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  1. --fixed by allahuahkbar
  2. --made by shackluster
  3.  
  4. --// \\--
  5. --|| MADE BY SHACKLUSTER ||--
  6. --|| FIXED BY ALLAHUAHKBAR ||--
  7. --|| ARCHANGEL ||--
  8. --\\ //--
  9.  
  10. --Converted with ttyyuu12345's model to script plugin v4
  11. function sandbox(var,func)
  12. local env = getfenv(func)
  13. local newenv = setmetatable({},{
  14. __index = function(self,k)
  15. if k=="script" then
  16. return var
  17. else
  18. return env[k]
  19. end
  20. end,
  21. })
  22. setfenv(func,newenv)
  23. return func
  24. end
  25. function NS(...)
  26. local tab = {...}
  27. local fat = {}
  28. for i = 1, #tab do
  29. local v = tab[i]
  30. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  31. end
  32. return NumberSequence.new(fat);
  33. end
  34. local shirt = Instance.new("Shirt",Character)
  35. shirt.ShirtTemplate = 'rbxassetid://765870380'
  36. local pants = Instance.new("Pants",Character)
  37. pants.PantsTemplate = 'rbxassetid://1600942609'
  38.  
  39. local Hood = Instance.new("Part",Character)
  40. Hood.Size = Vector3.new(2,2,2)
  41. Hood.BrickColor = BrickColor.new("Cyan")
  42. local msh = Instance.new("SpecialMesh",Hood)
  43. msh.MeshId = 'http://www.roblox.com/asset/?id=1488742291'
  44. msh.TextureId ="rbxassetid://1488742877"
  45. local w = Instance.new("Weld",Hood)
  46. w.Part1 = Torso
  47. w.Part0 = Hood
  48. w.C0 = CFrame.new(-0.05,-1,-1)
  49.  
  50. local Hood = Instance.new("Part",Character)
  51. Hood.Size = Vector3.new(2,2,2)
  52. Hood.BrickColor = BrickColor.new("Cyan")
  53. local msh = Instance.new("SpecialMesh",Hood)
  54. msh.MeshId = 'http://www.roblox.com/asset/?id=1492198449'
  55. msh.TextureId ="rbxassetid://1492200030"
  56. local w = Instance.new("Weld",Hood)
  57. w.Part1 = Head
  58. w.Part0 = Hood
  59. w.C0 = CFrame.new(0,-.2,0)
  60.  
  61. cors = {}
  62. mas = Instance.new("Model",game:GetService("Lighting"))
  63. ParticleEmitter0 = Instance.new("ParticleEmitter")
  64. ParticleEmitter1 = Instance.new("ParticleEmitter")
  65. ParticleEmitter2 = Instance.new("ParticleEmitter")
  66. ParticleEmitter0.Name = "Flames"
  67. ParticleEmitter0.Parent = mas
  68. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  69. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  70. ParticleEmitter0.Enabled = false
  71. ParticleEmitter0.LightEmission = 1
  72. ParticleEmitter0.LightInfluence = 1
  73. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  74. ParticleEmitter0.ZOffset = 1
  75. ParticleEmitter0.Size = NumberSequence.new(10,0)
  76. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  77. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  78. ParticleEmitter0.Rate = 9999
  79. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  80. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  81. ParticleEmitter0.VelocitySpread = 25
  82. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  83. ParticleEmitter1.Name = "Death"
  84. ParticleEmitter1.Parent = mas
  85. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  86. ParticleEmitter1.Enabled = false
  87. ParticleEmitter1.LightEmission = 0.75
  88. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  89. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  90. ParticleEmitter1.ZOffset = 0.5
  91. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  92. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  93. ParticleEmitter1.Drag = 5
  94. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  95. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  96. ParticleEmitter1.Rate = 999
  97. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  98. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  99. ParticleEmitter1.VelocitySpread = 360
  100. ParticleEmitter2.Name = "Wing"
  101. ParticleEmitter2.Parent = mas
  102. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  103. ParticleEmitter2.Enabled = false
  104. ParticleEmitter2.LightEmission = 1
  105. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  106. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  107. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  108. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  109. ParticleEmitter2.LockedToPart = true
  110. ParticleEmitter2.Rate = 300
  111.  
  112. for i,v in pairs(mas:GetChildren()) do
  113. v.Parent = script
  114. pcall(function() v:MakeJoints() end)
  115. end
  116. mas:Destroy()
  117. for i,v in pairs(cors) do
  118. spawn(function()
  119. pcall(v)
  120. end)
  121. end
  122.  
  123.  
  124. New = function(Object, Parent, Name, Data)
  125. local Object = Instance.new(Object)
  126. for Index, Value in pairs(Data or {}) do
  127. Object[Index] = Value
  128. end
  129. Object.Parent = Parent
  130. Object.Name = Name
  131. return Object
  132. end
  133.  
  134.  
  135.  
  136.  
