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_dk

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_dk
Jan 26th, 2015
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  1.  
  2.  
  3.  
  4. materialPath: C:\spel\Steam\SteamApps\common\Team Fortress 2\tf\materials
  5. Loading D:\spel\TF2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.vmf
  6. material "maps/trade_kerekerdo_v2_b8(1)/brick/blendcobbletocobblesnow001_wvt_patch" not found.
  7. Material not found!: MAPS/TRADE_KEREKERDO_V2_B8(1)/BRICK/BLENDCOBBLETOCOBBLESNOW001_WVT_PATCH
  8. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9. fixing up env_cubemap materials on brush sides...
  10. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  11. Entity prop_dynamic (2017.05 1102.00 -339.00) leaked!
  12.  
  13. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1183.5 -489.0)
  14. Leaf 0 contents: CONTENTS_SOLID
  15. Leaf 1 contents:
  16. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  17. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  18. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  19. Candidate brush IDs:
  20.  
  21.  
  22. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1695.5 -489.0)
  23. Leaf 0 contents: CONTENTS_SOLID
  24. Leaf 1 contents:
  25. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  26. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  27. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  28. Candidate brush IDs:
  29.  
  30.  
  31. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1536.0 -685.0)
  32. Leaf 0 contents: CONTENTS_SOLID
  33. Leaf 1 contents:
  34. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  35. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  36. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  37. Candidate brush IDs:
  38.  
  39.  
  40. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1026.2 -38.5)
  41. Leaf 0 contents: CONTENTS_SOLID
  42. Leaf 1 contents:
  43. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  44. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  45. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  46. Candidate brush IDs:
  47.  
  48.  
  49. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1538.2 -38.5)
  50. Leaf 0 contents: CONTENTS_SOLID
  51. Leaf 1 contents:
  52. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  53. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  54. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  55. Candidate brush IDs:
  56.  
  57.  
  58. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1434.5 255.0)
  59. Leaf 0 contents: CONTENTS_SOLID
  60. Leaf 1 contents:
  61. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  62. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  63. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  64. Candidate brush IDs:
  65.  
  66.  
  67. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1434.5 957.5)
  68. Leaf 0 contents: CONTENTS_SOLID
  69. Leaf 1 contents:
  70. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  71. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  72. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  73. Candidate brush IDs:
  74.  
  75.  
  76. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1946.5 945.5)
  77. Leaf 0 contents: CONTENTS_SOLID
  78. Leaf 1 contents:
  79. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  80. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  81. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  82. Candidate brush IDs:
  83.  
  84. *** Suppressing further FindPortalSide errors.... ***
  85. Processing areas...done (0)
  86. Building Faces...done (0)
  87. Chop Details...done (0)
  88. Find Visible Detail Sides...
  89. Merged 150 detail faces...done (0)
  90. Merging details...done (0)
  91. FixTjuncs...
  92. PruneNodes...
  93. WriteBSP...
  94. done (0)
  95. Creating default LDR cubemaps for env_cubemap using skybox materials:
  96. skybox/sky_borealis01*.vmt
  97. ! Run buildcubemaps in the engine to get the correct cube maps.
  98. Creating default HDR cubemaps for env_cubemap using skybox materials:
  99. skybox/sky_borealis01*.vmt
  100. ! Run buildcubemaps in the engine to get the correct cube maps.
  101. Finding displacement neighbors...
  102. Finding lightmap sample positions...
  103. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  104. material "decals/custom/kokney" not found.
  105. Building Physics collision data...
  106. done (1) (510020 bytes)
  107. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  108. Compacting texture/material tables...
  109. Reduced 2246 texinfos to 1264
  110. Reduced 124 texdatas to 106 (4812 bytes to 4240)
  111. Writing D:\spel\TF2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.bsp
  112. 6 seconds elapsed
  113.  
  114.  
  115.  
  116. 4 threads
  117. reading d:\spel\tf2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.bsp
  118. reading d:\spel\tf2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.prt
  119. LoadPortals: couldn't read d:\spel\tf2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.prt
  120.  
  121.  
  122.  
  123. [Reading texlights from 'lights.rad']
  124. [37 texlights parsed from 'lights.rad']
  125.  
