Guest User

Computer Example - Hacknet Extensions

a guest
May 23rd, 2017
8,868
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
XML 21.02 KB | None | 0 0
  1. <?xml version = "1.0" encoding = "UTF-8" ?>
  2. <Computer id="advExamplePC"
  3.          name="Extension Example PC"
  4.          ip="167.194.132.7"
  5.          security="2"
  6.          allowsDefaultBootModule="false"
  7.          icon="chip"
  8.          type="1" >
  9.   <!--for the type flag:  1=  corporate, 2 = Home, 3 = server 4 = empty
  10.  you can also use the word "empty" to make sure it launches without generating junk files and IRC.
  11.  -->
  12.  
  13.   <!-- icon:  not including this uses the default set by security level:
  14.  laptop
  15.  chip
  16.  kellis
  17.  tablet
  18.  ePhone
  19.  ePhone2
  20.  
  21.  LABYRINTHS ONLY:
  22.  Psylance
  23.  PacificAir
  24.  Alchemist
  25.  DLCLaptop
  26.  DLCPC1
  27.  DLCPC2
  28.  DLCServer
  29.  -->
  30.  
  31.   <!--
  32.  Security is a number from 0 to 5 that represents how hard it is to hack
  33.  From 1-4 it will need that many ports to open, 4 and above will automatically
  34.  add other security to scale it up easily, you can overwrite specifics below (recommended)
  35.  
  36.  AllowsDefaultBootModule is default to true and means that when you connect to a node
  37.  it will automatically launch it's program (the last daemon defined in this file) and
  38.  put it up on the display module.
  39.  Because this example computer shows off a lot of stuff, I've set this to false here.
  40.  -->
  41.  
  42.   <!-- Accounts -->
  43.   <adminPass pass="password" />
  44.  
  45.   <account username="Matt" password="testpass" type="ALL" />
  46.   <!-- Adds an account to this computer.
  47.  Type represents it's privileges :
  48.  ADMIN = 0;
  49.  ALL = 1; (Can Delete files)
  50.  MAIL = 2; (for mail accounts)
  51.  MISSIONLIST = 3; (for mission listing server accounts)
  52.  
  53.  You can use the number or the name of the type.
  54.  -->
  55.  
  56.  
  57.   <account username="mailGuy" password="mailPass" type="MAIL" /> <!-- Make accounts for the mail server like this -->
  58.  
  59.   <!-- Security Stuff -->
  60.   <ports>21, 22, 25, 80, 1433, 104, 6881, 443, 192, 554</ports>
  61.   <!-- Valid Ports:
  62.  21, 22, 25, 80, 1433, 104, 6881, 443, 192
  63.  -->
  64.  
  65.   <!-- <proxy time="2" /> --> <!-- Proxy server. Set value to -1 to make it disappear. Time is a multiplier on the base time (30 seconds).
  66.  Time of 1 is "normal" and time of 2 is "long" - use the multiplier here to change the feel of it.-->
  67.   <portsForCrack val="0" /> <!-- Number of ports to be open to allow porthack to run -->
  68.  
  69.  
  70.   <!--<firewall level="6" solution="Scypio" additionalTime="1.0"/>-->
  71.   <!-- Adds a firewall - set level to -1 to remove it.
  72.      Solution is the solution the player will need to find to break it,
  73.      the level should ideally be equal to the solution length, but can be longer
  74.      (Not shorter though!) - additional time is the nonstandard extra evaluation time
  75.      per step that the Hacknet solver will need-->
  76.  
  77.   <trace time="5678" /> <!-- Adds a trace timer of this many seconds. Set to -1 to remove -->
  78.  
  79.   <admin type="fast" resetPassword="false" isSuper="false"/>
  80.   <!-- Auto-administrator adder - this resets the ports and stuff when the player
  81.  disconnects. Available types are "basic", "progress" and "fast" - basic only resets after
  82.  15 seconds or so.
  83.  Progress admins reset ports, firewall and proxy progress, but only if the player isn't the admin.
  84.  Super admins reset passwords instantly on fast mode
  85.  
  86.  for servers that insta-reset whenever you disconnect use:
  87.  admin type="fast" resetPassword="true" isSuper="true"
  88.  
  89.  for general computers, it's best practice to use a progress admin unless you want port changes to persist between disconnects.
  90.  admin type="progress"
  91.  
  92.  For computers that have the "security" number in the header set to more than 4, remove the auto-added admin with this:
  93.  admin type="none"
  94.  -->
  95.  