  137. wait(0.2)
  138. Player = game:GetService("Players").LocalPlayer
  139. PlayerGui = Player.PlayerGui
  140. Cam = workspace.CurrentCamera
  141. Backpack = Player.Backpack
  142. Character = Player.Character
  143. Humanoid = Character.Humanoid
  144. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  145. v:Stop()
  146. end
  147. Mouse = Player:GetMouse()
  148. RootPart = Character.HumanoidRootPart
  149. Torso = Character.Torso
  150. Head = Character.Head
  151. RightArm = Character["Right Arm"]
  152. LeftArm = Character["Left Arm"]
  153. RightLeg = Character["Right Leg"]
  154. LeftLeg = Character["Left Leg"]
  155. RootJoint = RootPart.RootJoint
  156. Neck = Torso.Neck
  157. RightShoulder = Torso["Right Shoulder"]
  158. LeftShoulder = Torso["Left Shoulder"]
  159. RightHip = Torso["Right Hip"]
  160. LeftHip = Torso["Left Hip"]
  161. local sick = Instance.new("Sound", Character)
  162. wait(1)
  163. IT = Instance.new
  164. CF = CFrame.new
  165. VT = Vector3.new
  166. RAD = math.rad
  167. C3 = Color3.new
  168. UD2 = UDim2.new
  169. BRICKC = BrickColor.new
  170. ANGLES = CFrame.Angles
  171. EULER = CFrame.fromEulerAnglesXYZ
  172. COS = math.cos
  173. ACOS = math.acos
  174. SIN = math.sin
  175. ASIN = math.asin
  176. ABS = math.abs
  177. MRANDOM = math.random
  178. FLOOR = math.floor
  179. Animation_Speed = 3
  180. Frame_Speed = 0.016666666666666666
  181. local Speed = 70
  182. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  185. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  186. local DAMAGEMULTIPLIER = 1
  187. local ANIM = "Idle"
  188. local ATTACK = false
  189. local EQUIPPED = false
  190. local HOLD = false
  191. local COMBO = 1
  192. local Rooted = false
  193. local SINE = 0
  194. local KEYHOLD = false
  195. local CHANGE = 2 / Animation_Speed
  196. local WALKINGANIM = false
  197. local VALUE1 = false
  198. local VALUE2 = false
  199. local ROBLOXIDLEANIMATION = IT("Animation")
  200. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  201. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  202. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  203. WEAPONGUI.Name = "Weapon GUI"
  204. local Effects = IT("Folder", Character)
  205. Effects.Name = "Effects"
  206. local ANIMATOR = Humanoid.Animator
  207. local ANIMATE = Character.Animate
  208. local UNANCHOR = true
  209. ArtificialHB = Instance.new("BindableEvent", script)
  210. ArtificialHB.Name = "ArtificialHB"
  211. script:WaitForChild("ArtificialHB")
  212. frame = Frame_Speed
  213. tf = 0
  214. allowframeloss = false
  215. tossremainder = false
  216. lastframe = tick()
  217. script.ArtificialHB:Fire()
  218. game:GetService("RunService").Heartbeat:connect(function(s, p)
  219. tf = tf + s
  220. if tf >= frame then
  221. if allowframeloss then
  222. script.ArtificialHB:Fire()
  223. lastframe = tick()
  224. else
  225. for i = 1, math.floor(tf / frame) do
  226. script.ArtificialHB:Fire()
  227. end
  228. lastframe = tick()
  229. end
  230. if tossremainder then
  231. tf = 0
  232. else
  233. tf = tf - frame * math.floor(tf / frame)
  234. end
  235. end
  236. end)
  237. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  238. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  239. end
  240. function PositiveAngle(NUMBER)
  241. if NUMBER >= 0 then
  242. NUMBER = 0
  243. end
  244. return NUMBER
  245. end
  246. function NegativeAngle(NUMBER)
  247. if NUMBER <= 0 then
  248. NUMBER = 0
  249. end
  250. return NUMBER
  251. end
  252. function Swait(NUMBER)
  253. if NUMBER == 0 or NUMBER == nil then
  254. ArtificialHB.Event:wait()
  255. else
  256. for i = 1, NUMBER do
  257. ArtificialHB.Event:wait()
  258. end
  259. end
  260. end
  261. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  262. local NEWMESH = IT(MESH)
  263. if MESH == "SpecialMesh" then
  264. NEWMESH.MeshType = MESHTYPE
  265. if MESHID ~= "nil" and MESHID ~= "" then
  266. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  267. end
  268. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  269. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  270. end
  271. end
  272. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  273. NEWMESH.Scale = SCALE
  274. NEWMESH.Parent = PARENT
  275. return NEWMESH
  276. end
  277. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  278. local NEWPART = IT("Part")
  279. NEWPART.formFactor = FORMFACTOR
  280. NEWPART.Reflectance = REFLECTANCE
  281. NEWPART.Transparency = TRANSPARENCY
  282. NEWPART.CanCollide = false
  283. NEWPART.Locked = true
  284. NEWPART.Anchored = true
  285. if ANCHOR == false then
  286. NEWPART.Anchored = false
  287. end
  288. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  289. NEWPART.Name = NAME
  290. NEWPART.Size = SIZE
  291. NEWPART.Position = Torso.Position
  292. NEWPART.Material = MATERIAL
  293. NEWPART:BreakJoints()
  294. NEWPART.Parent = PARENT
  295. return NEWPART
  296. end
  297. local weldBetween = function(a, b)
  298. local weldd = Instance.new("ManualWeld")
  299. weldd.Part0 = a
  300. weldd.Part1 = b
  301. weldd.C0 = CFrame.new()
  302. weldd.C1 = b.CFrame:inverse() * a.CFrame
  303. weldd.Parent = a
  304. return weldd
  305. end
  306. function QuaternionFromCFrame(cf)
  307. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  308. local trace = m00 + m11 + m22
  309. if trace > 0 then
  310. local s = math.sqrt(1 + trace)
  311. local recip = 0.5 / s
  312. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  313. else
  314. local i = 0
  315. if m00 < m11 then
  316. i = 1
  317. end
  318. if m22 > (i == 0 and m00 or m11) then
  319. i = 2
  320. end
  321. if i == 0 then
  322. local s = math.sqrt(m00 - m11 - m22 + 1)
  323. local recip = 0.5 / s
  324. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  325. elseif i == 1 then
  326. local s = math.sqrt(m11 - m22 - m00 + 1)
  327. local recip = 0.5 / s
  328. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  329. elseif i == 2 then
  330. local s = math.sqrt(m22 - m00 - m11 + 1)
  331. local recip = 0.5 / s
  332. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  333. end
  334. end
  335. end
  336. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  337. local xs, ys, zs = x + x, y + y, z + z
  338. local wx, wy, wz = w * xs, w * ys, w * zs
  339. local xx = x * xs
  340. local xy = x * ys
  341. local xz = x * zs
  342. local yy = y * ys
  343. local yz = y * zs
  344. local zz = z * zs
  345. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  346. end
  347. function QuaternionSlerp(a, b, t)
  348. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  349. local startInterp, finishInterp
  350. if cosTheta >= 1.0E-4 then
  351. if 1 - cosTheta > 1.0E-4 then
  352. local theta = ACOS(cosTheta)
  353. local invSinTheta = 1 / SIN(theta)
  354. startInterp = SIN((1 - t) * theta) * invSinTheta
  355. finishInterp = SIN(t * theta) * invSinTheta
  356. else
  357. startInterp = 1 - t
  358. finishInterp = t
  359. end
  360. elseif 1 + cosTheta > 1.0E-4 then
  361. local theta = ACOS(-cosTheta)
  362. local invSinTheta = 1 / SIN(theta)
  363. startInterp = SIN((t - 1) * theta) * invSinTheta
  364. finishInterp = SIN(t * theta) * invSinTheta
  365. else
  366. startInterp = t - 1
  367. finishInterp = t
  368. end
  369. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  370. end
  371. function Clerp(a, b, t)
  372. local qa = {
  373. QuaternionFromCFrame(a)
  374. }
  375. local qb = {
  376. QuaternionFromCFrame(b)
  377. }
  378. local ax, ay, az = a.x, a.y, a.z
  379. local bx, by, bz = b.x, b.y, b.z
  380. local _t = 1 - t
  381. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  382. end
