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Oct 19th, 2017
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  1. // Binds
  2. bind k "exec b"
  3. bind l "exec bo"
  4. bind p "noclip"
  5.  
  6. // FPS Viewer
  7. net_graph "1"
  8. net_graphheight "9999"
  9. alias "+scorenet" "+showscores; net_graphheight 0"
  10. alias "-scorenet" "-showscores; net_graphheight 9999"
  11. bind "TAB" "+scorenet"
  12.  
  13. // Jumpthrow
  14. alias "+jumpthrow" "+jump;-attack"
  15. alias "-jumpthrow" "-jump"
  16. bind "c" "+jumpthrow"
  17.  
  18. // Drop C4
  19. alias "dropc4" "use weapon_c4;drop"
  20. bind J "dropc4"
  21.  
  22. // Buy scipt
  23. bind "f3" "buy hegrenade;buy incgrenade;buy molotov;buy smokegrenade;buy flashbang;"
  24.  
  25. // Radar
  26. cl_radar_scale 0.4
  27. cl_radar_always_centered 0
  28.  
  29. // repositions the gunmodel to mimic CSS more closely.
  30. viewmodel_presetpos "0"
  31. viewmodel_fov "68"
  32. viewmodel_offset_x "2.5"
  33. viewmodel_offset_y "1"
  34. viewmodel_offset_z "-1.500000"
  35.  
  36. // removes the shifting of the arm when crouching down.
  37. cl_viewmodel_shift_left_amt "0"
  38. cl_viewmodel_shift_right_amt "0"
  39. m_mousespeed 0
  40. m_mouseaccel 0
  41.  
  42. // removes the bobbing of the weapon back and forth, when you run.
  43. cl_bob_lower_amt "0"
  44. cl_bobamt_lat "0"
  45. cl_bobamt_vert "0"
  46.  
  47. // scales the HUD depending on what resolution you use, 1 is max.
  48. hud_scaling "0.846500"
  49.  
  50. // lowers delay between sounds.
  51. snd_mixahead "0.05"
  52. snd_musicvolume "0.1"
  53. snd_headphone_pan_exponent "2"
  54. snd_headphone_pan_radial_weight "2
  55. snd_legacy_surround "0"
  56. snd_pitchquality "1"
  57. dsp_enhance_stereo "0"
  58. snd_deathcamera_volume 0
  59. snd_mapobjective_volume 0 // The bomb music played prior to the ten-second warning
  60. snd_menumusic_volume 0
  61. snd_roundend_volume 0
  62. snd_roundstart_volume 0
  63. snd_tensecondwarning_volume 0.2
  64.  
  65. // sets interpolation values.
  66. cl_interp "0"
  67. cl_interp_ratio "1"
  68.  
  69. // Rates:
  70. rate "128000"
  71. cl_cmdrate "128"
  72. cl_updaterate "128"
  73. cl_interp "0"
  74. cl_interp_ratio "1"
  75. cl_lagcompensation "1"
  76.  
  77. // Mouse: (enables raw input, disables all mouse accel and mouse filter, default values for everything else)
  78. m_customaccel "0"
  79. m_customaccel_exponent "1"
  80. m_customaccel_max "0"
  81. m_customaccel_scale "0"
  82. m_forward "1"
  83. m_mouseaccel1 "0"
  84. m_mouseaccel2 "0"
  85. m_mousespeed "0"
  86. m_pitch "0.022"
  87. m_rawinput "1"
  88. m_side "0.8"
  89. m_yaw "0.022"
  90. zoom_sensitivity_ratio_mouse 1
  91.  
  92. // causes the scope to move less while moving scoped and reduces bobbing effect
  93. cl_bobcycle "2"
  94. // Misc:
  95. fps_max 999
  96. cl_autowepswitch "0"
  97. cl_autohelp "0"
  98. cl_showhelp "0"
  99. cl_lagcompensation "1"
  100. cl_disablefreezecam "1"
  101. cl_predict "1"
  102. cl_predictweapons "1"
  103. cl_resend "6"
  104. cl_timeout "120"
  105. cl_freezecampanel_position_dynamic "0"
  106. cl_disablehtmlmotd "1"
  107. cl_forcepreload "1"
  108. hud_showtargetid "1"
  109. mm_dedicated_search_maxping "80"
  110. mm_session_search_ping_limit "80"
  111. fps_max_menu "120"
  112. cl_crosshair_sniper_width 2
  113. cl_use_opens_buy_menu 0
  114.  
  115. // Graphic: (will give you a small fps boost)
  116. r_ambientfraction "0.1"
  117. r_avglight "1"
  118. r_avglightmap "0"
  119. r_dynamic “0”
  120. r_drawparticles “0”
  121. r_drawtracers_firstperson "0"
  122. r_drawtracers_firstperson "0"
  123. r_eyegloss "0"
  124. r_eyemove "0"
  125. r_eyeshift_x "0"
  126. r_eyeshift_y "0"
  127. r_eyeshift_z "0"
  128. r_eyesize "0"
  129. r_lightcache_numambientsamples "162"
  130. r_lightinterp "0"
  131. r_lightstyle "-1"
  132. r_radiosity "4"
  133. r_skin "0"
  134. r_updaterefracttexture "0"
  135. mat_savechanges
  136. mat_disable_bloom "1"
  137. mat_fastnobump "1"
  138. mat_force_bloom "0"
  139. mat_hdr_enabled "0"
  140. mat_hdr_level "0"
  141. mat_queue_mode "2"
  142. mat_monitorgamma “1.6”
  143. mat_queue_mode "-1"
  144. sys_antialiasing "0"
  145. sys_aspectratio "-1"
  146. sys_refldetail "0"
  147.  
  148. // Crosshair
  149. cl_crosshair_drawoutline "1"
  150. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  151. cl_crosshair_dynamic_splitalpha_innermod "1"
  152. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  153. cl_crosshair_dynamic_splitdist "7"
  154. cl_crosshair_outlinethickness "1"
  155. cl_crosshair_sniper_show_normal_inaccuracy "0"
  156. cl_crosshair_sniper_width "1"
  157. cl_crosshairalpha "255"
  158. cl_crosshaircolor "5"
  159. cl_crosshaircolor_b "127"
  160. cl_crosshaircolor_g "0"
  161. cl_crosshaircolor_r "255"
  162. cl_crosshairdot "1"
  163. cl_crosshairgap "0"
  164. cl_crosshairgap_useweaponvalue "0"
  165. cl_crosshairscale "0"
  166. cl_crosshairsize "3.5"
  167. cl_crosshairstyle "1"
  168. cl_crosshairthickness "0"
  169. cl_crosshairusealpha "1"
  170. cl_fixedcrosshairgap "-10"
  171. viewmodel_presetpos "0"
  172. viewmodel_fov "68"
  173. viewmodel_offset_x "2.5"
  174. viewmodel_offset_y "1"
  175. viewmodel_offset_z "-1.500000"
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