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cleartonic

mm8_no_damage

Jul 11th, 2022
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  1. Mega Man 8 No Damage
  2.  
  3. Rules:
  4. - No deaths, damage, or 'getting hit' of any kind allowed
  5. - No entering the Pause menu
  6. - No glitches to skip content
  7. - Mega Ball jumps and all associated skips are allowed
  8. - Must be done in a single segment, with breaks no longer than 15m
  9.  
  10.  
  11. Explanation:
  12. Not being able to access the Pause menu is to prevent cheap & unfair strategies involving pause buffering to dodge attacks or devise strategy in non-realtime. Other Mega Man games will need to access the Pause menu and will need custom rules. For MM8, this is a straightforward rule, but disallows all Rush items, including Rush Bike and Rush Medic, which is technically unnecessary to enforce but adds another layer of challenge to completion. If the Pause menu was entered on accident and it truly didn't make a difference, it won't disqualify the attempt
  13.  
  14. No glitches doesn't have a significant meaning for MM8, but for other Mega Man games it will. The two main "skips" in MM8 are in Astro Man 1 which risks death, and Wily 2 which requires a death. All Mega Ball tech only speeds up progressing the game and gives the player some movement options, but never purely skips content (such as a whole stage or a boss)
  15.  
  16. 15m rule for breaks during single segment is just to keep it single segment in spirit, but allow for a break. The goal isn't to go fast/compete on time, just to complete the challenge
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  19. Other notes:
  20. Hardest parts will be Sisi Roll (Clown Man miniboss), Duo, Gorone (Aqua Man miniboss), Astro 1/2 stage, Search 2, and Wily Machine & Capsule both. Some bosses that are very simple in the speedrun become more complicated (Frost Man, Astro Man even with his weakness)
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  22. Any version of the game is fine - Japanese or English text & VA for variety. I will be playing on a PS2, without fast disc speed for my release NTSC-U PS2 that somehow isn't dead yet
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