G4U55

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Dec 2nd, 2020
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  1. Patch Notes: 1.19.0a
  2.  
  3. The second jump of mounts can now be shortened if the player releases the jump button
  4. Fixed stomp's jumping speed after Vlad's cape double jump
  5. Fixed issue where hanging on a ledge would prevent the player from correctly stomping on an enemy that was nearby
  6. Previous grace period that prevented players from collecting gold right after using a door now only applies while on the door tile. This prevents regular-run players from constantly missing gold while giving nogold-run players still the chance to dodge it
  7. Wooden shields no longer push stuff inside walls and will now correctly break when trying to crush things other than critters, small gold nuggets, pots, skulls, mosquitoes and leaf-like entities
  8. Hard boss' portal bounds will now increase progressively along with the visuals
  9. Slightly increased portal visuals' size to better match its physical range
  10. Fixed issue where Olmec was sometimes breaking floor tiles that it was only barely scratching
  11. Fixed previous physics fix oversight (should now make incorrect crush hopefully less common)
  12. Quicksand will now cancel the pitcher's mitt effect on thrown entities
  13. Fixed paste bomb's gravity when it has been thrown by the pitcher's mitt and the attached-to entity disappears
  14. Camera can no longer flash entities that are inside pipes
  15. Pushing the bear trap's gold nugget away (by using a shield, pushblock, etc.) now correctly detaches it from the trap
  16. Prevented players from grabbing Excalibur from other players' hands
  17. Reduced invulnerability frames for monsters after being damaged by firebug's fire
  18. Fixed more cases where the player was being unfairly blamed by a shopkeeper
  19. Player-activated robots will now enrage vendors if they explode inside a shop
  20. Vendors will now anger if you whip out of the shop bomb bags and bomb boxes
  21. Fixed certain crown teleport when the player is on a pipe
  22. Prevented robots from being poisoned or cursed
  23. Lava will now destroy floating orbs
  24. Prevented Hoverpack from being activated when it is not equipped
  25. Fixed hermit crab's shape on being stunned or dead while hiding or emerging (fixes issue where crab became undamageable)
  26. Improved performance in the base camp
  27. Slight "Low visual effects" performance improvement
  28. Fixed Qilin state on spawning on a tight space
  29. Prevented players from receiving fall damage after being slowed down by the water
  30. Fixed velocity reset of equippables on desale
  31. Dice shops will no longer reward previously rewarded items
  32. Prevented golden keys from spawning inside shops
  33. Fixed issue where using a certain ship could sometimes make players pick treasure up accidentally
  34. Prevented clone gun shot from cloning leaf-like entities
  35. Idols can now be deposited in some special world's doors
  36. Loading the light arrow on a bow will now unlock the arrow's journal entrance
  37. Hired Hands will now detect nearby paste bombs
  38. Fixed Hired Hands' door usage when there was a rope in front of the door
  39. Prevented Hired Hands from fighting crabmen
  40. Prevented Hired Hands from performing ledge-flips if they have any held item
  41. Hired Hands will now try to wait outside shops
  42. Prevented Arena AI from considering some useless pickups
  43. Prevented Arena's AI from getting stuck on picking up continuously any two different equippables
  44. Prevented AI from trying to pick up an already equipped backpack
  45. Brightness now only affects ingame, fixing the issue where certain UI elements were unreadable on extreme brightness values (currently shows no change on the settings menu)
  46. Fixed lamp fire state on carrying it to the next level
  47. Added proper rubble to the different coffin styles when they break or open
  48. Added special player coop coffin's style to a certain theme
  49. Fixed ice caves player coop coffin using the wrong sprite
  50. Fixed issue where coop coffins could sometimes not appear in certain levels
  51. Fixed level generation issue that could sometimes block a forcefield tile
  52. Fixed sleep bubble's depth
  53. Fixed issue where some things could still interact while the game was paused
  54. Fixed Waddler's enragement message
  55. Fixed bomb soot culling issue
  56. Fixed issue where dead wet monsters would never seem to dry
  57. Fixed weird shadow on attacking while sitting on a base camp's chair
  58. Fixed issue where the arena music was stopping and restarting when going to Options
  59. Angered vendor music will no longer stop when opening the options menu
  60. Profile "last game played" stickers are now correctly filled when beating the game
  61. Fixed some blocked paths
  62. Removed artifacts from various images
  63. Fixed Spanish text typo
  64.  
  65. ##############################################################################################
  66.  
  67. Patch Notes: 1.18.0
  68.  
