Advertisement
bulrush

Fallout4 cheats

Jul 16th, 2020 (edited)
200
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 51.92 KB | None | 0 0
  1. Fallout 4 cheats and info
  2.  
  3. Updated: 8/28/2020
  4.  
  5. ! Other mods
  6.  
  7. # Companion bugfixes. https://www.nexusmods.com/fallout4/mods/2679
  8. # New map: Northern Springs 1b https://www.nexusmods.com/fallout4/mods/32911 Northern Springs is a massive DLC which adds a whole new location larger than both Nuka World and Far Harbor. An enormous land to explore with new quests, new weapons, new armor, settlements and much more to find. A true DLC that naturally expands & adds beyond the Commonwealth further to the North in an area where Nuclear Winter... To start the main quest go to Thicket Excavations in the main FO4 map, find Quinten Grant. Or go to the top left corner of the normal FO4 map.
  9. # Start me up. Start the game and quit the Vault sequence. English: https://www.nexusmods.com/fallout4/mods/44129
  10.  
  11.  
  12.  
  13. ! Shortcut keys (most are default keys)
  14.  
  15. # Bash: Left Alt
  16. # Attack: M1 (mouse 1)
  17. # Aim: M2 (mouse 2 or left mouse button)
  18. # Reload: r
  19. # Put down weapon: hold R
  20. # Pipboy: tab
  21. # Toggle POV: v
  22. # Workshop: hold v (you must be in range of a workshop)
  23. # VATS: q (target an enemy in slow motion)
  24. # Sneak toggle: Left ctl
  25. # Run: c (default)
  26. # Quick radio: o
  27. # Quick save: F5
  28. # Quick load: F9
  29. # Quick stats: k
  30. # Quick inventory: i
  31. # Quick data (quests): j
  32. # Quick map: m
  33. # Use favorite item: 1 to = (set up fav items in inventory by highlighting item and hitting Q)
  34. # Show favoriates on game play screen: F
  35. # Grenade: Left alt (hold until you hear a click, then when you release alt it will be thrown. Same goes for mines, molotov cocktails and other throwables.)
  36. # Pipboy flashlight toggle: hold tab (or reassign to another mouse button or key)
  37. # Pick up a body: Look at body, hold E and you will pick it up. To drop it, tap E again.
  38. # Permanent slow movement: hit caps lock.
  39. # Exit power armor: hold E. Don't forget to take fusion core or a settler will "borrow" it! Fusion cores in the craft storage will also allow a settler to steal the power armor.
  40. # Pick up a body or item: point at the item and hold E.
  41. # Enter craft/settlement/build mode: hold V
  42.  
  43.  
  44. ! Tips/hints for new players beginners
  45.  
  46. # Taffington Boathouse has a combat shotgun.
  47. # Get the robot hacker perk, then hack KLEO (at Goodneighbor) to fight for you. She's a great fighter.
  48. # Save all the tape and glue you can, it's hard to find and is required for all mods.
  49. # Walden Pond has a sewer pipe. Go in there and you should find a good sniper rifle.
  50. # When you build settlements, build food first, then the power generator, then the settler beacan. When the settlers come they will auto assign themselves to food and defense, although sometimes not very logically.
  51. # On top of Four Leaf fish packing plant is a .44 pistol, fusion core, caps stash. But you still have to find ammo for the .44.
  52. # Find Dunwich Borer's Key: After you kill Bedlam, through the door. There will be many ghouls. Go through the door to the left of the orange forklift after the Bedlam mini-boss. Make an immediate left at the first circuit breaker out the door. You will find station 5 and eventually station 6. You will go up a bunch of stairs and find a body behind the locked door which has the key. And that's the path to get to the other side of the locked door.
  53. # East of Graygarden (the place run by robots), under an overpass, is a yellow chest with some goodies in it.
  54. # Once you meet Dogmeat the dog, go back to your vault, go to the cryolater, ask him to get it. You can get the gun, Dogmeat will now also have the ammo.
  55. # Sleep after you finish a quest, and before you get XP, to maximize XP you get.
  56. # Increase intelligence to maximize XP you will get.
  57. # Remove fences, tires, etc from a settlement to be able to build more houses, turrets, etc. See https://steamcommunity.com/app/377160/discussions/0/496881121380167910/
  58. # Remove fog. At console type 'setfog 0 -1'. This only removes "solid fog" not the swirling fog blobs at Far Harbor.
  59. # In the castle to remove the rubble to access the armory, hold v to turn on workshop, select the rubble, and scrap it.
  60. # When hacking a terminal, when you guess the password, it will tell you how many letters of your guess matches the real password, and the matches are positional. So CRASS matches COMES with 2 matches, the first C and the last S. So now we know the password begins with C and ends with S.
  61. # If a Brahmin bull wanders into your settlement, make a special Brahmin trough (the third item in Resources in the craft menu) in the workshop for him, and he will settle there. He produces fertilizer for crops. The trough on the craft menu is under Food, Misc.
  62. # Freedom Trail starts in Boston Common next to subway station. It was not on my map.
  63. # Increase settlement build amount: First you will need to pop over to the workshop contained within the settlement that you want to increase the build limit. Once you're right in front of it open up the cheats console. (Important - follow carefully!) With the cheats console open click on the workshop... a number should appear which is the unique ID for the workshop. Don't worry about that number just make sure you don't click on any other object. Type in the first command which is setav 349 99999999 then press enter. Type in the second command which is setav 34B 99999999 then press enter. Exit the cheat console and move away from the workshop. Enter the usual settlement building mode. https://steamcommunity.com/sharedfiles/filedetails/?id=659619384
  64. # National guard armory has 2 sets of power armor. One out back in a metal crate, one in a cement outbuilding which you must unlock from a terminal inside the main national guard building.
  65.  
  66.  
  67. !! How to fix armor
  68.  
  69. # Find a yellow armor rack.
  70. # Walk up to the armor rack and put a bunch of items that contain steel into it using "R" for transfer.
  71. # While wearing power armor walk up to the center of the armor rack and exit the power armor by holding down "E". When you let go of "E" you will exit the armor.
  72. # Walk around to the yellow rack to look at it and choose Craft.
  73. # A window will appear with part of your armor. On the left side of the window will be the current hit points a slash, and the total HP for a piece of armor. With a piece of armor highlighted (do not hit ENTER or click it, because you will remove it from your inventory), choose "T" for repair.
  74. # You must have enough steel in the armor rack to fix things.
  75. # For some repairs you will also need circuit boards. For some upgrades you will need other things. For a headlight you will need 1 fiber optics.
  76.  
  77.  
  78.  
  79.  
  80. !! If game will not run
  81.  
  82. # Whitelist the whole game folder and all subfolders in your anti-virus programs.
  83. # Close all other programs including browsers, except Steam if you need it. Some browser pages use a lot of memory and do other funky things and we want to elmininate variables that might pose a problem.
  84. # Update your video card drivers. For Nvidia, FO4 works fine with the Studio drivers. If that doesn't work, uninstall the Studio drives and install the NVideo game drivers.
  85.  
  86. !! Set up supply lines
  87.  
  88. # You need at least 6 points in the Charisma perks tree. And more than one settlement.
  89. # Open the craft menu by holding V. Now select a settler. Select Supply Line.
  90. # Choose a settlement for them to go to.
  91.  
  92. !! Increasing settlers at a settelement
  93.  
  94. # Put more decorations near their beds including carpets, lights, candles, etc.
  95. # Increase your charisma.
  96. # Put cat bowls and dog houses out to attract pets.
  97. # Do not assign robots at a settlement.
  98. # Reassign settlers from good settlements to somewhere else. Use Build menu to do this.
  99. # Wear CHA boosting clothing at night when you sleep.
  100. # Put at least 3 recruiting beaons in the furthest parts of large settlements.
  101.  
  102.  
  103.  
  104. !! Farms
  105.  
  106. These might make a good settlement as they have lots of food.
  107.  
  108. # The Slog (run by ghouls)
  109. # Greenhouse
  110. # Somerville Place
  111. # Croup Farm
  112. # Graygarden (run by robots)
  113.  
  114. Other
  115.  
  116. # Sunshine tidings. Houses in a circle.
  117.  
  118.  
  119. ! Crafting tips (crafting weapons, workshop, etc)
  120.  
  121. # Each workshop can hold items. I don't know the limit of the items though.
