914. Boltcaster Companion Unit
  6915. Fully suppresses Boltcaster's kick-back, eliminating all primary kinetic impulses created by energy bolt discharge.<lf><lf>User enjoys minimal directional disruption when firing repeated shots at targeted lifeforms and environmental structures.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6916. RELOAD ACCELERANT SIGMA
  6917. Boltcaster Companion Unit
  6918. Boltcaster ammunition reload times are decreased.<lf><lf>Tendons in the user’s upper arm are wired to boltcaster sensors, which prime nerve endings with electrical charge while the plasma clip is expended.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6919. RELOAD ACCELERANT TAU
  6920. Boltcaster Companion Unit
  6921. Further improves Boltcaster reload times, ensuring that ammunition replenishment occurs swiftly and cleanly.<lf><lf>Primed nerve endings in user’s upper arm are complemented by magnetic clip guidance during reload procedures.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6922. RELOAD ACCELERANT THETA
  6923. Boltcaster Companion Unit
  6924. Maximum efficiency in Boltcaster reloads.<lf><lf>Primed upper-arm nerve endings complement magnetic clip-guidance systems and a direct link to the user's primary motor cortex. Not applicable for users of gelatinous or electronic structure.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6925. MINING BEAM
  6926. Mineral Extraction Laser
  6927. Directed laser mining tool charged by Isotope elements, such as Carbon.<lf><lf>Exposes and captures elements within planetary rock formations and vegetation. User operation can result in Sentinel scrutiny.<lf> <lf>Press <IMG>ATTACK<> to activate.
  6928. COMBAT AMPLIFIER SIGMA
  6929. Mining Beam Companion Unit
  6930. Mining Beam laser damage is increased during combat.<lf><lf>Existing laser functionality is improved by precision optics and beam amplification, resulting in more efficient user aggression.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6931. COMBAT AMPLIFIER TAU
  6932. Mining Beam Companion Unit
  6933. Further increases damage of Mining Beam laser during combat.<lf><lf>Focuses laser optics to allow for more effective beam damage during moments of violence.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6934. COMBAT AMPLIFIER THETA
  6935. Mining Beam Companion Unit
  6936. Provides a markedly more destructive laser during Mining Beam combat.<lf><lf>Adds photon agitation technology to the Mining Beam's capacitor banks.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6937. COMBAT AMPLIFIER OMEGA
  6938. Mining Beam Companion Unit
  6939. Offensive capabilities of the Mining Beam are upgraded to their maximum potential.<lf><lf>User will find target survival rates diminished, allowing user to return to non-violent planetary exploration at faster rates.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6940. BEAM COOLANT SYSTEM SIGMA
  6941. Mining Beam Companion Unit
  6942. Mining Beam is modified to extend time between cool-down periods.<lf><lf>Allows user to mine with less interruptions, and with a vastly reduced sensation of burning.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6943. BEAM COOLANT SYSTEM TAU
  6944. Mining Beam Companion Unit
  6945. Further lengthens time between Mining Beam cool-down periods.<lf><lf>Additional coolant loops of liquid frenium, placed around the laser’s crystal excitement chamber, quickly and efficiently remove symptoms of overheating.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6946. BEAM COOLANT SYSTEM THETA
  6947. Mining Beam Companion Unit
  6948. Attains longest span of uninterrupted element extraction possible for all current Mining Beam technologies.<lf><lf>Additional frenium coolant capillaries safely transfer excess heat from the laser’s crystal excitement chamber, resulting in minimal disruption to mining processes.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6949. PLASMA LAUNCHER
  6950. Explosive Disruption Grenades
  6951. Land disruption technology and excavation tool. Launched plasma shells explode on impact. <lf> <lf>Charged with isotope elements. Careless use can result in disrupted alien ecosystems and damage to user.<lf> <lf>Press <IMG>ALTATTACK<> to activate.
  6952. SHIELD KINETICS
  6953. Invisible Repulsion Barrier
  6954. Exosuit shielding technology powered by Oxide elements.<lf> <lf>Surrounds user with a kinetic barrier designed to repulse physical and projectile attacks.<lf> <lf>Recharged by direct Oxide element insertion through the user's exosuit inventory. Press <IMG>INVENTORY<> to access.
  6955. SHIELDBOOST SIGMA
  6956. Shield Kinetics Companion Unit
  6957. Shield duration and charge capacity is improved.<lf><lf>Provides user's suit with a more prolonged barrier against a full range of violent conflagrations.<lf><lf>Operates automatically once constructed within user's exosuit inventory.
  6958. SHIELDBOOST TAU
  6959. Shield Kinetics Companion Unit
  6960. Shield duration and charge capacity is further improved.<lf><lf>Laser, projectile and outraged creature attacks are guarded against with a proficiency that will be noted positively by user during violent encounters.<lf><lf>Operates automatically once constructed within user's exosuit inventory.
  6961. SCANNER
  6962. Topographic Survey
  6963. Planetary exploration device that locates and highlights nearby points of interest.<lf> <lf>Plugs directly into brain or, if user is of Korvax origin, connects to neural netway cortex.<lf> <lf>Press <IMG>SCAN<> to activate local scan.
  6964. RANGEBOOST SIGMA
  6965. Scanner Companion Unit
  6966. Scanner's detection range is increased.<lf><lf>A powerful output modulator filters local information from an increased distance into user's visualisation systems.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  6967. JETPACK
  6968. Aerial Propulsion Booster
  6969. Flightpack that uses lightweight canisters to create bursts of safe, neutralized gas to temporarily render the user airborne.<lf> <lf>User is advised to check skies for aerial traffic prior to flight.<lf> <lf>Hold <IMG>JUMP<> to take off.
  6970. STAMINA ENHANCEMENT SIGMA
  6971. Exhaustion Suppression System
  6972. User is able to run for extended periods.<lf><lf>System incorporates a painless spinal puncture, epidural tap insertion and bodily chemical distribution procedure. Lactic acid build-up in user's body is neutralized during periods of heightened activity.<lf><lf>Operates automatically once constructed within user's exosuit inventory.
  6973. AERATION MEMBRANE SIGMA
  6974. Aquatic Respiration Aid
  6975. User is able to swim underwater for extended periods.<lf><lf>Absorbs gases dissolved in water through a membrane contactor that, if user is of a conventionally structured species, is placed over the mouth or facial breathing hole.<lf><lf>Operates automatically once constructed within user's exosuit inventory.
  6976. RADIATION DEFLECTOR SIGMA
  6977. Radioactivity Protection
  6978. User is shielded from radiation damage.<lf><lf>Greatly reduces user peril during the exploration of irradiated worlds. Micro-vibrations increase electromagnetic wave reflection, thereby reducing absorption.<lf><lf>Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
  6979. TOXIN SUPPRESSOR SIGMA
  6980. Toxic Rain Dilution System
  6981. User is protected from toxic damage.<lf><lf>Reactive compounds within the Suppressor remove toxic liquids that fall on the user, thereby reducing peril and choking hazards.<lf><lf>Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
  6982. THERMIC LAYER SIGMA
  6983. Heat Distribution Network
  6984. User is guarded from extreme cold damage on frozen worlds.<lf><lf>Heat capillaries threaded through a user's suit that evenly distributes liquid calidium to maintain a comfortable body temperature.<lf><lf>Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
  6985. COOLANT NETWORK SIGMA
  6986. Heat Absorption Mesh
  6987. User is guarded from extreme heat damage on scorched worlds.<lf><lf>Provides relief from intense atmospheric and solar heat through a threaded dermal distribution network of liquid frenium.<lf><lf>Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
  6988. PHOTON CANNON
  6989. Spacecraft Projectile Weapon
  6990. Highly destructive weapon that facilitates rapid ship-to-ship destruction.<lf><lf>Press <IMG>SHIPFIRE<> to activate.
  6991. PHASE BEAM
  6992. Spacecraft Laser Device
  6993. Spacefaring beam weapon and asteroid mining tool.<lf><lf>User is advised that Isotope elements are required to recharge device.<lf><lf>Press <IMG>SHIPFIRE<> to activate.
  6994. DEFLECTOR SHIELD
  6995. Spacecraft Hull Protection
  6996. Energy shield that protects spacecraft from laser fire, in-flight projectiles and accidental space debris interaction.<lf><lf>User is advised that Oxide elements are required to recharge device.<lf><lf>Operates automatically once constructed within user's starship inventory.
  6997. PULSE ENGINE
  6998. Starship Flight Booster
  6999. Spaceflight propulsion, boosts and on-demand Pulse Jumps through local system.<lf> <lf>User is advised that Thamium9 is required to charge Pulse Engine.<lf><lf>Hold <IMG>ROLLLEFT<> and <IMG>ROLLRIGHT<> together to engage Pulse Jump.<lf>Press <IMG>BOOST<> to initiate in-flight speed boost.
  7000. REBOUND GRENADES
  7001. Plasma Launcher Companion Unit
  7002. Plasma Launcher shells rebound from planetary structures before ignition.<lf><lf>Customized explosive grenades are fired on a revolving axis. User will observe unpredictable placement of ensuing blast zone.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7003. RAILSHOT ADAPTOR
  7004. Mining Beam Companion Unit
  7005. Boltcaster delivers instantaneous damage on targets.<lf><lf>Plasma charge process creates an ionised gas arc to propel projectiles at great speed. User will perceive destructive results simultaneous to the pull of the trigger.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7006. GRENADE PROPULSION
  7007. Plasma Launcher Companion Unit
  7008. Plasma Launcher grenades travel at high velocity.<lf><lf>Device leads to quicker land mass deformation results, and faster destruction of lifeforms standing on or near targeted land mass.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7009. DAMAGE RADIUS
  7010. Plasma Launcher Companion Unit
  7011. Plasma Launcher grenades have widened impact craters.<lf><lf>User will observe an increased destructive area upon ignition. User is advised to stand at a distance from targeted land mass to avoid damage to personal appendages.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7012. HOMING GRENADE
  7013. Plasma Launcher Companion Unit
  7014. Plasma Launcher grenades trace and target nearby lifeforms, regardless of species or sentience.<lf><lf>Ignition occurs upon collision, simultaneously disrupting the terrain - as is the original intended purpose of land disruption technology.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7015. ACCELERATED FIRE SIGMA
  7016. Photon Cannon Companion Unit
  7017. Photon Cannon fires at an increased rate.<lf><lf>Rapid fire modification that increases potential of damage, death and destruction on user's chosen targets.<lf> <lf>Operates automatically once constructed within user's starship inventory.
  7018. ADVANCED COOLING SIGMA
  7019. Photon Cannon Companion Unit
  7020. Photon Cannon cool-down times are significantly reduced.<lf><lf>Ship-on-ship destruction becomes a more fulfilling endeavor through reduction in photon discharge interruptions<lf><lf>Operates automatically once constructed within user's starship inventory.
  7021. THERMIC LAYER TAU
  7022. Heat Distribution Network
  7023. Longer-lasting shielding from extreme cold damage on frozen worlds.<lf><lf>Establishes more deeply-embedded heat capillaries within a user's suit that retain the heat provided liquid calidium and reduce thermal energy loss.<lf><lf>Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
  7024. THERMIC LAYER THETA
  7025. Heat Distribution Network
  7026. Further extended shielding from extreme cold damage on frozen worlds.<lf><lf>Flow of liquid calidium through suit capillaries is monitored and modified by a central temperature governance chip, allowing for targeted relief and more efficient usage.<lf><lf>Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
  7027. ANALYSIS VISOR
  7028. Binocular Tagging Device
  7029. Optical enhancement and creature discovery system.<lf><lf>Allows user to tag and identify planetary creatures, and to identify distant waypoints and alien constructions.<lf><lf>Hold <IMG>AIM<> to operate. Press <IMG>ZOOM<> to zoom.
