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- ### Eclipse Workspace Patch 1.0
- #P Core
- Index: java/l2j/crimmer/gameserver/network/serverpackets/PrivateStoreListBuy.java
- ===================================================================
- --- java/l2j/crimmer/gameserver/network/serverpackets/PrivateStoreListBuy.java (revision 17)
- +++ java/l2j/crimmer/gameserver/network/serverpackets/PrivateStoreListBuy.java (working copy)
- @@ -34,7 +34,7 @@
- public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer)
- {
- _objId = storePlayer.getObjectId();
- - _playerAdena = player.getAdena();
- + _playerAdena = player.getBuyStoreCurrency();
- storePlayer.getSellList().updateItems(); // Update SellList for case inventory content has changed
- _items = storePlayer.getBuyList().getAvailableItems(player.getInventory());
- }
- Index: java/l2j/crimmer/gameserver/network/serverpackets/PrivateStoreListSell.java
- ===================================================================
- --- java/l2j/crimmer/gameserver/network/serverpackets/PrivateStoreListSell.java (revision 17)
- +++ java/l2j/crimmer/gameserver/network/serverpackets/PrivateStoreListSell.java (working copy)
- @@ -31,7 +31,7 @@
- public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer)
- {
- _objId = storePlayer.getObjectId();
- - _playerAdena = player.getAdena();
- + _playerAdena = player.getSellStoreCurrency();
- _items = storePlayer.getSellList().getItems();
- _packageSale = storePlayer.getSellList().isPackaged();
- }
- Index: java/l2j/crimmer/gameserver/network/serverpackets/PrivateStoreManageListBuy.java
- ===================================================================
- --- java/l2j/crimmer/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (revision 17)
- +++ java/l2j/crimmer/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (working copy)
- @@ -32,7 +32,7 @@
- public PrivateStoreManageListBuy(L2PcInstance player)
- {
- _objId = player.getObjectId();
- - _playerAdena = player.getAdena();
- + _playerAdena = player.getBuyStoreCurrency();
- _itemList = player.getInventory().getUniqueItems(false, true);
- _buyList = player.getBuyList().getItems();
- }
- Index: java/l2j/crimmer/gameserver/model/itemcontainer/PcInventory.java
- ===================================================================
- --- java/l2j/crimmer/gameserver/model/itemcontainer/PcInventory.java (revision 17)
- +++ java/l2j/crimmer/gameserver/model/itemcontainer/PcInventory.java (working copy)
- @@ -25,7 +25,6 @@
- import java.util.logging.Logger;
- import javolution.util.FastList;
- -
- import l2j.crimmer.Config;
- import l2j.crimmer.L2DatabaseFactory;
- import l2j.crimmer.gameserver.datatables.ItemTable;
- @@ -141,14 +140,19 @@
- {
- continue;
- }
- - if ((!allowAdena && (item.getItemId() == ADENA_ID)))
- + final int itemId = item.getItemId();
- + if ((!allowAdena && (itemId == ADENA_ID)))
- {
- continue;
- }
- - if ((!allowAncientAdena && (item.getItemId() == ANCIENT_ADENA_ID)))
- + if ((!allowAncientAdena && (itemId == ANCIENT_ADENA_ID)))
- {
- continue;
- }
- + if (itemId == Config.STORE_BUY_CURRENCY)
- + {
- + continue;
- + }
- boolean isDuplicate = false;
- for (L2ItemInstance litem : list)
- {
- Index: java/l2j/crimmer/gameserver/model/actor/instance/L2PcInstance.java
- ===================================================================
- --- java/l2j/crimmer/gameserver/model/actor/instance/L2PcInstance.java (revision 40)
- +++ java/l2j/crimmer/gameserver/model/actor/instance/L2PcInstance.java (working copy)
- @@ -6375,6 +6375,25 @@
- }
- /**
- + * TODO: Private Story Currency variables
- + * @author ThiagoPrati
- + * @return
- + */
- + public synchronized long getBuyStoreCurrency()
- + {
- + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY);
- +
- + return item == null ? 0 : item.getCount();
- + }
- +
- + public synchronized long getSellStoreCurrency()
- + {
- + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY);
- +
- + return item == null ? 0 : item.getCount();
- + }
- +
- + /**
- * TODO: Unhardcode by implementing Lucky effect (Support for effects on passive skills required).
- * @return Returns {@code true} if player has Lucky skill and is level 9 or less.
- */
- Index: java/l2j/crimmer/Config.java
- ===================================================================
- --- java/l2j/crimmer/Config.java (revision 47)
- +++ java/l2j/crimmer/Config.java (working copy)
- @@ -799,6 +799,8 @@
- // --------------------------------------------------
- // Custom Settings
- // --------------------------------------------------
- + public static int STORE_BUY_CURRENCY;
- + public static int STORE_SELL_CURRENCY;
- // --------------------------------------------------
- // NPC Settings
- @@ -2802,6 +2804,8 @@
- {
- _log.log(Level.SEVERE, "Error while loading Crimmer settings!", e);
- }
- + STORE_BUY_CURRENCY = Integer.parseInt(Crimmer.getProperty("PrivateStoreBuyMoneda", "57"));
- + STORE_SELL_CURRENCY = Integer.parseInt(Crimmer.getProperty("PrivateStoreSellMoneda", "57"));
- // Load Olympiad L2Properties file (if exists)
- final File oly = new File(OLYMPIAD_CONFIG_FILE);
- Index: dist/game/config/InGame/Custom.properties
- ===================================================================
- --- dist/game/config/InGame/Custom.properties (revision 47)
- +++ dist/game/config/InGame/Custom.properties (working copy)
- @@ -2,4 +2,12 @@
- # Custom - non-retail-like systems that have been integrated into the L2J project.
