Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //---------------------------------------------------------------------------------------
- // FILE: XComDownloadableContentInfo_ReplaceThisText.uc
- //
- // Use the X2DownloadableContentInfo class to specify unique mod behavior when the
- // player creates a new campaign or loads a saved game.
- //
- //---------------------------------------------------------------------------------------
- // Copyright (c) 2016 Firaxis Games, Inc. All rights reserved.
- //---------------------------------------------------------------------------------------
- class X2DownloadableContentInfo_ReplaceThisText extends X2DownloadableContentInfo;
- /// <summary>
- /// This method is run if the player loads a saved game that was created prior to this DLC / Mod being installed, and allows the
- /// DLC / Mod to perform custom processing in response. This will only be called once the first time a player loads a save that was
- /// create without the content installed. Subsequent saves will record that the content was installed.
- /// </summary>
- static event OnLoadedSavedGame()
- {}
- /// <summary>
- /// Called when the player starts a new campaign while this DLC / Mod is installed
- /// </summary>
- static event InstallNewCampaign(XComGameState StartState)
- {}
Add Comment
Please, Sign In to add comment