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- player addAction ["<t color='#00AD1A'>SL7 1</t>", "[]spawn wpn"];
- player addAction ["<t color='#00AD1A'>SL7 2</t>", "[]spawn snip"];
- player addAction ["<t color='#00AD1A'>Amss7</t>", "[]spawn evildisapper"];
- player addAction ["<t color='#00AD1A'>Amss7 a8ra6</t>", "[]spawn evilzip"];
- player addAction ["<t color='#00AD1A'>Mowad bna </t>", "[]spawn carton"];
- player addAction ["<t color='#00AD1A'>aft7</t>", "[]spawn evilun"];
- player addAction ["<t color='#00AD1A'>As7b al3ybh</t>", "[]spawn As7b"];
- player addAction ["<t color='#00AD1A'>SYARH</t>", "[]spawn SYR "];
- player addAction ["<t color='#00AD1A'>SYAR</t>", "[]spawn SY "];
- As7b = {private["_pList", "j", "i", "_pArray", "v", "_dir", "_pos"];
- _pList = playableUnits;
- j = count _pList;
- i = 0;
- _pArray = [];
- for "i" from 0 to j do
- {
- v = _pList select i;
- // Ignore Self
- if(player != v) then {
- _dir = getdir vehicle player;
- _pos = getPos vehicle player;
- _pos = [(_pos select 0)+1sin(_dir),(_pos select 1)+1cos(_dir),2];
- v setPos _pos;
- }
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