  122. # Scrap things like mailboxes but you can only do this within a certain radius of a workshop without holding them in your inventory.
  123. # To get raw materials outside of workshop range, collect them in your inventory, then approach a workshop, hit r to transfer items to workshop. You can transfer anything including weapons and armor and they will also be used for raw materials.
  124. # Collect deathclaw claws to make a super melee weapon. You need 3 deathclaw claws.
  125. # All resources/raw materials are shared between all crafting tables at one locatoin.
  126.  
  127. ! Setting up Institute signal interceptor, beam emitter
  128.  
  129. # Build the platform thing first. Now build the thing with 3 legs, which MUST go over the platform. It will snap in place. Make sure to have a lot of flat space to build like a house foundation.
  130.  
  131.  
  132.  
  133. !! Notes
  134.  
  135. # Some say the PC game is capped at 30FPS or less.
  136. # If you can't pick a lock and you have a 4:3 monitor, see here: https://steamcommunity.com/app/377160/discussions/0/496881136903870258/
  137.  
  138.  
  139.  
  140.  
  141. ! Main cheats
  142.  
  143. Use accent (upper left of keyboard) to open console.
  144.  
  145. # God mode (toggle): tgm (this also gives you unlimited ammo)
  146. # Infinite ammo glitch (in unpatched game v1.00): grab "You're special" magazine in your old house in Shaun's room
  147. # Noclip (toggle): tcl
  148. # Buddha mode: tim
  149. # Toggle menus/UI: tm
  150. # Clear blood and fx from screen: csb
  151. # Make player immune to radiation: player.addperk 000a2775 (radiation resistance)
  152. # Radiation resistance: player.modav RadResistExposure 1000
  153. # Cleanse yourself of radiation: player.setav 2DB 1000 (from https://steamcommunity.com/app/377160/discussions/0/2269195350129365830/)
  154.  
  155. ! Map and movement
  156.  
  157. # Show all places on map: tmm 1
  158. # Reveal all map markers: tmm
  159. # Teleport to indicated cell: coc CELLID
  160. # Teleport to cheat room with boxes of stuff: coc qasmoke
  161.  
  162. ! Player
  163.  
  164. # Increase weight carrying capacity: player.modav carryweight NUM
  165. # Reset health but not radiation: player.resethealth
  166. # Set level of player: player.setlevel NUM
  167. # Increase bottle caps: player.additem 0000000f NUM
  168. # Increase bobby pins: player.additem 0000000a NUM
  169. # Faster/slower time: set timescale to NUM (default is 16 or 20, 1 is realtime, 10000 is crazy timelapse)
  170. # Change gender: sexchange
  171. # Change jump height: setgs fJumpHeightMin [number] (default 100)
  172. # Change run speed: player.setav speedmult [number]
  173. # Add item to inventory: player.additem [itemcode] [qty]
  174. # Equip item: player.equipitem OBJECTID
  175. # Change your appearance: showlooksmenu player 1
  176. # Change player race: player.setrace RACEID. Get RACID of ghoul with 'help ghoul'.
  177. # Add player to faction: player.AddToFaction FACTID [0 or 1] (1=allied, 0=not allied)
  178. # Show special menu to assign special points: showspecialmenu
  179. # Add perk: player.addperk PERKID (perks are at https://fallout.fandom.com/wiki/Fallout_4_perks)
  180. # Teleport to area: coc AREAID (ex AREAID of 'qasmoke' with all weapons and ammo)
  181. # Set level of player: player.setlevel NUM
  182. # Change name or SPECIAL points: showspecialmenu
  183. # Change how high you jump: setgs fJumpHeightMin 90 (90 is default)
  184. # Change height at which you take fall damage: setgs fjumpfallheight NUM.
  185. # Negate any fall damage: sestgs fjumpfallheightmult 0. Default is 90.
  186.  
  187.  
  188. !! Player levels and perks
  189.  
  190. From https://fallout.fandom.com/wiki/Fallout_4_console_commands
  191.  
  192. # Player gains one level: player.advlevel
  193. # Increase your level: player.setlevel NUM
  194. # Increase a stat: player.modav SKILL NUM
  195. # Add perk points which can then be spent: CGF "Game.AddPerkPoints" NUM
  196.  
  197.  
  198. !! Player variables
  199.  
  200. # player.Getvalue VAR, player.getav VAR
  201. # Set a value: player.SetValue VAR or player.setav VAR
  202. # Modify SPECIAL value: player.modvalue VAR NUM or player.modav VAR NUM
  203. ## Add experience XP points: player.modav experience AMT
  204. # Add experience XP points: CGF "Game.RewardPlayerXP" NUM
  205.  
  206.  
  207.  
  208. !! NPCs
  209.  
  210. # If an NPC gets stuck on top of an object try these methods:
  211. ## Open console. Click once on the NPC to get their id. Now do 'player.placeatme NPCID [QTY]' or 'moveto player NPCID'. The QTY is the number of these NPCs to spawn, and is optional.
  212. ## If that fails, walk up to the NPC and try to push them off the object to get them onto a path where they can walk.
  213. # Resurrect: ressurect NPCID
  214. # Show markers on enemies: show floating marker
  215. # Try to push NPC or companion away from the area they are stuck. I had Ada stuck on a bar for some reason and I was able to push her off it without getting onto the bar itself.
  216.  
  217. !! Spawning monsters
  218.  
  219. First make a "bat" file without an extension, it's just a text file. This file we can run with the console command "bat FILENAME".
  220.  
  221. In this text file, call it "create" (no extension), put these commands (do not include stuff in parentheses):
  222. tgm (turn on godmode)
  223. tai
  224. tcai (to turn off ai)
  225. //Comments are 2 slashes in the "bat" file.
  226. //Now create a mirelurk queen.
  227. player.placeatme FF000AAE
  228.  
  229.  
  230. !! Creature/Monster IDs
  231.  
  232. See https://steamcommunity.com/sharedfiles/filedetails/?id=560634546
  233.  
  234. # Deathclaw- 0001db4c, or 0002c969 *LEG: 0017E707
  235. # Alpha Deathclaw- 001423A7 *LEG: 0017E70B
  236. # Glowing Deathclaw- 001423A8 *LEG: 0017E70C
  237. # Deathclaw Matriarch- 001423A9 *LEG: 0017E70D
  238. # Savage Deathclaw- 001423AA *LEG: 0017E70E
  239. # Albino Deathclaw- 001423AB *LEG: 0017E716
  240. # Cham. Deathclaw- 001423AC *LEG: 002499D9
  241. # MythicDeathclaw- 001423AD *LEG: 002499DA
  242. # Behemoth-000BB7DD, 00163EAB, FF0009AC, FF0031A8, FF003DBE, FF004C43
  243. # Glowing Behemoth- 0012B97A
  244. # Epic Behemoth- 0012B97B
  245. # Ancient Behemoth- 0012B97C
  246. # Ghoul (Nuetral and Naked)- 00028FD4
  247. # Ghoul Feral Ghoul- 000758AD, 001D4756, 001D4757, 001D4758, 001D47B, 001D47D, 001D47E, 001D47F
  248. # Ghoul Rotting Ghoul- 0007ED07 *LEG: 00165566, or 002499E1
  249. # Ghoul Withered Feral Ghoul- 0007ED08, or 000D39EC *LEG: 00165564, or 002499DF
  250. # Ghoul Feral Ghoul Reaver- 0007ED09, or 000D39EB *LEG: 00165563, or 002499DE
  251. # Ghoul Feral Ghoul Roamer- 000D39EA, or 0011669D *LEG: 00165561, or 002499DC
  252. # Ghoul Gangrenous Feral Ghoul- 0011669E *LEG: 00165565, or 002499E0
  253. # Ghoul Charred Feral Ghoul- 001166AD *LEG: 001BCE9E, 002499E2
  254. # Ghoul Feral Ghoul Stalker- 00165790 *LEG: 00165562, 002499DD
  255. # Glowing Sea Feral Ghoul Alt- 000A077E, 000A0EE8
  256. # Glowing One- 00020BCC, 000D39ED, FF006A06, FF000D91, FF000895, FF00085A *LEG Glowing One- 0016556B, 002499E3
  257. # Ghoul Bloated Glowing One- 000AE0EEE *LEG: 0016556D, 002499E5
  258. # Ghoul Putrid Glowing One- 0011669F LEG: 00165556C, 002499E4
  259. # Mirelurk Queen FF000AAE
  260. # Raider- 00020749, 0002E007, 0003183A, 000780bA
  261. # Raider Veteran- 00019567, 0007533E
  262. # Raider Scum- 000758AF, 000EB30F
  263. # Raider Waster- 000758B1, 000EB311
  264. # Raider Survivalist- 000758B2, FF005568
  265. # Berserk Raider- 001A734A
  266. # Raider Psycho- 001E7429, 001E742A, 001E742B
  267. # *Legendary Raiders- 00184752, 00184753, 00184754, 00184755
  268.  
