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a guest Jan 12th, 2019 66 Never
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  1. options:
  2.     PrefixArtur: §8[§eArtur§8]
  3.     PrefixHans: §8[§eHans§8]
  4.    
  5.    
  6.    
  7. on right click on entity:      
  8.     if player is sneaking:    
  9.         if display name of clicked entity contains "&eArtur":
  10.         stop trigger
  11.         if display name of clicked entity contains "&eHans":  
  12.         stop trigger
  13.     else:
  14.         if display name of clicked entity contains "&eArtur":
  15.             if {Lehm.%player%} is 0:  
  16.                 send "{@PrefixArtur} &7Hallo du, kannst du mir einen Gefallen tun?" to player
  17.                 wait 15 ticks
  18.                 send "{@PrefixArtur} &7Die stadt Braucht lehm für die neuen Häuser." to player
  19.                 wait 20 ticks
  20.                 send "{@PrefixArtur} &7Ich werde euch auch Belohnen!" to player
  21.                 wait 20 ticks
  22.                 send "{@PrefixArtur} &7Richte ihm aus, ich benötige noch &a28 Lehm&7!" to player
  23.                 wait 20 ticks
  24.                 set {ImDialog.%player%} to false
  25.                 set {Lehm.%player%} to 1
  26.                 stop trigger
  27.             if {Lehm.%player%} is 2
  28.                 set {ImDialog.%player%} to true
  29.                 send "{@PrefixArtur} &7Danke das du uns das gebracht hast
  30.                 wait 10 ticks
  31.                 send "{@PrefixArtur} &7Hier hast du 40 Kupferstücke!" to player
  32.                 add 0.35 to player's money
  33.                 add 8 to {EP.%player%}
  34.                 send player title "&7٠&8● &6Quest beendet! &8●&7٠" with subtitle "&8➤ &74 Erfahrungspunkte erhalten!"
  35.                 set {Lehm.%player%} to 0
  36.                 set {ImDialog.%player%} to false
  37.                 stop trigger
  38.         if display name of clicked entity contains "&eHans":  
  39.             if {Lehm.%player%} is 1:  
  40.                 send "{@PrefixHans} &7Hallo, wurdest du von Erik geschickt?" to player
  41.                 wait 10 ticks
  42.                 send "{@PrefixHans} &7JAAAA, wie viel Lehm sollst du ihn das bringen?" to player
  43.                 wait 15 ticks
  44.                 send "{@PrefixHans} &7Gut komm in paar minuten wieder" to player
  45.                 wait 120 ticks
  46.                 send "{@PrefixHans} &7Hier, Bitte" to player
  47.                 set {Lehm.%player%} to 2
  48.                 set {ImDialog.%player%} to false
  49.                 stop trigger
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