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- local k = Instance.new("ForceField")
- bin = game.Players.alpay2006.Character
- k.Parent = bin
- function onTouched(hit)
- local m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = "Lolz, ".. hit.Name.. " just got owned."
- local i = Instance.new("Explosion")
- i.Parent = game.Workspace
- i.Position = bin.Torso.Position
- i.BlastPressure = 995000
- i.BlastRadius = 3
- wait(1.3)
- m:remove()
- end
- bin.Torso.Touched:connect(onTouched)
- pos = Vector3.new(80,1.8,0)
- for i=1, 20, 0.02 do
- wait()
- pos = pos + Vector3.new(0, 0.05, 0)
- local p = Instance.new("Part")
- p.Anchored = true
- p.Parent = workspace.Base
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(pos)
- p.BrickColor = BrickColor.random()
- p.CFrame = p.CFrame * CFrame.Angles(i,0,i) * CFrame.new(i,2,i)
- local me = Instance.new("SpecialMesh")
- me.Parent = p
- coroutine.resume(coroutine.create(function()
- while true do
- wait(2)
- p.BrickColor = BrickColor.random()
- end
- end))
- end
- playerlist
- ---------
- local a = game.Players:GetChildren()
- tab = {}
- number = 0
- local gui = Instance.new("ScreenGui")
- gui.Parent = game.StarterGui
- gui.Name = "Magnitude"
- local pos = 120
- local pos2 = -45
- local pos3 = 80
- for i=1, #a do
- if pos2 == -45 then
- pos2 = 80
- pos3 = 75
- elseif pos2 == 80 then
- pos2 = -45
- pos3 = 52
- end
- pos = pos + 33
- local f = Instance.new("TextLabel")
- f.Size = UDim2.new(0,110,0,28)
- f.Position = UDim2.new(0,pos3,0,pos)
- f.Parent = gui
- f.Text = a[i].Name
- f.FontSize = "Size9"
- local tee = Instance.new("ImageLabel")
- tee.Size = UDim2.new(0,70,0,70)
- tee.Position = UDim2.new(0,pos2,0,-17.5)
- tee.Parent = f
- tee.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&Format=Png&username="..a[i].Name
- tee.BackgroundTransparency = 1
- number = number + 1
- table.insert(tab, a[i])
- end
- game.Players.PlayerAdded:connect(function(player)
- if pos2 == -45 then
- pos2 = 80
- pos3 = 75
- elseif pos2 == 80 then
- pos2 = -45
- pos3 = 52
- end
- pos = pos + 33
- local f = Instance.new("TextLabel")
- f.Size = UDim2.new(0,110,0,28)
- f.Position = UDim2.new(0,pos3,0,pos)
- f.Parent = gui
- f.Text = player.Name
- f.FontSize = "Size9"
- local tee = Instance.new("ImageLabel")
- tee.Size = UDim2.new(0,70,0,70)
- tee.Position = UDim2.new(0,pos2,0,-17.5)
- tee.Parent = f
- tee.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&Format=Png&username="..player.Name
- tee.BackgroundTransparency = 1
- table.insert(tab, player)
- number = number + 1
- end)
- game.Players.ChildRemoved:connect(function(player)
- end)
- me = game.Players.xSoulStealerx
- char = me.Character
- bill = Instance.new("BillboardGui")
- bill.Parent = workspace
- bill.Adornee = char.Head
- bill.Size = UDim2.new(0,150,0,300)
- text = Instance.new("TextLabel")
- text.Parent = bill
- text.Size = UDim2.new(0,0,0,0)
- text.FontSize = "Size18"
- text.Position = UDim2.new(0,70,0,-40)
- text.TextColor3 = Color3.new(0,0,0)
- text.Text = 0
- tex1 = " PPLZ POWN lol xdxdxd BLAHBLAHBLAHBLAG "
- tex2 = " Lol stupid noobs can't eat pancakes!!! HAHAHA im jealous =( "
- tex3 = " I am happy with my scripting skills teehee lol lollolololol i like muffins. "
- shown = 20
- while true do
- numba = 1
- for i=1, #tex1 + shown do
- if i >= shown then
- numba = numba + 1
- end
- text.Text = string.sub(tex1, numba, i)
- wait(0.02)
- end
- numba = 1
- for i=1, #tex2 + shown do
- if i >= shown then
- numba = numba + 1
- end
- text.Text = string.sub(tex2, numba, i)
- wait(0.02)
- end
- numba = 1
- for i=1, #tex3 + shown do
- if i >= shown then
- numba = numba + 1
- end
- text.Text = string.sub(tex3, numba, i)
- wait(0.02)
- end
- end
- function FindLower(stringk)
- local stringk = stringk:lower()
- for _, v in pairs(game.Players:getPlayers()) do
- if string.lower(string.sub(v.Name,1,#stringk)) == stringk then
- return v
- end
- end
- end
- player = game.Players.xSoulStealerx
- banned = {"XLua"}
- loop = false
- function chatted(msg)
- if string.sub(msg,1,2) == "m/" then
- local ms = Instance.new("Message")
- ms.Parent = workspace
- for i=1, #msg do
- wait()
- ms.Text = string.sub(msg,3, i)
- end
- wait(4)
- ms:remove()
- elseif string.sub(msg,1,3) == "ff/" then
- local k = FindLower(string.sub(msg,4))
- if k ~= nil then
- if k.Character ~= nil then
- Instance.new("ForceField",k.Character)
- end
- else
- local h = Instance.new("Message")
- h.Parent = player
- h.Text = "Player not found."
- wait(3)
- h:remove()
- end
- elseif string.sub(msg,1,5) == "unff/" then
- local k = FindLower(string.sub(msg,6))
- if k ~= nil then
- if k.Character ~= nil then
- local ffs = k.Character:GetChildren()
- for i=1, #ffs do
- if ffs[i].className == "ForceField" then
- ffs[i]:remove()
- end
- end
- end
- else
- local h = Instance.new("Message")
- h.Parent = player
- h.Text = "Player not found."
- wait(3)
- h:remove()
- end
- elseif string.sub(msg,1,5) == "kick/" then
- local k = FindLower(string.sub(msg,6))
- if k ~= nil then
- k:remove()
- else
- local h = Instance.new("Message")
- h.Parent = player
- h.Text = "Player not found."
- wait(3)
- h:remove()
- end
- elseif string.sub(msg,1,4) == "ban/" then
- local k = FindLower(string.sub(msg,5))
- if k ~= nil then
- k:remove()
- table.insert(banned, k.Name)
- else
- local h = Instance.new("Message")
- h.Parent = player
- h.Text = "Player not found."
- wait(3)
- h:remove()
- end
- elseif string.sub(msg,1,6) == "unban/" then
- local n = 0
- local o = nil
- for i=1, #banned do
- if string.find(string.lower(banned[i]),string.sub(msg,7)) == 1 then
- n = n + 1
- o = i
- end
- end
- if n == 1 then
- local name = banned[o]
- table.remove(banned,o)
- local hin = Instance.new("Message")
- hin.Parent = player
- hin.Text = name.." UNBANNED"
- wait(3)
- hin:remove()
- end
- elseif string.sub(msg,1,5) == "kill/" then
- local k = FindLower(string.sub(msg,6))
- if k ~= nil then
- if k.Character ~= nil then
- if k.Character.Humanoid ~= nil then
- k.Character.Humanoid.Health = 0
- end
- end
- else
- local hin = Instance.new("Message")
- hin.Parent = player
- hin.Text = "Player not found."
- wait(3)
- hin:remove()
- end
- elseif string.sub(msg,1,9) == "loopkill/" then
- local k = FindLower(string.sub(msg,10))
- if k ~= nil then
- loop = true
- while loop == true do
- wait(0.2)
- if k.Character ~= nil then
- k.Character:BreakJoints()
- end
- end
- else
- local hin = Instance.new("Message")
- hin.Parent = player
- hin.Text = "Player not found."
- wait(3)
- hin:remove()
- end
- elseif string.sub(msg,1,11) == "unloopkill/" then
- local k = FindLower(string.sub(msg,12))
- if k ~= nil then
- loop = false
- else
- local hin = Instance.new("Message")
- hin.Parent = player
- hin.Text = "Player not found."
- wait(3)
- hin:remove()
- end
- elseif string.sub(msg,1,7) == "damage/" then
- local k = FindLower(string.sub(msg,8))
- if k ~= nil then
- if k.Character ~= nil then
- if k.Character.Humanoid ~= nil then
- k.Character.Humanoid:TakeDamage(60)
- end
- end
- else
- local hin = Instance.new("Message")
- hin.Parent = player
- hin.Text = "Player not found."
- wait(3)
- hin:remove()
- end
- elseif string.sub(msg,1,5) == "tele/" then
- local k = FindLower(string.sub(msg,6))
- if k ~= nil then
- if k.Character ~= nil then
- k.Character:MoveTo(player.Character.Torso.Position)
- end
- end
- elseif string.sub(msg,1,7) == "teleto/" then
- local k = FindLower(string.sub(msg,8))
- if k ~= nil then
- if k.Character ~= nil then
- player.Character:MoveTo(k.Character.Torso.Position)
- end
- end
- end
- end
- player.Chatted:connect(chatted)
- game.Players.PlayerAdded:connect(function(plah)
- for _,v in pairs(banned) do
- if plah.Name:lower() == v:lower() then
- local hin = Instance.new("Hint")
- hin.Parent = workspace
- hin.Text = plah.Name.." tried to enter, but he's banned. Ha-ha."
- plah:remove()
- wait(3)
- hin:remove()
- end
- end
- end)
- shared.lego = function(anoob, tee)
- local plaa = game.Players:findFirstChild(anoob)
- if plaa ~= nil then
- local bill = Instance.new("BillboardGui")
- bill.Parent = plaa.Character.Head
- bill.Adornee = bill.Parent
- bill.Size = UDim2.new(0,100,0,100)
- local text = Instance.new("TextLabel")
- text.Parent = bill
- text.Size = UDim2.new(0, 300,0,40)
- text.FontSize = "Size12"
- text.BackgroundColor3 = Color3.new(0.5,0.2,1)
- text.Position = UDim2.new(0, -110, 0, -60)
- text.Text = tee
- local r = 0
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- r = r + 0.01
- g = g + 0.007
- b = b + 0.004
- if r >= 0.98 then
- r = 0
- end
- if g >= 0.98 then
- g = 0
- end
- if b >= 0.98 then
- b = 0
- end
- text.BackgroundColor3 = Color3.new(r,g,b)
- end
- end))
- end
- end
- base = workspace.Base
- char = game.Players.xSoulStealerx.Character
- torso = char.Torso
- angle = CFrame.Angles(0,0,0)
- colours = {"Bright red", "Black", "Neon orange"}
- a = Instance.new("Part")
- a.Parent = workspace
- a.formFactor = "Plate"
- a.Size = Vector3.new(10,0.4,10)
- a.TopSurface = 0
- a.BottomSurface = 0
- a.Anchored = true
- a:BreakJoints()
- a.Transparency = 1
- b = Instance.new("Part")
- b.Parent = workspace
- b.formFactor = "Plate"
- b.Size = Vector3.new(10,0.4,10)
- b.TopSurface = 0
- b.BottomSurface = 0
- b.Anchored = true
- b.CanCollide = false
- o = Instance.new("CylinderMesh")
- o.Parent = b
- b:BreakJoints()
- while true do
- wait()
- local p = math.random(-0.1,0.1)
- local v = math.random(-0.1,0.1)
- local s = math.random(-0.1,0.1)
- angle = angle * CFrame.Angles(p, v, s)
- a.CFrame = CFrame.new(torso.Position.X, base.Position.Y, torso.Position.Z)
- b.CFrame = CFrame.new(torso.Position.X, base.Position.Y, torso.Position.Z) * angle
- local o = math.random(1,20)
- if o == 10 then
- local m = math.random(1,3)
- a.BrickColor = BrickColor.new(colours[m])
- end
- end
- player = game.Players.xSoulStealerx
- while true do
- wait()
- local cfra = CFrame.new(math.random(-3.1,3.1),math.random(-1.8,3.1),math.random(-3.1,3.1))
- local tor = player.Character.Torso
- local part = Instance.new("Part")
- part.Parent = player.Character
- part.formFactor = 0
- part.Name = "Pipe"
- part.Size = Vector3.new(1,1,1)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("New Yeller")
- part.CFrame = tor.CFrame * cfra
- part.CFrame = part.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2))
- local mesh = Instance.new("SpecialMesh")
- mesh.Parent = part
- mesh.Scale = Vector3.new(0.34,0.1,0.34)
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- for i=1, 10 do
- wait()
- part.Transparency = part.Transparency + 0.1
- end
- part:remove()
- end))
- end
- script/me = game.Players.xSoulStealerx
- cha = me.Character
- function touch(hit)
- if hit.Name == "Base" then return end
- hit.Velocity = hit.CFrame.lookVector * -250
- hit.Velocity = hit.Velocity + Vector3.new(0, 60, 0)
- end
- cha.Torso.Touched:connect(touch)
- cha.Torso.Touched:connect(touch)
- cha.Torso.Touched:connect(touch)
- cha.Torso.Touched:connect(touch)
- cha.Torso.Touched:connect(touch)
- cha.Torso.Touched:connect(touch)
- cha.Torso.Touched:connect(touch)
- cha.Torso.Touched:connect(touch)
- me = game.Players.xSoulStealerx
- local h = Instance.new("HopperBin")
- h.Parent = me.Backpack
- h.Name = "Delete"
- script.Parent = h
- num = 1
- function select(mouse, key)
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "k" then
- if mouse.Target ~= nil then
- if mouse.Target.Name == "Base" then return end
- mouse.Target:remove()
- end
- end
- end)
- end
- script.Parent.Selected:connect(select)
- me = game.Players.xSoulStealerx
