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  1. # NOTE:
  2. # Line beginning with "#" (Number sign/hash) or ";" (semicolon)
  3. # indicates that the line is a comment. It will be ignored by
  4. # the emulator.
  5. #
  6. # Read one by one to understand the meaning of each settings,
  7. # don't scroll down too fast like you're reading
  8. # facebook feeds or twitter tweets. (:
  9.  
  10.  
  11. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  12. ; This section will be used by the loader to start your
  13. ; games properly.
  14. ;
  15. ; Launch the loader with /help command to discover more.
  16. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  17. [Launcher]
  18.  
  19.  
  20.  
  21. Target = hoi4.exe
  22. #StartIn = E:\Games\Hearts of Iron IV Death or Dishonor
  23. #CommandLine = -steam
  24.  
  25.  
  26.  
  27. SteamClientPath = SmartSteamEmu.dll
  28. SteamClientPath64 = SmartSteamEmu64.dll
  29.  
  30.  
  31. Persist = 0
  32. InjectDll = 0
  33. ParanoidMode = 0
  34.  
  35.  
  36.  
  37.  
  38. [SmartSteamEmu]
  39.  
  40. AppId = 394360
  41. Language = english
  42. SteamIdGeneration = FloweyXIV
  43. #ManualSteamId = 0
  44. LowViolence = 0
  45. Offline = 0
  46.  
  47.  
  48. ;-------------------------------------------------------------
  49. ; AvatarFilename
  50. ; Avatar file, only .png is supported
  51. ; PersonaName
  52. ; Set this to your name *OR* use one of these:
  53. ; - ComputerName
  54. ; - AccountName (default)
  55. ; AutomaticallyJoinInvite
  56. ; When somebody send invite to you, you will automatically
  57. ; accept their invite.
  58. ;-------------------------------------------------------------
  59. AvatarFilename = avatar.png
  60. PersonaName = AccountName
  61. AutomaticallyJoinInvite = 1
  62.  
  63.  
  64. ;-------------------------------------------------------------
  65. ; StorageOnAppdata
  66. ; Storage (save game) files will be saved on local account
  67. ; appdata folder.
  68. ; C:\Users\<YourName>\AppData\SmartSteamEmu
  69. ;
  70. ; If you lose your savegame files after using this
  71. ; version, disable this value or move your savegame files to
  72. ; appdata folder.
  73. ;
  74. ; SeparateStorageByName
  75. ; Each "PersonaName" will have its own storage folder for save
  76. ; game, storage file, stats, achievements and avatar.
  77. ;
  78. ; Before
  79. ; SmartSteamEmu\<game files>
  80. ; After
  81. ; SmartSteamEmu\my name\<own game files>
  82. ; SmartSteamEmu\his name\<own game files>
  83. ; SmartSteamEmu\her name\<own game files>
  84. ;
  85. ; RemoteStoragePath
  86. ; Specify your own location of remote storage path. The
  87. ; default location is on SmartSteamEmu\remote_<appid> or
  88. ; SmartSteamEmu\<persona name>\remote_<appid>.
  89. ;-------------------------------------------------------------
  90. StorageOnAppdata = 1
  91. SeparateStorageByName = 0
  92. #RemoteStoragePath = %USERPROFILE%\Documents\My Games\%SteamAppId%
  93.  
  94.  
  95. ;-------------------------------------------------------------
  96. ; EnableHTTP
  97. ; If disabled, all calls to create HTTP request will fail.
  98. ; It is advised to keep this turned off.
  99. ;
  100. ; EnableInGameVoice
  101. ; Enable In-Game voice using microphone input.
  102. ; The implementation is not yet finished. It is recommended
  103. ; to use other application for voice chat.
  104. ;
  105. ; EnableLobbyFilter
  106. ; Turn this off to find all lobbies within the same app id.
  107. ;
  108. ; EnableOverlay
  109. ; Tell game that we have overlay enabled.