  96.   <!-- Remaps the port from the defined default value to whatever you want.
  97.  The left hand side is the default/original value or it's nickname.
  98.  Supported names: ssh, ftp, web, torrent, medical, smtp, sql-->
  99.   <portRemap>web=1234,22=2</portRemap>
  100.  
  101.   <!-- The tracker is the 'passive trace' - if this tag is here, after a player disconnects from this machine
  102.  if they have left logs downloading or deleting a file, they will be attacked by an auto-generated AI hacker
  103.  that will try and reset them, or make them do the ETAS if the player has the flag "CSEC_Member"-->
  104.   <tracker />
  105.  
  106.   <!-- Network Stuff -->
  107.   <dlink target="advExamplePC2" /> <!-- This links this computer to another (one way) - if you scan from it, it reveals the links -->
  108.  
  109.   <positionNear target="advExamplePC2" position="1" total="3" extraDistance="0.1" force="false"/>
  110.   <!-- This positions this computer near the target on the network map
  111.       Position is it's position radially around it, and total is the
  112.       number of radially surrounding nodes it has - this way you can create
  113.       cool looking networks
  114.      
  115.       ExtraDistance should be between -0.6 and 0.3 - anything bigger will seem really far away, and can cause problems.
  116.       0.1 is a good distance.
  117.      
  118.       the "force" tag ensures that this node is positioned exactly where it's defined here, regardless of overlaps with other nodes etc.
  119.       It basically prevents the checks that ensure stability, but guarantees that it'll be placed close.
  120.  -->
  121.    
  122.   <!-- Files -->
  123.   <file path="home" name="Test_File.txt">This is a test file in the home directory</file>
  124.  
  125.   <file path="home" name="asdf.txt">This is
  126. A Multiline
  127. File.
  128.  
  129. Note that it doesn't have whitespace on the left side.
  130. That causes formatting issues!</file>
  131.  
  132.   <file path="home" name="downloadFile.txt">This is a file for some of the goals in ExampleMission.xml</file>
  133.  
  134.   <file path="home" name="changeFile.txt">This is too! A
  135.   other a! B</file>
  136.  
  137.  
  138.   <file path="bin" name="Binary_File">#BINARY#</file>
  139.   <file path="home/NewDirectory" name="Test_File">
  140. This is a longer file that also creates a new directory by adding something to path
  141.  
  142.     #BINARY#
  143.     This generates some binary (2000 chars of it)
  144.    
  145.     #BINARYSMALL#
  146.     This generates some binary (1000 chars of it)
  147.  
  148.     #PLAYER_IP#
  149.     Becomes the IP of the player's computer
  150.  
  151.     #PLAYERNAME#
  152.     the above string converts itself into the player's name
  153.  
  154.     #RANDOM_IP#
  155.     A fresh, randomly generated IP Address
  156.  
  157.     test test
  158.   </file>
  159.  
  160.   <file path="bin" name="SSHCrack.exe">#SSH_CRACK#</file>
  161.   <file path="bin" name="FTPBounce.exe">#FTP_CRACK#</file>
  162.   <file path="bin" name="WebServerWorm.exe">#WEB_CRACK#</file>
  163.   <file path="bin" name="SMTPOverflow.exe">#SMTP_CRACK#</file>
  164.   <file path="bin" name="SQLBufferOverflow.exe">#SQL_CRACK#</file>
  165.   <file path="bin" name="HexClock.exe">#HEXCLOCK_EXE#</file>
  166.   <file path="bin" name="Clock.exe">#CLOCK_PROGRAM#</file>
  167.   <file path="bin" name="Decypher.exe">#DECYPHER_PROGRAM#</file>
  168.   <file path="bin" name="DECHead.exe">#DECHEAD_PROGRAM#</file>
  169.   <file path="bin" name="KBTPortTest.exe">#MEDICAL_PROGRAM#</file>
  170.   <file path="bin" name="ThemeChanger.exe">#THEMECHANGER_EXE#</file>
  171.   <file path="bin" name="eosDeviceScan.exe">#EOS_SCANNER_EXE#</file>
  172.   <file path="bin" name="SecurityTracer.exe">#SECURITYTRACER_PROGRAM#</file>
  173.   <file path="bin" name="Tracekill.exe">#TRACEKILL_EXE#</file>
  174.   <!-- Special programs for extensions only!
