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- warn("--//---------------------------\\--")
- warn("--||-------Star Glitcher-------||--")
- warn("--||--Created By Noobygames12--||--")
- warn("--||--Edited by ???--||--")
- warn("--||---------------------------||--")
- warn("--\\---------------------------//--")
- warn("Star Glitcher Loaded.")
- warn("All purpose switcher...")
- warn("Edit By Frepix.")
- warn("Celestial wing weld by wwwargos.")
- warn("Minor Edit By UndeniableInfinity.")
- warn("Please Support The Original Creator Of This Script.")
- wait(3)
- local Player = game.Players:GetPlayerFromCharacter(script.Parent)
- local Mouse,mouse,UserInputService,ContextActionService
- do
- local loudnesses={}
- script.Parent = Player.Character
- local CAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.Parent = Player.Character
- local Func = Instance.new("RemoteFunction")
- Func.Name = "GetClientProperty"
- Func.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true}
- t.Connect = function(self,f)self.Function=f end
- t.connect = t.Connect
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- function CAS:BindAction(name,fun,touch,...)
- CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CAS:UnbindAction(name)
- CAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- else
- for n,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
- UIS:TrigEvent("InputBegan",io,false)
- else
- m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- wait(0.5)
- --- its obs smooth af do not touch
- ---- Sources and functions might be taken from others
- -- --
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local cF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
- local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
- local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- local R3 = {N=Region3.new}
- local De = S.Debris
- local WS = workspace
- local Lght = S.Lighting
- local RepS = S.ReplicatedStorage
- local IN = Instance.new
- local Plrs = S.Players
- local FXFolder = script:FindFirstChild'Effects'
- FXFolder.Parent = nil
- local Alpha = .3
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- -- Script --
- plr = game.Players:GetPlayerFromCharacter(script.Parent)
- char = plr.Character
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Mrandom = math.random
- Vec3 = Vector3.new
- local God = true
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- VT = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- IT = Instance.new
- cf = CFrame.new
- Cf = CFrame.new
- SIN = math.sin
- COS = math.cos
- RAD = math.rad
- BrickC = BrickColor.new
- BRICKC = BrickColor.new
- CF = CFrame.new
- equipped = false
- advanced = false
- vt = Vector3.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- ANGLES = CFrame.Angles
- local sine = 0
- local SINE = 0
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- radian = math.rad
- random = math.random
- Player_Size = 1
- Cos = math.cos
- Sin = math.sin
- Rad = math.rad
- rad = math.rad
- MRANDOM = math.random
- local Diversial = false
- local enableddam = true
- local DAMAGEMULTIPLIER = 1
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local Booleans = {CamFollow = true, GyroUse = true}
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- ff = Instance.new("ForceField", game.Players:GetPlayerFromCharacter(script.Parent).Character)
- ff.Visible = false
- local Directer = Inst("BodyGyro", root)
- Directer.MaxTorque = Vec3(0, 0, 0)
- Directer.P = 600000
- local CPart = Inst("Part")
- CPart.Anchored = true
- CPart.CanCollide = false
- CPart.Locked = true
- CPart.Transparency = 1
- local rval = 0
- local rainbowmode = false
- local chaosmode = false
- local insanitymode = false
- local universalchaos = false
- local glitching = false
- kan = Instance.new("Sound", char)
- kan.Volume = 1.98
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1
- kan.Pitch = 1
- kan.SoundId = "rbxassetid://614032233"
- kan.Name = "wrecked"
- kan.Looped = true
- kan:Play()
- local currentThemePlaying = kan.SoundId
- local currentPitch = kan.Pitch
- local currentVol = kan.Volume
- function newTheme(ID,timepos,pitch,vol)
- local kanz = kan
- --kanz:Stop()
- kanz.Volume = vol
- --kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- --kanz:Play()
- --coroutine.resume(coroutine.create(function()
- --wait(0.05)
- --end))
- end
- function Cso(ID, PARENT, VOLUME, PITCH)
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = IT("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 10)
- end))
- return NSound
- end
- function newThemeCust(ID,timepos,pitch,vol)
- local kanz = kan
- kanz:Stop()
- kanz.Volume = vol
- kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- MID = ID
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- kanz:Play()
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- end))
- end
- local mutedtog = false
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- CameraShake(Times, Power, Noob)
- end
- end
- end
- end
- end
- end
- local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
- --// Require stuff \\--
- function CamShake(who,times,intense,origin)
- coroutine.wrap(function()
- if(FXFolder:FindFirstChild'CamShake')then
- local cam = FXFolder.CamShake:Clone()
- cam:WaitForChild'intensity'.Value = intense
- cam:WaitForChild'times'.Value = times
- if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
- cam.Parent = who
- wait()
- cam.Disabled = false
- end
- end)()
- end
- function CamShakeAll(times,intense,origin)
- for _,v in next, Plrs:players() do
- CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
- end
- end
- function shakes(power,length)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local var = script.Shaker:Clone()
- var.Parent = v.PlayerGui
- local pw = var.Shakeval
- local lgth = var.MultLength
- pw.Value = power
- lgth.Value = length
- var.Disabled = false
- end
- end
- function chatfunc(text, color)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard") ~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui", Character)
- naeeym2.Size = UDim2.new(0, 100, 0, 40)
- naeeym2.StudsOffset = Vector3.new(0, 3, 0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel", naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- local tecks3 = Instance.new("TextLabel", naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "SciFi"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(0, 0, 0)
- tecks3.TextStrokeColor3 = color
- tecks3.Size = UDim2.new(1, 0, 0.5, 0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if chaosmode == true or insanitymode == true then
- tecks2.TextColor3 = BrickColor.random().Color
- tecks3.TextStrokeColor3 = BrickColor.random().Color
- end
- tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
- tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
- tecks2.Rotation = math.random(-5, 5)
- tecks3.Rotation = math.random(-5, 5)
- end
- end))
- for i = 1, string.len(text) do
- CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
- tecks2.Text = string.sub(text, 1, i)
- tecks3.Text = string.sub(text, 1, i)
- swait(1)
- end
- wait(1)
- local randomrot = math.random(1, 2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Rotation = tecks2.Rotation - 0.75
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks3.Rotation = tecks2.Rotation + 0.75
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Rotation = tecks2.Rotation + 0.75
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks3.Rotation = tecks2.Rotation - 0.75
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- end
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
- local Sound = IN("Sound")
- Sound.SoundId = "rbxassetid://".. tostring(id or 0)
- Sound.Pitch = pitch or 1
- Sound.Volume = volume or 1
- Sound.Looped = looped or false
- if(autoPlay)then
- coroutine.wrap(function()
- repeat wait() until Sound.IsLoaded
- Sound.Playing = autoPlay or false
- end)()
- end
- if(not looped and effect)then
- Sound.Stopped:connect(function()
- Sound.Volume = 0
- Sound:destroy()
- end)
- elseif(effect)then
- warn("Sound can't be looped and a sound effect!")
- end
- Sound.Parent =parent or Torso
- return Sound
- end
- function Chat(text,color)
- --if(game.PlaceId ~= 843468296)then
- coroutine.wrap(function()
- if(char:FindFirstChild'ChatGUI')then char.ChatGUI:destroy() end
- local BBG = NewInstance("BillboardGui",char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,2,0),Adornee=Head})
- local Txt = NewInstance("TextLabel",BBG,{Text = "",BackgroundTransparency=1,TextColor3=color,BorderSizePixel=0,Font=Enum.Font.Antique,TextSize=50,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
- local SND = Sound(Head,418252437,M.RNG(9,11)/10,3,false,false,true)
- for i = 1, #text do
- delay(i/25, function()
- SND.Pitch = M.RNG(9,11)/10
- SND.Volume = 3
- SND.Parent = FXFolder
- SND:Play()
- Txt.Text = text:sub(1,i)
- end)
- end
- delay((#text/25)+2.5, function()
- for i = 0, 1, .025 do
- Txt.TextTransparency=i
- Txt.Rotation = M.RNG(-25,25)
- Txt.Position = UDim2.new(0,M.RNG(-15,15),0,M.RNG(-15,15))
- swait()
- end
- BBG:destroy()
- end)
- end)()
- --else
- -- Chat2(text)
- --end
- end
- function CreateParte(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = Instance.new("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 10)
- end))
- return NSound
- end
- function bosschatfunc(text,color,watval)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Dialog")~= nil then
- v.PlayerGui:FindFirstChild("Dialog"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
- scrg.Name = "Dialog"
- --gui below
- local wobble = Instance.new("Frame",scrg)
- wobble.Name = "Wobble"
- wobble.BackgroundTransparency = 0.7
- wobble.Size = UDim2.new(1.1,0,1.1,0)
- wobble.Position = UDim2.new(-0.08,0,0.943,0)
- local wobble2 = Instance.new("Frame",scrg)
- wobble2.Name = "wobble2"
- wobble2.BackgroundTransparency = 0.7
- wobble2.Size = UDim2.new(1.1,0,0.5,0)
- wobble2.Position = UDim2.new(-0.08,0,0.9,0)
- --text below
- local txtlb = Instance.new("TextLabel",scrg)
- txtlb.Text = ""
- txtlb.Font = "Bodoni"
- txtlb.TextColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeTransparency = 0
- txtlb.BackgroundTransparency = 1
- txtlb.BackgroundColor3 = Color3.new(0,0,0)
- txtlb.TextStrokeColor3 = color
- txtlb.TextScaled = true
- txtlb.Size = UDim2.new(1,0,0.25,0)
- txtlb.TextXAlignment = "Center"
- txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
- local txtlb2 = Instance.new("TextLabel",scrg)
- txtlb2.Text = "The Chosen One:"
- txtlb2.Font = "Arcade"
- txtlb2.TextColor3 = Color3.new(0,0,0)
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color
- txtlb2.TextSize = 40
- txtlb2.TextXAlignment = "Center"
- txtlb2.TextYAlignment = "Center"
- txtlb2.Size = UDim2.new(0,42,0,42)
- txtlb2.Position = UDim2.new(0.48,0,0.867,0) -- {0.476, 0},{0.867, 0}
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb.Rotation = math.random(-1,1)
- txtlb2.Rotation = math.random(-1,1)
- txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb.TextStrokeColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = 1.75
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- swait()
- fval = fval + 0.05
- flol = flol - 0.1
- flil = flil - 0.1
- txtlb.Text = ""
- txtlb.Position = UDim2.new(0,0,flol,0)
- txtlb2.Position = UDim2.new(0,0,flil,0)
- end
- txtlb.Text = text
- wait(watval)
- local valinc = 0
- for i = 0, 99 do
- swait()
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb.Rotation = txtlb.Rotation + valinc*20
- txtlb2.Rotation = txtlb2.Rotation - valinc*50
- txtlb.Position = UDim2.new(0,0,flol,0)
- txtlb2.Position = UDim2.new(0,0,flil,0)
- txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
- txtlb.TextTransparency = txtlb.TextTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- --WAAHAHWA A WARNING!
- function warnedpeople(text,represfont,color,color2)
- if disably ~= true then
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 2,1) -- 1208650519
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 0.8,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(3,0,0,100)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = Color3.new(0,0,0)
- imlb.Image = "rbxassetid://2344851144"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://2076458450"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageColor3 = color
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://2312119891"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://2092248396"
- imlb4.Size = UDim2.new(3,0,3,0)
- imlb3.ImageColor3 = color
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(-1,0,-1,0)
- local imlb5 = imlb:Clone()
- imlb5.Image = "rbxassetid://2344870656"
- imlb5.Size = UDim2.new(10,0,10,0)
- imlb5.ImageColor3 = color2
- imlb5.ImageTransparency = 0
- imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- imlb5.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if insanitymode == false then
- txtlb2.Text = text
- elseif insanitymode == true then
- txtlb2.Text = est[math.random(1,17)]
- end
- end
- end))
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rainbowmode == true then
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(r/255,g/255,b/255)
- txtlb2.TextColor3 = Color3.new(r/255,g/255,b/255)
- imlb.ImageColor3 = Color3.new(r/255,g/255,b/255)
- frm.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- frm2.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- txtlb2.TextStrokeColor3 = Color3.new(1,1,1)
- txtlb2.TextColor3 = Color3.new(r/255,g/255,b/255)
- imlb.ImageColor3 = Color3.new(r/255,g/255,b/255)
- imlb3.ImageColor3 = Color3.new(r/255,g/255,b/255)
- frm.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- frm2.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if insanitymode == true then
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- txtlb2.TextColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb2.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb3.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb4.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb5.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- frm.BackgroundColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- frm2.BackgroundColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- text = est[math.random(1,17)]
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if glitching == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(0,0,math.random(0.1,1))
- txtlb2.TextColor3 = Color3.new(0,0,math.random(0,0.2))
- imlb.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb2.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb3.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb4.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb5.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- frm.BackgroundColor3 = Color3.new(0,0,math.random(0.1,1))
- frm2.BackgroundColor3 = Color3.new(0,0,math.random(0.1,1))
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- if insanitymode == false then
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- elseif insanitymode == true then
- txtlb2.Rotation = txtlb2.Rotation - 5.125 + math.random(-6,6)
- end
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- if insanitymode == false then
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- elseif insanitymode == true then
- txtlb2.Rotation = txtlb2.Rotation - 1.125 + math.random(-6,6)
- end
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- end
- --ok what?
- function IdolsWarn(text,represfont,color,color2)
- if disably ~= true then
- CFuncs["Sound"].Create("rbxassetid://534859368", char, 1.25,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 0.8,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(3,0,0,100)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = color
- imlb.Image = "rbxassetid://787198541"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://197468643"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://787191999"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://2092248396"
- imlb4.Size = UDim2.new(3,0,3,0)
- imlb3.ImageColor3 = color
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(-1,0,-1,0)
- local imlb5 = imlb:Clone()
- imlb5.Image = "rbxassetid://2344870656"
- imlb5.Size = UDim2.new(10,0,10,0)
- imlb5.ImageColor3 = color2
- imlb5.ImageTransparency = 0
- imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- imlb5.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if glitching == false then
- txtlb2.Text = text
- elseif glitching == true then
- txtlb2.Text = est[math.random(1,17)]
- end
- end
- end))
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rainbowmode == true then
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(r/255,g/255,b/255)
- txtlb2.TextColor3 = Color3.new(r/255,g/255,b/255)
- imlb.ImageColor3 = Color3.new(r/255,g/255,b/255)
- frm.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- frm2.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- txtlb2.TextStrokeColor3 = Color3.new(1,1,1)
- txtlb2.TextColor3 = Color3.new(r/255,g/255,b/255)
- imlb.ImageColor3 = Color3.new(r/255,g/255,b/255)
- imlb3.ImageColor3 = Color3.new(r/255,g/255,b/255)
- frm.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- frm2.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if glitching == true then
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- txtlb2.TextColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb2.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb3.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb4.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- imlb5.ImageColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- frm.BackgroundColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- frm2.BackgroundColor3 = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- text = est[math.random(1,17)]
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if insanitymode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(0,0,math.random(0.1,1))
- txtlb2.TextColor3 = Color3.new(0,0,math.random(0,0.2))
- imlb.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb2.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb3.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb4.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- imlb5.ImageColor3 = Color3.new(0,0,math.random(0.1,1))
- frm.BackgroundColor3 = Color3.new(0,0,math.random(0.1,1))
- frm2.BackgroundColor3 = Color3.new(0,0,math.random(0.1,1))
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- if glitching == false then
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- elseif glitching == true then
- txtlb2.Rotation = txtlb2.Rotation - 5.125 + math.random(-6,6)
- end
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- if glitching == false then
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- elseif glitching == true then
- txtlb2.Rotation = txtlb2.Rotation - 1.125 + math.random(-6,6)
- end
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- end
- --LoadLibrary Creations
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end
- },
- ["TimeSound"] = {
- Create = function(id, par, vol, pit, timepos)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["EchoSound"] = {
- Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
- coroutine.resume(coroutine.create(function()
- local Sas = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- local E = Create("EchoSoundEffect"){
- Delay = echodelay,
- Name = "Echo",
- Feedback = fedb,
- DryLevel = dryl,
- Parent = Sas,
- }
- wait()
- Sas:play()
- game:GetService("Debris"):AddItem(Sas, delays)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 60)
- end))
- end;
- };
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- },
- CreateTemplate = {}
- }
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local halocolor = BrickColor.new("Pastel light blue")
- local halocolor2 = BrickColor.new("Really black")
- local starcolor = BrickColor.new("Really black")
- local lunacolor = BrickColor.new("Navy blue")
- local lunacolor2 = BrickColor.new("Bright blue")
- local wepcolor = BrickColor.new("Really black")
- local maincolor = BrickColor.new("Really black")
- local m = Instance.new("Model", char)
- local m2 = Instance.new("Model", char)
- local m3 = Instance.new("Model", char)
- local m4 = Instance.new("Model", char)
- local mw1 = Instance.new("Model", char)
- local mw2 = Instance.new("Model", char)
- local extrawingmod1 = Instance.new("Model", char)
- local extrawingmod2 = Instance.new("Model", char)
- local colorizermod = Instance.new("Model",char)
- local est = {"HeLp ME","LEt Me OuT","SaVe Me!","PLEaSe","KiLl IT!","DIE","hElp!","dEaD","BaNG","OUt!","SAvE","mE","oUt PleAse","savIng!","KiLl aLl","pOp","INSANITY"}
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- --------------------------- GUI STUFF
- local basgui = it("GuiMain")
- basgui.Parent = plr.PlayerGui
- local basgui = Instance.new("GuiMain")
- basgui.Parent = plr.PlayerGui
- basgui.Name = "VISgui"
- local wobble = Instance.new("Frame",basgui)
- wobble.Name = "Wobble"
- wobble.BackgroundTransparency = 0.5
- wobble.Size = UDim2.new(1.1,0,1.1,0)
- wobble.Position = UDim2.new(-0.08,0,0.943,0)
- local wobble2 = Instance.new("Frame",basgui)
- wobble2.Name = "wobble2"
- wobble2.BackgroundTransparency = 0.5
- wobble2.Size = UDim2.new(1.1,0,0.09,0)
- wobble2.Position = UDim2.new(-0.08,0,0.878,0)
- local TextFrame = Instance.new("TextLabel",basgui)
- TextFrame.Name = "Farmer"
- TextFrame.Font = "Fantasy"
- TextFrame.Text = plr.Name.." "
- TextFrame.TextSize = 60
- TextFrame.BackgroundTransparency = 1
- TextFrame.Size = UDim2.new(0,42,0,42)
- TextFrame.Position = UDim2.new(0.48,0,0.867,0) -- {0.476, 0},{0.867, 0}
- local ModeFrame = Instance.new("TextLabel",basgui)
- ModeFrame.Name = "Farmer5000"
- ModeFrame.Font = "Fantasy"
- ModeFrame.Text = "Star Glitcher"
- ModeFrame.TextSize = 30
- ModeFrame.BackgroundTransparency = 1
- ModeFrame.TextStrokeTransparency = 0
- ModeFrame.Size = UDim2.new(0,42,0,42)
- ModeFrame.Rotation = 15
- ModeFrame.Position = UDim2.new(0.069,0,0.86,0) -- {0.476, 0},{0.901, 0}
- local ned = Instance.new("TextLabel",basgui)
- ned.ZIndex = 2
- ned.Font = "Bodoni"
- ned.BackgroundTransparency = 1
- ned.BorderSizePixel = 0.65
- ned.Size = UDim2.new(0.3,0,0.2,0)
- ned.Position = UDim2.new(0.5,0.05,0.5,0)
- ned.TextColor3 = BrickColor.new("Really red").Color
- ned.TextStrokeColor3 = BrickColor.new("Really black").Color
- ned.TextScaled = true
- ned.TextStrokeTransparency = 0
- ned.Text = "CHARACTERIZATION GLITCHER V10!"
- ned.TextSize = 24
- ned.Rotation = 1
- ned.TextXAlignment = "Right"
- ned.TextYAlignment = "Center"
- function CreateParta(parent, transparency, reflectance, material, brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1, 0.1, 0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMeshe(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateMesh(parent, meshtype, x1, y1, z1)
- local mesh = Instance.new("SpecialMesh", parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
- return mesh
- end
- function CreateSpecialMesh(parent, meshid, x1, y1, z1)
- local mesh = Instance.new("SpecialMesh", parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1, y1, z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
- local mesh = Instance.new("SpecialMesh", parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1, y1, z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
- weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
- return weld
- end
- -------------- ground effect
- local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(cen,root,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local effar = Instance.new("ParticleEmitter",cen)
- effar.Texture = "rbxassetid://2344870656"
- effar.LightEmission = 1
- effar.Color = ColorSequence.new(Color3.new(1,0,0))
- effar.Rate = 50
- effar.Enabled = false
- effar.EmissionDirection = "Front"
- effar.Lifetime = NumberRange.new(1)
- effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
- effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- effar.Speed = NumberRange.new(80,90)
- effar.Acceleration = Vector3.new(0,10,0)
- effar.Drag = 5
- effar.Rotation = NumberRange.new(-500,500)
- effar.SpreadAngle = Vector2.new(0,900)
- effar.RotSpeed = NumberRange.new(-500,500)
- --------------
- local secondchar = Instance.new("Model",char)
- local GhostCol = BrickColor.new("Really red")
- local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(sectors,"Brick",2*8,2*8,1*8)
- local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
- local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
- local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
- local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
- local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(seched,"Brick",1*8,1*8,1*8)
- local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --------------
- secrleg.Transparency = 01
- seclleg.Transparency = 01
- secrarm.Transparency = 01
- seclarm.Transparency = 01
- seched.Transparency = 01
- sectors.Transparency = 01
- --------------
- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb3 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb3,root,sorb3,0,0,0,math.rad(-90),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --------------
- --rings&stuff
- local handlex = CreateParta(mw1,1,1,"Neon",maincolor)
- CreateMesh(handlex,"Brick",0,0,0)
- local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --
- local handler = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handler,"Brick",0,0,0)
- local rotweld = CreateWeld(handler,handlex,handler,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local valuaring = 10
- local ae = script.Ring:Clone()
- ae.Parent = mw1
- ae.Anchored = false
- CreateWeld(ae,handlex,ae,0,0,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local ae = script.Outshard:Clone()
- ae.Parent = mw2
- ae.Anchored = false
- CreateWeld(ae,handler,ae,0,0,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local ae = script.Diamond:Clone()
- ae.Parent = mw2
- ae.Anchored = false
- CreateWeld(ae,handler,ae,0,0,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handle = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local handleweld = CreateWeld(handle,handlex,handle,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",3.5,3.5,3.5)
- CreateWeld(star,rleg,star,0,-0.6,-0.5,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",3,4,3)
- CreateWeld(starl,rleg,starl,0,-0.475,-0.5,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",5.5,5.5,5.5)
- CreateWeld(star,rleg,star,0,-0.475,-0.5,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",5,6,5)
- CreateWeld(starl,rleg,starl,0,-0.475,-0.5,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --
- local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local handlexweld = CreateWeld(handlex, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",3.5,3.5,3.5)
- CreateWeld(star,larm,star,0,0.6,-0.5,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",3,4,3)
- CreateWeld(starl,larm,starl,0,0.475,-0.5,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --
- local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
- CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
- local handlexweld = CreateWeld(handlex, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",5.5,5.5,5.5)
- CreateWeld(star,larm,star,0,0.475,-0.5,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",5,6,5)
- CreateWeld(starl,larm,starl,0,0.475,-0.5,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local ae = script.Shard:Clone()
- ae.Parent = mw2
- ae.Anchored = false
- CreateWeld(ae,lwing1,ae,0,0,-1.75,math.rad(0),math.rad(90),math.rad(-90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-1,0.5)
- CreateWeld(wed,lwing1,wed,0,-1.4,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-1,0.5)
- CreateWeld(wed,lwing1,wed,0,-1.4,0.29,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,lwing1,wed,0,-0.30,0.29,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,lwing1,wed,0,-0.30,0.29,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,-1,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,-1,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,-1,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,-1,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ---Cereal Was here :p---
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.60,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,0,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.60,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,0,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.60,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,-0.5,0.40,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.60,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,-0.5,0.40,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,0.75,-0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,0.75,-0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,1.5)
- CreateWeld(wed,lwing1,wed,0,-0.40,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,1.5,0.5)
- CreateWeld(wed,lwing1,wed,0,-1.75,0.40,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.40,1.75)
- CreateWeld(wed,lwing1,wed,0,-0.140,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,1.75,0.40)
- CreateWeld(wed,lwing1,wed,0,-2.5,0.140,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl1 = Instance.new('Trail',wed)
- tl1.Texture = "rbxassetid://2108945559"
- tl1.LightEmission = 1
- tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl1.Lifetime = 0.6
- local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local ae = script.Shard:Clone()
- ae.Parent = mw2
- ae.Anchored = false
- CreateWeld(ae,lwing2,ae,0,0,-1.75,math.rad(0),math.rad(90),math.rad(-90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-1,0.5)
- CreateWeld(wed,lwing2,wed,0,-1.4,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-1,0.5)
- CreateWeld(wed,lwing2,wed,0,-1.4,0.29,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,lwing2,wed,0,-0.30,0.29,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,lwing2,wed,0,-0.30,0.29,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,-1,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,-1,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,-1,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,-1,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ---Cereal Was here :p---
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,0,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,0,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,-0.5,0.40,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,-0.5,0.40,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,0.75,-0.4040,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,0.75,-0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,1.5)
- CreateWeld(wed,lwing2,wed,0,-0.40,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,1.5,0.5)
- CreateWeld(wed,lwing2,wed,0,-1.75,0.40,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.40,1.75)
- CreateWeld(wed,lwing2,wed,0,-0.140,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,1.75,0.40)
- CreateWeld(wed,lwing2,wed,0,-2.5,0.140,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl2 = Instance.new('Trail',wed)
- tl2.Texture = "rbxassetid://2108945559"
- tl2.LightEmission = 1
- tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl2.Lifetime = 0.6
- local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local ae = script.Shard:Clone()
- ae.Parent = mw2
- ae.Anchored = false
- CreateWeld(ae,lwing3,ae,0,0,-1.75,math.rad(0),math.rad(90),math.rad(-90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-1,0.5)
- CreateWeld(wed,lwing3,wed,0,-1.4,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-1,0.5)
- CreateWeld(wed,lwing3,wed,0,-1.4,0.29,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,lwing3,wed,0,-0.30,0.29,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,lwing3,wed,0,-0.30,0.29,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,-1,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,-1,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,-1,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,-1,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ---Cereal Was here :p---
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,0,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,0,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,-0.5,0.40,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,-0.5,0.40,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,0.75,-0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,0.75,-0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,1.5)
- CreateWeld(wed,lwing3,wed,0,-0.40,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,1.5,0.5)
- CreateWeld(wed,lwing3,wed,0,-1.75,0.40,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.40,1.75)
- CreateWeld(wed,lwing3,wed,0,-0.140,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,1.75,0.40)
- CreateWeld(wed,lwing3,wed,0,-2.5,0.140,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl3 = Instance.new('Trail',wed)
- tl3.Texture = "rbxassetid://2108945559"
- tl3.LightEmission = 1
- tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl3.Lifetime = 0.6
- local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,lwing4,wed,0,-1.8,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,lwing4,wed,0,-1.8,0.29,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-3,0.5)
- CreateWeld(wed,lwing4,wed,0,-0.57,0.29,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-3,0.5)
- CreateWeld(wed,lwing4,wed,0,-0.57,0.29,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing4,wed,0,-1,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing4,wed,0,-1,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing4,wed,0,-1,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing4,wed,0,-1,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing4,wed,0,0,0.60*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing4,wed,0,0,0.60*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.60*2,0.60*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,lwing4,wed,0,-0.60*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.60*2,-2*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.0*60,3*2,0.5*2)
- CreateWeld(wed,lwing4,wed,0,-1.75*2,0.60*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl4 = Instance.new('Trail',wed)
- tl4.Texture = "rbxassetid://2108945559"
- tl4.LightEmission = 1
- tl4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl4.Lifetime = 0.6
- local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(60),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,lwing5,wed,0,-1.8,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,lwing5,wed,0,-1.8,0.29,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-3,0.5)
- CreateWeld(wed,lwing5,wed,0,-0.57,0.29,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-3,0.5)
- CreateWeld(wed,lwing5,wed,0,-0.57,0.29,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing5,wed,0,-1,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing5,wed,0,-1,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing5,wed,0,-1,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing5,wed,0,-1,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing5,wed,0,0,0.60*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing5,wed,0,0,0.60*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.60*2,0.60*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,lwing5,wed,0,-0.60*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.60*2,-2*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,lwing5,wed,0,-1.75*2,0.60*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl5 = Instance.new('Trail',wed)
- tl5.Texture = "rbxassetid://2108945559"
- tl5.LightEmission = 1
- tl5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl5.Lifetime = 0.6
- local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,lwing6,wed,0,-1.8,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,lwing6,wed,0,-1.8,0.29,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-3,0.5)
- CreateWeld(wed,lwing6,wed,0,-0.57,0.29,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-3,0.5)
- CreateWeld(wed,lwing6,wed,0,-0.57,0.29,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing6,wed,0,-1,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing6,wed,0,-1,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing6,wed,0,-1,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing6,wed,0,-1,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing6,wed,0,0,0.60*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing6,wed,0,0,0.60*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,lwing6,wed,0,-0.60*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,lwing6,wed,0,-1.75*2,0.60*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl6 = Instance.new('Trail',wed)
- tl6.Texture = "rbxassetid://2108945559"
- tl6.LightEmission = 1
- tl6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl6.Lifetime = 0.6
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- -- Right wing.
- local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local ae = script.Shard:Clone()
- ae.Parent = mw2
- ae.Anchored = false
- CreateWeld(ae,rwing1,ae,0,0,-1.75,math.rad(0),math.rad(90),math.rad(-90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-1,0.5)
- CreateWeld(wed,rwing1,wed,0,-1.4,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-1,0.5)
- CreateWeld(wed,rwing1,wed,0,-1.4,0.29,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,rwing1,wed,0,-0.30,0.29,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,rwing1,wed,0,-0.30,0.29,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,-1,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,-1,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,-1,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,-1,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ---Cereal Was here :p---
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,-0.5,0.40,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,-0.5,0.40,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0.75,-0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0.75,-0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,1.5)
- CreateWeld(wed,rwing1,wed,0,-0.40,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,1.5,0.5)
- CreateWeld(wed,rwing1,wed,0,-1.75,0.40,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.40,1.75)
- CreateWeld(wed,rwing1,wed,0,-0.140,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,1.75,0.40)
- CreateWeld(wed,rwing1,wed,0,-2.5,0.140,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tr1 = Instance.new('Trail',wed)
- tr1.Texture = "rbxassetid://2108945559"
- tr1.LightEmission = 1
- tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr1.Lifetime = 0.6
- local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local ae = script.Shard:Clone()
- ae.Parent = mw2
- ae.Anchored = false
- CreateWeld(ae,rwing2,ae,0,0,-1.75,math.rad(0),math.rad(90),math.rad(-90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-1,0.5)
- CreateWeld(wed,rwing2,wed,0,-1.4,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-1,0.5)
- CreateWeld(wed,rwing2,wed,0,-1.4,0.29,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,rwing2,wed,0,-0.30,0.29,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,rwing2,wed,0,-0.30,0.29,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,-1,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,-1,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,-1,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,-1,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ---Cereal Was here :p---
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,-0.5,0.40,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,-0.5,0.40,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0.75,-0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0.75,-0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,1.5)
- CreateWeld(wed,rwing2,wed,0,-0.40,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,1.5,0.5)
- CreateWeld(wed,rwing2,wed,0,-1.75,0.40,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.40,1.75)
- CreateWeld(wed,rwing2,wed,0,-0.140,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,1.75,0.40)
- CreateWeld(wed,rwing2,wed,0,-2.5,0.140,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tr2 = Instance.new('Trail',wed)
- tr2.Texture = "rbxassetid://2108945559"
- tr2.LightEmission = 1
- tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr2.Lifetime = 0.6
- local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local ae = script.Shard:Clone()
- ae.Parent = mw2
- ae.Anchored = false
- CreateWeld(ae,rwing3,ae,0,0,-1.75,math.rad(0),math.rad(90),math.rad(-90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-1,0.5)
- CreateWeld(wed,rwing3,wed,0,-1.4,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-1,0.5)
- CreateWeld(wed,rwing3,wed,0,-1.4,0.29,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,rwing3,wed,0,-0.30,0.29,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,rwing3,wed,0,-0.30,0.29,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,-1,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,-1,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,-1,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,-1,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ---Cereal Was here :p---
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.60*2,0.60*2)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,-0.5,0.40,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,-0.5,0.40,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0.75,-0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0.75,-0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,1.5)
- CreateWeld(wed,rwing3,wed,0,-0.40,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,1.5,0.5)
- CreateWeld(wed,rwing3,wed,0,-1.75,0.40,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.40,1.75)
- CreateWeld(wed,rwing3,wed,0,-0.140,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,1.75,0.40)
- CreateWeld(wed,rwing3,wed,0,-2.5,0.140,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tr3 = Instance.new('Trail',wed)
- tr3.Texture = "rbxassetid://2108945559"
- tr3.LightEmission = 1
- tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr3.Lifetime = 0.6
- local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,rwing4,wed,0,-1.8,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,rwing4,wed,0,-1.8,0.29,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-3,0.5)
- CreateWeld(wed,rwing4,wed,0,-0.57,0.29,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-3,0.5)
- CreateWeld(wed,rwing4,wed,0,-0.57,0.29,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing4,wed,0,-1,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing4,wed,0,-1,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing4,wed,0,-1,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing4,wed,0,-1,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing4,wed,0,0,0.60*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.60*2,0.60*2)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing4,wed,0,0,0.60*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,rwing4,wed,0,-0.60*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,rwing4,wed,0,-1.75*2,0.60*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.60)
- tr4 = Instance.new('Trail',wed)
- tr4.Texture = "rbxassetid://2108945559"
- tr4.LightEmission = 1
- tr4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr4.Lifetime = 0.6
- local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,rwing5,wed,0,-1.8,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,rwing5,wed,0,-1.8,0.29,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-3,0.5)
- CreateWeld(wed,rwing5,wed,0,-0.57,0.29,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-3,0.5)
- CreateWeld(wed,rwing5,wed,0,-0.57,0.29,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing5,wed,0,-1,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing5,wed,0,-1,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing5,wed,0,-1,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing5,wed,0,-1,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing5,wed,0,0,0.60*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.60*2,0.60*2)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing5,wed,0,0,0.60*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,rwing5,wed,0,-0.60*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,rwing5,wed,0,-1.75*2,0.60*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.60)
- tr5 = Instance.new('Trail',wed)
- tr5.Texture = "rbxassetid://2108945559"
- tr5.LightEmission = 1
- tr5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr5.Lifetime = 0.6
- local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,rwing6,wed,0,-1.8,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-2,0.5)
- CreateWeld(wed,rwing6,wed,0,-1.8,0.29,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-3,0.5)
- CreateWeld(wed,rwing6,wed,0,-0.57,0.29,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,-3,0.5)
- CreateWeld(wed,rwing6,wed,0,-0.57,0.29,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(540),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing6,wed,0,-1,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing6,wed,0,-1,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing6,wed,0,-1,0.40,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing6,wed,0,-1,0.40,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing6,wed,0,0,0.60*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.60*2,0.60*2)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing6,wed,0,0,0.60*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,rwing6,wed,0,-0.60*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,rwing6,wed,0,-1.75*2,0.60*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.60)
- tr6 = Instance.new('Trail',wed)
- tr6.Attachment0 = A1
- tr6.Attachment1 = A0
- tr6.Texture = "rbxassetid://2108945559"
- tr6.LightEmission = 1
- tr6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr6.Lifetime = 0.6
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- --glove
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,1.5,1.075)
- CreateWeld(gan,larm,gan,0,-0.0100,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- glove2
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- glove3
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rleg,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,1.5,1.075)
- CreateWeld(gan,rleg,gan,0,-0.0100,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rleg,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rleg,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,rleg,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,rleg,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,rleg,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --glove4
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,lleg,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,lleg,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,lleg,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,lleg,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,lleg,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,lleg,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,lleg,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ---COLORING---
- script.Shard.Transparency = 1
- local MRCL = BrickColor.new("Really black")
- local MRCL2 = BrickColor.new("Really black")
- for i, v in pairs(mw2:GetDescendants()) do
- if v:IsA("Part") or v:IsA("UnionOperation") then
- v.Color = MRCL.Color
- v.Material = "Neon"
- elseif v:IsA("Trail") or v:IsA("ParticleEmitter") then
- v.Color = ColorSequence.new(MRCL.Color)
- end
- end
- for i, v in pairs(mw1:GetDescendants()) do
- if v:IsA("Part") or v:IsA("UnionOperation") then
- v.Color = MRCL2.Color
- v.Material = "Neon"
- elseif v:IsA("Trail") or v:IsA("ParticleEmitter") then
- v.Color = ColorSequence.new(MRCL2.Color)
- end
- end
- ------
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Crimson")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- ----lol no blood
- local Blood1 = Create("ParticleEmitter")({
- Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
- Transparency = NumberSequence.new(0.1, 1),
- Size = NumberSequence.new(0.5, 0),
- Texture = "rbxassetid://0",
- Lifetime = NumberRange.new(0.8),
- Rate = 255,
- VelocitySpread = 40,
- Rotation = NumberRange.new(100),
- Speed = NumberRange.new(5),
- LightEmission = 0,
- LockedToPart = false,
- Acceleration = Vector3.new(0, -10, 0),
- EmissionDirection = "Bottom"
- })
- --shadow head
- FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.7, 1.25999999),})
- Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- FHead.CanCollide = false
- --ruin color for modes
- local MAINRUINCOLOR = BrickColor.new("Really red")
- local MAINRUINCOLOR2 = BrickColor.new("Really black")
- ----sword---
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Weld5 = Instance.new("Weld")
- Weld6 = Instance.new("Weld")
- Weld7 = Instance.new("Weld")
- Weld8 = Instance.new("Weld")
- Weld9 = Instance.new("Weld")
- Weld10 = Instance.new("Weld")
- Weld11 = Instance.new("Weld")
- Weld12 = Instance.new("Weld")
- Weld13 = Instance.new("Weld")
- Weld14 = Instance.new("Weld")
- Weld15 = Instance.new("Weld")
- Weld16 = Instance.new("Weld")
- Weld17 = Instance.new("Weld")
- Weld18 = Instance.new("Weld")
- Weld19 = Instance.new("Weld")
- Weld20 = Instance.new("Weld")
- Weld21 = Instance.new("Weld")
- Weld22 = Instance.new("Weld")
- Weld23 = Instance.new("Weld")
- Weld24 = Instance.new("Weld")
- Weld25 = Instance.new("Weld")
- Weld26 = Instance.new("Weld")
- Weld27 = Instance.new("Weld")
- Weld28 = Instance.new("Weld")
- Weld29 = Instance.new("Weld")
- Weld30 = Instance.new("Weld")
- Weld31 = Instance.new("Weld")
- Weld32 = Instance.new("Weld")
- Weld33 = Instance.new("Weld")
- Weld34 = Instance.new("Weld")
- Weld35 = Instance.new("Weld")
- Weld36 = Instance.new("Weld")
- Weld37 = Instance.new("Weld")
- Weld38 = Instance.new("Weld")
- Weld39 = Instance.new("Weld")
- Weld40 = Instance.new("Weld")
- Weld41 = Instance.new("Weld")
- Weld42 = Instance.new("Weld")
- Weld43 = Instance.new("Weld")
- Weld44 = Instance.new("Weld")
- Weld45 = Instance.new("Weld")
- Weld46 = Instance.new("Weld")
- Weld47 = Instance.new("Weld")
- Weld48 = Instance.new("Weld")
- Weld49 = Instance.new("Weld")
- Weld50 = Instance.new("Weld")
- Weld51 = Instance.new("Weld")
- Weld52 = Instance.new("Weld")
- Weld53 = Instance.new("Weld")
- Weld54 = Instance.new("Weld")
- Weld55 = Instance.new("Weld")
- Weld56 = Instance.new("Weld")
- Weld57 = Instance.new("Weld")
- Weld58 = Instance.new("Weld")
- Weld59 = Instance.new("Weld")
- Weld60 = Instance.new("Weld")
- Weld61 = Instance.new("Weld")
- Weld62 = Instance.new("Weld")
- Weld63 = Instance.new("Weld")
- Weld64 = Instance.new("Weld")
- Weld65 = Instance.new("Weld")
- Weld66 = Instance.new("Weld")
- Weld67 = Instance.new("Weld")
- Weld68 = Instance.new("Weld")
- Weld69 = Instance.new("Weld")
- Weld70 = Instance.new("Weld")
- Weld71 = Instance.new("Weld")
- Weld72 = Instance.new("Weld")
- Weld73 = Instance.new("Weld")
- Weld74 = Instance.new("Weld")
- Weld75 = Instance.new("Weld")
- Weld76 = Instance.new("Weld")
- Weld77 = Instance.new("Weld")
- Weld78 = Instance.new("Weld")
- Weld79 = Instance.new("Weld")
- Weld80 = Instance.new("Weld")
- Weld81 = Instance.new("Weld")
- Weld82 = Instance.new("Weld")
- Weld83 = Instance.new("Weld")
- Weld84 = Instance.new("Weld")
- Weld85 = Instance.new("Weld")
- Weld86 = Instance.new("Weld")
- Weld87 = Instance.new("Weld")
- Weld88 = Instance.new("Weld")
- Weld89 = Instance.new("Weld")
- Weld90 = Instance.new("Weld")
- Weld91 = Instance.new("Weld")
- Weld92 = Instance.new("Weld")
- Weld93 = Instance.new("Weld")
- Weld94 = Instance.new("Weld")
- Weld95 = Instance.new("Weld")
- Weld96 = Instance.new("Weld")
- Weld97 = Instance.new("Weld")
- Weld98 = Instance.new("Weld")
- Weld99 = Instance.new("Weld")
- Weld100 = Instance.new("Weld")
- Weld101 = Instance.new("Weld")
- Weld102 = Instance.new("Weld")
- Weld103 = Instance.new("Weld")
- Weld104 = Instance.new("Weld")
- Weld105 = Instance.new("Weld")
- Weld106 = Instance.new("Weld")
- Weld107 = Instance.new("Weld")
- Weld108 = Instance.new("Weld")
- Weld109 = Instance.new("Weld")
- Weld110 = Instance.new("Weld")
- Weld111 = Instance.new("Weld")
- Weld112 = Instance.new("Weld")
- Weld113 = Instance.new("Weld")
- Weld114 = Instance.new("Weld")
- Weld115 = Instance.new("Weld")
- Weld116 = Instance.new("Weld")
- Weld117 = Instance.new("Weld")
- Weld118 = Instance.new("Weld")
- Weld119 = Instance.new("Weld")
- Weld120 = Instance.new("Weld")
- Weld121 = Instance.new("Weld")
- Weld122 = Instance.new("Weld")
- Weld123 = Instance.new("Weld")
- Weld124 = Instance.new("Weld")
- Weld125 = Instance.new("Weld")
- Weld126 = Instance.new("Weld")
- Weld127 = Instance.new("Weld")
- Weld128 = Instance.new("Weld")
- Weld129 = Instance.new("Weld")
- Weld130 = Instance.new("Weld")
- Weld131 = Instance.new("Weld")
- Weld132 = Instance.new("Weld")
- Weld133 = Instance.new("Weld")
- Weld134 = Instance.new("Weld")
- Weld135 = Instance.new("Weld")
- Weld136 = Instance.new("Weld")
- Weld137 = Instance.new("Weld")
- Weld138 = Instance.new("Weld")
- Weld139 = Instance.new("Weld")
- Weld140 = Instance.new("Weld")
- Weld141 = Instance.new("Weld")
- Weld142 = Instance.new("Weld")
- Weld143 = Instance.new("Weld")
- Weld144 = Instance.new("Weld")
- Weld145 = Instance.new("Weld")
- Weld146 = Instance.new("Weld")
- Weld147 = Instance.new("Weld")
- Weld148 = Instance.new("Weld")
- Weld149 = Instance.new("Weld")
- Weld150 = Instance.new("Weld")
- Weld151 = Instance.new("Weld")
- Weld152 = Instance.new("Weld")
- Weld153 = Instance.new("Weld")
- Weld154 = Instance.new("Weld")
- Weld155 = Instance.new("Weld")
- Weld156 = Instance.new("Weld")
- Weld157 = Instance.new("Weld")
- Weld158 = Instance.new("Weld")
- Weld159 = Instance.new("Weld")
- Weld160 = Instance.new("Weld")
- Weld161 = Instance.new("Weld")
- Weld162 = Instance.new("Weld")
- Part163 = Instance.new("Part")
- SpecialMesh164 = Instance.new("SpecialMesh")
- Part165 = Instance.new("Part")
- SpecialMesh166 = Instance.new("SpecialMesh")
- Part167 = Instance.new("Part")
- SpecialMesh168 = Instance.new("SpecialMesh")
- Part169 = Instance.new("Part")
- SpecialMesh170 = Instance.new("SpecialMesh")
- Part171 = Instance.new("Part")
- SpecialMesh172 = Instance.new("SpecialMesh")
- Part173 = Instance.new("Part")
- SpecialMesh174 = Instance.new("SpecialMesh")
- Part175 = Instance.new("Part")
- SpecialMesh176 = Instance.new("SpecialMesh")
- Part177 = Instance.new("Part")
- SpecialMesh178 = Instance.new("SpecialMesh")
- Part179 = Instance.new("Part")
- SpecialMesh180 = Instance.new("SpecialMesh")
- Part181 = Instance.new("Part")
- SpecialMesh182 = Instance.new("SpecialMesh")
- Part183 = Instance.new("Part")
- SpecialMesh184 = Instance.new("SpecialMesh")
- Part185 = Instance.new("Part")
- SpecialMesh186 = Instance.new("SpecialMesh")
- Part187 = Instance.new("Part")
- SpecialMesh188 = Instance.new("SpecialMesh")
- Part189 = Instance.new("Part")
- SpecialMesh190 = Instance.new("SpecialMesh")
- Part191 = Instance.new("Part")
- SpecialMesh192 = Instance.new("SpecialMesh")
- Part193 = Instance.new("Part")
- SpecialMesh194 = Instance.new("SpecialMesh")
- Part195 = Instance.new("Part")
- SpecialMesh196 = Instance.new("SpecialMesh")
- Part197 = Instance.new("Part")
- SpecialMesh198 = Instance.new("SpecialMesh")
- Part199 = Instance.new("Part")
- SpecialMesh200 = Instance.new("SpecialMesh")
- Part201 = Instance.new("Part")
- SpecialMesh202 = Instance.new("SpecialMesh")
- Part203 = Instance.new("Part")
- SpecialMesh204 = Instance.new("SpecialMesh")
- Part205 = Instance.new("Part")
- SpecialMesh206 = Instance.new("SpecialMesh")
- Part207 = Instance.new("Part")
- SpecialMesh208 = Instance.new("SpecialMesh")
- Part209 = Instance.new("Part")
- SpecialMesh210 = Instance.new("SpecialMesh")
- Part211 = Instance.new("Part")
- SpecialMesh212 = Instance.new("SpecialMesh")
- Part213 = Instance.new("Part")
- SpecialMesh214 = Instance.new("SpecialMesh")
- Part215 = Instance.new("Part")
- SpecialMesh216 = Instance.new("SpecialMesh")
- Part217 = Instance.new("Part")
- SpecialMesh218 = Instance.new("SpecialMesh")
- Part219 = Instance.new("Part")
- SpecialMesh220 = Instance.new("SpecialMesh")
- Part221 = Instance.new("Part")
- SpecialMesh222 = Instance.new("SpecialMesh")
- Part223 = Instance.new("Part")
- SpecialMesh224 = Instance.new("SpecialMesh")
- Part225 = Instance.new("Part")
- SpecialMesh226 = Instance.new("SpecialMesh")
- Part227 = Instance.new("Part")
- SpecialMesh228 = Instance.new("SpecialMesh")
- Part229 = Instance.new("Part")
- SpecialMesh230 = Instance.new("SpecialMesh")
- Part231 = Instance.new("Part")
- SpecialMesh232 = Instance.new("SpecialMesh")
- Part233 = Instance.new("Part")
- SpecialMesh234 = Instance.new("SpecialMesh")
- Part235 = Instance.new("Part")
- SpecialMesh236 = Instance.new("SpecialMesh")
- Part237 = Instance.new("Part")
- SpecialMesh238 = Instance.new("SpecialMesh")
- Part239 = Instance.new("Part")
- SpecialMesh240 = Instance.new("SpecialMesh")
- Part241 = Instance.new("Part")
- SpecialMesh242 = Instance.new("SpecialMesh")
- Part243 = Instance.new("Part")
- SpecialMesh244 = Instance.new("SpecialMesh")
- Part245 = Instance.new("Part")
- SpecialMesh246 = Instance.new("SpecialMesh")
- Part247 = Instance.new("Part")
- SpecialMesh248 = Instance.new("SpecialMesh")
- Part249 = Instance.new("Part")
- SpecialMesh250 = Instance.new("SpecialMesh")
- Part251 = Instance.new("Part")
- SpecialMesh252 = Instance.new("SpecialMesh")
- Part253 = Instance.new("Part")
- SpecialMesh254 = Instance.new("SpecialMesh")
- Part255 = Instance.new("Part")
- SpecialMesh256 = Instance.new("SpecialMesh")
- Part257 = Instance.new("Part")
- SpecialMesh258 = Instance.new("SpecialMesh")
- Part259 = Instance.new("Part")
- SpecialMesh260 = Instance.new("SpecialMesh")
- Part261 = Instance.new("Part")
- SpecialMesh262 = Instance.new("SpecialMesh")
- Part263 = Instance.new("Part")
- SpecialMesh264 = Instance.new("SpecialMesh")
- Part265 = Instance.new("Part")
- SpecialMesh266 = Instance.new("SpecialMesh")
- Part267 = Instance.new("Part")
- SpecialMesh268 = Instance.new("SpecialMesh")
- Part269 = Instance.new("Part")
- SpecialMesh270 = Instance.new("SpecialMesh")
- Part271 = Instance.new("Part")
- SpecialMesh272 = Instance.new("SpecialMesh")
- Part273 = Instance.new("Part")
- SpecialMesh274 = Instance.new("SpecialMesh")
- Part275 = Instance.new("Part")
- SpecialMesh276 = Instance.new("SpecialMesh")
- Part277 = Instance.new("Part")
- SpecialMesh278 = Instance.new("SpecialMesh")
- Part279 = Instance.new("Part")
- SpecialMesh280 = Instance.new("SpecialMesh")
- Part281 = Instance.new("Part")
- SpecialMesh282 = Instance.new("SpecialMesh")
- Part283 = Instance.new("Part")
- SpecialMesh284 = Instance.new("SpecialMesh")
- Part285 = Instance.new("Part")
- SpecialMesh286 = Instance.new("SpecialMesh")
- Part287 = Instance.new("Part")
- SpecialMesh288 = Instance.new("SpecialMesh")
- Part289 = Instance.new("Part")
- SpecialMesh290 = Instance.new("SpecialMesh")
- Part291 = Instance.new("Part")
- SpecialMesh292 = Instance.new("SpecialMesh")
- Part293 = Instance.new("Part")
- SpecialMesh294 = Instance.new("SpecialMesh")
- Part295 = Instance.new("Part")
- SpecialMesh296 = Instance.new("SpecialMesh")
- Part297 = Instance.new("Part")
- SpecialMesh298 = Instance.new("SpecialMesh")
- Part299 = Instance.new("Part")
- SpecialMesh300 = Instance.new("SpecialMesh")
- Part301 = Instance.new("Part")
- SpecialMesh302 = Instance.new("SpecialMesh")
- Part303 = Instance.new("Part")
- SpecialMesh304 = Instance.new("SpecialMesh")
- Part305 = Instance.new("Part")
- SpecialMesh306 = Instance.new("SpecialMesh")
- Part307 = Instance.new("Part")
- SpecialMesh308 = Instance.new("SpecialMesh")
- Part309 = Instance.new("Part")
- SpecialMesh310 = Instance.new("SpecialMesh")
- Part311 = Instance.new("Part")
- SpecialMesh312 = Instance.new("SpecialMesh")
- Part313 = Instance.new("Part")
- SpecialMesh314 = Instance.new("SpecialMesh")
- Part315 = Instance.new("Part")
- SpecialMesh316 = Instance.new("SpecialMesh")
- Part317 = Instance.new("Part")
- SpecialMesh318 = Instance.new("SpecialMesh")
- Part319 = Instance.new("Part")
- SpecialMesh320 = Instance.new("SpecialMesh")
- Part321 = Instance.new("Part")
- SpecialMesh322 = Instance.new("SpecialMesh")
- Part323 = Instance.new("Part")
- SpecialMesh324 = Instance.new("SpecialMesh")
- Part325 = Instance.new("Part")
- SpecialMesh326 = Instance.new("SpecialMesh")
- Part327 = Instance.new("Part")
- SpecialMesh328 = Instance.new("SpecialMesh")
- Part329 = Instance.new("Part")
- SpecialMesh330 = Instance.new("SpecialMesh")
- Part331 = Instance.new("Part")
- SpecialMesh332 = Instance.new("SpecialMesh")
- Part333 = Instance.new("Part")
- SpecialMesh334 = Instance.new("SpecialMesh")
- Part335 = Instance.new("Part")
- SpecialMesh336 = Instance.new("SpecialMesh")
- Part337 = Instance.new("Part")
- SpecialMesh338 = Instance.new("SpecialMesh")
- Part339 = Instance.new("Part")
- SpecialMesh340 = Instance.new("SpecialMesh")
- Part341 = Instance.new("Part")
- SpecialMesh342 = Instance.new("SpecialMesh")
- Part343 = Instance.new("Part")
- SpecialMesh344 = Instance.new("SpecialMesh")
- Part345 = Instance.new("Part")
- SpecialMesh346 = Instance.new("SpecialMesh")
- Part347 = Instance.new("Part")
- SpecialMesh348 = Instance.new("SpecialMesh")
- Part349 = Instance.new("Part")
- SpecialMesh350 = Instance.new("SpecialMesh")
- Part351 = Instance.new("Part")
- SpecialMesh352 = Instance.new("SpecialMesh")
- Part353 = Instance.new("Part")
- SpecialMesh354 = Instance.new("SpecialMesh")
- Part355 = Instance.new("Part")
- SpecialMesh356 = Instance.new("SpecialMesh")
- Part357 = Instance.new("Part")
- SpecialMesh358 = Instance.new("SpecialMesh")
- Part359 = Instance.new("Part")
- SpecialMesh360 = Instance.new("SpecialMesh")
- Part361 = Instance.new("Part")
- SpecialMesh362 = Instance.new("SpecialMesh")
- Part363 = Instance.new("Part")
- SpecialMesh364 = Instance.new("SpecialMesh")
- Part365 = Instance.new("Part")
- SpecialMesh366 = Instance.new("SpecialMesh")
- Part367 = Instance.new("Part")
- SpecialMesh368 = Instance.new("SpecialMesh")
- Part369 = Instance.new("Part")
- SpecialMesh370 = Instance.new("SpecialMesh")
- Part371 = Instance.new("Part")
- SpecialMesh372 = Instance.new("SpecialMesh")
- Part373 = Instance.new("Part")
- SpecialMesh374 = Instance.new("SpecialMesh")
- Part375 = Instance.new("Part")
- SpecialMesh376 = Instance.new("SpecialMesh")
- Part377 = Instance.new("Part")
- SpecialMesh378 = Instance.new("SpecialMesh")
- Part379 = Instance.new("Part")
- SpecialMesh380 = Instance.new("SpecialMesh")
- Part381 = Instance.new("Part")
- SpecialMesh382 = Instance.new("SpecialMesh")
- Part383 = Instance.new("Part")
- SpecialMesh384 = Instance.new("SpecialMesh")
- Part385 = Instance.new("Part")
- SpecialMesh386 = Instance.new("SpecialMesh")
- Part387 = Instance.new("Part")
- SpecialMesh388 = Instance.new("SpecialMesh")
- Part389 = Instance.new("Part")
- SpecialMesh390 = Instance.new("SpecialMesh")
- Part391 = Instance.new("Part")
- SpecialMesh392 = Instance.new("SpecialMesh")
- Part393 = Instance.new("Part")
- SpecialMesh394 = Instance.new("SpecialMesh")
- Part395 = Instance.new("Part")
- SpecialMesh396 = Instance.new("SpecialMesh")
- Part397 = Instance.new("Part")
- SpecialMesh398 = Instance.new("SpecialMesh")
- Part399 = Instance.new("Part")
- SpecialMesh400 = Instance.new("SpecialMesh")
- Part401 = Instance.new("Part")
- SpecialMesh402 = Instance.new("SpecialMesh")
- Part403 = Instance.new("Part")
- SpecialMesh404 = Instance.new("SpecialMesh")
- Part405 = Instance.new("Part")
- SpecialMesh406 = Instance.new("SpecialMesh")
- Part407 = Instance.new("Part")
- SpecialMesh408 = Instance.new("SpecialMesh")
- Part409 = Instance.new("Part")
- SpecialMesh410 = Instance.new("SpecialMesh")
- Part411 = Instance.new("Part")
- SpecialMesh412 = Instance.new("SpecialMesh")
- Part413 = Instance.new("Part")
- SpecialMesh414 = Instance.new("SpecialMesh")
- Part415 = Instance.new("Part")
- SpecialMesh416 = Instance.new("SpecialMesh")
- Part417 = Instance.new("Part")
- SpecialMesh418 = Instance.new("SpecialMesh")
- Part419 = Instance.new("Part")
- SpecialMesh420 = Instance.new("SpecialMesh")
- Part421 = Instance.new("Part")
- SpecialMesh422 = Instance.new("SpecialMesh")
- Part423 = Instance.new("Part")
- SpecialMesh424 = Instance.new("SpecialMesh")
- Part425 = Instance.new("Part")
- SpecialMesh426 = Instance.new("SpecialMesh")
- Part427 = Instance.new("Part")
- SpecialMesh428 = Instance.new("SpecialMesh")
- Part429 = Instance.new("Part")
- SpecialMesh430 = Instance.new("SpecialMesh")
- Part431 = Instance.new("Part")
- SpecialMesh432 = Instance.new("SpecialMesh")
- Part433 = Instance.new("Part")
- SpecialMesh434 = Instance.new("SpecialMesh")
- Part435 = Instance.new("Part")
- SpecialMesh436 = Instance.new("SpecialMesh")
- Part437 = Instance.new("Part")
- SpecialMesh438 = Instance.new("SpecialMesh")
- Part439 = Instance.new("Part")
- SpecialMesh440 = Instance.new("SpecialMesh")
- Part441 = Instance.new("Part")
- SpecialMesh442 = Instance.new("SpecialMesh")
- Part443 = Instance.new("Part")
- SpecialMesh444 = Instance.new("SpecialMesh")
- Part445 = Instance.new("Part")
- SpecialMesh446 = Instance.new("SpecialMesh")
- Part447 = Instance.new("Part")
- SpecialMesh448 = Instance.new("SpecialMesh")
- Part449 = Instance.new("Part")
- SpecialMesh450 = Instance.new("SpecialMesh")
- Part451 = Instance.new("Part")
- SpecialMesh452 = Instance.new("SpecialMesh")
- Part453 = Instance.new("Part")
- SpecialMesh454 = Instance.new("SpecialMesh")
- Part455 = Instance.new("Part")
- SpecialMesh456 = Instance.new("SpecialMesh")
- Part457 = Instance.new("Part")
- SpecialMesh458 = Instance.new("SpecialMesh")
- Part459 = Instance.new("Part")
- SpecialMesh460 = Instance.new("SpecialMesh")
- Part461 = Instance.new("Part")
- SpecialMesh462 = Instance.new("SpecialMesh")
- Part463 = Instance.new("Part")
- SpecialMesh464 = Instance.new("SpecialMesh")
- Part465 = Instance.new("Part")
- SpecialMesh466 = Instance.new("SpecialMesh")
- Part467 = Instance.new("Part")
- SpecialMesh468 = Instance.new("SpecialMesh")
- Part469 = Instance.new("Part")
- SpecialMesh470 = Instance.new("SpecialMesh")
- Part471 = Instance.new("Part")
- SpecialMesh472 = Instance.new("SpecialMesh")
- Part473 = Instance.new("Part")
- SpecialMesh474 = Instance.new("SpecialMesh")
- Part475 = Instance.new("Part")
- SpecialMesh476 = Instance.new("SpecialMesh")
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-0.612978518, 3.52787709, -14.4877329, 0.999985635, -0.00299202278, 0.00444748998, 0.00513700023, 0.297964603, -0.95456326, 0.00153088011, 0.95457232, 0.297975689)
- Part1.Orientation = Vector3.new(72.659996, 0.859999955, 0.98999995)
- Part1.Position = Vector3.new(-0.612978518, 3.52787709, -14.4877329)
- Part1.Rotation = Vector3.new(72.659996, 0.25, 0.170000002)
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part1.Velocity = Vector3.new(1.29135582e-08, 0.00246586069, 1.6969787e-07)
- Part1.Size = Vector3.new(0.275000006, 0.22512494, 0.42337501)
- Part1.Anchored = true
- Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.BrickColor = BrickColor.new("Really black")
- Part1.CanCollide = false
- Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.Material = Enum.Material.Metal
- Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.brickColor = BrickColor.new("Really black")
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh2.MeshType = Enum.MeshType.Brick
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(-0.608517408, 2.57421446, -14.2038746, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part3.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part3.Position = Vector3.new(-0.608517408, 2.57421446, -14.2038746)
- Part3.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Velocity = Vector3.new(1.6413172e-07, 0.00246645301, 2.15686623e-06)
- Part3.Size = Vector3.new(0.275000006, 0.315999985, 0.303375006)
- Part3.Anchored = true
- Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.CanCollide = false
- Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.Material = Enum.Material.Glass
- Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.brickColor = BrickColor.new("Really black")
- SpecialMesh4.Parent = Part3
- SpecialMesh4.Scale = Vector3.new(0.5, 1, 0.5)
- SpecialMesh4.MeshType = Enum.MeshType.Wedge
- Weld5.Name = "BTWeld"
- Weld5.Parent = Part3
- Weld5.C1 = CFrame.new(1.78813934e-06, -0.442868233, -0.256871939, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024)
- Weld5.Part0 = Part3
- Weld5.Part1 = Part441
- Weld5.part1 = Part441
- Weld6.Name = "BTWeld"
- Weld6.Parent = Part3
- Weld6.C1 = CFrame.new(2.8014183e-06, 0.12912178, 0.434119463, -1, -2.32830644e-10, 3.05299181e-08, 2.32830644e-10, 1.00000024, 1.80676579e-07, -3.2619937e-08, 1.76951289e-07, -1.00000024)
- Weld6.Part0 = Part3
- Weld6.Part1 = Part323
- Weld6.part1 = Part323
- Weld7.Name = "BTWeld"
- Weld7.Parent = Part3
- Weld7.C1 = CFrame.new(-3.09944153e-06, -0.192704201, -0.62885952, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024)
- Weld7.Part0 = Part3
- Weld7.Part1 = Part371
- Weld7.part1 = Part371
- Weld8.Name = "BTWeld"
- Weld8.Parent = Part3
- Weld8.C1 = CFrame.new(-2.86102295e-06, 0.0544996262, -0.312496185, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld8.Part0 = Part3
- Weld8.Part1 = Part167
- Weld8.part1 = Part167
- Weld9.Name = "BTWeld"
- Weld9.Parent = Part3
- Weld9.C1 = CFrame.new(3.63588333e-06, -2.63571262, -0.638117313, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld9.Part0 = Part3
- Weld9.Part1 = Part177
- Weld9.part1 = Part177
- Weld10.Name = "BTWeld"
- Weld10.Parent = Part3
- Weld10.C1 = CFrame.new(-2.98023224e-06, -0.077252388, -0.223499537, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld10.Part0 = Part3
- Weld10.Part1 = Part277
- Weld10.part1 = Part277
- Weld11.Name = "BTWeld"
- Weld11.Parent = Part3
- Weld11.C1 = CFrame.new(1.90734863e-06, -0.629117966, -0.531242609, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld11.Part0 = Part3
- Weld11.Part1 = Part427
- Weld11.part1 = Part427
- Weld12.Name = "BTWeld"
- Weld12.Parent = Part3
- Weld12.C1 = CFrame.new(3.87430191e-06, -1.56084347, -0.606865883, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld12.Part0 = Part3
- Weld12.Part1 = Part209
- Weld12.part1 = Part209
- Weld13.Name = "BTWeld"
- Weld13.Parent = Part3
- Weld13.C1 = CFrame.new(-1.66893005e-06, -0.394741058, 0.453120232, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024)
- Weld13.Part0 = Part3
- Weld13.Part1 = Part265
- Weld13.part1 = Part265
- Weld14.Name = "BTWeld"
- Weld14.Parent = Part3
- Weld14.C1 = CFrame.new(-3.51667404e-06, -3.62178516, 0.128079414, 1, 2.32830644e-10, -2.82076144e-07, 4.92436811e-08, -0.984807968, 0.173648342, -2.7945498e-07, -0.173648342, -0.984807968)
- Weld14.Part0 = Part3
- Weld14.Part1 = Part445
- Weld14.part1 = Part445
- Weld15.Name = "BTWeld"
- Weld15.Parent = Part3
- Weld15.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld15.Part0 = Part3
- Weld15.Part1 = Part175
- Weld15.part1 = Part175
- Weld16.Name = "BTWeld"
- Weld16.Parent = Part3
- Weld16.C1 = CFrame.new(-0.568752289, -0.0312482715, 1.24358273, -5.98374754e-08, -1.00000024, 0, -1, 5.93718141e-08, 3.27925591e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024)
- Weld16.Part0 = Part3
- Weld16.Part1 = Part433
- Weld16.part1 = Part433
- Weld17.Name = "BTWeld"
- Weld17.Parent = Part3
- Weld17.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld17.Part0 = Part3
- Weld17.Part1 = Part417
- Weld17.part1 = Part417
- Weld18.Name = "BTWeld"
- Weld18.Parent = Part3
- Weld18.C1 = CFrame.new(-3.09944153e-06, -0.364574432, -0.628859282, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024)
- Weld18.Part0 = Part3
- Weld18.Part1 = Part295
- Weld18.part1 = Part295
- Weld19.Name = "BTWeld"
- Weld19.Parent = Part3
- Weld19.C1 = CFrame.new(3.93390656e-06, -3.33387375, 1.42912102, -1, 2.08499841e-07, 7.08205334e-08, -1.35507435e-07, -0.838670611, 0.544639409, 1.75263267e-07, 0.544639468, 0.838670611)
- Weld19.Part0 = Part3
- Weld19.Part1 = Part165
- Weld19.part1 = Part165
- Weld20.Name = "BTWeld"
- Weld20.Parent = Part3
- Weld20.C1 = CFrame.new(1.78813934e-07, -3.38045502, 0.755048752, 1, 2.32830644e-10, -2.6903399e-07, -2.32830644e-10, -1.00000024, 8.7544322e-08, -2.71093086e-07, -9.12696123e-08, -1.00000024)
- Weld20.Part0 = Part3
- Weld20.Part1 = Part315
- Weld20.part1 = Part315
- Weld21.Name = "BTWeld"
- Weld21.Parent = Part3
- Weld21.C1 = CFrame.new(0.522247314, -0.031253159, 0.449784279, 2.578774e-06, -0.500000775, -0.866025329, 1, 2.96742655e-06, 1.26622399e-06, 1.93726737e-06, -0.866025329, 0.500000715)
- Weld21.Part0 = Part3
- Weld21.Part1 = Part457
- Weld21.part1 = Part457
- Weld22.Name = "BTWeld"
- Weld22.Parent = Part3
- Weld22.C1 = CFrame.new(-3.03983688e-06, -0.26757431, -0.628857851, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024)
- Weld22.Part0 = Part3
- Weld22.Part1 = Part363
- Weld22.part1 = Part363
- Weld23.Name = "BTWeld"
- Weld23.Parent = Part3
- Weld23.C1 = CFrame.new(-3.03983688e-06, 0.579193592, -0.519788742, 1, 2.08732672e-07, 7.35781214e-08, -9.66247171e-08, 0.707106471, -0.707107365, -1.97673216e-07, 0.707107365, 0.707106471)
- Weld23.Part0 = Part3
- Weld23.Part1 = Part429
- Weld23.part1 = Part429
- Weld24.Name = "BTWeld"
- Weld24.Parent = Part3
- Weld24.C1 = CFrame.new(3.57627869e-06, -2.7432127, -0.596743584, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld24.Part0 = Part3
- Weld24.Part1 = Part253
- Weld24.part1 = Part253
- Weld25.Name = "BTWeld"
- Weld25.Parent = Part3
- Weld25.C1 = CFrame.new(-5.96046448e-08, -0.0365514755, -0.0244483948, -1, 2.08383426e-07, 3.34477591e-07, -3.4889672e-07, -0.866025686, -0.49999994, 1.87254045e-07, -0.499999881, 0.866025686)
- Weld25.Part0 = Part3
- Weld25.Part1 = Part383
- Weld25.part1 = Part383
- Weld26.Name = "BTWeld"
- Weld26.Parent = Part3
- Weld26.C1 = CFrame.new(0.0437097549, -0.0312481523, 1.49426508, -1.02329068e-07, -0.707107306, -0.707106531, -1, -1.1047814e-07, 2.52499376e-07, -2.57976353e-07, 0.70710659, -0.707107306)
- Weld26.Part0 = Part3
- Weld26.Part1 = Part289
- Weld26.part1 = Part289
- Weld27.Name = "BTWeld"
- Weld27.Parent = Part3
- Weld27.C1 = CFrame.new(-0.390325546, -0.0312492251, 0.188101292, 1.53668225e-07, 0.866025686, 0.5, -1, 1.49011612e-07, 4.73319233e-08, -3.19560058e-08, -0.49999994, 0.866025686)
- Weld27.Part0 = Part3
- Weld27.Part1 = Part465
- Weld27.part1 = Part465
- Weld28.Name = "BTWeld"
- Weld28.Parent = Part3
- Weld28.C1 = CFrame.new(3.69548798e-06, 1.39622211, 0.606865406, -1, -8.95233825e-08, 3.02316039e-08, -8.91741365e-08, 1.00000024, -8.94069672e-08, -3.26745067e-08, -9.12696123e-08, -1.00000024)
- Weld28.Part0 = Part3
- Weld28.Part1 = Part325
- Weld28.part1 = Part325
- Weld29.Name = "BTWeld"
- Weld29.Parent = Part3
- Weld29.C1 = CFrame.new(-3.03983688e-06, -0.0283536911, -0.593729019, 1, 8.95233825e-08, 4.61641321e-08, -6.54254109e-08, 0.923879802, -0.382683307, -7.52625056e-08, 0.382683337, 0.923879921)
- Weld29.Part0 = Part3
- Weld29.Part1 = Part435
- Weld29.part1 = Part435
- Weld30.Name = "BTWeld"
- Weld30.Parent = Part3
- Weld30.C1 = CFrame.new(-2.98023224e-06, 0.0857448578, -0.331493855, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld30.Part0 = Part3
- Weld30.Part1 = Part297
- Weld30.part1 = Part297
- Weld31.Name = "BTWeld"
- Weld31.Parent = Part3
- Weld31.C1 = CFrame.new(2.98023224e-06, 0.0857439041, 0.434119463, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024)
- Weld31.Part0 = Part3
- Weld31.Part1 = Part403
- Weld31.part1 = Part403
- Weld32.Name = "BTWeld"
- Weld32.Parent = Part3
- Weld32.C1 = CFrame.new(3.69548798e-06, -1.12822342, -0.591116667, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld32.Part0 = Part3
- Weld32.Part1 = Part317
- Weld32.part1 = Part317
- Weld33.Name = "BTWeld"
- Weld33.Parent = Part3
- Weld33.C1 = CFrame.new(-3.57627869e-06, 1.17320824, 0.736830235, 1, -1.19092874e-07, 2.04781827e-07, -1.19325705e-07, -1.00000024, 2.68220901e-07, 2.03222953e-07, -2.68220901e-07, -1.00000024)
- Weld33.Part0 = Part3
- Weld33.Part1 = Part171
- Weld33.part1 = Part171
- Weld34.Name = "BTWeld"
- Weld34.Parent = Part3
- Weld34.C1 = CFrame.new(3.51667404e-06, -2.70561504, -1.06026649, -1, 1.18976459e-07, 3.69582267e-07, -1.82189979e-07, -0.984807968, -0.173648283, 3.45506123e-07, -0.173648298, 0.984807968)
- Weld34.Part0 = Part3
- Weld34.Part1 = Part251
- Weld34.part1 = Part251
- Weld35.Name = "BTWeld"
- Weld35.Parent = Part3
- Weld35.C1 = CFrame.new(0.568753242, -0.0312516689, 1.24358273, 1.1944212e-07, 1.00000024, 0, 1, -1.18976459e-07, -3.28123861e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024)
- Weld35.Part0 = Part3
- Weld35.Part1 = Part443
- Weld35.part1 = Part443
- Weld36.Name = "BTWeld"
- Weld36.Parent = Part3
- Weld36.C1 = CFrame.new(-0.00166904926, -3.09995842, -0.665301085, -1, -2.32830644e-10, 6.22057996e-08, -1.16415322e-10, -1.00000024, -6.14672899e-08, 6.45686669e-08, -5.77419996e-08, 1.00000024)
- Weld36.Part0 = Part3
- Weld36.Part1 = Part243
- Weld36.part1 = Part243
- Weld37.Name = "BTWeld"
- Weld37.Parent = Part3
- Weld37.C1 = CFrame.new(-1.3257277, -0.0312492847, 5.10531425, 9.66574589e-08, 0.0174533594, 0.999847949, -1, 2.08499841e-07, 9.1315087e-08, -2.07335688e-07, -0.999847949, 0.0174533576)
- Weld37.Part0 = Part3
- Weld37.Part1 = Part191
- Weld37.part1 = Part191
- Weld38.Name = "BTWeld"
- Weld38.Parent = Part3
- Weld38.C1 = CFrame.new(2.98023224e-06, -0.520121574, 0.565322638, -1, 2.08499841e-07, -1.4426405e-08, 1.87777914e-07, 0.923879921, 0.382683069, 9.12114047e-08, 0.382683039, -0.923879921)
- Weld38.Part0 = Part3
- Weld38.Part1 = Part459
- Weld38.part1 = Part459
- Weld39.Name = "BTWeld"
- Weld39.Parent = Part3
- Weld39.C1 = CFrame.new(-2.44379044e-06, 1.62276363, -0.980819702, 1, -3.87430191e-07, 3.99177225e-08, -1.89582352e-07, -0.569997728, -0.821646571, 3.3993274e-07, 0.821646512, -0.569997668)
- Weld39.Part0 = Part3
- Weld39.Part1 = Part327
- Weld39.part1 = Part327
- Weld40.Name = "BTWeld"
- Weld40.Parent = Part3
- Weld40.C1 = CFrame.new(3.69548798e-06, -1.7807188, -0.638116598, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld40.Part0 = Part3
- Weld40.Part1 = Part229
- Weld40.part1 = Part229
- Weld41.Name = "BTWeld"
- Weld41.Parent = Part3
- Weld41.C1 = CFrame.new(-2.98023224e-06, -0.170754433, -0.381493092, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld41.Part0 = Part3
- Weld41.Part1 = Part469
- Weld41.part1 = Part469
- Weld42.Name = "BTWeld"
- Weld42.Parent = Part3
- Weld42.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld42.Part0 = Part3
- Weld42.Part1 = Part169
- Weld42.part1 = Part169
- Weld43.Name = "BTWeld"
- Weld43.Parent = Part3
- Weld43.C1 = CFrame.new(1.84774399e-06, -0.227245331, -0.390619993, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld43.Part0 = Part3
- Weld43.Part1 = Part463
- Weld43.part1 = Part463
- Weld44.Name = "BTWeld"
- Weld44.Parent = Part3
- Weld44.C1 = CFrame.new(-1.84774399e-06, 0.916108131, -0.790865183, 1, -5.93718141e-08, 2.56368367e-08, 5.97210601e-08, 1.00000024, 5.96046448e-08, -2.29756552e-08, -5.77419996e-08, 1.00000024)
- Weld44.Part0 = Part3
- Weld44.Part1 = Part411
- Weld44.part1 = Part411
- Weld45.Name = "BTWeld"
- Weld45.Parent = Part3
- Weld45.C1 = CFrame.new(3.75509262e-06, -2.08321857, -0.731868029, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld45.Part0 = Part3
- Weld45.Part1 = Part475
- Weld45.part1 = Part475
- Weld46.Name = "BTWeld"
- Weld46.Parent = Part3
- Weld46.C1 = CFrame.new(0.00166875124, 3.12339592, -0.606613398, 1, -1.18976459e-07, -6.2136678e-08, 1.1944212e-07, 1.00000024, -8.94069672e-08, 6.48051355e-08, 9.12696123e-08, 1.00000024)
- Weld46.Part0 = Part3
- Weld46.Part1 = Part473
- Weld46.part1 = Part473
- Weld47.Name = "BTWeld"
- Weld47.Parent = Part3
- Weld47.C1 = CFrame.new(-0.246384621, -0.03125, 0.315700531, 8.35862011e-08, -0.965926051, 0.258819014, 1, 6.17001206e-08, -9.08512447e-08, 7.39237294e-08, 0.258818984, 0.965926111)
- Weld47.Part0 = Part3
- Weld47.Part1 = Part355
- Weld47.part1 = Part355
- Weld48.Name = "BTWeld"
- Weld48.Parent = Part3
- Weld48.C1 = CFrame.new(2.74181366e-06, 0.908480644, 0.621105194, -1, 3.87430191e-07, -2.68737494e-08, -1.25437509e-07, -0.382683992, -0.923879504, -3.67756002e-07, -0.923879564, 0.382684022)
- Weld48.Part0 = Part3
- Weld48.Part1 = Part341
- Weld48.part1 = Part341
- Weld49.Name = "BTWeld"
- Weld49.Parent = Part3
- Weld49.C1 = CFrame.new(1.96695328e-06, -0.43809557, 0.254676819, -1, 2.08499841e-07, 8.61909939e-08, -8.48667696e-08, -0.707106531, 0.707107365, 2.10478902e-07, 0.707107365, 0.707106471)
- Weld49.Part0 = Part3
- Weld49.Part1 = Part269
- Weld49.part1 = Part269
- Weld50.Name = "BTWeld"
- Weld50.Parent = Part3
- Weld50.C1 = CFrame.new(1.32572746, -0.0312505364, 5.10531616, -1.84201781e-07, -0.0174533594, -0.999847949, 1, -2.08499841e-07, -1.78890332e-07, -2.05705874e-07, -0.999847949, 0.0174533576)
- Weld50.Part0 = Part3
- Weld50.Part1 = Part379
- Weld50.part1 = Part379
- Weld51.Name = "BTWeld"
- Weld51.Parent = Part3
- Weld51.C1 = CFrame.new(1.7285347e-06, -0.242359161, -0.146375895, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024)
- Weld51.Part0 = Part3
- Weld51.Part1 = Part455
- Weld51.part1 = Part455
- Weld52.Name = "BTWeld"
- Weld52.Parent = Part3
- Weld52.C1 = CFrame.new(-3.03983688e-06, -0.143110275, -0.641388893, 1, 8.95233825e-08, 7.0387614e-08, -6.88014552e-08, 0.96592617, -0.258818775, -8.91450327e-08, 0.258818746, 0.96592623)
- Weld52.Part0 = Part3
- Weld52.Part1 = Part453
- Weld52.part1 = Part453
- Weld53.Name = "BTWeld"
- Weld53.Parent = Part3
- Weld53.C1 = CFrame.new(1.84774399e-06, -0.316618919, -0.362743855, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld53.Part0 = Part3
- Weld53.Part1 = Part425
- Weld53.part1 = Part425
- Weld54.Name = "BTWeld"
- Weld54.Parent = Part3
- Weld54.C1 = CFrame.new(-2.44379044e-06, 3.96811485, 0.642149091, 1, -2.08499841e-07, 1.92838343e-07, -1.85798854e-07, -0.993572116, -0.113202929, 2.13360181e-07, 0.113202937, -0.993572235)
- Weld54.Part0 = Part3
- Weld54.Part1 = Part241
- Weld54.part1 = Part241
- Weld55.Name = "BTWeld"
- Weld55.Parent = Part3
- Weld55.C1 = CFrame.new(-2.08616257e-06, 0.207164764, -0.535107613, 1, 2.08732672e-07, 7.35781214e-08, -2.08383426e-07, 1.00000024, 1.78813934e-07, -7.12225301e-08, -1.76951289e-07, 1.00000024)
- Weld55.Part0 = Part3
- Weld55.Part1 = Part321
- Weld55.part1 = Part321
- Weld56.Name = "BTWeld"
- Weld56.Parent = Part3
- Weld56.C1 = CFrame.new(0.3903265, -0.0312507153, 0.188101292, -2.43075192e-07, -0.866025627, -0.5, 1, -2.29571015e-07, -8.65911716e-08, -3.80096026e-08, -0.49999994, 0.866025686)
- Weld56.Part0 = Part3
- Weld56.Part1 = Part449
- Weld56.part1 = Part449
- Weld57.Name = "BTWeld"
- Weld57.Parent = Part3
- Weld57.C1 = CFrame.new(4.0832634, -0.0312500596, 2.68361759, -3.40398401e-07, -0.719340265, -0.694658279, 1, -3.15834768e-07, -1.60429408e-07, -1.03143975e-07, -0.694658279, 0.719340265)
- Weld57.Part0 = Part3
- Weld57.Part1 = Part261
- Weld57.part1 = Part261
- Weld58.Name = "BTWeld"
- Weld58.Parent = Part3
- Weld58.C1 = CFrame.new(3.87430191e-06, -2.97136497, -1.32431102, -1, 1.19092874e-07, 2.00954673e-07, -1.67870894e-07, -0.965925992, -0.258819073, 1.64814992e-07, -0.258819073, 0.965926111)
- Weld58.Part0 = Part3
- Weld58.Part1 = Part367
- Weld58.part1 = Part367
- Weld59.Name = "BTWeld"
- Weld59.Parent = Part3
- Weld59.C1 = CFrame.new(-3.21865082e-06, -0.0555143356, 0.74919796, 1, 2.08732672e-07, 1.05254003e-07, 7.4505806e-08, -0.707106292, 0.707107484, 2.20257789e-07, -0.707107544, -0.707106352)
- Weld59.Part0 = Part3
- Weld59.Part1 = Part179
- Weld59.part1 = Part179
- Weld60.Name = "BTWeld"
- Weld60.Parent = Part3
- Weld60.C1 = CFrame.new(0.854812145, -0.0312569141, 0.683163643, -7.71833584e-08, 0.707106531, -0.707107306, 1, 1.8987339e-07, 8.20728019e-08, 1.90921128e-07, -0.707107365, -0.707106531)
- Weld60.Part0 = Part3
- Weld60.Part1 = Part437
- Weld60.part1 = Part437
- Weld61.Name = "BTWeld"
- Weld61.Parent = Part3
- Weld61.C1 = CFrame.new(1.84774399e-06, -0.363491058, -0.331495762, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld61.Part0 = Part3
- Weld61.Part1 = Part365
- Weld61.part1 = Part365
- Weld62.Name = "BTWeld"
- Weld62.Parent = Part3
- Weld62.C1 = CFrame.new(-5.96046448e-08, -0.251069069, 0.0857863426, -1, 2.08499841e-07, 1.84947567e-07, -1.53202564e-07, -0.965926051, 0.258819163, 2.35246262e-07, 0.258819163, 0.96592617)
- Weld62.Part0 = Part3
- Weld62.Part1 = Part423
- Weld62.part1 = Part423
- Weld63.Name = "BTWeld"
- Weld63.Parent = Part3
- Weld63.C1 = CFrame.new(2.92062759e-06, 0.530877113, 0.384551048, -1, -2.32830644e-10, 1.16708179e-07, -1.19271135e-07, -1.01514161e-06, -1.00000024, -1.16415322e-10, -1.00000024, 1.01141632e-06)
- Weld63.Part0 = Part3
- Weld63.Part1 = Part421
- Weld63.part1 = Part421
- Weld64.Name = "BTWeld"
- Weld64.Parent = Part3
- Weld64.C1 = CFrame.new(3.81469727e-06, -1.63659573, -0.658368826, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld64.Part0 = Part3
- Weld64.Part1 = Part391
- Weld64.part1 = Part391
- Weld65.Name = "BTWeld"
- Weld65.Parent = Part3
- Weld65.C1 = CFrame.new(3.93390656e-06, -2.9557457, -1.37312269, -1, 1.19092874e-07, 2.00954673e-07, -1.67870894e-07, -0.965925992, -0.258819073, 1.64814992e-07, -0.258819073, 0.965926111)
- Weld65.Part0 = Part3
- Weld65.Part1 = Part419
- Weld65.part1 = Part419
- Weld66.Name = "BTWeld"
- Weld66.Parent = Part3
- Weld66.C1 = CFrame.new(-2.98023224e-07, 3.86712265, 0.467648745, 1, -2.08499841e-07, 1.92838343e-07, -1.85798854e-07, -0.993572116, -0.113202929, 2.13360181e-07, 0.113202937, -0.993572235)
- Weld66.Part0 = Part3
- Weld66.Part1 = Part415
- Weld66.part1 = Part415
- Weld67.Name = "BTWeld"
- Weld67.Parent = Part3
- Weld67.C1 = CFrame.new(-2.02655792e-06, 0.114692688, -0.875624657, 1, 2.08732672e-07, 7.35781214e-08, -2.19908543e-07, 0.965926111, 0.258818954, -1.55705493e-08, -0.258818954, 0.96592617)
- Weld67.Part0 = Part3
- Weld67.Part1 = Part193
- Weld67.part1 = Part193
- Weld68.Name = "BTWeld"
- Weld68.Parent = Part3
- Weld68.C1 = CFrame.new(1.84774399e-06, -0.820864677, -0.453119278, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld68.Part0 = Part3
- Weld68.Part1 = Part447
- Weld68.part1 = Part447
- Weld69.Name = "BTWeld"
- Weld69.Parent = Part3
- Weld69.C1 = CFrame.new(1.84774399e-06, -0.879114151, -0.453119278, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld69.Part0 = Part3
- Weld69.Part1 = Part329
- Weld69.part1 = Part329
- Weld70.Name = "BTWeld"
- Weld70.Parent = Part3
- Weld70.C1 = CFrame.new(-3.09944153e-06, 2.06479263, 0.744927168, 1, -1.19092874e-07, 2.05247488e-07, -1.07684173e-07, -0.998391926, -0.0566923842, 2.10064172e-07, 0.0566923767, -0.998391867)
- Weld70.Part0 = Part3
- Weld70.Part1 = Part213
- Weld70.part1 = Part213
- Weld71.Name = "BTWeld"
- Weld71.Parent = Part3
- Weld71.C1 = CFrame.new(-4.0832634, -0.0312493443, 2.68361759, 2.50991434e-07, 0.719340265, 0.694658279, -1, 2.34693289e-07, 1.15569492e-07, -7.84639269e-08, -0.694658279, 0.719340265)
- Weld71.Part0 = Part3
- Weld71.Part1 = Part257
- Weld71.part1 = Part257
- Weld72.Name = "BTWeld"
- Weld72.Parent = Part3
- Weld72.C1 = CFrame.new(1.84774399e-06, -0.227245331, -0.390619993, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld72.Part0 = Part3
- Weld72.Part1 = Part173
- Weld72.part1 = Part173
