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Jul 23rd, 2017
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  1. #include "stdafx.h"
  2. #include <iostream>
  3. #include <math.h>
  4. #include "atachprocess.h"
  5.  
  6. DWORD Client;
  7.  
  8. DWORD dwLocalPlayer = 0x00AAFFFC;
  9. DWORD m_Flags = 0x100;
  10. DWORD vec_Origin = 0x134;
  11. DWORD EntityList = 0x4A8C804;
  12.  
  13. struct myPlayer {
  14.  
  15. DWORD LocalPlayer;
  16. float vec_origen1;
  17. int flags;
  18.  
  19.  
  20. void read_b() {
  21.  
  22. ReadProcessMemory(pGame, (DWORD*)(Client + dwLocalPlayer), &LocalPlayer, sizeof(DWORD), 0);
  23. ReadProcessMemory(pGame, (DWORD*)(LocalPlayer + m_Flags), &flags, sizeof(int), 0);
  24. }
  25.  
  26. void read_our() {
  27.  
  28. ReadProcessMemory(pGame, (DWORD*)(Client + dwLocalPlayer), &LocalPlayer, sizeof(DWORD), 0);
  29. ReadProcessMemory(pGame, (DWORD*)(LocalPlayer + vec_Origin), &vec_origen1, sizeof(float), 0);
  30.  
  31. }
  32.  
  33.  
  34. }player;
  35.  
  36. struct otherPlayer {
  37.  
  38. DWORD entity;
  39. float vec_origen2;
  40.  
  41. void read_other() {
  42.  
  43. ReadProcessMemory(pGame, (DWORD*)(Client + EntityList), &entity, sizeof(DWORD), 0);
  44. ReadProcessMemory(pGame, (DWORD*)(entity + vec_Origin), &vec_origen2, sizeof(float), 0);
  45.  
  46. }
  47.  
  48.  
  49. }other[32];
  50.  
  51.  
  52.  
  53.  
  54. float GetDistance() {
  55.  
  56. float x = player.vec_origen1 - other.vec_origen2;
  57. float y = (player.vec_origen1 + 0x4) - (other.vec_origen2 + 0x4);
  58. float z = (player.vec_origen1 + 0x8) - (other.vec_origen2 + 0x8);
  59.  
  60. return (float)sqrt((x * x) + (y * y) + (z * z));
  61. }
  62.  
  63.  
  64. void beep() {
  65.  
  66.  
  67.  
  68.  
  69. }
  70.  
  71.  
  72. int main()
  73. {
  74.  
  75.  
  76. GetProcess("csgo.exe");
  77. Client = GetModule("client.dll");
  78.  
  79.  
  80. while (true) {
  81.  
  82. beep();
  83.  
  84.  
  85. Sleep(10);
  86. }
  87.  
  88.  
  89.  
  90. return 0;
  91. }
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