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- I propose a Basic Regular Purchase of
- >Precure Favoritism. One or all of your end shift rewards will be a letter grade higher next shift. Honestly? Depends on our mood that morning. (7 A)
- >Trauma Kit. "Price has stabilized for now. Hope you don’t need them.” (1 per 1 C and 1 A)X3
- >Hire a Disposable. Violent and untrained. Unfazed by most sights The more you have, the higher the chance of rioters there are. (2 per A)
- each shift, considering the importance of our end shift rewards and regular Trauma Kit usage, and average Disposable attrition of 1-2 per shift.
- Total Base Cost 11A 3C
- Next Shift
- >”Bumblebee” Aeroplane. Allows for quicker visits to the Wastes or for visits to the ground level of the City. Can run off A-Energy, C-Extract, or gasoline. (20 A, 4 C)
- >35A and 8C, dedicated to Facility Upgrades and Purchases (what some would call Fubar Proofing). This would be the standard allocation in later shifts.
- >around 60A and 10C for Daily Special allocation, excess can be canabilized in other projects
- >Attuned Energy Production. Allows REFINEMENT to produce ICP alongside or instead of C, at a far steeper conversion rate. (6 C, 10 A, 1 ICP)
- >Hire a faceless Drone. "Never sleeps, eats, or drinks!" (1 A)
- >Serum Type RBJ Gamma. Inject into any Drone to boost their combat prowess and toughness. (1 C, 2 A)x2
- >Malkbug. as big as five seat car. peak in quality meat malk chitin etc, feed it regulary to get steady stream of three above. (to editor: is it melk or malk? :?) (10 A)
- >Perry the Cockroach plushie! WOW! FANTASTIC! YOU WILL LOVE THIS BUG YOU WILL HOLD THIS BUG YOU WILL KISS THIS BUG (3 A)
- >Counterfeit Bullet. An incredibly watered down copy of AFYN’s one and only bullet. Still holds immense stopping power. (1 per 1 ICP and 3 C)X3
- >”LR” DETECTIVE Update. Allows your DETECTIVE model to analyze two anomalous objects or extracts at a time or one in greater detail. (1 ICP, 3 C, 5 A)
- >around 15A allocated to Food catalog
- >Molotov Cocktails. Burn it all away until there’s nothing but ash. Burn the future, consume the Ash. (2 per 8 A)X2
- >”IT MUST BE SPENT” Incinerator. Generates A-Energy through the physical destruction of treasured valuables and the despair of onlookers. (15 A) For Disposable punishment.
- >OVERCLOCK CHIP. Install into an Android, Executioner, AI Assistant, or any other machine. Boosts their abilities, reaction speed, and productivity at the cost of integrity damage while active. (1 per 1 C and 3 A)
- >Ember of Life. The spark of one of our PARADIGMs will be imbued into a weapon of your choice. It will burn enemies alongside its other damage types. (3 C and 2 A. Select the weapon(s) you choose.)X2
- >18A 8C allocated to Ranger Catalog
- Total Base Cost 227A 60C 5ICP (including Basic Regular Purchase, not including Salt Shop expenditure/income)
- Target A-Energy Acquisition after Company Quota - 347 A-Energy
- This isn't meant to be an inflexible plan, more of a flexible guideline/goalpost plan. A generalized idea of Personal Production Goals, if you will. We'll also need a regular supply of blood buckets, stardust vials, and willpower for regular casting of Energy Extraction from GWIT in later shifts.
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