- Weld73.Name = "BTWeld"
- Weld73.Parent = Part3
- Weld73.C1 = CFrame.new(2.86102295e-06, 0.835924149, -0.142241955, -1, 3.27709131e-07, -1.37008101e-07, -1.36438757e-07, -0.707107067, -0.707106829, -3.27592716e-07, -0.707106769, 0.707107008)
- Weld73.Part0 = Part3
- Weld73.Part1 = Part361
- Weld73.part1 = Part361
- Weld74.Name = "BTWeld"
- Weld74.Parent = Part3
- Weld74.C1 = CFrame.new(-0.00166893005, 2.82995987, 0.726299524, -1, 1.18976459e-07, 1.49711923e-07, 1.1944212e-07, 1.00000024, 0, -1.52022039e-07, -1.86264515e-09, -1.00000024)
- Weld74.Part0 = Part3
- Weld74.Part1 = Part377
- Weld74.part1 = Part377
- Weld75.Name = "BTWeld"
- Weld75.Parent = Part3
- Weld75.C1 = CFrame.new(1.7285347e-06, 0.0122146606, -1.26963711, -1, -2.32830644e-10, 3.04902642e-07, -2.17230991e-07, -0.707107246, -0.70710665, 2.16532499e-07, -0.70710665, 0.707107186)
- Weld75.Part0 = Part3
- Weld75.Part1 = Part283
- Weld75.part1 = Part283
- Weld76.Name = "BTWeld"
- Weld76.Parent = Part3
- Weld76.C1 = CFrame.new(-2.86102295e-06, -0.724999189, 0.384550095, 1, -1.19092874e-07, -4.21059667e-08, 4.47653292e-08, 1.01514161e-06, 1.00000024, -1.19325705e-07, -1.00000024, 1.01327896e-06)
- Weld76.Part0 = Part3
- Weld76.Part1 = Part291
- Weld76.part1 = Part291
- Weld77.Name = "BTWeld"
- Weld77.Parent = Part3
- Weld77.C1 = CFrame.new(-8.94069672e-07, 4.09370422, 0.476376891, 1, -5.93718141e-08, 2.00789145e-07, -3.6903657e-08, -0.993572116, -0.113202639, 2.04046955e-07, 0.113202639, -0.993572235)
- Weld77.Part0 = Part3
- Weld77.Part1 = Part395
- Weld77.part1 = Part395
- Weld78.Name = "BTWeld"
- Weld78.Parent = Part3
- Weld78.C1 = CFrame.new(2.92062759e-06, -0.468894958, 0.574460983, -1, 2.08499841e-07, -3.86498868e-08, 1.92318112e-07, 0.965926051, 0.258818746, 8.94651748e-08, 0.258818746, -0.965926111)
- Weld78.Part0 = Part3
- Weld78.Part1 = Part451
- Weld78.part1 = Part451
- Weld79.Name = "BTWeld"
- Weld79.Parent = Part3
- Weld79.C1 = CFrame.new(1.90734863e-06, 0.962981224, 0.66424036, -1, 5.93718141e-08, 6.19384082e-08, 5.98374754e-08, 1.00000024, -8.94069672e-08, -6.48051355e-08, -9.12696123e-08, -1.00000024)
- Weld79.Part0 = Part3
- Weld79.Part1 = Part203
- Weld79.part1 = Part203
- Weld80.Name = "BTWeld"
- Weld80.Parent = Part3
- Weld80.C1 = CFrame.new(-1.93451118, -0.0312488079, -0.270594597, 1.53435394e-07, 0.998629808, 0.0523359701, -1, 1.53202564e-07, 4.08908818e-09, -2.91402102e-09, -0.0523359627, 0.998629689)
- Weld80.Part0 = Part3
- Weld80.Part1 = Part397
- Weld80.part1 = Part397
- Weld81.Name = "BTWeld"
- Weld81.Parent = Part3
- Weld81.C1 = CFrame.new(-1.90734863e-06, 0.382622719, -0.453119993, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld81.Part0 = Part3
- Weld81.Part1 = Part237
- Weld81.part1 = Part237
- Weld82.Name = "BTWeld"
- Weld82.Parent = Part3
- Weld82.C1 = CFrame.new(-1.90734863e-06, 1.7890873, 3.13711452, 1, 2.68220901e-07, 1.37593815e-07, 9.1502443e-08, -0.700908601, 0.713251352, 2.86381692e-07, -0.713251412, -0.700908601)
- Weld82.Part0 = Part3
- Weld82.Part1 = Part373
- Weld82.part1 = Part373
- Weld83.Name = "BTWeld"
- Weld83.Parent = Part3
- Weld83.C1 = CFrame.new(-3.57627869e-06, 1.17321014, 0.911328077, 1, -1.19092874e-07, 2.04781827e-07, -1.19325705e-07, -1.00000024, 2.68220901e-07, 2.03222953e-07, -2.68220901e-07, -1.00000024)
- Weld83.Part0 = Part3
- Weld83.Part1 = Part163
- Weld83.part1 = Part163
- Weld84.Name = "BTWeld"
- Weld84.Parent = Part3
- Weld84.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld84.Part0 = Part3
- Weld84.Part1 = Part281
- Weld84.part1 = Part281
- Weld85.Name = "BTWeld"
- Weld85.Parent = Part3
- Weld85.C1 = CFrame.new(-4.17232513e-07, 4.000597, -2.49560165, 1, -3.27709131e-07, 1.59834599e-07, -1.16531737e-07, -0.700910211, -0.713249803, 3.44938599e-07, 0.713249862, -0.700910151)
- Weld85.Part0 = Part3
- Weld85.Part1 = Part345
- Weld85.part1 = Part345
- Weld86.Name = "BTWeld"
- Weld86.Parent = Part3
- Weld86.C1 = CFrame.new(1.78813934e-06, -0.568753242, -1.01896238, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld86.Part0 = Part3
- Weld86.Part1 = Part399
- Weld86.part1 = Part399
- Weld87.Name = "BTWeld"
- Weld87.Parent = Part3
- Weld87.C1 = CFrame.new(3.69548798e-06, -2.28520775, -0.633616686, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld87.Part0 = Part3
- Weld87.Part1 = Part199
- Weld87.part1 = Part199
- Weld88.Name = "BTWeld"
- Weld88.Parent = Part3
- Weld88.C1 = CFrame.new(1.78813934e-06, -0.829603195, -0.33899641, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld88.Part0 = Part3
- Weld88.Part1 = Part219
- Weld88.part1 = Part219
- Weld89.Name = "BTWeld"
- Weld89.Parent = Part3
- Weld89.C1 = CFrame.new(-3.33786011e-06, -0.0132074356, 0.994934082, 1, 2.32830644e-10, 2.04248863e-07, -5.65778464e-08, -0.960049927, 0.279829443, 1.94384484e-07, -0.279829443, -0.960049987)
- Weld89.Part0 = Part3
- Weld89.Part1 = Part1
- Weld89.part1 = Part1
- Weld90.Name = "BTWeld"
- Weld90.Parent = Part3
- Weld90.C1 = CFrame.new(1.96695328e-06, 0.916108131, 0.907114267, -1, 5.93718141e-08, 6.19384082e-08, 5.98374754e-08, 1.00000024, -8.94069672e-08, -6.48051355e-08, -9.12696123e-08, -1.00000024)
- Weld90.Part0 = Part3
- Weld90.Part1 = Part275
- Weld90.part1 = Part275
- Weld91.Name = "BTWeld"
- Weld91.Parent = Part3
- Weld91.C1 = CFrame.new(-1.7285347e-06, -1.12285709, 0.789239883, 1, 2.32830644e-10, -1.49781044e-07, -1.16415322e-10, -1.00000024, -6.14672899e-08, -1.52112989e-07, 5.77419996e-08, -1.00000024)
- Weld91.Part0 = Part3
- Weld91.Part1 = Part233
- Weld91.part1 = Part233
- Weld92.Name = "BTWeld"
- Weld92.Parent = Part3
- Weld92.C1 = CFrame.new(3.03983688e-06, 0.303620577, 0.382497787, -1, -2.08732672e-07, 1.17877789e-07, -1.20393452e-07, -1.19395554e-06, -1.00000024, 2.08499841e-07, -1.00000024, 1.1920929e-06)
- Weld92.Part0 = Part3
- Weld92.Part1 = Part221
- Weld92.part1 = Part221
- Weld93.Name = "BTWeld"
- Weld93.Parent = Part3
- Weld93.C1 = CFrame.new(-0.522247314, -0.0312470198, 0.449783325, -2.65327981e-06, 0.500000775, 0.866025329, -1, -2.96032522e-06, -1.35692608e-06, 1.88592821e-06, -0.866025269, 0.500000715)
- Weld93.Part0 = Part3
- Weld93.Part1 = Part467
- Weld93.part1 = Part467
- Weld94.Name = "BTWeld"
- Weld94.Parent = Part3
- Weld94.C1 = CFrame.new(-3.4570694e-06, 1.39806747, 0.593937159, 1, -1.19092874e-07, 2.05247488e-07, -1.07684173e-07, -0.998391926, -0.0566924736, 2.09929567e-07, 0.0566924661, -0.998391867)
- Weld94.Part0 = Part3
- Weld94.Part1 = Part339
- Weld94.part1 = Part339
- Weld95.Name = "BTWeld"
- Weld95.Parent = Part3
- Weld95.C1 = CFrame.new(0.795685768, -0.0312509537, -0.711493969, -8.45175236e-08, -0.932008028, 0.362438083, 1, -8.89413059e-08, 5.51335688e-09, 2.98023224e-08, 0.362438083, 0.932008028)
- Weld95.Part0 = Part3
- Weld95.Part1 = Part401
- Weld95.part1 = Part401
- Weld96.Name = "BTWeld"
- Weld96.Parent = Part3
- Weld96.C1 = CFrame.new(3.93390656e-06, -1.17022419, -0.44987011, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld96.Part0 = Part3
- Weld96.Part1 = Part409
- Weld96.part1 = Part409
- Weld97.Name = "BTWeld"
- Weld97.Parent = Part3
- Weld97.C1 = CFrame.new(-2.92062759e-06, 2.3621769, 0.817341089, 1, -1.19092874e-07, 1.99657734e-07, -1.07917003e-07, -0.998391926, -0.0566924736, 2.04341632e-07, 0.0566924661, -0.998391867)
- Weld97.Part0 = Part3
- Weld97.Part1 = Part381
- Weld97.part1 = Part381
- Weld98.Name = "BTWeld"
- Weld98.Parent = Part3
- Weld98.C1 = CFrame.new(-0.431774139, -0.0312498212, 0.503154755, 7.72997737e-08, -0.70710665, 0.707107186, 1, 2.03726813e-08, -8.74406396e-08, 4.88944352e-08, 0.707107186, 0.70710665)
- Weld98.Part0 = Part3
- Weld98.Part1 = Part431
- Weld98.part1 = Part431
- Weld99.Name = "BTWeld"
- Weld99.Parent = Part3
- Weld99.C1 = CFrame.new(-3.15904617e-06, 0.420814514, 0.987199306, 1, -1.18976459e-07, 2.12703526e-07, -1.42492354e-07, -0.993572056, 0.1132036, 1.96479959e-07, -0.113203593, -0.993572116)
- Weld99.Part0 = Part3
- Weld99.Part1 = Part215
- Weld99.part1 = Part215
- Weld100.Name = "BTWeld"
- Weld100.Parent = Part3
- Weld100.C1 = CFrame.new(1.66893005e-06, -0.394741058, -0.312496424, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld100.Part0 = Part3
- Weld100.Part1 = Part231
- Weld100.part1 = Part231
- Weld101.Name = "BTWeld"
- Weld101.Parent = Part3
- Weld101.C1 = CFrame.new(0.431774139, -0.0312502384, 0.503154755, 1.21071935e-08, 0.70710665, -0.707107186, -1, 2.66591087e-08, 8.21273716e-09, 2.63098627e-08, 0.707107186, 0.70710665)
- Weld101.Part0 = Part3
- Weld101.Part1 = Part195
- Weld101.part1 = Part195
- Weld102.Name = "BTWeld"
- Weld102.Parent = Part3
- Weld102.C1 = CFrame.new(-2.98023224e-06, 0.52676487, 0.681500196, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024)
- Weld102.Part0 = Part3
- Weld102.Part1 = Part247
- Weld102.part1 = Part247
- Weld103.Name = "BTWeld"
- Weld103.Parent = Part3
- Weld103.C1 = CFrame.new(-3.33786011e-06, -0.982596397, -1.40651131, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
- Weld103.Part0 = Part3
- Weld103.Part1 = Part307
- Weld103.part1 = Part307
- Weld104.Name = "BTWeld"
- Weld104.Parent = Part3
- Weld104.C1 = CFrame.new(-0.0437107086, -0.0312517285, 1.4942646, 1.91503204e-07, 0.707107306, 0.70710659, 1, 2.29338184e-08, -2.9189323e-07, -2.23633833e-07, 0.707106531, -0.707107246)
- Weld104.Part0 = Part3
- Weld104.Part1 = Part259
- Weld104.part1 = Part259
- Weld105.Name = "BTWeld"
- Weld105.Parent = Part3
- Weld105.C1 = CFrame.new(3.87430191e-06, -3.31824732, 1.47011757, -1, 2.08499841e-07, 7.08205334e-08, -1.35507435e-07, -0.838670611, 0.544639409, 1.75263267e-07, 0.544639468, 0.838670611)
- Weld105.Part0 = Part3
- Weld105.Part1 = Part407
- Weld105.part1 = Part407
- Weld106.Name = "BTWeld"
- Weld106.Parent = Part3
- Weld106.C1 = CFrame.new(-0.795685768, -0.0312490463, -0.711493969, -4.88944352e-09, 0.932008028, -0.362438083, -1, 1.22236088e-08, 4.33428795e-08, 4.74974513e-08, 0.362438083, 0.932008028)
- Weld106.Part0 = Part3
- Weld106.Part1 = Part263
- Weld106.part1 = Part263
- Weld107.Name = "BTWeld"
- Weld107.Parent = Part3
- Weld107.C1 = CFrame.new(-3.69548798e-06, -3.00638485, 1.33266807, 1, -1.18976459e-07, -3.95668394e-07, -1.86846592e-07, -0.984807968, -0.173648164, -3.70942871e-07, 0.173648179, -0.984807909)
- Weld107.Part0 = Part3
- Weld107.Part1 = Part351
- Weld107.part1 = Part351
- Weld108.Name = "BTWeld"
- Weld108.Parent = Part3
- Weld108.C1 = CFrame.new(3.63588333e-06, -0.320664406, -1.40051842, -1, -2.32830644e-10, 3.04902642e-07, -2.17230991e-07, -0.707107246, -0.70710665, 2.16532499e-07, -0.70710665, 0.707107186)
- Weld108.Part0 = Part3
- Weld108.Part1 = Part331
- Weld108.part1 = Part331
- Weld109.Name = "BTWeld"
- Weld109.Parent = Part3
- Weld109.C1 = CFrame.new(4.17232513e-07, 0.449201822, 1.99047565, -1, 4.76720743e-07, 8.52196536e-08, -6.01830834e-08, 0.0566915721, -0.998391926, -4.81144525e-07, -0.998391926, -0.0566915721)
- Weld109.Part0 = Part3
- Weld109.Part1 = Part187
- Weld109.part1 = Part187
- Weld110.Name = "BTWeld"
- Weld110.Parent = Part3
- Weld110.C1 = CFrame.new(-2.86102295e-06, 2.36217117, 0.642843485, 1, -1.19092874e-07, 1.99657734e-07, -1.07800588e-07, -0.998391807, -0.0566924661, 2.0434527e-07, 0.0566924587, -0.998391867)
- Weld110.Part0 = Part3
- Weld110.Part1 = Part239
- Weld110.part1 = Part239
- Weld111.Name = "BTWeld"
- Weld111.Parent = Part3
- Weld111.C1 = CFrame.new(-3.64600945, -0.0312488079, -0.13107121, 1.57626346e-07, 0.994522154, 0.104528487, -1, 1.56695023e-07, 1.25419319e-08, -2.27009878e-09, -0.104528494, 0.994522214)
- Weld111.Part0 = Part3
- Weld111.Part1 = Part293
- Weld111.part1 = Part293
- Weld112.Name = "BTWeld"
- Weld112.Parent = Part3
- Weld112.C1 = CFrame.new(-1.84774399e-06, -0.363490105, 0.43412137, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024)
- Weld112.Part0 = Part3
- Weld112.Part1 = Part387
- Weld112.part1 = Part387
- Weld113.Name = "BTWeld"
- Weld113.Parent = Part3
- Weld113.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld113.Part0 = Part3
- Weld113.Part1 = Part471
- Weld113.part1 = Part471
- Weld114.Name = "BTWeld"
- Weld114.Parent = Part3
- Weld114.C1 = CFrame.new(5.96046448e-08, 0.289498925, 3.66633129, -1, 4.76720743e-07, 1.08511813e-07, -5.57629392e-08, 0.113202013, -0.993572295, -4.86383215e-07, -0.993572235, -0.113202013)
- Weld114.Part0 = Part3
- Weld114.Part1 = Part301
- Weld114.part1 = Part301
- Weld115.Name = "BTWeld"
- Weld115.Parent = Part3
- Weld115.C1 = CFrame.new(3.75509262e-06, -2.22058773, -0.638116837, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld115.Part0 = Part3
- Weld115.Part1 = Part389
- Weld115.part1 = Part389
- Weld116.Name = "BTWeld"
- Weld116.Parent = Part3
- Weld116.C1 = CFrame.new(-3.03983688e-06, 0.552669525, 1.01939201, 1, 2.32830644e-10, 1.78628397e-07, -6.84522092e-08, -0.922201097, 0.386711597, 1.62399374e-07, -0.386711597, -0.922201097)
- Weld116.Part0 = Part3
- Weld116.Part1 = Part255
- Weld116.part1 = Part255
- Weld117.Name = "BTWeld"
- Weld117.Parent = Part3
- Weld117.C1 = CFrame.new(-3.75509262e-06, -3.10320187, 0.522767544, 1, -1.19092874e-07, -3.84490704e-07, -8.49831849e-08, -0.996194959, 0.0871557072, -3.95724783e-07, -0.0871557146, -0.996194959)
- Weld117.Part0 = Part3
- Weld117.Part1 = Part299
- Weld117.part1 = Part299
- Weld118.Name = "BTWeld"
- Weld118.Parent = Part3
- Weld118.C1 = CFrame.new(-4.76837158e-07, -2.59509277, 3.90086365, -1, 3.87430191e-07, 3.84452505e-07, 5.47152013e-09, 0.713250041, -0.700909913, -5.47152013e-07, -0.700909972, -0.713250101)
- Weld118.Part0 = Part3
- Weld118.Part1 = Part461
- Weld118.part1 = Part461
- Weld119.Name = "BTWeld"
- Weld119.Parent = Part3
- Weld119.C1 = CFrame.new(-3.4570694e-06, 3.23180103, 0.775444984, 1, -1.19092874e-07, 2.05247488e-07, -1.07567757e-07, -0.998391926, -0.056692116, 2.10009603e-07, 0.0566921085, -0.998391867)
- Weld119.Part0 = Part3
- Weld119.Part1 = Part349
- Weld119.part1 = Part349
- Weld120.Name = "BTWeld"
- Weld120.Parent = Part3
- Weld120.C1 = CFrame.new(-0.854813099, -0.0312469006, 0.683163643, 1.75787136e-08, -0.707106531, 0.707107306, -1, -9.8021701e-08, -7.47404556e-08, 1.20606273e-07, -0.707107365, -0.707106531)
- Weld120.Part0 = Part3
- Weld120.Part1 = Part217
- Weld120.part1 = Part217
- Weld121.Name = "BTWeld"
- Weld121.Parent = Part3
- Weld121.C1 = CFrame.new(8.94069672e-07, 0.388443947, 0.0130519867, -1, 2.08383426e-07, 3.34477591e-07, -3.4889672e-07, -0.866025686, -0.49999994, 1.87254045e-07, -0.499999881, 0.866025686)
- Weld121.Part0 = Part3
- Weld121.Part1 = Part393
- Weld121.part1 = Part393
- Weld122.Name = "BTWeld"
- Weld122.Parent = Part3
- Weld122.C1 = CFrame.new(1.84774399e-06, -1.088727, -0.591116905, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld122.Part0 = Part3
- Weld122.Part1 = Part287
- Weld122.part1 = Part287
- Weld123.Name = "BTWeld"
- Weld123.Parent = Part3
- Weld123.C1 = CFrame.new(-2.98023224e-06, 0.291165352, -0.776105642, 1, 2.08732672e-07, 7.35781214e-08, -2.08383426e-07, 1.00000024, 1.78813934e-07, -7.12225301e-08, -1.76951289e-07, 1.00000024)
- Weld123.Part0 = Part3
- Weld123.Part1 = Part235
- Weld123.part1 = Part235
- Weld124.Name = "BTWeld"
- Weld124.Parent = Part3
- Weld124.C1 = CFrame.new(-1.78813934e-06, -0.316618919, 0.434119701, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024)
- Weld124.Part0 = Part3
- Weld124.Part1 = Part227
- Weld124.part1 = Part227
- Weld125.Name = "BTWeld"
- Weld125.Parent = Part3
- Weld125.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld125.Part0 = Part3
- Weld125.Part1 = Part375
- Weld125.part1 = Part375
- Weld126.Name = "BTWeld"
- Weld126.Parent = Part3
- Weld126.C1 = CFrame.new(1.1920929e-06, 0.194246531, 0.194999695, -1, -2.08732672e-07, 1.17877789e-07, -1.20393452e-07, -1.19395554e-06, -1.00000024, 2.08499841e-07, -1.00000024, 1.1920929e-06)
- Weld126.Part0 = Part3
- Weld126.Part1 = Part223
- Weld126.part1 = Part223
- Weld127.Name = "BTWeld"
- Weld127.Parent = Part3
- Weld127.C1 = CFrame.new(2.08616257e-06, 0.382621765, 0.593743563, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024)
- Weld127.Part0 = Part3
- Weld127.Part1 = Part347
- Weld127.part1 = Part347
- Weld128.Name = "BTWeld"
- Weld128.Parent = Part3
- Weld128.C1 = CFrame.new(3.87430191e-06, -3.59139156, -0.606614113, -1, 2.08383426e-07, 1.49542757e-07, -2.08732672e-07, -1.00000024, -5.96046448e-08, 1.52112989e-07, -5.77419996e-08, 1.00000024)
- Weld128.Part0 = Part3
- Weld128.Part1 = Part207
- Weld128.part1 = Part207
- Weld129.Name = "BTWeld"
- Weld129.Parent = Part3
- Weld129.C1 = CFrame.new(3.64600849, -0.0312508941, -0.13107121, -2.47033313e-07, -0.994522214, -0.104528487, 1, -2.45636329e-07, -2.16805347e-08, -2.28465069e-09, -0.104528487, 0.994522214)
- Weld129.Part0 = Part3
- Weld129.Part1 = Part273
- Weld129.part1 = Part273
- Weld130.Name = "BTWeld"
- Weld130.Parent = Part3
- Weld130.C1 = CFrame.new(-1.84774399e-06, -0.879115105, 0.593742847, 1, -1.19092874e-07, -2.13065505e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.15442924e-07, 5.77419996e-08, -1.00000024)
- Weld130.Part0 = Part3
- Weld130.Part1 = Part369
- Weld130.part1 = Part369
- Weld131.Name = "BTWeld"
- Weld131.Parent = Part3
- Weld131.C1 = CFrame.new(3.51667404e-06, 2.25183678, 0.638117313, -1, -8.95233825e-08, 3.02316039e-08, -8.92905518e-08, 1.00000024, 5.96046448e-08, -3.29036993e-08, 5.77419996e-08, -1.00000024)
- Weld131.Part0 = Part3
- Weld131.Part1 = Part285
- Weld131.part1 = Part285
- Weld132.Name = "BTWeld"
- Weld132.Parent = Part3
- Weld132.C1 = CFrame.new(1.93451023, -0.0312511921, -0.27059412, -2.42958777e-07, -0.998629749, -0.0523359664, 1, -2.42260285e-07, -8.10723577e-09, -2.90310709e-09, -0.0523359701, 0.998629689)
- Weld132.Part0 = Part3
- Weld132.Part1 = Part405
- Weld132.part1 = Part405
- Weld133.Name = "BTWeld"
- Weld133.Parent = Part3
- Weld133.C1 = CFrame.new(3.63588333e-06, -1.6542244, -0.638116837, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld133.Part0 = Part3
- Weld133.Part1 = Part359
- Weld133.part1 = Part359
- Weld134.Name = "BTWeld"
- Weld134.Parent = Part3
- Weld134.C1 = CFrame.new(-1.78813934e-06, 0.12912178, -0.362743616, 1, 2.32830644e-10, -1.18105163e-07, 2.32830644e-10, 1.00000024, 1.80676579e-07, 1.20164259e-07, -1.76951289e-07, 1.00000024)
- Weld134.Part0 = Part3
- Weld134.Part1 = Part183
- Weld134.part1 = Part183
- Weld135.Name = "BTWeld"
- Weld135.Parent = Part3
- Weld135.C1 = CFrame.new(-1.7285347e-06, 0.139364243, -0.256871939, 1, -1.18976459e-07, -1.49711923e-07, 1.1944212e-07, 1.00000024, 0, 1.52022039e-07, 1.86264515e-09, 1.00000024)
- Weld135.Part0 = Part3
- Weld135.Part1 = Part225
- Weld135.part1 = Part225
- Weld136.Name = "BTWeld"
- Weld136.Parent = Part3
- Weld136.C1 = CFrame.new(2.86102295e-06, 0.0545005798, 0.453119755, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024)
- Weld136.Part0 = Part3
- Weld136.Part1 = Part337
- Weld136.part1 = Part337
- Weld137.Name = "BTWeld"
- Weld137.Parent = Part3
- Weld137.C1 = CFrame.new(0.246384621, -0.0312500596, 0.315700054, 5.82076609e-09, 0.965926111, -0.258819044, -1, 2.29338184e-08, 6.17128535e-08, 6.73753675e-08, 0.258819014, 0.965926111)
- Weld137.Part0 = Part3
- Weld137.Part1 = Part245
- Weld137.part1 = Part245
- Weld138.Name = "BTWeld"
- Weld138.Parent = Part3
- Weld138.C1 = CFrame.new(-1.07288361e-06, 1.90734863e-06, 0.152749538, 1, -1.18976459e-07, -3.88215994e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -3.90531568e-07, 5.77419996e-08, -1.00000024)
- Weld138.Part0 = Part3
- Weld138.Part1 = Part309
- Weld138.part1 = Part309
- Weld139.Name = "BTWeld"
- Weld139.Parent = Part3
- Weld139.C1 = CFrame.new(-3.03983688e-06, 0.82331419, -0.458539009, 1, 2.08732672e-07, 7.35781214e-08, -9.66247171e-08, 0.707106471, -0.707107365, -1.97673216e-07, 0.707107365, 0.707106471)
- Weld139.Part0 = Part3
- Weld139.Part1 = Part181
- Weld139.part1 = Part181
- Weld140.Name = "BTWeld"
- Weld140.Parent = Part3
- Weld140.C1 = CFrame.new(-3.39746475e-06, -1.05464268, -1.43672371, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
- Weld140.Part0 = Part3
- Weld140.Part1 = Part333
- Weld140.part1 = Part333
- Weld141.Name = "BTWeld"
- Weld141.Parent = Part3
- Weld141.C1 = CFrame.new(0.0437097549, -0.0312481523, 1.49426508, -1.02329068e-07, -0.707107306, -0.707106531, -1, -1.1047814e-07, 2.52499376e-07, -2.57976353e-07, 0.70710659, -0.707107306)
- Weld141.Part0 = Part3
- Weld141.Part1 = Part249
- Weld141.part1 = Part249
- Weld142.Name = "BTWeld"
- Weld142.Parent = Part3
- Weld142.C1 = CFrame.new(1.84774399e-06, 1.04499984, 4.84788132, -1, -2.32830644e-10, 1.16708179e-07, -1.19271135e-07, -1.01514161e-06, -1.00000024, -1.16415322e-10, -1.00000024, 1.01141632e-06)
- Weld142.Part0 = Part3
- Weld142.Part1 = Part205
- Weld142.part1 = Part205
- Weld143.Name = "BTWeld"
- Weld143.Parent = Part3
- Weld143.C1 = CFrame.new(-3.03983688e-06, 0.591758728, 0.577001572, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024)
- Weld143.Part0 = Part3
- Weld143.Part1 = Part385
- Weld143.part1 = Part385
- Weld144.Name = "BTWeld"
- Weld144.Parent = Part3
- Weld144.C1 = CFrame.new(-0.568752289, -0.0312482715, 1.24358273, -5.98374754e-08, -1.00000024, 0, -1, 5.93718141e-08, 3.27925591e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024)
- Weld144.Part0 = Part3
- Weld144.Part1 = Part197
- Weld144.part1 = Part197
- Weld145.Name = "BTWeld"
- Weld145.Parent = Part3
- Weld145.C1 = CFrame.new(8.34465027e-07, 0.340940475, -0.537741661, -1, 2.08383426e-07, 3.34477591e-07, -1.24564394e-08, -0.866025329, 0.500000596, 3.95695679e-07, 0.500000596, 0.866025448)
- Weld145.Part0 = Part3
- Weld145.Part1 = Part357
- Weld145.part1 = Part357
- Weld146.Name = "BTWeld"
- Weld146.Parent = Part3
- Weld146.C1 = CFrame.new(-0.0784215927, -0.0312500596, 0.188100338, -2.43075192e-07, -0.866025627, -0.5, 1, -2.29571015e-07, -8.65911716e-08, -3.80096026e-08, -0.49999994, 0.866025686)
- Weld146.Part0 = Part3
- Weld146.Part1 = Part343
- Weld146.part1 = Part343
- Weld147.Name = "BTWeld"
- Weld147.Parent = Part3
- Weld147.C1 = CFrame.new(0.078420639, -0.0312501192, 0.188100815, 1.53668225e-07, 0.866025686, 0.5, -1, 1.49011612e-07, 4.73319233e-08, -3.19560058e-08, -0.49999994, 0.866025686)
- Weld147.Part0 = Part3
- Weld147.Part1 = Part353
- Weld147.part1 = Part353
- Weld148.Name = "BTWeld"
- Weld148.Parent = Part3
- Weld148.C1 = CFrame.new(-3.39746475e-06, -1.19873238, -1.4971447, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
- Weld148.Part0 = Part3
- Weld148.Part1 = Part313
- Weld148.part1 = Part313
- Weld149.Name = "BTWeld"
- Weld149.Parent = Part3
- Weld149.C1 = CFrame.new(-0.665288925, -0.0312472582, -0.400229454, 6.10016286e-08, 0.999914467, 0.0130897425, -1, 6.01867214e-08, 2.42216629e-08, 2.52284735e-08, -0.0130897434, 0.999914587)
- Weld149.Part0 = Part3
- Weld149.Part1 = Part211
- Weld149.part1 = Part211
- Weld150.Name = "BTWeld"
- Weld150.Parent = Part3
- Weld150.C1 = CFrame.new(1.78813934e-06, -0.22074604, -0.390618801, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld150.Part0 = Part3
- Weld150.Part1 = Part311
- Weld150.part1 = Part311
- Weld151.Name = "BTWeld"
- Weld151.Parent = Part3
- Weld151.C1 = CFrame.new(-3.39746475e-06, -1.12668896, -1.46693516, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
- Weld151.Part0 = Part3
- Weld151.Part1 = Part319
- Weld151.part1 = Part319
- Weld152.Name = "BTWeld"
- Weld152.Parent = Part3
- Weld152.C1 = CFrame.new(-3.03983688e-06, 0.522769928, 0.783498287, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024)
- Weld152.Part0 = Part3
- Weld152.Part1 = Part189
- Weld152.part1 = Part189
- Weld153.Name = "BTWeld"
- Weld153.Parent = Part3
- Weld153.C1 = CFrame.new(0.854812145, -0.0312569141, 0.683163643, -7.71833584e-08, 0.707106531, -0.707107306, 1, 1.8987339e-07, 8.20728019e-08, 1.90921128e-07, -0.707107365, -0.707106531)
- Weld153.Part0 = Part3
- Weld153.Part1 = Part271
- Weld153.part1 = Part271
- Weld154.Name = "BTWeld"
- Weld154.Parent = Part3
- Weld154.C1 = CFrame.new(1.78813934e-06, -0.589484215, -0.222372532, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024)
- Weld154.Part0 = Part3
- Weld154.Part1 = Part303
- Weld154.part1 = Part303
- Weld155.Name = "BTWeld"
- Weld155.Parent = Part3
- Weld155.C1 = CFrame.new(-2.44379044e-06, 1.74366188, -2.46923256, 1, -3.87313776e-07, -1.35698428e-07, -2.53145117e-07, -0.31730628, -0.948323369, 3.2375101e-07, 0.948323369, -0.31730631)
- Weld155.Part0 = Part3
- Weld155.Part1 = Part305
- Weld155.part1 = Part305
- Weld156.Name = "BTWeld"
- Weld156.Parent = Part3
- Weld156.C1 = CFrame.new(2.74181366e-06, 0.0869274139, -0.603420258, -1, 2.08499841e-07, 2.86032446e-07, 5.57629392e-08, -0.707106411, 0.707107425, 3.51225026e-07, 0.707107425, 0.707106411)
- Weld156.Part0 = Part3
- Weld156.Part1 = Part413
- Weld156.part1 = Part413
- Weld157.Name = "BTWeld"
- Weld157.Parent = Part3
- Weld157.C1 = CFrame.new(-1.25169754e-06, 2.73876762, 0.462646961, 1, -2.08499841e-07, 1.89578714e-07, -1.861481e-07, -0.993572116, -0.113202803, 2.0985317e-07, 0.113202795, -0.993572176)
- Weld157.Part0 = Part3
- Weld157.Part1 = Part267
- Weld157.part1 = Part267
- Weld158.Name = "BTWeld"
- Weld158.Parent = Part3
- Weld158.C1 = CFrame.new(8.94069672e-07, 0.443323135, -0.28379035, -1, 2.08383426e-07, 3.34477591e-07, -2.08732672e-07, -1.00000024, 1.78813934e-07, 3.36614903e-07, 1.80676579e-07, 1.00000024)
- Weld158.Part0 = Part3
- Weld158.Part1 = Part439
- Weld158.part1 = Part439
- Weld159.Name = "BTWeld"
- Weld159.Parent = Part3
- Weld159.C1 = CFrame.new(-2.98023224e-07, 2.46521568, 0.596743584, -1, -8.95233825e-08, 3.02316039e-08, -8.92905518e-08, 1.00000024, 5.96046448e-08, -3.29036993e-08, 5.77419996e-08, -1.00000024)
- Weld159.Part0 = Part3
- Weld159.Part1 = Part201
- Weld159.part1 = Part201
- Weld160.Name = "BTWeld"
- Weld160.Parent = Part3
- Weld160.C1 = CFrame.new(0.665288925, -0.0312529206, -0.400229454, -1.50408596e-07, -0.999914527, -0.0130897444, 1, -1.49477273e-07, -2.5913323e-08, 2.56950443e-08, -0.0130897444, 0.999914587)
- Weld160.Part0 = Part3
- Weld160.Part1 = Part279
- Weld160.part1 = Part279
- Weld161.Name = "BTWeld"
- Weld161.Parent = Part3
- Weld161.C1 = CFrame.new(-3.63588333e-06, 1.55414867, 1.9456358, 1, 8.95233825e-08, 2.22247763e-07, -4.30736691e-08, -0.843391299, 0.537300408, 2.34518666e-07, -0.537300348, -0.84339118)
- Weld161.Part0 = Part3
- Weld161.Part1 = Part335
- Weld161.part1 = Part335
- Weld162.Name = "BTWeld"
- Weld162.Parent = Part3
- Weld162.C1 = CFrame.new(8.34465027e-07, -3.73201656, 0.770674467, 1, 2.32830644e-10, -2.6903399e-07, -2.32830644e-10, -1.00000024, 8.7544322e-08, -2.71093086e-07, -9.12696123e-08, -1.00000024)
- Weld162.Part0 = Part3
- Weld162.Part1 = Part185
- Weld162.part1 = Part185
- Part163.Parent = Model0
- Part163.CFrame = CFrame.new(-0.611257851, 3.46313882, -15.394145, 0.999985635, -0.00162807317, 0.00510706799, 0.00513700349, 0.0189462826, -0.999807417, 0.00153099932, 0.999819279, 0.0189543739)
- Part163.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part163.Position = Vector3.new(-0.611257851, 3.46313882, -15.394145)
- Part163.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part163.Velocity = Vector3.new(2.31788153e-08, 0.0024639722, 3.04594494e-07)
- Part163.Size = Vector3.new(0.275000006, 0.84512496, 0.359375)
- Part163.Anchored = true
- Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.BrickColor = BrickColor.new("Really black")
- Part163.CanCollide = false
- Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.Material = Enum.Material.Metal
- Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.brickColor = BrickColor.new("Really black")
- SpecialMesh164.Parent = Part163
- SpecialMesh164.Scale = Vector3.new(0.349999994, 1, 0.5)
- SpecialMesh164.MeshType = Enum.MeshType.Brick
- Part165.Parent = Model0
- Part165.CFrame = CFrame.new(-0.617485046, 3.2590127, -10.6418428, -0.999985635, -0.00414685067, -0.00339615461, -0.00513672922, 0.560423911, 0.828190207, -0.00153109396, 0.828195751, -0.560437143)
- Part165.Orientation = Vector3.new(-55.9099998, -179.649994, -0.529999971)
- Part165.Position = Vector3.new(-0.617485046, 3.2590127, -10.6418428)
- Part165.Rotation = Vector3.new(-124.089996, -0.189999998, 179.759995)
- Part165.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part165.Velocity = Vector3.new(5.55462663e-08, 0.00247387378, 7.29936687e-07)
- Part165.Size = Vector3.new(0.275000006, 0.4375, 0.25)
- Part165.Anchored = true
- Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.BrickColor = BrickColor.new("Really black")
- Part165.CanCollide = false
- Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.Material = Enum.Material.Metal
- Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.brickColor = BrickColor.new("Really black")
- SpecialMesh166.Parent = Part165
- SpecialMesh166.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh166.MeshType = Enum.MeshType.Brick
- Part167.Parent = Model0
- Part167.CFrame = CFrame.new(-0.610199153, 2.88768315, -14.1553068, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part167.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part167.Position = Vector3.new(-0.610199153, 2.88768315, -14.1553068)
- Part167.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part167.Velocity = Vector3.new(1.14426342e-07, 0.00246655382, 1.50368453e-06)
- Part167.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
- Part167.Anchored = true
- Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.BrickColor = BrickColor.new("Really black")
- Part167.CanCollide = false
- Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.Material = Enum.Material.Glass
- Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.brickColor = BrickColor.new("Really black")
- SpecialMesh168.Parent = Part167
- SpecialMesh168.Scale = Vector3.new(0.524999976, 0.5, 0.5)
- SpecialMesh168.MeshType = Enum.MeshType.Wedge
- Part169.Parent = Model0
- Part169.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part169.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part169.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part169.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part169.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part169.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part169.Size = Vector3.new(0.275000006, 0.698124886, 0.534374952)
- Part169.Anchored = true
- Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.BrickColor = BrickColor.new("Really black")
- Part169.CanCollide = false
- Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.Material = Enum.Material.Neon
- Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.brickColor = BrickColor.new("Really black")
- SpecialMesh170.Parent = Part169
- SpecialMesh170.Scale = Vector3.new(0.452499986, 1, 1)
- SpecialMesh170.MeshType = Enum.MeshType.Cylinder
- Part171.Parent = Model0
- Part171.CFrame = CFrame.new(-0.610366702, 3.28867483, -15.3908367, 0.999985635, -0.00162807317, 0.00510706799, 0.00513700349, 0.0189462826, -0.999807417, 0.00153099932, 0.999819279, 0.0189543739)
- Part171.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part171.Position = Vector3.new(-0.610366702, 3.28867483, -15.3908367)
- Part171.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part171.Velocity = Vector3.new(5.08428144e-08, 0.00246397941, 6.68129019e-07)
- Part171.Size = Vector3.new(0.275000006, 0.84512496, 0.422374964)
- Part171.Anchored = true
- Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.BrickColor = BrickColor.new("Really black")
- Part171.CanCollide = false
- Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.Material = Enum.Material.Metal
- Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.brickColor = BrickColor.new("Really black")
- SpecialMesh172.Parent = Part171
- SpecialMesh172.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh172.MeshType = Enum.MeshType.Brick
- Part173.Parent = Model0
- Part173.CFrame = CFrame.new(-0.610880256, 2.96906447, -13.9840736, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part173.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part173.Position = Vector3.new(-0.610880256, 2.96906447, -13.9840736)
- Part173.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part173.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part173.Velocity = Vector3.new(1.01522062e-07, 0.00246691052, 1.33410845e-06)
- Part173.Size = Vector3.new(0.275000006, 0.239124984, 0.205375016)
- Part173.Anchored = true
- Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.BrickColor = BrickColor.new("Really black")
- Part173.CanCollide = false
- Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.Material = Enum.Material.Neon
- Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.brickColor = BrickColor.new("Really black")
- SpecialMesh174.Parent = Part173
- SpecialMesh174.Scale = Vector3.new(0.550000012, 1, 1)
- SpecialMesh174.MeshType = Enum.MeshType.Brick
- Part175.Parent = Model0
- Part175.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part175.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part175.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part175.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part175.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part175.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part175.Size = Vector3.new(0.275000006, 0.698124886, 0.372374952)
- Part175.Anchored = true
- Part175.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.BrickColor = BrickColor.new("Really black")
- Part175.CanCollide = false
- Part175.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.Material = Enum.Material.Metal
- Part175.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part175.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.brickColor = BrickColor.new("Really black")
- SpecialMesh176.Parent = Part175
- SpecialMesh176.Scale = Vector3.new(0.455000013, 1, 1)
- SpecialMesh176.MeshType = Enum.MeshType.Cylinder
- Part177.Parent = Model0
- Part177.CFrame = CFrame.new(-0.616063476, 3.26214504, -11.5807333, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part177.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part177.Position = Vector3.new(-0.616063476, 3.26214504, -11.5807333)
- Part177.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part177.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part177.Velocity = Vector3.new(5.50495756e-08, 0.00247191754, 7.23409755e-07)
- Part177.Size = Vector3.new(0.275000006, 0.630125046, 0.280375004)
- Part177.Anchored = true
- Part177.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.BrickColor = BrickColor.new("Really black")
- Part177.CanCollide = false
- Part177.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.Material = Enum.Material.Metal
- Part177.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part177.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.brickColor = BrickColor.new("Really black")
- SpecialMesh178.Parent = Part177
- SpecialMesh178.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh178.MeshType = Enum.MeshType.Brick
- Part179.Parent = Model0
- Part179.CFrame = CFrame.new(-0.610621691, 3.13382888, -14.7050791, 0.999985635, -0.00476216245, 0.00246017892, 0.00513689732, 0.720368028, -0.693573177, 0.00153067347, 0.693575799, 0.720382154)
- Part179.Orientation = Vector3.new(43.9099998, 0.199999988, 0.409999996)
- Part179.Position = Vector3.new(-0.610621691, 3.13382888, -14.7050791)
- Part179.Rotation = Vector3.new(43.9099998, 0.140000001, 0.269999981)
- Part179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part179.Velocity = Vector3.new(7.53960734e-08, 0.0024654083, 9.90785111e-07)
- Part179.Size = Vector3.new(0.275000006, 0.221124932, 0.418375015)
- Part179.Anchored = true
- Part179.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.BrickColor = BrickColor.new("Really black")
- Part179.CanCollide = false
- Part179.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.Material = Enum.Material.Metal
- Part179.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part179.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.brickColor = BrickColor.new("Really black")
- SpecialMesh180.Parent = Part179
- SpecialMesh180.Scale = Vector3.new(0.550000012, 1.04999995, 0.899999976)
- SpecialMesh180.MeshType = Enum.MeshType.Brick
- Part181.Parent = Model0
- Part181.CFrame = CFrame.new(-0.61356318, 3.48533392, -13.9631662, 0.999985635, 0.0047621401, -0.00246015727, 0.00513686566, -0.720367908, 0.693573296, 0.00153067405, -0.693575978, -0.720381975)
- Part181.Orientation = Vector3.new(-43.9099998, -179.800003, 179.589996)
- Part181.Position = Vector3.new(-0.61356318, 3.48533392, -13.9631662)
- Part181.Rotation = Vector3.new(-136.089996, -0.140000001, -0.269999981)
- Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part181.Velocity = Vector3.new(1.96594527e-08, 0.00246695359, 2.58346063e-07)
- Part181.Size = Vector3.new(0.275000006, 0.413124949, 0.622375011)
- Part181.Anchored = true
- Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.BrickColor = BrickColor.new("Really black")
- Part181.CanCollide = false
- Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.Material = Enum.Material.Metal
- Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.brickColor = BrickColor.new("Really black")
- SpecialMesh182.Parent = Part181
- SpecialMesh182.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh182.MeshType = Enum.MeshType.Brick
- Part183.Parent = Model0
- Part183.CFrame = CFrame.new(-0.610578179, 2.93933439, -14.0816517, 0.999985635, 0.00162795174, -0.00510674529, 0.005136678, -0.0189458355, 0.999807417, 0.00153088616, -0.999819279, -0.0189539269)
- Part183.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part183.Position = Vector3.new(-0.610578179, 2.93933439, -14.0816517)
- Part183.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part183.Velocity = Vector3.new(1.06236229e-07, 0.00246670726, 1.39605754e-06)
- Part183.Size = Vector3.new(0.275000006, 0.252000004, 0.213375002)
- Part183.Anchored = true
- Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.BrickColor = BrickColor.new("Really black")
- Part183.CanCollide = false
- Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.Material = Enum.Material.Metal
- Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.brickColor = BrickColor.new("Really black")
- SpecialMesh184.Parent = Part183
- SpecialMesh184.Scale = Vector3.new(0.569999993, 0.125, 0.375)
- SpecialMesh184.MeshType = Enum.MeshType.Wedge
- Part185.Parent = Model0
- Part185.CFrame = CFrame.new(-0.61852932, 3.41544771, -10.4871407, 0.999985635, -0.00162795314, 0.00510659395, 0.00513652712, 0.0189461038, -0.999807417, 0.00153088907, 0.999819279, 0.0189541951)
- Part185.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part185.Position = Vector3.new(-0.61852932, 3.41544771, -10.4871407)
- Part185.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part185.Velocity = Vector3.new(3.07410488e-08, 0.00247419602, 4.03969523e-07)
- Part185.Size = Vector3.new(0.270000011, 0.21875, 0.234375)
- Part185.Anchored = true
- Part185.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.BrickColor = BrickColor.new("Really black")
- Part185.CanCollide = false
- Part185.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.Material = Enum.Material.Metal
- Part185.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part185.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.brickColor = BrickColor.new("Really black")
- SpecialMesh186.Parent = Part185
- SpecialMesh186.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh186.MeshType = Enum.MeshType.Wedge
- Part187.Parent = Model0
- Part187.CFrame = CFrame.new(-0.608188927, 3.09825993, -16.1759663, -0.999985635, 0.00519088237, -0.00133629935, -0.0051367199, -0.999273539, -0.0377651006, -0.0015313623, -0.0377576947, 0.999285877)
- Part187.Orientation = Vector3.new(2.15999985, -0.0799999982, -179.709991)
- Part187.Position = Vector3.new(-0.608188927, 3.09825993, -16.1759663)
- Part187.Rotation = Vector3.new(2.15999985, -0.0799999982, -179.699997)
- Part187.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part187.Velocity = Vector3.new(8.10360774e-08, 0.00246234378, 1.06490097e-06)
- Part187.Size = Vector3.new(0.275000006, 0.235124931, 1.6693753)
- Part187.Anchored = true
- Part187.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.BrickColor = BrickColor.new("Really black")
- Part187.CanCollide = false
- Part187.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.Material = Enum.Material.Metal
- Part187.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part187.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.brickColor = BrickColor.new("Really black")
- SpecialMesh188.Parent = Part187
- SpecialMesh188.Scale = Vector3.new(0.400000006, 1.04999995, 1)
- SpecialMesh188.MeshType = Enum.MeshType.Brick
- Part189.Parent = Model0
- Part189.CFrame = CFrame.new(-0.611664593, 3.3476572, -14.7413998, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633)
- Part189.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part189.Position = Vector3.new(-0.611664593, 3.3476572, -14.7413998)
- Part189.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part189.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part189.Velocity = Vector3.new(4.14902424e-08, 0.00246533239, 5.45226158e-07)
- Part189.Size = Vector3.new(0.275000006, 0.480124891, 0.214375019)
- Part189.Anchored = true
- Part189.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.BrickColor = BrickColor.new("Really black")
- Part189.CanCollide = false
- Part189.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.Material = Enum.Material.Neon
- Part189.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part189.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.brickColor = BrickColor.new("Really black")
- SpecialMesh190.Parent = Part189
- SpecialMesh190.Scale = Vector3.new(0.449999988, 1, 0.100000001)
- SpecialMesh190.MeshType = Enum.MeshType.Brick
- Part191.Parent = Model0
- Part191.CFrame = CFrame.new(-0.637731671, 3.71308732, -19.354105, -0.0050775772, -0.999985635, -0.00171704381, 0.999324501, -0.00513670873, 0.0363931209, -0.0364014208, -0.00153109431, 0.999336243)
- Part191.Orientation = Vector3.new(-2.08999991, -0.099999994, 90.2900009)
- Part191.Position = Vector3.new(-0.637731671, 3.71308732, -19.354105)
- Part191.Rotation = Vector3.new(-2.08999991, -0.099999994, 90.2900009)
- Part191.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part191.Velocity = Vector3.new(-1.64544822e-08, 0.00245571672, -2.16228841e-07)
- Part191.Size = Vector3.new(0.210000038, 0.200000003, 0.285374999)
- Part191.Anchored = true
- Part191.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.BrickColor = BrickColor.new("Really black")
- Part191.CanCollide = false
- Part191.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.Material = Enum.Material.Neon
- Part191.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part191.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.brickColor = BrickColor.new("Really black")
- SpecialMesh192.Parent = Part191
- SpecialMesh192.Scale = Vector3.new(0.5, 0.300000012, 0.5)
- SpecialMesh192.MeshType = Enum.MeshType.Wedge
- Part193.Parent = Model0
- Part193.CFrame = CFrame.new(-0.613232374, 3.39655375, -13.8819904, 0.999985635, 0.000250508543, -0.00535421353, 0.00513686566, 0.240468621, 0.97064352, 0.00153067405, -0.970657051, 0.240463868)
- Part193.Orientation = Vector3.new(-76.0800018, -1.27999997, 1.22000003)
- Part193.Position = Vector3.new(-0.613232374, 3.39655375, -13.8819904)
- Part193.Rotation = Vector3.new(-76.0899963, -0.310000002, -0.00999999978)
- Part193.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part193.Velocity = Vector3.new(3.37369386e-08, 0.00246712286, 4.43339275e-07)
- Part193.Size = Vector3.new(0.275000006, 0.422124922, 0.412375003)
- Part193.Anchored = true
- Part193.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.BrickColor = BrickColor.new("Really black")
- Part193.CanCollide = false
- Part193.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.Material = Enum.Material.Metal
- Part193.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part193.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.brickColor = BrickColor.new("Really black")
- SpecialMesh194.Parent = Part193
- SpecialMesh194.Scale = Vector3.new(0.5, 1.04999995, 0.5)
- SpecialMesh194.MeshType = Enum.MeshType.Brick
- Part195.Parent = Model0
- Part195.CFrame = CFrame.new(-0.640585661, 2.53611565, -13.5419912, 0.00476224814, -0.999985635, -0.00245993445, -0.72036773, -0.00513678836, 0.693573475, -0.693576157, -0.00153091096, -0.720381796)
- Part195.Orientation = Vector3.new(-43.9099998, -179.800003, -90.409996)
- Part195.Position = Vector3.new(-0.640585661, 2.53611565, -13.5419912)
- Part195.Rotation = Vector3.new(-136.089996, -0.140000001, 89.7299957)
- Part195.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part195.Velocity = Vector3.new(1.70172896e-07, 0.00246782694, 2.23625375e-06)
- Part195.Size = Vector3.new(0.421999991, 0.200000003, 0.280375004)
- Part195.Anchored = true
- Part195.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.BrickColor = BrickColor.new("Really black")
- Part195.CanCollide = false
- Part195.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.Material = Enum.Material.Neon
- Part195.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part195.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.brickColor = BrickColor.new("Really black")
- SpecialMesh196.Parent = Part195
- SpecialMesh196.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh196.MeshType = Enum.MeshType.Wedge
- Part197.Parent = Model0
- Part197.CFrame = CFrame.new(-0.647041559, 3.82817221, -13.658843, -0.00162801228, -0.999985635, 0.00510653481, 0.0189460143, -0.00513646938, -0.999807417, 0.999819279, -0.00153094972, 0.0189541057)
- Part197.Orientation = Vector3.new(88.8799973, 15.0799999, 105.169998)
- Part197.Position = Vector3.new(-0.647041559, 3.82817221, -13.658843)
- Part197.Rotation = Vector3.new(88.909996, 0.289999992, 90.0899963)
- Part197.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part197.Velocity = Vector3.new(-3.47029321e-08, 0.00246758247, -4.56033831e-07)
- Part197.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004)
- Part197.Anchored = true
- Part197.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.BrickColor = BrickColor.new("Really black")
- Part197.CanCollide = false
- Part197.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.Material = Enum.Material.Neon
- Part197.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part197.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.brickColor = BrickColor.new("Really black")
- SpecialMesh198.Parent = Part197
- SpecialMesh198.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh198.MeshType = Enum.MeshType.Wedge
- Part199.Parent = Model0
- Part199.CFrame = CFrame.new(-0.615469754, 3.2510047, -11.9310894, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part199.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part199.Position = Vector3.new(-0.615469754, 3.2510047, -11.9310894)
- Part199.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part199.Velocity = Vector3.new(5.68160452e-08, 0.00247118762, 7.46623186e-07)
- Part199.Size = Vector3.new(0.275000006, 0.261124998, 0.245374992)
- Part199.Anchored = true
- Part199.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.BrickColor = BrickColor.new("Bright blue")
- Part199.CanCollide = false
- Part199.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.Material = Enum.Material.Neon
- Part199.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part199.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.brickColor = BrickColor.new("Really black")
- SpecialMesh200.Parent = Part199
- SpecialMesh200.Scale = Vector3.new(0.375, 1.04999995, 0.5)
- SpecialMesh200.MeshType = Enum.MeshType.Brick
- Part201.Parent = Model0
- Part201.CFrame = CFrame.new(-0.615578175, 3.21754885, -11.7504148, -0.999985635, 0.00162786292, 0.00510683237, -0.00513676414, -0.0189459566, -0.999807417, -0.00153079513, -0.999819279, 0.0189540461)
- Part201.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part201.Position = Vector3.new(-0.615578175, 3.21754885, -11.7504148)
- Part201.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part201.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part201.Velocity = Vector3.new(6.21209963e-08, 0.0024715641, 8.16335842e-07)
- Part201.Size = Vector3.new(0.275000006, 0.214125022, 0.234375)
- Part201.Anchored = true
- Part201.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.BrickColor = BrickColor.new("Really black")
- Part201.CanCollide = false
- Part201.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.Material = Enum.Material.Metal
- Part201.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part201.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.brickColor = BrickColor.new("Really black")
- SpecialMesh202.Parent = Part201
- SpecialMesh202.Scale = Vector3.new(0.5, 0.560000002, 0.400000006)
- SpecialMesh202.MeshType = Enum.MeshType.Wedge
- Part203.Parent = Model0
- Part203.CFrame = CFrame.new(-0.613475382, 3.25657153, -13.2536583, -0.999985635, 0.00162801275, 0.00510680024, -0.00513673527, -0.0189461038, -0.999807417, -0.00153094472, -0.999819279, 0.0189541951)
- Part203.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part203.Position = Vector3.new(-0.613475382, 3.25657153, -13.2536583)
- Part203.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part203.Velocity = Vector3.new(5.59333202e-08, 0.00246843207, 7.35023434e-07)
- Part203.Size = Vector3.new(0.275000006, 0.204125047, 0.210375011)
- Part203.Anchored = true
- Part203.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.BrickColor = BrickColor.new("Really black")
- Part203.CanCollide = false
- Part203.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.Material = Enum.Material.Metal
- Part203.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part203.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.brickColor = BrickColor.new("Really black")
- SpecialMesh204.Parent = Part203
- SpecialMesh204.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh204.MeshType = Enum.MeshType.Wedge
- Part205.Parent = Model0
- Part205.CFrame = CFrame.new(-0.605959892, 3.52715993, -19.0706863, -0.999985635, 0.00510674436, -0.0016279578, -0.00513667939, -0.999807417, 0.0189470276, -0.00153088616, 0.018955119, 0.999819279)
- Part205.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part205.Position = Vector3.new(-0.605959892, 3.52715993, -19.0706863)
- Part205.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part205.Velocity = Vector3.new(1.30272237e-08, 0.0024563123, 1.71192255e-07)
- Part205.Size = Vector3.new(0.275000006, 0.446125001, 0.496375084)
- Part205.Anchored = true
- Part205.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.BrickColor = BrickColor.new("Really black")
- Part205.CanCollide = false
- Part205.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.Material = Enum.Material.Metal
- Part205.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part205.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.brickColor = BrickColor.new("Really black")
- SpecialMesh206.Parent = Part205
- SpecialMesh206.Scale = Vector3.new(0.400000006, 1, 0.899999976)
- SpecialMesh206.MeshType = Enum.MeshType.Wedge
- Part207.Parent = Model0
- Part207.CFrame = CFrame.new(-0.617458701, 3.24875402, -10.62463, -0.999985635, -0.00162816094, -0.00510671316, -0.00513665052, 0.0189459547, 0.999807417, -0.00153109536, 0.999819279, -0.0189540461)
- Part207.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part207.Position = Vector3.new(-0.617458701, 3.24875402, -10.62463)
- Part207.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part207.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part207.Velocity = Vector3.new(5.71729402e-08, 0.00247390964, 7.51312939e-07)
- Part207.Size = Vector3.new(0.25999999, 0.375, 0.21875)
- Part207.Anchored = true
- Part207.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.BrickColor = BrickColor.new("Really black")
- Part207.CanCollide = false
- Part207.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.Material = Enum.Material.Metal
- Part207.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part207.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.brickColor = BrickColor.new("Really black")
- SpecialMesh208.Parent = Part207
- SpecialMesh208.Scale = Vector3.new(0.300000012, 1, 1)
- SpecialMesh208.MeshType = Enum.MeshType.Wedge
- Part209.Parent = Model0
- Part209.CFrame = CFrame.new(-0.614153862, 3.21053505, -12.6548157, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part209.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part209.Position = Vector3.new(-0.614153862, 3.21053505, -12.6548157)
- Part209.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part209.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part209.Velocity = Vector3.new(6.32331378e-08, 0.00246967981, 8.30950682e-07)
- Part209.Size = Vector3.new(0.275000006, 0.35512504, 0.416375011)
- Part209.Anchored = true
- Part209.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.BrickColor = BrickColor.new("Really black")
- Part209.CanCollide = false
- Part209.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.Material = Enum.Material.Metal
- Part209.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part209.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.brickColor = BrickColor.new("Really black")
- SpecialMesh210.Parent = Part209
- SpecialMesh210.Scale = Vector3.new(0.5, 0.560000002, 0.5)
- SpecialMesh210.MeshType = Enum.MeshType.Wedge
- Part211.Parent = Model0
- Part211.CFrame = CFrame.new(-0.640777826, 2.97037435, -14.8715458, 0.00156102644, -0.999985635, -0.00512771169, -0.00585717242, -0.00513677299, 0.99996984, -0.999981701, -0.00153094484, -0.00586510729)
- Part211.Orientation = Vector3.new(-89.5599976, -138.839996, -131.25)
- Part211.Position = Vector3.new(-0.640777826, 2.97037435, -14.8715458)
- Part211.Rotation = Vector3.new(-90.3399963, -0.289999992, 89.909996)
- Part211.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part211.Velocity = Vector3.new(1.01314356e-07, 0.00246505649, 1.33137894e-06)
- Part211.Size = Vector3.new(0.49000001, 0.200000003, 0.290374994)
- Part211.Anchored = true
- Part211.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.BrickColor = BrickColor.new("Really black")
- Part211.CanCollide = false
- Part211.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.Material = Enum.Material.Neon
- Part211.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part211.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.brickColor = BrickColor.new("Really black")
- SpecialMesh212.Parent = Part211
- SpecialMesh212.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh212.MeshType = Enum.MeshType.Wedge
- Part213.Parent = Model0
- Part213.CFrame = CFrame.new(-0.609622896, 3.39657903, -16.2390652, 0.999985635, -0.00133592181, 0.00519115385, 0.00513700396, -0.0377659053, -0.999273479, 0.00153099932, 0.999285877, -0.0377584994)
- Part213.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part213.Position = Vector3.new(-0.609622896, 3.39657903, -16.2390652)
- Part213.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part213.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part213.Velocity = Vector3.new(3.37329027e-08, 0.002462212, 4.43286638e-07)
- Part213.Size = Vector3.new(0.275000006, 0.533124864, 0.214375019)
- Part213.Anchored = true
- Part213.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.BrickColor = BrickColor.new("Really black")
- Part213.CanCollide = false
- Part213.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.Material = Enum.Material.Neon
- Part213.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part213.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.brickColor = BrickColor.new("Really black")
- SpecialMesh214.Parent = Part213
- SpecialMesh214.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
- SpecialMesh214.MeshType = Enum.MeshType.Brick
- Part215.Parent = Model0
- Part215.CFrame = CFrame.new(-0.612417579, 3.49721146, -14.7513313, 0.999985635, -0.00219574547, 0.00488994364, 0.00513701141, 0.13200599, -0.991235793, 0.00153099908, 0.991246581, 0.132015377)
- Part215.Orientation = Vector3.new(82.409996, 2.11999989, 2.23000002)
- Part215.Position = Vector3.new(-0.612417579, 3.49721146, -14.7513313)
- Part215.Rotation = Vector3.new(82.409996, 0.280000001, 0.129999995)
- Part215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part215.Velocity = Vector3.new(1.77760739e-08, 0.00246531144, 2.33596552e-07)
- Part215.Size = Vector3.new(0.275000006, 0.488124937, 0.359375)
- Part215.Anchored = true
- Part215.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.BrickColor = BrickColor.new("Really black")
- Part215.CanCollide = false
- Part215.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.Material = Enum.Material.Metal
- Part215.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part215.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.brickColor = BrickColor.new("Really black")
- SpecialMesh216.Parent = Part215
- SpecialMesh216.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh216.MeshType = Enum.MeshType.Brick
- Part217.Parent = Model0
- Part217.CFrame = CFrame.new(-0.645515323, 3.66365719, -14.1031828, -0.0047622188, -0.999985635, 0.00246008043, 0.720367849, -0.00513686892, -0.693573356, 0.693576038, -0.00153078465, 0.720381975)
- Part217.Orientation = Vector3.new(43.9099998, 0.199999988, 90.409996)
- Part217.Position = Vector3.new(-0.645515323, 3.66365719, -14.1031828)
- Part217.Rotation = Vector3.new(43.9099998, 0.140000001, 90.2699966)
- Part217.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part217.Velocity = Vector3.new(-8.61649951e-09, 0.00246665697, -1.13230158e-07)
- Part217.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part217.Anchored = true
- Part217.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.BrickColor = BrickColor.new("Really black")
- Part217.CanCollide = false
- Part217.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.Material = Enum.Material.Neon
- Part217.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part217.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.brickColor = BrickColor.new("Really black")
- SpecialMesh218.Parent = Part217
- SpecialMesh218.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh218.MeshType = Enum.MeshType.Wedge
- Part219.Parent = Model0
- Part219.CFrame = CFrame.new(-0.611597419, 2.92886329, -13.380847, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part219.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part219.Position = Vector3.new(-0.611597419, 2.92886329, -13.380847)
- Part219.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part219.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part219.Velocity = Vector3.new(1.07896597e-07, 0.00246816734, 1.41787655e-06)
- Part219.Size = Vector3.new(0.275000006, 0.630125046, 0.280375004)
- Part219.Anchored = true
- Part219.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.BrickColor = BrickColor.new("Really black")
- Part219.CanCollide = false
- Part219.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.Material = Enum.Material.Metal
- Part219.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part219.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.brickColor = BrickColor.new("Really black")
- SpecialMesh220.Parent = Part219
- SpecialMesh220.Scale = Vector3.new(0.395000011, 0.75, 0.25)
- SpecialMesh220.MeshType = Enum.MeshType.Wedge
- Part221.Parent = Model0
- Part221.CFrame = CFrame.new(-0.609442294, 2.87052941, -14.5920582, -0.999985635, 0.00510674296, -0.00162775011, -0.00513667427, -0.999807417, 0.0189472083, -0.00153067766, 0.0189552978, 0.999819279)
- Part221.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part221.Position = Vector3.new(-0.609442294, 2.87052941, -14.5920582)
- Part221.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part221.Velocity = Vector3.new(1.17146328e-07, 0.00246564392, 1.53942813e-06)
- Part221.Size = Vector3.new(0.275000006, 0.216999978, 0.295375019)
- Part221.Anchored = true
- Part221.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.BrickColor = BrickColor.new("Really black")
- Part221.CanCollide = false
- Part221.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.Material = Enum.Material.Glass
- Part221.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part221.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.brickColor = BrickColor.new("Really black")
- SpecialMesh222.Parent = Part221
- SpecialMesh222.Scale = Vector3.new(0.5, 0.75, 0.25)
- SpecialMesh222.MeshType = Enum.MeshType.Wedge
- Part223.Parent = Model0
- Part223.CFrame = CFrame.new(-0.609190822, 2.76472902, -14.4025202, -0.999985635, 0.00510674296, -0.00162775011, -0.00513667427, -0.999807417, 0.0189472083, -0.00153067766, 0.0189552978, 0.999819279)
- Part223.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part223.Position = Vector3.new(-0.609190822, 2.76472902, -14.4025202)
- Part223.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part223.Velocity = Vector3.new(1.3392264e-07, 0.0024660388, 1.7598868e-06)
- Part223.Size = Vector3.new(0.275000006, 0.23299998, 0.295375019)
- Part223.Anchored = true
- Part223.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.BrickColor = BrickColor.new("Really black")
- Part223.CanCollide = false
- Part223.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.Material = Enum.Material.Glass
- Part223.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part223.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.brickColor = BrickColor.new("Really black")
- SpecialMesh224.Parent = Part223
- SpecialMesh224.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh224.MeshType = Enum.MeshType.Wedge
- Part225.Parent = Model0
- Part225.CFrame = CFrame.new(-0.610054374, 2.83367729, -14.0694036, 0.999985635, 0.00162807188, -0.00510671316, 0.00513664866, -0.0189460143, 0.999807417, 0.00153100595, -0.999819279, -0.0189541057)
- Part225.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part225.Position = Vector3.new(-0.610054374, 2.83367729, -14.0694036)
- Part225.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part225.Velocity = Vector3.new(1.22989817e-07, 0.00246673287, 1.61621767e-06)
- Part225.Size = Vector3.new(0.275000006, 0.311124951, 0.267374992)
- Part225.Anchored = true
- Part225.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.BrickColor = BrickColor.new("Really black")
- Part225.CanCollide = false
- Part225.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.Material = Enum.Material.Metal
- Part225.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part225.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.brickColor = BrickColor.new("Really black")
- SpecialMesh226.Parent = Part225
- SpecialMesh226.Scale = Vector3.new(0.495000005, 1, 1)
- SpecialMesh226.MeshType = Enum.MeshType.Brick
- Part227.Parent = Model0
- Part227.CFrame = CFrame.new(-0.611247957, 3.01424932, -13.8955402, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461)
- Part227.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part227.Position = Vector3.new(-0.611247957, 3.01424932, -13.8955402)
- Part227.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part227.Velocity = Vector3.new(9.43572971e-08, 0.00246709492, 1.23995574e-06)
- Part227.Size = Vector3.new(0.275000006, 0.228, 0.213375002)
- Part227.Anchored = true
- Part227.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.BrickColor = BrickColor.new("Really black")
- Part227.CanCollide = false
- Part227.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.Material = Enum.Material.Metal
- Part227.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part227.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.brickColor = BrickColor.new("Really black")
- SpecialMesh228.Parent = Part227
- SpecialMesh228.Scale = Vector3.new(0.569999993, 0.125, 0.375)
- SpecialMesh228.MeshType = Enum.MeshType.Wedge
- Part229.Parent = Model0
- Part229.CFrame = CFrame.new(-0.614671409, 3.24594569, -12.4355726, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part229.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part229.Position = Vector3.new(-0.614671409, 3.24594569, -12.4355726)
- Part229.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part229.Velocity = Vector3.new(5.76182231e-08, 0.00247013662, 7.57164685e-07)
- Part229.Size = Vector3.new(0.275000006, 0.745124936, 0.280375004)
- Part229.Anchored = true
- Part229.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.BrickColor = BrickColor.new("Really black")
- Part229.CanCollide = false
- Part229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.Material = Enum.Material.Metal
- Part229.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part229.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.brickColor = BrickColor.new("Really black")
- SpecialMesh230.Parent = Part229
- SpecialMesh230.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh230.MeshType = Enum.MeshType.Brick
- Part231.Parent = Model0
- Part231.CFrame = CFrame.new(-0.610754132, 2.89412951, -13.8151274, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part231.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part231.Position = Vector3.new(-0.610754132, 2.89412951, -13.8151274)
- Part231.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part231.Velocity = Vector3.new(1.1340417e-07, 0.00246726256, 1.49025209e-06)
- Part231.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
- Part231.Anchored = true
- Part231.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.BrickColor = BrickColor.new("Really black")
- Part231.CanCollide = false
- Part231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.Material = Enum.Material.Glass
- Part231.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part231.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.brickColor = BrickColor.new("Really black")
- SpecialMesh232.Parent = Part231
- SpecialMesh232.Scale = Vector3.new(0.524999976, 0.5, 0.5)
- SpecialMesh232.MeshType = Enum.MeshType.Wedge
- Part233.Parent = Model0
- Part233.CFrame = CFrame.new(-0.614374042, 3.38457584, -13.09618, 0.999985635, -0.00162795233, 0.00510671316, 0.00513664633, 0.0189459547, -0.999807417, 0.00153088674, 0.999819279, 0.0189540461)
- Part233.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part233.Position = Vector3.new(-0.614374042, 3.38457584, -13.09618)
- Part233.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part233.Velocity = Vector3.new(3.56362335e-08, 0.00246876013, 4.68297941e-07)
- Part233.Size = Vector3.new(0.275000006, 0.322125077, 0.363375008)
- Part233.Anchored = true
- Part233.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.BrickColor = BrickColor.new("Really black")
- Part233.CanCollide = false
- Part233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.Material = Enum.Material.Metal
- Part233.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part233.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.brickColor = BrickColor.new("Really black")
- SpecialMesh234.Parent = Part233
- SpecialMesh234.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh234.MeshType = Enum.MeshType.Wedge
- Part235.Parent = Model0
- Part235.CFrame = CFrame.new(-0.612951875, 3.3556869, -13.9274721, 0.999985635, 0.00162774313, -0.00510693667, 0.00513686566, -0.0189458374, 0.999807417, 0.00153067405, -0.999819279, -0.0189539269)
- Part235.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part235.Position = Vector3.new(-0.612951875, 3.3556869, -13.9274721)
- Part235.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part235.Velocity = Vector3.new(4.02170173e-08, 0.0024670281, 5.28494468e-07)
- Part235.Size = Vector3.new(0.275000006, 0.54112494, 0.367374986)
- Part235.Anchored = true
- Part235.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.BrickColor = BrickColor.new("Really black")
- Part235.CanCollide = false
- Part235.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.Material = Enum.Material.Metal
- Part235.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part235.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.brickColor = BrickColor.new("Really black")
- SpecialMesh236.Parent = Part235
- SpecialMesh236.Scale = Vector3.new(0.5, 1.04999995, 0.600000024)
- SpecialMesh236.MeshType = Enum.MeshType.Brick
- Part237.Parent = Model0
- Part237.CFrame = CFrame.new(-0.611452341, 3.03449631, -13.8299093, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part237.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part237.Position = Vector3.new(-0.611452341, 3.03449631, -13.8299093)
- Part237.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part237.Velocity = Vector3.new(9.11468163e-08, 0.00246723159, 1.19776655e-06)
- Part237.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
- Part237.Anchored = true
- Part237.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.BrickColor = BrickColor.new("Really black")
- Part237.CanCollide = false
- Part237.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.Material = Enum.Material.Metal
- Part237.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part237.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.brickColor = BrickColor.new("Really black")
- SpecialMesh238.Parent = Part237
- SpecialMesh238.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh238.MeshType = Enum.MeshType.Wedge
- Part239.Parent = Model0
- Part239.CFrame = CFrame.new(-0.608695984, 3.30580091, -16.5400867, 0.999985635, -0.00133592135, 0.00519114826, 0.0051369979, -0.0377659909, -0.999273479, 0.00153099943, 0.999285758, -0.0377585851)
- Part239.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part239.Position = Vector3.new(-0.608695984, 3.30580091, -16.5400867)
- Part239.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part239.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part239.Velocity = Vector3.new(4.81271911e-08, 0.00246158475, 6.32443061e-07)
- Part239.Size = Vector3.new(0.275000006, 1.65712488, 0.422374964)
- Part239.Anchored = true
- Part239.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.BrickColor = BrickColor.new("Really black")
- Part239.CanCollide = false
- Part239.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.Material = Enum.Material.Metal
- Part239.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part239.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.brickColor = BrickColor.new("Really black")
- SpecialMesh240.Parent = Part239
- SpecialMesh240.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh240.MeshType = Enum.MeshType.Brick
- Part241.Parent = Model0
- Part241.CFrame = CFrame.new(-0.607766628, 3.58790874, -18.0936966, 0.999985635, -0.0010395617, 0.00525854016, 0.00513699278, -0.0943568796, -0.99552542, 0.00153108896, 0.995537996, -0.094350189)
- Part241.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
- Part241.Position = Vector3.new(-0.607766628, 3.58790874, -18.0936966)
- Part241.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
- Part241.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part241.Velocity = Vector3.new(3.39455752e-09, 0.00245834771, 4.46085551e-08)
- Part241.Size = Vector3.new(0.275000006, 1.66212487, 0.359375)
- Part241.Anchored = true
- Part241.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.BrickColor = BrickColor.new("Really black")
- Part241.CanCollide = false
- Part241.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.Material = Enum.Material.Metal
- Part241.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part241.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.brickColor = BrickColor.new("Really black")
- SpecialMesh242.Parent = Part241
- SpecialMesh242.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh242.MeshType = Enum.MeshType.Brick
- Part243.Parent = Model0
- Part243.CFrame = CFrame.new(-0.618630528, 3.29811025, -11.1170893, -0.999985635, -0.00162795233, -0.0051068007, -0.00513673387, 0.0189459547, 0.999807417, -0.00153088511, 0.999819279, -0.0189540461)
- Part243.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part243.Position = Vector3.new(-0.618630528, 3.29811025, -11.1170893)
- Part243.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part243.Velocity = Vector3.new(4.93467311e-08, 0.00247288332, 6.48468244e-07)
- Part243.Size = Vector3.new(0.25999999, 0.3125, 0.320125014)
- Part243.Anchored = true
- Part243.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.BrickColor = BrickColor.new("Really black")
- Part243.CanCollide = false
- Part243.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.Material = Enum.Material.Metal
- Part243.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part243.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.brickColor = BrickColor.new("Really black")
- SpecialMesh244.Parent = Part243
- SpecialMesh244.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh244.MeshType = Enum.MeshType.Wedge
- Part245.Parent = Model0
- Part245.CFrame = CFrame.new(-0.639055848, 2.33898354, -13.8797112, 0.0028942409, -0.999985635, -0.00451144017, -0.277069569, -0.00513673481, 0.960836232, -0.960845649, -0.00153090828, -0.277080446)
- Part245.Orientation = Vector3.new(-73.909996, -179.069992, -91.0599976)
- Part245.Position = Vector3.new(-0.639055848, 2.33898354, -13.8797112)
- Part245.Rotation = Vector3.new(-106.089996, -0.25999999, 89.8299942)
- Part245.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part245.Velocity = Vector3.new(2.01431277e-07, 0.00246712356, 2.64702226e-06)
- Part245.Size = Vector3.new(0.453000009, 0.200000003, 0.280375004)
- Part245.Anchored = true
- Part245.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.BrickColor = BrickColor.new("Really black")
- Part245.CanCollide = false
- Part245.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.Material = Enum.Material.Neon
- Part245.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part245.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.brickColor = BrickColor.new("Really black")
- SpecialMesh246.Parent = Part245
- SpecialMesh246.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh246.MeshType = Enum.MeshType.Wedge
- Part247.Parent = Model0
- Part247.CFrame = CFrame.new(-0.611137211, 3.24560308, -14.7434616, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633)
- Part247.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part247.Position = Vector3.new(-0.611137211, 3.24560308, -14.7434616)
- Part247.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part247.Velocity = Vector3.new(5.76725228e-08, 0.0024653282, 7.57878638e-07)
- Part247.Size = Vector3.new(0.275000006, 0.488124937, 0.418375015)
- Part247.Anchored = true
- Part247.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.BrickColor = BrickColor.new("Really black")
- Part247.CanCollide = false
- Part247.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.Material = Enum.Material.Metal
- Part247.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part247.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.brickColor = BrickColor.new("Really black")
- SpecialMesh248.Parent = Part247
- SpecialMesh248.Scale = Vector3.new(0.400000006, 1, 0.899999976)
- SpecialMesh248.MeshType = Enum.MeshType.Brick
- Part249.Parent = Model0
- Part249.CFrame = CFrame.new(-0.646988273, 3.68078995, -13.1990242, 0.00245985761, -0.999985635, 0.00476197852, -0.693573356, -0.00513654156, -0.720367849, 0.720381916, -0.00153077836, -0.693576097)
- Part249.Orientation = Vector3.new(46.079998, 179.610001, -90.4199982)
- Part249.Position = Vector3.new(-0.646988273, 3.68078995, -13.1990242)
- Part249.Rotation = Vector3.new(133.910004, 0.269999981, 89.8600006)
- Part249.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part249.Velocity = Vector3.new(-1.13331566e-08, 0.00246854057, -1.48930098e-07)
- Part249.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part249.Anchored = true
- Part249.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.BrickColor = BrickColor.new("Really black")
- Part249.CanCollide = false
- Part249.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.Material = Enum.Material.Neon
- Part249.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part249.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.brickColor = BrickColor.new("Really black")
- SpecialMesh250.Parent = Part249
- SpecialMesh250.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh250.MeshType = Enum.MeshType.Wedge
- Part251.Parent = Model0
- Part251.CFrame = CFrame.new(-0.616084397, 3.20240736, -11.3666525, -0.999985635, -0.000716604234, -0.00531162601, -0.00513642887, -0.154956639, 0.987908065, -0.00153101014, 0.987921119, 0.154950723)
- Part251.Orientation = Vector3.new(-81.0800018, -1.95999992, -178.099991)
- Part251.Position = Vector3.new(-0.616084397, 3.20240736, -11.3666525)
- Part251.Rotation = Vector3.new(-81.0899963, -0.299999982, 179.959991)
- Part251.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part251.Velocity = Vector3.new(6.45219203e-08, 0.00247236365, 8.47886554e-07)
- Part251.Size = Vector3.new(0.275000006, 0.203125, 0.234375)
- Part251.Anchored = true
- Part251.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.BrickColor = BrickColor.new("Really black")
- Part251.CanCollide = false
- Part251.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.Material = Enum.Material.Metal
- Part251.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part251.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.brickColor = BrickColor.new("Really black")
- SpecialMesh252.Parent = Part251
- SpecialMesh252.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
- SpecialMesh252.MeshType = Enum.MeshType.Brick
- Part253.Parent = Model0
- Part253.CFrame = CFrame.new(-0.616027236, 3.22281599, -11.4724684, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part253.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part253.Position = Vector3.new(-0.616027236, 3.22281599, -11.4724684)
- Part253.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part253.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part253.Velocity = Vector3.new(6.12858102e-08, 0.00247214315, 8.05360628e-07)
- Part253.Size = Vector3.new(0.275000006, 0.415125012, 0.234375)
- Part253.Anchored = true
- Part253.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.BrickColor = BrickColor.new("Really black")
- Part253.CanCollide = false
- Part253.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.Material = Enum.Material.Metal
- Part253.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part253.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.brickColor = BrickColor.new("Really black")
- SpecialMesh254.Parent = Part253
- SpecialMesh254.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
- SpecialMesh254.MeshType = Enum.MeshType.Brick
- Part255.Parent = Model0
- Part255.CFrame = CFrame.new(-0.610752404, 3.28331137, -15.1213608, 0.999985635, -0.00347625092, 0.00408016983, 0.00513697462, 0.404109061, -0.914696634, 0.00153088057, 0.914704442, 0.404121131)
- Part255.Orientation = Vector3.new(66.159996, 0.579999983, 0.729999959)
- Part255.Position = Vector3.new(-0.610752404, 3.28331137, -15.1213608)
- Part255.Rotation = Vector3.new(66.159996, 0.229999989, 0.199999988)
- Part255.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part255.Velocity = Vector3.new(5.16932808e-08, 0.00246454077, 6.79305003e-07)
- Part255.Size = Vector3.new(0.275000006, 0.330124885, 0.214375019)
- Part255.Anchored = true
- Part255.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.BrickColor = BrickColor.new("Really black")
- Part255.CanCollide = false
- Part255.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.Material = Enum.Material.Neon
- Part255.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part255.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.brickColor = BrickColor.new("Really black")
- SpecialMesh256.Parent = Part255
- SpecialMesh256.Scale = Vector3.new(0.449999988, 1, 0.100000001)
- SpecialMesh256.MeshType = Enum.MeshType.Brick
- Part257.Parent = Model0
- Part257.CFrame = CFrame.new(-0.63657546, 3.38894939, -19.0216789, -0.00237622252, -0.999985635, -0.00480452133, 0.680895686, -0.00513668498, 0.732362568, -0.732376754, -0.00153112097, 0.68089813)
- Part257.Orientation = Vector3.new(-47.079998, -0.399999976, 90.4300003)
- Part257.Position = Vector3.new(-0.63657546, 3.38894939, -19.0216789)
- Part257.Rotation = Vector3.new(-47.0900002, -0.280000001, 90.1399994)
- Part257.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part257.Velocity = Vector3.new(3.49426692e-08, 0.00245640939, 4.59184662e-07)
- Part257.Size = Vector3.new(0.940000057, 0.200000003, 0.285374999)
- Part257.Anchored = true
- Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.BrickColor = BrickColor.new("Really black")
- Part257.CanCollide = false
- Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.Material = Enum.Material.Neon
- Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.brickColor = BrickColor.new("Really black")
- SpecialMesh258.Parent = Part257
- SpecialMesh258.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh258.MeshType = Enum.MeshType.Wedge
- Part259.Parent = Model0
- Part259.CFrame = CFrame.new(-0.584489346, 3.6811111, -13.1989288, -0.00245976867, 0.999985635, 0.00476201251, 0.693573415, 0.00513650384, -0.720367789, -0.720381916, 0.00153086672, -0.693576038)
- Part259.Orientation = Vector3.new(46.079998, 179.610001, 89.5799942)
- Part259.Position = Vector3.new(-0.584489346, 3.6811111, -13.1989288)
- Part259.Rotation = Vector3.new(133.910004, 0.269999981, -90.1399994)
- Part259.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part259.Velocity = Vector3.new(-1.13840777e-08, 0.00246855081, -1.49599259e-07)
- Part259.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part259.Anchored = true
- Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.BrickColor = BrickColor.new("Really black")
- Part259.CanCollide = false
- Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.Material = Enum.Material.Neon
- Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.brickColor = BrickColor.new("Really black")
- SpecialMesh260.Parent = Part259
- SpecialMesh260.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh260.MeshType = Enum.MeshType.Wedge
- Part261.Parent = Model0
- Part261.CFrame = CFrame.new(-0.574076533, 3.38927007, -19.0215836, 0.00237613311, 0.999985635, -0.00480454601, -0.680895686, 0.00513664167, 0.732362568, 0.732376754, 0.00153120293, 0.68089813)
- Part261.Orientation = Vector3.new(-47.079998, -0.399999976, -89.5699997)
- Part261.Position = Vector3.new(-0.574076533, 3.38927007, -19.0215836)
- Part261.Rotation = Vector3.new(-47.0900002, -0.280000001, -89.8600006)
- Part261.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part261.Velocity = Vector3.new(3.48918228e-08, 0.00245641964, 4.58516467e-07)
- Part261.Size = Vector3.new(0.940000057, 0.200000003, 0.285374999)
- Part261.Anchored = true
- Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.BrickColor = BrickColor.new("Really black")
- Part261.CanCollide = false
- Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.Material = Enum.Material.Neon
- Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.brickColor = BrickColor.new("Really black")
- SpecialMesh262.Parent = Part261
- SpecialMesh262.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh262.MeshType = Enum.MeshType.Wedge
- Part263.Parent = Model0
- Part263.CFrame = CFrame.new(-0.640052557, 2.92977762, -15.2103024, 0.00336818164, -0.999985635, -0.00416955911, -0.380026042, -0.00513675297, 0.924961627, -0.924969733, -0.00153089722, -0.380037904)
- Part263.Orientation = Vector3.new(-67.659996, -179.369995, -90.7699966)
- Part263.Position = Vector3.new(-0.640052557, 2.92977762, -15.2103024)
- Part263.Rotation = Vector3.new(-112.339996, -0.239999995, 89.8099976)
- Part263.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part263.Velocity = Vector3.new(1.07751589e-07, 0.00246435078, 1.41597127e-06)
- Part263.Size = Vector3.new(0.288000047, 0.200000003, 0.27837503)
- Part263.Anchored = true
- Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.BrickColor = BrickColor.new("Really black")
- Part263.CanCollide = false
- Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.Material = Enum.Material.Neon
- Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.brickColor = BrickColor.new("Really black")
- SpecialMesh264.Parent = Part263
- SpecialMesh264.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh264.MeshType = Enum.MeshType.Wedge
- Part265.Parent = Model0
- Part265.CFrame = CFrame.new(-0.611472309, 3.03472614, -13.8177929, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461)
- Part265.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part265.Position = Vector3.new(-0.611472309, 3.03472614, -13.8177929)
- Part265.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part265.Velocity = Vector3.new(9.11103797e-08, 0.00246725697, 1.1972877e-06)
- Part265.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
- Part265.Anchored = true
- Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.BrickColor = BrickColor.new("Really black")
- Part265.CanCollide = false
- Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.Material = Enum.Material.Glass
- Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.brickColor = BrickColor.new("Really black")
- SpecialMesh266.Parent = Part265
- SpecialMesh266.Scale = Vector3.new(0.524999976, 0.5, 0.5)
- SpecialMesh266.MeshType = Enum.MeshType.Wedge
- Part267.Parent = Model0
- Part267.CFrame = CFrame.new(-0.608101904, 3.29321218, -16.8867702, 0.999985635, -0.00103956275, 0.00525853597, 0.00513698952, -0.0943567529, -0.99552536, 0.00153108896, 0.995537996, -0.0943500549)
- Part267.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
- Part267.Position = Vector3.new(-0.608101904, 3.29321218, -16.8867702)
- Part267.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
- Part267.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part267.Velocity = Vector3.new(5.0123333e-08, 0.00246086251, 6.5867448e-07)
- Part267.Size = Vector3.new(0.275000006, 0.454124868, 0.214375019)
- Part267.Anchored = true
- Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.BrickColor = BrickColor.new("Really black")
- Part267.CanCollide = false
- Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.Material = Enum.Material.Neon
- Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.brickColor = BrickColor.new("Really black")
- SpecialMesh268.Parent = Part267
- SpecialMesh268.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
- SpecialMesh268.MeshType = Enum.MeshType.Brick
- Part269.Parent = Model0
- Part269.CFrame = CFrame.new(-0.609975338, 2.71316695, -13.7165575, -0.999985635, -0.00476232171, -0.00245974911, -0.00513671385, 0.720367908, 0.693573296, -0.0015310942, 0.693576038, -0.720381975)
- Part269.Orientation = Vector3.new(-43.9099998, -179.800003, -0.409999996)
- Part269.Position = Vector3.new(-0.609975338, 2.71316695, -13.7165575)
- Part269.Rotation = Vector3.new(-136.089996, -0.140000001, 179.729996)
- Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part269.Velocity = Vector3.new(1.42098628e-07, 0.00246746815, 1.8673278e-06)
- Part269.Size = Vector3.new(0.275000006, 0.403124899, 0.352375001)
- Part269.Anchored = true
- Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.BrickColor = BrickColor.new("Really black")
- Part269.CanCollide = false
- Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.Material = Enum.Material.Metal
- Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.brickColor = BrickColor.new("Really black")
- SpecialMesh270.Parent = Part269
- SpecialMesh270.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh270.MeshType = Enum.MeshType.Brick
- Part271.Parent = Model0