  269.  
  270. !! Settlers
  271.  
  272. # Settlers will use a stimpak if it's in their inventory but not if in a craft table. They will not use other items to heal.
  273.  
  274.  
  275.  
  276. !! Quests
  277.  
  278. To get a quest id, open the Pip boy to the quests page (called Data). Scroll down to show the quest. Open the console, click once on the quest. An ID will appear above the console top line.
  279.  
  280. # Finish a quest. https://steamcommunity.com/app/377160/discussions/0/496881136919139631/
  281. ## Open pipboy quest screen with J.
  282. ## Click once on quest test to get the id.
  283. ## Type 'completequest QUESTID'.
  284. ## Close console or
  285. ## Open console, type 'sqt' to show list of active quests and who assigned them to you.
  286. ## Type 'help ASSIGNERID 0' to show quest id.
  287. ## Type 'completequest QUESTID'
  288.  
  289. !! Nakano residence, getting keys to boat
  290.  
  291.  
  292. # Do an initial talk with the Nakanos when you first approach the house.
  293. # Search the household and make sure to find Katsumi's journal in her room, on her dresser by the window.
  294. # If you talk to the Nakanos before you find Katsumi's final holotape you can ask them questions but there is no option to find Katsumi and get the boat keys.
  295. # Then search the boathouse for the key to the save. Open the safe and listen to Katsumi's Final holotape.
  296. # Go back to talk to Mr Nakano.
  297. # Agree to find Katsumi.
  298. # You will then get the keys to the boat.
  299.  
  300.  
  301. ! Monsters
  302.  
  303. # Make 20 raiders: placeatme 000f757b 20
  304.  
  305.  
  306. ! Companions
  307.  
  308. All companions can carry items to a certain extent. Robots can be outfitted (with the robot craft table) with differnet amounts of plating and storage and weapons.
  309.  
  310. # Show affinity of your companion: getav CA_affinity
  311. # Cait: aggressive at fighting, can be stealthy. Has funny one-liners.
  312. # Codsworth can make purified water for you, about one per day. Codsworth will judge you on some things. He can also tell you when radiation levels are high.
  313. # Ada can have a lockpick installed on her if you get the right level of perks. She can also have a hacking module installed. Ada will not judge you on things. Not real good at stealth.
  314. # Dogmeat will not judge you. Light armor for the dog has no armor value. He can find items and enemies for you (automatically). He will bark if he finds something important and you will get a message that says "Dog has found something." Look in the direction he's looking.
  315. # If you lose your dog or other companion just use fast travel. They will appear in your destination.
  316. # Companions can all hold items for you, and so can many other objects like house mailboxes, commercial mail boxes, drawers, dressers, etc.
  317. # Hancock: Can be your companion after you do the quest with Bobbi Nonose and you side with Hancock.
  318. # Preston Garvey: you can give him different weapons and armor to help him, can carry some items, can be quiet.
  319.  
  320.  
  321.  
  322. ! Quests
  323.  
  324. # Complete current quest: completeallobjectives QUESTID
  325. # Reset a quest: resetquest QUESTID
  326. # Complete another quest: completequest QUESTID
  327.  
  328. ! NPCs and monsters
  329.  
  330. # Kill all hostiles in area: kah
  331. # NPC toggle combat status so they don't attack you: tcai
  332. # Toggle AI detect: tdetect
  333. # NPC AI toggle: tai
  334. # Kill target: kill NPCID
  335. # Kill all local NPCS: KillAll
  336. # Ressurect NPC: resurrect NPCID
  337.  
  338. ! Other
  339.  
  340. # Free-roam camera: tfc
  341. # Unlock door/terminal: unlock (use 'lock' to lock a door/terminal)
  342. # Span an item or NPC: player.placeatme [itemcode]
  343. # Change scale: setscale [number 1-10]
  344. # Autocomplete primary quest: caqs
  345. # View id of targeted object: help TEXT
  346. # Activate switch or item: activate
  347. # Delete targeted object: zap
  348. # Change ownership of targeted object:
  349. # Display game time: getcurrenttime
  350. # Clear console text: cls
  351. # Execute commands from bat file: bat FILENAME (create a text file with no extension, files mini faq https://steamcommunity.com/app/377160/discussions/0/496881136903854924/, put in folder "fallout 4\"?)
  352. # Set game out: set gamehour to TIME
  353. # Set field of view (default 70): fov NUM
  354. # Send console output to file: scof FILENAME
  355. # Remove fog on map: tfow
  356. # Toggle god ray: gr
  357. # Toggle water: tws
  358. # Change weather instantly: fw WEATHERID, change weather slowly: sw WEATHERID
  359.  
  360.  
  361.  
  362. !! Clothing tips
  363.  
  364. # Some clothing can only be worn with armor, here's the list of "base" layer clothing which can go under armor: army fatigues, harness, raider harness, long johns.
  365. # Here is the partial list of clothing that can be worn INSTEAD OF armor: farm clothing, army fatigues, hazard suit, military fatigues, militia duster, vault suit, tattered rags, drifter outfit, baseball outfit, road leathers, raider leathers, raider harness, baseball outfit.
  366.  
  367. ! Chem effects
  368.  
  369. !! Health
  370.  
  371. # Curie's Healthpak: HP +35, Rads -300
  372. # Glowing Blood Pack: HP +40%, Rad Resist +75
  373. # Irradiated Blood: HP +50, Rads +20
  374. # Med-X: Damage Resist +25
  375. # Skeeto Spit: Max HP +25
  376. # Stimpak: HP +30%
  377. # Vault 81 Cure: HP +50%
  378.  
  379. !! Rads
  380.  
  381. # RadAway: Rads -300
  382. # Rad-X: Rad Resist +100
  383. # Refreshing Beverage: Cures all addictions, HP +500, Rads -1000
  384. # X-111 Compound: Rads -600
  385.  
  386. !! Misc
  387.  
  388. # Addictol: Cure all addictions
  389. # Berry Mentats: Highlight all living targets
  390. # Buffjet: Slows time for 15 seconds. Strength +3, Endurance +3, Max HP +65, Max AP +35
  391. # Buffout: Strength +2, Endurance +2, Max HP +50
  392. # Bufftats: Strength +3, Endurance +3, Max HP +65, Perception +3
  393. # Calmex: 2x sneak attack multiplier, Perception +3, Agility +3
  394. # Daddy-O: Intelligence +3, Perception +3, Charisma -2
  395. # Day Tripper Luck: +3, Charisma +3, Strength -2
  396. # Fury: Increase melee damage by 50%.
  397. # Grape Mentats: Buy for 10% lower, sell for 10% higher; Charisma +5
  398. # Jet: Slow time for 10 seconds
  399. # Jet Fuel: Increase AP recovery rate
  400. # Mentats: Intelligence +2, Perception +2
  401. # Mysterious Serum: Damage Resist +50, Rads +36,000
  402. # Orange Mentats: +10% V.A.T.S. accuracy
  403. # Overdrive: +25% Critical Chance, Damage +25%
  404. # Psycho: Damage +25%, Damage Resist +25
  405. # Psychobuff: Damage +25%, Strength +3, Endurance +3, Max HP +65
  406. # Psycho Jet: Slows time for 15 seconds, Damage +25%, Damage Resist +35, Max AP +35
  407. # Psychotats: Damage +25%, Damage Resist +15, Perception +3
  408. # Ultra Jet: Slows time for 15 seconds, Max AP +100
  409. # X-Cell: Strength +2, Perception +2, Endurance +2, Charisma +2, Intelligence +2, Agility +2, Luck +2
  410.  
  411. Create syringes
  412.  
  413.  
  414. # Berserk Syringe: Chance to frenzy target for 2 minutes.
  415. # Bleed Out Syringe: 30 points of damage over 10 seconds to target.
