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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ArrayGenerator : MonoBehaviour
- {
- public float[] GenerateArray(float[] array, int arrayLen)
- {
- array = new float[arrayLen];
- for (int i = 0; i < arrayLen; i++)
- {
- array[i] = Random.Range(0.0f, 1.0f);
- }
- return array;
- }
- public float[] SortArray(float[] array, int arrayLen)
- {
- for (int i = 0; i < arrayLen; i++)
- {
- for (int j =0; j < arrayLen; j++)
- {
- if (array[i] > array[j])
- {
- float buffer = array[i];
- array[i] = array[j];
- array[j] = buffer;
- }
- }
- }
- return array;
- }
- }
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