Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Patch Notes: 1.19.0a
- The second jump of mounts can now be shortened if the player releases the jump button
- Fixed stomp's jumping speed after Vlad's cape double jump
- Fixed issue where hanging on a ledge would prevent the player from correctly stomping on an enemy that was nearby
- Previous grace period that prevented players from collecting gold right after using a door now only applies while on the door tile. This prevents regular-run players from constantly missing gold while giving nogold-run players still the chance to dodge it
- Wooden shields no longer push stuff inside walls and will now correctly break when trying to crush things other than critters, small gold nuggets, pots, skulls, mosquitoes and leaf-like entities
- Hard boss' portal bounds will now increase progressively along with the visuals
- Slightly increased portal visuals' size to better match its physical range
- Fixed issue where Olmec was sometimes breaking floor tiles that it was only barely scratching
- Fixed previous physics fix oversight (should now make incorrect crush hopefully less common)
- Quicksand will now cancel the pitcher's mitt effect on thrown entities
- Fixed paste bomb's gravity when it has been thrown by the pitcher's mitt and the attached-to entity disappears
- Camera can no longer flash entities that are inside pipes
- Pushing the bear trap's gold nugget away (by using a shield, pushblock, etc.) now correctly detaches it from the trap
- Prevented players from grabbing Excalibur from other players' hands
- Reduced invulnerability frames for monsters after being damaged by firebug's fire
- Fixed more cases where the player was being unfairly blamed by a shopkeeper
- Player-activated robots will now enrage vendors if they explode inside a shop
- Vendors will now anger if you whip out of the shop bomb bags and bomb boxes
- Fixed certain crown teleport when the player is on a pipe
- Prevented robots from being poisoned or cursed
- Lava will now destroy floating orbs
- Prevented Hoverpack from being activated when it is not equipped
- Fixed hermit crab's shape on being stunned or dead while hiding or emerging (fixes issue where crab became undamageable)
- Improved performance in the base camp
- Slight "Low visual effects" performance improvement
- Fixed Qilin state on spawning on a tight space
- Prevented players from receiving fall damage after being slowed down by the water
- Fixed velocity reset of equippables on desale
- Dice shops will no longer reward previously rewarded items
- Prevented golden keys from spawning inside shops
- Fixed issue where using a certain ship could sometimes make players pick treasure up accidentally
- Prevented clone gun shot from cloning leaf-like entities
- Idols can now be deposited in some special world's doors
- Loading the light arrow on a bow will now unlock the arrow's journal entrance
- Hired Hands will now detect nearby paste bombs
- Fixed Hired Hands' door usage when there was a rope in front of the door
- Prevented Hired Hands from fighting crabmen
- Prevented Hired Hands from performing ledge-flips if they have any held item
- Hired Hands will now try to wait outside shops
- Prevented Arena AI from considering some useless pickups
- Prevented Arena's AI from getting stuck on picking up continuously any two different equippables
- Prevented AI from trying to pick up an already equipped backpack
- Brightness now only affects ingame, fixing the issue where certain UI elements were unreadable on extreme brightness values (currently shows no change on the settings menu)
- Fixed lamp fire state on carrying it to the next level
- Added proper rubble to the different coffin styles when they break or open
- Added special player coop coffin's style to a certain theme
- Fixed ice caves player coop coffin using the wrong sprite
- Fixed issue where coop coffins could sometimes not appear in certain levels
- Fixed level generation issue that could sometimes block a forcefield tile
- Fixed sleep bubble's depth
- Fixed issue where some things could still interact while the game was paused
- Fixed Waddler's enragement message
- Fixed bomb soot culling issue
- Fixed issue where dead wet monsters would never seem to dry
- Fixed weird shadow on attacking while sitting on a base camp's chair
- Fixed issue where the arena music was stopping and restarting when going to Options
- Angered vendor music will no longer stop when opening the options menu
- Profile "last game played" stickers are now correctly filled when beating the game
- Fixed some blocked paths
- Removed artifacts from various images
- Fixed Spanish text typo
- ##############################################################################################
- Patch Notes: 1.18.0
- Profile wins count will now only increase when winning without using any shortcut
- Added Data Management section in the Options menu (only accessible from Main Menu)
- Fixed issue where pushblocks were sometimes crushing other pushblocks
- Fixed issue where pushblocks weren't falling on a gap between a solid floor and a platform
- Players can now fall through platforms while underwater
- Players can now unhang from ledges while underwater
- Fixed issue where certain items were still being detached from elevators and other moving platforms
- Olmec should no longer move towards players ever so slightly right after jumping if the player is already below him
- Prevented vendors from blaming players when the on-sale entities go out of the shop due to a non-player-action
- Players can now teleport straight down while climbing without having to jump
- Fixed issue where teleporting downwards right after touching the ground incorrectly made the player teleport sideways
- Fixed shortening Vlad's cape double jump height when the player releases the button
- Trying to ride a mount that's standing over spikes should now be much safer
- Firebug flames will now burn ropes
- Reduced the speed of the second form of the ghost
