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Sep 1st, 2025
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  1. {
  2. Tools = ordered() {
  3. Ellipse1 = EllipseMask {
  4. Inputs = {
  5. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  6. SoftEdge = Input { Value = 0.2, },
  7. BorderWidth = Input { Value = 0.079, },
  8. Solid = Input { Value = 0, },
  9. MaskWidth = Input { Value = 1080, },
  10. MaskHeight = Input { Value = 1080, },
  11. PixelAspect = Input { Value = { 1, 1 }, },
  12. UseFrameFormatSettings = Input { Value = 1, },
  13. ClippingMode = Input { Value = FuID { "None" }, },
  14. Width = Input {
  15. SourceOp = "Ellipse1Width",
  16. Source = "Value",
  17. },
  18. Height = Input {
  19. Value = 0,
  20. Expression = "Width",
  21. }
  22. },
  23. ViewInfo = OperatorInfo { Pos = { 55, 313.5 } },
  24. },
  25. Ellipse1Width = BezierSpline {
  26. SplineColor = { Red = 225, Green = 255, Blue = 0 },
  27. CtrlWZoom = false,
  28. NameSet = true,
  29. KeyFrames = {
  30. [0] = { 0, RH = { 10, 0.645666666666667 }, Flags = { Linear = true, Loop = true } },
  31. [30] = { 1.937, LH = { 20, 1.29133333333333 }, Flags = { Linear = true, Loop = true } }
  32. }
  33. },
  34. Vortex1 = Vortex {
  35. Inputs = {
  36. Size = Input { Value = 1.65496012055224, },
  37. Angle = Input { Value = 1385.2, },
  38. Input = Input {
  39. SourceOp = "Background1",
  40. Source = "Output",
  41. }
  42. },
  43. ViewInfo = OperatorInfo { Pos = { 330, 148.5 } },
  44. },
  45. pImageEmitter1 = pImageEmitter {
  46. ID = 21,
  47. Inputs = {
  48. Lifespan = Input { Value = 1000, },
  49. RotationControls = Input { Value = 1, },
  50. AlwaysFaceCamera = Input { Value = 0, },
  51. Input = Input {
  52. SourceOp = "ColorCorrector1",
  53. Source = "Output",
  54. },
  55. Style = Input { Value = FuID { "ParticleStyleNGon" }, },
  56. ["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
  57. ["ParticleStyle.ColorControls"] = Input { Value = 1, },
  58. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  59. ["ParticleStyle.Size"] = Input { Value = 0.0575, },
  60. ["ParticleStyle.SizeOverLife"] = Input {
  61. SourceOp = "pImageEmitter1SizeOverLife",
  62. Source = "Value",
  63. },
  64. ["ParticleStyle.BlurOverLife"] = Input {
  65. SourceOp = "pImageEmitter1BlurOverLife2D",
  66. Source = "Value",
  67. }
  68. },
  69. ViewInfo = OperatorInfo { Pos = { 330, 247.5 } },
  70. },
  71. pImageEmitter1SizeOverLife = LUTBezier {
  72. KeyColorSplines = {
  73. [0] = {
  74. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  75. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  76. }
  77. },
  78. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  79. },
  80. pImageEmitter1BlurOverLife2D = LUTBezier {
  81. KeyColorSplines = {
  82. [0] = {
  83. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  84. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  85. }
  86. },
  87. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  88. CtrlWZoom = false,
  89. },
  90. ColorCorrector1 = ColorCorrector {
  91. Inputs = {
  92. WheelSaturation1 = Input { Value = 2, },
  93. ColorRanges = Input {
  94. Value = ColorCurves {
  95. Curves = {
  96. {
  97. Points = {
  98. { 0, 1 },
  99. { 0.4, 0.2 },
  100. { 0.6, 0 },
  101. { 1, 0 }
  102. }
  103. },
  104. {
  105. Points = {
  106. { 0, 0 },
  107. { 0.4, 0 },
  108. { 0.6, 0.2 },
  109. { 1, 1 }
  110. }
  111. }
  112. }
  113. },
  114. },
  115. HistogramIgnoreTransparent = Input { Value = 1, },
  116. Input = Input {
  117. SourceOp = "Vortex1",
  118. Source = "Output",
  119. }
  120. },
  121. ViewInfo = OperatorInfo { Pos = { 330, 181.5 } },
  122. },
  123. pCustom1 = pCustom {
  124. ID = 25,
  125. Inputs = {
  126. NumberIn1 = Input { Value = 0.087, },
  127. SizeExpression = Input { Value = "getr1b(px+.5,py+.5)*n1", },
  128. Input = Input {
  129. SourceOp = "pImageEmitter1",
  130. Source = "Output",
  131. },
  132. Image1 = Input {
  133. SourceOp = "Ellipse1",
  134. Source = "Mask",
  135. }
  136. },
  137. ViewInfo = OperatorInfo { Pos = { 330, 313.5 } },
  138. },
  139. Background1 = Background {
  140. Inputs = {
  141. GlobalOut = Input { Value = 240, },
  142. Width = Input { Value = 15, },
  143. Height = Input { Value = 15, },
  144. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  145. Type = Input { Value = FuID { "Gradient" }, },
  146. Gradient = Input {
  147. Value = Gradient {
  148. Colors = {
  149. [0] = { 0.901960784313726, 0.0470588235294118, 0.431372549019608, 1 },
  150. [0.218905472636816] = { 0.333333333333333, 0, 1, 1 },
  151. [0.422885572139304] = { 0.388235294117647, 0.462745098039216, 1, 1 },
  152. [0.601990049751244] = { 0.917647058823529, 0.329411764705882, 0.156862745098039, 1 },
  153. [0.800995024875622] = { 0, 1, 0.223529411764706, 1 },
  154. [1] = { 0.317647058823529, 0.698039215686274, 0.576470588235294, 1 }
  155. }
  156. },
  157. },
  158. GradientInterpolationMethod = Input { Value = FuID { "LAB" }, }
  159. },
  160. ViewInfo = OperatorInfo { Pos = { 330, 115.5 } },
  161. },
  162. pRender1 = pRender {
  163. Inputs = {
  164. _MotionBlurWarning = Input { Disabled = true, },
  165. GlobalOut = Input { Value = 240, },
  166. Width = Input { Value = 1080, },
  167. Height = Input { Value = 1080, },
  168. UseFrameFormatSettings = Input { Value = 1, },
  169. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  170. OutputMode = Input { Disabled = true, },
  171. ["MaterialID.MaterialID"] = Input { Value = 1, },
  172. ["ObjectID.ObjectID"] = Input { Value = 1, },
  173. Input = Input {
  174. SourceOp = "pCustom1",
  175. Source = "Output",
  176. }
  177. },
  178. ViewInfo = OperatorInfo { Pos = { 330, 412.5 } },
  179. },
  180. Transform3D1 = Transform3D {
  181. Inputs = {
  182. SceneInput = Input {
  183. SourceOp = "pRender1",
  184. Source = "Output",
  185. },
  186. ["Transform3DOp.Translate.Z"] = Input { Value = 0.72, }
  187. },
  188. ViewInfo = OperatorInfo { Pos = { 330, 445.5 } },
  189. },
  190. Renderer3D1 = Renderer3D {
  191. CtrlWZoom = false,
  192. CustomData = {
  193. ToolVersion = 2,
  194. },
  195. Inputs = {
  196. GlobalOut = Input { Value = 240, },
  197. Width = Input { Value = 1080, },
  198. Height = Input { Value = 1080, },
  199. UseFrameFormatSettings = Input { Value = 1, },
  200. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  201. SceneInput = Input {
  202. SourceOp = "Transform3D1",
  203. Source = "Output",
  204. },
  205. OutputType = Input { Disabled = true, }
  206. },
  207. ViewInfo = OperatorInfo { Pos = { 330, 511.5 } },
  208. }
  209. }
  210. }
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