- Part271.CFrame = CFrame.new(-0.583012402, 3.6639781, -14.1030874, 0.00476215919, 0.999985635, 0.00246015075, -0.720367849, 0.0051368745, -0.693573356, -0.693576038, 0.00153069268, 0.720381975)
- Part271.Orientation = Vector3.new(43.9099998, 0.199999988, -89.5899963)
- Part271.Position = Vector3.new(-0.583012402, 3.6639781, -14.1030874)
- Part271.Rotation = Vector3.new(43.9099998, 0.140000001, -89.7299957)
- Part271.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part271.Velocity = Vector3.new(-8.66738503e-09, 0.00246666698, -1.13898864e-07)
- Part271.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part271.Anchored = true
- Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.BrickColor = BrickColor.new("Really black")
- Part271.CanCollide = false
- Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.Material = Enum.Material.Neon
- Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.brickColor = BrickColor.new("Really black")
- SpecialMesh272.Parent = Part271
- SpecialMesh272.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh272.MeshType = Enum.MeshType.Wedge
- Part273.Parent = Model0
- Part273.CFrame = CFrame.new(-0.573997319, 3.0173018, -17.825201, -0.00108546892, 0.999985635, -0.00524905883, -0.0856661052, 0.00513677904, 0.99631083, 0.996323526, 0.00153113017, 0.0856593028)
- Part273.Orientation = Vector3.new(-85.0800018, -3.50999999, -86.5699997)
- Part273.Position = Vector3.new(-0.573997319, 3.0173018, -17.825201)
- Part273.Rotation = Vector3.new(-85.0899963, -0.299999982, -90.0599976)
- Part273.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part273.Velocity = Vector3.new(9.38732327e-08, 0.00245891255, 1.23359519e-06)
- Part273.Size = Vector3.new(1.78499997, 0.200000003, 0.301375002)
- Part273.Anchored = true
- Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.BrickColor = BrickColor.new("Really black")
- Part273.CanCollide = false
- Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.Material = Enum.Material.Neon
- Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.brickColor = BrickColor.new("Really black")
- SpecialMesh274.Parent = Part273
- SpecialMesh274.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh274.MeshType = Enum.MeshType.Wedge
- Part275.Parent = Model0
- Part275.CFrame = CFrame.new(-0.614639282, 3.4985106, -13.3051252, -0.999985635, 0.00162801275, 0.00510680024, -0.00513673527, -0.0189461038, -0.999807417, -0.00153094472, -0.999819279, 0.0189541951)
- Part275.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part275.Position = Vector3.new(-0.614639282, 3.4985106, -13.3051252)
- Part275.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part275.Velocity = Vector3.new(1.75700912e-08, 0.00246832473, 2.30889498e-07)
- Part275.Size = Vector3.new(0.275000006, 0.204125047, 0.207375005)
- Part275.Anchored = true
- Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.BrickColor = BrickColor.new("Really black")
- Part275.CanCollide = false
- Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.Material = Enum.Material.Metal
- Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.brickColor = BrickColor.new("Really black")
- SpecialMesh276.Parent = Part275
- SpecialMesh276.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh276.MeshType = Enum.MeshType.Wedge
- Part277.Parent = Model0
- Part277.CFrame = CFrame.new(-0.609530032, 2.79620743, -14.2853489, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part277.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part277.Position = Vector3.new(-0.609530032, 2.79620743, -14.2853489)
- Part277.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part277.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part277.Velocity = Vector3.new(1.28931248e-07, 0.00246628304, 1.6942945e-06)
- Part277.Size = Vector3.new(0.275000006, 0.223999977, 0.375375003)
- Part277.Anchored = true
- Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.BrickColor = BrickColor.new("Really black")
- Part277.CanCollide = false
- Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.Material = Enum.Material.Glass
- Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.brickColor = BrickColor.new("Really black")
- SpecialMesh278.Parent = Part277
- SpecialMesh278.Scale = Vector3.new(0.5, 0.699999988, 0.5)
- SpecialMesh278.MeshType = Enum.MeshType.Brick
- Part279.Parent = Model0
- Part279.CFrame = CFrame.new(-0.578278601, 2.9706955, -14.8714504, -0.00156111596, 0.999985635, -0.00512771122, 0.00585717056, 0.00513677299, 0.99996984, 0.999981761, 0.00153103413, -0.00586510636)
- Part279.Orientation = Vector3.new(-89.5599976, -138.839996, 48.75)
- Part279.Position = Vector3.new(-0.578278601, 2.9706955, -14.8714504)
- Part279.Rotation = Vector3.new(-90.3399963, -0.289999992, -90.0899963)
- Part279.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part279.Velocity = Vector3.new(1.01263424e-07, 0.00246506673, 1.33070978e-06)
- Part279.Size = Vector3.new(0.49000001, 0.200000003, 0.290374994)
- Part279.Anchored = true
- Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.BrickColor = BrickColor.new("Really black")
- Part279.CanCollide = false
- Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.Material = Enum.Material.Neon
- Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.brickColor = BrickColor.new("Really black")
- SpecialMesh280.Parent = Part279
- SpecialMesh280.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh280.MeshType = Enum.MeshType.Wedge
- Part281.Parent = Model0
- Part281.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part281.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part281.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part281.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part281.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part281.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part281.Size = Vector3.new(0.275000006, 0.698124886, 0.732374966)
- Part281.Anchored = true
- Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.BrickColor = BrickColor.new("Really black")
- Part281.CanCollide = false
- Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.Material = Enum.Material.Metal
- Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.brickColor = BrickColor.new("Really black")
- SpecialMesh282.Parent = Part281
- SpecialMesh282.Scale = Vector3.new(0.425000012, 1, 1)
- SpecialMesh282.MeshType = Enum.MeshType.Cylinder
- Part283.Parent = Model0
- Part283.CFrame = CFrame.new(-0.614591718, 3.4972918, -13.3320847, -0.999985635, 0.00245974353, -0.0047620195, -0.00513649127, -0.693573475, 0.72036773, -0.00153088977, 0.720381856, 0.693576157)
- Part283.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002)
- Part283.Position = Vector3.new(-0.614591718, 3.4972918, -13.3320847)
- Part283.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001)
- Part283.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part283.Velocity = Vector3.new(1.77633499e-08, 0.00246826862, 2.33429148e-07)
- Part283.Size = Vector3.new(0.275000006, 0.413124949, 0.622375011)
- Part283.Anchored = true
- Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.BrickColor = BrickColor.new("Really black")
- Part283.CanCollide = false
- Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.Material = Enum.Material.Metal
- Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.brickColor = BrickColor.new("Really black")
- SpecialMesh284.Parent = Part283
- SpecialMesh284.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh284.MeshType = Enum.MeshType.Brick
- Part285.Parent = Model0
- Part285.CFrame = CFrame.new(-0.615438342, 3.25487208, -11.9645395, -0.999985635, 0.00162786292, 0.00510683237, -0.00513676414, -0.0189459566, -0.999807417, -0.00153079513, -0.999819279, 0.0189540461)
- Part285.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part285.Position = Vector3.new(-0.615438342, 3.25487208, -11.9645395)
- Part285.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part285.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part285.Velocity = Vector3.new(5.62028113e-08, 0.002471118, 7.38564609e-07)
- Part285.Size = Vector3.new(0.275000006, 0.206125051, 0.280375004)
- Part285.Anchored = true
- Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.BrickColor = BrickColor.new("Really black")
- Part285.CanCollide = false
- Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.Material = Enum.Material.Metal
- Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.brickColor = BrickColor.new("Really black")
- SpecialMesh286.Parent = Part285
- SpecialMesh286.Scale = Vector3.new(0.400000006, 0.560000002, 0.5)
- SpecialMesh286.MeshType = Enum.MeshType.Wedge
- Part287.Parent = Model0
- Part287.CFrame = CFrame.new(-0.613306701, 3.18584442, -13.1265478, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part287.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part287.Position = Vector3.new(-0.613306701, 3.18584442, -13.1265478)
- Part287.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part287.Velocity = Vector3.new(6.71482141e-08, 0.00246869703, 8.82399092e-07)
- Part287.Size = Vector3.new(0.275000006, 0.567124963, 0.311374992)
- Part287.Anchored = true
- Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.BrickColor = BrickColor.new("Really black")
- Part287.CanCollide = false
- Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.Material = Enum.Material.Metal
- Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.brickColor = BrickColor.new("Really black")
- SpecialMesh288.Parent = Part287
- SpecialMesh288.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh288.MeshType = Enum.MeshType.Brick
- Part289.Parent = Model0
- Part289.CFrame = CFrame.new(-0.646988273, 3.68078995, -13.1990242, 0.00245985761, -0.999985635, 0.00476197852, -0.693573356, -0.00513654156, -0.720367849, 0.720381916, -0.00153077836, -0.693576097)
- Part289.Orientation = Vector3.new(46.079998, 179.610001, -90.4199982)
- Part289.Position = Vector3.new(-0.646988273, 3.68078995, -13.1990242)
- Part289.Rotation = Vector3.new(133.910004, 0.269999981, 89.8600006)
- Part289.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part289.Velocity = Vector3.new(-1.13331566e-08, 0.00246854057, -1.48930098e-07)
- Part289.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part289.Anchored = true
- Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.BrickColor = BrickColor.new("Really black")
- Part289.CanCollide = false
- Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.Material = Enum.Material.Neon
- Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.brickColor = BrickColor.new("Really black")
- SpecialMesh290.Parent = Part289
- SpecialMesh290.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh290.MeshType = Enum.MeshType.Wedge
- Part291.Parent = Model0
- Part291.CFrame = CFrame.new(-0.611590862, 3.29178786, -14.6020966, 0.999985635, -0.00510681886, -0.00162807701, 0.00513675623, 0.999807417, 0.0189470276, 0.00153100397, -0.018955119, 0.999819279)
- Part291.Orientation = Vector3.new(-1.09000003, -0.0899999961, 0.289999992)
- Part291.Position = Vector3.new(-0.611590862, 3.29178786, -14.6020966)
- Part291.Rotation = Vector3.new(-1.09000003, -0.0899999961, 0.289999992)
- Part291.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part291.Velocity = Vector3.new(5.03492039e-08, 0.00246562273, 6.61642332e-07)
- Part291.Size = Vector3.new(0.275000006, 0.200124964, 0.287375033)
- Part291.Anchored = true
- Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.BrickColor = BrickColor.new("Institutional white")
- Part291.CanCollide = false
- Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.Material = Enum.Material.Metal
- Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.brickColor = BrickColor.new("Institutional white")
- SpecialMesh292.Parent = Part291
- SpecialMesh292.Scale = Vector3.new(0.560000002, 1, 0.899999976)
- SpecialMesh292.MeshType = Enum.MeshType.Wedge
- Part293.Parent = Model0
- Part293.CFrame = CFrame.new(-0.636496425, 3.01698065, -17.8252964, 0.00108537939, -0.999985635, -0.00524905883, 0.0856661052, -0.00513678649, 0.99631083, -0.996323466, -0.00153104111, 0.0856593102)
- Part293.Orientation = Vector3.new(-85.0800018, -3.50999999, 93.4300003)
- Part293.Position = Vector3.new(-0.636496425, 3.01698065, -17.8252964)
- Part293.Rotation = Vector3.new(-85.0899963, -0.299999982, 89.9399948)
- Part293.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part293.Velocity = Vector3.new(9.39241573e-08, 0.00245890254, 1.23426435e-06)
- Part293.Size = Vector3.new(1.78499997, 0.200000003, 0.301375002)
- Part293.Anchored = true
- Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.BrickColor = BrickColor.new("Really black")
- Part293.CanCollide = false
- Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.Material = Enum.Material.Neon
- Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.brickColor = BrickColor.new("Really black")
- SpecialMesh294.Parent = Part293
- SpecialMesh294.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh294.MeshType = Enum.MeshType.Wedge
- Part295.Parent = Model0
- Part295.CFrame = CFrame.new(-0.611132324, 3.1960454, -14.5803022, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269)
- Part295.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part295.Position = Vector3.new(-0.611132324, 3.1960454, -14.5803022)
- Part295.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part295.Velocity = Vector3.new(6.55306707e-08, 0.00246566813, 8.61143121e-07)
- Part295.Size = Vector3.new(0.275000006, 0.277124941, 0.702375054)
- Part295.Anchored = true
- Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.BrickColor = BrickColor.new("Really black")
- Part295.CanCollide = false
- Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.Material = Enum.Material.Glass
- Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.brickColor = BrickColor.new("Really black")
- SpecialMesh296.Parent = Part295
- SpecialMesh296.Scale = Vector3.new(0.550000012, 0.5, 0.800000012)
- SpecialMesh296.MeshType = Enum.MeshType.Brick
- Part297.Parent = Model0
- Part297.CFrame = CFrame.new(-0.610346913, 2.907269, -14.1244287, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part297.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part297.Position = Vector3.new(-0.610346913, 2.907269, -14.1244287)
- Part297.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part297.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part297.Velocity = Vector3.new(1.11320702e-07, 0.00246661808, 1.462873e-06)
- Part297.Size = Vector3.new(0.275000006, 0.207000002, 0.213375002)
- Part297.Anchored = true
- Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.BrickColor = BrickColor.new("Really black")
- Part297.CanCollide = false
- Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.Material = Enum.Material.Neon
- Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.brickColor = BrickColor.new("Really black")
- SpecialMesh298.Parent = Part297
- SpecialMesh298.Scale = Vector3.new(0.550000012, 0.25, 0.5)
- SpecialMesh298.MeshType = Enum.MeshType.Wedge
- Part299.Parent = Model0
- Part299.CFrame = CFrame.new(-0.617512941, 3.42300797, -11.1735916, 0.999985635, -0.00206693518, 0.00494515104, 0.00513641397, 0.106012821, -0.994351625, 0.00153101049, 0.994362772, 0.106021926)
- Part299.Orientation = Vector3.new(83.909996, 2.66999984, 2.76999998)
- Part299.Position = Vector3.new(-0.617512941, 3.42300797, -11.1735916)
- Part299.Rotation = Vector3.new(83.909996, 0.280000001, 0.119999997)
- Part299.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part299.Velocity = Vector3.new(2.95422424e-08, 0.00247276574, 3.88216051e-07)
- Part299.Size = Vector3.new(0.275000006, 0.223124996, 0.234375)
- Part299.Anchored = true
- Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.BrickColor = BrickColor.new("Really black")
- Part299.CanCollide = false
- Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.Material = Enum.Material.Metal
- Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.brickColor = BrickColor.new("Really black")
- SpecialMesh300.Parent = Part299
- SpecialMesh300.Scale = Vector3.new(0.5, 1, 0.400000006)
- SpecialMesh300.MeshType = Enum.MeshType.Brick
- Part301.Parent = Model0
- Part301.CFrame = CFrame.new(-0.60622716, 3.20835805, -17.8265324, -0.999985635, 0.00525827007, -0.00103986717, -0.00513669662, -0.995525479, -0.0943559632, -0.00153136277, -0.0943492651, 0.995538116)
- Part301.Orientation = Vector3.new(5.40999985, -0.0599999987, -179.699997)
- Part301.Position = Vector3.new(-0.60622716, 3.20835805, -17.8265324)
- Part301.Rotation = Vector3.new(5.40999985, -0.0599999987, -179.699997)
- Part301.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part301.Velocity = Vector3.new(6.35782698e-08, 0.00245890464, 8.35486958e-07)
- Part301.Size = Vector3.new(0.275000006, 0.235124931, 1.6693753)
- Part301.Anchored = true
- Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.BrickColor = BrickColor.new("Really black")
- Part301.CanCollide = false
- Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.Material = Enum.Material.Metal
- Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.brickColor = BrickColor.new("Really black")
- SpecialMesh302.Parent = Part301
- SpecialMesh302.Scale = Vector3.new(0.400000006, 1.04999995, 1)
- SpecialMesh302.MeshType = Enum.MeshType.Brick
- Part303.Parent = Model0
- Part303.CFrame = CFrame.new(-0.610610962, 2.80771255, -13.6187115, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057)
- Part303.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part303.Position = Vector3.new(-0.610610962, 2.80771255, -13.6187115)
- Part303.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part303.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part303.Velocity = Vector3.new(1.27106944e-07, 0.00246767187, 1.67032101e-06)
- Part303.Size = Vector3.new(0.275000006, 0.368124902, 0.378374994)
- Part303.Anchored = true
- Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.BrickColor = BrickColor.new("Really black")
- Part303.CanCollide = false
- Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.Material = Enum.Material.Glass
- Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.brickColor = BrickColor.new("Really black")
- SpecialMesh304.Parent = Part303
- SpecialMesh304.Scale = Vector3.new(0.400000006, 1, 1)
- SpecialMesh304.MeshType = Enum.MeshType.Wedge
- Part305.Parent = Model0
- Part305.CFrame = CFrame.new(-0.608244181, 3.38925195, -17.114748, 0.999985635, 0.00432614516, 0.00316458894, 0.00513666775, -0.942128837, -0.335212082, 0.00153127394, 0.335223496, -0.942137599)
- Part305.Orientation = Vector3.new(19.5900002, 179.809998, 179.690002)
- Part305.Position = Vector3.new(-0.608244181, 3.38925195, -17.114748)
- Part305.Rotation = Vector3.new(160.410004, 0.179999992, -0.25)
- Part305.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part305.Velocity = Vector3.new(3.48947182e-08, 0.00246038754, 4.5855424e-07)
- Part305.Size = Vector3.new(0.275000006, 0.35212487, 0.214375019)
- Part305.Anchored = true
- Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.BrickColor = BrickColor.new("Really black")
- Part305.CanCollide = false
- Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.Material = Enum.Material.Neon
- Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.brickColor = BrickColor.new("Really black")
- SpecialMesh306.Parent = Part305
- SpecialMesh306.Scale = Vector3.new(0.449999988, 0.5, 0.100000001)
- SpecialMesh306.MeshType = Enum.MeshType.Brick
- Part307.Parent = Model0
- Part307.CFrame = CFrame.new(-0.610837221, 3.46367049, -15.6710596, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
- Part307.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
- Part307.Position = Vector3.new(-0.610837221, 3.46367049, -15.6710596)
- Part307.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
- Part307.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part307.Velocity = Vector3.new(2.30945076e-08, 0.00246339524, 3.03486615e-07)
- Part307.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
- Part307.Anchored = true
- Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.BrickColor = BrickColor.new("Really black")
- Part307.CanCollide = false
- Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.Material = Enum.Material.Neon
- Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.brickColor = BrickColor.new("Really black")
- SpecialMesh308.Parent = Part307
- SpecialMesh308.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
- SpecialMesh308.MeshType = Enum.MeshType.Brick
- Part309.Parent = Model0
- Part309.CFrame = CFrame.new(-0.609296381, 2.72693467, -14.2067709, 0.999985635, -0.00162807154, 0.00510647474, 0.00513641024, 0.0189459547, -0.999807417, 0.00153101049, 0.999819279, 0.0189540461)
- Part309.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part309.Position = Vector3.new(-0.609296381, 2.72693467, -14.2067709)
- Part309.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part309.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part309.Velocity = Vector3.new(1.39915542e-07, 0.00246644672, 1.83863972e-06)
- Part309.Size = Vector3.new(0.275000006, 0.315999985, 0.310375005)
- Part309.Anchored = true
- Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.BrickColor = BrickColor.new("Really black")
- Part309.CanCollide = false
- Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.Material = Enum.Material.Glass
- Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.brickColor = BrickColor.new("Really black")
- SpecialMesh310.Parent = Part309
- SpecialMesh310.Scale = Vector3.new(0.5, 1, 0.5)
- SpecialMesh310.MeshType = Enum.MeshType.Wedge
- Part311.Parent = Model0
- Part311.CFrame = CFrame.new(-0.610869706, 2.96894002, -13.990572, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part311.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part311.Position = Vector3.new(-0.610869706, 2.96894002, -13.990572)
- Part311.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part311.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part311.Velocity = Vector3.new(1.01541801e-07, 0.00246689701, 1.33436765e-06)
- Part311.Size = Vector3.new(0.275000006, 0.214124978, 0.205375016)
- Part311.Anchored = true
- Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.BrickColor = BrickColor.new("Really black")
- Part311.CanCollide = false
- Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.Material = Enum.Material.Metal
- Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.brickColor = BrickColor.new("Really black")
- SpecialMesh312.Parent = Part311
- SpecialMesh312.Scale = Vector3.new(0.569999993, 0.75, 0.75)
- SpecialMesh312.MeshType = Enum.MeshType.Brick
- Part313.Parent = Model0
- Part313.CFrame = CFrame.new(-0.610455632, 3.45922971, -15.9053869, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
- Part313.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
- Part313.Position = Vector3.new(-0.610455632, 3.45922971, -15.9053869)
- Part313.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
- Part313.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part313.Velocity = Vector3.new(2.37986608e-08, 0.00246290723, 3.12739985e-07)
- Part313.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
- Part313.Anchored = true
- Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.BrickColor = BrickColor.new("Really black")
- Part313.CanCollide = false
- Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.Material = Enum.Material.Neon
- Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.brickColor = BrickColor.new("Really black")
- SpecialMesh314.Parent = Part313
- SpecialMesh314.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
- SpecialMesh314.MeshType = Enum.MeshType.Brick
- Part315.Parent = Model0
- Part315.CFrame = CFrame.new(-0.61787647, 3.39316416, -10.8383427, 0.999985635, -0.00162795314, 0.00510659395, 0.00513652712, 0.0189461038, -0.999807417, 0.00153088907, 0.999819279, 0.0189541951)
- Part315.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part315.Position = Vector3.new(-0.61787647, 3.39316416, -10.8383427)
- Part315.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part315.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part315.Velocity = Vector3.new(3.42744499e-08, 0.00247346424, 4.50402268e-07)
- Part315.Size = Vector3.new(0.275000006, 0.578125, 0.234375)
- Part315.Anchored = true
- Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.BrickColor = BrickColor.new("Really black")
- Part315.CanCollide = false
- Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.Material = Enum.Material.Metal
- Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.brickColor = BrickColor.new("Really black")
- SpecialMesh316.Parent = Part315
- SpecialMesh316.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
- SpecialMesh316.MeshType = Enum.MeshType.Brick
- Part317.Parent = Model0
- Part317.CFrame = CFrame.new(-0.613369107, 3.18659282, -13.087059, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part317.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part317.Position = Vector3.new(-0.613369107, 3.18659282, -13.087059)
- Part317.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part317.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part317.Velocity = Vector3.new(6.70295464e-08, 0.00246877922, 8.8083965e-07)
- Part317.Size = Vector3.new(0.275000006, 0.248124972, 0.311374992)
- Part317.Anchored = true
- Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.BrickColor = BrickColor.new("Really black")
- Part317.CanCollide = false
- Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.Material = Enum.Material.Metal
- Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.brickColor = BrickColor.new("Really black")
- SpecialMesh318.Parent = Part317
- SpecialMesh318.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh318.MeshType = Enum.MeshType.Brick
- Part319.Parent = Model0
- Part319.CFrame = CFrame.new(-0.610582829, 3.460711, -15.82728, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
- Part319.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
- Part319.Position = Vector3.new(-0.610582829, 3.460711, -15.82728)
- Part319.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
- Part319.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part319.Velocity = Vector3.new(2.35637785e-08, 0.00246306974, 3.09653387e-07)
- Part319.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
- Part319.Anchored = true
- Part319.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.BrickColor = BrickColor.new("Really black")
- Part319.CanCollide = false
- Part319.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.Material = Enum.Material.Neon
- Part319.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part319.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.brickColor = BrickColor.new("Really black")
- SpecialMesh320.Parent = Part319
- SpecialMesh320.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
- SpecialMesh320.MeshType = Enum.MeshType.Brick
- Part321.Parent = Model0
- Part321.CFrame = CFrame.new(-0.611585259, 3.11314392, -14.0068893, 0.999985635, 0.00162774313, -0.00510693667, 0.00513686566, -0.0189458374, 0.999807417, 0.00153067405, -0.999819279, -0.0189539269)
- Part321.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part321.Position = Vector3.new(-0.611585259, 3.11314392, -14.0068893)
- Part321.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part321.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part321.Velocity = Vector3.new(7.86760097e-08, 0.00246686279, 1.03388675e-06)
- Part321.Size = Vector3.new(0.275000006, 0.709124923, 0.47437498)
- Part321.Anchored = true
- Part321.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.BrickColor = BrickColor.new("Really black")
- Part321.CanCollide = false
- Part321.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.Material = Enum.Material.Metal
- Part321.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part321.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.brickColor = BrickColor.new("Really black")
- SpecialMesh322.Parent = Part321
- SpecialMesh322.Scale = Vector3.new(0.5, 1.04999995, 0.800000012)
- SpecialMesh322.MeshType = Enum.MeshType.Brick
- Part323.Parent = Model0
- Part323.CFrame = CFrame.new(-0.610941768, 3.01069665, -14.083005, -0.999985635, 0.00162795174, 0.00510683283, -0.00513676554, -0.0189458355, -0.999807417, -0.00153088453, -0.999819279, 0.0189539269)
- Part323.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part323.Position = Vector3.new(-0.610941768, 3.01069665, -14.083005)
- Part323.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part323.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part323.Velocity = Vector3.new(9.49206296e-08, 0.00246670446, 1.24735845e-06)
- Part323.Size = Vector3.new(0.275000006, 0.252000004, 0.213375002)
- Part323.Anchored = true
- Part323.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.BrickColor = BrickColor.new("Really black")
- Part323.CanCollide = false
- Part323.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.Material = Enum.Material.Metal
- Part323.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part323.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.brickColor = BrickColor.new("Really black")
- SpecialMesh324.Parent = Part323
- SpecialMesh324.Scale = Vector3.new(0.569999993, 0.125, 0.375)
- SpecialMesh324.MeshType = Enum.MeshType.Wedge
- Part325.Parent = Model0
- Part325.CFrame = CFrame.new(-0.61388576, 3.20741606, -12.8194075, -0.999985635, 0.00162786373, 0.00510683237, -0.00513676414, -0.0189461056, -0.999807417, -0.00153079513, -0.999819279, 0.0189541951)
- Part325.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part325.Position = Vector3.new(-0.61388576, 3.20741606, -12.8194075)
- Part325.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part325.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part325.Velocity = Vector3.new(6.37276969e-08, 0.00246933685, 8.37449761e-07)
- Part325.Size = Vector3.new(0.275000006, 0.244125068, 0.416375011)
- Part325.Anchored = true
- Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.BrickColor = BrickColor.new("Really black")
- Part325.CanCollide = false
- Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.Material = Enum.Material.Metal
- Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.brickColor = BrickColor.new("Really black")
- SpecialMesh326.Parent = Part325
- SpecialMesh326.Scale = Vector3.new(0.5, 0.560000002, 0.5)
- SpecialMesh326.MeshType = Enum.MeshType.Wedge
- Part327.Parent = Model0
- Part327.CFrame = CFrame.new(-0.609650612, 3.31554532, -15.9490957, 0.999985635, 0.00326791825, 0.00424884167, 0.00513684331, -0.810688972, -0.585454702, 0.00153127068, 0.585468173, -0.810694098)
- Part327.Orientation = Vector3.new(35.8400002, 179.699997, 179.639999)
- Part327.Position = Vector3.new(-0.609650612, 3.31554532, -15.9490957)
- Part327.Rotation = Vector3.new(144.160004, 0.239999995, -0.189999998)
- Part327.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part327.Velocity = Vector3.new(4.65820733e-08, 0.00246281619, 6.12138422e-07)
- Part327.Size = Vector3.new(0.275000006, 0.237124875, 0.214375019)
- Part327.Anchored = true
- Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.BrickColor = BrickColor.new("Really black")
- Part327.CanCollide = false
- Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.Material = Enum.Material.Neon
- Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.brickColor = BrickColor.new("Really black")
- SpecialMesh328.Parent = Part327
- SpecialMesh328.Scale = Vector3.new(0.449999988, 0.800000012, 0.100000001)
- SpecialMesh328.MeshType = Enum.MeshType.Brick
- Part329.Parent = Model0
- Part329.CFrame = CFrame.new(-0.612260759, 3.04390216, -13.3335075, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part329.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part329.Position = Vector3.new(-0.612260759, 3.04390216, -13.3335075)
- Part329.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part329.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part329.Velocity = Vector3.new(8.96553871e-08, 0.00246826583, 1.17816739e-06)
- Part329.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
- Part329.Anchored = true
- Part329.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.BrickColor = BrickColor.new("Really black")
- Part329.CanCollide = false
- Part329.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.Material = Enum.Material.Metal
- Part329.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part329.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.brickColor = BrickColor.new("Really black")
- SpecialMesh330.Parent = Part329
- SpecialMesh330.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh330.MeshType = Enum.MeshType.Wedge
- Part331.Parent = Model0
- Part331.CFrame = CFrame.new(-0.614394248, 3.36069822, -13.0015078, -0.999985635, 0.00245974353, -0.0047620195, -0.00513649127, -0.693573475, 0.72036773, -0.00153088977, 0.720381856, 0.693576157)
- Part331.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002)
- Part331.Position = Vector3.new(-0.614394248, 3.36069822, -13.0015078)
- Part331.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001)
- Part331.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part331.Velocity = Vector3.new(3.94224067e-08, 0.00246895733, 5.18052275e-07)
- Part331.Size = Vector3.new(0.275000006, 0.216124982, 0.280375004)
- Part331.Anchored = true
- Part331.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.BrickColor = BrickColor.new("Mid gray")
- Part331.CanCollide = false
- Part331.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.Material = Enum.Material.Metal
- Part331.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part331.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.brickColor = BrickColor.new("Mid gray")
- SpecialMesh332.Parent = Part331
- SpecialMesh332.Scale = Vector3.new(0.349999994, 1.04999995, 0.5)
- SpecialMesh332.MeshType = Enum.MeshType.Brick
- Part333.Parent = Model0
- Part333.CFrame = CFrame.new(-0.610709965, 3.46219134, -15.7491703, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
- Part333.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
- Part333.Position = Vector3.new(-0.610709965, 3.46219134, -15.7491703)
- Part333.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
- Part333.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part333.Velocity = Vector3.new(2.33290489e-08, 0.00246323249, 3.06568751e-07)
- Part333.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
- Part333.Anchored = true
- Part333.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.BrickColor = BrickColor.new("Really black")
- Part333.CanCollide = false
- Part333.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.Material = Enum.Material.Neon
- Part333.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part333.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.brickColor = BrickColor.new("Really black")
- SpecialMesh334.Parent = Part333
- SpecialMesh334.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
- SpecialMesh334.MeshType = Enum.MeshType.Brick
- Part335.Parent = Model0
- Part335.CFrame = CFrame.new(-0.608794093, 3.33530617, -16.5748692, 0.999985635, -0.0041169636, 0.00343261915, 0.005137017, 0.553175688, -0.83304894, 0.00153079035, 0.833054662, 0.55318886)
- Part335.Orientation = Vector3.new(56.4099998, 0.359999985, 0.529999971)
- Part335.Position = Vector3.new(-0.608794093, 3.33530617, -16.5748692)
- Part335.Rotation = Vector3.new(56.4099998, 0.199999988, 0.239999995)
- Part335.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part335.Velocity = Vector3.new(4.34486722e-08, 0.00246151234, 5.709623e-07)
- Part335.Size = Vector3.new(0.275000006, 0.265124857, 0.214375019)
- Part335.Anchored = true
- Part335.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.BrickColor = BrickColor.new("Really black")
- Part335.CanCollide = false
- Part335.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.Material = Enum.Material.Neon
- Part335.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part335.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.brickColor = BrickColor.new("Really black")
- SpecialMesh336.Parent = Part335
- SpecialMesh336.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
- SpecialMesh336.MeshType = Enum.MeshType.Brick
- Part337.Parent = Model0
- Part337.CFrame = CFrame.new(-0.61091727, 3.02827954, -14.1579723, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057)
- Part337.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part337.Position = Vector3.new(-0.61091727, 3.02827954, -14.1579723)
- Part337.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part337.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part337.Velocity = Vector3.new(9.21325807e-08, 0.00246654823, 1.2107206e-06)
- Part337.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
- Part337.Anchored = true
- Part337.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.BrickColor = BrickColor.new("Really black")
- Part337.CanCollide = false
- Part337.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.Material = Enum.Material.Glass
- Part337.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part337.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.brickColor = BrickColor.new("Really black")
- SpecialMesh338.Parent = Part337
- SpecialMesh338.Scale = Vector3.new(0.524999976, 0.5, 0.5)
- SpecialMesh338.MeshType = Enum.MeshType.Wedge
- Part339.Parent = Model0
- Part339.CFrame = CFrame.new(-0.609729409, 3.2205193, -15.578517, 0.999985635, -0.00133592135, 0.00519115385, 0.00513700396, -0.0377659947, -0.999273479, 0.00153099932, 0.999285877, -0.0377585888)
- Part339.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part339.Position = Vector3.new(-0.609729409, 3.2205193, -15.578517)
- Part339.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part339.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part339.Velocity = Vector3.new(6.1649942e-08, 0.00246358826, 8.10146275e-07)
- Part339.Size = Vector3.new(0.275000006, 0.621124864, 0.214375019)
- Part339.Anchored = true
- Part339.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.BrickColor = BrickColor.new("Really black")
- Part339.CanCollide = false
- Part339.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.Material = Enum.Material.Neon
- Part339.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part339.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.brickColor = BrickColor.new("Really black")
- SpecialMesh340.Parent = Part339
- SpecialMesh340.Scale = Vector3.new(0.449999988, 1, 0.100000001)
- SpecialMesh340.MeshType = Enum.MeshType.Brick
- Part341.Parent = Model0
- Part341.CFrame = CFrame.new(-0.610086679, 3.15827918, -15.1365986, -0.999985635, 0.00409500999, -0.00345871458, -0.00513683027, -0.916451037, 0.400114089, -0.00153127091, 0.40012604, 0.916459024)
- Part341.Orientation = Vector3.new(-23.5900002, -0.219999999, -179.679993)
- Part341.Position = Vector3.new(-0.610086679, 3.15827918, -15.1365986)
- Part341.Rotation = Vector3.new(-23.5900002, -0.199999988, -179.769989)
- Part341.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part341.Velocity = Vector3.new(7.15190893e-08, 0.0024645091, 9.39837378e-07)
- Part341.Size = Vector3.new(0.275000006, 0.221124932, 0.655375004)
- Part341.Anchored = true
- Part341.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.BrickColor = BrickColor.new("Really black")
- Part341.CanCollide = false
- Part341.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.Material = Enum.Material.Metal
- Part341.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part341.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.brickColor = BrickColor.new("Really black")
- SpecialMesh342.Parent = Part341
- SpecialMesh342.Scale = Vector3.new(0.400000006, 1.04999995, 0.899999976)
- SpecialMesh342.MeshType = Enum.MeshType.Brick
- Part343.Parent = Model0
- Part343.CFrame = CFrame.new(-0.576193094, 2.37180829, -14.2261257, 0.00114334025, 0.999985635, -0.00523668947, -0.483495861, 0.00513671385, 0.8753317, 0.875346005, 0.00153111527, 0.483494759)
- Part343.Orientation = Vector3.new(-61.079998, -0.620000005, -89.3899994)
- Part343.Position = Vector3.new(-0.576193094, 2.37180829, -14.2261257)
- Part343.Rotation = Vector3.new(-61.0900002, -0.299999982, -89.9300003)
- Part343.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part343.Velocity = Vector3.new(1.96226381e-07, 0.00246641156, 2.57862462e-06)
- Part343.Size = Vector3.new(0.405000031, 0.200000003, 0.280375004)
- Part343.Anchored = true
- Part343.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.BrickColor = BrickColor.new("Really black")
- Part343.CanCollide = false
- Part343.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.Material = Enum.Material.Neon
- Part343.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part343.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.brickColor = BrickColor.new("Really black")
- SpecialMesh344.Parent = Part343
- SpecialMesh344.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh344.MeshType = Enum.MeshType.Wedge
- Part345.Parent = Model0
- Part345.CFrame = CFrame.new(-0.606692195, 3.59138489, -18.8080196, 0.999985635, 0.00250130473, 0.00474093435, 0.00513696205, -0.699832857, -0.714288294, 0.00153120875, 0.714302421, -0.699835718)
- Part345.Orientation = Vector3.new(45.579998, 179.610001, 179.580002)
- Part345.Position = Vector3.new(-0.606692195, 3.59138489, -18.8080196)
- Part345.Rotation = Vector3.new(134.410004, 0.269999981, -0.140000001)
- Part345.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part345.Velocity = Vector3.new(2.843354e-09, 0.00245685945, 3.73652256e-08)
- Part345.Size = Vector3.new(0.275000006, 0.47012496, 0.214375019)
- Part345.Anchored = true
- Part345.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.BrickColor = BrickColor.new("Really black")
- Part345.CanCollide = false
- Part345.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.Material = Enum.Material.Neon
- Part345.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part345.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.brickColor = BrickColor.new("Really black")
- SpecialMesh346.Parent = Part345
- SpecialMesh346.Scale = Vector3.new(0.449999988, 0.699999988, 0.100000001)
- SpecialMesh346.MeshType = Enum.MeshType.Brick
- Part347.Parent = Model0
- Part347.CFrame = CFrame.new(-0.612170458, 3.17509294, -13.8325748, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057)
- Part347.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part347.Position = Vector3.new(-0.612170458, 3.17509294, -13.8325748)
- Part347.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part347.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part347.Velocity = Vector3.new(6.88530264e-08, 0.002467226, 9.04802221e-07)
- Part347.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
- Part347.Anchored = true
- Part347.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.BrickColor = BrickColor.new("Really black")
- Part347.CanCollide = false
- Part347.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.Material = Enum.Material.Metal
- Part347.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part347.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.brickColor = BrickColor.new("Really black")
- SpecialMesh348.Parent = Part347
- SpecialMesh348.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh348.MeshType = Enum.MeshType.Wedge
- Part349.Parent = Model0
- Part349.CFrame = CFrame.new(-0.608221889, 3.47114682, -17.4040871, 0.999985635, -0.00133592309, 0.00519115338, 0.00513700396, -0.037765637, -0.999273479, 0.00153099932, 0.999285877, -0.0377582312)
- Part349.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part349.Position = Vector3.new(-0.608221889, 3.47114682, -17.4040871)
- Part349.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part349.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part349.Velocity = Vector3.new(2.19089991e-08, 0.0024597845, 2.87908023e-07)
- Part349.Size = Vector3.new(0.275000006, 0.678124905, 0.214375019)
- Part349.Anchored = true
- Part349.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.BrickColor = BrickColor.new("Really black")
- Part349.CanCollide = false
- Part349.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.Material = Enum.Material.Neon
- Part349.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part349.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.brickColor = BrickColor.new("Really black")
- SpecialMesh350.Parent = Part349
- SpecialMesh350.Scale = Vector3.new(0.449999988, 0.800000012, 0.100000001)
- SpecialMesh350.MeshType = Enum.MeshType.Brick
- Part351.Parent = Model0
- Part351.CFrame = CFrame.new(-0.617746711, 3.42490911, -11.0273066, 0.999985635, -0.000716609415, 0.00531159993, 0.00513640279, -0.15495652, -0.987908006, 0.00153101061, 0.987921119, -0.154950604)
- Part351.Orientation = Vector3.new(81.0800018, 178.039993, 178.099991)
- Part351.Position = Vector3.new(-0.617746711, 3.42490911, -11.0273066)
- Part351.Rotation = Vector3.new(98.909996, 0.299999982, 0.0399999991)
- Part351.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part351.Velocity = Vector3.new(2.92407876e-08, 0.00247307052, 3.84254577e-07)
- Part351.Size = Vector3.new(0.275000006, 0.203125, 0.234375)
- Part351.Anchored = true
- Part351.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.BrickColor = BrickColor.new("Really black")
- Part351.CanCollide = false
- Part351.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.Material = Enum.Material.Metal
- Part351.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part351.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.brickColor = BrickColor.new("Really black")
- SpecialMesh352.Parent = Part351
- SpecialMesh352.Scale = Vector3.new(0.5, 0.502499998, 0.400000006)
- SpecialMesh352.MeshType = Enum.MeshType.Brick
- Part353.Parent = Model0
- Part353.CFrame = CFrame.new(-0.638692379, 2.37148738, -14.226222, -0.00114342954, -0.999985635, -0.00523668341, 0.483495861, -0.00513675157, 0.8753317, -0.875346065, -0.00153103401, 0.483494759)
- Part353.Orientation = Vector3.new(-61.079998, -0.620000005, 90.6100006)
- Part353.Position = Vector3.new(-0.638692379, 2.37148738, -14.226222)
- Part353.Rotation = Vector3.new(-61.0900002, -0.299999982, 90.0699997)
- Part353.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part353.Velocity = Vector3.new(1.9627727e-07, 0.00246640155, 2.57929332e-06)
- Part353.Size = Vector3.new(0.405000031, 0.200000003, 0.280375004)
- Part353.Anchored = true
- Part353.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.BrickColor = BrickColor.new("Really black")
- Part353.CanCollide = false
- Part353.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.Material = Enum.Material.Neon
- Part353.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part353.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.brickColor = BrickColor.new("Really black")
- SpecialMesh354.Parent = Part353
- SpecialMesh354.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh354.MeshType = Enum.MeshType.Wedge
- Part355.Parent = Model0
- Part355.CFrame = CFrame.new(-0.576556623, 2.33930445, -13.8796148, -0.00289415126, 0.999985635, -0.00451143365, 0.277069539, 0.00513670407, 0.960836232, 0.96084559, 0.00153082411, -0.277080417)
- Part355.Orientation = Vector3.new(-73.909996, -179.069992, 88.9399948)
- Part355.Position = Vector3.new(-0.576556623, 2.33930445, -13.8796148)
- Part355.Rotation = Vector3.new(-106.089996, -0.25999999, -90.1699982)
- Part355.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part355.Velocity = Vector3.new(2.01380388e-07, 0.00246713357, 2.64635355e-06)
- Part355.Size = Vector3.new(0.453000009, 0.200000003, 0.280375004)
- Part355.Anchored = true
- Part355.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.BrickColor = BrickColor.new("Really black")
- Part355.CanCollide = false
- Part355.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.Material = Enum.Material.Neon
- Part355.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part355.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.brickColor = BrickColor.new("Really black")
- SpecialMesh356.Parent = Part355
- SpecialMesh356.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh356.MeshType = Enum.MeshType.Wedge
- Part357.Parent = Model0
- Part357.CFrame = CFrame.new(-0.609105706, 2.8586967, -14.7735023, -0.999985635, -0.0039632949, -0.00360830128, -0.00513646565, 0.516311884, 0.856385469, -0.00153109885, 0.856391609, -0.516324818)
- Part357.Orientation = Vector3.new(-58.9099998, -179.599991, -0.569999993)
- Part357.Position = Vector3.new(-0.609105706, 2.8586967, -14.7735023)
- Part357.Rotation = Vector3.new(-121.089996, -0.209999993, 179.769989)
- Part357.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part357.Velocity = Vector3.new(1.19022602e-07, 0.0024652658, 1.56408419e-06)
- Part357.Size = Vector3.new(0.275000006, 0.277124912, 0.227375031)
- Part357.Anchored = true
- Part357.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.BrickColor = BrickColor.new("Really black")
- Part357.CanCollide = false
- Part357.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.Material = Enum.Material.Metal
- Part357.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part357.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.brickColor = BrickColor.new("Really black")
- SpecialMesh358.Parent = Part357
- SpecialMesh358.Scale = Vector3.new(0.349999994, 0.300000012, 1)
- SpecialMesh358.MeshType = Enum.MeshType.Brick
- Part359.Parent = Model0
- Part359.CFrame = CFrame.new(-0.614465594, 3.24354935, -12.5620441, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part359.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part359.Position = Vector3.new(-0.614465594, 3.24354935, -12.5620441)
- Part359.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part359.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part359.Velocity = Vector3.new(5.79982e-08, 0.00246987306, 7.62158038e-07)
- Part359.Size = Vector3.new(0.275000006, 0.998124957, 0.280375004)
- Part359.Anchored = true
- Part359.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.BrickColor = BrickColor.new("Really black")
- Part359.CanCollide = false
- Part359.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.Material = Enum.Material.Metal
- Part359.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part359.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.brickColor = BrickColor.new("Really black")
- SpecialMesh360.Parent = Part359
- SpecialMesh360.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh360.MeshType = Enum.MeshType.Brick
- Part361.Parent = Model0
- Part361.CFrame = CFrame.new(-0.611248136, 3.25645614, -14.7074032, -0.999985635, 0.00245982548, -0.00476256292, -0.00513693923, -0.693573654, 0.720367551, -0.00153120921, 0.720381677, 0.693576276)
- Part361.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002)
- Part361.Position = Vector3.new(-0.611248136, 3.25645614, -14.7074032)
- Part361.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001)
- Part361.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part361.Velocity = Vector3.new(5.59516025e-08, 0.00246540317, 7.35263882e-07)
- Part361.Size = Vector3.new(0.275000006, 0.221124932, 0.418375015)
- Part361.Anchored = true
- Part361.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.BrickColor = BrickColor.new("Really black")
- Part361.CanCollide = false
- Part361.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.Material = Enum.Material.Metal
- Part361.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part361.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.brickColor = BrickColor.new("Really black")
- SpecialMesh362.Parent = Part361
- SpecialMesh362.Scale = Vector3.new(0.550000012, 1.04999995, 0.899999976)
- SpecialMesh362.MeshType = Enum.MeshType.Brick
- Part363.Parent = Model0
- Part363.CFrame = CFrame.new(-0.611290276, 3.1978817, -14.4833202, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269)
- Part363.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part363.Position = Vector3.new(-0.611290276, 3.1978817, -14.4833202)
- Part363.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part363.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part363.Velocity = Vector3.new(6.52394974e-08, 0.00246587023, 8.57316763e-07)
- Part363.Size = Vector3.new(0.275000006, 0.221124932, 0.448374987)
- Part363.Anchored = true
- Part363.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.BrickColor = BrickColor.new("Really black")
- Part363.CanCollide = false
- Part363.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.Material = Enum.Material.Metal
- Part363.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part363.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.brickColor = BrickColor.new("Really black")
- SpecialMesh364.Parent = Part363
- SpecialMesh364.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012)
- SpecialMesh364.MeshType = Enum.MeshType.Brick
- Part365.Parent = Model0
- Part365.CFrame = CFrame.new(-0.610800147, 2.91253304, -13.8467321, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part365.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part365.Position = Vector3.new(-0.610800147, 2.91253304, -13.8467321)
- Part365.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part365.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part365.Velocity = Vector3.new(1.10486013e-07, 0.00246719667, 1.45190415e-06)
- Part365.Size = Vector3.new(0.275000006, 0.200000003, 0.213375002)
- Part365.Anchored = true
- Part365.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.BrickColor = BrickColor.new("Really black")
- Part365.CanCollide = false
- Part365.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.Material = Enum.Material.Neon
- Part365.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part365.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.brickColor = BrickColor.new("Really black")
- SpecialMesh366.Parent = Part365
- SpecialMesh366.Scale = Vector3.new(0.550000012, 0.25, 0.5)
- SpecialMesh366.MeshType = Enum.MeshType.Wedge
- Part367.Parent = Model0
- Part367.CFrame = CFrame.new(-0.616349459, 3.1451273, -11.0012493, -0.999985635, -0.000250895391, -0.00535403285, -0.00513659744, -0.24046874, 0.970643461, -0.001531007, 0.970656931, 0.240463987)
- Part367.Orientation = Vector3.new(-76.0800018, -1.27999997, -178.779999)
- Part367.Position = Vector3.new(-0.616349459, 3.1451273, -11.0012493)
- Part367.Rotation = Vector3.new(-76.0899963, -0.310000002, 179.98999)
- Part367.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part367.Velocity = Vector3.new(7.3604582e-08, 0.002473125, 9.67242272e-07)
- Part367.Size = Vector3.new(0.200000003, 0.449500024, 0.236624971)
- Part367.Anchored = true
- Part367.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.BrickColor = BrickColor.new("Really black")
- Part367.CanCollide = false
- Part367.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.Material = Enum.Material.Neon
- Part367.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part367.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.brickColor = BrickColor.new("Really black")
- SpecialMesh368.Parent = Part367
- SpecialMesh368.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh368.MeshType = Enum.MeshType.Brick
- Part369.Parent = Model0
- Part369.CFrame = CFrame.new(-0.612978816, 3.18449855, -13.3361721, 0.999985635, -0.00162807154, 0.00510664983, 0.00513658533, 0.0189459547, -0.999807417, 0.00153100723, 0.999819279, 0.0189540461)
- Part369.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part369.Position = Vector3.new(-0.612978816, 3.18449855, -13.3361721)
- Part369.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part369.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part369.Velocity = Vector3.new(6.73616256e-08, 0.00246826024, 8.85203519e-07)
- Part369.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
- Part369.Anchored = true
- Part369.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.BrickColor = BrickColor.new("Really black")
- Part369.CanCollide = false
- Part369.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.Material = Enum.Material.Metal
- Part369.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part369.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.brickColor = BrickColor.new("Really black")
- SpecialMesh370.Parent = Part369
- SpecialMesh370.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh370.MeshType = Enum.MeshType.Wedge
- Part371.Parent = Model0
- Part371.CFrame = CFrame.new(-0.611412168, 3.19930172, -14.4084625, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269)
- Part371.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part371.Position = Vector3.new(-0.611412168, 3.19930172, -14.4084625)
- Part371.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part371.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part371.Velocity = Vector3.new(6.50143335e-08, 0.00246602623, 8.54357836e-07)
- Part371.Size = Vector3.new(0.275000006, 0.204124942, 0.464375019)
- Part371.Anchored = true
- Part371.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.BrickColor = BrickColor.new("Really black")
- Part371.CanCollide = false
- Part371.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.Material = Enum.Material.Neon
- Part371.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part371.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.brickColor = BrickColor.new("Really black")
- SpecialMesh372.Parent = Part371
- SpecialMesh372.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012)
- SpecialMesh372.MeshType = Enum.MeshType.Brick
- Part373.Parent = Model0
- Part373.CFrame = CFrame.new(-0.607544899, 3.43064713, -17.7122707, 0.999985635, -0.004783432, 0.00241859211, 0.00513692852, 0.726393282, -0.68726027, 0.00153061328, 0.687262774, 0.726407468)
- Part373.Orientation = Vector3.new(43.4099998, 0.189999998, 0.409999996)
- Part373.Position = Vector3.new(-0.607544899, 3.43064713, -17.7122707)
- Part373.Rotation = Vector3.new(43.4099998, 0.140000001, 0.269999981)
- Part373.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part373.Velocity = Vector3.new(2.83308559e-08, 0.00245914259, 3.72298132e-07)
- Part373.Size = Vector3.new(0.275000006, 0.24712491, 0.214375019)
- Part373.Anchored = true
- Part373.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.BrickColor = BrickColor.new("Really black")
- Part373.CanCollide = false
- Part373.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.Material = Enum.Material.Neon
- Part373.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part373.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.brickColor = BrickColor.new("Really black")
- SpecialMesh374.Parent = Part373
- SpecialMesh374.Scale = Vector3.new(0.449999988, 0.600000024, 0.100000001)
- SpecialMesh374.MeshType = Enum.MeshType.Brick
- Part375.Parent = Model0
- Part375.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part375.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part375.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part375.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part375.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part375.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part375.Size = Vector3.new(0.275000006, 0.698124886, 0.534374952)
- Part375.Anchored = true
- Part375.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.BrickColor = BrickColor.new("Really black")
- Part375.CanCollide = false
- Part375.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.Material = Enum.Material.Glass
- Part375.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part375.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.brickColor = BrickColor.new("Really black")
- SpecialMesh376.Parent = Part375
- SpecialMesh376.Scale = Vector3.new(0.452499986, 1, 1)
- SpecialMesh376.MeshType = Enum.MeshType.Cylinder
- Part377.Parent = Model0
- Part377.CFrame = CFrame.new(-0.618502736, 3.35398197, -11.388195, -0.999985635, 0.00162807188, 0.00510671316, -0.00513664866, -0.0189460143, -0.999807417, -0.00153100595, -0.999819279, 0.0189541057)
- Part377.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part377.Position = Vector3.new(-0.618502736, 3.35398197, -11.388195)
- Part377.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part377.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part377.Velocity = Vector3.new(4.0487393e-08, 0.00247231848, 5.32047068e-07)
- Part377.Size = Vector3.new(0.25999999, 0.225500003, 0.210125014)
- Part377.Anchored = true
- Part377.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.BrickColor = BrickColor.new("Really black")
- Part377.CanCollide = false
- Part377.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.Material = Enum.Material.Metal
- Part377.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part377.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.brickColor = BrickColor.new("Really black")
- SpecialMesh378.Parent = Part377
- SpecialMesh378.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh378.MeshType = Enum.MeshType.Wedge
- Part379.Parent = Model0
- Part379.CFrame = CFrame.new(-0.575232625, 3.71340823, -19.3540096, 0.00507748965, 0.999985635, -0.00171704218, -0.999324501, 0.00513662118, 0.0363931209, 0.0364014208, 0.00153109594, 0.999336243)
- Part379.Orientation = Vector3.new(-2.08999991, -0.099999994, -89.7099991)
- Part379.Position = Vector3.new(-0.575232625, 3.71340823, -19.3540096)
- Part379.Rotation = Vector3.new(-2.08999991, -0.099999994, -89.7099991)
- Part379.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part379.Velocity = Vector3.new(-1.65053677e-08, 0.00245572673, -2.16897547e-07)
- Part379.Size = Vector3.new(0.210000038, 0.200000003, 0.285374999)
- Part379.Anchored = true
- Part379.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.BrickColor = BrickColor.new("Really black")
- Part379.CanCollide = false
- Part379.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.Material = Enum.Material.Neon
- Part379.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part379.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.brickColor = BrickColor.new("Really black")
- SpecialMesh380.Parent = Part379
- SpecialMesh380.Scale = Vector3.new(0.5, 0.300000012, 0.5)
- SpecialMesh380.MeshType = Enum.MeshType.Wedge
- Part381.Parent = Model0
- Part381.CFrame = CFrame.new(-0.609601736, 3.48017144, -16.5335026, 0.999985635, -0.00133592158, 0.00519114826, 0.0051369979, -0.0377659947, -0.999273479, 0.00153099943, 0.999285877, -0.0377585888)
- Part381.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part381.Position = Vector3.new(-0.609601736, 3.48017144, -16.5335026)
- Part381.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part381.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part381.Velocity = Vector3.new(2.0478014e-08, 0.00246159849, 2.69103225e-07)
- Part381.Size = Vector3.new(0.275000006, 1.65712488, 0.359375)
- Part381.Anchored = true
- Part381.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.BrickColor = BrickColor.new("Really black")
- Part381.CanCollide = false
- Part381.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.Material = Enum.Material.Metal
- Part381.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part381.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.brickColor = BrickColor.new("Really black")
- SpecialMesh382.Parent = Part381
- SpecialMesh382.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh382.MeshType = Enum.MeshType.Brick
- Part383.Parent = Model0
- Part383.CFrame = CFrame.new(-0.608603716, 2.57794237, -14.160059, -0.999985635, 0.00114323408, -0.00523646409, -0.00513646565, -0.483495802, 0.8753317, -0.00153109885, 0.875346065, 0.483494699)
- Part383.Orientation = Vector3.new(-61.079998, -0.620000005, -179.389999)
- Part383.Position = Vector3.new(-0.608603716, 2.57794237, -14.160059)
- Part383.Rotation = Vector3.new(-61.0900002, -0.299999982, -179.929993)
- Part383.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part383.Velocity = Vector3.new(1.63540591e-07, 0.00246654428, 2.14909824e-06)
- Part383.Size = Vector3.new(0.275000006, 0.309124947, 0.343375027)
- Part383.Anchored = true
- Part383.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.BrickColor = BrickColor.new("Really black")
- Part383.CanCollide = false
- Part383.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.Material = Enum.Material.Metal
- Part383.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part383.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.brickColor = BrickColor.new("Really black")
- SpecialMesh384.Parent = Part383
- SpecialMesh384.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh384.MeshType = Enum.MeshType.Brick
- Part385.Parent = Model0
- Part385.CFrame = CFrame.new(-0.610497713, 3.13989329, -14.8064632, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633)
- Part385.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part385.Position = Vector3.new(-0.610497713, 3.13989329, -14.8064632)
- Part385.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part385.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part385.Velocity = Vector3.new(7.44344675e-08, 0.00246519689, 9.78148478e-07)
- Part385.Size = Vector3.new(0.275000006, 0.618124902, 0.209375009)
- Part385.Anchored = true
- Part385.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.BrickColor = BrickColor.new("Really black")
- Part385.CanCollide = false
- Part385.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.Material = Enum.Material.Metal
- Part385.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part385.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.brickColor = BrickColor.new("Really black")
- SpecialMesh386.Parent = Part385
- SpecialMesh386.Scale = Vector3.new(0.400000006, 1, 0.899999976)
- SpecialMesh386.MeshType = Enum.MeshType.Brick
- Part387.Parent = Model0
- Part387.CFrame = CFrame.new(-0.611324251, 3.01513863, -13.8486776, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461)
- Part387.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part387.Position = Vector3.new(-0.611324251, 3.01513863, -13.8486776)
- Part387.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part387.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part387.Velocity = Vector3.new(9.42162828e-08, 0.00246719248, 1.23810264e-06)
- Part387.Size = Vector3.new(0.275000006, 0.200000003, 0.213375002)
- Part387.Anchored = true
- Part387.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.BrickColor = BrickColor.new("Really black")
- Part387.CanCollide = false
- Part387.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.Material = Enum.Material.Neon
- Part387.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part387.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.brickColor = BrickColor.new("Really black")
- SpecialMesh388.Parent = Part387
- SpecialMesh388.Scale = Vector3.new(0.550000012, 0.25, 0.5)
- SpecialMesh388.MeshType = Enum.MeshType.Wedge
- Part389.Parent = Model0
- Part389.CFrame = CFrame.new(-0.615387738, 3.25427985, -11.9957829, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part389.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part389.Position = Vector3.new(-0.615387738, 3.25427985, -11.9957829)
- Part389.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part389.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part389.Velocity = Vector3.new(5.62967202e-08, 0.00247105281, 7.39798622e-07)
- Part389.Size = Vector3.new(0.275000006, 0.206125051, 0.280375004)
- Part389.Anchored = true
- Part389.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.BrickColor = BrickColor.new("Really black")
- Part389.CanCollide = false
- Part389.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.Material = Enum.Material.Metal
- Part389.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part389.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.brickColor = BrickColor.new("Really black")
- SpecialMesh390.Parent = Part389
- SpecialMesh390.Scale = Vector3.new(0.400000006, 0.560000002, 0.5)
- SpecialMesh390.MeshType = Enum.MeshType.Wedge
- Part391.Parent = Model0
- Part391.CFrame = CFrame.new(-0.614540219, 3.2634635, -12.5800533, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part391.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part391.Position = Vector3.new(-0.614540219, 3.2634635, -12.5800533)
- Part391.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part391.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part391.Velocity = Vector3.new(5.48404984e-08, 0.00246983557, 7.20662456e-07)
- Part391.Size = Vector3.new(0.275000006, 0.405125052, 0.211375013)
- Part391.Anchored = true
- Part391.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.BrickColor = BrickColor.new("Really black")
- Part391.CanCollide = false
- Part391.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.Material = Enum.Material.Metal
- Part391.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part391.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.brickColor = BrickColor.new("Really black")
- SpecialMesh392.Parent = Part391
- SpecialMesh392.Scale = Vector3.new(0.5, 0.560000002, 0.5)
- SpecialMesh392.MeshType = Enum.MeshType.Wedge
- Part393.Parent = Model0
- Part393.CFrame = CFrame.new(-0.608892262, 2.75060058, -14.5502081, -0.999985635, 0.00114323408, -0.00523646409, -0.00513646565, -0.483495802, 0.8753317, -0.00153109885, 0.875346065, 0.483494699)
- Part393.Orientation = Vector3.new(-61.079998, -0.620000005, -179.389999)
- Part393.Position = Vector3.new(-0.608892262, 2.75060058, -14.5502081)
- Part393.Rotation = Vector3.new(-61.0900002, -0.299999982, -179.929993)
- Part393.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part393.Velocity = Vector3.new(1.36162924e-07, 0.00246573123, 1.78932657e-06)
- Part393.Size = Vector3.new(0.275000006, 0.409124911, 0.268375039)
- Part393.Anchored = true
- Part393.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.BrickColor = BrickColor.new("Really black")
- Part393.CanCollide = false
- Part393.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.Material = Enum.Material.Metal
- Part393.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part393.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.brickColor = BrickColor.new("Really black")
- SpecialMesh394.Parent = Part393
- SpecialMesh394.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh394.MeshType = Enum.MeshType.Brick
- Part395.Parent = Model0
- Part395.CFrame = CFrame.new(-0.606766462, 3.43472743, -18.2343674, 0.999985635, -0.00103941432, 0.00525853038, 0.0051369979, -0.0943565816, -0.99552542, 0.00153093971, 0.995537996, -0.0943498909)
- Part395.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
- Part395.Position = Vector3.new(-0.606766462, 3.43472743, -18.2343674)
- Part395.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
- Part395.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part395.Velocity = Vector3.new(2.76838534e-08, 0.00245805481, 3.63795948e-07)
- Part395.Size = Vector3.new(0.275000006, 1.04612494, 0.214375019)
- Part395.Anchored = true
- Part395.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.BrickColor = BrickColor.new("Really black")
- Part395.CanCollide = false
- Part395.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.Material = Enum.Material.Neon
- Part395.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part395.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.brickColor = BrickColor.new("Really black")
- SpecialMesh396.Parent = Part395
- SpecialMesh396.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
- SpecialMesh396.MeshType = Enum.MeshType.Brick
- Part397.Parent = Model0
- Part397.CFrame = CFrame.new(-0.638540506, 2.9091177, -16.128315, 0.00135860231, -0.999985635, -0.00518506905, 0.0334058255, -0.00513679488, 0.999428749, -0.999441087, -0.00153103739, 0.0333983675)
- Part397.Orientation = Vector3.new(-88.0599976, -8.81999969, 98.7399979)
- Part397.Position = Vector3.new(-0.638540506, 2.9091177, -16.128315)
- Part397.Rotation = Vector3.new(-88.0899963, -0.299999982, 89.9199982)
- Part397.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part397.Velocity = Vector3.new(1.11027532e-07, 0.00246243807, 1.45902084e-06)
- Part397.Size = Vector3.new(1.625, 0.200000003, 0.296375006)
- Part397.Anchored = true
- Part397.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.BrickColor = BrickColor.new("Really black")
- Part397.CanCollide = false
- Part397.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.Material = Enum.Material.Neon
- Part397.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part397.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.brickColor = BrickColor.new("Really black")
- SpecialMesh398.Parent = Part397
- SpecialMesh398.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh398.MeshType = Enum.MeshType.Wedge
- Part399.Parent = Model0
- Part399.CFrame = CFrame.new(-0.614644945, 3.60375571, -13.6545372, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part399.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part399.Position = Vector3.new(-0.614644945, 3.60375571, -13.6545372)
- Part399.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part399.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part399.Velocity = Vector3.new(8.81826168e-10, 0.00246759667, 1.1587872e-08)
- Part399.Size = Vector3.new(0.275000006, 0.51412493, 0.622375011)
- Part399.Anchored = true
- Part399.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.BrickColor = BrickColor.new("Really black")
- Part399.CanCollide = false
- Part399.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.Material = Enum.Material.Metal
- Part399.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part399.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.brickColor = BrickColor.new("Really black")
- SpecialMesh400.Parent = Part399
- SpecialMesh400.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh400.MeshType = Enum.MeshType.Brick
- Part401.Parent = Model0
- Part401.CFrame = CFrame.new(-0.577553451, 2.93009853, -15.210207, -0.00336827105, 0.999985635, -0.0041695768, 0.380026042, 0.00513680326, 0.924961627, 0.924969733, 0.00153097301, -0.380037904)
- Part401.Orientation = Vector3.new(-67.659996, -179.369995, 89.2299957)
- Part401.Position = Vector3.new(-0.577553451, 2.93009853, -15.210207)
- Part401.Rotation = Vector3.new(-112.339996, -0.239999995, -90.1899948)
- Part401.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part401.Velocity = Vector3.new(1.07700714e-07, 0.00246436079, 1.41530256e-06)
- Part401.Size = Vector3.new(0.288000047, 0.200000003, 0.27837503)
- Part401.Anchored = true
- Part401.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.BrickColor = BrickColor.new("Really black")
- Part401.CanCollide = false
- Part401.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.Material = Enum.Material.Neon
- Part401.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part401.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.brickColor = BrickColor.new("Really black")
- SpecialMesh402.Parent = Part401
- SpecialMesh402.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh402.MeshType = Enum.MeshType.Wedge
- Part403.Parent = Model0
- Part403.CFrame = CFrame.new(-0.610871017, 3.00987482, -14.1263742, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057)
- Part403.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part403.Position = Vector3.new(-0.610871017, 3.00987482, -14.1263742)
- Part403.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part403.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part403.Velocity = Vector3.new(9.5050936e-08, 0.00246661413, 1.24907092e-06)
- Part403.Size = Vector3.new(0.275000006, 0.207000002, 0.213375002)
- Part403.Anchored = true
- Part403.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.BrickColor = BrickColor.new("Really black")
- Part403.CanCollide = false
- Part403.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.Material = Enum.Material.Neon
- Part403.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part403.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.brickColor = BrickColor.new("Really black")
- SpecialMesh404.Parent = Part403
- SpecialMesh404.Scale = Vector3.new(0.550000012, 0.25, 0.5)
- SpecialMesh404.MeshType = Enum.MeshType.Wedge
- Part405.Parent = Model0
- Part405.CFrame = CFrame.new(-0.576041341, 2.90943861, -16.1282196, -0.00135869172, 0.999985635, -0.00518506905, -0.0334058292, 0.00513679255, 0.999428749, 0.999441028, 0.00153112656, 0.0333983749)
- Part405.Orientation = Vector3.new(-88.0599976, -8.81999969, -81.2599945)
- Part405.Position = Vector3.new(-0.576041341, 2.90943861, -16.1282196)
- Part405.Rotation = Vector3.new(-88.0899963, -0.299999982, -90.0799942)
- Part405.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part405.Velocity = Vector3.new(1.10976643e-07, 0.00246244832, 1.45835213e-06)
- Part405.Size = Vector3.new(1.625, 0.200000003, 0.296375006)
- Part405.Anchored = true
- Part405.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.BrickColor = BrickColor.new("Really black")
- Part405.CanCollide = false
- Part405.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.Material = Enum.Material.Neon
- Part405.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part405.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.brickColor = BrickColor.new("Really black")
- SpecialMesh406.Parent = Part405
- SpecialMesh406.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh406.MeshType = Enum.MeshType.Wedge
- Part407.Parent = Model0
- Part407.CFrame = CFrame.new(-0.61728102, 3.21630335, -10.6318092, -0.999985635, -0.00414685067, -0.00339615461, -0.00513672922, 0.560423911, 0.828190207, -0.00153109396, 0.828195751, -0.560437143)
- Part407.Orientation = Vector3.new(-55.9099998, -179.649994, -0.529999971)
- Part407.Position = Vector3.new(-0.61728102, 3.21630335, -10.6318092)
- Part407.Rotation = Vector3.new(-124.089996, -0.189999998, 179.759995)
- Part407.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part407.Velocity = Vector3.new(6.23185059e-08, 0.00247389474, 8.18931142e-07)
- Part407.Size = Vector3.new(0.200000003, 0.46875, 0.220999971)
- Part407.Anchored = true
- Part407.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.BrickColor = BrickColor.new("Really black")
- Part407.CanCollide = false
- Part407.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.Material = Enum.Material.Neon
- Part407.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part407.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.brickColor = BrickColor.new("Really black")
- SpecialMesh408.Parent = Part407
- SpecialMesh408.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh408.MeshType = Enum.MeshType.Brick
- Part409.Parent = Model0
- Part409.CFrame = CFrame.new(-0.612716079, 3.04616904, -13.0423889, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part409.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part409.Position = Vector3.new(-0.612716079, 3.04616904, -13.0423889)
- Part409.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part409.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part409.Velocity = Vector3.new(8.92959378e-08, 0.00246887235, 1.17344382e-06)
- Part409.Size = Vector3.new(0.275000006, 0.35512504, 0.283374995)
- Part409.Anchored = true
- Part409.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.BrickColor = BrickColor.new("Really black")
- Part409.CanCollide = false
- Part409.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.Material = Enum.Material.Metal
- Part409.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part409.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.brickColor = BrickColor.new("Really black")
- SpecialMesh410.Parent = Part409
- SpecialMesh410.Scale = Vector3.new(0.400000006, 0.560000002, 0.5)
- SpecialMesh410.MeshType = Enum.MeshType.Wedge
- Part411.Parent = Model0
- Part411.CFrame = CFrame.new(-0.614045858, 3.38228369, -13.3029222, 0.999985635, 0.00162801193, -0.00510688825, 0.00513682282, -0.0189459547, 0.999807417, 0.00153094309, -0.999819279, -0.0189540461)
- Part411.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part411.Position = Vector3.new(-0.614045858, 3.38228369, -13.3029222)
- Part411.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part411.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part411.Velocity = Vector3.new(3.59996903e-08, 0.00246832939, 4.73074152e-07)
- Part411.Size = Vector3.new(0.275000006, 0.204125047, 0.287375003)
- Part411.Anchored = true
- Part411.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.BrickColor = BrickColor.new("Really black")
- Part411.CanCollide = false
- Part411.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.Material = Enum.Material.Metal
- Part411.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part411.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.brickColor = BrickColor.new("Really black")
- SpecialMesh412.Parent = Part411
- SpecialMesh412.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh412.MeshType = Enum.MeshType.Wedge
- Part413.Parent = Model0
- Part413.CFrame = CFrame.new(-0.609584808, 2.93011069, -14.6988583, -0.999985635, -0.00476218108, -0.00245960802, -0.00513651408, 0.720367968, 0.693573236, -0.00153109804, 0.693575919, -0.720382035)
- Part413.Orientation = Vector3.new(-43.9099998, -179.800003, -0.409999996)
- Part413.Position = Vector3.new(-0.609584808, 2.93011069, -14.6988583)
- Part413.Rotation = Vector3.new(-136.089996, -0.140000001, 179.729996)
- Part413.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part413.Velocity = Vector3.new(1.07698781e-07, 0.00246542133, 1.41527721e-06)
- Part413.Size = Vector3.new(0.275000006, 0.484124899, 0.227375031)
- Part413.Anchored = true
- Part413.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.BrickColor = BrickColor.new("Really black")
- Part413.CanCollide = false
- Part413.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.Material = Enum.Material.Metal
- Part413.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part413.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.brickColor = BrickColor.new("Really black")
- SpecialMesh414.Parent = Part413
- SpecialMesh414.Scale = Vector3.new(0.349999994, 0.300000012, 1)
- SpecialMesh414.MeshType = Enum.MeshType.Brick
- Part415.Parent = Model0
- Part415.CFrame = CFrame.new(-0.606956184, 3.40465999, -18.0096188, 0.999985635, -0.0010395617, 0.00525854016, 0.00513699278, -0.0943568796, -0.99552542, 0.00153108896, 0.995537996, -0.094350189)
- Part415.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
- Part415.Position = Vector3.new(-0.606956184, 3.40465999, -18.0096188)
- Part415.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
- Part415.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part415.Velocity = Vector3.new(3.24515206e-08, 0.00245852303, 4.26448139e-07)
- Part415.Size = Vector3.new(0.275000006, 1.46012485, 0.422374964)
- Part415.Anchored = true
- Part415.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.BrickColor = BrickColor.new("Really black")
- Part415.CanCollide = false
- Part415.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.Material = Enum.Material.Metal
- Part415.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part415.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.brickColor = BrickColor.new("Really black")
- SpecialMesh416.Parent = Part415
- SpecialMesh416.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh416.MeshType = Enum.MeshType.Brick
- Part417.Parent = Model0
- Part417.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part417.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part417.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part417.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part417.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part417.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part417.Size = Vector3.new(0.275000006, 0.320124894, 0.316374987)
- Part417.Anchored = true
- Part417.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.BrickColor = BrickColor.new("Really black")
- Part417.CanCollide = false
- Part417.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.Material = Enum.Material.Neon
- Part417.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part417.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.brickColor = BrickColor.new("Really black")
- SpecialMesh418.Parent = Part417
- SpecialMesh418.Scale = Vector3.new(0.457500011, 1, 1)
- SpecialMesh418.MeshType = Enum.MeshType.Cylinder
- Part419.Parent = Model0
- Part419.CFrame = CFrame.new(-0.616606832, 3.19626212, -11.004673, -0.999985635, -0.000250895391, -0.00535403285, -0.00513659744, -0.24046874, 0.970643461, -0.001531007, 0.970656931, 0.240463987)
- Part419.Orientation = Vector3.new(-76.0800018, -1.27999997, -178.779999)
- Part419.Position = Vector3.new(-0.616606832, 3.19626212, -11.004673)
- Part419.Rotation = Vector3.new(-76.0899963, -0.310000002, 179.98999)
- Part419.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part419.Velocity = Vector3.new(6.54963515e-08, 0.00247311778, 8.606915e-07)
- Part419.Size = Vector3.new(0.275000006, 0.418250024, 0.25)
- Part419.Anchored = true
- Part419.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.BrickColor = BrickColor.new("Really black")
- Part419.CanCollide = false
- Part419.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.Material = Enum.Material.Metal
- Part419.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part419.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.brickColor = BrickColor.new("Really black")
- SpecialMesh420.Parent = Part419
- SpecialMesh420.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh420.MeshType = Enum.MeshType.Brick
- Part421.Parent = Model0
- Part421.CFrame = CFrame.new(-0.610599458, 3.09770298, -14.5984182, -0.999985635, 0.00510674436, -0.0016279578, -0.00513667939, -0.999807417, 0.0189470276, -0.00153088616, 0.018955119, 0.999819279)
- Part421.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part421.Position = Vector3.new(-0.610599458, 3.09770298, -14.5984182)
- Part421.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part421.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part421.Velocity = Vector3.new(8.1124405e-08, 0.00246563042, 1.06606149e-06)
- Part421.Size = Vector3.new(0.275000006, 0.200124964, 0.287375033)
- Part421.Anchored = true
- Part421.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.BrickColor = BrickColor.new("Institutional white")
- Part421.CanCollide = false
- Part421.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.Material = Enum.Material.Metal
- Part421.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part421.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.brickColor = BrickColor.new("Institutional white")
- SpecialMesh422.Parent = Part421
- SpecialMesh422.Scale = Vector3.new(0.560000002, 1, 0.899999976)
- SpecialMesh422.MeshType = Enum.MeshType.Wedge
- Part423.Parent = Model0
- Part423.CFrame = CFrame.new(-0.608857095, 2.56135106, -13.9388657, -0.999985635, -0.00289438874, -0.00451127253, -0.00513661513, 0.277069688, 0.960836291, -0.00153109606, 0.96084559, -0.277080595)
- Part423.Orientation = Vector3.new(-73.909996, -179.069992, -1.05999994)
- Part423.Position = Vector3.new(-0.608857095, 2.56135106, -13.9388657)
- Part423.Rotation = Vector3.new(-106.089996, -0.25999999, 179.830002)
- Part423.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part423.Velocity = Vector3.new(1.66171404e-07, 0.00246700505, 2.18366995e-06)
- Part423.Size = Vector3.new(0.275000006, 0.409124941, 0.360375017)
- Part423.Anchored = true
- Part423.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.BrickColor = BrickColor.new("Really black")
- Part423.CanCollide = false
- Part423.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.Material = Enum.Material.Metal
