frankthetank26

Illusion

Oct 9th, 2016
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  1. Illusion
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  3. Illusion is the spell school used for manipulating reality. There are five main effects of illusion: pacify, fear, frenzy, rally, and invisibility. The illusion skill makes illusion spells cost 10% less magika. Apprentice illusion makes all spells from all schools of magic to be casted silently. Adept illusion allows players to dual wield the same spell to overcharge it, and make the effects last twice as long and have a higher chance of occurring. Expert illusion makes illusion spells work on any entity. Master illusion gives an additional 20% less magic cost for master illusion spells. Many of the illusion effects and spells have been altered to adjust to online play, and the changes are listed. The old mechanics still apply if it was not outright mentioned. Some spells that can be found in game are excluded for whatever reason. The excluded spell has one or more of the following problems: it is in game quest specific, it has no use in online play, it's effect is already mirrored by another spell, or it is planning to be in the game in later updates. New spells are explained and added in with the existing spells.
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  5. Main Effects: Illusion spells are likely to have one of these effects:
  6. >Pacify: Players under the pacify effect will have their weapons sheathed and unable to access any items or activate commands. They can still move as they please, and are able to sprint and sneak. Because they cannot use the "E" activate command, they cannot open doors, activate levers, ect. This effect will automatically wear off when the player takes damage to their health (if the target is suffering from a lingering damage poison, the calm effect will only be there for a short time, as they are constantly loosing health). The courage effect also returns calmed players to normal. Once returned to normal, the player will automatically draw their weapons again.
  7. >Fear: Players under the fear effect will be under an AI that makes them run away from enemies. The player will have no control of their movements or actions. The AI will make the player have their weapons sheathed and run away and cower from any enemies in sight. The courage effect automatically returns calmed players to normal. Once returned to normal, the player will automatically draw their weapons and have control again.
  8. >Frenzy: Players under the frenzy effect will be under an AI that makes them attack both friendly and enemy players in sight. The player will have no control of their movements or actions. The AI will make the player attack all players in sight, and actively seek out players to attack. The player can also take friendly fire under the effect. The courage effect automatically returns calmed players to normal. Once returned to normal, the player will automatically have control again.
  9. >Courage: Players under the courage effect will have increased max health and stamina, and will be cured and immune from certain effects. The amount of health and stamina increased depends on the spell, but all the courage spells will cure and make the player immune for the duration of the spell to these effects: pacify, fear, frenzy, and marked for death.
  10. >Invisibility: Players that are invisible are not seen by the enemy team. Teammates still see the friendly outline of the player, but enemies have no way of seeing them. Invisibility breaks when the player is attacked/takes damage or when the player attacks, casts a spell, uses an item, or activates something. While invisible, the enemy can still detect the player through detect life spells and by the sound the player makes.
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  12. Dual Casting Bonus: Dual casting with adept illusion will make all illusion spells (besides master spells) that are dual wielded become one spell that costs x2.8 more than normal and will last x2 as long and have a 25% higher chance of occurring in spells that have a chance to work. The increase takes the percentage of working and multiplies that by 1.25.
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  14. Chances to Work: Some of the illusion spells are not 100% successful. Instead, they have a chance to fail, and the chance to work increases as the target's health decreases. The odds also double when hitting a target that is staggered. The formula uses a base rate, which is divided by the percentage of the target's remaining health. Thus, at full health, the odds to work is simply the base rate.
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  16. Novice:
  17. >Clairvoyance: Will show the player and teammates the path to the next objective in objective game modes. Fails in game modes that only have kill objectives.
  18. >Courage: Adds +40 max health and stamina and the courage effect for 30 seconds.
  19. >Fury: Adds the fury effect for 8 seconds. Chance to work: 30/(Target'sHealthPercentage). Odds double on staggered and vulnerable to parry opponents.
  20. >Chameleon: Makes the player invisible. Casts per second, naturally silent. 27 magika per second.
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  22. Apprentice:
  23. >Calm: Adds the calm effect for 6 seconds. Chance to work: 30/(Target'sHealthPercentage). Odds double on staggered and vulnerable to parry opponents. 153 magika
  24. >Fear: Adds the fear effect for 8 seconds. Chance to work: 40/(Target'sHealthPercentage). Odds double on staggered and vulnerable to parry opponents. 146 magika
  25. >Muffle: Decreases all movement sounds the player makes by 100%, and also prevents players from being detected by detect life and detect dead spells. Last 30 seconds.
  26. >Throw Voice: Projectile that on impact makes a noise of a player attacking, which reveals a fake player on the enemy mini map. 112 magika
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  28. Adept:
  29. >Fury: Adds the fury effect for 12 seconds. Chance to work: 50/(Target'sHealthPercentage). Odds double on staggered and vulnerable to parry opponents.
  30. >Frenzy Rune: Adds the fury effect for 8 seconds. Chance to work: 50/(Target'sHealthPercentage). Odds double on staggered and vulnerable to parry opponents.
  31. >Rally: Adds +80 max health and stamina and the courage effect for 30 seconds.
  32. >Incognito: Randomly disguises you as a player on the the other team. While disguised, you cannot attack or use your weapons and items, and the camera moves to third person. The activate command or "E" will automatically break the disguise. 288 magika cost, 30 seconds.
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  34. Expert:
  35. >Invisibility: 300 magika, 30 seconds.
  36. >Pacify: Adds the calm effect for 10 seconds. Chance to work: 40/(Target'sHealthPercentage). Odds double on staggered and vulnerable to parry opponents. 316 magika
  37. >Rout: Adds the fear effect for 12 seconds. Chance to work: 50/(Target'sHealthPercentage). Odds double on staggered and vulnerable to parry opponents. 290 magika
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  39. Master:
  40. >Call to Arms: Adds +120 max health and stamina and the courage effect for 30 seconds.
  41. >Harmony: Adds the calm effect for 15 seconds. Chance to work: 50/(Target'sHealthPercentage). Odds double on staggered and vulnerable to parry opponents. 902 magika
  42. >Hysteria: Adds the fear effect for 15 seconds. Chance to work: 50/(Target'sHealthPercentage). Odds double on staggered and vulnerable to parry opponents.
  43. >Mayhem: Adds the fury effect for 15 seconds. Chance to work: 50/(Target'sHealthPercentage). Odds double on staggered and vulnerable to parry opponents. 902 magika
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