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console.Noizhead.log 2017-08-03

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  1.  
  2. Preparing to enable console logging.
  3. Now logging to /home/USERNAME/wurm/console.Noizhead.log
  4.  
  5. === Wurm options ===
  6. animation_playback_self = 0
  7. auto_mipmaps_enabled = 2
  8. auto_run_source = 1
  9. cavedetail = 1
  10. censor_chat = false
  11. collada_animations = 4
  12. color_black = 0.0,0.0,0.0
  13. color_cyan = 0.0,1.0,1.0
  14. color_error = 1.0,0.3,0.3
  15. color_fuchsia = 1.0,0.0,1.0
  16. color_green = 0.08,1.0,0.08
  17. color_grey = 0.5,0.5,0.5
  18. color_lime = 0.0,1.0,0.0
  19. color_maroon = 0.5,0.0,0.0
  20. color_navy_blue = 0.23,0.39,1.0
  21. color_orange = 1.0,0.5,0.0
  22. color_purple = 0.5,0.0,0.5
  23. color_red = 1.0,0.0,0.0
  24. color_royal_blue = 0.23,0.39,1.0
  25. color_silver = 0.75,0.75,0.75
  26. color_system = 0.5,1.0,0.5
  27. color_teal = 0.0,0.5,0.5
  28. color_white = 1.0,1.0,1.0
  29. color_yellow = 1.0,1.0,0.0
  30. compressed_textures = false
  31. compressed_textures_S3TC = false
  32. contribution_culling = 150
  33. custim_timer_source = 1
  34. customTimer1 = -1|-1
  35. customTimer2 = -1|-1
  36. customTimer3 = -1|-1
  37. customTimer4 = -1|-1
  38. customTimer5 = -1|-1
  39. debug_mode = false
  40. depth_clamp_enabled = 2
  41. disable_select_all_shortcut = false
  42. display_settings = false:false:0:0:0:32:-1:false:true
  43. enable_contribution_culling = true
  44. enable_debugs = false
  45. enable_lod = true
  46. enable_shift_drag = true
  47. enable_vsync = false
  48. event_log_rotation = 2
  49. exec_source = 1
  50. fast_yield = false
  51. fbo_enabled = 2
  52. fog_coord_src = 0
  53. font_antialias = 2
  54. font_bold = 11
  55. font_default = 11
  56. font_header = 24
  57. font_italian = 11
  58. font_monospaced = 11
  59. font_static = 11
  60. fov_horizontal = 110
  61. fps_limit = 60
  62. fps_limit_background = 15
  63. fps_limit_enabled = true
  64. free_look_mode_disable_on_close_component = false
  65. free_look_mode_disable_on_combat = false
  66. free_look_mode_disable_on_open_component = false
  67. free_look_mode_sensitivity = 10
  68. game_client_thread_priority = 2
  69. glsl_debug_loading = false
  70. glsl_enabled = 2
  71. gpu_skinning = true
  72. gui_opacity = 3
  73. gui_skin = 2
  74. has_read_eula = true
  75. hide_inactive_friends = false
  76. hide_menu_examine = false
  77. hide_menu_no_target = true
  78. hide_menu_spam_mode = true
  79. hide_menu_stop = true
  80. hide_onscreen_fail_messages = true
  81. hide_onscreen_hostile_messages = true
  82. hide_onscreen_info_messages = true
  83. hide_personal_goal = true
  84. high_res_binoculars = false
  85. hint_texture_scaling = 1
  86. impColumn = false
  87. inverse_mouse = false
  88. irc_log_rotation = 2
  89. irc_notif = 0
  90. item_creature_render_distance = 4
  91. key_bindings_source = 1