  383. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  384. local frame = IT("Frame")
  385. frame.BackgroundTransparency = TRANSPARENCY
  386. frame.BorderSizePixel = BORDERSIZEPIXEL
  387. frame.Position = POSITION
  388. frame.Size = SIZE
  389. frame.BackgroundColor3 = COLOR
  390. frame.BorderColor3 = BORDERCOLOR
  391. frame.Name = NAME
  392. frame.Parent = PARENT
  393. return frame
  394. end
  395. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  396. local label = IT("TextLabel")
  397. label.BackgroundTransparency = 1
  398. label.Size = UD2(1, 0, 1, 0)
  399. label.Position = UD2(0, 0, 0, 0)
  400. label.TextColor3 = TEXTCOLOR
  401. label.TextStrokeTransparency = STROKETRANSPARENCY
  402. label.TextTransparency = TRANSPARENCY
  403. label.FontSize = TEXTFONTSIZE
  404. label.Font = TEXTFONT
  405. label.BorderSizePixel = BORDERSIZEPIXEL
  406. label.TextScaled = false
  407. label.Text = TEXT
  408. label.Name = NAME
  409. label.Parent = PARENT
  410. return label
  411. end
  412. function NoOutlines(PART)
  413. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  414. end
  415. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  416. local NEWWELD = IT(TYPE)
  417. NEWWELD.Part0 = PART0
  418. NEWWELD.Part1 = PART1
  419. NEWWELD.C0 = C0
  420. NEWWELD.C1 = C1
  421. NEWWELD.Parent = PARENT
  422. return NEWWELD
  423. end
  424. local S = IT("Sound")
  425. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  426. local NEWSOUND
  427. coroutine.resume(coroutine.create(function()
  428. NEWSOUND = S:Clone()
  429. NEWSOUND.Parent = PARENT
  430. NEWSOUND.EmitterSize = VOLUME * 3
  431. NEWSOUND.Volume = VOLUME
  432. NEWSOUND.Pitch = PITCH
  433. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  434. NEWSOUND:play()
  435. if DOESLOOP == true then
  436. NEWSOUND.Looped = true
  437. else
  438. repeat
  439. wait(1)
  440. until NEWSOUND.Playing == false
  441. NEWSOUND:remove()
  442. end
  443. end))
  444. return NEWSOUND
  445. end
  446. function CFrameFromTopBack(at, top, back)
  447. local right = top:Cross(back)
  448. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  449. end
  450. function WACKYEFFECT(Table)
  451. local TYPE = Table.EffectType or "Sphere"
  452. local SIZE = Table.Size or VT(1, 1, 1)
  453. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  454. local TRANSPARENCY = Table.Transparency or 0
  455. local ENDTRANSPARENCY = Table.Transparency2 or 1
  456. local CFRAME = Table.CFrame or Torso.CFrame
  457. local MOVEDIRECTION = Table.MoveToPos or nil
  458. local ROTATION1 = Table.RotationX or 0
  459. local ROTATION2 = Table.RotationY or 0
  460. local ROTATION3 = Table.RotationZ or 0
  461. local MATERIAL = Table.Material or "Neon"
  462. local COLOR = Table.Color or C3(1, 1, 1)
  463. local TIME = Table.Time or 45
  464. local SOUNDID = Table.SoundID or nil
  465. local SOUNDPITCH = Table.SoundPitch or nil
  466. local SOUNDVOLUME = Table.SoundVolume or nil
  467. coroutine.resume(coroutine.create(function()
  468. local PLAYSSOUND = false
  469. local SOUND
  470. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  471. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  472. PLAYSSOUND = true
  473. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  474. end
  475. EFFECT.Color = COLOR
  476. local MSH
  477. if TYPE == "Sphere" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  479. elseif TYPE == "Block" then
  480. MSH = IT("BlockMesh", EFFECT)
  481. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  482. elseif TYPE == "Wave" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  484. elseif TYPE == "Ring" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  486. elseif TYPE == "Slash" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  488. elseif TYPE == "Round Slash" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  490. elseif TYPE == "Swirl" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  492. elseif TYPE == "Skull" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  494. elseif TYPE == "Crystal" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  496. end
  497. if MSH ~= nil then
  498. local MOVESPEED
  499. if MOVEDIRECTION ~= nil then
  500. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  501. end
  502. local GROWTH = SIZE - ENDSIZE
  503. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  504. if TYPE == "Block" then
  505. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  506. else
  507. EFFECT.CFrame = CFRAME
  508. end
  509. for LOOP = 1, TIME + 1 do
  510. Swait()
  511. MSH.Scale = MSH.Scale - GROWTH / TIME
  512. if TYPE == "Wave" then
  513. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  514. end
  515. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  516. if TYPE == "Block" then
  517. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  518. else
  519. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  520. end
  521. if MOVEDIRECTION ~= nil then
  522. local ORI = EFFECT.Orientation
  523. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  524. EFFECT.Orientation = ORI
  525. end
  526. end
  527. if PLAYSSOUND == false then
  528. EFFECT:remove()
  529. else
  530. repeat
  531. Swait()
  532. until SOUND.Playing == false
  533. EFFECT:remove()
  534. end
  535. elseif PLAYSSOUND == false then
  536. EFFECT:remove()
  537. else
  538. repeat
  539. Swait()
  540. until SOUND.Playing == false
  541. EFFECT:remove()
  542. end
  543. end))
  544. end
  545. function MakeForm(PART, TYPE)
  546. if TYPE == "Cyl" then
  547. local MSH = IT("CylinderMesh", PART)
  548. elseif TYPE == "Ball" then
  549. local MSH = IT("SpecialMesh", PART)
  550. MSH.MeshType = "Sphere"
  551. elseif TYPE == "Wedge" then
  552. local MSH = IT("SpecialMesh", PART)
  553. MSH.MeshType = "Wedge"
  554. end
  555. end
  556. Debris = game:GetService("Debris")
  557. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  558. local DIRECTION = CF(StartPos, EndPos).lookVector
  559. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  560. end
  561. function turnto(position)
  562. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  563. end
  564. local DECAL = IT("Decal")
  565. function MakeRing()
  566. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  567. local MSH = IT("BlockMesh", RING)
  568. local TOP = DECAL:Clone()
  569. local BOTTOM = DECAL:Clone()
  570. TOP.Parent = RING
  571. BOTTOM.Parent = RING
  572. TOP.Face = "Top"
  573. BOTTOM.Face = "Bottom"
  574. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  575. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  576. local function REMOVE()
  577. coroutine.resume(coroutine.create(function()
  578. local SIZE = MSH.Scale.X
  579. for i = 1, 35 do
  580. Swait()
  581. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  582. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  583. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  584. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  585. end
  586. RING:remove()
  587. end))
  588. end
  589. return RING, MSH, REMOVE
  590. end
  591. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  592. local TORSO = Torso
  593. local HUM = Humanoid
  594. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  595. coroutine.wrap(function()
  596. VT = Vector3.new
  597. MRANDOM = math.random
  598. local A = TIME
  599. local B = INTENSITY
  600. local C = true
  601. local HUMANOID = Humanoid
  602. local TIMER = A or 35
  603. local SHAKE = B or 5
  604. local FADE = C or true
  605. if HUMANOID then
  606. local FADER = SHAKE / TIMER
  607. for i = 1, TIMER do
  608. wait()
  609. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  610. end
  611. HUMANOID.CameraOffset = VT(0, 0, 0)
  612. end
  613.  