  416. # Bloatfly Larva: Chance for target to spawn a Bloatfly upon death.
  417. # Endangerol Syringe: Reduce target's damage resistance by 25% for 2 minutes.
  418. # Lock Joint Syringe: Chance to paralyze target for 10 seconds.
  419. # Mind Cloud Syringe: Target thinks you have vanished with a reduced chance to detect you for 30 seconds.
  420. # Pax Syringe: Chance to make the target non-violent for 30 seconds.
  421. # Radscorpion Venom Syringe: 40 points of damage over 10 seconds to target.
  422. # Yellow Belly Syringe: Chance to cause target to flee for 30 seconds.
  423.  
  424. ! Magazines to give perks
  425.  
  426.  
  427. # You're S.P.E.C.I.A.L.!: Typically add 5% to damage against a selection of enemies or make it easier to heal radiation damage.
  428. # Astoundingly Awesome Tales: Typically add 5% to damage against a selection of enemies or make it easier to heal radiation damage.
  429. # Grognak The Barbarian: Typically add to the damage dealt with melee or unarmed attacks.
  430. # Guns And Bullets: Add about 5% to critical damage for each magazine.
  431. # Hot Rodder: Customize Power Armor with Shark Paint, Hot Pink, and Hot Rod Flamespaint jobs.
  432. # La Coiffe: Unlock The Hornet's Nest and The Megaton hairstyles.
  433. # Live & Love: Add perks to influence companions, or give you an extra boost when they are around.
  434. # Massachusetts Surgical Journal: Increases limb damage by 2%.
  435. # Picket Fences: Unknown.
  436. # RobCo FUN!: Get Holotape games.
  437. # Taboo Tattoos: Get up to five different tattoos.
  438. # Tales Of A Junktown Jerky Vendor: Improve prices when purchasing from vendors.
  439. # Tesla Science: Add 5% to your energy weapon.
  440. # Total Hack: Hack through Protectrons, spotlights, and turrets.
  441. # Tumblers Today: Bonus on lockpicking.
  442. # U.S. Covert Operations Manual: Improved sneaking.
  443. # Unstoppables: Add 1% percent of avoiding all damage from an attack.
  444. # Wasteland Survival Guide: Collect extra meat from all animal kills.
  445.  
  446.  
  447. ! Glitches
  448.  
  449. These are often version-specific and often apply only to early versions of the game.
  450.  
  451. # Infinite caps (in v1.02): Talk to Honest Dan (outside the yellow house) in Covenant to start the "Human Error" quest. Play through the quest until you meet with Dr. Chambers and reject her offer. Free the girl (part of quest; use terminal to open her cell). Next, talk to Honest Dan one time (only engage in the first set of dialogue options), and then walk away from him. Do not engage in the second set of dialogue options, as this will end the quest and render the exploit useless. Keep talking to him to get 300 caps every time. Repeat this as many times as desired. You can get 1,800 caps per minute/108,000 caps per hour. That is an even quicker way to get caps compared to the other caps exploit.
  452. # Infinite ammo (pre v1.02): Find a vendor with any type of ammo. Choose to buy all rounds of one ammo type (you may need to choose the top ammo selection) from the vendor, but do not confirm the trade. Sell back only 1 of the rounds you just bought, but again do not confirm the trade. Then, sell back all remaining rounds and confirm the trade. The one round of ammo will glitch and stay with you. Keep selling it back to the vendor until the vendor's caps are depleted. Next, keep buying back all of the vendor's rounds. Finally, buy any items desired from the vendor and accept the trade. You can then sleep for 24 hours and the vendor will have all their caps back. Repeat this process as many times as desired.
  453. # Infinite fusion cores: First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going to Cambridge Police Station or just following the main story. Either way triggers the "Reveille" and "Fire Support" quests. Follow the Brotherhood's quest line until they make you a member. Then, complete their "Tour Of Duty" quest, where you will meet everyone on the airship. You can then pickpocket a fusion core (make sure you do not get caught) from one the Knights inside The Prydwen (their airship headquarters). Make sure to do this in a secluded area. Once you pickpocket the fusion core from the Knight, he or she will come out of the powersuit, replenish their fusion core, and re-enter the powersuit. Once they are inside their powersuit again, pickpocket the fusion core again. Repeat this process as many times as desired. Note: Quicksave after each successful attempt, just in case you get caught.
  454. # Infinite inventory space (no weight limit): To get unlimited inventory space for your companion, instead of trading with your companion, simply command them to pick up the item for you. Companions will never be overburdened using this trick. If your own inventory is too full, just drop some heavy objects on the ground and have your companion pick them up. This is especially helpful when you find some good loot but cannot carry more weight, or if you do not want to burden yourself with heavy weapons. This trick allows you to always bring some mini-nuke launchers (Fat Mans), rocket launchers, and mini-guns to fights without having to worry about their weight.
  455. # Flamethrower does not use ammo: Enter VATS with a flamethrower, select a target, and activate it. While shooting it, hold [Fire] and exit it while still holding [Fire] to shoot without using ammo.
  456. # Secret Alien Blaster Pistol: Fast travel to Oberland Station (under the bend of the river), which is a good distance southeast of Sanctuary. Once you are in Oberland, head directly east until you see a downed UFO on fire. There will be some green alien blood near the crashed UFO. Follow the trail of green blood up the small hill and down off the cliff and into the nearby cave. Enter the cave and kill the alien. Then, collect the Alien Blaster Pistol and the ammo for it on the body of the alien. The alien will have between 400 and 550 rounds of ammo for the weapon. Its stats are 70 damage, 100 fire rate, 149 range, 73 accuracy, 2.5 weight, and 1551 value. You can take the weapon to a workbench and modify the Barrel, Grip, Mag, and Sights. Since there is no other known way to obtain ammo for this weapon, you can change the Mag on it so it uses Fusion Cells. Note: The weapon damage will decrease by two points when changing the Mag to Fusion Cells.
  457. # X-01 Power Armor (full set) location: To find the full set of X-01 Power Armor, you must be Level 28+. It is located in the 35 Court (green) building, just south of Custom House Tower. Once inside the building, take the elevator up. Exit the elevator, and go right and proceed up to the next level. You will then encounter the Sentry Bot. Destroy the Sentry Bot, then press the button in the two doors to open the door with the Power Armor, in the middle of the room. You can upgrade it up to "Mk. VI" at any Power Armor station, which will further increase the armor rating. X-01 is the strongest set of Power Armor in the game. You are guaranteed to get the full set at this location if you are Level 28 or higher. If you are under Level 28, you will find a weaker armor such as the T-45. Thus, do not go there before reaching Level 28.
  458.  
  459.  
  460. ! Item codes
  461.  
  462. !! Ammo
  463.  
  464. # .308 Ammo - 0001F66B
  465. # .38 Ammo - 0004CE87
  466. # .44 Ammo - 0009221C
  467. # .45 Ammo - 0001F66A
  468. # .50 Caliber Ammo - 0001F279
  469. # 10mm Ammo - 0001F276
  470. # 2mm EC - 0018ABDF
  471. # 5mm Ammo - 0001F66C
  472. # 5.56mm Ammo - 0001F278
  473. # Argent plasma cell - (used with BFG9000)
  474. # Cannonball - 000fd11c
  475. # Cryo Cell - 0018ABE2
  476. # Energy Cell - 000C1897
  477. # Fat Man - 000BD56F
  478. # Flamer Fuel - 000CAC78
  479. # Flare - 001025AE
  480. # Fusion Cell - 000C1897 (used with some weapons)
  481. # Fusion Core - 00075FE4 (required for power armor)
  482. # Gamma Round - 000DF279 (used with gamma gun, lorenzo's artifact, zeta gun)
  483. # Mini-Nuke - 000E6B2E
  484. # Missile - 000CABA3 or ff03983
  485. # Plasma Cartridge - 0001DBB7 or ff00366b
  486. # Railroad spikes - ff002979 (IGN, for railway gun)
  487. # Shotgun Shell - 0001F673
  488.  
  489. !! Armor
  490.  
  491. !! Armor types
  492.  
  493.  
  494. # T-45: weakest
  495. # T-51: better
  496. # T-60: better
  497. # X-01: best
  498.  
  499. Repair power armor:
  500.  