  92. keyboard_layout = 0
  93. limit_dynamic_lights = true
  94. loadInventoryStartup = true
  95. local_list_in_event = true
  96. lod = 1
  97. log_extra_errors = false
  98. log_gl_errors = false
  99. mark_text_read = false
  100. material_as_suffix = true
  101. max_dynamic_lights = 8
  102. max_shader_lights = 8
  103. max_texture_size = 1
  104. mega_texture_size = 5
  105. model_loader_thread_priority = 2
  106. model_loading_threads = 3
  107. mount_rotation = false
  108. multidraw_enabled = 2
  109. no_brightness = false
  110. no_terrain_render = false
  111. no_world_render = false
  112. non_power_of_two = 2
  113. occlusion_queries_enabled = 2
  114. offscreen_texture_size = 2
  115. other_log_rotation = 2
  116. outline_picking = true
  117. player_texture_size = 2
  118. reflection_texture_size = 0
  119. reflections = 0
  120. release_context = false
  121. release_context_on_jogl_sleep = false
  122. remember_password = true
  123. render_bloom = false
  124. render_distant_terrain = true
  125. render_fxaa = false
  126. render_sun_glare = false
  127. render_vignette = false
  128. resident_models = false
  129. save_skills_on_quit = true
  130. screenshot_file_format = 1
  131. season_override = 0
  132. send_extra_tile_data = false
  133. setting_timestamps = true
  134. settings_version = 3
  135. shadow_level = 0
  136. shadow_mapsize = 0
  137. shift_drag_default = 20
  138. showKChat = true
  139. show_body_in_inventory = true
  140. show_old_quickbar = true
  141. silent_friends_update = false
  142. skillgain_minimum = 5
  143. skillgain_no_alignment = false
  144. skillgain_no_favor = false
  145. skydetail = 2
  146. sound_al_gain = 6
  147. sound_buzzlevel = 0
  148. sound_cache_enabled = true
  149. sound_doppler_enabled = false
  150. sound_engine = 2
  151. sound_footstepslevel = 10
  152. sound_music_level = 5
  153. sound_play_PMAlert = true
  154. sound_play_ambients = true
  155. sound_play_buzz = false
  156. sound_play_combat = true
  157. sound_play_door = true
  158. sound_play_emotes = true
  159. sound_play_footsteps = true
  160. sound_play_music = false
  161. sound_play_weather = true
  162. sound_play_work = true
  163. structure_render_distance = 4
  164. submit_client_data = 1
  165. terrain_bump = false
  166. terrain_res = 1
  167. test_attach_equipment = false
  168. test_mode = 0
  169. thirdPerson = false
  170. tile_transitions = true
  171. tiledecorations = 2
  172. togglePushToTalk = true
  173. treelist_outline = true
  174. trees = 4
  175. update_optional = true
  176. use_alpha_particles = true
  177. use_anisotropic_filtering = 0
  178. use_antialiasing = 0
  179. use_fast_clock_work_around = true
  180. use_nano_timer = false
  181. use_non_alpha_particles = false
  182. use_phobia_models = false
  183. use_tree_models = true
  184. use_weather_particles = false
  185. vbo_enabled = 2
  186. viewport_bob = true
  187. water_detail = 0
  188.  