  126. Loading d:\spel\tf2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.bsp
  127. No vis information, direct lighting only.
  128. 9741 faces
  129. 15 degenerate faces
  130. 1306304 square feet [188107808.00 square inches]
  131. 0 Displacements
  132. 0 Square Feet [0.00 Square Inches]
  133. light has _fifty_percent_distance of 272.000000 but _zero_percent_distance of 0.000000
  134. light has _fifty_percent_distance of 400.000000 but _zero_percent_distance of 0.000000
  135. light has _fifty_percent_distance of 400.000000 but _zero_percent_distance of 183.000000
  136. light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
  137. light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
  138. light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
  139. light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
  140. light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
  141. light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
  142. light has _fifty_percent_distance of 2273.000000 but _zero_percent_distance of 0.000000
  143. light has _fifty_percent_distance of 1009.000000 but _zero_percent_distance of 0.000000
  144. light has _fifty_percent_distance of 1009.000000 but _zero_percent_distance of 0.000000
  145. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  146. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  147. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  148. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  149. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  150. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  151. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  152. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  153. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  154. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  155. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  156. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  157. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  158. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  159. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  160. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  161. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  162. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  163. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  164. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  165. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  166. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  167. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  168. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  169. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  170. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  171. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  172. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  173. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  174. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  175. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  176. light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
  177. light has _fifty_percent_distance of 500.000000 but _zero_percent_distance of 0.000000
  178. light has _fifty_percent_distance of 500.000000 but _zero_percent_distance of 0.000000
  179. light has _fifty_percent_distance of 2000.000000 but _zero_percent_distance of 0.000000
  180. light has _fifty_percent_distance of 2000.000000 but _zero_percent_distance of 0.000000
  181. light has _fifty_percent_distance of 800.000000 but _zero_percent_distance of 0.000000
  182. light has _fifty_percent_distance of 800.000000 but _zero_percent_distance of 0.000000
  183. light has _fifty_percent_distance of 800.000000 but _zero_percent_distance of 0.000000
  184. light has _fifty_percent_distance of 800.000000 but _zero_percent_distance of 0.000000
  185. 406 direct lights
  186. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0278 sec>
  187. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  188. 186 of 227 (81% of) surface lights went in leaf ambient cubes.
  189. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  190. Ready to Finish
  191.  
  192. Object names Objects/Maxobjs Memory / Maxmem Fullness
  193. ------------ --------------- --------------- --------
  194. models 75/1024 3600/49152 ( 7.3%)
  195. brushes 1159/8192 13908/98304 (14.1%)
  196. brushsides 11977/65536 95816/524288 (18.3%)
  197. planes 15776/65536 315520/1310720 (24.1%)
  198. vertexes 16207/65536 194484/786432 (24.7%)
  199. nodes 7604/65536 243328/2097152 (11.6%)
  200. texinfos 1264/12288 91008/884736 (10.3%)
  201. texdata 106/2048 3392/65536 ( 5.2%)
  202. dispinfos 0/0 0/0 ( 0.0%)
  203. disp_verts 0/0 0/0 ( 0.0%)
  204. disp_tris 0/0 0/0 ( 0.0%)
  205. disp_lmsamples 0/0 0/0 ( 0.0%)
  206. faces 9741/65536 545496/3670016 (14.9%)
  207. hdr faces 0/65536 0/3670016 ( 0.0%)
  208. origfaces 4952/65536 277312/3670016 ( 7.6%)
  209. leaves 7680/65536 245760/2097152 (11.7%)
  210. leaffaces 12216/65536 24432/131072 (18.6%)
  211. leafbrushes 4192/65536 8384/131072 ( 6.4%)
  212. areas 3/256 24/2048 ( 1.2%)
  213. surfedges 68171/512000 272684/2048000 (13.3%)
  214. edges 37668/256000 150672/1024000 (14.7%)
  215. LDR worldlights 404/8192 35552/720896 ( 4.9%)
  216. HDR worldlights 0/8192 0/720896 ( 0.0%)
  217. leafwaterdata 1/32768 12/393216 ( 0.0%)
  218. waterstrips 934/32768 9340/327680 ( 2.9%)
  219. waterverts 0/65536 0/786432 ( 0.0%)
  220. waterindices 13992/65536 27984/131072 (21.4%)
  221. cubemapsamples 6/1024 96/16384 ( 0.6%)
  222. overlays 17/512 5984/180224 ( 3.3%)
  223. LDR lightdata [variable] 4521084/0 ( 0.0%)
  224. HDR lightdata [variable] 0/0 ( 0.0%)
  225. visdata [variable] 0/16777216 ( 0.0%)
  226. entdata [variable] 175181/393216 (44.6%)
  227. LDR ambient table 7680/65536 30720/262144 (11.7%)
  228. HDR ambient table 7680/65536 30720/262144 (11.7%)
  229. LDR leaf ambient 30903/65536 865284/1835008 (47.2%)
  230. HDR leaf ambient 7680/65536 215040/1835008 (11.7%)
  231. occluders 0/0 0/0 ( 0.0%)
  232. occluder polygons 0/0 0/0 ( 0.0%)
  233. occluder vert ind 0/0 0/0 ( 0.0%)
  234. detail props [variable] 1/12 ( 8.3%)
  235. static props [variable] 1/17082 ( 0.0%)
  236. pakfile [variable] 626121/0 ( 0.0%)
  237. physics [variable] 510020/4194304 (12.2%)
  238. physics terrain [variable] 2/1048576 ( 0.0%)
  239.  
  240. Level flags = 0
  241.  
  242. Total triangle count: 27621
  243. Writing d:\spel\tf2\maps\my maps\trade_kerekerdo_v2_b20\trade_konkey_wip_b3.bsp
  244. 1 minute, 50 seconds elapsed
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