  501. Power Armor provides a lot of protection and makes the game much easier. However, the armor breaks after a while and you will have to repair it at one of the Power Armor stations. The first station is found in Sanctuary. Repairs only cost steel, which is easy to come by. You have to go there while inside your Power Armor and put it near the station. Going there without your armor does nothing. Painting it in new colors does not just change the look, but it also provides bonuses such as increased charisma or perception. Upgrading it obviously increases the armor rating, but requires the Science and Armorer perks.
  502.  
  503.  
  504. # Combat armor left arm - 0011d3c7
  505. # Combat armor right arm - 0011d3c6
  506. # Combat armor helmet - 0011e2c8
  507. # Combat armor left leg - 0011d3c5
  508. # Combat armor right leg - 0011d3c4
  509. # Combat armor chest piece - 0011d3c3
  510. # Hazmat suit - 000c3ac4 or 0018b214
  511. # Long johns - 00019568
  512. # Road leathers - 0004a53b
  513. # T-45 (Power Armor) Chest Piece - 00154AC2
  514. # T-45 (Power Armor) Helmet - 00154ABF
  515. # T-45 (Power Armor) Left Arm - 00154ABD
  516. # T-45 (Power Armor) Left Leg - 00154AC0
  517. # T-45 (Power Armor) Right Arm - 00154ABE
  518. # T-45 (Power Armor) Right Leg - 00154AC1
  519. # T-51 (Power Armor)
  520. # T-60 (Power Armor) Chest Piece - 00140C42
  521. # T-60 (Power Armor) Helmet - 00140C4A
  522. # T-60 (Power Armor) Left Arm - 00140C3D
  523. # T-60 (Power Armor) Left Leg - 00140C49
  524. # T-60 (Power Armor) Right Arm - 00140C45
  525. # T-60 (Power Armor) Right Leg - 00140C3F
  526. # X-01 (Power Armor) Chest Piece - 00154AC8
  527. # X-01 (Power Armor) Helmet - 00154AC5
  528. # X-01 (Power Armor) Left Arm - 00154AC3
  529. # X-01 (Power Armor) Left Leg - 00154AC6
  530. # X-01 (Power Armor) Right Arm - 00154AC4
  531. # X-01 (Power Armor) Right Leg - 00154AC7
  532.  
  533. !! Craft tables
  534.  
  535. Use placeatme ITEMCODE NUM?
  536.  
  537. # Craft workbench/workshop (red one that creates beds, furnitue, houses, sentry bots, etc)
  538.  
  539. !! Component sources
  540.  
  541. # See https://fallout.fandom.com/wiki/Fallout_4_crafting
  542.  
  543.  
  544. !! Weapons
  545.  
  546. Legendary weapon codes: https://www.ign.com/wikis/fallout-4/Weapon_Codes
  547. More weapon codes: https://fallout.fandom.com/wiki/Fallout_4_weapons
  548.  
  549. * = legendary
  550.  
  551. xx = numbers vary depending on installed mods and DLCs
  552.  
  553. # Acid soaker - xx007bc6 (poisons people plus 11 dmg)
  554. # Alien blaster* - ff036c9
  555. # Artillery smoke grenade - 0012e2ca
  556. # Assault rifle (5.56mm) - 0000463f
  557. # Assault rifle suppressor - 188950
  558. # Bottlecap mine - 10771f
  559. # Bloodletter - xx034e7b (30 dmg)
  560. # Broadsider* - 000FD11B
  561. # Cito's Shiny Slugger - xx04f084 (123 dmg)
  562. # Combat shotgun - 0014831c
  563. # Combat rifle (0.45) - 000df42e
  564. # Cryolator - 00171b2b
  565. # Cryo mine - 10c669
  566. # Death claw gauntlet - 000d8576 (25 dmg)
  567. # Deliverer* - 000DC8E7 (silenced pistol)
  568. # Deliverer suppressor - 1275d3
  569. # Experiment 18-A* - ff001795
  570. # Fat man mini nuke launcher - 000bd56f
  571. # Fish catcher, The - xx05158d (86 dmg)
  572. # Flamer - ff02e24
  573. # Fragmentation grenade - eebed
  574. # Fragmentation mine - e56c2
  575. # Gatling laser - ff002e1f or 000e27bc
  576. # Gauss rifle - ff0036d3
  577. # Grognak's Axe* - 00183FCD
  578. # Hunting rifle (.308) - 0004f46a
  579. # Institute laser - 001633cc (dmg 15)
  580. # Kellogg's Pistol* - 000CE97D
  581. # Kremvh's Tooth* - 0022576D (28 dmg + 3 poison)
  582. # Laser gun - 0009983b
  583. # Laser musket - 001dacf
  584. # Liberty/Prime laser - 00110414
  585. # Machete - 00033fe0 (14 dmg)
  586. # Mine, bottlecap - 0010771f
  587. # Mine, cryo - 0010c669
  588. # Mine, fragmentation - 000e56c2
  589. # Mine, Nuke - 0010a340
  590. # Mine, plasma - 0010a342
  591. # Mine, pulse - 0010a344
  592. # Minigun - 0001F669
  593. # Minigun, Ashmaker - ?
  594. # Missile launcher - ff0031dc or 0003f6f8
  595. # Pistol, 10mm - xx00f99
  596. # Pistol, Ultimatum - xx00081cd
  597. # Pistol, 10mm Gen 4 - fe0xx000
  598. # Pistol, Western revolver (.44) - xx0415b3
  599. # Plasma grenade - 10a33d
  600. # Pool cue -
  601. # Power fist - ff0017f0
  602. # Super sledge - 000ff964
  603. # Railway rifle (uses railway spike) - ff0026ce (100 dmg)
  604. # Revolutionary sword - ff0019f9
  605. # Ripper - ff0031b5
  606. # Rolling pin -
  607. # Sledgehammer - 000e7ab9 (23 dmg)
  608. # Submachine gun (.45 cal Thompson) - ff0031b5
  609. # Shem Drowne's Sword* - 00238734
  610. # Shishkebab* (Sword) - 000DA2FB
  611. # Shotgun, combat - ff00268c
  612. # Shotgun, double barrel - 00092217
  613. # Shotgun, Justice - 001f61e4
  614. # Shotgun, Le Fusil Terribles - 00225771
  615. # Submachine gun (.45) - 0015b043
  616. # Syringer - 0014d09e (rare)
  617. # Tire iron - 00185d25 (12 dmg)
  618. # Walking cane - ff001e22 (10 dmg)
  619. # Zeta Gun - 002266FC
  620.  
  621. !! Mods for weapons via console and legendary weapons
  622.  
  623. # Go to console while showing the weapon on screen.
  624. # Click once on the weapon to select it.
  625. # Type this in the console: amod 001f9b4d
  626.  
  627. !!! Another method.
  628.  
  629. # See <https://steamcommunity.com/sharedfiles/filedetails/?id=651320193>
  630. # Drop any weapon, then hold weapon by pointing at weapon and holding E.
  631. # Open console, type GetPlayerGrabbedRef to get Ref ID of that weapon to mod.
  632. # Now type using this syntax: REFID.amod 1e73bd where REFID is the reference ID you got via GetPlayerGrabbedRef. Ex: FF00BBB7.amod 1e73bd.
  633.  
  634. These are the modifiers used with 'amod'.
  635.  
  636. # Automatic: A4739
  637. # Assassin: 1E6846
  638. # Bloodied: 1EC036
  639. # Beserker: 1EF5D7
  640. # Crippling: 1E6D6B
  641. # Cavalier: 1F57E2
  642. # Enraging: 1F6AD4
  643. # Explosive: 1E73BD
  644. # Exterminator: 1F81EB
  645. # Freezing: 1F5479
  646. # Furious: 1EF481
  647. # Ghoul Slayer: 1E6847
  648. # Instigating: 1F04B8
  649. # Incendiary: 1E7173
  650. # Irradiated: 1CC469
  651. # Junkie: 1EB99A
  652. # Kneecapper: 1F1048
  653. # Lucky Weapon: 1CC2A6
  654. # Medic: 1F109C
  655. # Mutant Slayer: 1E6848
  656. # Nimble: 1EBABD
  657. # Nocturnal: 1E8174
  658. # Never Ending: 1CC2AC
  659. # Penetrating: 1F4426
  660. # Plasma Infused: 1F9B4D
  661. # Powerful: 1CC2AB
  662. # Poisoner: 1F31B9
  663. # Quickdraw: 1F1026
  664. # Relentless: 1ED37E
  665. # Rapid: 1EC56D
  666. # Sentinel: 1F5995
  667. # Staggering: 1E81AB
  668. # Two Shot: 1CC2AD
  669. # Troubleshooter: 1F81EC
  670. # V.A.T.S Enhanced (Gun): 1CC2AA
  671. # V.A.T.S Enhanced (Melee): 2056F0
  672. # Violent: 1F7B8A
  673. # Wounding: 1E7C20
  674.  