  614. end)()
  615. end
  616. end
  617.  
  618. local SKILLTEXTCOLOR = C3(0, 0, 0)
  619. local SKILLFONT = "SciFi"
  620. local SKILLTEXTSIZE = 7
  621. local WING = Instance.new("Attachment")
  622. local WING1 = WING:Clone()
  623. local WING2 = WING:Clone()
  624. WING1.Parent = Torso
  625. WING2.Parent = Torso
  626. WING1.Position = VT(-1, 0.6, 1)
  627. WING2.Position = VT(1, 0.6, 1)
  628. WING1.Orientation = VT(0, 0, 0)
  629. WING2.Orientation = VT(0, 0, 0)
  630. local WINGS = {}
  631. for i = 1, 5 do
  632. local PARTICLES = script.Wing:Clone()
  633. PARTICLES.Parent = WING1
  634. PARTICLES.Enabled = true
  635. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  636. table.insert(WINGS, {
  637. PARTICLES,
  638. VT(-i * 30, 0, 25)
  639. })
  640. end
  641. for i = 1, 5 do
  642. local PARTICLES = script.Wing:Clone()
  643. PARTICLES.Parent = WING2
  644. PARTICLES.Enabled = true
  645. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  646. table.insert(WINGS, {
  647. PARTICLES,
  648. VT(i * 30, 0, 25)
  649. })
  650. end
  651.  
  652. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  653. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  654. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  655. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  656. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  657.  
  658. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  659.  
  660. Head.Color = C3(0,0,0)
  661.  
  662. local DParticles = script.Death
  663. DParticles:remove()
  664. DParticles.Name = "ArchangelDeathParticles"
  665. local BODY = {}
  666. for _, c in pairs(Character:GetDescendants()) do
  667. if c:IsA("BasePart") and c.Name ~= "Handle" then
  668. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  669. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  670. end
  671. table.insert(BODY, {
  672. c,
  673. c.Parent,
  674. c.Material,
  675. c.Color,
  676. c.Transparency
  677. })
  678. elseif c:IsA("JointInstance") then
  679. table.insert(BODY, {
  680. c,
  681. c.Parent,
  682. nil,
  683. nil,
  684. nil
  685. })
  686. end
  687. end
  688. for e = 1, #BODY do
  689. if BODY[e] ~= nil then
  690. do
  691. local STUFF = BODY[e]
  692. local PART = STUFF[1]
  693. local PARENT = STUFF[2]
  694. local MATERIAL = STUFF[3]
  695. local COLOR = STUFF[4]
  696. local TRANSPARENCY = STUFF[5]
  697. if PART.ClassName == "Part" and PART ~= RootPart then
  698. PART.Material = MATERIAL
  699. PART.Color = COLOR
  700. PART.Transparency = TRANSPARENCY
  701. end
  702. PART.AncestryChanged:Connect(function()
  703. PART.Parent = PARENT
  704. end)
  705. end
  706. end
  707. end
  708. function refit()
  709. Character.Parent = workspace
  710. for e = 1, #BODY do
  711. if BODY[e] ~= nil then
  712. local STUFF = BODY[e]
  713. local PART = STUFF[1]
  714. local PARENT = STUFF[2]
  715. local MATERIAL = STUFF[3]
  716. local COLOR = STUFF[4]
  717. local TRANSPARENCY = STUFF[5]
  718. if PART:IsA("BasePart") and PART ~= RootPart then
  719. PART.Material = MATERIAL
  720. PART.Color = COLOR
  721. PART.Transparency = TRANSPARENCY
  722. end
  723. if PART.Parent ~= PARENT then
  724. Humanoid:remove()
  725. PART.Parent = PARENT
  726. Humanoid = IT("Humanoid", Character)
  727. end
  728. end
  729. end
  730. end
  731. Humanoid.Died:connect(function()
  732. refit()
  733. end)
  734.  
  735.  
  736. local SKILLTEXTCOLOR = C3(1, 1, 1)
  737. local SKILLFONT = "Fantasy"
  738. local SKILLTEXTSIZE = 3
  739. local ATTACKS = {
  740. "Z - Holy Smite",
  741. "B - Divine Ravage",
  742. "C - Divine Earthquake",
  743. "V - Beam of Light",
  744. "X - Divine Nova"
  745. }
  746. for i = 1, #ATTACKS do
  747. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  748. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  749. SKILLTEXT.TextXAlignment = "Right"
  750. end
  751.  
