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- midgard3,169,186,6 script Reset Manager 120,{
- function ManageBuild;
- mes "Select Your Services";
- next;
- switch( select( ( .BMMode & 1 )?"^FF0000Save & Switch Builds - 10000z^000000":"",
- ( .BMMode & 2 )?"^0000FFReset Status - 5000z^000000":"",
- ( .BMMode & 4 )?"^0000FFReset Skills - 5000z^000000":"")){
- Case 1:
- for( set .@i,1; .@i <= .MaxSlots; set .@i,.@i + 1 )
- set .@Menu$,.@Menu$ + (( getd( "Slot_"+.@i+"$" ) == "" )?"^FF0000Empty Slot^000000":getd( "Slot_"+.@i+"$" ) )+":";
- set .@Slot,select( .@Menu$ );
- do{
- next;
- mes "Build : ^FF0000"+(( getd( "Slot_"+.@Slot+"$" ) == "" )?"Slot "+.@Slot:getd( "Slot_"+.@Slot+"$" ) )+"^000000";
- mes "STR - ^0000FF"+getd( "STR_"+.@Slot )+"^000000 INT - ^0000FF"+getd( "INT_"+.@Slot )+"^000000";
- mes "AGI - ^0000FF"+getd( "AGI_"+.@Slot )+"^000000 DEX - ^0000FF"+getd( "DEX_"+.@Slot )+"^000000";
- mes "VIT - ^0000FF"+getd( "VIT_"+.@Slot )+"^000000 LUK - ^0000FF"+getd( "LUK_"+.@Slot )+"^000000";
- mes " ";
- mes "Remaining Points : ^0000FF"+getd( "STATS_"+.@Slot )+"^000000";
- set .@Option,select(( getd( "Slot_"+.@Slot+"$" ) == "" )?"":"^0000FFSwitch",
- ( getd( "Slot_"+.@Slot+"$" ) == "" )?"Save":"",
- ( getd( "Slot_"+.@Slot+"$" ) == "" )?"":"^FF0000Clear" );
- ManageBuild( .@Slot,.@Option);
- }while( .@Option != 1 );
- break;
- Case 2:
- Zeny -= 5000;
- ResetStatus;
- mes "Status has been Reseted.";
- break;
- Case 3:
- Zeny -= 5000;
- ResetSkill;
- mes "Skills has been Reseted.";
- break;
- }
- close;
- function ManageBuild {
- switch( getarg(1) ){
- Case 1: // Switch Build
- Zeny -= 10000;
- message strcharinfo(0),"Build has been ^FF0000Switched^000000.";
- ResetStatus;
- set StatusPoint,getd( "STATS_"+getarg(0) );
- statusup2 bStr,getd( "STR_"+getarg(0) ) - 1;
- statusup2 bAgi,getd( "AGI_"+getarg(0) ) - 1;
- statusup2 bVit,getd( "VIT_"+getarg(0) ) - 1;
- statusup2 bInt,getd( "INT_"+getarg(0) ) - 1;
- statusup2 bDex,getd( "DEX_"+getarg(0) ) - 1;
- statusup2 bLuk,getd( "LUK_"+getarg(0) ) - 1;
- break;
- Case 2: // Save Build
- setd( "STR_"+getarg(0) ),readparam(bStr);
- setd( "AGI_"+getarg(0) ),readparam(bAgi);
- setd( "VIT_"+getarg(0) ),readparam(bVIT);
- setd( "INT_"+getarg(0) ),readparam(bInt);
- setd( "DEX_"+getarg(0) ),readparam(bDex);
- setd( "LUK_"+getarg(0) ),readparam(bLuk);
- setd( "STATS_"+getarg(0) ),StatusPoint;
- if( .Length[0] < .Length[1] && .Length[0] ){
- mes "Input a ^FF0000Name^000000 for this Slot.";
- mes "Name Length : "+.Length[0]+" ~ "+.Length[1]+" Chars";
- do{
- input getd( "Slot_"+getarg(0)+"$" );
- }while( getstrlen( getd( "Slot_"+getarg(0)+"$" ) ) < .Length[0] || getstrlen( getd( "Slot_"+getarg(0)+"$" ) ) > .Length[1] );
- }else{
- setd( "Slot_"+getarg(0)+"$" ),"Build "+getarg(0);
- }
- message strcharinfo(0),"Build has been ^FF0000Saved^000000.";
- break;
- Case 3: // Remove Build
- Zeny -= 10000;
- message strcharinfo(0),"Build has been ^FF0000Cleared^000000.";
- setd( "STR_"+getarg(0) ),0;
- setd( "AGI_"+getarg(0) ),0;
- setd( "VIT_"+getarg(0) ),0;
- setd( "INT_"+getarg(0) ),0;
- setd( "DEX_"+getarg(0) ),0;
- setd( "LUK_"+getarg(0) ),0;
- setd( "STATS_"+getarg(0) ),0;
- setd( "Slot_"+getarg(0)+"$" ),"";
- break;
- }
- return;
- }
- OnInit:
- // Mode of NPC
- // 1 = Save & Switch
- // 2 = Reset Status
- // 4 = Reset Skills
- // 7 = All of Above [ 1+2+4 = 7 ]
- set .BMMode,7;
- // How Many Slots available to Save Status Builds.
- set .MaxSlots,3;
- // Enable Stats Slot Rename + Max Name Length ( 0 = Disable )
- setarray .Length,4,26; // Min. ~ Max. Words.
- end;
- }
- new_1-2,182,178,4 duplicate(Reset Manager) Reset Manager#alb 757
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