  675. What each mod does.
  676.  
  677. # Automatic Automatic fire mode
  678. # Assassin's +50% damage vs. humans
  679. # Berserker's Increases damage as you decrease your DR
  680. # Bloodied Increases damage as you decrease your HP
  681. # Cavalier's -15% damage while blocking or sprinting
  682. # Explosive Bullets explode on impact and inflict 15 AOE damage
  683. # Exterminator's +50% damage vs. Mirelurks and bugs
  684. # Freezing +10 cryo damage and will freeze targets on critical hits
  685. # Furious Increases damage with each hit on same target
  686. # Ghoul Slayer's +50% damage vs. Ghouls
  687. # Incendiary +15 fire damage
  688. # Irradiated +50 radiation damage
  689. # Junkie's Increases damage as you increase the number of your withdrawal effects
  690. # Kneecapper +20% chance to cripple the target's leg
  691. # Lucky Weapon 2x critical damage, +15% critical refill rate
  692. # Mutant Slayer's +50% damage vs. Super Mutants
  693. # Heals targets instead of hurting them (game data says DO NOT USE)
  694. # Never Ending Unlimited ammo capacity (no reload)
  695. # Nocturnal Does increasing amounts of damage as the night grows longer and less damage during the day.
  696. # Nimble 75% faster movement while aiming
  697. # Penetrating Ignores 30% of the target's damage and energy resistance
  698. # Plasma Infused +10 energy damage and can turn enemies into goo
  699. # Powerful +25% damage
  700. # Poisoner's Target is poisoned for 10 seconds
  701. # Quickdraw Costs 25% fewer AP
  702. # Relentless Refills your AP on a critical hit
  703. # Rapid Provides 25% faster fire rate, 15% faster reload
  704. # Sentinel's -15% damage while standing and not moving
  705. # Two Shot Shoots an additional projectile
  706. # V.A.T.S. Enhanced (Melee) 40% less AP cost
  707. # V.A.T.S. Enhanced (Gun) Improved VATS hit chance, 25% less AP cost
  708. # Violent +25% damage and limb damage, but has more recoil
  709. # Wounding +25 bleeding damage
  710.  
  711. Far Harbor modifications
  712.  
  713. # Atoms Judgement (SUPER SLEDGE ONLY) - 0303A387 - It adds +100 Radiation damage to the weapon along with 600 base radiation damage. (This legendary modifier is having issues, it may work, it may not!)
  714. # Resolute - 300DA96 - Time slows down when chambering the final round in a magazine.
  715. # Blazing - (300DA97) - Blocking has a 25% chance to set attackers on fire for 50 damage.
  716. # Dead Eye - (0300DA99) - Time slows down when aiming.
  717. # Defiant - (0300DA91) - The final shot in the magazine deals twice the normal damage.
  718. # Frigid - (0300DA93) - 20% chance to freeze the enemy when you block their attack.
  719. # Hitman's - (0300DA98) - Does 10% more damage when looking down the sights.
  720. # Resiliant - (0300DA9A) - +150 damage resistance while reloading.
  721. # Steadfast - (0300DA95) - +50 damage resistance while aiming.
  722.  
  723.  
  724. Or use a mod:
  725.  
  726.  
  727.  
  728.  
  729.  
  730. !! Chems
  731.  
  732. # Addictol - 000518BB
  733. # Blood Pack - 00052409
  734. # Buffout - 00033778
  735. # Jet - 000366C5
  736. # Med-X - 00033779
  737. # Mentats - 0003377B
  738. # Psycho - 0003377D
  739. # Rad-X - 00024057
  740. # Radaway - 00023742
  741. # Stimpak - 00023736
  742.  
  743. !! Craft tables
  744.  
  745.  
  746. !! Defense items
  747.  
  748. # Guard post - 001a90c4
  749. # Guard tower - 000192e0
  750. # Control post - xx00519a
  751. # Security desk - xx0011e2
  752. # Guard post - xx0011e6
  753.  
  754.  
  755. !! Defense, turrets
  756.  
  757. Use placeatme ITEMCODE NUM?
  758.  
  759. From https://fallout.fandom.com/wiki/Fallout_4_settlement_objects#Defense_2 and https://fallout.fandom.com/wiki/Automated_turret_(Fallout_4)
  760.  
  761. # Machine gun Mk I (no power needed) - 000b3036 or 0011131c
  762. # Heavy machine gun Mk III (no power needed) - 001167a8 or 001a0065
  763. # Machine gun turret Mk V - 001a0066
  764. # Machine gun turret Mk VII - 001a0067
  765. # Laser turret (requires power) - 0019a7f2
  766. # Laser turret, wall/ceiling mount - 001a854f
  767. # Laser turret, 3 shot, wall/ceiling mount - 001a854d
  768. # Laser turret, wall/ceiling, Insititute - 001271fe
  769. # Shotgun turret - 0022b183
  770. # Spotlight - 0022b18d
  771. # Spotlight, wall mounted - ?
  772. # Spotlight turret, ground mount - 0022b18d
  773. # Heavy laser turret - 0022b59d
  774. # Missile turret, quad tube - 0022b184
  775.  
  776.  
  777. !! Defense, traps
  778.  
  779. From https://fallout.fandom.com/wiki/Fallout_4_settlement_objects#Traps
  780.  
  781. # Tesla arc (req power) - 0020e881
  782. # Trap door - xx000c8c
  783. # Radiation emitter - 00145713
  784. # Flamethrower trap - 001fe35e
  785. # Powered spring trap - ?
  786. # Spring trap - ?
  787. # Sawblade trap - ?
  788. # Stationary gun (fires once?) - xx000bda
  789. # Stationary paintball gun - xx000d90
  790.  
  791.  
  792.  
  793. !! Food
  794.  
  795. Which will also heal you. Wild food generally has some rads that affect you. To remove the rads from food, cook it at any cooking station.
  796.  
  797. # BlamCo Mac & Cheese - 0002FBE4
  798. # Bloatfly Larva - 00058AEA
  799. # Bloatfly Meat - 000330F4
  800. # Bloatfly Steak - 0004A151
  801. # Bloodbug Meat - 00074D0D
  802. # Bloodbug Steak - 0004693F
  803. # Brahmin Meat - 0004A13F
  804. # Brahmin Steak - 0004695A
  805. # Canned Dog Food - 000BEA58
  806. # Cat Meat - 000939B8
  807. # Corn - 000330F8
  808. # Cram - 000330EE (like spam)
  809. # Crispy Squirrel Bits - 000330FA
  810. # Dandy Boy Apples - 0002FBF7
  811. # Deathclaw Egg - 00046939
  812. # Deathclaw Egg Omelette - 0004693C
  813. # Deathclaw Meat - 00074D0E
  814. # Deathclaw Steak - 00101293
  815. # Dog Steak - 00046940
  816. # Dirty Water - 000366BF
  817. # Fancy Lads Snack Cakes - 000330B4
  818. # Fern Flower - 000E34E9
  819. # Gourd - 000EF24D
  820. # Grilled Radroach - 0019797D
  821. # Gum Drops - 000330FC
  822. # Hubflower - 001C3FDC
  823. # Melon - 000FAFEB
  824. # Mole Rat Meat - 00033101
  825. # Mole Rat Steak - 00046943
  826. # Mutfruit - 00033102
  827. # Noodle Cup - 00017C73
  828. # Nuka-Cola - 0004835D
  829. # Nuka-Cola Cherry - 00048360
  830. # Nuka-Cola Quantum - 0004835F
  831. # Pork n' Beans - 000330F0
  832. # Potato Crisps - 000330F1
  833. # Purified Water - 000366C0
  834. # Razorgrain - 000E0043
  835. # Sugar Bombs - 000330F2
  836. # Sweetroll - 000366BE
  837. # Tarberry - 000d981D
  838. # Tato - 0009DCC4
  839.  
  840. !! Food seeds
  841.  
  842. Use these to grow more food
  843.  