  752. function ApplyAoE(POSITION, RANGE)
  753. local PARTS = {}
  754. for index, CHILD in pairs(workspace:GetDescendants()) do
  755. if CHILD.ClassName == "Model" and CHILD ~= Character then
  756. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  757. if HUM then
  758. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  759. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  760. CHILD:BreakJoints()
  761. for index, PART in pairs(CHILD:GetChildren()) do
  762. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  763. local P = DParticles:Clone()
  764. P.Parent = PART
  765. P.Enabled = true
  766. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  767. PART.Anchored = true
  768. table.insert(PARTS, {PART, P})
  769. end
  770. end
  771. end
  772. end
  773. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  774. local FOLDER = IT("Folder", CHILD)
  775. FOLDER.Name = "ewdfrfgrwefd"
  776. local P = DParticles:Clone()
  777. P.Parent = CHILD
  778. P.Enabled = true
  779. CHILD:BreakJoints()
  780. CHILD.CanCollide = false
  781. CHILD.Anchored = true
  782. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  783. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  784. table.insert(PARTS, {CHILD, P})
  785. end
  786. end
  787. coroutine.resume(coroutine.create(function()
  788. if #PARTS > 0 then
  789. for i = 1, 85 do
  790. Swait()
  791. for E = 1, #PARTS do
  792. local F = PARTS[E]
  793. local A = F[1]
  794. local B = F[2]
  795. A.Transparency = A.Transparency + 0.011764705882352941
  796. B.Rate = math.ceil(B.Rate * 1.2)
  797. for index, E in pairs(A:GetChildren()) do
  798. if E:IsA("Decal") or E:IsA("Texture") then
  799. E.Transparency = E.Transparency + 0.011764705882352941
  800. elseif E:IsA("JointInstance") then
  801. E:remove()
  802. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  803. E.Enabled = false
  804. end
  805. end
  806. end
  807. end
  808. for E = 1, #PARTS do
  809. local F = PARTS[E]
  810. local A = F[1]
  811. local B = F[2]
  812. B.Enabled = false
  813. Debris:AddItem(A, 3)
  814. end
  815. end
  816. end))
  817. end
  818. function Smite()
  819. local RING, MESH, DELET = MakeRing()
  820. local POS = Mouse.Hit.p
  821. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  822. for i = 1, 45 do
  823. Swait()
  824. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  825. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  826. end
  827. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  828. if HITFLOOR then
  829. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  830. MakeForm(BEAM, "Cyl")
  831. local DIST = (RING.Position - HITPOS).Magnitude
  832. BEAM.Size = VT(0, DIST, 0)
  833. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  834. for i = 1, 5 do
  835. WACKYEFFECT({
  836. EffectType = "Wave",
  837. Size = VT(25, 0, 25),
  838. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  839. Transparency = 0,
  840. Transparency2 = 1,
  841. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  842. MoveToPos = nil,
  843. RotationX = 0,
  844. RotationY = 3,
  845. RotationZ = 0,
  846. Material = "Neon",
  847. Color = C3(1, 1, 1),
  848. SoundID = nil,
  849. SoundPitch = nil,
  850. SoundVolume = nil
  851. })
  852. WACKYEFFECT({
  853. EffectType = "Round Slash",
  854. Size = VT(3, 0, 3) / 13,
  855. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  856. Transparency = 0,
  857. Transparency2 = 1,
  858. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  859. MoveToPos = nil,
  860. RotationX = 0,
  861. RotationY = 0,
  862. RotationZ = 0,
  863. Material = "Neon",
  864. Color = C3(1, 1, 1),
  865. SoundID = nil,
  866. SoundPitch = nil,
  867. SoundVolume = nil
  868. })
  869. WACKYEFFECT({
  870. Time = 35,
  871. EffectType = "Sphere",
  872. Size = VT(22, 22, 22),
  873. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  874. Transparency = 0,
  875. Transparency2 = 1,
  876. CFrame = CF(HITPOS),
  877. MoveToPos = nil,
  878. RotationX = 0,
  879. RotationY = 0,
  880. RotationZ = 0,
  881. Material = "Neon",
  882. Color = C3(1, 1, 1),
  883. SoundID = 459523898,
  884. SoundPitch = MRANDOM(9, 12) / 10,
  885. SoundVolume = 10
  886. })
  887. end
  888. SHAKECAM(HITPOS, 100, 8, 15)
  889. ApplyAoE(HITPOS, 50)
  890. for i = 1, 25 do
  891. Swait()
  892. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  893. BEAM.Transparency = BEAM.Transparency + 0.04
  894. end
  895. BEAM:remove()
  896. end
  897. wait(0.2)
  898. DELET()
  899. end
  900. function Ravage()
  901. ATTACK = true
  902. Rooted = false
  903. local RING, MESH, DELET = MakeRing()
  904. RING.Anchored = false
  905. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  906. local WELD = weldBetween(RightArm, RING)
  907. local GYRO = IT("BodyGyro", RootPart)
  908. GYRO.D = 20
  909. GYRO.P = 4000
  910. GYRO.MaxTorque = VT(0, 40000, 0)
  911. coroutine.resume(coroutine.create(function()
  912. repeat
  913. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  914. Swait()
  915. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. until ATTACK == false
  922. GYRO:remove()
  923. end))
  924. CreateSound(459523787, RING, 8, 1, false)
  925. for i = 1, 45 do
  926. Swait()
  927. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  928. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  929. end
  930. wait(0.3)
  931. repeat
  932. for i = 1, 25 do
  933. Swait()
  934. WACKYEFFECT({
  935. Time = 15,
  936. EffectType = "Sphere",
  937. Size = VT(4, 4, 4),
  938. Size2 = VT(0, 0, 0),
  939. Transparency = 1,
  940. Transparency2 = 0,
  941. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  942. MoveToPos = RING.Position,
  943. RotationX = 0,
  944. RotationY = 0,
  945. RotationZ = 0,
  946. Material = "Neon",
  947. Color = C3(1, 1, 1),
  948. SoundID = nil,
  949. SoundPitch = nil,
  950. SoundVolume = nil
  951. })
  952. end
  953. WACKYEFFECT({
  954. Time = 35,
  955. EffectType = "Sphere",
  956. Size = VT(25, 2, 25),
  957. Size2 = VT(35, 5, 35),
  958. Transparency = 0,
  959. Transparency2 = 1,
  960. CFrame = RING.CFrame,
  961. MoveToPos = nil,
  962. RotationX = 0,