  7030. LIFE SUPPORT
  7031. Suit Survival Power Pack
  7032. Life support device powered by Isotope elements such as Carbon, Plutonium and Thamium9. <lf> <lf>To maintain acceptable levels of life user MUST keep power cells online and operational at all times.<lf> <lf>Recharged by direct Isotope element insertion through the user's exosuit inventory.
  7033. SUBTERRESTRIAL SURVEYOR
  7034. Scanner Companion Unit
  7035. Underground element detection system.<lf><lf>Shows user mining resource locations via a holographic cuboid visual feedback relay. <lf> <lf>Press <IMG>SCAN<> to activate alongside planetary surface scan.
  7036. Placeholder
  7037. Hyperdrive
  7038. Warp Reactor Sigma
  7039. Warp Reactor Tau
  7040. Warp Reactor Theta
  7041. Warp Reactor Omega
  7042. Boltcaster
  7043. Wideshot Adaptor
  7044. Shortburst Adaptor
  7045. Homingbolt Adaptor
  7046. Impact Damage Sigma
  7047. Impact Damage Tau
  7048. Impact Damage Theta
  7049. Impact Damage Omega
  7050. Plasma Clip Sigma
  7051. Plasma Clip Tau
  7052. Plasma Clip Theta
  7053. Ricochet Sigma
  7054. Ricochet Tau
  7055. Ricochet Theta
  7056. Rapidfire Sigma
  7057. Rapidfire Tau
  7058. Rapidfire Theta
  7059. Recoil Stabiliser Sigma
  7060. Recoil Stabiliser Tau
  7061. Recoil Stabiliser Theta
  7062. Reload Accelerant Sigma
  7063. Reload Accelerant Tau
  7064. Reload Accelerant Theta
  7065. Mining Beam
  7066. Combat Amplifier Sigma
  7067. Combat Amplifier Tau
  7068. Combat Amplifier Theta
  7069. Combat Amplifier Omega
  7070. Beam Coolant System Sigma
  7071. Beam Coolant System Tau
  7072. Beam Coolant System Theta
  7073. Plasma Launcher
  7074. Shield Kinetics
  7075. ShieldBoost Sigma
  7076. ShieldBoost Tau
  7077. Scanner
  7078. RangeBoost Sigma
  7079. Jetpack
  7080. Stamina Enhancement Sigma
  7081. Aeration Membrane Sigma
  7082. Radiation Deflector Sigma
  7083. Toxin Suppressor Sigma
  7084. Thermic Layer Sigma
  7085. Coolant Network Sigma
  7086. Photon Cannon
  7087. Phase Beam
  7088. Deflector Shield
  7089. Pulse Engine
  7090. Rebound Grenades
  7091. Railshot Adaptor
  7092. Grenade Propulsion
  7093. Damage Radius
  7094. Homing Grenade
  7095. Accelerated Fire Sigma
  7096. Advanced Cooling Sigma
  7097. Thermic Layer Tau
  7098. Thermic Layer Theta
  7099. Analysis Visor
  7100. Subterrestrial Surveyor
  7101. Life Support
  7102. JETPACK BOOSTER SIGMA
  7103. Jetpack Booster Sigma
  7104. Aerial Propulsion Companion Unit
  7105. Jetpack is granted extended bursts of propulsion, allowing user ascent to higher locations.<lf><lf>Operates automatically once constructed within user's exosuit inventory, alongside existing Jetpack unit.
  7106. RANGEBOOST TAU
  7107. RangeBoost Tau
  7108. Scanner Companion Unit
  7109. Scanner's detection range is increased.<lf><lf>A powerful output modulator filters local information from an increased distance into user's visualization systems.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7110. BEAM INTENSIFIER SIGMA
  7111. Beam Intensifier Sigma
  7112. Mining Beam Companion Unit
  7113. Mining Beam laser is strengthened to speed up terrain destruction.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7114. BEAM INTENSIFIER TAU
  7115. Beam Intensifier Tau
  7116. Mining Beam Companion Unit
  7117. Mining Beam laser is strengthened to speed up terrain destruction.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7118. BEAM INTENSIFIER THETA
  7119. Beam Intensifier Theta
  7120. Mining Beam Companion Unit
  7121. Mining Beam laser is strengthened to speed up terrain destruction.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7122. BEAM FOCUS SIGMA
  7123. Beam Focus Sigma
  7124. Mining Beam Companion Unit
  7125. Faster Mining Beam processes on resource-rich materials.<lf><lf>User will enjoy quicker element extraction from crystals, rocky outcrops and planetary vegetation.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7126. BEAM FOCUS TAU
  7127. Mining Beam Companion Unit
  7128. Faster Mining Beam processes on resource-rich materials.<lf><lf>User will enjoy quicker element extraction from crystals, rocky outcrops and planetary vegetation.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7129. Beam Focus Tau
  7130. BEAM FOCUS THETA
  7131. Mining Beam Companion Unit
  7132. Faster Mining Beam processes on resource-rich materials.<lf><lf>User will enjoy quicker element extraction from crystals, rocky outcrops and planetary vegetation.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7133. Beam Focus Theta
  7134. ACCELERATED FIRE TAU
  7135. Accelerated Fire Tau
  7136. Photon Cannon Companion Unit
  7137. Photon Cannon fires at an increased rate.<lf><lf>Rapid fire modification that increases potential of damage, death and destruction on user's chosen targets.<lf> <lf>Operates automatically once constructed within user's starship inventory.
  7138. ACCELERATED FIRE THETA
  7139. Accelerated Fire Theta
  7140. Photon Cannon Companion Unit
  7141. CANNON DAMAGE SIGMA
  7142. Cannon Damage Sigma
  7143. Photon Cannon Companion Unit
  7144. Photon Cannon fires at an increased rate.<lf> <lf>Operates automatically once constructed within user's starship inventory.
  7145. CANNON DAMAGE TAU
  7146. Cannon Damage Tau
  7147. Photon Cannon Companion Unit
  7148. CANNON DAMAGE THETA
  7149. Cannon Damage Theta
  7150. Photon Cannon Companion Unit
  7151. BEAM IMPACT SIGMA
  7152. Beam Impact Sigma
  7153. Phase Beam Companion Unit
  7154. Phase Beam destroys starship and asteroid targets at an increased rate. <lf><lf>Operates automatically once constructed within user's starship inventory.
  7155. BEAM IMPACT TAU
  7156. Beam Impact Tau
  7157. Phase Beam Companion Unit
  7158. BEAM IMPACT THETA
  7159. Beam Impact Theta
  7160. Phase Beam Companion Unit
  7161. DEFLECTION ENHANCEMENT SIGMA
  7162. Deflection Enhancement Sigma
  7163. Deflector Shield Companion Unit
  7164. Starship energy shield is strengthened.<lf><lf>Provides added protection from laser fire, in-flight projectiles and accidental space debris interaction.<lf><lf>Operates automatically once constructed within user's starship inventory.
  7165. DEFLECTION ENHANCEMENT TAU
  7166. Deflection Enhancement Tau
  7167. Deflector Shield Companion Unit
  7168. DEFLECTION ENHANCEMENT THETA
  7169. Deflection Enhancement Theta
  7170. Deflector Shield Companion Unit
  7171. ADVANCED COOLING TAU
  7172. Advanced Cooling Tau
  7173. Photon Cannon Companion Unit
  7174. ADVANCED COOLING THETA
  7175. Advanced Cooling Theta
  7176. Photon Cannon Companion Unit
  7177. JETPACK BOOSTER TAU
  7178. Jetpack Booster Tau
  7179. Aerial Propulsion Companion Unit
  7180. JETPACK BOOSTER THETA
  7181. Jetpack Booster Theta
  7182. Aerial Propulsion Companion Unit
  7183. SHIELDBOOST THETA
  7184. Shieldboost Theta
  7185. Shield Kinetics Companion Unit
  7186. COOLANT NETWORK TAU
  7187. Coolant Network Tau
  7188. Heat Absorption Mesh
  7189. Provides increased protection from extreme heat damage on scorched worlds. <lf><lf>Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
  7190. COOLANT NETWORK THETA
  7191. Coolant Netwock Theta
  7192. Heat Absorption Mesh
  7193. STAMINA ENHANCEMENT TAU
  7194. Stamina Enhancement Tau
  7195. Exhaustion Suppression System
  7196. Increases user's ability to run for extended periods.<lf><lf>Can be used alongside other Stamina Enhancement upgrades.<lf><lf>Operates automatically once constructed within user's exosuit inventory.
  7197. STAMINA ENHANCEMENT THETA
  7198. Stamina Enhancement Theta
  7199. Exhaustion Suppression System
  7200. TOXIN SUPPRESSOR TAU
  7201. Toxin Suppressor Tau
  7202. Toxic Rain Dilution System
  7203. Provides increased protection from toxic rain damage. <lf><lf>Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
  7204. TOXIN SUPPRESSOR THETA
  7205. Toxin Suppressor Theta
  7206. Toxic Rain Dilution System
  7207. AERATION MEMBRANE TAU
  7208. Aeration Membrane Tau
  7209. Aquatic Respiration Aid
  7210. Provides an increased ability to swim underwater for extended periods.<lf><lf>Can be used alongside other Aeration Membrane upgrades.<lf><lf>Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
  7211. AERATION MEMBRANE THETA
  7212. Aeration Membrane Theta
  7213. Aquatic Respiration Aid
  7214. RADIATION DEFLECTOR TAU
  7215. Radiation Deflector Tau
  7216. Radioactivity Protection
  7217. Provides user with increased protection from radiation damage.<lf><lf>Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
  7218. RADIATION DEFLECTOR THETA
  7219. Radiation Deflector Theta
  7220. Radioactivity Protection
  7221. HEALTH MODULE SIGMA
  7222. Health Module Sigma
  7223. Exosuit Companion Unit
  7224. Increases user's health once primary systems have failed.<lf><lf>Automatically consumed when Life Support, Shield and Hazard Protection systems are offline.
  7225. HEALTH MODULE TAU
  7226. Health Module Tau
  7227. Exosuit Companion Unit
  7228. HEALTH MODULE THETA
  7229. Health Module Theta
  7230. Exosuit Companion Unit
  7231. HEALTH MODULE SIGMA
  7232. Health Module Sigma
  7233. HEALTH MODULE TAU
  7234. Health Module Tau
  7235. HEALTH MODULE THETA
  7236. Health Module Theta
  7237. HEALTH
  7238. Health
  7239. LIFE SUPPORT MODULE SIGMA
  7240. Life Support Module Sigma
  7241. Life Support Companion Unit
  7242. Increases available energy within user's Life Support systems.<lf><lf>Allows for extended periods of planetary exploration.
  7243. LIFE SUPPORT MODULE TAU
  7244. Life Support Module Tau
  7245. Life Support Companion Unit
  7246. PHASE COOLANT SIGMA
  7247. Phase Coolant Sigma
  7248. Phase Beam Companion Unit
  7249. Phase beam laser cool-down times are significantly reduced.<lf><lf>Operates automatically once constructed within user's starship inventory.