  189. Setting up Collada Model Loader
  190. Setting up WurmModel Model Loader
  191. Executing /home/USERNAME/wurm/players/Noizhead/keybindings.txt
  192. Translating legacy key BACK_SLASH to BACKSLASH
  193. Translating legacy key BACK_SLASH to BACKSLASH
  194. Translating legacy key BACK_SLASH to BACKSLASH
  195. Translating legacy key BACK_SLASH to BACKSLASH
  196. Translating legacy key BACK_SLASH to BACKSLASH
  197. Translating legacy key PAGE_UP to PRIOR
  198. Translating legacy key PAGE_UP to PRIOR
  199. Translating legacy key PAGE_UP to PRIOR
  200. Translating legacy key PAGE_UP to PRIOR
  201. Translating legacy key PAGE_UP to PRIOR
  202. Translating legacy key PAGE_UP to PRIOR
  203. Translating legacy key PAGE_UP to PRIOR
  204. Translating legacy key PAGE_UP to PRIOR
  205. Translating legacy key PAGE_UP to PRIOR
  206. Translating legacy key PAGE_UP to PRIOR
  207. Translating legacy key PAGE_UP to PRIOR
  208. Translating legacy key PAGE_UP to PRIOR
  209. Translating legacy key PAGE_DOWN to NEXT
  210. Translating legacy key PAGE_DOWN to NEXT
  211. Translating legacy key PAGE_DOWN to NEXT
  212. Translating legacy key PAGE_DOWN to NEXT
  213. Translating legacy key PAGE_DOWN to NEXT
  214. Translating legacy key PAGE_DOWN to NEXT
  215. Translating legacy key PAGE_DOWN to NEXT
  216. Translating legacy key PAGE_DOWN to NEXT
  217. Translating legacy key PAGE_DOWN to NEXT
  218. Translating legacy key PAGE_DOWN to NEXT
  219. Translating legacy key PAGE_DOWN to NEXT
  220. Translating legacy key PAGE_DOWN to NEXT
  221. Translating legacy key ENTER to RETURN
  222. Translating legacy key ENTER to RETURN
  223. Translating legacy key ENTER to RETURN
  224. Translating legacy key ENTER to RETURN
  225. Translating legacy key ENTER to RETURN
  226. Translating legacy key ENTER to RETURN
  227. Translating legacy key ENTER to RETURN
  228. Translating legacy key ENTER to RETURN
  229. Translating legacy key ENTER to RETURN
  230. Translating legacy key ENTER to RETURN
  231. Translating legacy key ENTER to RETURN
  232. Translating legacy key ENTER to RETURN
  233. Word filter loaded: 23
  234. Starting global job manager with 4 worker threads
  235. Using LWJGL display 1920:1056:0:0 (false)
  236.  
  237. Setting up OpenAL Sound Engine
  238. OpenAL version: 1.1 ALSOFT 1.15.1
  239. OpenAL renderer: OpenAL Soft
  240. OpenAL vendor: OpenAL Community
  241. OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  242. Generating: 128 source channels.
  243.  
  244. === OpenGL information ===
  245. LWJGL version: 2.9.1
  246. Adapter info: null (null)
  247. OpenGL vendor: NVIDIA Corporation
  248. OpenGL renderer: GeForce GTX 645/PCIe/SSE2
  249. OpenGL version: 4.4.0 NVIDIA 340.96
  250. OpenGL extensions:
  251. GL_AMD_multi_draw_indirect
  252. GL_AMD_seamless_cubemap_per_texture
  253. GL_ARB_arrays_of_arrays
  254. GL_ARB_base_instance
  255. GL_ARB_bindless_texture
  256. GL_ARB_blend_func_extended
  257. GL_ARB_buffer_storage
  258. GL_ARB_clear_buffer_object
  259. GL_ARB_clear_texture
  260. GL_ARB_color_buffer_float