- Part423.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part423.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.brickColor = BrickColor.new("Really black")
- SpecialMesh424.Parent = Part423
- SpecialMesh424.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh424.MeshType = Enum.MeshType.Brick
- Part425.Parent = Model0
- Part425.CFrame = CFrame.new(-0.610883415, 2.94288707, -13.8941879, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part425.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part425.Position = Vector3.new(-0.610883415, 2.94288707, -13.8941879)
- Part425.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part425.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part425.Velocity = Vector3.new(1.05672896e-07, 0.00246709795, 1.38865482e-06)
- Part425.Size = Vector3.new(0.275000006, 0.228, 0.213375002)
- Part425.Anchored = true
- Part425.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.BrickColor = BrickColor.new("Really black")
- Part425.CanCollide = false
- Part425.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.Material = Enum.Material.Metal
- Part425.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part425.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.brickColor = BrickColor.new("Really black")
- SpecialMesh426.Parent = Part425
- SpecialMesh426.Scale = Vector3.new(0.569999993, 0.125, 0.375)
- SpecialMesh426.MeshType = Enum.MeshType.Wedge
- Part427.Parent = Model0
- Part427.CFrame = CFrame.new(-0.612252593, 3.11727381, -13.584939, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part427.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part427.Position = Vector3.new(-0.612252593, 3.11727381, -13.584939)
- Part427.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part427.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part427.Velocity = Vector3.new(7.80211593e-08, 0.00246774196, 1.02528122e-06)
- Part427.Size = Vector3.new(0.275000006, 0.398124993, 0.303375006)
- Part427.Anchored = true
- Part427.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.BrickColor = BrickColor.new("Really black")
- Part427.CanCollide = false
- Part427.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.Material = Enum.Material.Metal
- Part427.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part427.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.brickColor = BrickColor.new("Really black")
- SpecialMesh428.Parent = Part427
- SpecialMesh428.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh428.MeshType = Enum.MeshType.Brick
- Part429.Parent = Model0
- Part429.CFrame = CFrame.new(-0.612551332, 3.35195827, -14.1766062, 0.999985635, 0.0047621401, -0.00246015727, 0.00513686566, -0.720367908, 0.693573296, 0.00153067405, -0.693575978, -0.720381975)
- Part429.Orientation = Vector3.new(-43.9099998, -179.800003, 179.589996)
- Part429.Position = Vector3.new(-0.612551332, 3.35195827, -14.1766062)
- Part429.Rotation = Vector3.new(-136.089996, -0.140000001, -0.269999981)
- Part429.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part429.Velocity = Vector3.new(4.08082492e-08, 0.00246650912, 5.36263883e-07)
- Part429.Size = Vector3.new(0.275000006, 0.331124961, 0.412375003)
- Part429.Anchored = true
- Part429.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.BrickColor = BrickColor.new("Really black")
- Part429.CanCollide = false
- Part429.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.Material = Enum.Material.Metal
- Part429.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part429.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.brickColor = BrickColor.new("Really black")
- SpecialMesh430.Parent = Part429
- SpecialMesh430.Scale = Vector3.new(0.5, 1.04999995, 0.5)
- SpecialMesh430.MeshType = Enum.MeshType.Brick
- Part431.Parent = Model0
- Part431.CFrame = CFrame.new(-0.578086436, 2.53643656, -13.5418949, -0.00476215873, 0.999985635, -0.00245991186, 0.72036773, 0.00513670826, 0.693573475, 0.693576157, 0.00153086532, -0.720381796)
- Part431.Orientation = Vector3.new(-43.9099998, -179.800003, 89.5899963)
- Part431.Position = Vector3.new(-0.578086436, 2.53643656, -13.5418949)
- Part431.Rotation = Vector3.new(-136.089996, -0.140000001, -90.2699966)
- Part431.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part431.Velocity = Vector3.new(1.70122007e-07, 0.00246783718, 2.23558482e-06)
- Part431.Size = Vector3.new(0.421999991, 0.200000003, 0.280375004)
- Part431.Anchored = true
- Part431.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.BrickColor = BrickColor.new("Really black")
- Part431.CanCollide = false
- Part431.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.Material = Enum.Material.Neon
- Part431.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part431.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.brickColor = BrickColor.new("Really black")
- SpecialMesh432.Parent = Part431
- SpecialMesh432.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh432.MeshType = Enum.MeshType.Wedge
- Part433.Parent = Model0
- Part433.CFrame = CFrame.new(-0.647041559, 3.82817221, -13.658843, -0.00162801228, -0.999985635, 0.00510653481, 0.0189460143, -0.00513646938, -0.999807417, 0.999819279, -0.00153094972, 0.0189541057)
- Part433.Orientation = Vector3.new(88.8799973, 15.0799999, 105.169998)
- Part433.Position = Vector3.new(-0.647041559, 3.82817221, -13.658843)
- Part433.Rotation = Vector3.new(88.909996, 0.289999992, 90.0899963)
- Part433.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part433.Velocity = Vector3.new(-3.47029321e-08, 0.00246758247, -4.56033831e-07)
- Part433.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004)
- Part433.Anchored = true
- Part433.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.BrickColor = BrickColor.new("Really black")
- Part433.CanCollide = false
- Part433.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.Material = Enum.Material.Neon
- Part433.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part433.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.brickColor = BrickColor.new("Really black")
- SpecialMesh434.Parent = Part433
- SpecialMesh434.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh434.MeshType = Enum.MeshType.Wedge
- Part435.Parent = Model0
- Part435.CFrame = CFrame.new(-0.610847712, 3.10699439, -14.4674244, 0.999985635, 0.00345827825, -0.00409521349, 0.00513684051, -0.400113374, 0.916451454, 0.00153079373, -0.916459262, -0.400125414)
- Part435.Orientation = Vector3.new(-66.409996, -179.409988, 179.259995)
- Part435.Position = Vector3.new(-0.610847712, 3.10699439, -14.4674244)
- Part435.Rotation = Vector3.new(-113.589996, -0.229999989, -0.199999988)
- Part435.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part435.Velocity = Vector3.new(7.96511017e-08, 0.00246590329, 1.04670062e-06)
- Part435.Size = Vector3.new(0.275000006, 0.23712492, 0.375375003)
- Part435.Anchored = true
- Part435.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.BrickColor = BrickColor.new("Really black")
- Part435.CanCollide = false
- Part435.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.Material = Enum.Material.Neon
- Part435.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part435.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.brickColor = BrickColor.new("Really black")
- SpecialMesh436.Parent = Part435
- SpecialMesh436.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012)
- SpecialMesh436.MeshType = Enum.MeshType.Brick
- Part437.Parent = Model0
- Part437.CFrame = CFrame.new(-0.583012402, 3.6639781, -14.1030874, 0.00476215919, 0.999985635, 0.00246015075, -0.720367849, 0.0051368745, -0.693573356, -0.693576038, 0.00153069268, 0.720381975)
- Part437.Orientation = Vector3.new(43.9099998, 0.199999988, -89.5899963)
- Part437.Position = Vector3.new(-0.583012402, 3.6639781, -14.1030874)
- Part437.Rotation = Vector3.new(43.9099998, 0.140000001, -89.7299957)
- Part437.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part437.Velocity = Vector3.new(-8.66738503e-09, 0.00246666698, -1.13898864e-07)
- Part437.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part437.Anchored = true
- Part437.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.BrickColor = BrickColor.new("Really black")
- Part437.CanCollide = false
- Part437.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.Material = Enum.Material.Neon
- Part437.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part437.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.brickColor = BrickColor.new("Really black")
- SpecialMesh438.Parent = Part437
- SpecialMesh438.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh438.MeshType = Enum.MeshType.Wedge
- Part439.Parent = Model0
- Part439.CFrame = CFrame.new(-0.609243929, 2.84955072, -14.6524963, -0.999985635, -0.00162816211, -0.00510652829, -0.00513646565, 0.0189461932, 0.999807417, -0.00153109885, 0.999819279, -0.0189542845)
- Part439.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part439.Position = Vector3.new(-0.609243929, 2.84955072, -14.6524963)
- Part439.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part439.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part439.Velocity = Vector3.new(1.20472833e-07, 0.00246551796, 1.58314185e-06)
- Part439.Size = Vector3.new(0.275000006, 0.287124902, 0.227375031)
- Part439.Anchored = true
- Part439.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.BrickColor = BrickColor.new("Really black")
- Part439.CanCollide = false
- Part439.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.Material = Enum.Material.Metal
- Part439.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part439.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.brickColor = BrickColor.new("Really black")
- SpecialMesh440.Parent = Part439
- SpecialMesh440.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh440.MeshType = Enum.MeshType.Brick
- Part441.Parent = Model0
- Part441.CFrame = CFrame.new(-0.610548377, 2.83942795, -13.765955, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057)
- Part441.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part441.Position = Vector3.new(-0.610548377, 2.83942795, -13.765955)
- Part441.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part441.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part441.Velocity = Vector3.new(1.22077964e-07, 0.002467365, 1.60423497e-06)
- Part441.Size = Vector3.new(0.275000006, 0.304124922, 0.267374992)
- Part441.Anchored = true
- Part441.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.BrickColor = BrickColor.new("Really black")
- Part441.CanCollide = false
- Part441.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.Material = Enum.Material.Metal
- Part441.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part441.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.brickColor = BrickColor.new("Really black")
- SpecialMesh442.Parent = Part441
- SpecialMesh442.Scale = Vector3.new(0.495000005, 1, 1)
- SpecialMesh442.MeshType = Enum.MeshType.Wedge
- Part443.Parent = Model0
- Part443.CFrame = CFrame.new(-0.584542513, 3.82849336, -13.6587467, 0.00162807188, 0.999985635, 0.00510653481, -0.0189460143, 0.00513647031, -0.999807417, -0.999819279, 0.00153100933, 0.0189541057)
- Part443.Orientation = Vector3.new(88.8799973, 15.0799999, -74.8300018)
- Part443.Position = Vector3.new(-0.584542513, 3.82849336, -13.6587467)
- Part443.Rotation = Vector3.new(88.909996, 0.289999992, -89.909996)
- Part443.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part443.Velocity = Vector3.new(-3.47538496e-08, 0.00246759271, -4.56702992e-07)
- Part443.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004)
- Part443.Anchored = true
- Part443.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.BrickColor = BrickColor.new("Really black")
- Part443.CanCollide = false
- Part443.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.Material = Enum.Material.Neon
- Part443.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part443.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.brickColor = BrickColor.new("Really black")
- SpecialMesh444.Parent = Part443
- SpecialMesh444.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh444.MeshType = Enum.MeshType.Wedge
- Part445.Parent = Model0
- Part445.CFrame = CFrame.new(-0.618139863, 3.39627433, -10.6743059, 0.999985635, -0.0024899696, 0.00474630948, 0.00513651408, 0.192273051, -0.981328189, 0.00153088931, 0.981338441, 0.192283079)
- Part445.Orientation = Vector3.new(78.909996, 1.40999997, 1.52999997)
- Part445.Position = Vector3.new(-0.618139863, 3.39627433, -10.6743059)
- Part445.Rotation = Vector3.new(78.909996, 0.269999981, 0.140000001)
- Part445.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part445.Velocity = Vector3.new(3.37812835e-08, 0.00247380603, 4.43921522e-07)
- Part445.Size = Vector3.new(0.275000006, 0.28125, 0.234375)
- Part445.Anchored = true
- Part445.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.BrickColor = BrickColor.new("Really black")
- Part445.CanCollide = false
- Part445.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.Material = Enum.Material.Metal
- Part445.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part445.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.brickColor = BrickColor.new("Really black")
- SpecialMesh446.Parent = Part445
- SpecialMesh446.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
- SpecialMesh446.MeshType = Enum.MeshType.Brick
- Part447.Parent = Model0
- Part447.CFrame = CFrame.new(-0.612165928, 3.04279852, -13.3917465, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part447.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part447.Position = Vector3.new(-0.612165928, 3.04279852, -13.3917465)
- Part447.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part447.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part447.Velocity = Vector3.new(8.98303796e-08, 0.00246814452, 1.18046705e-06)
- Part447.Size = Vector3.new(0.275000006, 0.577124953, 0.303375006)
- Part447.Anchored = true
- Part447.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.BrickColor = BrickColor.new("Really black")
- Part447.CanCollide = false
- Part447.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.Material = Enum.Material.Metal
- Part447.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part447.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.brickColor = BrickColor.new("Really black")
- SpecialMesh448.Parent = Part447
- SpecialMesh448.Scale = Vector3.new(0.400000006, 0.870000005, 0.5)
- SpecialMesh448.MeshType = Enum.MeshType.Brick
- Part449.Parent = Model0
- Part449.CFrame = CFrame.new(-0.576728344, 2.5984447, -14.6364422, 0.00114334025, 0.999985635, -0.00523668947, -0.483495861, 0.00513671385, 0.8753317, 0.875346005, 0.00153111527, 0.483494759)
- Part449.Orientation = Vector3.new(-61.079998, -0.620000005, -89.3899994)
- Part449.Position = Vector3.new(-0.576728344, 2.5984447, -14.6364422)
- Part449.Rotation = Vector3.new(-61.0900002, -0.299999982, -89.9300003)
- Part449.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part449.Velocity = Vector3.new(1.6028963e-07, 0.00246555661, 2.10637722e-06)
- Part449.Size = Vector3.new(0.423000038, 0.200000003, 0.280375004)
- Part449.Anchored = true
- Part449.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.BrickColor = BrickColor.new("Really black")
- Part449.CanCollide = false
- Part449.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.Material = Enum.Material.Neon
- Part449.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part449.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.brickColor = BrickColor.new("Really black")
- SpecialMesh450.Parent = Part449
- SpecialMesh450.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh450.MeshType = Enum.MeshType.Wedge
- Part451.Parent = Model0
- Part451.CFrame = CFrame.new(-0.611472607, 3.24456573, -14.520874, -0.999985635, 0.000250921701, 0.00535428664, -0.00513683865, 0.240468413, -0.970643461, -0.00153109187, -0.970656991, -0.240463659)
- Part451.Orientation = Vector3.new(76.0800018, 178.720001, -1.22000003)
- Part451.Position = Vector3.new(-0.611472607, 3.24456573, -14.520874)
- Part451.Rotation = Vector3.new(103.909996, 0.310000002, -179.98999)
- Part451.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part451.Velocity = Vector3.new(5.78370134e-08, 0.002465792, 7.60040166e-07)
- Part451.Size = Vector3.new(0.275000006, 0.221124932, 0.408374965)
- Part451.Anchored = true
- Part451.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.BrickColor = BrickColor.new("Really black")
- Part451.CanCollide = false
- Part451.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.Material = Enum.Material.Metal
- Part451.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part451.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.brickColor = BrickColor.new("Really black")
- SpecialMesh452.Parent = Part451
- SpecialMesh452.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012)
- SpecialMesh452.MeshType = Enum.MeshType.Brick
- Part453.Parent = Model0
- Part453.CFrame = CFrame.new(-0.610993803, 3.15083313, -14.5190973, 0.999985635, 0.00289416499, -0.00451159757, 0.00513686473, -0.2770693, 0.960836351, 0.00153079326, -0.960845709, -0.277080178)
- Part453.Orientation = Vector3.new(-73.909996, -179.069992, 178.940002)
- Part453.Position = Vector3.new(-0.610993803, 3.15083313, -14.5190973)
- Part453.Rotation = Vector3.new(-106.089996, -0.25999999, -0.170000002)
- Part453.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part453.Velocity = Vector3.new(7.26997911e-08, 0.00246579573, 9.55352903e-07)
- Part453.Size = Vector3.new(0.275000006, 0.221124932, 0.408374965)
- Part453.Anchored = true
- Part453.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.BrickColor = BrickColor.new("Really black")
- Part453.CanCollide = false
- Part453.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.Material = Enum.Material.Metal
- Part453.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part453.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.brickColor = BrickColor.new("Really black")
- SpecialMesh454.Parent = Part453
- SpecialMesh454.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012)
- SpecialMesh454.MeshType = Enum.MeshType.Brick
- Part455.Parent = Model0
- Part455.CFrame = CFrame.new(-0.609657764, 2.72515392, -13.9643335, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057)
- Part455.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part455.Position = Vector3.new(-0.609657764, 2.72515392, -13.9643335)
- Part455.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part455.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part455.Velocity = Vector3.new(1.40197898e-07, 0.00246695196, 1.84235034e-06)
- Part455.Size = Vector3.new(0.275000006, 0.330124915, 0.226374999)
- Part455.Anchored = true
- Part455.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.BrickColor = BrickColor.new("Really black")
- Part455.CanCollide = false
- Part455.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.Material = Enum.Material.Glass
- Part455.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part455.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.brickColor = BrickColor.new("Really black")
- SpecialMesh456.Parent = Part455
- SpecialMesh456.Scale = Vector3.new(0.400000006, 1, 1)
- SpecialMesh456.MeshType = Enum.MeshType.Brick
- Part457.Parent = Model0
- Part457.CFrame = CFrame.new(-0.577368915, 2.78939152, -14.8586674, 0.00361127499, 0.999985635, -0.00396134611, -0.85638535, 0.00513800606, 0.516312063, 0.516324997, 0.00152789324, 0.856391609)
- Part457.Orientation = Vector3.new(-31.0900002, -0.269999981, -89.659996)
- Part457.Position = Vector3.new(-0.577368915, 2.78939152, -14.8586674)
- Part457.Rotation = Vector3.new(-31.0900002, -0.229999989, -89.7900009)
- Part457.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part457.Velocity = Vector3.new(1.30012012e-07, 0.00246509351, 1.70849694e-06)
- Part457.Size = Vector3.new(0.293000042, 0.200000003, 0.280375004)
- Part457.Anchored = true
- Part457.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.BrickColor = BrickColor.new("Really black")
- Part457.CanCollide = false
- Part457.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.Material = Enum.Material.Neon
- Part457.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part457.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.brickColor = BrickColor.new("Really black")
- SpecialMesh458.Parent = Part457
- SpecialMesh458.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh458.MeshType = Enum.MeshType.Wedge
- Part459.Parent = Model0
- Part459.CFrame = CFrame.new(-0.611768007, 3.29040194, -14.4816895, -0.999985635, -0.00045009004, 0.00534120994, -0.00513681443, 0.36510545, -0.930952132, -0.00153109233, -0.930966198, -0.3651025)
- Part459.Orientation = Vector3.new(68.5800018, 179.159988, -0.810000002)
- Part459.Position = Vector3.new(-0.611768007, 3.29040194, -14.4816895)
- Part459.Rotation = Vector3.new(111.409996, 0.310000002, 179.970001)
- Part459.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part459.Velocity = Vector3.new(5.05689677e-08, 0.00246587349, 6.64530262e-07)
- Part459.Size = Vector3.new(0.275000006, 0.238124937, 0.381375015)
- Part459.Anchored = true
- Part459.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.BrickColor = BrickColor.new("Really black")
- Part459.CanCollide = false
- Part459.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.Material = Enum.Material.Neon
- Part459.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part459.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.brickColor = BrickColor.new("Really black")
- SpecialMesh460.Parent = Part459
- SpecialMesh460.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012)
- SpecialMesh460.MeshType = Enum.MeshType.Brick
- Part461.Parent = Model0
- Part461.CFrame = CFrame.new(-0.605971158, 3.45052385, -18.8064079, -0.999985635, 0.00474059395, 0.00250087585, -0.00513641909, -0.714288056, -0.699833155, -0.00153127871, -0.699835896, 0.714302182)
- Part461.Orientation = Vector3.new(44.4099998, 0.199999988, -179.589996)
- Part461.Position = Vector3.new(-0.605971158, 3.45052385, -18.8064079)
- Part461.Rotation = Vector3.new(44.4099998, 0.140000001, -179.729996)
- Part461.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part461.Velocity = Vector3.new(2.51790748e-08, 0.00245686295, 3.30880596e-07)
- Part461.Size = Vector3.new(0.275000006, 0.235124931, 0.586375237)
- Part461.Anchored = true
- Part461.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.BrickColor = BrickColor.new("Really black")
- Part461.CanCollide = false
- Part461.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.Material = Enum.Material.Metal
- Part461.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part461.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.brickColor = BrickColor.new("Really black")
- SpecialMesh462.Parent = Part461
- SpecialMesh462.Scale = Vector3.new(0.400000006, 1.04999995, 1)
- SpecialMesh462.MeshType = Enum.MeshType.Brick
- Part463.Parent = Model0
- Part463.CFrame = CFrame.new(-0.610880256, 2.96906447, -13.9840736, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part463.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part463.Position = Vector3.new(-0.610880256, 2.96906447, -13.9840736)
- Part463.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part463.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part463.Velocity = Vector3.new(1.01522062e-07, 0.00246691052, 1.33410845e-06)
- Part463.Size = Vector3.new(0.275000006, 0.239124984, 0.303375006)
- Part463.Anchored = true
- Part463.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.BrickColor = BrickColor.new("Really black")
- Part463.CanCollide = false
- Part463.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.Material = Enum.Material.Glass
- Part463.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part463.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.brickColor = BrickColor.new("Really black")
- SpecialMesh464.Parent = Part463
- SpecialMesh464.Scale = Vector3.new(0.524999976, 1, 1)
- SpecialMesh464.MeshType = Enum.MeshType.Brick
- Part465.Parent = Model0
- Part465.CFrame = CFrame.new(-0.63922745, 2.59812379, -14.6365376, -0.00114342954, -0.999985635, -0.00523668341, 0.483495861, -0.00513675157, 0.8753317, -0.875346065, -0.00153103401, 0.483494759)
- Part465.Orientation = Vector3.new(-61.079998, -0.620000005, 90.6100006)
- Part465.Position = Vector3.new(-0.63922745, 2.59812379, -14.6365376)
- Part465.Rotation = Vector3.new(-61.0900002, -0.299999982, 90.0699997)
- Part465.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part465.Velocity = Vector3.new(1.6034052e-07, 0.0024655466, 2.10704593e-06)
- Part465.Size = Vector3.new(0.423000038, 0.200000003, 0.280375004)
- Part465.Anchored = true
- Part465.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.BrickColor = BrickColor.new("Really black")
- Part465.CanCollide = false
- Part465.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.Material = Enum.Material.Neon
- Part465.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part465.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.brickColor = BrickColor.new("Really black")
- SpecialMesh466.Parent = Part465
- SpecialMesh466.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh466.MeshType = Enum.MeshType.Wedge
- Part467.Parent = Model0
- Part467.CFrame = CFrame.new(-0.63986814, 2.78907037, -14.8587627, -0.0036113495, -0.999985635, -0.00396139733, 0.85638535, -0.00513809687, 0.516312063, -0.516324997, -0.0015278986, 0.856391549)
- Part467.Orientation = Vector3.new(-31.0900002, -0.269999981, 90.3399963)
- Part467.Position = Vector3.new(-0.63986814, 2.78907037, -14.8587627)
- Part467.Rotation = Vector3.new(-31.0900002, -0.229999989, 90.2099991)
- Part467.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part467.Velocity = Vector3.new(1.30062929e-07, 0.00246508326, 1.70916621e-06)
- Part467.Size = Vector3.new(0.293000042, 0.200000003, 0.280375004)
- Part467.Anchored = true
- Part467.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.BrickColor = BrickColor.new("Really black")
- Part467.CanCollide = false
- Part467.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.Material = Enum.Material.Neon
- Part467.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part467.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.brickColor = BrickColor.new("Really black")
- SpecialMesh468.Parent = Part467
- SpecialMesh468.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh468.MeshType = Enum.MeshType.Wedge
- Part469.Parent = Model0
- Part469.CFrame = CFrame.new(-0.610184669, 2.95239902, -14.3818283, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part469.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part469.Position = Vector3.new(-0.610184669, 2.95239902, -14.3818283)
- Part469.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part469.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part469.Velocity = Vector3.new(1.04164627e-07, 0.00246608187, 1.36883455e-06)
- Part469.Size = Vector3.new(0.275000006, 0.410999984, 0.469375014)
- Part469.Anchored = true
- Part469.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.BrickColor = BrickColor.new("Really black")
- Part469.CanCollide = false
- Part469.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.Material = Enum.Material.Glass
- Part469.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part469.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.brickColor = BrickColor.new("Really black")
- SpecialMesh470.Parent = Part469
- SpecialMesh470.Scale = Vector3.new(0.5, 0.850000024, 0.699999988)
- SpecialMesh470.MeshType = Enum.MeshType.Brick
- Part471.Parent = Model0
- Part471.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part471.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part471.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part471.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part471.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part471.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part471.Size = Vector3.new(0.275000006, 0.698124886, 0.638374984)
- Part471.Anchored = true
- Part471.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.BrickColor = BrickColor.new("Really black")
- Part471.CanCollide = false
- Part471.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.Material = Enum.Material.Glass
- Part471.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part471.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.brickColor = BrickColor.new("Really black")
- SpecialMesh472.Parent = Part471
- SpecialMesh472.Scale = Vector3.new(0.449999988, 1, 1)
- SpecialMesh472.MeshType = Enum.MeshType.Cylinder
- Part473.Parent = Model0
- Part473.CFrame = CFrame.new(-0.618369102, 3.23987865, -11.0925436, 0.999985635, 0.00162807235, -0.00510680024, 0.0051367362, -0.0189461038, 0.999807417, 0.00153100432, -0.999819279, -0.0189541951)
- Part473.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part473.Position = Vector3.new(-0.618369102, 3.23987865, -11.0925436)
- Part473.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part473.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part473.Velocity = Vector3.new(5.85802624e-08, 0.00247293455, 7.69806775e-07)
- Part473.Size = Vector3.new(0.25999999, 0.578125, 0.21875)
- Part473.Anchored = true
- Part473.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.BrickColor = BrickColor.new("Really black")
- Part473.CanCollide = false
- Part473.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.Material = Enum.Material.Metal
- Part473.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part473.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.brickColor = BrickColor.new("Really black")
- SpecialMesh474.Parent = Part473
- SpecialMesh474.Scale = Vector3.new(0.300000012, 1, 1)
- SpecialMesh474.MeshType = Enum.MeshType.Wedge
- Part475.Name = "TrueHandle"
- Part475.Parent = Model0
- Part475.CFrame = CFrame.new(-0.615642607, 3.34541011, -12.1349049, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part475.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part475.Position = Vector3.new(-0.615642607, 3.34541011, -12.1349049)
- Part475.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part475.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part475.Velocity = Vector3.new(4.18465866e-08, 0.00247076293, 5.49908464e-07)
- Part475.Size = Vector3.new(0.275000006, 1.73512506, 0.280375004)
- Part475.Anchored = true
- Part475.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.BrickColor = BrickColor.new("Mid gray")
- Part475.CanCollide = false
- Part475.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.Material = Enum.Material.Metal
- Part475.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part475.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.brickColor = BrickColor.new("Mid gray")
- SpecialMesh476.Parent = Part475
- SpecialMesh476.Scale = Vector3.new(0.349999994, 1.04999995, 0.5)
- SpecialMesh476.MeshType = Enum.MeshType.Brick
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game.Players:GetPlayerFromCharacter(script.Parent).Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in pairs(Model0:GetChildren()) do
- if v:IsA("Part") then
- v.Locked = true
- v.Anchored = false
- v.CanCollide = false
- end
- end
- function Smooth(Part)
- Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- end
- --armor and stuff idk--
- local rarmor = CreateParta(m,1,0,"SmoothPlastic",BrickColor.new("Really black"))
- local weaponweld = CreateWeld(rarmor,tors,rarmor,-3,0,-0.5,math.rad(0),math.rad(0),math.rad(-40),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local MainWeldS = CreateWeld(Part475,rarmor,Part475,0,0,0,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local A0 = Instance.new("Attachment",rarmor)
- A0.Position = Vector3.new(-2.5,0.25,0)
- local A1 = Instance.new("Attachment",rarmor)
- A1.Position = Vector3.new(-7.5,0.4,0)
- tl1 = Instance.new('Trail',rarmor)
- tl1.Attachment0 = A0
- tl1.Attachment1 = A1
- tl1.Texture = "http://www.roblox.com/asset/?id=0"
- tl1.LightEmission = 1
- tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl1.Color = ColorSequence.new(BrickColor.new("Really black").Color)
- tl1.Lifetime = 0.6
- tl1.Enabled = false
- ---equipping the sword&stuff idk
- function equip()
- attack = true
- equipped = true
- hum.WalkSpeed = 0
- chatfunc("Sword enabled", MAINRUINCOLOR.Color)
- tl1.Enabled = true
- for i = 0, 9 do
- slash(math.random(10,50)/10,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
- end
- CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 2.5, 1.25)
- CFuncs["Sound"].Create("rbxassetid://200633077", rarmor, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://169380495", rarmor, 0.5, 1.1)
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)
- waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.05,0.015,MAINRUINCOLOR)
- waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.05,0.015,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(10),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-20),math.rad(-30),math.rad(130)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-13),math.rad(10),math.rad(-10)),.3)
- end
- hum.CameraOffset = vt(0,0,0)
- weaponweld.Part0 = rarm
- for i = 0, 1, 0.1 do
- swait()
- waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.35,0.25,MAINRUINCOLOR)
- waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.85,0.05,MAINRUINCOLOR)
- sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-40)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, 40,73, 0, "Normal",153092213)
- slash(5,5,true,"Round","Add","Out",hitb.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(0.05,0.01,0.05),0.01,BrickColor.new("White"))
- CFuncs["Sound"].Create("rbxassetid://200633196", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1.5, 1.025)
- CFuncs["Sound"].Create("rbxassetid://234365549", rarmor, 1, 1)
- for i = 0, 2, 0.1 do
- swait()
- waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.55,0.015,MAINRUINCOLOR)
- waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.55,0.015,MAINRUINCOLOR)
- sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(50),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(50)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(70)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- end
- hitb:Destroy()
- hum.WalkSpeed = 16
- OWS = hum.WalkSpeed
- attack = false
- end
- function unequip()
- attack = true
- equipped = false
- hum.WalkSpeed = 0
- chatfunc("Sword disabled", MAINRUINCOLOR.Color)
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)
- waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(2,0.25,2),0.05,0.035,MAINRUINCOLOR)
- waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.05,0.015,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(10),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-20),math.rad(-30),math.rad(130)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-13),math.rad(10),math.rad(-10)),.3)
- end
- hum.WalkSpeed = 16
- OWS = hum.WalkSpeed
- tl1.Enabled = false
- CFuncs["Sound"].Create("rbxassetid://200633029", rarmor, 1, 1)
- weaponweld.C1=clerp(weaponweld.C1,cf(3,-7,1.5)*angles(math.rad(0),math.rad(0),math.rad(100)),.5)
- weaponweld.Part0 = tors
- attack = false
- end
- ---equipping the advanced lol
- function equip1()
- attack = true
- advanced = true
- chatfunc("Advanced..", BrickColor.random().Color)
- hum.WalkSpeed = 0
- tl1.Enabled = true
- for i = 0, 9 do
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- --slash(math.random(10,50)/10,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
- end
- CFuncs["Sound"].Create("rbxassetid://1368637781", Torso, 2.5, 1.25)
- CFuncs["Sound"].Create("rbxassetid://200633077", Torso, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://169380495", Torso, 0.5, 1.1)
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- --waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.05,0.015,MAINRUINCOLOR)
- --waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.05,0.015,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(10),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-20),math.rad(-30),math.rad(130)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-13),math.rad(10),math.rad(-10)),.3)
- end
- hum.CameraOffset = vt(0,0,0)
- for i = 0, 1, 0.1 do
- swait()
- --waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.35,0.25,MAINRUINCOLOR)
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- --waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.85,0.05,MAINRUINCOLOR)
- --sphere2(5,"Add",Torso.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-40)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, 40,73, 0, "Normal",153092213)
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- --slash(5,5,true,"Round","Add","Out",hitb.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(0.05,0.01,0.05),0.01,BrickColor.new("White"))
- CFuncs["Sound"].Create("rbxassetid://200633196", Torso, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://200633108", Torso, 1.5, 1.025)
- CFuncs["Sound"].Create("rbxassetid://234365549", Torso, 1, 1)
- for i = 0, 2, 0.1 do
- swait()
- --waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.55,0.015,MAINRUINCOLOR)
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- --waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.55,0.015,MAINRUINCOLOR)
- --sphere2(5,"Add",Torso.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(50),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(50)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(70)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
- end
- hitb:Destroy()
- hum.WalkSpeed = 16
- OWS = hum.WalkSpeed
- attack = false
- end
- function unequip1()
- attack = true
- advanced = false
- hum.WalkSpeed = 0
- chatfunc("Unadvanced", MAINRUINCOLOR.Color)
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)
- --waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(2,0.25,2),0.05,0.035,MAINRUINCOLOR)
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- --waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.05,0.015,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(10),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-20),math.rad(-30),math.rad(130)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-13),math.rad(10),math.rad(-10)),.3)
- end
- hum.WalkSpeed = 16
- OWS = hum.WalkSpeed
- tl1.Enabled = false
- CFuncs["Sound"].Create("rbxassetid://200633029", rarmor, 1, 1)
- attack = false
- end
- --synth?
- local handlex2 = CreateParta(m4,1,1,"Neon",maincolor)
- CreateMesh(handlex2,"Brick",0,0,0)
- local handlex2weld = CreateWeld(handlex2,tors,handlex2,0,-2,-2.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rotzo = CreateParta(m4,1,1,"Neon",maincolor)
- CreateMesh(rotzo,"Brick",0,0,0)
- local rotingweld = CreateWeld(rotzo,handlex2,rotzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rotzo2 = CreateParta(m4,1,1,"Neon",maincolor)
- CreateMesh(rotzo2,"Brick",0,0,0)
- local rotingweld2 = CreateWeld(rotzo2,handlex2,rotzo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local roterval = 0
- for i = 0, 7 do
- rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(rn,"Wedge",0.15,1,0.15)
- CreateWeld(rn,rotzo,rn,0,-4.25,0.1,math.rad(0),math.rad(90),math.rad(roterval),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(rn,"Wedge",0.15,1,0.15)
- CreateWeld(rn,rotzo,rn,0,-4.25,0.1,math.rad(0),math.rad(-90),math.rad(roterval),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(rn,"Wedge",0.15,1,0.15)
- CreateWeld(rn,rotzo,rn,0,3.25,0.1,math.rad(0),math.rad(90),math.rad(roterval),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(rn,"Wedge",0.15,1,0.15)
- CreateWeld(rn,rotzo,rn,0,3.25,0.1,math.rad(0),math.rad(-90),math.rad(roterval),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(rn,"Wedge",0.15,1,0.25)
- CreateWeld(rn,rotzo2,rn,0,1.5,0.2,math.rad(0),math.rad(90),math.rad(roterval + 22.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(rn,"Wedge",0.15,1,0.25)
- CreateWeld(rn,rotzo2,rn,0,1.5,0.2,math.rad(0),math.rad(-90),math.rad(roterval + 22.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- roterval = roterval + 45
- end
- local refec = Instance.new("ParticleEmitter",handlex2)
- refec.Texture = "rbxassetid://284205403"
- refec.LightEmission = 0.95
- refec.Color = ColorSequence.new(MAINRUINCOLOR.Color,MAINRUINCOLOR.Color)
- refec.Rate = 50
- refec.Lifetime = NumberRange.new(0.5)
- refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
- refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- refec.Speed = NumberRange.new(0,2)
- refec.Drag = 5
- refec.LockedToPart = true
- refec.Rotation = NumberRange.new(-500,500)
- refec.VelocitySpread = 9000
- refec.RotSpeed = NumberRange.new(-500,500)
- local refec2 = refec:Clone()
- refec2.LightEmission = 0.75
- refec2.Texture = "rbxassetid://2109052855"--2108979939 254287058 2109052855
- refec2.Parent = handlex2
- refec2.Rate = 15
- refec2.Lifetime = NumberRange.new(0.75)
- refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2.15,0),NumberSequenceKeypoint.new(0.7,2.25,0),NumberSequenceKeypoint.new(0.8,2.15,0),NumberSequenceKeypoint.new(1,1.75,0)})
- refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
- refec2.Speed = NumberRange.new(0)
- local refec3 = refec:Clone()
- refec3.LightEmission = 0.75
- refec3.Texture = "rbxassetid://2092248396"
- refec3.Parent = handlex2
- refec3.Rate = 25
- refec3.Lifetime = NumberRange.new(1)
- refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,4,0),NumberSequenceKeypoint.new(1,15,0)})
- refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
- refec3.Speed = NumberRange.new(0)
- refec3.RotSpeed = NumberRange.new(-50,50)
- local valuaring = 10
- for i = 0, 35 do
- valuaring = valuaring + 10
- rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(rn,"Brick",0.25,0.1,0.1)
- CreateWeld(rn,handlex2,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(rn,"Brick",0.725,0.045,0.045)
- CreateWeld(rn,handlex2,rn,0,3.8,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- rn = CreateParta(m4,0,0,"Granite",maincolor)
- CreateMesh(rn,"Brick",0.35,0.05,0.2)
- CreateWeld(rn,handlex2,rn,0,1.975,0,math.rad(0),math.rad(0),math.rad(valuaring + 5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- rn = CreateParta(m4,0,0,"Granite",maincolor)
- CreateMesh(rn,"Torso",0.385,0.15,0.2)
- CreateWeld(rn,handlex2,rn,0,2.1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(rn,"Wedge",0.5,0.5,0.15)
- CreateWeld(rn,handlex2,rn,0,-2.25,0,math.rad(0),math.rad(0),math.rad(valuaring + 5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- end
- ------
- --other functions lol--
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function createBGCircle(size,parent,color)
- local bgui = Instance.new("BillboardGui",parent)
- bgui.Size = UDim2.new(size, 0, size, 0)
- local imgc = Instance.new("ImageLabel",bgui)
- imgc.BackgroundTransparency = 1
- imgc.ImageTransparency = 0
- imgc.Size = UDim2.new(1,0,1,0)
- imgc.Image = "rbxassetid://997291547" --997291547,521073910
- imgc.ImageColor3 = color
- return bgui,imgc
- end
- function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay)
- local bgui,imgc = createBGCircle(size,guipar,color)
- bgui.AlwaysOnTop = true
- imgc.Image = "rbxassetid://" ..img
- local rrot = math.random(1,2)
- CFuncs["Sound"].Create("rbxassetid://" ..soundid, spar, vol,pit)
- coroutine.resume(coroutine.create(function()
- for i = 0, 24*delay do
- swait()
- if rotationenabled == true then
- if rrot == 1 then
- imgc.Rotation = imgc.Rotation + rotsp
- elseif rrot == 2 then
- imgc.Rotation = imgc.Rotation - rotsp
- end
- end
- bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0)
- imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay
- end
- bgui:Destroy()
- end))
- end
- function RecolorThing(one,onetran,two,three,four,five,exonetran,exone,extwotran,extwo,secondaryenabled,sectrailenabled)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = onetran
- v.BrickColor = one
- v.Material = "Neon"
- end
- end
- CFuncs["EchoSound"].Create("rbxassetid://847061203", root, 1, 1,0,10,0.25,0.25,1)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- if secondaryenabled == false then
- v.Transparency = 1
- elseif secondaryenabled == true then
- v.Transparency = 0
- end
- v.BrickColor = two
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = three
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = four
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = five
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = exonetran
- v.BrickColor = exone
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = extwotran
- v.BrickColor = extwo
- v.Material = "Neon"
- end
- end
- end
- function tbeam(col1,col2)
- local lookavec = 0
- local mult = 1
- local elocacenter = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- elocacenter.Anchored = true
- elocacenter.CFrame = root.CFrame
- local eloca1 = CreateParta(elocacenter,1,1,"SmoothPlastic",BrickColor.random())
- eloca1.Anchored = true
- eloca1.CFrame = elocacenter.CFrame
- local at1 = Instance.new("Attachment",eloca1)
- at1.Position = vt(0,10,0)
- local at2 = Instance.new("Attachment",eloca1)
- at2.Position = vt(0,-10,0)
- local trl = Instance.new('Trail',eloca1)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(col1.Color)
- trl.Lifetime = 4
- local eff = Instance.new("ParticleEmitter",eloca1)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(col1.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eloca2 = eloca1:Clone()
- eloca2.Parent = elocacenter
- local eloca3 = CreateParta(elocacenter,1,1,"SmoothPlastic",BrickColor.random())
- eloca3.Anchored = true
- eloca3.CFrame = elocacenter.CFrame
- local at1 = Instance.new("Attachment",eloca3)
- at1.Position = vt(0,10,0)
- local at2 = Instance.new("Attachment",eloca3)
- at2.Position = vt(0,-10,0)
- local trl = Instance.new('Trail',eloca3)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(col2.Color)
- trl.Lifetime = 4
- local eff = Instance.new("ParticleEmitter",eloca3)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(col2.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eloca4 = eloca3:Clone()
- eloca4.Parent = elocacenter
- elocacenter.CFrame = root.CFrame
- sphere2(6,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(1,10000,1),0.9,7,0.9,col2)
- sphere2(5,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(1,10000,1),0.8,7,0.8,col1)
- sphere2(4,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(1,10000,1),0.6,7,0.6,col2)
- sphere2(3,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(1,10000,1),0.5,7,0.5,col1)
- local effx = Instance.new("ParticleEmitter",root)
- effx.Texture = "rbxassetid://144580273" -- 144580273 74564879
- effx.LightEmission = 1
- effx.Color = ColorSequence.new(col1.Color)
- effx.Rate = 500000
- effx.Lifetime = NumberRange.new(0.25,0.75)
- effx.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,200,0)})
- effx.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.5,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effx.Speed = NumberRange.new(0,10)
- effx.Drag = 5
- effx.Rotation = NumberRange.new(-500,500)
- effx.VelocitySpread = 9000
- effx.RotSpeed = NumberRange.new(-50,50)
- local effx2 = Instance.new("ParticleEmitter",root)
- effx2.Texture = "rbxassetid://2273224484"
- effx2.LightEmission = 1
- effx2.Color = ColorSequence.new(col1.Color)
- effx2.Rate = 500000
- effx2.Lifetime = NumberRange.new(1,2)
- effx2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,200,0),NumberSequenceKeypoint.new(0.1,50,0),NumberSequenceKeypoint.new(0.8,25,0),NumberSequenceKeypoint.new(1,0,0)})
- effx2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effx2.Speed = NumberRange.new(50,1200)
- effx2.Drag = 5
- effx2.Rotation = NumberRange.new(-500,500)
- effx2.VelocitySpread = 9000
- effx2.RotSpeed = NumberRange.new(-50,50)
- local effx3 = effx2:Clone()
- effx3.Parent = root
- effx3.Color = ColorSequence.new(col2.Color)
- symbolizeBlink(root,0,144580273,col1.Color,20,0,0,0,root,true,-5,2)
- symbolizeBlink(root,0,144580273,col2.Color,25,0,0,0,root,true,-5,1)
- for i = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://763717897", root, 5, 1.25)
- CFuncs["Sound"].Create("rbxassetid://1192402877", root, 5,0.75)
- CFuncs["Sound"].Create("rbxassetid://1664711478", root, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 5, 0.75)
- end
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- effx.Enabled = false
- wait(0.1)
- effx2.Enabled = false
- effx3.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9, 0.1 do
- swait()
- mult = mult + 0.5
- lookavec = lookavec + 0.1*mult
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/10),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(40+lookavec/5,-15+lookavec*2,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.new(-40-lookavec/5,-15+lookavec*2,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,-15+lookavec*2,40+lookavec/5)
- eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,-15+lookavec*2,-40-lookavec/5)
- end
- for i,v in pairs(elocacenter:GetDescendants()) do
- if v:IsA("ParticleEmitter") then
- v.Enabled = false
- end
- end
- wait(6)
- effx:Destroy()
- effx2:Destroy()
- effx3:Destroy()
- elocacenter:Destroy()
- end))
- end
- function RecolorThing2(one,onetran,two,three,four,five,exonetran,exone,extwotran,extwo,secondaryenabled,sectrailenabled)
- local keptcolor = one
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- local x = locat
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = onetran
- v.BrickColor = one
- v.Material = "Neon"
- end
- end
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 1.2, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 0.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 1.2, 0.95)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,two)
- sphere2(2,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,one)
- sphere2(4,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,keptcolor)
- for i = 0, 99 do
- local dis = CreateParta(char,1,1,"Neon",one)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 10)
- end
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",x)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(one.Color)
- eff.Rate = 90000
- eff.Lifetime = NumberRange.new(3,8)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.2,25,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.2,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250,1500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-100,100)
- wait(0.7)
- eff.Enabled = false
- end))
- for i = 0, 154 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- upperpos = upperpos + rate
- rate = rate + 0.2
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(rotation),0)*CFrame.new(0,upperpos,poste),vt(2.5+upperpos/5,2.5+upperpos/5,2.5+upperpos/5),-0.05,-0.05,-0.05,two)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(90+rotation),0)*CFrame.new(0,upperpos,poste),vt(2.5+upperpos/5,2.5+upperpos/5,2.5+upperpos/5),-0.05,-0.05,-0.05,two)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(180+rotation),0)*CFrame.new(0,upperpos,poste),vt(2.5+upperpos/5,2.5+upperpos/5,2.5+upperpos/5),-0.05,-0.05,-0.05,two)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(270+rotation),0)*CFrame.new(0,upperpos,poste),vt(2.5+upperpos/5,2.5+upperpos/5,2.5+upperpos/5),-0.05,-0.05,-0.05,two)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(2.5+upperpos/10,2.5+upperpos/10,2.5+upperpos/10),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(90-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(3.5+upperpos/10,3.5+upperpos/10,3.5+upperpos/10),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(180-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(3.5+upperpos/10,3.5+upperpos/10,3.5+upperpos/10),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(270-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(3.5+upperpos/10,3.5+upperpos/10,3.5+upperpos/10),-0.05,-0.05,-0.05,keptcolor)
- end
- wait(6)
- x:Destroy()
- end))
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- if secondaryenabled == false then
- v.Transparency = 1
- elseif secondaryenabled == true then
- v.Transparency = 0
- end
- v.BrickColor = two
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = three
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = four
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = five
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = exonetran
- v.BrickColor = exone
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = extwotran
- v.BrickColor = extwo
- v.Material = "Neon"
- end
- end
- end
- function RecolorThing3(onetran)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- CFuncs["EchoSound"].Create("rbxassetid://847061203", root, 1, 1,0,10,0.25,0.25,1)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Transparency = 1
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Transparency = 1
- v.Material = "Neon"
- end
- end
- end
- function Chunks(PART)
- for i = 1, MRANDOM(3,5) do
- coroutine.resume(coroutine.create(function()
- local CHUNK = CreateParte(3, workspace, "Neon", 0, 0.5, BrickColor.random(), "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
- CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
- CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
- CHUNK.BrickColor = BrickColor.random()
- wait(0.1)
- CHUNK.CanCollide = true
- wait(MRANDOM(15,25)/5)
- for i = 1, 25 do
- swait()
- CHUNK.Transparency = CHUNK.Transparency + 1/25
- end
- CHUNK:remove()
- end))
- end
- end
- Debris = game:GetService("Debris")
- function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
- if FLOOR ~= nil then
- for i = 1, AMOUNT do
- local DEBREE = CreateParte(3, Effects, "Neon", 0.2, 0.2, "Peal", "Debree", BLOCKSIZE, false)
- DEBREE.Material = "Neon"
- DEBREE.BrickColor = BrickColor.random()
- DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- DEBREE.Velocity = vt(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
- coroutine.resume(coroutine.create(function()
- swait(15)
- DEBREE.Parent = workspace
- DEBREE.CanCollide = true
- Debris:AddItem(DEBREE,SWAIT)
- end))
- end
- end
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- RemoveOutlines(Part)
- return Part
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- Player = game.Players:GetPlayerFromCharacter(script.Parent)
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- m = Instance.new("Model", Character)
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Face = Head.face
- Neck = Torso.Neck
- it = Instance.new
- attacktype = 1
- cloaked = false
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- attack = false
- attackdebounce = false
- deb = false
- hand = false
- MMouse = nil
- combo = 0
- mana = 0
- trispeed = 0.2
- attackmode = "none"
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local gun = false
- local shoot = false
- local change = 1
- local actualrotationvalue = 0
- local OVMID = 147372923
- local OVMPIT = 1
- local OVMVOL = 1
- player = nil
- local toggleTag = true
- local txt = Instance.new("BillboardGui", Head)
- txt.Adornee = nil
- txt.Name = "NameDetect"
- txt.Size = UDim2.new(4, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(5, 0, 3.5, 0)
- text.FontSize = "Size8"
- text.TextScaled = true
- text.BackgroundTransparency = 1
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.new(1, 0, 0)
- text.TextColor3 = Color3.new(0.25, 0, 0)
- text.Text = "CHARACTERIZATION GLITCHER V10!"
- pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' end)
- pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Crimson' end)
- function RecolorTextAndRename(name, col1, col2, font)
- text.TextStrokeColor3 = col2
- text.TextColor3 = col1
- text.Text = name
- text.Font = font
- ned.Text = name
- ned.TextColor3 = col1
- ned.TextStrokeColor3 = col2
- ned.Font = font
- end
- --wainbows
- local r = 255
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0, 254/5 do
- swait()
- g = g + 5
- end
- for i = 0, 254/5 do
- swait()
- r = r - 5
- end
- for i = 0, 254/5 do
- swait()
- b = b + 5
- end
- for i = 0, 254/5 do
- swait()
- g = g - 5
- end
- for i = 0, 254/5 do
- swait()
- r = r + 5
- end
- for i = 0, 254/5 do
- swait()
- b = b - 5
- end
- end
- end))
- --eaeaeaeae
- local disably = false
- local est = {"DEATH","INSANITY","MISERY","DREAD","CRAZED","CHAOS","VOID","MAYHEM","HeLp ME","LEt Me OuT","SaVe Me!","PLEaSe","KiLl IT!","DIE","hElp!","dEaD","BaNG","OUt!","SAvE","mE","oUt PleAse","savIng!","KiLl aLl","pOp","INSANITY"}
- --clothes
- shirt = Instance.new("Shirt", Character)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", Character)
- pants.Name = "Pants"
- Character.Shirt.ShirtTemplate = "rbxassetid://760717023"
- Character.Pants.PantsTemplate = "rbxassetid://770508500"
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- local RSnor = RS.C0
- local LSnor = LS.C0
- local RHnor = RH.C0
- local LHnor = LH.C0
- local rootjnor = RootJoint.C0
- --
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Atk = Instance.new("NumberValue")
- Atk.Name = "Damage"
- Atk.Parent = Stats
- Atk.Value = 1
- local Def = Instance.new("NumberValue")
- Def.Name = "Defense"
- Def.Parent = Stats
- Def.Value = 1
- local Speed = Instance.new("NumberValue")
- Speed.Name = "Speed"
- Speed.Parent = Stats
- Speed.Value = 1
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- local donum = 0
- function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function weld(parent, part0, part1, c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local Color1 = Torso.BrickColor
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function so(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function aclerp(startCF,endCF,alpha)
- return startCF:lerp(endCF, alpha)
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c - a):Dot((b - a).unit)
- local edg2 = (a - b):Dot((c - b).unit)
- local edg3 = (b - c):Dot((a - c).unit)
- if edg1 <= (b - a).magnitude and edg1 >= 0 then
- a, b = a, b
- elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c - a):Dot((b - a).unit)
- local len2 = (b - a).magnitude - len1
- local width = (a + (b - a).unit * len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight", w1)
- l1.Color = Color3.new(170, 0, 0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {
- w1,
- "Disappear",
- 0.01
- })
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight", w2)
- l2.Color = Color3.new(170, 0, 0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {
- w2,
- "Disappear",
- 0.01
- })
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- return unpack(list)
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game.Players:GetPlayerFromCharacter(script.Parent),
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained kill")
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Head
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Leech" then
- local hum = hit.Parent.Humanoid
- if hum ~= nil then
- for i = 0, 2 do
- Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- Humanoid.Health = Humanoid.Health + 10
- end
- elseif Type == "UpKnock" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- if hum ~= nil then
- hitr = true
- end
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand = false
- hitr = false
- end), hum)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slashnare" then
- Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
- for i = 1, math.random(4, 5) do
- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Spike" then
- CreateBigIceSword(hit.Parent.Torso.CFrame)
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function ApplyDamage(Humanoid,Damage,OneShot)
- Damage = Damage * DAMAGEMULTIPLIER
- local DEAD = false
- if Humanoid.Health < 2000 and OneShot == false then
- if Humanoid.Health - Damage > 0 then
- Humanoid.Health = Humanoid.Health - Damage
- else
- Humanoid.Parent:BreakJoints()
- DEAD = true
- end
- else
- DEAD = true
- Humanoid.Parent:BreakJoints()
- end
- if DEAD == true then
- local PARTS = {}
- for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
- if CHILD:IsA("BasePart") then
- table.insert(PARTS,CHILD)
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(2)
- repeat
- swait()
- local PIECE = nil
- if MRANDOM(1,5) == 1 then
- for E = 1, #PARTS do
- if MRANDOM(1,5) == 1 then
- PIECE = PARTS[E]
- table.remove(PARTS,E)
- break
- end
- end
- end
- if PIECE ~= nil then
- PIECE:remove()
- end
- until #PARTS == 0
- end))
- end
- end
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function rayCast(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- CF = prt.CFrame
- coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
- for i = 0, 1, 0.2 do
- wait()
- Part.CFrame = CF * cf(0, 0, -0.4)
- end
- for i = 0, 1, delay do
- wait()
- Mesh.Scale = Mesh.Scale
- end
- for i = 0, 1, 0.1 do
- wait()
- Part.Transparency = i
- end
- Part.Parent = nil
- end), prt, msh, CF)
- end
- function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- swait()
- Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
- local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
- local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- dec.Transparency = i
- dec2.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- prt.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
- end
- prt.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- prt.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- prt.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = false
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- local wld = weld(prt, prt, Parent, cframe)
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
- for i = 0, 1, delay do
- wait()
- Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh, wld)
- end
- function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = false
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
- for i = 0, 1, delay do
- wait()
- Weld.C0 = euler(i * 20, 0, 0)
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh, wld)
- end
- function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt2.Anchored = true
- prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
- game:GetService("Debris"):AddItem(prt2, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, 0.1 do
- wait()
- Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
- end
- Part.Parent = nil
- end), prt2, msh2)
- end
- for i = 0, 1, delay * 2 do
- wait()
- Part.CFrame = Part.CFrame
- Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
- CF = Part.CFrame
- Numbb = 0
- randnumb = math.random() / 10
- rand1 = math.random() / 10
- for i = 0, 1, rand1 do
- wait()
- CF = CF * cf(0, math.random() / 2, 0)
- Part.CFrame = CF * euler(Numbb, 0, 0)
- Part.Transparency = i
- Numbb = Numbb + randnumb
- end
- Part.Parent = nil
- end), prt, CF, Numbb, randnumb)
- end
- function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function Magic(bonuspeed, type, pos, scale, value, color, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMeshe("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMeshe("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = Vector3.new(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=CreateMeshe("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh,num)
- for i=0,1,delay do
- swait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,(math.random(0,1)+math.random())/5)
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMeshe("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffecte(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMeshe("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * cf(x, y, z)
- msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
- local num = math.random()
- local num2 = math.random(-3, 2) + math.random()
- local numm = 0
- for i = 0, 1, delay * 2 do
- swait()
- Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
- Part.Transparency = i
- numm = numm + 0.01
- end
- Part.Parent = nil
- Mesh.Parent = nil
- end), prt, msh, x, y, z)
- end
- function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- rngm.MeshId = "rbxassetid://20329976"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- end
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function dmgstart(dmg, what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- Face.Parent = nil
- cloaked = true
- for _, v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- wait()
- v.Transparency = i
- end
- v.Transparency = 1
- end))
- end
- if v.className == "Hat" then
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i = 0, 1, 0.2 do
- wait()
- derp.Transparency = i
- end
- derp.Transparency = 1
- end), hatp)
- end
- end
- for _, v in pairs(m:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- wait()
- v.Transparency = i
- end
- v.Transparency = 1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
- Face.Parent = Head
- cloaked = false
- for _, v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end))
- end
- if v.className == "Hat" then
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i = 0, 1, 0.1 do
- wait()
- derp.Transparency = derp.Transparency - 0.1
- end
- derp.Transparency = 0
- end), hatp)
- end
- end
- for _, v in pairs(m:children()) do
- if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end))
- v.Transparency = 0
- end
- end
- end
- --explosions
- local origcolor = BrickColor.new("Pastel light blue")
- function Explode(rad, par, pitch, vol, mindam, maxdam)
- local expart = Instance.new("Part", char)
- local expart2 = Instance.new("Part", char)
- local rin = Instance.new("Part", char)
- local rin2 = Instance.new("Part", char)
- local partMesh = Instance.new("SpecialMesh", expart)
- partMesh.MeshType = "Sphere"
- local partMesh2 = Instance.new("SpecialMesh", expart2)
- partMesh2.MeshType = "Sphere"
- local partMesh3 = Instance.new("SpecialMesh", rin)
- partMesh3.MeshType = "Brick"
- local partMesh4 = Instance.new("SpecialMesh", rin2)
- partMesh4.MeshType = "Brick"
- CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
- partMesh.Scale = vt(rad, rad, rad)
- expart.Size = vt(1, 1, 1)
- expart.Transparency = 0
- expart.Anchored = true
- expart.Material = "Neon"
- expart.BrickColor = bc("White")
- expart.CFrame = par.CFrame
- partMesh2.Scale = vt(rad, rad, rad)
- expart2.Size = vt(1.15, 1.15, 1.15)
- expart2.Transparency = 0.5
- expart2.Anchored = true
- expart2.Material = "Neon"
- expart2.BrickColor = par.BrickColor
- expart2.CFrame = par.CFrame
- rin.Size = vt(1.15, 1.15, 1.15)
- rin.Transparency = 1
- rin.Anchored = true
- rin.Material = "Neon"
- rin.BrickColor = par.BrickColor
- rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
- rin2.Size = vt(1.15, 1.15, 1.15)
- rin2.Transparency = 1
- rin2.Anchored = true
- rin2.Material = "Neon"
- rin2.BrickColor = par.BrickColor
- rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
- partMesh3.Scale = vt(0, 1, 0)
- partMesh4.Scale = vt(0, 1, 0)
- local dec2 = Instance.new("Decal", rin)
- dec2.Face = "Top"
- dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
- dec2.Parent = rin
- local dec2b = dec2:Clone()
- dec2b.Face = "Bottom"
- dec2b.Parent = rin
- local dec2a = Instance.new("Decal", rin2)
- dec2a.Face = "Top"
- dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
- dec2a.Parent = rin2
- local dec2ab = dec2a:Clone()
- dec2ab.Face = "Bottom"
- dec2ab.Parent = rin2
- expart.CanCollide = false
- expart2.CanCollide = false
- rin.CanCollide = false
- rin2.CanCollide = false
- MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
- local value = 1 * rad / 6.5
- for i = 0, 199 do
- partMesh.Scale = partMesh.Scale + vt(value, value, value)
- expart.CFrame = expart.CFrame
- partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
- expart2.CFrame = expart.CFrame
- value = value - 0.035 * rad / 30
- if value < 7.5 then
- partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
- rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
- partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
- rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
- end
- if value < 0 then
- dec2.Transparency = dec2.Transparency + 0.025
- dec2a.Transparency = dec2a.Transparency + 0.025
- dec2b.Transparency = dec2b.Transparency + 0.025
- dec2ab.Transparency = dec2ab.Transparency + 0.025
- expart.Transparency = expart.Transparency + 0.025
- expart2.Transparency = expart2.Transparency + 0.025
- rin.Transparency = rin.Transparency + 0.025
- rin2.Transparency = rin2.Transparency + 0.025
- end
- swait()
- end
- game:GetService("Debris"):AddItem(expart, 1)
- game:GetService("Debris"):AddItem(expart2, 1)
- game:GetService("Debris"):AddItem(rin, 1)
- game:GetService("Debris"):AddItem(rin2, 1)
- end
- function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
- local expart = Instance.new("Part", char)
- local expart2 = Instance.new("Part", char)
- local partMesh = Instance.new("SpecialMesh", expart)
- partMesh.MeshType = "Sphere"
- local partMesh2 = Instance.new("SpecialMesh", expart2)
- partMesh2.MeshType = "Sphere"
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
- partMesh.Scale = vt(rad, rad, rad)
- expart.Size = vt(1, 1, 1)
- expart.Transparency = 0
- expart.Anchored = true
- expart.Material = "Neon"
- expart.BrickColor = bc("White")
- expart.CFrame = par.CFrame
- partMesh2.Scale = vt(rad, rad, rad)
- expart2.Size = vt(1.15, 1.15, 1.15)
- expart2.Transparency = 0.5
- expart2.Anchored = true
- expart2.Material = "Neon"
- expart2.BrickColor = par.BrickColor
- expart2.CFrame = par.CFrame
- expart.CanCollide = false
- expart2.CanCollide = false
- MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
- local value = 1 * rad / 6.5
- for i = 0, 75 do
- partMesh.Scale = partMesh.Scale + vt(value, value, value)
- expart.CFrame = expart.CFrame
- partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
- expart2.CFrame = expart.CFrame
- value = value - 0.035 * rad / 5
- if value < 0 then
- value = 0
- expart.Transparency = expart.Transparency + 0.05
- expart2.Transparency = expart2.Transparency + 0.05
- end
- swait()
- end
- game:GetService("Debris"):AddItem(expart, 1)
- game:GetService("Debris"):AddItem(expart2, 1)
- end
- function AreaDanger(rad, par, mindam, maxdam)
- local expart = Instance.new("Part", char)
- local partMesh = Instance.new("SpecialMesh", expart)
- CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
- partMesh.MeshType = "Sphere"
- partMesh.Scale = vt(rad, rad, rad)
- expart.Size = vt(1, 1, 1)
- expart.Transparency = 0.5
- expart.Anchored = true
- expart.Material = "Neon"
- expart.CanCollide = false
- expart.BrickColor = par.BrickColor
- expart.CFrame = par.CFrame
- local value = 1 * rad / 5
- MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
- for i = 0, 14 do
- wait()
- partMesh.Scale = partMesh.Scale + vt(value, value, value)
- expart.CFrame = expart.CFrame
- value = value - 0.035 * rad
- if value < 0 then
- value = 0
- end
- end
- wait(0.25)
- CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
- wait(0.5)
- CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
- CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
- MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
- MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
- for i = 0, 14 do
- wait()
- partMesh.Scale = partMesh.Scale + vt(value, value, value)
- expart.CFrame = expart.CFrame
- value = value - 0.035 * rad / 2
- end
- expart.Transparency = 1
- game:GetService("Debris"):AddItem(expart, 5)
- end
- function Swarmsplosions(negrad, rad, par, mindam, maxdam)
- CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
- CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
- MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
- MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
- end
- for i = 0, 24 do
- local expart = Instance.new("Part", char)
- expart.Transparency = 1
- expart.Anchored = true
- expart.CanCollide = false
- expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
- CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
- CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
- MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
- MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
- for i = 0, 9 do
- MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
- end
- game:GetService("Debris"):AddItem(expart, 2)
- wait(0.1)
- end
- end
- function EXterPlosion(par)
- CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
- CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
- CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
- CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
- MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
- MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
- MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
- end
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
- end
- end
- function ring(type, pos, scale, value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type, pos, scale, value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function wind(type, pos, scale, value, speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value
- end
- rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function groundwind(type, pos, scale, value, speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value
- end
- rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
- end
- rng:Destroy()
- end))
- end
- function CameraManager()
- if TwoD and not CamInterrupt then
- if Humanoid.Health > 0 then
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Scriptable"
- Humanoid.AutoRotate = false
- if Booleans.GyroUse then
- Directer.MaxTorque = Vec3(0, huge, 0)
- else
- Directer.MaxTorque = Vec3(0, 0, 0)
- end
- if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
- if Booleans.CamFollow then
- CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
- Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
- else
- CPart.Position = RootPart.Position
- end
- else
- local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
- CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
- end
- Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
- else
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Custom"
- end
- end
- end
- function sphere(bonuspeed, type, pos, scale, value, color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- if chaosmode == true or insanitymode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 8376532578634534 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 8376532578634534 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- if ModeOfGlitch == 8376532578634534 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphere23(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 8376532578634534 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 8376532578634534 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Granite"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- if ModeOfGlitch == 8376532578634534 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function Block3(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 8376532578634534 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 8376532578634534 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- if ModeOfGlitch == 8376532578634534 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function Block2(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 8376532578634534 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 8376532578634534 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- if ModeOfGlitch == 8376532578634534 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function ragdoll(who)
- pcall(function()
- local ded = who
- local h1 = ded:FindFirstChild("Head")
- local t1 = ded:FindFirstChild("Torso") or ded:FindFirstChild("UpperTorso")
- if t1.Name == "UpperTorso" then
- r15r(ded)
- return ragdoll
- end
- local ff = ded:FindFirstChildOfClass("ForceField")
- if ff ~= nil then
- ff:Destroy()
- end
- local ra1 = ded:FindFirstChild("Right Arm")
- local la1 = ded:FindFirstChild("Left Arm")
- local rl1 = ded:FindFirstChild("Right Leg")
- local ll1 = ded:FindFirstChild("Left Leg")
- local hum1 = ded:FindFirstChildOfClass("Humanoid")
- local acc = ded:FindFirstChild("xdded")
- if acc == nil then
- local ac = Instance.new("Glue",ded) ac.Name = "xdded"
- local rut1 = ded:FindFirstChild("HumanoidRootPart")
- hum1.PlatformStand = true
- if rut1 ~= nil then
- rut1.Parent = nil
- end
- pcall(function()
- for i,v in pairs(who:GetChildren()) do
- if v:IsA("Accessory") or v:IsA("Hat") then
- local gl = Instance.new("WeldConstraint",v.Handle)
- gl.Part0 = h1 gl.Part1 = v.Handle
- end
- end
- for i,v in pairs(who:GetChildren()) do
- if v:IsA("Script") or v:IsA("LocalScript") then
- if v.Name == "Health" then
- v.Parent = nil
- end
- end
- end
- for i,v in pairs(who:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- if v:IsA("Accessory") or v:IsA("Hat") then
- v.Handle.Anchored = false
- end
- end
- end)
- hum1.MaxHealth = 100
- hum1.Health = math.random(10,50)
- t1:BreakJoints()
- ra1:BreakJoints()
- la1:BreakJoints()
- rl1:BreakJoints()
- ll1:BreakJoints()
- --//Joints~//--
- --Neck--
- if h1 ~= nil then
- local neca = Instance.new("Glue",t1) neca.Part0 = t1 neca.Part1 = h1 neca.C0 = CFrame.new(0,t1.Size.y/2,0) neca.C1 = CFrame.new(0,-h1.Size.y/2,0) neca.Name = "yo"
- local ch = Instance.new("Part",t1) ch.Name = "yo" ch.Size = Vector3.new(h1.Size.x/2,h1.Size.y/2,h1.Size.z/2 + h1.Size.z/4) ch.TopSurface = "Smooth" ch.BottomSurface = "Smooth" ch.Transparency = 1
- local wh = Instance.new("Weld",ch) wh.Part0 = h1 wh.Part1 = ch
- end
- --Right Arm--
- if ra1 ~= nil then
- local rsa = Instance.new("Glue",t1) rsa.Part0 = t1 rsa.Part1 = ra1 rsa.C0 = CFrame.new(t1.Size.x/2 + t1.Size.x/4,t1.Size.y/4,0) rsa.C1 = CFrame.new(0,ra1.Size.y/4,0) rsa.Name = "yo"
- local cra = Instance.new("Part",t1) cra.Name = "yo" cra.Size = Vector3.new(ra1.Size.y/2 + ra1.Size.y/4,ra1.Size.y/2,ra1.Size.z) cra.TopSurface = "Smooth" cra.BottomSurface = "Smooth" cra.Transparency = 1
- local wra = Instance.new("Weld",cra) wra.Part0 = ra1 wra.Part1 = cra wra.C0 = CFrame.new(0,-ra1.Size.y/8,0) * CFrame.Angles(rad(0),rad(0),rad(90))
- end
- --Left Arm--
- if la1 ~= nil then
- local lsa = Instance.new("Glue",t1) lsa.Part0 = t1 lsa.Part1 = la1 lsa.C0 = CFrame.new(-t1.Size.x/2 - t1.Size.x/4,t1.Size.y/4,0) lsa.C1 = CFrame.new(0,la1.Size.y/4,0) lsa.Name = "yo"
- local cla = Instance.new("Part",t1) cla.Name = "yo" cla.Size = Vector3.new(la1.Size.y/2 + la1.Size.y/4,la1.Size.y/2,la1.Size.z) cla.TopSurface = "Smooth" cla.BottomSurface = "Smooth" cla.Transparency = 1
- local wla = Instance.new("Weld",cla) wla.Part0 = la1 wla.Part1 = cla wla.C0 = CFrame.new(0,-la1.Size.y/8,0) * CFrame.Angles(rad(0),rad(0),rad(90))
- end
- --Right Leg--
- if rl1 ~= nil then
- local rha = Instance.new("Glue",t1) rha.Part0 = t1 rha.Part1 = rl1 rha.C0 = CFrame.new(t1.Size.x/4,-t1.Size.y/2,0) rha.C1 = CFrame.new(0,rl1.Size.y/2,0) rha.Name = "yo"
- local crl = Instance.new("Part",t1) crl.Name = "yo" crl.Size = Vector3.new(rl1.Size.y/2 + rl1.Size.y/4,rl1.Size.y/2,rl1.Size.z) crl.TopSurface = "Smooth" crl.BottomSurface = "Smooth" crl.Transparency = 1
- local wrl = Instance.new("Weld",crl) wrl.Part0 = rl1 wrl.Part1 = crl wrl.C0 = CFrame.new(0,-rl1.Size.y/8,0) * CFrame.Angles(rad(0),rad(0),rad(90))
- end
- --Left Leg--
- if ll1 ~= nil then
- local lha = Instance.new("Glue",t1) lha.Part0 = t1 lha.Part1 = ll1 lha.C0 = CFrame.new(-t1.Size.x/4,-t1.Size.y/2,0) lha.C1 = CFrame.new(0,ll1.Size.y/2,0) lha.Name = "yo"
- local cll = Instance.new("Part",t1) cll.Name = "yo" cll.Size = Vector3.new(ll1.Size.y/2 + ll1.Size.y/4,ll1.Size.y/2,ll1.Size.z) cll.TopSurface = "Smooth" cll.BottomSurface = "Smooth" cll.Transparency = 1
- local wll = Instance.new("Weld",cll) wll.Part0 = ll1 wll.Part1 = cll wll.C0 = CFrame.new(0,-ll1.Size.y/8,0) * CFrame.Angles(rad(0),rad(0),rad(90))
- end
- --//End of Joints~//--
- end
- end)
- end
- function r15r(who)
- local ded = who
- local ac = ded:FindFirstChild("xdded")
- if ac == nil then
- Instance.new("Glue",ded).Name = "xdded"
- local h2 = ded:FindFirstChild("Head")
- local t2 = ded:FindFirstChild("UpperTorso")
- local lt2 = ded:FindFirstChild("LowerTorso")
- local rua2 = ded:FindFirstChild("RightUpperArm")
- local lua2 = ded:FindFirstChild("LeftUpperArm")
- local rla2 = ded:FindFirstChild("RightLowerArm")
- local lla2 = ded:FindFirstChild("LeftLowerArm")
- local rh2 = ded:FindFirstChild("RightHand")
- local lh2 = ded:FindFirstChild("LeftHand")
- local rul2 = ded:FindFirstChild("RightUpperLeg")
- local lul2 = ded:FindFirstChild("LeftUpperLeg")
- local rll2 = ded:FindFirstChild("RightLowerLeg")
- local lll2 = ded:FindFirstChild("LeftLowerLeg")
- local rf2 = ded:FindFirstChild("RightFoot")
- local lf2 = ded:FindFirstChild("LeftFoot")
- local rut1 = ded:FindFirstChild("HumanoidRootPart")
- if rut1 ~= nil then
- rut1:Destroy()
- end
- for i,v in pairs(who:GetChildren()) do
- if v:IsA("Script") or v:IsA("LocalScript") then
- if v.Name == "Health" then
- v.Parent = nil
- end
- end
- end
- local hum1 = ded:FindFirstChildOfClass("Humanoid")
- hum1.PlatformStand = true
- hum1.MaxHealth = 100
- hum1.Health = math.random(10,50)
- local trans = 1
- if h2 ~= nil then
- h2:BreakJoints()
- local nc = Instance.new("Glue",t2) nc.Name = "yo" nc.C0 = CFrame.new(0,t2.Size.y/2,0) nc.C1 = CFrame.new(0,-h2.Size.y/2,0) nc.Part0 = t2 nc.Part1 = h2
- local ncc = Instance.new("Part",t2) ncc.Name = "yo" ncc.Transparency = trans ncc.Size = Vector3.new(h2.Size.x/2 + h2.Size.x/4,h2.Size.y/2,h2.Size.z)
- local ncw = Instance.new("Weld",t2) ncw.Name = "yo" ncw.Part0 = h2 ncw.Part1 = ncc
- end
- for i,v in pairs(who:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- if v:IsA("Accessory") or v:IsA("Hat") then
- v.Handle.Anchored = false
- local aw = Instance.new("WeldConstraint",v) aw.Part0 = h2 aw.Part1 = v.Handle
- end
- end
- hum1.PlatformStand = true
- if lt2 ~= nil then
- lt2:BreakJoints()
- local tc = Instance.new("Glue",t2) tc.Name = "yo" tc.C0 = CFrame.new(0,-t2.Size.y/2,0) tc.C1 = CFrame.new(0,lt2.Size.y/2,0) tc.Part0 = t2 tc.Part1 = lt2
- local tcc = Instance.new("Part",t2) tcc.Name = "yo" tcc.Transparency = trans tcc.Size = Vector3.new(lt2.Size.x/2,lt2.Size.y/2,lt2.Size.z)
- local tcw = Instance.new("Weld",t2) tcw.Name = "yo" tcw.Part0 = lt2 tcw.Part1 = tcc
- end
- if rua2 ~= nil then
- rua2:BreakJoints()
- local ruac = Instance.new("Glue",t2) ruac.Name = "yo" ruac.C0 = CFrame.new(t2.Size.x/2 + t2.Size.y/4,t2.Size.y/4,0) ruac.C1 = CFrame.new(0,rua2.Size.y/4.6666,0) ruac.Part0 = t2 ruac.Part1 = rua2
- local ruacc = Instance.new("Part",t2) ruacc.Name = "yo" ruacc.Transparency = trans ruacc.Size = Vector3.new(rua2.Size.x/1.2,rua2.Size.y/4,rua2.Size.z/1.2)
- local ruacw = Instance.new("Weld",t2) ruacw.Name = "yo" ruacw.Part0 = rua2 ruacw.Part1 = ruacc ruacw.C0 = CFrame.new(0,rua2.Size.y/7,0)
- end
- if lua2 ~= nil then
- lua2:BreakJoints()
- local luac = Instance.new("Glue",t2) luac.Name = "yo" luac.C0 = CFrame.new(-t2.Size.x/2 + -t2.Size.y/4,t2.Size.y/4,0) luac.C1 = CFrame.new(0,lua2.Size.y/4.6666,0) luac.Part0 = t2 luac.Part1 = lua2
- local luacc = Instance.new("Part",t2) luacc.Name = "yo" luacc.Transparency = trans luacc.Size = Vector3.new(lua2.Size.x/1.2,lua2.Size.y/4,lua2.Size.z/1.2)
- local luacw = Instance.new("Weld",t2) luacw.Name = "yo" luacw.Part0 = lua2 luacw.Part1 = luacc luacw.C0 = CFrame.new(0,lua2.Size.y/7,0)
- end
- if rla2 ~= nil then
- rla2:BreakJoints()
- local rlac = Instance.new("Glue",t2) rlac.Name = "yo" rlac.C0 = CFrame.new(0,-rua2.Size.y/4.6666,0) rlac.C1 = CFrame.new(0,rla2.Size.y/8,0) rlac.Part0 = rua2 rlac.Part1 = rla2
- local rlacc = Instance.new("Part",t2) rlacc.Name = "yo" rlacc.Transparency = trans rlacc.Size = Vector3.new(rla2.Size.x/1.2,rla2.Size.y/4,rla2.Size.z/1.2)
- local rlacw = Instance.new("Weld",t2) rlacw.Name = "yo" rlacw.Part0 = rla2 rlacw.Part1 = rlacc rlacw.C0 = CFrame.new(0,-rla2.Size.y/7,0)
- end
- if lla2 ~= nil then
- lla2:BreakJoints()
- local llac = Instance.new("Glue",t2) llac.Name = "yo" llac.C0 = CFrame.new(0,-lua2.Size.y/4.6666,0) llac.C1 = CFrame.new(0,lla2.Size.y/8,0) llac.Part0 = lua2 llac.Part1 = lla2
- local llacc = Instance.new("Part",t2) llacc.Name = "yo" llacc.Transparency = trans llacc.Size = Vector3.new(lla2.Size.x/1.2,lla2.Size.y/4,lla2.Size.z/1.2)
- local llacw = Instance.new("Weld",t2) llacw.Name = "yo" llacw.Part0 = lla2 llacw.Part1 = llacc llacw.C0 = CFrame.new(0,-lla2.Size.y/7,0)
- end
- if rh2 ~= nil then
- rh2:BreakJoints()
- local rhc = Instance.new("Glue",t2) rhc.Name = "yo" rhc.C0 = CFrame.new(0,-rla2.Size.y/2,0) rhc.C1 = CFrame.new(0,rh2.Size.y/3,0) rhc.Part0 = rla2 rhc.Part1 = rh2
- local rhcc = Instance.new("Part",t2) rhcc.Name = "yo" rhcc.Transparency = trans rhcc.Size = Vector3.new(rh2.Size.x/1.2,rh2.Size.y,rh2.Size.z/1.2)
- local rhcw = Instance.new("Weld",t2) rhcw.Name = "yo" rhcw.Part0 = rh2 rhcw.Part1 = rhcc rhcw.C0 = CFrame.new(0,0,0)
- end
- if lh2 ~= nil then
- lh2:BreakJoints()
- local lhc = Instance.new("Glue",t2) lhc.Name = "yo" lhc.C0 = CFrame.new(0,-lla2.Size.y/2,0) lhc.C1 = CFrame.new(0,lh2.Size.y/3,0) lhc.Part0 = lla2 lhc.Part1 = lh2
- local lhcc = Instance.new("Part",t2) lhcc.Name = "yo" lhcc.Transparency = trans lhcc.Size = Vector3.new(lh2.Size.x/1.2,lh2.Size.y,lh2.Size.z/1.2)
- local lhcw = Instance.new("Weld",t2) lhcw.Name = "yo" lhcw.Part0 = lh2 lhcw.Part1 = lhcc lhcw.C0 = CFrame.new(0,0,0)
- end
- if rul2 ~= nil then
- rul2:BreakJoints()
- local rulc = Instance.new("Glue",t2) rulc.Name = "yo" rulc.C0 = CFrame.new(lt2.Size.x/4,-lt2.Size.y/2,0) rulc.C1 = CFrame.new(0,rul2.Size.y/3,0) rulc.Part0 = lt2 rulc.Part1 = rul2
- local rulcc = Instance.new("Part",t2) rulcc.Name = "yo" rulcc.Transparency = trans rulcc.Size = Vector3.new(rul2.Size.x/1.2,rul2.Size.y/4,rul2.Size.z/1.2)
- local rulcw = Instance.new("Weld",t2) rulcw.Name = "yo" rulcw.Part0 = rul2 rulcw.Part1 = rulcc rulcw.C0 = CFrame.new(0,rul2.Size.y/7,0)
- end
- if lul2 ~= nil then
- lul2:BreakJoints()
- local lulc = Instance.new("Glue",t2) lulc.Name = "yo" lulc.C0 = CFrame.new(-lt2.Size.x/4,-lt2.Size.y/2,0) lulc.C1 = CFrame.new(0,lul2.Size.y/3,0) lulc.Part0 = lt2 lulc.Part1 = lul2
- local lulcc = Instance.new("Part",t2) lulcc.Name = "yo" lulcc.Transparency = trans lulcc.Size = Vector3.new(lul2.Size.x/1.2,lul2.Size.y/4,lul2.Size.z/1.2)
- local lulcw = Instance.new("Weld",t2) lulcw.Name = "yo" lulcw.Part0 = lul2 lulcw.Part1 = lulcc lulcw.C0 = CFrame.new(0,lul2.Size.y/7,0)
- end
- if rll2 ~= nil then
- rll2:BreakJoints()
- local rllc = Instance.new("Glue",t2) rllc.Name = "yo" rllc.C0 = CFrame.new(0,-rll2.Size.y/6,0) rllc.C1 = CFrame.new(0,rll2.Size.y/5,0) rllc.Part0 = rul2 rllc.Part1 = rll2
- local rllcc = Instance.new("Part",t2) rllcc.Name = "yo" rllcc.Transparency = trans rllcc.Size = Vector3.new(rll2.Size.x/1.2,rll2.Size.y/3.5,rll2.Size.z/1.2)
- local rllcw = Instance.new("Weld",t2) rllcw.Name = "yo" rllcw.Part0 = rll2 rllcw.Part1 = rllcc rllcw.C0 = CFrame.new(0,-rll2.Size.y/7,0)
- end
- if lll2 ~= nil then
- lll2:BreakJoints()
- local lllc = Instance.new("Glue",t2) lllc.Name = "yo" lllc.C0 = CFrame.new(0,-lll2.Size.y/6,0) lllc.C1 = CFrame.new(0,lll2.Size.y/5,0) lllc.Part0 = lul2 lllc.Part1 = lll2
- local lllcc = Instance.new("Part",t2) lllcc.Name = "yo" lllcc.Transparency = trans lllcc.Size = Vector3.new(lll2.Size.x/1.2,lll2.Size.y/3.5,lll2.Size.z/1.2)
- local lllcw = Instance.new("Weld",t2) lllcw.Name = "yo" lllcw.Part0 = lll2 lllcw.Part1 = lllcc lllcw.C0 = CFrame.new(0,-lll2.Size.y/7,0)
- end
- if rf2 ~= nil then
- rf2:BreakJoints()
- local rfc = Instance.new("Glue",t2) rfc.Name = "yo" rfc.C0 = CFrame.new(0,-rul2.Size.y/2.7,0) rfc.C1 = CFrame.new(0,rll2.Size.y/6,0) rfc.Part0 = rll2 rfc.Part1 = rf2
- local rfcc = Instance.new("Part",t2) rfcc.Name = "yo" rfcc.Transparency = trans rfcc.Size = Vector3.new(rf2.Size.x/1,rf2.Size.y,rf2.Size.z/1)