- char = me.Character
- torso = char.Torso
- while true do
- distance = Vector3.new(12,12,12)
- hat,bodyjacker
- ----------------
- me = game.Players.xSoulStealerx
- char = me.Character
- hoppa = Instance.new("HopperBin")
- hoppa.Parent = me.Backpack
- hoppa.Name = "Tool creator"
- script.Parent = hoppa
- function selected(mouse, key)
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if (key == "q") then
- local targ = mouse.Target
- if targ.Name == "Base" then return end
- local too = Instance.new("Tool")
- too.Parent = me.Backpack
- too.Name = targ.Name
- too.GripPos = Vector3.new(0,0,0)
- if targ.Size.Y >= 1 then
- too.GripPos = Vector3.new(0,-0.5,0)
- elseif targ.Size.Y >= 2 then
- too.GripPos = Vector3.new(0,-1,0)
- elseif targ.Size.Y >= 3 then
- too.GripPos = Vector3.new(0,-1.5,0)
- elseif targ.Size.Y >= 4 then
- too.GripPos = Vector3.new(0,-2,0)
- end
- local hand = targ:clone()
- hand.Name = "Handle"
- hand.Anchored = false
- hand.Parent = too
- hand.CanCollide = false
- local gee = false
- local function touch(hit)
- if gee == false then return end
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- hum:TakeDamage(math.random(5,10))
- end
- end
- hand.Touched:connect(touch)
- too.Equipped:connect(function()
- too.Activated:connect(function()
- gee = true
- local val = Instance.new("StringValue")
- val.Parent = too
- val.Name = "toolanim"
- val.Value = "Slash"
- wait(0.5)
- gee = false
- end)
- end)
- end
- end)
- end
- script.Parent.Selected:connect(selected)
- a = Instance.new("Part")
- a.Parent = workspace
- a.formFactor = 0
- a.Size = Vector3.new(20,1,6)
- a.Position = game.Workspace.xSoulStealerx.Torso.Position + Vector3.new(0,10,0)
- a.Anchored = true
- bu = Instance.new("Part")
- bu.Parent = workspace
- bu.formFactor = 0
- bu.Size = Vector3.new(3,1,3)
- bu.Anchored = true
- bu.Position = a.Position + Vector3.new(0,3,0)
- po = Instance.new("ClickDetector")
- po.Parent = bu
- po.MaxActivationDistance = 15
- mode = false
- po.MouseClick:connect(function()
- if mode == false then
- mode = true
- a.CFrame = a.CFrame * CFrame.new(5,5,0) * CFrame.Angles(0,0,1.7)
- else
- mode = false
- a.CFrame = a.CFrame * CFrame.new(-5,-5,0) * CFrame.Angles(0,0,-1.7)
- end
- end)
- char.Torso.Touched:connect(touch)
- ----------
- local w1 = Instance.new("Weld")
- w1.Parent = game.Players.xSoulStealerx.Character.Head
- w1.Part0 = w1.Parent
- w1.Part1 = game.Players.xSoulStealerx.Character.Fedora.Handle
- w1.C1 = CFrame.new(0, -0.82, 0)
- w2 = game.Players.xSoulStealerx.Character.Torso.Neck
- while true do
- w1.C1 = w1.C1 * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- w2.C1 = w2.C1 * CFrame.fromEulerAnglesXYZ(0, 0, -0.1)
- wait()
- end
- gfhfh
- -------
- me = game.Players.xSoulStealerx
- dist = 200
- model = Instance.new("Model")
- model.Parent = workspace
- model.Name = "[[xSoulStealerx]]"
- ball1 = Instance.new("Part")
- ball1.Parent = model
- ball1.Shape = "Ball"
- ball1.Size = Vector3.new(5,5,5)
- ball1.Name = "Torso"
- ball1.TopSurface = 0
- ball1.BottomSurface = 0
- ball1.BrickColor = BrickColor.new(1)
- ball1.Position = Vector3.new(0,dist,0)
- ball1:breakJoints()
- ball1.Anchored = false
- for i=1, 100 do
- local a = Instance.new("Fire")
- a.Parent = ball1
- a.Size = 40
- a.Heat = 0
- a.Color = Color3.new(1,0.2,1)
- a.SecondaryColor = Color3.new(1,0.2,1)
- end
- ----------
- w2 = game.Players.xSoulStealerx.Character.Torso.Neck
- for i=1,8 do
- wait()
- w2.C1 = w2.C1 * CFrame.fromEulerAnglesXYZ(0.1, 0, 0)r
- end
- while true do
- wait()
- for i=1,16 do
- wait()
- w2.C1 = w2.C1 * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0)
- end
- wait()
- for i=1,16 do
- wait()
- w2.C1 = w2.C1 * CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
- end
- end
- -------
- Player = game.Players.xSoulStealerx
- neck = Player.Character.Torso.Neck
- local M = Instance.new("ScreenGui")
- M.Parent = Player.PlayerGui
- local c = Instance.new("TextButton")
- c.Parent = M
- c.Position = UDim2.new(0,75,0,462)
- c.Size = UDim2.new(0,50,0,30)
- c.BackgroundColor = BrickColor.new("Really black")
- c.BorderColor = BrickColor.new("New Yeller")
- c.Text = "Yes"
- c.TextColor = BrickColor.new("New Yeller")
- c.FontSize = "Size24"
- local n = Instance.new("TextButton")
- n.Parent = M
- n.Position = UDim2.new(0,20,0,462)
- n.Size = UDim2.new(0,50,0,30)
- n.BackgroundColor = BrickColor.new("Really black")
- n.BorderColor = BrickColor.new("New Yeller")
- n.Text = "No"
- n.TextColor = BrickColor.new("New Yeller")
- n.FontSize = "Size24"
- local f = Instance.new("TextButton")
- f.Parent = M
- f.Position = UDim2.new(0,130,0,462)
- f.Size = UDim2.new(0,90,0,30)
- f.BackgroundColor = BrickColor.new("Really black")
- f.BorderColor = BrickColor.new("New Yeller")
- f.Text = "Bang"
- f.TextColor = BrickColor.new("New Yeller")
- f.FontSize = "Size24"
- local v = Instance.new("TextButton")
- v.Parent = M
- v.Position = UDim2.new(0,225,0,462)
- v.Size = UDim2.new(0,90,0,30)
- v.BackgroundColor = BrickColor.new("Really black")
- v.BorderColor = BrickColor.new("New Yeller")
- v.Text = "Raise"
- v.TextColor = BrickColor.new("New Yeller")
- v.FontSize = "Size24"
- function no()
- for i=1,7 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- end
- for i=1,14 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0, 0, -0.15)
- end
- wait()
- for i=1,14 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- end
- for i=1,14 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0, 0, -0.15)
- end
- wait()
- for i=1,14 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- end
- for i=1,14 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0, 0, -0.15)
- end
- for i=1,7 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- end
- end
- function yes()
- for i=1,7 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0)
- end
- for i=1,9 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
- end
- for i=1,9 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0)
- end
- for i=1,9 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
- end
- for i=1,9 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0)
- end
- for i=1,7 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
- end
- end
- function bang()
- for i=1,5 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.2, 0, 0)
- end
- for i=1,10 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.2, 0, 0)
- end
- for i=1,10 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.2, 0, 0)
- end
- for i=1,10 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.2, 0, 0)
- end
- for i=1,10 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.2, 0, 0)
- end
- for i=1,10 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.2, 0, 0)
- end
- for i=1,10 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.2, 0, 0)
- end
- for i=1,10 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.2, 0, 0)
- end
- for i=1,10 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.2, 0, 0)
- end
- for i=1,5 do
- wait()
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.2, 0, 0)
- end
- end
- function head()
- local w7 = Instance.new("Weld")
- w7.Parent = Player.Character.Torso
- w7.Part0 = w7.Parent
- w7.Part1 = w7.Parent.Parent["Left Arm"]
- w7.C1 = CFrame.new(1.5, 0, 0)
- for i=1,20 do
- wait()
- w7.C1 = w7.C1 * CFrame.fromEulerAnglesXYZ(-0.1, 0, 0)
- w7.C1 = w7.C1 * CFrame.new(0, -0.05, 0.05)
- end
- end
- c.MouseButton1Click:connect(yes)
- n.MouseButton1Click:connect(no)
- f.MouseButton1Click:connect(bang)
- v.MouseButton1Click:connect(head)
- local meteor = Instance.new("Model")
- meteor.Parent = game.Workspace
- local met = Instance.new("Part")
- met.Parent = meteor
- met.Size = Vector3.new(35,35,35)
- met.Shape = "Ball"
- met.Position = Vector3.new(0, 3000, 0)
- met.Elasticity = 0
- met.Name = "mete"
- met.CanCollide = false
- local mes = Instance.new("SpecialMesh")
- mes.Parent = met
- mes.MeshId = "http://www.roblox.com/asset/?id=1290033"
- mes.TextureId = "http://www.roblox.com/asset/?id=3197743"
- mes.Scale = Vector3.new(28,28,28)
- local fire = Instance.new("Fire")
- fire.Parent = met
- fire.Size = 40
- fire.Heat = 25
- enabled = false
- local sc = Instance.new("ScreenGui")
- sc.Parent = game.Players.xSoulStealerx.PlayerGui
- local txtb = Instance.new("TextButton")
- txtb.Parent = sc
- txtb.Position = UDim2.new(0, 300, 0, 150)
- txtb.Size = UDim2.new(0, 100, 0, 40)
- txtb.Text = "Send"
- function click()
- local x = math.random(-300, 300)
- local y = 3000
- local z = math.random(-300,300)
- local meteor = Instance.new("Model")
- meteor.Parent = game.Workspace
- local met = Instance.new("Part")
- met.Parent = meteor
- met.Size = Vector3.new(70,70,70)
- met.Shape = "Ball"
- met.Position = Vector3.new(x, y, z)
- met.Elasticity = 0
- met.Name = "mete"
- met.CanCollide = false
- local mes = Instance.new("SpecialMesh")
- mes.Parent = met
- mes.MeshId = "http://www.roblox.com/asset/?id=1290033"
- mes.TextureId = "http://www.roblox.com/asset/?id=3197743"
- mes.Scale = Vector3.new(55,55,55)
- local fire = Instance.new("Fire")
- fire.Parent = met
- fire.Size = 40
- fire.Heat = 25
- local fir = Instance.new("Fire")
- fir.Parent = met
- fir.Size = 40
- fir.Heat = 25
- local fi = Instance.new("Fire")
- fi.Parent = met
- fi.Size = 40
- fi.Heat = 25
- enabled = false
- function touchmet(i)
- if enabled == true then return end
- enabled = true
- i:breakJoints()
- mes.Scale = Vector3.new(5,5,5)
- fire:remove()
- local sound = Instance.new("Sound")
- sound.SoundId = "http://www.roblox.com/asset/?id=16976189"
- sound.Parent = game.Workspace
- sound.Looped = false
- sound.archivable = false
- sound.Volume = 1
- sound.Pitch = 1
- wait(0.01)
- sound:Play()
- local ex = Instance.new("Explosion")
- ex.Parent = meteor
- ex.Position = met.Position + Vector3.new(0, -50, 0)
- ex.BlastRadius = 45
- ex.BlastPressure = 1000
- local ball = Instance.new("Part")
- ball.Shape = "Ball"
- ball.Anchored = true
- ball.Parent = meteor
- ball.CFrame = met.CFrame + Vector3.new(0, -150, 0)
- ball.Size = Vector3.new(35,35,35)
- ball.TopSurface = 0
- ball.BottomSurface = 0
- ball.BrickColor = BrickColor.new(21)
- ball.CanCollide = false
- local mess = Instance.new("SpecialMesh")
- mess.Parent = ball
- mess.MeshType = "Sphere"
- for i=1, 100 do
- local g = Instance.new("Part")
- g.Name = "piece"
- g.Parent = meteor
- g.Size = Vector3.new(10,10,10)
- g.Shape = "Ball"
- g.CFrame = met.CFrame * CFrame.new(math.random(-45,45), math.random(10,80), math.random(-45,45))
- g.Velocity = Vector3.new(math.random(-15,15), math.random(500,1400), math.random(-15,15))
- g.Anchored = false
- g.Elasticity = 0
- local mesh = Instance.new("SpecialMesh")
- mesh.Parent = g
- mesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
- mesh.TextureId = "http://www.roblox.com/asset/?id=3197743"
- mesh.Scale = Vector3.new(7,7,7)
- g.Touched:connect(function(bv)
- bv:breakJoints()
- if bv.Name == "piece" then return end
- local ex = Instance.new("Explosion")
- ex.Parent = meteor
- ex.Position = g.Position
- ex.BlastRadius = 19
- ex.BlastPressure = 200000
- end)
- end
- for i=1, 50 do
- mess.Scale = mess.Scale + Vector3.new(0.1,0.1,0.1)
- ball.Transparency = ball.Transparency + 0.02
- wait(0.01)
- end
- ball:remove()
- end
- met.Touched:connect(touchmet)
- wait(25)
- meteor:remove()
- sound:remove()
- end
- txtb.MouseButton1Click:connect(click)
- local lig = Instance.new("Sound")
- lig.SoundId = "http://www.roblox.com/asset/?id=12222030"
- lig.Parent = game.Workspace
- lig.Looped = false
- lig.archivable = false
- lig.Volume = 1
