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- This is the error every tick:
- Error rendering pawn portrait: System.ArgumentNullException: Value cannot be null.
- Parameter name: mesh
- [Ref 1F749065] Duplicate stacktrace, see ref for original
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
- Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- RimWorld.PawnCacheRenderer:RenderPawn (Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- VFEPirates.Buildings.Dialog_WarcasketCustomization:GetPawnTexture (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- VFEPirates.Buildings.Dialog_WarcasketCustomization:DoDisplay (UnityEngine.Rect,Verse.Rot4)
- VFEPirates.Buildings.Dialog_WarcasketCustomization:DoWindowContents (UnityEngine.Rect)
- Verse.Window:InnerWindowOnGUI (int)
- UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
- This is the error when a Pawn enters a foundry:
- Error rendering pawn portrait: System.ArgumentNullException: Value cannot be null.
- Parameter name: mesh
- [Ref 1F749065]
- at UnityEngine.Graphics.DrawMeshNow (UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, System.Int32 materialIndex) [0x0000c] in <c58bc064d0ed420cb832da9d6d1cf9b6>:0
- at UnityEngine.Graphics.DrawMeshNow (UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix) [0x00001] in <c58bc064d0ed420cb832da9d6d1cf9b6>:0
- at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material mat, System.Boolean drawNow, UnityEngine.MaterialPropertyBlock properties) [0x0000b] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- at Verse.PawnRenderTree.Draw (Verse.PawnDrawParms parms) [0x000f4] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- at Verse.PawnRenderer.RenderPawnInternal (Verse.PawnDrawParms parms) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- at Verse.PawnRenderer.RenderCache (Verse.Rot4 rotation, System.Single angle, UnityEngine.Vector3 positionOffset, System.Boolean renderHead, System.Boolean portrait, System.Boolean renderHeadgear, System.Boolean renderClothes, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] overrideApparelColor, System.Nullable`1[T] overrideHairColor, System.Boolean stylingStation) [0x00152] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
- Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- RimWorld.PawnCacheRenderer:OnPostRender ()
- RimWorld.PawnCacheRenderer:RenderPawn (Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- VFEPirates.Buildings.Dialog_WarcasketCustomization:GetPawnTexture (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
- VFEPirates.Buildings.Dialog_WarcasketCustomization:DoDisplay (UnityEngine.Rect,Verse.Rot4)
- VFEPirates.Buildings.Dialog_WarcasketCustomization:DoWindowContents (UnityEngine.Rect)
- Verse.Window:InnerWindowOnGUI (int)
- UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
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