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B4D's Refined Business Plan for Next Shift

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Dec 12th, 2022
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  1. I propose a Basic Regular Purchase of
  2. >Precure Favoritism. One or all of your end shift rewards will be a letter grade higher next shift. Honestly? Depends on our mood that morning. (7 A)
  3. >Trauma Kit. "Price has stabilized for now. Hope you don’t need them.” (1 per 1 C and 1 A)X3
  4. >Hire a Disposable. Violent and untrained. Unfazed by most sights The more you have, the higher the chance of rioters there are. (2 per A)
  5. each shift, considering the importance of our end shift rewards and regular Trauma Kit usage, and average Disposable attrition of 1-2 per shift.
  6. Total Base Cost 11A 3C
  7.  
  8. Next Shift
  9. >”Bumblebee” Aeroplane. Allows for quicker visits to the Wastes or for visits to the ground level of the City. Can run off A-Energy, C-Extract, or gasoline. (20 A, 4 C)
  10. >35A and 8C, dedicated to Facility Upgrades and Purchases (what some would call Fubar Proofing). This would be the standard allocation in later shifts.
  11. >around 60A and 10C for Daily Special allocation, excess can be canabilized in other projects
  12. >Attuned Energy Production. Allows REFINEMENT to produce ICP alongside or instead of C, at a far steeper conversion rate. (6 C, 10 A, 1 ICP)
  13. >Hire a faceless Drone. "Never sleeps, eats, or drinks!" (1 A)
  14. >Serum Type RBJ Gamma. Inject into any Drone to boost their combat prowess and toughness. (1 C, 2 A)x2
  15. >Malkbug. as big as five seat car. peak in quality meat malk chitin etc, feed it regulary to get steady stream of three above. (to editor: is it melk or malk? :?) (10 A)
  16. >Perry the Cockroach plushie! WOW! FANTASTIC! YOU WILL LOVE THIS BUG YOU WILL HOLD THIS BUG YOU WILL KISS THIS BUG (3 A)
  17. >Counterfeit Bullet. An incredibly watered down copy of AFYN’s one and only bullet. Still holds immense stopping power. (1 per 1 ICP and 3 C)X3
  18. >”LR” DETECTIVE Update. Allows your DETECTIVE model to analyze two anomalous objects or extracts at a time or one in greater detail. (1 ICP, 3 C, 5 A)
  19. >around 15A allocated to Food catalog
  20. >Molotov Cocktails. Burn it all away until there’s nothing but ash. Burn the future, consume the Ash. (2 per 8 A)X2
  21. >”IT MUST BE SPENT” Incinerator. Generates A-Energy through the physical destruction of treasured valuables and the despair of onlookers. (15 A) For Disposable punishment.
  22. >OVERCLOCK CHIP. Install into an Android, Executioner, AI Assistant, or any other machine. Boosts their abilities, reaction speed, and productivity at the cost of integrity damage while active. (1 per 1 C and 3 A)
  23. >Ember of Life. The spark of one of our PARADIGMs will be imbued into a weapon of your choice. It will burn enemies alongside its other damage types. (3 C and 2 A. Select the weapon(s) you choose.)X2
  24. >18A 8C allocated to Ranger Catalog
  25.  
  26. Total Base Cost 227A 60C 5ICP (including Basic Regular Purchase, not including Salt Shop expenditure/income)
  27. Target A-Energy Acquisition after Company Quota - 347 A-Energy
  28.  
  29. This isn't meant to be an inflexible plan, more of a flexible guideline/goalpost plan. A generalized idea of Personal Production Goals, if you will. We'll also need a regular supply of blood buckets, stardust vials, and willpower for regular casting of Energy Extraction from GWIT in later shifts.
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