  175.  RTSPCrack breaks port 554
  176.  ESequencer is a customizable sequencer program, controlled by fields in ExtensionInfo.xml
  177.  OpShell has options -s and -o which save your current shell setup and re-opens them later very quickly!
  178.  -->
  179.   <file path="bin" name="RTSPCrack.exe">#RTSP_EXE#</file>
  180.   <file path="bin" name="ESequencer.exe">#EXT_SEQUENCER_EXE#</file>
  181.   <file path="bin" name="OpShell.exe">#SHELL_OPENER_EXE#</file>
  182.  
  183.   <!-- Themes -->
  184.   <file path="sys" name="White-Theme.sys">#WHITE_THEME#</file>
  185.   <file path="sys" name="Green-Theme.sys">#GREEN_THEME#</file>
  186.   <file path="sys" name="Yellow-Theme.sys">#YELLOW_THEME#</file>
  187.   <file path="sys" name="Teal-Theme.sys">#TEAL_THEME#</file>
  188.   <file path="sys" name="Base-Theme.sys">#BASE_THEME#</file>
  189.   <file path="sys" name="LE-Theme.sys">#PURPLE_THEME#</file>
  190.   <file path="sys" name="Mint-Theme.sys">#MINT_THEME#</file>
  191.  
  192.   <file path="home" name="CreditsData.txt">
  193. %---  Credits File  ---
  194.  
  195. ^Why this exists
  196. This file contains the credits for the credits daemon below!
  197.  
  198. %Starting a line with % makes the text super big
  199. ^And starting it with ^ makes is kind of big.
  200. Lines starting with anything else are normal
  201.  
  202. ^Location
  203. This file must be in home/CreditsData.txt
  204. for the credits daemon to find and use it.
  205.  
  206. </file>
  207.  
  208.   <!-- Custom Theme Files -->
  209.   <customthemefile path="sys" name="Custom_x-server.sys" themePath="Themes/SecondaryTheme.xml"/>
  210.  
  211.   <customthemefile path="sys" name="Yuri_x-server.sys" themePath="Themes/YuriTheme.xml"/>
  212.  
  213.   <encryptedFile path="home" name="encrypted_File.dec" extension=".txt" ip="192.168.1.1" header="This is the header" pass="decryptionPassword">
  214.     This generates an encrypted file that can be decrypted using the password above. It decrypts to have the extension .txt
  215.   </encryptedFile>
  216.  
  217.   <encryptedFile path="home" name="easy_encrypted_File.dec" ip="192.168.1.1" header="This is the header">
  218.     By simply not providing a password like this one, it can be decrypted without a password
  219.   </encryptedFile>
  220.  
  221.   <encryptedFile path="home" name="asdf2.dec" ip="192.168.1.1" header="This is the header" pass="password">
  222.     This is an encrypted file referenced in ExampleMission.xml
  223.   </encryptedFile>
  224.  
  225.   <!-- Adding this section will create a second computer on load, attached to this
  226.  which is an eos device, all set up, with these files on it.
  227.  It'll also automatically generate some apps and save files and things
  228.  for flavor.-->
  229.   <eosDevice name="Deliliah's ePhone 4S" id="eosIntroPhone" icon="ePhone2" empty="true" passOverride="notAlpine">
  230.     <note>TestNote
  231. More text</note>
  232.     <note>Note filenames
  233. Note filenames are generated automatically by taking the first line of the file
  234. (in this case "Note Filenames") and replacing spaces with underscores.</note>
  235.     <mail username="test@jmail.com" pass="thisIstheaccountpass" />
  236.     <mail username="test2@jmail.com" pass="YouCanHaveLotsOfThese" />
  237.     <file path="eos/test" name="crackedFile.txt">This is mostly useful for jailbroken phones</file>
  238.   </eosDevice>
  239.  
  240.   <!--
  241.  ####################
  242.     -  Daemons  -
  243.  ####################
  244.  
  245.  These are the "programs" running on nodes that do things.
  246.  -->
  247.  
  248.   <mailServer name="Example Mail Server" color="50,237,212" generateJunk="true">
  249.     <email recipient="mailGuy" sender="Sender Guy" subject="Adding an email!">
  250. This is how you add emails to the mail server - logging in with someone's account
  251. will show these just like the way the player gets emails.
  252.     </email>
  253.     <email recipient="mailGuy" sender="Spam" subject="amazing features">
  254. You can have as many of these as you want
  255.     </email>
  256.     <email recipient="Matt" sender="Spam" subject="amazing features">
  257. Different users too
  258.     </email>
  259.   </mailServer>
  260.  
