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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 4.72
  5. # TYPE: 1-REGULAR
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.3)
  9.  
  10. #------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. #------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16.  
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24.  
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  29. #
  30. # REDDIT: NeverSinkDev
  31. # GITHUB: NeverSinkDev
  32. # EMAIL : NeverSinkGaming-at-gmail.com
  33. # TWITTER: @NeverSinkGaming
  34.  
  35. #===============================================================================================================
  36. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  37. #===============================================================================================================
  38. #
  39. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  40. # [[0200]] Recipes, Magic and Normal items (endgame!)
  41. # [0201] 6-Linked items
  42. # [0202] 5-Linked items
  43. # [0203] 6-Socket Items
  44. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  45. # [0205] FLASKS (Endgame rules)
  46. # [0206] Corrupted Amulets
  47. # [0207] Chancing items
  48. # [0208] Add your own crafting rules here
  49. # [0209] 83/84+ Endgame crafting rules
  50. # [0210] 60+ Crafting rules for 60++ trinkets
  51. # [0211] Warband items
  52. # [0212] Remaining crafting rules - add your own bases here!
  53. # [0213] Chisel recipe items
  54. # [0214] Fishing Rod
  55. # [0215] SRS Crude Bow
  56. # [0216] Chromatic recipe items ("RGB Recipe")
  57. # [0217] Endgame-start 4-links
  58. # [0218] Animate Weapon script - deactivated by default
  59. # [0219] W-soc offhand weapons
  60. # [0220] Sacrificial Garb
  61. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  62. # [[0400]] Currency - PART 1 - Common currency
  63. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  64. # [[0600]] RARE ITEMS (ENDGAME)
  65. # [0601] Rare crafting bases
  66. # [0602] T1 rare items
  67. # [0603] T1.5 rare items
  68. # [0604] T2 rare items
  69. # [0605] Breach Rings
  70. # [0606] Amulets, Jewels, Rings, Belts
  71. # [0607] 1H Daggers
  72. # [0608] 1H Claws
  73. # [0609] 1H Wands
  74. # [0610] 1H Swords and Foils
  75. # [0611] 1H Axes and Maces
  76. # [0612] 1H Sceptres
  77. # [0613] 2H Staves
  78. # [0614] 2H Swords, Axes, Maces
  79. # [0615] 2H Bows
  80. # [0616] AR: Gloves, Boots, Helmets
  81. # [0617] AR: Body Armors
  82. # [0618] OH: Shields
  83. # [0619] OH: Quivers
  84. # [0620] Rare endgame items - remaining rules
  85. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  86. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  87. # [[0900]] Gems
  88. # [0901] Value gems
  89. # [0902] Other gems
  90. # [[1000]] FLASKS (Levelling Rules)
  91. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  92. # [[1200]] Maps, fragments and labyrinth items
  93. # [1201] Unique Maps
  94. # [1202] Labyrinth items, Offerings
  95. # [1203] Top tier maps (T15-16)
  96. # [1204] High tier maps(T11-14)
  97. # [1205] Mid tier maps (T6-10)
  98. # [1206] Low tier maps (T1-T5)
  99. # [1207] Map fragments
  100. # [[1300]] Currency - PART 2 - Rare currency
  101. # [1301] Regular Rare Currency
  102. # [1302] Top Currency
  103. # [1303] Essence Tier List
  104. # [1304] Special items
  105. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  106. # [1401] Exceptions to prevent ident. mistakes
  107. # [1402] T1 - Top tier cards
  108. # [1403] T2 - Great cards
  109. # [1404] T3 - Decent cards
  110. # [1405] T5 - Format trash tier cards... before
  111. # [1406] T4 - ...showing the remaining cards
  112. # [[1500]] Currency - PART 4 - remaining items
  113. # [[1600]] Leaguestones - Tierlists
  114. # [[1700]] Uniques!
  115. # [1701] Exceptions
  116. # [1702] Tier 1 uniques
  117. # [1703] Tier 2 uniques
  118. # [1704] Multi-Unique bases.
  119. # [1705] Prophecy-Material Uniques
  120. # [1706] Random Uniques
  121. # [[1800]] Exceptions - Quest Items etc.
  122. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  123. # [[2000]] Leveling - Flasks
  124. # [2001] Hide outdated flasks
  125. # [2002] Hybrid flasks (normal)
  126. # [2003] Hybrid flasks (magic)
  127. # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
  128. # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
  129. # [2006] Show remaining flasks
  130. # [[2100]] Leveling - Exceptions
  131. # [[2200]] Leveling - RARES
  132. # [2201] Leveling rares - tier list
  133. # [2202] Leveling rares - remaining rules
  134. # [[2300]] Leveling - Useful items
  135. # [2301] Jewellery & Helpful Leveling and racing gear
  136. # [2302] Caster weapons
  137. # [2303] Linked gear
  138. # [2304] 20% quality items for those strange people who want them
  139. # [[2400]] Leveling - normal and magic item progression
  140. # [2401] Normal items - First 12 levels - exceptions
  141. # [2402] Normal weapons - progression
  142. # [2403] Magic items - progression
  143. # [[2500]] HIDE LAYER 5 - Remaining Items
  144. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  145. # [[2700]] Special thanks to!
  146.  
  147. #===============================================================================================================
  148. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  149. #===============================================================================================================
  150.  
  151. #===============================================================================================================
  152. # [[0200]] Recipes, Magic and Normal items (endgame!)
  153. #===============================================================================================================
  154.  
  155. #------------------------------------
  156. # [0201] 6-Linked items
  157. #------------------------------------
  158. # Extremely rare, valuable drops. At worst a divine orb.
  159.  
  160. Show # 6-Links
  161. LinkedSockets 6
  162. Rarity <= Rare
  163. SetFontSize 45
  164. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  165. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  166. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  167. PlayAlertSound 5 300 # DROPSOUND: T1 Drop
  168.  
  169. #------------------------------------
  170. # [0202] 5-Linked items
  171. #------------------------------------
  172. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  173. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  174. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  175.  
  176. Show # 5-Links
  177. LinkedSockets 5
  178. Rarity < Unique
  179. SetFontSize 40
  180. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  181. PlayAlertSound 8 300 # DROPSOUND: Value Drop: Currency, fragments
  182.  
  183. #------------------------------------
  184. # [0203] 6-Socket Items
  185. #------------------------------------
  186. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  187. # Chances are high that people will want to buy those.
  188.  
  189. Show # 6-Sockets %TB-6S-Rare-Armors
  190. Sockets 6
  191. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  192. Rarity <= Rare
  193. ItemLevel >= 84
  194. SetFontSize 42
  195. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  196. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  197. PlayAlertSound 7 300 # DROPSOUND: Value Drop: Currency, fragments
  198.  
  199. Show # 6-Sockets %TB-6S-Rare-Weapons
  200. Sockets 6
  201. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  202. Rarity <= Rare
  203. ItemLevel >= 83
  204. SetFontSize 42
  205. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  206. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  207. PlayAlertSound 7 300 # DROPSOUND: Value Drop: Currency, fragments
  208.  
  209. Show # 6-Sockets
  210. Sockets 6
  211. Rarity = Rare
  212. ItemLevel >= 75
  213. SetFontSize 42
  214. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  215. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  216. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  217. PlayAlertSound 7 300 # DROPSOUND: Value Drop: Currency, fragments
  218.  
  219. Show # 6-Sockets
  220. Sockets 6
  221. Rarity <= Rare
  222. SetFontSize 42
  223. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  224. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  225. PlayAlertSound 7 300 # DROPSOUND: Value Drop: Currency, fragments
  226.  
  227. #------------------------------------
  228. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  229. #------------------------------------
  230. # These bases are valuable crafting due to their rarity and strong implicit.
  231.  
  232. Show #$crafting %TB-Top-Atlas-Bases
  233. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  234. Rarity <= Rare
  235. ItemLevel >= 84
  236. SetFontSize 45
  237. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  238. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  239. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  240. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  241.  
  242. Show #$crafting %TB-Top-Atlas-Bases
  243. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  244. Rarity <= Rare
  245. SetFontSize 42
  246. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  247. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  248. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  249. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  250.  
  251. Show #$crafting %TB-Atlas-Bases
  252. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  253. Rarity <= Rare
  254. ItemLevel >= 84
  255. SetFontSize 42
  256. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  257. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  258.  
  259. Show #$crafting %TB-Atlas-Bases
  260. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  261. Rarity = Rare
  262. ItemLevel >= 75
  263. SetFontSize 42
  264. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  265. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  266.  
  267. Show #$crafting %TB-Atlas-Bases %D4
  268. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  269. Rarity <= Rare
  270. SetFontSize 38
  271. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  272.  
  273. Show # %TB-Talisman
  274. Class Amulets
  275. BaseType "Talisman"
  276. Rarity < Unique
  277. SetFontSize 40
  278. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  279. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  280. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  281.  
  282. #------------------------------------
  283. # [0205] FLASKS (Endgame rules)
  284. #------------------------------------
  285.  
  286. Show #$flask, recipe, glass, top %D3
  287. Quality = 20
  288. BaseType "Flask"
  289. Rarity <= Magic
  290. ItemLevel > 65
  291. SetFontSize 40
  292. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  293. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  294.  
  295. Show #$flask, recipe, glass %D2
  296. Quality >= 15
  297. BaseType "Flask"
  298. Rarity <= Magic
  299. ItemLevel > 65
  300. SetFontSize 38
  301. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  302. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  303.  
  304. Show #$flask, recipe, glass %D1
  305. Quality >= 1
  306. BaseType "Flask"
  307. Rarity <= Magic
  308. ItemLevel > 65
  309. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  310. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  311.  
  312. Show #$flask, utility %D2
  313. Class "Utility Flasks"
  314. Rarity <= Magic
  315. ItemLevel > 65
  316. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  317. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  318.  
  319. #------------------------------------
  320. # [0206] Corrupted Amulets
  321. #------------------------------------
  322. # Corrupted amulets for rare lab shrines (to turn them rare)
  323.  
  324. Show #$lead to gold bases %TC-Corrupted-Bases
  325. Corrupted True
  326. Class Amulet Belt
  327. Rarity = Normal
  328. SetFontSize 34
  329. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  330.  
  331. #------------------------------------
  332. # [0207] Chancing items
  333. #------------------------------------
  334. # You can add your own items here. The items in this section have a dropsound
  335.  
  336. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  337. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  338. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  339.  
  340. # EXAMPLE OF NON LEGACY UNIQUES:
  341. # Prophecy wand - Void Battery
  342. # Judgement Staff - Hegemony's/Pledge of Hands
  343.  
  344. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  345. # Example, to add Agate amulet:
  346. # BaseType "Sorcerer Boots" "Agate Amulet"
  347.  
  348. Show #$chancing (with sound) %TB-T1-Chancing %D4
  349. Rarity Normal
  350. SetFontSize 38
  351. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  352. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  353. BaseType "Gold Amulet"
  354. # DROPSOUND: T1 chancing items
  355.  
  356. Show #$chancing (no sound) %TB-T2-Chancing %D4
  357. BaseType "Leather Belt"
  358. Rarity Normal
  359. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  360. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  361.  
  362. Hide #$chancing (no sound) %TB-T2-Chancing %D1
  363. BaseType "Occultist's Vestment" "Prophecy Wand" "Goathide Boots"
  364. Rarity Normal
  365. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  366. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  367.  
  368. #------------------------------------
  369. # [0208] Add your own crafting rules here
  370. #------------------------------------
  371. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  372. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  373.  
  374. # Show
  375. # BaseType "Gemini Claw" "Vaal Claw"
  376. # ItemLevel >= 65
  377. # Rarity = Normal
  378. # SetBorderColor 0 255 255 255
  379. # SetFontSize 40
  380.  
  381. #------------------------------------
  382. # [0209] 83/84+ Endgame crafting rules
  383. #------------------------------------
  384. # These entries are non-exclusive bases that are popular for crafting
  385.  
  386. Show #$crafting %TB-T1-Crafting
  387. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  388. Rarity < Rare
  389. ItemLevel >= 84
  390. SetFontSize 40
  391. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  392.  
  393. Show #$crafting %TB-T2-Trinket-Bases %D3
  394. Class Rings Amulet Belts
  395. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  396. Rarity < Rare
  397. ItemLevel >= 84
  398. SetFontSize 38
  399. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  400.  
  401. Show #$crafting %TB-T2-Crafting-84 %D2
  402. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  403. Rarity < Rare
  404. ItemLevel >= 84
  405. SetFontSize 36
  406. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  407.  
  408. Show #$crafting %TB-T2-Crafting-83 %D2
  409. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  410. Rarity < Rare
  411. ItemLevel >= 83
  412. SetFontSize 36
  413. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  414.  
  415. #------------------------------------
  416. # [0210] 60+ Crafting rules for 60++ trinkets
  417. #------------------------------------
  418. # This section handles the crafting bases for the entry level endgame
  419.  
  420. Show #$trinkets, jewels %H4
  421. Class Jewel
  422. Rarity <= Magic
  423. SetFontSize 35
  424. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  425. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  426. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  427. BaseType "Viridian Jewel"
  428.  
  429. Show #$crafting %TB-T1-Trinket-Bases %D2
  430. Class Rings Amulet Belts
  431. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  432. Rarity Normal
  433. ItemLevel >= 75
  434. SetFontSize 34
  435. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  436.  
  437. Show #$crafting %TB-T2-Trinket-Bases %D1
  438. Class Rings Amulet Belts
  439. BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  440. Rarity Normal
  441. ItemLevel >= 75
  442. SetFontSize 32
  443. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  444.  
  445. Show #$crafting %TB-T1-Trinket-Bases %D2
  446. Class Rings Amulet Belts
  447. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  448. Rarity Normal
  449. ItemLevel >= 60
  450. ItemLevel < 75
  451. SetFontSize 32
  452. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  453.  
  454. Show #$crafting %TB-T2-Trinket-Bases %D1
  455. Class Rings Amulet Belts
  456. BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  457. Rarity Normal
  458. ItemLevel >= 60
  459. ItemLevel < 75
  460. SetFontSize 32
  461. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  462.  
  463. Show #$trinkets %D1
  464. Class Rings Amulets Belts
  465. Rarity Magic
  466. ItemLevel >= 60
  467. SetFontSize 28
  468. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  469. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  470.  
  471. #------------------------------------
  472. # [0211] Warband items
  473. #------------------------------------
  474. # This section handles warband items, with special warband mods.
  475. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  476. # If you want to see the other items: click alt.
  477.  
  478. Show # %D2 %TC-Ele-Warband-Bases
  479. Corrupted False
  480. Identified True
  481. Class "Helmets" "Boots"
  482. Rarity Magic
  483. ItemLevel > 68
  484. ItemLevel = 82
  485. SetFontSize 34
  486. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  487.  
  488. Show # %D2 %TC-Chaos-Warband-Bases
  489. Corrupted False
  490. Identified True
  491. Class "Daggers" "Wands" "Sceptres"
  492. Rarity Magic
  493. ItemLevel > 68
  494. ItemLevel = 84
  495. SetFontSize 34
  496. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  497.  