  7250. PHASE COOLANT TAU
  7251. Phase Coolant Tau
  7252. Phase Beam Companion Unit
  7253. PHASE COOLANT THETA
  7254. Phase Coolant Theta
  7255. Phase Beam Companion Unit
  7256. PULSE JET SIGMA
  7257. Pulse Jet Sigma
  7258. Pulse Engine Companion Unit
  7259. Provides increased maneuverability and longer boosts during spaceflight.<lf><lf>Also improves user's Thamium9 consumption.
  7260. PULSE JET TAU
  7261. Pulse Jet Tau
  7262. Pulse Engine Companion Unit
  7263. HAZARD PROTECTION
  7264. Hazard Protection
  7265. Exosuit Environmental Shielding
  7266. Basic environmental shielding.<lf><lf>Protection from specific planetary conditions can be increased through installation of Hazard Protection units.<lf><lf>Device is charged by Oxide elements. Operates automatically.
  7267. LAUNCH THRUSTER
  7268. Launch Thruster
  7269. Vertical Take-off System
  7270. Vital launch and landing gear system.<lf> <lf>User is advised that Plutonium is required to recharge thruster. Launch procedures require sufficient fuel levels before activation.<lf> <lf>Hold <IMG>SHIPLAUNCH<> to take off from planet.<lf>Hold <IMG>BOOST<> to initiate in-flight speed boost.
  7271. Hazard Protection Unit
  7272. GRENADE INTENSITY SIGMA
  7273. Grenade Intensity Sigma
  7274. GRENADE INTENSITY TAU
  7275. Grenade Intensity Tau
  7276. GRENADE INTENSITY THETA
  7277. Grenade Intensity Theta
  7278. Plasma Launcher grenades cause heightened damage within their localized zone of impact.<lf><lf>Operates automatically once constructed within user's multi-tool inventory.
  7279. DAMAGE RADIUS TAU
  7280. Damage Radius Tau
  7281. REBOUND GRENADES TAU
  7282. Rebound Grenades Tau
  7283. GRENADE PROPULSION TAU
  7284. Grenade Propulsion Tau
  7285. BLACK HOLE SHIELDING
  7286. Black Hole Shielding
  7287. Starship Protection Field
  7288. Starship is shielded from the gravitational intensity endured when passing through a Black Hole.<lf><lf>Operates automatically once user's starship passes through the event horizon.
  7289. Starship is shielded from the gravitational intensity endured when passing through a Black Hole.<lf><lf>Operates automatically once user's starship passes through the event horizon. Shielding is damaged and consumed by each Black Hole transit, and must be replaced.
  7290. Black Hole Shielding destroyed
  7291. PHOTONIX CORE
  7292. Photonix Core
  7293. BOLTCASTER SM
  7294. Boltcaster SM
  7295. GEKNIP
  7296. Trade commodity
  7297. Edible product much beloved by the Gek.<lf> <lf>Allows beaked traders to release delightfully scented packets of gas for a prolonged period of time.<lf> <lf>GekNip gas packets are considered an art form, and the truest representation of the Gek soul.
  7298. GRAHGRAH
  7299. Trade commodity
  7300. Gas inhaled by Vy'keen warriors to temporarily increase lung capacity and allow high quality battle screams.<lf> <lf>Outlawed by many peace agreements throughout the galaxy, many of which are now broken.
  7301. CARITE SHEET
  7302. Technology component
  7303. A lightweight metal product heavily used in ship part manufacture.<lf> <lf>Also used in the construction of planetside outposts and facilities of all known primary species.
  7304. NIGHT CRYSTALS
  7305. Technology component
  7306. Naturally glowing crystalline clusters.<lf> <lf>Used in the creation of technological devices and starship manufacture.
  7307. SUSPENSION FLUID
  7308. Technology component
  7309. Non-reactive and pressure-resistant liquid.<lf> <lf>Vital to the manufacture of starship and exosuit technologies.
  7310. MICRODENSITY FABRIC
  7311. Technology component
  7312. Multi-purpose conductive material.<lf> <lf>Extremely versatile and used throughout the galaxy in exosuit, multi-tool and starship technologies.
  7313. POWER GEL
  7314. Energy Recharge Cell
  7315. Convenient and optimized power storage unit. Used in a wide variety of weapon and life support systems<lf> <lf>Easily constructed from common isotopes, and frequently found in cylindrical metal containers.
  7316. SHIELDING SHARD
  7317. Defensive Energy Battery
  7318. Hazard Protection and Shield energy storage unit.<lf> <lf>Easily constructed from common oxides, and often stored in yellow crates.
  7319. BYPASS CHIP
  7320. System Hacking Device
  7321. A single use device that can be used to gain access to encrypted terminals and facilities.<lf> <lf>Commonly used to hijack Landing Pad facilities at alien outposts. Perhaps illegal.
  7322. GekNip
  7323. Grahgrah
  7324. Carite Sheet
  7325. Night Crystals
  7326. Suspension Fluid
  7327. Microdensity Fabric
  7328. Power Gel
  7329. Shielding Shard
  7330. Bypass Chip
  7331. POWER CANISTER
  7332. Power Canister
  7333. Energy Recharge Cell
  7334. Increased capacity power gel source.<lf> <lf>Promotes efficient power storage within exosuit and starship inventories.<lf> <lf>Used in a wide variety of weapon and life support systems.
  7335. POWER RESERVOIR
  7336. Power Reservoir
  7337. Energy Recharge Cell
  7338. High capacity power gel source.<lf> <lf>A hugely efficient device that optimises power storage within exosuit and starship inventories.<lf> <lf>Used in a wide variety of weapon and life support systems.
  7339. SHIELDING PLATE
  7340. Shielding Plate
  7341. Defensive Energy Source
  7342. Increased capacity energy storage unit.<lf> <lf>Promotes efficient energy storage within exosuit and starship inventories.<lf> <lf>Used in Hazard Protection and Shield systems.
  7343. SHIELDING SHEET
  7344. Shielding Sheet
  7345. Defensive Energy Source
  7346. High capacity energy storage unit.<lf> <lf>A hugely efficient device that optimizes energy storage within suit and ship inventories.<lf> <lf>Used in Hazard Protection and Shield systems.
  7347. ELECTRON VAPOR
  7348. Electron Vapor
  7349. Technology component
  7350. Captured cloud of ionized electrons.<lf> <lf>A fundamental component of many technologies, and often used in the creation of antimatter.
  7351. ANTIMATTER
  7352. Antimatter
  7353. Technology component
  7354. Contained negative matter and baryogenesis antiparticles.<lf> <lf>A force harnessed in many starship and exosuit systems, not least hyperdrive technology.
  7355. DYNAMIC RESONATOR
  7356. Dynamic Resonator
  7357. Technology component
  7358. Electromagnetic frequency oscillator.<lf> <lf>A device necessary in the construction of many of the technologies that aid the exploration of the galaxy.
  7359. GEK RELIC
  7360. Gek Relic
  7361. Medium value curiosity
  7362. A metal statuette of a creature with a coin placed in its beak.<lf> <lf>Popular with many traders who see it as an emblem of fair commerce and peace.
  7363. VY'KEEN EFFIGY
  7364. Vy'keen Effigy
  7365. Medium value curiosity
  7366. A small wooden icon carved into the shape of a Sentinel drone.<lf> <lf>Used by warriors to enter a temporary trance-like state that eliminates their kind's need for sleep.
  7367. KORVAX CASING
  7368. Korvax Casing
  7369. High value curiosity
  7370. The metallic shell of a disconnected electronic lifeform, that was too distant from its kind to be refreshed with a new entity.<lf> <lf>Highly prized by all species, not least its own.
  7371. ATLAS STONE
  7372. Atlas Stone
  7373. Very high value curiosity
  7374. A spherical gem that seems to pulsate with red light from its center.<lf> <lf>An extremely rare item often associated with ancient monolithic sites.
  7375. ATLASPASS v1
  7376. AtlasPass v1
  7377. Access Card
  7378. Security and permissions pass granted to specific travelers by many primary galactic species.<lf><lf>Provides access to low level restricted areas and outpost systems.
  7379. ATLASPASS v2
  7380. AtlasPass v2
  7381. Access Card
  7382. Security and permissions pass granted to specific travelers by many primary galactic species.<lf> <lf>Provides access to mid-tier restricted areas and outpost systems.
  7383. ATLASPASS v3
  7384. AtlasPass v3
  7385. Access Card
  7386. Security and permissions pass granted to specific travelers by many primary galactic species.<lf> <lf>Provides access to high level restricted areas and outpost systems.
  7387. FASCINATION BEAD
  7388. Fascination Bead
  7389. Trade Commodity
  7390. Golden metal sphere used to temporarily increase the processing power of electronic lifeforms.<lf> <lf>Conductivity within an entity's casing is dramatically increased, resulting in faster analysis and research.
  7391. ARONIUM
  7392. Aronium
  7393. Neutral Metal Alloy
  7394. A lightweight and highly malleable alloy.<lf> <lf>In high demand on the Galactic Trade Network due to its utility in the construction of planetside outposts and facilities.
  7395. HEROX
  7396. Herox
  7397. Neutral Metal Alloy
  7398. Combined neutral alloy with uses that range from pharmacology all the way to heavy industry.<lf> <lf>Forms the backbone of galactic alloy trading.
  7399. LEMMIUM
  7400. Lemmium
  7401. Neutral Metal Alloy
  7402. Heavy metal alloy.<lf> <lf>Used extensively in starship freighter construction due to it's sheer strength. A hardcore material popular on the Galactic Trade Network.
  7403. CROLIUM
  7404. Crolium
  7405. Neutral Metal Alloy
  7406. Highly resistant and durable alloy primarily used in starship hull construction and deep-space exploration drone technology.<lf> <lf>The crolium trading market is a strong force within the overall Galactic Trading Network.
  7407. MAGMOX
  7408. Magmox
  7409. Neutral Metal Alloy
  7410. Highly prized and lustrous alloy. Popular with traders of all known primary galactic races.<lf> <lf>Easily recognizable by its bright red glow and strong magnetic field.
  7411. GRANTINE
  7412. Grantine
  7413. Neutral Metal Alloy
  7414. Soft workable alloy favoured by artisans throughout the known galaxy.<lf> <lf>A popular trading good, with many galactic shipping paths devoted to its sale and transport.
  7415. TERUMIN
  7416. Terumin
  7417. Neutral Metal Alloy
  7418. Light metal alloy traded throughout the galactic Outer Edge.<lf> <lf>Often used in the interiors of trading shuttles to reduce weight as they ascend from planets with high gravitational fields.
  7419. PULSE CORE
  7420. Pulse Core
  7421. Spaceflight Propulsion Fuel
  7422. Charged radioactive isotope core.<lf> <lf>Used to recharge Pulse Engines in a wide variety of starships and freighter vessels.
