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- ;==============================================================================
- ; Immersive Navigation and Time - settings
- ;==============================================================================
- ; Change a value, save this file, then restart the game.
- ;
- ; The mod has three items: the pocket watch, the map and the compass.
- ;
- ; Keyboard keys: Mouse4, Mouse5, MouseMiddle,
- ; A to Z, 0 to 9, F1 to F12, Numpad0 to Numpad9,
- ; Space, Insert, Delete, Home, End, PageUp, PageDown, Tab,
- ; Up, Down, Left, Right
- ;
- ; Controller: DpadDown, DpadUp, DpadLeft, DpadRight,
- ; Xbox: A, X, Y, RB, LS, RS, Back
- ; PlayStation: Cross, Square, Triangle, R1, L3, R3
- ; B (Circle) always puts the item away. You cannot assign
- ; LT and RT (L2 and R2). They keep their game actions, and
- ; LT also zooms an item that is out. LB (L1) opens the item
- ; wheel, so it works only as ComboButton.
- ;
- ; None disables a control. WatchKey cannot be None.
- ;==============================================================================
- [Keyboard]
- ; Takes out and puts away the pocket watch. F also puts it away.
- ; To use a different watch, take it out once from the satchel or the
- ; item wheel. This key then takes out that watch.
- WatchKey = Mouse4
- ; Takes out and puts away the map. F also puts it away.
- MapKey = Mouse5
- ; Takes out and puts away the compass. F also puts it away.
- ; None: while the watch or the map is out, use PreviousItemKey or
- ; NextItemKey to get the compass.
- CompassKey = None
- ; While an item is out, these keys show the previous or the next item.
- ; The order is: the watch, the map, the compass.
- PreviousItemKey = Q
- NextItemKey = E
- ; While the map is out, this key turns the map to the other side.
- ; The other side shows the whole world.
- FlipKey = Space
- ; In a town, this key turns the map to the other side, which then
- ; shows the region around the town. On the other side, the key turns
- ; the map back to the town. Outside a town, this key has no effect.
- SheetLevelKey = U
- ; While the map is out, hold this key and move the mouse. A pencil
- ; cursor moves on the map. Release the key to set a waypoint at the
- ; cursor. Release the key on your waypoint to remove the waypoint.
- WaypointKey = MouseMiddle
- ; While the map is out, this key shows or hides the drawings of the
- ; places that you found.
- SketchesKey = Mouse4
- [Controller]
- ; While an item is out, the game does not use PreviousItemButton and
- ; NextItemButton for its own actions. While the map is out, the same
- ; is true for FlipButton, SheetLevelButton, WaypointButton and
- ; SketchesButton.
- ; Takes out the pocket watch. B puts it away.
- ; None: no watch button. The other buttons still work.
- WatchButton = None
- ; Take out the map or the compass. B puts the item away.
- ; None: while an item is out, use PreviousItemButton or NextItemButton
- ; to get the map or the compass.
- MapButton = X
- CompassButton = Y
- ; Hold: hold the button for HoldTime milliseconds (250 to 5000).
- ; Tap: press the button once.
- ; Combo: hold ComboButton and the button together.
- ; ComboButton can also be LB (L1). Press LB and the button
- ; at the same time. If you hold LB first, the game opens the
- ; item wheel.
- ; ButtonMode is for WatchButton, MapButton and CompassButton.
- ButtonMode = Combo
- HoldTime = 650
- ComboButton = RB
- ; While an item is out, these buttons show the previous or the next item.
- PreviousItemButton = DpadLeft
- NextItemButton = DpadRight
- ; While the map is out, this button turns the map to the other side.
- FlipButton = X
- ; In a town, this button shows the region around the town (see
- ; SheetLevelKey).
- SheetLevelButton = RS
- ; While the map is out, hold this button and move the right stick.
- ; Release the button to set a waypoint at the cursor. Release the
- ; button on your waypoint to remove the waypoint.
- WaypointButton = RB
- ; While the map is out, this button shows or hides the drawings.
- SketchesButton = DpadUp
- ; Auto: the controller buttons work when the game uses the controller.
- ; Always: the controller buttons always work. Use Always when the
- ; controller also moves the mouse (gyro or touchpad), or when
- ; the game shows keyboard prompts while you use the controller.
- ControllerInput = Auto
- [Display]
- ; Show: the watch shows its key prompts. When Arthur stands still
- ; with the map or the compass, the game shows its prompts.
- ; Hide: no prompts show. The keys and buttons still work. Limits:
- ; - While the map or the compass is out, all game prompts are off.
- ; Example: the prompts to greet people or to pick up items.
- ; - When you zoom, the game prompts show. They go off 1 second
- ; after the zoom. The game needs them to zoom.
- Prompts = Hide
- ; Color: the drawings on the map have color.
- ; Pencil: the drawings are grey pencil lines.
- Sketches = Color
- ; Show: a red arrow shows where you are. Boot prints show your path,
- ; and a dashed line goes from you to the waypoint.
- ; Hide: the map shows no arrow, no boot prints and no dashed line.
- ; Find your position from the land, the landmarks and the
- ; compass. The red frame on the world map shows only the area
- ; of the sheet that you hold.
- YourPosition = Show
- [Debug]
- ; 1: the mod writes ImmersiveNavigationAndTime.log and
- ; ImmersiveNavigationAndTime.map.log next to this file. Send them
- ; with a bug report.
- ; 0: no log.
- Log = 0
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