Magicat

Starforce effects on weapons (mysterymansion)

Jan 15th, 2017
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  1. Neutral- Weapon is unaffected completely by field multipliers less than 1.0x
  2. Cutter- Weapon Attack +30. +50 Attack if Cutter-core weapon
  3. Impact- ?
  4. Freeze- 12.5% Chance to freeze enemy. +12.5% if weapon already freezes.
  5. Explode- When fighting a group of enemies, all enemies take 50% as much damage as the main target (chosen enemy) takes. 75% damage if explode-core, if weapon already hits all enemies, the core-type is switched to Explode-core and boosts Explode efficiency by 0.1 per use.
  6. Flame- 25% Chance to burn enemy (halves attack, takes 20 damage for three turns). +25% chance if weapon already burns.
  7. Electric- 1.5 damage underwater, (suggestions to expand effect needed)
  8. Time- 30% chance to lower enemy speed (enemy attacks once every 2 turns if they usually attack every 1 turn, etc). +30% chance if weapon already lowers enemy speed.
  9. Earth- Lowers enemy defense by 5 every time enemy is attacked by affected weapon. +0.5 efficiency if the core type efficiency of the effected weapon is less than 1.0x
  10. Wind- ?
  11. Water- Makes the weapon water-core, boosts water efficiency by 0.5x and lowers flame and electric efficiency by 0.3x. If weapon is already water core, water efficiency is boosted by 0.8x. Negative boosts will only effect enemy attacks
  12. Swift- Weapon has 50% chance of attacking again for 50% of the damage of the first attack (see: Shiny Rings)
  13. Nature: If affected weapon lands the last hit, item drop rate x1.5
  14. Missile: Will only work on projectile weapons; Weapon will lower enemy defense by 5 per hit, any projectile attacks that hit the player will inflict 25% less damage (rounded up)
  15. Crystal: ?
  16. Shadow: 10% to Poison enemy (inflicts 1/8 enemy's max health per turn for 5 turns).
  17. Space: ?
  18. Shield: All enemy attacks will inflict 15% less damage on the player (rounded up)
  19. Laser: Weapon will pierce through Defense and Immunity
  20. Copy: Star will have no use until affected weapon lands the last hit on a defeated enemy. Star will convert to the core-type of the defeated enemy
  21. Experience: Dropped Zenny from enemies will double if effected weapon lands the last hit on an enemy.
  22.  
  23. (suggestions for the effects is needed)
  24.  
  25. *Freeze: The enemy cannot attack for three turns. Freeze and Impact moves deal 1.5x more damage
  26. *Slow: The enemy's attack speed is lowered for four turns (or how many times the player attacks the slowed enemy)
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