  7423. WARP CELL
  7424. Warp Cell
  7425. Hyperdrive Charging Unit
  7426. Fuel used to charge a starship's Hyperdrive and to enable FTL warp speeds.
  7427. UNSTABLE PLASMA
  7428. Unstable Plasma
  7429. Plasma Launcher Recharge
  7430. Stored charge for Plasma Launcher.<lf> <lf>Electro-thermal energy for use in land disruption grenade technology.
  7431. GEK CHARM
  7432. VY'KEEN DAGGER
  7433. KORVAX CONVERGENCE CUBE
  7434. BOSON CYLINDER
  7435. NEUTRINO MODULE
  7436. DIMENSIONAL MATRIX
  7437. GRAVITINO LATTICE
  7438. Gek Charm
  7439. Vy'keen Dagger
  7440. Korvax Convergence Cube
  7441. Boson Cylinder
  7442. Neutrino Module
  7443. Dimensional Matrix
  7444. Gravitino Lattice
  7445. Good luck charm carried by many galactic traders.
  7446. Largely ceremonial weapon. A vital part of Vy'keen tradition and culture.
  7447. Device used by the Korvax for the storage of historical and cultural information.
  7448. Highly prized scientific tool.
  7449. Valuable computer part. A much favored trading item.
  7450. Sought-after device, commonly seen on the galactic trading market.
  7451. Important substance used in scientific research and experimentation.
  7452. AQUASPHERE
  7453. VORTEX CUBE
  7454. SAC VENOM
  7455. GRAVITINO BALL
  7456. ALBUMEN PEARL
  7457. AquaSphere
  7458. Vortex Cube
  7459. Sac Venom
  7460. Gravitino Ball
  7461. Albumen Pearl
  7462. Extremely valuable curiosity can sometimes be found in the seas and lakes of some planetary systems.<lf><lf>Their initial origin is unknown.
  7463. Dense metal objects that, long ago, materialized within subterranean networks throughout the Galaxy.<lf><lf>Extremely rare, and of high value.
  7464. Stabilized poison sample initially produced by aquatic urchin creatures.<lf><lf>A rare and expensive item on the Galactic Trade Network.
  7465. Supersymmetric particle cluster.<lf><lf>Extremely rare and valuable. A product of divergent super-gravitational forces.
  7466. Gemstone formed over the course of centuries within the egg of a super-incubatory species.<lf><lf>Extremely rare.
  7467. Unique valuable curiosity
  7468. HEART OF THE SUN
  7469. Heart of the Sun
  7470. An Atlas Seed containing a time-locked quantum cilia suspended in a photonic shell. No others are known to exist.
  7471. CAPTURED NANODE
  7472. Captured Nanode
  7473. Atlas Seed containing zonally-shifted quasi-stellar substrate. Warning: do not allow matrix to commune with this dimensional space.
  7474. PHOTIC JADE
  7475. Photic Jade
  7476. This irreplaceable Atlas Seed is a form of matter-adapted photons coalesced into physical solidity by unknown means.
  7477. DARK MATTER
  7478. Dark Matter
  7479. An Atlas Seed shell encompassing a void element harvested from the collapse state of the last universe. Toxic if ingested.
  7480. MODIFIED QUANTA
  7481. Modified Quanta
  7482. This one-of-a-kind Atlas Seed holds an aesthetically pleasing mathematical construct salvaged from the simulation of an alternate reality.
  7483. NOOSPHERIC ORB
  7484. Noospheric Orb
  7485. An Atlas Seed capable of resonating on humanoid telepathic frequencies; may attempt to subsume any subordinate intellect in close proximity.
  7486. STATE PHASURE
  7487. State Phasure
  7488. For unknown reasons, this unique Atlas Seed has been phased out of alignment with this quantum reality. Contents cannot be determined.
  7489. NOVAE RECLAIMENT
  7490. Novae Reclaiment
  7491. Atlas Seed contains neutronium elements from a catastrophic supernova event that obliterated a sentient civilization in an earlier era.
  7492. DAWN’S END
  7493. Dawn’s End
  7494. Sculpted tau neutrino-boson matrix fixed within an irreplaceable Atlas Seed shell. May be semi-sentient.
  7495. ENGLOBED SHADE
  7496. Englobed Shade
  7497. This Atlas Shell holds the remains of a parasitic space-borne lifeform, most likely of extra-dimensional origins.
  7498. REMEMBRANCE
  7499. Remembrance
  7500. Everything you ever knew is within.
  7501. A relic of another place
  7502. Trade Envoy
  7503. Merchant
  7504. Supervisor
  7505. SalesGek
  7506. Manager
  7507. Mining Overseer
  7508. Director
  7509. Broker
  7510. Exporter
  7511. Captain
  7512. Navigator
  7513. Underling
  7514. Assistant
  7515. Attendant
  7516. Hireling
  7517. Specialist
  7518. WorkGek
  7519. ToilGek
  7520. Employee
  7521. Prospector
  7522. Resource Analyst
  7523. Technician Entity
  7524. Scholar Entity
  7525. Research Entity
  7526. Chief Scientist Entity
  7527. Scientist Entity
  7528. Geologist Entity
  7529. Chemist Entity
  7530. Physicist Entity
  7531. Analyst Entity
  7532. Operations Entity
  7533. Engineering Entity
  7534. Scholar Entity
  7535. Convergence Entity
  7536. Echo Analyst Entity
  7537. Priest Entity
  7538. Mathematician Entity
  7539. Divine Atlas Entity
  7540. Operator Entity
  7541. Code Entity
  7542. Interface Entity
  7543. Scout
  7544. Ensign
  7545. Brigadier
  7546. Captain
  7547. Lieutenant
  7548. Cadet
  7549. Officer
  7550. Corporal
  7551. Consul
  7552. Prefect
  7553. Warrior
  7554. Flagbearer
  7555. Sentinel Hunter
  7556. Guard
  7557. Conscript
  7558. Recruit
  7559. Vy'keen-at-Arms
  7560. Enemy Slayer
  7561. Enforcer
  7562. Liquidator
  7563. Rival
  7564. Competitor
  7565. Customer
  7566. Client
  7567. Valued customer
  7568. Friend
  7569. Best friend
  7570. Partner
  7571. Annoyance
  7572. Irritation
  7573. Irrelevance
  7574. Point of interest
  7575. Test subject
  7576. Research focus
  7577. Thesis
  7578. Traveler of the Atlas
  7579. Enemy
  7580. Detractor
  7581. Neutral
  7582. Accomplice
  7583. Co-conspirator
  7584. Ally
  7585. Close ally
  7586. Special relationship
  7587. %TITLE% %NAME%
  7588. Current %RACE% standing: %RANK%
  7589. Request common isotope
  7590. Request uncommon isotope
  7591. Request rare isotope
  7592. Request common oxide
  7593. Request uncommon oxide
  7594. Request rare oxide
  7595. Request common silicate
  7596. Request uncommon silicate
  7597. Request rare silicate
  7598. Request scan of local area
  7599. Request Propulsion Gel
  7600. Request Charge Cylinder
  7601. Request new weapon
  7602. Request new product recipe
  7603. Request new ship technology blueprint
  7604. Request new weapon technology blueprint
  7605. Request new suit technology blueprint
  7606. Request units
  7607. Request Power Gel
  7608. Request Power Canister
  7609. Request Power Reservoir
  7610. Request Shielding Shard
  7611. Request Shielding Plate
  7612. Request Shielding Sheet
  7613. Request fuel
  7614. Request new word
  7615. Request ammunition
  7616. Request unstable plasma
  7617. Request recipe
  7618. Request blueprint
  7619. Request healing
  7620. Request recharge
  7621. Request repair
  7622. Request alloy
  7623. Request gift
  7624. Request component
  7625. Request isotope
  7626. Request silicate
  7627. Request oxide
  7628. Request neutral element
  7629. Request help with Gek dialect
  7630. Request help with Korvax dialect
  7631. Request help with Vy'keen dialect
  7632. Request healing
  7633. Request to be damaged
  7634. Request shield recharge
  7635. Request a product
  7636. The Trader agrees to help!
  7637. The lifeform agrees to help!
  7638. The warrior agrees to help!
  7639. The trader looks at me with boggle-eyed curiosity.<lf><lf>It clicks its beak a few times, emits a neutral-scent and waits for my request.
  7640. The electronic lifeform pauses its work, looks up and focuses its mask lights on my visor.<lf><lf>It waits for my request, but seems desperate to get back to its vital research.
  7641. The warrior's hackles rise, and it starts to shake in anticipation of my request.<lf><lf>I sense that its ancestors are likely to be offended if I push the issue too far...
  7642. Friend! The Gek Trade Federation are open to your questions and requests! Speak! Speak!
  7643. Fascinating. The unknown creature has probable requests for help. The Korvax Convergence awaits illumination.
  7644. Grah! Interloper! Vy'keen High Command request warriors hear your pathetic requests!
  7645. The Trader indicates that it's open for conversation with beak-clicking and a sweet-smelling gas emission.
  7646. The Trader stares into my visor and clicks its beak in time with my breathing.<lf> <lf>I can only assume that this is supposed to make me feel welcome.
  7647. The Trader's frantic beak-clicking seems to indicate that it's open to some stilted conversation and potential miscommunication.
  7648. The Trader is clicking its beak and drooling slightly.<lf> <lf>When the drool is about to hit the hem of its suit it somehow manages to snort it back through its nasal holes, creating an impressive (if temporary) phlegm-loop.
  7649. The scent of the Trader is as pleasant as it is intoxicating. <lf> <lf>There is pride in its eyes, perhaps as a result of the flowery gas that has engulfed both us and the entire facility.
  7650. The Trader clicks its beak with heightened energy.<lf> <lf>It stares at my exosuit and multi-tool, presumably wondering why I want to talk.
  7651. The Trader recently emitted a sweet-smelling gas.<lf> <lf>While it filters through my breathing apparatus I can't help but wonder at the extra sales that this odd evolution in communication must secure this strange commerce-obsessed species.
  7652. The Trader wants to make itself understood. It clicks its beak slowly and nods its head encouragingly.<lf> <lf>A small line of drool glistens in the rays cast by the facility's lighting apparatus.
  7653. The Trader had been eyeing me covertly and holding its breath, but now I'm engaging it in conversation it becomes more animated.
  7654. A faintly unpleasant smell swiftly fades.<lf> <lf>The Trader pecks my multi-tool, leaving a faint trace of drool, and it's made clear that it's open to conversation.
  7655. The electronic lifeform looks up at me with interest. Its facial lights constrict, as it stares deep into my visor.<lf> <lf>I can't help but feel that countless analytical systems are recording and studying every move I make.
  7656. The lights in the electronic lifeform's mask casing seem to constrict.<lf> <lf>It tilts its head slightly as it chitters at me, perhaps wondering what it is that I want.
  7657. The electronic lifeform looks at my biological frame with something approaching pity. Not for the first time, I wonder what lies beneath the entity's mask.<lf> <lf>Perhaps, long ago, this species was not so different from my own...
  7658. The lights in the electronic lifeform's casing start to brighten. It jerks its head sharply to the right, a strange buzzing noise signalling an on-rush of unseen data.<lf> <lf>The download over, it downgrades its communication channels to those of conventional speech...
  7659. The lights in the lifeform's casing are wide and dim, but as it turns to talk its mask becomes momentarily blank. It swiftly comes back online, but I can't help but feel that its piercing gaze is that of a different entity altogether.<lf> <lf>Nonetheless, it seems keen to communicate.
  7660. A multitude of processes appear to be working within the electronic lifeform. There's one however, a very simple and inelegant one, that's devoted to conversing with creatures of low intelligence.<lf> <lf>Right now, a fraction of that process seems to be directed at me.
  7661. The casing lights in the electronic lifeform's mask shine brightly. It leans towards me, and suddenly bright flashes burn into my retinas.<lf> <lf>While the bright after-image subsides... the Entity makes it clear that it is ready to converse with me.
  7662. The electronic lifeform speaks slowly, calmly and considerately. Its casing lights flash.<lf> <lf>Despite its vast intellect it clearly hasn't been able to predict what I want from it...
  7663. My presence has made the lifeform somewhat curious.<lf> <lf>It buzzes faintly to indicate it is open to non-electronic communication.
  7664. I feel the bright piercing gaze of the electronic lifeform.<lf> <lf>It seems extremely interested in what I have to say.