  261.   <!-- This is a special sort of server that allows you to upload files to it
  262.       without admin permissions -->
  263.   <uploadServerDaemon name="Upload Dropbox" folder="Drop"
  264.                      needsAuth="false" color="204,116,212"/>
  265.  
  266.  
  267.   <!-- Web servers are added like this - you can add your own web pages to the web presets
  268.  folder and have them show up in-game too! it renders proper html and everything (though
  269.  it doesn't accept input yet).
  270.  This is still a work in progress for mod support.
  271.  Please let me know what support you want for this exactly!-->
  272.   <addWebServer name="Website Server"
  273.                url="Web/ExampleWebsite/ExampleWebsite.html" />
  274.  
  275.   <!-- This is really janky, but it sort of works on some computers. Feel free to play around with it, but beware,
  276.  it's likely not going to get much more support than it already has. Some people it might not work for.
  277.  You can only have one web server
  278.  per computer though, so this one wont have it.-->
  279.  
  280.   <!--
  281.  <addOnlineWebServer name="Online Server"
  282.                url="http://www.test.com" />
  283.  -->
  284.  
  285.   <!-- Death row database loads a pre-set collection of records -->
  286.   <deathRowDatabase />
  287.  
  288.   <!-- This draws from the People.All source -->
  289.   <academicDatabase />
  290.  
  291.   <ispSystem />
  292.  
  293.   <!-- /el style message board.  -->
  294.   <messageBoard name="Custom Board Name!">
  295.     <thread>Docs/MessageBoardThreads/ExampleThread1.txt</thread>
  296.     <thread>Docs/MessageBoardThreads/ExampleThread2.txt</thread>
  297.   </messageBoard>
  298.  
  299.   <!-- This draws from the People.All source -->
  300.   <MedicalDatabase />
  301.  
  302.   <!-- patient is the person ID - their firstname initial underscore, then their last name.
  303.  If they are killed, it will add the flag
  304.  PatientID:DEAD
  305.  where PatientID is, in the case below, "J_Stalvern"
  306.  SPECIAL NOTE: probably don't use this in your mods to actually kill anyone. That moment was special for Hacknet alone.
  307.  For that reason, I wont show how to generate valid pacemaker files in here. This can be used for narrative reasons though.
  308.  -->
  309.   <HeartMonitor patient="J_Stalvern"/>
  310.  
  311.   <!-- This draws from the People.All source -->
  312.   <PointClicker />
  313.  
  314.   <SongChangerDaemon />
  315.  
  316.   <!-- Lists news articles and missions like on Entropy or SlashBot -->
  317.   <variableMissionListingServer name="example listing server" iconPath="Logo.png" articleFolderPath="Docs/ListingServerArticles" color="120,200,2" assigner="false" public="false" title="This is the rendered title of the server"/>
  318.  
  319.   <!-- Creates a CSEC-Style mission board -->
  320.   <missionHubServer groupName="ExTech" serviceName="Example Tech Contract Hub" missionFolderPath="Missions/Misc" themeColor="200,10,10" lineColor="255,80,80" backgroundColor="20,20,20" allowAbandon="false"/>
  321.  
  322.   <!-- Credits server. This will load the credits stored in the format defined in the credits file above! Read that! -->
  323.   <CreditsDaemon Title="intro Extension Ending Credits" ButtonText="Complete" ConditionalActionSetToRunOnButtonPressPath="Actions/CreditsRunActions.xml"/>
  324.  
  325.   <!--
  326.  #########################
  327.  
  328.     - Labyrinths Content -
  329.    
  330.  #########################
  331.  -->
  332.  
  333.   <!-- Memory dump file - this can be downloaded and analyzed with MemForensics.exe -->
  334.   <memoryDumpFile name="testDump.md" path="home">
  335.     <Memory>
  336.       <Data>
  337.         <Block>test string one</Block>
  338.         <Block>test string two</Block>
  339.       </Data>
  340.       <Commands>
  341.         <Command>connect 123.123.123.123</Command>
  342.       </Commands>
  343.       <Data>
  344.         <Block>1234432</Block>
  345.         <Block>gfdgfdgdf</Block>
  346.         <Block>asdf</Block>
  347.       </Data>
  348.     </Memory>
  349.   </memoryDumpFile>
  350.  