  261. GL_ARB_compatibility
  262. GL_ARB_compressed_texture_pixel_storage
  263. GL_ARB_conservative_depth
  264. GL_ARB_compute_shader
  265. GL_ARB_compute_variable_group_size
  266. GL_ARB_copy_buffer
  267. GL_ARB_copy_image
  268. GL_ARB_debug_output
  269. GL_ARB_depth_buffer_float
  270. GL_ARB_depth_clamp
  271. GL_ARB_depth_texture
  272. GL_ARB_draw_buffers
  273. GL_ARB_draw_buffers_blend
  274. GL_ARB_draw_indirect
  275. GL_ARB_draw_elements_base_vertex
  276. GL_ARB_draw_instanced
  277. GL_ARB_enhanced_layouts
  278. GL_ARB_ES2_compatibility
  279. GL_ARB_ES3_compatibility
  280. GL_ARB_explicit_attrib_location
  281. GL_ARB_explicit_uniform_location
  282. GL_ARB_fragment_coord_conventions
  283. GL_ARB_fragment_layer_viewport
  284. GL_ARB_fragment_program
  285. GL_ARB_fragment_program_shadow
  286. GL_ARB_fragment_shader
  287. GL_ARB_framebuffer_no_attachments
  288. GL_ARB_framebuffer_object
  289. GL_ARB_framebuffer_sRGB
  290. GL_ARB_geometry_shader4
  291. GL_ARB_get_program_binary
  292. GL_ARB_gpu_shader5
  293. GL_ARB_gpu_shader_fp64
  294. GL_ARB_half_float_pixel
  295. GL_ARB_half_float_vertex
  296. GL_ARB_imaging
  297. GL_ARB_indirect_parameters
  298. GL_ARB_instanced_arrays
  299. GL_ARB_internalformat_query
  300. GL_ARB_internalformat_query2
  301. GL_ARB_invalidate_subdata
  302. GL_ARB_map_buffer_alignment
  303. GL_ARB_map_buffer_range
  304. GL_ARB_multi_bind
  305. GL_ARB_multi_draw_indirect
  306. GL_ARB_multisample
  307. GL_ARB_multitexture
  308. GL_ARB_occlusion_query
  309. GL_ARB_occlusion_query2
  310. GL_ARB_pixel_buffer_object
  311. GL_ARB_point_parameters
  312. GL_ARB_point_sprite
  313. GL_ARB_program_interface_query
  314. GL_ARB_provoking_vertex
  315. GL_ARB_robust_buffer_access_behavior
  316. GL_ARB_robustness
  317. GL_ARB_sample_shading
  318. GL_ARB_sampler_objects
  319. GL_ARB_seamless_cube_map
  320. GL_ARB_seamless_cubemap_per_texture
  321. GL_ARB_separate_shader_objects
  322. GL_ARB_shader_atomic_counters
  323. GL_ARB_shader_bit_encoding
  324. GL_ARB_shader_draw_parameters
  325. GL_ARB_shader_group_vote
  326. GL_ARB_shader_image_load_store
  327. GL_ARB_shader_image_size
  328. GL_ARB_shader_objects
  329. GL_ARB_shader_precision
  330. GL_ARB_query_buffer_object
  331. GL_ARB_shader_storage_buffer_object
  332. GL_ARB_shader_subroutine
  333. GL_ARB_shader_texture_lod
  334. GL_ARB_shading_language_100
  335. GL_ARB_shading_language_420pack
  336. GL_ARB_shading_language_include
  337. GL_ARB_shading_language_packing
  338. GL_ARB_shadow
  339. GL_ARB_sparse_texture
  340. GL_ARB_stencil_texturing
  341. GL_ARB_sync
  342. GL_ARB_tessellation_shader
  343. GL_ARB_texture_border_clamp
  344. GL_ARB_texture_buffer_object
  345. GL_ARB_texture_buffer_object_rgb32
  346. GL_ARB_texture_buffer_range
  347. GL_ARB_texture_compression
  348. GL_ARB_texture_compression_bptc
  349. GL_ARB_texture_compression_rgtc
  350. GL_ARB_texture_cube_map
  351. GL_ARB_texture_cube_map_array
  352. GL_ARB_texture_env_add
  353. GL_ARB_texture_env_combine
  354. GL_ARB_texture_env_crossbar
