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- materialPath: C:\spel\Steam\SteamApps\common\Team Fortress 2\tf\materials
- Loading D:\spel\TF2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.vmf
- material "maps/trade_kerekerdo_v2_b8(1)/brick/blendcobbletocobblesnow001_wvt_patch" not found.
- Material not found!: MAPS/TRADE_KEREKERDO_V2_B8(1)/BRICK/BLENDCOBBLETOCOBBLESNOW001_WVT_PATCH
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_dynamic (2017.05 1102.00 -339.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1183.5 -489.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1695.5 -489.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1536.0 -685.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1026.2 -38.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1538.2 -38.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1434.5 255.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1434.5 957.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1946.5 945.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 150 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "decals/custom/kokney" not found.
- Building Physics collision data...
- done (1) (510020 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2246 texinfos to 1264
- Reduced 124 texdatas to 106 (4812 bytes to 4240)
- Writing D:\spel\TF2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.bsp
- 6 seconds elapsed
- 4 threads
- reading d:\spel\tf2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.bsp
- reading d:\spel\tf2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.prt
- LoadPortals: couldn't read d:\spel\tf2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.prt
- [Reading texlights from 'lights.rad']
- [37 texlights parsed from 'lights.rad']
- Loading d:\spel\tf2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.bsp
- No vis information, direct lighting only.
- 9741 faces
- 15 degenerate faces
- 1306304 square feet [188107808.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 272.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 400.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 400.000000 but _zero_percent_distance of 183.000000
- light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1009.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1009.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 2000.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 2000.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 800.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 800.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 800.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 800.000000 but _zero_percent_distance of 0.000000
- 406 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0278 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 186 of 227 (81% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 1159/8192 13908/98304 (14.1%)
- brushsides 11977/65536 95816/524288 (18.3%)
- planes 15776/65536 315520/1310720 (24.1%)
- vertexes 16207/65536 194484/786432 (24.7%)
- nodes 7604/65536 243328/2097152 (11.6%)
- texinfos 1264/12288 91008/884736 (10.3%)
- texdata 106/2048 3392/65536 ( 5.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 9741/65536 545496/3670016 (14.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4952/65536 277312/3670016 ( 7.6%)
- leaves 7680/65536 245760/2097152 (11.7%)
- leaffaces 12216/65536 24432/131072 (18.6%)
- leafbrushes 4192/65536 8384/131072 ( 6.4%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 68171/512000 272684/2048000 (13.3%)
- edges 37668/256000 150672/1024000 (14.7%)
- LDR worldlights 404/8192 35552/720896 ( 4.9%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 934/32768 9340/327680 ( 2.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 13992/65536 27984/131072 (21.4%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 17/512 5984/180224 ( 3.3%)
- LDR lightdata [variable] 4521084/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 175181/393216 (44.6%)
- LDR ambient table 7680/65536 30720/262144 (11.7%)
- HDR ambient table 7680/65536 30720/262144 (11.7%)
- LDR leaf ambient 30903/65536 865284/1835008 (47.2%)
- HDR leaf ambient 7680/65536 215040/1835008 (11.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/17082 ( 0.0%)
- pakfile [variable] 626121/0 ( 0.0%)
- physics [variable] 510020/4194304 (12.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 27621
- Writing d:\spel\tf2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.bsp
- 1 minute, 50 seconds elapsed
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