- local rfcw = Instance.new("Weld",t2) rfcw.Name = "yo" rfcw.Part0 = rf2 rfcw.Part1 = rfcc
- end
- if lf2 ~= nil then
- lf2:BreakJoints()
- local lfc = Instance.new("Glue",t2) lfc.Name = "yo" lfc.C0 = CFrame.new(0,-lul2.Size.y/2.7,0) lfc.C1 = CFrame.new(0,lll2.Size.y/6,0) lfc.Part0 = lll2 lfc.Part1 = lf2
- local lfcc = Instance.new("Part",t2) lfcc.Name = "yo" lfcc.Transparency = trans lfcc.Size = Vector3.new(lf2.Size.x/1,lf2.Size.y,lf2.Size.z/1)
- local lfcw = Instance.new("Weld",t2) lfcw.Name = "yo" lfcw.Part0 = lf2 lfcw.Part1 = lfcc
- end
- end
- end
- -------------slash down here
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function slash2(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function slash3(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://13425802"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://13425802"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 0
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder + 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1, y1, z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- if chaosmode == true or insanitymode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function blockMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1, y1, z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- if chaosmode == true or insanitymode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMK3(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,color3,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMK2(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,color3,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function RandomMaterial()
- local getRandom;
- local material;
- local function IsTerrainMaterial(mat)
- local isMaterial = pcall(function() workspace:FindFirstChildOfClass'Terrain':GetMaterialColor(mat) end)
- return isMaterial
- end
- getRandom = function()
- local mat = Enum.Material:GetEnumItems()[math.random(1,#Enum.Material:GetEnumItems())]
- if(not IsTerrainMaterial(mat))then material = mat else getRandom() end
- end
- getRandom()
- repeat wait() until material
- return material
- end
- function RandomCaps(str)
- local new = ""
- for i = 1, #str do
- if(math.random(1,2) == 1)then
- new = new .. (str:sub(i,i):upper())
- else
- new = new .. str:sub(i,i)
- end
- end
- return new
- end
- function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1, y1, z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- if chaosmode == true or insanitymode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency - 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function Eviscerate(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- target = nil
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Granite"
- v.CanCollide = false
- local PartEmmit1 = IT("ParticleEmitter", v)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://284205403"
- PartEmmit1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- PartEmmit1.Rate = 150
- PartEmmit1.Lifetime = NumberRange.new(1)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-500, 500)
- PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
- local BodPoss = IT("BodyPosition", v)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- v.Color = MAINRUINCOLOR.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.08
- end
- wait(0.5)
- PartEmmit1.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function dmg(dude)
- if dude.Name ~= Character then
- local bgf = Instance.new("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
- local val = Instance.new("BoolValue", dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- targetted = nil
- CFuncs.Sound.Create("rbxassetid://2487119609", char, 1, 2)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local bld = Instance.new("ParticleEmitter", v)
- bld.LightEmission = 1
- bld.Texture = "rbxassetid://0"
- bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
- bld.Rate = 50
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- bld.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- bld.Speed = NumberRange.new(0, 0)
- bld.VelocitySpread = 50000
- bld.Rotation = NumberRange.new(-500, 500)
- bld.RotSpeed = NumberRange.new(-500, 500)
- local sbs = Instance.new("BodyPosition", v)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
- v.Color = Color3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.02
- end
- CFuncs.Sound.Create("rbxassetid://0", v, 0.25, 1)
- bld.Speed = NumberRange.new(1, 5)
- bld.Acceleration = vt(0, 10, 0)
- wait(0.5)
- bld.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Torso") or v:findFirstChild("UpperTorso") then
- if v ~= Character then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = Vector3.new(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- rng.BrickColor = BrickColor.random()
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function SoulSteal(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",dude)
- soul.Size = Vector3.new(1,1,1)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = torso.Position
- soul.Transparency = 1
- local PartEmmit1 = IT("ParticleEmitter", soul)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://569507414"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 250
- PartEmmit1.Lifetime = NumberRange.new(1.6)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-360, 360)
- PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
- local BodPoss = IT("BodyPosition", soul)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- wait(1.6)
- soul.Touched:connect(function(hit)
- if hit.Parent == char then
- soul:Destroy()
- end
- end)
- wait(1.2)
- while soul do
- swait()
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- BodPoss.Position = tors.Position
- end
- end)
- soulst()
- end
- end
- --Focus
- function FocusOnChar()
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local var = script.Focus.Focus1:Clone()
- var.Parent = v.PlayerGui
- var.Disabled = false
- end
- end
- function Focus2()
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local var = script.Focus.Focus2:Clone()
- var.Parent = v.PlayerGui
- var.Disabled = false
- end
- end
- function Focus3()
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local var = script.Focus.FocusTest:Clone()
- var.Parent = v.PlayerGui
- var.Disabled = false
- end
- end
- function Focus4()
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local var = script.Focus.Focus3:Clone()
- var.Parent = v.PlayerGui
- var.Disabled = false
- end
- end
- --
- --Face Mouse
- function FaceMouse()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function FaceMouse2()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- --
- local ModeOfGlitch = 1 -- ModeOfGlitch
- local storehumanoidWS = 16 --Walkspeed
- function ExtinctiveHeartbreak()
- local targetted
- if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- targetted = mouse.Target.Parent
- end
- if targetted ~= nil then
- attack = true
- CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
- for i = 0, 9 do
- sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
- end
- sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
- local originalpos = root.CFrame
- RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
- for i = 0, 9 do
- sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
- end
- hum.WalkSpeed = 0
- targetted.Head.Anchored = true
- sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
- for i = 0, 2, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
- end
- coroutine.resume(coroutine.create(function()
- bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
- bld.LightEmission = 0.1
- bld.Texture = "rbxassetid://0"
- bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 2, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- bld.Acceleration = vt(0, -25, 0)
- bld.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- bld.Speed = NumberRange.new(10, 50)
- bld.EmissionDirection = "Front"
- bld.VelocitySpread = 25
- bld.Rotation = NumberRange.new(-500, 500)
- bld.RotSpeed = NumberRange.new(-500, 500)
- end))
- coroutine.resume(coroutine.create(function()
- bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
- bld.LightEmission = 0.1
- bld.Texture = "rbxassetid://0"
- bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 2, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- bld.Acceleration = vt(0, -25, 0)
- bld.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- bld.Speed = NumberRange.new(10, 50)
- bld.EmissionDirection = "Front"
- bld.VelocitySpread = 25
- bld.Rotation = NumberRange.new(-500, 500)
- bld.RotSpeed = NumberRange.new(-500, 500)
- end))
- CamShakeAll(50,58,Character)
- game:GetService("Debris"):AddItem(bld, 3)
- dmg(targetted)
- CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
- end
- CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
- for i = 0, 9 do
- sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
- end
- sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
- root.CFrame = originalpos
- for i = 0, 9 do
- sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
- end
- sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
- bld.Enabled = false
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- end
- function PureBomb()
- attack = true
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = BrickColor.new("Toothpaste")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(0, 0, 0)
- local scaled = 0.1
- local posid = 0
- CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
- for i = 0, 5, 0.1 do
- swait()
- scaled = scaled - 0.001
- posid = posid - scaled
- orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
- orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
- sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
- end
- for i = 0, 2, 0.1 do
- swait()
- orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
- end
- coroutine.resume(coroutine.create(function()
- orb.Anchored = false
- CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
- local a = Instance.new("Part", workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
- local ignore = orb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = orb.CFrame.lookVector * 125
- bv.Parent = orb
- local hitted = false
- game:GetService("Debris"):AddItem(orb, 15)
- wait()
- local hit = orb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- CamShakeAll(42,44,Character)
- CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
- MagniDamage(orb, 65, 65, 90, 0, "Normal")
- sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
- sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
- for i = 0, 9 do
- sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
- sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
- end
- orb.Anchored = true
- orb.Transparency = 1
- wait(8)
- orb:Destroy()
- end
- end)
- end))
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
- end
- attack = false
- end
- function Fanta()
- attack = true
- hum.WalkSpeed = 0
- bosschatfunc("HAHAHAHA!...",MAINRUINCOLOR.Color,2) -- AHAH SO FUNNY! xddd
- CFuncs["Sound"].Create("rbxassetid://165487479", char, 50,0.5)
- for i = 0, 9, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1, -1 - 0.025 * math.cos(sine/12), -0.01)*angles(math.rad(0),math.rad(83),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- LH.C0=clerp(LH.C0,cf(-1, -1 - 0.05 * math.cos(sine/12), -0.01)*angles(math.rad(0),math.rad(-83),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0, 0, 0 + 0.05 * math.cos(sine / 12))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function ChaosGroundStrike()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
- CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
- CamShakeAll(31,32,Character)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
- if v:FindFirstChild("Head") then
- dmg(v)
- end
- end
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
- for i = 0, 2, 0.1 do
- swait()
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- attack = false
- end
- function ChaosGroundStrike2()
- attack = true
- local valu = math.random(1,255)
- local coloru = Color3.fromRGB(valu,valu,valu)
- pcall(function() Character.ReaperShadowHead.Eye1.Color = coloru end)
- pcall(function() Character.ReaperShadowHead.Eye2.Color = coloru end)
- MAINRUINCOLOR2 = BrickColor.new(coloru)
- local val = math.random(1,34)
- local color = Color3.fromRGB(val,val,val)
- pcall(function() Character.ReaperShadowHead.Eye1.Color = color end)
- pcall(function() Character.ReaperShadowHead.Eye2.Color = color end)
- MAINRUINCOLOR = BrickColor.new(color)
- CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
- CFuncs.Sound.Create("rbxassetid://2487119609", root, 10, 1)
- CamShakeAll(31,32,Character)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
- if v:FindFirstChild("Head") then
- dmg(v)
- end
- end
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, MAINRUINCOLOR)
- sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, MAINRUINCOLOR2)
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, MAINRUINCOLOR)
- for i = 0, 2, 0.1 do
- swait()
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, MAINRUINCOLOR, 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, MAINRUINCOLOR2, 0)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- attack = false
- end
- function ChaosBegone()
- attack = true
- chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
- for i = 0, 10, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- chatfunc("DIE!!", BrickColor.random().Color)
- CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
- CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
- CamShakeAll(42,44,Character)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
- if v:FindFirstChild("Head") then
- dmg(v)
- end
- end
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
- sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
- for i = 0, 3, 0.1 do
- swait()
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- attack = false
- end
- function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = color
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orb.CFrame = positted
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(1, 1, 1)
- CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
- sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
- coroutine.resume(coroutine.create(function()
- wait(timer)
- CamShakeAll(42,44,Character)
- orb.Transparency = 1
- MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
- sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
- CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
- wait(3)
- orb:Destroy()
- end))
- end
- function orb_spawn(positted, timer)
- local randomcol = math.random(1, 2)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- if randomcol == 1 then
- orb.BrickColor = BrickColor.new("White")
- elseif randomcol == 2 then
- orb.BrickColor = BrickColor.new("Really black")
- end
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orb.CFrame = positted
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(1, 1, 1)
- CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
- sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
- for i = 0, 2 do
- sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
- end
- coroutine.resume(coroutine.create(function()
- wait(timer)
- CamShakeAll(42,44,Character)
- orb.Transparency = 1
- MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
- sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
- for i = 0, 4 do
- sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
- end
- CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
- wait(3)
- orb:Destroy()
- end))
- end
- function DETERMINED()
- attack = true
- newThemeCust("rbxassetid://1180273873",0,1,1.25)
- kan.TimePosition = 44
- repeat swait() until kan.IsLoaded
- wait(8)
- bosschatfunc("We don't care what they say,",MAINRUINCOLOR.Color,1)
- for i = 0, 16, .1 do
- CameraEnshaking(0.07, 0.1)
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- bosschatfunc("We will be here all day,",MAINRUINCOLOR.Color,1)
- for i = 0, 16, .1 do
- CameraEnshaking(0.07, 0.1)
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- FocusOnChar()
- bosschatfunc("We’ll stay here 'till it’s over...",MAINRUINCOLOR.Color,1)
- for i = 0, 14, .1 do
- CameraEnshaking(0.1, 0.1)
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- wait(1)
- bosschatfunc("Till the world’s out of sight,",MAINRUINCOLOR.Color,1)
- for i = 0, 16, .1 do
- CameraEnshaking(0.07, 0.1)
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- bosschatfunc("We will stand, We will fight,",MAINRUINCOLOR.Color,1)
- for i = 0, 16, .1 do
- CameraEnshaking(0.07, 0.1)
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- Focus3()
- bosschatfunc("IT'S NOT OVER 'TILL IT'S OVER...",Color3.new(0.5,0,0),1)
- Face.Texture = "rbxassetid://15471076"
- for i = 0, 16, .1 do
- CameraEnshaking(0.2, 0.1)
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- wait(1)
- sphere(1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(1,100000,1),0.6,BrickColor.new("Maroon"))
- sphere(1,"Add",root.CFrame,vt(1,1,1),0.8,BrickColor.new("Really red"))
- for i = 0, 49 do
- CameraEnshaking(0.6, 0.5)
- PixelBlockX(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),8,8,8,0.16,BrickColor.new("Maroon"),0)
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,BrickColor.new("Really red"),0)
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",Torso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-30, 30)), math.rad(math.random(-30, 30)), math.rad(math.random(-40, 40))),vt(0.05,0.01,0.05),math.random(50,60)/250,BrickColor.new("Really red"))
- end
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 4, 1)
- CFuncs["Sound"].Create("rbxassetid://1042716828", root, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 3, 1)
- attack = false
- ModeOfGlitch = 699
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("DETERMINED",Color3.new(0.5,0,0),BrickColor.new("Really red").Color,"Arcade")
- MAINRUINCOLOR = BrickColor.new("Really red")
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,BrickColor.new("Really red"),MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- function BigBoy()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["EchoSound"].Create("rbxassetid://1448033299", char, 5, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1448033299", root, 60, 1,0,10,0.15,0.5,1)
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("YOU CAN'T ESCAPE THIS!!",MAINRUINCOLOR.Color,1)
- elseif radm == 2 then
- bosschatfunc("HOW DO YOU LIKE THIS?!",MAINRUINCOLOR.Color,1)
- elseif radm == 3 then
- bosschatfunc("You make the choice..",MAINRUINCOLOR.Color,1)
- end
- local rsiz = math.random(1,15)
- local hb = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- hb.Anchored = true
- hb.CFrame = sorb.CFrame*CFrame.new(0,-3,0)
- local hb2 = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- hb2.Anchored = true
- hb2.CFrame = sorb.CFrame*CFrame.new(0,-3,0)
- CFuncs["Sound"].Create("rbxassetid://1042700914", sorb, 8,0.25)
- for i = 0, 14, 0.1 do
- swait()
- rsiz = math.random(5,15)
- hb.CFrame = sorb.CFrame*CFrame.new(0,-3,0)
- hb2.CFrame = sorb2.CFrame*CFrame.new(0,-3,0)
- sphereMK(math.random(3,9),0.25,"Add",sorb.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,MAINRUINCOLOR,-15)
- sphere2(5,"Add",sorb.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(4,4,4),0.01,0.01,0.01,MAINRUINCOLOR)
- sphereMK(math.random(3,9),0.25,"Add",sorb2.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,BrickColor.new("Lime green"),-15)
- sphere2(5,"Add",sorb2.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(4,4,4),0.01,0.01,0.01,BrickColor.new("Lime green"))
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-4 - 2 * math.cos(sine / 53)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(9 - 2 * math.cos(sine / 53)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.3 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(10)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(120)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-120)),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://1042693018", sorb, 10,0.6)
- CFuncs["Sound"].Create("rbxassetid://1042695469", sorb, 10,0.5)
- CFuncs["Sound"].Create("rbxassetid://1042693018", sorb2, 10,0.6)
- CFuncs["Sound"].Create("rbxassetid://1042695469", sorb2, 10,0.5)
- CFuncs["Sound"].Create("rbxassetid://1042696115", sorb, 10,1)
- CFuncs["Sound"].Create("rbxassetid://1042696115", sorb2, 10,1)
- sphere2(3,"Add",hb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),0.3,0.3,0.3,MAINRUINCOLOR)
- sphere2(6,"Add",hb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),0.3,0.3,0.3,MAINRUINCOLOR)
- sphere2(9,"Add",hb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),0.3,0.3,0.3,MAINRUINCOLOR)
- sphere2(3,"Add",hb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),0.3,0.3,0.3,BrickColor.new("Lime green"))
- sphere2(6,"Add",hb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),0.3,0.3,0.3,BrickColor.new("Lime green"))
- sphere2(9,"Add",hb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),0.3,0.3,0.3,BrickColor.new("Lime green"))
- for i = 0, 49 do
- local rsiza = math.random(1,15)
- sphereMK(math.random(1,5),0.75,"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiza/10,rsiza/10,rsiza/10,0,MAINRUINCOLOR,0)
- sphereMK(math.random(1,5),0.75,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiza/10,rsiza/10,rsiza/10,0,MAINRUINCOLOR,0)
- end
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = MAINRUINCOLOR
- a.Material = "Neon"
- a.Transparency = 0
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part",Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = MAINRUINCOLOR
- a2.Material = "Neon"
- a2.Transparency = 0
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part",Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = MAINRUINCOLOR
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- local ba2 = Instance.new("Part",Character)
- ba2.Name = "HitDirect"
- ba2.Anchored = true
- ba2.BrickColor = MAINRUINCOLOR
- ba2.Material = "Neon"
- ba2.Transparency = 1
- ba2.CanCollide = false
- local ray = Ray.new(
- hb.CFrame.p, -- origin
- (mouse.Hit.p - hb.CFrame.p).unit * 1000 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- local ray2 = Ray.new(
- hb2.CFrame.p, -- origin
- (mouse.Hit.p - hb2.CFrame.p).unit * 1000 -- direction
- )
- local hit2, position2, normal2 = workspace:FindPartOnRay(ray2, ignore)
- local distance2 = (hb2.CFrame.p - position).magnitude
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (hb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(hb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.BottomSurface = 10
- a2.TopSurface = 10
- a2.Size = Vector3.new(distance2, 1, 1)
- a2.CFrame = CFrame.new(hb2.CFrame.p, position) * CFrame.new(0, 0, -distance2/2)
- ba.CFrame = CFrame.new(hb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- ba2.CFrame = CFrame.new(hb2.CFrame.p, position) * CFrame.new(0, 0, -distance2)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,4,4)
- local msh2 = Instance.new("SpecialMesh",a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1,4,4)
- game:GetService("Debris"):AddItem(a, 30)
- game:GetService("Debris"):AddItem(a2, 30)
- game:GetService("Debris"):AddItem(ba, 30)
- game:GetService("Debris"):AddItem(ba2, 30)
- for i = 0, 20, 0.1 do
- swait()
- hb.CFrame = sorb.CFrame*CFrame.new(0,-3,0)
- hb2.CFrame = sorb2.CFrame*CFrame.new(0,-3,0)
- ray = Ray.new(
- hb.CFrame.p, -- origin
- (mouse.Hit.p - hb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (hb.CFrame.p - position).magnitude
- ray2 = Ray.new(
- hb2.CFrame.p, -- origin
- (mouse.Hit.p - hb2.CFrame.p).unit * 1000 -- direction
- )
- hit2, position2, normal2 = workspace:FindPartOnRay(ray2, ignore)
- distance2 = (hb2.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(hb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance2, 1, 1)
- a2.CFrame = CFrame.new(hb2.CFrame.p, position) * CFrame.new(0, 0, -distance2/2)
- ba.CFrame = CFrame.new(hb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- ba2.CFrame = CFrame.new(hb2.CFrame.p, position) * CFrame.new(0, 0, -distance2)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- rsiz = math.random(5,25)
- MagniDamage(ba, 12, 800,18000, 0, "Normal")
- MagniDamage(ba2, 12, 800,18000, 0, "Normal")
- for i, v in pairs(FindNearestHead(ba.CFrame.p, 4)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- coroutine.resume(coroutine.create(function()
- local bx = Instance.new("Part",Character)
- bx.Name = "Location"
- bx.Anchored = true
- bx.BrickColor = MAINRUINCOLOR
- bx.Material = "Neon"
- bx.Transparency = 1
- bx.CanCollide = false
- bx.Position = ba.Position
- sphere2(2,"Add",bx.CFrame,vt(20,0.5,20),0.001,0,0.001,MAINRUINCOLOR)
- wait(math.random(1,2))
- sphere2(4,"Add",bx.CFrame,vt(5,10000,5),0.1,0,0.1,bc("Lime green"))
- sphere2(4,"Add",bx.CFrame,vt(5,10000,5),0.25,0,0.25,MAINRUINCOLOR)
- sphere2(6,"Add",bx.CFrame,vt(10,10,10),0.5,0.5,0.5,bc("Lime green"))
- CFuncs["Sound"].Create("rbxassetid://1042693018", bx, 5,0.7)
- CFuncs["Sound"].Create("rbxassetid://1042695469", bx, 5,0.8)
- MagniDamage(bx, 20, 80000,900000, 0, "Normal")
- for i, v in pairs(FindNearestHead(bx.CFrame.p, 15)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- wait(5)
- bx:Destroy()
- end))
- sphereMK(math.random(4,8),0.25,"Add",hb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/5,rsiz/5,rsiz/5,0,BrickColor.new("Lime green"),0)
- sphereMK(math.random(4,8),0.25,"Add",hb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/5,rsiz/5,rsiz/5,0,BrickColor.new("Lime green"),0)
- for c = 0, 2 do
- sphereMK(math.random(3,6),0.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/5,rsiz/5,rsiz/5,0,BrickColor.new("Lime green"),2)
- end
- sphere2(5,"Add",hb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(4.2,4.2,4.2),0.01,0.01,0.01,MAINRUINCOLOR)
- sphere2(5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(12,12,12),0.05,0.05,0.05,MAINRUINCOLOR)
- sphere2(5,"Add",hb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(4.2,4.2,4.2),0.01,0.01,0.01,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-4 - 2 * math.cos(sine / 53)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(9 - 2 * math.cos(sine / 53)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.3 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.05)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(10)),.05)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-15)),.05)
- LW.C0=clerp(LW.C0,cf(-1.25,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(15)),.05)
- end
- for i = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://1042693018", sorb, 5,0.8)
- CFuncs["Sound"].Create("rbxassetid://1042695469", sorb, 5,0.9)
- CFuncs["Sound"].Create("rbxassetid://1042693018", ba, 10,0.8)
- CFuncs["Sound"].Create("rbxassetid://1042695469", ba, 10,0.9)
- end
- MagniDamage(ba, 30, 8000,180000, 0, "Normal")
- MagniDamage(ba2, 30, 8000,180000, 0, "Normal")
- for i, v in pairs(FindNearestHead(ba.CFrame.p, 10)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- sphere2(1,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0,0,0),1,1,1,MAINRUINCOLOR)
- sphere2(2,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0,0,0),1,1,1,MAINRUINCOLOR)
- sphere2(3,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0,0,0),1,1,1,MAINRUINCOLOR)
- sphere2(3,"Add",hb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),0.3,0.3,0.3,MAINRUINCOLOR)
- sphere2(6,"Add",hb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),0.3,0.3,0.3,MAINRUINCOLOR)
- sphere2(9,"Add",hb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),0.3,0.3,0.3,MAINRUINCOLOR)
- sphere2(3,"Add",hb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),0.3,0.3,0.3,bc("Lime green"))
- sphere2(6,"Add",hb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),0.3,0.3,0.3,bc("Lime green"))
- sphere2(9,"Add",hb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),0.3,0.3,0.3,bc("Lime green"))
- for i = 0, 49 do
- local rsiza = math.random(1,15)
- sphereMK(math.random(1,5),0.75,"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiza/10,rsiza/10,rsiza/10,0,bc("Lime green"),0)
- sphereMK(math.random(1,5),0.75,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiza/10,rsiza/10,rsiza/10,0,bc("Lime green"),0)
- end
- for i = 0, 49 do
- rsiz = math.random(1,8)
- sphereMK(math.random(1,3),1,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz,rsiz,rsiz,0,bc("Lime green"),2)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- swait()
- a.Transparency = a.Transparency + 0.01
- a2.Transparency = a2.Transparency + 0.01
- end
- a:Destroy()
- ba:Destroy()
- a2:Destroy()
- ba2:Destroy()
- end))
- hum.WalkSpeed = storehumanoidWS
- hb:Destroy()
- hb2:Destroy()
- attack = false
- end
- function NuclearJump()
- attack = true
- local keptcolor = BrickColor.new("Forest green")
- CFuncs["Sound"].Create("rbxassetid://1295446488", root, 10, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1657242236", char, 4, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1657242236", root, 10, 1,0,10,0.15,0.5,1)
- for i = 0, 5 do
- swait()
- waveEff(math.random(10,100)/10,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(15,0.25,15),math.random(25,250)/250,0.25,BrickColor.new("White"))
- slash(math.random(10,100)/10,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,500)/250,BrickColor.new("White"))
- end
- CamShakeAll(20,100,char)
- root.Velocity = vt(0,250,0) + root.CFrame.lookVector*250
- wait(0.3)
- repeat
- swait()
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.6)
- end
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.6)
- end
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(180),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.6)
- end
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(270),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.6)
- end
- hfr,pfr=rayCast(root.Position,(CFrame.new(root.Position,root.Position - vt(0,1,0))).lookVector,4,char)
- until hfr ~= nil
- if hfr ~= nil then
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- local x = locat
- CamShakeAll(50,100,char)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 2.5, 0.5)
- sphere(1.25,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR)
- sphere(0.85,"Add",root.CFrame,vt(0,0,0),19,MAINRUINCOLOR)
- for i = 0, 49 do
- slash(math.random(10,13)/10,2,false,"Round","Add","Out",root.CFrame*CFrame.new(0,3,0)*CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),vt(0.05,0.01,0.05),math.random(9,14),MAINRUINCOLOR)
- end
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 280)) do
- if v:FindFirstChild('Torso') then
- dmg(v)
- end
- end
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- for i = 0, 119 do
- sphere2(math.random(1,2),"Add",x.CFrame*CFrame.new(math.random(-350,350),0,math.random(-350,350)),vt(5,1,5),-0.05,math.random(50,250)/50,-0.05,keptcolor)
- end
- end))
- for i = 0, 158 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- upperpos = upperpos + rate
- rate = rate + 0.1
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(5+upperpos/10,5+upperpos/10,5+upperpos/10),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(90-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(5+upperpos/10,5+upperpos/10,5+upperpos/10),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(180-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(5+upperpos/10,5+upperpos/10,5+upperpos/10),-0.025,-0.025,-0.025,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(270-rotation),0)*CFrame.new(0,upperpos/2,poste*2),vt(5+upperpos/10,5+upperpos/10,5+upperpos/10),-0.025,-0.025,-0.025,keptcolor)
- end
- x:Destroy()
- end))
- end
- attack = false
- end
- function ExquisiteDisk()
- attack = true
- hum.WalkSpeed = 2
- local keptcolor = MAINRUINCOLOR
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("Dont make this too easy for you.",MAINRUINCOLOR.Color,1)
- elseif radm == 2 then
- bosschatfunc("Exquisite Disk!",MAINRUINCOLOR.Color,1)
- elseif radm == 3 then
- bosschatfunc("Take it!",MAINRUINCOLOR.Color,1)
- end
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1625448638", root, 4, 1,0,10,0.15,0.5,1)
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.1,0.1,0.1,keptcolor,keptcolor.Color)
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.2,0.2,0.2,keptcolor,keptcolor.Color)
- for i = 0, 14 do
- PixelBlock(1,math.random(1,3),"Add",larm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,BrickColor.new("Toothpaste"),0)
- end
- for i = 0,2,0.1 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://763755889", root, 2.5,1.1)
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(270)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- local rot = 15
- for i = 0, 2 do
- local dis = CreateParta(char,0.5,1,"Neon",BrickColor.new("Toothpaste"))
- CFuncs["EchoSound"].Create("rbxassetid://763718160", dis, 3, 1.1,0,10,0.15,0.5,1)
- dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
- CreateMesh(dis,"Sphere",10,1,10)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',wed)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 0.6
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- dis.CFrame = dis.CFrame*CFrame.Angles(0,math.rad(rot),0)
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*250
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- CamShakeAll(20,35,Character)
- CFuncs["EchoSound"].Create("rbxassetid://782200047", dis, 7, 1.1,0,10,0.15,0.5,1)
- MagniDamage(dis, 30, 82,34575, 0, "Normal")
- sphere2(8,"Add",dis.CFrame,vt(10,1,10),1,0.1,1,keptcolor,keptcolor.Color)
- sphere2(4,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("White"),Color3.new(1,1,1))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- local disr = CreateParta(char,1,1,"Neon",keptcolor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-2,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(2,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(0.3,1,1))
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(50,200)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(Color3.new(0.3,1,1))
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- for i = 0, 9 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(100,200)/250,BrickColor.new("White"))
- end
- for i = 0, 19 do
- PixelBlock(1,math.random(5,20),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,BrickColor.new("Toothpaste"),0)
- end
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- rot = rot - 15
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-30),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function EternalChaosOrb()
- attack = true
- hum.WalkSpeed = 1
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://1042700914", root, 5, 0.25)
- for i = 0,14,0.1 do
- swait()
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,6,1)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.2,0.01,0.2),-0.2,BrickColor.random())
- sphere2(3,"Add",root.CFrame*CFrame.new(0,6,0) + root.CFrame.lookVector*1,vt(3,3,3),0.06,0.06,0.06,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-35),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, -0.5) * angles(math.rad(170), math.rad(0), math.rad(-20)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 1, -0.5) * angles(math.rad(170), math.rad(0), math.rad(20)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(0)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- end
- local dis = CreateParta(char,0,1,"Neon",BrickColor.new("Black"))
- for i = 0, 4 do
- CFuncs["Sound"].Create("rbxassetid://335657174", dis, 10, 0.5)
- end
- dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
- CreateMesh(dis,"Sphere",10,10,10)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.FaceCamera = true
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 3
- local efec = Instance.new("ParticleEmitter",dis)
- efec.Texture = "rbxassetid://2109052855"
- efec.LightEmission = 1
- efec.Color = ColorSequence.new(Color3.new(0.5,0,1))
- efec.Rate = 5
- efec.Lifetime = NumberRange.new(3)
- efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(0.2,50,0),NumberSequenceKeypoint.new(0.6,35,0),NumberSequenceKeypoint.new(0.8,50,0),NumberSequenceKeypoint.new(1,75,0)})
- efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.6,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- efec.Drag = 5
- efec.LockedToPart = true
- efec.Rotation = NumberRange.new(-500,500)
- efec.VelocitySpread = 9000
- efec.RotSpeed = NumberRange.new(-500,500)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*100
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 15)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if hitted == false and dis.Parent ~= nil then
- PixelBlock(3,math.random(0,2),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,5,0.05,BrickColor.random(),0)
- trl.Color = ColorSequence.new(BrickColor.random().Color)
- efec.Color = ColorSequence.new(BrickColor.random().Color)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(dis.CFrame.p, 50)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- elseif hitted == true and dis.Parent == nil then
- break
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- shakes(1,1)
- efec.Enabled = false
- for i = 0, 3 do
- CFuncs["Sound"].Create("rbxassetid://1368637781", dis, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", dis, 10, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://335657174", dis, 10, 1)
- end
- MagniDamage(dis, 125, 82000,345700005, 0, "Normal")
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(dis.CFrame.p, 100)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- sphere2(2,"Add",dis.CFrame,vt(1,1,1),3,3,3,keptcolor,keptcolor.Color)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),3,3,3,BrickColor.random(),keptcolor.Color)
- sphere2(4,"Add",dis.CFrame,vt(1,1,1),4,4,4,BrickColor.random(),keptcolor.Color)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),4,4,4,BrickColor.random(),keptcolor.Color)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(350)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- local disr = CreateParta(char,1,1,"Neon",keptcolor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-30,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(30,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(BrickColor.random().Color)
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(150,350)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.random().Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,4,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(100,400)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- for i = 0, 19 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(200,800)/250,BrickColor.new("White"))
- end
- for i = 0, 49 do
- PixelBlock(1,math.random(5,40),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,10,0.2,BrickColor.random(),0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/70,math.random(-10,10)/70,math.random(-10,10)/70)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.5)* angles(math.rad(30),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(-10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.05 * math.cos(sine / 25),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function uselessnuke()
- attack = true
- local vel = Instance.new("BodyPosition", root)
- vel.P = 25000
- vel.D = 1000
- vel.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- vel.position = root.CFrame.p + vt(0,250,0)
- CFuncs["Sound"].Create("rbxassetid://1295446488", char, 1.5, 0.8)
- for i = 0, 49 do
- coroutine.resume(coroutine.create(function()
- slash(math.random(10,100)/10,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.05,0.01,0.05),math.random(25,500)/250,BrickColor.new("White"))
- end))
- end
- for i = 0, 4, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-25)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-0.45,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(25)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-57)),.8)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(83),math.rad(0),math.rad(58)),.8)
- end
- wait(2)
- local efec = Instance.new("ParticleEmitter",root)
- efec.Texture = "rbxassetid://2109052855"
- efec.LightEmission = 1
- efec.Color = ColorSequence.new(BrickColor.new("Pastel light blue").Color)
- efec.Rate = 15
- efec.Lifetime = NumberRange.new(1)
- efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,100,0),NumberSequenceKeypoint.new(0.2,50,0),NumberSequenceKeypoint.new(0.6,125,0),NumberSequenceKeypoint.new(0.8,175,0),NumberSequenceKeypoint.new(1,20,0)})
- efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.6,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- efec.Drag = 5
- efec.LockedToPart = true
- efec.Rotation = NumberRange.new(-500,500)
- efec.VelocitySpread = 9000
- efec.RotSpeed = NumberRange.new(-500,500)
- local efec2 = efec:Clone()
- efec2.LightEmission = 1
- efec2.Texture = "rbxassetid://2092248396"
- efec2.Parent = root
- efec2.Rate = 30
- efec2.Lifetime = NumberRange.new(1)
- efec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,175,0),NumberSequenceKeypoint.new(0.5,150,0),NumberSequenceKeypoint.new(0.8,500,0),NumberSequenceKeypoint.new(1,1000,0)})
- efec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- efec2.Speed = NumberRange.new(0)
- efec2.RotSpeed = NumberRange.new(-100,100)
- sphere2(1,"Add",root.CFrame,vt(500,500,500),-10,-10,-10,BrickColor.new("Alder"))
- sphere2(1,"Add",root.CFrame,vt(750,750,750),-15,-15,-15,BrickColor.new("Pastel light blue"))
- CFuncs["LongSound"].Create("rbxassetid://1930483671", char, 10, 1)
- wait(2)
- CameraEnshaking(20,50)
- CFuncs["Sound"].Create("rbxassetid://1368605755", char, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://763718160", char, 5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://763718160", char, 5, 0.25)
- CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 0.75)
- CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.5)
- CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.25)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://239000203", char, 10, 1)
- coroutine.resume(coroutine.create(function()
- for i = 0, 74, 0.1 do
- swait()
- MagniDamage(root, 1500000, 999999,99999999, 0, "Normal")
- coroutine.resume(coroutine.create(function()
- for i = 0, 2 do
- slash(math.random(10,40)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(250,2500)/250,BrickColor.new("White"))
- end
- slash(math.random(30,90)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.01,0.1),math.random(2,5)/250,BrickColor.new("Alder"))
- sphere2(10,"Add",root.CFrame,vt(30,100000,30),2.5,100,2.5,BrickColor.new("Alder"))
- sphere2(10,"Add",root.CFrame,vt(50,100000,50),3,100,3,BrickColor.new("Pastel light blue"))
- sphere2(10,"Add",root.CFrame,vt(10,10,10),5,5,5,BrickColor.new("Alder"))
- sphere2(10,"Add",root.CFrame,vt(10,10,10),10,10,10,BrickColor.new("Pastel light blue"))
- end))
- end
- vel:Destroy()
- attack = false
- efec.Enabled = false
- efec2.Enabled = false
- game:GetService("Debris"):AddItem(efec, 5)
- game:GetService("Debris"):AddItem(efec2, 5)
- end))
- end
- function Laserbeamy()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://289315275", handlex2, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1521621176", handlex2, 5,1)
- CFuncs["Sound"].Create("rbxassetid://418302853", handlex2, 6.5, 1)
- CFuncs["TimeSound"].Create("rbxassetid://184173042", handlex2, 5, 1,0,2.75)
- CFuncs["Sound"].Create("rbxassetid://898407368", handlex2, 1.75, 1.2)
- CFuncs["Sound"].Create("rbxassetid://1930016365", handlex2, 1.75, 1.1)
- CFuncs["Sound"].Create("rbxassetid://1752639888", handlex2, 1.5, 1)
- local efec = Instance.new("ParticleEmitter",handlex2)
- efec.Texture = "rbxassetid://2109052855"
- efec.LightEmission = 1
- efec.Color = ColorSequence.new(BrickColor.new("Alder").Color)
- efec.Rate = 10
- efec.Lifetime = NumberRange.new(0.75)
- efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(0.8,7.5,0),NumberSequenceKeypoint.new(1,0,0)})
- efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.6,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- efec.Drag = 5
- efec.LockedToPart = true
- efec.Rotation = NumberRange.new(-500,500)
- efec.VelocitySpread = 9000
- efec.Speed = NumberRange.new(0)
- efec.RotSpeed = NumberRange.new(-500,500)
- local efec2 = efec:Clone()
- efec2.LightEmission = 1
- efec2.Texture = "rbxassetid://2092248396"
- efec2.Parent = handlex2
- efec2.Rate = 10
- efec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,17.5,0),NumberSequenceKeypoint.new(0.5,15,0),NumberSequenceKeypoint.new(0.8,50,0),NumberSequenceKeypoint.new(1,100,0)})
- efec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- efec2.RotSpeed = NumberRange.new(-100,100)
- for i = 0,10,0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- actualrotationvalue = actualrotationvalue + 14
- handlex2weld.C0=clerp(handlex2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlex2weld.C1=clerp(handlex2weld.C1,cf(0,-2,5)*angles(math.rad(-5),math.rad(60),math.rad(0)),.3)
- sphere2(5,"Add",handlex2.CFrame,vt(4,4,0.1),0.005,0.005,0.005,BrickColor.new("Alder"))
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.05)* angles(math.rad(5),math.rad(0),math.rad(60)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-60)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(0), math.rad(60)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-30),math.rad(15)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-4.5),math.rad(0),math.rad(10)),.5)
- end
- efec.Enabled = false
- efec2.Enabled = false
- game:GetService("Debris"):AddItem(efec, 5)
- game:GetService("Debris"):AddItem(efec2, 5)
- CFuncs["Sound"].Create("rbxassetid://919941001", handlex2, 8, 1.1)
- sphere2(5,"Add",handlex2.CFrame,vt(4,4,0.1),0.5,0.5,0.005,BrickColor.new("Alder"))
- sphere2(4,"Add",handlex2.CFrame,vt(4,4,0.1),0.5,0.5,0.005,BrickColor.new("Alder"))
- sphere2(3,"Add",handlex2.CFrame,vt(4,4,0.1),0.5,0.5,0.005,BrickColor.new("Alder"))
- for i = 0, 14 do
- slash(math.random(10,40)/10,5,true,"Round","Add","Out",handlex2.CFrame*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(30,70)/250,BrickColor.new("White"))
- end
- for i = 0, 24 do
- for i = 0,1,0.6 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/60,math.random(-10,10)/60,math.random(-10,10)/60)
- actualrotationvalue = actualrotationvalue + 14
- handlex2weld.C0=clerp(handlex2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlex2weld.C1=clerp(handlex2weld.C1,cf(0,-2,5)*angles(math.rad(-5),math.rad(60),math.rad(0)),.3)
- sphere2(5,"Add",handlex2.CFrame,vt(4,4,0.1),0.005,0.005,0.005,BrickColor.new("Alder"))
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.05)* angles(math.rad(5),math.rad(0),math.rad(60)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-60)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(0), math.rad(60)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-30),math.rad(15)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-4.5),math.rad(0),math.rad(10)),.5)
- end
- local orb = Instance.new("Part", char)
- CFuncs["Sound"].Create("rbxassetid://1146690130", handlex2, 2,1.25)
- orb.BrickColor = BrickColor.new("Alder")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 1
- orb.TopSurface = 0
- orb.BottomSurface = 0
- orb.Anchored = true
- orb.CFrame = handlex2.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,1))
- local a = Instance.new("Part",char)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = BrickColor.new("Alder")
- a.Material = "Neon"
- a.Transparency = 0.25
- a.Shape = "Cylinder"
- local ht = Instance.new("Part",char)
- ht.Name = "DirectionHit"
- ht.Anchored = true
- ht.BrickColor = BrickColor.new("Alder")
- ht.CanCollide = false
- ht.Transparency = 1
- ht.Size = vt(0.1,0.1,0.1)
- CFuncs["Sound"].Create("rbxassetid://206049428", ht, 3, 1)
- CFuncs["Sound"].Create("rbxassetid://824687369", ht, 6, 1)
- CFuncs["Sound"].Create("rbxassetid://698224146", ht, 4, 1)
- CFuncs["Sound"].Create("rbxassetid://183763487", ht, 4, 1.1)
- a.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
- )
- local ignore = char
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance,1,1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ht.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- sphere2(3,"Add",ht.CFrame,vt(1.25,1.25,1.25),0.35,0.35,0.35,BrickColor.new("Alder"))
- sphere2(4,"Add",ht.CFrame,vt(1.25,1.25,1.25),0.35,0.35,0.35,BrickColor.new("Alder"))
- MagniDamage(ht, 15, 70,95, 0, "Normal")
- for i = 0, 4 do
- slash(math.random(10,60)/10,5,true,"Round","Add","Out",ht.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(40,80)/250,BrickColor.new("White"))
- sphere2(4,"Add",ht.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(3,1,3),-0.015,1.5,-0.015,BrickColor.new("Alder"))
- local rsiz = math.random(30,60)
- sphereMK(math.random(2,4),0.75,"Add",ht.CFrame*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,BrickColor.new("Alder"),0)
- end
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,2,2)
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- msh.Scale = msh.Scale - vt(0,0.04,0.04)
- a.Transparency = a.Transparency + 0.02
- end
- a:Destroy()
- ht:Destroy()
- orb:Destroy()
- end))
- end
- hum.WalkSpeed = 16
- attack = false
- end
- function cyberstomp()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 5, 1)
- for i = 0,4,0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- block(10,"Add",rleg.CFrame*CFrame.new(0,-1,0),vt(1,1,1),0.01,0.01,0.01,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
- RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-10)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-5),math.rad(-10),math.rad(20)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1)
- end
- local bgui,imgc = createBGCircle(0,root,MAINRUINCOLOR.Color)
- bgui.AlwaysOnTop = true
- for i = 0, 2 do
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 6, 1)
- CFuncs["Sound"].Create("rbxassetid://335657174", root, 10, 0.75)
- end
- local scl= 0.1
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),1,0.01,1,BrickColor.new("Toothpaste"),BrickColor.new("Toothpaste").Color)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),2,0.01,2,BrickColor.new("Toothpaste"),BrickColor.new("Toothpaste").Color)
- for i = 0,5,0.1 do
- swait()
- scl = scl + 0.1*scl
- bgui.Size = UDim2.new(scl*5,0,scl*5,0)
- MagniDamage(root,scl*3,99999,9999999,0,"Normal",153092213)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestTorso(root.CFrame.p, scl*3)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- hum.CameraOffset = vt(math.random(-2*scl,2*scl)/25,math.random(-2*scl,2*scl)/25,math.random(-2*scl,2*scl)/25)
- waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),scl/10,0.1,BrickColor.new("Cyan"))
- slash(5,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3.25,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.05,0.01,0.05),scl/10,BrickColor.new("Navy blue"))
- for i = 0, 2 do
- sphereMK2(5,math.random(15,65)/45,"Add",root.CFrame*CFrame.new(math.random(-scl*5,scl*5),-10,math.random(-scl*3,scl*3))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new("Toothpaste"),Color3.new(0,1,1),0)
- end
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),scl/10,0.01,scl/10,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
- RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(10)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.05)*angles(math.rad(10),math.rad(0),math.rad(0)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(40),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-35),math.rad(-10),math.rad(60)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 24 do
- swait()
- bgui.Size = bgui.Size + UDim2.new(scl,0,scl,0)
- imgc.ImageTransparency = imgc.ImageTransparency + 0.04
- end
- bgui:Destroy()
- end))
- hum.CameraOffset = vt(0,0,0)
- attack = false
- hum.WalkSpeed = 16
- end
- function blink()
- for i = 0, 14 do
- slash(math.random(30,90)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,100)/250,BrickColor.new("Cyan"))
- end
- block(10,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.25,0.25,0.25,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
- block(10,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.1,0.1,0.1,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
- coroutine.resume(coroutine.create(function()
- for i = 0, 24 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- end
- end))
- CFuncs["Sound"].Create("rbxassetid://335657174", root, 10, 1)
- root.CFrame = root.CFrame + root.CFrame.lookVector*100
- for i = 0, 14 do
- slash(math.random(30,90)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,100)/250,BrickColor.new("Cyan"))
- end
- block(10,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.25,0.25,0.25,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
- block(10,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.1,0.1,0.1,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
- end
- function RapidBurst()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", char, 2.5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 0.5)
- CFuncs["EchoSound"].Create("rbxassetid://1718412034", char, 4, 1,0,10,0.15,0.5,1)
- bosschatfunc("SHATTER!",MAINRUINCOLOR.Color,1.8)
- bosschatfunc("SHATTER!",MAINRUINCOLOR.Color,1.9)
- bosschatfunc("SHATTER!",MAINRUINCOLOR.Color,2)
- local keptcolor = MAINRUINCOLOR
- for i = 0,8,0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- slash3(math.random(25,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,25,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,0.01,2),-2,BrickColor.random())
- block(10,"Add",root.CFrame*CFrame.new(0,25,0),vt(0,0,0),0.5,0.5,0.5,BrickColor.random(),BrickColor.random().Color)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-15 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.15 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(-15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.35,1 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-10 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.35,1 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(13 - 3 * math.cos(sine / 45))),.1)
- end
- shakes(2,4)
- for i = 0, 99 do
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(BrickColor.random().Color)
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- end
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,1)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,1.5)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,3)
- Block2(2,"Add",root.CFrame,vt(1,1,1),1,1,1,BrickColor.random(),BrickColor.random().Color)
- Block2(2,"Add",root.CFrame,vt(1,1,1),2,2,2,BrickColor.random(),BrickColor.random().Color)
- Block2(2,"Add",root.CFrame,vt(1,1,1),4,4,4,BrickColor.random(),BrickColor.random().Color)
- Block2(2,"Add",root.CFrame,vt(1,1,1),8,8,8,BrickColor.random(),BrickColor.random().Color)
- CFuncs["Sound"].Create("rbxassetid://1841058541", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://2095993595", char, 5,0.8)
- CFuncs["Sound"].Create("rbxassetid://1841058541", char, 5,1)
- hum.CameraOffset = vt(0,0,0)
- for i = 0, 24 do
- slash3(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.random())
- end
- local distam = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- wait()
- distam = distam + 1
- local xa = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xa.Anchored = true
- xa.CFrame = root.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))
- game:GetService("Debris"):AddItem(xa, 5)
- for i = 0, 4 do
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.random())
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",xa)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.random().Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(1,3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
- Block2(5,"Add",xa.CFrame,vt(1,1,1),1,1,1,BrickColor.random(),BrickColor.random().Color)
- Block2(5,"Add",xa.CFrame,vt(1,1,1),2,2,2,BrickColor.random(),BrickColor.random().Color)
- MagniDamage(xa, 60, 9999,99999, 0, "Normal")
- end
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function Cybersplosion()
- attack = true
- hum.WalkSpeed = 3
- local truescale = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
- for i = 0,4,0.1 do
- swait()
- truescale = truescale + 0.2
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- slash(5,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,8,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.01,0.1),-0.1,BrickColor.new("Cyan"))
- block(10,"Add",root.CFrame*CFrame.new(0,8,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(truescale,truescale,truescale),0.01,0.01,0.01,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-20),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(0)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.05)*angles(math.rad(0),math.rad(0),math.rad(40)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-40)),.5)
- RW.C0=clerp(RW.C0,cf(1.45,1,0.1)*angles(math.rad(180),math.rad(-30),math.rad(-5)),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-10)),.5)
- end
- hum.CameraOffset = vt(0,0,0)
- CFuncs["Sound"].Create("rbxassetid://260411131", rarm, 7.5, 1)
- for i = 0,2,0.1 do
- swait()
- block(10,"Add",rarm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.01,0.01,0.01,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(0)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.05)*angles(math.rad(0),math.rad(0),math.rad(55)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-55)),.5)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.6)*angles(math.rad(90),math.rad(0),math.rad(-50)),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-10)),.5)
- end
- local orb = Instance.new("Part", char)
- for i = 0, 4 do
- CFuncs["Sound"].Create("rbxassetid://335657174", orb, 10, 0.75)
- end
- orb.BrickColor = BrickColor.new("Toothpaste")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(10,10,10)
- orb.CFrame = root.CFrame + root.CFrame.lookVector*3
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
- )
- local ignore = orb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- a:Destroy()
- local over = false
- local bgui,imgc = createBGCircle(50,orb,MAINRUINCOLOR.Color)
- bgui.AlwaysOnTop = true
- imgc.Image = "rbxassetid://2059444669"
- local at1a = Instance.new("Attachment",orb)
- at1a.Position = Vector3.new(0,5,0)
- local at2a = Instance.new("Attachment",orb)
- at2a.Position = Vector3.new(0,5,0)
- local at1b = Instance.new("Attachment",orb)
- at1b.Position = Vector3.new(5,0,0)
- local at2b = Instance.new("Attachment",orb)
- at2b.Position = Vector3.new(-5,0,0)
- local tl1 = Instance.new('Trail',orb)
- tl1.Attachment0 = at1a
- tl1.Attachment1 = at2a
- tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl1.LightEmission = 1
- tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl1.Color = ColorSequence.new(BrickColor.new('Toothpaste').Color)
- tl1.Lifetime = 3
- local tl2 = tl1:Clone()
- tl2.Parent = orb
- tl2.Attachment0 = at1b
- tl2.Attachment1 = at2b
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if over == false then
- hum.CameraOffset = vt(math.random(-10,10)/250,math.random(-10,10)/250,math.random(-10,10)/250)
- MagniDamage(orb,25,99999,9999999,0,"Normal",153092213)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestTorso(orb.CFrame.p, 25)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- slash(10,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.15,0.01,0.15),-0.05,BrickColor.new("Toothpaste"))
- imgc.ImageTransparency = 0.25 + 0.25 * math.cos(sine / 10)
- imgc.Rotation = imgc.Rotation + 10
- bgui.Size = UDim2.new(50 + 25 * math.cos(sine / 10),0, 50 + 25 * math.cos(sine / 10),0)
- elseif over == true then
- break
- end
- end
- end))
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = orb.CFrame.lookVector*350
- bv.Parent = orb
- coroutine.resume(coroutine.create(function()
- wait(1)
- over = true
- orb.Anchored = true
- MagniDamage(orb,125,99999,9999999,0,"Normal",153092213)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestTorso(orb.CFrame.p, 125)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- for i = 0, 4 do
- CFuncs["Sound"].Create("rbxassetid://1368637781", orb, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", orb, 10, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", orb, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://335657174", orb, 10, 1)
- end
- for i = 0, 2 do
- block(3,"Add",orb.CFrame,vt(1,1,1),2.5,2.5,2.5,BrickColor.new("Navy blue"),Color3.new(0,0,0.5))
- block(2,"Add",orb.CFrame,vt(1,1,1),2,2,2,BrickColor.new("Cyan"),Color3.new(0,0.5,1))
- block(1,"Add",orb.CFrame,vt(1,1,1),1.5,1.5,1.5,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
- end
- for i = 0, 19 do
- slash(math.random(10,55)/10,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,500)/250,BrickColor.new("Cyan"))
- end
- imgc.ImageTransparency = 0
- for i = 0, 49 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
- orbm.Scale = orbm.Scale + vt(1,1,1)
- orb.Transparency = orb.Transparency + 0.02
- imgc.Rotation = imgc.Rotation + 20
- imgc.ImageTransparency = imgc.ImageTransparency + 0.02
- bgui.Size = bgui.Size + UDim2.new(15,0,15,0)
- end
- hum.CameraOffset = vt(0,0,0)
- game:GetService("Debris"):AddItem(orb, 10)
- end))
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(5),math.rad(-10)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(-10)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.1)*angles(math.rad(5),math.rad(0),math.rad(-45)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(45)),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(50)),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(10),math.rad(-30)),.5)
- end
- attack = false
- hum.WalkSpeed = 16
- end
- function CoredOmega()
- attack = true
- hum.WalkSpeed = 0
- bosschatfunc("THIS IS IT!",MAINRUINCOLOR.Color,1)
- CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1690475123", root, 10, 1,0,10,0.15,0.5,1)
- CFuncs["Sound"].Create("rbxassetid://1368598393", char, 2.5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 0.5)
- CFuncs["EchoSound"].Create("rbxassetid://1718412034", char, 4, 1,0,10,0.15,0.5,1)
- local keptcolor = MAINRUINCOLOR
- for i = 0,8,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-20 - 2 * math.cos(sine / 12)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20 + 2 * math.cos(sine / 0.2))),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-20 - 2 * math.cos(sine / 12)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20 - 2 * math.cos(sine / 0.2))),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,5 + 0.05 * math.cos(sine / 24))*angles(math.rad(15),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(50 - 2 * math.cos(sine / 12)),math.rad(0 - 2 * math.cos(sine / 12)),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(150),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(-150),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- end
- for i = 0,8,0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- block(10,"Add",root.CFrame*CFrame.new(0,25,0),vt(0,0,0),0.5,0.5,0.5,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-15 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,5 + 0.05 * math.cos(sine / 24))*angles(math.rad(15),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.35,1 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-10 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.35,1 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(13 - 3 * math.cos(sine / 45))),.1)
- end
- shakes(2,4)
- for i = 0, 99 do
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- end
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,1)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,1.5)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,3)
- CFuncs["Sound"].Create("rbxassetid://1841058541", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://2095993595", char, 5,0.8)
- CFuncs["Sound"].Create("rbxassetid://1841058541", char, 5,1)
- hum.CameraOffset = vt(0,0,0)
- local distam = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- wait()
- distam = distam + 1
- local xa = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xa.Anchored = true
- xa.CFrame = root.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))
- game:GetService("Debris"):AddItem(xa, 5)
- coroutine.resume(coroutine.create(function()
- CamShakeAll(40,100,Character)
- local eff = Instance.new("ParticleEmitter",cen)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- wait(5)
- eff:Destroy()
- end))
- for i = 0, 24 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(200,300)/150,MAINRUINCOLOR)
- end
- local rrot = 0
- local xam = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 14 do
- swait()
- rrot = rrot + 40*xam
- xam = xam + 0.25
- local bonus = xam
- local xa = CreateParta(char,0.5,1,"Neon",BrickColor.random())
- xa.Anchored = true
- xa.Color = Color3.new(0,0,0)
- xa.CFrame = root.CFrame*CFrame.new(0,-3,-rrot/1.75)
- local xc = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- swait()
- xc = xc + 0.01
- xa.Color = Color3.new(xc,0,0)
- end
- xa.Transparency = 1
- MagniDamage(xa, 30*bonus, 78*bonus,99*bonus, 0, "Normal")
- CamShakeAll(20,100,xa)
- end))
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- MagniDamage(xa, 60, 9999,99999, 0, "Normal")
- end
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function Krabbo()
- attack = true
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- hum.WalkSpeed = 0
- MAINRUINCOLOR = BrickColor.new("White")
- newThemeCust("rbxassetid://1953265096",0,1,3)
- Chat('Yes hello')
- bosschatfunc("Yes hello",MAINRUINCOLOR.Color,3)
- for i = 0, 14, .1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 3 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20 - 3 * math.cos(sine / 56)),math.rad(0 + 3 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.03 * math.cos(sine / 34),0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 3 * math.cos(sine / 34)),math.rad(0),math.rad(-20 + 3 * math.cos(sine / 56))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3.5 * math.cos(sine / 33)),math.rad(0 + 4 * math.cos(sine / 63)),math.rad(20 - 3 * math.cos(sine / 56))),.1)
- RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 1 * math.cos(sine / 28))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(100 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
- end
- Chat('I was wondering if you could play that song again')
- bosschatfunc("I was wondering if you could play that song again",MAINRUINCOLOR.Color,3)
- for i = 0, 10, .1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 3 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20 - 3 * math.cos(sine / 56)),math.rad(0 + 3 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.03 * math.cos(sine / 34),0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 3 * math.cos(sine / 34)),math.rad(0),math.rad(-20 + 3 * math.cos(sine / 56))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3.5 * math.cos(sine / 33)),math.rad(0 + 4 * math.cos(sine / 63)),math.rad(20 - 3 * math.cos(sine / 56))),.1)
- RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(100 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
- end
- chatfunc("Hmm, which one man?", BrickColor.new("Black").Color)
- bosschatfunc("Hmm, which one man?",MAINRUINCOLOR.Color,3)
- for i = 0, 10, .1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 3 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20 - 3 * math.cos(sine / 56)),math.rad(0 + 3 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.03 * math.cos(sine / 34),0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 3 * math.cos(sine / 34)),math.rad(0),math.rad(-20 + 3 * math.cos(sine / 56))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3.5 * math.cos(sine / 33)),math.rad(0 + 4 * math.cos(sine / 63)),math.rad(20 - 3 * math.cos(sine / 56))),.1)
- RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
- LW.C0 = aclerp(LW.C0,CFrame.new(-1.20745349, 0.562693655, 0.156515986, 0.841866791, -0.539501786, -0.014077506, -0.490290582, -0.753652692, -0.43774724, 0.225555882, 0.375426948, -0.898987949),Alpha)
- end
- Chat('The one that goes..')
- bosschatfunc("The one that goes..",MAINRUINCOLOR.Color,3)
- for i = 0, 6, .1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 3 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20 - 3 * math.cos(sine / 56)),math.rad(0 + 3 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.03 * math.cos(sine / 34),0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 3 * math.cos(sine / 34)),math.rad(0),math.rad(-20 + 3 * math.cos(sine / 56))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),math.rad(0 + 4 * math.cos(sine / 63)),math.rad(20 - 3 * math.cos(sine / 56))),.1)
- RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
- LW.C0=clerp(LW.C0,cf(-1.5 - 0.01 * math.cos(sine / 32),0.5,0 - 0.01 * math.cos(sine / 8))*angles(math.rad(69 + 1 * math.cos(sine / 8)),math.rad(0 - 0.01 * math.cos(sine / 32)),math.rad(-0 + 1 * math.cos(sine / 4))),.1)
- end
- CamShakeAll(100,100,Character)
- CFuncs["Sound"].Create("rbxassetid://147722227", root, 2.5,1)
- wait(1)
- CFuncs["Sound"].Create("rbxassetid://147722227", root, 5,1)
- wait(1)
- CFuncs["Sound"].Create("rbxassetid://147722227", root, 7,1)
- ModeOfGlitch = 688
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- Focus2()
- RecolorTextAndRename("Waved~",Color3.new(255,255,255),Color3.new(255,255,255),"Fantasy")
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,true)
- attack = false
- kan.TimePosition = 70
- end
- function RiddleMeThisRiddleMeThat()-- Who's afraid of the big black IUSFGEYUI8TY8RUFETUYERFYAERFE7RFWAE9RASEVR7YTRWW65ERAY
- attack = true
- hum.WalkSpeed = 0
- storehumanoidWS = 75
- hum.JumpPower = 0
- local bgui = Instance.new("BillboardGui",root)
- bgui.Size = UDim2.new(25, 0, 25, 0)
- local imgc = Instance.new("ImageLabel",bgui)
- imgc.BackgroundTransparency = 1
- imgc.ImageTransparency = 1
- imgc.Size = UDim2.new(1,0,1,0)
- imgc.Image = "rbxassetid://866991660"
- imgc.ImageColor3 = Color3.new(99/255,95/255,98/255)
- local imgc2 = imgc:Clone()
- imgc2.Parent = bgui
- imgc2.Position = UDim2.new(-0.5,0,-0.5,0)
- imgc2.Size = UDim2.new(2,0,2,0)
- imgc2.ImageColor3 = Color3.new(180/255,210/255,228/255)
- newThemeCust("rbxassetid://1420353940",0,1,1)
- kan.TimePosition = 0
- ModeOfGlitch = 8376532578634534
- repeat swait() until kan.IsLoaded
- Chat('Riddle me this..')
- for i = 0, 14, .1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,math.rad(-25),0),.1)
- LW.C0 = aclerp(LW.C0,CFrame.new(-1.15619826, 0.410764694, 0.308931053, 0.862226903, -0.506325424, 0.0141164251, 0.451236814, 0.780479908, 0.432708263, -0.230108798, -0.366722882, 0.901423633),Alpha)
- RW.C0 = aclerp(RW.C0,CFrame.new(1.48984146, 0.433965802, -0.137121022, 0.754978359, -0.655723989, -0.00581999123, -0.244246826, -0.272958666, -0.930503726, 0.608564973, 0.703931689, -0.366236359),Alpha)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 14, 0.1 do
- swait()
- imgc.ImageTransparency = imgc.ImageTransparency + 0.01
- imgc.Rotation = imgc.Rotation + 1
- imgc2.ImageTransparency = imgc2.ImageTransparency + 0.01
- imgc2.Rotation = imgc2.Rotation - 1
- bgui.Size = bgui.Size - UDim2.new(0.25, 0, 0.25, 0)
- end
- bgui:Destroy()
- end))
- Chat('Riddle me that..')
- for i = 0, 12, .1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,math.rad(25),0),.1)
- LW.C0 = aclerp(LW.C0,CFrame.new(-1.25402236, 0.431008309, 0.117451549, 0.884577334, 0.388638854, 0.257842481, 0.312682211, -0.0839776248, -0.946138322, -0.346053123, 0.917555273, -0.195805177),Alpha)
- RW.C0 = aclerp(RW.C0,CFrame.new(1.22954941, 0.384757012, 0.168471783, 0.915931404, 0.401068091, 0.0146304797, -0.379809946, 0.85445267, 0.354478538, 0.129668966, -0.330234885, 0.934949815),Alpha)
- end
- Chat("Who's afraid of the big black..")
- for i = 0, 16, .1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- LW.C0 = aclerp(LW.C0,CFrame.new(-1.32246351, 0.253595859, 0.199904889, 0.862232804, -0.506315708, 0.0141151678, 0.451225579, 0.780480325, 0.432719588, -0.230109304, -0.366735876, 0.90141809),Alpha)
- RW.C0 = aclerp(RW.C0,CFrame.new(1.33073413, 0.290129036, 0.183640629, 0.915928423, 0.401075214, 0.0146333817, -0.379820168, 0.854456067, 0.354459614, 0.129661351, -0.330217659, 0.934956849),Alpha)
- end
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
- FocusOnChar()
- RecolorTextAndRename("The Big Black",Color3.new(0,0,0),Color3.new(1,1,1),"Fantasy")
- MAINRUINCOLOR = BrickColor.new("Really black")
- sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0,3,0.1 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Dark stone grey")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark stone grey")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark stone grey")
- v.Material = "Glass"
- end
- end
- if hitfloor ~= nil then
- sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(6,0.55,6),0.025,-0.01,0.025,MAINRUINCOLOR)
- elseif ModeOfGlitch ~= 1055 then
- slash(math.random(0.5,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really red"))
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2)
- end
- hum.JumpPower = 50
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function GreedStorm()
- attack = true
- hum.WalkSpeed = 0
- local keptcolor = MAINRUINCOLOR
- for i = 0,2,0.1 do
- swait()
- sphere2(8,"Add",LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Dark green"),BrickColor.new("Deep orange").Color)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))* angles(math.rad(0),math.rad(0),math.rad(40)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(6), math.rad(-20), math.rad(12)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(40), math.rad(-40)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- end
- local RCARD = {2601039380,133919289,115896863,2601039380,133919289,2601039380,115896863}
- CFuncs["TimeSound"].Create("rbxassetid://635905061", root, 10, 1,1)
- bosschatfunc("My money..",MAINRUINCOLOR.Color,3)
- local orb = Instance.new("Part", char)
- orb.BrickColor = keptcolor
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 0.75, 1.25)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Brick"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(4,4,4)
- orb.CFrame = root.CFrame*CFrame.new(0,8,-3) + root.CFrame.lookVector*3
- local eff = Instance.new("ParticleEmitter",orb)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- eff.Texture = "rbxassetid://"..RCARD[math.random(1,7)]
- end
- end))
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(Color3.new(1,1,1))
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.75,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,85)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-250,250)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
- )
- local ignore = orb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- a:Destroy()
- CFuncs["Sound"].Create("rbxassetid://304448425", orb, 1.5, 0.9)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = orb.CFrame.lookVector*300
- bv.Parent = orb
- game:GetService("Debris"):AddItem(orb, 10)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if orb.Parent ~= nil and hitted == false then
- sphere2(4,"Add",orb.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),0) - orb.CFrame.lookVector*1.5,vt(3,3,3),-0.03,-0.03,-0.03,MAINRUINCOLOR)
- elseif orb.Parent == nil and hitted == true then
- break
- end
- end
- end))
- local hit =orb.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- eff.Enabled = false
- CamShakeAll(30,50,Character)
- CFuncs["Sound"].Create("rbxassetid://232223678", orb, 4.5, 1)
- CFuncs["Sound"].Create("rbxassetid://232223678", orb, 2.5, 1)
- MagniDamage(orb, 25*2, 20,30, 0, "Normal")
- sphere2(4,"Add",orb.CFrame,vt(4*2,4*2,4*2),0.5*2,0.5*2,0.5*2,MAINRUINCOLOR)
- sphere2(3,"Add",orb.CFrame,vt(4*2,4*2,4*2),0.5*2,0.5*2,0.5*2,MAINRUINCOLOR)
- sphere2(2,"Add",orb.CFrame,vt(4*2,4*2,4*2),0.5*2,0.5*2,0.5*2,MAINRUINCOLOR)
- for i = 0, 9 do
- sphere2(4,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1.5,1,1.5),-0.005,4,-0.005,MAINRUINCOLOR)
- end
- for i = 0, 49 do
- local rsiz = math.random(10,30)
- sphereMK(math.random(1,3),1,"Add",orb.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,MAINRUINCOLOR,0)
- end
- local eff = Instance.new("ParticleEmitter",orb)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- eff.Texture = "rbxassetid://"..RCARD[math.random(1,7)]
- end
- end))
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(Color3.new(1,1,1))
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,15,0),NumberSequenceKeypoint.new(0.8,25,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150,350)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- coroutine.resume(coroutine.create(function()
- wait(0.25)
- eff.Enabled = false
- end))
- local hfr,pfr=rayCast(orb.Position,(CFrame.new(orb.Position,orb.Position - Vector3.new(0,1,0))).lookVector,4,char)
- orb.Anchored = true
- orb.Transparency = 1
- coroutine.resume(coroutine.create(function()
- if hfr ~= nil then
- orb.Size = vt(50,1,50)
- orb.Orientation = vt(0,0,0)
- orb.CFrame = orb.CFrame*CFrame.new(0,-5,0)
- orbm:Destroy()
- local firef = eff:Clone()
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- firef.Texture = "rbxassetid://"..RCARD[math.random(1,7)]
- end
- end))
- firef.Parent = orb
- firef.VelocitySpread = 50
- firef.Rate = 500
- firef.Drag = 3
- firef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.2,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- firef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.05,2.5,0),NumberSequenceKeypoint.new(0.4,1,0),NumberSequenceKeypoint.new(1,0,0)})
- firef.Speed = NumberRange.new(10,30)
- for i = 0, 24 do
- wait(0.25)
- MagniDamage(orb, 25, 3,6, 0, "Normal")
- end
- firef.Enabled = false
- end
- end))
- wait(10)
- orb:Destroy()
- end
- end)
- for i = 0,1,0.1 do
- swait()
- sphere2(8,"Add",LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("White"),BrickColor.new("Deep orange").Color)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))* angles(math.rad(-15),math.rad(0),math.rad(-50)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(50)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(6), math.rad(-20), math.rad(12)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function TheoriesTran()
- attack = true
- hum.WalkSpeed = 0
- newThemeCust("rbxassetid://1485663990",0,1.01,1.25)
- MAINRUINCOLOR = BrickColor.new("New Yeller")
- local vel = Instance.new("BodyPosition", root)
- vel.P = 10000
- vel.D = 1000
- vel.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- vel.position = root.CFrame.p + vt(0,150,0)
- wait(1)
- sphere(1,"Divide",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- for i = 0, 80, 0.1 do
- swait()
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- sphereMKCharge(1,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,BrickColor.new("Black"),0)
- hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
- RH.C0=clerp(RH.C0,cf(1,-0.4 - 0.05 * math.cos(sine / 32),-0.4)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.4 - 0.05 * math.cos(sine / 32),-0.4)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),1 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),-0.1)*angles(math.rad(160 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),-0.1)*angles(math.rad(160 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
- end
- bosschatfunc("THEORETICAL",MAINRUINCOLOR,1)
- ModeOfGlitch = 102341
- storehumanoidWS = 125
- hum.WalkSpeed = 125
- rainbowmode = false
- chaosmode = false
- FocusOnChar()
- RecolorTextAndRename("THEORETICAL",BrickColor.new("New Yeller").Color,BrickColor.new("Cyan").Color,"Code")
- MAINRUINCOLOR = BrickColor.new("New Yeller")
- RecolorThing(MAINRUINCOLOR,0,BrickColor.new("Cyan"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Cyan"),0,MAINRUINCOLOR,true)
- sphere(2.5,"Add",root.CFrame,vt(1,1,1),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- vel:Destroy()
- local vel2 = Instance.new("BodyPosition", root)
- vel2.P = 20000
- vel2.D = 1000
- vel2.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- vel2.position = root.CFrame.p - vt(0,148,0)
- wait(0.5)
- sphere(2.5,"Add",root.CFrame,vt(1,1,1),3,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 4, 1)
- CFuncs["Sound"].Create("rbxassetid://1042716828", root, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 3, 1)
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- vel2:Destroy()
- end))
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function STRIKE()
- attack = true
- hum.WalkSpeed = 0
- bosschatfunc("STRIKE!",MAINRUINCOLOR.Color,1)
- for i = 0, 4, 0.1 do
- swait()
- local snap = math.random(1,10)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(-50 + math.random(-10,10))),1)
- end
- PixelBlockX(5,0.5,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.1 * math.cos(sine / 28))* angles(math.rad(0),math.rad(0),math.rad(-60)),0.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.6)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,0)*angles(math.rad(0),math.rad(140),math.rad(90)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.6)
- end
- sphere(1,"Add",mouse.Hit*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(1,100000,1),0.6,BrickColor.new("Really red"))
- sphere(1,"Add",mouse.Hit,vt(1,1,1),0.8,BrickColor.new("Really red"))
- for i = 0, 49 do
- PixelBlockX(1,math.random(1,20),"Add",mouse.Hit*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),8,8,8,0.16,BrickColor.new("Really red"),0)
- sphereMK(2.5,-1,"Add",mouse.Hit*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,BrickColor.new("Really red"),0)
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",mouse.Hit*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-30, 30)), math.rad(math.random(-30, 30)), math.rad(math.random(-40, 40))),vt(0.05,0.01,0.05),math.random(50,60)/250,BrickColor.new("Really red"))
- end
- for i, v in pairs(FindNearestHead(mouse.Hit.p, 10)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- for i = 0, 2, 0.1 do
- swait()
- local snap = math.random(1,10)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(-50 + math.random(-10,10))),1)
- end
- PixelBlockX(5,0.5,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.1 * math.cos(sine / 28))* angles(math.rad(0),math.rad(0),math.rad(-60)),0.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-90)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(89)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.6)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function SCREEE()
- CFuncs["Sound"].Create("rbxassetid://1177999394", root, 10, 1.5)
- CamShakeAll(333,999,Character)
- end
- function Taunt()
- attack = true
- hum.WalkSpeed = 0
- CreateSound("290084602", tors, 10, 1)
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cF.N(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cF.N(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cF.N(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, cF.N(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
- LW.C0 = clerp(LW.C0, cF.N(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
- end
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cF.N(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cF.N(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
- LH.C0 = clerp(LH.C0, cF.N(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
- RW.C0 = clerp(RW.C0, cF.N(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, cF.N(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
- end
- attack = false
- hum.WalkSpeed = 16
- end
- function Taunt2()
- attack = true
- hum.WalkSpeed = 0
- CreateSound("239443642", tors, 10, 1)
- fire = Instance.new("Fire",plr.Character.Torso)
- flame = Instance.new("Fire",plr.Character["Right Arm"])
- dank = Instance.new("Fire",plr.Character["Left Arm"])
- sat = Instance.new("Fire",plr.Character.Head)
- wait(8)
- fire:Destroy()
- flame:Destroy()
- dank:Destroy()
- sat:Destroy()
- ModeOfGlitch = 998877
- hum.WalkSpeed = 16
- insanitymode = false
- chaosmode = false
- rainbowmode = false
- glitching = true
- newTheme("rbxassetid://919231299", 20.25, 1, 5.5)
- RecolorTextAndRename("D",Color3.new(1,1,1),Color3.new(0,0,0),"Fantasy")
- wait(0.02)
- RecolorTextAndRename("Di",Color3.new(0,0,0),Color3.new(1,1,1),"Fantasy")
- wait(0.02)
- RecolorTextAndRename("Dis",Color3.new(1,1,1),Color3.new(0,0,0),"Fantasy")
- wait(0.02)
- RecolorTextAndRename("Dist",Color3.new(0,0,0),Color3.new(1,1,1),"Fantasy")
- wait(0.02)
- RecolorTextAndRename("Disto",Color3.new(1,1,1),Color3.new(0,0,0),"Fantasy")
- wait(0.02)
- RecolorTextAndRename("Distor",Color3.new(0,0,0),Color3.new(1,1,1),"Fantasy")
- wait(0.02)
- RecolorTextAndRename("Distort",Color3.new(1,1,1),Color3.new(0,0,0),"Fantasy")
- wait(0.02)
- RecolorTextAndRename("Distorte",Color3.new(0,0,0),Color3.new(1,1,1),"Fantasy")
- wait(0.02)
- RecolorTextAndRename("Distorted",Color3.new(1,1,1),Color3.new(0,0,0),"Fantasy")
- wait(0.02)
- RecolorTextAndRename("Distorted",Color3.new(0,0,0),Color3.new(1,1,1),"Fantasy")
- MAINRUINCOLOR = BrickColor.new("White")
- sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0, 49 do
- PixelBlock(2,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0, 49 do
- PixelBlock(3,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0,3,0.1 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Dark stone grey")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark stone grey")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark stone grey")
- v.Material = "Glass"
- end
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2)
- end
- hum.JumpPower = 50
- hum.WalkSpeed = storehumanoidWS
- attack = false
- hum.WalkSpeed = 16
- end
- function ByeBye()
- local target = nil
- local targettorso = nil
- if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- if mouse.Target.Parent.Humanoid.PlatformStand == false then
- target = mouse.Target.Parent.Humanoid
- targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
- targethead = mouse.Target.Parent:FindFirstChild("Head")
- end
- end
- if target ~= nil then
- targettorso.Anchored = true
- attack = true
- hum.WalkSpeed = 0
- root.CFrame = targettorso.CFrame * CF(0,0,2)
- for i = 0,4.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1)
- end
- local bloody = Instance.new("ParticleEmitter",targettorso)
- bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- bloody.LightEmission = .1
- bloody.Size = NumberSequence.new(0.5, 0)
- bloody.Texture = "http://www.roblox.com/asset/?ID=0"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- bloody.Transparency = bbb
- bloody.Size = aaa
- bloody.ZOffset = -.9
- bloody.Acceleration = Vector3.new(0, -5, 0)
- bloody.LockedToPart = false
- bloody.Lifetime = NumberRange.new(0.8)
- bloody.Rate = 255
- bloody.Rotation = NumberRange.new(-100, 100)
- bloody.RotSpeed = NumberRange.new(-100, 100)
- bloody.Speed = NumberRange.new(6)
- bloody.VelocitySpread = 0
- bloody.Enabled=true
- targethead:Remove()
- CreateSound("429400881", targettorso, 5, .8)
- CreateSound("1093102664", targettorso, 10, 1)
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- targettorso.Anchored = false
- attack = false
- hum.WalkSpeed = 16
- root.CFrame = targettorso.CFrame * CF(0,0,3)
- end
- end
- function Dirtface()
- local TARGET = Mouse.Target
- if TARGET ~= nil then
- if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
- local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
- if ROOT and HUM.Health > 0 then
- local FOE = Mouse.Target.Parent
- local HEAD = FOE:FindFirstChild("Head")
- local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
- if HEAD and HITFLOOR then
- attack = true
- RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
- CreateSound(235097614, Torso, 2, 3, false)
- Chat('Struggled..')