  69. Profile wins count will now only increase when winning without using any shortcut
  70. Added Data Management section in the Options menu (only accessible from Main Menu)
  71. Fixed issue where pushblocks were sometimes crushing other pushblocks
  72. Fixed issue where pushblocks weren't falling on a gap between a solid floor and a platform
  73. Players can now fall through platforms while underwater
  74. Players can now unhang from ledges while underwater
  75. Fixed issue where certain items were still being detached from elevators and other moving platforms
  76. Olmec should no longer move towards players ever so slightly right after jumping if the player is already below him
  77. Prevented vendors from blaming players when the on-sale entities go out of the shop due to a non-player-action
  78. Players can now teleport straight down while climbing without having to jump
  79. Fixed issue where teleporting downwards right after touching the ground incorrectly made the player teleport sideways
  80. Fixed shortening Vlad's cape double jump height when the player releases the button
  81. Trying to ride a mount that's standing over spikes should now be much safer
  82. Firebug flames will now burn ropes
  83. Reduced the speed of the second form of the ghost
  84. Fixed crash on receiving some non-damager damage (like falling damage) while holding a shield
  85. Fixed crash on generating some levels
  86. Shields now protect horizontally against thorn vines
  87. Leaving pipes now grant the user a small invulnerability
  88. Fixed issue where certain things could still affect the player right after crossing a door
  89. Prevented players from directly picking up loot when crossing a door
  90. Fixed Star and Sun challenges' crash on finishing the challenge with any of the entrance floors broken
  91. Added necromancer attack's warning over the place or the corpse that is going to be affected
  92. Fixed issue where floating orbs were stunning players as they were leaving pipes
  93. Fixed mount's stomp to a giant spider
  94. Hired Hands will now detect and defuse bear traps
  95. Prevented Hired Hands from attacking certain pacific world monsters
  96. Improved AI performance when the Hired Hand gets stuck on a pit
  97. Hired Hands are now able to climb the drill's chain
  98. Prevented Hired Hands from pulling push blocks
  99. Prevented Hired Hands from changing their looking direction while attacking
  100. Hired Hands can now attack stunned entities
  101. Improved some items handling for Hired Hands
  102. Fixed powerups detection in Arena for Hired Hands
  103. Hired Hands can now stomp frozen entities
  104. Improved shield handling for the Hired Hands
  105. Prevented Hired Hands from trying to pick up stuff from thorn vines and from some other dangerous places
  106. Fixed Hired Hands stomp to enemies placed lower themselves
  107. Prevented Hired Hands from trying to pick up underlava entities
  108. Hired Hands can now detect lava and lasers while wandering
  109. Tweaked green coral foreground so that it doesn't obscure the bear trap
  110. Prevented monkeys and leprechauns from grabbing the players' back while being bubbled or frozen
  111. Fixed certain spaceship usage when a secondary player was crossing a door
  112. Prevented bow-like weapons from loading on sale arrows
  113. Fixed input on going back to title scene from a controller disconnection popup
  114. Fixed PS5 controller input
  115. Fixed Lamassu's attack sound on being frozen
  116. Fixed Lamassu's ice cage size
  117. Fixed arena's loser picks option when the winner died when the game was already finished
  118. Fixed capes' state on being carried to the next level being held
  119. Fixed mole's clone on cloning a dead mole
  120. Fixed some weapons depth on firing them continuously while climbing
  121. Fixed wrong door decoration when door spawns on top of a spark trap
  122. Fixed a certain palace's ambient light issue
  123. Fixed arrow rotation in the bow when the bow is on the floor
  124. Fixed equippable's looking direction when the wearer is webbed
  125. Fixed issue where floor-embedded equippables could be set on fire by nearby lava
  126. Tweaked treasure token's chances
  127. Fixed some texture artifacts and glitches
  128.  
  129. ##############################################################################################
  130.  
  131. Patch Notes: 1.17.0f
  132.  
  133. Patch notes 1.16.1 (W64) → 1.17.0f (W64)
  134. Fixed issue where certain items where being detached from elevators, falling platforms, etc.
  135. Added a new hazard in certain special zones
  136. Hidden easter egg somewhere
  137. The second jump of Vlad's cape can now be shortened if the player releases the jump button
  138. Prevented players from pushing blocks while they're entering a door, making players fall through the level
  139. Prevented jetpack from remaining enabled when the player dies or loses consciousness
  140. Reduced treasure hitboxes slightly so they should be easier to dodge for no-gold runs
  141. Prevented gold bars from going through shields right after splitting
  142. Fixed Hired Hands' stomps to small monsters
  143. Prevented Hired Hands from picking up stored items in a certain room
  144. Prevented Hired Hands from trying to pick up underlava entities
  145. Added lava and lasers detection in Hired Hands' wander state
  146. Improved Hired Hands' shield handling so they will try not to crush players nor other Hired Hands
  147. Prevented shields from moving floor embedded entities
  148. Shields now protect horizontally against thorn vines
  149. Fixed shield position after crossing a layer door
  150. Fixed issue where pushblocks were sometimes crushing other pushblocks
  151. Prevented monkeys and leprechauns from attaching to the player just after crossing a door
  152. Prevented equipables from being affected by the lava if the player is crossing a door
  153. Fixed held entities' depth on shooting too quickly while climbing
  154. Fixed input file update which was setting all input actions to UP
  155. Spring traps will now break cookfires
  156. The Udjat Eye's chest key should no longer appear inside the vault
  157. Improved Madame Tusk's shop chances to spawn
  158. Fixed issue where certain back layer flipped rooms weren't being tagged as such, making certain traps or monsters not spawn or rotate properly
  159. Prevented Jiang-shi and assassin Jiang-shi from getting stuck on a one-tile tight corridor
  160. Prevented sword-like weapons from directly exploding mechs and fire frogs on killing them
  161. Fixed issue where floor-embedded equipables could be set on fire by nearby lava
  162. Fixed issue where pot of golds could be brought between levels
  163. Reviving and skipping the tunnel scene now always uses the correct Jump action button
  164. Fixed issue where equipables couldn't flip when the wearer was webbed
  165. Restored red lantern's soft swaying
  166. Fixed most used character in the player profile
  167. Prevented selecting duplicated characters using the quick navigator
  168. Fixed soft-lock when carrying a golden monkey to the ending scene
  169. Fixed liquid culling issue
  170. Improved text font rendering
  171. Certain textures should now be smoother
  172. Fixed some journal typos
  173. Fixed typo in credits
  174. Fixed translation in the Brazilian language
  175. Fixed lots of blocked paths
  176. Added a shop basement/attic room with three treasures in it
  177. Fixed last frame of eggplant child's pushing animation
  178. Fixed journal laser trap sprite which was out of date
  179. Removed small artifact from firefly sprite
  180. Added some more savegame error logging
  181. Updated "Low Scorer" achievement description
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