  355. GL_ARB_texture_env_dot3
  356. GL_ARB_texture_float
  357. GL_ARB_texture_gather
  358. GL_ARB_texture_mirror_clamp_to_edge
  359. GL_ARB_texture_mirrored_repeat
  360. GL_ARB_texture_multisample
  361. GL_ARB_texture_non_power_of_two
  362. GL_ARB_texture_query_levels
  363. GL_ARB_texture_query_lod
  364. GL_ARB_texture_rectangle
  365. GL_ARB_texture_rg
  366. GL_ARB_texture_rgb10_a2ui
  367. GL_ARB_texture_stencil8
  368. GL_ARB_texture_storage
  369. GL_ARB_texture_storage_multisample
  370. GL_ARB_texture_swizzle
  371. GL_ARB_texture_view
  372. GL_ARB_timer_query
  373. GL_ARB_transform_feedback2
  374. GL_ARB_transform_feedback3
  375. GL_ARB_transform_feedback_instanced
  376. GL_ARB_transpose_matrix
  377. GL_ARB_uniform_buffer_object
  378. GL_ARB_vertex_array_bgra
  379. GL_ARB_vertex_array_object
  380. GL_ARB_vertex_attrib_64bit
  381. GL_ARB_vertex_attrib_binding
  382. GL_ARB_vertex_buffer_object
  383. GL_ARB_vertex_program
  384. GL_ARB_vertex_shader
  385. GL_ARB_vertex_type_10f_11f_11f_rev
  386. GL_ARB_vertex_type_2_10_10_10_rev
  387. GL_ARB_viewport_array
  388. GL_ARB_window_pos
  389. GL_ATI_draw_buffers
  390. GL_ATI_texture_float
  391. GL_ATI_texture_mirror_once
  392. GL_S3_s3tc
  393. GL_EXT_texture_env_add
  394. GL_EXT_abgr
  395. GL_EXT_bgra
  396. GL_EXT_bindable_uniform
  397. GL_EXT_blend_color
  398. GL_EXT_blend_equation_separate
  399. GL_EXT_blend_func_separate
  400. GL_EXT_blend_minmax
  401. GL_EXT_blend_subtract
  402. GL_EXT_compiled_vertex_array
  403. GL_EXT_Cg_shader
  404. GL_EXT_depth_bounds_test
  405. GL_EXT_direct_state_access
  406. GL_EXT_draw_buffers2
  407. GL_EXT_draw_instanced
  408. GL_EXT_draw_range_elements
  409. GL_EXT_fog_coord
  410. GL_EXT_framebuffer_blit
  411. GL_EXT_framebuffer_multisample
  412. GL_EXTX_framebuffer_mixed_formats
  413. GL_EXT_framebuffer_multisample_blit_scaled
  414. GL_EXT_framebuffer_object
  415. GL_EXT_framebuffer_sRGB
  416. GL_EXT_geometry_shader4
  417. GL_EXT_gpu_program_parameters
  418. GL_EXT_gpu_shader4
  419. GL_EXT_multi_draw_arrays
  420. GL_EXT_packed_depth_stencil
  421. GL_EXT_packed_float
  422. GL_EXT_packed_pixels
  423. GL_EXT_pixel_buffer_object
  424. GL_EXT_point_parameters
  425. GL_EXT_provoking_vertex
  426. GL_EXT_rescale_normal
  427. GL_EXT_secondary_color
  428. GL_EXT_separate_shader_objects
  429. GL_EXT_separate_specular_color
  430. GL_EXT_shader_image_load_store
  431. GL_EXT_shader_integer_mix
  432. GL_EXT_shadow_funcs
  433. GL_EXT_stencil_two_side
  434. GL_EXT_stencil_wrap
  435. GL_EXT_texture3D
  436. GL_EXT_texture_array
  437. GL_EXT_texture_buffer_object
  438. GL_EXT_texture_compression_dxt1
  439. GL_EXT_texture_compression_latc
  440. GL_EXT_texture_compression_rgtc
  441. GL_EXT_texture_compression_s3tc
  442. GL_EXT_texture_cube_map
  443. GL_EXT_texture_edge_clamp
  444. GL_EXT_texture_env_combine
  445. GL_EXT_texture_env_dot3
  446. GL_EXT_texture_filter_anisotropic
  447. GL_EXT_texture_integer
  448. GL_EXT_texture_lod
  449. GL_EXT_texture_lod_bias
  450. GL_EXT_texture_mirror_clamp
  451. GL_EXT_texture_object