  498. Hide # %TC-Ele-Warband-Bases
  499. Corrupted False
  500. Identified True
  501. Class "Helmets" "Boots"
  502. Rarity Magic
  503. ItemLevel > 68
  504. SetFontSize 34
  505. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  506.  
  507. Hide # %TC-Chaos-Warband-Bases
  508. Corrupted False
  509. Identified True
  510. Class "Daggers" "Wands" "Sceptres"
  511. Rarity Magic
  512. ItemLevel > 68
  513. SetFontSize 34
  514. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  515.  
  516. #------------------------------------
  517. # [0212] Remaining crafting rules - add your own bases here!
  518. #------------------------------------
  519. # This section handles additional crafting bases.
  520.  
  521. Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2
  522. BaseType "Hubris Circlet" "Vaal Regalia" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves"
  523. Rarity < Rare
  524. SetFontSize 36
  525. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  526. ItemLevel >= 72
  527.  
  528. #------------------------------------
  529. # [0213] Chisel recipe items
  530. #------------------------------------
  531. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  532.  
  533. # Show#$chisel, recipes %TB-Gavels %D3
  534. # Quality = 20
  535. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  536. # Rarity < Unique
  537. # SetFontSize 38
  538. # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  539. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  540.  
  541. # Show#$chisel, recipes %TB-Gavels %D3
  542. # Quality > 17
  543. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  544. # Rarity Magic
  545. # SetFontSize 36
  546. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  547. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  548.  
  549. # Show#$chisel, recipes %TB-Gavels %D3
  550. # Quality > 14
  551. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  552. # Rarity Normal
  553. # SetFontSize 36
  554. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  555. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  556.  
  557. # Show#$chisel, recipes %TB-Gavels %D2
  558. # Quality > 11
  559. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  560. # Rarity Magic
  561. # SetFontSize 32
  562. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  563. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  564.  
  565. # Show#$chisel, recipes %TB-Gavels %D2
  566. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  567. # Rarity Normal
  568. # SetFontSize 32
  569. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  570. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  571.  
  572. #------------------------------------
  573. # [0214] Fishing Rod
  574. #------------------------------------
  575. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  576.  
  577. Show # %TC-Secret
  578. Class "Fishing Rod"
  579. SetFontSize 45
  580. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  581. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  582. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  583. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  584.  
  585. #------------------------------------
  586. # [0215] SRS Crude Bow
  587. #------------------------------------
  588. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  589.  
  590. # Show#$meta %TB-Low-BaseType-Crafting %D4
  591. # BaseType "Crude Bow"
  592. # Rarity <= Rare
  593. # ItemLevel >= 50
  594. # SetFontSize 42
  595. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  596.  
  597. #------------------------------------
  598. # [0216] Chromatic recipe items ("RGB Recipe")
  599. #------------------------------------
  600. # These items have a RGB link and sell for a chromatic orb each.
  601.  
  602. Show #$rgb, small %H3
  603. SocketGroup RGB
  604. Width <= 2
  605. Height <= 2
  606. Rarity < Rare
  607. ItemLevel >= 60
  608. SetFontSize 36
  609. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  610. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  611.  
  612. Show #$rgb, small %H3
  613. SocketGroup RGB
  614. Width <= 1
  615. Height <= 3
  616. Rarity < Rare
  617. ItemLevel >= 60
  618. SetFontSize 36
  619. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  620. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  621.  
  622. Hide #$rgb, bulky %H1
  623. SocketGroup RGB
  624. Width >= 2
  625. Height >= 4
  626. Rarity < Rare
  627. ItemLevel >= 60
  628. SetFontSize 30
  629. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  630. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  631.  
  632. Hide #$rgb %H2
  633. SocketGroup RGB
  634. Rarity < Rare
  635. ItemLevel >= 60
  636. SetFontSize 32
  637. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  638. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  639.  
  640. #------------------------------------
  641. # [0217] Endgame-start 4-links
  642. #------------------------------------
  643.  
  644. Show #$nonmf %D1
  645. LinkedSockets >= 4
  646. DropLevel >= 65
  647. Class "Boots" "Gloves" "Body Armour" "Helmets"
  648. Rarity < Rare
  649. ItemLevel < 72
  650. SetFontSize 32
  651. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  652. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  653.  
  654. #------------------------------------
  655. # [0218] Animate Weapon script - deactivated by default
  656. #------------------------------------
  657. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  658.  
  659. #Show
  660. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  661. # Rarity Normal
  662. # SetBackgroundColor 0 0 0 255
  663. # SetTextColor 150 0 0 255
  664. # SetBorderColor 150 0 0 255
  665. # SetFontSize 20
  666.  
  667. #Show
  668. # Class "Bows" "Wands"
  669. # Rarity Normal
  670. # SetBackgroundColor 0 0 0 255
  671. # SetTextColor 150 0 0 255
  672. # SetBorderColor 150 0 0 255
  673. # SetFontSize 20
  674.  
  675. #Show
  676. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  677. # Rarity Magic
  678. # SetBackgroundColor 0 0 0 255
  679. # SetTextColor 150 0 0 255
  680. # SetBorderColor 150 0 0 255
  681. # SetFontSize 20
  682. # Identified True
  683.  
  684. #Show
  685. # Class "Bows" "Wands"
  686. # Rarity Magic
  687. # SetBackgroundColor 0 0 0 255
  688. # SetTextColor 150 0 0 255
  689. # SetBorderColor 150 0 0 255
  690. # SetFontSize 20
  691. # Identified True
  692.  
  693. #------------------------------------
  694. # [0219] W-soc offhand weapons
  695. #------------------------------------
  696. # Useful for gem Leveling.
  697.  
  698. # Corrupted items with white sockets for offhand gem Leveling.
  699. Show # %D3 %TC-Offslot-Gem-Leveling
  700. Sockets >= 3
  701. SocketGroup W
  702. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  703. Rarity < Rare
  704. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  705.  
  706. #------------------------------------
  707. # [0220] Sacrificial Garb
  708. #------------------------------------
  709. # Generally not useful, but so rare, that some people still might want to see it
  710.  
  711. Show #$crafting, exception %TB-Special-AlwaysShow-Bases
  712. BaseType "Sacrificial Garb"
  713. Rarity <= Rare
  714. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  715. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  716.  
  717. #===============================================================================================================
  718. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  719. #===============================================================================================================
  720.  
  721. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  722. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Flask"
  723. Rarity < Rare
  724. ItemLevel > 60
  725. SetFontSize 18
  726. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Junk
  727. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  728.  
  729. #===============================================================================================================
  730. # [[0400]] Currency - PART 1 - Common currency
  731. #===============================================================================================================
  732. # We'll keep this section up here to boost the performance.
  733.  
  734. Show # %TB-Currency-T4
  735. Class Currency
  736. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble"
  737. SetFontSize 40
  738. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  739. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  740. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  741.  
  742. Show # %H4 %TB-Currency-T5
  743. Class Currency
  744. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  745. SetFontSize 36
  746. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  747. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  748.  
  749. Show # %H3 %TB-Currency-T6
  750. Class Currency
  751. BaseType "Armourer's Scrap" "Orb of Augmentation" "Alteration Shard"
  752. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  753. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  754. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  755.  
  756. Show # %H3 %TB-Currency-T7
  757. Class Currency
  758. BaseType "Portal Scroll" "Scroll of Wisdom"
  759. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  760. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  761. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  762.  
  763. #===============================================================================================================
  764. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  765. #===============================================================================================================
  766.  
  767. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  768. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  769.  
  770. # Show
  771. # Rarity Rare
  772. # Quality = 20
  773. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  774. # Rarity Rare
  775. # ItemLevel >= 60
  776. # SetFontSize 42
  777. # SetBorderColor 0 255 255 255
  778. # SetBackgroundColor 30 90 45 225
  779.  
  780. #===============================================================================================================
  781. # [[0600]] RARE ITEMS (ENDGAME)
  782. #===============================================================================================================
  783.  
  784. #------------------------------------
  785. # [0601] Rare crafting bases
  786. #------------------------------------
  787.  
  788. Show #$topcrafting, ilvl84 %TB-T1-Crafting
  789. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  790. Rarity Rare
  791. ItemLevel >= 84
  792. SetFontSize 42
  793. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  794. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  795. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  796.  
  797. Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84
  798. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  799. Rarity Rare
  800. ItemLevel >= 84
  801. SetFontSize 38
  802. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  803. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  804. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  805.  
  806. Show #$topcrafting, ilvl84 %D4 %TB-T2-Crafting-Jwl
  807. Class Rings Amulet Belts
  808. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  809. Rarity Rare
  810. ItemLevel >= 84
  811. SetFontSize 40
  812. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  813. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  814. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  815.  
  816. Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
  817. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  818. Rarity Rare
  819. ItemLevel >= 83
  820. SetFontSize 38
  821. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  822. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  823. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  824.  
  825. #------------------------------------
  826. # [0602] T1 rare items
  827. #------------------------------------
  828.  
  829. Show #$great, weapons, small %TB-RARE-T1-WepSmall
  830. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  831. Rarity Rare
  832. ItemLevel >= 75
  833. SetFontSize 40
  834. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  835. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  836. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  837.  
  838. Show #$great, weapons, small %TB-RARE-T1-WepSmall
  839. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  840. Rarity Rare
  841. SetFontSize 40
  842. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  843. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  844.  
  845. Show #$great, armor, small %TB-RARE-T1-ArmSmall
  846. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  847. Rarity Rare
  848. ItemLevel >= 75
  849. SetFontSize 40
  850. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  851. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  852. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  853.  
  854. Show #$great, armor, small %TB-RARE-T1-ArmSmall
  855. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  856. Rarity Rare
  857. SetFontSize 40
  858. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  859. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  860.  
  861. Show #$great, armor, bulky %TB-RARE-T1-Arm
  862. BaseType "Vaal Regalia"
  863. Rarity Rare
  864. ItemLevel >= 75
  865. SetFontSize 40
  866. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  867. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  868. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  869.  
  870. Show #$great, armor, bulky %TB-RARE-T1-Arm
  871. BaseType "Vaal Regalia"
  872. Rarity Rare
  873. SetFontSize 40
  874. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  875. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  876.  
  877. #------------------------------------
  878. # [0603] T1.5 rare items
  879. #------------------------------------
  880.  
  881. Show #$great, armor, small %H4 %TB-RARE-T1.5-Arm
  882. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
  883. Rarity Rare
  884. ItemLevel >= 75
  885. SetFontSize 40
  886. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  887. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  888. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  889.  
  890. Show #$great, armor, small %H4 %TB-RARE-T1.5-Arm
  891. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
  892. Rarity Rare
  893. SetFontSize 40
  894. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  895. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  896.  
  897. #------------------------------------
  898. # [0604] T2 rare items
  899. #------------------------------------
  900.  
  901. Show #$great, weapons, small %HB3 %TB-RARE-T2-WepSmall
  902. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  903. Rarity Rare
  904. ItemLevel >= 75
  905. SetFontSize 36
  906. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  907. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  908. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  909.  
  910. Show #$great, weapons, small %HB3 %TB-RARE-T2-WepSmall
  911. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  912. Rarity Rare
  913. ItemLevel >= 65
  914. SetFontSize 36
  915. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  916. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  917.  
  918. Show #$great, weapons, bulky %HB3 %TB-RARE-T2-WepBig
  919. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  920. Rarity Rare
  921. ItemLevel >= 75
  922. SetFontSize 36
  923. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  924. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  925. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  926.  
  927. Show #$great, weapons, bulky %HB3 %TB-RARE-T1-WepBig
  928. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  929. Rarity Rare
  930. ItemLevel >= 65
  931. SetFontSize 36
  932. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  933. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  934.  
  935. Show #$great, weapons %HB3 %TB-RARE-T2-Wep
  936. BaseType "Void Sceptre" "Sambar Sceptre"
  937. Rarity Rare
  938. ItemLevel >= 75
  939. SetFontSize 36
  940. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  941. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  942. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  943.  
  944. Show #$great, weapons %HB3 %TB-RARE-T2-Wep
  945. BaseType "Void Sceptre" "Sambar Sceptre"
  946. Rarity Rare
  947. ItemLevel >= 65
  948. SetFontSize 36
  949. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  950. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  951.  
  952. Show #$great, armor, small %HB3 %TB-RARE-T2-ArmSmall
  953. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield" "Conjurer Boots" "Conjurer Gloves" "Solaris Circlet"
  954. Rarity Rare
  955. ItemLevel >= 75
  956. SetFontSize 36
  957. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  958. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  959. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  960.  
  961. Show #$great, armor, small %HB3 %TB-RARE-T2-ArmSmall
  962. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield" "Conjurer Boots" "Conjurer Gloves" "Solaris Circlet"
  963. Rarity Rare
  964. ItemLevel >= 65
  965. SetFontSize 36
  966. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  967. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  968.  
  969. Show #$great, armor, bulky %HB3 %TB-RARE-T2-Arm
  970. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  971. Rarity Rare
  972. ItemLevel >= 75
  973. SetFontSize 36
  974. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  975. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  976. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  977.  
  978. Show #$great, armor, bulky %HB3 %TB-RARE-T2-Arm
  979. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  980. Rarity Rare
  981. ItemLevel >= 65
  982. SetFontSize 36
  983. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  984. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  985.  
  986. #------------------------------------
  987. # [0605] Breach Rings
  988. #------------------------------------
  989.  
  990. Show #$great, tiny, breach
  991. Class Rings
  992. BaseType "Breach"
  993. Rarity <= Rare
  994. ItemLevel >= 75
  995. SetFontSize 36
  996. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  997. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  998. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  999.  
  1000. Show #$great, tiny, breach
  1001. Class Rings
  1002. BaseType "Breach"
  1003. Rarity <= Rare
  1004. SetFontSize 36
  1005. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1006. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1007.  
  1008. #------------------------------------
  1009. # [0606] Amulets, Jewels, Rings, Belts
  1010. #------------------------------------
  1011. #Amulets, rings and jewels don't care much about the droplevel
  1012. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  1013.  
  1014. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1015. Class Jewel
  1016. Rarity Rare
  1017. SetFontSize 40
  1018. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1019. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1020. SetBackgroundColor 75 75 0 255 # BACKGROUND: Jewel: Rare
  1021.  
  1022. Show #$great, tiny %TC-Rare-Trinkets
  1023. Class Rings Amulets Belts
  1024. Rarity Rare
  1025. ItemLevel >= 75
  1026. SetFontSize 40
  1027. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1028. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1029. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  1030.  
  1031. Show #$great, tiny %TC-Rare-Trinkets
  1032. Class Rings Amulets Belts
  1033. Rarity Rare
  1034. SetFontSize 40
  1035. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1036. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  1037.  
  1038. #------------------------------------
  1039. # [0607] 1H Daggers
  1040. #------------------------------------
  1041.  
  1042. Show #$good, small, autosmall %HB2 %TD-Rare-Good-Daggers
  1043. DropLevel >= 58
  1044. Class Daggers
  1045. Rarity Rare
  1046. ItemLevel >= 75
  1047. SetFontSize 35
  1048. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1049. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1050. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1051.  
