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- <TECHNOMAGI - MAGINET CODEX INFORMATION> (TO EDIT)
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- <RACES>
- -Ciel: The Sky is the Limit-
- The Ciel are a Humanoid-shaped race that has crossed far and wide across the galaxy and possibly beyond. While not the pioneers of the MagiTechnology race, the Ciels have quickly increased in fame and size, becoming one of the most common races around.
- Some of their most noticeable physical traits are their long pointy ears as well as the markings across their faces (usually made under the eye area) made from very little with crystal dust paint; Symbolizing a connection to the forces of Magi.
- When it comes to skills, the most remarkable thing about the Ciel is their astonishing balance whatever is it in the area of MagiTechnology or the Mystic Artes. The latter being a quite amazing feat for this simple race, as the amount of known Grimoires has been quite high when it comes to the Ciel, even if still rare.
- Quick-thinkers; Always fast on their feet; And able to adapt to almost every environment, the Ciels have an endless power of will when it comes to reach past horizons and finding more.
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- -Griffe: Courage & Ancestry-
- The Griffe are a race of Half-Humanoid/Half-Beast hybrids, which sport feline traits across their bodies. This principally come as ears, tails and tiger-like feet. Sometimes they even sport patches of fur in areas such as thighs or mostly the lower leg.
- They posses multiple tails that indicate the maturity of the person: Griffes start with one tail from the moment they are born and through their childhood; gain a second one by their teens and through their young adulthood; Until gaining a last one when reaching their senior years.
- They are also known for being a race who respects and honor of the ones who are part of their lineage and the ones who have passed to a better place, believing each generation of Griffes must pass part of their knowledge and power once its time for them to leave this plain of existence. It is so they construct specialized mausoleums to bury and pay respects to their fathers and forefathers.
- Skill-wise they are known as a very balanced race; Being good with MagiTech as well as having high chances of possible mystics. Also, they are known to build cities and colonies in big natural areas, giving them vast spaces to improve both their mental and physical abilities.
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- -Juvel: Progress is a Jewel-
- The Juvel are known to be some of the most adept individuals when it comes to the mastery of MagiTechnology. Their magical prowess rate being so low, this race has relied on machines to compensate for their arcane shortcomings. They are known as master engineers by many.
- When it comes to physical traits, they have slightly pale skins and elongated ears, as well as the strange diamond-shaped patter across their irises. Their skin tones tend to be closer to the Ciel but there have been sightings of Juvel in particular areas that has shown different color hues in their bodies.
- But of course, their most important feature are the crystals that grow in their usually very soft and delicate skin. These crystallized scales and protuberances tend to grown on certain areas of the face, creating beautiful gemstone horns and freckles, as well as across the back of their hands and arms. These come in many sizes and colors and tend to continue growing along the Juvel's life; Leading to trimming and grooming to keep them mild and fashionable.
- Nobody knows exactly the reason behind their physical anomaly, but many lead to believe to be a side effect of evolution, due to their different types of atmosphere and breathable air. This has also created problems when it comes to traveling; As some particles in our own air cannot be processed very easily by the Juvel's respiratory systems. That's why most of them tend to wear special collars known as Juvecollars that filter these particles and makes them easier to process. While they can live without them in non-adequate environments; Prolonged exposure to these unfitting environments can lead to difficulties for the individual's health.
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- -Udyr: Might is Bright-
- The Udyr are a race of half-beast hybrids. They posses traits of different kind of animals, giving them a look similar to what people of this reality would known as a Chimera or Manticore. These traits show in their goat and bull-like horns (Male Udyr having longer horns); Lion-like fangs and ears; Demon wings; and a scorpion tail. They are also well known for their amazing physical strength; Managing to lift, carry and throw things with ease. Their senses of smell and hearing are also very well-trained; Even rivaling the likes of the Licantos and Griffes respectively. However, their track record regarding Grimoires of their race are scarse at best, so it seems they are much more inclined to MagiTech or physical combat.
- This race has risen quite high in the eyes of other races, as they were a valuable asset in the Dark Artes War. This has granted them with big positions of power, both in the political and militaristic side. This have lead to the Udyr to be a big part in the galactic history books; In fact, famous war Superhero Miles Animus was the man behind the idea of gathering adepts of magical talents to serve the galaxy against the threats of evil, founding the Grimoire Academia Program we know today.
- While mighty and honorable, not all sees them as noble and courageous, but rather some feel afraid of their massive power. Whatever the case may be, nobody can't deny the importance that this race has created across the stars.
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- -Colmechon: Humble Earth; Silver Heart-
- The Colmechon are a very peculiar kind. Their faces are forever cast in shadow, with glowing eyes and a very bulky structure. Some people associate them a lot with insects, due to their shells in their back and antenna-like headgear, but a particular biological inspiration seems to not be as easy to pinpoint.
- One of the most notable features of the Colmechon are the cybernetic implants that cover their body. From very early age, they convert into mechanical enhancements across the body, while balancing their organic side as well. This is due to the known fact of their bare fleshy bodies being much more sensible and weak than other races, opting for this technological side to endure their longevity.
- This race is well known for their amazing strength and durability, making them great at mining. With the demand over crystals all over the universe, the Colmechon have become the best labor and distributor of crystals around. Some take on the job of mining, while others are better trained in the art of commerce, and some decide to take different kind of paths: Like the forging of gadgets and armor.
- They often live in Colonies, which act as one family (Not necessary making its members related by blood.) and are guided by a "Colony Leader".
- While their humble nature may distance them from the more political side of galactic authority, they are still a respected and wise race willing to work hard for their fellow members and other races.
