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a guest Aug 14th, 2019 59 Never
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  1. default
  2. {
  3.     on_rez(integer start_param)
  4.     {
  5.         if (start_param == 0) llResetScript();
  6.         else llSetTimerEvent((float)start_param);
  7.     }
  8.    
  9.     state_entry()
  10.     {
  11.         llCollisionFilter(llGetObjectName(),NULL_KEY,FALSE);
  12.         llLoopSound("8a30e68b-a109-c5f4-080c-bc37ed678d33",1);
  13.         llCollisionSound("eb7bb14f-c3a1-55dd-e2c0-1a2e1cbd9a49", 1);
  14.  
  15.         llSetStatus(STATUS_RETURN_AT_EDGE | STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE);
  16.         llSetStatus(STATUS_DIE_AT_EDGE, TRUE);
  17.  
  18.         llSetDamage(100.0);  
  19.      
  20.     }
  21.  
  22.     timer()
  23.     {
  24.         llDie();
  25.     }
  26.  
  27.     moving_end()
  28.     {
  29.         if (llGetStartParameter() != 0 && llVecMag(llGetVel()) < 0.1) llDie();
  30.     }
  31.  
  32.    
  33.     collision_start(integer total_number)
  34.     {
  35.         llDie();
  36.     }
  37.     collision_end(integer total_number)
  38.     {
  39.         llDie();
  40.     }
  41.     collision(integer total_number)
  42.     {
  43.         llDie();
  44.     }
  45.     land_collision(vector position)
  46.     {
  47.         llDie();
  48.     }
  49.     land_collision_end(vector position)
  50.     {
  51.         llDie();
  52.     }
  53.     land_collision_start(vector position)
  54.     {
  55.         llDie();
  56.     }
  57. }
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