  110. ;
  111. ; DisableFriendList
  112. ; Disable friend list from appear in game.
  113. ;
  114. ; DisableLeaderboard
  115. ; Disable leaderboard by not returning any leaderboad when
  116. ; game requested it
  117. ;
  118. ; SecuredServer
  119. ; VAC server. If the games complain it starts *insecure*ly
  120. ; or to remove any plugins before attempting to connect to
  121. ; a VAC secured server, set this to 0.
  122. ;
  123. ; VR
  124. ; Tell supported games to enable virtual reality.
  125. ;
  126. ; RandomItemAwards
  127. ; Give random items in CS:GO
  128. ;
  129. ; DisableGC
  130. ; Disable GameCoordinator emulation
  131. ;-------------------------------------------------------------
  132. EnableHTTP = 0
  133. EnableInGameVoice = 0
  134. EnableLobbyFilter = 1
  135. EnableOverlay = 1
  136. DisableFriendList = 0
  137. DisableLeaderboard = 0
  138. SecuredServer = 1
  139. VR = 0
  140. RandomItemAwards = 1
  141. DisableGC = 0
  142.  
  143.  
  144. ;------------------------
  145. ; Master server list
  146. ; In "<ip>:<port>" format. Multiple server is separated by
  147. ; a space.
  148. ;
  149. #MasterServer = 46.165.194.16:27011 46.4.71.67:27011 46.165.194.14:27011
  150. #MasterServerGoldSrc = 46.165.194.16:27010 46.4.71.67:27010 46.165.194.14:27010
  151. MasterServer = 188.40.40.201:27010
  152. MasterServerGoldSrc = 188.40.40.201:27010
  153.  
  154.  
  155. ;------------------------
  156. ; Quick join hotkey for private match.
  157. ; Valid modifier are: BACKSPACE, TAB, ENTER, SHIFT, CONTROL, ALT
  158. ; PAUSE, CAPSLOCK, ESCAPE, SPACE, PAGEUP, PAGEDOWN, END, HOME,
  159. ; INSERT, DELETE, F1-F12.
  160. ;
  161. ; Must be a combination, example: CONTROL + J
  162. ;
  163. QuickJoinHotkey = SHIFT + TAB
  164.  
  165.  
  166.  
  167. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  168. ; Overlay Plugins
  169. ;
  170. ; SSEOverlay plugins comes with two functions, overlay being the
  171. ; main one and OnlineMode which allow you to connects to other
  172. ; players worldwide. To open overlay, use the QuickJoinHotkey
  173. ; defined on [SmartSteamEmu] section.
  174. ;
  175. ; The overlay may be highly unstable for some games and you may
  176. ; need to disable them.
  177. ;
  178. ; The online mode is turned on by default, if you wish not to
  179. ; connect to others or care for privacy or security, simply turn
  180. ; the option off.
  181. ;
  182. ; Language is defined in Language.ini inside Plugins\SSEOverlay
  183. ; folder.
  184. ;
  185. ; ScreenshotHotkey captures game screen using these hotkey. The
  186. ; rules is same as [SmartSteamEmu] QuickJoinHotkey
  187. ;
  188. ; HookRefCount allows DX9 games to be safely shutdown the device
  189. ; so it can change resolution without crash. If you experience
  190. ; crash with overlay try to disable this first.
  191. ;
  192. ; If you specified OnlineKey, you will be connected only to the
  193. ; same people that uses same OnlineKey.
  194. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  195. [SSEOverlay]
  196. DisableOverlay = 0
  197. OnlineMode = 1
  198. Language = english
  199. ScreenshotHotkey = F12
  200. HookRefCount = 1
  201. ;OnlineKey =
  202.  
  203.  
  204.  