  351.   <Memory>
  352.     <Commands>
  353.       <Command>cd /log</Command>
  354.       <Command>rm *.log</Command>
  355.       <Command>cd /log</Command>
  356.       <Command>rm *.log</Command>
  357.       <Command>cd /log</Command>
  358.       <Command>rm *.log</Command>
  359.       <Command>cd /log</Command>
  360.       <Command>rm *.log</Command>
  361.     </Commands>
  362.     <Data>
  363.       <Block>This appears in the "files" section</Block>
  364.       <Block>
  365.         more
  366.         and longer, multi line notes!
  367.         !
  368.         asdf
  369.       </Block>
  370.     </Data>
  371.     <Images>
  372.       <Image>DLC/Sprites/Misc/DraculaTank</Image>
  373.     </Images>
  374.   </Memory>
  375.  
  376.   <!-- Labyrinths Daemons -->
  377.   <!-- Changes the default connect display to look like the one the "ricer" had in Labyrinths -->
  378.   <CustomConnectDisplayDaemon />
  379.  
  380.   <!-- Displays a big logo on the front of the server with optional messages underneath. If you do not provide a logo image path, it'll display
  381.  a fancy loading spinner instead.-->
  382.   <LogoDaemon Name="Logo Display Test" ShowsTitle="true" TextColor="47, 212, 163, 200" LogoImagePath="Logo1.png">
  383.     Lines
  384.     Here
  385.     Appear under
  386.     The Logo
  387.   </LogoDaemon>
  388.  
  389.   <!-- Custom connect display with a nameplate logo and title image like PacificAir had in Labyrinths.
  390.  Button alignment can be "left" "middle" or "right"-->
  391.   <LogoCustomConnectDisplayDaemon logo="Logo.png" title="Logo.png" overdrawLogo="true" buttonAlignment="left" />
  392.  
  393.   <!-- Whitelist servers are kind of tricky. This same tag can mean that this server checks against a remote whitelist to see who to let on,
  394.  or that it itself is that whitelist server. This can be a bit confusing, so i'm just going to outline a few of the cases here:
  395.  -->
  396.   <!-- This is your basic whitelist server "host" type - it wont check incoming connection to itself against it's list.
  397.  It only serves a protective function against *other* servers.-->
  398.   <WhitelistAuthenticatorDaemon SelfAuthenticating="false" />
  399.  
  400.   <!-- This one connects to a remote host and checks against that host's whitelist
  401.  <WhitelistAuthenticatorDaemon Remote="RemoteServerID"/>
  402.  
  403.  This one protects itself against all connections not on the list. Generally "unbreakable" without scripts.
  404.  <WhitelistAuthenticatorDaemon SelfAuthenticating="true"/>
  405.  -->
  406.  
  407.   <!-- Experiment with this one yourself! -->
  408.   <MarkovTextDaemon Name="Test this one yourself" SourceFilesContentFolder="Notes/ListingServerArticles" />
  409.  
  410.   <IRCDaemon themeColor="67,204,148" name="Misc IRC Channel" needsLogin="false">
  411.     <user name="Vegas" color="0,209,232"/>
  412.     <user name="bprm" color="202,98,0"/>
  413.     <user name="Care_ey" color="0,196,82"/>
  414.  
  415.     <post user="Vegas">Post IRC Messages here!</post>
  416.     <post user="bprm">don't forget to set the users</post>
  417.     <post user="Care_ey">Yep, this can also be used in the faction scripts to add messages etc to.</post>
  418.     <post user="Vegas">That's so cool!</post>
  419.   </IRCDaemon>
  420.  
  421.   <!--START_LABYRINTHS_ONLY_CONTENT-->
  422.   <!-- Everything under this line will only work for player that have the Hacknet Labyrinths DLC pack installed! -->
  423.  
  424.   <!-- Creates a bibliotheque (DLC IRC server) style message board. Can be used to inject missions and messages into via the faction system.-->
  425.   <DHSDaemon groupName="NewFaction Hub" addsFactionPointOnMissionComplete="true" autoClearMissionsOnPlayerComplete="true" themeColor="255, 255, 161" allowContractAbbandon="false">
  426.     <agent name="Tyson" pass="rockemsockem" color="209,74,48"/>
  427.     <agent name="DependableSkeleton" pass="d832n3msad" color="112,198,255"/>
  428.     <agent name="HA0" pass="kolgateryu" color="58,202,146"/>
  429.   </DHSDaemon>
  430.    