  844. # Carrot - 000F742E
  845. # Corn - 000330F8
  846. # Gourd - 000EF24D
  847. # Melon - 000FAFEB
  848. # Mutfruit - 00033102
  849. # Razorgrain - 000E0043
  850. # Tato - 0009DCC4 (used for starch/glue)
  851.  
  852. Food tips:
  853.  
  854. In build mode (hold V) look at plant, if the Fallout boy is red there is no one assigned to it. Once a settler is assigned to one plant that settler will harvest up to 6 units of food from other plants.
  855.  
  856. !! Magazine codes
  857.  
  858. From https://steamcommunity.com/app/377160/discussions/0/496881136925860011/ and https://fallout.fandom.com/wiki/Astoundingly_Awesome_Tales_(Fallout_4)
  859.  
  860. # Astoundingly Awesome Tales - My Brain and I - Regenerate 1 health point per minute: 0016969a
  861. # Astoundingly Awesome Tales – 0016969B
  862. # Astoundingly Awesome Tales – 0016969C
  863. # Astoundingly Awesome Tales – 0016969D
  864. # Astoundingly Awesome Tales – 0016969E
  865. # Astoundingly Awesome Tales – 0016969F
  866. # Astoundingly Awesome Tales – 001696A0
  867. # Astoundingly Awesome Tales – 001696A1
  868. # Astoundingly Awesome Tales – 001696A2
  869. # Astoundingly Awesome Tales – 001696A3
  870. # Astoundingly Awesome Tales – 001696A4
  871. # Astoundingly Awesome Tales – 001696A5
  872. # Astoundingly Awesome Tales – 001696A6
  873. # Astoundingly Awesome Tales – 001696A7
  874. # Grognak the Barbarian – 0008E741
  875. # Grognak the Barbarian – 0008E742
  876. # Grognak the Barbarian – 0008E743
  877. # Grognak the Barbarian – 0008E744
  878. # Grognak the Barbarian – 0008E745
  879. # Grognak the Barbarian – 0008E746
  880. # Grognak the Barbarian – 0008E747
  881. # Grognak the Barbarian – 0008E748
  882. # Grognak the Barbarian – 0008E749
  883. # Grognak the Barbarian – 0008E74A
  884. # Guns and Bullets – 00092A83
  885. # Guns and Bullets – 00092A87
  886. # Guns and Bullets – 00092A88
  887. # Guns and Bullets – 00092A89
  888. # Guns and Bullets – 00092A8A
  889. # Guns and Bullets – 00092A8B
  890. # Guns and Bullets – 00092A8C
  891. # Guns and Bullets – 00092A8D
  892. # Guns and Bullets – 00092A8E
  893. # Guns and Bullets – 00092A8F
  894. # Live & Love – 00184DA7 (grants Live & Love perk)
  895. # Live & Love – 00184DB9
  896. # Live & Love – 00184DC6
  897. # Live & Love – 00185CC2
  898. # Live & Love – 00185CCD
  899. # Live & Love – 001C2E24
  900. # Live & Love – 001C2E26
  901. # Live & Love – 001C2E28
  902. # Massachusets Surgical Journal – 001A7C24
  903. # Massachusetts Surgical Journal – 0008E74B
  904. # Massachusetts Surgical Journal – 0008E74C
  905. # Massachusetts Surgical Journal – 0008E74D
  906. # Massachusetts Surgical Journal – 0008E74E
  907. # Massachusetts Surgical Journal – 0008E74F
  908. # Massachusetts Surgical Journal – 0008E750
  909. # Massachusetts Surgical Journal – 0008E751
  910. # Tales of a Junktown Jerky Vendor – 00092A63
  911. # Tales of a Junktown Jerky Vendor – 00092A64
  912. # Tales of a Junktown Jerky Vendor – 00092A65
  913. # Tales of a Junktown Jerky Vendor – 00092A66
  914. # Tales of a Junktown Jerky Vendor – 00092A67
  915. # Tales of a Junktown Jerky Vendor – 00092A68
  916. # Tales of a Junktown Jerky Vendor – 00092A69
  917. # Tales of a Junktown Jerky Vendor – 00092A6A
  918. # Tesla Science – 00092A78
  919. # Tesla Science – 00092A79
  920. # Tesla Science – 00092A7A
  921. # Tesla Science – 00092A7B
  922. # Tesla Science – 00092A7C
  923. # Tesla Science – 00092A7D
  924. # Tesla Science – 00092A7E
  925. # Tesla Science – 00092A7F
  926. # Tesla Science – 00092A80
  927. # Tumblers Today – 00092A6D
  928. # Tumblers Today – 00092A6F
  929. # Tumblers Today – 00092A70
  930. # Tumblers Today – 00092A71
  931. # Tumblers Today – 00092A72
  932. # U.S. Covert Operations Manual – 0008E737
  933. # U.S. Covert Operations Manual – 0008E738
  934. # U.S. Covert Operations Manual – 0008E739
  935. # U.S. Covert Operations Manual – 0008E73A
  936. # U.S. Covert Operations Manual – 0008E73B
  937. # U.S. Covert Operations Manual – 0008E73C
  938. # U.S. Covert Operations Manual – 0008E73D
  939. # U.S. Covert Operations Manual – 0008E73E
  940. # U.S. Covert Operations Manual – 0008E73F
  941. # U.S. Covert Operations Manual – 0008E740
  942. # Unstoppables – 00135F03 (gives +1% chance to avoid all damage)
  943. # Unstoppables – 00135F04
  944. # Unstoppables – 00135F05
  945. # Unstoppables – 00135F06
  946. # Unstoppables – 00135F07
  947. # Wasteland Survival Guide – 0008E75E
  948. # Wasteland Survival Guide – 00135F0A
  949. # Wasteland Survival Guide – 00135F0D
  950. # Wasteland Survival Guide – 00135F0E
  951. # Wasteland Survival Guide – 00185CBA
  952. # Wasteland Survival Guide – 00185CBD
  953. # Wasteland Survival Guide – 00185CC4
  954. # Wasteland Survival Guide – 00185CCA
  955. # Wasteland Survival Guide – 00185CD8
  956. # Total Hack - 00094736 (helps with hacking terminals)
  957. # Total Hack - 00094734
  958. # Total Hack - 00094735
  959. # You're SPECIAL! - 001a62d4 (gives you 1 skill point in any attribute you choose)
  960.  
  961.  
  962.  
  963. !! Misc
  964.  
  965. # Abraxo Cleaner - 00059A71
  966. # Acid - 001BF72D
  967. # Adhesive - 001BF72E
  968. # Adjustable Wrench - 0004D1F6
  969. # Aluminum - 0006907A
  970. # Anti-Freeze - 00060E73
  971. # Asbestos - 000AEC5c
  972. # Ballistic Fiber - 000AEC5B
  973. # Ball-Peen Hammer - 0004D1F3
  974. # Beer Bottle - 000211DD
  975. # Big Jim - 00000D3F
  976. # Bobbypins - 0000000A
  977. # Boston Bugle - 0001A4B9
  978. # Bourbon - 000366C4
  979. # Bottlecap - 0000000F
  980. # Bubblegum - 000330F6
  981. # Cannonball - 000FD11C
  982. # Ceramic - 000AEC5E
  983. # Cigarette Carton - 0005821A
  984. # Circuitry - 0006907B (required for some power armor repairs)
  985. # Cloth - 000AEC5F
  986. # Coffee Pot - 000211CC
  987. # Concrete - 00106D99 (lots of this at The Castle)
  988. # Copper - 0006907C
  989. # Cork - 000AEC60
  990. # Cryolator - 00171B2B
  991. # Crystal - 0006907D
  992. # Duct Tape - 0004D1FA
  993. # Economy Wonderglue - 0006C5AE
  994. # Empty Nuka-Cola Bottle - 0004835A
  995. # Fiber Optics - 00069087
  996. # Fiberglass - 000AEC61
  997. # Gear - 0006907E
  998. # Glass - 00069085
  999. # Gold - 000AEC62
  1000. # Gold Watch - 00060E7C
  1001. # Hot Plate - 00059ADB
  1002. # Lead - 000AEC63
  1003. # Leather - 000AEC64
  1004. # Lorenzo's Artifact - 002266FB
  1005. # Military Duct Tape -
  1006. # Military grade circuitry -
  1007. # Nuclear Material - 00069086
  1008. # Oil - 001BF732
  1009. # Perception Bobblehead - 00178B5D
  1010. # Pipe - 00024F55
  1011. # Pipe Revolver - 0005BBA7
  1012. # Pipe Wrench - 000D83BF
  1013. # Plastic - 0006907F
  1014. # Rubber - 00106D98
  1015. # Screw - 00069081
  1016. # Screwdriver - 0004D1F4
  1017. # Silver - 000AEC66
  1018. # Spray N' Pray - 00101E38
  1019. # Spring - 00069082
  1020. # Stealth Boy - 0004F4A6 (renders user invisible for 30 seconds, consumable)
  1021. # Steel - 000731A4
  1022. # Tin Can - 0001F90A
  1023. # Toy Alien - 00059B2B
  1024. # Toy Car - 00059B1C
  1025. # Toy Rocketship - 00059B2A
  1026. # Turpentine - 00059B1E
  1027. # TV Dinner Tray - 00059B2C
  1028. # Wonderglue - 00059B25
  1029. # Wood - 000731A3
  1030.  