- CreateSound(160212585, Torso, 10, 1, false)
- for i=0, 0.4, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)),0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)),0.1)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140 - 27 * math.random(0,2)), RAD(0 - 20 * math.random(0,2)), RAD(0 - 7 * math.random(0,2))),0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)),0.1)
- RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- end
- for i=0, 0.1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)),0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)),0.1)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140 - 27 * math.random(0,2)), RAD(0 - 20 * math.random(0,2)), RAD(25 - 7 * math.random(0,2))),0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)),0.1)
- RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- end
- local DEAD = false
- local CFRAME = RootPart.CFrame
- CreateSound(260411131, Torso, 2, 3, false)
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- RootPart.CFrame = CFRAME
- HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
- HEAD.Velocity = vt(0,0,0)
- HUM.PlatformStand = true
- until DEAD == true
- end))
- for i=0, 0.2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)),0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)),0.1)
- RW.C0 = clerp(RW.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)), 0.3)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)),0.1)
- RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- end
- for i=0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)),0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)),0.1)
- RW.C0 = clerp(RW.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(60), RAD(0), RAD(0)),0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)),0.1)
- RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- end
- local ERUPT = function()
- local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
- if HITFLOOR then
- for i = 1, 5 do
- CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
- end
- Chunks(HEAD)
- end
- end
- for i=0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)),0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)),0.1)
- RW.C0 = clerp(RW.C0, CF(1.45, 0.5, 1) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)),0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)),0.1)
- RH.C0 = clerp(RH.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)),0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- end
- local ATE = false
- local DEPTH = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)),0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)),0.1)
- RW.C0 = clerp(RW.C0, CF(1.45, 1-DEPTH/4, -DEPTH/4) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)),0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)),0.1)
- RH.C0 = clerp(RH.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)),0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- until ATE == true
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- for i=0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)),0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)),0.1)
- RW.C0 = clerp(RW.C0, CF(1.45, 0.5, 1) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)),0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)),0.1)
- RH.C0 = clerp(RH.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)),0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- end
- wait(1)
- for i=0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)),0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)),0.1)
- RW.C0 = clerp(RW.C0, CF(1.45, 0.5, 1) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)),0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)),0.1)
- RH.C0 = clerp(RH.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)),0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- end
- wait(1.5)
- for i=0, 3, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)),0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)),0.1)
- RW.C0 = clerp(RW.C0, CF(1.45, 0.5, 2) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)),0.1)
- RH.C0 = clerp(RH.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)),0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)),0.1)
- end
- end))
- wait()
- ERUPT()
- ERUPT()
- DEPTH = 2
- wait(2)
- ERUPT()
- DEPTH = 2.5
- wait(2)
- ERUPT()
- DEPTH = 2.5
- wait(1.75)
- CreateSound(159882598, Torso, 10, 0.9, false)
- wait(0.25)
- Chat('D I E')
- wait(1)
- ERUPT()
- ERUPT()
- HEAD:remove()
- DEAD = true
- ApplyDamage(HUM,0,true)
- wait(0.2)
- ATE = true
- attack = false
- end
- end
- end
- end
- end
- function Sayonara()
- local target = nil
- local targettorso = nil
- if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- if mouse.Target.Parent.Humanoid.PlatformStand == false then
- target = mouse.Target.Parent.Humanoid
- targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
- targethead = mouse.Target.Parent:FindFirstChild("Head")
- targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
- targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
- end
- end
- if target ~= nil then
- targettorso.Anchored = true
- attack = true
- hum.WalkSpeed = 0
- root.CFrame = targettorso.CFrame * CF(0,0,2.4)
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
- end
- do
- CreateSound("429400881", targettorso, 5, 1)
- local ModelArm02 = New("Model", char, "Arm", {})
- local ModelArm03 = New("Model", char, "Arm", {})
- local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
- local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
- local Arm02 = targetleftarm:Clone()
- local Arm03 = targetrightarm:Clone()
- targetleftarm.Transparency = 1
- targetrightarm.Transparency = 1
- Arm02.Parent = ModelArm02
- Arm03.Parent = ModelArm03
- for i, v in pairs(Arm02:GetChildren()) do
- v:Destroy()
- end
- for i, v in pairs(Arm03:GetChildren()) do
- v:Destroy()
- end
- local weldArm02 = Instance.new("Weld")
- weldArm02.Parent = Arm02
- weldArm02.Part0 = targetleftarm
- weldArm02.Part1 = Arm02
- weldArm02.C1 = CFrame.new(0, 0, 0)
- local weldArm03 = Instance.new("Weld")
- weldArm03.Parent = Arm03
- weldArm03.Part0 = targetrightarm
- weldArm03.Part1 = Arm03
- weldArm03.C1 = CFrame.new(0, 0, 0)
- for i, v in pairs(target:GetChildren()) do
- if v:IsA("Shirt") then
- v:clone().Parent = ModelArm02
- end
- end
- for i, v in pairs(target:GetChildren()) do
- if v:IsA("Shirt") then
- v:clone().Parent = ModelArm03
- end
- end
- weldArm02.Part0 = la
- weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
- weldArm03.Part0 = ra
- weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
- local BE1 = Blood1:Clone()
- BE1.Parent = targetleftarm
- game:GetService("Debris"):AddItem(BE1, 3)
- BE1.Rate = 255
- local BE2 = Blood1:Clone()
- BE2.Parent = targetrightarm
- game:GetService("Debris"):AddItem(BE2, 3)
- BE2.Rate = 255
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
- end
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
- end
- CreateSound("541909763", targettorso, 5, .8)
- weldArm02:Destroy()
- Arm02.CanCollide = true
- weldArm03:Destroy()
- Arm03.CanCollide = true
- local bodyVelocity2 = Create("BodyVelocity")({
- velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = Arm02
- })
- local bodyVelocity3 = Create("BodyVelocity")({
- velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = Arm03
- })
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
- game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
- end
- ragdoll(targettorso)
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
- end
- targettorso:Remove()
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
- end
- end
- targettorso.Anchored = false
- attack = false
- hum.WalkSpeed = 16
- root.CFrame = targettorso.CFrame * CF(0,0,3.4)
- end
- end
- function AlohaMyFriend()
- local target = nil
- local targettorso = nil
- if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- if mouse.Target.Parent.Humanoid.PlatformStand == false then
- target = mouse.Target.Parent.Humanoid
- targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
- targethead = mouse.Target.Parent:FindFirstChild("Head")
- end
- end
- if target ~= nil then
- targettorso.Anchored = true
- attack = true
- hum.WalkSpeed = 0
- root.CFrame = targettorso.CFrame * CF(0,0,2.6)
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
- end
- local ModelHead01 = New("Model", char, "Dead", {})
- local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
- local Head01 = targethead:Clone()
- targethead.Transparency = 1
- Head01.Parent = ModelHead01
- local weldHead01 = Instance.new("Weld")
- weldHead01.Parent = Head01
- weldHead01.Part0 = targethead
- weldHead01.Part1 = Head01
- weldHead01.C1 = CFrame.new(0, 0, 0)
- targethead.face:Remove()
- weldHead01.Part0 = ra
- weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
- local BE1 = Blood1:Clone()
- BE1.Parent = targethead
- game:GetService("Debris"):AddItem(BE1, 3)
- BE1.Rate = 255
- targettorso:BreakJoints()
- CreateSound("314390675", targettorso, 5, .7)
- for i = 0,4.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(145), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
- end
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
- end
- CreateSound("541909763", targettorso, 5, .8)
- weldHead01:Destroy()
- Head01.CanCollide = true
- local bodyVelocity2 = Create("BodyVelocity")({
- velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = Head01
- })
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
- end
- targettorso.Anchored = false
- attack = false
- hum.WalkSpeed = 16
- root.CFrame = targettorso.CFrame * CF(0,0,3.4)
- end
- end
- function Good_Bye()
- local target = nil
- local targettorso = nil
- if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- if mouse.Target.Parent.Humanoid.PlatformStand == false then
- target = mouse.Target.Parent.Humanoid
- targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
- targethead = mouse.Target.Parent:FindFirstChild("Head")
- end
- end
- if target ~= nil then
- targettorso.Anchored = true
- attack = true
- hum.WalkSpeed = 0
- root.CFrame = targettorso.CFrame * CF(0,0,3)
- for i = 0,6.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
- end
- CreateSound("429400881", targettorso, 5, 1)
- CreateSound("131038747", targettorso, 7, 1)
- for i = 0,8,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(1.2, -2.5, -0.2) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.8, -0.4) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.8, -0.2) * LHCF * angles(Rad(-5), Rad(0), Rad(56)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.51 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(40)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
- end
- targettorso:BreakJoints()
- for i = 0,9,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
- end
- targettorso.Anchored = false
- attack = false
- hum.WalkSpeed = 16
- root.CFrame = targettorso.CFrame * CF(0,0,3.4)
- end
- end
- function Flame_Burst()
- local target = nil
- local targettorso = nil
- if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- if mouse.Target.Parent.Humanoid.PlatformStand == false then
- target = mouse.Target.Parent.Humanoid
- target2 = mouse.Target.Parent
- targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
- end
- end
- if target ~= nil then
- attack = true
- hum.WalkSpeed = 0
- for i = 0, 3.4, 0.1 do
- swait()
- hum.WalkSpeed = 0
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
- RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
- end
- --targettorso:BreakJoints()
- for i = 0, 3.4, 0.1 do
- swait()
- hum.WalkSpeed = 0
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
- RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
- end
- for i, v in pairs(target2:GetChildren()) do
- if(not char:IsAncestorOf(v))then
- local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
- local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
- if(hum and hedder and hum.Health > 0)then
- Eviscerate(v.Parent)
- end
- end
- end
- attack = false
- hum.WalkSpeed = 16
- end
- end
- function Taunt10000()
- attack = true
- CreateSound("649634100", hed, 10, 0.5)
- for i = 0, 6, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
- RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
- LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
- RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
- end
- attack = false
- end
- function kickcombo()
- attack = true
- so("http://www.roblox.com/asset/?id=1452040709", RightLeg, 3, 1)
- WaveEffecte(BrickColor.new("White"), root.CFrame * CFrame.new(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
- for i = 0, 7.14, 0.1 do
- swait()
- SphereEffect(BrickColor.new("White"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.8) * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(36)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-36)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -0.6, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-28)), 0.2)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.2, -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-34)), 0.2)
- end
- local Cracking = Cso("292536356", tors, 10, 1)
- for i = 0, 7.14, 0.1 do
- swait()
- hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
- Aura(5, 0.15, "Add" , root.CFrame * CF(Mrandom(-12, 12), -6, Mrandom(-12, 12)) * angles(Rad(90 + Mrandom(-12, 12)), 0, 0), 1.5, 1.5, 10, -0.015, BrickC"Lime green", 0, "Sphere")
- WaveEffecte(BrickColor.new("Lime green"), root.CFrame * CFrame.new(0, -6, 0) * euler(0, math.random(-25, 25), 0), 1, 1, 1, 1, 0.2, 1, 0.05)
- SphereEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
- SphereEffect(BrickColor.new("Lime green"),ll.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.8) * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(36)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-36)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -0.6, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-28)), 0.2)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.2, -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-34)), 0.2)
- end
- Cracking.Playing = false
- so("http://www.roblox.com/asset/?id=197161452", char, 3, 0.8)
- so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
- SphereEffect(BrickColor.new("Lime green"),tors.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,38,38,38,0.08)
- local velo=Instance.new("BodyVelocity")
- velo.velocity=vt(0,27,0)
- velo.P=11000
- velo.maxForce=Vector3.new(math.huge, math.huge, math.huge)
- velo.Parent=root
- game:GetService("Debris"):AddItem(velo,1.24)
- con5=hum.Touched:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- for i = 0,1.5,0.1 do
- swait()
- hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,3.4,-1.8)
- end
- end))
- MagniDamage(rl, 4, 24,30, 0, "Normal",153092213)
- RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
- RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
- SphereEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
- end
- end))
- wait(0.09)
- attackdebounce = false
- end
- end
- end)
- for i = 0, 9.11, 0.2 do
- swait()
- BlockEffect(BrickColor.new("Lime green"), rl.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1+0.12*i) * angles(math.rad(-10-95*i), math.rad(0), math.rad(0)), 0.42)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-43), math.rad(0), math.rad(0)), 0.42)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-8), math.rad(0), math.rad(60)), 0.35)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-8), math.rad(0), math.rad(-60)), 0.35)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -0.5, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20+10*i)), 0.42)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.5, -0.4) * LHCF * angles(math.rad(0), math.rad(0), math.rad(24)), 0.42)
- end
- con5:disconnect()
- con5=hum.Touched:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- for i = 0,1.5,0.1 do
- swait()
- hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.1,-1.8)
- end
- end))
- MagniDamage(hit, 4, 24,30, 0, "Normal",153092213)
- so("http://roblox.com/asset/?id=636494529",rl,2,1.6)
- RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
- RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
- SphereEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
- end
- end))
- wait(0.08)
- attackdebounce = false
- end
- end
- end)
- so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
- for i = 0, 9.14, 0.3 do
- swait()
- root.Velocity = root.CFrame.lookVector * 20
- BlockEffect(BrickColor.new("Lime green"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(53), math.rad(8), math.rad(0-54*i)), 0.35)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(7), math.rad(0), math.rad(4)), 0.35)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-64-7*i), math.rad(0), math.rad(0-9*i)), 0.35)
- end
- con5:disconnect()
- con5=hum.Touched:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- for i = 0,1.5,0.1 do
- swait()
- hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.1,-1.8)
- end
- end))
- MagniDamage(hit, 4, 24,30, 0, "Normal",153092213)
- so("http://roblox.com/asset/?id=636494529",rl,2,1.6)
- RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
- RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
- SphereEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
- end
- end))
- wait(0.05)
- attackdebounce = false
- end
- end
- end)
- so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
- for i = 0, 15.14, 0.32 do
- swait()
- root.Velocity = root.CFrame.lookVector * 20
- BlockEffect(BrickColor.new("Lime green"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(-21-50*i), math.rad(8+20*i), math.rad(0-90*i)), 0.35)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(7), math.rad(0), math.rad(4)), 0.35)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-64-2*i), math.rad(0), math.rad(0-4*i)), 0.35)
- end
- attack = false
- con5:disconnect()
- end
- function CalMets()
- attack = true
- hum.WalkSpeed = 0
- local lookavec = 0
- local mult = 1
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 7, 1.25)
- for i = 0,4,0.1 do
- swait()
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,10,1)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.2,0.01,0.2),-0.2,keptcolor)
- sphere2(3,"Add",root.CFrame*CFrame.new(0,10,0) + root.CFrame.lookVector*1,vt(3,3,3),0.06,0.06,0.06,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 5 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-35),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, -0.5) * angles(math.rad(170), math.rad(0), math.rad(-20)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 1, -0.5) * angles(math.rad(170), math.rad(0), math.rad(20)), 0.1)
- end
- sphere2(2,"Add",root.CFrame*CFrame.new(0,10,0) + root.CFrame.lookVector*1,vt(3,3,3),0.6,0.6,0.6,keptcolor)
- sphere2(4,"Add",root.CFrame*CFrame.new(0,10,0) + root.CFrame.lookVector*1,vt(3,3,3),0.6,0.6,0.6,keptcolor)
- sphere2(3,"Add",root.CFrame*CFrame.new(0,10,0) + root.CFrame.lookVector*1,vt(1,10000,1),0.06,0.06,0.06,keptcolor)
- local elocacenter = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- elocacenter.Anchored = true
- elocacenter.CFrame = root.CFrame*CFrame.new(0,150,0)
- local eloca1 = CreateParta(elocacenter,1,1,"SmoothPlastic",BrickColor.random())
- eloca1.Anchored = true
- eloca1.CFrame = elocacenter.CFrame
- local at1 = Instance.new("Attachment",eloca1)
- at1.Position = vt(0,30,0)
- local at2 = Instance.new("Attachment",eloca1)
- at2.Position = vt(0,-30,0)
- local at1b = Instance.new("Attachment",eloca1)
- at1b.Position = vt(0,0,180)
- local at2b = Instance.new("Attachment",eloca1)
- at2b.Position = vt(0,0,-180)
- local trl = Instance.new('Trail',eloca1)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(keptcolor.Color)
- trl.Lifetime = 4
- local trl2 = trl:Clone()
- trl2.Parent = eloca1
- trl2.Attachment0 = at1b
- trl2.Attachment1 = at2b
- trl2.Texture = "rbxassetid://2108945559"
- trl2.Lifetime = 2
- local eff = Instance.new("ParticleEmitter",eloca1)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eloca2 = eloca1:Clone()
- eloca2.Parent = elocacenter
- local eloca3 = eloca1:Clone()
- eloca3.Parent = elocacenter
- local eloca4 = eloca1:Clone()
- eloca4.Parent = elocacenter
- shakes(0.5,0.5)
- sphere2(2,"Add",elocacenter.CFrame,vt(1,1,1),2,2,2,keptcolor)
- sphere2(3,"Add",elocacenter.CFrame,vt(1,1,1),4,4,4,keptcolor)
- sphere2(4,"Add",elocacenter.CFrame,vt(1,1,1),5,5,5,keptcolor)
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),6,6,6,keptcolor)
- sphere2(3,"Add",elocacenter.CFrame,vt(1,1,1),25,0.1,25,keptcolor)
- sphere2(4,"Add",elocacenter.CFrame,vt(1,1,1),25,0.1,25,keptcolor)
- CFuncs["Sound"].Create("rbxassetid://419447292", char, 4, 1)
- local effx = Instance.new("ParticleEmitter",elocacenter)
- effx.Texture = "rbxassetid://144580273" -- 144580273 74564879
- effx.LightEmission = 1
- effx.Color = ColorSequence.new(keptcolor.Color)
- effx.Rate = 500000
- effx.Lifetime = NumberRange.new(0.25,0.75)
- effx.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,200,0)})
- effx.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.5,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effx.Speed = NumberRange.new(0,10)
- effx.Drag = 5
- effx.Rotation = NumberRange.new(-500,500)
- effx.VelocitySpread = 9000
- effx.RotSpeed = NumberRange.new(-50,50)
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- effx.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9, 0.1 do
- swait()
- mult = mult + 0.5
- lookavec = lookavec + 0.1*mult
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),0.05*lookavec/2,0.001,0.05*lookavec/2,keptcolor)
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/20),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(-lookavec,0,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(180),0)*CFrame.new(-lookavec,0,0)
- eloca4.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(270),0)*CFrame.new(-lookavec,0,0)
- end
- for i = 0, 19 do
- for i = 0, 1, 0.1 do
- swait()
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),0.05*lookavec/2,0.001,0.05*lookavec/2,keptcolor)
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/20),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(-lookavec,0,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(180),0)*CFrame.new(-lookavec,0,0)
- eloca4.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(270),0)*CFrame.new(-lookavec,0,0)
- end
- local lb = Instance.new("Part")
- lb.Color = keptcolor.Color
- lb.CanCollide = false
- lb.Material = "Neon"
- lb.Anchored = true
- lb.TopSurface = 0
- lb.BottomSurface = 0
- lb.Transparency = 0
- lb.Size = vt(1,1,1)
- lb.CFrame = elocacenter.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15)))
- lb.Anchored = false
- lb.Parent = char
- local thingery = Instance.new("SpecialMesh",lb)
- thingery.MeshType = "Sphere"
- thingery.Scale = vt(20,20,20)
- game:GetService("Debris"):AddItem(lb, 10)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = lb.CFrame.lookVector*math.random(125,350)
- bv.Parent = lb
- sphere(2.5,"Add",lb.CFrame,vt(50,50,0),0.25,keptcolor)
- sphere(5,"Add",lb.CFrame,vt(50,50,0),0.5,keptcolor)
- CFuncs["Sound"].Create("rbxassetid://633627961",lb, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://741272936", lb, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 10, 1)
- local hitted = false
- local tril = Instance.new("ParticleEmitter",lb)
- tril.Texture = "rbxassetid://144580273" -- 144580273 74564879
- tril.LightEmission = 1
- tril.Color = ColorSequence.new(keptcolor.Color)
- tril.Rate = 500000
- tril.Lifetime = NumberRange.new(0.5,1)
- tril.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(1,0,0)})
- tril.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.5,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tril.Speed = NumberRange.new(0,10)
- tril.Drag = 5
- tril.Rotation = NumberRange.new(-500,500)
- tril.VelocitySpread = 9000
- tril.RotSpeed = NumberRange.new(-50,50)
- game:GetService("Debris"):AddItem(a, 0.1)
- coroutine.resume(coroutine.create(function()
- lb.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- lb.Transparency = 1
- lb.Anchored = true
- tril.Enabled = false
- CFuncs["EchoSound"].Create("rbxassetid://675172759", lb, 8, 0.8,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://782200047", lb, 10, 1.1,0,10,0.15,0.5,1)
- MagniDamage(lb, 60, 4500,85000, 0, "Normal")
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(lb.CFrame.p, 50)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- local effx = Instance.new("ParticleEmitter",lb)
- effx.Texture = "rbxassetid://144580273" -- 144580273 74564879
- effx.LightEmission = 1
- effx.Color = ColorSequence.new(keptcolor.Color)
- effx.Rate = 500000
- effx.Lifetime = NumberRange.new(0.25,0.75)
- effx.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,200,0)})
- effx.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.5,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effx.Speed = NumberRange.new(0,10)
- effx.Drag = 5
- effx.Rotation = NumberRange.new(-500,500)
- effx.VelocitySpread = 9000
- effx.RotSpeed = NumberRange.new(-50,50)
- sphere(5,"Add",lb.CFrame,vt(20,20,20),1,keptcolor)
- sphere(6,"Add",lb.CFrame,vt(20,20,20),2,keptcolor)
- wait(0.05)
- effx.Enabled = false
- end
- end)
- end))
- end
- for i = 0, 9, 0.1 do
- swait()
- mult = mult - 0.5
- lookavec = lookavec - 0.1*mult
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),0.05*lookavec/2,0.001,0.05*lookavec/2,keptcolor)
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/20),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(-lookavec,0,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(180),0)*CFrame.new(-lookavec,0,0)
- eloca4.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(270),0)*CFrame.new(-lookavec,0,0)
- end
- for i,v in pairs(elocacenter:GetDescendants()) do
- if v:IsA("ParticleEmitter") then
- v.Enabled = false
- end
- end
- wait(6)
- elocacenter:Destroy()
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function ExtCalbeam()
- local lookavec = 0
- local mult = 1
- local keptcolor = MAINRUINCOLOR
- bosschatfunc("BEGONE!",MAINRUINCOLOR.Color,2)
- local dis = CreateParta(char,0,1,"Neon",keptcolor)
- for i = 0, 2 do
- CFuncs["Sound"].Create("rbxassetid://335657174", dis, 10, 0.5)
- end
- dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
- CreateMesh(dis,"Sphere",4,4,4)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-2,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(2,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.FaceCamera = true
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 3
- local efec = Instance.new("ParticleEmitter",dis)
- efec.Texture = "rbxassetid://144580273"
- efec.LightEmission = 1
- efec.Color = ColorSequence.new(keptcolor.Color)
- efec.Rate = 500000
- efec.Lifetime = NumberRange.new(1)
- efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
- efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- efec.Drag = 5
- efec.Rotation = NumberRange.new(-500,500)
- efec.VelocitySpread = 9000
- efec.RotSpeed = NumberRange.new(-500,500)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*250
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 15)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- shakes(1,1)
- efec.Enabled = false
- dis.Anchored = true
- dis.Transparency = 1
- local elocacenter = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- elocacenter.Anchored = true
- elocacenter.CFrame = dis.CFrame*CFrame.new(0,1,0)
- elocacenter.Orientation = Vector3.new(0,0,0)
- local eloca1 = CreateParta(elocacenter,1,1,"SmoothPlastic",BrickColor.random())
- eloca1.Anchored = true
- eloca1.CFrame = elocacenter.CFrame
- local at1 = Instance.new("Attachment",eloca1)
- at1.Position = vt(0,20,0)
- local at2 = Instance.new("Attachment",eloca1)
- at2.Position = vt(0,-20,0)
- local at1b = Instance.new("Attachment",eloca1)
- at1b.Position = vt(0,0,100)
- local at2b = Instance.new("Attachment",eloca1)
- at2b.Position = vt(0,0,-100)
- local trl = Instance.new('Trail',eloca1)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(keptcolor.Color)
- trl.Lifetime = 4
- local trl2 = trl:Clone()
- trl2.Parent = eloca1
- trl2.Attachment0 = at1b
- trl2.Attachment1 = at2b
- trl2.Texture = "rbxassetid://2108945559"
- trl2.Lifetime = 2
- local eff = Instance.new("ParticleEmitter",eloca1)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eloca2 = eloca1:Clone()
- eloca2.Parent = elocacenter
- local eloca3 = eloca1:Clone()
- eloca3.Parent = elocacenter
- local eloca4 = eloca1:Clone()
- eloca4.Parent = elocacenter
- sphere2(2,"Add",elocacenter.CFrame,vt(1,1,1),2,2,2,keptcolor)
- sphere2(3,"Add",elocacenter.CFrame,vt(1,1,1),4,4,4,keptcolor)
- sphere2(4,"Add",elocacenter.CFrame,vt(1,1,1),5,5,5,keptcolor)
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),6,6,6,keptcolor)
- for i = 0, 2 do
- CFuncs["Sound"].Create("rbxassetid://419447292", elocacenter, 8, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", elocacenter, 10, 0.5)
- end
- local effx = Instance.new("ParticleEmitter",elocacenter)
- effx.Texture = "rbxassetid://144580273" -- 144580273 74564879
- effx.LightEmission = 1
- effx.Color = ColorSequence.new(keptcolor.Color)
- effx.Rate = 500000
- effx.Lifetime = NumberRange.new(0.25,0.75)
- effx.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,200,0)})
- effx.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.5,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effx.Speed = NumberRange.new(0,10)
- effx.Drag = 5
- effx.Rotation = NumberRange.new(-500,500)
- effx.VelocitySpread = 9000
- effx.RotSpeed = NumberRange.new(-50,50)
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- effx.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9, 0.1 do
- swait()
- mult = mult + 0.5
- lookavec = lookavec + 0.06*mult
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),0.05*lookavec/2,0.001,0.05*lookavec/2,keptcolor)
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/20),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(-lookavec,0,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(180),0)*CFrame.new(-lookavec,0,0)
- eloca4.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(270),0)*CFrame.new(-lookavec,0,0)
- end
- for i = 0, 19, 0.1 do
- swait()
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),0.05*lookavec/2,0.001,0.05*lookavec/2,keptcolor)
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/20),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(-lookavec,0,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(180),0)*CFrame.new(-lookavec,0,0)
- eloca4.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(270),0)*CFrame.new(-lookavec,0,0)
- end
- shakes(1.5,1.5)
- MagniDamage(elocacenter, 200, 50,99, 0, "Normal")
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(elocacenter.CFrame.p, 150)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- local effe = Instance.new("ParticleEmitter",elocacenter)
- effe.Texture = "rbxassetid://2273224484"
- effe.LightEmission = 1
- effe.Color = ColorSequence.new(keptcolor.Color)
- effe.Rate = 500000
- effe.Lifetime = NumberRange.new(3,5)
- effe.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,150,0),NumberSequenceKeypoint.new(0.2,15,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,0,0)})
- effe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effe.Speed = NumberRange.new(250,1200)
- effe.Drag = 5
- effe.Rotation = NumberRange.new(-500,500)
- effe.VelocitySpread = 9000
- effe.RotSpeed = NumberRange.new(-50,50)
- coroutine.resume(coroutine.create(function()
- effx.Enabled = true
- wait(0.15)
- effx.Enabled = false
- wait(0.25)
- effe.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- local elocor = elocacenter
- local lookavec = 0
- local mult = 1
- local elocacenter = CreateParta(elocor,1,1,"SmoothPlastic",BrickColor.random())
- elocacenter.Anchored = true
- elocacenter.CFrame = elocor.CFrame
- local eloca1 = CreateParta(elocacenter,1,1,"SmoothPlastic",BrickColor.random())
- eloca1.Anchored = true
- eloca1.CFrame = elocacenter.CFrame
- local at1 = Instance.new("Attachment",eloca1)
- at1.Position = vt(0,10,0)
- local at2 = Instance.new("Attachment",eloca1)
- at2.Position = vt(0,-10,0)
- local trl = Instance.new('Trail',eloca1)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(keptcolor.Color)
- trl.Lifetime = 8
- local eff = Instance.new("ParticleEmitter",eloca1)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eloca2 = eloca1:Clone()
- eloca2.Parent = elocacenter
- local eloca3 = eloca1:Clone()
- eloca3.Parent = elocacenter
- local eloca4 = eloca1:Clone()
- eloca4.Parent = elocacenter
- coroutine.resume(coroutine.create(function()
- for i = 0, 19, 0.1 do
- swait()
- mult = mult + 0.25
- lookavec = lookavec + 0.05*mult
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/10),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(40+lookavec/5,-15+lookavec*2,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.new(-40-lookavec/5,-15+lookavec*2,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,-15+lookavec*2,40+lookavec/5)
- eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,-15+lookavec*2,-40-lookavec/5)
- end
- for i,v in pairs(elocacenter:GetDescendants()) do
- if v:IsA("ParticleEmitter") then
- v.Enabled = false
- end
- end
- wait(6)
- elocacenter:Destroy()
- end))
- end))
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 3, 1)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 3, 0.75)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 4, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 6,0.5)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", char, 3, 0.75)
- symbolizeBlink(elocacenter,0,144580273,keptcolor.Color,20,0,0,0,root,true,-5,3)
- symbolizeBlink(elocacenter,0,144580273,keptcolor.Color,40,0,0,0,root,true,-5,3)
- symbolizeBlink(elocacenter,0,144580273,keptcolor.Color,60,0,0,0,root,true,-5,3)
- symbolizeBlink(elocacenter,0,144580273,keptcolor.Color,80,0,0,0,root,true,-5,3)
- sphere2(2,"Add",elocacenter.CFrame,vt(10,10000,10),2,2,2,keptcolor)
- sphere2(1,"Add",elocacenter.CFrame,vt(10,10000,10),2,2,2,keptcolor)
- sphere2(2,"Add",elocacenter.CFrame,vt(10,10,10),5,5,5,keptcolor)
- sphere2(2,"Add",elocacenter.CFrame,vt(10,10,10),7.5,7.5,7.5,keptcolor)
- sphere2(2,"Add",elocacenter.CFrame,vt(10,10,10),10,10,10,keptcolor)
- sphere2(2,"Add",elocacenter.CFrame,vt(10,10,10),2.5,2.5,2.5,keptcolor)
- for i = 0, 29 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(500,1000)/250,BrickColor.new("White"))
- end
- for i = 0, 9, 0.1 do
- swait()
- mult = mult - 0.5
- lookavec = lookavec - 0.06*mult
- sphere2(5,"Add",elocacenter.CFrame,vt(1,1,1),0.05*lookavec/2,0.001,0.05*lookavec/2,keptcolor)
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(5*mult/20),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- eloca2.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(-lookavec,0,0)
- eloca3.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(180),0)*CFrame.new(-lookavec,0,0)
- eloca4.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(270),0)*CFrame.new(-lookavec,0,0)
- end
- for i,v in pairs(elocacenter:GetDescendants()) do
- if v:IsA("ParticleEmitter") then
- v.Enabled = false
- end
- end
- wait(6)
- elocacenter:Destroy()
- end))
- end
- end)
- end))
- end
- function cutesigh()
- attack = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- chatfunc("sigh~~",BrickColor.new("Pink").Color)
- local blush = Instance.new("Decal",hed)
- blush.Texture = "rbxassetid://898404027"
- blush.Face = "Front"
- CFuncs["Sound"].Create("rbxassetid://294861193", root, 1,1)
- for i = 0, 9, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(6),math.rad(0),math.rad(25 + 1 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(-35 + 1 * math.cos(sine / 34))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.35,-0.175 + 0.05 * math.cos(sine / 28))*angles(math.rad(35),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-35 - 2.5 * math.cos(sine / 28)),math.rad(10 + 2.5 * math.cos(sine / 75)),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.35,0.45 + 0.025 * math.cos(sine / 28),-0.2)*angles(math.rad(40),math.rad(0),math.rad(-1)),.2)
- LW.C0=clerp(LW.C0,cf(-1.35,0.45 + 0.025 * math.cos(sine / 28),-0.2)*angles(math.rad(40),math.rad(0),math.rad(3)),.2)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- blush.Transparency = blush.Transparency + 0.02
- end
- blush:Destroy()
- end))
- hum.WalkSpeed = storehumanoidWS
- hum.JumpPower = 50
- attack = false
- end
- function lovesqueal()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://2500548008", root, 1, 1)
- local blush = Instance.new("Decal",hed)
- blush.Texture = "rbxassetid://898404027"
- blush.Face = "Front"
- for i = 0, 11, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(20 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(6),math.rad(0),math.rad(-20 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.2 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(20 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20 - 5 * math.cos(sine / 37)),math.rad(0 + 14 * math.cos(sine / 58)),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(3 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-3 - 3 * math.cos(sine / 45))),.1)
- end
- for x = 0, 1 do
- for i = 0, 1, 0.2 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(-5 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(6),math.rad(0),math.rad(5 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.05 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(-5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 5 * math.cos(sine / 37)),math.rad(0 + 14 * math.cos(sine / 58)),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(3 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.75 + 0.025 * math.cos(sine / 45),-0.6)*angles(math.rad(140 - 3 * math.cos(sine / 73)),math.rad(5 - 1 * math.cos(sine / 55)),math.rad(80 - 3 * math.cos(sine / 45))),.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1.025 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(-5 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1.025 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(6),math.rad(0),math.rad(5 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.05 + 0.02 * math.cos(sine / 32),0.025 + 0.05 * math.cos(sine / 32))*angles(math.rad(-5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 5 * math.cos(sine / 37)),math.rad(0 + 14 * math.cos(sine / 58)),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(3 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.8 + 0.025 * math.cos(sine / 45),-0.6)*angles(math.rad(140 - 3 * math.cos(sine / 73)),math.rad(5 - 1 * math.cos(sine / 55)),math.rad(80 - 3 * math.cos(sine / 45))),.3)
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- blush.Transparency = blush.Transparency + 0.02
- end
- blush:Destroy()
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function WavedOut()
- attack = true
- hum.WalkSpeed = 0
- for i = 0, 6, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, 1.5 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(5 - 25 * SIN(SINE / 15)), RAD(-45)), 0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0 - 25 * SIN(SINE / 25)), RAD(0 - 25 * SIN(SINE / 25))), .1)
- RH.C0 = clerp(RH.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 15))), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0 - 25 * SIN(SINE / 15)), RAD(0 - 25 * SIN(SINE / 15))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5* Player_Size, 0.5 + 0.06 * math.sin(sine / 20)* Player_Size, 0* Player_Size) * angles(math.rad(145), math.rad(0), math.rad(15 + 2.5 * math.sin(sine / 20))), 0.12)
- LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0 - 25 * SIN(SINE / 15)), RAD(0 - 25 * SIN(SINE / 15))), 0.1)
- end
- Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
- Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
- Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
- Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
- CamShakeAll(4, 25,Torso)
- for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 6, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, 1.5 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(5 - 25 * SIN(SINE / 15)), RAD(-45)), 0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0 - 25 * SIN(SINE / 25)), RAD(0 - 25 * SIN(SINE / 25))), .1)
- RH.C0 = clerp(RH.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 15))), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0 - 25 * SIN(SINE / 15)), RAD(0 - 25 * SIN(SINE / 15))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5* Player_Size, 0.5 + 0.06 * math.sin(sine / 20)* Player_Size, 0* Player_Size) * angles(math.rad(45), math.rad(0), math.rad(15 + 2.5 * math.sin(sine / 20))), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0 - 25 * SIN(SINE / 15)), RAD(0 - 25 * SIN(SINE / 15))), 0.1)
- end
- attack = false
- hum.WalkSpeed = 10
- end
- function Waved()
- attack = true
- hum.WalkSpeed = 0
- for i = 0, 9, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, 1.5 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(5 - 25 * SIN(SINE / 15)), RAD(-45)), 0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0 - 25 * SIN(SINE / 25)), RAD(0 - 25 * SIN(SINE / 25))), .1)
- RH.C0 = clerp(RH.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 15))), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0 - 25 * SIN(SINE / 15)), RAD(0 - 25 * SIN(SINE / 15))), 0.1)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
- LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0 - 25 * SIN(SINE / 15)), RAD(0 - 25 * SIN(SINE / 15))), 0.1)
- end
- attack = false
- hum.WalkSpeed = 10
- end
- function scattercorrupt()
- attack = true
- local rot = 0
- local randomrotations = math.random(1, 2)
- local lookv = 2.5
- local power = 5
- sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, MAINRUINCOLOR)
- sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, MAINRUINCOLOR)
- for i = 0, 9 do
- sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1,MAINRUINCOLOR,0)
- end
- CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
- CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
- CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
- CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
- local rem = Instance.new("Part", char)
- rem.Anchored = true
- rem.CanCollide = false
- rem.FormFactor = 3
- rem.Name = "Ring"
- rem.Material = "Neon"
- rem.Size = Vector3.new(1, 1, 1)
- rem.Transparency = 1
- rem.TopSurface = 0
- rem.BottomSurface = 0
- rem.CFrame = hite.CFrame
- local rem2 = rem:Clone()
- rem2.Parent = char
- rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
- local rem3 = rem:Clone()
- rem3.Parent = char
- rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
- local rem4 = rem:Clone()
- rem4.Parent = char
- rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
- hite:Destroy()
- coroutine.resume(coroutine.create(function()
- for i = 0, 24 do
- swait(1)
- if randomrotations == 1 then
- rot = rot + 1
- elseif randomrotations == 2 then
- rot = rot - 1
- end
- power = power + 0.5
- lookv = lookv + 7.5
- rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
- rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
- rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
- rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
- orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, MAINRUINCOLOR, power, 25, 75, 10, power / 5, 7.5)
- orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, MAINRUINCOLOR, power, 25, 75, 10, power / 5, 7.5)
- orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, MAINRUINCOLOR, power, 25, 75, 10, power / 5, 7.5)
- orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, MAINRUINCOLOR, power, 25, 75, 10, power / 5, 7.5)
- end
- end))
- attack = false
- end
- function JusticeBeam()
- attack = true
- bosschatfunc("DEFEND!",MAINRUINCOLOR.Color,1)
- CFuncs["EchoSound"].Create("rbxassetid://1436242685", char, 4, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1436242685", root, 7, 1,0,10,0.15,0.5,1)
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0,1,0)
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("White")
- orb.Size = vt(1,1,1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0,0,0)
- orbmish.MeshType = "Sphere"
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("New Yeller")
- orbe.Size = vt(1,1,1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0,0,0)
- orbmish2.MeshType = "Sphere"
- orbe.Color = Color3.new(1,1,1)
- rngb:Destroy()
- --[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1)
- local scaled = 1
- for i = 0,5,0.1 do
- swait()
- scaled = scaled - 0.02
- if rainbowmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
- orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- end]]--
- for i = 0,5,0.1 do
- swait()
- if rainbowmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- if glitching then
- local val = math.random(1,255)
- local color = Color3.fromRGB(val,val,val)
- orbe.Color = color
- end
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(-25),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.2 * math.cos(sine / 28))*angles(math.rad(-25 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,-0.3)*angles(math.rad(90),0,math.rad(-30 + 5.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-0.3)*angles(math.rad(90),0,math.rad(30 - 5.5 * math.cos(sine / 28))),.1)
- end
- orbe.Transparency = 1
- orb.Transparency = 1
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
- CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1)
- local a2 = Instance.new("Part",Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("New Yeller")
- a2.Color = Color3.new(1,1,1)
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part",Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = bc("Cool yellow")
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- root.CFrame.lookVector.unit * 1000 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a2.Transparency = .75
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- game:GetService("Debris"):AddItem(a2, 20)
- game:GetService("Debris"):AddItem(ba, 20)
- local msh2 = Instance.new("SpecialMesh",a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1,6*5,6*5)
- local snd = CFuncs.Sound.Create("rbxassetid://294188875", Torso, 10, 1)
- for i = 1, 80*2 do
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-15),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(110),0,math.rad(20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(110),0,math.rad(-20 - 2.5 * math.cos(sine / 28))),.1)
- swait()
- CameraEnshaking(1,5)
- a2.Color = Color3.new(1,1,1)
- a2.Transparency = .25
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- root.CFrame.lookVector.unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- msh2.Scale = msh2.Scale - vt(0,.19,.19)
- sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0)
- sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0)
- MagniDamage(ba, 30, 5,25, 0, "Normal")
- end
- a2:Destroy()
- ba:Destroy()
- orb:Destroy()
- orbe:Destroy()
- attack = false
- end
- function BURNINHELL()
- attack = true
- chatfunc("BURN....", BrickColor.random().Color)
- for i = 0,5.2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
- end
- chatfunc("IN....", BrickColor.random().Color)
- wait(2)
- CreateSound("331666100", char, 10, 1)
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
- chatfunc("HELL!!!!!", BrickColor.random().Color)
- for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- SoulSteal(v)
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,2.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
- end
- for i = 0,1.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0,0,0)
- end
- end))
- for i = 0,3.7,0.1 do
- SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
- end
- wait(.6)
- CreateSound("907332997", hed, 10, 1)
- attack = false
- end
- function CorruptionEvent()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
- local keptcolor = MAINRUINCOLOR
- for i = 0,4,0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- block(10,"Add",rleg.CFrame*CFrame.new(0,-1,0),vt(1,1,1),0.01,0.01,0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-10)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-5),math.rad(-10),math.rad(20)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1)
- end
- shakes(0.5,1)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1.5)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,3)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 6, 1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", root, 10, 1.1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 1.5, 1.1,0,10,0.25,0.5,1)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",cen)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- wait(5)
- eff:Destroy()
- end))
- hum.CameraOffset = vt(0,0,0)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),1,0.01,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),2,0.01,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- for i = 0, 24 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.new("Really black"))
- end
- local rrot = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 4 do
- rrot = rrot + 45
- local xa = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xa.Anchored = true
- local xb = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xb.Anchored = true
- local xc = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xc.Anchored = true
- local xd = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xd.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://824687369", xa, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://822968467", xa, 2,0.95)
- CFuncs["Sound"].Create("rbxassetid://822969951", xa, 3,1)
- CFuncs["Sound"].Create("rbxassetid://824687369", xb, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://822968467", xb, 2,0.95)
- CFuncs["Sound"].Create("rbxassetid://822969951", xb, 3,1)
- CFuncs["Sound"].Create("rbxassetid://824687369", xc, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://822968467", xc, 2,0.95)
- CFuncs["Sound"].Create("rbxassetid://822969951", xc, 3,1)
- CFuncs["Sound"].Create("rbxassetid://824687369", xd, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://822968467", xd, 2,0.95)
- CFuncs["Sound"].Create("rbxassetid://822969951", xd, 3,1)
- xa.CFrame = root.CFrame*CFrame.Angles(0,math.rad(rrot),0)*CFrame.new(0,-3,-rrot/1.75)
- xb.CFrame = root.CFrame*CFrame.Angles(0,math.rad(rrot),0)*CFrame.new(0,-3,rrot/1.75)
- xc.CFrame = root.CFrame*CFrame.Angles(0,math.rad(rrot),0)*CFrame.new(-rrot/1.75,-3,0)
- xd.CFrame = root.CFrame*CFrame.Angles(0,math.rad(rrot),0)*CFrame.new(rrot/1.75,-3,0)
- MagniDamage(xa, 30, 39*rrot/5,65*rrot/2.5, 0, "Normal")
- MagniDamage(xb, 30, 39*rrot/5,65*rrot/2.5, 0, "Normal")
- MagniDamage(xc, 30, 39*rrot/5,65*rrot/2.5, 0, "Normal")
- MagniDamage(xd, 30, 39*rrot/5,65*rrot/2.5, 0, "Normal")
- for i = 0, 9 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,125)/250,BrickColor.new("Really black"))
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xb.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,125)/250,BrickColor.new("Really black"))
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xc.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,125)/250,BrickColor.new("Really black"))
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xd.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,125)/250,BrickColor.new("Really black"))
- end
- block(1.5,"Add",xa.CFrame*CFrame.new(0,-10,0),vt(30,30,30),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- block(1.5,"Add",xb.CFrame*CFrame.new(0,-10,0),vt(30,30,30),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- block(1.5,"Add",xc.CFrame*CFrame.new(0,-10,0),vt(30,30,30),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- block(1.5,"Add",xd.CFrame*CFrame.new(0,-10,0),vt(30,30,30),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25,1,25),0.05,1.5,0.05,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25,1,25),0.05,1.5,0.05,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xc.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25,1,25),0.05,1.5,0.05,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xd.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25,1,25),0.05,1.5,0.05,keptcolor,keptcolor.Color)
- sphere2(4,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30,1,30),0.05,1.5,0.05,BrickColor.new("Really black"),Color3.new(0,0,0))
- sphere2(4,"Add",xb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30,1,30),0.05,1.5,0.05,BrickColor.new("Really black"),Color3.new(0,0,0))
- sphere2(4,"Add",xc.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30,1,30),0.05,1.5,0.05,BrickColor.new("Really black"),Color3.new(0,0,0))
- sphere2(4,"Add",xd.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30,1,30),0.05,1.5,0.05,BrickColor.new("Really black"),Color3.new(0,0,0))
- game:GetService("Debris"):AddItem(xa, 5)
- game:GetService("Debris"):AddItem(xb, 5)
- game:GetService("Debris"):AddItem(xc, 5)
- game:GetService("Debris"):AddItem(xd, 5)
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- swait(9)
- end
- end))
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(10)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.05)*angles(math.rad(10),math.rad(0),math.rad(0)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(40),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-35),math.rad(-10),math.rad(60)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function leapbreaker()
- attack = true
- hum.WalkSpeed = 0
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(40)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,-1)*angles(math.rad(20),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(0)),.4)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(40)),.4)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-40)),.4)
- end
- CFuncs["Sound"].Create("rbxassetid://477843807", root, 2.5, 1.05)
- CFuncs["Sound"].Create("rbxassetid://1295446488", root, 7.5, 1)
- local vel = Instance.new("BodyPosition", root)
- vel.P = 7500
- vel.D = 1000
- vel.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- vel.position = root.CFrame.p + vt(0,150,0)
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,250)/250,MAINRUINCOLOR)
- end
- for i = 0, 5, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.3)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- end
- local landed = false
- vel:Destroy()
- hum.WalkSpeed = 170
- while true do
- CFuncs["Sound"].Create("rbxassetid://200633281", rarmor, 2, 1.05)
- CFuncs["Sound"].Create("rbxassetid://161006195", rarmor, 2.5, 1.025)
- if landed == false then
- for i = 0, 1, 0.6 do
- swait()
- sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.6)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0)),.6)
- end
- for i = 0, 1, 0.6 do
- swait()
- sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.6)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0)),.6)
- end
- for i = 0, 1, 0.6 do
- swait()
- sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(180),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.6)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0)),.6)
- end
- for i = 0, 1, 0.6 do
- swait()
- sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(30)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.2,0)*angles(math.rad(270),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,1.25,0)*angles(math.rad(190),math.rad(0),math.rad(30)),.6)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0)),.6)
- end
- end
- hfr,pfr=rayCast(root.Position,(CFrame.new(root.Position,root.Position - vt(0,1,0))).lookVector,4,char)
- if hfr~=nil then
- hum.WalkSpeed = 0
- landed = true
- end
- if landed == true then
- coroutine.resume(coroutine.create(function()
- CFuncs["Sound"].Create("rbxassetid://763717897", root, 7.5, 1)
- for i = 0, 2 do
- CFuncs["Sound"].Create("rbxassetid://824687369", root, 10, 1)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 4, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- MagniDamage(root, 50, 99,534576, 0, "Normal",153092213)
- sphere2(3,"Add",root.CFrame,vt(45,1,45),0.3,5,0.3,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(3,"Add",root.CFrame,vt(45,1,45),0.2,4,0.2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- for i = 0, 9 do
- waveEff(2,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),math.random(10,200)/100,math.random(10,20)/100,MAINRUINCOLOR)
- end
- for i = 0, 24 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(300,400)/250,MAINRUINCOLOR)
- end
- for i = 0, 3, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(40)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,-1)*angles(math.rad(20),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(0)),.6)
- RW.C0=clerp(RW.C0,cf(1.05,0.5,-0.5)*angles(math.rad(30),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,0.5,-0.5)*angles(math.rad(30),math.rad(0),math.rad(30)),.6)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0)),.6)
- end
- end))
- attack = false
- hum.WalkSpeed = 16
- break
- end
- end
- end
- function annihilation()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://247615928", char, 1.5, 1)
- for i = 0, 9, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.2 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.05,0.5 + 0.075 * math.cos(sine / 18),-0.5)*angles(math.rad(140 - 3 * math.cos(sine / 32)),math.rad(0 + 8 * math.cos(sine / 23)),math.rad(-42 + 3 * math.cos(sine / 15))),.1)
- LW.C0=clerp(LW.C0,cf(-1.05,0.5 + 0.075 * math.cos(sine / 18),-0.5)*angles(math.rad(130 - 3 * math.cos(sine / 32)),math.rad(0 - 8 * math.cos(sine / 23)),math.rad(42 - 3 * math.cos(sine / 15))),.1)
- end
- for i = 0, 3, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(0)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.05,0.65 + 0.075 * math.cos(sine / 18),-0.5)*angles(math.rad(180 - 3 * math.cos(sine / 32)),math.rad(0 + 8 * math.cos(sine / 23)),math.rad(-42 + 3 * math.cos(sine / 15))),.1)
- LW.C0=clerp(LW.C0,cf(-1.05,0.65 + 0.075 * math.cos(sine / 18),-0.5)*angles(math.rad(170 - 3 * math.cos(sine / 32)),math.rad(0 - 8 * math.cos(sine / 23)),math.rad(42 - 3 * math.cos(sine / 15))),.1)
- end
- shakes(1.5,3)
- --[[local e = script.redness:Clone()
- e.Parent = game:GetService("Lighting")]]--
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 3, 0.5)
- CFuncs["Sound"].Create("rbxassetid://239000203", char, 3, 0.9)
- CFuncs["Sound"].Create("rbxassetid://1413550336", char, 3, 1.1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 2,0.75)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 2,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", char, 2, 0.75)
- for i = 0, 21, 0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- if enableddam == true then
- for i, v in pairs(FindNearestHead(root.CFrame.p, 1000000000)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end
- end))
- slash(math.random(30,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(500,2500)/250,BrickColor.new("Really red"))
- slash(math.random(30,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(500,2500)/250,BrickColor.new("Really black"))
- sphere2(8,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),1,250,1,MRCL)
- sphere2(8,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),1,250,1,MRCL2)
- sphere2(6,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(0,0,0),5,5,5,MRCL)
- sphere2(7,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(0,0,0),5.1,5.1,5.1,MRCL2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-32),math.rad(0),math.rad(0 + 35 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.075 * math.cos(sine / 18),0)*angles(math.rad(-40 - 3 * math.cos(sine / 32)),math.rad(0 + 8 * math.cos(sine / 23)),math.rad(50 + 3 * math.cos(sine / 15))),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.075 * math.cos(sine / 18),0)*angles(math.rad(-40 - 3 * math.cos(sine / 32)),math.rad(0 - 8 * math.cos(sine / 23)),math.rad(-50 - 3 * math.cos(sine / 15))),.5)
- end
- --e:Destroy()
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function EndGROUND()
- attack = true
- hum.WalkSpeed = 0
- bosschatfunc("THIS IS IT!",MAINRUINCOLOR.Color,1)
- CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1690475123", char, 1.5, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1690475123", root, 10, 1,0,10,0.15,0.5,1)
- local keptcolor = MAINRUINCOLOR
- for i = 0,4,0.1 do
- swait()
- block(10,"Add",rarm.CFrame*CFrame.new(0,-6,0),vt(4,4,4),0.05,0.05,0.05,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",rarm.CFrame*CFrame.new(0,-6,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.01,0.1),-0.1,BrickColor.new("Really black"))
- RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-15),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(30)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(170),math.rad(-5),math.rad(10)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1)
- end
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 6, 1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", root, 10, 1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 2, 1,0,10,0.25,0.5,1)
- coroutine.resume(coroutine.create(function()
- CamShakeAll(40,100,Character)
- local eff = Instance.new("ParticleEmitter",cen)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- wait(5)
- eff:Destroy()
- end))
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),1,0.01,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),2,0.01,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- for i = 0, 24 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.new("Really black"))
- end
- local rrot = 0
- local xam = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 14 do
- swait()
- rrot = rrot + 40*xam
- xam = xam + 0.25
- local bonus = xam
- local xa = CreateParta(char,0.5,1,"Neon",BrickColor.random())
- xa.Anchored = true
- xa.Color = Color3.new(0,0,0)
- xa.CFrame = root.CFrame*CFrame.new(0,-3,-rrot/1.75)
- CreateMesh(xa,"Sphere",30*bonus,1,30*bonus)
- local xc = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- swait()
- xc = xc + 0.01
- xa.Color = Color3.new(xc,0,0)
- end
- xa.Transparency = 1
- CFuncs["Sound"].Create("rbxassetid://331666100", xa, 5,0.75)
- MagniDamage(xa, 30*bonus, 78*bonus,99*bonus, 0, "Normal")
- for i = 0, 9 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01*bonus,0.01,0.01*bonus),math.random(50,125)/250*bonus,BrickColor.new("Really black"))
- end
- CamShakeAll(20,100,xa)
- block(1.5,"Add",xa.CFrame*CFrame.new(0,-10,0),vt(30*bonus,30*bonus,30*bonus),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25*bonus,1,25*bonus),0.05*bonus,1.5*bonus,0.05*bonus,keptcolor,keptcolor.Color)
- sphere2(4,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30*bonus,1,30*bonus),0.05*bonus,1.5*bonus,0.05*bonus,BrickColor.new("Really black"),Color3.new(0,0,0))
- game:GetService("Debris"):AddItem(xa, 5)
- end))
- end
- end))
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function ScatterChaos()
- attack = true
- local rot = 0
- local randomrotations = math.random(1, 2)
- local lookv = 2.5
- local power = 5
- sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.random())
- sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.random())
- for i = 0, 9 do
- sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.random(), 0)
- end
- CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
- CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
- CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
- CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
- local rem = Instance.new("Part", char)
- rem.Anchored = true
- rem.CanCollide = false
- rem.FormFactor = 3
- rem.Name = "Ring"
- rem.Material = "Neon"
- rem.Size = Vector3.new(1, 1, 1)
- rem.Transparency = 1
- rem.TopSurface = 0
- rem.BottomSurface = 0
- rem.CFrame = hite.CFrame
- local rem2 = rem:Clone()
- rem2.Parent = char
- rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
- local rem3 = rem:Clone()
- rem3.Parent = char
- rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
- local rem4 = rem:Clone()
- rem4.Parent = char
- rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
- hite:Destroy()
- coroutine.resume(coroutine.create(function()
- for i = 0, 24 do
- swait(1)
- if randomrotations == 1 then
- rot = rot + 1
- elseif randomrotations == 2 then
- rot = rot - 1
- end
- power = power + 0.5
- lookv = lookv + 7.5
- rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
- rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
- rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
- rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
- orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.random(), power, 25, 75, 10, power / 5, 7.5)
- orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.random(), power, 25, 75, 10, power / 5, 7.5)
- orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.random(), power, 25, 75, 10, power / 5, 7.5)
- orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.random(), power, 25, 75, 10, power / 5, 7.5)
- end
- end))
- attack = false
- end
- function yinyangi()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- end
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = root.CFrame.lookVector * 175
- bv.Parent = root
- for Rotations = 0, 9 do
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector * 175
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
- end
- orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector * 175
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
- end
- orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector * 175
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
- end
- orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector * 175
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
- end
- orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
- end
- bv:Destroy()
- attack = false
- end
- function Wip()
- attack = true
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0, 1, 0)
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("White")
- orb.Size = vt(1, 1, 1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0, 0, 0)
- orbmish.MeshType = "Sphere"
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("New Yeller")
- orbe.Size = vt(1, 1, 1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0, 0, 0)
- orbmish2.MeshType = "Sphere"
- orbe.Color = Color3.new(r / 255, g / 255, b / 255)
- rngb:Destroy()
- for i = 0, 5, 0.1 do
- swait()
- if rainbowmode == true then
- orbe.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
- RootPart.CFrame = FaceMouse()[1]
- end
- orbe.Transparency = 1
- orb.Transparency = 1
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
- CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
- local a = Instance.new("Part", Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("White")
- a.Material = "Neon"
- a.Transparency = 0
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part", Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("New Yeller")
- a2.Color = Color3.new(r / 255, g / 255, b / 255)
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part", Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = bc("Really black")
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- game:GetService("Debris"):AddItem(a, 20)
- game:GetService("Debris"):AddItem(a2, 20)
- game:GetService("Debris"):AddItem(ba, 20)
- local msh = Instance.new("SpecialMesh", a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1, 25, 25)
- local msh2 = Instance.new("SpecialMesh", a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1, 30, 30)
- for i = 0, 10, 0.1 do
- swait()
- CamShakeAll(42,44,Character)
- a2.Color = Color3.new(r / 255, g / 255, b / 255)
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
- msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
- sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
- sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
- MagniDamage(ba, 30, 500, 60000, 0, "Normal")
- end
- a:Destroy()
- a2:Destroy()
- ba:Destroy()
- orb:Destroy()
- orbe:Destroy()
- attack = false
- end
- function UniversalSpark()
- attack = true
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0, 1, 0)
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("White")
- orb.Size = vt(1, 1, 1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0, 0, 0)
- orbmish.MeshType = "Sphere"
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("New Yeller")
- orbe.Size = vt(1, 1, 1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0, 0, 0)
- orbmish2.MeshType = "Sphere"
- orbe.Color = Color3.new(r / 255, g / 255, b / 255)
- rngb:Destroy()
- for i = 0, 5, 0.1 do
- swait()
- if rainbowmode == true then
- orbe.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
- RootPart.CFrame = FaceMouse()[1]
- end
- orbe.Transparency = 1
- orb.Transparency = 1
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
- CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
- CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
- CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
- CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
- CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
- local xd = Instance.new("Sound", char)
- xd.SoundId = "rbxassetid://445796828"
- xd.Pitch = 0.75
- xd.Looped = true
- xd.Volume = 1.25
- xd:Play()
- local a = Instance.new("Part", Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Alder")
- a.Color = MAINRUINCOLOR.Color
- a.Material = "Neon"
- a.Transparency = 0.5
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part", Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("New Yeller")
- a2.Color = MAINRUINCOLOR.Color
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part", Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = bc("Really black")
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- game:GetService("Debris"):AddItem(a, 60)
- game:GetService("Debris"):AddItem(a2, 60)
- game:GetService("Debris"):AddItem(ba, 60)
- local outerscale = 0
- local msh = Instance.new("SpecialMesh", a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1, 0, 0)
- local msh2 = Instance.new("SpecialMesh", a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1, 0, 0)
- for i = 0, 2, 0.1 do
- swait()
- CamShakeAll(42,44,Character)
- msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
- msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- MagniDamage(ba, 100, 500, 60000, 0, "Normal")
- end
- for z = 0, 2 do
- for i = 0, 4, 0.1 do
- swait()
- CamShakeAll(42,44,Character)
- msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
- msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
- outerscale = outerscale + 0.015
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- MagniDamage(ba, 100, 500, 60000, 0, "Normal")
- end
- for i = 0, 4, 0.1 do
- swait()
- CamShakeAll(42,44,Character)
- msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
- msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- MagniDamage(ba, 100, 500, 60000, 0, "Normal")
- end
- end
- for i = 0, 4, 0.1 do
- swait()
- CamShakeAll(42,44,Character)
- msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
- msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
- xd.Volume = xd.Volume - 0.025
- a.Transparency = a.Transparency + 0.025
- a2.Transparency = a2.Transparency + 0.025
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
- ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
- a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
- MagniDamage(ba, 100, 500, 60000, 0, "Normal")
- end
- xd:Destroy()
- a:Destroy()
- a2:Destroy()
- ba:Destroy()
- orb:Destroy()
- orbe:Destroy()
- attack = false
- end
- function resetmode()
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Crimson")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- chatfunc("Are you serious?",MAINRUINCOLOR.Color,"Inverted","Arcade",1.2)
- wait(1.5)
- chatfunc("Can you even satisfy me?",MAINRUINCOLOR.Color,"Inverted","Arcade",1.2)
- wait(1.5)
- chatfunc("With that weak power of yours??",MAINRUINCOLOR.Color,"Inverted","Arcade",1.2)
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.25)
- for i = 0,6,0.1 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really red"),Color3.new(1,0,0))
- sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),1 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
- RH.C0=clerp(RH.C0,cf(1,-0.4 - 0.05 * math.cos(sine / 32),-0.4)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.4 - 0.05 * math.cos(sine / 32),-0.4)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
- LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5,5)
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 7.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 7.5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 7.5, 1)
- rainbowmode = false
- chaosmode = false
- glitching = false
- insanitymode = false
- Focus2()
- ModeOfGlitch = 1
- storehumanoidWS = 50
- newTheme("rbxassetid://413440078",48.6,1,1.25)
- RecolorTextAndRename("HATRED III",Color3.new(0.25,0,0),Color3.new(1,0,0),"Antique")
- CamShakeAll(100,100,Character)
- MAINRUINCOLOR = BrickColor.new("Really black")
- sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0, 24 do
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- end
- for i = 0,3,0.1 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function attackone()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
- MagniDamage(hitb, 3, 10, 30, 0, "Normal")
- hitb:Destroy()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
- MagniDamage(hitb, 3, 10, 30, 0, "Normal")
- hitb:Destroy()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
- end
- attack = false
- end
- function attackthree()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- end
- local distlook = 5
- for i = 0, 4 do
- swait(2)
- CamShakeAll(50,50,Character)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
- sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
- sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
- MagniDamage(hite, 10, 15, 35, 0, "Normal")
- CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
- game:GetService("Debris"):AddItem(hite, 5)
- distlook = distlook + 10
- end
- attack = false
- end
- ---special attacks---
- function attackone1()
- attack = true
- hum.WalkSpeed = 4
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-40)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, 24,30, 0, "Normal",153092213)
- CFuncs["Sound"].Create("rbxassetid://200633196", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1.5, 1.025)
- CFuncs["Sound"].Create("rbxassetid://234365549", rarmor, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(50),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(50)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(70)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- end
- hitb:Destroy()
- attack = false
- hum.WalkSpeed = 24
- end
- function attacktwo1()
- attack = true
- hum.WalkSpeed = 4
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(40)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-0.5,0.5,-0.25)*angles(math.rad(90),math.rad(0),math.rad(40)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, 24,30, 0, "Normal",153092213)
- CFuncs["Sound"].Create("rbxassetid://200633281", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://161006195", rarmor, 1.5, 1.025)
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-30),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-90)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180),math.rad(70)),.3)
- end
- attack = false
- hum.WalkSpeed = 24
- end
- function attackthree1()
- attack = true
- hum.WalkSpeed = 4
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-30),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(53)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
- end
- for x = 0, 2 do
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 1.5, 1.025)
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, 12,15, 0, "Normal",153092213)
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(90)),.3)
- end
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.3)
- end
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(-30),math.rad(270)),.3)
- end
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- --more special attacks lol
- function attackone2()
- attack = true
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.5)
- for i = 0,2,0.1 do
- swait()
- sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
- slash(math.random(30,60)/10,5,true,"Round","Add","In",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.01,0.5),-0.5,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.15)*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
- RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
- LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
- end
- for i = 0, 24 do
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,BrickColor.new("White"))
- end
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
- if v:FindFirstChild('Torso') then
- dmg(v)
- end
- end
- for i = 0, 24 do
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,BrickColor.new("White"))
- end
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 7.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 7.5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 7.5, 1)
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- end
- attack = false
- end
- function attacktwo2()
- attack = true
- hum.WalkSpeed = 2
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2, 1)
- sphere2(5,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.1,0.1,0.1,keptcolor,keptcolor.Color)
- sphere2(5,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.2,0.2,0.2,keptcolor,keptcolor.Color)
- for i = 0, 14 do
- PixelBlock(1,math.random(1,3),"Add",rarm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,keptcolor,0)
- end
- for i = 0,1,0.1 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.3)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.3)
- end
- for i = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://763755889", root, 3,1.1)
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-180)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-270)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
- end
- local rot = 0
- local dis = CreateParta(char,0.5,1,"Neon",keptcolor)
- CFuncs["EchoSound"].Create("rbxassetid://763718160", dis, 3, 1.1,0,10,0.15,0.5,1)
- dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
- CreateMesh(dis,"Sphere",10,1,10)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',wed)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 0.6
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- dis.CFrame = dis.CFrame*CFrame.Angles(0,math.rad(rot),0)
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*250
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- CFuncs["EchoSound"].Create("rbxassetid://782200047", dis, 7, 1.1,0,10,0.15,0.5,1)
- MagniDamage(dis, 30, 33,56, 0, "Normal")
- sphere2(8,"Add",dis.CFrame,vt(10,1,10),1,0.1,1,keptcolor,keptcolor.Color)
- sphere2(4,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- local disr = CreateParta(char,1,1,"Neon",keptcolor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(keptcolor.Color)
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(50,200)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- for i = 0, 9 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(100,200)/250,BrickColor.new("White"))
- end
- for i = 0, 19 do
- PixelBlock(1,math.random(5,20),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,keptcolor,0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/70,math.random(-10,10)/70,math.random(-10,10)/70)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- rot = rot - 15
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-30),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(60)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function attackthree2()
- attack = true
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 2, 1.5)
- for i = 0,2,0.1 do
- swait()
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-1.5,0),vt(1,1,1),0.025,0.025,0.025,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(50)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(10), math.rad(60)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-70)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-50),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(40)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://763716870", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 5,0.9)
- CFuncs["Sound"].Create("rbxassetid://782225570", root, 4,0.5)
- CFuncs["Sound"].Create("rbxassetid://763717569", root, 3,1)
- sphere2(5,"Add",root.CFrame,vt(1,1,1),1,1,1,MAINRUINCOLOR)
- sphere2(5,"Add",root.CFrame,vt(1,1,1),0.5,0.5,0.5,MAINRUINCOLOR)
- for i = 0, 24 do
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),math.rad(0)),vt(0.01,0.01,0.01),math.random(50,200)/250,BrickColor.new("White"))
- end
- for i = 0,4,0.1 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*5
- local dis = CreateParta(char,0.25,1,"Neon",MAINRUINCOLOR)
- CreateMesh(dis,"Sphere",1,1,1)
- dis.Anchored = true
- dis.CFrame = larm.CFrame*CFrame.new(0,-3,0)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.1,0.1,0.1,dis.BrickColor,dis.Color)
- coroutine.resume(coroutine.create(function()
- swait(30)
- dis.Transparency = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/40,math.random(-10,10)/40,math.random(-10,10)/40)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,450)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.125)
- eff.Enabled = false
- end))
- MagniDamage(dis, 30, 45,50, 0, "Normal")
- for i = 0, 2 do
- slash(math.random(10,80)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,150)/250,dis.BrickColor)
- end
- CFuncs["Sound"].Create("rbxassetid://782353117", dis, 1,1)
- CFuncs["Sound"].Create("rbxassetid://1666361078", dis, 1,1.5)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis, 2,1.65)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.4,0.4,0.4,dis.BrickColor,dis.Color)
- end))
- game:GetService("Debris"):AddItem(dis, 5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(89),math.rad(-8),math.rad(-5)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(8)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-14), math.rad(1), math.rad(17)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.85, 0) * angles(math.rad(180), math.rad(0), math.rad(-8)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-8),math.rad(0),math.rad(-20)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(9),math.rad(0),math.rad(20)),.5)
- end
- attack = false
- end
- --EVEN MORE ATTACKS LOL--
- function attackone3()
- attack=true
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 7.5)) do
- if v:FindFirstChild('Torso') then
- dmg(v)
- end
- end for i=0,1,0.1 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(-90),math.rad(-90))*angles(math.rad(90),0,math.rad(0)),.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- end
- CFuncs.Sound.Create("rbxassetid://199150686", char, 1, 1)
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*angles(math.rad(0),math.rad(0),math.rad(25)),.4)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-100))*angles(math.rad(-75),0,math.rad(0)),.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- end
- attack=false
- end
- function attacktwo3()
- attack=true
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 7.5)) do
- if v:FindFirstChild('Torso') then
- dmg(v)
- end
- end for i=0,1,0.1 do
- swait()
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-90))*angles(math.rad(-75),0,math.rad(0)),.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- end
- CFuncs.Sound.Create("rbxassetid://199146359", char, 1, 1)
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(40)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*angles(math.rad(0),math.rad(0),math.rad(-45)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(-90),math.rad(-90))*angles(math.rad(90),0,math.rad(0)),.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- end
- attack=false
- end
- function attackthree3()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
- CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
- CamShakeAll(31,32,Character)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 25)) do
- if v:FindFirstChild("Head") then
- dmg(v)
- end
- end
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(25, 0.01, 25), 0.01, BrickColor.random())
- for i = 0, 2, 0.1 do
- swait()
- sphereMK(10, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- attack = false
- end
- --GIANT PERSON--
- local ActiveGia = false
- function THEHELLITSTHATBIG()
- ActiveGia = true
- attack = true
- hum.WalkSpeed = 0
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- end
- for i = 0,1,0.1 do
- torsweld.C1=clerp(torsweld.C1,cf(0,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1)
- end
- CFuncs["Sound"].Create("rbxassetid://528589382", sectors, 5, 1)
- secrleg.Transparency = 0.5
- seclleg.Transparency = 0.5
- secrarm.Transparency = 0.5
- seclarm.Transparency = 0.5
- seched.Transparency = 0.5
- sectors.Transparency = 0.5
- for i = 0,25,0.1 do
- swait()
- PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10)
- torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025)
- end
- --[[secrleg.Transparency = 1
- seclleg.Transparency = 1
- secrarm.Transparency = 1
- seclarm.Transparency = 1
- seched.Transparency = 1
- sectors.Transparency = 1]]--
- torsweld.Part0 = root
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function removelol()
- ActiveGia = false
- attack = true
- hum.WalkSpeed = 0
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://528589274", sectors, 5, 1)
- for i = 0,25,0.1 do
- swait()
- secrleg.Transparency = secrleg.Transparency + 0.00225
- seclleg.Transparency = secrleg.Transparency
- secrarm.Transparency = secrleg.Transparency
- seclarm.Transparency = secrleg.Transparency
- seched.Transparency = secrleg.Transparency
- sectors.Transparency = secrleg.Transparency
- PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10)
- torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025)
- end
- CFuncs["Sound"].Create("rbxassetid://468991944", sectors, 10, 1)
- sphere(1,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(2,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(3,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- secrleg.Transparency = 1
- seclleg.Transparency = 1
- secrarm.Transparency = 1
- seclarm.Transparency = 1
- seched.Transparency = 1
- sectors.Transparency = 1
- torsweld.Part0 = root
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- local attacktype = 1
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 and equipped == false and advanced == false then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 and equipped == false and advanced == false then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 and equipped == false and advanced == false then
- attacktype = 1
- attackthree()
- elseif attack == false and attacktype == 1 and equipped == true and advanced == false then
- attacktype = 2
- attackone1()
- elseif attack == false and attacktype == 2 and equipped == true and advanced == false then
- attacktype = 3
- attacktwo1()
- elseif attack == false and attacktype == 3 and equipped == true and advanced == false then
- attacktype = 1
- attackthree1()
- elseif attack == false and attacktype == 1 and advanced == true and equipped == false then
- attacktype = 2
- attackone2()
- elseif attack == false and attacktype == 2 and advanced == true and equipped == false then
- attacktype = 3
- attacktwo2()
- elseif attack == false and attacktype == 3 and advanced == true and equipped == false then
- attacktype = 1
- attackthree2()
- elseif attack == false and attacktype == 1 and advanced == true and equipped == true then
- attacktype = 2
- attackone3()
- elseif attack == false and attacktype == 2 and advanced == true and equipped == true then
- attacktype = 3
- attacktwo3()
- elseif attack == false and attacktype == 3 and advanced == true and equipped == true then
- attacktype = 1
- attackthree3()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if Diversial == false then
- if k == "n" and attack == false and ModeOfGlitch == 3 and ModeOfGlitch ~= 69 then
- ModeOfGlitch = 69
- chatfunc("Balance is the most important part for appreciation.",MAINRUINCOLOR.Color,"Inverted","Arcade",1.2)
- wait(1.3)
- chatfunc("Do you not agree?",MAINRUINCOLOR.Color,"Inverted","Arcade",1.2)
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("Yin X Yang",Color3.new(0,0,0),Color3.new(1,1,1),"Fantasy")
- newTheme("rbxassetid://196977623",0,1.01,1.25)
- MAINRUINCOLOR = BrickColor.new("Really black")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("White"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- elseif ModeOfGlitch == 69699 then
- sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
- slash2(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3.05,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("White"))
- end
- if k == "c" and attack == false and ModeOfGlitch == 1 then
- ModeOfGlitch = 453453484635345
- chatfunc("Death is not an escape..",MAINRUINCOLOR.Color,"Inverted","Arcade",1.2)
- wait(1.3)
- chatfunc("Evenly with your, Rejections...",MAINRUINCOLOR.Color,"Inverted","Arcade",1.2)
- storehumanoidWS = 25
- hum.WalkSpeed = 25
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("GENESYS",Color3.new(0.2,0.2,0.2),Color3.new(0,0,0),"Bodoni")
- newTheme("rbxassetid://273161324",0,1.01,0.85)
- MAINRUINCOLOR = BrickColor.new("Really black")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Dark stone grey"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- elseif ModeOfGlitch == 453453484635345 then
- sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
- slash2(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3.05,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("White"))
- end
- if k == "slash" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 8 then
- ModeOfGlitch = 8
- bosschatfunc("Loading Neptune.",MAINRUINCOLOR.Color,1)
- disably = false
- wait(0.5)
- bosschatfunc("Loading Neptune..",MAINRUINCOLOR.Color,1)
- disably = false
- wait(0.5)
- bosschatfunc("Loading Neptune...",MAINRUINCOLOR.Color,1)
- disably = false
- wait(0.5)
- bosschatfunc("LOADED!",MAINRUINCOLOR.Color,1)
- disably = false
- storehumanoidWS = 140
- hum.WalkSpeed = 140
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("Type : Neptune II",Color3.new(1,1,1),BrickColor.new("Alder").Color,"Code")
- newTheme("rbxassetid://1495032271",0,1.01,1.25)
- MAINRUINCOLOR = BrickColor.new("Alder")
- chatfunc("Neptune Online.",MAINRUINCOLOR.Color,"Inverted","Arcade",1.2)
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- elseif ModeOfGlitch ~= 8 then
- elseif hitfloor ~= nil then
- sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(6,0.55,6),0.025,-0.01,0.025,MAINRUINCOLOR)
- elseif ModeOfGlitch ~= 8 then
- slash(math.random(0.5,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really red"))
- end
- if k == "m" and attack == false and ModeOfGlitch == 88893333388 and ModeOfGlitch ~= 808080808080808080808080 then
- ModeOfGlitch = 808080808080808080808080
- chatfunc("CHAOS! CHAOS!",MAINRUINCOLOR.Color,"Inverted","Arcade",1.2)
- wait(1)
- chatfunc("The True UNREAL CHAOS!",MAINRUINCOLOR.Color,"Inverted","Arcade",1.2)
- wait(1.5)
- chatfunc("Please, just a little CHAOS.",MAINRUINCOLOR.Color,"Inverted","Arcade",1.2)
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.25)
- for i = 0,6,0.1 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really red"),Color3.new(1,0,0))
- sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),1 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
- RH.C0=clerp(RH.C0,cf(1,-0.4 - 0.05 * math.cos(sine / 32),-0.4)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.4 - 0.05 * math.cos(sine / 32),-0.4)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
- LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5,5)
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 7.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 7.5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 7.5, 1)
- Head.face.Texture = "rbxassetid://404306534"
- Torso.BrickColor = BrickColor.new("Really black")
- Head.BrickColor = BrickColor.new("Really black")
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename(plr.Name.." The Dominator",Color3.new(0,0,0),Color3.new(255,0,0),"Antique")
- newTheme("rbxassetid://2547389164",0,1,1.5)
- MAINRUINCOLOR = BrickColor.new("Really red")
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Crimson")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Medium stone grey")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark stone grey")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark stone grey")
- v.Material = "Granite"
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.5, 0, 1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.25, 0, 1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.45, 0, 1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.Color = Color3.new(0.25, 0, 1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.Color = Color3.new(0.5, 0, 1)
- v.Material = "Neon"
- end
- end
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Granite"
- end
- end
- sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0, 24 do
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- end
- for i = 0,3,0.1 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function attackone()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
- MagniDamage(hitb, 3, 10, 30, 0, "Normal")
- hitb:Destroy()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
- MagniDamage(hitb, 3, 10, 30, 0, "Normal")
- hitb:Destroy()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
- end
- attack = false
- end
- function attackthree()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- end
- local distlook = 5
- for i = 0, 4 do
- swait(2)
- CamShakeAll(50,50,Character)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
- sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
- sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
- MagniDamage(hite, 10, 15, 35, 0, "Normal")
- CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
- game:GetService("Debris"):AddItem(hite, 5)
- distlook = distlook + 10
- end
- attack = false
- end
- function TailPart(CframePart,Color)
- coroutine.resume(coroutine.create(function()
- swait()
- s = Instance.new("Part",Character)
- s.Name = "TRAILPART"
- s.Size = Vector3.new(4, 0.05, 4)
- s.BottomSurface = Enum.SurfaceType.Smooth
- s.CanCollide = false
- s.Material = Enum.Material.Neon
- s.TopSurface = Enum.SurfaceType.Smooth
- SpecialMesh1 = Instance.new("SpecialMesh",s)
- SpecialMesh1.Parent = s
- SpecialMesh1.MeshType = Enum.MeshType.Sphere
- s.Parent = Character
- s.Color = Color
- s.CFrame = CframePart.CFrame + Vector3.new(0,-2.95,0)
- s.Anchored = true
- s.Transparency = 0
- scriptClone = script.EffectScript:Clone()
- scriptClone.Parent = s
- scriptClone.Disabled = false
- end))
- end
- -- 1 - Soul
- obj1 = Instance.new("Model")
- obj1.Name = "Soul"
- obj1.Parent = Character
- -- 2 - Rarm
- obj2 = Instance.new("Part")
- obj2.CFrame = CFrame.new(Vector3.new(0, 5.00677776, 0.839999974)) * CFrame.Angles(-0, 0, -0)
- obj2.Transparency = 0.10000000149012
- obj2.TopSurface = Enum.SurfaceType.Smooth
- obj2.BottomSurface = Enum.SurfaceType.Smooth
- obj2.Material = Enum.Material.SmoothPlastic
- obj2.Size = Vector3.new(1, 2, 1)
- obj2.BrickColor = BrickColor.new("Really black")
- obj2.Friction = 0.30000001192093
- obj2.Shape = Enum.PartType.Block
- obj2.Name = "Right Arm"
- obj2.Parent = obj1
- -- 3 - Lleg
- obj3 = Instance.new("Part")
- obj3.CFrame = CFrame.new(Vector3.new(-2.00157046, 3.0155406, 0.839999974)) * CFrame.Angles(-0, 0, -0)
- obj3.Transparency = 0.10000000149012
- obj3.TopSurface = Enum.SurfaceType.Smooth
- obj3.BottomSurface = Enum.SurfaceType.Smooth
- obj3.Material = Enum.Material.SmoothPlastic
- obj3.Size = Vector3.new(1, 2, 1)
- obj3.BrickColor = BrickColor.new("Really black")
- obj3.Friction = 0.30000001192093
- obj3.Shape = Enum.PartType.Block
- obj3.Name = "Left Leg"
- obj3.Parent = obj1
- -- 4 - Rleg
- obj4 = Instance.new("Part")
- obj4.CFrame = CFrame.new(Vector3.new(-0.995244026, 3.0155406, 0.839999974)) * CFrame.Angles(-0, 0, -0)
- obj4.Transparency = 0.10000000149012
- obj4.TopSurface = Enum.SurfaceType.Smooth
- obj4.BottomSurface = Enum.SurfaceType.Smooth
- obj4.Material = Enum.Material.SmoothPlastic
- obj4.Size = Vector3.new(1, 2, 1)
- obj4.BrickColor = BrickColor.new("Really black")
- obj4.Friction = 0.30000001192093
- obj4.Shape = Enum.PartType.Block
- obj4.Name = "Right Leg"
- obj4.Parent = obj1
- -- 5 - Torso
- obj5 = Instance.new("Part")
- obj5.CFrame = CFrame.new(Vector3.new(-1.48532581, 5.00677776, 0.839999974)) * CFrame.Angles(-0, 0, -0)
- obj5.Transparency = 0.10000000149012
- obj5.TopSurface = Enum.SurfaceType.Smooth
- obj5.BottomSurface = Enum.SurfaceType.Smooth
- obj5.Material = Enum.Material.SmoothPlastic
- obj5.Size = Vector3.new(2, 2, 1)
- obj5.BrickColor = BrickColor.new("Really black")
- obj5.Friction = 0.30000001192093
- obj5.Shape = Enum.PartType.Block
- obj5.Name = "Torso"
- obj5.Parent = obj1
- -- 6 - Hed
- obj6 = Instance.new("Part")
- obj6.CFrame = CFrame.new(Vector3.new(-1.48500001, 6.61047459, 0.839999974)) * CFrame.Angles(-0, 0, -0)
- obj6.Transparency = 0.10000000149012
- obj6.TopSurface = Enum.SurfaceType.Smooth
- obj6.BottomSurface = Enum.SurfaceType.Smooth
- obj6.Material = Enum.Material.SmoothPlastic
- obj6.Size = Vector3.new(1.17999983, 1.17999983, 1.17999983)
- obj6.BrickColor = BrickColor.new("Really black")
- obj6.Friction = 0.30000001192093
- obj6.Shape = Enum.PartType.Block
- obj6.Name = "Head"
- obj6.Parent = obj1
- -- 7 - Larm
- obj7 = Instance.new("Part")
- obj7.CFrame = CFrame.new(Vector3.new(-2.99371362, 5.00677776, 0.839999974)) * CFrame.Angles(-0, 0, -0)
- obj7.Transparency = 0.10000000149012
- obj7.TopSurface = Enum.SurfaceType.Smooth
- obj7.BottomSurface = Enum.SurfaceType.Smooth
- obj7.Material = Enum.Material.SmoothPlastic
- obj7.Size = Vector3.new(1, 2, 1)
- obj7.BrickColor = BrickColor.new("Really black")
- obj7.Friction = 0.30000001192093
- obj7.Shape = Enum.PartType.Block
- obj7.Name = "Left Arm"
- obj7.Parent = obj1
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Model0.Name = "Soul"
- Model0.Parent = Character
- Part1.Name = "Right Arm"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(0, 5.00677776, 0.839999974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Position = Vector3.new(0, 5.00677776, 0.839999974)
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part1.Transparency = 0.10000000149012
- Part1.Size = Vector3.new(1, 2, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Really black")
- Part1.Material = Enum.Material.SmoothPlastic
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Really black")
- Part2.Name = "Left Leg"
- Part2.Parent = Model0
- Part2.CFrame = CFrame.new(-2.00157046, 3.0155406, 0.839999974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.Position = Vector3.new(-2.00157046, 3.0155406, 0.839999974)
- Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part2.Transparency = 0.10000000149012
- Part2.Size = Vector3.new(1, 2, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Really black")
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Really black")
- Part3.Name = "Right Leg"
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(-0.995244026, 3.0155406, 0.839999974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.Position = Vector3.new(-0.995244026, 3.0155406, 0.839999974)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Transparency = 0.10000000149012
- Part3.Size = Vector3.new(1, 2, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.Material = Enum.Material.SmoothPlastic
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Really black")
- Part4.Name = "Torso"
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(-1.48532581, 5.00677776, 0.839999974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.Position = Vector3.new(-1.48532581, 5.00677776, 0.839999974)
- Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part4.Transparency = 0.10000000149012
- Part4.Size = Vector3.new(2, 2, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Really black")
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Really black")
- Part5.Name = "Head"
- Part5.Parent = Model0
- Part5.CFrame = CFrame.new(-1.48500001, 6.61047459, 0.839999974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.Position = Vector3.new(-1.48500001, 6.61047459, 0.839999974)
- Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part5.Transparency = 0.10000000149012
- Part5.Size = Vector3.new(1.17999983, 1.17999983, 1.17999983)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Really black")
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Really black")
- Part6.Name = "Left Arm"
- Part6.Parent = Model0
- Part6.CFrame = CFrame.new(-2.99371362, 5.00677776, 0.839999974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.Position = Vector3.new(-2.99371362, 5.00677776, 0.839999974)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Transparency = 0.10000000149012
- Part6.Size = Vector3.new(1, 2, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Really black")
- --local humanize = true
- for i,v in pairs(obj1:GetChildren())do
- v.Anchored = true
- v.Transparency = 1
- end
- for i,v in pairs(Model0:GetChildren())do
- v.Anchored = true
- v.Transparency = 1
- end
- --[[
- if humanize == true then
- for i,v in pairs(obj1:GetChildren())do
- v.Material = Enum.Material.Plastic
- end
- for i,v in pairs(Model0:GetChildren())do
- v.Material = Enum.Material.Plastic
- end
- local humanoid1 = Instance.new("Humanoid",obj1)
- local humanoid2 = Instance.new("Humanoid",Model0)
- wait(0.2)
- local bc1 = workspace:WaitForChild("maxzsuper")["Body Colors"]:Clone()
- bc1.Parent = obj1
- local bc2 = workspace:WaitForChild("maxzsuper")["Body Colors"]:Clone()
- bc2.Parent = Model0
- shirt = Instance.new("Shirt", obj1)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", obj1)
- pants.Name = "Pants"
- obj1.Shirt.ShirtTemplate = workspace:WaitForChild("maxzsuper").Shirt.ShirtTemplate
- obj1.Pants.PantsTemplate = workspace:WaitForChild("maxzsuper").Pants.PantsTemplate
- shirt1 = Instance.new("Shirt", Model0)
- shirt1.Name = "Shirt1"
- pants1 = Instance.new("Pants", Model0)
- pants1.Name = "Pants1"
- Model0.Shirt1.ShirtTemplate = workspace:WaitForChild("maxzsuper").Shirt.ShirtTemplate
- Model0.Pants1.PantsTemplate = workspace:WaitForChild("maxzsuper").Pants.PantsTemplate
- local mesh1 = workspace:WaitForChild("maxzsuper").Head.Mesh:Clone()
- mesh1.Parent = obj6
- local mesh2 = workspace:WaitForChild("maxzsuper").Head.Mesh:Clone()
- mesh2.Parent = Part5
- local faz1 = workspace:WaitForChild("maxzsuper").Head.face:Clone()
- faz1.Parent = obj6
- local faz2 = workspace:WaitForChild("maxzsuper").Head.face:Clone()
- faz2.Parent = Part5
- end
- --]]
- --[[
- CFRAME TEMPLATE.