  7665. The warrior's movements indicate that its ancestors are not currently insulted.<lf> <lf>It makes friendly barking noises.
  7666. The warrior seems less aggressive than I might expect.<lf> <lf>Its lips curl over its teeth while tastes my scent.
  7667. The warrior indicates that it has no current desire to kill me.<lf> <lf>Its lips curl over its teeth while it delivers a series of elegantly formed barking noises.
  7668. The warrior is making snarl noises that sound strangely upbeat.<lf> <lf>It doesn't seem intent on violence right now.
  7669. The warrior's barks have a welcoming tone. My exosuit's auditory sensors automatically turn down the relay volume.
  7670. The lifeform seems open to conversation, and its ancestors are currently not offended by my presence or the opinions I hold.
  7671. The warrior stares at me, as if in anticipation of a grave insult to its ancestry.<lf> <lf>I'm about to back away when its face turns. It delivers a sequence of amused yelps at my hesitation, before indicating that it is open to further conversation.
  7672. The warrior shivers in anticipation before confronting me. It barks savagely, showing yellowed canines and a bloodied tongue.<lf> <lf>As soon as the fury begins, however, it seems to be over. The lifeform nods solemnly, and indicates that it will hear my plea.
  7673. The warrior looks as if it could glory in its ancestry at any given moment.<lf> <lf>Before it does so, however, it makes it clear that it is also willing to talk to me.
  7674. The warrior looks as if they might want something dead.<lf> <lf>Thankfully, right now, it doesn't feel like that's me...
  7675. Gek worker can strengthen friend relations! Your request?
  7676. Can a Gek Trade Federation representative help you, friend?
  7677. Trading friend demand immediate attention! SalesGek help?
  7678. How can the Gek Trade Federation help you today?
  7679. Gek Trade Federation is peaceful and loving! Please buy things!
  7680. Always trade with the Gek! The peaceful, benevolent Gek!
  7681. Friend! Gek Trading Federation hopes you enjoy this planet!
  7682. Gek worker has admired your mining skills from afar!
  7683. Gek scent is alluring! A pleasure! A pleasure to converse!
  7684. SalesGek duty to respond to customer queries!
  7685. Yes. What? Gek on lunch break now.
  7686. Vy'keen warrior help pathetic, weak-minded interloper today?
  7687. Hail pathetic, weak-minded interloper. I serve requests with honour.
  7688. Interloper avoids offending Vy'keen ancestors today. Good news.
  7689. War alert high. Enemy species will suffer. Interloper species... currently acceptable.
  7690. Vy'keen High Command insist warrior help pathetic interloper coward. Your question?
  7691. Hail brave Vy'keen ally!
  7692. Interloper ally! War preparation is high, peace ends soon!
  7693. Interloper blood and Vy'keen blood run together. Glorious alliance!
  7694. Holy ancestors smile on the interloper.
  7695. Vy'keen warrior dislike pathetic, weak-minded coward species. Interloper species... almost acceptable.
  7696. Death! Death! Death! Death! Death! Joyful warrior!
  7697. Ahem. Fascinating. Average intelligence traveller.
  7698. Entity provide data?
  7699. Korvax Echoes teach benevolence to low intelligence species.
  7700. Species scan operational. Hmm. Fascinating lifeform.
  7701. Ahem. Korvax Entity help?
  7702. Korvax Convergence speaks through entity: welcome traveller.
  7703. Speech process operational. Hello. Entity awaits reciprocal traveller speech process.
  7704. Excellent planetary research Traveller! The Korvax Convergence admires your work!
  7705. Korvax Convergence adores fascinating traveller. New Korvax research topic!
  7706. Probable. Improbable. Fascinating.
  7707. Busy entity awaits insignificant request.
  7708. Offer an item from your inventory.
  7709. Stand in silence.
  7710. Thank the Korvax Echoes.
  7711. Shout in agreement.
  7712. Indicate your agreement.
  7713. Learn a Korvax word before the inscription fades.
  7714. Daub the Monolith with evidence of your own scientific knowledge.
  7715. Appeal for knowledge.
  7716. State your ignorance.
  7717. Strike the monolith.
  7718. Leave an offering.
  7719. Drop to your knees.
  7720. Scream back.
  7721. Fire your weapon at the monolith.
  7722. Make a barking noise.
  7723. Learn a Vy'keen word before the inscription fades.
  7724. Place your hand inside the portal.
  7725. Bow to the monolith.
  7726. Agree.
  7727. Leave something from your inventory at the foot of the monolith.
  7728. Announce your presence.
  7729. Tell the Memory Keepers you hear them.
  7730. Learn a Gek word before the inscription fades.
  7731. Use your equipment to rekindle the fires
  7732. Take the offering.
  7733. Shout your agreement
  7734. The Korvax Echoes smile upon you.
  7735. Nothing happens.
  7736. Your Korvax word bank expands!
  7737. The Korvax Echoes have been angered.
  7738. The Vy'keen Ancients wish you glory.
  7739. The Vy'keen Ancients are satisfied.
  7740. The Vy'keen Ancients are angered.
  7741. Your Vy'keen word bank expands!
  7742. The Vy'keen Ancients reward your fearlessness.
  7743. The Vy'keen Ancients laugh at you.
  7744. The First Spawn are grateful.
  7745. The First Spawn are saddened.
  7746. Bow down and worship.
  7747. Show your disdain.
  7748. Ignore the Korvax Echoes.
  7749. Shout in disagreement.
  7750. Indicate that you disagree.
  7751. Walk away
  7752. Attempt to read the ancient symbols.
  7753. Shout in disapproval.
  7754. Appeal for aid.
  7755. State your intelligence.
  7756. Take offerings.
  7757. Demand aid.
  7758. Fire your weapon in the air.
  7759. Indicate that you refuse.
  7760. Disagree.
  7761. Take one of the ancient offerings scattered at the monolith's base.
  7762. Turn your back.
  7763. Ignore the faint calls for attention.
  7764. Leave the fire pit alone.
  7765. Leave the offering.
  7766. Shout in disapproval
  7767. The Korvax Echoes are disappointed in you.
  7768. Turn and flee.
  7769. Agree
  7770. The Korvax Entity seems pleased.
  7771. The Korvax Entity seems happy to assist.
  7772. The Korvax Entity seems surprised.
  7773. The Korvax Entity seems willing to trade.
  7774. The Korvax Entity seems disappointed.
  7775. The Korvax Entity seems upset.
  7776. The Korvax Entity shares a location
  7777. The Korvax Entity seems excited.
  7778. The Korvax Entity seems irritated.
  7779. The Korvax Entity finds you fascinating.
  7780. The Korvax Entity is willing to assist.
  7781. The Vy'keen seems to admire your bravado.
  7782. The Vy'keen nods.
  7783. The Vy'keen accepts your decision.
  7784. The Vy'keen is willing to trade.
  7785. The Vy'keen seems mildly insulted.
  7786. The Vy'keen shares a location
  7787. The Vy'keen barks in solidarity.
  7788. The Vy'keen has been insulted.
  7789. The Vy'keen seems momentarily pacified.
  7790. The Vy'keen snarls dismissively.
  7791. The Vy'keen has been pacified.
  7792. The Vy'keen's ancestry has been called into question.
  7793. The Gek seems pleased.
  7794. The Gek chatters happily.
  7795. The Gek tries to hide its disappointment.
  7796. The Gek is willing to trade.
  7797. The Gek is saddened.
  7798. The Gek shares a location
  7799. The Gek chatters with excitement.
  7800. The Gek is visibly deflated.
  7801. The Gek seems overjoyed.
  7802. The Gek seems disappointed.
  7803. The Gek seems impressed.
  7804. The Gek seems distressed.
  7805. Disagree
  7806. The Korvax Entity seems to pity you.
  7807. The Korvax Entity seems to respect your decision.
  7808. The Korvax Entity accepts your decision.
  7809. The Korvax Entity seems relieved.
  7810. The Vy'keen seems to take pity on you.
  7811. The Vy'keen growls at your decision.
  7812. The Gek is distraught at your decision.
  7813. Scan for Distress Signal Coordinates
  7814. Take finished products
  7815. Study processes
  7816. Study technology
  7817. Begin process
  7818. The facility incinerates its products.
  7819. Take products
  7820. Search wreckage
  7821. Take cargo
  7822. Take ship
  7823. Positive
  7824. None
  7825. Neutral
  7826. Access Console
  7827. THE GODS DO NOT PROTECT FOOLS.<lf>FOOLS ARE PROTECTED BY MORE CAPABLE FOOLS.
  7828. THE ONLY WAY OF DISCOVERING THE LIMITS <lf>OF THE POSSIBLE IS TO VENTURE A LITTLE WAY <lf>PAST THEM INTO THE IMPOSSIBLE.
  7829. I MAY NOT HAVE GONE WHERE I INTENDED TO GO, <lf>BUT I THINK I HAVE ENDED UP WHERE I NEEDED TO BE.
  7830. IN SUCH SECONDS OF DECISION ENTIRE FUTURES ARE MADE.
  7831. THE SUPREME IRONY OF LIFE IS THAT HARDLY <lf>ANYONE GETS OUT OF IT ALIVE.
  7832. ALL REALITY IS A GAME.
  7833. WE ARE AN IMPOSSIBILITY IN AN IMPOSSIBLE UNIVERSE.
  7834. LIFE IS PLEASANT. DEATH IS PEACEFUL.<lf>IT'S THE TRANSITION THAT'S TROUBLESOME.
  7835. REALITY IS THAT WHICH, WHEN YOU STOP BELIEVING IN IT, DOESN'T GO AWAY.
  7836. THE MYSTERY OF LIFE ISN'T A PROBLEM TO SOLVE,<lf>BUT A REALITY TO EXPERIENCE.
  7837. TO APPRECIATE THE WONDER OF THE UNIVERSE, <lf>ONE MUST FIRST REMAIN ALIVE.
  7838. I TELL YOU, WE ARE HERE ON EARTH TO FART AROUND,<lf>AND DON'T LET ANYBODY TELL YOU DIFFERENT.
  7839. WE LIVE ON A PLACID ISLAND OF IGNORANCE IN THE MIDST <lf>OF BLACK SEAS OF INFINITY, AND IT WAS NOT MEANT THAT <lf>WE SHOULD VOYAGE FAR.
  7840. A STAR HAS DIED. ELSEWHERE IN THE COSMOS, <lf>IN AN UNREMARKABLE CORNER OF ONE GALACTIC ARM, <lf>A CHILD WAS BORN. SUCH IS THE BALANCE OF EXISTENCE.
  7841. I SEE THE BLACKNESS. WORSE THAN SPACE, <lf>WORSE THAN ANYTHING. UTTERLY BLACK, <lf>AND IT SWALLOWS ME WHOLE.
  7842. LOOKING AT THESE STARS SUDDENLY DWARFED <lf>MY OWN TROUBLES AND ALL THE GRAVITIES OF <lf>TERRESTRIAL LIFE...
  7843. THERE'S A DIFFERENCE BETWEEN THE FACT THAT THE <lf>UNIVERSE IS INHERENTLY UNFAIR ON A COSMIC LEVEL, <lf>AND THE FACT THAT LIFE IS UNFAIR BECAUSE PEOPLE <lf>ARE ACTIVELY MAKING IT SO.