  963. RotationY = 0,
  964. RotationZ = 0,
  965. Material = "Neon",
  966. Color = C3(1, 1, 1),
  967. SoundID = 459523898,
  968. SoundPitch = MRANDOM(9, 12) / 10,
  969. SoundVolume = 10
  970. })
  971. coroutine.resume(coroutine.create(function()
  972. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  973. MakeForm(PROJECTILE, "Ball")
  974. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  975. local FIRE = script.Flames:Clone()
  976. FIRE.Parent = PROJECTILE
  977. FIRE.Enabled = true
  978. local SPEED = -0.2
  979. for i = 1, 1000 do
  980. Swait()
  981. SPEED = SPEED - 0.01
  982. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  983. if HIT then
  984. do
  985. local POS = PROJECTILE.Position
  986. ApplyAoE(POS, 100)
  987. SHAKECAM(POS, 150, 12, 15)
  988. coroutine.resume(coroutine.create(function()
  989. for i = 1, 5 do
  990. Swait()
  991. WACKYEFFECT({
  992. Time = 85,
  993. EffectType = "Wave",
  994. Size = VT(25, 0, 25),
  995. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  996. Transparency = 0,
  997. Transparency2 = 1,
  998. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  999. MoveToPos = nil,
  1000. RotationX = 0,
  1001. RotationY = 3,
  1002. RotationZ = 0,
  1003. Material = "Neon",
  1004. Color = C3(1, 1, 1),
  1005. SoundID = nil,
  1006. SoundPitch = nil,
  1007. SoundVolume = nil
  1008. })
  1009. WACKYEFFECT({
  1010. Time = 85,
  1011. EffectType = "Round Slash",
  1012. Size = VT(3, 0, 3) / 13,
  1013. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  1014. Transparency = 0,
  1015. Transparency2 = 1,
  1016. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1017. MoveToPos = nil,
  1018. RotationX = 0,
  1019. RotationY = 0,
  1020. RotationZ = 0,
  1021. Material = "Neon",
  1022. Color = C3(1, 1, 1),
  1023. SoundID = nil,
  1024. SoundPitch = nil,
  1025. SoundVolume = nil
  1026. })
  1027. WACKYEFFECT({
  1028. Time = 75,
  1029. EffectType = "Sphere",
  1030. Size = VT(22, 22, 22),
  1031. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1032. Transparency = 0,
  1033. Transparency2 = 1,
  1034. CFrame = CF(POS),
  1035. MoveToPos = nil,
  1036. RotationX = 0,
  1037. RotationY = 0,
  1038. RotationZ = 0,
  1039. Material = "Neon",
  1040. Color = C3(1, 1, 1),
  1041. SoundID = 533636431,
  1042. SoundPitch = MRANDOM(9, 12) / 10,
  1043. SoundVolume = 10
  1044. })
  1045. end
  1046. end))
  1047. break
  1048. end
  1049. else
  1050. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1051. for index, CHILD in pairs(workspace:GetDescendants()) do
  1052. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1053. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1054. if HUM then
  1055. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1056. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1057. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1058. end
  1059. end
  1060. end
  1061. end
  1062. end
  1063. end
  1064. FIRE.Enabled = false
  1065. PROJECTILE.Transparency = 1
  1066. Debris:AddItem(PROJECTILE, 5)
  1067. end))
  1068. until KEYHOLD == false
  1069. wait(0.1)
  1070. RING.Anchored = true
  1071. WELD:remove()
  1072. DELET()
  1073. ATTACK = false
  1074. Rooted = false
  1075. end
  1076. function Earthquake()
  1077. ATTACK = true
  1078. Rooted = true
  1079. local GYRO = IT("BodyGyro", RootPart)
  1080. GYRO.D = 20
  1081. GYRO.P = 4000
  1082. GYRO.MaxTorque = VT(0, 40000, 0)
  1083. local RING, MESH, DELET = MakeRing()
  1084. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1085. RING.CFrame = CF(HITPOS)
  1086. for i = 0, 0.6, 0.1 / Animation_Speed do
  1087. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1088. Swait()
  1089. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1090. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1091. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. end
  1098. local BLASTS = {468991944, 468991990}
  1099. coroutine.resume(coroutine.create(function()
  1100. local CFRAME = RootPart.CFrame
  1101. for i = 1, 100 do
  1102. CFRAME = CFRAME * CF(0, 0, -35)
  1103. do
  1104. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1105. if HITFLOOR then
  1106. Swait()
  1107. do
  1108. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1109. coroutine.resume(coroutine.create(function()
  1110. local RING, MESH, DELET = MakeRing()
  1111. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1112. for i = 1, 25 do
  1113. Swait()
  1114. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1115. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1116. end
  1117. ApplyAoE(RING.Position, 65)
  1118. SHAKECAM(RING.Position, 80, 12, 15)
  1119. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1120. WACKYEFFECT({
  1121. Time = 25,
  1122. EffectType = "Sphere",
  1123. Size = VT(22, 22, 22),
  1124. Size2 = VT(85, 85, 85),
  1125. Transparency = 0,
  1126. Transparency2 = 1,
  1127. CFrame = CF(RING.Position),
  1128. MoveToPos = nil,
  1129. RotationX = 0,
  1130. RotationY = 0,
  1131. RotationZ = 0,
  1132. Material = "Neon",
  1133. Color = C3(1, 1, 1),
  1134. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1135. SoundPitch = MRANDOM(9, 12) / 10,
  1136. SoundVolume = 10
  1137. })
  1138. for e = 1, 3 do
  1139. WACKYEFFECT({
  1140. EffectType = "Wave",
  1141. Size = VT(25, 0, 25),
  1142. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1143. Transparency = 0,
  1144. Transparency2 = 1,
  1145. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1146. MoveToPos = nil,
  1147. RotationX = 0,
  1148. RotationY = 3,
  1149. RotationZ = 0,
  1150. Material = "Neon",
  1151. Color = C3(1, 1, 1),
  1152. SoundID = nil,
  1153. SoundPitch = nil,
  1154. SoundVolume = nil
  1155. })
  1156. WACKYEFFECT({
  1157. Time = 35,
  1158. EffectType = "Sphere",
  1159. Size = VT(22, 45, 22),
  1160. Size2 = VT(25, 45 + e * 75, 25),
  1161. Transparency = 0,
  1162. Transparency2 = 1,
  1163. CFrame = CF(RING.Position) * TURN,
  1164. MoveToPos = nil,
  1165. RotationX = 0,
  1166. RotationY = 0,
  1167. RotationZ = 0,
  1168. Material = "Neon",
  1169. Color = C3(1, 1, 1),
  1170. SoundID = nil,
  1171. SoundPitch = MRANDOM(9, 12) / 10,
