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- /*
- Author : joelbhv - for gods sake- do not skidderino
- */
- //yes this is germanic language.
- _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
- _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param;
- _action = [_this,2] call BIS_fnc_param;
- if(side _robber != civilian) exitWith { hintSilent "Du kannst dieses Depot nicht ausrauben!" };
- if(_robber distance _shop > 15) exitWith { hintSilent "Maximal 15 Meter entfernen!" };
- if !(_kassa) then { _kassa = 1000; };
- if (_rip) exitWith { hintSilent "Golddepot wird schon ausgeraubt!" };
- if (vehicle player != _robber) exitWith { hintSilent "Raus aus dem Fahrzeug!" };
- if !(alive _robber) exitWith {};
- if (currentWeapon _robber == "") exitWith { hintSilent "Ich finde Pranks immer wieder schön..." };
- if (_kassa == 0) exitWith { hintSilent "Heute gibt es hier nichts!" };
- _rip = true;
- _kassa = 200000 + round(random 100000);
- _shop removeAction _action;
- _shop switchMove "AmovPercMstpSsurWnonDnon";
- _chance = random(100);
- if(_chance >= 1) then {[1,hint parseText format["<img size='10' color='#FFFFFF' image='textures\info.paa'/><br/><br/>" + ("Das Altis Gelddepot wird angegriffen! Verteidigen Sie es bevor die Gangster das Geld haben!")]] remoteExec ["life_fnc_broadcast",west]; };
- if(_chance >= 1) then {[1,hint parseText format["<img size='10' color='#FFFFFF' image='textures\info.paa'/><br/><br/>" + ("Das Altis Gelddepot wird angegriffen! Wir bitte Sie sich in einem Umkreis von 1 Kilometer zu entfernen ansonsten muss mit beschuss gerechnet werden. Wenn Sie Verteidigen, schreiben Sie einen Notruf an die Polizei! Ihre Altis Polizei")]] remoteExec ["life_fnc_broadcast",civilian]; };
- _cops = (west countSide playableUnits);
- if(_cops < 0) exitWith{[_vault,-1] remoteExec ["disableSerialization;",2]; hintSilent "Die Polizei hat alle einnahmen abgeholt!";};
- disableSerialization;
- 5 cutRsc ["life_progress","PLAIN"];
- _ui = uiNameSpace getVariable "life_progress";
- _progress = _ui displayCtrl 38201;
- _pgText = _ui displayCtrl 38202;
- _pgText ctrlSetText format["Raub gestartet! Bewege dich maximal 15 Meter weit weg! (1%1)...","%"];
- _progress progressSetPosition 0.01;
- _cP = 0.01;
- if(_rip) then
- {
- while{true} do
- {
- uiSleep 6;
- _cP = _cP + 0.01;
- _progress progressSetPosition _cP;
- _pgText ctrlSetText format["Behalte eine Distanz von 15 Metern zum Tresor! (%1%2)...",round(_cP * 100),"%"];
- _Pos = position player;
- _marker = createMarker ["Marker200", _Pos];
- "Marker200" setMarkerColor "ColorRed";
- "Marker200" setMarkerText "Sperrgebiet";
- "Marker200" setMarkerType "mil_warning";
- "Marker200" setMarkerShape "ELLIPSE";
- "Marker200" setMarkerSize [350, 350];
- if(_cP >= 1) exitWith {};
- if(_robber distance _shop > 15.5) exitWith { };
- if!(alive _robber) exitWith {};
- };
- if!(alive _robber) exitWith { _rip = false; };
- if(_robber distance _shop > 15.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hintSilent "Du warst zu weit weg vom Depot."; 5 cutText ["","PLAIN"]; _rip = false; };
- 5 cutText ["","PLAIN"];
- titleText[format["Du hast $%1 gestohlen, jetzt hau ab die Polizei ist unterwegs!!",[_kassa] call life_fnc_numberText],"PLAIN"];
- deleteMarker "Marker200";
- deleteMarker "Marker900";
- life_cash = life_cash + _kassa;
- [getPlayerUID _robber,name _robber,"23"] remoteExecCall ["life_fnc_wantedAdd",2];
- _rip = false;
- life_use_atm = false;
- uiSleep (30 + random(180));
- life_use_atm = true;
- if!(alive _robber) exitWith {};
- };
- uiSleep 300;
- _action = _shop addAction["Ausrauben",life_fnc_robfederal];
- _shop switchMove "";
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