  7844. SO MUCH UNIVERSE, AND SO LITTLE TIME.
  7845. I GUESS YOU COULD CALL IT A 'FAILURE', <lf>BUT I PREFER THE TERM 'LEARNING EXPERIENCE'.
  7846. I BELIEVE THAT LIFE IS A GAME, THAT LIFE IS A CRUEL JOKE.
  7847. THERE IS NO SUCH THING AS SCIENCE FICTION, <lf>THERE IS ONLY SCIENCE EVENTUALITY.
  7848. ETERNITY IS A LONG TIME, ESPECIALLY TOWARDS THE END.
  7849. TWO THINGS ARE INFINITE: THE UNIVERSE AND HUMAN <lf>STUPIDITY; AND I'M NOT SURE ABOUT THE UNIVERSE.
  7850. THERE SEEMS TO BE MORE TO THE UNIVERSE THAN <lf>RANDOM, CHAOTIC, PURPOSELESS MOVEMENT OF A <lf>COLLECTION OF MOLECULAR PARTICLES.
  7851. WE'D STARED INTO THE FACE OF DEATH, <lf>AND DEATH BLINKED FIRST.
  7852. STABILITY IS THE BEGINNING OF THE END. WE ONLY <lf>WALK BY CONTINUALLY BEGINNING TO FALL FORWARD.
  7853. EVEN WHEN THE WORLD THROWS IT WORST AND <lf>THEN TURNS ITS BACK, THERE IS STILL ALWAYS HOPE.
  7854. REALITY IS SHAPED BY THE FORCES THAT DESTROY IT.
  7855. WE WALK IN DARK PLACES NO OTHERS WILL ENTER.
  7856. IF YOU'RE GOING TO DO SOMETHING THAT CRAZY, <lf>SAVE IT FOR WHEN IT'LL MAKE A DIFFERENCE.
  7857. POLLUTED BY CRIMES, AND TORN BY THE BITTEREST <lf>REMORSE, WHERE CAN I FIND REST BUT IN DEATH?
  7858. HERE LIES ONE FROM A DISTANT STAR, BUT THE SOIL IS <lf>NOT ALIEN TO HIM, FOR IN DEATH HE BELONGS TO THE UNIVERSE.
  7859. WE THINK EVERYTHING IN THIS UNIVERSE HAS TO CONFORM <lf>TO OUR PARADIGM OF WHAT MAKES SENSE.
  7860. SOMEWHERE, SOMETHING INCREDIBLE IS WAITING TO BE KNOWN.
  7861. SOMETIMES I THINK I MUST HAVE A GUARDIAN IDIOT.
  7862. WE'RE EACH OF US ALONE, TO BE SURE. WHAT CAN YOU <lf>DO BUT HOLD YOUR HAND OUT IN THE DARK?
  7863. - LARRY NIVEN, RINGWORLD
  7864. - ARTHUR C. CLARKE
  7865. - DOUGLAS ADAMS, <lf>THE LONG DARK TEA-TIME OF THE SOUL
  7866. - DAN SIMMONS. HYPERION
  7867. - ROBERT HEINLEIN
  7868. - IAIN M. BANKS, THE PLAYER OF GAMES
  7869. - RAY BRADBURY
  7870. - ISAAC ASIMOV
  7871. - PHILIP K. DICK,<lf>I HOPE I SHALL ARRIVE SOON
  7872. - FRANK HERBERT, DUNE
  7873. - NEAL ASHER, DARK INTELLIGENCE
  7874. - KURT VONNEUGT, A MAN WITHOUT A COUNTRY
  7875. - H.P. LOVECRAFT, THE CALL OF CTHULHU
  7876. - ALAN DEAN FOSTER, STAR TREK
  7877. - JAMES SMYTHE, THE EXPLORER
  7878. - H.G. WELLS, THE TIME MACHINE
  7879. - JOHN SCALZI, OLD MAN'S WAR
  7880. - TERRY PRATCHETT, THE LAST HERO
  7881. - ANDY WEIR, THE MARTIAN
  7882. - NEIL GAIMAN, AMERICAN GODS
  7883. - STEVEN SPIELBERG
  7884. - STEPHEN HAWKING
  7885. - ALBERT EINSTEIN
  7886. - EDGAR D. MITCHELL (APOLLO 14 ASTRONAUT)
  7887. - RICK YANCEY, THE 5TH WAVE
  7888. - WILLIAM GIBSON
  7889. - PITTACUS LORE, THE POWER OF SIX
  7890. - D. HARLAN WILSON, THE KYOTO MAN
  7891. - J. MICHAEL STRACZYNSKI
  7892. - ANN LECKIE, ANCILLARY JUSTICE
  7893. - MARY SHELLEY, FRANKENSTEIN
  7894. - CLIFFORD D. SIMAK, WAY STATION
  7895. - ROBERT BUETTNER, OVERKILL
  7896. - CARL SAGAN
  7897. - SPIDER ROBINSON
  7898. - URSULA K. LE GUIN,<lf>THE UNREAL AND THE REAL VOLUME 2
  7899. The %SECTOR%
  7900. %SECTOR% Crossing
  7901. %SECTOR% Slopes
  7902. %SECTOR% Hills
  7903. %SECTOR% Peak
  7904. The %SECTOR% Mountains
  7905. Mountains of %SECTOR%
  7906. Mount %SECTOR%
  7907. %SECTOR% Highlands
  7908. %SECTOR% Pass
  7909. %SECTOR% Hill
  7910. %SECTOR% View
  7911. %SECTOR% Reach
  7912. %SECTOR% Point
  7913. %SECTOR% Plains
  7914. Plains of %SECTOR%
  7915. %SECTOR% Dale
  7916. %SECTOR% Flats
  7917. %SECTOR% Lowlands
  7918. %SECTOR% Moor
  7919. %SECTOR% Valley
  7920. %SECTOR% Woods
  7921. %SECTOR% Woodland
  7922. %SECTOR% Forest
  7923. %SECTOR% Dell
  7924. %SECTOR% Jungle
  7925. %SECTOR% Rainforest
  7926. %SECTOR% Meadows
  7927. %SECTOR% Fields
  7928. %SECTOR% Clearing
  7929. %SECTOR% Grassland
  7930. %SECTOR% Wetlands
  7931. %SECTOR% Swamp
  7932. %SECTOR% Marsh
  7933. %SECTOR% Tunnels
  7934. %SECTOR% Cave
  7935. %SECTOR% Caves
  7936. %SECTOR% Mines
  7937. %SECTOR% Wastes
  7938. %SECTOR% Badlands
  7939. %SECTOR% Crater
  7940. %SECTOR% Desert
  7941. %SECTOR% Station
  7942. Camp %SECTOR%
  7943. Point %SECTOR%
  7944. %SECTOR% Outpost
  7945. %SECTOR% Enclave
  7946. %SECTOR% Post
  7947. %SECTOR% Encampment
  7948. %SECTOR% Ocean
  7949. %SECTOR% Sea
  7950. %SECTOR% Pool
  7951. %SECTOR% Depths
  7952. %SECTOR% Reef
  7953. %SECTOR% Glacier
  7954. Lush %PLANETCLASS%
  7955. Verdant %PLANETCLASS%
  7956. Tropical %PLANETCLASS%
  7957. Viridescent %PLANETCLASS%
  7958. Paradise %PLANETCLASS%
  7959. Forest %PLANETCLASS%
  7960. Jungle %PLANETCLASS%
  7961. Charred %PLANETCLASS%
  7962. Arid %PLANETCLASS%
  7963. Scorched %PLANETCLASS%
  7964. Hot %PLANETCLASS%
  7965. Fiery %PLANETCLASS%
  7966. Frozen %PLANETCLASS%
  7967. Icebound %PLANETCLASS%
  7968. Arctic %PLANETCLASS%
  7969. Glacial %PLANETCLASS%
  7970. Sub-zero %PLANETCLASS%
  7971. Irradiated %PLANETCLASS%
  7972. Radioactive %PLANETCLASS%
  7973. Contaminated %PLANETCLASS%
  7974. Nuclear %PLANETCLASS%
  7975. Toxic %PLANETCLASS%
  7976. Poisonous %PLANETCLASS%
  7977. Noxious %PLANETCLASS%
  7978. Corrosive %PLANETCLASS%
  7979. Barren %PLANETCLASS%
  7980. Dead %PLANETCLASS%
  7981. Empty %PLANETCLASS%
  7982. Desolate %PLANETCLASS%
  7983. Lifeless %PLANETCLASS%
  7984. Plateau
  7985. Planet
  7986. Moon
  7987. Planetoid
  7988. Mass
  7989. Crust
  7990. Surface
  7991. Oasis
  7992. Landscape
  7993. Body
  7994. World
  7995. Sphere
  7996. Orb
  7997. Plains
  7998. Flats
  7999. Lowlands
  8000. Moor
  8001. Swamp
  8002. Valley
  8003. Dell
  8004. Fields
  8005. Clearing
  8006. Grassland
  8007. Wetlands
  8008. Swampland
  8009. Wastes
  8010. Bog
  8011. Highlands
  8012. Terrain
  8013. Land
  8014. Extreme Heat
  8015. Extreme Cold
  8016. Toxic Rain
  8017. Irradiated Winds
  8018. Temperate
  8019. Abundant
  8020. High
  8021. Average
  8022. Low
  8023. Scarce
  8024. Infant
  8025. Young
  8026. Juvenile
  8027. Adult
  8028. Mature
  8029. Elderly
  8030. Male
  8031. Female
  8032. Exotic
  8033. Unknown
  8034. Indeterminate
  8035. Asymmetric
  8036. Non-uniform
  8037. Symmetric
  8038. Rational
  8039. Vectorized
  8040. Prime
  8041. Alpha
  8042. Violent
  8043. Dangerous
  8044. Vicious
  8045. Aggressive
  8046. Hostile
  8047. Predator
  8048. Hunter
  8049. Stalking
  8050. Unpredictable
  8051. Volatile
  8052. Prey
  8053. Skittish
  8054. Timid
  8055. Fearful
  8056. Shy
  8057. Passive
  8058. Ambulatory
  8059. Submissive
  8060. Docile
  8061. Amenable
  8062. Unintelligent
  8063. Migratory
  8064. Hibernator
  8065. Distinctive
  8066. Vegetation
  8067. Oxide elements
  8068. Absorbed nutrients
  8069. Herbivore
  8070. Grazing creature
  8071. Scavenger
  8072. Insect-eater
  8073. Carnivore
  8074. Meat-eater
  8075. Barren %PLANETCLASS%
  8076. Desert %PLANETCLASS%
  8077. Rocky %PLANETCLASS%
  8078. Bleak %PLANETCLASS%
  8079. Parched %PLANETCLASS%
  8080. Forsaken %PLANETCLASS%
  8081. Indeterminate
  8082. Constant
  8083. Fluctuating
  8084. Perpetual
  8085. Radical
  8086. Asymptotic
  8087. Orthogonal
  8088. None
  8089. Active
  8090. Erratic
  8091. Unpredictable
  8092. Bold
  8093. Sedate
  8094. Cruel
  8095. Cautious
  8096. Defensive
  8097. Anxious
  8098. Calm
  8099. Unconcerned
  8100. terminal boot sequence..................<lf>****************************************<lf>.login initiated<lf>//USER/admin>%USER%/stat
  8101. generations
  8102. FIRST-TIMER
  8103. HEY LAZARUS
  8104. BEAMED BACK
  8105. I DIED AGAIN GUYS
  8106. RECONSTITUTED
  8107. BACK ONCE AGAIN
  8108. REINCARNATOR SUPREME
  8109. DEATH EXPERT