  1172. SoundVolume = 10
  1173. })
  1174. end
  1175. wait(0.3)
  1176. DELET()
  1177. end))
  1178. end
  1179. end
  1180. end
  1181. end
  1182. end))
  1183. Rooted = false
  1184. for i = 0, 0.2, 0.1 / Animation_Speed do
  1185. Swait()
  1186. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. end
  1193. DELET()
  1194. GYRO:remove()
  1195. ATTACK = false
  1196. Rooted = false
  1197. end
  1198. function Beam()
  1199. ATTACK = true
  1200. Rooted = false
  1201. local GYRO = IT("BodyGyro", RootPart)
  1202. GYRO.D = 20
  1203. GYRO.P = 4000
  1204. GYRO.MaxTorque = VT(0, 40000, 0)
  1205. local RING, MESH, DELET = MakeRing()
  1206. local POS = RootPart.Position + VT(0, 25, 0)
  1207. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1208. CreateSound(459523787, RING, 8, 1, false)
  1209. local BLASTS = {468991944, 468991990}
  1210. coroutine.resume(coroutine.create(function()
  1211. local E = 0
  1212. repeat
  1213. E = E + 5
  1214. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1215. Swait()
  1216. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1217. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. until ATTACK == false
  1224. GYRO:remove()
  1225. DELET()
  1226. end))
  1227. for i = 1, 50 do
  1228. Swait()
  1229. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1230. end
  1231. for i = 1, 25 do
  1232. Swait()
  1233. WACKYEFFECT({
  1234. Time = 15,
  1235. EffectType = "Sphere",
  1236. Size = VT(4, 4, 4),
  1237. Size2 = VT(0, 0, 0),
  1238. Transparency = 1,
  1239. Transparency2 = 0,
  1240. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1241. MoveToPos = RING.Position,
  1242. RotationX = 0,
  1243. RotationY = 0,
  1244. RotationZ = 0,
  1245. Material = "Neon",
  1246. Color = C3(1, 1, 1),
  1247. SoundID = nil,
  1248. SoundPitch = nil,
  1249. SoundVolume = nil
  1250. })
  1251. end
  1252. local LOOP = 0
  1253. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1254. MakeForm(BEAM, "Cyl")
  1255. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1256. repeat
  1257. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1258. if DISTANCE < 2000 then
  1259. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1260. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1261. ApplyAoE(Mouse.Hit.p, 35)
  1262. WACKYEFFECT({
  1263. Time = 35,
  1264. EffectType = "Sphere",
  1265. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1266. Size2 = VT(5, 75, 5),
  1267. Transparency = 0,
  1268. Transparency2 = 1,
  1269. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1270. MoveToPos = nil,
  1271. RotationX = 0,
  1272. RotationY = 0,
  1273. RotationZ = 0,
  1274. Material = "Neon",
  1275. Color = C3(1, 1, 1),
  1276. SoundID = nil,
  1277. SoundPitch = MRANDOM(9, 12) / 10,
  1278. SoundVolume = 10
  1279. })
  1280. Swait()
  1281. LOOP = LOOP + 1
  1282. end
  1283. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1284. coroutine.resume(coroutine.create(function()
  1285. for i = 1, 15 do
  1286. Swait()
  1287. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1288. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1289. end
  1290. BEAM:remove()
  1291. end))
  1292. ATTACK = false
  1293. Rooted = false
  1294. end
  1295. function Nuke()
  1296. ATTACK = true
  1297. Rooted = true
  1298. local CHARGE = false
  1299. local BLASTS = {468991944, 468991990}
  1300. coroutine.resume(coroutine.create(function()
  1301. repeat
  1302. Swait()
  1303. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1309. until CHARGE == true
  1310. for i = 0, 0.4, 0.1 / Animation_Speed do
  1311. Swait()
  1312. WACKYEFFECT({
  1313. Time = 15,
  1314. EffectType = "Sphere",
  1315. Size = VT(60, 60, 60),
  1316. Size2 = VT(0, 0, 0),
  1317. Transparency = 1,
  1318. Transparency2 = 0.7,
  1319. CFrame = CF(RootPart.Position),
  1320. MoveToPos = nil,
  1321. RotationX = 0,
  1322. RotationY = 0,
  1323. RotationZ = 0,
  1324. Material = "Neon",
  1325. Color = C3(1, 1, 1),
  1326. SoundID = nil,
  1327. SoundPitch = nil,
  1328. SoundVolume = nil
  1329. })
  1330. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. end
  1337. coroutine.resume(coroutine.create(function()
  1338. local POS = RootPart.Position
  1339. wait(0.2)
  1340. for i = 1, 5 do
  1341. WACKYEFFECT({
  1342. Time = 65,
  1343. EffectType = "Sphere",
  1344. Size = VT(2, 2, 2),
  1345. Size2 = VT(0, 0, 500),
  1346. Transparency = 1,
  1347. Transparency2 = 0,
  1348. CFrame = CF(POS),
  1349. MoveToPos = nil,
  1350. RotationX = MRANDOM(-2, 2),
  1351. RotationY = MRANDOM(-12, 12),
  1352. RotationZ = MRANDOM(-2, 2),
  1353. Material = "Neon",
  1354. Color = C3(1, 1, 1),
  1355. SoundID = nil,
  1356. SoundPitch = nil,
  1357. SoundVolume = nil
  1358. })
  1359. end
  1360. wait(1)
  1361. SHAKECAM(POS, 9999999999, 25, 25)
  1362. ApplyAoE(POS, 450)
  1363. WACKYEFFECT({
  1364. Time = 85,
  1365. EffectType = "Sphere",
  1366. Size = VT(120, 120, 120),
  1367. Size2 = VT(350, 350, 350),
  1368. Transparency = 0,
  1369. Transparency2 = 1,
  1370. CFrame = CF(POS),
  1371. MoveToPos = nil,
  1372. RotationX = 0,
  1373. RotationY = 0,
  1374. RotationZ = 0,
  1375. Material = "Neon",
  1376. Color = C3(1, 1, 1),
  1377. SoundID = nil,
  1378. SoundPitch = 1,
  1379. SoundVolume = 10
  1380. })
  1381. for i = 1, 20 do
  1382. WACKYEFFECT({
  1383. Time = 85,
  1384. EffectType = "Sphere",
  1385. Size = VT(120, 120, 120),
  1386. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1387. Transparency = 0.8,
  1388. Transparency2 = 1,
  1389. CFrame = CF(POS),
  1390. MoveToPos = nil,
  1391. RotationX = 0,
  1392. RotationY = 0,
  1393. RotationZ = 0,
  1394. Material = "Neon",
  1395. Color = C3(1, 1, 1),
  1396. SoundID = nil,
  1397. SoundPitch = 1,
  1398. SoundVolume = 10
  1399. })
  1400. WACKYEFFECT({
  1401. Time = 100,
  1402. EffectType = "Wave",
  1403. Size = VT(25, 2, 25),
  1404. Size2 = VT(400, 0, 400) * 1.2,
  1405. Transparency = 0,
  1406. Transparency2 = 1,
  1407. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1408. MoveToPos = nil,
  1409. RotationX = 0,
  1410. RotationY = 0,
  1411. RotationZ = 0,
  1412. Material = "Neon",