  205. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  206. ; DLC subscriptions
  207. ;
  208. ; Use the following format for subscription:
  209. ; <appid> = <1/0> or <DLC Name>
  210. ; Example:
  211. ; 57923 = Duke Nukem Forever: Hail to the Icons Parody Pack
  212. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  213. [DLC]
  214. 460550 = Hearts of Iron IV: German Tanks Pack
  215. 460551 = Hearts of Iron IV: French Tanks Pack
  216. 460553 = Hearts of Iron IV: Heavy Cruisers Unit Pack
  217. 460554 = Hearts of Iron IV: Soviet Tanks Unit Pack
  218. 460555 = Hearts of Iron IV: US Tanks Unit Pack
  219. 460556 = Hearts of Iron IV: British Tanks Unit Pack
  220. 460557 = Hearts of Iron IV: German March Order Music Pack
  221. 460558 = Hearts of Iron IV: Allied Radio Music Pack
  222. 460559 = Hearts of Iron IV: Rocket Launcher Unit Pack
  223. 460600 = Hearts of Iron IV: Poland - United and Ready
  224. 460610 = Hearts of Iron IV: German Historical Portraits
  225. 461800 = Hearts of Iron IV: Sabaton Soundtrack
  226. 530760 = Hearts of Iron IV: Together for Victory
  227. 584140 = Hearts of Iron IV: Death or Dishonor
  228. 584141 = Hearts of Iron IV: Sabaton Soundtrack Vol. 2
  229. 642010 = Hearts of Iron IV: Anniversary Pack
  230.  
  231.  
  232. ;------------------------
  233. ; If requested subscription id cannot be found here,
  234. ; SmartSteamEmu will use this default value.
  235. ;
  236. Default = 1
  237.  
  238. src103582791433980119 = Payday 2 Community
  239. src103582791435633447 = Payday 2 Mod - HoxHud
  240.  
  241.  
  242.  
  243. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  244. ; Achievements override
  245. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  246. [Achievements]
  247.  
  248. ; Unlocks all achievements
  249. UnlockAll = 0
  250.  
  251. ; If the game loops when reading stats/achievements, enable this.
  252. FailOnNonExistenceStats = 0
  253.  
  254.  
  255. ; If you want to modify individual achievements, use the
  256. ; following format:
  257. ; <achievement name> = 1/0
  258.  
  259.  
  260.  
  261. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  262. ; Player Management
  263. ;
  264. ; Allow or deny who will able to connect to your server
  265. ;
  266. ; To deny or ban connection from steam id, use the following
  267. ; format:
  268. ; STEAM_0:X:YYY = 0
  269. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  270. [PlayerManagement]
  271.  
  272. ; Allow anyone to connect. If set to false, only allow connection
  273. ; from recognized steam emu.
  274. AllowAnyoneConnect = 1
  275.  
  276. ; Set a password to allow ban/unban remotely. The password must > 4
  277. ; characters long. Remove # infront AdminPassword to enable password.
  278. ; App restart is *required* to update the password.
  279. #AdminPassword =
  280.  
  281.  
  282.  
  283. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  284. ; Direct Patch
  285. ;
  286. ; Allow you to patch loaded game modules (.exe, .dll) on memory.
  287. ;
  288. ; Use the following format:
  289. ; ModuleName.ext=Location;OriginalBytes;PatchBytes
  290. ; Example:
  291. ; mymodule.dll=12ab;74fe;ebfe
  292. ; mymodule.dll=*;74fe;ebfe
  293. ; mymodule.dll=*;74??;eb
  294. ; mymodule.dll=*;74??;9090??ebfe
  295. ;
  296. ; DirectPatch will only patch once per entry. The location is the
  297. ; file offset to patch. You can use asterisks (*) to search for
  298. ; pattern given by OriginalBytes.
  299. ;
  300. ; OriginalBytes is use to validate given offset or search for
  301. ; pattern.
  302. ;
  303. ; If you set the location to offsets, the OriginalBytes will be
  304. ; used to validate the bytes on that offsets. If it match, it
  305. ; will patch the offset using PatchBytes.
  306. ;
  307. ; If you set the location to asterisks (*), the OriginalBytes
  308. ; will be used as a pattern to search and once found matching
  309. ; pattern, it will patch using PatchBytes.