  8110. GROUNDHOG UNLEASHED
  8111. THE EVERLASTING
  8112. on-foot exploration
  8113. SETTING OUT
  8114. AMBULATORY
  8115. DRIFTER
  8116. WAYFARER
  8117. RAMBLER
  8118. HIKER
  8119. NOMAD
  8120. WANDERER
  8121. EXPEDITIONIST
  8122. ADVENTURER
  8123. alien colonist encounters
  8124. KNOWN
  8125. NOT ALONE
  8126. VISITOR
  8127. SOCIAL
  8128. FAMILIAR
  8129. EMISSARY
  8130. DIPLOMAT
  8131. ENVOY
  8132. CONSUL
  8133. AMBASSADOR
  8134. words collected
  8135. BABBLER
  8136. BEGINNER
  8137. CONFUSED
  8138. MUDDLED
  8139. MISUNDERSTOOD
  8140. COMPREHENDED
  8141. INTERPRETER
  8142. LINGUIST
  8143. UNIVERSAL TRANSLATOR
  8144. BABELFISH
  8145. most units accrued
  8146. NEW BUSINESS
  8147. MONEYMAKER
  8148. ENTREPRENEUR
  8149. SPACE TRUCKER
  8150. ENTERPRISING
  8151. CAPITALIST
  8152. TRADER
  8153. MERCHANT
  8154. TYCOON
  8155. MAGNATE
  8156. ships destroyed
  8157. NOVICE
  8158. SCRAPPER
  8159. NUISANCE
  8160. TROUBLEMAKER
  8161. FIGHTER
  8162. MENACE
  8163. NOTORIOUS
  8164. DANGEROUS
  8165. EXPERT
  8166. LEGEND
  8167. extreme survival
  8168. UNDAUNTED
  8169. RESOLUTE
  8170. DETERMINED
  8171. SPIRITED
  8172. PERSISTENT
  8173. RUGGED
  8174. ROBUST
  8175. INDEFATIGABLE
  8176. SURVIVALIST
  8177. EVERLASTING
  8178. GENERATIONS %STAT%
  8179. TRAVELLED %STAT%
  8180. MET %STAT% ALIENS
  8181. LEARNED %STAT% WORDS
  8182. EARNED %STAT%
  8183. DESTROYED %STAT% STARSHIPS
  8184. SURVIVED %STAT% IN EXTREME CONDITIONS
  8185. GENERATION %GENERATION%
  8186. %GENERATION% // <STAT>%STAT%<><lf>STATUS // <STAT>%LEVELNAME%<>
  8187. space exploration
  8188. TRAILBLAZER
  8189. SCOUT
  8190. WARP ENGAGED
  8191. SURVEYOR
  8192. ROVER
  8193. VOYAGER
  8194. PIONEER
  8195. EXPLORER
  8196. OVERSEER
  8197. DISCOVERER
  8198. planet zoology scanned
  8199. NATURALIST
  8200. COLLECTOR
  8201. SCANNER
  8202. ANALYST
  8203. RESEARCHER
  8204. COMPILER
  8205. ARCHIVIST
  8206. CLASSIFIER
  8207. ZOOLOGIST
  8208. ENCYCLOPEDIA
  8209. I survived for %SOLS% in extreme conditions
  8210. I walked for %WALKDIST% and swam for %SWAMDIST%
  8211. I regenerated %DEATHS% times
  8212. I discovered all forms of life on %DISCOVERIES% planets
  8213. I met %ALIENSMET% intelligent aliens
  8214. I extracted %RESEXTRACTED% of resources
  8215. I learned %WORDSLEARNT% new words
  8216. GEK STANDING %STAT%
  8217. VY'KEEN STANDING %STAT%
  8218. KORVAX STANDING %STAT%
  8219. DISCOVERED ALL SPECIES ON %STAT% PLANETS
  8220. WARPED %STAT% TIMES
  8221. LONESOME
  8222. INCOMPREHENSIBLE
  8223. INSOLVENT
  8224. UNKNOWN
  8225. HOPEFUL
  8226. STARGAZER
  8227. AMATEUR
  8228. STATIC
  8229. DESTROYED %STAT% STARSHIP
  8230. DISCOVERED ALL SPECIES ON %STAT% PLANET
  8231. WARPED %STAT% TIME
  8232. APOLLO
  8233. PATHFINDER
  8234. JUNO
  8235. ROSETTA
  8236. CASSINI
  8237. KEPLER
  8238. DAWN
  8239. CURIOSITY
  8240. HUBBLE
  8241. VIKING
  8242. MAGELLAN
  8243. GALILEO
  8244. Total Milestones: %TOTAL%
  8245. Next Milestone %NEXT% in %AMOUNT% Milestones
  8246. Maximum Milestone
  8247. Milestone %LEVEL% or above
  8248. MET %STAT% ALIEN
  8249. LEARNED %STAT% WORD
  8250. I survived for %SOLS% in extreme conditions
  8251. I regenerated %DEATHS% time
  8252. I discovered all forms of life on %DISCOVERIES% planet
  8253. I met %ALIENSMET% intelligent alien
  8254. I learned %WORDSLEARNT% new word
  8255. %STAT%' level %LEVEL% or above
  8256. sentinels destroyed
  8257. UNKNOWN
  8258. NOVICE
  8259. SCRAPPER
  8260. NUISANCE
  8261. TROUBLEMAKER
  8262. FIGHTER
  8263. MENACE
  8264. NOTORIOUS
  8265. DANGEROUS
  8266. EXPERT
  8267. LEGEND
  8268. DESTROYED %STAT% SENTINELS
  8269. DESTROYED %STAT% SENTINEL
  8270. The Stars, Like Dust
  8271. Attain 'Trailblazer' status in Space Exploration
  8272. The Longest Voyage
  8273. Attain 'Pioneer' status in Space Exploration
  8274. A Space Odyssey
  8275. Attain ‘Discoverer’ status in Space Exploration
  8276. Foundation
  8277. Attain ‘Entrepreneur’ status in Units Accrued
  8278. The Space Merchants
  8279. Attain ‘Trader’ status in Units Accrued
  8280. The Diamond Age
  8281. Attain ‘Magnate’ status in Units Accrued
  8282. Babel-17
  8283. Attain ‘Confused’ status in Words Collected
  8284. The Languages of Pao
  8285. Attain ‘Interpreter’ status in Words Collected
  8286. Citizen of the Galaxy
  8287. Attain ‘Babelfish’ status in Words Collected
  8288. Contact
  8289. Attain ‘Known’ status in Alien Colonist Encounters
  8290. Who Goes There?
  8291. Attain ‘Diplomat’ status in Alien Colonist Encounters
  8292. What Mad Universe
  8293. Attain ‘Ambassador’ status in Alien Colonist Encounters
  8294. Use of Weapons
  8295. Attain ‘Novice’ status in Ships Destroyed
  8296. Pattern for Conquest
  8297. Attain ‘Notorious’ status in Ships Destroyed
  8298. The Forever War
  8299. Attain ‘Legend’ status in Ships Destroyed
  8300. Stranger in a Strange Land
  8301. Attain ‘Robust' status in Extreme Survival
  8302. The Sentinel
  8303. Attain ‘Everlasting' status in Extreme Survival
  8304. Symphony For A Lost Traveler
  8305. Attain ‘Nomad’ status in On-foot Exploration
  8306. Have Spacesuit - Will Travel
  8307. Attain ‘Adventurer’ status in On-foot Exploration
  8308. A Scanner Darkly
  8309. Attain ‘Naturalist' status in Planet Zoology Scanned
  8310. The Star Beast
  8311. Attain ‘Archivist' status in Planet Zoology Scanned
  8312. Galapagos
  8313. Attain ‘Encyclopedia' status in Planet Zoology Scanned
  8314. SHELTER
  8315. ABANDONED BUILDING
  8316. TERMINAL
  8317. OUTPOST
  8318. TRADING POST
  8319. WAYPOINT
  8320. BEACON
  8321. TRANSMISSION TOWER
  8322. OBSERVATORY
  8323. DEPOT
  8324. MANUFACTURING FACILITY
  8325. OPERATIONS CENTRE
  8326. PLAQUE
  8327. MONOLITH
  8328. PORTAL
  8329. DEBRIS
  8330. DROP POD
  8331. CRASHED SHIP
  8332. UNKNOWN
  8333. <TITLE>Shelter marker detected<><lf>Environmental protection and resources available
  8334. <TITLE>Abandoned Building detected<><lf>Rare technology available
  8335. <TITLE>Remote Terminal callsign received<><lf>Trading uplink open and online
  8336. <TITLE>Colonial Outpost signal received<><lf>Alien installation and landing pad detected
  8337. <TITLE>Trading Post callsign received<><lf>Alien lifeform and trading platform detected
  8338. <TITLE>Waypoint signal received<><lf>Save progress and claim sector discovery
  8339. <TITLE>Beacon signal received<><lf>Alien lifeform scan available
  8340. <TITLE>Transmission Tower callsign received<><lf>Starship distress signal coordinates accessible
  8341. <TITLE>Observatory callsign intercepted<><lf>Off-planet transmission locations accessible
  8342. <TITLE>Supply Depot marker detected<><lf>Stockpiled resources available
  8343. <TITLE>Intercepted Manufacturing Facility signal<><lf>New product recipe now accessible
  8344. <TITLE>Intercepted Operations Center signal<><lf>Secure alien installation detected
  8345. <TITLE>Alien Artifact signature detected<><lf>Language of local alien species available
  8346. <TITLE>Alien Monolith marker detected<><lf>Unidentified presence confirmed
  8347. <TITLE>Portal detected<><lf>Gateway to another world now accessible
  8348. <TITLE>Starship Debris detected<><lf>New technology presence confirmed
  8349. <TITLE>Drop Pod Signal intercepted<><lf>Exosuit capacity upgrade now available
  8350. <TITLE>Intercepted Starship Distress Signal<><lf>Abandoned starship available to claim and repair
  8351. <TITLE> Unknown coordinates received<><lf>Unidentified wavelength sending location data