- for i = 1,20 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1) * angles(Rad(0 + 0.5 * Cos(sine / 20)), Rad(0), Rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(3 - 3 * Cos(sine / 16))), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 , 0) * angles(Rad(-0), Rad(0 + 2 * Sin(sine/16)), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-0), Rad(0 - 2* Sin(sine/16)), Rad(0)), 0.1)
- end
- --]]
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- for i,v in pairs(obj1:GetChildren())do
- v.BrickColor = MAINRUINCOLOR
- v.CanCollide = false
- end
- for i,v in pairs(Model0:GetChildren())do
- v.BrickColor = MAINRUINCOLOR
- v.CanCollide = false
- end
- obj5.CFrame = workspace:WaitForChild("maxzsuper").Torso.CFrame + Vector3.new(5,0,0)
- obj6.CFrame = workspace:WaitForChild("maxzsuper").Head.CFrame + Vector3.new(5,0,0)
- obj7.CFrame = workspace:WaitForChild("maxzsuper")["Left Arm"].CFrame + Vector3.new(5,0,0)
- obj2.CFrame = workspace:WaitForChild("maxzsuper")["Right Arm"].CFrame + Vector3.new(5,0,0)
- obj3.CFrame = workspace:WaitForChild("maxzsuper")["Left Leg"].CFrame + Vector3.new(5,0,0)
- obj4.CFrame = workspace:WaitForChild("maxzsuper")["Right Leg"].CFrame + Vector3.new(5,0,0)
- Part4.CFrame = workspace:WaitForChild("maxzsuper").Torso.CFrame + Vector3.new(-5,0,0)
- Part5.CFrame = workspace:WaitForChild("maxzsuper").Head.CFrame + Vector3.new(-5,0,0)
- Part6.CFrame = workspace:WaitForChild("maxzsuper")["Left Arm"].CFrame + Vector3.new(-5,0,0)
- Part1.CFrame = workspace:WaitForChild("maxzsuper")["Right Arm"].CFrame + Vector3.new(-5,0,0)
- Part2.CFrame = workspace:WaitForChild("maxzsuper")["Left Leg"].CFrame + Vector3.new(-5,0,0)
- Part3.CFrame = workspace:WaitForChild("maxzsuper")["Right Leg"].CFrame + Vector3.new(-5,0,0)
- end
- end))
- local CloneValue = false
- function CloneAppearance()
- if CloneValue == false then
- CFuncs["Sound"].Create("rbxassetid://144957940", char, 3,1.4)
- bosschatfunc("Realm's Collide!!!",MAINRUINCOLOR.Color,1)
- sphere2(4,"Add",obj5.CFrame,vt(5,5,5),0.1,0.1,0.1,MAINRUINCOLOR)
- sphere2(2,"Add",obj5.CFrame,vt(5,5,5),0.1,0.1,0.1,MAINRUINCOLOR)
- for i,v in pairs(obj1:GetChildren())do
- v.Transparency = 0.1
- v.Material = Enum.Material.Neon
- end
- sphere2(4,"Add",Part4.CFrame,vt(5,5,5),0.1,0.1,0.1,MAINRUINCOLOR)
- sphere2(2,"Add",Part4.CFrame,vt(5,5,5),0.1,0.1,0.1,MAINRUINCOLOR)
- for i,v in pairs(Model0:GetChildren())do
- v.Transparency = 0.1
- v.Material = Enum.Material.Neon
- end
- CloneValue = true
- elseif CloneValue == true then
- CFuncs["Sound"].Create("rbxassetid://144957940", char, 3,0.8)
- bosschatfunc("Realm's Decentegrate!!!",MAINRUINCOLOR.Color,1)
- for i,v in pairs(obj1:GetChildren())do
- v.Transparency = 1
- v.Material = Enum.Material.Neon
- end
- sphere2(4,"Add",obj5.CFrame,vt(5,5,5),0.1,0.1,0.1,MAINRUINCOLOR)
- sphere2(2,"Add",obj5.CFrame,vt(5,5,5),0.1,0.1,0.1,MAINRUINCOLOR)
- for i,v in pairs(Model0:GetChildren())do
- v.Transparency = 1
- v.Material = Enum.Material.Neon
- end
- sphere2(4,"Add",Part4.CFrame,vt(5,5,5),0.1,0.1,0.1,MAINRUINCOLOR)
- sphere2(2,"Add",Part4.CFrame,vt(5,5,5),0.1,0.1,0.1,MAINRUINCOLOR)
- CloneValue = false
- end
- end
- --GIANT PERSON--
- local ActiveGia = false
- function THEHELLITSTHATBIG()
- ActiveGia = true
- attack = true
- hum.WalkSpeed = 0
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- end
- for i = 0,1,0.1 do
- torsweld.C1=clerp(torsweld.C1,cf(0,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1)
- end
- CFuncs["Sound"].Create("rbxassetid://528589382", sectors, 5, 1)
- secrleg.Transparency = 0.5
- seclleg.Transparency = 0.5
- secrarm.Transparency = 0.5
- seclarm.Transparency = 0.5
- seched.Transparency = 0.5
- sectors.Transparency = 0.5
- for i = 0,25,0.1 do
- swait()
- PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10)
- torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025)
- end
- --[[secrleg.Transparency = 1
- seclleg.Transparency = 1
- secrarm.Transparency = 1
- seclarm.Transparency = 1
- seched.Transparency = 1
- sectors.Transparency = 1]]--
- torsweld.Part0 = root
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function removelol()
- ActiveGia = false
- attack = true
- hum.WalkSpeed = 0
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://528589274", sectors, 5, 1)
- for i = 0,25,0.1 do
- swait()
- secrleg.Transparency = secrleg.Transparency + 0.00225
- seclleg.Transparency = secrleg.Transparency
- secrarm.Transparency = secrleg.Transparency
- seclarm.Transparency = secrleg.Transparency
- seched.Transparency = secrleg.Transparency
- sectors.Transparency = secrleg.Transparency
- PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10)
- torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025)
- end
- CFuncs["Sound"].Create("rbxassetid://468991944", sectors, 10, 1)
- sphere(1,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(2,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(3,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- secrleg.Transparency = 1
- seclleg.Transparency = 1
- secrarm.Transparency = 1
- seclarm.Transparency = 1
- seched.Transparency = 1
- sectors.Transparency = 1
- torsweld.Part0 = root
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- end
- end
- end
- if k == "m" and attack == false and ModeOfGlitch == 8376532578634534 and ModeOfGlitch ~= 47 then
- ModeOfGlitch = 47
- storehumanoidWS = 90
- hum.WalkSpeed = 90
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("L O S T S O U L",Color3.new(0.5,0,0),Color3.new(0.1,0,0),"Arcade")
- newTheme("rbxassetid://353645187",0,1,0.85)
- MAINRUINCOLOR = BrickColor.new("Crimson")
- RecolorThing2(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Maroon"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Really black"),0,BrickColor.new("Medium red"),true,true)
- sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0, 24 do
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- end
- for i = 0,3,0.1 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- if k == "b" and attack == false and ModeOfGlitch == 5 then
- ModeOfGlitch = 111111112
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- Head.face.Texture = "rbxassetid://404306534"
- Torso.BrickColor = BrickColor.new("Really black")
- Head.BrickColor = BrickColor.new("Really black")
- RightArm.BrickColor = BrickColor.new("Really black")
- LeftArm.BrickColor = BrickColor.new("Really black")
- LeftLeg.BrickColor = BrickColor.new("Really black")
- RightLeg.BrickColor = BrickColor.new("Really black")
- RecolorTextAndRename("Darkness", Color3.new(1, 1, 1), Color3.new(0, 0, 0),"Antique")
- newTheme("rbxassetid://601069330", 10, 1, 3)
- MAINRUINCOLOR = BrickColor.new("Really black")
- disably = false
- warnedpeople("Darkness rises..","Antique",BrickColor.new("White").Color,BrickColor.new("Really black").Color)
- disably = true
- RecolorThing(MAINRUINCOLOR,0,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0.5,MAINRUINCOLOR,0.5,MAINRUINCOLOR,true,false)
- elseif k == "b" and attack == false and ModeOfGlitch == 111111112 then
- resetmode()
- end
- if k == "m" and attack == false and ModeOfGlitch == 5 then
- ModeOfGlitch = 109124
- MAINRUINCOLOR = BrickColor.new("Really black")
- storehumanoidWS = 10
- hum.WalkSpeed = 10
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- newTheme("rbxassetid://2190980177", 10, 1, 0.7)
- chatfunc("Bye bye.. Baby blue..", MAINRUINCOLOR.Color)
- kan.TimePosition = 9
- RecolorTextAndRename("Bye bye..", Color3.new(0, 0, 0), Color3.new(0, 0, 0),"Antique")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- end
- if k == "y" and attack == false and ModeOfGlitch ~= 6 then
- ModeOfGlitch = 6
- storehumanoidWS = 75
- hum.WalkSpeed = 75
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("Glitched", Color3.new(0,0,0),Color3.new(1,1,1),"Fantasy")
- newTheme("rbxassetid://442615595", 0, 1, 4)
- MAINRUINCOLOR = BrickColor.new("Really black")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- wait(99999)
- end
- if k == "m" and attack == false and ModeOfGlitch == 8889 and ModeOfGlitch ~= 88893333388 then
- ModeOfGlitch = 88893333388
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("GALACTACIA",BrickColor.new("White").Color,BrickColor.new("Really blue").Color,"Bodoni")
- newThemeCust("rbxassetid://1504604335",0,1.01,1.5)
- MAINRUINCOLOR = BrickColor.new("White")
- bosschatfunc("Oh well.",MAINRUINCOLOR.Color,1)
- disably = false
- wait(1.5)
- bosschatfunc("You don't sparkle at all..",MAINRUINCOLOR.Color,1)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Really blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "m" and attack == false and ModeOfGlitch == 8 and ModeOfGlitch ~= 8889 then
- ModeOfGlitch = 8889
- storehumanoidWS = 180
- hum.WalkSpeed = 180
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("Neptunia VI",BrickColor.new("Royal purple").Color,BrickColor.new("Lilac").Color,"Antique")
- newTheme("rbxassetid://1359036559",0,1.01,1.5)
- MAINRUINCOLOR = BrickColor.new("Lilac")
- bosschatfunc("Mode Unlocked.....",MAINRUINCOLOR.Color,1)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Royal purple"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- elseif ModeOfGlitch ~= 8889 then
- elseif hitfloor ~= nil then
- sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(6,0.55,6),0.025,-0.01,0.025,MAINRUINCOLOR)
- elseif ModeOfGlitch ~= 8889 then
- slash(math.random(0.5,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really red"))
- end
- if k == "q" and attack == false and ModeOfGlitch ~= 2 then
- bosschatfunc("Im not the judge anymore.",MAINRUINCOLOR.Color,1)
- disably = false
- wait(1.5)
- bosschatfunc("But the one who will purge you!",MAINRUINCOLOR.Color,1)
- disably = false
- ModeOfGlitch = 2
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("Sanctity", Color3.new(0,3,1),Color3.new(2,3,1),"Code")
- newTheme("rbxassetid://2191792589", 20.25, 1, 1)
- MAINRUINCOLOR = BrickColor.new("Daisy orange")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Pastel orange")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Daisy orange")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "q" and attack == false and ModeOfGlitch == 2 then
- resetmode()
- end
- if k == "one" and attack == false and ModeOfGlitch ~= 70077 then
- ModeOfGlitch = 70077
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- ModeFrame.Text = RandomCaps"guESt GLiTcHEr v999"
- RecolorTextAndRename("guESt GLiTcHEr v999", Color3.new(0,1,1),Color3.new(1,1,1),"Code")
- newTheme("rbxassetid://1010460329", 20.25, 1, 1)
- kan.TimePosition = 0
- MAINRUINCOLOR = BrickColor.new("Toothpaste")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 01
- v.BrickColor = BrickColor.new("White")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Pastel light blue")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Toothpaste")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "one" and attack == false and ModeOfGlitch == 70077 then
- resetmode()
- end
- if k == "e" and attack == false and ModeOfGlitch ~= 3 then
- ModeOfGlitch = 3
- storehumanoidWS = 16
- hum.WalkSpeed = 100
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("BLaNk VoI-=)d", Color3.new(0,0,0),Color3.new(0.35,0,1),"Antique")
- newTheme("rbxassetid://1003121377", 58.15, 1,2)
- MAINRUINCOLOR = BrickColor.new("Really black")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark stone grey")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "e" and attack == false and ModeOfGlitch == 3 then
- resetmode()
- end
- if k == "m" and attack == false and ModeOfGlitch == 3 then
- attack = true
- ModeOfGlitch = 3
- hum.WalkSpeed = 0
- newThemeCust("rbxassetid://190845741",9,1,2)
- wait(2)
- for i = 0, 15, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1, -1 - 0.025 * math.cos(sine/12), -0.01)*angles(math.rad(0),math.rad(83),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- LH.C0=clerp(LH.C0,cf(-1, -1 - 0.05 * math.cos(sine/12), -0.01)*angles(math.rad(0),math.rad(-83),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0, 0, 0 + 0.05 * math.cos(sine / 12))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0, 0, 0 + ((1) - 1))*angles(math.rad(15 - 2.5 * math.sin(sine / 12)),math.rad(0),math.rad(0)),0.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.125 * math.cos(sine / 12),-0.45)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.125 * math.cos(sine / 12),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- end
- sphere(2,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(1,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(2,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
- ModeOfGlitch = 146536
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("VANTA-X",Color3.new(MRANDOM),Color3.new(MRANDOM),"Antique")
- MAINRUINCOLOR = BrickColor.new("Bright violet")
- RecolorThing2(MAINRUINCOLOR,0,BrickColor.new("Royal purple"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- attack = false
- elseif k == "m" and attack == false and ModeOfGlitch == 146536 then
- resetmode()
- end
- if k == "n" and attack == false and ModeOfGlitch == 146536 then
- Krabbo()
- end
- if k == "m" and attack == false and ModeOfGlitch == 6127843 and ModeOfGlitch ~= 778899 then
- ModeOfGlitch = 778899
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("Relaxation",Color3.new(34,34,34),BrickColor.new("Ghost grey").Color,"Fantasy")
- newTheme("rbxassetid://860594509",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Dark stone grey")
- RecolorThing2(MAINRUINCOLOR,0,BrickColor.new("Cloudy grey"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- elseif k == "m" and attack == false and ModeOfGlitch == 778899 then
- resetmode()
- end
- if k == "n" and attack == false and ModeOfGlitch == 778899 and ModeOfGlitch ~= 353567 then
- ModeOfGlitch = 353567
- storehumanoidWS = 12
- hum.WalkSpeed = 12
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("Silence..",Color3.new(0,0,0),BrickColor.new("Really black").Color,"Antique")
- newTheme("rbxassetid://187918023",0,0.5,0.5)
- MAINRUINCOLOR = BrickColor.new("Really black")
- RecolorThing(MAINRUINCOLOR,0,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- elseif k == "m" and attack == false and ModeOfGlitch == 353567 then
- resetmode()
- end
- if k == "j" and attack == false and ModeOfGlitch ~= 67966 then
- ModeOfGlitch = 67966
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("LOVE",Color3.new(1,0,1),Color3.new(1,0.5,1),"Highway")
- newTheme("rbxassetid://736003449",0,1,1.75)
- MAINRUINCOLOR = BrickColor.new("Hot pink")
- disably = false
- warnedpeople("Love <3","Antique",BrickColor.new("White").Color,BrickColor.new("Pink").Color)
- disably = true
- RecolorThing(MAINRUINCOLOR,0,BrickColor.new("Pink"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "m" and attack == false and ModeOfGlitch == 2 and ModeOfGlitch ~= 2332 then
- ModeOfGlitch = 2332
- storehumanoidWS = 12
- hum.WalkSpeed = 12
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("CLARITY",Color3.new(1,1,1),BrickColor.new("Pastel Blue").Color,"Fantasy")
- newTheme("rbxassetid://2482117221",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Pastel Blue")
- RecolorThing2(MAINRUINCOLOR,0,BrickColor.new("Pastel Blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- elseif k == "m" and attack == false and ModeOfGlitch == 2332 then
- resetmode()
- end
- if k == "three" and attack == false and ModeOfGlitch ~= 9123851 then
- ModeOfGlitch = 9123851
- storehumanoidWS = 135
- hum.WalkSpeed = 135
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Visualiser",BrickColor.new("Medium stone grey").Color,BrickColor.new("Black").Color,"Arcade")
- print("Default: 147372923")
- newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
- MAINRUINCOLOR = BrickColor.new("Medium stone grey")
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "four" and attack == false and ModeOfGlitch ~= 912 then
- ModeOfGlitch = 912
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Cored",BrickColor.new("Really red").Color,BrickColor.new("Crimson").Color,"Arcade")
- newTheme("rbxassetid://153166656",0,1,1.5)
- MAINRUINCOLOR = BrickColor.new("Really red")
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "five" and attack == false and ModeOfGlitch ~= 9123 then
- ModeOfGlitch = 9123
- storehumanoidWS = 135
- hum.WalkSpeed = 135
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Greed",BrickColor.new("New Yeller").Color,BrickColor.new("Brick yellow").Color,"Antique")
- newTheme("rbxassetid://341281110",0,0.7,1.5)
- MAINRUINCOLOR = BrickColor.new("New Yeller")
- disably = false
- warnedpeople("Greedy","Antique",BrickColor.new("New Yeller").Color,BrickColor.new("Bright yellow").Color)
- disably = true
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "six" and attack == false and ModeOfGlitch ~= 91234 then
- ModeOfGlitch = 91234
- storehumanoidWS = 19
- hum.WalkSpeed = 19
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Cyber",BrickColor.new("Light blue").Color,BrickColor.new("Cyan").Color,"Arcade")
- newTheme("rbxassetid://170282324",0,1,1.5)
- MAINRUINCOLOR = BrickColor.new("Deep blue")
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "seven" and attack == false and ModeOfGlitch ~= 912345 then
- ModeOfGlitch = 912345
- storehumanoidWS = 19
- hum.WalkSpeed = 19
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Synthezizer",BrickColor.new("Alder").Color,BrickColor.new("Pastel light blue").Color,"SciFi")
- newTheme("rbxassetid://923445685",0,1,1.5)
- MAINRUINCOLOR = BrickColor.new("Alder")
- disably = false
- warnedpeople("SYNTH ONBOUND!","SciFi",BrickColor.new("Alder").Color,BrickColor.new("Pastel light blue").Color)
- disably = true
- RecolorThing(MAINRUINCOLOR,1,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- end
- if k == "eight" and attack == false and ModeOfGlitch ~= 9123456 then
- ModeOfGlitch = 9123456
- storehumanoidWS = 19
- hum.WalkSpeed = 19
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Warrior",BrickColor.new("Ghost grey").Color,BrickColor.new("Medium stone grey").Color,"Bodoni")
- newTheme("rbxassetid://164084138",0,1,1.5)
- MAINRUINCOLOR = BrickColor.new("Fossil")
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- end
- if k == "nine" and attack == false and ModeOfGlitch ~= 91234567 then
- ModeOfGlitch = 91234567
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename(plr.Name.." The Monarch",Color3.new(0,0,0),Color3.new(255,0,0),"Antique")
- newTheme("rbxassetid://1255569288",0,1,1.5)
- MAINRUINCOLOR = BrickColor.new("Really red")
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Medium stone grey")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Medium stone grey")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark stone grey")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Dark stone grey")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Granite"
- end
- end
- end
- if k == "zero" and attack == false and ModeOfGlitch ~= 912345678 then
- ModeOfGlitch = 912345678
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename(plr.Name.."'s Retribution",BrickColor.new("Crimson").Color,BrickColor.new("Lime green").Color,"Legacy")
- newTheme("rbxassetid://164084138",0,1,1.5)
- MAINRUINCOLOR = BrickColor.new("Forest green")
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- end
- if k == "k" and attack == false and ModeOfGlitch ~= 2334 then
- ModeOfGlitch = 2334
- storehumanoidWS = 12
- hum.WalkSpeed = 12
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("Thinking...",BrickColor.new'Toothpaste'.Color,BrickColor.new'Dark blue'.Color,"Fantasy")
- newTheme("rbxassetid://346324685",0,1,0.3)
- MAINRUINCOLOR = BrickColor.new("Dark blue")
- RecolorThing2(MAINRUINCOLOR,1,BrickColor.new("Pastel Blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- elseif k == "k" and attack == false and ModeOfGlitch == 2334 then
- resetmode()
- end
- if k == "x" and attack == false and ModeOfGlitch == 2334 then
- ModeOfGlitch = 2339
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("T-POSE",BrickColor.new'Crimson'.Color,BrickColor.new'Bright red'.Color,"Fantasy")
- newTheme("rbxassetid://2410799757",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Bright red")
- RecolorThing2(MAINRUINCOLOR,1,BrickColor.new("Crimson"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- elseif k == "x" and attack == false and ModeOfGlitch == 2339 then
- resetmode()
- end
- if k == "r" and attack == false and ModeOfGlitch ~= 4 then
- ModeOfGlitch = 4
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = true
- insanitymode = false
- glitching = false
- RecolorTextAndRename("Courage III", Color3.new(0, 0, 0), BrickColor.random().Color,"Fantasy")
- newTheme("rbxassetid://299383596", 0, 1, 10)
- MAINRUINCOLOR = BrickColor.new("Black")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "r" and attack == false and ModeOfGlitch == 4 then
- resetmode()
- end
- if k == "n" and attack == false and ModeOfGlitch == 4 and ModeOfGlitch ~= 8787 then
- ModeOfGlitch = 8787
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- rainbowmode = false
- chaosmode = false
- insanitymode = true
- glitching = false
- Focus4()
- RecolorTextAndRename("INSANITY", Color3.new(0, 0, 0), BrickColor.random().Color,"Antique")
- newTheme("rbxassetid://1430790805", 2, 1, 10)
- MAINRUINCOLOR = BrickColor.new("Lime green")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- elseif k == "n" and attack == false and ModeOfGlitch == 8787 then
- resetmode()
- end
- if k == "m" and attack == false and ModeOfGlitch == 4 then
- ModeOfGlitch = 151353
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("Fighter",Color3.new(255,255,255),BrickColor.new("Crimson").Color,"Fantasy")
- newTheme("rbxassetid://900817147",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Really red")
- RecolorThing2(MAINRUINCOLOR,0,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- end
- if k == "t" and attack == false and ModeOfGlitch ~= 5 then
- ModeOfGlitch = 5
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255),"Bodoni")
- newTheme("rbxassetid://723652641", 10, 1, 3.2)
- MAINRUINCOLOR = BrickColor.new("Really black")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "t" and attack == false and ModeOfGlitch == 5 then
- resetmode()
- end
- if k == "n" and attack == false and ModeOfGlitch == 9999999921111 and ModeOfGlitch ~= 101 then
- ModeOfGlitch = 101
- storehumanoidWS = 350
- hum.WalkSpeed = 350
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("VAMPIRIC REIGNER",BrickColor.new("Black").Color,BrickColor.new("Crimson").Color,"SciFi")
- disably = false
- bosschatfunc("I lived for almost 300 years.",MAINRUINCOLOR.Color,1)
- wait(1.5)
- bosschatfunc("And you want to defeat me??",MAINRUINCOLOR.Color,1)
- wait(1)
- bosschatfunc("Hah! your 300 years away from me!",MAINRUINCOLOR.Color,1)
- warnedpeople("BloodThirst!","Arcade",BrickColor.new("Black").Color,BrickColor.new("Crimson").Color)
- disably = true
- newTheme("rbxassetid://263607809",0,1.01,1.8)
- MAINRUINCOLOR = BrickColor.new("Crimson")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Bright red"),0,BrickColor.new("Really black"),true,true)
- end
- if k == "n" and attack == false and ModeOfGlitch == 8 and ModeOfGlitch ~= 9999999921111 then
- ModeOfGlitch = 9999999921111
- storehumanoidWS = 300
- hum.WalkSpeed = 300
- rainbowmode = false
- chaosmode = false
- CRAZED = false
- RecolorTextAndRename("DRACULA II",BrickColor.new("Really black").Color,BrickColor.new("Crimson").Color,"SciFi")
- newTheme("rbxassetid://361700166",0,1.01,1.5)
- MAINRUINCOLOR = BrickColor.new("Really red")
- bosschatfunc("Your blood reeks of weak matters.",MAINRUINCOLOR.Color,1)
- wait(1.5)
- bosschatfunc("Don't expect me to drink your filthy blood!",MAINRUINCOLOR.Color,1)
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "b" and attack == false and ModeOfGlitch == 8 then
- ModeOfGlitch = 7897899
- chatfunc("Watch me..", BrickColor.new("Pink").Color)
- wait(1.5)
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.25)
- for i = 0,6,0.1 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really red"),Color3.new(1,0,0))
- sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),1 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
- RH.C0=clerp(RH.C0,cf(1,-0.4 - 0.05 * math.cos(sine / 32),-0.4)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.4 - 0.05 * math.cos(sine / 32),-0.4)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
- LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5,5)
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 7.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 7.5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 7.5, 1)
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Fertile Crescende",Color3.new(1,0,1),Color3.new(1,0.5,1),"Arcade")
- newTheme("rbxassetid://1546725648",0,1,0.85)
- MAINRUINCOLOR = BrickColor.new("Carnation pink")
- RecolorThing2(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0, 24 do
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- end
- for i = 0,3,0.1 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function attackone()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
- MagniDamage(hitb, 3, 10, 30, 0, "Normal")
- hitb:Destroy()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
- MagniDamage(hitb, 3, 10, 30, 0, "Normal")
- hitb:Destroy()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
- end
- attack = false
- end
- function attackthree()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- end
- local distlook = 5
- for i = 0, 4 do
- swait(2)
- CamShakeAll(50,50,Character)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
- sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
- sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
- MagniDamage(hite, 10, 15, 35, 0, "Normal")
- CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
- game:GetService("Debris"):AddItem(hite, 5)
- distlook = distlook + 10
- end
- attack = false
- end
- --GIANT PERSON--
- local ActiveGia = false
- function THEHELLITSTHATBIG()
- ActiveGia = true
- attack = true
- hum.WalkSpeed = 0
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- end
- for i = 0,1,0.1 do
- torsweld.C1=clerp(torsweld.C1,cf(0,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1)
- end
- CFuncs["Sound"].Create("rbxassetid://528589382", sectors, 5, 1)
- secrleg.Transparency = 0.5
- seclleg.Transparency = 0.5
- secrarm.Transparency = 0.5
- seclarm.Transparency = 0.5
- seched.Transparency = 0.5
- sectors.Transparency = 0.5
- for i = 0,25,0.1 do
- swait()
- PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10)
- torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025)
- end
- --[[secrleg.Transparency = 1
- seclleg.Transparency = 1
- secrarm.Transparency = 1
- seclarm.Transparency = 1
- seched.Transparency = 1
- sectors.Transparency = 1]]--
- torsweld.Part0 = root
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function removelol()
- ActiveGia = false
- attack = true
- hum.WalkSpeed = 0
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://528589274", sectors, 5, 1)
- for i = 0,25,0.1 do
- swait()
- secrleg.Transparency = secrleg.Transparency + 0.00225
- seclleg.Transparency = secrleg.Transparency
- secrarm.Transparency = secrleg.Transparency
- seclarm.Transparency = secrleg.Transparency
- seched.Transparency = secrleg.Transparency
- sectors.Transparency = secrleg.Transparency
- PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10)
- torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025)
- end
- CFuncs["Sound"].Create("rbxassetid://468991944", sectors, 10, 1)
- sphere(1,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(2,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(3,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- secrleg.Transparency = 1
- seclleg.Transparency = 1
- secrarm.Transparency = 1
- seclarm.Transparency = 1
- seched.Transparency = 1
- sectors.Transparency = 1
- torsweld.Part0 = root
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- end
- end
- elseif k == "b" and attack == false and ModeOfGlitch == 3 and ModeOfGlitch ~= 69699 then
- ModeOfGlitch = 69699
- chatfunc("I will burn you to ASHES!", BrickColor.new("Black").Color)
- wait(1.5)
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.25)
- for i = 0,6,0.1 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really red"),Color3.new(1,0,0))
- sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),1 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
- RH.C0=clerp(RH.C0,cf(1,-0.4 - 0.05 * math.cos(sine / 32),-0.4)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.4 - 0.05 * math.cos(sine / 32),-0.4)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
- LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5,5)
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 7.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 7.5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 7.5, 1)
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("NEBULAR PROMINENCE",Color3.new(MAINRUINCOLOR),Color3.new(MAINRUINCOLOR),"Arcade")
- newTheme("rbxassetid://680158413",0,1,0.85)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- RecolorThing2(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0, 24 do
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- end
- for i = 0,3,0.1 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function attackone()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
- MagniDamage(hitb, 3, 10, 30, 0, "Normal")
- hitb:Destroy()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
- MagniDamage(hitb, 3, 10, 30, 0, "Normal")
- hitb:Destroy()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
- end
- attack = false
- end
- function attackthree()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- end
- local distlook = 5
- for i = 0, 4 do
- swait(2)
- CamShakeAll(50,50,Character)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
- sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
- sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
- MagniDamage(hite, 10, 15, 35, 0, "Normal")
- CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
- CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
- game:GetService("Debris"):AddItem(hite, 5)
- distlook = distlook + 10
- end
- attack = false
- end
- --GIANT PERSON--
- local ActiveGia = false
- function THEHELLITSTHATBIG()
- ActiveGia = true
- attack = true
- hum.WalkSpeed = 0
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- end
- for i = 0,1,0.1 do
- torsweld.C1=clerp(torsweld.C1,cf(0,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1)
- end
- CFuncs["Sound"].Create("rbxassetid://528589382", sectors, 5, 1)
- secrleg.Transparency = 0.5
- seclleg.Transparency = 0.5
- secrarm.Transparency = 0.5
- seclarm.Transparency = 0.5
- seched.Transparency = 0.5
- sectors.Transparency = 0.5
- for i = 0,25,0.1 do
- swait()
- PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10)
- torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025)
- end
- --[[secrleg.Transparency = 1
- seclleg.Transparency = 1
- secrarm.Transparency = 1
- seclarm.Transparency = 1
- seched.Transparency = 1
- sectors.Transparency = 1]]--
- torsweld.Part0 = root
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function removelol()
- ActiveGia = false
- attack = true
- hum.WalkSpeed = 0
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://528589274", sectors, 5, 1)
- for i = 0,25,0.1 do
- swait()
- secrleg.Transparency = secrleg.Transparency + 0.00225
- seclleg.Transparency = secrleg.Transparency
- secrarm.Transparency = secrleg.Transparency
- seclarm.Transparency = secrleg.Transparency
- seched.Transparency = secrleg.Transparency
- sectors.Transparency = secrleg.Transparency
- PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10)
- torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025)
- end
- CFuncs["Sound"].Create("rbxassetid://468991944", sectors, 10, 1)
- sphere(1,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(2,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(3,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- secrleg.Transparency = 1
- seclleg.Transparency = 1
- secrarm.Transparency = 1
- seclarm.Transparency = 1
- seched.Transparency = 1
- sectors.Transparency = 1
- torsweld.Part0 = root
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- end
- end
- end
- if k == "m" and attack == false and ModeOfGlitch == 8376532578634534 and ModeOfGlitch ~= 47 then
- ModeOfGlitch = 47
- storehumanoidWS = 90
- hum.WalkSpeed = 90
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("L O S T S O U L",Color3.new(0.5,0,0),Color3.new(0.1,0,0),"Arcade")
- newTheme("rbxassetid://353645187",0,1,0.85)
- MAINRUINCOLOR = BrickColor.new("Crimson")
- RecolorThing2(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- end
- end
- end
- if k == "b" and attack == false and ModeOfGlitch == 5 then
- ModeOfGlitch = 111111112
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- Head.face.Texture = "rbxassetid://404306534"
- Torso.BrickColor = BrickColor.new("Really black")
- Head.BrickColor = BrickColor.new("Really black")
- RightArm.BrickColor = BrickColor.new("Really black")
- LeftArm.BrickColor = BrickColor.new("Really black")
- LeftLeg.BrickColor = BrickColor.new("Really black")
- RightLeg.BrickColor = BrickColor.new("Really black")
- RecolorTextAndRename("Darkness", Color3.new(1, 1, 1), Color3.new(0, 0, 0),"Antique")
- newTheme("rbxassetid://601069330", 10, 1, 3)
- MAINRUINCOLOR = BrickColor.new("Really black")
- disably = false
- warnedpeople("Darkness rises..","Antique",BrickColor.new("White").Color,BrickColor.new("Really black").Color)
- disably = true
- RecolorThing(MAINRUINCOLOR,0,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0.5,MAINRUINCOLOR,0.5,MAINRUINCOLOR,true,false)
- end
- if k == "m" and attack == false and ModeOfGlitch == 5 then
- ModeOfGlitch = 109124
- MAINRUINCOLOR = BrickColor.new("Really black")
- storehumanoidWS = 10
- hum.WalkSpeed = 10
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- newTheme("rbxassetid://2190980177", 10, 1, 0.7)
- chatfunc("Bye bye.. Baby blue..", MAINRUINCOLOR.Color)
- kan.TimePosition = 9
- RecolorTextAndRename("Bye bye..", Color3.new(0, 0, 0), Color3.new(0, 0, 0),"Antique")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- end
- if k == "y" and attack == false and ModeOfGlitch ~= 6 then
- ModeOfGlitch = 6
- storehumanoidWS = 75
- hum.WalkSpeed = 75
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("Glitched", Color3.new(0,0,0),Color3.new(1,1,1),"Fantasy")
- newTheme("rbxassetid://442615595", 0, 1, 4)
- MAINRUINCOLOR = BrickColor.new("Really black")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "y" and attack == false and ModeOfGlitch == 6 then
- resetmode()
- end
- if k == "v" and attack == false and ModeOfGlitch == 6 then
- ModeOfGlitch = 1055
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = true
- RecolorTextAndRename("Master of Time",BrickColor.new("White").Color,BrickColor.new("Daisy orange").Color,"Code")
- newTheme("rbxassetid://410533850",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Daisy orange")
- RecolorThing(MAINRUINCOLOR,0,BrickColor.new("Daisy orange"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- elseif ModeOfGlitch ~= 1055 then
- elseif hitfloor ~= nil then
- sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(6,0.55,6),0.025,-0.01,0.025,MAINRUINCOLOR)
- elseif ModeOfGlitch ~= 1055 then
- slash(math.random(0.5,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really red"))
- end
- if k == "n" and attack == false and ModeOfGlitch == 6 then
- ModeOfGlitch = 1055
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("Pandora",BrickColor.new("White").Color,BrickColor.new("Lavender").Color,"Code")
- newTheme("rbxassetid://1382488262",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Lavender")
- RecolorThing(MAINRUINCOLOR,0,BrickColor.new("Lavender"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- elseif k == "n" and attack == false and ModeOfGlitch == 1055 then
- resetmode()
- end
- if k == "m" and attack == false and ModeOfGlitch == 6 then
- attack = true
- hum.WalkSpeed = 0
- MAINRUINCOLOR = BrickColor.new("Really black")
- newTheme("rbxassetid://899090278",0,1.005,1.75)
- CamShakeAll(750,150,Character)
- local vel = Instance.new("BodyPosition", root)
- vel.P = 10000
- vel.D = 1000
- vel.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- vel.position = root.CFrame.p + vt(0,250,0)
- CFuncs["Sound"].Create("rbxassetid://1295446488", char, 5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1368598393", char, 7.5, 0.5)
- for i = 0, 49 do
- slash(math.random(10,100)/10,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.05,0.01,0.05),math.random(25,500)/250,BrickColor.new("White"))
- end
- local efec = Instance.new("ParticleEmitter",root)
- efec.Texture = "rbxassetid://2109052855"
- efec.LightEmission = 1
- efec.Color = ColorSequence.new(Color3.new(1,0.45,0))
- efec.Rate = 5
- efec.Lifetime = NumberRange.new(3)
- efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.2,60,0),NumberSequenceKeypoint.new(0.6,400,0),NumberSequenceKeypoint.new(0.8,300,0),NumberSequenceKeypoint.new(1,200,0)})
- efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.6,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- efec.Drag = 5
- efec.LockedToPart = true
- efec.Rotation = NumberRange.new(-500,500)
- efec.VelocitySpread = 9000
- efec.RotSpeed = NumberRange.new(-500,500)
- local efec2 = efec:Clone()
- efec2.LightEmission = 1
- efec2.Texture = "rbxassetid://2092248396"
- efec2.Parent = root
- efec2.Rate = 10
- efec2.Lifetime = NumberRange.new(2)
- efec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,175,0),NumberSequenceKeypoint.new(0.5,150,0),NumberSequenceKeypoint.new(0.8,500,0),NumberSequenceKeypoint.new(1,1000,0)})
- efec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- efec2.Speed = NumberRange.new(0)
- efec2.RotSpeed = NumberRange.new(-100,100)
- local efec3 = efec:Clone()
- efec3.LightEmission = 1
- efec3.Color = ColorSequence.new(Color3.new(1,0.85,0.5))
- efec3.Texture = "rbxassetid://2273224484"
- efec3.Parent = root
- efec3.Rate = 10000
- efec3.Drag = 5
- efec3.LockedToPart = false
- efec3.Lifetime = NumberRange.new(2)
- efec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(0.5,10,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,0,0)})
- efec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- efec3.Speed = NumberRange.new(50,1550)
- efec3.RotSpeed = NumberRange.new(-100,100)
- for x = 0, 10 do
- for i = 0, 1, 0.6 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
- sphere2(4,"Add",sorb.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.1,0.1,0.1,MAINRUINCOLOR)
- sphere2(4,"Add",sorb2.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.1,0.1,0.1,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
- end
- for i = 0, 1, 0.6 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
- sphere2(4,"Add",sorb.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.1,0.1,0.1,MAINRUINCOLOR)
- sphere2(4,"Add",sorb2.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.1,0.1,0.1,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
- end
- for i = 0, 1, 0.6 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
- sphere2(4,"Add",sorb.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.1,0.1,0.1,MAINRUINCOLOR)
- sphere2(4,"Add",sorb2.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.1,0.1,0.1,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
- end
- for i = 0, 1, 0.6 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
- sphere2(4,"Add",sorb.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.1,0.1,0.1,MAINRUINCOLOR)
- sphere2(4,"Add",sorb2.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),0.1,0.1,0.1,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(270)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
- end
- end
- local absval = 0
- CFuncs["Sound"].Create("rbxassetid://1368583274", char, 7.5, 0.25)
- CFuncs["LongSound"].Create("rbxassetid://1368583274", char, 7.5, 0.5)
- for i = 0, 40, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-20,20)/10*absval/2,math.random(-20,20)/10*absval/2,math.random(-20,20)/10*absval/2)
- absval = absval + 0.01
- slash(math.random(50,100)/10,2,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(absval*2,0.01,absval*2),math.random(10,100)/1000,BrickColor.new("Really red"))
- slash(math.random(10,100)/10,2,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/3,0.01,absval/3),math.random(50,100)/100,BrickColor.new("Really red"))
- for i = 0, 1 do
- sphere2(4,"Add",root.CFrame*CFrame.new(math.random(-absval*200,absval*200),math.random(-25,25),math.random(-absval*200,absval*200)),vt(1,1,1),0.35,0.35,0.35,MAINRUINCOLOR)
- end
- sphere2(4,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),absval,absval,absval,MAINRUINCOLOR)
- sphere2(4,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(15,5,15),-0.15,absval*5,-0.15,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- for i = 0, 25, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-20,20)/10*absval/2,math.random(-20,20)/10*absval/2,math.random(-20,20)/10*absval/2)
- slash(math.random(50,100)/10,2,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(absval*2,0.01,absval*2),math.random(10,100)/1000,BrickColor.new("Really red"))
- slash(math.random(10,100)/10,2,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/3,0.01,absval/3),math.random(50,100)/100,BrickColor.new("Really red"))
- for i = 0, 1 do
- sphere2(4,"Add",root.CFrame*CFrame.new(math.random(-absval*200,absval*200),math.random(-25,25),math.random(-absval*200,absval*200)),vt(1,1,1),0.35,0.35,0.35,MAINRUINCOLOR)
- end
- sphere2(4,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),absval,absval,absval,MAINRUINCOLOR)
- sphere2(4,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(15,5,15),-0.15,absval*5,-0.15,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- efec.Enabled = false
- efec2.Enabled = false
- efec3.Enabled = false
- CFuncs["Sound"].Create("rbxassetid://1368637781", char, 5, 0.25)
- CFuncs["Sound"].Create("rbxassetid://1368637781", char, 5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1368637781", char, 5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://1368637781", char, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1368605755", char, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.5)
- CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.25)
- CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 0.75)
- CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.5)
- CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.25)
- for i = 0, 2 do
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 10, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 10, 1)
- end
- for i = 0, 99 do
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 15)
- end
- for i = 0, 49 do
- sphere2(1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(10,10,10),-0.1,absval*100,-0.1,MAINRUINCOLOR)
- end
- for i = 0, 9, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-20,20)/5*absval,math.random(-20,20)/5*absval,math.random(-20,20)/5*absval)
- sphere2(9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),absval+5,absval+5,absval+5,MAINRUINCOLOR)
- for i = 0, 4 do
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really red"))
- end
- RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- hum.CameraOffset = vt(0,0,0)
- vel:Destroy()
- efec:Destroy()
- efec2:Destroy()
- efec3:Destroy()
- ModeOfGlitch = 765688533321
- storehumanoidWS = 260
- hum.WalkSpeed = 260
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- Focus2()
- RecolorTextAndRename("UNSTABLE",Color3.new(1,1,1),Color3.new(1,0,0),"Arcade")
- disably = false
- warnedpeople("UNSTABLE POWER!!","Arcade",BrickColor.new("Really red").Color,BrickColor.new("White").Color)
- disably = true
- MAINRUINCOLOR = BrickColor.new("Really black")
- RecolorThing(BrickColor.new("Institutional white"),0,BrickColor.new("Really red"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Crimson"),0,BrickColor.new("Really black"),true,true)
- attack = false
- end
- if k == "m" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 99999123778356 then
- ModeOfGlitch = 99999123778356
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("NUCLEAR",BrickColor.new("Lime green").Color,Color3.new(0.1,1,0),"Antique")
- newTheme("rbxassetid://1812212957",0,1.01,1.5)
- MAINRUINCOLOR = BrickColor.new("Lime green")
- RecolorThing(MAINRUINCOLOR,0,BrickColor.new("Bright green"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "n" and attack == false and ModeOfGlitch == 99999123778356 and ModeOfGlitch ~= 01010101000001 then
- ModeOfGlitch = 01010101000001
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("NUCLEAR V",Color3.new(0,1,0),Color3.new(0.8,1,0.5),"Bodoni")
- newTheme("rbxassetid://798163149",2,2,1.25)
- MAINRUINCOLOR = BrickColor.new("Forest green")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true)
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- if ModeOfGlitch == 01010101000001 then
- for i,v in pairs(mw1:GetChildren())do
- v.Color = Color3.fromRGB(31 + math.random(-20,20), 128 + math.random(-20,20), 29 + math.random(-20,20))
- end
- end
- swait()
- if ModeOfGlitch == 01010101000001 then
- for i,v in pairs(mw2:GetChildren())do
- v.Color = Color3.fromRGB(31 + math.random(-20,20), 128 + math.random(-20,20), 29 + math.random(-20,20))
- end
- end
- until ModeOfGlitch ~= 01010101000001
- end))
- end
- if k == "two" and attack == false and ModeOfGlitch ~= 0101 then
- ModeOfGlitch = 0101
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Infected",Color3.fromRGB(31 + math.random(-20,20), 128 + math.random(-20,20), 29 + math.random(-20,20)),Color3.new(0,0,0),"Antique")
- newTheme("rbxassetid://798163149",3,3,1.25)
- MAINRUINCOLOR = BrickColor.new("Really black")
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- if ModeOfGlitch == 0101 then
- for i,v in pairs(mw1:GetChildren())do
- v.Color = Color3.fromRGB(31 + math.random(-20,20), 128 + math.random(-20,20), 29 + math.random(-20,20))
- end
- end
- swait()
- if ModeOfGlitch == 0101 then
- for i,v in pairs(mw2:GetChildren())do
- v.Color = Color3.fromRGB(31 + math.random(-20,20), 128 + math.random(-20,20), 29 + math.random(-20,20))
- end
- end
- until ModeOfGlitch ~= 0101
- end))
- end
- if k == "n" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 9797 then
- ModeOfGlitch = 9797
- storehumanoidWS = 75
- hum.WalkSpeed = 75
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("Natural",Color3.new(1,1,1),BrickColor.new("Forest green").Color,"Code")
- newTheme("rbxassetid://181761264",0,1,1.4)
- MAINRUINCOLOR = BrickColor.new("Dark green")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Forest green")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Lime green")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Bright green")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Sage green")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- elseif k == "n" and attack == false and ModeOfGlitch == 9797 then
- resetmode()
- end
- if k == "b" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 666 then
- newThemeCust("rbxassetid://383141805",0,0.8,3)
- attack = true
- hum.WalkSpeed = 0
- MAINRUINCOLOR = BrickColor.new("Crimson")
- MAINRUINCOLOR2 = BrickColor.new("Really black")
- for i = 0, 24, 0.1 do
- swait()
- sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100)
- RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- CamShakeAll(50,50,Character)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1)
- wait(0.55)
- CamShakeAll(50,50,Character)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
- wait(0.55)
- CamShakeAll(50,50,Character)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
- wait(0.55)
- CamShakeAll(50,50,Character)
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1)
- sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR)
- sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR)
- sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR)
- sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR)
- sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR)
- sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR)
- sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR)
- for i = 0, 49 do
- sphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0)
- sphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0)
- sphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0)
- sphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0)
- end
- ModeOfGlitch = 666
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("Hero?",Color3.new(1,0,0),Color3.new(0.75,0,0),"Antique")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(1,0,0)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(1,0,0)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(1,0,0)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(1,0,0)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(1,0,0)
- v.Material = "Neon"
- end
- attack = false
- end
- elseif k == "b" and attack == false and ModeOfGlitch == 666 then
- resetmode()
- end
- if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
- ModeOfGlitch = 6127843
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- rainbowmode = true
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("RAINBOW", Color3.new(1, 1, 1), Color3.new(1, 1, 1),"Fantasy")
- newTheme("rbxassetid://1747430851", 0, 1, 1)
- MAINRUINCOLOR = BrickColor.new("White")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
- resetmode()
- end
- if k == "m" and attack == false and ModeOfGlitch == 91234567 and ModeOfGlitch ~= 09876 then
- ModeOfGlitch = 09876
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 4, 0.75)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 8, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 10, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 6, 0.5)
- Focus3()
- RecolorTextAndRename("Excalabria",BrickColor.new("Neon orange").Color,BrickColor.new("New Yeller").Color,"Bodoni")
- newThemeCust("rbxassetid://398455752",0,1.01,2)
- MAINRUINCOLOR = BrickColor.new("New Yeller")
- chatfunc("Oh a newfound power..", MAINRUINCOLOR.Color)
- RecolorThing2(MAINRUINCOLOR,0,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Alder"),0,BrickColor.new("Pastel light blue"),true,true)
- end
- if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
- ModeOfGlitch = 1000000
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1),"Antique")
- newTheme("rbxassetid://363284685", 0, 1, 1)
- MAINRUINCOLOR = BrickColor.new("Bright violet")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.5, 0, 1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.25, 0, 1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.45, 0, 1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.Color = Color3.new(0.25, 0, 1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.Color = Color3.new(0.5, 0, 1)
- v.Material = "Neon"
- end
- end
- elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
- resetmode()
- end
- if k == "m" and attack == false and ModeOfGlitch == 1000000 and ModeOfGlitch ~= 808080 then
- ModeOfGlitch = 808080
- storehumanoidWS = 250
- hum.WalkSpeed = 250
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- glitching = false
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 4, 0.75)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 8, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 10, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 6, 0.5)
- Focus3()
- RecolorTextAndRename("Celestial Eye",BrickColor.new("Alder").Color,BrickColor.new("Really blue").Color,"Bodoni")
- newThemeCust("rbxassetid://398455752",0,1.01,2)
- MAINRUINCOLOR = BrickColor.new("Really blue")
- chatfunc("Celestial eye wing weld by wwwargos", MAINRUINCOLOR.Color)
- RecolorThing2(MAINRUINCOLOR,0,BrickColor.new("Dark indigo"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,BrickColor.new("Alder"),0,BrickColor.new("Pastel light blue"),true,true)
- end
- elseif Diversial == true then --< from spectrum to put in UG modes
- -- Universal Glitcher Started-----------------
- if k == "q" and attack == false and ModeOfGlitch ~= 90909 then
- MRCL = BrickColor.new"Toothpaste"
- MRCL2 = BrickColor.new"White"
- ModeOfGlitch = 90909
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- universalchaos = false
- RecolorTextAndRename("EXQUISITE",BrickColor.new("Toothpaste").Color,BrickColor.new("Mint").Color,"Antique")
- newTheme("rbxassetid://2128137966",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Toothpaste")
- RecolorThing(BrickColor.new("Toothpaste"),0,BrickColor.new("Mint"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,BrickColor.new("Deep orange"),true,false)
- end
- if k == "e" and attack == false and ModeOfGlitch ~= 2002 then
- ModeOfGlitch = 2002
- MRCL = BrickColor.new"Alder"
- MRCL2 = BrickColor.new"White"
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- universalchaos = false
- RecolorTextAndRename("ABERIATION",BrickColor.new("Alder").Color,BrickColor.new("White").Color,"Bodoni")
- newTheme("rbxassetid://1002071384",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Alder")
- RecolorThing(BrickColor.new("Alder"),0,BrickColor.new("White"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,BrickColor.new("Deep orange"),true,false)
- end
- if k == "r" and attack == false and ModeOfGlitch ~= 3003 then
- MRCL = BrickColor.new"Baby blue"
- MRCL2 = BrickColor.new"White"
- ModeOfGlitch = 3003
- storehumanoidWS = 70
- hum.WalkSpeed = 70
- rainbowmode = false
- chaosmode = false
- universalchaos = false
- RecolorTextAndRename("SCINTILLANT",BrickColor.new("White").Color,BrickColor.new("Baby blue").Color,"SciFi")
- newTheme("rbxassetid://1861780345",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Baby blue")
- RecolorThing(BrickColor.new("Baby blue"),0,BrickColor.new("White"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,BrickColor.new("Deep orange"),true,false)
- end
- if k == "one" and attack == false and ModeOfGlitch ~= 7788 then
- MRCL = BrickColor.new"Ghost grey"
- MRCL2 = BrickColor.new"Dark stone grey"
- ModeOfGlitch = 7788
- storehumanoidWS = 0
- hum.WalkSpeed = 0
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- universalchaos = false
- RecolorTextAndRename("Chill",Color3.new(34,34,34),BrickColor.new("Ghost grey").Color,"Fantasy")
- newTheme("rbxassetid://452385370",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Dark stone grey")
- RecolorThing2(MAINRUINCOLOR,0,BrickColor.new("Cloudy grey"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "t" and attack == false and ModeOfGlitch ~= 5005 then
- MRCL = BrickColor.new"Dark blue"
- MRCL2 = BrickColor.new"Really red"
- ModeOfGlitch = 5005
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- universalchaos = false
- RecolorTextAndRename("DYSMORPHIC",BrickColor.new("Really red").Color,BrickColor.new("Dark indigo").Color,"Arcade")
- newTheme("rbxassetid://1751171913",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Really red")
- RecolorThing(BrickColor.new("Really red"),0,BrickColor.new("Dark indigo"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,BrickColor.new("Deep orange"),true,false)
- end
- if k == "y" and attack == false and ModeOfGlitch ~= 6006 then
- MRCL = BrickColor.new"Really black"
- MRCL2 = BrickColor.new"Maroon"
- ModeOfGlitch = 6006
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- universalchaos = false
- RecolorTextAndRename("RECALCITRANT",BrickColor.new("Really black").Color,BrickColor.new("Maroon").Color,"Antique")
- newTheme("rbxassetid://1119709168",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Maroon")
- RecolorThing(BrickColor.new("Maroon"),0,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,BrickColor.new("Maroon"),1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "u" and attack == false and ModeOfGlitch ~= 7007 then
- MRCL = BrickColor.new"White"
- MRCL2 = BrickColor.new"Cool yellow"
- ModeOfGlitch = 7007
- storehumanoidWS = 70
- hum.WalkSpeed = 70
- rainbowmode = false
- chaosmode = false
- universalchaos = false
- RecolorTextAndRename("SERAPHIC",BrickColor.new("Brick yellow").Color,BrickColor.new("Cool yellow").Color,"SciFi")
- newTheme("rbxassetid://2127419486",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Cool yellow")
- RecolorThing(BrickColor.new("Cool yellow"),0,BrickColor.new("Brick yellow"),MAINRUINCOLOR,MAINRUINCOLOR,BrickColor.new("Cool yellow"),1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "h" and attack == false and ModeOfGlitch ~= 4004 then
- MRCL = BrickColor.new"Black"
- MRCL2 = BrickColor.new"Black"
- ModeOfGlitch = 4004
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- universalchaos = true
- RecolorTextAndRename("CALATUSTIC",BrickColor.new("Black").Color,BrickColor.new("Black").Color,"SciFi")
- newTheme("rbxassetid://1276814239",0,1,1.3)
- MAINRUINCOLOR = BrickColor.new("Black")
- RecolorThing(BrickColor.new("Black"),0,BrickColor.new("Black"),MAINRUINCOLOR,MAINRUINCOLOR,BrickColor.new("Black"),1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "j" and attack == false and ModeOfGlitch ~= 10 then
- MRCL = BrickColor.new"Lilac"
- MRCL2 = BrickColor.new"Royal purple"
- ModeOfGlitch = 10
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- rainbowmode = false
- chaosmode = false
- universalchaos = false
- tbeam(BrickColor.new("Lilac"),BrickColor.new("Royal purple"))
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 4, 0.75)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 1.2, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 3, 0.5)
- RecolorTextAndRename("SERVANTISTUALITY",BrickColor.new("Lilac").Color,BrickColor.new("Royal purple").Color,"SciFi")
- newTheme("rbxassetid://1301290348",0,1,1.3)
- MAINRUINCOLOR = BrickColor.new("Lilac")
- RecolorThing(BrickColor.new("Lilac"),0,BrickColor.new("Royal purple"),MAINRUINCOLOR,MAINRUINCOLOR,BrickColor.new("Royal purple"),1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "f" and attack == false and ModeOfGlitch ~= 9 then
- ModeOfGlitch = 9
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- MRCL = BrickColor.new"New Yeller"
- MRCL2 = BrickColor.new"Lime green"
- rainbowmode = false
- chaosmode = false
- universalchaos = false
- tbeam(BrickColor.new("Lime green"),BrickColor.new("New Yeller"))
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 4, 0.75)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 1.2, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 3, 0.5)
- RecolorTextAndRename("ALACRITY",BrickColor.new("Lime green").Color,BrickColor.new("New Yeller").Color,"Bodoni")
- newTheme("rbxassetid://2127505351",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Lime green")
- RecolorThing(BrickColor.new("Lime green"),0,BrickColor.new("New Yeller"),MAINRUINCOLOR,MAINRUINCOLOR,BrickColor.new("New Yeller"),1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- if k == "g" and attack == false and ModeOfGlitch ~= 8 then
- ModeOfGlitch = 8
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- MRCL = BrickColor.new("Really black")
- MRCL2 = BrickColor.new"Royal purple"
- rainbowmode = false
- chaosmode = false
- universalchaos = false
- tbeam(BrickColor.new("Really black"),BrickColor.new("Royal purple"))
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 4, 0.75)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 1.2, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 3, 0.5)
- RecolorTextAndRename("DIMENTIA",BrickColor.new("Really black").Color,BrickColor.new("Royal purple").Color,"Antique")
- newTheme("rbxassetid://2482043741",0,1,1.25)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- RecolorThing(BrickColor.new("Royal purple"),0,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,BrickColor.new("Royal purple"),1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- end
- if k == "l" and toggleTag == false then
- toggleTag = true
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- elseif k == "l" and toggleTag == true then
- toggleTag = false
- text.TextTransparency = 1
- text.TextStrokeTransparency = 1
- end
- if k == "semicolon" and mutedtog == false then
- mutedtog = true
- kan.Volume = 0
- elseif k == "semicolon" and mutedtog == true then
- mutedtog = false
- kan.Volume = currentVol
- end
- if k == "v" and Diversial == false and attack == false and ModeOfGlitch == 1 then
- Diversial = true
- ModeOfGlitch = 676767
- storehumanoidWS = 250
- hum.WalkSpeed = 250
- ModeFrame.Text = "Universal Glitcher"
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- Focus2()
- RecolorTextAndRename("Universal Glitcher",Color3.new(1,1,1),BrickColor.new("Royal purple").Color,"SciFi")
- newTheme("rbxassetid://603567552",0,1.02,1.25)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- RecolorThing2(BrickColor.new("Royal purple"),0,BrickColor.new("Royal purple"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,MAINRUINCOLOR,0,BrickColor.new("Royal purple"),true,true)
- elseif k == "v" and Diversial == true and attack == false then
- insanitymode = false
- Diversial = false
- resetmode()
- ModeOfGlitch = 1
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- ModeFrame.Text = "Star Glitcher"
- rainbowmode = false
- chaosmode = false
- insanitymode = false
- universalchaos = false
- newTheme("rbxassetid://614032233",48.6,1,1.25)
- Focus2()
- RecolorTextAndRename("MAYHEM",Color3.new(0.25,0,0),Color3.new(1,0,0),"Antique")
- MAINRUINCOLOR = BrickColor.new("Really red")
- RecolorThing(MAINRUINCOLOR,0,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- end
- if k == "z" and attack == false and ModeOfGlitch == 1 then
- ExtinctiveHeartbreak()
- elseif k == "z" and attack == false and ModeOfGlitch == 5 then
- ExtinctiveHeartbreak()
- elseif k == "z" and attack == false and ModeOfGlitch == 1055 then
- ChainPunch()
- elseif k == "period" and attack == false and equipped == true then
- leapbreaker()
- elseif k == "z" and attack == false and ModeOfGlitch == 109124 then
- ByeBye()
- elseif k == "x" and attack == false and ModeOfGlitch == 109124 then
- Sayonara()
- elseif k == "c" and attack == false and ModeOfGlitch == 109124 then
- Good_Bye()
- elseif k == "v" and attack == false and ModeOfGlitch == 109124 then
- AlohaMyFriend()
- elseif k == "b" and attack == false and ModeOfGlitch == 109124 then
- Taunt()
- elseif k == "n" and attack == false and ModeOfGlitch == 109124 then
- Taunt2()
- elseif k == "z" and attack == false and ModeOfGlitch == 688 then
- WavedOut()
- elseif k == "x" and attack == false and ModeOfGlitch == 1 then
- EndGROUND()
- elseif k == "z" and attack == false and ModeOfGlitch == 6006 then
- annihilation()
- elseif k == "z" and attack == false and ModeOfGlitch == 9 then
- BigBoy()
- elseif k == "z" and attack == false and ModeOfGlitch == 8 then
- CorruptionEvent()
- elseif k == "z" and attack == false and ModeOfGlitch == 4004 then
- EternalChaosOrb()
- elseif k == "z" and attack == false and ModeOfGlitch == 90909 then
- ExquisiteDisk()
- elseif k == "z" and attack == false and ModeOfGlitch == 99999123778356 then
- NuclearJump()
- elseif attack == false and ModeOfGlitch == 9123456 and equipped == false then
- equip()
- elseif attack == false and ModeOfGlitch == 912345 and equipped == true then
- unequip()
- elseif k == "z" and attack == false and ModeOfGlitch == 5005 then
- BURNINHELL()
- elseif k == "z" and attack == false and ModeOfGlitch == 3003 then
- JusticeBeam()
- elseif k == "x" and attack == false and ModeOfGlitch == 688 then
- Waved()
- elseif k == "z" and attack == false and ModeOfGlitch == 912 then
- CoredOmega()
- elseif k == "z" and attack == false and ModeOfGlitch == 91234 then
- Cybersplosion()
- elseif k == "x" and attack == false and ModeOfGlitch == 91234 then
- cyberstomp()
- elseif k == "c" and attack == false and ModeOfGlitch == 91234 then
- blink()
- elseif k == "z" and attack == false and ModeOfGlitch == 912345 then
- uselessnuke()
- elseif k == "x" and attack == false and ModeOfGlitch == 912345 then
- Laserbeamy()
- elseif k == "z" and attack == false and ModeOfGlitch == 912345678 then
- Dirtface()
- elseif k == "z" and attack == false and ModeOfGlitch == 9123 then
- GreedStorm()
- elseif k == "g" and attack == false and equipped == false and Diversial == false then
- equip()
- elseif k == "g" and attack == false and equipped == true and Diversial == false then
- unequip()
- elseif k == "h" and attack == false and advanced == false and Diversial == false then
- equip1()
- elseif k == "h" and attack == false and advanced == true and Diversial == false then
- unequip1()
- elseif k == "n" and attack == false and ModeOfGlitch == 5 then
- RiddleMeThisRiddleMeThat()
- elseif k == "z" and attack == false and ModeOfGlitch == 666 then
- CalMets()
- elseif k == "x" and attack == false and ModeOfGlitch == 666 then
- ExtCalbeam()
- elseif k == "z" and attack == false and ModeOfGlitch == 10 then
- CalMets()
- elseif k == "x" and attack == false and ModeOfGlitch == 10 then
- ExtCalbeam()
- elseif k == "z" and attack == false and ModeOfGlitch == 67966 then
- lovesqueal()
- elseif k == "x" and attack == false and ModeOfGlitch == 67966 then
- cutesigh()
- elseif k == "z" and attack == false and ModeOfGlitch == 2 then
- PureBomb()
- elseif k == "z" and attack == false and ModeOfGlitch == 111111112 then
- Flame_Burst()
- elseif k == "x" and attack == false and ModeOfGlitch == 111111112 then
- Taunt10000()
- elseif k == "z" and attack == false and ModeOfGlitch == 3 then
- scattercorrupt()
- elseif k == "z" and attack == false and ModeOfGlitch == 4 then
- ChaosGroundStrike()
- elseif k == "x" and attack == false and ModeOfGlitch == 998877 then
- ChaosGroundStrike2()
- elseif k == "z" and attack == false and ModeOfGlitch == 8787 then
- ChaosGroundStrike()
- elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
- UniversalSpark()
- elseif k == "z" and attack == false and ModeOfGlitch == 146536 then
- Fanta()
- elseif k == "z" and attack == false and ModeOfGlitch == 998877 then
- Fanta()
- elseif k == "z" and attack == false and ModeOfGlitch == 2334 then
- TheoriesTran()
- elseif k == "l" and attack == false then
- SCREEE()
- elseif k == "z" and attack == false and ModeOfGlitch == 69 then
- yinyangi()
- elseif k == "x" and attack == false and ModeOfGlitch == 1000000 then
- scattercorrupt()
- wait(1)
- yinyangi()
- elseif k == "c" and attack == false and ModeOfGlitch == 1000000 then
- DETERMINED()
- elseif k == "z" and attack == false and ModeOfGlitch == 699 then
- STRIKE()
- elseif k == "z" and attack == false and ModeOfGlitch == 151353 then
- kickcombo()
- elseif k == "x" and attack == false and ModeOfGlitch == 5 then
- scattercorrupt()
- scattercorrupt()
- elseif k == "z" and attack == false and ModeOfGlitch == 6 then
- yinyangi()
- elseif k == "x" and attack == false and ModeOfGlitch == 4 then
- ChaosBegone()
- elseif k == "c" and attack == false and ModeOfGlitch == 4 then
- RapidBurst()
- elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
- Wip()
- end
- if k == "z" and attack == false and ModeOfGlitch == 1055 then
- CloneAppearance()
- end
- if k == "x" and attack == false and ModeOfGlitch == 8787 then
- ScatterChaos()
- wait(1)
- ChaosBegone()
- elseif k == "f" and attack == false and ModeOfGlitch == 1 and ActiveGia == false then
- THEHELLITSTHATBIG()
- elseif k == "f" and attack == false and ModeOfGlitch == 1 and ActiveGia == true then
- removelol()
- end
- end)
- plr.Chatted:connect(function(message)
- if ModeOfGlitch == 9123851 then
- if message:sub(1,5) == "play/" then
- OVMID = message:sub(6)
- newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
- elseif message:sub(1,4) == "pit/" then
- OVMPIT = message:sub(7)
- newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
- elseif message:sub(1,4) == "vol/" then
- OVMVOL = message:sub(5)
- newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
- elseif message:sub(1,5) == "skip/" then
- chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",3)
- newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL)
- elseif message:sub(1,5) == "time/" then
- chatfunc("Current time pos: "..math.floor(kan.TimePosition).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",3)
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if rainbowmode == true or ModeOfGlitch == 6 then
- sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(0.5)
- if ModeOfGlitch == 1000000 then
- sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
- elseif ModeOfGlitch == 146536 then
- sphereMK(5,math.random(8,14)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-10,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),0.75,0.75,20,-0.0075,MAINRUINCOLOR,0)
- if ModeOfGlitch == 6 or ModeOfGlitch == 7897899 or ModeOfGlitch == 99999123778356 or ModeOfGlitch == 8 or ModeOfGlitch == 9 or ModeOfGlitch == 8889 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 664663666 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 101 or ModeOfGlitch == 808080808080808080808080 then
- sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 765688533321 then
- sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,MAINRUINCOLOR,0)
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if insanitymode == true then
- lolwut = {"DEATH","INSANITY","MISERY","DREAD","CRAZED","CHAOS","VOID","MAYHEM","HeLp ME","LEt Me OuT","SaVe Me!","PLEaSe","KiLl IT!","DIE","hElp!","dEaD","BaNG","OUt!","SAvE","mE","oUt PleAse","savIng!","KiLl aLl","pOp","INSANITY",}
- Sanicz = lolwut[math.random(1,#lolwut)]
- RecolorTextAndRename(Sanicz,BrickColor.Random().Color,BrickColor.Random().Color,"Antique")
- MAINRUINCOLOR = BrickColor.Random()
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch == 688 then
- text.Rotation = -360 * math.cos(sine / 36)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch == 109124 then
- local val = math.random(1,26)
- local color = Color3.fromRGB(val,val,val)
- pcall(function() Character.ReaperShadowHead.Eye1.Color = color end)
- pcall(function() Character.ReaperShadowHead.Eye2.Color = color end)
- Byebye = {"Bye bye..",}
- Cya = Byebye[math.random(1,#Byebye)]
- RecolorTextAndRename(Cya,Color3.new(color),BrickColor.new(color).Color,"Antique")
- local glitch = math.random(1,3)
- if glitch == 1 then
- text.Position = UDim2.new(0,0,0,0)
- text.Rotation = -17 * math.cos(sine / 32)
- elseif glitch == 2 then
- text.Position = UDim2.new(0,0,0,0)
- text.Rotation = -37 * math.cos(sine / 6)
- elseif glitch == 3 then
- text.Position = UDim2.new(0,0,0,0)
- text.Rotation = -5 * math.cos(sine / 17)
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = color
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch == 666 then
- local val = BrickColor.new("Really red","Really black")
- local color = Color3.fromRGB(val,val,val)
- pcall(function() Character.ReaperShadowHead.Eye1.Color = color end)
- pcall(function() Character.ReaperShadowHead.Eye2.Color = color end)
- RecolorTextAndRename("Hero?", Color3.new(color), BrickColor.new(color).Color,"Fantasy")
- MAINRUINCOLOR = BrickColor.new(color)
- local rock = math.random(1,2)
- if rock == 1 then
- Torso.BrickColor = BrickColor.new(color)
- Head.BrickColor = BrickColor.new(color)
- RightArm.BrickColor = BrickColor.new(color)
- LeftArm.BrickColor = BrickColor.random()
- LeftLeg.BrickColor = BrickColor.new(color)
- RightLeg.BrickColor = BrickColor.new(color)
- elseif rock == 2 then
- Torso.BrickColor = BrickColor.new("Really black")
- Head.BrickColor = BrickColor.new("Cool yellow")
- RightArm.BrickColor = BrickColor.new("Cool yellow")
- LeftArm.BrickColor = BrickColor.new("Cool yellow")
- LeftLeg.BrickColor = BrickColor.new("Bright violet")
- RightLeg.BrickColor = BrickColor.new("Bright violet")
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = color
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch == 6 then
- local val = math.random(1,255)
- local color = Color3.fromRGB(val,val,val)
- pcall(function() Character.ReaperShadowHead.Eye1.Color = color end)
- pcall(function() Character.ReaperShadowHead.Eye2.Color = color end)
- RecolorTextAndRename(RandomCaps"Glitched", Color3.new(color), BrickColor.new(color).Color,"Fantasy")
- MAINRUINCOLOR = BrickColor.new(color)
- Torso.BrickColor = BrickColor.new(color)
- Head.BrickColor = BrickColor.new(color)
- RightArm.BrickColor = BrickColor.new(color)
- LeftArm.BrickColor = BrickColor.new(color)
- LeftLeg.BrickColor = BrickColor.new(color)
- RightLeg.BrickColor = BrickColor.new(color)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch == 808080808080808080808080 then
- local val = BrickColor.new("Really red","Really black")
- local color = Color3.fromRGB(val,val,val)
- pcall(function() Character.ReaperShadowHead.Eye1.Color = color end)
- pcall(function() Character.ReaperShadowHead.Eye2.Color = color end)
- RecolorTextAndRename(plr.Name.." The Dominator",Color3.new(0,0,0),Color3.new(255,0,0),"Antique")
- MAINRUINCOLOR = BrickColor.new(color)
- local rock = math.random(1,2)
- if rock == 1 then
- Torso.BrickColor = BrickColor.new(color)
- Head.BrickColor = BrickColor.new(color)
- RightArm.BrickColor = BrickColor.new(color)
- LeftArm.BrickColor = BrickColor.random()
- LeftLeg.BrickColor = BrickColor.new(color)
- RightLeg.BrickColor = BrickColor.new(color)
- elseif rock == 2 then
- Torso.BrickColor = BrickColor.new("Really black")
- Head.BrickColor = BrickColor.new("Cool yellow")
- RightArm.BrickColor = BrickColor.new("Cool yellow")
- LeftArm.BrickColor = BrickColor.new("Cool yellow")
- LeftLeg.BrickColor = BrickColor.new("Bright violet")
- RightLeg.BrickColor = BrickColor.new("Bright violet")
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- elseif ModeOfGlitch == 101 then
- local val = BrickColor.new("Really red","Really red")
- local color = Color3.fromRGB(val,val,val)
- pcall(function() Character.ReaperShadowHead.Eye1.Color = color end)
- pcall(function() Character.ReaperShadowHead.Eye2.Color = color end)
- RecolorTextAndRename("Dracula Reigner",Color3.new(0,0,0),Color3.new(255,0,0),"Arcade")
- MAINRUINCOLOR = BrickColor.new(color)
- local rock = math.random(1,2)
- if rock == 1 then
- Torso.BrickColor = BrickColor.new(color)
- Head.BrickColor = BrickColor.new(color)
- RightArm.BrickColor = BrickColor.new(color)
- LeftArm.BrickColor = BrickColor.random()
- LeftLeg.BrickColor = BrickColor.new(color)
- RightLeg.BrickColor = BrickColor.new(color)
- elseif rock == 2 then
- Torso.BrickColor = BrickColor.new("Really black")
- Head.BrickColor = BrickColor.new("Cool yellow")
- RightArm.BrickColor = BrickColor.new("Cool yellow")
- LeftArm.BrickColor = BrickColor.new("Cool yellow")
- LeftLeg.BrickColor = BrickColor.new("Bright violet")
- RightLeg.BrickColor = BrickColor.new("Bright violet")
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- elseif ModeOfGlitch == 998877 then
- local val = math.random(1,34)
- local color = Color3.fromRGB(val,val,val)
- pcall(function() Character.ReaperShadowHead.Eye1.Color = color end)
- pcall(function() Character.ReaperShadowHead.Eye2.Color = color end)
- MAINRUINCOLOR = BrickColor.new(color)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch == 69699 then
- local val = math.random(1,255)
- local color = Color3.fromRGB(val,val,val)
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Royal purple")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Royal purple")
- v.Material = "Granite"
- end
- end
- elseif ModeOfGlitch == 998877 then
- local val = math.random(1,255)
- local color = Color3.fromRGB(val,val,val)
- pcall(function() Character.ReaperShadowHead.Eye1.Color = color end)
- pcall(function() Character.ReaperShadowHead.Eye2.Color = color end)
- MAINRUINCOLOR = BrickColor.new(color)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = color
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- if script.MeshValue.Value == "true" then
- local Core = script.newCORE
- Core.Parent = Character
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rainbowmode == false or insanitymode == false or chaosmode == false or glitching == false then
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.BrickColor = MAINRUINCOLOR
- end
- end
- elseif insanitymode == true then
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.BrickColor = BrickColor.Random()
- end
- end
- elseif chaosmode == true then
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.BrickColor = BrickColor.Random()
- end
- end
- elseif ModeOfGlitch == 6 then
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.BrickColor = BrickColor.new(255,255,255)
- end
- end
- swait(5)
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.BrickColor = BrickColor.new(0,0,0)
- end
- end
- elseif ModeOfGlitch == 70077 then
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.BrickColor = BrickColor.random()
- end
- end
- swait(5)
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- elseif ModeOfGlitch == 912 then
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.Color = Color3.new(255, 0, 0)
- end
- end
- swait()
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.Color = Color3.new(151, 0, 0)
- end
- end
- swait()
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.Color = Color3.new(117, 0, 0)
- end
- end
- elseif rainbowmode == true then
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "CORE2" then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- end
- end
- end))
- for i,v in pairs(Core:GetChildren())do
- if v.Name ~= "Weld" then
- v.Transparency = 0
- end
- end
- if ModeOfGlitch ~= 912 then
- local HWz = NewInstance('Weld',Character,{Part0 = tors, Part1 = Core.Weld, C0 = CFrame.new(0,0,-0.35) * CFrame.Angles(-99,-100,0)})
- elseif ModeOfGlitch == 912 then
- local HWz = NewInstance('Weld',Character,{Part0 = tors, Part1 = Core.Weld, C0 = CFrame.new(0,0,-0.5) * CFrame.Angles(-99,-100,0)})
- end
- end
- --
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if ModeOfGlitch == 912 then
- MAINRUINCOLOR = BrickColor.new("Really red")
- refec.Color = ColorSequence.new(BrickColor.new("Really red").Color)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really red")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- RecolorTextAndRename("Cored",Color3.new(0, 0, 0),Color3.new(151, 0, 0),"Code")
- if math.random(1,2) == 1 then
- MAINRUINCOLOR = BrickColor.new("Really black")
- refec.Color = ColorSequence.new(BrickColor.new("Really black").Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Crimson")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- RecolorTextAndRename("Cored",Color3.new(151, 0, 0),Color3.new(0, 0, 0),"Code")
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if ModeOfGlitch == 912345678 then
- MAINRUINCOLOR = BrickColor.new("Crimson")
- refec.Color = ColorSequence.new(BrickColor.new("Crimson").Color)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.fromRGB(196 + math.random(-20,20), 40 + math.random(-20,20), 28 + math.random(-20,20))
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.fromRGB(31 + math.random(-20,20), 128 + math.random(-20,20), 29 + math.random(-20,20))
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.fromRGB(196 + math.random(-20,20), 40 + math.random(-20,20), 28 + math.random(-20,20))
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.fromRGB(31 + math.random(-20,20), 128 + math.random(-20,20), 29 + math.random(-20,20))
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.fromRGB(196 + math.random(-20,20), 40 + math.random(-20,20), 28 + math.random(-20,20))
- v.Material = "Neon"
- end
- end
- RecolorTextAndRename(plr.Name.."'s Retribution",Color3.new(31, 128, 29),Color3.new(151, 0, 0),"Code")
- if math.random(1,2) == 1 then
- MAINRUINCOLOR = BrickColor.new("Forest green")
- refec.Color = ColorSequence.new(BrickColor.new("Forest green").Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.fromRGB(196 + math.random(-20,20), 40 + math.random(-20,20), 28 + math.random(-20,20))
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.fromRGB(31 + math.random(-20,20), 128 + math.random(-20,20), 29 + math.random(-20,20))
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.fromRGB(31 + math.random(-20,20), 128 + math.random(-20,20), 29 + math.random(-20,20))
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.fromRGB(196 + math.random(-20,20), 40 + math.random(-20,20), 28 + math.random(-20,20))
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.fromRGB(31 + math.random(-20,20), 128 + math.random(-20,20), 29 + math.random(-20,20))
- v.Material = "Neon"
- end
- end
- RecolorTextAndRename(plr.Name.."'s Retribution",Color3.new(151, 0, 0),Color3.new(0, 255, 0),"Code")
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if ModeOfGlitch ~= 70077 and Diversial == false then
- ModeFrame.Text = "Star Glitcher"
- elseif ModeOfGlitch ~= 70077 and Diversial == true then
- ModeFrame.Text = "Universal Glitcher"
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if ModeOfGlitch == 70077 then
- RecolorTextAndRename(RandomCaps"guESt GLiTcHEr v999", Color3.new(r / 255, g / 255, b / 255), BrickColor.random().Color,"Fantasy")
- MAINRUINCOLOR = BrickColor.Random()
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if chaosmode == true then
- RecolorTextAndRename("Courage III", Color3.new(0, 0, 0), BrickColor.random().Color,"Fantasy")
- MAINRUINCOLOR = BrickColor.Random()
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.25
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.25
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.25
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if universalchaos == true then
- RecolorTextAndRename("CALATUSTIC",MRCL.Color,BrickColor.random().Color,"Arcade")
- MAINRUINCOLOR = BrickColor.new("Black")
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.25
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.25
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.25
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if rainbowmode == true or ModeOfGlitch == 6 then
- sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(0.5)
- if ModeOfGlitch == 1000000 or ModeOfGlitch == 7897899 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 91234567 or ModeOfGlitch == 699 or ModeOfGlitch == 8889 or ModeOfGlitch == 8 or ModeOfGlitch == 69 or ModeOfGlitch == 453453484635345 or ModeOfGlitch == 69699 then
- sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
- slash2(math.random(75,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3.05,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("White"))
- elseif ModeOfGlitch == 9797 then
- sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,MAINRUINCOLOR,0)
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,150)/250,MAINRUINCOLOR)
- elseif ModeOfGlitch == 8787 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,150)/250,MAINRUINCOLOR)
- slash(math.random(75,150)/10,5,true,"Round","Add","In",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,150)/250,MAINRUINCOLOR)
- elseif ModeOfGlitch == 778899 then
- waveEff(1,"Add","Out",root.CFrame*CFrame.new(0,-3.3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.001,5),0.01,0.015,MAINRUINCOLOR)
- if ModeOfGlitch == 91234567 then
- sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 67966 then
- sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 91234567 then
- waveEff(2,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(2,0.001,2),0.01,0.015,MAINRUINCOLOR)
- end
- if ModeOfGlitch == 688 then
- waveEff(2,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(2,0.001,2),0.01,0.015,MAINRUINCOLOR)
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(0.5)
- if ModeOfGlitch == 1 or ModeOfGlitch == 2 or ModeOfGlitch == 3 or ModeOfGlitch == 4 or ModeOfGlitch == 5 or ModeOfGlitch == 2334 or ModeOfGlitch == 8787 or ModeOfGlitch == 2 or ModeOfGlitch == 1000000 or ModeOfGlitch == 699 or ModeOfGlitch == 8787 or ModeOfGlitch == 9797 or ModeOfGlitch == 102341 or ModeOfGlitch == 8376532578634534 or ModeOfGlitch == 146536 or ModeOfGlitch == 666 or ModeOfGlitch == 7897899 or ModeOfGlitch == 2339 or ModeOfGlitch == 1055 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 912 or ModeOfGlitch == 9123 or ModeOfGlitch == 91234 or ModeOfGlitch == 912345 then
- Head.face.Texture = "rbxasset://textures/face.png"
- Torso.BrickColor = BrickColor.new("Really black")
- Head.BrickColor = BrickColor.new("Cool yellow")
- RightArm.BrickColor = BrickColor.new("Cool yellow")
- LeftArm.BrickColor = BrickColor.new("Cool yellow")
- LeftLeg.BrickColor = BrickColor.new("Bright violet")
- RightLeg.BrickColor = BrickColor.new("Bright violet")
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(0.5)
- if rainbowmode == false or insanitymode == false or chaosmode == false then
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- if ModeOfGlitch == 1000000 then
- swait(0.5)
- end
- swait()
- if ModeOfGlitch == 7897899 then
- sphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 9999999921111 then
- sphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 101 then
- sphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 808080808080808080808080 then
- sphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 453453484635345 then
- sphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 91234567 then
- sphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 666 then
- sphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 91234567 then
- swait(0.5)
- blockMK(6,math.random(5,15)/45,"Add",root.CFrame*CFrame.new(math.random(-10,10),-5,math.random(-10,10))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.2,0.2,3,0,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 91234 then
- swait(0.5)
- blockMK(6,math.random(5,15)/45,"Add",root.CFrame*CFrame.new(math.random(-10,10),-5,math.random(-10,10))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.2,0.2,3,0,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 666 then
- sphereMK(5,math.random(1,2),"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,MAINRUINCOLOR,0)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(0.5)
- if ModeOfGlitch == 151353 then
- RecolorTextAndRename("Fighter", Color3.new(1,0,0), Color3.new(r / 255, g / 255, b / 255),"Fantasy")
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(0.5)
- if ModeOfGlitch == 2334 then
- RecolorTextAndRename("Thinking...", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500),"Fantasy")
- MAINRUINCOLOR = BrickColor.new(r / 255, g / 255, b / 255)
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch == 9123851 then
- RecolorTextAndRename("Visualiser", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500),"Fantasy")
- MAINRUINCOLOR = BrickColor.new(r / 255, g / 255, b / 255)
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if glitching == true then
- RW.C0 = clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 15 * math.cos(sine / 30)), math.rad(0), math.rad(-1 + 0 * math.cos(sine / 30))), 0.1)
- Torso.Material = "Neon"
- Head.Material = "Neon"
- RightArm.Material = "Neon"
- LeftArm.Material = "Neon"
- LeftLeg.Material = "Neon"
- RightLeg.Material = "Neon"
- elseif glitching == false then
- Torso.Material = "SmoothPlastic"
- Head.Material = "SmoothPlastic"
- RightArm.Material = "SmoothPlastic"
- LeftArm.Material = "SmoothPlastic"
- LeftLeg.Material = "SmoothPlastic"
- RightLeg.Material = "SmoothPlastic"
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if insanitymode == true then
- RecolorTextAndRename("INSANITY", Color3.new(0, 0, 0), BrickColor.random().Color,"Antique")
- MAINRUINCOLOR = BrickColor.random()
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- refec.Color = ColorSequence.new(MAINRUINCOLOR.Color,MAINRUINCOLOR.Color)
- refec2.Color = ColorSequence.new(MAINRUINCOLOR.Color,MAINRUINCOLOR.Color)
- refec3.Color = ColorSequence.new(MAINRUINCOLOR.Color,MAINRUINCOLOR.Color)
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if equipped == false then
- for i,v in pairs(Model0:GetChildren())do
- if v:IsA("Part")then
- v.Transparency = 1
- end
- end
- elseif equipped == true then
- for i,v in pairs(Model0:GetChildren())do
- if v:IsA("Part")then
- v.Transparency = 0
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch ~= 912345 then
- for i,v in pairs(colorizermod:GetChildren())do
- if v:IsA("Part")then
- v.Transparency = 1
- end
- end
- for i,v in pairs(rotzo:GetChildren())do
- if v:IsA("Part")then
- v.Transparency = 1
- end
- end
- for i,v in pairs(rotzo2:GetChildren())do
- if v:IsA("Part")then
- v.Transparency = 1
- end
- end
- for i,v in pairs(m4:GetChildren())do
- if v:IsA("Part")then
- v.Transparency = 1
- end
- end
- ---
- elseif ModeOfGlitch == 912345 then
- for i,v in pairs(colorizermod:GetChildren())do
- if v:IsA("Part")then
- v.Transparency = 0
- end
- end
- for i,v in pairs(rotzo:GetChildren())do
- if v:IsA("Part")then
- v.Transparency = 0
- end
- end
- for i,v in pairs(rotzo2:GetChildren())do
- if v:IsA("Part")then
- v.Transparency = 0
- end
- end
- for i,v in pairs(m4:GetChildren())do
- if v:IsA("Part")then
- v.Transparency = 0
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rainbowmode == true then
- Torso.BrickColor = BrickColor.new(r / 255, g / 255, b / 255)
- Head.BrickColor = BrickColor.new(r / 255, g / 255, b / 255)
- RightArm.BrickColor = BrickColor.new(r / 255, g / 255, b / 255)
- LeftArm.BrickColor = BrickColor.new(r / 255, g / 255, b / 255)
