GranpaGamer

mfh config

Dec 22nd, 2019
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  1. #It auto saves on disable, so in case of an crash, would recommend to save it every few. The value is in seconds!
  2. saveEvery: 60
  3.  
  4. Hoppers:
  5.  
  6. #There's 4 types of hopper: BREAK, CROP, GRIND, MOB
  7.  
  8. "grindHopper":
  9. type: Grind
  10. limitPerChunk: -1 #-1 no limit
  11. name: "&8[&aMobGrind&8] &7Hopper"
  12. lore:
  13. - "&7This hopper teleports specified monster type"
  14. - "&7To it's location & freezes them"
  15. - "&a&l* &7Current mob: %type%"
  16. should_drop_from_explosions: true #This options makes that hopper drops from explosions.
  17. mob: PIG
  18. damageType: CUSTOM #Can be any minecraft damage type
  19. mob-blacklist:
  20. - "ENDER_DRAGON"
  21. #If you want auto kill put, isAuto: true
  22. #If you want so the hoppers works for every mob, isGlobal: true
  23. damage: 0.2
  24. stack_kill: 0
  25. time: 10
  26. inventoryTitle: "&bGrind Hopper &a(1)"
  27. DropToInventory: true
  28.  
  29. #This will move every 4 seconds 10 amount of item out of hopper to if linked chest!
  30. linkedMoveEvery: 4
  31. linkedMoveAmount: 10
  32. linkedLimit: 1
  33.  
  34. sellEvery: 10
  35. sellAmount: 10
  36.  
  37. "mobHopper":
  38. type: Mob
  39. limitPerChunk: -1
  40. name: "&8[&aMob&8] &7Hopper"
  41. inventoryTitle: "&bMob Hopper &a(1)"
  42. lore:
  43. - "&7This hopper picks up mob drops!"
  44. should_drop_from_explosions: true
  45. drops:
  46. - "ROTTEN_FLESH"
  47.  
  48. "cropHopper":
  49. type: Crop
  50. limitPerChunk: -1
  51. name: "&8[&aCrop&8] &7Hopper"
  52. should_drop_from_explosions: true
  53. pickupNamedItems: false
  54. lore:
  55. - "&7This hopper picks up crops!"
  56. crops:
  57. - "CACTUS"
  58. "breakHopper":
  59. should_drop_from_explosions: true
  60. type: Break
  61. limitPerChunk: -1
  62. name: "&8[&aBreak&8]&7 Hopper"
  63. lore:
  64. - "Auto breaks blocks above it"
  65. breakEvery: 10
  66. collectDrops: true #Allowes the breakHopper to instant pickup the dropped items
  67. drops:
  68. - "DIAMOND_ORE:10" #Specify the amount that will drop, or use for example: 1-5 so it will choose random number between them!
  69. - "COBBLESTONE:1"
  70. - "STONE:1"
  71. "breakWithUpgrades":
  72. should_drop_from_explosions: true
  73. type: Break
  74. limitPerChunk: -1
  75. particle: CLOUD
  76. name: "&8[&aBreak&8]&7 Hopper (&a1&7)"
  77. lore:
  78. - "Auto breaks blocks above it"
  79. breakEvery: 10
  80. drops:
  81. - "DIAMOND_ORE:1-4"
  82. - "COBBLESTONE:1"
  83. upgrades:
  84. "2":
  85. breakEvery: 8
  86. limitPerChunk: -1
  87. priceType: XP
  88. price: 1000
  89. particle: SPLASH
  90. name: "&8[&aBreak&8]&7 Hopper (&a2&7)"
  91. lore:
  92. - "Auto breaks blocks above it"
  93. drops:
  94. - "DIAMOND_ORE:2-5"
  95. - "COBBLESTONE:1"
  96.  
  97. GrindConvert:
  98. convert-inventory:
  99. title: "&aChange your grinder mob!"
  100. item-placeholder:
  101. name: "&b%type%"
  102. lore:
  103. - "&7Change your grinder type to %type%"
  104. - "&b&l* &7Price: $%price%"
  105. default-price: 1000
  106.  
  107. #You can add own prices by specifying Entity name & price
  108. #Ex: COW;1500
  109. #Note: Entity names come from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  110.  
  111. prices:
  112. - "COW:1500"
  113.  
  114. #Don't want an entity to show up in gui?
  115. #Add it below
  116. #Note: Entity names come from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  117.  
  118. mob-blacklist:
  119. - "GIANT"
  120. - "WITHER"
  121.  
  122. #Should hoppers level reset after convert by default it will
  123. shouldLevelResetAfterConvert: true
  124.  
  125. #Allow convert upgraded hoppers
  126. allowConvertUpgradedHoppers: true
  127.  
  128. UpgradeInventory:
  129. title: "&3&lUPGRADE HOPPER"
  130. infoItem:
  131. name: "&b&lINFO"
  132. material: PAPER
  133. lore:
  134. - "&b&l* &7Level: &b%lvl%"
  135. - "&b&l* &7Type: &b%type%"
  136. - "&b&l* &7Name: &b%name%"
  137. filler_color: "CYAN"
  138. upgradeItem:
  139. material: DIAMOND_BLOCK
  140. name: "&b&lUPGRADE"
  141. lore:
  142. - "&7Click to upgrade your hopper from level &b%lvl% &7to &b%nextlvl%"
  143.  
  144. HopperConvert:
  145. title: "&3&lConvert Hopper"
  146. itemPricePlaceholder: "&b&l* &7Price: &b%price%$"
  147. hoppers:
  148. - "cropHopper:1000"
  149.  
  150. #There's Chest, Shulker Box
  151. EnableLinkedContainerRenaming: true
  152. LinkedContainer: "&7Linked &b%name%"
  153.  
  154. allowMultipleHoppersToLinkOneContainer: false
  155. headHunterSupport: false
  156. headHunterOfflineSupport: true
  157.  
  158. cleanSaveOnShutdown: false
  159. fullUpdateOnShutdown: false
  160. DeactivateSaveMessage: false
  161.  
  162. sellOptions:
  163.  
  164. #There's two sellTypes by default: BuiltIn, ShopGUIPlus
  165. system: BuiltIn
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