  310. ;
  311. ; Both OrignalBytes and PatchBytes can include ?? to indicates
  312. ; wildcard.
  313. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  314. [DirectPatch]
  315. ; Dead Rising : OTR - Windowed mode
  316. #deadrising2otr.exe=508bf8;00f3;01
  317.  
  318.  
  319.  
  320. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  321. ; Logging and debugging
  322. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  323. [Debug]
  324.  
  325. ;------------------------
  326. ; EnableLog
  327. ; Enable/Disable log file output.
  328. ; MarkLogHotkey
  329. ; Mark the logfile with timestamp using this hotkey before
  330. ; performing some action to make it easier when debugging.
  331. ; LogFilter
  332. ; Filter log output. Separate by semicolon.
  333. ;
  334. EnableLog = 0
  335. MarkLogHotkey = CTRL + ALT + M
  336. LogFilter = User logged on
  337.  
  338.  
  339. ;------------------------
  340. ; Create dump file when games crash. This can helps developers
  341. ; to investigate what causes the game crash and to improve this
  342. ; emulator.
  343. ;
  344. Minidump = 1
  345.  
  346.  
  347.  
  348. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  349. ; Emulator networking
  350. ; Warning: Advanced settings! Best to leave it as is if you
  351. ; don't know what these settings are for.
  352. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  353. [Networking]
  354.  
  355.  
  356. ;------------------------
  357. ; BroadcastAddress
  358. ; Set broadcast address used by emulator discovery system.
  359. ; To broadcast to multiple addresses, separate by a space.
  360. ; To connect to other computer online, specify their ip or
  361. ; ip:port here.
  362. ; ListenPort
  363. ; Communication port used by this emulator, must match with
  364. ; other player or it won't find each other.
  365. ; MaximumPort
  366. ; Attempt to use another next port when current listen port
  367. ; is already in use.
  368. ; DiscoveryInterval
  369. ; Interval for discover packet in second. A small packet
  370. ; sent by the emulator to broadcast address to discover
  371. ; other players.
  372. ; MaximumConnection
  373. ; Number of maximum allowed connection
  374. ;
  375. BroadcastAddress = 255.255.255.255
  376. ListenPort = 31313
  377. MaximumPort = 10
  378. DiscoveryInterval = 3
  379. MaximumConnection = 200
  380.  
  381.  
  382.  
  383. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  384. ; steam_api.dll replacement.
  385. ;
  386. ; Allow you to start game directly without the launcher.
  387. ;
  388. ; To start the game without the launcher, rename original
  389. ; steam_api.dll to ValveApi.dll and then rename
  390. ; SmartSteamEmu.dll to steam_api.dll
  391. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  392. [SteamApi]
  393.  
  394. ; The emulator will try to search for interface version
  395. ; automatically inside original steam api.
  396. ;
  397. OriginalSteamApi = ValveApi.dll
  398. OriginalSteamApi64 = ValveApi64.dll
  399.  
  400.  
  401. ; Manually specify interface version if no original steam_api.dll
  402. ; found. It must match the steam_api.dll that come with the game.
  403. ;
  404. SteamClient = 15
  405. SteamUser = 16
  406. SteamGameServer = 1
  407. SteamFriends = 13
  408. SteamUtils = 5
  409. SteamMatchMaking = 9
  410. SteamMatchMakingServers = 2
  411. SteamUserStats = 11
  412. SteamGameServerStats = 1
  413. SteamApps = 5
  414. SteamMasterServerUpdater = 1
  415. SteamNetworking = 5
  416. SteamRemoteStorage = 10
  417. SteamScreenshots = 1
  418. SteamHTTP = 2
  419. SteamUnifiedMessages = 1
  420. SteamController = 1
  421. SteamUGC = 1
  422. SteamAppList = 1
  423. SteamMusic = 1
  424. SteamMusicRemote = 1
  425. SteamHTMLSurface = 2
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