  1052. Show #$good, small, autosmall %HB2 %TD-Rare-Good-Daggers
  1053. DropLevel >= 58
  1054. Class Daggers
  1055. Rarity Rare
  1056. ItemLevel >= 65
  1057. SetFontSize 35
  1058. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1059. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1060.  
  1061. #------------------------------------
  1062. # [0608] 1H Claws
  1063. #------------------------------------
  1064.  
  1065. Show #$good, small, autosmall %HB2 %TD-Rare-Good-Claws
  1066. DropLevel >= 68
  1067. Class Claws
  1068. Rarity Rare
  1069. ItemLevel >= 75
  1070. SetFontSize 35
  1071. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1072. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1073. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1074.  
  1075. Show #$good, small, autosmall %HB2 %TD-Rare-Good-Claws
  1076. DropLevel >= 68
  1077. Class Claws
  1078. Rarity Rare
  1079. ItemLevel >= 65
  1080. SetFontSize 35
  1081. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1082. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1083.  
  1084. Show #$bad, small, autosmall %H1 %TD-Rare-Bad-Claws
  1085. DropLevel < 57
  1086. Class Claws
  1087. Rarity Rare
  1088. ItemLevel >= 75
  1089. SetFontSize 30
  1090. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1091. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1092. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1093.  
  1094. Show #$bad, small, autosmall %H1 %TD-Rare-Bad-Claws
  1095. DropLevel < 57
  1096. Class Claws
  1097. Rarity Rare
  1098. ItemLevel >= 65
  1099. SetFontSize 30
  1100. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1101. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1102.  
  1103. #------------------------------------
  1104. # [0609] 1H Wands
  1105. #------------------------------------
  1106.  
  1107. Show #$good, small, autosmall %HB2 %TD-Rare-Good-Wands
  1108. DropLevel >= 53
  1109. Class Wands
  1110. Rarity Rare
  1111. ItemLevel >= 75
  1112. SetFontSize 35
  1113. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1114. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1115. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1116.  
  1117. Show #$good, small, autosmall %HB2 %TD-Rare-Good-Wands
  1118. DropLevel >= 53
  1119. Class Wands
  1120. Rarity Rare
  1121. ItemLevel >= 65
  1122. SetFontSize 35
  1123. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1124. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1125.  
  1126. #------------------------------------
  1127. # [0610] 1H Swords and Foils
  1128. #------------------------------------
  1129.  
  1130. Show #$good, small %D2 %TD-Rare-Good-Swords
  1131. Width <= 1
  1132. Height <= 4
  1133. DropLevel >= 64
  1134. Class "One Hand Swords"
  1135. Rarity Rare
  1136. ItemLevel >= 75
  1137. SetFontSize 35
  1138. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1139. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1140. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1141.  
  1142. Show #$good %D2 %TD-Rare-Good-Swords
  1143. DropLevel >= 64
  1144. Class "One Hand Swords"
  1145. Rarity Rare
  1146. ItemLevel >= 75
  1147. SetFontSize 32
  1148. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1149. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1150. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1151.  
  1152. Show #$good, small %D2 %TD-Rare-Good-Swords
  1153. Width <= 1
  1154. Height <= 4
  1155. DropLevel >= 64
  1156. Class "One Hand Swords"
  1157. Rarity Rare
  1158. ItemLevel >= 65
  1159. SetFontSize 35
  1160. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1161. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1162.  
  1163. Show #$good %D2 %TD-Rare-Good-Swords
  1164. DropLevel >= 64
  1165. Class "One Hand Swords"
  1166. Rarity Rare
  1167. ItemLevel >= 65
  1168. SetFontSize 32
  1169. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1170. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1171.  
  1172. Show #$bad, small %H1 %TD-Rare-Bad-Swords
  1173. Width <= 1
  1174. Height <= 4
  1175. DropLevel <= 56
  1176. Class "One Hand Swords"
  1177. Rarity Rare
  1178. ItemLevel >= 75
  1179. SetFontSize 30
  1180. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1181. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1182. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1183.  
  1184. Show #$bad %H1 %TD-Rare-Bad-Swords
  1185. DropLevel <= 56
  1186. Class "One Hand Swords"
  1187. Rarity Rare
  1188. ItemLevel >= 75
  1189. SetFontSize 28
  1190. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1191. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1192. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1193.  
  1194. Show #$bad, small %H1 %TD-Rare-Bad-Swords
  1195. Width <= 1
  1196. Height <= 4
  1197. DropLevel <= 56
  1198. Class "One Hand Swords"
  1199. Rarity Rare
  1200. ItemLevel >= 65
  1201. SetFontSize 30
  1202. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1203. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1204.  
  1205. Show #$bad %H1 %TD-Rare-Bad-Swords
  1206. DropLevel <= 56
  1207. Class "One Hand Swords"
  1208. Rarity Rare
  1209. ItemLevel >= 65
  1210. SetFontSize 28
  1211. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1212. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1213.  
  1214. #------------------------------------
  1215. # [0611] 1H Axes and Maces
  1216. #------------------------------------
  1217. Show #$good %HB2 %TB-Rare-Good-Maces-Axes
  1218. Class "One Hand Axes" "One Hand Maces"
  1219. BaseType "Siege Axe" "Vaal Hatchet" "Infernal Axe" "Runic Hatchet" "Behemoth Mace" "Nightmare Mace"
  1220. Rarity Rare
  1221. ItemLevel >= 75
  1222. SetFontSize 32
  1223. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1224. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1225. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1226.  
  1227. Show #$good %HB2 %TB-Rare-Good-Maces-Axes
  1228. Class "One Hand Axes" "One Hand Maces"
  1229. BaseType "Siege Axe" "Vaal Hatchet" "Infernal Axe" "Runic Hatchet" "Behemoth Mace" "Nightmare Mace"
  1230. Rarity Rare
  1231. ItemLevel >= 65
  1232. SetFontSize 32
  1233. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1234. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1235.  
  1236. Show #$bad, small %H1 %TD-Rare-Bad-Maces-Axes
  1237. Width <= 1
  1238. Height <= 3
  1239. DropLevel <= 57
  1240. Class "One Hand Maces" "One Hand Axes"
  1241. Rarity Rare
  1242. ItemLevel >= 75
  1243. SetFontSize 30
  1244. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1245. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1246. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1247.  
  1248. Show #$bad %H1 %TD-Rare-Bad-Maces-Axes
  1249. DropLevel <= 57
  1250. Class "One Hand Maces" "One Hand Axes"
  1251. Rarity Rare
  1252. ItemLevel >= 75
  1253. SetFontSize 28
  1254. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1255. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1256. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1257.  
  1258. Show #$bad, small %H1 %TD-Rare-Bad-Maces-Axes
  1259. Width <= 1
  1260. Height <= 3
  1261. DropLevel <= 57
  1262. Class "One Hand Maces" "One Hand Axes"
  1263. Rarity Rare
  1264. ItemLevel >= 65
  1265. SetFontSize 30
  1266. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1267. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1268.  
  1269. Show #$bad %H1 %TD-Rare-Bad-Maces-Axes
  1270. DropLevel <= 57
  1271. Class "One Hand Maces" "One Hand Axes"
  1272. Rarity Rare
  1273. ItemLevel >= 65
  1274. SetFontSize 28
  1275. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1276. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1277.  
  1278. #------------------------------------
  1279. # [0612] 1H Sceptres
  1280. #------------------------------------
  1281.  
  1282. Show #$good %HB2 %TD-Rare-Good-Sceptres
  1283. DropLevel >= 64
  1284. Class "Sceptres"
  1285. Rarity Rare
  1286. ItemLevel >= 75
  1287. SetFontSize 32
  1288. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1289. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1290. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1291.  
  1292. Show #$good %HB2 %TD-Rare-Good-Sceptres
  1293. DropLevel >= 64
  1294. Class "Sceptres"
  1295. Rarity Rare
  1296. ItemLevel >= 65
  1297. SetFontSize 32
  1298. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1299. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1300.  
  1301. #------------------------------------
  1302. # [0613] 2H Staves
  1303. #------------------------------------
  1304.  
  1305. Show #$good, bulky %D1 %TD-Rare-Good-Staves
  1306. DropLevel >= 68
  1307. Class "Staves"
  1308. Rarity Rare
  1309. ItemLevel >= 75
  1310. SetFontSize 30
  1311. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1312. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1313. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1314.  
  1315. Show #$good, bulky %D1 %TD-Rare-Good-Staves
  1316. DropLevel >= 68
  1317. Class "Staves"
  1318. Rarity Rare
  1319. ItemLevel >= 65
  1320. SetFontSize 30
  1321. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1322. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1323.  
  1324. Show #$good, bulky %D1 %TB-Rare-Good-Staves
  1325. Class "Staves"
  1326. BaseType "Lathi"
  1327. Rarity Rare
  1328. ItemLevel >= 75
  1329. SetFontSize 30
  1330. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1331. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1332. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1333.  
  1334. Show #$good, bulky %D1 %TB-Rare-Good-Staves
  1335. Class "Staves"
  1336. BaseType "Lathi"
  1337. Rarity Rare
  1338. ItemLevel >= 65
  1339. SetFontSize 30
  1340. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1341. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1342.  
  1343. Show #$bad, bulky %H1 %TD-Rare-Bad-Staves
  1344. DropLevel <= 58
  1345. Class "Staves"
  1346. Rarity Rare
  1347. ItemLevel >= 75
  1348. SetFontSize 24
  1349. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1350. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1351. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1352.  
  1353. Show #$bad, bulky %H1 %TD-Rare-Bad-Staves
  1354. DropLevel <= 58
  1355. Class "Staves"
  1356. Rarity Rare
  1357. ItemLevel >= 65
  1358. SetFontSize 24
  1359. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1360. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1361.  
  1362. #------------------------------------
  1363. # [0614] 2H Swords, Axes, Maces
  1364. #------------------------------------
  1365.  
  1366. Show #$good, bulky %HB1 %TD-Rare-Good-2H-Axes-Maces-Swords
  1367. DropLevel >= 65
  1368. Class "Two Hand"
  1369. Rarity Rare
  1370. ItemLevel >= 75
  1371. SetFontSize 30
  1372. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1373. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1374. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1375.  
  1376. Show #$good, bulky %HB1 %TD-Rare-Good-2H-Axes-Maces-Swords
  1377. DropLevel >= 65
  1378. Class "Two Hand"
  1379. Rarity Rare
  1380. ItemLevel >= 65
  1381. SetFontSize 30
  1382. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1383. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1384.  
  1385. Show #$bad, bulky %H1 %TD-Rare-Bad-2H-Axes-Maces-Swords
  1386. DropLevel <= 59
  1387. Class "Two Hand"
  1388. Rarity Rare
  1389. ItemLevel >= 75
  1390. SetFontSize 24
  1391. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1392. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1393. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1394.  
  1395. Show #$bad, bulky %H1 %TD-Rare-Bad-2H-Axes-Maces-Swords
  1396. DropLevel <= 59
  1397. Class "Two Hand"
  1398. Rarity Rare
  1399. ItemLevel >= 65
  1400. SetFontSize 24
  1401. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1402. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1403.  
  1404. #------------------------------------
  1405. # [0615] 2H Bows
  1406. #------------------------------------
  1407.  
  1408. Show #$good, bulky %D2 %TD-Rare-Good-Bows
  1409. DropLevel >= 62
  1410. Class "Bows"
  1411. Rarity Rare
  1412. ItemLevel >= 75
  1413. SetFontSize 30
  1414. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1415. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1416. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1417.  
  1418. Show #$good, bulky %D2 %TD-Rare-Good-Bows
  1419. DropLevel >= 62
  1420. Class "Bows"
  1421. Rarity Rare
  1422. ItemLevel >= 65
  1423. SetFontSize 30
  1424. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1425. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1426.  
  1427. Show #$bad, bulky %H1 %TD-Rare-Bad-Bows
  1428. DropLevel <= 50
  1429. Class "Bows"
  1430. Rarity Rare
  1431. ItemLevel >= 75
  1432. SetFontSize 24
  1433. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1434. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1435. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1436.  
  1437. Show #$bad, bulky %H1 %TD-Rare-Bad-Bows
  1438. DropLevel <= 50
  1439. Class "Bows"
  1440. Rarity Rare
  1441. ItemLevel >= 65
  1442. SetFontSize 24
  1443. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1444. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1445.  
  1446. #------------------------------------
  1447. # [0616] AR: Gloves, Boots, Helmets
  1448. #------------------------------------
  1449.  
  1450. Show #$good, small, autosmall %HB2 %TD-Rare-Good-SmallArmor
  1451. DropLevel >= 43
  1452. Class "Gloves" "Boots" "Helmets"
  1453. Rarity Rare
  1454. ItemLevel >= 75
  1455. SetFontSize 35
  1456. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1457. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1458. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1459.  
  1460. Show #$good, small, autosmall %HB2 %TD-Rare-Good-SmallArmor
  1461. DropLevel >= 43
  1462. Class "Gloves" "Boots" "Helmets"
  1463. Rarity Rare
  1464. ItemLevel >= 65
  1465. SetFontSize 35
  1466. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1467. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1468.  
  1469. Show #$bad, small, autosmall %H1 %TD-Rare-Bad-SmallArmor
  1470. DropLevel <= 15
  1471. Class "Gloves" "Boots" "Helmets"
  1472. Rarity Rare
  1473. ItemLevel >= 75
  1474. SetFontSize 30
  1475. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1476. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1477. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1478.  
  1479. Show #$bad, small, autosmall %H1 %TD-Rare-Bad-SmallArmor
  1480. DropLevel <= 15
  1481. Class "Gloves" "Boots" "Helmets"
  1482. Rarity Rare
  1483. ItemLevel >= 65
  1484. SetFontSize 30
  1485. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1486. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1487.  
  1488. #------------------------------------
  1489. # [0617] AR: Body Armors
  1490. #------------------------------------
  1491.  
  1492. Show #ok, hybrid %H1 %TB-Rare-Hybrid-Exceptions
  1493. Class "Body Armour"
  1494. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1495. Rarity Rare
  1496. ItemLevel >= 75
  1497. SetFontSize 30
  1498. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1499. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1500.  
  1501. Show #ok, hybrid %H1 %TB-Rare-Hybrid-Exceptions
  1502. Class "Body Armour"
  1503. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1504. Rarity Rare
  1505. ItemLevel >= 65
  1506. SetFontSize 30
  1507. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1508.  
  1509. Show #$good %HB2 %TD-Rare-Good-Armor
  1510. DropLevel >= 60
  1511. Class "Body Armour"
  1512. Rarity Rare
  1513. ItemLevel >= 75
  1514. SetFontSize 32
  1515. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1516. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1517. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1518.  
  1519. Show #$good %HB2 %TD-Rare-Good-Armor
  1520. DropLevel >= 60
  1521. Class "Body Armour"
  1522. Rarity Rare
  1523. ItemLevel >= 65
  1524. SetFontSize 32
  1525. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1526. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1527.  