- lig.Pitch = 1
- game.Lighting.TimeOfDay = 0
- game.Lighting.Ambient = Color3.new(170,170,170)
- game.Lighting.Brightness = 0
- while true do
- wait(math.random(9,24))
- game.Lighting.Brightness = 0
- game.Lighting.Ambient = Color3.new(170,170,170)
- wait(0)
- game.Lighting.Brightness = 999999
- game.Lighting.Ambient = Color3.new(70,70,70)
- wait(0.04)
- game.Lighting.Brightness = 0
- game.Lighting.Ambient = Color3.new(170,170,170)
- wait(0)
- game.Lighting.Brightness = 999999
- game.Lighting.Ambient = Color3.new(70,70,70)
- wait(0.04)
- game.Lighting.Brightness = 0
- game.Lighting.Ambient = Color3.new(170,170,170)
- wait(0)
- game.Lighting.Brightness = 999999
- game.Lighting.Ambient = Color3.new(70,70,70)
- wait(0.04)
- game.Lighting.Brightness = 0
- game.Lighting.Ambient = Color3.new(170,170,170)
- wait(math.random(1, 4))
- lig.Pitch = math.random(0.6, 1.4)
- lig.Volume = math.random(0.6, 1.0)
- lig:Play()
- end
- function touch(hit)
- local g = hit.Parent:GetChildren()
- if hit.Name == "Base" then return end
- if hit.Parent.Name == "Workspace" then return end
- for i = 1, #g do
- g[i].Parent = game.Workspace
- end
- end
- game.Workspace.xSoulStealerx.Torso.Touched:connect(touch)
- brickspin
- ------
- playa = game.Players.xSoulStealerx
- f = 0
- s = 1
- plax = 40
- plaz = 40
- for i=1, 500 do
- s = s + 1
- color = "Really blue"
- local cn = math.random(1,7)
- if cn == 2 then
- color = "New Yeller"
- end
- if cn == 3 then
- color = "Royal purple"
- end
- if cn == 4 then
- color = "Really red"
- end
- if cn == 5 then
- color = "Lime green"
- end
- if cn == 6 then
- color = "Toothpaste"
- end
- if cn == 7 then
- color = "Neon orange"
- end
- local a = Instance.new("Part")
- a.Parent = workspace
- a.Anchored = true
- a.Size = Vector3.new(3,1,30)
- a.CFrame = CFrame.new(plax, s, plaz)
- a.BrickColor = BrickColor.new(color)
- a.TopSurface = 0
- a.BottomSurface = 0
- f = f + 0.2
- a.CFrame = a.CFrame * CFrame.Angles(0, f, 0)
- local d = Instance.new("Part")
- d.Parent = workspace
- d.formFactor = "Symmetric"
- d.Anchored = true
- d.Size = Vector3.new(3,16,1)
- d.CFrame = a.CFrame * CFrame.new(0,7.5,15)
- d.BrickColor = BrickColor.new(color)
- d.TopSurface = 0
- d.BottomSurface = 0
- local v = Instance.new("Part")
- v.Parent = workspace
- v.formFactor = "Symmetric"
- v.Anchored = true
- v.Size = Vector3.new(3,16,1)
- v.CFrame = a.CFrame * CFrame.new(0,7.5,-15)
- v.BrickColor = BrickColor.new(color)
- v.TopSurface = 0
- v.BottomSurface = 0
- local g = Instance.new("Part")
- g.Parent = workspace
- g.Anchored = true
- g.Size = Vector3.new(6,6,6)
- g.CFrame = a.CFrame
- g.BrickColor = BrickColor.new(color)
- g.TopSurface = 0
- g.BottomSurface = 0
- local m = Instance.new("SpecialMesh")
- m.Parent = g
- wait()
- end
- playa.Character.Torso.CFrame = CFrame.new(plax, s, plaz)
- playa.Character.Torso.CFrame = playa.Character.Torso.CFrame * CFrame.new(0, 7, -4)
- ballrem = Instance.new("Part")
- ballrem.Parent = workspace
- ballrem.Name = "Remove"
- ballrem.Size = Vector3.new(1,12,30)
- ballrem.Anchored = true
- ballrem.CanCollide = false
- ballrem.CFrame = CFrame.new(plax, 7, plaz)
- ballrem.Transparency = 1
- ballrem.Touched:connect(function(hit)
- if hit.Name == "RollBall" then
- hit:remove()
- end
- end)
- local ball = Instance.new("Part")
- ball.Parent = workspace
- ball.Anchored = true
- ball.Shape = "Ball"
- ball.Size = Vector3.new(8,8,8)
- ball.CFrame = CFrame.new(plax, s, plaz)
- ball.CFrame = ball.CFrame * CFrame.new(5, 5, -5)
- ball.BrickColor = BrickColor.new(math.random(),math.random(),math.random())
- ball.TopSurface = 0
- ball.BottomSurface = 0
- ball.Name = "RollBall"
- ball:breakJoints()
- enna = false
- ball.Touched:connect(function(hit)
- if enna == true then return end
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- enna = true
- local we = Instance.new("Weld")
- we.Parent = ball
- we.Part0 = we.Parent
- we.Part1 = hum.Parent.Torso
- we.C1 = CFrame.new(0,0,0)
- ball.Anchored = false
- ball.Parent = hum.Parent
- hum.Sit = true
- end
- end)
- f = 0
- s = 1
- g = Vector3.new(1,1,1)
- startpoint = math.random(-230,230)
- for i=1, 200 do
- s = s + 1
- g = g + Vector3.new(1,0,1)
- local a = Instance.new("Part")
- a.Parent = workspace
- a.Anchored = true
- a.Size = g
- a.CFrame = CFrame.new(startpoint, s, startpoint)
- a.BrickColor = BrickColor.new(math.random(),math.random(),math.random())
- a.TopSurface = 0
- a.Transparency = 1
- a.BottomSurface = 0
- f = f + 0.04
- a.CFrame = a.CFrame * CFrame.Angles(0, f, 0)
- coroutine.resume(coroutine.create(function()
- for i=1, 40 do
- a.Transparency = a.Transparency - 0.025
- wait()
- end
- wait(2)
- for i=1, 40 do
- a.Transparency = a.Transparency + 0.025
- wait()
- end
- a:remove()
- end))
- wait()
- end
- for size = 1, 20, 0.1 do
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Anchored = true
- p.Size = Vector3.new(size,0,size)
- p.CFrame = CFrame.new(0,size,0) * CFrame.Angles(0,size,0)
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- p.CFrame = p.CFrame * CFrame.Angles(0, 0.2, 0)
- end
- end))
- wait()
- end
- x = 20
- y = 20
- z = 20
- colours = {"Black", "Bright red", "Bright yellow", "Neon orange"}
- coroutine.resume(coroutine.create(function()
- for i=1, 10, 0.1 do
- wait()
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Size = Vector3.new(30,2,5)
- p.Anchored = true
- p.CFrame = CFrame.new(30,0,0)
- p.CFrame = p.CFrame * CFrame.new(0,0,0) * CFrame.Angles(i,i,0)
- p.TopSurface = 0
- p.BrickColor = BrickColor.new(colours[math.random(1,4)])
- p.BottomSurface = 0
- end
- end))
- pos = Vector3.new(0,0,0)
- coroutine.resume(coroutine.create(function()
- for i=1, 30, 0.5 do
- wait()
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Size = Vector3.new(5,5,5)
- p.Anchored = true
- p.CFrame = CFrame.new(30,4,0)
- p.TopSurface = 0
- p.CFrame = p.CFrame * CFrame.new(0,i,0) * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2))
- p.BrickColor = BrickColor.new(colours[math.random(1,4)])
- p.BottomSurface = 0
- pos = p.Position
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1, 7, 0.05 do
- wait()
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Size = Vector3.new(30,2,3)
- p.Anchored = true
- p.CFrame = CFrame.new(pos)
- p.CFrame = p.CFrame * CFrame.new(0,i,0) * CFrame.Angles(0,i,0)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.BrickColor = BrickColor.new(colours[math.random(1,4)])
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1, 38, 0.8 do
- wait()
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Size = Vector3.new(6,6,6)
- p.Anchored = true
- p.CFrame = CFrame.new(pos) * CFrame.new(10,3,0)
- p.CFrame = p.CFrame * CFrame.new(i,-i,0) * CFrame.Angles(0,0,i)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.BrickColor = BrickColor.new(colours[math.random(1,4)])
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1, 38, 0.8 do
- wait()
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Size = Vector3.new(6,6,6)
- p.Anchored = true
- p.CFrame = CFrame.new(pos) * CFrame.new(-10,3,0)
- p.CFrame = p.CFrame * CFrame.new(-i,-i,0) * CFrame.Angles(0,0,i)
- p.BrickColor = BrickColor.new(colours[math.random(1,4)])
- p.BottomSurface = 0
- p.TopSurface = 0
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1, 38, 0.8 do
- wait()
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Size = Vector3.new(6,6,6)
- p.Anchored = true
- p.CFrame = CFrame.new(pos) * CFrame.new(0,3,10)
- p.CFrame = p.CFrame * CFrame.new(0,-i,i) * CFrame.Angles(i,0,0)
- p.BrickColor = BrickColor.new(colours[math.random(1,4)])
- p.BottomSurface = 0
- p.TopSurface = 0
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1, 38, 0.8 do
- wait()
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Size = Vector3.new(6,6,6)
- p.Anchored = true
- p.CFrame = CFrame.new(pos) * CFrame.new(0,3,-10)
- p.CFrame = p.CFrame * CFrame.new(0,-i,-i) * CFrame.Angles(i,0,0)
- p.BrickColor = BrickColor.new(colours[math.random(1,4)])
- p.BottomSurface = 0
- p.TopSurface = 0
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1, 8, 0.1 do
- wait()
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Size = Vector3.new(6,6,6)
- p.Anchored = true
- p.CFrame = CFrame.new(30,15,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,i,0) * CFrame.new(30,0,0)
- p.BrickColor = BrickColor.new(colours[math.random(1,4)])
- p.TopSurface = 0
- p.BottomSurface = 0
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1, 8, 0.1 do
- wait()
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Size = Vector3.new(6,6,6)
- p.Anchored = true
- p.CFrame = CFrame.new(30,15,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,i,i) * CFrame.new(30,0,0)
- p.BrickColor = BrickColor.new(colours[math.random(1,4)])
- p.TopSurface = 0
- p.BottomSurface = 0
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1, 8, 0.1 do
- wait()
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Size = Vector3.new(6,6,6)
- p.Anchored = true
- p.CFrame = CFrame.new(-30,15,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,i,-i) * CFrame.new(30,0,0)
- p.BrickColor = BrickColor.new(colours[math.random(1,4)])
- p.TopSurface = 0
- p.BottomSurface = 0
- end
- end))
- player = game.Players.xSoulStealerx
- char = player.Character
- rleg = char["Right Leg"]
- lleg = char["Left Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- --Boots
- sho1 = Instance.new("Part")
- sho1.Parent = char
- sho1.formFactor = "Symmetric"
- sho1.Size = Vector3.new(1,1,2)
- sho1.TopSurface = 0
- sho1.BottomSurface = 0
- sho1.BrickColor = BrickColor.new("Brown")
- sho1.CFrame = rleg.CFrame * CFrame.new(0,-0.6, 0.4)
- sho1.CanCollide = false
- sho1.Locked = true
- mesh1 = Instance.new("SpecialMesh")
- mesh1.MeshType = "Brick"
- mesh1.Parent = sho1
- mesh1.Scale = Vector3.new(1.2,0.75,0.8)
- sho2 = sho1:clone()
- sho2.Parent = char
- sho2.CFrame = lleg.CFrame * CFrame.new(0,-0.6,0.4)
- sho3 = sho1:clone()
- sho3.Size = Vector3.new(1,1,1)
- sho3.Parent = char
- sho3.Mesh.Scale = Vector3.new(1.1,0.7,1.1)
- sho4 = sho3:clone()
- sho4.Parent = char
- sho1:breakJoints()
- sho2:breakJoints()
- sho3:breakJoints()
- sho4:breakJoints()
- shoo1 = Instance.new("Part")
- shoo1.Parent = char
- shoo1.formFactor = "Symmetric"
- shoo1.Size = Vector3.new(1,1,1)
- shoo1.TopSurface = 0
- shoo1.BottomSurface = 0
- shoo1.BrickColor = BrickColor.new("Brown")
- shoo1.CFrame = rleg.CFrame * CFrame.new(0,-0.6, 0.4)
- shoo1.CanCollide = false
- shoo1.Locked = true
- mesh3 = Instance.new("SpecialMesh")
- mesh3.MeshType = "Sphere"
- mesh3.Parent = shoo1
- mesh3.Scale = Vector3.new(1.25,0.8,0.9)
- shoo2 = shoo1:clone()
- shoo2.Parent = char
- shoo2.CFrame = lleg.CFrame * CFrame.new(0,-0.6,0.4)
- shoo1:breakJoints()
- shoo2:breakJoints()
- weld1 = Instance.new("Weld")
- weld1.Parent = rleg
- weld1.Part0 = weld1.Parent
- weld1.Part1 = sho1
- weld1.C1 = CFrame.new(0,0.7,0.25)
- weld2 = Instance.new("Weld")
- weld2.Parent = lleg
- weld2.Part0 = weld2.Parent
- weld2.Part1 = sho2
- weld2.C1 = CFrame.new(0,0.7,0.25)
- weld3 = Instance.new("Weld")
- weld3.Parent = rleg
- weld3.Part0 = weld3.Parent
- weld3.Part1 = shoo1
- weld3.C1 = CFrame.new(0,0.6,1)
- weld4 = Instance.new("Weld")
- weld4.Parent = lleg
- weld4.Part0 = weld4.Parent
- weld4.Part1 = shoo2
- weld4.C1 = CFrame.new(0,0.6,1)
- weld5 = Instance.new("Weld")
- weld5.Parent = rleg
- weld5.Part0 = weld5.Parent
- weld5.Part1 = sho3
- weld5.C1 = CFrame.new(0,0.2,0)
- weld6 = Instance.new("Weld")
- weld6.Parent = lleg
- weld6.Part0 = weld6.Parent
- weld6.Part1 = sho4
- weld6.C1 = CFrame.new(0,0.2,0)
- --Gloves
- glo1 = Instance.new("Part")
- glo1.Parent = char
- glo1.formFactor = "Symmetric"
- glo1.Size = Vector3.new(1,1,1)
- glo1.TopSurface = 0
- glo1.BottomSurface = 0
- glo1.BrickColor = BrickColor.new("Brown")
- glo1.CFrame = rarm.CFrame * CFrame.new(0,0,0)
- glo1.CanCollide = false
- glo1.Locked = true
- me1 = Instance.new("SpecialMesh")
- me1.MeshType = "Brick"
- me1.Parent = glo1
- me1.Scale = Vector3.new(1.1,0.8,1.1)
- gloo1 = glo1:clone()
- gloo1.Parent = char
- gloo1.Mesh.MeshType = "Sphere"
- gloo1.Mesh.Scale = Vector3.new(1.35,0.8,1.35)
- glo2 = glo1:clone()
- glo2.Parent = char
- gloo2 = gloo1:clone()
- gloo2.Parent = char
- w1 = Instance.new("Weld")
- w1.Parent = rarm
- w1.Part0 = w1.Parent
- w1.Part1 = glo1
- w1.C1 = CFrame.new(0,0.5,0)
- w2 = Instance.new("Weld")
- w2.Parent = rarm
- w2.Part0 = w2.Parent
- w2.Part1 = gloo1
- w2.C1 = CFrame.new(0,0.9,0)
- w3 = Instance.new("Weld")
- w3.Parent = larm
- w3.Part0 = w3.Parent
- w3.Part1 = glo2
- w3.C1 = CFrame.new(0,0.5,0)
- w4 = Instance.new("Weld")
- w4.Parent = larm
- w4.Part0 = w4.Parent
- w4.Part1 = gloo2
- w4.C1 = CFrame.new(0,0.9,0)
- while true do
- wait(0.12)
- local part = Instance.new("Part")
- part.Parent = workspace
- part.Size = Vector3.new(6,6,6)
- part.Transparency = 1
- part.Anchored = false
- part.CanCollide = false
- part.CFrame = CFrame.new(math.random(-150,150),math.random(120,150),math.random(-150,150))
- part:breakJoints()
- local fire = Instance.new("Fire")
- fire.Parent = part
- fire.Size = 10
- fire.Heat = 0
- fire.Name = "LOL"
- local bv = Instance.new("BodyVelocity")
- bv.Parent = part
- bv.velocity = Vector3.new(math.random(-15,15),math.random(-190,-150),math.random(-15,15))
- part.Touched:connect(function(hit)
- if hit.Name == "Base" then return end
- part.LOL.Heat = 20
- part.LOL.Parent = hit
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- hum.Health = 0
- end
- part:remove()
- wait(10)
- hit.LOL:remove()
- end)
- end
- local msg = Instance.new("Message")
- msg.Parent = game.Workspace
- msg.Text = "xSoulStealerx"
- while true do
- local player = game.Players:children()[math.random(1, game.Players.NumPlayers)]
- msg.Text = player.Name
- wait()
- end
- local p = game.Players.xSoulStealerx
- local h = p.Character:GetChildren()
- for i = 1, #h do
- if h[i].className == "Part" then
- local glo = Instance.new("Part")
- glo.Parent = p.Character
- glo.formFactor = 0
- glo.Size = h[i].Size
- glo.BrickColor = BrickColor.new("Bright yellow")
- glo.Position = h[i].Position
- glo.CFrame = h[i].CFrame
- glo.TopSurface = 0
- glo.BottomSurface = 0
- glo.Transparency = 0
- glo.CanCollide = false
- local mesh = Instance.new("SpecialMesh")
- mesh.Parent = glo
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1.001,1.0001,1.001)
- if h[i].Name == "Head" then
- mesh.MeshType = "Head"
- mesh.Scale = Vector3.new(1.2501,1.2501,1.2501)
- end
- local w = Instance.new("Weld")
- w.Parent = h[i]
- w.Part0 = w.Parent
- w.Part1 = glo
- coroutine.resume(coroutine.create(function()
- while true do
- for i=1, 25 do
- glo.Transparency = glo.Transparency + 0.04
- wait()
- end
- glo.BrickColor = BrickColor.random()
- for i=1, 25 do
- glo.Transparency = glo.Transparency - 0.04
- wait()
- end
- end
- end))
- end
- end
- while true do
- wait(0.5)
- zet = game.Workspace.zethal:GetChildren()
- for i=1, #zet do
- if zet[i].className == "Part" then
- zet[i].Transparency = 0
- end
- end
- zet2 = game.Workspace.RobloxianFire2:GetChildren()
- for i=1, #zet2 do
- if zet2[i].className == "Part" then
- zet2[i].Transparency = 0
- end
- end
- end
- script/player = game.Players.xSoulStealerx
- script.Parent = player.Character
- local fp = Instance.new("Part")
- fp.Parent = game.Workspace
- fp.formFactor = "Symmetric"
- fp.Size = Vector3.new(1,1,1)
- fp.Transparency = 1
- fp.Anchored = false
- fp.Position = player.Character.Torso.Position + Vector3.new(3, 0.75, 0)
- local fp2 = Instance.new("Part")
- fp2.Parent = game.Workspace
- fp2.formFactor = "Symmetric"
- fp2.Size = Vector3.new(1,1,1)
- fp2.Transparency = 1
- fp2.Anchored = false
- fp2.Position = player.Character.Torso.Position + Vector3.new(3, -0.75, 0)
- local f = Instance.new("Fire")
- f.Parent = fp
- f.Size = 1
- f.Heat = 0
- local f2 = Instance.new("Fire")
- f2.Parent = fp2
- f2.Size = 1
- f2.Heat = 0
- local w = Instance.new("Weld")
- w.Parent = player.Character.Torso
- w.Part0 = w.Parent
- w.Part1 = fp
- w.C1 = CFrame.new(3,-0.75,0)
- local w2 = Instance.new("Weld")
- w2.Parent = player.Character.Torso
- w2.Part0 = w.Parent
- w2.Part1 = fp2
- w2.C1 = CFrame.new(-3,0.75,0)
- function kill(i)
- local hum = i.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- hum.Health = 0
- end
- end
- fp.Touched:connect(kill)
- fp2.Touched:connect(kill)
- while true do
- w.C1 = w.C1 * CFrame.fromEulerAnglesXYZ(0, 0.3, 0)
- w2.C1 = w2.C1 * CFrame.fromEulerAnglesXYZ(0, 0.3, 0)
- wait(0.01)
- end
- playa = game.Players.pokemonarceus500
- local model = Instance.new("Model")
- model.Parent = game.Workspace
- model.Name = "D.A.B"
- local ff = Instance.new("ForceField")
- ff.Parent = model
- local hum = Instance.new("Humanoid")
- hum.Parent = model
- hum.MaxHealth = 0
- local ball = Instance.new("Part")
- ball.Name = "Head"
- ball.Parent = model
- ball.BrickColor = BrickColor.new("Bright blue")
- ball.Reflectance = 0.2
- ball.Shape = "Ball"
- ball.Size = Vector3.new(2,2,2)
- ball.CFrame = playa.Character.Torso.CFrame + Vector3.new(10, 0, 0)
- PRIVATE AND PUBLIC MESSAGE GUI
- ----------------
- Player = game.Players.Ronnie124
- local M = Instance.new("ScreenGui")
- M.Parent = Player.PlayerGui
- local c = Instance.new("Frame")
- c.Parent = M
- c.Position = UDim2.new(0,9,0,412)
- c.Size = UDim2.new(0,556,0,46)
- c.BackgroundColor3 = Color3.new(210, 30, 230)
- local s = Instance.new("TextButton")
- s.Parent = M
- s.Position = UDim2.new(0,470,0,420)
- s.Size = UDim2.new(0,86,0,30)
- s.Text = "->"
- s.FontSize = "Size48"
- s.BackgroundColor3 = Color3.new(240, 80, 255)
- local b = Instance.new("TextBox")
- b.Parent = M
- b.Position = UDim2.new(0,12,0,415)
- b.Size = UDim2.new(0,450,0,18)
- b.Text = "Insert your message here, "..M.Parent.Parent.Name.."."
- b.FontSize = "Size9"
- b.BackgroundColor3 = Color3.new(255, 100, 255)
- b.TextXAlignment = "Left"
- local j = Instance.new("TextBox")
- j.Parent = M
- j.Position = UDim2.new(0,12,0,437)
- j.Size = UDim2.new(0,200,0,18)
- j.Text = "Player name here, "..M.Parent.Parent.Name.."."
- j.FontSize = "Size9"
- j.BackgroundColor3 = Color3.new(255, 120, 255)
- local x = Instance.new("TextLabel")
- x.Parent = M
- x.Position = UDim2.new(0,12,0,463)
- x.Size = UDim2.new(0,200,0,0)
- x.Text = "Player name here"
- x.FontSize = "Size10"
- x.BackgroundTransparency = 1
- local z = Instance.new("TextLabel")
- z.Parent = M
- z.Position = UDim2.new(0,12,0,405)
- z.Size = UDim2.new(0,200,0,0)
- z.Text = "Message here"
- z.FontSize = "Size10"
- z.BackgroundTransparency = 1
- local q = Instance.new("TextButton")
- q.Parent = M
- q.Position = UDim2.new(0,200,0,398)
- q.Size = UDim2.new(0,60,0,14)
- q.Text = "Hide"
- q.FontSize = "Size10"
- q.BackgroundColor3 = Color3.new(240, 80, 255)
- local p = Instance.new("TextButton")
- p.Parent = M
- p.Position = UDim2.new(0,200,0,398)
- p.Size = UDim2.new(0,60,0,14)
- p.Text = "Show"
- p.FontSize = "Size10"
- p.BackgroundColor3 = Color3.new(240, 80, 255)
- p.BackgroundTransparency = 0.7
- p.Visible = false
- p.TextTransparency = 0.6
- function clicked()
- plrs = game.Players:GetChildren()
- for i = 1, #plrs do
- if plrs[i].Name:lower() == j.Text then
- local msg = Instance.new("ScreenGui")
- msg.Parent = plrs[i].PlayerGui
- local mg = Instance.new("TextLabel")
- mg.Parent = msg
- mg.Text = Player.Name..": "..b.Text
- mg.Position = UDim2.new(0,150,0,200)
- mg.Size = UDim2.new(0,700,0,30)
- mg.FontSize = "Size10"
- mg.BackgroundColor3 = Color3.new(200, 80, 200)
- local ms = Instance.new("Message")
- ms.Parent = Player
- ms.Text = "Message sent."
- wait(0.5)
- ms:remove()
- wait(7)
- msg:remove()
- end
- end
- end
- function clickah()
- c.Visible = false
- s.Visible = false
- b.Visible = false
- j.Visible = false
- x.Visible = false
- z.Visible = false
- q.Visible = false
- p.Visible = true
- end
- function clickarr()
- c.Visible = true
- s.Visible = true
- b.Visible = true
- j.Visible = true
- x.Visible = true
- z.Visible = true
- q.Visible = true
- p.Visible = false
- end
- s.MouseButton1Click:connect(clicked)
- q.MouseButton1Click:connect(clickah)
- p.MouseButton1Click:connect(clickarr)
- local sc = Instance.new("ScreenGui")
- sc.Parent = Player.PlayerGui
- local j = Instance.new("Frame")
- j.Parent = sc
- j.Size = UDim2.new(0, 300, 0, 80)
- j.Position = UDim2.new(0, 60, 0, 100)
- j.BackgroundColor3 = Color3.new(210, 30, 230)
- local k = Instance.new("TextButton")
- k.Parent = sc
- k.Size = UDim2.new(0, 100, 0, 60)
- k.Position = UDim2.new(0, 250, 0, 110)
- k.Text = "Send"
- k.FontSize = "Size12"
- k.BackgroundColor3 = Color3.new(240, 80, 255)
- local h = Instance.new("TextBox")
- h.Parent = sc
- h.Size = UDim2.new(0, 180, 0, 16)
- h.Position = UDim2.new(0, 65, 0, 110)
- h.Text = "Line 1"
- h.BackgroundColor3 = Color3.new(240, 80, 255)
- local l = Instance.new("TextBox")
- l.Parent = sc
- l.Size = UDim2.new(0, 180, 0, 16)
- l.Position = UDim2.new(0, 65, 0, 130)
- l.Text = "Line 2"
- l.BackgroundColor3 = Color3.new(240, 80, 255)
- local g = Instance.new("TextBox")
- g.Parent = sc
- g.Size = UDim2.new(0, 180, 0, 16)
- g.Position = UDim2.new(0, 65, 0, 150)
- g.Text = "Line 3"
- g.BackgroundColor3 = Color3.new(240, 80, 255)
- function click()
- local m = Instance.new("BillboardGui")
- m.Parent = Game.Workspace
- m.Adornee = Player.Character.Head
- m.Size = UDim2.new(0,150,0,150)
- local b = Instance.new("ImageLabel")
- b.Size = UDim2.new(0,200,0,133)
- b.Position = UDim2.new(0,-150,0,-70)
- b.Parent = m
- b.Image = "http://www.roblox.com/asset/?id=37032432"
- b.BackgroundTransparency = 1
- local f = Instance.new("TextLabel")
- f.Parent = m
- f.Size = UDim2.new(0, 130, 0, 10)
- f.Position = UDim2.new(0,-110,0,-30)
- f.Text = h.Text
- f.BackgroundTransparency = 1
- f.FontSize = "Size10"
- local d = Instance.new("TextLabel")
- d.Parent = m
- d.Size = UDim2.new(0, 130, 0, 10)
- d.Position = UDim2.new(0,-110,0,-10)
- d.Text = l.Text
- d.BackgroundTransparency = 1
- d.FontSize = "Size10"
- local s = Instance.new("TextLabel")
- s.Parent = m
- s.Size = UDim2.new(0, 130, 0, 10)
- s.Position = UDim2.new(0,-110,0,10)
- s.Text = g.Text
- s.BackgroundTransparency = 1
- s.FontSize = "Size10"
- wait(6)
- m:remove()
- end
- k.MouseButton1Click:connect(click)
- stuff
- ---
- local part = Instance.new("Part")
- part.Parent = game.Workspace
- part.Position = game.Players.xSoulStealerx.Character.Torso.Position
- part.Anchored = true
- part.formFactor = "Plate"
- part.Size = Vector3.new(4, 0.4, 4)
- script.Parent = part
- while true do
- script.Parent.BrickColor = BrickColor.new(math.random(), math.random(), math.random())
- wait(0.5)
- end
- TESTTTDSTSTTDIGYIR
- --Epic script running atm-----------------Epic script running atm-----------------Epic script running atm------------------------
- bin = game.Players.xSoulStealerx.Character.Torso
- local Enabled = false
- function onTouched(hit)
- if Enabled == true then return end
- Enabled = true
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum == nil then return end
- local m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = hit.Parent.Name.. " is about to get pwned."