  431.   <!-- Database daemons display a list of records of any datatype in Hacknet. No datatype will give the "API Access" screen like
  432.  Pacific air had.
  433.  Testers: let me know if you want a special datatype compiled up for you specifically. It's very quick.
  434.  
  435.    Current Datatypes:
  436.    *all basic C# datatypes from .NET*
  437.    Everything in the Hacknet codebase
  438.    
  439.    Easy templated ones below:
  440.    
  441.    Git Commit entry, as seen below
  442.    
  443.    "TextRecord"
  444.    <TextRecord>
  445.      <Title>Record Title</Title>
  446.      <Data>Body Data</Data>
  447.    </TextRecord>
  448.    
  449.    "OnlineAccount"
  450.    <OnlineAccount>
  451.      <ID>1234</ID>
  452.      <Username>asdf</Username>
  453.      <BanStatus>very yes</BanStatus>
  454.      <Notes>notes here</Notes>
  455.    </OnlineAccount>
  456.    
  457.    
  458.    "CAROData"
  459.    UserID
  460.    Headshots
  461.    Kills
  462.    Rank
  463.    Crowbars
  464.    InventoryID
  465.    BanStatus
  466.    
  467.    "Account"
  468.    string ID;
  469.    string Cash;
  470.    string Bank;
  471.    string Apartments;
  472.    string Vehicles;
  473.    string PegasusVehicles;
  474.    string Rank;
  475.    string RP;
  476.    string Kills;
  477.  
  478.    "SurveillanceProfile"
  479.    string Name;
  480.    string Age;
  481.    string HomeCity;
  482.    string Notes;
  483.    string CriminalRecord;
  484.    
  485.    Happy to add more on request.
  486.        
  487.    -->
  488.   <DatabaseDaemon Permissions="private" DataType="GitCommitEntry" Foldername="database" Color="85,0,150" AdminEmailAccount="Matt@TestExtensionMail.com" AdminEmailHostID="advExamplePC" Name="Test database">
  489.  
  490.     <GitCommitEntry>
  491.       <EntryNumber>8613</EntryNumber>
  492.       <ChangedFiles>
  493.         <String>Neopals.php</String>
  494.       </ChangedFiles>
  495.       <Message>Reverted Minor updates because it broke everything</Message>
  496.       <UserName>T.Champer</UserName>
  497.       <SourceIP>192.168.1.1 (Localhost)</SourceIP>
  498.     </GitCommitEntry>
  499.    
  500.     <GitCommitEntry>
  501.       <EntryNumber>8611</EntryNumber>
  502.       <ChangedFiles>
  503.         <String>Content.pak</String>
  504.       </ChangedFiles>
  505.       <Message>REMOTE COMMIT: Decreased pelvis bulge on Sparkle costume set :(</Message>
  506.       <UserName>A.Wallin</UserName>
  507.       <SourceIP>54.192.234.65</SourceIP>
  508.     </GitCommitEntry>
  509.  
  510.   </DatabaseDaemon>
  511.  
  512.   <!-- Labyrinths Programs -->
  513.   <file path="bin" name="TorrentStreamInjector.exe">#TORRENT_EXE#</file>
  514.   <file path="bin" name="SSLTrojan.exe">#SSL_EXE#</file>
  515.   <file path="bin" name="FTPSprint.exe">#FTP_FAST_EXE#</file>
  516.   <file path="bin" name="SignalScramble.exe">#SIGNAL_SCRAMBLER_EXE#</file>
  517.   <file path="bin" name="MemForensics.exe">#MEM_FORENSICS_EXE#</file>
  518.   <file path="bin" name="MemDumpGenerator.exe">#MEM_DUMP_GENERATOR#</file>
  519.   <file path="bin" name="PacificPortcrusher.exe">#PACIFIC_EXE#</file>
  520.   <file path="bin" name="NetmapOrganizer.exe">#NETMAP_ORGANIZER_EXE#</file>
  521.   <file path="bin" name="ComShell.exe">#SHELL_CONTROLLER_EXE#</file>
  522.   <file path="bin" name="DNotes.exe">#NOTES_DUMPER_EXE#</file>
  523.   <file path="bin" name="Tuneswap.exe">#DLC_MUSIC_EXE#</file>
  524.   <file path="bin" name="Clockv2.exe">#CLOCK_V2_EXE#</file>
  525.  
  526.   <!--END_LABYRINTHS_ONLY_CONTENT-->
  527.  
  528. </Computer>
Add Comment
Please, Sign In to add comment