  452. GL_EXT_texture_shared_exponent
  453. GL_EXT_texture_sRGB
  454. GL_EXT_texture_sRGB_decode
  455. GL_EXT_texture_storage
  456. GL_EXT_texture_swizzle
  457. GL_EXT_timer_query
  458. GL_EXT_transform_feedback2
  459. GL_EXT_vertex_array
  460. GL_EXT_vertex_array_bgra
  461. GL_EXT_vertex_attrib_64bit
  462. GL_EXT_x11_sync_object
  463. GL_EXT_import_sync_object
  464. GL_IBM_rasterpos_clip
  465. GL_IBM_texture_mirrored_repeat
  466. GL_KHR_debug
  467. GL_KTX_buffer_region
  468. GL_NV_bindless_multi_draw_indirect
  469. GL_NV_bindless_multi_draw_indirect_count
  470. GL_NV_bindless_texture
  471. GL_NV_blend_equation_advanced
  472. GL_NV_blend_square
  473. GL_NV_compute_program5
  474. GL_NV_conditional_render
  475. GL_NV_copy_depth_to_color
  476. GL_NV_copy_image
  477. GL_NV_depth_buffer_float
  478. GL_NV_depth_clamp
  479. GL_NV_draw_texture
  480. GL_NV_ES1_1_compatibility
  481. GL_NV_ES3_1_compatibility
  482. GL_NV_explicit_multisample
  483. GL_NV_fence
  484. GL_NV_float_buffer
  485. GL_NV_fog_distance
  486. GL_NV_fragment_program
  487. GL_NV_fragment_program_option
  488. GL_NV_fragment_program2
  489. GL_NV_framebuffer_multisample_coverage
  490. GL_NV_geometry_shader4
  491. GL_NV_gpu_program4
  492. GL_NV_gpu_program4_1
  493. GL_NV_gpu_program5
  494. GL_NV_gpu_program5_mem_extended
  495. GL_NV_gpu_program_fp64
  496. GL_NV_gpu_shader5
  497. GL_NV_half_float
  498. GL_NV_light_max_exponent
  499. GL_NV_multisample_coverage
  500. GL_NV_multisample_filter_hint
  501. GL_NV_occlusion_query
  502. GL_NV_packed_depth_stencil
  503. GL_NV_parameter_buffer_object
  504. GL_NV_parameter_buffer_object2
  505. GL_NV_path_rendering
  506. GL_NV_pixel_data_range
  507. GL_NV_point_sprite
  508. GL_NV_primitive_restart
  509. GL_NV_register_combiners
  510. GL_NV_register_combiners2
  511. GL_NV_shader_atomic_counters
  512. GL_NV_shader_atomic_float
  513. GL_NV_shader_buffer_load
  514. GL_NV_shader_storage_buffer_object
  515. GL_NV_texgen_reflection
  516. GL_NV_texture_barrier
  517. GL_NV_texture_compression_vtc
  518. GL_NV_texture_env_combine4
  519. GL_NV_texture_expand_normal
  520. GL_NV_texture_multisample
  521. GL_NV_texture_rectangle
  522. GL_NV_texture_shader
  523. GL_NV_texture_shader2
  524. GL_NV_texture_shader3
  525. GL_NV_transform_feedback
  526. GL_NV_transform_feedback2
  527. GL_NV_vdpau_interop
  528. GL_NV_vertex_array_range
  529. GL_NV_vertex_array_range2
  530. GL_NV_vertex_attrib_integer_64bit
  531. GL_NV_vertex_buffer_unified_memory
  532. GL_NV_vertex_program
  533. GL_NV_vertex_program1_1
  534. GL_NV_vertex_program2
  535. GL_NV_vertex_program2_option
  536. GL_NV_vertex_program3
  537. GL_NVX_conditional_render
  538. GL_NVX_gpu_memory_info
  539. GL_NVX_nvenc_interop
  540. GL_NV_shader_thread_group
  541. GL_NV_shader_thread_shuffle
  542. GL_KHR_blend_equation_advanced
  543. GL_SGIS_generate_mipmap
  544. GL_SGIS_texture_lod
  545. GL_SGIX_depth_texture
  546. GL_SGIX_shadow
  547. GL_SUN_slice_accum
  548. OpenGL pixel format: 8:8:8:0
  549. OpenGL depth format: 24:0
  550.  