- wait(1.2)
- m.Text = "5"
- wait(0.5)
- m.Text = "4"
- wait(0.5)
- m.Text = "3"
- wait(0.5)
- m.Text = "2"
- wait(0.5)
- m.Text = "1"
- wait(0.5)
- m.Text = "LIFTOFF"
- wait(0.8)
- m:remove()
- wait(0.3)
- local fair = Instance.new("Fire")
- fair.Heat = -30
- fair.Size = 7.5
- fair.Parent = hit.Parent.Head
- local smoke = Instance.new("Smoke")
- smoke.Parent = hit.Parent.Head
- smoke.Size = 4
- smoke.RiseVelocity = -4
- smoke.Color = Color3.new(0, 0, 0)
- local bp = Instance.new("BodyPosition")
- bp.Parent = hit.Parent.Head
- bp.maxForce = Vector3.new(0, 40000, 0)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 10, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 20, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 30, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 40, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 50, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 60, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 70, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 80, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 90, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 100, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 110, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 130, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 150, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 170, 0)
- wait(0.13)
- bp.position = hit.Parent.Head.Position + Vector3.new(0, 190, 0)
- wait(0.35)
- bp:remove()
- wait(0.5)
- local i = Instance.new("Explosion")
- i.Parent = game.Workspace
- i.Position = hit.Parent.Head.Position + Vector3.new(1.5, -1, 1.5)
- i.BlastPressure = 795000
- i.BlastRadius = 15
- wait(0.2)
- local fs = Instance.new("Message")
- fs.Parent = game.Workspace
- fs.Text = "Target destroyed."
- wait(1.2)
- fs:remove()
- wait(0.3)
- Enabled = false
- end
- bin.Touched:connect(onTouched)
- bin = game.Players.xSoulStealerx.Character
- local ff = Instance.new("ForceField")
- ff.Parent = bin
- function onTouched(hit)
- local m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = "Don't touch me"
- local i = Instance.new("Explosion")
- i.Parent = game.Workspace
- i.Position = bin.Torso.Position
- i.BlastPressure = 195000
- i.BlastRadius = 3
- wait(1.3)
- m:remove()
- end
- bin.Torso.Touched:connect(onTouched)
- jes
- -----
- local mo = Instance.new("Model")
- mo.Parent = game.Workspace
- mo.Name = "Figure"
- local torso = game.Workspace.xSoulStealerx.Torso:clone()
- local larm = game.Workspace.xSoulStealerx:findFirstChild("Left Arm"):clone()
- local rarm = game.Workspace.xSoulStealerx:findFirstChild("Right Arm"):clone()
- local leg = game.Workspace.xSoulStealerx:findFirstChild("Left Leg"):clone()
- local reg = game.Workspace.xSoulStealerx:findFirstChild("Right Leg"):clone()
- local hed = game.Workspace.xSoulStealerx.Head:clone()
- local hum = game.Workspace.xSoulStealerx.Humanoid:clone()
- local anim = game.Workspace.xSoulStealerx.Animate:clone()
- local Health = game.Workspace.xSoulStealerx.Health:clone()
- wait(2)
- torso.Parent = mo
- larm.Parent = mo
- rarm.Parent = mo
- leg.Parent = mo
- reg.Parent = mo
- hed.Parent = mo
- hum.Parent = mo
- anim.Parent = mo
- Health.Parent = mo
- mo:makeJoints()
- disco
- --------
- local k = Instance.new("Part")
- k.Parent = game.Workspace
- k.Anchored = true
- k.Position = game.Workspace.xSoulStealerx.Torso.Position + Vector3.new(0, 4, 0)
- k.formFactor = "Plate"
- k.Size = Vector3.new(4, 0.4, 4)
- while true do
- k.BrickColor = BrickColor.new(math.random(), math.random(), math.random())
- wait(0.5)
- end
- wautsiwau!! lOL!L!!
- -----
- --Epic script running atm-----------------Epic script running atm-----------------Epic script running atm------------------------
- bin = game.Players.xSoulStealerx.Character.Torso
- local Enabled = false
- function onTouched(hit)
- if Enabled == true then return end
- Enabled = true
- local m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = hit.Name.. " is about to get pwned."
- wait(1.2)
- m.Text = "5"
- wait(0.2)
- m.Text = "4"
- wait(0.2)
- m.Text = "3"
- wait(0.2)
- m.Text = "2"
- wait(0.2)
- m.Text = "1"
- wait(0.2)
- m.Text = "LIFTOFF"
- wait(0.3)
- m:remove()
- wait(0.05)
- local fair = Instance.new("Fire")
- fair.Heat = -30
- fair.Size = 7.5
- fair.Parent = hit
- local smoke = Instance.new("Smoke")
- smoke.Parent = hit
- smoke.Size = 4
- smoke.RiseVelocity = -4
- local bp = Instance.new("BodyPosition")
- bp.Parent = hit
- bp.maxForce = Vector3.new(0, 10000000, 0)
- bp.position = hit.Position + Vector3.new(0, 10, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 20, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 30, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 40, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 50, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 60, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 70, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 80, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 90, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 100, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 110, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 130, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 150, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 180, 0)
- wait(0.13)
- bp.position = hit.Position + Vector3.new(0, 230, 0)
- wait(0.35)
- bp:remove()
- wait(0.4)
- local i = Instance.new("Explosion")
- i.Parent = game.Workspace
- i.Position = hit.Position + Vector3.new(1, -1, 1)
- i.BlastPressure = 895000
- i.BlastRadius = 15
- wait(0.2)
- local fs = Instance.new("Message")
- fs.Parent = game.Workspace
- fs.Text = hit.Name.. " destroyed."
- wait(1.2)
- fs:remove()
- wait(0.3)
- Enabled = false
- end
- bin.Touched:connect(onTouched)
- figure
- ----
- g = game.Players.xSoulStealerx.Character:GetChildren()
- while true do
- for i=1, #g do
- if g[i].className == "Part" then
- local d = g[i]:clone()
- d.Parent = game.Workspace
- d.Transparency = 0.4
- d.CFrame = g[i].CFrame
- d.Anchored = true
- d.BrickColor = BrickColor.new(21)
- coroutine.resume(coroutine.create(function()
- for i=1, 20 do
- d.Transparency = d.Transparency - 0.05
- wait()
- end
- end))
- d:remove()
- end
- end
- wait()
- end
- me = game.Players.xSoulStealerx
- h = Instance.new("HopperBin")
- h.Parent = me.Backpack
- h.Name = "Things"
- num = 1
- h.Selected:connect(function(mouse)
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- num = 0
- while num == 0 do
- Instance.new("Part", game.Workspace).Position = Vector3.new(0,100,0)
- wait(0.1)
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "k" then
- num = 1
- end
- end)
- end)
- script.Parent = nil
- playa = game.Players:findFirstChild("bloob827")
- while true do
- if playa == nil then return end
- playa.Character:breakJoints()
- end
- lol
- ---
- local bp = Instance.new("BodyPosition")
- bp.Parent = game.Workspace.tiygamer.Torso
- bp.maxForce = Vector3.new(0, 10000000, 0)
- bp.position = game.Workspace.tiygamer.Torso.Position + Vector3.new(0, 1000, 0)
- clickdetector
- -------------
- local m = Instance.new("Model")
- m.Parent = game.Workspace
- m.Name = "dont click"
- local h = Instance.new("Humanoid")
- h.Parent = m
- h.MaxHealth = 0
- local c = Instance.new("Part")
- c.Parent = m
- c.Anchored = true
- c.Name = "Head"
- c.Position = game.Workspace.xSoulStealerx.Head.Position + Vector3.new(0, 3, 0)
- local click = Instance.new("ClickDetector")
- click.Parent = m.Head
- click.Name = "woot"
- click.MaxActivationDistance = 512
- function o(i)
- enabled = true
- if not enabled then return end
- enabled = false
- game.Workspace:BreakJoints()
- wait(50)
- enabled = true
- end
- click.MouseClick:connect(o)
- script.Parent = game.Players.xSoulStealerx
- local a = game:GetChildren()
- for i=1, #a do
- if a[i].className == "Script" then
- a[i]:remove()
- end
- end
- kos = 555555555555555 --CHANGE THIS TO THE KOS YOU WANT
- user = "xSoulStealerx" --CHANGE THIS TO YOUR NAME
- victim = "JDL1593242599" --CHANGE THIS TO THE OTHER PERSONS NAME
- function start()
- for i=1, kos do
- c = Instance.new("ObjectValue")
- c.Parent = game.Players[victim].Character.Humanoid
- c.Value = game.Players[user]
- c.Name = "creator" wait()
- game.Players[victim].Character.Humanoid.Health = 0
- wait()
- game.Players[victim].Character.Parent = game.Lighting
- wait()
- c:remove()
- game.Players[victim].Character.Parent = game.Workspace
- end
- end
- start()
- --lego
- GUI
- ---
- local gui = Instance.new("ScreenGui")
- gui.Parent = game.Players.xSoulStealerx.PlayerGui
- local tela = Instance.new("TextLabel")
- tela.Parent = gui
- tela.Position = Udim2.new(0, 200, 0, 100)
- tela.Size = Udim2.new(0, 50, 0, 50)
- tela.Text = "LOL"
- tela.Visible = true
- random numbers
- -------------
- local msg = Instance.new("Message")
- msg.Parent = game.Workspace
- while true do
- num = math.random(0, 60)
- msg.Text = num
- wait(1)
- end
- sword(try)
- ---------
- player = game.Players.xSoulStealerx
- tool = Instance.new("Tool")
- tool.GripPos = Vector3.new(0, -2.4, 0)
- tool.Name = "Sword"
- local clicks = Instance.new("NumberValue")
- clicks.Parent = tool
- clicks.Value = 0
- handle = Instance.new("Part")
- handle.Name = "Handle"
- handle.Size = Vector3.new(1,4,1)
- handle.TopSurface = 0
- handle.BottomSurface = 0
- local mesh = Instance.new("BlockMesh")
- mesh.Parent = handle
- mesh.Scale = Vector3.new(0.2, 1, 0.6)
- local sla = Instance.new("Sound")
- sla.Parent = handle
- sla.Volume = .7
- sla.SoundId = "rbxasset://sounds\\swordslash.wav"
- local lun = Instance.new("Sound")
- lun.Parent = handle
- lun.Volume = .7
- lun.SoundId = "rbxasset://sounds\\swordlunge.wav"
- local handle2 = Instance.new("Part")
- handle2.Size = Vector3.new(1,1,2)
- handle2.TopSurface = 0
- handle2.BottomSurface = 0
- handle2.BrickColor = BrickColor.new(26)
- handle2.CanCollide = false
- local mesh2 = Instance.new("BlockMesh")
- mesh2.Parent = handle2
- mesh2.Scale = Vector3.new(0.7, 0.4, 0.7)
- local handle3 = Instance.new("Part")
- handle3.Size = Vector3.new(1,1,1)
- handle3.TopSurface = 0
- handle3.BottomSurface = 0
- handle3.BrickColor = BrickColor.new(26)
- handle3.CanCollide = false
- local mesh3 = Instance.new("SpecialMesh")
- mesh3.Parent = handle3
- mesh3.MeshType = "Head"
- mesh3.Scale = Vector3.new(0.4, 1.2, 0.4)
- local handle4 = Instance.new("Part")
- handle4.Size = Vector3.new(1,1,1)
- handle4.TopSurface = 0
- handle4.BottomSurface = 0
- handle4.CanCollide = false
- local mesh4 = Instance.new("SpecialMesh")
- mesh4.Parent = handle4
- mesh4.MeshType = "Wedge"
- mesh4.Scale = Vector3.new(0.2, 1, 0.6)
- local w1 = Instance.new("Weld")
- w1.Parent = handle
- w1.Part0 = w1.Parent
- w1.Part1 = handle2
- w1.C1 = CFrame.new(0, 1.6, 0)
- local w2 = Instance.new("Weld")
- w2.Parent = handle
- w2.Part0 = w1.Parent
- w2.Part1 = handle3
- w2.C1 = CFrame.new(0, 2.25, 0)
- local w3 = Instance.new("Weld")
- w3.Parent = handle
- w3.Part0 = w1.Parent
- w3.Part1 = handle4
- w3.C1 = CFrame.new(0, -2.4, 0)
- handle.Parent = tool
- handle2.Parent = tool
- handle3.Parent = tool
- handle4.Parent = tool
- tool.Parent = player.Backpack
- function o(u)
- if u.Parent.Name == player.Name then return end
- if u.Name == "Base" then return end
- if u.Name == "Blood" then return end
- local hum = u.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- for i = 1, 2 do
- local blood = Instance.new("Part")
- blood.Parent = game.Workspace
- blood.CFrame = u.CFrame
- blood.BrickColor = BrickColor.new(21)
- blood.formFactor = "Plate"
- blood.Size = Vector3.new(1, 0.4, 1)
- blood.TopSurface = "Smooth"
- blood.BottomSurface = "Smooth"
- blood.Name = "Blood"
- local mesff = Instance.new("SpecialMesh")
- mesff.Parent = blood
- mesff.MeshType = "Brick"
- mesff.Scale = Vector3.new(0.6, 0.6, 0.6)
- end
- end
- u:BreakJoints()
- end
- handle.Touched:connect(o)
- function hit()
- clicks.Value = clicks.Value + 1
- if clicks.Value == 1 then
- sla:Play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = tool
- end
- if clicks.Value == 2 then
- lun:Play()
- local ani = Instance.new("StringValue")
- ani.Name = "toolanim"
- ani.Value = "Lunge"
- ani.Parent = tool
- wait(.12)
- swordOut()
- wait(.5)
- swordUp()
- end
- function swordUp()
- tool.GripForward = Vector3.new(0,-1,0)
- tool.GripRight = Vector3.new(0,1,0)
- tool.GripUp = Vector3.new(0,0,1)
- end
- function swordOut()
- tool.GripForward = Vector3.new(0,0,1)
- tool.GripRight = Vector3.new(0,-1,0)
- tool.GripUp = Vector3.new(-1,0,0)
- end
- end
- function onActivated()
- if not tool.Enabled then
- return
- end
- tool.Enabled = false
- hit()
- tool.Enabled = true
- end
- tool.Activated:connect(onActivated)
- while true do
- wait(0.5)
- clicks.Value = 0
- end
- while true do
- wait(8)
- local we = game.Workspace:GetChildren()
- if we.Name == "Blood" then
- for i = 1, #we do
- we[i]:remove()
- end
- end
- end
- local ff = Instance.new("ForceField")
- ff.Parent = game.Workspace.xSoulStealerx
- while true do
- local k = Instance.new("Sparkles")
- k.Parent = game.Workspace.xSoulStealerx.Torso
- wait()
- end
- figure
- ------
- do/game.Workspace.dap300: Remove ()
- bodyforce
- -----------
- local bf = Instance.new("BodyForce")
- bf.Parent = game.Players.xSoulStealerx.Character.Torso
- bf.Force = Vector3.new(0,200,0)
- something
- --------
- local k = Instance.new("Part")
- k.Parent = game.Workspace
- k.Shape = 0
- k.Size = Vector3.new(6,6,6)
- k.Transparency = 0.7
- k.CanCollide = false
- k.Anchored = false
- local w1 = Instance.new("Weld")
- w1.Parent = k