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- -Avvoltaire: Serenity of Water & Wind-
- Known as the race of mystics, this fish-like race individuals are very wise on the ways of Magic. While the concept of Grimoires is still rare, it is known that the Avvoltares seem to have a stronger connection with Caldera, allowing them to utilize a kind of "Semi-Magi" that allows them to sense and detect energies around them. however, this favoritism over pure use of magi leads to very rare members being adepts in the sue of MagiTechnology weaponry.
- With what has been explained above, it wouldn't be a surprise that the Avvoltaire implement this connection to magic in most of their society and religion. Most of them are heavy believers of a varied pantheon of spirits and gods; even setting their own sets of churches in their honor. Younglings of the race must endure a pilgrimage out of their home planet and learn about the cosmos before being considered an adult.
- When it comes to physiology, the Avvoltaire posses traits similar to the ones seen in fish and sea creatures, with a little share of bird-like characteristics added as well. Usually their head posses a big fish tail, or a series of fins and the ones located on their arms can expand and allow them to glide. They also posses a tail on their rear that allows them to swim fast underwater.
- Avvoltaire cities tend to be floating citadels, suspended above large bodies of water (usually oceans) as their still need hydration every once in a while.
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- -Yami: Protection of the Shade-
- This race is known by many names. The Twilight Race; The Shadow Beings or the Space Demons (by the jerks).
- The Yami are a race of humanoid beings with round ears and colored skin, usually of a light blue or purple shade and with black areas across their bodies. Their bodies tend to be adorned by tribal-like markings (usually on the arms or legs) and their most noticeable feature are the strange horn-like appendages that stick out of their head, as well as their demon-like tails. These "horns" are soft membranes that allows them to sense the currents of magic in their surroundings and can be quite sensitive.
- The Yami have a high connection with magic; In the Dark Artes to be exact. That means they can manipulate shadows and dark energy with ease. This however, makes them feared among some civilizations, due to the events that transpired on the Dark Artes War. Is for that reason that many groups tend to frown upon them, while others tend to pass the xenophobia and accept them as equals.
- Another unusual trait among them, is the high ratio of female Yami over their male counterparts. The chances of a female member of species is bigger than the chances for a male member. This has made that male Yami are more prone to pick a more stationary life, usually working in their colonies and cities for most of their lives, or pick more stable and protected jobs like politicians and business; The female Yami usually picking a more nomad lifestyle and exploring the cosmos, and even have evolved to adequate the mating with other species and make the genetic code of the Yami stronger in the offspring.
- Due to their secrecy and social outcasting, Yami colonies tend to be based on big fortress-like structures, shielding their populations from the planet's harm environments and settled in locations keen to darkness.
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- -Toxiceron: Biological Wonders-
- The Toxiceron are a race of reptilian-like humanoids. They have scales in a few or all over their bodies (Otherwise they have a a very smooth skin) and usually are tainted of green, blue or other "swampy" colors. They also posses bright amber eyes and long lizard tails and frills (which acts as ears); Sometimes also possessing either human-like or crocodile-resembling jaws.
- This race posses an ability like no other: The power to absorb Bacteria. What for a Ciel would be a common cold, for a Toxiceron is a nutritious element that increases his/her "Bio-Abilities" which range from physical enhancements like strength and agility, to much more fantastical powers like poisons, pyrokinesis and much others. The rarity of the absorbed bacteria, the bigger the mutation would be. Of course, that is not to say all toxic hazards are ineffective against Toxiceron folk, as there are some elements that even them can't resist.
- Usually this race tends to be very far apart from the others, mostly due to the internal civil war that occurs among their kind. Two sides have been disputing for years after the discovery of MagiTechnology and space travel; Forming the Neo Toxiceron Movement, nicknamed the "Neo Scales" and the Arcane Keepers, or "Arch Lizards."
- While the former believes on the association with other races and dependence of this new technology to survive, the latter believe that tradition should be held, focusing only in their existence with nature, their bio-abilities and the elements of Magi; to the point of sheltering themselves from the modern world and only allowing certain groups of commerce to even interact with them. Of course, that is not to say every Toxiceron lies in one side or the other, as they are plenty who follow their own believes. But one can't turn away from the fact this conflict seems to continue on and one.
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- -Steametto: The Junkyarders-
- The Steametto are a nomad race who travels all over the galaxy. They reassemble small lizards with big shells on their backs. They are well known for being master engineers and capable to construct many amazing machines from mere scraps.
- Their shells, as well as their reinforced bellies, keep their burning-hot organs at bay; said intestines allowing them to consume their favorite mean: Pyrocite (An incredibly hot gravel-like material). Because of these high-temperatures, the Steamettos are forced to expel steam from the holes in their shells.
- As explained before, they are a nomad race, so not much is known about them, even with their apparently old age. Some groups still question if female Steamettos even exist; Their reproduction being a mystery.
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- -Licantos: Wandering Howl-
- The Licantos are a race of Half-Humanoid/Half-Beast hybrids, similarly to the Griffe, but unlike them they posses canine attributes like wolf ears, tails and feet. Not much is known of their own origin, as ancient texts about them have been lost in history, but some scientists believe at some point in time, the Licantos and the Griffes belonged to one unified race.
- Today that seems far from true, as the two races seem to have an ongoing rivalry, always trying to outstage each other to the point of becoming much more hurtful in ignorant minds. However, that is not to say there aren't Licantos capable of existing in peace with society.
- As skills come, they seem to be very balanced; Sporting great agility and strength and have show proficiency in both the arcane and technological.
- They also seem to be a less stationary race, usually seen traveling in packs on big colony ships or space stations. As pilots go they seem to be some of the best in the galaxy, however this also have shown its bad side, as there have been many sightings of Licantos opting for a more rogue lives as Space Pirates and thieves.
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