  551. GLSL version: 4.40 NVIDIA via Cg compiler
  552. GLSL max vertex uniforms: 4096 (4096)
  553. GLSL max fragment uniforms: 2048 (2048)
  554. GLSL max varyings: 124 (124)
  555. GLSL max lights: 8 (8)
  556. GLSL defines (4.4): #define USE_CLIP_DISTANCE 1
  557. Vertex/index buffer memory limit: 512MiB
  558. Starting workaround for fast running clocks
  559. Using LWJGL timer.
  560. Initialized mouse with 16 buttons.
  561. Startup Phase - Initializing..
  562. Initializing font texture for SansSerif (11). Texture Size: 512
  563. Initializing font texture for SansSerif (11, italic). Texture Size: 128
  564. Experimental direct buffer cleaner init successful
  565. Preloading builtin materials
  566. Preloading builtin materials done
  567. Launching Collada Model Loader threads
  568. Launching WOM Loader threads
  569. Startup Phase - Setting up..
  570. Loading window positions from /home/USERNAME/wurm/players/Noizhead/windows_1920x1056.txt
  571. Loading props file /home/USERNAME/wurm/players/Noizhead/windows_1920x1056.txt
  572. Gui initialized
  573. Startup Phase - Preparing terrain...
  574. Startup Phase - Connecting ..
  575. Disabling Nagles
  576. Writing to /home/USERNAME/wurm/players/Noizhead/logs/_Event.2017-08.txt
  577. Disabling Nagles
  578. Writing to /home/USERNAME/wurm/players/Noizhead/logs/_Friends.2017-08.txt
  579. Writing to /home/USERNAME/wurm/players/Noizhead/logs/Alliance.2017-08.txt
  580. Writing to /home/USERNAME/wurm/players/Noizhead/logs/Village.2017-08.txt
  581. Login successful
  582. Executing /home/USERNAME/wurm/players/Noizhead/autorun.txt
  583. Executing /home/USERNAME/wurm/players/Noizhead/Noizcontrols
  584. Translating legacy key ENTER to RETURN
  585. Translating legacy key ENTER to RETURN
  586. Translating legacy key PAGE_DOWN to NEXT
  587. Translating legacy key PAGE_UP to PRIOR
  588. Keybindings saved.
  589. Starting update of login splash image...
  590. Initializing font texture for SansSerif (12). Texture Size: 128
  591. Finished loading new login splash image!
  592. No mapping found for hair6
  593. Writing to /home/USERNAME/wurm/players/Noizhead/logs/PM__Arium.2017-08.txt
  594. Writing to /home/USERNAME/wurm/players/Noizhead/logs/_Skills.2017-08.txt
  595. Writing to /home/USERNAME/wurm/players/Noizhead/logs/_Combat.2017-08.txt
  596. Keybinds UI: Key SLASH already bound to LOAD_CARGO. Replaced with SELECT_BUTTON_4
  597. Keybinds UI: Key J already bound to MINE_DOWN. Replaced with MEDITATE
  598. Keybinds UI: Key Z already bound to DIG. Replaced with SACRIFICE
  599. Keybinds UI: Key PERIOD already bound to EQUIP. Replaced with TAME
  600. Keybinds UI: Key R already bound to PICK. Replaced with FOCUS
  601. Saving props file /home/USERNAME/wurm/configs/NOIZHEAD/gamesettings.txt
  602. Keybindings saved.
  603. Executing /home/USERNAME/wurm/players/Noizhead/keybindings.txt
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