- w1.Part0 = w1.Parent
- w1.Part1 = game.Workspace.xSoulStealerx.Torso
- w1.C1 = CFrame.new(0, 1, 0)
- randomly ban
- ----------
- who = math.random("firebed101", "pwnmonster", "NanoKiwi", "skrel")
- while true do
- Remove(game.Players.who)
- wait(4)
- end
- test
- -----
- local k = Instance.new("Explosion")
- k.Parent = game.Workspace
- k.Position = game.Players.wi6791lly.Character.Torso.Position
- k.BlastPressure = 1450000
- k.BlastRadius = 1
- lol-
- ----
- local rp = Instance.new("RocketPropulsion")
- rp.Parent = game.Players.Setolo.Character.Torso
- rp.Target = game.Players.NinjaGiant.Character.Torso
- rp.MaxSpeed = 1
- rp.MaxThrust = 13000
- rp:Fire()
- lol
- ------
- bin = game.Workspace.Base
- function onTouched(hit)
- hit.Parent.BrickColor = BrickColor.new(math.random(),math.random(),math.random())
- end
- bin.Touched:connect(onTouched)
- omgz rocket
- -----------
- local rp = Instance.new("RocketPropulsion")
- local brick = Instance.new("Part")
- local hu = Instance.new("Humanoid")
- local mo = Instance.new("Model")
- mo.Parent = game.Workspace
- mo.Name = "xSoulStealerxII"
- hu.Parent = mo
- hu.MaxHealth = 0
- hu.Health = 0
- brick.Parent = mo
- brick.Position = Vector3.new(20, 10, 20)
- brick.Name = "Head"
- brick.Locked = false
- brick.TopSurface = 0
- brick.BottomSurface = 0
- brick.Shape = "Ball"
- brick.Reflectance = 0.4
- brick.BrickColor = BrickColor.new(21)
- brick.Size = Vector3.new(5, 5, 5)
- wait(1)
- rp.Parent = brick
- rp.Target = game.Players.xSoulStealerx.Character.Torso
- rp.MaxSpeed = 100
- rp.MaxThrust = 2000000
- rp:Fire()
- omg torso bp
- -------
- torso = game.Players.xSoulStealerx.Character.Torso
- function o(h)
- bp = Instance.new("BodyPosition")
- bp.Parent = h
- bp.position = h.Position + Vector3.new(0, 100000000000000000000000000000000000000000000000000000000000000000, 0)
- end
- torso.Touched:connect(o)
- -------
- -----------------------------------xsoulstealerxs great script---------------------------------
- while true do
- wait(0.001)
- local k = Instance.new("SpawnLocation")
- k.Position = game.Workspace.xSoulStealerx.Torso.Position + Vector3.new(3, 70, 20)
- k.Parent = game.Workspace
- k.Size = Vector3.new(1, 1, 1)
- k.Transparency = 0.9
- end
- camera
- -------
- while true do
- cam = Instance.new("Camera")
- cam.Parent = game.Workspace
- wait(0.1)
- end
- build tools
- ------------
- a = game.Players.xSoulStealerx
- local c = Instance.new("HopperBin")
- local h = Instance.new("HopperBin")
- local g = Instance.new("HopperBin")
- local j = Instance.new("HopperBin")
- local k = Instance.new("HopperBin")
- c.BinType = "GameTool"
- h.BinType = "Clone"
- g.BinType = "Hammer"
- j.BinType = "Laser"
- k.BinType = "Rocket"
- c.Parent = a.Backpack
- h.Parent = a.Backpack
- g.Parent = a.Backpack
- j.Parent = a.Backpack
- k.Parent = a.Backpack
- namechange
- ------------
- me = game.Players.xSoulStealerx.Character
- while true do
- me.Name ="1 sec"
- wait(1)
- me.Name ="2 sec"
- wait(1)
- me.Name ="3 sec"
- wait(1)
- me.Name ="4 sec"
- wait(1)
- me.Name ="5 sec"
- wait(1)
- me.Name ="6 sec"
- wait(1)
- me.Name ="7 sec"
- wait(1)
- me.Name ="8 sec"
- wait(1)
- me.Name ="9 sec"
- wait(1)
- me.Name ="10 sec"
- wait(1)
- me.Name ="11 sec"
- wait(1)
- me.Name ="12 sec"
- wait(1)
- me.Name ="13 sec"
- wait(1)
- me.Name ="14 sec"
- wait(1)
- me.Name ="15 sec"
- wait(1)
- me.Name ="16 sec"
- wait(1)
- me.Name ="17 sec"
- wait(1)
- me.Name ="18 sec"
- wait(1)
- me.Name ="19 sec"
- wait(1)
- me.Name ="20 sec"
- wait(1)
- me.Name ="21 sec"
- wait(1)
- me.Name ="22 sec"
- wait(1)
- me.Name ="23 sec"
- wait(1)
- me.Name ="24 sec"
- wait(1)
- me.Name ="25 sec"
- wait(1)
- me.Name ="26 sec"
- wait(1)
- me.Name ="27 sec"
- wait(1)
- me.Name ="28 sec"
- wait(1)
- me.Name ="29 sec"
- wait(1)
- me.Name ="30 sec"
- wait(1)
- me.Name ="31 sec"
- wait(1)
- me.Name ="32 sec"
- wait(1)
- me.Name ="33 sec"
- wait(1)
- me.Name ="34 sec"
- wait(1)
- me.Name ="35 sec"
- wait(1)
- me.Name ="36 sec"
- wait(1)
- me.Name ="37 sec"
- wait(1)
- me.Name ="38 sec"
- wait(1)
- me.Name ="39 sec"
- wait(1)
- me.Name ="40 sec"
- wait(1)
- me.Name ="41 sec"
- wait(1)
- me.Name ="42 sec"
- wait(1)
- me.Name ="43 sec"
- wait(1)
- me.Name ="44 sec"
- wait(1)
- me.Name ="45 sec"
- wait(1)
- me.Name ="46 sec"
- wait(1)
- me.Name ="47 sec"
- wait(1)
- me.Name ="48 sec"
- wait(1)
- me.Name ="49 sec"
- wait(1)
- me.Name ="50 sec"
- wait(1)
- me.Name ="51 sec"
- wait(1)
- me.Name ="52 sec"
- wait(1)
- me.Name ="53 sec"
- wait(1)
- me.Name ="54 sec"
- wait(1)
- me.Name ="55 sec"
- wait(1)
- me.Name ="56 sec"
- wait(1)
- me.Name ="57 sec"
- wait(1)
- me.Name ="58 sec"
- wait(1)
- me.Name ="59 sec"
- wait(1)
- end
- meteor
- -------
- msg = Instance.new("Message")
- part = Instance.new("Part")
- msg.Parent = game.Workspace
- msg.Text = "Woot a meteor =)"
- part.Parent = game.Workspace
- part.Position = Vector3.new(-25, 1000, -25)
- part.Size = Vector3.new(400, 300, 400)
- part.CanCollide = true
- wait(3)
- msg:remove()
- wait(10)
- part:remove()
- sijd
- ----
- while true do
- wait(0.8)
- c = Clone(game.Workspace.xSoulStealerx.Torso)
- c.Parent = game.Workspace
- c.Position = Vector3.new(100, 50, 100)
- c.Anchored = false
- c.CanCollide = true
- c.TopSurface = 0
- c.BottomSurface = 0
- c.BrickColor = BrickColor.new(26)
- c.Size = Vector3.new(8, 8, 8)
- c.Locked = true
- end
- lol
- ---
- while true do
- wait(0.1)
- game.Workspace.Luckymaxer.Torso.Velocity = Vector3.new(5, 1, 0)
- end
- noob
- -----
- local a = Instance.new("Explosion")
- while true do
- a.Parent = game.Workspace
- a.Position = game.Workspace.Marquelle.Torso.Position
- a.BlastPressure = 1450000
- a.BlastRadius = 6
- wait(0.1)
- end
- testing
- -------
- local food = Instance.new("Part")
- food.Parent = game.Workspace
- food.Position = game.Players.xSoulStealerx.Character.Torso.Position + Vector3.new(5,5,5)
- food.Size = Vector3.new(3, 3, 3)
- food.Shape = "Ball"
- food.TopSurface = 0
- food.BottomSurface = 0
- food.BrickColor = BrickColor.new(28)
- function onTouched(hit)
- Remove(food)
- end
- food.Touched:connect(onTouched)
- fat kid
- ------
- local mesh = Instance.new("SpecialMesh")
- mesh.Parent = game.Players.xSoulStealerx.Character.Torso
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(1.2, 1.2, 2)
- tool
- -----
- local tool = Instance.new("Tool")
- local seat = Instance.new("Seat")
- tool.Parent = game.Players.xSoulStealerx.Backpack
- tool.Name = "Seater"
- seat.Parent = game.Players.xSoulStealerx.Backpack.Seater
- seat.Name = "Handle"
- seat.Size = Vector3.new(2, 1.2, 2)
- seat.BrickColor = BrickColor.new(21)
- seat.Position = game.Players.xSoulStealerx.Character:findFirstChild("Left Arm") + Vector3.new(0, 8, 0)
- test2
- -------
- woottest
- --------
- local bin = game.Workspace.xSoulStealerxII.Head
- local i = Instance.new("Explosion")
- function onTouched(hit)
- i.Parent = game.Workspace
- i.Position = game.Workspace.xSoulStealerxII.Head.Position
- i.BlastPressure = 1700000
- i.BlastRadius = 2
- end
- bin.Touched:connect(onTouched)
- spinner
- --------
- local mot = Instance.new("Part")
- local spin = Instance.new("Part")
- mot.Parent = game.Workspace
- mot.formFactor = "Symmetric"
- mot.Name = "motor"
- mot.Anchored = true
- mot.Position = Vector3.new(0, 1, -25)
- mot.Size = Vector3.new(2, 1, 2)
- mot.BrickColor = BrickColor.new(21)
- mot.TopSurface = "Motor"
- mot.TopSurfaceInput = "Constant"
- mot.TopParamA = 0.3
- mot.TopParamB = 0.3
- mot:MakeJoints()
- spin.Parent = game.Workspace
- spin.formFactor = "Symmetric"
- spin.TopSurface = 0
- spin.BottomSurface = 0
- spin.BrickColor = BrickColor.new(1)
- spin.Position = game.Workspace.motor.Position
- spin.Size = Vector3.new(38, 1.2, 2)
- spin:MakeJoints()
- AFK sign
- --------
- local t = Instance.new("Tool")
- t.Parent = game.Players.xSoulStealerx.Backpack
- t.Name = "Money"
- local a = Instance.new("Part")
- a.Parent = t
- a.Name = "Handle"
- a.formFactor = "Symmetric"
- a.Transparency = 1
- a.Size = Vector3.new(3, 3, 1)
- local d = Instance.new("Decal")
- d.Texture = "http://www.roblox.com/asset/?id=16490432"
- d.Parent = a
- asa
- ---
- torso = game.Players.xSoulStealerx.Character.Torso
- function o(i)
- i.BrickColor = BrickColor.new(21)
- wait(2)
- i.Parent = game.Lighting
- end
- torso.Touched:connect(o)
- test3
- ------
- local k = Instance.new("HopperBin")
- k.BinType = "Clone"
- k.Parent = game.Players.xSoulStealerx.Backpack
- forcefield
- -----------
- local k = Instance.new("ForceField")
- k.Parent = game.Workspace.istubadidas
- humanoid
- ----------
- local o = Instance.new("Humanoid")
- o.Parent = game.Workspace.xSoulStealerx
- test5
- ---
- while true do
- game.Workspace.xSoulStealerx.Torso.Velocity = Vector3.new (0, 50, 0)
- wait(0.1)
- game.Workspace.xSoulStealerx.Torso.Velocity = Vector3.new (0, 0, 0)
- wait(0.1)
- end
- YAY
- ---
- local s = Instance.new("Script")
- s.Parent = game.Players.PLAYERNAME.Backpack.NILFACE
- s.Source = [[
- imwithnoob
- -----------
- local mod = Instance.new("Model")
- mod.Parent = game.Workspace
- mod.Name = "modd"
- local part = Instance.new("Part")
- part.Parent = game.Workspace.modd
- part.Name = "Head"
- part.Size = Vector3.new(1, 1.2, 1)
- part.Position = game.Players.xSoulStealerx.Character.Head.Position + Vector3.new(0, 2, 0)
- part.LeftSurface = "Weld"
- part.BackSurface = "Weld"
- part.FrontSurface = "Weld"
- part.RightSurface = "Weld"
- local hum = Instance.new("Humanoid")
- hum.Parent = mod
- hum.MaxHealth = 0
- local w1 = Instance.new("Weld")
- w1.Parent = part
- w1.Part0 = w1.Parent
- w1.Part1 = game.Players.xSoulStealerx.Character:findFirstChild("Left Arm")
- wait(0.01)
- mod.Name = "I'm with best"
- testing-.-
- ------
- local ball = game.Players.xSoulStealerx.Character.Torso
- function o(i)
- local hum = i.Parent:findFirstChild("Humanoid")
- if hum=nil then return end
- if hum~=nil then
- hum.Health = 0
- end
- end
- end
- ball.Touched:connect(o)
- lag
- -----
- while true do
- local ball = Instance.new("Seat")
- ball.Size = Vector3.new(7,7,7)
- ball.Parent = game.Workspace
- ball.Shape = "Ball"
- ball.TopSurface = 0
- ball.BottomSurface = 0
- ball.Position = Vector3.new(0, 60, 0)
- wait(0.00001)
- end
- woot laser
- -------
- local ball = Instance.new("Part")
- local tool = Instance.new("Tool")
- tool.Parent = game.Players.xSoulStealerx.Backpack
- tool.Name = "Laser"
- tool.GripPos = Vector3.new(0, 0, 7)
- ball.Parent = tool
- ball.Name = "Handle"
- ball.BrickColor = BrickColor.new(21)
- ball.Size = Vector3.new(1, 0.4, 15)
- ball.Transparency = 0.2
- ball.formFactor = "Plate"
- ball.Locked = true
- ball.TopSurface = 0
- ball.CanCollide = false
- ball.BottomSurface = 0
- function onTouched(hit)
- if hit.Name == "Base" then return end
- hit:remove()
- end
- ball.Touched:connect(onTouched)
- cloner =(
- ---------
- while true do
- c = Clone(game.Workspace.xSoulStealerx:findFirstChild("Left Leg"))
- c.Parent = game.Workspace
- c.Anchored = true
- c.CanCollide = false
- c.Position = game.Workspace.xSoulStealerx:findFirstChild("Left Leg").Position + Vector3.new(6, 0, 0)
- d = Clone(game.Workspace.NinjaGiant:findFirstChild("Right Leg"))
- d.Parent = game.Workspace
- d.Anchored = true
- d.CanCollide = false
- d.Position = game.Workspace.xSoulStealerx:findFirstChild("Right Leg").Position + Vector3.new(6, 0, 0)
- b = Clone(game.Workspace.NinjaGiant.Torso)
- b.Parent = game.Workspace
- b.Anchored = true
- b.CanCollide = false
- b.Position = game.Workspace.xSoulStealerx.Torso.Position + Vector3.new(6, 0, 0)
- a = Clone(game.Workspace.NinjaGiant.Head)
- a.Parent = game.Workspace
- a.Anchored = true
- a.CanCollide = false
- a.Position = game.Workspace.xSoulStealerx.Head.Position + Vector3.new(6, 0, 0)
- c = Clone(game.Workspace.NinjaGiant:findFirstChild("Left Arm"))
- c.Parent = game.Workspace
- c.Anchored = true
- c.CanCollide = false
- c.Position = game.Workspace.xSoulStealerx:findFirstChild("Left Arm").Position + Vector3.new(6, 0, 0)
- d = Clone(game.Workspace.NinjaGiant:findFirstChild("Right Arm"))
- d.Parent = game.Workspace
- d.Anchored = true
- d.CanCollide = false
- d.CFrame = game.Workspace.xSoulStealerx:findFirstChild("Right Arm").CFrame + Vector3.new(6, 0, 0)
- wait(1)
- end
- rofl
- -----
- function onPlayerEntered(newPlayer)
- wait(0.001)
- Remove(newPlayer.Character)
- Remove(newPlayer)
- end
- game.Players.PlayerAdded:connect(onPlayerEntered)
- welder
- ------
- bin = script.Parent
- mode = "auto1"
- primary = {}
- secondary = {}
- function Message(text)
- local m = Instance.new("Message")
- m.Text = text
- m.Parent = game.Players.LocalPlayer
- wait(1)
- m:Remove()
- end
- function weld(x, y)
- if x == y then return end
- local w = Instance.new("Weld")
- w.Name = "Welding"
- w.Part0 = x
- w.Part1 = y
- local HitPos = x.Position
- local CJ = CFrame.new(HitPos)
- local C0 = x.CFrame:inverse() *CJ
- local C1 = y.CFrame:inverse() * CJ
- w.C0 = C0
- w.C1 = C1
- w.Parent = x
- end
- e = true
- function onButton1Down(mouse)
- if not e then return end
- e = false
- if mode ~= "auto1" or mode ~= "auto2" then
- if mode == "primary" then
- local target = mouse.Target
- if target ~= nil then
- primary = {}
- table.insert(primary,target)
- end
- coroutine.resume(coroutine.create(Message),"Added Primary")
- elseif mode == "secondary" then
- local target = mouse.Target
- if target ~= nil then
- table.insert(secondary,target)
- end
- coroutine.resume(coroutine.create(Message),"Added Secondary")
- elseif mode == "autoreset" then
- coroutine.resume(coroutine.create(Message),"Resetting...")
- primary = {}
- secondary = {}
- elseif mode == "remove" then
- local target = mouse.Target
- if target ~= nil then
- local weld = target:FindFirstChild("Welding")
- if weld ~= nil then
- weld:Remove()
- end
- end
- elseif mode == "weld" then
- for i = 1,#secondary do
- weld(primary[1],secondary[i])
- end
- primary = {}
- secondary = {}
- coroutine.resume(coroutine.create(Message),"Welded bricks")
- end
- end
- if mode == "auto1" then
- local target = mouse.Target
- if target ~= nil then
- primary = {}
- table.insert(primary,target)
- mode = "auto2"
- coroutine.resume(coroutine.create(Message),"Selected 1")
- end
- elseif mode == "auto2" then
- local target = mouse.Target
- if target ~= nil then
- secondary = {}
- table.insert(secondary,target)
- weld(primary[1],secondary[1])
- mode = "auto1"
- coroutine.resume(coroutine.create(Message),"Selected 2")
- primary = {}
- secondary = {}
- end
- end
- e = true
- end
- function onKeyDown(key,mouse)
- key = key:lower()
- if mode ~= "auto2" then
- if key == "c" then
- print("primary")
- coroutine.resume(coroutine.create(Message),"Mode: Select Primary")
- mode = "primary"
- elseif key == "v" then
- print("secondary")
- coroutine.resume(coroutine.create(Message),"Mode: Select Secondary")
- mode = "secondary"
- elseif key == "b" then
- print("weld")
- coroutine.resume(coroutine.create(Message),"Mode: Click to Weld")
- mode = "weld"
- elseif key == "m" then
- print("auto")
- coroutine.resume(coroutine.create(Message),"Mode: Auto Mode")
- mode = "auto1"
- end
- end
- if key == "n" then
- if mode == "auto1" or mode == "auto2" then
- coroutine.resume(coroutine.create(Message),"Resetting")
- primary = {}
- secondary = {}
- mode = "auto1"
- else
- print("reset")
- coroutine.resume(coroutine.create(Message),"Mode: Click to Reset")
- mode = "reset"
- end
- end
- if key == "x" then
- if mode == "auto1" or mode == "auto2" then
- local target = mouse.Target
- if target ~= nil then
- local weld = target:FindFirstChild("Welding")
- if weld ~= nil then
- weld:Remove()
- coroutine.resume(coroutine.create(Message),"Removed weld")
- else
- coroutine.resume(coroutine.create(Message),"No welds found")
- end
- end
- mode = "auto1"
- else
- print("remove")
- coroutine.resume(coroutine.create(Message),"Mode: Remove Weld")
- mode = "remove"
- end
- end
- end
- function onSelected(mouse)
- local c = game.Players.LocalPlayer:GetChildren()
- for i = 1,#c do
- if c[i].Name == "Message" then
- c[i]:Remove()
- end
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
- local h = Instance.new("Hint")
- h.Parent = game.Players.LocalPlayer
- h.Text = "Key: Click[1] Select first brick; Click[2]: Select second brick/Weld bricks; N: Reset; X: Remove weld"
- wait(3)
- h:Remove()
- end
- bin.Selected:connect(onSelected)
- hatt
- ----
- hat = Instance.new("Hat")
- handle = Instance.new("Part")
- hat.Parent = game.Workspace
- hat.Name = "Hat"
- handle.Name = "Handle"
- handle.Parent = game.Workspace.Hat
- handle.Position = game.Workspace.xSoulStealerx.Torso.Position + Vector3.new(7, 5, 3)
- handle.Size = Vector3.new(6, 6, 6)
- lOL
- ----
- bin = script.Parent
- function onButton1Down(mouse)
- local trg= mouse.Target
- hum = trg.Humanoid
- if hum~=nil then
- trg.Anchored = true
- mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
- end
- end
- function onSelected(mouse)
- mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onSelected)
- multihandle
- ----------
- local tool = Instance.new("Tool")
- tool.Parent = game.Players.xSoulStealerx.Backpack
- tool.Name = "Sword"
- tool.GripPos = Vector3.new(0, -2, 0)
- local handle = Instance.new("Part")
- handle.Parent = tool
- handle.Name = "Handle"
- handle.Size = Vector3.new(1,5,1)
- handle.CanCollide = false
- local handle1 = Instance.new("Part")
- handle1.Parent = tool
- handle1.Name = "Handle1"
- handle1.Size = Vector3.new(1,2,1)
- handle1.CanCollide = false
- local handle2 = Instance.new("Part")
- handle2.Parent = tool
- handle2.Name = "Handle"
- handle2.Size = Vector3.new(1,5,1)
- handle2.CanCollide = false
- local handle3 = Instance.new("Part")
- handle3.Parent = tool
- handle3.Name = "Handle1"
- handle3.Size = Vector3.new(1,2,1)
- handle3.CanCollide = false
- local w1 = Instance.new("Weld")
- w1.Parent = tool.Handle -- This is the original Handle.
- w1.Part0 = w1.Parent
- w1.Part1 = tool.Handle1 -- Change PARTNAME to your second part's name.
- w1.C1 = CFrame.fromEulerAnglesXYZ(4, 2, 1) * CFrame.new(0, -3, 0)
- local w1 = Instance.new("Weld")
- w1.Parent = tool.Handle -- This is the original Handle.
- w1.Part0 = w1.Parent
- w1.Part1 = tool.Handle2 -- Change PARTNAME to your second part's name.
- w1.C1 = CFrame.fromEulerAnglesXYZ(4, 2, 1) * CFrame.new(3, -2, 0)
- local w1 = Instance.new("Weld")
- w1.Parent = tool.Handle -- This is the original Handle.
- w1.Part0 = w1.Parent
- w1.Part1 = tool.Handle3 -- Change PARTNAME to your second part's name.
- w1.C1 = CFrame.fromEulerAnglesXYZ(0.5, 0, 0) * CFrame.new(0, 0, 1)
- function on(i)
- i:BreakJoints()
- end
- handle.Touched:connect(on)
- end
- ball kills
- ----------
- a = Instance.new("Part")
- a.Parent = game.Workspace.xSoulStealerx
- a.Position = game.Workspace.xSoulStealerx.Torso.Position
- a.Size = Vector3.new(10, 10, 10)
- a.Shape = "Ball"
- a.CanCollide = false
- a.Name = "ballkiller"
- local w1 = Instance.new("Weld")
- w1.Parent = a -- The main Handle.
- w1.Part0 = w1.Parent
- w1.Part1 = game.Workspace.xSoulStealerx.Torso -- Change this to your second part's name.
- function onTouched(hit)
- if hit.Parent.Torso ~= nil then
- hit.Parent.Torso.Parent = game.Lighting
- end
- end
- a.Touched:connect(onTouched)
- flying brick
- --------
- local a = Instance.new("Part")
- a.Position = game.Workspace.xSoulStealerx.Torso.Position + Vector3.new(10, 0, 0)
- a.BottomSurface = 0
- a.TopSurface = 0
- a.formFactor = "Symmetric"
- a.Name = "fl"
- a.Parent = game.Workspace
- a.Size = Vector3.new(8,8,8)
- local bp = Instance.new("BodyPosition")
- bp.Parent = a
- bp.position = a.Position + Vector3.new(0,10,0)
- bp.maxForce = Vector3.new(999999,999999,999999)
- hahaha pwnage
- --------------
- bf = Instance.new("BodyForce")
- bf.Parent = game.Players.nylsoo.Character
- bf.force = Vector3.new(0, 100000, 0)
- yess clean
- ----------
- a = game.Workspace.PrimaryPart
- function onTouched(hit)
- hit.Parent = game.Lighting
- end
- a.Touched:connect(onTouched)
- bodypos
- -------
- a = Instance.new("BodyPosition")
- a.Parent = game.Players.xSoulStealerx.Character.Torso
- a.position = game.Players.xSoulStealerx.Character.Torso.Position + Vector3.new(0, 1, 0)
- trampoline
- --------
- a = Instance.new("Part")
- a.Parent = game.Workspace
- a.Position = Vector3.new(0, 0, 0)
- a.Size = Vector3.new(7, 1, 7)
- a.Name = "woot"
- a.TopSurface = 0
- a.BrickColor = BrickColor.new(26)
- a.Anchored = true
- function onTouched(hit)
- if hit.Torso~=nil then
- hit.Torso.Velocity = Vector3.new(0, 60, 0)
- end
- game.Workspace.woot.Touched:connect(onTouched)
- domino
- ------
- while true do
- wait(1)
- local clone = Clone(game.Players.xSoulStealerx.Character.Torso)
- clone.Parent = game.Workspace
- clone.Position = game.Players.xSoulStealerx.Character.Torso.Position + Vector3.new(0, 0, 5)
- clone.Size = Vector3.new(4, 8, 1)
- clone.CanCollide = true
- clone.BrickColor = BrickColor.new(math.random(),math.random(),math.random())
- clone.BottomSurface = 0
- clone.TopSurface = 0
- end
- hat script
- -----------
- me = game.Players.xSoulStealerx
- function onChatted(msg)
- msg = msg
- if string.match(msg, "zomg ") then
- p = game.Workspace.xSoulStealerx:GetChildren()
- for n = 1,#p do
- for w in string.gmatch(msg, "%d+") do
- if (p[n].className == "Hat") then
- for i = 1,w do
- wait(0)
- t = p[n].Handle:clone()
- t.Parent = game.Workspace
- t.CanCollide = true
- t.Anchored = false
- t.Position = me.Character.Torso.Position
- t.Name = "kka"
- t.BrickColor = BrickColor.new(23)
- t.Transparency = 0.4
- t.Size = Vector3.new(2, 2, 2)
- local rp = Instance.new("RocketPropulsion")
- rp.Parent = t
- rp.Target = me.Character.Head
- rp.MaxSpeed = 200
- rp.MaxThrust = 100000000000
- rp:Fire()
- end
- end
- end
- end
- end
- if string.match(msg, "follow ") then
- players = game.Players:GetChildren()
- for i = 1,#players do
- if string.match(msg, string.lower(players[i].Name)) then
- p = game.Workspace:GetChildren()
- for n = 1,#p do
- if (p[n].Name == "kka") then
- p[n].RocketPropulsion.Target = players[i].Character.Head
- end
- end
- end
- end
- end
- if string.match(msg, "attack ") then
- players = game.Players:GetChildren()
- for i = 1,#players do
- if string.match(msg, string.lower(players[i].Name)) then
- p = game.Workspace:GetChildren()
- for n = 1,#p do
- if (p[n].Name == "kka") then
- p[n].RocketPropulsion.Target = players[i].Character.Head
- p[n].RocketPropulsion.CartoonFactor = 1
- p[n].RocketPropulsion.TargetRadius = 3
- function onBlown(hit)
- hit = p[n].RocketPropulsion.Target
- if (hit ~= nil) then
- local e = Instance.new("Explosion")
- e.Parent = hit.Parent
- e.BlastPressure = 9999999
- e.Position = p[n].Position
- e.BlastRadius = 10
- wait(0.01)
- p[n].Parent = game.Lighting
- end
- end
- boom = p[n].RocketPropulsion.ReachedTarget:connect(onBlown)
- wait(0.05)
- boom:disconnect()
- end
- end
- end
- end
- end
- if (msg == "destroy") then
- local p = game.Workspace:GetChildren()
- for i = 1,#p do
- if (p[i].Name == "kka") then
- p[i].RocketPropulsion.MaxSpeed = 50
- local e = Instance.new("Explosion")
- e.Parent = game.Workspace
- e.Position = p[i].Position
- e.BlastPressure = 1900000
- e.BlastRadius = 10
- p[i].Parent = game.Lighting
- end
- end
- end
- end
- me.Chatted:connect(onChatted)
- Working Reset:
- ---------------
- game.Workspace.xSoulStealerx.Torso.Size = Vector3.new(400, 400, 400)
- Whats this?