  1413. Color = C3(1, 1, 1),
  1414. SoundID = nil,
  1415. SoundPitch = nil,
  1416. SoundVolume = nil
  1417. })
  1418. end
  1419. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1420. for i = 1, 5 do
  1421. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1422. WACKYEFFECT({
  1423. Time = 120,
  1424. EffectType = "Wave",
  1425. Size = VT(150, 2, 150),
  1426. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1427. Transparency = 0,
  1428. Transparency2 = 1,
  1429. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1430. MoveToPos = nil,
  1431. RotationX = 0,
  1432. RotationY = 0,
  1433. RotationZ = 0,
  1434. Material = "Neon",
  1435. Color = C3(1, 1, 1),
  1436. SoundID = nil,
  1437. SoundPitch = nil,
  1438. SoundVolume = nil
  1439. })
  1440. end
  1441. end))
  1442. for i = 0, 1, 0.1 / Animation_Speed do
  1443. Swait()
  1444. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. end
  1451. ATTACK = false
  1452. Rooted = false
  1453. end))
  1454. for i = 1, 30 do
  1455. wait(0.01)
  1456. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1457. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1458. if HITFLOOR then
  1459. ApplyAoE(HITPOS, 65)
  1460. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1461. WACKYEFFECT({
  1462. Time = 25,
  1463. EffectType = "Sphere",
  1464. Size = VT(22, 22, 22),
  1465. Size2 = VT(85, 85, 85),
  1466. Transparency = 0,
  1467. Transparency2 = 1,
  1468. CFrame = CF(HITPOS),
  1469. MoveToPos = nil,
  1470. RotationX = 0,
  1471. RotationY = 0,
  1472. RotationZ = 0,
  1473. Material = "Neon",
  1474. Color = C3(1, 1, 1),
  1475. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1476. SoundPitch = MRANDOM(9, 12) / 10,
  1477. SoundVolume = 10
  1478. })
  1479. for e = 1, 3 do
  1480. WACKYEFFECT({
  1481. EffectType = "Wave",
  1482. Size = VT(25, 0, 25),
  1483. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1484. Transparency = 0,
  1485. Transparency2 = 1,
  1486. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1487. MoveToPos = nil,
  1488. RotationX = 0,
  1489. RotationY = 3,
  1490. RotationZ = 0,
  1491. Material = "Neon",
  1492. Color = C3(1, 1, 1),
  1493. SoundID = nil,
  1494. SoundPitch = nil,
  1495. SoundVolume = nil
  1496. })
  1497. WACKYEFFECT({
  1498. Time = 35,
  1499. EffectType = "Sphere",
  1500. Size = VT(22, 45, 22),
  1501. Size2 = VT(25, 45 + e * 75, 25),
  1502. Transparency = 0,
  1503. Transparency2 = 1,
  1504. CFrame = CF(HITPOS) * TURN,
  1505. MoveToPos = nil,
  1506. RotationX = 0,
  1507. RotationY = 0,
  1508. RotationZ = 0,
  1509. Material = "Neon",
  1510. Color = C3(1, 1, 1),
  1511. SoundID = nil,
  1512. SoundPitch = MRANDOM(9, 12) / 10,
  1513. SoundVolume = 10
  1514. })
  1515. end
  1516. end
  1517. end
  1518. CHARGE = true
  1519. end
  1520. function MouseDown(Mouse)
  1521. if ATTACK == false then
  1522. end
  1523. end
  1524. function MouseUp(Mouse)
  1525. HOLD = false
  1526. end
  1527. function KeyDown(Key)
  1528. KEYHOLD = true
  1529. if Key == "z" and ATTACK == false then
  1530. Smite()
  1531. end
  1532. if Key == "b" and ATTACK == false then
  1533. Ravage()
  1534. end
  1535. if Key == "c" and ATTACK == false then
  1536. Earthquake()
  1537. end
  1538. if Key == "v" and ATTACK == false then
  1539. Beam()
  1540. end
  1541. if Key == "x" and ATTACK == false then
  1542. Nuke()
  1543. end
  1544. end
  1545. function KeyUp(Key)
  1546. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1547. KEYHOLD = false
  1548. end
  1549. end
  1550. Mouse.Button1Down:connect(function(NEWKEY)
  1551. MouseDown(NEWKEY)
  1552. end)
  1553. Mouse.Button1Up:connect(function(NEWKEY)
  1554. MouseUp(NEWKEY)
  1555. end)
  1556. Mouse.KeyDown:connect(function(NEWKEY)
  1557. KeyDown(NEWKEY)
  1558. end)
  1559. Mouse.KeyUp:connect(function(NEWKEY)
  1560. KeyUp(NEWKEY)
  1561. end)
  1562. function unanchor()
  1563. for _, c in pairs(Character:GetChildren()) do
  1564. if c:IsA("BasePart") and c ~= RootPart then
  1565. c.Anchored = false
  1566. end
  1567. end
  1568. if UNANCHOR == true then
  1569. RootPart.Anchored = false
  1570. else
  1571. RootPart.Anchored = true
  1572. end
  1573. end
  1574. Humanoid.Changed:connect(function(Jump)
  1575. if Jump == "Jump" and Disable_Jump == true then
  1576. Humanoid.Jump = false
  1577. end
  1578. end)
  1579. while true do
  1580. Swait()
  1581. Humanoid.HipHeight = 7
  1582. script.Parent = WEAPONGUI
  1583. ANIMATE.Parent = nil
  1584. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1585. v:Stop()
  1586. end
  1587. SINE = SINE + CHANGE / 2
  1588. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1589. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1590. if ATTACK == false then
  1591. if TORSOVELOCITY < 1 then
  1592. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. elseif TORSOVELOCITY > 1 then
  1599. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. end
  1606. end
  1607. for WING = 1, #WINGS do
  1608. local STUFF = WINGS[WING]
  1609. local FEATHERS = STUFF[1]
  1610. local ACCEL = STUFF[2]
  1611. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1612. end
  1613. unanchor()
  1614. Humanoid.MaxHealth = 3000000
  1615. Humanoid.Health = 3000000
  1616. if Rooted == false then
  1617. Disable_Jump = false
  1618. Humanoid.WalkSpeed = Speed
  1619. elseif Rooted == true then
  1620. Disable_Jump = true
  1621. Humanoid.WalkSpeed = 0
  1622. end
  1623. for _, c in pairs(Character:GetChildren()) do
  1624. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1625. local hand = c:FindFirstChild'Handle'
  1626. if(hand)then
  1627. hand.Parent = Character
  1628. weldBetween(hand,Head)
  1629. end
  1630. c:destroy()
  1631. end
  1632. end
  1633. sick.Playing = true
  1634. sick.SoundId = "rbxassetid://1073318933"
  1635. sick.Looped = true
  1636. sick.Pitch = 1
  1637. sick.Volume = 3
  1638. if sick.Parent ~= Character then
  1639. sick = IT("Sound", Character)
  1640. end
  1641. Head.Color = C3(0,0,0)
  1642. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1643. ApplyAoE(Torso.Position, 12)
  1644. refit()
  1645. end
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