- Fixed crash on receiving some non-damager damage (like falling damage) while holding a shield
- Fixed crash on generating some levels
- Shields now protect horizontally against thorn vines
- Leaving pipes now grant the user a small invulnerability
- Fixed issue where certain things could still affect the player right after crossing a door
- Prevented players from directly picking up loot when crossing a door
- Fixed Star and Sun challenges' crash on finishing the challenge with any of the entrance floors broken
- Added necromancer attack's warning over the place or the corpse that is going to be affected
- Fixed issue where floating orbs were stunning players as they were leaving pipes
- Fixed mount's stomp to a giant spider
- Hired Hands will now detect and defuse bear traps
- Prevented Hired Hands from attacking certain pacific world monsters
- Improved AI performance when the Hired Hand gets stuck on a pit
- Hired Hands are now able to climb the drill's chain
- Prevented Hired Hands from pulling push blocks
- Prevented Hired Hands from changing their looking direction while attacking
- Hired Hands can now attack stunned entities
- Improved some items handling for Hired Hands
- Fixed powerups detection in Arena for Hired Hands
- Hired Hands can now stomp frozen entities
- Improved shield handling for the Hired Hands
- Prevented Hired Hands from trying to pick up stuff from thorn vines and from some other dangerous places
- Fixed Hired Hands stomp to enemies placed lower themselves
- Prevented Hired Hands from trying to pick up underlava entities
- Hired Hands can now detect lava and lasers while wandering
- Tweaked green coral foreground so that it doesn't obscure the bear trap
- Prevented monkeys and leprechauns from grabbing the players' back while being bubbled or frozen
- Fixed certain spaceship usage when a secondary player was crossing a door
- Prevented bow-like weapons from loading on sale arrows
- Fixed input on going back to title scene from a controller disconnection popup
- Fixed PS5 controller input
- Fixed Lamassu's attack sound on being frozen
- Fixed Lamassu's ice cage size
- Fixed arena's loser picks option when the winner died when the game was already finished
- Fixed capes' state on being carried to the next level being held
- Fixed mole's clone on cloning a dead mole
- Fixed some weapons depth on firing them continuously while climbing
- Fixed wrong door decoration when door spawns on top of a spark trap
- Fixed a certain palace's ambient light issue
- Fixed arrow rotation in the bow when the bow is on the floor
- Fixed equippable's looking direction when the wearer is webbed
- Fixed issue where floor-embedded equippables could be set on fire by nearby lava
- Tweaked treasure token's chances
- Fixed some texture artifacts and glitches
- ##############################################################################################
- Patch Notes: 1.17.0f
- Patch notes 1.16.1 (W64) → 1.17.0f (W64)
- Fixed issue where certain items where being detached from elevators, falling platforms, etc.
- Added a new hazard in certain special zones
- Hidden easter egg somewhere
- The second jump of Vlad's cape can now be shortened if the player releases the jump button
- Prevented players from pushing blocks while they're entering a door, making players fall through the level
- Prevented jetpack from remaining enabled when the player dies or loses consciousness
- Reduced treasure hitboxes slightly so they should be easier to dodge for no-gold runs
- Prevented gold bars from going through shields right after splitting
- Fixed Hired Hands' stomps to small monsters
- Prevented Hired Hands from picking up stored items in a certain room
- Prevented Hired Hands from trying to pick up underlava entities
- Added lava and lasers detection in Hired Hands' wander state
- Improved Hired Hands' shield handling so they will try not to crush players nor other Hired Hands
- Prevented shields from moving floor embedded entities
- Shields now protect horizontally against thorn vines
- Fixed shield position after crossing a layer door
- Fixed issue where pushblocks were sometimes crushing other pushblocks
- Prevented monkeys and leprechauns from attaching to the player just after crossing a door
- Prevented equipables from being affected by the lava if the player is crossing a door
- Fixed held entities' depth on shooting too quickly while climbing
- Fixed input file update which was setting all input actions to UP
- Spring traps will now break cookfires
- The Udjat Eye's chest key should no longer appear inside the vault
- Improved Madame Tusk's shop chances to spawn
- Fixed issue where certain back layer flipped rooms weren't being tagged as such, making certain traps or monsters not spawn or rotate properly
- Prevented Jiang-shi and assassin Jiang-shi from getting stuck on a one-tile tight corridor
- Prevented sword-like weapons from directly exploding mechs and fire frogs on killing them
- Fixed issue where floor-embedded equipables could be set on fire by nearby lava
- Fixed issue where pot of golds could be brought between levels
- Reviving and skipping the tunnel scene now always uses the correct Jump action button
- Fixed issue where equipables couldn't flip when the wearer was webbed
- Restored red lantern's soft swaying
- Fixed most used character in the player profile
- Prevented selecting duplicated characters using the quick navigator
- Fixed soft-lock when carrying a golden monkey to the ending scene
- Fixed liquid culling issue
- Improved text font rendering
- Certain textures should now be smoother
- Fixed some journal typos
- Fixed typo in credits
- Fixed translation in the Brazilian language
- Fixed lots of blocked paths
- Added a shop basement/attic room with three treasures in it
- Fixed last frame of eggplant child's pushing animation
- Fixed journal laser trap sprite which was out of date
- Removed small artifact from firefly sprite
- Added some more savegame error logging
- Updated "Low Scorer" achievement description
Advertisement
Add Comment
Please, Sign In to add comment