  8352. Distress Signal Detected
  8353. Beacon Detected
  8354. Dock at Space Stations to trade in fuel and <lf>product recipes.
  8355. Abandoned Building Detected
  8356. Remote Terminal Detected
  8357. Advanced Lifeform Detected
  8358. Trading Post Detected
  8359. Waypoint Detected
  8360. Transmission Tower Detected
  8361. Observatory Detected
  8362. Supply Depot Detected
  8363. Manufacturing Facility Detected
  8364. Operations Centre Detected
  8365. Alien Artifact Detected
  8366. Alien Monolith Detected
  8367. Portal Detected
  8368. Crash Debris Detected
  8369. Drop Pod Detected
  8370. Distress Signal Detected
  8371. Signal Detected
  8372. Space Station Detected
  8373. Shelter Detected
  8374. Destination Reached
  8375. <TITLE>Lifeform Signal Detected<><lf>Alien entity interested in communication and trade
  8376. Terminals in Space Stations offer trade in <lf>resources, product recipes and fuel
  8377. LONG_DISTANCE
  8378. SPACE STATION
  8379. ARRIVE IN: %TIME%
  8380. ARRIVE IN: %TIME%
  8381. <TITLE>Resources<><lf>Mine from the terrain using the multi-tool
  8382. RESOURCE DEPOSIT DETECTED
  8383. HERIDIUM DEPOSIT
  8384. RUIN
  8385. OUTPOST
  8386. ARRIVE IN: %TIME% DAYS
  8387. ARRIVE IN: %TIME% DAYS
  8388. ARRIVE IN: INDEFINITE
  8389. ARRIVE IN: %TIME% WEEK
  8390. ARRIVE IN: %TIME% HOURS
  8391. ARRIVE IN: %TIME% HOUR
  8392. ARRIVE IN: %TIME% MINUTES
  8393. ARRIVE IN: %TIME% MINUTE
  8394. ARRIVE IN: %TIME% SECONDS
  8395. OFF PLANET
  8396. ON PLANET
  8397. <TITLE> Signal Scanner detected<><lf>Outpost and Monolith coordinates available
  8398. Landing Pad
  8399. Shelter
  8400. Abandoned Building
  8401. Terminal
  8402. Outpost
  8403. Trading Post
  8404. Waypoint
  8405. Beacon
  8406. Transmission Tower
  8407. Observatory
  8408. Depot
  8409. Manufacturing Facility
  8410. Operations Centre
  8411. Plaque
  8412. Monolith
  8413. Portal
  8414. Debris
  8415. Drop Pod
  8416. Crashed Ship
  8417. Unknown
  8418. Heridium Deposit
  8419. Ruin
  8420. Outpost
  8421. RESOURCE DEPOSIT
  8422. Resource Deposit
  8423. ARRIVE IN: %TIME% WEEKS
  8424. Accept (%COST% Units)
  8425. Hazard
  8426. Weather
  8427. Resources
  8428. Fauna
  8429. Flora
  8430. Distance From Center
  8431. Sentinels
  8432. Age
  8433. Gender
  8434. Temperament
  8435. Diet
  8436. Weight
  8437. Height
  8438. Euclid Galaxy
  8439. Hilbert Dimension
  8440. Calypso Galaxy
  8441. Hesperius Dimension
  8442. Hyades Galaxy
  8443. UNPIN
  8444. Extreme Heat
  8445. Scorched
  8446. Intense Heat
  8447. Burning
  8448. Hot
  8449. Warm
  8450. Sunny
  8451. Extreme Cold
  8452. Intense Cold
  8453. Frozen
  8454. Cold
  8455. Snow
  8456. Extreme Toxicity
  8457. Heavily Toxic Rain
  8458. Extreme Acidity
  8459. Alkaline Storms
  8460. Acid Rain
  8461. Toxic Clouds
  8462. Poison Rain
  8463. Extreme Radioactivity
  8464. Elevated Radioactivity
  8465. Radioactive Storms
  8466. Radioactivity
  8467. Radioactive Decay
  8468. Irradiated Winds
  8469. Downpours
  8470. Intense Rainfall
  8471. Heavy Rain
  8472. Temperate
  8473. Light Showers
  8474. Mild Rain
  8475. Intense Dust
  8476. Sandstorms
  8477. Extreme Winds
  8478. Wind
  8479. Temperate
  8480. Abundant
  8481. High
  8482. Ample
  8483. Frequent
  8484. Full
  8485. Generous
  8486. Average
  8487. Regular
  8488. Common
  8489. Typical
  8490. Ordinary
  8491. Occasional
  8492. Low
  8493. Scarce
  8494. Infrequent
  8495. Rare
  8496. Limited
  8497. Sporadic
  8498. None
  8499. Deficient
  8500. Undetected
  8501. Lacking
  8502. Absent
  8503. Nonexistent
  8504. JOURNEY
  8505. CONTROLS
  8506. HEAT
  8507. Description
  8508. Type
  8509. kg
  8510. m
  8511. You must exit your ship in order to redeem this item
  8512. Bountiful
  8513. Copious
  8514. Rich
  8515. Abundant
  8516. Numerous
  8517. Moderate
  8518. Fair
  8519. Medium
  8520. Intermittent
  8521. Uncommon
  8522. Few
  8523. Sparse
  8524. Empty
  8525. Not Present
  8526. Devoid
  8527. Barren
  8528. Scalding Heat
  8529. Inferno
  8530. Firestorms
  8531. Combustible Dust
  8532. Incendiary Dust
  8533. Blazed
  8534. Dehydrated
  8535. Humid
  8536. Direct Sunlight
  8537. Heated Atmosphere
  8538. Smouldering
  8539. Heated
  8540. Sweltering
  8541. Glacial
  8542. Snowstorms
  8543. Ice Storms
  8544. Frigid
  8545. Icebound
  8546. Blizzard
  8547. Whiteout
  8548. Permafrost
  8549. Snowfall
  8550. Wintry
  8551. Snowy
  8552. Icy
  8553. Crisp
  8554. Powder Snow
  8555. Frost
  8556. Freezing
  8557. Caustic Dust
  8558. Corrosive Storms
  8559. Torrential Acid
  8560. Noxious Gases
  8561. Lethal Atmosphere
  8562. Poisonous Gas
  8563. Gas Clouds
  8564. Acidic Dust
  8565. Toxic Dust
  8566. Poisonous Dust
  8567. Alkaline Rain
  8568. Toxic Rain
  8569. Harmful Rain
  8570. Unstable Atmosphere
  8571. Nuclear Emission
  8572. Reactive Dust
  8573. Extreme Contamination
  8574. Volatile Dust Storms
  8575. Irradiated Storms
  8576. Extreme Nuclear Decay
  8577. Contaminated
  8578. Volatile Winds
  8579. Irradiated
  8580. Volatile
  8581. Unstable
  8582. Reactive
  8583. Radioactive
  8584. Tropical Storms
  8585. Freezing Rain
  8586. Torrential Rain
  8587. Monsoon
  8588. Deluge
  8589. Rainstorms
  8590. Pouring Rain
  8591. Wet
  8592. Humid
  8593. Mild
  8594. Damp
  8595. Drizzle
  8596. Wet
  8597. Pleasant
  8598. Arid
  8599. Desolate
  8600. Dessicated
  8601. Parched Sands
  8602. Howling Gales
  8603. Dead Wastes
  8604. Blasted Atmosphere
  8605. Moistureless
  8606. Baked
  8607. Sterile
  8608. Dry Gusts
  8609. Withered
  8610. Dehydrated
  8611. Harsh Winds
  8612. Droughty
  8613. Clear
  8614. Unclouded Skies
  8615. Fair
  8616. Mellow
  8617. Balmy
  8618. Peaceful Climate
  8619. Tempered
  8620. Emollient
  8621. Fine
  8622. Moderate
  8623. Passive
  8624. Low
  8625. Minimal
  8626. Average
  8627. Standard
  8628. Low Security
  8629. Regular
  8630. Relaxed
  8631. Typical
  8632. Limited
  8633. Aggressive
  8634. Frenzied
  8635. High Security
  8636. Hostile
  8637. Threatening
  8638. Abandoned
  8639. Deserted
  8640. Empty
  8641. Vacated
  8642. Forgotten
  8643. Sparse
  8644. Sporadic
  8645. Meager
  8646. Scarce
  8647. Scant
  8648. Average
  8649. Moderate
  8650. Middling
  8651. Intermediate
  8652. Not Excessive
  8653. Populous
  8654. Thriving
  8655. Bustling
  8656. Flourishing
  8657. Booming
  8658. Derelict
  8659. Collapsed
  8660. Decrepit
  8661. Ruined
  8662. Long-Decayed
  8663. Industrial
  8664. Automated
  8665. Heavily-Mechanised
  8666. Hive Of Factories
  8667. Construction-Focused
  8668. Habitation
  8669. You must have two free inventory slots in order to redeem this item
  8670. Audio
  8671. Master
  8672. Action
  8673. Button
  8674. Flash Light
  8675. Flight Controls
  8676. Gamepad
  8677. Key
  8678. Key Bindings
  8679. Keyboard
  8680. On-Foot Controls
  8681. Rebind Key
  8682. unbound
  8683. Horizon Omega Ship
  8684. Left Bumper
  8685. Left Paddle
  8686. Left Stick
  8687. Left Trackpad
  8688. Left Trigger
  8689. Right Bumper
  8690. Right Paddle
  8691. Right Stick
  8692. Right Trackpad
  8693. Right Trigger
  8694. Auto Aim
  8695. Headbob
  8696. Adaptive Sync
  8697. Anisotropic Filtering
  8698. Anti Aliasing
  8699. Bordered
  8700. Borderless
  8701. Display
  8702. Flight Field of View
  8703. Fullscreen
  8704. FXAA
  8705. Gamma
  8706. Generation Detail
  8707. Graphics
  8708. Monitor
  8709. Motion Blur
  8710. On-Foot Field of View
  8711. Reflection Quality
  8712. Resolution
  8713. Restart required for settings to take effect
  8714. Screen Mode
  8715. Shadow Detail
  8716. Shadow Quality
  8717. Temporal Anti Aliasing
  8718. Texture Detail
  8719. Vidio
  8720. V-Sync
  8721. Alt
  8722. Caps Lock
  8723. Ctrl
  8724. Delete
  8725. End
  8726. Enter
  8727. Esc
  8728. F1
  8729. F10
  8730. F11
  8731. F12
  8732. F2
  8733. F3
  8734. F4
  8735. F5
  8736. F6
  8737. F7
  8738. F8
  8739. F9
  8740. Home
  8741. Insert
  8742. Left Alt
  8743. Left Ctrl
  8744. Left Shift
  8745. Num Lock
  8746. Page Down
  8747. Page Up
  8748. Pause
  8749. Print Screen
  8750. Right Alt
  8751. Right Ctrl
  8752. Right Shift
  8753. Scroll Lock
  8754. Shift
  8755. Space
  8756. Tab
  8757. Accept
  8758. Accept Changes
  8759. Achievements
  8760. Are you sure?
  8761. Cancel
  8762. Discard Changes
  8763. Invalid
  8764. No
  8765. Quit to Desktop
  8766. Reset to default
  8767. This key is already in use
  8768. Unavailable
  8769. Left Mouse
  8770. Middle Mouse
  8771. Mouse
  8772. Mouse 1
  8773. Mouse 2
  8774. Mouse 3
  8775. Mouse 4
  8776. Mouse 5
  8777. Mouse Wheel Down
  8778. Mouse Wheel Up
  8779. Right Mouse
  8780. Custom
  8781. High
  8782. Low
  8783. Medium
  8784. Off
  8785. On
  8786. Preset
  8787. Primary
  8788. Quality
  8789. Secondary
  8790. Settings
  8791. Ultra
  8792. Yes
  8793. Default
  8794. GRAPHICS
  8795. Apply
  8796. Window Mode
  8797. Ultra - SSAA x 4
  8798. SSAA x 16
  8799. Move Forward
  8800. Move Backward
  8801. Strafe Left
  8802. Strafe Right
  8803. Swim Up
  8804. Swim Down
  8805. Interact
  8806. Melee
  8807. Scan
  8808. Activate Torch
  8809. Activate Zoom Mode
  8810. Increase Zoom
  8811. Show HUD
  8812. Jump / Jetpack
  8813. Sprint
  8814. Fire Weapon
  8815. Fire Grenade
  8816. Reload
  8817. Change Weapon Mode
  8818. Thrust
  8819. Brake
  8820. Boost
  8821. Roll Left
  8822. Roll Right
  8823. Exit Ship
  8824. Initiate Landing
  8825. Fire Weapons
  8826. Change Weapon Mode
  8827. Scan
  8828. Press the key or button you want to bind
  8829. Keyboard / Mouse
  8830. Down
  8831. Left
  8832. Right
  8833. Up
  8834. Pulse Engine
  8835. Galactic Map
  8836. Max FPS
  8837. Max
  8838. MOUSE SMOOTHING
  8839. Unsupported Graphics Chipset Detected
  8840. Intel chipsets are not currently supported.
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