- # Be warned that there may be no support for these mods beyond the original author's assistance.
- # ---------------------------------------------------------------------------
- +# Private Store Buy/Sell - Trade Item
- +# ---------------------------------------------------------------------------
- +# Choose the item for use in the Private Store Buy (Yellow)
- +# Retail: 57
- +PrivateStoreBuyMoneda = 57
- +# Choose the item for use in the Private Store Sell (Purple)
- +# Retail: 57
- +PrivateStoreSellMoneda = 57
- \ No newline at end of file
- Index: java/l2j/crimmer/gameserver/network/serverpackets/PrivateStoreManageListSell.java
- ===================================================================
- --- java/l2j/crimmer/gameserver/network/serverpackets/PrivateStoreManageListSell.java (revision 17)
- +++ java/l2j/crimmer/gameserver/network/serverpackets/PrivateStoreManageListSell.java (working copy)
- @@ -32,7 +32,7 @@
- public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale)
- {
- _objId = player.getObjectId();
- - _playerAdena = player.getAdena();
- + _playerAdena = player.getSellStoreCurrency();
- player.getSellList().updateItems();
- _packageSale = isPackageSale;
- _itemList = player.getInventory().getAvailableItems(player.getSellList());
- Index: java/l2j/crimmer/gameserver/network/clientpackets/SetPrivateStoreListBuy.java
- ===================================================================
- --- java/l2j/crimmer/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (revision 17)
- +++ java/l2j/crimmer/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (working copy)
- @@ -19,7 +19,6 @@
- package l2j.crimmer.gameserver.network.clientpackets;
- import static l2j.crimmer.gameserver.model.itemcontainer.PcInventory.MAX_ADENA;
- -
- import l2j.crimmer.Config;
- import l2j.crimmer.gameserver.model.TradeList;
- import l2j.crimmer.gameserver.model.actor.instance.L2PcInstance;
- @@ -143,7 +142,7 @@
- }
- // Check for available funds
- - if (totalCost > player.getAdena())
- + if (totalCost > player.getBuyStoreCurrency())
- {
- player.sendPacket(new PrivateStoreManageListBuy(player));
- player.sendPacket(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY);
- Index: java/l2j/crimmer/gameserver/model/TradeList.java
- ===================================================================
- --- java/l2j/crimmer/gameserver/model/TradeList.java (revision 17)
- +++ java/l2j/crimmer/gameserver/model/TradeList.java (working copy)
- @@ -25,7 +25,6 @@
- import javolution.util.FastList;
- import javolution.util.FastSet;
- -
- import l2j.crimmer.Config;
- import l2j.crimmer.gameserver.datatables.ItemTable;
- import l2j.crimmer.gameserver.model.actor.instance.L2PcInstance;
- @@ -771,9 +770,10 @@
- }
- }
- - if (totalPrice > playerInventory.getAdena())
- + if (totalPrice > player.getBuyStoreCurrency())
- {
- - player.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
- + final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName();
- + player.sendMessage("You dont have enough " + name);
- return 1;
- }
- @@ -793,15 +793,16 @@
- final InventoryUpdate ownerIU = new InventoryUpdate();
- final InventoryUpdate playerIU = new InventoryUpdate();
- - final L2ItemInstance adenaItem = playerInventory.getAdenaInstance();
- - if (!playerInventory.reduceAdena("PrivateStore", totalPrice, player, _owner))
- + final int moneda = Config.STORE_BUY_CURRENCY;
- + final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda);
- + if (!player.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, true))
- {
- player.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
- return 1;
- }
- playerIU.addItem(adenaItem);
- - ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player);
- - // ownerIU.addItem(ownerInventory.getAdenaInstance());
- + ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player);
- + ownerIU.addItem(ownerInventory.getItemByItemId(moneda));
- boolean ok = true;
- @@ -962,7 +963,7 @@
- break;
- }
- - if (ownerInventory.getAdena() < _totalPrice)
- + if (_owner.getSellStoreCurrency() < _totalPrice)
- {
- continue;
- }
- @@ -1065,11 +1066,12 @@
- // should not happens, just a precaution
- return false;
- }
- - final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance();
- - ownerInventory.reduceAdena("PrivateStore", totalPrice, _owner, player);
- + final int moneda = Config.STORE_SELL_CURRENCY;
- + final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda);
- + ownerInventory.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, player);
- ownerIU.addItem(adenaItem);
- - playerInventory.addAdena("PrivateStore", totalPrice, player, _owner);
- - playerIU.addItem(playerInventory.getAdenaInstance());
- + playerInventory.addItem("PrivateStore", moneda, totalPrice, player, _owner);
- + playerIU.addItem(playerInventory.getItemByItemId(moneda));
- }
- if (ok)
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