- LeftLeg.BrickColor = BrickColor.new(r / 255, g / 255, b / 255)
- RightLeg.BrickColor = BrickColor.new(r / 255, g / 255, b / 255)
- RecolorTextAndRename("RAINBOW", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500),"Fantasy")
- MAINRUINCOLOR = BrickColor.new(r / 255, g / 255, b / 255)
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(r / 255, g / 255, b / 255)
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- Humanoid.Name = "THEGLITCHEREDIT"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- Instance.new("ForceField", char).Visible = false
- Humanoid.Animator.Parent = nil
- idleanim=.4
- while true do
- if mutedtog == false then
- kan.Volume = currentVol
- elseif mutedtog == true then
- kan.Volume = 0
- end
- if(God)then
- hum.MaxHealth = 1e100
- hum.Health = 1e100
- if(not Character:FindFirstChildOfClass'ForceField')then IN("ForceField",Character).Visible = false end
- hum.Name = M.RNG()*100
- end
- if chaosmode == false and glitching == false and insanitymode == false then
- text.Position = UDim2.new(0,0,0,0)
- text.Rotation = -5 * math.cos(sine / 32)
- wobble.Rotation = 0 - 1 * math.cos(sine / 24)
- wobble.BackgroundColor3 = text.TextColor3
- wobble.BorderColor3 = text.TextStrokeColor3
- wobble.BorderSizePixel = 2
- wobble2.Rotation = 0 - 1 * math.cos(sine / 30)
- wobble2.BackgroundColor3 = text.TextStrokeColor3
- wobble2.BorderColor3 = text.TextColor3
- wobble2.BorderSizePixel = 2
- TextFrame.TextColor3 = text.TextColor3
- TextFrame.TextStrokeColor3 = text.TextStrokeColor3
- TextFrame.TextStrokeTransparency = 0
- TextFrame.Rotation = 0 - 2 * math.cos(sine / 30)
- TextFrame.Position = UDim2.new(0.48,0 - 10 * math.cos(sine / 50),0.867,0 - 10 * math.cos(sine / 50))
- ModeFrame.Rotation = 6 - 2 * math.cos(sine / 35)
- ModeFrame.TextColor3 = text.TextColor3
- ModeFrame.TextStrokeColor3 = text.TextStrokeColor3
- ModeFrame.TextStrokeTransparency = 0
- ned.Rotation = 0 - 2 * math.cos(sine / 24)
- ned.Position = UDim2.new(0.7,0 - 10 * math.cos(sine / 32),0.8,0 - 10 * math.cos(sine / 45))
- elseif chaosmode == true then
- TextFrame.TextColor3 = text.TextColor3
- TextFrame.TextStrokeColor3 = text.TextStrokeColor3
- TextFrame.TextStrokeTransparency = 0
- TextFrame.Rotation = 0 + math.random(-3,3)
- TextFrame.Position = UDim2.new(0.48,0 + math.random(-3,3),0.867,0 + math.random(-3,3)) -- backori
- ModeFrame.Rotation = 6 + math.random(-2,2)
- ModeFrame.TextColor3 = text.TextColor3
- ModeFrame.TextStrokeColor3 = text.TextStrokeColor3
- ModeFrame.TextStrokeTransparency = 0
- wobble.Rotation = 0 - 2 * math.cos(sine / 24)
- wobble2.Rotation = 0 - 2 * math.cos(sine / 30)
- wobble2.BackgroundColor3 = text.TextStrokeColor3
- wobble2.BorderColor3 = text.TextColor3
- wobble2.BorderSizePixel = 2
- wobble.BackgroundColor3 = text.TextColor3
- wobble.BorderColor3 = text.TextStrokeColor3
- wobble.BorderSizePixel = 2
- ned.Rotation = 0 -2 * math.cos(sine / 1) + math.random(-3,3)
- ned.Position = UDim2.new(0.7,0 + math.random(-3,3),0.8,0 + math.random(-3,3))
- text.Position = UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
- text.Rotation = -2 * math.cos(sine / 1) + math.random(-3,3)
- elseif insanitymode == true then
- TextFrame.TextColor3 = text.TextColor3
- TextFrame.TextStrokeColor3 = text.TextStrokeColor3
- TextFrame.TextStrokeTransparency = 0
- TextFrame.Rotation = 0 + math.random(-11,11)
- TextFrame.Position = UDim2.new(0.48,0 + math.random(-9,9),0.867,0 + math.random(-9,9)) -- backori
- ModeFrame.Rotation = 18 + math.random(-9,9)
- ModeFrame.TextColor3 = text.TextColor3
- ModeFrame.TextStrokeColor3 = text.TextStrokeColor3
- ModeFrame.TextStrokeTransparency = 0
- wobble.Rotation = 0 - 7.5 * math.cos(sine / 24)
- wobble2.Rotation = 0 - 8 * math.cos(sine / 30)
- wobble2.BackgroundColor3 = text.TextStrokeColor3
- wobble2.BorderColor3 = text.TextColor3
- wobble2.BorderSizePixel = 2
- wobble.BackgroundColor3 = text.TextColor3
- wobble.BorderColor3 = text.TextStrokeColor3
- wobble.BorderSizePixel = 2
- ned.Rotation = 0 -6 * math.cos(sine / 1) + math.random(-9,9)
- ned.Position = UDim2.new(0.7,0 + math.random(-3,3),0.8,0 + math.random(-9,9))
- text.Position = UDim2.new(0,math.random(-1,1),0,math.random(-4,4))
- text.Rotation = -6 * math.cos(sine / 1) + math.random(-9,9)
- elseif glitching == true then
- TextFrame.TextColor3 = text.TextColor3
- TextFrame.TextStrokeColor3 = text.TextStrokeColor3
- TextFrame.TextStrokeTransparency = 0
- TextFrame.Rotation = 0 + math.random(-4,4)
- TextFrame.Position = UDim2.new(0.48,0 + math.random(-4,4),0.867,0 + math.random(-4,4)) -- backori
- ModeFrame.Rotation = 6 + math.random(-4,4)
- ModeFrame.TextColor3 = text.TextColor3
- ModeFrame.TextStrokeColor3 = text.TextStrokeColor3
- ModeFrame.TextStrokeTransparency = 0
- wobble.Rotation = 0 - 4 * math.cos(sine / 24)
- wobble2.Rotation = 0 - 4 * math.cos(sine / 30)
- wobble2.BackgroundColor3 = text.TextStrokeColor3
- wobble2.BorderColor3 = text.TextColor3
- wobble2.BorderSizePixel = 2
- wobble.BackgroundColor3 = text.TextColor3
- wobble.BorderColor3 = text.TextStrokeColor3
- wobble.BorderSizePixel = 2
- ned.Rotation = 0 -4 * math.cos(sine / 1) + math.random(-4,4)
- ned.Position = UDim2.new(0.7,0 + math.random(-3,3),0.8,0 + math.random(-4,4))
- text.Position = UDim2.new(0,math.random(-2,2),0,math.random(-2,2))
- text.Rotation = -4 * math.cos(sine / 1) + math.random(-4,4)
- end
- --
- rval = rval + 1
- --wing welds
- swait()
- if ModeOfGlitch ~= 1 and ModeOfGlitch ~= 7897899 and ModeOfGlitch ~= 69 and ModeOfGlitch ~= 8889 and ModeOfGlitch ~= 2 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 101 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 808080808080808080808080 and ModeOfGlitch ~= 3 and ModeOfGlitch ~= 4 and ModeOfGlitch ~= 5 and ModeOfGlitch ~= 6 and ModeOfGlitch ~= 8787 and ModeOfGlitch ~= 9797 and ModeOfGlitch ~= 2 and ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 6127843 and ModeOfGlitch ~= 146536 and ModeOfGlitch ~= 102341 and ModeOfGlitch ~= 699 and ModeOfGlitch ~= 109124 and ModeOfGlitch ~= 151353 and ModeOfGlitch ~= 453453484635345 and ModeOfGlitch ~= 353567 and ModeOfGlitch ~= 67966 and ModeOfGlitch ~= 688 and ModeOfGlitch ~= 47 and ModeOfGlitch ~= 69699 and ModeOfGlitch ~= 808080 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 676767 and ModeOfGlitch ~= 4004 and ModeOfGlitch ~= 90909 and ModeOfGlitch ~= 5005 and ModeOfGlitch ~= 6006 and ModeOfGlitch ~= 9 and ModeOfGlitch ~= 2002 and ModeOfGlitch ~= 10 and ModeOfGlitch ~= 912 and ModeOfGlitch ~= 91234567 then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
- lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
- lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
- rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
- rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
- rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
- lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
- lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
- lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
- rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
- rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
- rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
- elseif ModeOfGlitch == 69 then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(-0.5 + -2.5 * math.cos(sine / 25),0.5 + -0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(-0.5 + -2.5 * math.cos(sine / 25),0.5 + -0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(-0.5 + -2.5 * math.cos(sine / 25),0.5 + -0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0.5 + 2.5 * math.cos(sine / 25),-0.5 - 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + -1 * math.cos(sine / 50)),math.rad(0 + 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0.5 + 2.5 * math.cos(sine / 25),-0.5 - 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + -1 * math.cos(sine / 70)),math.rad(0 + 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0.5 + 2.5 * math.cos(sine / 25),-0.5 - 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + -1 * math.cos(sine / 60)),math.rad(0 + 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 4500 * math.cos(sine / 280))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 4500 * math.cos(sine / 280))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 4500 * math.cos(sine / 280))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 4500 * math.cos(sine / 280))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 4500 * math.cos(sine / 280))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 4500 * math.cos(sine / 280))),.3)
- elseif ModeOfGlitch == 151353 then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(-0.5 + -2.5 * math.cos(sine / 25),0.5 + -0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(-0.5 + -2.5 * math.cos(sine / 25),0.5 + -0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(-0.5 + -2.5 * math.cos(sine / 25),0.5 + -0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0.5 + 2.5 * math.cos(sine / 25),-0.5 - 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + -1 * math.cos(sine / 50)),math.rad(0 + 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0.5 + 2.5 * math.cos(sine / 25),-0.5 - 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + -1 * math.cos(sine / 70)),math.rad(0 + 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0.5 + 2.5 * math.cos(sine / 25),-0.5 - 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + -1 * math.cos(sine / 60)),math.rad(0 + 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 4500 * math.cos(sine / 280))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 4500 * math.cos(sine / 280))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 4500 * math.cos(sine / 280))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 4500 * math.cos(sine / 280))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 4500 * math.cos(sine / 280))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 4500 * math.cos(sine / 280))),.3)
- elseif ModeOfGlitch == 151353 then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(-0.5 + -2.5 * math.cos(sine / 25),0.5 + -0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(-0.5 + -2.5 * math.cos(sine / 25),0.5 + -0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(-0.5 + -2.5 * math.cos(sine / 25),0.5 + -0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0.5 + 2.5 * math.cos(sine / 25),-0.5 - 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + -1 * math.cos(sine / 50)),math.rad(0 + 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0.5 + 2.5 * math.cos(sine / 25),-0.5 - 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + -1 * math.cos(sine / 70)),math.rad(0 + 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0.5 + 2.5 * math.cos(sine / 25),-0.5 - 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + -1 * math.cos(sine / 60)),math.rad(0 + 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 4500 * math.cos(sine / 280))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 4500 * math.cos(sine / 280))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 4500 * math.cos(sine / 280))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 4500 * math.cos(sine / 280))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 4500 * math.cos(sine / 280))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 4500 * math.cos(sine / 280))),.3)
- elseif ModeOfGlitch == 101 then -- Celestial wing weld by wwwargos
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 4500 * math.cos(sine / 280))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 4500 * math.cos(sine / 280))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 4500 * math.cos(sine / 280))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 4500 * math.cos(sine / 280))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 4500 * math.cos(sine / 280))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 4500 * math.cos(sine / 280))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 4500 * math.cos(sine / 280))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 4500 * math.cos(sine / 280))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 4500 * math.cos(sine / 280))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 4500 * math.cos(sine / 280))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 4500 * math.cos(sine / 280))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 4500 * math.cos(sine / 280))),.3)
- elseif ModeOfGlitch == 808080808080808080808080 then -- Celestial wing weld by wwwargos
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 4500 * math.cos(sine / 280))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 4500 * math.cos(sine / 280))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 4500 * math.cos(sine / 280))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 4500 * math.cos(sine / 280))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 4500 * math.cos(sine / 280))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 4500 * math.cos(sine / 280))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 4500 * math.cos(sine / 280))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 4500 * math.cos(sine / 280))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 4500 * math.cos(sine / 280))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 4500 * math.cos(sine / 280))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 4500 * math.cos(sine / 280))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 4500 * math.cos(sine / 280))),.3)
- elseif ModeOfGlitch == 453453484635345 then -- Celestial wing weld by wwwargos
- handlexweld.C0=clerp(handleweld.C0,cf(0,9,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,9,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 4500 * math.cos(sine / 280))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 4500 * math.cos(sine / 280))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 4500 * math.cos(sine / 280))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 4500 * math.cos(sine / 280))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 4500 * math.cos(sine / 280))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 4500 * math.cos(sine / 280))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 4500 * math.cos(sine / 280))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 4500 * math.cos(sine / 280))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 4500 * math.cos(sine / 280))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 4500 * math.cos(sine / 280))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 4500 * math.cos(sine / 280))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 4500 * math.cos(sine / 280))),.3)
- elseif ModeOfGlitch == 808080 then -- Celestial wing weld by wwwargos
- handlexweld.C0=clerp(handleweld.C0,cf(0,9,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,9,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 4500 * math.cos(sine / 280))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 4500 * math.cos(sine / 280))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 4500 * math.cos(sine / 280))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 4500 * math.cos(sine / 280))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 4500 * math.cos(sine / 280))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 4500 * math.cos(sine / 280))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 4500 * math.cos(sine / 280))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 4500 * math.cos(sine / 280))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 4500 * math.cos(sine / 280))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 4500 * math.cos(sine / 280))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 4500 * math.cos(sine / 280))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 0 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 4500 * math.cos(sine / 280))),.3)
- elseif ModeOfGlitch == 8889 or ModeOfGlitch == 67966 or ModeOfGlitch == 688 or ModeOfGlitch == 664663666 or ModeOfGlitch == 88893333388 then
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 720))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 720))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 720))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 69699 or ModeOfGlitch == 8889 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 6518594185 or ModeOfGlitch == 676767 then
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 9999999921111 then
- handleweld.C0=clerp(handleweld.C0,cf(0,-1.6,-1.6)*angles(math.rad(90),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 50)),math.rad(0 - 0.05 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 70)),math.rad(0 - 0.05 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 60)),math.rad(0 - 0.05 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 50)),math.rad(0 - 0.05 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 70)),math.rad(0 - 0.05 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 60)),math.rad(0 - 0.05 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 50)),math.rad(0 - 0.05 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 50))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 70)),math.rad(0 - 0.05 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 70))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 60)),math.rad(0 - 0.05 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 60))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 50)),math.rad(0 - 0.05 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 50))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 70)),math.rad(0 - 0.05 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 70))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 60)),math.rad(0 - 0.05 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 60))),.3)
- elseif ModeOfGlitch == 101 then
- handleweld.C0=clerp(handleweld.C0,cf(0,-1.6,-1.6)*angles(math.rad(90),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 50)),math.rad(0 - 0.05 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 70)),math.rad(0 - 0.05 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 60)),math.rad(0 - 0.05 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 50)),math.rad(0 - 0.05 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 70)),math.rad(0 - 0.05 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 60)),math.rad(0 - 0.05 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 50)),math.rad(0 - 0.05 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 50))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 70)),math.rad(0 - 0.05 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 70))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 60)),math.rad(0 - 0.05 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 60))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 50)),math.rad(0 - 0.05 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 50))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 70)),math.rad(0 - 0.05 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 70))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 60)),math.rad(0 - 0.05 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 60))),.3)
- elseif ModeOfGlitch == 808080808080808080808080 then
- handleweld.C0=clerp(handleweld.C0,cf(0,-1.6,-1.6)*angles(math.rad(90),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 50)),math.rad(0 - 0.05 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 70)),math.rad(0 - 0.05 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 60)),math.rad(0 - 0.05 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 50)),math.rad(0 - 0.05 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 70)),math.rad(0 - 0.05 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.05 * math.cos(sine / 60)),math.rad(0 - 0.05 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 50)),math.rad(0 - 0.05 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 50))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 70)),math.rad(0 - 0.05 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 70))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 60)),math.rad(0 - 0.05 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 60))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 50)),math.rad(0 - 0.05 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 50))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 70)),math.rad(0 - 0.05 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 70))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.05 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.05 * math.cos(sine / 60)),math.rad(0 - 0.05 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 60))),.3)
- elseif ModeOfGlitch == 808080808080808080808080 then
- handleweld.C0=clerp(handleweld.C0,cf(0,-2.5,-1.5)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,-4.5,-1.5)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 + 1 * math.cos(sine / 1)),math.rad(0 - 1),1 + 1),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 2),1 + 2),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 3),1 + 3),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 4),1 + 4),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 5),1 + 5),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 6),1 + 6),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 101 then
- handleweld.C0=clerp(handleweld.C0,cf(0,-2.5,-1.5)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,-4.5,-1.5)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 + 1 * math.cos(sine / 1)),math.rad(0 - 1),1 + 1),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 2),1 + 2),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 3),1 + 3),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 4),1 + 4),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 5),1 + 5),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 6),1 + 6),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 101 then
- handleweld.C0=clerp(handleweld.C0,cf(0,-2.5,-1.5)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,-4.5,-1.5)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 + 1 * math.cos(sine / 1)),math.rad(0 - 1),1 + 1),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 2),1 + 2),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 3),1 + 3),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 4),1 + 4),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 5),1 + 5),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 6),1 + 6),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 91234567 then
- handleweld.C0=clerp(handleweld.C0,cf(0,-2.5,-1.5)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,-4.5,-1.5)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 + 1 * math.cos(sine / 1)),math.rad(0 - 1),1 + 1),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 2),1 + 2),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 3),1 + 3),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 4),1 + 4),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 5),1 + 5),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 6),1 + 6),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 91234567 then
- handleweld.C0=clerp(handleweld.C0,cf(0,-2.5,-1.5)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,-4.5,-1.5)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 + 1 * math.cos(sine / 1)),math.rad(0 - 1),1 + 1),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 2),1 + 2),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 3),1 + 3),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 4),1 + 4),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 5),1 + 5),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 6),1 + 6),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 2 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 69699 then
- handleweld.C0=clerp(handleweld.C0,cf(0,-1,-0.4)*angles(math.rad(32),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.75 * math.cos(sine / 50)),math.rad(0 - 0.75 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.75 * math.cos(sine / 70)),math.rad(0 - 0.75 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.75 * math.cos(sine / 60)),math.rad(0 - 0.75 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.75 * math.cos(sine / 50)),math.rad(0 - 0.75 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.75 * math.cos(sine / 70)),math.rad(0 - 0.75 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 0.75 * math.cos(sine / 60)),math.rad(0 - 0.75 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.75 * math.cos(sine / 50)),math.rad(0 - 0.75 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 50))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.75 * math.cos(sine / 70)),math.rad(0 - 0.75 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 70))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.75 * math.cos(sine / 60)),math.rad(0 - 0.75 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 60))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.75 * math.cos(sine / 50)),math.rad(0 - 0.75 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 50))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.75 * math.cos(sine / 70)),math.rad(0 - 0.75 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 70))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 0.75 * math.cos(sine / 60)),math.rad(0 - 0.75 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 60))),.3)
- elseif ModeOfGlitch == 9797 then
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
- lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
- lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
- rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
- rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
- rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
- elseif ModeOfGlitch == 1 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 2 or ModeOfGlitch == 3 or ModeOfGlitch == 4 or ModeOfGlitch == 5 or ModeOfGlitch == 6 or ModeOfGlitch == 8787 or ModeOfGlitch == 353567 or ModeOfGlitch == 1000000 or ModeOfGlitch == 6127843 or ModeOfGlitch == 699 then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
- lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
- lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
- lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
- lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
- lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
- rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
- rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
- rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
- rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
- rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
- rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
- elseif ModeOfGlitch == 47 then
- lwing1weld.C1=clerp(lwing1weld.C1,cf(2,-1.5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(3.8,-2,-1.5)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(6.5,-2.5,-2.5)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,-1.5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(-3.8,-2,-1.5)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(-6.5,-2.5,-2.5)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3)
- lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
- lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
- lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
- rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
- rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
- rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
- elseif ModeOfGlitch == 102341 then
- lwing1weld.C1=clerp(lwing1weld.C1,cf(2,0,-0.4)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(3,1,-0.4)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,2,-0.4)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,0,-0.4)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(-3,1,-0.4)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(-3.75,2,-0.3)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0,2 - 1.5 * math.cos(sine / 32.5),0)*angles(math.rad(0),math.rad(0),math.rad(360 + 720 * math.cos(sine / 65))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0,0 - 1 * math.cos(sine / 32.5),-0.8)*angles(math.rad(0 + 5 * math.cos(sine / 32.5)),math.rad(0),math.rad(360)),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0,2 - 1.5 * math.cos(sine / 32.5),0)*angles(math.rad(0),math.rad(0),math.rad(180 + 720 * math.cos(sine / 65))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0,2 - 1.5 * math.cos(sine / 32.5),0)*angles(math.rad(0),math.rad(0),math.rad(-90 + 720 * math.cos(sine / 65))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0,-1 + 1 * math.cos(sine / 32.5),-0.9)*angles(math.rad(0 + 5 * math.cos(sine / 32.5)),math.rad(0),math.rad(180)),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0,2 - 1.5 * math.cos(sine / 32.5),-0.9)*angles(math.rad(0),math.rad(0),math.rad(90 + 720 * math.cos(sine / 65))),.3)
- elseif ModeOfGlitch == 109124 then
- lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 100)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 100))), 0.3)
- lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 100)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 100))), 0.3)
- lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 100)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 100))), 0.3)
- lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 100)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 100))), 0.3)
- lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 100)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 100))), 0.3)
- lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 100)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 100))), 0.3)
- rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 100)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 100))), 0.3)
- rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 100)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 100))), 0.3)
- rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 100)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 100))), 0.3)
- rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 100)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 100))), 0.3)
- rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 100)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 100))), 0.3)
- rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 100)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 100))), 0.3)
- elseif ModeOfGlitch ~= 146536 then
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 + 1 * math.cos(sine / 1)),math.rad(0 - 1),1 + 1),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 2),1 + 2),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 3),1 + 3),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 4),1 + 4),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 5),1 + 5),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0,1.5 + 0.75 * math.cos(sine / 21),0)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 6),1 + 6),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 27),-1)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 7),1 + 7),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 28),-1)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 8),1 + 8),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 29),-1)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 9),1 + 9),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 30),-1)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 10),1 + 10),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 31),-1)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 11),1 + 11),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 32),-1)*angles(math.rad(0 + 1 * math.cos(sine / 1)),math.rad(0 - 12),1 + 12),.3)
- elseif ModeOfGlitch == 9 or ModeOfGlitch == 778899 or ModeOfGlitch == 4004 or ModeOfGlitch == 90909 or ModeOfGlitch == 5005 or ModeOfGlitch == 6006 or ModeOfGlitch == 2002 or ModeOfGlitch == 10 then
- handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0,1,0 + 0.2 * math.cos(sine / 20))*angles(math.rad(0 - 5 * math.cos(sine / 20)),math.rad(0),math.rad(90 + rval)),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0,1,0 + 0.2 * math.cos(sine / 20))*angles(math.rad(0 - 5 * math.cos(sine / 20)),math.rad(0),math.rad(-147.5 + rval)),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0,1,0 + 0.2 * math.cos(sine / 20))*angles(math.rad(0 - 5 * math.cos(sine / 20)),math.rad(0),math.rad(-32.5 + rval)),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0,1,0 - 0.2 * math.cos(sine / 20))*angles(math.rad(0 + 5 * math.cos(sine / 20)),math.rad(0),math.rad(-90 - rval)),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0,1,0 - 0.2 * math.cos(sine / 20))*angles(math.rad(0 + 5 * math.cos(sine / 20)),math.rad(0),math.rad(147.5 - rval)),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0,1,0 - 0.2 * math.cos(sine / 20))*angles(math.rad(0 + 5 * math.cos(sine / 20)),math.rad(0),math.rad(32.5 - rval)),.3)
- lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
- lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
- lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
- rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
- rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
- rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
- end
- if ModeOfGlitch == 912345 and attack == false then
- hum.CameraOffset = vt(0 + 0.05 * math.cos(sine / 32),0 - 0.05 * math.cos(sine / 46),0 - 0.05 * math.cos(sine / 57))
- handlex2weld.C1=clerp(handlex2weld.C1,cf(0,-2,-2.05)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handlex2weld.C0=clerp(handlex2weld.C0,cf(0 + 0.25 * math.cos(sine / 63),0 + 0.25 * math.cos(sine / 70),0 + 0.25 * math.cos(sine / 57))*angles(math.rad(0 + 5 * math.cos(sine / 55)),math.rad(0 + 5 * math.cos(sine / 46)),math.rad(0 + 5 * math.cos(sine / 32))),.3)
- end
- if attack == false and ActiveGia == false then
- torsweld.C1=clerp(torsweld.C1,cf(2,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.25*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.25*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1)
- elseif attack == false and ActiveGia == true then
- if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 778899 and ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 666 and ModeOfGlitch ~= 101 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 101 and ModeOfGlitch ~= 808080808080808080808080 and ModeOfGlitch ~= 8376532578634534 then
- torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,-0.2)*angles(math.rad(10),math.rad(0),math.rad(0)),0.025)
- elseif ModeOfGlitch == 6 or ModeOfGlitch ~= 778899 or ModeOfGlitch == 1000000 or ModeOfGlitch == 666 or ModeOfGlitch == 101 or ModeOfGlitch == 808080808080808080808080 then
- torsweld.C1=clerp(torsweld.C1,cf(0,-25 + 0.5 * math.cos(sine / 32) ,-8)*angles(math.rad(20),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,1.5*8,0.6*8)*angles(math.rad(20),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0.11*8)*angles(math.rad(10),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,-0.2)*angles(math.rad(5),math.rad(0),math.rad(0)),0.025)
- elseif ModeOfGlitch == 8376532578634534 then
- torsweld.C1=clerp(torsweld.C1,cf(0,-25 + 0.5 * math.cos(sine / 32) ,-8)*angles(math.rad(20),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,1.5*8,0.6*8)*angles(math.rad(20),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0.11*8)*angles(math.rad(10),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,-0.2)*angles(math.rad(5),math.rad(0),math.rad(0)),0.025)
- end
- end
- sine = sine + change
- SINE = SINE + change
- rotingweld.C0=clerp(rotingweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(actualrotationvalue + 750 * math.cos(sine / 1000))),.3)
- rotingweld2.C0=clerp(rotingweld2.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-actualrotationvalue - 750 * math.cos(sine / 1000))),.3)
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- coroutine.resume(coroutine.create(function()
- if ModeOfGlitch == 146536 or ModeOfGlitch == 778899 or ModeOfGlitch == 7897899 or ModeOfGlitch == 101 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 808080808080808080808080 or ModeOfGlitch == 69 or ModeOfGlitch == 69699 then
- if hitfloor ~= nil then
- sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(6,0.55,6),0.025,-0.01,0.025,MAINRUINCOLOR)
- if ModeOfGlitch == 101 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really red"))
- end
- if ModeOfGlitch == 808080808080808080808080 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really red"))
- end
- elseif ModeOfGlitch == 699 then
- slash(math.random(0.5,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really black"))
- end
- elseif ModeOfGlitch == 99999123778356 or ModeOfGlitch == 101 or ModeOfGlitch == 808080808080808080808080 or ModeOfGlitch == 01010101000001 then
- if hitfloor ~= nil then
- sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
- end
- end
- end))
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if not (idle >= 500) or attack == false then
- end
- if RootPart.Velocity.y > 1 and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then -- idling animation
- if ModeOfGlitch == 1 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(-20 - 2 * math.cos(sine / 56)),math.rad(10 - 3 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 - 2 * math.cos(sine / 56)),math.rad(-10 + 3 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.03 * math.cos(sine / 32),0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 3 * math.cos(sine / 32)),math.rad(0),math.rad(20 + 2 * math.cos(sine / 56))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(17 - 6 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 43) - 5 * math.cos(sine / 0.25)),math.rad(-20 - 2 * math.cos(sine / 56))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-16 - 5 * math.cos(sine / 52)),math.rad(23 + 4 * math.cos(sine / 37))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1)
- elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
- elseif ModeOfGlitch == 88893333388 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(14 + 5 * math.cos(sine / 32))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 6 * math.cos(sine / 33))),.1)
- elseif ModeOfGlitch == 7897899 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(14 + 5 * math.cos(sine / 32))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 6 * math.cos(sine / 33))),.1)
- elseif ModeOfGlitch == 69699 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(14 + 5 * math.cos(sine / 32))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 6 * math.cos(sine / 33))),.1)
- elseif ModeOfGlitch == 69 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(14 + 5 * math.cos(sine / 32))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 6 * math.cos(sine / 33))),.1)
- elseif ModeOfGlitch == 5 then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
- elseif ModeOfGlitch == 4 then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
- elseif ModeOfGlitch == 3 then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
- elseif ModeOfGlitch == 8889 then
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 2 * math.cos(sine / 34)),math.rad(0),math.rad(0 - 3 * math.cos(sine /61))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 3 * math.cos(sine / 67)),math.rad(0 + 2 * math.cos(sine / 53)),math.rad(0 + 4 * math.cos(sine / 73))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(5 + 4 * math.cos(sine / 48)),math.rad(0),math.rad(15 + 5 * math.cos(sine / 33))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(6 + 3 * math.cos(sine / 52)),math.rad(0),math.rad(-15 - 4 * math.cos(sine / 34))),.1)
- elseif ModeOfGlitch == 1000000 then
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 2 * math.cos(sine / 34)),math.rad(0),math.rad(0 - 3 * math.cos(sine /61))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 3 * math.cos(sine / 67)),math.rad(0 + 2 * math.cos(sine / 53)),math.rad(0 + 4 * math.cos(sine / 73))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(5 + 4 * math.cos(sine / 48)),math.rad(0),math.rad(15 + 5 * math.cos(sine / 33))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(6 + 3 * math.cos(sine / 52)),math.rad(0),math.rad(-15 - 4 * math.cos(sine / 34))),.1)
- elseif ModeOfGlitch == 6 then
- local snap = math.random(1,8)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 2 * math.cos(sine / 34)),math.rad(0),math.rad(0 - 3 * math.cos(sine /61))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 3 * math.cos(sine / 67)),math.rad(0 + 2 * math.cos(sine / 53)),math.rad(0 + 4 * math.cos(sine / 73))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(5 + 4 * math.cos(sine / 48)),math.rad(0),math.rad(15 + 5 * math.cos(sine / 33))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(6 + 3 * math.cos(sine / 52)),math.rad(0),math.rad(-15 - 4 * math.cos(sine / 34))),.1)
- elseif ModeOfGlitch == 8787 then
- local snap = math.random(1,4)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 43),0 - 0.25 * math.cos(sine / 53),6 + 1 * math.cos(sine / 32))*angles(math.rad(20 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(21 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(130 + 6 * math.cos(sine / 72) + MRANDOM(-20,20)),math.rad(3 - 2 * math.cos(sine / 58) + MRANDOM(-20,20)),math.rad(-38 + 2 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(130 - 7 * math.cos(sine / 66) + MRANDOM(-20,20)),math.rad(4 - 3 * math.cos(sine / 59) + MRANDOM(-20,20)),math.rad(33 - 4 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
- elseif ModeOfGlitch == 9797 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 50),0 + 0.25 * math.cos(sine / 43),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/0.5),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/0.5),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- elseif ModeOfGlitch == 8376532578634534 then
- local snap = math.random(1,10)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- PixelBlockX(5,0.25,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.65,0.65,0.65,0.0065,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,4 + 0.5 * math.cos(sine / 24))*angles(math.rad(10 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 1 * math.cos(sine / 0.5265)),math.rad(0 - 1 * math.cos(sine / 0.25)),math.rad(0 - 1 * math.cos(sine / 0.465))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.3,0.7,0)*angles(math.rad(0 + 1 * math.cos(sine / 0.568)),math.rad(15 - 5 * math.cos(sine / 24)),math.rad(-145 - 15 * math.cos(sine / 24))),.1)
- elseif ModeOfGlitch == 146536 then
- RH.C0=clerp(RH.C0,cf(1, -1 - 0.025 * math.cos(sine/12), -0.01)*angles(math.rad(0),math.rad(83),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- LH.C0=clerp(LH.C0,cf(-1, -1 - 0.05 * math.cos(sine/12), -0.01)*angles(math.rad(0),math.rad(-83),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0, 0, 0 + 0.05 * math.cos(sine / 12))*angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0, 0, 0 + ((1) - 1))*angles(math.rad(15 - 2.5 * math.sin(sine / 12)),math.rad(0),math.rad(0)),0.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.125 * math.cos(sine / 12),-0.45)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.125 * math.cos(sine / 12),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 2332 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 3 * math.cos(sine / 42))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(0 + 1 * math.cos(sine / 53))),.1)
- LW.C0 = aclerp(LW.C0,CFrame.new(-0.787155986, 0.248306945, -0.683226228, 0.0398273654, -0.999169707, 0.00859495346, 0.554963291, 0.0149663882, -0.831740201, 0.830920994, 0.0378959104, 0.555098593)*angles(math.rad(0+5*math.cos(sine/32)),0,0),Alpha)
- RW.C0 = aclerp(RW.C0,CFrame.new(0.787632346, 0.574486911, -0.794373989, 0.0789790228, 0.995851278, 0.0451963581, 0.631366551, -0.0148838377, -0.775341749, -0.771452367, 0.0897712111, -0.629922688)*angles(math.rad(0+5*math.cos(sine/32)),0,0),Alpha)
- elseif ModeOfGlitch == 2334 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-0.95,0.65 + 0.075 * math.cos(sine / 28),-0.65)*angles(math.rad(90 + 2 * math.cos(sine / 73)),math.rad(25 + 5 * math.cos(sine / 24)),math.rad(73 - 3 * math.cos(sine / 65))),.1)
- elseif ModeOfGlitch == 453453484635345 then -- GENESYS --
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Black"),BrickColor.new("Institutional white").Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Institutional white"),BrickColor.new("Black").Color)
- sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-10,5),8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.65)*angles(math.rad(-15),math.rad(84),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,-0.2)*angles(math.rad(-10),math.rad(-84),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.15 * math.cos(sine / 32))*angles(math.rad(-5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-15 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(20 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-15 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-24.5 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 102341 or ModeOfGlitch == 69699 then -- THEORETICAL --
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("New Yeller"),BrickColor.new("New Yeller").Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-10,5),8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.65)*angles(math.rad(-15),math.rad(84),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,-0.2)*angles(math.rad(-10),math.rad(-84),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.15 * math.cos(sine / 32))*angles(math.rad(-5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-15 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(20 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-15 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-24.5 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 699 then
- sphere2(8,"Add",LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really red").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(-10 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0, cf(-1.1, 0.4 + 0.05 * math.cos(sine / 30), 0.025 * math.cos(sine / 20)) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
- elseif ModeOfGlitch == 109124 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-7), Rad(0), Rad(-5)), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10 + 5 * Sin(sine/ 20))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10 - 5 * Sin(sine/ 20))), 0.1)
- elseif ModeOfGlitch == 666 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10 - 2.5 * math.cos(sine / 32)),math.rad(-20),math.rad(0)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10 + 2.5 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(20)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- elseif ModeOfGlitch == 998877 then
- local dankmeme = math.random(1,15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- if dankmeme == 1 then
- sphere2(8,"Add",Head.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("White"),BrickColor.new("Really black").Color)
- PixelBlock(2,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
- if ModeOfGlitch == 101 then
- sphere2(8,"Add",Head.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("White"),BrickColor.new("Really black").Color)
- PixelBlock(2,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 808080808080808080808080 then
- sphere2(8,"Add",Head.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("White"),BrickColor.new("Really black").Color)
- PixelBlock(2,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- elseif dankmeme == 15 then
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 15 * math.cos(sine / 30)), math.rad(0), math.rad(-1 + 0 * math.cos(sine / 30))), 0.1)
- PixelBlock(2,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- sphere2(8,"Add",RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR2,MAINRUINCOLOR2.Color)
- end
- RH.C0 = clerp(RH.C0, cf(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
- elseif ModeOfGlitch == 9123851 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- LH.C0 = aclerp(LH.C0,CFrame.new(-0.50538516, -1.00439715+.2*M.C(sine/16)*math.cos(kan.PlaybackLoudness/60), -0.54824096, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
- RH.C0 = aclerp(RH.C0,CFrame.new(0.498537898, -0.990978718*math.cos(kan.PlaybackLoudness/60), 0.0154631268, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
- LW.C0 = aclerp(LW.C0,CFrame.new(-1.42332602, 0.626581013*math.cos(kan.PlaybackLoudness/60), -0.328449368, 0.922103286, 0.304182172, -0.239162698, -0.178854272, -0.213036552, -0.960534513, -0.343127936, 0.92848742, -0.142037436)*cF.A(-M.R(kan.PlaybackLoudness/60),0,0),Alpha)
- RW.C0 = aclerp(RW.C0,CFrame.new(1.0793153, 0.434256732*math.cos(kan.PlaybackLoudness/60), 0.60275507, 0.650267124, 0.696277916, -0.303891033, -0.505378187, 0.695125222, 0.511267006, 0.567226231, -0.178880244, 0.803900838),Alpha)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2 * math.cos(sine / 28) * kan.PlaybackLoudness/60),math.rad(0 + 2 * math.cos(sine / 73)),math.rad(-30)),.1)
- elseif ModeOfGlitch == 778899 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, 0 + 0.05 * math.cos(sine / 12)) * angles(math.rad(-60 + 2.5 * math.sin(sine / 12)), math.rad(0), math.rad(5 + 1 * math.sin(sine / 12))), .1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0) * angles(math.rad(0 + 4.5 * math.sin(sine / 12)), math.rad(0), math.rad(-5 - 2.5 * math.sin(sine / 12))), .1)
- RW.C0 = clerp(RW.C0, CF(1.15, 0.50 + 0.05 * math.cos(sine / 12), 0.4) * angles(math.rad(-160), math.rad(0 - 2.5 * math.sin(sine / 12)), math.rad(-45 + 7.5 * math.sin(sine / 12))), .1)
- LW.C0 = clerp(LW.C0, CF(-1.15, 0.50 + 0.05 * math.cos(sine / 12), 0.4) * angles(math.rad(-160), math.rad(0 + 2.5 * math.sin(sine / 12)), math.rad(45 - 7.5 * math.sin(sine / 12))), .1)
- RH.C0 = clerp(RH.C0, CF(1, -1 - 0.15 * math.cos(sine / 12), -0.05) * angles(math.rad(35 - 7.5 * math.sin(sine / 12)), math.rad(75), math.rad(0)) * angles(math.rad(-8 - 2.5 * math.sin(sine / 12)), math.rad(0), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.15 * math.cos(sine / 12), -0.05) * angles(math.rad(35 - 7.5 * math.sin(sine / 12)), math.rad(-90), math.rad(0)) * angles(math.rad(-8 - 2.5 * math.sin(sine / 12)), math.rad(0), math.rad(0)), .1)
- elseif ModeOfGlitch == 1055 then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0 - 0.04 * math.sin(sine / 24), 0 + 0.04 * math.sin(sine / 20), 0 + 0.05 * math.cos(sine / 20)) * angles(math.rad(0 - 2.5 * math.sin(sine / 20)), math.rad(0 - 2.5 * math.sin(sine / 24)), math.rad(0)), 0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1.1) - 1)) * angles(math.rad(25 - 4 * math.sin(sine / 20)), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CF(1.25, 0.5, 0.5) * angles(math.rad(-35), math.rad(-25 + 2.5 * math.sin(sine / 20)), math.rad(-55 + 2.5 * math.sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.25, 0.5, 0.5) * angles(math.rad(-35), math.rad(25 - 2.5 * math.sin(sine / 20)), math.rad(55 - 2.5 * math.sin(sine / 20))), 0.1)
- RH.C0 = clerp(RH.C0, CF(1, -1 + 0.06 * math.sin(sine / 24) - 0.05 * math.cos(sine / 20), -0.01) * angles(math.rad(0 - 2.5 * math.sin(sine / 20)), math.rad(75), math.rad(0)) * angles(math.rad(-2 - 2.5 * math.sin(sine / 24)), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.06 * math.sin(sine / 24) - 0.05 * math.cos(sine / 20), -0.01) * angles(math.rad(0 - 2.5 * math.sin(sine / 20)), math.rad(-75), math.rad(0)) * angles(math.rad(-2 + 2.5 * math.sin(sine / 24)), math.rad(0), math.rad(0)), 0.1)
- elseif ModeOfGlitch == 2339 then
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.35,1,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.1)
- LW.C0=clerp(LW.C0,cf(-1.35,1,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.1)
- elseif ModeOfGlitch == 111111112 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
- RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
- elseif ModeOfGlitch == 151353 then
- hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),-0.01,0.05,-0.01,BrickColor.new(r / 255, g / 255, b / 255),BrickColor.new(r / 255, g / 255, b / 255).Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.5,0.5),-0.01,0.05,-0.01,BrickColor.new("Crimson"),BrickColor.new("Crimson").Color)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.1)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 12)), Rad(0), Rad(-20)), 0.1)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.1)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.05 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(110), Rad(6 + 6.5 * Sin(sine / 12)), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.2 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(110), Rad(6 - 6.5 * Sin(sine / 12)), Rad(25)), 0.1)
- elseif ModeOfGlitch == 353567 then
- RW.C0 = clerp(RW.C0, CF(1.5, .5, 0) * angles(math.rad(45), math.rad(-3), math.rad(-10)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(5), math.rad(20)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-0.3, -1.5, 0) * angles(math.rad(100), math.rad(0), math.rad(-10)), 0.1)
- RH.C0 = clerp(RH.C0, CF(0.3, -1.5, 0) * angles(math.rad(100), math.rad(0), math.rad(10)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.6) * angles(math.rad(10 - 1.8 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
- elseif ModeOfGlitch == 67966 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(3),math.rad(0 + 3 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(6),math.rad(0 + 3 * math.cos(sine / 56)),math.rad(3 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 6 * math.cos(sine / 56))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-3 - 5 * math.cos(sine / 37)),math.rad(0 + 14 * math.cos(sine / 58)),math.rad(0 + 3 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.45)*angles(math.rad(33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.45)*angles(math.rad(23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 688 then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF * CF(0, 0, 1.5 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(5 - 25 * SIN(SINE / 15)), RAD(-45)), 0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0 - 25 * SIN(SINE / 25)), RAD(0 - 25 * SIN(SINE / 25))), .1)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(0 - 25 * SIN(SINE / 15))), .1)
- LW.C0 = clerp(LW.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(5 - 25 * SIN(SINE / 15)), RAD(35)), .1)
- RH.C0 = clerp(RH.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 15))), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0 - 25 * SIN(SINE / 15)), RAD(0 - 25 * SIN(SINE / 15))), 0.1)
- elseif ModeOfGlitch == 47 or ModeOfGlitch == 69699 then
- local snap = math.random(1,32)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 43),0 - 0.25 * math.cos(sine / 53),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(21 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 101 then
- local snap = math.random(1,8)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Crimson"),BrickColor.new("Really black").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Crimson").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + MRANDOM(-3,3)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 6 * math.cos(sine / 39) + MRANDOM(-5,5))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + MRANDOM(-3,3)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 45) + MRANDOM(-5,5))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 47),0 - 0.25 * math.cos(sine / 40),7 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(17)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(29 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-17 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72) + MRANDOM(-10,10)),math.rad(3 - 2 * math.cos(sine / 58) + MRANDOM(-20,20)),math.rad(-82 + 2 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(99 - 7 * math.cos(sine / 66) + MRANDOM(-20,20)),math.rad(4 - 3 * math.cos(sine / 59) + MRANDOM(-20,20)),math.rad(67 - 4 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
- elseif ModeOfGlitch == 808080808080808080808080 then
- local snap = math.random(1,8)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Crimson"),BrickColor.new("Really black").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Crimson").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + MRANDOM(-3,3)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 6 * math.cos(sine / 39) + MRANDOM(-5,5))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + MRANDOM(-3,3)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 45) + MRANDOM(-5,5))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 47),0 - 0.25 * math.cos(sine / 40),7 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(17)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(29 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-17 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72) + MRANDOM(-10,10)),math.rad(3 - 2 * math.cos(sine / 58) + MRANDOM(-20,20)),math.rad(-82 + 2 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(99 - 7 * math.cos(sine / 66) + MRANDOM(-20,20)),math.rad(4 - 3 * math.cos(sine / 59) + MRANDOM(-20,20)),math.rad(67 - 4 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
- elseif ModeOfGlitch == 808080 then
- local snap = math.random(1,8)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Alder"),BrickColor.new("Alder").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + MRANDOM(-3,3)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 6 * math.cos(sine / 39) + MRANDOM(-5,5))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + MRANDOM(-3,3)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 45) + MRANDOM(-5,5))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 47),0 - 0.25 * math.cos(sine / 40),7 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(17)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(29 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-17 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72) + MRANDOM(-10,10)),math.rad(3 - 2 * math.cos(sine / 58) + MRANDOM(-20,20)),math.rad(-82 + 2 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(99 - 7 * math.cos(sine / 66) + MRANDOM(-20,20)),math.rad(4 - 3 * math.cos(sine / 59) + MRANDOM(-20,20)),math.rad(67 - 4 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
- elseif ModeOfGlitch == 99999123778356 then
- local snap = math.random(1,32)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(19 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(-53 + math.random(-3,3))),1)
- end
- PixelBlockX(5,0.25,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.65,0.65,0.65,0.0065,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-20),math.rad(0 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(9),math.rad(8 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(43)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(19 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 55)),math.rad(-43)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 11 * math.cos(sine / 73)),math.rad(18 - 6 * math.cos(sine / 57)),math.rad(17 + 5 * math.cos(sine / 52))),.1)
- LW.C0=clerp(LW.C0,cf(-1.2,0.85 + 0.025 * math.cos(sine / 45),-0.65)*angles(math.rad(170 - 1 * math.cos(sine / 70)),math.rad(-3 - 1 * math.cos(sine / 59)),math.rad(47 - 1 * math.cos(sine / 60))),.1)
- elseif ModeOfGlitch == 01010101000001 then
- local snap = math.random(1,5)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(22 + math.random(-5,5))),1)
- end
- PixelBlockX(3,0.25,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.65,0.65,0.65,0.0065,MAINRUINCOLOR,0)
- PixelBlockX(3,0.25,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.65,0.65,0.65,0.0065,BrickColor.new("Forest green"),0)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 32),0 + 0.1 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-22 + 2 * math.cos(sine / 56))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 43) - 5 * math.cos(sine / 0.25)),math.rad(22 - 2 * math.cos(sine / 56))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*CFrame.Angles(-10,-0.3,-80),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*CFrame.Angles(0,0,-3),.1)
- elseif ModeOfGlitch == 01010101000001 then
- PixelBlockX(5,0.25,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.75,0.75,0.75,0.0075,BrickColor.new("Forest green"),0)
- PixelBlockX(5,0.25,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.75,0.75,0.75,0.0075,BrickColor.new("Lime green"),0)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0* Player_Size, 0* Player_Size, -0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Torso.Neck.C0 * CFrame.Angles(Rad(math.random(-3,3)), Rad(math.random(-3,3)), Rad(math.random(-3,3))) , 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko* cf(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(3 - 3 * Cos(sine / 16))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5 * Player_Size, 0.5 + 0.05 * Cos(sine / 20) * Player_Size, 0) * angles(Rad(130), Rad(0 + 2 * Sin(sine/16)), Rad(-40)), 0.1)
- RW.C0 = clerp(RW.C0,RW.C0 * CFrame.Angles(Rad(math.random(-3,3)), Rad(math.random(-3,3)), Rad(math.random(-3,3))) , 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5 * Player_Size, 0.5 + 0.05 * Cos(sine / 20) * Player_Size, 0) * angles(Rad(20), Rad(0 - 2* Sin(sine/16)), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0,LW.C0 * CFrame.Angles(Rad(math.random(-3,3)), Rad(math.random(-3,3)), Rad(math.random(-3,3))) , 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- elseif ModeOfGlitch == 765688533321 then
- local snap = math.random(1,32)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really red"),BrickColor.new("Really red").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 50),0 + 0.25 * math.cos(sine / 43),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(2 - 4 * math.cos(sine / 58)),math.rad(-65 + 1 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(6 - 5 * math.cos(sine / 59)),math.rad(73 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 90909 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 2002 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 12),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 12),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.08 * math.sin(sine / 22),0 + 0.15 * math.cos(sine / 12))*angles(math.rad(0 - 2 * math.cos(sine / 12)),math.rad(0),math.rad(-25)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(15 + 1 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.45 + 0.125 * math.sin(sine / 13),-0.5)*angles(math.rad(62),math.rad(3),math.rad(-82)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 3003 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.125 * math.cos(sine / 18),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(14 + 5 * math.sin(sine / 18))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.125 * math.cos(sine / 18),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 6 * math.sin(sine / 18))),.1)
- elseif ModeOfGlitch == 7007 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.125 * math.cos(sine / 18),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 32)),math.rad(3 - 2 * math.cos(sine / 18)),math.rad(-82 + 2 * math.cos(sine / 25))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.125 * math.cos(sine / 18),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 26)),math.rad(4 - 3 * math.cos(sine / 19)),math.rad(67 - 4 * math.cos(sine / 25))),.1)
- elseif ModeOfGlitch == 6006 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 15),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 15),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 15),0 + 0.05 * math.cos(sine / 15))*angles(math.rad(1 - 2 * math.cos(sine / 15)),math.rad(0),math.rad(0 + 1 * math.cos(sine / 22))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35 - 2 * math.cos(sine / 15)),math.rad(0 + 2 * math.cos(sine / 28)),math.rad(0 + 1 * math.cos(sine / 23))),.1)
- RW.C0=clerp(RW.C0,cf(1.43,0.45 + 0.135 * math.cos(sine / 15),0)*angles(math.rad(12 + 6 * math.cos(sine / 22)),math.rad(3 - 2 * math.cos(sine / 28)),math.rad(18 + 6 * math.sin(sine / 15))),.1)
- LW.C0=clerp(LW.C0,cf(-1.43,0.6 + 0.135 * math.cos(sine / 15),0)*angles(math.rad(9 - 7 * math.cos(sine / 16)),math.rad(4 - 3 * math.cos(sine / 29)),math.rad(-18 - 6 * math.sin(sine / 15))),.1)
- elseif ModeOfGlitch == 5005 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 3 * math.cos(sine / 42))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(0 + 1 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 9999999921111 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 2.25 + 0.75 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5 * math.sin(sine / 32)), math.rad(0), math.rad(0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.4 + 0.05 * math.sin(sine / 30),0.3 + 0.025 * math.cos(sine / 32)) * angles(math.rad(-30), math.rad(-0), math.rad(-30)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4 + 0.05 * math.cos(sine / 30),0.3 + 0.025 * math.cos(sine / 32)) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
- elseif ModeOfGlitch == 8 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 2.25 + 0.75 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5 * math.sin(sine / 32)), math.rad(0), math.rad(0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.4 + 0.05 * math.sin(sine / 30),0.3 + 0.025 * math.cos(sine / 32)) * angles(math.rad(-30), math.rad(-0), math.rad(-30)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4 + 0.05 * math.cos(sine / 30),0.3 + 0.025 * math.cos(sine / 32)) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
- elseif ModeOfGlitch == 9 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 22),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 22),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 22),0 + 0.15 * math.cos(sine / 22))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(22 + 2 * math.cos(sine / 56))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 43)),math.rad(-22 - 2 * math.cos(sine / 56))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.085 * math.cos(sine / 22),0.2)*angles(math.rad(148 + 3 * math.cos(sine / 23)),math.rad(0 - 1 * math.cos(sine / 32)),math.rad(-22)),.1)
- LW.C0=clerp(LW.C0,cf(-1.35,0.5 + 0.125 * math.cos(sine / 22),0)*angles(math.rad(5 - 2 * math.cos(sine / 21)),math.rad(16 - 4 * math.cos(sine / 44)),math.rad(-13 - 6 * math.cos(sine / 25))),.1)
- elseif ModeOfGlitch == 4004 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 45),0)*angles(math.rad(15),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 45),0)*angles(math.rad(15),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 45))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 10 * math.random(0,2)),math.rad(30 - 30 * math.random(0,2)),math.rad(30 - 30 * math.random(0,2))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.05 * math.cos(sine / 32),0)*angles(math.rad(190 - 27 * math.random(0,2)),math.rad(20 - 20 * math.random(0,2)),math.rad(-10 - 7 * math.random(0,2))),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.05 * math.cos(sine / 32),0)*angles(math.rad(190 - 27 * math.random(0,2)),math.rad(20 - 20 * math.random(0,2)),math.rad(17 - 7 * math.cos(sine / 1))),.1)
- elseif ModeOfGlitch == 10 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 5 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(-36)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(36 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(3 + 7 * math.cos(sine / 79)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(33 + 10 * math.cos(sine / 46))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(15 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-27 - 6 * math.cos(sine / 27))),.1)
- elseif ModeOfGlitch == 676767 then
- local snap = math.random(1,10)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Alder"),Color3.new(0.7,0.7,1))
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,6 + 0.5 * math.cos(sine / 24))*angles(math.rad(10 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 1 * math.cos(sine / 0.5265)),math.rad(0 - 1 * math.cos(sine / 0.25)),math.rad(0 - 1 * math.cos(sine / 0.465))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.3,0.7,0)*angles(math.rad(0 + 1 * math.cos(sine / 0.568)),math.rad(15 - 5 * math.cos(sine / 24)),math.rad(-145 - 15 * math.cos(sine / 24))),.1)
- elseif ModeOfGlitch == 70077 then
- RH.C0=clerp(RH.C0,cf(1,-.5,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(-0.1 + 0.1 * math.cos(sine / 12), -0.1 + 0.1 * math.cos(sine / 12), -0.1 + 0.1 * math.cos(sine / 12)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-15 - 15 * math.cos(sine / 12)),math.rad(15 - 15 * math.cos(sine / 12)),math.rad(15 - 15 * math.cos(sine / 12))),.1)
- RW.C0=clerp(RW.C0,cf(1.35,1,0)*angles(math.rad(15 - 15 * math.cos(sine / 12)),15 - 15 * math.cos(sine / 12),15 - 15 * math.cos(sine / 12)),.1)
- LW.C0=clerp(LW.C0,cf(-1.35,1,0)*angles(math.rad(-15 - 15 * math.cos(sine / 12)),-15 - 15 * math.cos(sine / 12),-15 - 15 * math.cos(sine / 12)),.1)
- elseif ModeOfGlitch == 0101 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.01 * math.cos(sine / 8))*angles(math.rad(90 - 1 * math.cos(sine / 8)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.01 * math.cos(sine / 8))*angles(math.rad(90 + 1 * math.cos(sine / 8)),math.rad(0),math.rad(-0 + 1 * math.cos(sine / 4))),.1)
- elseif ModeOfGlitch == 912 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-20 - 2 * math.cos(sine / 12)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-0 + 2 * math.cos(sine / 0.2))),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-20 - 2 * math.cos(sine / 12)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 2 * math.cos(sine / 0.2))),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.01 * math.cos(SINE / 32),0.3,5 + 0.5 * math.cos(sine / 24))*angles(math.rad(-30 - 0.01 * math.cos(SINE / 32)),math.rad(0 - 0.01 * math.cos(SINE / 32)),math.rad(0 - 0.01 * math.cos(SINE / 32))),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- elseif ModeOfGlitch == 912 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-20 - 2 * math.cos(sine / 12)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-0 + 2 * math.cos(sine / 0.2))),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-20 - 2 * math.cos(sine / 12)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 2 * math.cos(sine / 0.2))),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.01 * math.cos(SINE / 32),0.3,5 + 0.5 * math.cos(sine / 24))*angles(math.rad(-30 - 0.01 * math.cos(SINE / 32)),math.rad(0 - 0.01 * math.cos(SINE / 32)),math.rad(0 - 0.01 * math.cos(SINE / 32))),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- elseif ModeOfGlitch == 9123 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(6),math.rad(0),math.rad(25 + 1 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(-35 + 1 * math.cos(sine / 34))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))*angles(math.rad(27 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-35 - 2.5 * math.cos(sine / 28)),math.rad(10 + 2.5 * math.cos(sine / 75)),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.35,0.45 + 0.025 * math.cos(sine / 28),-0.2)*angles(math.rad(40),math.rad(0),math.rad(-1)),.2)
- LW.C0=clerp(LW.C0,cf(-1.35,0.45 + 0.025 * math.cos(sine / 28),-0.2)*angles(math.rad(40),math.rad(0),math.rad(3)),.2)
- elseif ModeOfGlitch == 91234 then
- local beepboop = math.random(1,2)
- if beepboop == 1 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.01 * math.cos(sine / 8))*angles(math.rad(90 - 1 * math.cos(sine / 8)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.01 * math.cos(sine / 8))*angles(math.rad(90 + 1 * math.cos(sine / 8)),math.rad(0),math.rad(-0 + 1 * math.cos(sine / 4))),.1)
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
- elseif ModeOfGlitch == 912345 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 3 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.005 * math.cos(sine / 45),-0.5)*angles(math.rad(84 + 6 * math.cos(sine / 74)),math.rad(8 - 5 * math.cos(sine / 53)),math.rad(-80 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 9123456 then
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90 + 2 * math.cos(SINE / 32)),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90 - 2 * math.cos(SINE / 32)),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(40)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,-1)*angles(math.rad(20 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 10 * math.cos(kan.PlaybackLoudness/60)),math.rad(0 + 2 * math.cos(SINE / 32)),math.rad(0 + 2 * math.cos(SINE / 32))),.6)
- RW.C0=clerp(RW.C0,cf(1.05,0.5,-0.5)*angles(math.rad(30 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(-30)),.6)
- LW.C0=clerp(LW.C0,cf(-1.05,0.5,-0.5)*angles(math.rad(30 + 2 * math.cos(SINE / 32)),math.rad(0),math.rad(75 + 2 * math.cos(SINE / 32))),.6)
- weaponweld.C1=clerp(weaponweld.C1,cf(0 - 0.01 * math.cos(SINE / 32),1,0 - 0.01 * math.cos(SINE / 32))*angles(math.rad(0),math.rad(65 + 2 * math.cos(SINE / 32)),math.rad(0)),.6)
- elseif ModeOfGlitch == 101 then
- local snapo = math.random(1,8)
- if snapo == 1 then
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(32 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- sphere23(8,"Add",rl.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(Rad(math.random(-360,360)),Rad(math.random(-360,360)),Rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Smoky grey"),BrickColor.new("Smoky grey").Color)
- sphere23(8,"Add",ra.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(Rad(math.random(-360,360)),Rad(math.random(-360,360)),Rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Smoky grey"),BrickColor.new("Smoky grey").Color)
- RH.C0=clerp(RH.C0,CF(1,-0.4,-0.5)*angles(Rad(0),Rad(90),Rad(0))*angles(Rad(-3),Rad(0 - 1 * Cos(sine / 56)),Rad(-10 - 9 * Cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,CF(-1,-1,0)*angles(Rad(0),Rad(-90),Rad(0))*angles(Rad(-3),Rad(0 - 1 * Cos(sine / 56)),Rad(10 + 7 * Cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1.35,1 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(148 - 2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(22 - 2 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 91234567 then
- local snapo = math.random(1,8)
- if snapo == 1 then
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(32 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- sphere23(8,"Add",rl.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(Rad(math.random(-360,360)),Rad(math.random(-360,360)),Rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Smoky grey"),BrickColor.new("Smoky grey").Color)
- sphere23(8,"Add",ra.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(Rad(math.random(-360,360)),Rad(math.random(-360,360)),Rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Smoky grey"),BrickColor.new("Smoky grey").Color)
- RH.C0=clerp(RH.C0,CF(1,-0.4,-0.5)*angles(Rad(0),Rad(90),Rad(0))*angles(Rad(-3),Rad(0 - 1 * Cos(sine / 56)),Rad(-10 - 9 * Cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,CF(-1,-1,0)*angles(Rad(0),Rad(-90),Rad(0))*angles(Rad(-3),Rad(0 - 1 * Cos(sine / 56)),Rad(10 + 7 * Cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1.35,1 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(148 - 2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(22 - 2 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 7788 then
- Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 10.25 - 5.45 * math.cos(sine / 65)) * CFrame.Angles(math.rad(-90 - 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.2) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
- RH.C0 = clerp(RH.C0, CFrame.new(0.5, -0.5 + 0.05 * math.cos(sine / 65), -0.2) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
- elseif ModeOfGlitch == 912345678 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, 0 + 0.15 * COS(SINE / 10)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0) * ANGLES(RAD(30 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.1)
- if math.random(1,6) == 1 then
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + math.random(-25,25) - 4 * COS(SINE / 12)), RAD(math.random(-25,25)), RAD(0)), 1.5)
- end
- RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.05 * math.cos(sine / 32),0)*angles(math.rad(190 - 27 * math.random(0,2)),math.rad(20 - 20 * math.random(0,2)),math.rad(-10 - 7 * math.random(0,2))),.1)
- LW.C0 = clerp(LW.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)), 0.1)
- RH.C0 = clerp(RH.C0, CF(1, -1 - 0.15 * COS(SINE / 10), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.15 * COS(SINE / 10), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1)
- end
- end
- --sword welding
- if equipped == true and ModeOfGlitch ~= 9123456 then
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(0),math.rad(0),math.rad(40 - 10 * math.cos(sine / 34))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3)
- end
- --walking anims
- elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false then
- if ModeOfGlitch == 1 then
- RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
- elseif ModeOfGlitch == 666 then
- RH.C0=clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(5 + 25 * math.cos(sine / 12))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(-5 + 25 * math.cos(sine / 12))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- elseif ModeOfGlitch == 998877 then
- RH.C0=clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(5 + 25 * math.cos(sine / 12))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(-5 + 25 * math.cos(sine / 12))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
- elseif ModeOfGlitch == 91234 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
- elseif ModeOfGlitch == 912 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-20 - 2 * math.cos(sine / 12)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20 + 2 * math.cos(sine / 0.2))),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-20 - 2 * math.cos(sine / 12)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20 - 2 * math.cos(sine / 0.2))),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,5 + 0.05 * math.cos(sine / 24))*angles(math.rad(15 - 0.01 * math.cos(SINE / 32)),math.rad(0 - 0.01 * math.cos(SINE / 32)),math.rad(0 - 0.01 * math.cos(SINE / 32))),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(50 - 2 * math.cos(sine / 12)),math.rad(0 - 2 * math.cos(sine / 12)),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(150),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(-150),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- elseif ModeOfGlitch == 0101 then --infected
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(90 - 15 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 2.5 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(90 + 15 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 2.5 * math.cos(sine / 4))),.1)
- elseif ModeOfGlitch == 9123456 then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.05 * math.cos(sine / 8))*angles(math.rad(0 - 2 * math.cos(sine / 8)),math.rad(0),math.rad(35 - 2 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.05,0.5,-0.5)*angles(math.rad(30 + 2 * math.cos(SINE / 32)),math.rad(0),math.rad(75 + 2 * math.cos(SINE / 32))),.6)
- weaponweld.C1=clerp(weaponweld.C1,cf(0 - 0.01 * math.cos(SINE / 32),1,0 - 0.01 * math.cos(SINE / 32))*angles(math.rad(0),math.rad(-90 - 0.01 * math.cos(SINE / 32)),math.rad(0)),.6)
- elseif ModeOfGlitch == 912345678 then
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 1 * SIN(SINE / 2)), RAD(MRANDOM(-5,5)), RAD(0)), .1)
- if MRANDOM(1,10) == 1 then
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-30,30) - 4 * COS(SINE / 12)), RAD(MRANDOM(-30,30)), RAD(0)), 1.5)
- end
- RW.C0 = clerp(RW.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(55 + -11 * COS(SINE / 23)), RAD(-10), RAD(-75)), 1)
- LW.C0 = clerp(LW.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)), 1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, 0 + 0.15 * COS(SINE / 10)) * ANGLES(RAD(0), RAD(0), RAD(0)), .1)
- RH.C0 = clerp(RH.C0, CF(1, -1 - 0.125 * SIN(SINE / 16) - 0.15 * COS(SINE / 16*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / 16))), 0.6)
- LH.C0 = clerp(LH.C0, CF(-1, -1 + 0.125 * SIN(SINE / 16) - 0.15 * COS(SINE / 16*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / 16))), 0.6)
- elseif ModeOfGlitch == 111111112 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
- RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
- elseif ModeOfGlitch == 353567 then
- RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
- RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 50), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 50)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 50))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 50), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 50)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 50))), 0.1)
- elseif ModeOfGlitch == 4 then
- RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
- elseif ModeOfGlitch == 688 then
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.5 - 0.1 * math.cos(sine / 16))*angles(math.rad(12.5),math.rad(0),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 12))),.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 7788 then
- Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
- RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
- elseif ModeOfGlitch == 109124 then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(5 + 25 * math.cos(sine / 12))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(-5 + 25 * math.cos(sine / 12))),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 15 * math.cos(sine / 30)), math.rad(0), math.rad(-1 + 0 * math.cos(sine / 30))), 0.1)
- elseif ModeOfGlitch == 2334 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
- elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 and ModeOfGlitch ~= 2334 and ModeOfGlitch ~= 109124 and ModeOfGlitch ~= 666 and ModeOfGlitch ~= 99887 and ModeOfGlitch ~= 111111112 and ModeOfGlitch ~= 353567 and ModeOfGlitch ~= 688 and ModeOfGlitch ~= 0101 and ModeOfGlitch ~= 912 and ModeOfGlitch ~= 9123456 and ModeOfGlitch ~= 7788 and ModeOfGlitch ~= 912345678 then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- end
- end
- elseif torvel >= 22 and hitfloor ~= nil then -- running anims
- Anim = "Run"
- if attack == false then
- if ModeOfGlitch ~= 69 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1)
- elseif ModeOfGlitch == 6 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 3444 or ModeOfGlitch == 8 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 8889 or ModeOfGlitch == 664663666 or ModeOfGlitch == 88893333388 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,1 + 0.25 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 808080 or ModeOfGlitch == 101 or ModeOfGlitch == 808080808080808080808080 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 676767 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,6.5 + 0.25 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 3003 or ModeOfGlitch == 10 or ModeOfGlitch == 7007 or ModeOfGlitch == 8 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 70077 then --Guest Glitcher xddd
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, 0 + 0.25 * COS(sine / 12)) * angles(RAD(25 + 2.5 * SIN(sine / 12)), RAD(0), RAD(5 + 2.5 * SIN(sine / 12))), 0.1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0) * angles(RAD(-25 + 4.5 * SIN(sine / 12)), RAD(0), RAD(-5 - 2.5 * SIN(sine / 12))), 0.1)
- RW.C0=clerp(RW.C0,cf(1.35,1,0)*angles(math.rad(15 - 30 * math.cos(sine / 12)),15 - 30 * math.cos(sine / 12),15 - 30 * math.cos(sine / 12)),.1)
- LW.C0=clerp(LW.C0,cf(-1.35,1,0)*angles(math.rad(-15 - 30 * math.cos(sine / 12)),-15 - 30 * math.cos(sine / 12),-15 - 30 * math.cos(sine / 12)),.1)
- RH.C0 = clerp(RH.C0, CF(1, -1, -0.01) * angles(RAD(-25 - 2.5 * SIN(sine / 12)), RAD(75), RAD(0)) * angles(RAD(-8 - 5.5 * SIN(sine / 12)), RAD(0), RAD(0)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1, -0.5, -0.5) * angles(RAD(-2.5 * SIN(sine / 12)), RAD(-90), RAD(0)) * angles(RAD(-8 - 2.5 * SIN(sine / 12)), RAD(0), RAD(0)), 0.1)
- elseif ModeOfGlitch == 9123456 then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.05 * math.cos(sine / 8))*angles(math.rad(0 - 2 * math.cos(sine / 8)),math.rad(0),math.rad(35 - 2 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.05,0.5,-0.5)*angles(math.rad(30 + 2 * math.cos(SINE / 32)),math.rad(0),math.rad(75 + 2 * math.cos(SINE / 32))),.6)
- weaponweld.C1=clerp(weaponweld.C1,cf(0 - 0.01 * math.cos(SINE / 32),1,0 - 0.01 * math.cos(SINE / 32))*angles(math.rad(0),math.rad(-90 - 0.01 * math.cos(SINE / 32)),math.rad(0)),.6)
- elseif ModeOfGlitch == 101 then
- local snap = math.random(1,8)
- if snap == 1 then
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(32 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- sphere23(8,"Add",ra.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(Rad(math.random(-360,360)),Rad(math.random(-360,360)),Rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Smoky grey"),BrickColor.new("Smoky grey").Color)
- sphere23(8,"Add",rl.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(Rad(math.random(-360,360)),Rad(math.random(-360,360)),Rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Smoky grey"),BrickColor.new("Smoky grey").Color)
- RH.C0=clerp(RH.C0,CF(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * Cos(sine / 56)),math.rad(-10 - 9 * Cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,CF(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * Cos(sine / 56)),math.rad(10 + 7 * Cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,6.5 + 0.25 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.4,0.5 + 0.025 * math.cos(sine / 45),-0.1)*angles(math.rad(160 + 3 * math.cos(sine / 74)),math.rad(0 - 1 * math.cos(sine / 53)),math.rad(-15 + 5 * math.cos(sine / 32))),.1)
- LW.C0=clerp(LW.C0,CF(-1,0.5+.2*Cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- elseif ModeOfGlitch == 91234567 then
- local snap = math.random(1,8)
- if snap == 1 then
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(32 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- sphere23(8,"Add",ra.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(Rad(math.random(-360,360)),Rad(math.random(-360,360)),Rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Smoky grey"),BrickColor.new("Smoky grey").Color)
- sphere23(8,"Add",rl.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(Rad(math.random(-360,360)),Rad(math.random(-360,360)),Rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Smoky grey"),BrickColor.new("Smoky grey").Color)
- RH.C0=clerp(RH.C0,CF(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * Cos(sine / 56)),math.rad(-10 - 9 * Cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,CF(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * Cos(sine / 56)),math.rad(10 + 7 * Cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,6.5 + 0.25 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.4,0.5 + 0.025 * math.cos(sine / 45),-0.1)*angles(math.rad(160 + 3 * math.cos(sine / 74)),math.rad(0 - 1 * math.cos(sine / 53)),math.rad(-15 + 5 * math.cos(sine / 32))),.1)
- LW.C0=clerp(LW.C0,CF(-1,0.5+.2*Cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- elseif ModeOfGlitch == 7897899 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 69 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 102341 then -- THEORETICAL
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("New Yeller"),BrickColor.new("New Yeller").Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 or ModeOfGlitch == 666 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 778899 or ModeOfGlitch == 688 then
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.5 - 0.1 * math.cos(sine / 16))*angles(math.rad(12.5),math.rad(0),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 12))),.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 8376532578634534 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,5 + 1.5 * Cos(sine / 20))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 9797 or ModeOfGlitch == 8787 or ModeOfGlitch == 9123 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,6.5 + 0.25 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 47 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 43),0 - 0.25 * math.cos(sine / 53),6 + 2.5 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.35)*angles(math.rad(6 + 3 * math.cos(sine / 74)),math.rad(-14 - 1 * math.cos(sine / 53)),math.rad(-86 + 5 * math.cos(sine / 32))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.55)*angles(math.rad(-20 - 5 * math.cos(sine / 73)),math.rad(23 - 2.25 * math.cos(sine / 55)),math.rad(86 - 6 * math.cos(sine / 33))),.1)
- if ModeOfGlitch == 765688533321 or ModeOfGlitch == 101 or ModeOfGlitch == 090 then
- sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),8)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0)
- end
- end
- end
- end
- end
- end
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