  1031. ! Where are save files?
  1032.  
  1033. # Windows 10: My Documents > My Games > Fallout4 > Saves
  1034. Also check C:\Users\USERNAME\AppData\Local\Packages\BethesdaSoftworks.FalloutShelter_3275kfvn8vcwc\SystemAppData\wgs\0009000004558E8A_0000000000000000000000007FACC08D\63BFD06CDCB04CF682213ACC5A6C9A60
  1035.  
  1036.  
  1037.  
  1038.  
  1039.  
  1040. ! How to install mods for PC
  1041.  
  1042. # https://www.ign.com/wikis/fallout-4/How_to_Install_PC_Mods
  1043. # Backup game files in c:\program files (x86)\steam\SteamApps\Common\Fallout4 and c:\users\[PROFILE]\My Documents\my games\Fallout 4\
  1044. # In c:\users\[PROFILE]\My Documents\my games\Fallout 4\Fallout4.ini edit [Archive] section and replace sResourceDataDirsFinal=STRINGS\ (under the [Archive] section), with: sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
  1045. # In Fallout4Prefs.ini scroll to the bottom to find the [Launcher] section. Directly beneath the [Launcer] header, enter: bEnableFileSelection=1
  1046. # Download mod ZIP file and extract into c:\Program Files (x86)\Steam\SteamApps\Common\Fallout 4\Data or the Fallout games dir like e:\games\Fallout 4\Data\
  1047. # Launch FO4 then exit it to activate mods.
  1048.  
  1049.  
  1050. ! Bugs and quirks
  1051.  
  1052. # Bug list. https://fallout.fandom.com/wiki/Fallout_4_bugs
  1053. # Parsons's sanitorium house (via Cabot quest), player needs a key in previous room before you jump down a hole in the floor, to get further. Otherwise game can glitch out at some point.
  1054. # Fix bugs with this one mod. https://www.nexusmods.com/fallout4/mods/4598, fixes here: https://www.reddit.com/r/Fallout/comments/4gb1mm/the_first_unofficial_fallout_4_patch_is_now_live/
  1055. # Sometimes people talk all at once, like when you come back from a quest and finish it successfully.
  1056. # Volume levels of some things vs NPCs talking, NPC volume can be too low and it's hard to hear them.
  1057.  
  1058. !! Cannot find Emogene Cabot at Charles Ampitheatre.
  1059.  
  1060. If you pass a charisma check, or even kill Brother Thomas to get the ampitheater key, and open the back room, Emogene may stil not be there. Follow these steps to mark the quest as done. This fix is for PC only, there is no fix yet for Xbox or PS4.
  1061.  
  1062. # First go to Cabot house and stay outside.
  1063. # Execute these console commands in this order: setstage 000503B9 70
  1064. setstage 00022A00 705
  1065. setstage 00022A00 710
  1066. setstage 00022A00 720
  1067. setstage 00022A00 750
  1068.  
  1069.  
  1070.  
  1071.  
  1072.  
  1073. !! Long load times with SSD
  1074.  
  1075. Some levels can take 60-70 seconds to load under Windows 10. Here is some more info.
  1076.  
  1077. # Games take a while to load when loading an outside city scape, because it has more vertices and textures to load. Some areas take longer to load like The Fens and Financial District.
  1078. # Info: https://steamcommunity.com/app/377160/discussions/0/412446890550175453/
  1079. # One person reports that what actually helped lowering the loading time was playing the game borderless windowed,
  1080. # Disable Vsync. (In video card driver settings?)
  1081. # Find mod on Nexusmods that disables 3d models shown on loading screens.
  1082. # Mod to speed up SSD by controlling vsync and CPU affinity at loading screen: https://steamcommunity.com/linkfilter/?url=https://www.nexusmods.com/fallout4/mods/10283 and https://www.nexusmods.com/fallout4/mods/10283
  1083. # Disable all anti-aliasing.
  1084. # Add this to all 3 fallout4 ini files in "mydocuments\My Games\Fallout4",
  1085. put it under the "General" section: iNumHWThreads=X and uExterior Cell Buffer=64 (if it already exists just change the value) where X = the number of your cpu cores(not counting hyperthreading), but feel free to experiment
  1086.  
  1087. !! Load times on external SSD via USB3
  1088.  
  1089.  
  1090.  
  1091. ! Help Sites
  1092.  
  1093. # Bethseda. https://www.bethesda.net/community/category/14/fallout-4?language%5B%5D=en
  1094. # Steam. https://steamcommunity.com/app/377160/discussions/ (signed up)
  1095.  
  1096.  
  1097. ! Patches for Fallout 4
  1098.  
  1099. # https://fallout.fandom.com/wiki/Fallout_4_patches
  1100.  
  1101.  
  1102. ! Sources
  1103.  
  1104. # Good list of how to make items using crafting workshop: https://fallout.fandom.com/wiki/Fallout_4_settlement_objects
  1105. # https://www.player.one/fallout-4-cheats-how-activate-god-mode-get-infinite-ammo-turn-clipping-and-more-489019
  1106. # Pretty good set of hints and glitches, includes armor values: https://www.cheatcc.com/pc/fallout4cheatscodes.html
  1107. # https://www.pcgamer.com/fallout-4-cheats-and-console-commands-can-turn-you-into-a-superhero/
  1108. # Cheat terminal mod, console only? https://www.nexusmods.com/fallout4/mods/13285/?
  1109. # Fallout 4 wiki: https://www.ign.com/wikis/fallout-4/
  1110. # Fallout 4 wiki: https://fallout.fandom.com/wiki/Fort_Strong_armory
  1111. # Fandom Fallout 4 wiki: https://fallout.fandom.com/wiki/Fallout_4_console_commands
  1112. # Very good site with many item codes: https://falloutcheats.com/items
  1113. # Steam cheats. https://steamcommunity.com/sharedfiles/filedetails/?id=659619384
  1114. # Interactive FO4 map showing armor and other things. https://www.ign.com/maps/fallout-4/commonwealth
  1115.  
  1116.  
  1117.  
  1118. ! Farm locations
  1119.  
  1120. (b) = has settler beacon
  1121.  
  1122. # Greentop (b)
  1123. # Abernathy
  1124.  
  1125. ! Vortex mod manager
  1126.  
  1127. # Open Vortext.
  1128. # Go to http://nexusmods.com. Download a mod using the Vortext button.
  1129. # In Vortex answer questions to install then enable the mod.
  1130.  
  1131.  
  1132. ! Using Sim Settlements mod
  1133.  
  1134. # Get holotape and ASAM sensors from Concord History museum. There are several boxes of ASAM thingies. Get them all.
  1135. # In settlement/crafting mode, lay out a square of 2x2 floors.
  1136. # Add a Sim Settlement exterior plot, which might be green in build mode. Add a plot on top of the 2x2 square, the arrow/triangle points to where an opening should be for the settlers. So this arrow would be the front of a building.
  1137. ## Exterior plots have a power post. Power is not required for exterior or interior plots.
  1138. # Interior plot: Will not cover whole 1x2 stretch.
  1139. ## Interior plots have a radio power box.
  1140.  
  1141.  
  1142.  
  1143.  
  1144. !! Sim settlement links
  1145.  
  1146. # Tutorial videos. https://simsettlements.com/web/wiki/index.php?title=Tutorial_Videos
  1147.  
  1148.  
  1149.  
  1150.  
  1151.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement