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- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.209329
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MeshEditor
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleVision
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin HTML5Networking
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin LinearTimecode
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin NUTUnrealEngine4
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin Firebase
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogStreaming: Display: Took 0.125s to configure plugins.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2h
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogInit: Build: ++UE4+Release-4.21-CL-4753647
- LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
- LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
- LogInit: Net CL: 4541578
- LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz, GPU: NVIDIA GeForce GTX 960
- LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
- LogInit: Compiled with Visual C++: 19.13.26129.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.21
- LogInit: Command Line: -EpicPortal -epicusername="oVn Emrre" -epicuserid=7fc33f51cf9c4533bacfe94da05d564c -epiclocale=fr-FR
- LogInit: Base Directory: E:/Unreal/UE_4.21/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 22
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogStreaming: Display: Took 0.000s to delete old logs.
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[r.VSync:0]]
- LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
- LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
- LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogHAL: Display: Platform has ~ 20 GB [21429673984 / 34359738368 / 20], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
- LogInit: Going up to parent DeviceProfile []
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Config/Windows/Engine.ini]
- LogInit: Computer: DESKTOP-JA03TI1
- LogInit: User: EMRE
- LogInit: CPU Page size=4096, Cores=4
- LogInit: High frequency timer resolution =3.020494 MHz
- LogMemory: Memory total: Physical=20.0GB (20GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 102.73 MB used, 102.73 MB peak
- LogMemory: Process Virtual Memory: 88.98 MB used, 88.98 MB peak
- LogMemory: Physical Memory: 3808.52 MB used, 16628.41 MB free, 20436.93 MB total
- LogMemory: Virtual Memory: 4632.78 MB used, 134213096.00 MB free, 134217728.00 MB total
- LogInit: Using OS detected language (fr-FR).
- LogInit: Using OS detected locale (fr-FR).
- LogTextLocalizationManager: No specific localization for 'fr-FR' exists, so the 'fr' localization will be used.
- LogStreaming: Display: Took 0.003s to InitEngineTextLocalization.
- LogInit: Setting process to per monitor DPI aware
- LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- LogHMD: Failed to initialize OpenVR with code 110
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce GTX 960' (Feature Level 11_0)
- LogD3D11RHI: 2007/0/10218 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/10218 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x1401 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'NVIDIA GeForce GTX 960' (P:1 D:1)
- LogWindows: 1. 'NVIDIA GeForce GTX 960' (P:0 D:0)
- LogWindows: 2. 'NVIDIA GeForce GTX 960' (P:0 D:0)
- LogWindows: 3. 'NVIDIA GeForce GTX 960' (P:0 D:0)
- LogWindows: DebugString: FoundDriverCount:4
- LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 960
- LogD3D11RHI: Driver Version: 417.35 (internal:25.21.14.1735, unified:417.35)
- LogD3D11RHI: Driver Date: 12-11-2018
- LogRHI: Texture pool is 1405 MB (70% of 2007 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- LogTemp: Display: Loaded TP AllDesktopTargetPlatform
- LogTemp: Display: Loaded TP MacClientTargetPlatform
- LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
- LogTemp: Display: Loaded TP MacServerTargetPlatform
- LogTemp: Display: Loaded TP MacTargetPlatform
- LogTemp: Display: Loaded TP WindowsClientTargetPlatform
- LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp: Display: Loaded TP WindowsServerTargetPlatform
- LogTemp: Display: Loaded TP WindowsTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP HTML5TargetPlatform
- LogTemp: Display: Loaded TP IOSTargetPlatform
- LogTemp: Display: Loaded TP IOSTargetPlatform
- LogTemp: Display: Loaded TP TVOSTargetPlatform
- LogTemp: Display: Loaded TP TVOSTargetPlatform
- LogTemp: Display: Loaded TP LinuxClientTargetPlatform
- LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp: Display: Loaded TP LinuxServerTargetPlatform
- LogTemp: Display: Loaded TP LinuxTargetPlatform
- LogTemp: Display: Loaded TP LuminTargetPlatform
- LogTemp: Display: Loaded TP LuminTargetPlatform
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogShaderCompilers: Guid format shader working directory is -9 characters bigger than the processId version (C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Intermediate/Shaders/WorkingDirectory/14580/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/EMRE/AppData/Local/Temp/UnrealShaderWorkingDir/85438E424BA1E0C57470FF84B990C5EB/'.
- LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- LogShaderCompilers: Display: Using Local Shader Compiler.
- LogDerivedDataCache: Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.10s 71MB C:/Users/EMRE/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/EMRE/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Using Local data cache path C:/Users/EMRE/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogMaterial: Verifying Global Shaders for PCD3D_SM5
- LogSlate: Using FreeType 2.6.0
- LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogAssetRegistry: FAssetRegistry took 0.0371 seconds to start up
- LogInit: Selected Device Profile: [Windows]
- LogSimplygon: Simplygon DLL not present - disabling.
- LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
- LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: No automatic skeletal mesh reduction module available
- LogNetVersion: labyrintheFPS 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3328518435)
- LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.111538 seconds
- LogUObjectArray: 39775 objects as part of root set at end of initial load.
- LogUObjectAllocator: 6914656 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- LogOcInput: OculusInput pre-init called
- LogEngine: Initializing Engine...
- LogHMD: Failed to initialize OpenVR with code 110
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogInit: Initializing FReadOnlyCVARCache
- LogAIModule: Creating AISystem for world Untitled
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- LogDerivedDataCache: Saved boot cache 0.24s 71MB C:/Users/EMRE/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogEngineSessionManager: EngineSessionManager initialized
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Localization service is disabled
- LogLinker: Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
- LogLinker: Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
- LogUObjectGlobals: Warning: Failed to find object 'Class /Game/TopDownBP/TopDownOverview.TopDownOverview_C'
- LogFileCache: Scanning file cache for directory 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/' took 0.02s
- LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- LogCook: Display: Mobile HDR setting 1
- LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- SourceControl: Source control is disabled
- Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAIModule: Creating AISystem for world Untitled_1
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,202ms to complete.
- LogFileHelpers: Loading map 'Template_Default' took 0.299
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogCollectionManager: Loaded 0 collections in 0.001602 seconds
- LogFileCache: Scanning file cache for directory 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Developers/EMRE/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Collections/' took 0.00s
- LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0130 seconds. Added 2651 classes and 620 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
- LogSlate: Took 0.000203 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogSlate: Took 0.016505 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- LogRenderer: Reallocating scene render targets to support 844x384 Format 10 NumSamples 1 (Frame:1).
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogLoad: (Engine Initialization) Total time: 15.64 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- LogContentStreaming: Texture pool size now 1000 MB
- LogSlate: Took 0.025434 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogAssetRegistry: Asset discovery search completed in 19.9375 seconds
- LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000078 seconds (updated 0 objects)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: Took 0.000213 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LogBlueprint: Warning: [Compiler FirstPersonCharacter] Input Axis Event references unknown Axis 'LookUpRate' for InputAxis LookUpRate
- LogBlueprint: Warning: [Compiler FirstPersonCharacter] Input Axis Event references unknown Axis 'TurnRate' for InputAxis TurnRate
- LogBlueprint: Warning: [Compiler FirstPersonCharacter] Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight
- LogBlueprint: Warning: [Compiler FirstPersonCharacter] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward
- LogBlueprint: Warning: [Compiler FirstPersonCharacter] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp
- LogBlueprint: Warning: [Compiler FirstPersonCharacter] Input Axis Event references unknown Axis 'Turn' for InputAxis Turn
- LogBlueprint: Warning: [Compiler FirstPersonCharacter] InputAction Event references unknown Action 'Jump' for InputAction Jump
- LogBlueprint: Warning: [Compiler FirstPersonCharacter] [0027,16] Compile of FirstPersonCharacter successful, but with 7 Warning(s) [in 13 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
- LogAIModule: Creating AISystem for world Laby1
- LogAssetEditorManager: Opening Asset editor for World /Game/Maps/Laby1.Laby1
- Cmd: MAP LOAD FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- LoadErrors: New page: Loading map: Laby1.umap
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,199ms to complete.
- LogFileHelpers: Loading map 'Laby1' took 2.327
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:22:54)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.129924s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000946s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.131325s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.22.55
- LogWorld: Bringing up level for play took: 0.016075
- LogSpawn: Warning: SpawnActor failed because no class was specified
- LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 20 classes and 0 folders.
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,04
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogPlayLevel: Display: Destroying online subsystem :Context_1
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:22:59)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.094991s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001180s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.096358s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.22.59
- LogWorld: Bringing up level for play took: 0.016873
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,89
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogRenderer: Reallocating scene render targets to support 1292x756 Format 10 NumSamples 1 (Frame:1).
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_2
- LogAssetEditorManager: Opening Asset editor for Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
- LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 117 classes and 0 folders.
- LogSlate: Took 0.013593 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
- LogSlate: Took 0.005492 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
- LogSlate: Window 'FirstPersonCharacter' being destroyed
- LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
- LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.labyrintheFPS
- LogTemp: CWD: E:\Unreal\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: Initial Dir: E:\Unreal\UE_4.21
- LogTemp: Env CWD: E:\Unreal\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: BranchPath = DESKTOP-JA03TI1/E/Unreal/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-JA03TI1/E/Unreal/UE_4.21/Engine/Binaries
- LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\EMRE\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
- BlueprintLog: New page: Compile FirstPersonCharacter
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/FirstPersonCharacter873200004B7205E8D062CB91DCD8AAAE.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:31:18)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.091484s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000806s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.092490s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.31.18
- LogWorld: Bringing up level for play took: 0.016461
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,267
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_6
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: Window 'Color Picker' being destroyed
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:31:31)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.083913s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000840s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.084955s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.31.31
- LogWorld: Bringing up level for play took: 0.016845
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,816
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_7
- LogSlate: Window 'Color Picker' being destroyed
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:31:48)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.085526s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000879s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.086787s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.31.48
- LogWorld: Bringing up level for play took: 0.015883
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,234
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_8
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:32:53)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.087527s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000917s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.088700s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.32.53
- LogWorld: Bringing up level for play took: 0.016885
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,191
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_9
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:33:20)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.081329s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000922s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.082442s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.33.20
- LogWorld: Bringing up level for play took: 0.016922
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,605
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_10
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogAssetEditorManager: Opening Asset editor for Blueprint /Game/IA/BP/IABp.IABp
- BlueprintLog: New page: Compile IABp
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/BP/IABp" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IABp0D5A0A784E60F214235172A0BD77644E.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset'
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:35:16)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.088289s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000864s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.089369s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.35.17
- LogWorld: Bringing up level for play took: 0.015992
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,102
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_15
- BlueprintLog: New page: Compile IABp
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/BP/IABp" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IABpF483863E4A12CA1AAE5950A32D94CDBD.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset'
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:35:31)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.087754s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001085s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.089089s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.35.31
- LogWorld: Bringing up level for play took: 0.017031
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,247
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_16
- BlueprintLog: New page: Compile IABp
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:35:45)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.084466s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000909s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.085612s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.35.45
- LogWorld: Bringing up level for play took: 0.016096
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,273
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_17
- BlueprintLog: New page: Compile IABp
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/BP/IABp" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IABp201BCBF54232737EC9282B9ADC30D2B6.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset'
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:38:34)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.092422s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001011s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.093682s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.38.34
- LogWorld: Bringing up level for play took: 0.017012
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,234
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_18
- LogAssetEditorManager: Opening Asset editor for Blueprint /Game/IA/BP/IABp.IABp
- BlueprintLog: New page: Compile IABp
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:39:00)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.092826s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001461s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.094580s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.39.01
- LogWorld: Bringing up level for play took: 0.018048
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_20
- BlueprintLog: New page: Compile IABp
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/BP/IABp" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IABp8B6F75804712C977D2EF9D9C4794E85C.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset'
- LogAssetEditorManager: Opening Asset editor for AnimBlueprint /Game/IA/Animation/IAAs.IAAs
- LogContentBrowser: Native class hierarchy updated for 'SkeletonEditor' in 0.0003 seconds. Added 1 classes and 2 folders.
- LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
- LogContentBrowser: Native class hierarchy updated for 'PinnedCommandList' in 0.0004 seconds. Added 1 classes and 0 folders.
- LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) - call TermArticulated first.
- LogContentBrowser: Native class hierarchy updated for 'ClothingSystemEditorInterface' in 0.0003 seconds. Added 1 classes and 0 folders.
- LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence
- BlueprintLog: New page: Compile IAAs
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/Animation/IAAs" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/Animation/IAAs.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IAAsB76832EE482C58EBDF6624AAD4B02399.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/Animation/IAAs.uasset'
- BlueprintLog: New page: Compile IAAs
- LogBlueprint: Warning: [Compiler IAAs] Idle to Run will never be taken, please connect something to Can Enter Transition
- LogBlueprint: Warning: [Compiler IAAs] Run to Idle will never be taken, please connect something to Can Enter Transition
- LogBlueprint: Warning: [Compiler IAAs] [1090,81] Compile of IAAs successful, but with 2 Warning(s) [in 229 ms] (/Game/IA/Animation/IAAs.IAAs)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/Animation/IAAs" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/Animation/IAAs.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IAAs39F6040C4ECC5A25DE4ED195ADE53C39.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/Animation/IAAs.uasset'
- BlueprintLog: New page: Compile IAAs
- LogBlueprint: Warning: [Compiler IAAs] Idle to Run will never be taken, please connect something to Can Enter Transition
- LogBlueprint: Warning: [Compiler IAAs] Run to Idle will never be taken, please connect something to Can Enter Transition
- LogBlueprint: Warning: [Compiler IAAs] [1098,44] Compile of IAAs successful, but with 2 Warning(s) [in 230 ms] (/Game/IA/Animation/IAAs.IAAs)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/Animation/IAAs" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/Animation/IAAs.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IAAsA7DD76E747508065CE1032868FE03EB1.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/Animation/IAAs.uasset'
- BlueprintLog: New page: Compile IAAs
- LogBlueprint: Warning: [Compiler IAAs] Run to Idle will never be taken, please connect something to Can Enter Transition
- LogBlueprint: Warning: [Compiler IAAs] [1116,11] Compile of IAAs successful, but with 1 Warning(s) [in 229 ms] (/Game/IA/Animation/IAAs.IAAs)
- BlueprintLog: New page: Compile IAAs
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/Animation/IAAs" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/Animation/IAAs.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IAAsF7EE94CE4DEF741C97931B9287F2D3B0.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/Animation/IAAs.uasset'
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:41:01)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.091283s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000921s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.092432s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.41.01
- LogWorld: Bringing up level for play took: 0.016730
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,794
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_27
- LogEditorTransaction: Undo Create Pin Link
- LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
- LogEditorTransaction: Undo Add Node
- LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
- BlueprintLog: New page: Compile IAAs
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/Animation/IAAs" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/Animation/IAAs.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IAAs29775538419774BC58DBD4A533DC11DB.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/Animation/IAAs.uasset'
- BlueprintLog: New page: Compile IABp
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:42:57)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.084201s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000950s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.085379s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.42.58
- LogWorld: Bringing up level for play took: 0.016802
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,99
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_28
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogAssetEditorManager: Opening Asset editor for LevelScriptBlueprint /Game/Maps/Laby1.Laby1:PersistentLevel.Laby1
- BlueprintLog: New page: Compile IABp
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/BP/IABp" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IABp7F3FBBD1461A8967233E78961BB83CFF.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset'
- LogEditorViewport: Clicking on Actor (LMB): IABp_C (IABp)
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: IABp_C
- LogEditorActor: Deleted 1 Actors (0.065 secs)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking Background
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogEditorViewport: Clicking on Actor (LMB): WallRoche_C (WallRoche6)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): IABp_C (IABp)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: TriggerBox
- LogEditorActor: Deleted 1 Actors (0.066 secs)
- Cmd: TRANSACTION UNDO
- LogEditorTransaction: Undo Delete Actors
- BlueprintLog: New page: Compile Laby1
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IAAs' does not inherit from 'Pawn' ( Cast To IAAs would always fail).
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IABp' does not inherit from 'Player Controller' ( Cast To IABp would always fail).
- LogBlueprint: Error: [Compiler PersistentLevel.Laby1] This blueprint (self) is not a AnimInstance, therefore ' Target ' must have a connection.
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [1624,52] Compile of PersistentLevel.Laby1 failed. 1 Fatal Issue(s) 2 Warning(s) [in 249 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- BlueprintLog: New page: Compile Laby1
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IAAs' does not inherit from 'IABp' ( Cast To IAAs would always fail).
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IABp' does not inherit from 'Player Controller' ( Cast To IABp would always fail).
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [1634,48] Compile of PersistentLevel.Laby1 successful, but with 2 Warning(s) [in 220 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- BlueprintLog: New page: Compile Laby1
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IAAs' does not inherit from 'Actor' ( Cast To IAAs would always fail).
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IABp' does not inherit from 'Player Controller' ( Cast To IABp would always fail).
- LogBlueprint: Error: [Compiler PersistentLevel.Laby1] This blueprint (self) is not a AnimInstance, therefore ' Target ' must have a connection.
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [1661,17] Compile of PersistentLevel.Laby1 failed. 1 Fatal Issue(s) 2 Warning(s) [in 223 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- BlueprintLog: New page: Compile Laby1
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IABp' does not inherit from 'Player Controller' ( Cast To IABp would always fail).
- LogBlueprint: Error: [Compiler PersistentLevel.Laby1] This blueprint (self) is not a SkeletalMeshComponent, therefore ' Target ' must have a connection.
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [1681,67] Compile of PersistentLevel.Laby1 failed. 1 Fatal Issue(s) 1 Warning(s) [in 226 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- LogSelectionDetails: Warning: NavigateToFunctionSource: Unable to find symbols for 'USkeletalMeshComponent::GetAnimInstance' [Élément introuvable.]
- BlueprintLog: New page: Compile Laby1
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IABp' does not inherit from 'Player Controller' ( Cast To IABp would always fail).
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [1774,50] Compile of PersistentLevel.Laby1 successful, but with 1 Warning(s) [in 233 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- BlueprintLog: New page: Compile Laby1
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IABp' does not inherit from 'Player Controller' ( Cast To IABp would always fail).
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [1844,57] Compile of PersistentLevel.Laby1 successful, but with 1 Warning(s) [in 232 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IABp' does not inherit from 'Player Controller' ( Cast To IABp would always fail).
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [1845,07] Compile of PersistentLevel.Laby1 successful, but with 1 Warning(s) [in 7 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1597116B94C90FE4FD58616A1A2F643C4.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.836
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:52:54)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.097605s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001336s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.099168s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.52.54
- LogWorld: Bringing up level for play took: 0.017023
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,557
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_32
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogEditorTransaction: Undo Break Pin Link
- BlueprintLog: New page: Compile Laby1
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IABp' does not inherit from 'Player Controller' ( Cast To IABp would always fail).
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [1887,04] Compile of PersistentLevel.Laby1 successful, but with 1 Warning(s) [in 231 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IABp' does not inherit from 'Player Controller' ( Cast To IABp would always fail).
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [1887,29] Compile of PersistentLevel.Laby1 successful, but with 1 Warning(s) [in 7 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1562F0C724332F3FA729B349FB1C0292A.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.798
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:53:36)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.092053s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000799s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.093072s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.53.36
- LogWorld: Bringing up level for play took: 0.018213
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,687
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_33
- BlueprintLog: New page: Compile Laby1
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IABp' does not inherit from 'Player Controller' ( Cast To IABp would always fail).
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [1910,70] Compile of PersistentLevel.Laby1 successful, but with 1 Warning(s) [in 233 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:53:58)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.089078s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000873s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.090182s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.53.58
- LogWorld: Bringing up level for play took: 0.016370
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,291
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: [Laby1_C_10] Hello
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_34
- BlueprintLog: New page: Compile Laby1
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IABp' does not inherit from 'Player Controller' ( Cast To IABp would always fail).
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [1924,56] Compile of PersistentLevel.Laby1 successful, but with 1 Warning(s) [in 230 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] 'IABp' does not inherit from 'Player Controller' ( Cast To IABp would always fail).
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [1924,82] Compile of PersistentLevel.Laby1 successful, but with 1 Warning(s) [in 7 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby10856BB7645A6732D7391609E10CB7E01.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.796
- BlueprintLog: New page: Compile Laby1
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:55:18)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.086224s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000951s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.087441s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.55.19
- LogWorld: Bringing up level for play took: 0.016322
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,09
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_35
- BlueprintLog: New page: Compile Laby1
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1BB12D61F41C7C61201202D9807ED9281.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.794
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:55:54)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.089686s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001033s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.090922s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.55.54
- LogWorld: Bringing up level for play took: 0.016526
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 1,241
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_36
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): TriggerBox (Move1Trigger)
- LogEditorViewport: Clicking on Component (LMB): BoxComponent (CollisionComp)
- LogEditorViewport: Clicking on Actor (LMB): TargetPoint (Move1)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- BlueprintLog: New page: Compile Laby1
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby11FECF3E54AC8775F8BBAC3A83EC0156C.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.807
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 19:58:01)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.091899s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000931s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.093041s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-18.58.01
- LogWorld: Bringing up level for play took: 0.016951
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,296
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_37
- BlueprintLog: New page: Compile Laby1
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1618AB4D84C555C501B3EE882EB29ACF5.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.770
- LogAssetEditorManager: Opening Asset editor for Blueprint /Game/IA/BP/IABp.IABp
- LogAssetEditorManager: Opening Asset editor for Blueprint /Game/IA/BP/IABp.IABp
- BlueprintLog: New page: Compile IABp
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/BP/IABp" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IABpEBC88E264677616F3642E28AB5937E66.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset'
- LogEditorViewport: Clicking on Actor (LMB): IABp_C (IABp)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogEditorTransaction: Undo Mouse Drag
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogEditorTransaction: Undo Modify Component(s)
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogEditorTransaction: Undo Mouse Drag
- LogEditorTransaction: Undo Add Key(s)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: Window 'Test_Template' being destroyed
- LogSlate: Window 'Test_Template' being destroyed
- LogSlate: Window 'Test_Template' being destroyed
- LogEditorTransaction: Undo Delete current selection
- LogEditorTransaction: Undo Modify Component(s)
- BlueprintLog: New page: Compile IABp
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/BP/IABp" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IABp1CC38CFE436CC8330E34F5996C814C3F.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset'
- BlueprintLog: New page: Compile IABp
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/BP/IABp" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IABp3EA1FABF40D85A07044A6CA7152870F6.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset'
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:03:06)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.083315s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000969s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.084482s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.03.06
- LogWorld: Bringing up level for play took: 0.017590
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 1,174
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_40
- LogEditorViewport: Clicking on Actor (LMB): IABp_C (IABp)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): TriggerBox (Move1Trigger)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogEditorTransaction: Undo Split Struct Pin
- BlueprintLog: New page: Compile Laby1
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby11D41CF1D4E0E599E1147ADAC152A920F.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.809
- BlueprintLog: New page: Compile Laby1
- LogBlueprint: Error: [Compiler PersistentLevel.Laby1] This blueprint (self) is not a AIController, therefore ' Controller ' must have a connection.
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [2683,62] Compile of PersistentLevel.Laby1 failed. 1 Fatal Issue(s) 0 Warning(s) [in 228 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogBlueprint: Error: [Compiler PersistentLevel.Laby1] This blueprint (self) is not a AIController, therefore ' Controller ' must have a connection.
- LogBlueprint: Warning: [Compiler PersistentLevel.Laby1] [2684,04] Compile of PersistentLevel.Laby1 failed. 1 Fatal Issue(s) 0 Warning(s) [in 5 ms] (/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1)
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1EC23DCCC4CB9488445AB6B8589AF40E5.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.798
- BlueprintLog: New page: Compile Laby1
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:07:06)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.086261s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001732s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.088311s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.07.06
- LogWorld: Bringing up level for play took: 0.017647
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,407
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_41
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogEditorViewport: Clicking on Actor (LMB): WallRoche_C (WallRoche6)
- LogEditorViewport: Clicking on Actor (LMB): IABp_C (IABp)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- BlueprintLog: New page: Compile Laby1
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:09:05)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.084312s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000939s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.085445s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.09.06
- LogWorld: Bringing up level for play took: 0.016984
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 1,136
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_42
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Autosaves/Game/Maps/Laby1_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1_Auto140C55F604D745153D03D56813D7D82AA.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Autosaves/Game/Maps/Laby1_Auto1.umap'
- LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/Laby1' took 0.804
- LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.804
- BlueprintLog: New page: Compile Laby1
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1B296063B45CDB97AF245DAB11CB2832A.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.784
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 E:\Download\Ambient Creepy Music Road Through The Dark Forest Sad Somber Background Music.mp3)
- LogAssetEditorManager: Opening Asset editor for FileMediaSource /Game/Landscape/Ambiance/Ambient_Creepy_Music__Road_Through_The_Dark_Forest__Sad__Somber_Background_Music.Ambient_Creepy_Music__Road_Through_The_Dark_Forest__Sad__Somber_Background_Music
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: Window 'Delete Assets' being destroyed
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogAssetEditorManager: Opening Asset editor for LevelScriptBlueprint /Game/Maps/Laby1.Laby1:PersistentLevel.Laby1
- LogSlate: Window 'Laby1* - Level Blueprint Editor' being destroyed
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- BlueprintLog: New page: Compile Laby1
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:26:15)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.088433s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000904s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.089604s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.26.16
- LogWorld: Bringing up level for play took: 0.018353
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 1,036
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_44
- BlueprintLog: New page: Compile Laby1
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby10077FC7949CA2A9A51EE10AF3FF29827.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.806
- LogEditorViewport: Clicking on Actor (LMB): TriggerBox (Move1Trigger)
- LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape8)
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogEditorViewport: Clicking on Actor (LMB): TriggerBox (Move1Trigger)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogEditorViewport: Clicking on Actor (LMB): NavMeshBoundsVolume (NavMeshBoundsVolume)
- LogEditorViewport: Clicking on Actor (LMB): IABp_C (IABp)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:28:12)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.090088s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000923s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.091388s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.28.12
- LogWorld: Bringing up level for play took: 0.016325
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,546
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_45
- LogEditorViewport: Clicking on Actor (LMB): TriggerBox (Move1Trigger)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogAssetEditorManager: Opening Asset editor for Blueprint /Game/IA/BP/IABp.IABp
- LogAssetEditorManager: Opening Asset editor for Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
- LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
- LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.labyrintheFPS
- LogTemp: CWD: E:\Unreal\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: Initial Dir: E:\Unreal\UE_4.21
- LogTemp: Env CWD: E:\Unreal\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: BranchPath = DESKTOP-JA03TI1/E/Unreal/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-JA03TI1/E/Unreal/UE_4.21/Engine/Binaries
- LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\EMRE\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
- BlueprintLog: New page: Compile IABp
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/BP/IABp" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IABp029D45604329CA0E9D7F698C0DB0BEA9.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset'
- BlueprintLog: New page: Compile IABp
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/BP/IABp" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IABp86A1C9674263540C95595B84A4B25922.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset'
- BlueprintLog: New page: Compile Laby1
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby16439B6D7455BEBBE5D51FF971B430675.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.810
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:34:39)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.091967s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001127s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.093353s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.34.40
- LogWorld: Bringing up level for play took: 0.018684
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,949
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_48
- BlueprintLog: New page: Compile IABp
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:35:13)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.085849s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001040s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.087147s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.35.13
- LogWorld: Bringing up level for play took: 0.016540
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,45
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_49
- LogEditorTransaction: Undo Rename Node
- LogContentBrowser: Native class hierarchy updated for 'Matinee' in 0.0004 seconds. Added 15 classes and 2 folders.
- LogInit: Transaction tracking system initialized
- EditorErrors: New page: Matinee Initialization
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: Window 'Message' being destroyed
- LogSlate: Window 'Message' being destroyed
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1B6A2A3BB49C1339A206C8780AC6D91F3.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.811
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- BlueprintLog: New page: Pre-Play auto-recompile
- LogPlayLevel: [PlayLevel] Compiling IABp before play...
- LogExit: Transaction tracking system shut down
- LogPlayLevel: PlayLevel: Blueprint regeneration took 361 ms (1 blueprints)
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:38:55)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.089509s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001325s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.091067s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.38.55
- LogWorld: Bringing up level for play took: 0.016989
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,34
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_50
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:39:02)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.090876s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001305s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.092434s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.39.02
- LogWorld: Bringing up level for play took: 0.015687
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,309
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_51
- LogEditorViewport: Clicking on Actor (LMB): MatineeActor (MatineeActor)
- LogEditorViewport: Clicking on Actor (double click): MatineeActor (MatineeActor)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: Window 'Convert Matinee to Level Sequence Asset' being destroyed
- LogInit: Transaction tracking system initialized
- EditorErrors: New page: Matinee Initialization
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- BlueprintLog: New page: Compile Laby1
- LogSlate: Window 'Message' being destroyed
- LogSlate: Window 'Message' being destroyed
- BlueprintLog: New page: Compile Laby1
- LogSlate: Window 'Message' being destroyed
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogExit: Transaction tracking system shut down
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby16128FEF646AB16F739DD5AA3AB612E03.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.869
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- BlueprintLog: New page: Pre-Play auto-recompile
- LogPlayLevel: [PlayLevel] Compiling IABp before play...
- LogPlayLevel: PlayLevel: Blueprint regeneration took 257 ms (1 blueprints)
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:41:18)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.087914s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000876s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.088969s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.41.18
- LogWorld: Bringing up level for play took: 0.017371
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,445
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_52
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:41:32)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.092659s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001241s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.094101s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.41.32
- LogWorld: Bringing up level for play took: 0.017102
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,269
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_53
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape8)
- LogEditorViewport: Clicking on Actor (LMB): TriggerBox (Move1Trigger)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:41:59)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.090134s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000880s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.091213s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.41.59
- LogWorld: Bringing up level for play took: 0.015679
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,167
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_54
- BlueprintLog: New page: Compile Laby1
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- BlueprintLog: New page: Compile IABp
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/BP/IABp" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IABp2E59A30B4FA0BF3719FCA980CFC4CE9A.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset'
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:44:08)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.092833s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000976s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.094073s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.44.08
- LogWorld: Bringing up level for play took: 0.017237
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,549
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_55
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:45:03)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.097369s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000889s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.098455s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.45.03
- LogWorld: Bringing up level for play took: 0.015963
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,46
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_56
- LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 E:\Download\grave.obj)
- LogFbx: Loading FBX Scene from E:\Download\grave.obj
- LogFbx: FBX Scene Loaded Succesfully
- LogSlate: Window 'FBX Import Options' being destroyed
- LogMaterial: Display: Missing cached shader map for material Form0Mat, compiling.
- LogFbx: Warning: Triangulating static mesh Form0
- LogShaderCompilers: Display: Shaders left to compile 22
- LogShaderCompilers: Display: Shaders left to compile 12
- LogShaderCompilers: Display: Shaders left to compile 2
- LogStaticMesh: Building static mesh grave_Form0...
- LogStaticMesh: Built static mesh [0.02s] /Game/Landscape/Ambiance/grave_Form0.grave_Form0
- LogMaterial: Display: Missing cached shader map for material Form1Mat, compiling.
- LogFbx: Warning: Triangulating static mesh Form1
- LogStaticMesh: Building static mesh grave_Form1...
- LogStaticMesh: Built static mesh [0.00s] /Game/Landscape/Ambiance/grave_Form1.grave_Form1
- LogMaterial: Display: Missing cached shader map for material Form2Mat, compiling.
- LogFbx: Warning: Triangulating static mesh Form2
- LogStaticMesh: Building static mesh grave_Form2...
- LogStaticMesh: Built static mesh [0.01s] /Game/Landscape/Ambiance/grave_Form2.grave_Form2
- FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can
- be inferred while importing.
- LogShaderCompilers: Display: Shaders left to compile 44
- LogShaderCompilers: Display: Shaders left to compile 34
- LogShaderCompilers: Display: Shaders left to compile 24
- LogShaderCompilers: Display: Shaders left to compile 14
- LogSlate: Window 'Delete Assets' being destroyed
- LogShaderCompilers: Display: Shaders left to compile 4
- LogSlate: Window 'Message Log' being destroyed
- LogSlate: Window 'Message Log' being destroyed
- LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 E:\Download\400635__klankbeeld__hell-background-170817.wav)
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:51:47)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.090102s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001027s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.091407s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.51.47
- LogWorld: Bringing up level for play took: 0.016454
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,711
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG wave 400635__klankbeeld__hell-background-170817...
- LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 89640000 while cooking SoundWave /Game/Landscape/Ambiance/400635__klankbeeld__hell-background-170817.400635__klankbeeld__hell-background-170817.
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_58
- BlueprintLog: New page: Compile Laby1
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 20:52:46)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.089846s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000859s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.090938s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-19.52.46
- LogWorld: Bringing up level for play took: 0.017173
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 -0,243
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_59
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby180AE2F614AEF29700307FE899058E078.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- LogFileHelpers: Saving map 'Laby1' took 0.821
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/IA/BP/IABp" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/IABpF2E64A2542D6B962ED015EAF61654732.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/IA/BP/IABp.uasset'
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/FirstPersonCharacter961D74704BB7205028A1F4A2CEB25E27.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
- LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1A44E5959403A55F7DCFC0F832E399767.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1_BuiltData" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1_BuiltData.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1_BuiltDataED862EB24DABF8125B5D5895F126810E.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1_BuiltData.uasset'
- MapCheck: New page: Map Check
- Cmd: MAP REBUILD ALLVISIBLE
- LogEditorServer: Rebuildmap Clear paths rebuilt
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy LandscapeGizmo_Mat, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Roche, compiling.
- LogShaderCompilers: Display: Shaders left to compile 1
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Roche1, compiling.
- LogShaderCompilers: Display: Shaders left to compile 1
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Roche2, compiling.
- LogShaderCompilers: Display: Shaders left to compile 2
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy fonarik_low_max, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MatineeCam_mat, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy defaultMat, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy defaultMat_001, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy defaultMat_002, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy defaultMat_003, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy material_001, compiling.
- LogShaderCompilers: Display: Shaders left to compile 8
- LogShaderCompilers: Display: Shaders left to compile 7
- LogShaderCompilers: Display: Shaders left to compile 6
- LogShaderCompilers: Display: Shaders left to compile 5
- LogShaderCompilers: Display: Shaders left to compile 4
- LogShaderCompilers: Display: Shaders left to compile 3
- LogShaderCompilers: Display: Shaders left to compile 2
- LogShaderCompilers: Display: Shaders left to compile 1
- TextureStreamingBuild: Display: Compiling optional shaders took 1.229 seconds.
- LogLevel: Display: Export Material TexCoord Scales took 0.038 seconds.
- TextureStreamingBuild: Display: Build Texture Streaming took 0.065 seconds.
- LightingResults: New page: Lighting Build - 21 févr. 2019 20:53:16
- LogSwarmInterface: [OpenConnection] Registering TCP channel ...
- LogSwarmInterface: [OpenConnection] Connecting to agent ...
- LogSwarmInterface: [TryOpenConnection] Testing the Agent
- LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
- LogSwarmInterface: [TryOpenConnection] Local Process ID is 14580
- LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times.
- LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
- LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
- LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
- LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
- LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
- Cmd: MAP CHECK DONTDISPLAYDIALOG
- MapCheck: New page: Laby1 - 21 févr. 2019 20:53:27
- MapCheck: Warning: WallRoche21 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.
- MapCheck: Warning: WallRoche21 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.
- MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 2,757ms to complete.
- LogEditorBuildUtils: Build time 0:12
- Job has failed! Job is closed while Tasks are still PENDING
- LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build failed.
- DumpUnbuiltLightIteractions
- Lights with unbuilt interactions: 0
- Primitives with unbuilt interactions: 0
- Cmd: MAP CHECK NOTIFYRESULTS
- MapCheck: New page: Laby1 - 21 févr. 2019 20:53:31
- MapCheck: Warning: WallRoche21 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.
- MapCheck: Warning: WallRoche21 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.
- MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 2,749ms to complete.
- LogSlate: Window 'Message Log' being destroyed
- LogSlate: Window 'Message Log' being destroyed
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby120414602411E7A1F69C7739B864A5DB9.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1_BuiltData" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1_BuiltData.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1_BuiltData6DB1E87048CDE6A39884DFAE3A1612B8.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1_BuiltData.uasset'
- MapCheck: New page: Map Check
- Cmd: MAP REBUILD ALLVISIBLE
- LogEditorServer: Rebuildmap Clear paths rebuilt
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy LandscapeGizmo_Mat, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Roche, compiling.
- LogShaderCompilers: Display: Shaders left to compile 1
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Roche1, compiling.
- LogShaderCompilers: Display: Shaders left to compile 2
- LogShaderCompilers: Display: Shaders left to compile 1
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Roche2, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy fonarik_low_max, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MatineeCam_mat, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy defaultMat, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy defaultMat_001, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy defaultMat_002, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy defaultMat_003, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy material_001, compiling.
- LogShaderCompilers: Display: Shaders left to compile 8
- LogShaderCompilers: Display: Shaders left to compile 7
- LogShaderCompilers: Display: Shaders left to compile 6
- LogShaderCompilers: Display: Shaders left to compile 5
- LogShaderCompilers: Display: Shaders left to compile 4
- LogShaderCompilers: Display: Shaders left to compile 3
- LogShaderCompilers: Display: Shaders left to compile 2
- LogShaderCompilers: Display: Shaders left to compile 1
- TextureStreamingBuild: Display: Compiling optional shaders took 1.335 seconds.
- LogLevel: Display: Export Material TexCoord Scales took 0.020 seconds.
- TextureStreamingBuild: Display: Build Texture Streaming took 0.068 seconds.
- LightingResults: New page: Lighting Build - 21 févr. 2019 20:54:03
- LogSwarmInterface: [OpenConnection] Registering TCP channel ...
- LogSwarmInterface: [OpenConnection] Connecting to agent ...
- LogSwarmInterface: [TryOpenConnection] Testing the Agent
- LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
- LogSwarmInterface: [TryOpenConnection] Local Process ID is 14580
- LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times.
- LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
- LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
- LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
- LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
- LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
- Cmd: MAP CHECK DONTDISPLAYDIALOG
- MapCheck: New page: Laby1 - 21 févr. 2019 20:54:11
- MapCheck: Warning: WallRoche21 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.
- MapCheck: Warning: WallRoche21 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.
- MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 2,655ms to complete.
- LogEditorBuildUtils: Build time 0:09
- LogSlate: Window 'Message Log' being destroyed
- LogSlate: Window 'Message Log' being destroyed
- Job is a success!
- LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.109s
- LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb
- LogVolumetricLightmapImport: BrickData 285x5x5 = 0.3Mb (trimmed 3.0Mb due to 0.010000 MinBrickError)
- LogVolumetricLightmapImport: Bricks at Level
- LogVolumetricLightmapImport: 0: 14.0% covering 100.0% of volume
- LogVolumetricLightmapImport: 1: 86.0% covering 9.6% of volume
- LogVolumetricLightmapImport: 2: 0.0% covering 0.0% of volume
- LogTexture: Display: Building textures: LQ_Lightmap_1_1 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_1 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_2 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_2 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_3 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_3 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_4 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_4 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_5 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_5 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_6 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_6 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_7 (AutoDXT, 256X256)
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- LogTexture: Display: Building textures: HQ_Lightmap0_16 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_16 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_17 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_17 (DXT1, 256X256)
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- LogTexture: Display: Building textures: LQ_Lightmap_0_18 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_19 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_19 (DXT1, 256X256)
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- LogTexture: Display: Building textures: LQ_Lightmap_0_20 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_21 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_21 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_22 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_22 (DXT1, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_23 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_23 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_24 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_24 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_25 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_25 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_26 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_26 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_27 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_27 (DXT1, 256X256)
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- LogTexture: Display: Building textures: LQ_Lightmap_0_28 (DXT1, 256X256)
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- LogTexture: Display: Building textures: LQ_Lightmap_0_29 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_30 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_30 (DXT1, 256X256)
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- LogTexture: Display: Building textures: HQ_Lightmap0_33 (AutoDXT, 256X256)
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- LogTexture: Display: Building textures: HQ_Lightmap0_35 (AutoDXT, 256X256)
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- LogTexture: Display: Building textures: HQ_Lightmap0_36 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_36 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_37 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_37 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_38 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_38 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_39 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_39 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_40 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_40 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_41 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_41 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_42 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_42 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_43 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_43 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_44 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_44 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_45 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_45 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_46 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_46 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_47 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_47 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_48 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_48 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_49 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_49 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_50 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_50 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_51 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_51 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_52 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_52 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_53 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_53 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_54 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_54 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_55 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_55 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_56 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_56 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_57 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_57 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_58 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_58 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_59 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_59 (DXT1, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_60 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_60 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_61 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_61 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_62 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_62 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_63 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_63 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_64 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_64 (DXT1, 256X256)
- LogTexture: Display: Building textures: ShadowMapTexture2D_8 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_9 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_10 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_11 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_12 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_13 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_15 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_14 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_16 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_17 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_18 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_19 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_20 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_21 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_22 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_23 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_24 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_25 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_26 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_27 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_28 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_29 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_31 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_30 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_32 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_33 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_35 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_34 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_36 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_37 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_38 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_39 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_40 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_41 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_42 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_44 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_43 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_45 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_47 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_46 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_48 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_49 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_50 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_51 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_52 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_53 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_54 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_55 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_56 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_57 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_59 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_60 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_58 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_61 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_62 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_63 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_64 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_65 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_67 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_66 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_68 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_70 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_69 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_71 (G8, 128X128)
- LogStaticLightingSystem: Illumination: 1:45 min (312 ms encoding lightmaps, 1.43 sec encoding shadowmaps)
- LogStaticLightingSystem: Lightmap texture memory: 8.0 MB (8.0 MB streaming, 0.0 MB non-streaming), 128 textures
- LogStaticLightingSystem: Shadowmap texture memory: 1.3 MB (1.3 MB streaming, 0.0 MB non-streaming), 64 textures
- DumpUnbuiltLightIteractions
- Lights with unbuilt interactions: 0
- Primitives with unbuilt interactions: 0
- Cmd: MAP CHECK NOTIFYRESULTS
- MapCheck: New page: Laby1 - 21 févr. 2019 20:55:49
- MapCheck: Warning: WallRoche21 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.
- MapCheck: Warning: WallRoche21 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.
- MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 2,533ms to complete.
- LogSlate: Window 'Message Log' being destroyed
- LogSlate: Window 'Message Log' being destroyed
- MapCheck: New page: Map Check
- Cmd: MAP REBUILD ALLVISIBLE
- LogEditorServer: Rebuildmap Clear paths rebuilt
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy LandscapeGizmo_Mat, compiling.
- LogShaderCompilers: Display: Shaders left to compile 1
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Roche, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Roche1, compiling.
- LogShaderCompilers: Display: Shaders left to compile 2
- LogShaderCompilers: Display: Shaders left to compile 1
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Roche2, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy fonarik_low_max, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MatineeCam_mat, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy defaultMat, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy defaultMat_001, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy defaultMat_002, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy defaultMat_003, compiling.
- LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy material_001, compiling.
- LogShaderCompilers: Display: Shaders left to compile 8
- LogShaderCompilers: Display: Shaders left to compile 7
- LogShaderCompilers: Display: Shaders left to compile 6
- LogShaderCompilers: Display: Shaders left to compile 5
- LogShaderCompilers: Display: Shaders left to compile 4
- LogShaderCompilers: Display: Shaders left to compile 3
- LogShaderCompilers: Display: Shaders left to compile 2
- LogShaderCompilers: Display: Shaders left to compile 1
- TextureStreamingBuild: Display: Compiling optional shaders took 1.231 seconds.
- LogLevel: Display: Export Material TexCoord Scales took 0.018 seconds.
- TextureStreamingBuild: Display: Build Texture Streaming took 0.066 seconds.
- LightingResults: New page: Lighting Build - 21 févr. 2019 21:00:04
- LogSwarmInterface: [OpenConnection] Registering TCP channel ...
- LogSwarmInterface: [OpenConnection] Connecting to agent ...
- LogSwarmInterface: [TryOpenConnection] Testing the Agent
- LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
- LogSwarmInterface: [TryOpenConnection] Local Process ID is 14580
- LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times.
- LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
- LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
- LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
- LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
- LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
- Cmd: MAP CHECK DONTDISPLAYDIALOG
- MapCheck: New page: Laby1 - 21 févr. 2019 21:00:14
- MapCheck: Warning: WallRoche21 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.
- MapCheck: Warning: WallRoche21 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.
- MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 2,458ms to complete.
- LogEditorBuildUtils: Build time 0:11
- LogSlate: Window 'Message Log' being destroyed
- LogSlate: Window 'Message Log' being destroyed
- Job is a success!
- LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.101s
- LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb
- LogVolumetricLightmapImport: BrickData 285x5x5 = 0.3Mb (trimmed 3.0Mb due to 0.010000 MinBrickError)
- LogVolumetricLightmapImport: Bricks at Level
- LogVolumetricLightmapImport: 0: 14.0% covering 100.0% of volume
- LogVolumetricLightmapImport: 1: 86.0% covering 9.6% of volume
- LogVolumetricLightmapImport: 2: 0.0% covering 0.0% of volume
- LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_2 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_3 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_3 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_4 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_4 (DXT1, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_0_5 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap0_5 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_6 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_6 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_7 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_7 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_8 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_8 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_9 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_9 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_10 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_10 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_11 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_11 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_12 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_12 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_13 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_13 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_14 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_14 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_15 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_15 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_16 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_16 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_17 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_17 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_18 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_18 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_19 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_19 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_20 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_20 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_21 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_21 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_22 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_22 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_23 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_23 (DXT1, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_24 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_24 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_25 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_25 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_26 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_26 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_27 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_27 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_28 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_28 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_29 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_29 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_30 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_30 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_31 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_31 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_32 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_32 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_33 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_33 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_34 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_34 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_35 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_35 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_36 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_36 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_37 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_37 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_38 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_38 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_39 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_39 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_40 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_40 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_41 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_41 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_42 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_42 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_43 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_43 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_44 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_44 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_45 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_45 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_46 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_46 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_47 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_47 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_48 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_48 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_49 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_49 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_50 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_50 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_51 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_51 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_52 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_52 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_53 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_53 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_54 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_54 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_55 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_55 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_56 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_56 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_57 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_57 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_58 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_58 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_59 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_59 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_60 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_60 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_61 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_61 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_62 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_62 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_63 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_63 (DXT1, 256X256)
- LogTexture: Display: Building textures: HQ_Lightmap1_64 (AutoDXT, 256X256)
- LogTexture: Display: Building textures: LQ_Lightmap_1_64 (DXT1, 256X256)
- LogTexture: Display: Building textures: ShadowMapTexture2D_72 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_73 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_75 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_74 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_76 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_77 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_78 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_79 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_80 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_81 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_82 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_83 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_85 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_86 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_84 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_87 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_88 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_89 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_90 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_91 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_92 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_93 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_94 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_95 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_97 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_96 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_98 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_99 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_100 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_101 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_102 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_103 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_104 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_105 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_106 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_107 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_108 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_109 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_111 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_110 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_112 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_113 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_115 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_114 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_116 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_117 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_118 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_119 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_120 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_121 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_122 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_123 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_124 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_125 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_127 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_126 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_128 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_129 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_130 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_131 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_132 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_133 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_134 (G8, 128X128)
- LogTexture: Display: Building textures: ShadowMapTexture2D_135 (G8, 128X128)
- LogStaticLightingSystem: Illumination: 1:48 min (310 ms encoding lightmaps, 1.41 sec encoding shadowmaps)
- LogStaticLightingSystem: Lightmap texture memory: 8.0 MB (8.0 MB streaming, 0.0 MB non-streaming), 128 textures
- LogStaticLightingSystem: Shadowmap texture memory: 1.3 MB (1.3 MB streaming, 0.0 MB non-streaming), 64 textures
- DumpUnbuiltLightIteractions
- Lights with unbuilt interactions: 0
- Primitives with unbuilt interactions: 0
- Cmd: MAP CHECK NOTIFYRESULTS
- MapCheck: New page: Laby1 - 21 févr. 2019 21:01:54
- MapCheck: Warning: WallRoche21 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.
- MapCheck: Warning: WallRoche21 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.
- MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 2,456ms to complete.
- LogSlate: Window 'Message Log' being destroyed
- LogSlate: Window 'Message Log' being destroyed
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 21:02:31)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.093099s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001064s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.094413s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-20.02.31
- LogWorld: Bringing up level for play took: 0.017316
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,665
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_60
- LogAssetEditorManager: Opening Asset editor for SkeletalMesh /Game/IA/BP/IA.IA
- LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
- LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) - call TermArticulated first.
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: Window 'IA' being destroyed
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 21:03:41)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.089962s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000912s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.091078s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-20.03.41
- LogWorld: Bringing up level for play took: 0.016831
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,793
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_62
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Autosaves/Game/Maps/Laby1_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1_Auto2CCE796504EDAFC10466408B13ECDCEA5.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Autosaves/Game/Maps/Laby1_Auto2.umap'
- LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/Laby1' took 0.810
- LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.810
- OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Landscape/Ambiance/400635__klankbeeld__hell-background-170817] ([1] browsable assets)...
- OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Landscape/Ambiance/400635__klankbeeld__hell-background-170817.400635__klankbeeld__hell-background-170817]
- OBJ SavePackage: Finished generating thumbnails for package [/Game/Landscape/Ambiance/400635__klankbeeld__hell-background-170817]
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/400635__klankbeeld__hell-backgro41D8CF274362011A87AA7EB83E3CD0EC.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Autosaves/Game/Landscape/Ambiance/400635__klankbeeld__hell-background-170817_Auto2.uasset'
- LogFileHelpers: Auto-saving content packages took 1.746
- LogEditorViewport: Clicking on Actor (LMB): WallRoche_C (WallRoche21)
- Cmd: EDIT COPY
- Cmd: EDIT PASTE
- LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform
- LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid
- LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform
- LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid
- LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform
- LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid
- LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform
- LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Autosaves/Game/Maps/Laby1_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1_Auto37EFFDE694EE0BC684BE6679870F06864.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Autosaves/Game/Maps/Laby1_Auto3.umap'
- LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/Laby1' took 0.816
- LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.816
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 21:15:45)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.091494s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001114s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.092881s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-20.15.45
- LogWorld: Bringing up level for play took: 0.017534
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,41
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_63
- LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
- LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.labyrintheFPS
- LogTemp: CWD: E:\Unreal\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: Initial Dir: E:\Unreal\UE_4.21
- LogTemp: Env CWD: E:\Unreal\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: BranchPath = DESKTOP-JA03TI1/E/Unreal/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-JA03TI1/E/Unreal/UE_4.21/Engine/Binaries
- LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\EMRE\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby129F4235043EAB07D3328CAAAAB2A7F44.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1.umap'
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Laby1_BuiltData" FILE="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1_BuiltData.uasset" SILENT=true
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Laby1_BuiltDataD5CFEC1941D3B01F03A354A41FCA93C2.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Maps/Laby1_BuiltData.uasset'
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 21:16:08)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.091066s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.000898s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.092225s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-20.16.09
- LogWorld: Bringing up level for play took: 0.015981
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,16
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_64
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Laby1 (21 févr. 2019 21:24:31)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Laby1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.090763s)
- LogAIModule: Creating AISystem for world Laby1
- LogPlayLevel: PIE: World Init took: (0.001261s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Laby1.Laby1 to /Game/Maps/UEDPIE_0_Laby1.Laby1 (0.092510s)
- LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Laby1.Laby1 up for play (max tick rate 0) at 2019.02.21-20.24.32
- LogWorld: Bringing up level for play took: 0.017088
- LogSpawn: Warning: SpawnActor failed because no class was specified
- PIE: Play in editor start time for /Game/Maps/UEDPIE_0_Laby1 0,955
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Window 'labyrintheFPS Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Laby1.Laby1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1' with GeneratedClass '/Game/Maps/Laby1.Laby1_C' with ClassGeneratedBy '/Game/Maps/Laby1.Laby1:PersistentLevel.Laby1'
- LogPlayLevel: Display: Destroying online subsystem :Context_65
- LogSlate: Window 'Device Manager' being destroyed
- LogSlate: Window 'Device Manager' being destroyed
- LogSlate: Window 'Device Manager' being destroyed
- LogSlate: Window 'Device Manager' being destroyed
- LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
- LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.labyrintheFPS
- LogTemp: CWD: E:\Unreal\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: Initial Dir: E:\Unreal\UE_4.21
- LogTemp: Env CWD: E:\Unreal\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: BranchPath = DESKTOP-JA03TI1/E/Unreal/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-JA03TI1/E/Unreal/UE_4.21/Engine/Binaries
- LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\EMRE\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
- LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
- LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.labyrintheFPS
- LogTemp: CWD: E:\Unreal\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: Initial Dir: E:\Unreal\UE_4.21
- LogTemp: Env CWD: E:\Unreal\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: BranchPath = DESKTOP-JA03TI1/E/Unreal/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-JA03TI1/E/Unreal/UE_4.21/Engine/Binaries
- LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\EMRE\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
- LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
- LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.labyrintheFPS
- LogTemp: CWD: E:\Unreal\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: Initial Dir: E:\Unreal\UE_4.21
- LogTemp: Env CWD: E:\Unreal\UE_4.21\Engine\Binaries\DotNET\IOS
- LogTemp: BranchPath = DESKTOP-JA03TI1/E/Unreal/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-JA03TI1/E/Unreal/UE_4.21/Engine/Binaries
- LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\EMRE\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
- LogTcpMessaging: Started Connection to '127.0.0.1:6666'
- LogSavePackage: Moving 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/400635__klankbeeld__hell-backgro9E82A0CB4F2892281A4BE39B25B41DAC.tmp' to 'C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Content/Landscape/Ambiance/400635__klankbeeld__hell-background-170817.uasset'
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running AutomationTool...
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Parsing command line: -ScriptsForProject="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/labyrintheFPS.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/labyrintheFPS.uproject" -cook -stage -archive -ar
- chivedirectory=C:/Users/EMRE/Desktop/test -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=Multi -utf8output
- LogSlate: Took 0.045609 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Setting up ProjectParams for C:\Users\EMRE\Documents\Unreal Projects\labyrintheFPS\labyrintheFPS.uproject
- LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/Laby1' took 0.030
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ********** COOK COMMAND STARTED **********
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running UE4Editor Cook for project C:\Users\EMRE\Documents\Unreal Projects\labyrintheFPS\labyrintheFPS.uproject
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Commandlet log file is E:\Unreal\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.02.21-20.29.19.txt
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running: E:\Unreal\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\EMRE\Documents\Unreal Projects\labyrintheFPS\labyrintheFPS.uproject" -run=Cook -TargetPlatform=Android_Multi -fileopenlog -unversioned -abslog=E:\Unreal\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.02.21
- -20.29.19.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: Running engine for game: labyrintheFPS
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogStreaming: Display: Took 0.163s to configure plugins.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogStreaming: Display: Took 0.001s to delete old logs.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogHAL: Display: Platform has ~ 20 GB [21429673984 / 34359738368 / 20], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogStreaming: Display: Took 0.035s to InitEngineTextLocalization.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AllDesktopTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP MacClientTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP MacServerTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP MacTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP WindowsClientTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP WindowsServerTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP WindowsTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP HTML5TargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP IOSTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP IOSTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP TVOSTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP TVOSTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP LinuxClientTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP LinuxServerTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP LinuxTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP LuminTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTemp: Display: Loaded TP LuminTargetPlatform
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Building Assets For Android_Multi
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogShaderCompilers: Display: Using Local Shader Compiler.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/EMRE/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogLinker: Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogUObjectGlobals: Warning: Failed to load '/Game/TopDownBP/TopDownOverview': Can't find file '/Game/TopDownBP/TopDownOverview'
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogLinker: Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogUObjectGlobals: Warning: Failed to load '/Game/TopDownBP/TopDownOverview': Can't find file '/Game/TopDownBP/TopDownOverview'
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogUObjectGlobals: Warning: Failed to find object 'Class /Game/TopDownBP/TopDownOverview.TopDownOverview_C'
- PackagingResults: Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
- PackagingResults: Warning: Failed to load '/Game/TopDownBP/TopDownOverview': Can't find file '/Game/TopDownBP/TopDownOverview'
- PackagingResults: Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
- PackagingResults: Warning: Failed to load '/Game/TopDownBP/TopDownOverview': Can't find file '/Game/TopDownBP/TopDownOverview'
- PackagingResults: Warning: Failed to find object 'Class /Game/TopDownBP/TopDownOverview.TopDownOverview_C'
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Mobile HDR setting 1
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Creating asset registry
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Discovering localized assets
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked content cleared for platform Android_Multi
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Sandbox cleanup took 0.098 seconds for platforms Android_Multi iterative false
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 0 Packages Remain 276 Total 276
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultLightFunctionMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultPostProcessMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material BaseFlattenMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Main, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Xray, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material TransformGizmoMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material CineMat, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material M_SimpleTranslucent, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 50 Packages Remain 275 Total 325
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_1 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_1 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material GearVRControllerMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_1 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material touchController_mat, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_1 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material PokeAHoleMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_1 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DebugMeshMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material GizmoMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 100 Packages Remain 279 Total 379
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material EditorBrushMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_1 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_2 (ASTC_RGBAuto, 64X64)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_2 (PVRTC4, 64X64)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_2 (DXT5, 64X64)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_2 (ATC_RGBA_I, 64X64)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_2 (AutoETC2, 64X64)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_2 (AutoETC1, 64X64)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_1 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_1 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_1 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_1 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_1 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_1 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_2 (ASTC_RGB, 64X64)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_2 (PVRTC4, 64X64)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_2 (DXT5, 64X64)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_2 (ATC_RGBA_I, 64X64)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_2 (AutoETC2, 64X64)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_2 (AutoETC1, 64X64)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: T_Sky_Stars (ASTC_RGBAuto, 512X512)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: T_Sky_Stars (AutoPVRTC, 512X512)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: T_Sky_Stars (AutoETC2, 512X512)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: T_Sky_Stars (AutoETC1, 512X512)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: T_Sky_Blue (ASTC_RGBAuto, 2048X2048)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: T_Sky_Blue (AutoPVRTC, 2048X2048)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: T_Sky_Blue (AutoETC2, 2048X2048)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: T_Sky_Blue (AutoETC1, 2048X2048)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 278 Total 428
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DebugEditorMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material ClothMaterial_WF, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material ClothMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material BoneWeightMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material GeomMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 277 Total 427
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 276 Total 426
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 275 Total 425
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 274 Total 424
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 273 Total 423
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 272 Total 422
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 271 Total 421
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 270 Total 420
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 269 Total 419
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 268 Total 418
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 267 Total 417
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 266 Total 416
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 265 Total 415
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 264 Total 414
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 263 Total 413
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 262 Total 412
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 261 Total 411
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 260 Total 410
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 259 Total 409
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 258 Total 408
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 257 Total 407
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 256 Total 406
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 255 Total 405
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 254 Total 404
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 253 Total 403
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 252 Total 402
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 251 Total 401
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 250 Total 400
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 249 Total 399
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 248 Total 398
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 247 Total 397
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 246 Total 396
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 245 Total 395
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 244 Total 394
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 243 Total 393
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 242 Total 392
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 241 Total 391
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 240 Total 390
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 239 Total 389
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 238 Total 388
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 237 Total 387
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 236 Total 386
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 235 Total 385
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 234 Total 384
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 233 Total 383
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 232 Total 382
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 231 Total 381
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 230 Total 380
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 229 Total 379
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 228 Total 378
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 227 Total 377
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 226 Total 376
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 225 Total 375
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 224 Total 374
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 223 Total 373
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 222 Total 372
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 221 Total 371
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 220 Total 370
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 219 Total 369
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 218 Total 368
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 217 Total 367
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 216 Total 366
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 215 Total 365
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 214 Total 364
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 213 Total 363
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 212 Total 362
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 211 Total 361
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 210 Total 360
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 209 Total 359
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 208 Total 358
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 207 Total 357
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 206 Total 356
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 205 Total 355
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 204 Total 354
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 203 Total 353
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 202 Total 352
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 201 Total 351
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 200 Total 350
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 199 Total 349
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 198 Total 348
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 197 Total 347
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 196 Total 346
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 195 Total 345
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 194 Total 344
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 193 Total 343
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 192 Total 342
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 191 Total 341
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 190 Total 340
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 189 Total 339
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 188 Total 338
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 187 Total 337
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 186 Total 336
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 185 Total 335
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 184 Total 334
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 183 Total 333
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 182 Total 332
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 181 Total 331
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 180 Total 330
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 179 Total 329
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 178 Total 328
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 177 Total 327
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 176 Total 326
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 175 Total 325
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 174 Total 324
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 173 Total 323
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 172 Total 322
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 171 Total 321
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 170 Total 320
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 169 Total 319
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 168 Total 318
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 167 Total 317
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 166 Total 316
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 165 Total 315
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 164 Total 314
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 163 Total 313
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 162 Total 312
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 161 Total 311
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 160 Total 310
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 159 Total 309
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 158 Total 308
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 157 Total 307
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 156 Total 306
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 155 Total 305
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 154 Total 304
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 153 Total 303
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 152 Total 302
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 151 Total 301
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 150 Total 300
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 149 Total 299
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 148 Total 298
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 147 Total 297
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 150 Packages Remain 146 Total 296
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 161 Packages Remain 145 Total 306
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 161 Packages Remain 144 Total 305
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 161 Packages Remain 143 Total 304
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 174 Packages Remain 142 Total 316
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 178 Packages Remain 141 Total 319
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG1000-1-1-1-1-1 wave 400635__klankbeeld__hell-background-170817...
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Landscape/Ambiance/400635__klankbeeld__hell-background-170817.400635__klankbeeld__hell-background-170817 will be modified from 40 to 40.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 89640000 while cooking SoundWave /Game/Landscape/Ambiance/400635__klankbeeld__hell-background-170817.400635__klankbeeld__hell-background-170817.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material LayerBlend, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 178 Packages Remain 141 Total 319
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material LayerBlend, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Roche2, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Roche1, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Roche, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material material_001, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material defaultMat_003, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material defaultMat_002, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material defaultMat_001, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material fonarik_low_max, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material defaultMat, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_1 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_1 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_1 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_1 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_2 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_2 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogShaderCompilers: Warning: Failed to compile Material /Game/Landscape/Materials/LayerBlend.LayerBlend (MI:LandscapeMaterialInstanceConstant_821) for platform GLSL_ES2, Default Material will be used in game.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogShaderCompilers: Warning: Failed to compile Material /Game/Landscape/Materials/LayerBlend.LayerBlend (MI:LandscapeMaterialInstanceConstant_823) for platform GLSL_ES2, Default Material will be used in game.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
- PackagingResults: Warning: Failed to compile Material /Game/Landscape/Materials/LayerBlend.LayerBlend (MI:LandscapeMaterialInstanceConstant_821) for platform GLSL_ES2, Default Material will be used in game.
- PackagingResults: Warning: Failed to compile Material /Game/Landscape/Materials/LayerBlend.LayerBlend (MI:LandscapeMaterialInstanceConstant_823) for platform GLSL_ES2, Default Material will be used in game.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_33 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_33 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_2 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_2 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_3 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_3 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_3 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_3 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_3 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_3 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_4 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_4 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_33 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_33 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_33 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_33 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_2 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_2 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_4 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_4 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_4 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_4 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_5 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_5 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_5 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_5 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_5 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap0_5 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_10 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_10 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_2 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_2 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_2 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_2 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_3 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_3 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_10 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_10 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_10 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_10 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_11 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_11 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_11 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_11 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_11 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_11 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_12 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_12 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_3 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_3 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_3 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_3 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_4 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_4 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_12 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_12 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_12 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_12 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_13 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_13 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_13 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_13 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_13 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_13 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_14 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_14 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_4 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_4 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_4 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_4 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_5 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_5 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_14 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_14 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_14 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_14 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_15 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_15 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_15 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_15 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_15 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_15 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_16 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_16 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_5 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_5 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_5 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_5 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_6 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_6 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_16 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_16 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_16 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_16 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_17 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_17 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_17 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_17 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_17 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_17 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_18 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_18 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_6 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_6 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_6 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_6 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_7 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_7 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_18 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_18 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_18 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_18 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_19 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_19 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_19 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_19 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_19 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_19 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_20 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_20 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_7 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_7 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_7 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_7 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_8 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_8 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_20 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_20 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_20 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_20 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_21 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_21 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_21 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_21 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_21 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_21 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_22 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_22 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_8 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_8 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_8 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_8 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_9 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_9 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_22 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_22 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_22 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_22 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_23 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_23 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_23 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_23 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_23 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_23 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_24 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_24 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_9 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_9 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_9 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_9 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_10 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_10 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_24 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_24 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_24 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_24 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_25 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_25 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_25 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_25 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_25 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_25 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_26 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_26 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_10 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_10 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_10 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_10 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_11 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_11 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_26 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_26 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_26 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_26 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_27 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_27 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_27 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_27 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_27 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_27 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_28 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_28 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_11 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_11 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_11 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_11 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_28 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_28 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_12 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_12 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_28 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_28 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_29 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_29 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_29 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_29 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_29 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_29 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_30 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_30 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_12 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_12 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_12 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_12 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_13 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_13 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_30 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_30 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_30 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_30 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_31 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_31 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_31 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_31 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_31 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_31 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_32 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_32 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_13 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_13 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_13 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_13 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_14 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_14 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_32 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_32 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_32 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_32 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_33 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_33 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_33 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_33 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_33 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_33 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_34 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_34 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_14 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_14 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_14 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_14 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_15 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_15 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_34 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_34 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_34 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_34 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_35 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_35 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_35 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_35 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_35 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_35 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_36 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_36 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_15 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_15 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_15 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_36 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_36 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_15 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_16 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_36 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_16 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_36 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_37 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_37 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_37 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_37 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_37 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_37 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_38 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_38 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_16 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_16 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_16 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_16 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_38 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_38 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_17 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_17 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_38 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_38 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_39 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_39 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_39 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_39 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_39 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_39 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_40 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_40 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_17 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_17 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_17 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_17 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_40 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_40 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_18 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_18 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_40 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_40 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_41 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_41 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_41 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_41 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_41 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_41 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_42 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_42 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_18 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_18 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_18 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_18 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_19 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_19 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_42 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_42 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_42 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_42 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_43 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_43 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_43 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_43 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_43 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_43 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_44 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_44 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_19 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_19 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_19 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_19 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_20 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_20 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_44 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_44 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_44 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_44 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_45 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_45 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_45 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_45 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_45 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_45 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_46 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_46 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_20 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_20 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_20 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_20 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_21 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_21 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_46 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_46 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_46 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_46 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_47 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_47 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_47 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_47 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_47 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_47 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_48 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_48 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_21 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_21 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_21 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_21 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_22 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_22 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_48 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_48 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_48 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_48 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_49 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_49 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_49 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_49 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_49 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_49 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_50 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_50 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_22 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_22 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_22 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_22 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_23 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_23 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_50 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_50 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_50 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_50 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_51 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_51 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_51 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_51 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_51 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_51 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_52 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_52 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_23 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_23 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_23 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_23 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_24 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_24 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_52 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_52 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_52 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_52 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_53 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_53 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_53 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_53 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_53 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_53 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_54 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_54 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_24 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_24 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_24 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_24 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_25 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_25 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_54 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_54 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_54 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_54 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_55 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_55 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_55 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_55 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_55 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_55 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_56 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_56 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_25 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_25 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_25 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_25 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_26 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_26 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_56 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_56 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_56 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_56 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_57 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_57 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_57 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_57 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_57 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_57 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_58 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_58 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_26 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_26 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_26 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_26 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_27 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_27 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_58 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_58 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_58 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_58 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_59 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_59 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_59 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_59 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_59 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_59 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_6 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_6 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_27 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_27 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_27 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_27 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_28 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_28 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_6 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_6 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_6 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_6 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_60 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_60 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_60 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_60 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_60 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_60 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_61 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_61 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_28 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_28 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_28 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_28 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_29 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_29 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_61 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_61 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_61 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_61 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_62 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_62 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_62 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_62 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_62 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_62 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_63 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_63 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_29 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_29 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_29 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_29 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_30 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_30 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_63 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_63 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_63 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_63 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_64 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_64 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_64 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_64 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_64 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_64 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_7 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_7 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_30 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_30 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_30 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_30 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_7 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_7 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_31 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_7 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_31 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_7 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_8 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_8 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_8 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_8 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_8 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_8 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_9 (ASTC_RGBAuto, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_9 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_9 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_31 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_9 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_31 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_9 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_31 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_31 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: HQ_Lightmap1_9 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_1 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_1 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_32 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_32 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_1 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_1 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_0_1 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_32 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_32 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_32 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_32 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_34 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_34 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_34 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_34 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_34 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_34 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_35 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_35 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_35 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_35 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_35 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_35 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_36 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_36 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_36 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_36 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_36 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_36 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_37 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_37 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_37 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_37 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_37 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_37 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_38 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_38 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_38 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_38 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_38 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_38 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_39 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_39 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_39 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_39 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_39 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_39 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_40 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_40 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_40 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_40 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_40 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_40 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_41 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_41 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_41 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_41 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_41 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_41 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_42 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_42 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_42 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_42 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_42 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_42 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_43 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_43 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_43 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_43 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_43 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_43 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_44 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_44 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_44 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_44 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_44 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_44 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_45 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_45 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_45 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_45 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_45 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_45 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_46 