  1528. Show #$bad %H1 %TD-Rare-Bad-Armor
  1529. DropLevel <= 47
  1530. Class "Body Armour"
  1531. Rarity Rare
  1532. ItemLevel >= 75
  1533. SetFontSize 26
  1534. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1535. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1536. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1537.  
  1538. Show #$bad %H1 %TD-Rare-Bad-Armor
  1539. DropLevel <= 47
  1540. Class "Body Armour"
  1541. Rarity Rare
  1542. ItemLevel >= 65
  1543. SetFontSize 26
  1544. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1545. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1546.  
  1547. #------------------------------------
  1548. # [0618] OH: Shields
  1549. #------------------------------------
  1550.  
  1551. Show #$good, small %HB2 %TD-Rare-Good-Shields
  1552. Width <= 2
  1553. Height <= 2
  1554. DropLevel >= 65
  1555. Class "Shields"
  1556. Rarity Rare
  1557. ItemLevel >= 75
  1558. SetFontSize 35
  1559. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1560. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1561. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1562.  
  1563. Show #$good %D2 %TD-Rare-Good-Shields
  1564. DropLevel >= 65
  1565. Class "Shields"
  1566. Rarity Rare
  1567. ItemLevel >= 75
  1568. SetFontSize 32
  1569. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1570. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1571. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1572.  
  1573. Show #$good, small %HB2 %TD-Rare-Good-Shields
  1574. Width <= 2
  1575. Height <= 2
  1576. DropLevel >= 65
  1577. Class "Shields"
  1578. Rarity Rare
  1579. ItemLevel >= 65
  1580. SetFontSize 35
  1581. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1582. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1583.  
  1584. Show #$good %D2 %TD-Rare-Good-Shields
  1585. DropLevel >= 65
  1586. Class "Shields"
  1587. Rarity Rare
  1588. ItemLevel >= 65
  1589. SetFontSize 32
  1590. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1591. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1592.  
  1593. Show #$good, small, autosmall %D2 %TD-Rare-Good-EsShields
  1594. DropLevel >= 55
  1595. Class "Shields"
  1596. BaseType "Spirit Shield"
  1597. Rarity Rare
  1598. ItemLevel >= 75
  1599. SetFontSize 32
  1600. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1601. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1602. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1603.  
  1604. Show #$good, small, autosmall %D2 %TD-Rare-Good-EsShields
  1605. DropLevel >= 55
  1606. Class "Shields"
  1607. BaseType "Spirit Shield"
  1608. Rarity Rare
  1609. ItemLevel >= 65
  1610. SetFontSize 32
  1611. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1612. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1613.  
  1614. Show #$ok, small, autosmall %D2
  1615. Class "Shields"
  1616. BaseType "Spirit Shield"
  1617. Rarity Rare
  1618. ItemLevel >= 75
  1619. SetFontSize 30
  1620. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1621. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1622.  
  1623. Show #$ok, small, autosmall %D2
  1624. Class "Shields"
  1625. BaseType "Spirit Shield"
  1626. Rarity Rare
  1627. ItemLevel >= 65
  1628. SetFontSize 30
  1629. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1630.  
  1631. Show #$good %D2 %TB-Rare-Good-ArEsShields
  1632. Class "Shields"
  1633. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1634. Rarity Rare
  1635. ItemLevel >= 75
  1636. SetFontSize 32
  1637. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1638. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1639. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1640.  
  1641. Show #$good %D2 %TB-Rare-Good-ArEsShields
  1642. Class "Shields"
  1643. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1644. Rarity Rare
  1645. ItemLevel >= 65
  1646. SetFontSize 32
  1647. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1648. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1649.  
  1650. Show #$good, small, autosmall %D2 %TD-Rare-Good-Ev-EvEs-Shields
  1651. DropLevel >= 66
  1652. Class "Shields"
  1653. BaseType "Buckler" "Spiked Shield"
  1654. Rarity Rare
  1655. ItemLevel >= 75
  1656. SetFontSize 35
  1657. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1658. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1659. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1660.  
  1661. Show #$good, small, autosmall %D2 %TD-Rare-Good-Ev-EvEs-Shields
  1662. DropLevel >= 66
  1663. Class "Shields"
  1664. BaseType "Buckler" "Spiked Shield"
  1665. Rarity Rare
  1666. ItemLevel >= 65
  1667. SetFontSize 35
  1668. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1669. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1670.  
  1671. Show #$bad, small %H1 %TD-Rare-Bad-Shields
  1672. Width <= 2
  1673. Height <= 2
  1674. DropLevel <= 52
  1675. Class "Shields"
  1676. Rarity Rare
  1677. ItemLevel >= 75
  1678. SetFontSize 30
  1679. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1680. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1681. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1682.  
  1683. Show #$bad %H1 %TD-Rare-Bad-Shields
  1684. DropLevel <= 52
  1685. Class "Shields"
  1686. Rarity Rare
  1687. ItemLevel >= 75
  1688. SetFontSize 30
  1689. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1690. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1691. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1692.  
  1693. Show #$bad, small %H1 %TD-Rare-Bad-Shields
  1694. Width <= 2
  1695. Height <= 2
  1696. DropLevel <= 52
  1697. Class "Shields"
  1698. Rarity Rare
  1699. ItemLevel >= 65
  1700. SetFontSize 30
  1701. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1702. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1703.  
  1704. Show #$bad %H1 %TD-Rare-Bad-Shields
  1705. DropLevel <= 52
  1706. Class "Shields"
  1707. Rarity Rare
  1708. ItemLevel >= 65
  1709. SetFontSize 26
  1710. SetBorderColor 182 10 10 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1711. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1712.  
  1713. #------------------------------------
  1714. # [0619] OH: Quivers
  1715. #------------------------------------
  1716.  
  1717. Show #$good %HB2 %TB-Rare-Good-Quivers
  1718. Class "Quivers"
  1719. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1720. Rarity Rare
  1721. ItemLevel >= 75
  1722. SetFontSize 32
  1723. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1724. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1725. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1726.  
  1727. Show #$good %HB2 %TB-Rare-Good-Quivers
  1728. Class "Quivers"
  1729. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1730. Rarity Rare
  1731. ItemLevel >= 65
  1732. SetFontSize 32
  1733. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1734. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1735.  
  1736. #------------------------------------
  1737. # [0620] Rare endgame items - remaining rules
  1738. #------------------------------------
  1739. #Catch rares that didn't match any of the entries above
  1740.  
  1741. Show #$small, ok %D2 %TC-Rareable
  1742. Width <= 2
  1743. Height <= 2
  1744. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1745. Rarity Rare
  1746. ItemLevel >= 75
  1747. SetFontSize 32
  1748. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1749. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1750. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1751.  
  1752. Show #$small, ok %D2 %TC-Rareable
  1753. Width <= 1
  1754. Height <= 3
  1755. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1756. Rarity Rare
  1757. ItemLevel >= 75
  1758. SetFontSize 32
  1759. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1760. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1761. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1762.  
  1763. Show #$ok, bulky %H1 %TC-Rareable
  1764. Width >= 2
  1765. Height >= 4
  1766. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1767. Rarity Rare
  1768. ItemLevel >= 75
  1769. SetFontSize 26
  1770. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1771. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1772. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1773.  
  1774. Show #$ok, bulky %H1 %TC-Rareable
  1775. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1776. Rarity Rare
  1777. ItemLevel >= 75
  1778. SetFontSize 30
  1779. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1780. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1781. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1782.  
  1783. Show #$small, ok %D2 %TC-Rareable
  1784. Width <= 2
  1785. Height <= 2
  1786. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1787. Rarity Rare
  1788. ItemLevel >= 65
  1789. SetFontSize 32
  1790. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1791. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1792.  
  1793. Show #$small, ok %D2 %TC-Rareable
  1794. Width <= 1
  1795. Height <= 3
  1796. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1797. Rarity Rare
  1798. ItemLevel >= 65
  1799. SetFontSize 32
  1800. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1801. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1802.  
  1803. Show #$ok, bulky %H1 %TC-Rareable
  1804. Width >= 2
  1805. Height >= 4
  1806. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1807. Rarity Rare
  1808. ItemLevel >= 75
  1809. SetFontSize 26
  1810. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1811. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1812. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1813.  
  1814. Show #$ok %D2 %TC-Rareable
  1815. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1816. Rarity Rare
  1817. ItemLevel >= 75
  1818. SetFontSize 30
  1819. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1820. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1821. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1822.  
  1823. Show #$ok %D2 %TC-Rareable
  1824. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1825. Rarity Rare
  1826. ItemLevel >= 65
  1827. SetFontSize 30
  1828. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1829. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1830.  
  1831. #===============================================================================================================
  1832. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1833. #===============================================================================================================
  1834. # Hide remaining rares
  1835.  
  1836. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable
  1837. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1838. Rarity = Rare
  1839. ItemLevel >= 75
  1840. SetFontSize 26
  1841. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1842. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Junk
  1843. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1844.  
  1845. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable
  1846. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1847. Rarity = Rare
  1848. ItemLevel >= 65
  1849. SetFontSize 26
  1850. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Junk
  1851. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1852.  
  1853. #===============================================================================================================
  1854. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  1855. #===============================================================================================================
  1856.  
  1857. #===============================================================================================================
  1858. # [[0900]] Gems
  1859. #===============================================================================================================
  1860.  
  1861. #------------------------------------
  1862. # [0901] Value gems
  1863. #------------------------------------
  1864.  
  1865. Show # %TB-Qual-Top-Gem
  1866. Quality >= 15
  1867. Class Gems
  1868. BaseType "Empower" "Enlighten"
  1869. SetFontSize 45
  1870. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1871. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1872. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1873. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1874.  
  1875. Show
  1876. Quality >= 20
  1877. Class Gems
  1878. SetFontSize 45
  1879. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1880. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1881. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1882. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1883.  
  1884. Show # Drop only good gems %TB-Top-Gem
  1885. Class Gems
  1886. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  1887. SetFontSize 42
  1888. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1889. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1890. PlayAlertSound 8 300 # DROPSOUND: Random uniques, 20qual gems
  1891.  
  1892. Show
  1893. Quality >= 14
  1894. Class Gems
  1895. SetFontSize 40
  1896. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1897. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1898. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1899.  
  1900. #------------------------------------
  1901. # [0902] Other gems
  1902. #------------------------------------
  1903.  
  1904. Show
  1905. Quality >= 1
  1906. Class Gems
  1907. SetFontSize 38
  1908. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1909.  
  1910. Show # Drop only meh gems %TB-DropOnly-Gem
  1911. Class Gems
  1912. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1913. SetFontSize 38
  1914. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1915.  
  1916. Show # %H2
  1917. Class Gems
  1918. SetFontSize 34
  1919. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1920.  
  1921. #===============================================================================================================
  1922. # [[1000]] FLASKS (Levelling Rules)
  1923. #===============================================================================================================
  1924.  
  1925. Show #$flask, recipe, glass, top
  1926. Quality = 20
  1927. BaseType "Flask"
  1928. Rarity <= Magic
  1929. ItemLevel <= 65
  1930. SetFontSize 42
  1931. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1932. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1933.  
  1934. Show #$flask, recipe, glass
  1935. Quality >= 15
  1936. BaseType "Flask"
  1937. Rarity <= Magic
  1938. ItemLevel <= 65
  1939. SetFontSize 40
  1940. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1941. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1942.  
  1943. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  1944. Quality >= 1
  1945. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1946. Rarity <= Magic
  1947. ItemLevel >= 5
  1948. ItemLevel <= 65
  1949. SetFontSize 42
  1950. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1951. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1952.  
  1953. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  1954. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1955. Rarity <= Magic
  1956. ItemLevel <= 65
  1957. SetFontSize 40
  1958. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1959. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1960.  
  1961. Show #$flask, recipe, glass
  1962. Quality > 1
  1963. BaseType "Flask"
  1964. Rarity <= Magic
  1965. ItemLevel <= 65
  1966. SetFontSize 38
  1967. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1968. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1969.  
  1970. Show #$flask, utility
  1971. Class "Utility Flasks"
  1972. Rarity <= Magic
  1973. ItemLevel <= 65
  1974. SetFontSize 38
  1975. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1976. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1977.  
  1978. #===============================================================================================================
  1979. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  1980. #===============================================================================================================
  1981.  
  1982. Hide #$flask
  1983. BaseType Flask
  1984. Rarity <= Magic
  1985. ItemLevel >= 69
  1986. SetFontSize 20
  1987.  
  1988. #===============================================================================================================
  1989. # [[1200]] Maps, fragments and labyrinth items
  1990. #===============================================================================================================
  1991.  
  1992. #------------------------------------
  1993. # [1201] Unique Maps
  1994. #------------------------------------
  1995.  
  1996. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  1997. Class Maps
  1998. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  1999. Rarity Unique
  2000. SetFontSize 45
  2001. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2002. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2003. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2004. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2005.  
  2006. Show # Maps:Unique
  2007. Class Maps
  2008. Rarity Unique
  2009. SetFontSize 42
  2010. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2011. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2012.  
  2013. #------------------------------------
  2014. # [1202] Labyrinth items, Offerings
  2015. #------------------------------------
  2016.  
  2017. Show # %TB-OfferingToTheGoddess
  2018. BaseType "Offering to the Goddess"
  2019. SetFontSize 42
  2020. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2021. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2022. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2023. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2024.  
  2025. Show
  2026. Class "Labyrinth"
  2027. SetFontSize 42
  2028. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2029. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2030.  
  2031. #------------------------------------
  2032. # [1203] Top tier maps (T15-16)
  2033. #------------------------------------
  2034.  
  2035. # FilterBlade: Conditional Entry
  2036. Show
  2037. Class Maps
  2038. BaseType "Shaped Strand Map" "Shaped Shore Map" "Shaped Mesa Map"
  2039. SetFontSize 44
  2040. SetBackgroundColor 221 179 15 220
  2041. PlayAlertSound 2 300
  2042. SetTextColor 223 10 10
  2043.  
  2044. Show # Maps:T16
  2045. DropLevel >= 83
  2046. Class Maps
  2047. SetFontSize 45
  2048. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2049. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2050. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2051. PlayAlertSound 8 300 # DROPSOUND: T1 Drop
  2052.  
  2053. Show # Maps:T15
  2054. DropLevel >= 82
  2055. Class Maps
  2056. SetFontSize 45
  2057. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2058. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2059. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2060. PlayAlertSound 8 300 # DROPSOUND: T1 Drop
  2061.  
  2062. #------------------------------------
  2063. # [1204] High tier maps(T11-14)
  2064. #------------------------------------
  2065.  
  2066. Show # Maps:T14
  2067. DropLevel >= 81
  2068. Class Maps
  2069. SetFontSize 45
  2070. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2071. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2072. SetBackgroundColor 31 86 26 255 # BACKGROUND: T11-T14 maps
  2073. PlayAlertSound 8 300 # DROPSOUND: T1 maps
  2074.  
  2075. Show # Maps:T13
  2076. DropLevel >= 80
  2077. Class Maps
  2078. SetFontSize 44
  2079. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2080. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2081. SetBackgroundColor 31 86 26 255 # BACKGROUND: T11-T14 maps
  2082. PlayAlertSound 8 300 # DROPSOUND: T1 maps
  2083.  
  2084. Show # Maps:T12
  2085. DropLevel >= 79
  2086. Class Maps
  2087. SetFontSize 43
  2088. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2089. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2090. SetBackgroundColor 31 86 26 255 # BACKGROUND: T11-T14 maps
  2091. PlayAlertSound 8 300 # DROPSOUND: T1 maps
  2092.  
  2093. Show # Maps:T11
  2094. DropLevel >= 78
  2095. Class Maps
  2096. SetFontSize 42
  2097. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2098. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2099. SetBackgroundColor 31 86 26 255 # BACKGROUND: T11-T14 maps
  2100. PlayAlertSound 8 300 # DROPSOUND: T1 maps
  2101.  
  2102. #------------------------------------
  2103. # [1205] Mid tier maps (T6-10)
  2104. #------------------------------------
  2105.  
  2106. Show # Maps:T10
  2107. DropLevel >= 77
  2108. Class Maps
  2109. SetFontSize 40
  2110. SetBackgroundColor 10 18 83 255 # BACKGROUND: T6-10 maps, currency, talismans
  2111. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2112.  
  2113. #------------------------------------
  2114. # T9 - Maps
  2115. #------------------------------------
  2116.  
  2117. Show # Maps:T9 - OnLevel
  2118. DropLevel >= 76
  2119. Class Maps
  2120. ItemLevel < 83
  2121. SetFontSize 40
  2122. SetBackgroundColor 10 18 83 255 # BACKGROUND: T6-10 maps, currency, talismans
  2123. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2124.  
  2125. Show # Maps:T9
  2126. DropLevel >= 76
  2127. Class Maps
  2128. BaseType "Shaped"
  2129. SetFontSize 38
  2130. SetBackgroundColor 10 18 83 255 # BACKGROUND: T6-10 maps, currency, talismans
  2131. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2132.  
  2133. Show # Maps:T9 %H4
  2134. DropLevel >= 76
  2135. Class Maps
  2136. SetFontSize 36
  2137. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2138. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2139. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2140.  
  2141. #------------------------------------
  2142. # T8 - Maps
  2143. #------------------------------------
  2144.  
  2145. Show # Maps:T8 - OnLevel
  2146. DropLevel >= 75
  2147. Class Maps
  2148. ItemLevel < 82
  2149. SetFontSize 40
  2150. SetBackgroundColor 10 18 83 255 # BACKGROUND: T6-10 maps, currency, talismans
  2151. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2152.  
  2153. Show # Maps:T8
  2154. DropLevel >= 75
  2155. Class Maps
  2156. BaseType "Shaped"
  2157. SetFontSize 38
  2158. SetBackgroundColor 10 18 83 255 # BACKGROUND: T6-10 maps, currency, talismans
  2159. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2160.  
  2161. Show # Maps:T8 %H4
  2162. DropLevel >= 75
  2163. Class Maps
  2164. SetFontSize 36
  2165. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2166. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2167. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2168.  
  2169. #------------------------------------
  2170. # T7 - Maps
  2171. #------------------------------------
  2172.  
  2173. Show # Maps:T7 - OnLevel
  2174. DropLevel >= 74
  2175. Class Maps
  2176. ItemLevel < 81
  2177. SetFontSize 40
  2178. SetBackgroundColor 10 18 83 255 # BACKGROUND: T6-10 maps, currency, talismans
  2179. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2180.  
  2181. Show # Maps:T7
  2182. DropLevel >= 74
  2183. Class Maps
  2184. BaseType "Shaped"
  2185. SetFontSize 38
  2186. SetBackgroundColor 10 18 83 255 # BACKGROUND: T6-10 maps, currency, talismans
  2187. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2188.  
  2189. Show # Maps:T7 %H4
  2190. DropLevel >= 74
  2191. Class Maps
  2192. SetFontSize 36
  2193. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2194. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2195.  
  2196. #------------------------------------
  2197. # T6 - Maps
  2198. #------------------------------------
  2199.  
  2200. Show # Maps:T6 - OnLevel
  2201. DropLevel >= 73
  2202. Class Maps
  2203. ItemLevel < 80
  2204. SetFontSize 39
  2205. SetBackgroundColor 10 18 83 255 # BACKGROUND: T6-10 maps, currency, talismans
  2206. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2207.  
  2208. Show # Maps:T6
  2209. DropLevel >= 73
  2210. Class Maps
  2211. BaseType "Shaped"
  2212. SetFontSize 38
  2213. SetBackgroundColor 10 18 83 255 # BACKGROUND: T6-10 maps, currency, talismans
  2214. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2215.  
  2216. Show # Maps:T6 %H4
  2217. DropLevel >= 73
  2218. Class Maps
  2219. SetFontSize 36
  2220. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2221. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2222. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2223.  
  2224. #------------------------------------
  2225. # [1206] Low tier maps (T1-T5)
  2226. #------------------------------------
  2227.  
  2228. Show # Maps:T5 - OnLevel
  2229. DropLevel >= 72
  2230. Class Maps
  2231. ItemLevel < 79
  2232. SetFontSize 38
  2233. SetBackgroundColor 92 33 33 184 # BACKGROUND: Highlight - low maps, low priority items
  2234. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2235. SetTextColor 151 184 154 255
  2236.  
  2237. Show # Maps:T5 %H3
  2238. DropLevel >= 72
  2239. Class Maps
  2240. SetFontSize 34
  2241. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2242. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2243.  
  2244. #------------------------------------
  2245. # T4 - Maps
  2246. #------------------------------------
  2247.  
  2248. Show # Maps:T4 - OnLevel
  2249. DropLevel >= 71
  2250. Class Maps
  2251. ItemLevel < 78
  2252. SetFontSize 37
  2253. SetBackgroundColor 92 33 33 184 # BACKGROUND: Highlight - low maps, low priority items
  2254. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2255. SetTextColor 151 184 154 255
  2256.  
  2257. Show # Maps:T4 %H3
  2258. DropLevel >= 71
  2259. Class Maps
  2260. SetFontSize 34
  2261. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2262. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2263. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2264.  
  2265. #------------------------------------
  2266. # T3 - Maps
  2267. #------------------------------------
  2268.  
  2269. Show # Maps:T3 - OnLevel
  2270. DropLevel >= 70
  2271. Class Maps
  2272. ItemLevel < 77
  2273. SetFontSize 37
  2274. SetBackgroundColor 92 33 33 184 # BACKGROUND: Highlight - low maps, low priority items
  2275. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2276. SetTextColor 151 184 154 255
  2277.  
  2278. Show # Maps:T3 %H3
  2279. DropLevel >= 70
  2280. Class Maps
  2281. SetFontSize 34
  2282. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2283. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2284. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2285.  
  2286. #------------------------------------
  2287. # T2 - Maps
  2288. #------------------------------------
  2289.  
  2290. Show # Maps:T2 - OnLevel
  2291. DropLevel = 69
  2292. Class Maps
  2293. ItemLevel < 76
  2294. SetFontSize 36
  2295. SetBackgroundColor 92 33 33 184 # BACKGROUND: Highlight - low maps, low priority items
  2296. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2297. SetTextColor 151 184 154 255
  2298.  
  2299. Show # Maps:T2 %H3
  2300. DropLevel = 69
  2301. Class Maps
  2302. SetFontSize 34
  2303. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2304. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2305. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2306.  
  2307. #------------------------------------
  2308. # T1 - Maps
  2309. #------------------------------------
  2310.  
  2311. Show # Maps:T1 - OnLevel
  2312. DropLevel < 69
  2313. Class Maps
  2314. ItemLevel < 76
  2315. SetFontSize 36
  2316. SetBackgroundColor 92 33 33 184 # BACKGROUND: Highlight - low maps, low priority items
  2317. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2318. SetTextColor 151 184 154 255
  2319.  
  2320. Show # Maps:T1 %H3
  2321. DropLevel < 69
  2322. Class Maps
  2323. SetFontSize 34
  2324. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2325. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2326. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2327.  
  2328. # This should never happen. If it happens, you probably deleted/commented sections above
  2329. # Instead of switching their "Show" to "Hide"
  2330.  
  2331. Show # Safetyline
  2332. Class Maps
  2333. SetFontSize 42
  2334. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2335.  
  2336. #------------------------------------
  2337. # [1207] Map fragments
  2338. #------------------------------------
  2339.  
  2340. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2341. Class "Misc Map Items"
  2342. SetFontSize 45
  2343. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2344. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2345. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2346. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2347.  
  2348. Show # %TB-Fragments-T1
  2349. Class "Map Fragments"
  2350. BaseType "Mortal Hope" "Mortal Ignorance"
  2351. SetFontSize 45
  2352. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2353. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2354. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2355. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2356.  
  2357. Show # %TB-Fragments-T1-Expected
  2358. Class "Map Fragments"
  2359. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2360. SetFontSize 45
  2361. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2362. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2363. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2364. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2365.  
  2366. Show # %TB-Fragments-T2
  2367. Class "Map Fragments"
  2368. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  2369. SetFontSize 44
  2370. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2371. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2372. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2373. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2374.  
  2375. Show
  2376. Class "Map Fragments"
  2377. SetFontSize 38
  2378. SetBorderColor 182 10 10 # BORDERCOLOR: Fragments: Random
  2379. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2380. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2381.  
  2382. #===============================================================================================================
  2383. # [[1300]] Currency - PART 2 - Rare currency
  2384. #===============================================================================================================
  2385.  
  2386. #------------------------------------
  2387. # [1301] Regular Rare Currency
  2388. #------------------------------------
  2389.  
  2390. Show # %TB-Currency-T1.5
  2391. Class Currency
  2392. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Apprentice Cartographer's Sextant"
  2393. SetFontSize 45
  2394. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2395. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2396. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  2397. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2398.  
  2399. Show # %TB-Currency-T2
  2400. Class Currency
  2401. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Stacked Deck" "Orb of Scouring"
  2402. SetFontSize 42
  2403. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2404. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2405. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2406. PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments
  2407.  
  2408. Show # %TB-Currency-T3
  2409. Class Currency
  2410. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel"
  2411. SetFontSize 42
  2412. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2413. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2414. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2415. PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments
  2416.  
  2417. #------------------------------------
  2418. # [1302] Top Currency
  2419. #------------------------------------
  2420.  
  2421. Show #$top %TB-Currency-T1
  2422. Class Currency
  2423. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  2424. SetFontSize 45
  2425. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2426. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2427. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2428. PlayAlertSound 5 300 # DROPSOUND: T1 Drop
  2429.  
  2430. #------------------------------------
  2431. # [1303] Essence Tier List
  2432. #------------------------------------
  2433.  
  2434. Show # %TB-Essence-T1
  2435. Class Currency
  2436. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2437. SetFontSize 42
  2438. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2439. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2440. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2441. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2442.  
  2443. Show
  2444. Class Currency
  2445. BaseType "Screaming Essence of"
  2446. SetFontSize 40
  2447. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2448. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2449. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2450. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2451.  
  2452. Show
  2453. Class Currency
  2454. BaseType "Wailing Essence of"
  2455. SetFontSize 38
  2456. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2457. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2458. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2459. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2460.  
  2461. Show
  2462. Class Currency
  2463. BaseType "Weeping Essence of"
  2464. SetFontSize 36
  2465. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2466. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2467. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2468. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2469.  
  2470. Show
  2471. Class Currency
  2472. BaseType "Muttering Essence of"
  2473. SetFontSize 36
  2474. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2475. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2476. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2477.  
  2478. Show
  2479. Class Currency
  2480. BaseType "Whispering Essence of"
  2481. SetFontSize 34
  2482. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2483. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2484. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2485.  
  2486. #------------------------------------
  2487. # [1304] Special items
  2488. #------------------------------------
  2489.  
  2490. Show # Blessing
  2491. Class Currency
  2492. BaseType "Blessing"
  2493. SetFontSize 45
  2494. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2495. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2496. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2497. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2498.  
  2499. Show # Splinter
  2500. Class Currency
  2501. BaseType "Splinter"
  2502. SetFontSize 40
  2503. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2504. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2505. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2506. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2507.  
  2508. Show
  2509. Class Currency
  2510. BaseType "Perandus Coin"
  2511. SetFontSize 38
  2512. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2513. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2514.  
  2515. Show # %TB-Currency-NonDrop1
  2516. Class Currency
  2517. BaseType "Unshaping Orb" "Cartographer's Seal"
  2518. SetFontSize 42
  2519. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2520. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2521. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2522. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2523.  
  2524. Show # %TB-Currency-NonDrop2
  2525. Class Currency
  2526. BaseType "Prophecy"
  2527. SetFontSize 40
  2528. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2529. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2530. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2531. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2532.  
  2533. #===============================================================================================================
  2534. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2535. #===============================================================================================================
  2536.  
  2537. #------------------------------------
  2538. # [1401] Exceptions to prevent ident. mistakes
  2539. #------------------------------------
  2540.  
  2541. Show # %TB-Divination-Exception
  2542. Class "Divination"
  2543. BaseType "The Wolf's Shadow"
  2544. SetFontSize 38
  2545. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2546. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2547. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2548. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2549.  
  2550. #------------------------------------
  2551. # [1402] T1 - Top tier cards
  2552. #------------------------------------
  2553.  
  2554. Show # %TB-Divination-T1
  2555. Class "Divination"
  2556. BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Ethereal" "The Fiend" "The Immortal" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Thaumaturgist" "The Valkyrie" "The Vast" "Wealth and Power"
  2557. SetFontSize 45
  2558. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2559. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2560. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2561. PlayAlertSound 5 300 # DROPSOUND: T1 Drop
  2562.  
  2563. #------------------------------------
  2564. # [1403] T2 - Great cards
  2565. #------------------------------------
  2566.  
  2567. Show # %TB-Divination-T2
  2568. Class "Divination"
  2569. BaseType "Chaotic Disposition" "Lucky Deck" "Pride Before the Fall" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Cursed King" "The Dapper Prodigy" "The Enlightened" "The Fletcher" "The Hoarder" "The Hunger" "The King's Heart" "The Standoff" "The Union" "The Void" "Time-Lost Relic"
  2570. SetFontSize 44
  2571. SetTextColor 131 40 205 255 # TEXTCOLOR: Cosmetic: Black Text
  2572. SetBorderColor 99 102 150 255 # BORDERCOLOR: Crafting: T1
  2573. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2574. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2575.  
  2576. #------------------------------------
  2577. # [1404] T3 - Decent cards
  2578. #------------------------------------
  2579.  
  2580. Show # %TB-Divination-T3
  2581. Class "Divination"
  2582. BaseType "Emperor of Purity" "Heterochromia" "Humility" "Jack in the Box" "Merciless Armament" "Scholar of the Seas" "Standoff" "The Aesthete" "The Body" "The Chains that Bind" "The Dark Mage" "The Formless Sea" "The Inventor" "The Porcupine" "The Risk" "The Road to Power" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Watcher" "The Wind" "The Wolf" "The Wolven King's Bite" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  2583. SetFontSize 40
  2584. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2585. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2586. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2587. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2588.  
  2589. #------------------------------------
  2590. # [1405] T5 - Format trash tier cards... before
  2591. #------------------------------------
  2592.  
  2593. Hide # %H3 %TB-Divination-T5
  2594. Class "Divination"
  2595. BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  2596. SetFontSize 32
  2597. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2598. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2599. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2600.  
  2601. #------------------------------------
  2602. # [1406] T4 - ...showing the remaining cards
  2603. #------------------------------------
  2604.  
  2605. Show # %HS4
  2606. Class "Divination"
  2607. SetFontSize 38
  2608. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2609. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2610. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2611. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2612.  
  2613. #===============================================================================================================
  2614. # [[1500]] Currency - PART 4 - remaining items
  2615. #===============================================================================================================
  2616.  
  2617. Show # %H2 %TB-Currency-T8
  2618. Class Currency
  2619. BaseType "Scroll Fragment" "Transmutation Shard"
  2620. SetFontSize 28
  2621. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2622.  
  2623. Show # %H3
  2624. Class Currency
  2625. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2626.  
  2627. #===============================================================================================================
  2628. # [[1600]] Leaguestones - Tierlists
  2629. #===============================================================================================================
  2630.  
  2631. Show # %TB-Leaguestone-Value
  2632. Class Leaguestone
  2633. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2634. Rarity = Magic
  2635. ItemLevel >= 67
  2636. SetFontSize 45
  2637. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2638. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2639. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2640. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2641.  
  2642. Show
  2643. Class Leaguestone
  2644. Rarity >= Magic
  2645. SetFontSize 42
  2646. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2647. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2648. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2649. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2650.  
  2651. Show # %TB-Leaguestone-Value
  2652. Class Leaguestone
  2653. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2654. Rarity = Normal
  2655. ItemLevel >= 67
  2656. SetFontSize 42
  2657. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2658. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2659. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2660. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2661.  
  2662. Show # %HS4
  2663. Class Leaguestone
  2664. Rarity = Normal
  2665. SetFontSize 40
  2666. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2667. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2668. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2669. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2670.  
  2671. #===============================================================================================================
  2672. # [[1700]] Uniques!
  2673. #===============================================================================================================
  2674.  
  2675. #------------------------------------
  2676. # [1701] Exceptions
  2677. #------------------------------------
  2678.  
  2679. Show
  2680. SocketGroup WWWWWW
  2681. BaseType "Simple Robe"
  2682. Rarity Unique
  2683. SetFontSize 45
  2684. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2685. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2686. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2687. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2688.  
  2689. Show # 6-Links
  2690. LinkedSockets 6
  2691. Rarity Unique
  2692. SetFontSize 45
  2693. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2694. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2695. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2696. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2697.  
  2698. #------------------------------------
  2699. # [1702] Tier 1 uniques
  2700. #------------------------------------
  2701.  
  2702. Show # %TB-Uniques-T1
  2703. BaseType "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Hubris Circlet" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Sorcerer Boots" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet"
  2704. Rarity Unique
  2705. SetFontSize 45
  2706. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2707. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2708. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2709. PlayAlertSound 5 300 # DROPSOUND: T1 Drop
  2710.  
  2711. #------------------------------------
  2712. # [1703] Tier 2 uniques
  2713. #------------------------------------
  2714.  
  2715. Show # 5-Links
  2716. LinkedSockets = 5
  2717. Rarity Unique
  2718. SetFontSize 45
  2719. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2720. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2721. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2722. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2723.  
  2724. Show # %TB-Uniques-T2
  2725. BaseType "Arcanist Gloves" "Assassin's Garb" "Bismuth Flask" "Carnal Sceptre" "Clasped Mitts" "Crystal Belt" "Deicide Mask" "Gladiator Plate" "Gold Ring" "Highborn Staff" "Imperial Maul" "Imperial Staff" "Jingling Spirit Shield" "Sacrificial Garb" "Sacrificial Garb" "Siege Axe" "Stibnite Flask" "Trapper Boots" "Gold Amulet"
  2726. Rarity Unique
  2727. SetFontSize 42
  2728. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2729. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2730. PlayAlertSound 3 300 # DROPSOUND: T1 Drop
  2731. SetTextColor 0 0 0 255
  2732.  
  2733. #------------------------------------
  2734. # [1704] Multi-Unique bases.
  2735. #------------------------------------
  2736. # These bases have multiple uniques. One of the uniques, is a high value one
  2737. # While others are cheap. We give them a high quality display, while making a normal unique
  2738. # Sound to prevent false excitement.
  2739.  
  2740. Show # %TB-Uniques-T2-MultiBase
  2741. BaseType "Ebony Tower Shield" "Goathide Boots" "Leather Belt" "Onyx Amulet" "Two-Stone Ring"
  2742. Rarity Unique
  2743. SetFontSize 42
  2744. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2745. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Highlight good drops
  2746. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2747. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2748.  
  2749. #------------------------------------
  2750. # [1705] Prophecy-Material Uniques
  2751. #------------------------------------
  2752.  
  2753. Show # %TB-Uniques-Fated
  2754. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2755. Rarity Unique
  2756. SetFontSize 40
  2757. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2758. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2759. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2760. PlayAlertSound 6 300 # DROPSOUND: Random uniques, 20qual gems
  2761.  
  2762. #------------------------------------
  2763. # [1706] Random Uniques
  2764. #------------------------------------
  2765.  
  2766. Show # T3
  2767. Rarity Unique
  2768. SetFontSize 40
  2769. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2770. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2771. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2772. PlayAlertSound 6 300 # DROPSOUND: Random uniques, 20qual gems
  2773.  
  2774. #===============================================================================================================
  2775. # [[1800]] Exceptions - Quest Items etc.
  2776. #===============================================================================================================
  2777.  
  2778. Show
  2779. Class Quest
  2780. BaseType "Shaper's Orb"
  2781. SetFontSize 44
  2782. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2783. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2784.  
  2785. Show
  2786. Class Quest
  2787. SetFontSize 40
  2788. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2789.  
  2790. #===============================================================================================================
  2791. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  2792. #===============================================================================================================
  2793.  
  2794. #===============================================================================================================
  2795. # [[2000]] Leveling - Flasks
  2796. #===============================================================================================================
  2797.  
  2798. #------------------------------------
  2799. # [2001] Hide outdated flasks
  2800. #------------------------------------
  2801.  
  2802. Hide #$flask, lvl
  2803. Class "Life Flask" "Mana Flask"
  2804. BaseType Flask
  2805. BaseType Small Medium Large Greater Grand
  2806. ItemLevel >= 35
  2807. SetFontSize 20
  2808.  
  2809. Hide #$flask, lvl
  2810. Class "Life Flask" "Mana Flask"
  2811. BaseType Flask
  2812. BaseType Giant Colossal Sacred
  2813. ItemLevel >= 53
  2814. SetFontSize 20
  2815.  
  2816. #------------------------------------
  2817. # [2002] Hybrid flasks (normal)
  2818. #------------------------------------
  2819.  
  2820. Show #$flask, lvl
  2821. Class "Hybrid Flask"
  2822. BaseType "Small"
  2823. Rarity Normal
  2824. ItemLevel <= 15
  2825. SetFontSize 38
  2826. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2827. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2828.  
  2829. Show #$flask, lvl
  2830. Class "Hybrid Flask"
  2831. BaseType "Medium"
  2832. Rarity Normal
  2833. ItemLevel <= 25
  2834. SetFontSize 38
  2835. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2836. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2837.  
  2838. Show #$flask, lvl
  2839. Class "Hybrid Flask"
  2840. BaseType "Large"
  2841. Rarity Normal
  2842. ItemLevel <= 35
  2843. SetFontSize 38
  2844. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2845. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2846.  
  2847. Show #$flask, lvl
  2848. Class "Hybrid Flask"
  2849. BaseType "Colossal"
  2850. Rarity Normal
  2851. ItemLevel <= 45
  2852. SetFontSize 38
  2853. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2854. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2855.  
  2856. Show #$flask, lvl
  2857. Class "Hybrid Flask"
  2858. BaseType "Sacred"
  2859. Rarity Normal
  2860. ItemLevel <= 55
  2861. SetFontSize 38
  2862. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2863. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2864.  
  2865. Show #$flask, lvl
  2866. Class "Hybrid Flask"
  2867. BaseType "Hallowed"
  2868. Rarity Normal
  2869. ItemLevel <= 67
  2870. SetFontSize 38
  2871. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2872. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2873.  
  2874. #------------------------------------
  2875. # [2003] Hybrid flasks (magic)
  2876. #------------------------------------
  2877.  
  2878. Show #$flask, lvl
  2879. Class "Hybrid Flask"
  2880. BaseType "Small"
  2881. Rarity Magic
  2882. ItemLevel <= 15
  2883. SetFontSize 38
  2884. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2885.  
  2886. Show #$flask, lvl
  2887. Class "Hybrid Flask"
  2888. BaseType "Medium"
  2889. Rarity Magic
  2890. ItemLevel <= 25
  2891. SetFontSize 38
  2892. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2893.  
  2894. Show #$flask, lvl
  2895. Class "Hybrid Flask"
  2896. BaseType "Large"
  2897. Rarity Magic
  2898. ItemLevel <= 35
  2899. SetFontSize 38
  2900. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2901.  
  2902. Show #$flask, lvl
  2903. Class "Hybrid Flask"
  2904. BaseType "Colossal"
  2905. Rarity Magic
  2906. ItemLevel <= 45
  2907. SetFontSize 38
  2908. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2909.  
  2910. Show #$flask, lvl
  2911. Class "Hybrid Flask"
  2912. BaseType "Sacred"
  2913. Rarity Magic
  2914. ItemLevel <= 55
  2915. SetFontSize 38
  2916. SetTextColor 0 0 0 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2917. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2918.  
  2919. Show #$flask, lvl
  2920. Class "Hybrid Flask"
  2921. BaseType "Hallowed"
  2922. Rarity Magic
  2923. ItemLevel <= 66
  2924. SetFontSize 38
  2925. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2926.  
  2927. #------------------------------------
  2928. # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
  2929. #------------------------------------
  2930.  
  2931. Show #$flask, lvl
  2932. Class Flasks
  2933. BaseType "Small"
  2934. Rarity Normal
  2935. ItemLevel <= 5
  2936. SetFontSize 38
  2937. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2938. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2939.  
  2940. Show #$flask, lvl
  2941. Class Flasks
  2942. BaseType "Medium"
  2943. Rarity Normal
  2944. ItemLevel <= 8
  2945. ItemLevel >= 3
  2946. SetFontSize 38
  2947. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2948. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2949.  
  2950. Show #$flask, lvl
  2951. Class Flasks
  2952. BaseType "Large"
  2953. Rarity Normal
  2954. ItemLevel <= 12
  2955. ItemLevel >= 5
  2956. SetFontSize 38
  2957. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2958. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2959.  
  2960. Show #$flask, lvl
  2961. Class Flasks
  2962. BaseType "Greater"
  2963. Rarity Normal
  2964. ItemLevel <= 18
  2965. ItemLevel >= 12
  2966. SetFontSize 38
  2967. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2968. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2969.  
  2970. Show #$flask, lvl
  2971. Class Flasks
  2972. BaseType "Grand"
  2973. Rarity Normal
  2974. ItemLevel <= 24
  2975. ItemLevel >= 18
  2976. SetFontSize 38
  2977. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2978. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2979.  
  2980. Show #$flask, lvl
  2981. Class Flasks
  2982. BaseType "Giant"
  2983. Rarity Normal
  2984. ItemLevel <= 30
  2985. ItemLevel >= 24
  2986. SetFontSize 38
  2987. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2988. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2989.  
  2990. Show #$flask, lvl
  2991. Class Flasks
  2992. BaseType "Colossal"
  2993. Rarity Normal
  2994. ItemLevel <= 37
  2995. ItemLevel >= 30
  2996. SetFontSize 38
  2997. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2998. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2999.  
  3000. Show #$flask, lvl
  3001. Class Flasks
  3002. BaseType "Sacred"
  3003. Rarity Normal
  3004. ItemLevel <= 42
  3005. ItemLevel >= 36
  3006. SetFontSize 38
  3007. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3008. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3009.  
  3010. Show #$flask, lvl
  3011. Class Flasks
  3012. BaseType "Hallowed"
  3013. Rarity Normal
  3014. ItemLevel <= 48
  3015. ItemLevel >= 42
  3016. SetFontSize 38
  3017. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3018. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3019.  
  3020. Show #$flask, lvl
  3021. Class Flasks
  3022. BaseType "Sanctified"
  3023. Rarity Normal
  3024. ItemLevel <= 55
  3025. ItemLevel >= 48
  3026. SetFontSize 38
  3027. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3028. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3029.  
  3030. Show #$flask, lvl
  3031. Class Flasks
  3032. BaseType "Divine"
  3033. Rarity Normal
  3034. ItemLevel <= 66
  3035. ItemLevel >= 60
  3036. SetFontSize 38
  3037. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3038. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3039.  
  3040. Show #$flask, lvl
  3041. Class Flasks
  3042. BaseType "Eternal"
  3043. Rarity Normal
  3044. ItemLevel <= 66
  3045. ItemLevel >= 65
  3046. SetFontSize 38
  3047. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3048. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3049.  
  3050. #------------------------------------
  3051. # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
  3052. #------------------------------------
  3053.  
  3054. Show #$flask, lvl
  3055. Class Flasks
  3056. BaseType "Small"
  3057. Rarity Magic
  3058. ItemLevel <= 5
  3059. SetFontSize 38
  3060. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3061.  
  3062. Show #$flask, lvl
  3063. Class Flasks
  3064. BaseType "Medium"
  3065. Rarity Magic
  3066. ItemLevel <= 8
  3067. ItemLevel >= 3
  3068. SetFontSize 38
  3069. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3070.  
  3071. Show #$flask, lvl
  3072. Class Flasks
  3073. BaseType "Large"
  3074. Rarity Magic
  3075. ItemLevel <= 12
  3076. ItemLevel >= 5
  3077. SetFontSize 38
  3078. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3079.  
  3080. Show #$flask, lvl
  3081. Class Flasks
  3082. BaseType "Greater"
  3083. Rarity Magic
  3084. ItemLevel <= 18
  3085. ItemLevel >= 12
  3086. SetFontSize 38
  3087. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3088.  
  3089. Show #$flask, lvl
  3090. Class Flasks
  3091. BaseType "Grand"
  3092. Rarity Magic
  3093. ItemLevel <= 24
  3094. ItemLevel >= 18
  3095. SetFontSize 38
  3096. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3097.  
  3098. Show #$flask, lvl
  3099. Class Flasks
  3100. BaseType "Giant"
  3101. Rarity Magic
  3102. ItemLevel <= 30
  3103. ItemLevel >= 24
  3104. SetFontSize 38
  3105. SetBorderColor 100 100 100 255
  3106.  
  3107. Show #$flask, lvl
  3108. Class Flasks
  3109. BaseType "Colossal"
  3110. Rarity Magic
  3111. ItemLevel <= 37
  3112. ItemLevel >= 30
  3113. SetFontSize 38
  3114. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3115.  
  3116. Show #$flask, lvl
  3117. Class Flasks
  3118. BaseType "Sacred"
  3119. Rarity Magic
  3120. ItemLevel <= 42
  3121. ItemLevel >= 36
  3122. SetFontSize 38
  3123. SetTextColor 0 0 0 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3124. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3125.  
  3126. Show #$flask, lvl
  3127. Class Flasks
  3128. BaseType "Hallowed"
  3129. Rarity Magic
  3130. ItemLevel <= 48
  3131. ItemLevel >= 42
  3132. SetFontSize 38
  3133. SetTextColor 0 0 0 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3134. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3135.  
  3136. Show #$flask, lvl
  3137. Class Flasks
  3138. BaseType "Sanctified"
  3139. Rarity Magic
  3140. ItemLevel <= 55
  3141. ItemLevel >= 48
  3142. SetFontSize 38
  3143. SetTextColor 0 0 0 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3144. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3145.  
  3146. Show #$flask, lvl
  3147. Class Flasks
  3148. BaseType "Divine"
  3149. Rarity Magic
  3150. ItemLevel <= 67
  3151. ItemLevel >= 60
  3152. SetFontSize 38
  3153. SetTextColor 0 0 0 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3154. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3155.  
  3156. Show #$flask, lvl
  3157. Class Flasks
  3158. BaseType "Eternal"
  3159. Rarity Magic
  3160. ItemLevel <= 66
  3161. ItemLevel >= 65
  3162. SetFontSize 38
  3163. SetTextColor 0 0 0 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3164. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3165.  
  3166. #------------------------------------
  3167. # [2006] Show remaining flasks
  3168. #------------------------------------
  3169.  
  3170. Show #$flask, lvl
  3171. BaseType Flask
  3172. Rarity <= Magic
  3173. SetFontSize 30
  3174. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3175.  
  3176. #===============================================================================================================
  3177. # [[2100]] Leveling - Exceptions
  3178. #===============================================================================================================
  3179.  
  3180. Show #$rgb, small, lvl
  3181. LinkedSockets = 4
  3182. SocketGroup RGB
  3183. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3184. SetFontSize 40
  3185. SetBorderColor 100 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3186. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3187.  
  3188. Show #$rgb, small, lvl
  3189. SocketGroup RGB
  3190. Width <= 2
  3191. Height <= 2
  3192. SetFontSize 38
  3193. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3194. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3195.  
  3196. Show #$rgb, small, lvl
  3197. SocketGroup RGB
  3198. Width <= 1
  3199. Height <= 3
  3200. SetFontSize 38
  3201. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3202. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3203.  
  3204. Show #$rgb, bulky, lvl
  3205. SocketGroup RGB
  3206. Width >= 2
  3207. Height >= 4
  3208. SetFontSize 34
  3209. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3210. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3211.  
  3212. # FilterBlade: Conditional Entry
  3213. Show
  3214. SocketGroup "BBB"
  3215. SetBorderColor 200 0 0
  3216. SetFontSize 38
  3217.  
  3218. Show #$rgb, lvl
  3219. SocketGroup RGB
  3220. SetFontSize 36
  3221. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3222. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3223.  
  3224. #===============================================================================================================
  3225. # [[2200]] Leveling - RARES
  3226. #===============================================================================================================
  3227.  
  3228. #------------------------------------
  3229. # [2201] Leveling rares - tier list
  3230. #------------------------------------
  3231.  
  3232. Show #$Leveling, small, autosmall, bhg, great
  3233. LinkedSockets >= 4
  3234. Rarity Rare
  3235. ItemLevel < 65
  3236. SetFontSize 40
  3237. SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  3238. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3239.  
  3240. Show #$Leveling, small, autosmall, bhg, great
  3241. Class "Boots"
  3242. Rarity Rare
  3243. ItemLevel < 30
  3244. SetFontSize 40
  3245. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3246. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3247.  
  3248. Show #$Leveling, small, autosmall, bhg, great
  3249. Class "Boots" "Helmets" "Gloves"
  3250. Rarity Rare
  3251. ItemLevel < 65
  3252. SetFontSize 38
  3253. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3254. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3255.  
  3256. Show #$Leveling, good, exception
  3257. Class "Sceptres" "Daggers" "Wands"
  3258. Rarity Rare
  3259. ItemLevel < 65
  3260. SetFontSize 38
  3261. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3262. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3263.  
  3264. Show #$Leveling, small, good
  3265. Width <= 1
  3266. Height <= 3
  3267. Rarity Rare
  3268. ItemLevel < 10
  3269. SetFontSize 40
  3270. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3271. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3272.  
  3273. Show #$Leveling, small, good
  3274. Width <= 2
  3275. Height <= 2
  3276. Rarity Rare
  3277. ItemLevel < 10
  3278. SetFontSize 40
  3279. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3280. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3281.  
  3282. Show #$Leveling, good
  3283. Rarity Rare
  3284. ItemLevel < 10
  3285. SetFontSize 38
  3286. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3287. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3288.  
  3289. Show #$Leveling, small, good
  3290. Width <= 2
  3291. Height <= 2
  3292. DropLevel > 5
  3293. Rarity Rare
  3294. ItemLevel < 15
  3295. SetFontSize 38
  3296. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3297. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3298.  
  3299. Show #$Leveling, small, good
  3300. Width <= 1
  3301. Height <= 3
  3302. DropLevel > 5
  3303. Rarity Rare
  3304. ItemLevel < 15
  3305. SetFontSize 38
  3306. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3307. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3308.  
  3309. Show #$Leveling, good
  3310. DropLevel > 5
  3311. Rarity Rare
  3312. ItemLevel < 15
  3313. SetFontSize 35
  3314. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3315. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3316.  
  3317. Show #$Leveling, small, good
  3318. Width <= 2
  3319. Height <= 2
  3320. DropLevel > 10
  3321. Rarity Rare
  3322. ItemLevel < 20
  3323. SetFontSize 35
  3324. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3325. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3326.  
  3327. Show #$Leveling, small, good
  3328. Width <= 1
  3329. Height <= 3
  3330. DropLevel > 10
  3331. Rarity Rare
  3332. ItemLevel < 20
  3333. SetFontSize 35
  3334. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3335. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3336.  
  3337. Show #$Leveling, good
  3338. DropLevel > 10
  3339. Rarity Rare
  3340. ItemLevel < 20
  3341. SetFontSize 30
  3342. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3343. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3344.  
  3345. Show #$Leveling, small, good
  3346. Width <= 2
  3347. Height <= 2
  3348. DropLevel > 15
  3349. Rarity Rare
  3350. ItemLevel < 25
  3351. SetFontSize 35
  3352. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3353. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3354.  
  3355. Show #$Leveling, small, good
  3356. Width <= 1
  3357. Height <= 3
  3358. DropLevel > 15
  3359. Rarity Rare
  3360. ItemLevel < 25
  3361. SetFontSize 35
  3362. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3363. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3364.  
  3365. Show #$Leveling, good
  3366. DropLevel > 15
  3367. Rarity Rare
  3368. ItemLevel < 25
  3369. SetFontSize 30
  3370. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3371. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3372.  
  3373. Show #$Leveling, small, good
  3374. Width <= 2
  3375. Height <= 2
  3376. DropLevel > 20
  3377. Rarity Rare
  3378. ItemLevel < 30
  3379. SetFontSize 35
  3380. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3381. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3382.  
  3383. Show #$Leveling, small, good
  3384. Width <= 1
  3385. Height <= 3
  3386. DropLevel > 20
  3387. Rarity Rare
  3388. ItemLevel < 30
  3389. SetFontSize 35
  3390. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3391. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3392.  
  3393. Show #$Leveling, good
  3394. DropLevel > 20
  3395. Rarity Rare
  3396. ItemLevel < 30
  3397. SetFontSize 30
  3398. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3399. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3400.  
  3401. Show #$Leveling, small, good
  3402. Width <= 2
  3403. Height <= 2
  3404. DropLevel > 25
  3405. Rarity Rare
  3406. ItemLevel < 35
  3407. SetFontSize 35
  3408. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3409. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3410.  
  3411. Show #$Leveling, small, good
  3412. Width <= 1
  3413. Height <= 3
  3414. DropLevel > 25
  3415. Rarity Rare
  3416. ItemLevel < 35
  3417. SetFontSize 35
  3418. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3419. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3420.  
  3421. Show #$Leveling, good
  3422. DropLevel > 25
  3423. Rarity Rare
  3424. ItemLevel < 35
  3425. SetFontSize 30
  3426. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3427. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3428.  
  3429. Show #$Leveling, small, good
  3430. Width <= 2
  3431. Height <= 2
  3432. DropLevel > 30
  3433. Rarity Rare
  3434. ItemLevel < 40
  3435. SetFontSize 35
  3436. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3437. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3438.  
  3439. Show #$Leveling, small, good
  3440. Width <= 1
  3441. Height <= 3
  3442. DropLevel > 30
  3443. Rarity Rare
  3444. ItemLevel < 40
  3445. SetFontSize 35
  3446. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3447. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3448.  
  3449. Show #$Leveling, good
  3450. DropLevel > 30
  3451. Rarity Rare
  3452. ItemLevel < 40
  3453. SetFontSize 30
  3454. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3455. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3456.  
  3457. Show #$Leveling, small, good
  3458. Width <= 2
  3459. Height <= 2
  3460. DropLevel > 35
  3461. Rarity Rare
  3462. ItemLevel < 45
  3463. SetFontSize 35
  3464. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3465. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3466.  
  3467. Show #$Leveling, small, good
  3468. Width <= 1
  3469. Height <= 3
  3470. DropLevel > 35
  3471. Rarity Rare
  3472. ItemLevel < 45
  3473. SetFontSize 35
  3474. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3475. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3476.  
  3477. Show #$Leveling, good
  3478. DropLevel > 35
  3479. Rarity Rare
  3480. ItemLevel < 45
  3481. SetFontSize 30
  3482. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3483. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3484.  
  3485. Show #$Leveling, small, good
  3486. Width <= 1
  3487. Height <= 3
  3488. DropLevel > 40
  3489. Rarity Rare
  3490. ItemLevel < 50
  3491. SetFontSize 35
  3492. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3493. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3494.  
  3495. Show #$Leveling, small, good
  3496. Width <= 2
  3497. Height <= 2
  3498. DropLevel > 40
  3499. Rarity Rare
  3500. ItemLevel < 50
  3501. SetFontSize 35
  3502. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3503. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3504.  
  3505. Show #$Leveling, good
  3506. DropLevel > 40
  3507. Rarity Rare
  3508. ItemLevel < 50
  3509. SetFontSize 30
  3510. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3511. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3512.  
  3513. Show #$Leveling, small, good
  3514. Width <= 2
  3515. Height <= 2
  3516. DropLevel > 45
  3517. Rarity Rare
  3518. ItemLevel < 55
  3519. SetFontSize 35
  3520. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3521. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3522.  
  3523. Show #$Leveling, small, good
  3524. Width <= 1
  3525. Height <= 3
  3526. DropLevel > 45
  3527. Rarity Rare
  3528. ItemLevel < 55
  3529. SetFontSize 35
  3530. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3531. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3532.  
  3533. Show #$Leveling, good
  3534. DropLevel > 45
  3535. Rarity Rare
  3536. ItemLevel < 55
  3537. SetFontSize 30
  3538. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3539. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3540.  
  3541. Show #$Leveling, small, good
  3542. Width <= 2
  3543. Height <= 2
  3544. DropLevel > 50
  3545. Rarity Rare
  3546. ItemLevel < 60
  3547. SetFontSize 35
  3548. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3549. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3550.  
  3551. Show #$Leveling, small, good
  3552. Width <= 1
  3553. Height <= 3
  3554. DropLevel > 50
  3555. Rarity Rare
  3556. ItemLevel < 60
  3557. SetFontSize 35
  3558. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3559. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3560.  
  3561. Show #$Leveling, good
  3562. DropLevel > 50
  3563. Rarity Rare
  3564. ItemLevel < 60
  3565. SetFontSize 30
  3566. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3567. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3568.  
  3569. Show #$Leveling, small, good
  3570. Width <= 2
  3571. Height <= 2
  3572. DropLevel > 55
  3573. Rarity Rare
  3574. ItemLevel < 65
  3575. SetFontSize 35
  3576. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3577. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3578.  
  3579. Show #$Leveling, small, good
  3580. Width <= 1
  3581. Height <= 3
  3582. DropLevel > 55
  3583. Rarity Rare
  3584. ItemLevel < 65
  3585. SetFontSize 35
  3586. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3587. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3588.  
  3589. Show #$Leveling, good
  3590. DropLevel > 55
  3591. Rarity Rare
  3592. ItemLevel < 65
  3593. SetFontSize 30
  3594. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3595. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3596.  
  3597. #------------------------------------
  3598. # [2202] Leveling rares - remaining rules
  3599. #------------------------------------
  3600.  
  3601. Show #$Leveling, small
  3602. Width <= 1
  3603. Height <= 3
  3604. Rarity Rare
  3605. ItemLevel < 65
  3606. SetFontSize 35
  3607. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3608. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3609.  
  3610. Show #$Leveling, small
  3611. Width <= 2
  3612. Height <= 2
  3613. Rarity Rare
  3614. ItemLevel < 65
  3615. SetFontSize 35
  3616. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3617. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3618.  
  3619. Show #Leveling, ok, small
  3620. Width <= 2
  3621. Height <= 2
  3622. Rarity Rare
  3623. ItemLevel < 65
  3624. SetFontSize 30
  3625. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3626. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3627.  
  3628. Show #Leveling, ok, small
  3629. Width <= 1
  3630. Height <= 3
  3631. Rarity Rare
  3632. ItemLevel < 65
  3633. SetFontSize 30
  3634. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3635. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3636.  
  3637. Show #Leveling, ok
  3638. Rarity Rare
  3639. ItemLevel < 20
  3640. SetFontSize 35
  3641. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3642. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3643.  
  3644. Show #Leveling, ok
  3645. Rarity Rare
  3646. ItemLevel < 65
  3647. SetFontSize 32
  3648. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3649. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3650.  
  3651. #===============================================================================================================
  3652. # [[2300]] Leveling - Useful items
  3653. #===============================================================================================================
  3654.  
  3655. #------------------------------------
  3656. # [2301] Jewellery & Helpful Leveling and racing gear
  3657. #------------------------------------
  3658.  
  3659. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3660. BaseType "Topaz Ring" "Two-Stone"
  3661. Rarity Normal
  3662. ItemLevel > 12
  3663. ItemLevel < 35
  3664. SetFontSize 38
  3665. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3666. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3667.  
  3668. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3669. BaseType "Topaz Ring" "Two-Stone"
  3670. Rarity Magic
  3671. ItemLevel > 12
  3672. ItemLevel < 35
  3673. SetFontSize 38
  3674. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3675.  
  3676. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3677. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3678. Rarity Normal
  3679. ItemLevel < 18
  3680. SetFontSize 38
  3681. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3682. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3683.  
  3684. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3685. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3686. Rarity Magic
  3687. ItemLevel < 18
  3688. SetFontSize 38
  3689. SetTextColor 0 0 0 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3690. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3691.  
  3692. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3693. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3694. Rarity Normal
  3695. ItemLevel < 12
  3696. SetFontSize 40
  3697. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3698. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3699.  
  3700. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3701. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3702. Rarity Magic
  3703. ItemLevel < 12
  3704. SetFontSize 40
  3705. SetTextColor 0 0 0 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3706. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3707.  
  3708. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3709. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3710. Rarity Normal
  3711. ItemLevel <= 9
  3712. SetFontSize 36
  3713. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3714. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3715.  
  3716. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3717. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3718. Rarity Magic
  3719. ItemLevel <= 9
  3720. SetFontSize 36
  3721. SetTextColor 0 0 0 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3722. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3723.  
  3724. Show #$trinkets, lvl
  3725. Class "Rings" "Amulets" "Belts"
  3726. Rarity Normal
  3727. ItemLevel < 15
  3728. SetFontSize 36
  3729. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3730. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3731.  
  3732. Show #$trinkets, lvl
  3733. Class "Rings" "Amulets" "Belts"
  3734. Rarity Magic
  3735. ItemLevel < 20
  3736. SetFontSize 36
  3737. SetTextColor 0 0 0 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3738. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3739.  
  3740. Show #$trinkets, lvl
  3741. Class "Rings" "Amulets" "Belts"
  3742. Rarity Normal
  3743. ItemLevel < 35
  3744. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3745.  
  3746. Show #$trinkets, lvl
  3747. Class "Rings" "Amulets" "Belts"
  3748. Rarity Magic
  3749. ItemLevel < 45
  3750. SetFontSize 34
  3751. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3752.  
  3753. Show #$trinkets, lvl, quivers
  3754. Class Rings Amulets Belts Quivers
  3755. Rarity Magic
  3756. ItemLevel <= 66
  3757. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3758.  
  3759. #------------------------------------
  3760. # [2302] Caster weapons
  3761. #------------------------------------
  3762.  
  3763. Show #$lvl, caster
  3764. LinkedSockets = 3
  3765. Class "Sceptres" "Wands" "Daggers"
  3766. Rarity <= Magic
  3767. ItemLevel < 35
  3768. SetFontSize 36
  3769. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3770.  
  3771. Show #$lvl, caster
  3772. Class "Sceptres" "Wands" "Daggers"
  3773. Rarity = Magic
  3774. ItemLevel < 25
  3775. SetFontSize 36
  3776. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3777.  
  3778. #------------------------------------
  3779. # [2303] Linked gear
  3780. #------------------------------------
  3781.  
  3782. Show #$lvl, links
  3783. LinkedSockets >= 4
  3784. Rarity Normal
  3785. ItemLevel <= 66
  3786. SetFontSize 40
  3787. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3788. SetBorderColor 100 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3789.  
  3790. Show #$lvl, links
  3791. LinkedSockets >= 4
  3792. Rarity Magic
  3793. ItemLevel <= 66
  3794. SetFontSize 40
  3795. SetBorderColor 100 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3796.  
  3797. Show #$lvl, links
  3798. LinkedSockets >= 3
  3799. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3800. Rarity Normal
  3801. ItemLevel <= 25
  3802. SetFontSize 36
  3803. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3804. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3805.  
  3806. Show #$lvl, links
  3807. LinkedSockets >= 3
  3808. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3809. Rarity Magic
  3810. ItemLevel <= 25
  3811. SetFontSize 38
  3812. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3813.  
  3814. Show #$lvl, small
  3815. Class "Boots"
  3816. Rarity = Magic
  3817. ItemLevel < 25
  3818. SetFontSize 38
  3819. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3820.  
  3821. Show #$lvl, links
  3822. LinkedSockets >= 3
  3823. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3824. Rarity Normal
  3825. ItemLevel <= 60
  3826. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3827. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3828.  
  3829. Show #$lvl, links
  3830. LinkedSockets >= 3
  3831. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3832. Rarity Magic
  3833. ItemLevel <= 60
  3834. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3835.  
  3836. Show #$lvl, other
  3837. LinkedSockets >= 3
  3838. Rarity Normal
  3839. ItemLevel < 12
  3840. SetFontSize 36
  3841. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3842. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3843. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3844.  
  3845. Show #$lvl, other
  3846. LinkedSockets >= 3
  3847. Rarity Magic
  3848. ItemLevel < 12
  3849. SetFontSize 36
  3850. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3851. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3852. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3853.  
  3854. #------------------------------------
  3855. # [2304] 20% quality items for those strange people who want them
  3856. #------------------------------------
  3857.  
  3858. Show #$recipe, quality, lvl, nonmf
  3859. Quality = 20
  3860. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  3861. Rarity <= Magic
  3862. ItemLevel <= 60
  3863. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3864. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3865.  
  3866. #===============================================================================================================
  3867. # [[2400]] Leveling - normal and magic item progression
  3868. #===============================================================================================================
  3869.  
  3870. #------------------------------------
  3871. # [2401] Normal items - First 12 levels - exceptions
  3872. #------------------------------------
  3873.  
  3874. Show #$start, lvl, bulky
  3875. Width = 2
  3876. Height >= 3
  3877. Class "Body Armours" "Shields"
  3878. Rarity Normal
  3879. ItemLevel < 12
  3880. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3881. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3882. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3883.  
  3884. Show #$start, lvl, bulky
  3885. Width = 2
  3886. Height >= 4
  3887. Rarity Normal
  3888. ItemLevel < 12
  3889. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3890. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3891. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3892.  
  3893. Show #$start, lvl, small
  3894. Width <= 1
  3895. Height <= 4
  3896. Rarity Normal
  3897. ItemLevel <= 12
  3898. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3899. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3900. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3901.  
  3902. Show #$start, lvl, small
  3903. Width <= 2
  3904. Height <= 2
  3905. Rarity Normal
  3906. ItemLevel <= 12
  3907. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3908. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3909. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3910.  
  3911. Show #$start, lvl
  3912. Rarity Normal
  3913. ItemLevel < 12
  3914. SetFontSize 32
  3915. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3916. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3917.  
  3918. #------------------------------------
  3919. # [2402] Normal weapons - progression
  3920. #------------------------------------
  3921.  
  3922. Show # %TC-LVL-Weapons
  3923. DropLevel >= 8
  3924. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3925. Rarity <= Magic
  3926. ItemLevel < 13
  3927. SetFontSize 32
  3928. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3929. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3930.  
  3931. Show # %TC-LVL-Weapons
  3932. DropLevel >= 9
  3933. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3934. Rarity <= Magic
  3935. ItemLevel < 14
  3936. SetFontSize 32
  3937. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3938. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3939.  
  3940. Show # %TC-LVL-Weapons
  3941. DropLevel >= 11
  3942. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3943. Rarity <= Magic
  3944. ItemLevel < 16
  3945. SetFontSize 32
  3946. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3947. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3948.  
  3949. Show # %TC-LVL-Weapons
  3950. DropLevel >= 14
  3951. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3952. Rarity <= Magic
  3953. ItemLevel < 18
  3954. SetFontSize 30
  3955. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3956. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3957.  
  3958. Show # %TC-LVL-Weapons
  3959. DropLevel >= 17
  3960. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3961. Rarity <= Magic
  3962. ItemLevel < 20
  3963. SetFontSize 30
  3964. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3965. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3966.  
  3967. Show # %TC-LVL-Weapons
  3968. DropLevel >= 19
  3969. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3970. Rarity <= Magic
  3971. ItemLevel < 22
  3972. SetFontSize 30
  3973. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3974. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3975.  
  3976. Show # %TC-LVL-Weapons
  3977. DropLevel >= 21
  3978. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3979. Rarity <= Magic
  3980. ItemLevel < 24
  3981. SetFontSize 30
  3982. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3983. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3984.  
  3985. Show # %TC-LVL-Weapons
  3986. DropLevel >= 24
  3987. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3988. Rarity <= Magic
  3989. ItemLevel < 26
  3990. SetFontSize 30
  3991. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3992. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3993.  
  3994. Show # %TC-LVL-Weapons
  3995. DropLevel >= 26
  3996. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3997. Rarity <= Magic
  3998. ItemLevel < 28
  3999. SetFontSize 30
  4000. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4001. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4002.  
  4003. Show # %TC-LVL-Weapons
  4004. DropLevel >= 28
  4005. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4006. Rarity <= Magic
  4007. ItemLevel < 30
  4008. SetFontSize 30
  4009. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4010. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4011.  
  4012. Show # %TC-LVL-Weapons
  4013. DropLevel >= 30
  4014. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4015. Rarity <= Magic
  4016. ItemLevel < 32
  4017. SetFontSize 30
  4018. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4019. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4020.  
  4021. Show # %TC-LVL-Weapons
  4022. DropLevel >= 32
  4023. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4024. Rarity <= Magic
  4025. ItemLevel < 34
  4026. SetFontSize 30
  4027. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4028. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4029.  
  4030. Show # %TC-LVL-Weapons
  4031. DropLevel >= 34
  4032. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4033. Rarity <= Magic
  4034. ItemLevel < 36
  4035. SetFontSize 30
  4036. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4037. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4038.  
  4039. Show # %TC-LVL-Weapons
  4040. DropLevel >= 37
  4041. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4042. Rarity <= Magic
  4043. ItemLevel < 38
  4044. SetFontSize 30
  4045. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4046. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4047.  
  4048. Show # %TC-LVL-Weapons
  4049. DropLevel >= 39
  4050. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4051. Rarity <= Magic
  4052. ItemLevel < 40
  4053. SetFontSize 30
  4054. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4055. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4056.  
  4057. Show # %TC-LVL-Weapons
  4058. DropLevel >= 41
  4059. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4060. Rarity <= Magic
  4061. ItemLevel < 42
  4062. SetFontSize 30
  4063. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4064. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4065.  
  4066. Show # %TC-LVL-Weapons
  4067. DropLevel >= 46
  4068. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4069. Rarity <= Magic
  4070. ItemLevel < 48
  4071. SetFontSize 30
  4072. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4073. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4074.  
  4075. Show # %TC-LVL-Weapons
  4076. DropLevel >= 48
  4077. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4078. Rarity <= Magic
  4079. ItemLevel < 50
  4080. SetFontSize 30
  4081. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4082. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4083.  
  4084. Show # %TC-LVL-Weapons
  4085. DropLevel >= 50
  4086. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4087. Rarity <= Magic
  4088. ItemLevel < 52
  4089. SetFontSize 30
  4090. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4091. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4092.  
  4093. Show # %TC-LVL-Weapons
  4094. DropLevel >= 52
  4095. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4096. Rarity <= Magic
  4097. ItemLevel < 54
  4098. SetFontSize 30
  4099. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4100. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4101.  
  4102. Show # %TC-LVL-Weapons
  4103. DropLevel >= 54
  4104. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4105. Rarity <= Magic
  4106. ItemLevel < 56
  4107. SetFontSize 30
  4108. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4109. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4110.  
  4111. Show # %TC-LVL-Weapons
  4112. DropLevel >= 56
  4113. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4114. Rarity <= Magic
  4115. ItemLevel < 58
  4116. SetFontSize 30
  4117. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4118. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4119.  
  4120. Show # %TC-LVL-Weapons
  4121. DropLevel >= 60
  4122. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4123. Rarity <= Magic
  4124. ItemLevel < 62
  4125. SetFontSize 30
  4126. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4127. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4128.  
  4129. Show # %TC-LVL-Weapons
  4130. DropLevel >= 65
  4131. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4132. Rarity <= Magic
  4133. ItemLevel < 66
  4134. SetFontSize 30
  4135. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4136. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4137.  
  4138. Show # %TC-LVL-Weapons
  4139. DropLevel >= 67
  4140. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4141. Rarity <= Magic
  4142. ItemLevel < 67
  4143. SetFontSize 30
  4144. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4145. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4146.  
  4147. #------------------------------------
  4148. # [2403] Magic items - progression
  4149. #------------------------------------
  4150.  
  4151. Show #$start, lvl, bulky
  4152. Width = 2
  4153. Height >= 3
  4154. Class "Body Armours" "Shields"
  4155. Rarity Magic
  4156. ItemLevel < 12
  4157. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  4158. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4159. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4160.  
  4161. Show #$start, lvl, bulky
  4162. Width = 2
  4163. Height >= 4
  4164. Rarity Magic
  4165. ItemLevel < 12
  4166. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  4167. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4168. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4169.  
  4170. Show #$start, lvl, small
  4171. Width <= 1
  4172. Height <= 4
  4173. Rarity Magic
  4174. ItemLevel <= 12
  4175. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4176. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4177. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4178.  
  4179. Show #$start, lvl, small
  4180. Width <= 2
  4181. Height <= 2
  4182. Rarity Magic
  4183. ItemLevel <= 12
  4184. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4185. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4186. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4187.  
  4188. Show #$start, lvl
  4189. Rarity Magic
  4190. ItemLevel < 12
  4191. SetFontSize 32
  4192. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4193. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4194. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4195.  
  4196. Show
  4197. Rarity Magic
  4198. ItemLevel < 24
  4199. SetFontSize 32
  4200. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4201. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4202.  
  4203. Show
  4204. Rarity Magic
  4205. ItemLevel < 36
  4206. SetFontSize 26
  4207. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4208. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4209.  
  4210. #===============================================================================================================
  4211. # [[2500]] HIDE LAYER 5 - Remaining Items
  4212. #===============================================================================================================
  4213.  
  4214. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4215. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4216. SetFontSize 26
  4217. SetBorderColor 182 10 10 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4218. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4219.  
  4220. #===============================================================================================================
  4221. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4222. #===============================================================================================================
  4223.  
  4224. Show # SafetyLine!
  4225. SetFontSize 45
  4226. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4227. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4228.  
  4229. #===============================================================================================================
  4230. # [[2700]] Special thanks to!
  4231. #===============================================================================================================
  4232. #
  4233. # COMMUNITY:
  4234. # Special thanks to the supporters, stream-viewers and my guild :)
  4235. # Everyone who provided feedback on my thread/github and on reddit.
  4236. #
  4237. # GRINDING GEAR GAMES:
  4238. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4239. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4240. # Chris - The man.
  4241. #
  4242. # FRIENDS:
  4243. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4244. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4245. # MrPing - Helped out a ton with testing recently.
  4246. # Victoria - <3
  4247. #
  4248. # SUGGESTIONS / HELP:
  4249. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4250. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4251. # Malchron - consulted me on some complicated topics
  4252. # ZiggyD - tested the filter during the 2.0 beta
  4253. # Helmannn - tested the filter during the Ascendancy Alpha!
  4254. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4255. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4256. #
  4257. # Script by NeverSink
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