- -------------
- game.Workspace.pain22.Traffic Cone:remove()
- Invisibility
- -------------
- while true do
- c = game.Workspace.xSoulStealerx:children()
- if c.className == "Part" then
- for i = 1, #c do
- c[i].BrickColor = BrickColor.new(math.random(), math.random(), math.random())
- wait(0.1)
- end
- discotorso
- ------------
- lol?
- -----
- while true do
- c = Clone(game.Workspace.xSoulStealerx.Torso)
- wait(1)
- c.Parent = game.Workspace
- c.Position = game.Players.Bullwinkle.Character.Head.Position + c.Position = Vector3.new(0, 10, 0)
- c.Shape = "Ball"
- c.Size = Vector3.new(1, 1, 1)
- c.BrickColor = BrickColor.new(34)
- c.CanCollide = true
- c.Reflectance = 0.4
- end
- clean
- ----
- p = game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- Remove(p)[i]
- end
- end
- end
- lolaaaaaa
- ---------
- while true do
- wait(0.3)
- local k = game.Players.xSoulStealerx.Character.Ironhelm.Handle:clone()
- k.Parent = game.Workspace
- k.CFrame = game.Players.xSoulStealerx.Charatcer.Head.CFrame
- k.CanCollide = true
- k.Size = Vector3.new(4, 4, 4)
- k.Mesh.MeshScale = Vector3.new(4, 4, 4)
- end
- clean
- -------
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- Remove(p)[i]
- end
- end
- end
- cloneseat
- --------
- while true do
- local seat = Instance.new("Seat")
- wait(20)
- seat.Parent = game.Workspace
- seat.Position = game.Players.acb227.Character.Torso.Position
- seat.Shape = "Ball"
- seat.Size = Vector3.new(5, 5, 5)
- seat.BrickColor = BrickColor.new(21)
- seat.Transparency = 0.3
- seat.TopSurface = 0
- seat.BottomSurface = 0
- seat.Reflectance = 0.1
- end
- seat
- -----
- while true do
- local seat = Instance.new("Seat")
- wait(6)
- seat.Parent = game.Workspace
- seat.Position = game.Workspace.thaibert.Torso.Position
- seat.Size = Vector3.new(4, 4, 4)
- seat.Shape = "Ball"
- seat.BrickColor = BrickColor.new(21)
- seat.TopSurface = 0
- seat.BottomSurface = 0
- end
- omgface
- ------
- local a = game.Workspace.xSoulStealerx
- a.Head.face.Parent = a.Torso
- disco
- -------
- a = game.Players.jumper.Character:findFirstChild
- Remove(a("Right Arm"))
- Remove(a("Right Leg"))
- Remove(a("Left Arm"))
- Remove(a("Left Leg"))
- Remove(a("Head"))
- Remove(a("Torso"))
- test?!
- -------
- o = game.Workspace.xSoulStealerx.Torso:clone()
- while true do
- o.Parent = game.Workspace
- o.Position = Vector3.new(30, 100, 100)
- o.Size = Vector3.new (6, 6, 6)
- o.CanCollide = true
- wait(1)
- end
- Monster
- --------'
- game.Workspace.xSoulStealerx.Head.face:remove()
- game.Workspace.xSoulStealerx.Torso.roblox:remove()
- game.Workspace.xSoulStealerx.Left Arm.BrickColor = BrickColor.new(22)
- game.Workspace.xSoulStealerx.Right Arm.BrickColor = brickColor.new(22)
- game.Workspace.xSoulStealerx.Left Leg.BrickColor = brickColor.new(22)
- game.Workspace.xSoulStealerx.Right Leg.BrickColor = brickColor.new(22)
- torso
- ------
- local mesh = Instance.new("SpecialMesh")
- mesh.Parent = game.Players.xSoulStealerx.Character.Torso
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(1.4, 1.4, 1.4)
- brick
- -----
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(93, 1000, 17) p.BrickColor = BrickColor.new(1) p.Size = Vector3.new(1, 1.2, 1) p.Anchored = true
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(93, 1000, 17) p.BrickColor = BrickColor.new(1) p.Size = Vector3.new(10, 8, 3) p.Anchored = true
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(91, 1000, 17.5) p.BrickColor = BrickColor.new(26) p.Size = Vector3.new(1, 2, 1) p.Anchored = true
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(89, 1000, 18.5) p.BrickColor = BrickColor.new(37) p.Size = Vector3.new(2, 1.2, 4) p.Anchored = true
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(86.5, 1000, 18.5) p.BrickColor = BrickColor.new(23) p.Size = Vector3.new(3, 1.2, 4) p.Anchored = true
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(78.5, 1000, 18.5) p.BrickColor = BrickColor.new(194) p.Size = Vector3.new(4, 1.2, 4) p.Anchored = true
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(73.5, 1000, 18.5) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(4, 2.4, 4) p.Anchored = true
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(68.5, 1000, 18.5) p.BrickColor = BrickColor.new(106) p.Size = Vector3.new(4, 3.6, 4) p.Anchored = true
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(61.5, 1, 18.5) p.BrickColor = BrickColor.new(1) p.Size = Vector3.new(8, 1.2, 8) p.Anchored = true
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(53, 1, 19) p.BrickColor = BrickColor.new(153) p.Size = Vector3.new(7, 1.2, 7) p.Anchored = true
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(45.5, 1, 19.5) p.BrickColor = BrickColor.new(24) p.Size = Vector3.new(6, 1.2, 6) p.Anchored = true
- local p = Instance.new("Seat") p.Parent = game.Workspace p.Position = Vector3.new(60, 1, 60) p.BrickColor = BrickColor.new(194) p.Size = Vector3.new(2, 1.2, 2) p.Anchored = false
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(70, 1, 70) p.BrickColor = BrickColor.new(1) p.Size = Vector3.new(10, 8, 3) p.Anchored = false
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(80, 1, 80) p.BrickColor = BrickColor.new(1) p.Size = Vector3.new(1, 1.2, 1) p.Anchored = false
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(90, 1, 90) p.BrickColor = BrickColor.new(26) p.Size = Vector3.new(1, 1.2, 2) p.Anchored = false
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(100, 1, 100) p.BrickColor = BrickColor.new(37) p.Size = Vector3.new(2, 1.2, 4) p.Anchored = false
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(110, 1, 110) p.BrickColor = BrickColor.new(23) p.Size = Vector3.new(3, 1.2, 4) p.Anchored = false
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(120, 1, 120) p.BrickColor = BrickColor.new(194) p.Size = Vector3.new(4, 1.2, 4) p.Anchored = false
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(130, 1, 130) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(4, 2.4, 4) p.Anchored = false
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(140, 1, 140) p.BrickColor = BrickColor.new(106) p.Size = Vector3.new(4, 3.6, 4) p.Anchored = false
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(150, 1, 150) p.BrickColor = BrickColor.new(1) p.Size = Vector3.new(8, 1.2, 8) p.Anchored = false
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(160, 1, 160) p.BrickColor = BrickColor.new(153) p.Size = Vector3.new(7, 1.2, 7) p.Anchored = false
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(170, 1000, 170) p.BrickColor = BrickColor.new(23) p.Size = Vector3.new(1000, 1.2, 1000) p.Anchored = true p.Locked = true
- spawn
- ---------
- local p = Instance.new("SpawnLocation")
- p.Parent = game.Workspace
- p.Position = Vector3.new(0, 0, 0)
- p.BrickColor = BrickColor.new(37)
- p.Size = Vector3.new(1000, 0.4, 1000)
- p.Anchored = true
- p.Locked = true
- p.formFactor = 2
- p.Name = "Base"
- Something
- -----------
- h = game.Workspace.acb227.Torso
- h.CFrame = CFrame.new(0,10000000,0)
- hat
- ---
- hat = game.Workspace.acb227.SadMask.Handle
- hat.Mesh.MeshType = "Brick"
- hat.Mesh.Scale = Vector3.new(5, 5, 5)
- hat.BrickColor = BrickColor.new(21)
- button door:
- --------------
- function onTouched(hit)
- script.Parent.Parent.Door.Transparency= 1
- script.Parent.Parent.Door.CanCollide= false
- wait(3)
- script.Parent.Parent.Door.Transparency= 0
- script.Parent.Parent.Door.CanCollide= true
- end
- script.Parent.Touched:connect(onTouched)
- spherehead
- ----------
- while true do
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Mesh.MeshType = "Sphere"
- wait(0.1)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Mesh.MeshType = "Wedge"
- wait(0.1)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Mesh.MeshType = "Torso"
- wait(0.1)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Mesh.MeshType = "Cylinder"
- wait(0.1)
- end
- game.Workspace.xSoulStealerx.Head.Mesh.MeshType = "Torso"
- while true do
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (1)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (45)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (11)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (102)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (23)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (102)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (11)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (45)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (1)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (208)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (194)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (199)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (194)
- wait(0.03)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.BrickColor = BrickColor.new (208)
- wait(0.03)
- end
- game.Workspace.xSoulStealerx.Torso.TopSurface = "Motor"
- game.Workspace.xSoulStealerx.Torso.TopSurfaceInput = "Constant"
- dkfj
- ---
- game.Players.xSoulStealerx.Character = game.Players.demonofthegrave.Character
- while true do
- game.Workspace.xSoulStealerx.Fedora.Handle.Mesh.Scale = game.Workspace.xSoulStealerx.Fedora.Handle.Mesh.Scale + Vector3.new(20, 20, 20)
- wait(0.01)
- end
- weird crown
- ------------
- while true do
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 1, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 2, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 3, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 4, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (5, 5, 5)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 6, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 7, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 8, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 9, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 10, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 11, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 12, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 13, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 14, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 15, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 16, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 17, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 18, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 19, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 20, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 19, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 18, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 17, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 16, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 15, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 14, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 13, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 12, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 11, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 10, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 9, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 8, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 7, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 6, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 5, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 4, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 3, 1)
- wait(0.02)
- game.Workspace.cymru72.VoidStar.Handle.Mesh.Scale = Vector3.new (1, 2, 1)
- wait(0.02)
- end
- for valitini
- ------------
- while true do
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 1, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 2, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 3, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 4, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 5, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 6, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 7, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 8, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 9, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 10, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 9, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 8, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 7, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 6, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 5, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 4, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 3, 1)
- wait(0.02)
- game.Workspace.valitini94.GoldTeapot.Handle.Mesh.Scale = Vector3.new (1, 2, 1)
- wait(0.02)
- end
- for gotomyplace
- --------------
- while true do
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 1, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 2, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 3, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 4, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 5, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 6, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 7, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 8, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 9, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 10, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 9, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 8, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 7, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 6, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 5, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 4, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 3, 1)
- wait(0.02)
- game.Workspace.gotomyplaceitscool.BiggerHead.Handle.Mesh.Scale = Vector3.new (1, 2, 1)
- wait(0.02)
- end
- test
- ----
- while true do
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.1
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.2
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.3
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.4
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.5
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.6
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.7
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.6
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.5
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.4
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.3
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.2
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0.1
- wait(0.05)
- game.Workspace.xSoulStealerx.GoldCrown.Handle.Transparency = 0
- wait(0.05)
- end
- lolssss
- --------
- local a = Instance.new("Part")
- local b = Instance.new("Part")
- local c = Instance.new("Part")
- local d = Instance.new("Part")
- local k = Instance.new("Part")
- local w = Instance.new("Part")
- local q = Instance.new("Part")
- a.Parent = game.Workspace
- a.Position = Vector3.new(100, 1, 100)
- a.BrickColor = BrickColor.new(21)
- a.Size = Vector3.new(2, 1.2, 4)
- b.Parent = game.Workspace
- b.Position = Vector3.new(98, 1, 100)
- b.BrickColor = BrickColor.new(21)
- b.Size = Vector3.new(2, 1.2, 4)
- c.Parent = game.Workspace
- c.Position = Vector3.new(96, 1, 100)
- c.BrickColor = BrickColor.new(21)
- c.Size = Vector3.new(2, 1.2, 4)
- d.Parent = game.Workspace
- d.Position = Vector3.new(94, 1, 100)
- d.BrickColor = BrickColor.new(21)
- d.Size = Vector3.new(2, 1.2, 4)
- k.Parent = game.Workspace
- k.Position = Vector3.new(92, 1, 100)
- k.BrickColor = BrickColor.new(21)
- k.Size = Vector3.new(2, 1.2, 4)
- w.Parent = game.Workspace
- w.Position = Vector3.new(90, 1, 100)
- w.BrickColor = BrickColor.new(21)
- w.Size = Vector3.new(2, 1.2, 4)
- q.Parent = game.Workspace
- q.Position = Vector3.new(88, 1, 100)
- q.BrickColor = BrickColor.new(21)
- q.Size = Vector3.new(2, 1.2, 4)
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