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_46 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_46 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_46 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_46 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_46 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_47 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_47 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_47 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_47 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_47 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_47 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_48 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_48 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_48 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_48 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_48 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_48 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_49 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_49 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_49 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_49 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_49 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_49 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_50 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_50 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_50 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_50 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_50 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_50 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_51 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_51 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_51 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_51 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_51 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_51 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_52 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_52 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_52 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_52 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_52 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_52 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_53 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_53 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_53 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_53 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_53 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_53 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_54 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_54 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_54 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_54 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_54 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_54 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_55 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_55 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_55 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_55 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_55 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_55 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_56 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_56 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_56 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_56 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_56 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_56 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_57 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_57 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_57 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_57 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_57 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_57 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_58 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_58 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_58 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_58 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_58 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_58 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_59 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_59 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_59 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_59 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_59 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_59 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_60 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_60 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_60 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_60 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_60 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_60 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_61 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_61 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_61 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_61 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_61 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_61 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_62 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_62 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_62 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_62 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_62 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_62 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_63 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_63 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_63 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_63 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_63 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_63 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_64 (ASTC_RGB, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_64 (PVRTC4, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_64 (DXT5, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_64 (ATC_RGBA_I, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_64 (AutoETC2, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: LQ_Lightmap_1_64 (AutoETC1, 256X256)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_0 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_1 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_12 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_23 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_34 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_45 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_56 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_61 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_62 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_63 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_2 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_3 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_4 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_5 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_6 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_7 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_8 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_9 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_10 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_11 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_13 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_14 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_15 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_16 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_17 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_18 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_19 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_20 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_21 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_22 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_24 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_25 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_26 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_27 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_28 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_29 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_30 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_31 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_32 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_33 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_35 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_36 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_37 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_38 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_39 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_40 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_41 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_42 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_43 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_44 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_46 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_47 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_48 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_49 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_50 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_51 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_52 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_53 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_54 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_55 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_57 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_58 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_59 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Texture2D_60 (BGRA8, 128X128)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material LayerBlend, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogShaderCompilers: Warning: Failed to compile Material /Game/Landscape/Materials/LayerBlend.LayerBlend (MI:LandscapeMaterialInstanceConstant_0) for platform GLSL_ES2, Default Material will be used in game.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
- PackagingResults: Warning: Failed to compile Material /Game/Landscape/Materials/LayerBlend.LayerBlend (MI:LandscapeMaterialInstanceConstant_0) for platform GLSL_ES2, Default Material will be used in game.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 221 Packages Remain 140 Total 361
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 221 Packages Remain 139 Total 360
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 223 Packages Remain 138 Total 361
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 223 Packages Remain 137 Total 360
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 223 Packages Remain 136 Total 359
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 223 Packages Remain 135 Total 358
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 223 Packages Remain 134 Total 357
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 223 Packages Remain 133 Total 356
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 223 Packages Remain 132 Total 355
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material LSLayer, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 223 Packages Remain 131 Total 354
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 223 Packages Remain 130 Total 353
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 223 Packages Remain 129 Total 352
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 225 Packages Remain 128 Total 353
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 127 Total 353
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 126 Total 352
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 125 Total 351
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 124 Total 350
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 123 Total 349
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 122 Total 348
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 121 Total 347
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 120 Total 346
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 119 Total 345
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 118 Total 344
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 117 Total 343
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material 67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-de-puzzle-vector-illustra_Mat, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 116 Total 342
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 115 Total 341
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 114 Total 340
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 113 Total 339
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 112 Total 338
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 111 Total 337
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 110 Total 336
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 109 Total 335
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 108 Total 334
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 107 Total 333
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 106 Total 332
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 105 Total 331
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 226 Packages Remain 104 Total 330
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): CookResults: Error: Couldn't save package, filename is too long: C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Cooked/Android_Multi/labyrintheFPS/Content/Labyrinthe/1L/67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-de-puzzle-vector-il
- lustra.uasset
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Error: Couldn't save package, filename is too long :C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Cooked/Android_Multi/labyrintheFPS/Content/Labyrinthe/1L/67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-de-puzzle-vector-illust
- ra.uasset
- PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Cooked/Android_Multi/labyrintheFPS/Content/Labyrinthe/1L/67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-de-puzzle-vector-illustra.uasset
- PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Cooked/Android_Multi/labyrintheFPS/Content/Labyrinthe/1L/67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-de-puzzle-vector-illustra.uasset
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): CookResults: Error: Couldn't save package, filename is too long: C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Cooked/Android_Multi/labyrintheFPS/Content/Labyrinthe/1L/67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-de-puzzle-vector-il
- lustra_Mat.uasset
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Error: Couldn't save package, filename is too long :C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Cooked/Android_Multi/labyrintheFPS/Content/Labyrinthe/1L/67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-de-puzzle-vector-illust
- ra_Mat.uasset
- PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Cooked/Android_Multi/labyrintheFPS/Content/Labyrinthe/1L/67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-de-puzzle-vector-illustra_Mat.uasset
- PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Cooked/Android_Multi/labyrintheFPS/Content/Labyrinthe/1L/67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-de-puzzle-vector-illustra_Mat.uasset
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 233 Packages Remain 103 Total 336
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 233 Packages Remain 102 Total 335
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 233 Packages Remain 101 Total 334
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 234 Packages Remain 100 Total 334
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 234 Packages Remain 99 Total 333
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 236 Packages Remain 98 Total 334
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 237 Packages Remain 97 Total 334
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Material_005, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Material_004__hand, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 240 Packages Remain 96 Total 336
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 241 Packages Remain 95 Total 336
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 242 Packages Remain 94 Total 336
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 243 Packages Remain 93 Total 336
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 244 Packages Remain 92 Total 336
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material BaseMaterial, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 248 Packages Remain 91 Total 339
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 250 Packages Remain 90 Total 340
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 250 Packages Remain 89 Total 339
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 250 Packages Remain 88 Total 338
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 251 Packages Remain 87 Total 338
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 251 Packages Remain 86 Total 337
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 251 Packages Remain 85 Total 336
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 251 Packages Remain 84 Total 335
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 252 Packages Remain 83 Total 335
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 252 Packages Remain 82 Total 334
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 255 Packages Remain 81 Total 336
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 256 Packages Remain 80 Total 336
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material M_FPGun, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 266 Packages Remain 79 Total 345
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 266 Packages Remain 78 Total 344
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 266 Packages Remain 77 Total 343
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 266 Packages Remain 76 Total 342
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 266 Packages Remain 75 Total 341
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 272 Packages Remain 74 Total 346
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 272 Packages Remain 73 Total 345
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 272 Packages Remain 72 Total 344
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 272 Packages Remain 71 Total 343
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 272 Packages Remain 70 Total 342
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 272 Packages Remain 69 Total 341
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 275 Packages Remain 68 Total 343
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 285 Packages Remain 67 Total 352
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 286 Packages Remain 66 Total 352
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 287 Packages Remain 65 Total 352
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 287 Packages Remain 64 Total 351
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 287 Packages Remain 63 Total 350
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 294 Packages Remain 62 Total 356
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 294 Packages Remain 61 Total 355
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 294 Packages Remain 60 Total 354
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 294 Packages Remain 59 Total 353
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 294 Packages Remain 58 Total 352
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 294 Packages Remain 57 Total 351
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 294 Packages Remain 56 Total 350
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 294 Packages Remain 55 Total 349
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 294 Packages Remain 54 Total 348
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 294 Packages Remain 53 Total 347
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 295 Packages Remain 52 Total 347
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 295 Packages Remain 51 Total 346
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 295 Packages Remain 50 Total 345
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 295 Packages Remain 49 Total 344
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 295 Packages Remain 48 Total 343
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 295 Packages Remain 47 Total 342
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 296 Packages Remain 46 Total 342
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 296 Packages Remain 45 Total 341
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 44 Total 341
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 43 Total 340
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 42 Total 339
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 41 Total 338
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 40 Total 337
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 39 Total 336
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 38 Total 335
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 37 Total 334
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 36 Total 333
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 35 Total 332
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 34 Total 331
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 33 Total 330
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 32 Total 329
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 31 Total 328
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 30 Total 327
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 29 Total 326
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 28 Total 325
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 27 Total 324
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 26 Total 323
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 25 Total 322
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 24 Total 321
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 23 Total 320
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 22 Total 319
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 21 Total 318
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 20 Total 317
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 19 Total 316
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 18 Total 315
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 17 Total 314
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 16 Total 313
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 15 Total 312
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 14 Total 311
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 13 Total 310
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 12 Total 309
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 11 Total 308
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 10 Total 307
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 9 Total 306
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 8 Total 305
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 7 Total 304
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 6 Total 303
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 5 Total 302
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 4 Total 301
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 3 Total 300
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 2 Total 299
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 297 Packages Remain 1 Total 298
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogAssetRegistryGenerator: Display: Saving asset registry.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 291, size is 127.54kb
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogAssetRegistryGenerator: Display: Done saving asset registry.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cook by the book total time in tick 2244.682643s total time 2257.197266
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Peak Used virtual 1743MB Peak Used physical 1658MB
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Hierarchy Timer Information:
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Root: 0.000s (0)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: StartCookByTheBookTime: 12.275s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: GenerateAssetRegistryTime: 10.789s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: CleanSandboxTime: 0.098s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: ProcessingAccessedStrings: 0.021s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: CollectFilesToCook: 0.569s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: CookModificationDelegate: 0.000s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: GeneratePackageNames: 0.000s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: GenerateLongPackageName: 0.001s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: TickCookOnTheSide: 2244.568s (74)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: LoadPackage: 14.315s (70)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: CallBeginCacheForCookedPlatformData: 1.037s (74)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: PostLoadPackageFixup: 0.000s (74)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: SavingPackages: 2229.211s (35)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: PrecachePlatformDataForNextPackage: 0.007s (449)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: PrecachePlatformDataForNextNextPackage: 555.792s (427)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: SaveCookedPackage: 1673.058s (297)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: LoadPackage: 0.001s (297)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: GEditorSavePackage: 1673.035s (295)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: ConvertingBlueprints: 0.011s (295)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: VerifyCanCookPackage: 0.002s (290)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.059s (297)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: EnqueueUnsavedPackages: 0.000s (5)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: GeneratingBlueprintAssets: 0.005s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: SavingCurrentIniSettings: 0.104s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: ProcessingAccessedStrings: 0.019s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: SavingAssetRegistry: 0.060s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: BuildChunkManifest: 0.016s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: SaveManifests: 0.000s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: SaveRealAssetRegistry: 0.035s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: WriteCookerOpenOrder: 0.009s (1)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogSavePackage: Display: Took 0.005286s to verify the EDL loading graph.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: Misc Cook Stats
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: ===============
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: ShaderCompiler
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: BlockingTimeSec=1721.699009
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: AsyncCompileTimeSec=6304.620475
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=1.676985
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=2938
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.168039
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: GlobalShader.Misc
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: ShadersCompiled=0
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: MeshMaterial.Misc
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: ShadersCompiled=2935
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: MaterialShader.Misc
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: ShadersCompiled=3
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: Package.Load
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: NumPackagesLoaded=184
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: LoadPackageTimeSec=16.266116
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: Package.Save
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: NumPackagesSaved=295
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: SavePackageTimeSec=1670.356921
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=1599.294017
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.268310
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: ResetLoadersForSaveTimeSec=0.001125
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.002420
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000530
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.245786
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: SerializeExportsTimeSec=0.533987
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=14.734310
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.391000
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: MBWritten=1951.624025
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: Package.DiffTotal
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: NumberOfDifferentPackages=0
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display:
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: Cook Profile
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: ============
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0.CookWallTimeSec=2274.816085
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=17.591803
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=2257.224215
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=12.274600
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000032
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=2244.926882
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=14.317213
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1673.058368
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=556.830758
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.127037
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000474
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000014
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000345
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000003
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display:
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: DDC Summary Stats
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: =================
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: TotalGetHits = 4651
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: TotalGets = 5574
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: TotalGetHitPct= 0.834410
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: LocalGetHitPct= 0.455149
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: SharedGetHitPct= 0.000000
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: OtherGetHitPct= 0.379261
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: GetMissPct = 0.165590
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: TotalPutHits = 2897
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: TotalPuts = 2897
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: TotalPutHitPct= 1.000000
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: PutMissPct = 0.000000
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display:
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: DDC Resource Stats
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: =======================================================================================================
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: Texture (Inline) 481.94 481.94 476 77.17
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: Texture (Streaming) 28.92 0.58 0 1893.38
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: LandscapeCollision (Heightfield) 3.71 3.71 0 27.60
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: SkeletalMesh 0.43 0.43 0 37.63
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: Landscape 0.41 0.41 0 1.56
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: PhysX (BodySetup) 0.38 0.38 2 8.23
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: StaticMesh 0.32 0.32 0 14.69
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: MaterialShader 0.21 0.21 54 10.20
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: GlobalShader 0.11 0.11 0 0.86
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: NavCollision 0.04 0.04 0 0.04
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCookCommandlet: Display: SoundWave 0.00 0.00 1 2.73
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display:
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: Warning/Error Summary (Unique only)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: -----------------------------------
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: CookResults: Error: Couldn't save package, filename is too long: C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Cooked/Android_Multi/labyrintheFPS/Content/Labyrinthe/1L/67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-d
- e-puzzle-vector-illustra.uasset
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogCook: Error: Couldn't save package, filename is too long :C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Cooked/Android_Multi/labyrintheFPS/Content/Labyrinthe/1L/67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-de-pu
- zzle-vector-illustra.uasset
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: CookResults: Error: Couldn't save package, filename is too long: C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Cooked/Android_Multi/labyrintheFPS/Content/Labyrinthe/1L/67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-d
- e-puzzle-vector-illustra_Mat.uasset
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogCook: Error: Couldn't save package, filename is too long :C:/Users/EMRE/Documents/Unreal Projects/labyrintheFPS/Saved/Cooked/Android_Multi/labyrintheFPS/Content/Labyrinthe/1L/67471567-labyrinthe-labyrinthe-casse-tête-pour-les-enfants-entrée-et-sortie-enfants-jeu-de-pu
- zzle-vector-illustra_Mat.uasset
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogLinker: Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/TopDownBP/TopDownOverview': Can't find file '/Game/TopDownBP/TopDownOverview'
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object 'Class /Game/TopDownBP/TopDownOverview.TopDownOverview_C'
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /Game/Landscape/Materials/LayerBlend.LayerBlend (MI:LandscapeMaterialInstanceConstant_821) for platform GLSL_ES2, Default Material will be used in game.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /Game/Landscape/Materials/LayerBlend.LayerBlend (MI:LandscapeMaterialInstanceConstant_823) for platform GLSL_ES2, Default Material will be used in game.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /Game/Landscape/Materials/LayerBlend.LayerBlend (MI:LandscapeMaterialInstanceConstant_0) for platform GLSL_ES2, Default Material will be used in game.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display:
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: Failure - 4 error(s), 8 warning(s)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display:
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Execution of commandlet took: 2257.25 seconds
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Took 2276,9162293s to run UE4Editor-Cmd.exe, ExitCode=1
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ERROR: Cook failed.
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): (see C:\Users\EMRE\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Unreal+UE_4.21\Log.txt for full exception trace)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
- UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): BUILD FAILED
- PackagingResults: Error: Unknown Cook Failure
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