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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2.vmf
  10. Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
  11. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
  13. Error! Variable "%keywords" is multiply defined in material "custom/custom_plaster_ext_gray"!
  14. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  15. Patching WVT material: maps/millersvillev2/nature/blendlawnroad01_sprites_wvt_patch
  16. Patching WVT material: maps/millersvillev2/nature/blendgrassgrass001a_wvt_patch
  17. Patching WVT material: maps/millersvillev2/buildings/blend_roof_01_wvt_patch
  18. fixing up env_cubemap materials on brush sides...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  21. Processing areas...done (0)
  22. Building Faces...done (0)
  23. Chop Details...done (0)
  24. Find Visible Detail Sides...
  25. Merged 126 detail faces...done (0)
  26. Merging details...done (0)
  27. FixTjuncs...
  28. PruneNodes...
  29. WriteBSP...
  30. done (0)
  31. writing C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2.prt...Building visibility clusters...
  32. done (0)
  33. material "skybox/paintedrt" not found.
  34. Can't load skybox file skybox/painted to build the default cubemap!
  35. Can't load skybox file skybox/painted to build the default cubemap!
  36. Finding displacement neighbors...
  37. Finding lightmap sample positions...
  38. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  39. Building Physics collision data...
  40. done (1) (318761 bytes)
  41. Unable to load vertex data "models/tgmrs/steelsprops/cautionlight_track.vvd"
  42.  
  43.  
  44. ** Executing...
  45. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  46. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2"
  47.  
  48. Valve Software - vvis.exe (May 15 2014)
  49. fastvis = true
  50. 8 threads
  51. reading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvilleV2.bsp
  52. reading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvilleV2.prt
  53. 310 portalclusters
  54. 869 numportals
  55. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. Optimized: 455 visible clusters (0.50%)
  57. Total clusters visible: 90393
  58. Average clusters visible: 291
  59. Building PAS...
  60. Average clusters audible: 308
  61. visdatasize:26553 compressed from 24800
  62. writing c:\users\jake hart\documents\hammer maps\millersvillev2\millersvilleV2.bsp
  63. 0 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  67. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2"
  68.  
  69. Valve Software - vrad.exe SSE (May 15 2014)
  70.  
  71. Valve Radiosity Simulator
  72. 8 threads
  73. [Reading texlights from 'lights.rad']
  74. [45 texlights parsed from 'lights.rad']
  75.  
  76. Loading c:\users\jake hart\documents\hammer maps\millersvillev2\millersvilleV2.bsp
  77. Error! Unable to load file "models/props_fairgrounds/stadium_bench.dx80.vtx"
  78. Error! Invalid VTX file checksum: 1554502463, expected 1567123679 "models/props/cs_assault/light_shop2.dx80.vtx"
  79. Error! Unable to load file "models/props_fairgrounds/foodcart.dx80.vtx"
  80. Error! Invalid VTX file checksum: -258712661, expected 223622236 "models/props/de_nuke/electricalbox02.dx80.vtx"
  81. Error! Unable to load file "models/props_urban/tire001.dx80.vtx"
  82. Error! Unable to load file "models/props_foliage/tree_pine_card_cluster_02_skybox.dx80.vtx"
  83. Error! Unable to load file "models/props_buildings/watertower_001a_skybox.dx80.vtx"
  84. Error! Unable to load file "models/props_misc/fairground_tent_closed.dx80.vtx"
  85. Error! Unable to load file "models/props_misc/fairground_tent_open.dx80.vtx"
  86. Error! Invalid VTX file checksum: 1114292416, expected -254967429 "models/props/cs_assault/ventilationduct01.dx80.vtx"
  87. Error! Unable to load file "models/props_rooftop/acvent02.dx80.vtx"
  88. Error! Unable to load file "models/props_rooftop/vent_large1.dx80.vtx"
  89. Error! Invalid VTX file checksum: -524797824, expected -977193215 "models/props/de_nuke/truck_nuke.dx80.vtx"
  90. Error! Invalid VTX file checksum: 601646348, expected 1049084815 "models/props/de_nuke/truck_nuke_glass.dx80.vtx"
  91. Error! Unable to load file "models/props_trailers/trailer_small01.dx80.vtx"
  92. Error! Unable to load file "models/props_vehicles/pickup_4x4_glass.dx80.vtx"
  93. Error! Unable to load file "models/props_vehicles/pickup_dually_glass.dx80.vtx"
  94. Error! Unable to load file "models/props_vehicles/pickup_truck_2004_glass.dx80.vtx"
  95. Error! Unable to load file "models/props_street/electrical_box02.dx80.vtx"
  96. Error! Unable to load file "models/props_interiors/chair_cafeteria_atrium.dx80.vtx"
  97. Error! Unable to load file "models/props_unique/hospital/exam_table.dx80.vtx"
  98. Error! Unable to load file "models/props_unique/hospital/iv_pole.dx80.vtx"
  99. Error! Unable to load file "models/props_interiors/painting_landscape01.dx80.vtx"
  100. Error! Unable to load file "models/props_interiors/painting_portrait01_docks.dx80.vtx"
  101. Error! Invalid VTX file checksum: 1267267780, expected -359704748 "models/props/cs_assault/streetlight.dx80.vtx"
  102. Error! Unable to load file "models/props_foliage/hedge_256.dx80.vtx"
  103. Error! Unable to load file "models/props_vehicles/semi_truck_glass.dx80.vtx"
  104. Error! Unable to load file "models/props_vehicles/semi_trailer.dx80.vtx"
  105. Error! Unable to load file "models/props_vehicles/semi_truck3.dx80.vtx"
  106. Setting up ray-trace acceleration structure... Done (2.72 seconds)
  107. 2452 faces
  108. 1854051 square feet [266983360.00 square inches]
  109. 14 Displacements
  110. 38799 Square Feet [5587092.00 Square Inches]
  111. 2452 patches before subdivision
  112. 46032 patches after subdivision
  113. sun extent from map=0.034899
  114. DecompressVis: 0 repeat
  115.  
  116. ** Executing...
  117. ** Command: Copy File
  118. ** Parameters: "C:\Users\Jake Hart\Documents\Hammer Maps\MillersvilleV2\millersvilleV2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\millersvilleV2.bsp"
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