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AlexKnauth

Hollow Knight All Skills 1432+ NMG Wraiths Lantern Ismas Route

Jan 20th, 2025
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  1. Hollow Knight All Skills 1432+ NMG Wraiths Lantern Ismas Route
  2.  
  3. [Aspid Arena]
  4. Aspid Arena {0} +12 {12}
  5.  
  6. [Vengeful Spirit]
  7. Skip False Knight {12} +8 {20}
  8. Vengeful Spirit
  9.  
  10. [Enter Greenpath]
  11. Elder Baldurs {20} +100 {120}
  12.  
  13. [Moss Knight Arena]
  14. Moss Knight {120} +40 {160}
  15.  
  16. [Greenpath Stag]
  17. NO vk
  18. 2x Moss Knight and Geo nodes {160} +170 {330}
  19. NO journal
  20. Greenpath Stag {330} -140 {190}
  21.  
  22. [Mothwing Cloak]
  23. NO journal
  24. Hornet, Mothwing Cloak & Quit out -> AMound
  25.  
  26. [Mantis Claw]
  27. Quit out -> AMound
  28. Head to fungal through Crossroads
  29. Mantis Claw
  30.  
  31. [Sporg Seal]
  32. Climb up from Claw
  33. NO journal
  34. Room above Cornifer
  35. Sporg Seal [1s]
  36.  
  37. [Wraiths Seal]
  38. NO stag
  39. safety: can get Lifeblood
  40. Wraiths Seal [2s]
  41.  
  42. [Howling Wraiths]
  43. Howling Wraiths & Quit out -> AMound
  44.  
  45. [Gruz Mother]
  46. Quit out -> AMound
  47. *Get 6 hits of soul on the way to gruzmom
  48. NO stag
  49. Gruz Mother (ideally end with soul for cleanup) {190} +50 {240}
  50.  
  51. [Shaman Stone]
  52. Bench at Salubra and buy Shaman Stone {240} -220 {20}
  53.  
  54. [Blue Lake]
  55. Save Sly, take 2 hits going towards sly and 3 afterwards
  56. Equip Shaman Stone
  57. Shade skip
  58.  
  59. [King's Journal]
  60. NO lever
  61. King's Journal [1j2s] {20} +30 {50}
  62.  
  63. [King's Seal]
  64. safety: can bench at King's Station
  65. King's Seal [1j3s]
  66.  
  67. [Gorgeous Husk Exit]
  68. Gorgeous Husk and the other enemies in the room {50} +455 {505}
  69.  
  70. [Great Husk Sentry]
  71. Fountain lever, left of spire base
  72. geo backup: Fountain lever lads if <505
  73. Wraiths Great Husk Sentry {505} +50 {555}
  74.  
  75. [Enter Soul Sanctum]
  76. safety: can bench at Spire
  77. Soul Twister Arena {555} +25 {580}
  78.  
  79. [Soul Warrior]
  80. Soul Warrior 1 {580} +200 {780}
  81.  
  82. [Enter Soul Master]
  83. Hell Room & stuff
  84.  
  85. [Desolate Dive]
  86. Soul Master & Desolate Dive
  87.  
  88. [Sanctum Seal]
  89. Geo chest in sanctum {780} +385 {1165}
  90. Sanctum Seal [1j4s]
  91.  
  92. [Lemm Shop]
  93. NO rafters
  94. Lemm Lever
  95. Sell to Lemm {1165} +1*200+4*450 {3165}
  96. NO quit-out, continue right
  97.  
  98. [King's Station Stag]
  99. NO quit-out, continue right
  100. King's Station Stag {3165} -300 {2865}
  101.  
  102. [Lantern]
  103. Stag 1D -> Dirtmouth
  104. Lantern {2865} -1800 {1065}
  105.  
  106. [Enter Crystal Peak]
  107. Bench at Dirtmouth
  108. Down the well and right, Dive entrance into CPeak
  109.  
  110. [Shopkeeper's Key]
  111. Hit Shaun for Soul
  112. Shopkeeper's Key
  113.  
  114. [Crystal Guardian]
  115. Crystal Guardian {1065} +385 {1450}
  116. NO bench
  117.  
  118. [Crystal Heart]
  119. NO bench
  120. Bottom lever, opposite Crystal Heart
  121. Crystal Heart, NO quit-out
  122.  
  123. [Descending Dark Exit]
  124. NO quit-out
  125. Lower Crushers
  126. Dark room
  127. Buggy Skip (lure the Crystal Hunter higher to make it hit you out of the pickup animation)
  128. *make sure not to leave the room too quickly and not get DDark
  129. Descending Dark
  130.  
  131. [Dream Nail]
  132. Fall or dive down outside CMound
  133. Dream plats, Dream Nail & Quit out -> Dirtmouth
  134.  
  135. [Elegant Key]
  136. Quit out -> Dirtmouth
  137. Elegant Key {1450} -800 {650}
  138.  
  139. [Cyclone Slash]
  140. Climb up through KP
  141. Cyclone Slash & Quit out -> Dirtmouth
  142.  
  143. [Shade Soul]
  144. Quit out -> Dirtmouth
  145. Stag 1U -> King's
  146. Bench at Spire
  147. Soul Warrior 2, remember DDark {650} +200 {850}
  148. Shade Soul & Quit out -> Spire
  149.  
  150. [Chandelier]
  151. Chandelier
  152.  
  153. [Watcher Knights]
  154. Watcher Knights, remember DDark
  155.  
  156. [Lurien]
  157. Lurien
  158.  
  159. [Isma's Tear]
  160. WK 655geo chest {850} +650 {1500}
  161. geo backup: spire dive if <1500
  162. Spike tunnel and Acid skips
  163. *there is a bluggsac in the first acid skip room possible to use for soul
  164. Isma's Tear
  165.  
  166. [Enter Kingdom's Edge]
  167. Up right through Emilitia
  168.  
  169. [Enter Hornet 2]
  170. Right through KE acid
  171. Aspid pogo
  172. safety: can bench at Camp
  173.  
  174. [Hornet 2]
  175. Hornet 2
  176.  
  177. [King's Brand]
  178. King's Brand
  179.  
  180. [Dash Slash]
  181. geo backup: 44geo rock if <1500
  182. Dash Slash & Quit-out -> hardsave {1500} -800 {700}
  183.  
  184. [Basin Toll Bench]
  185. Quit-out -> hardsave
  186. Left through KE Acid
  187. Basin Toll Bench {700} -150 {550}
  188.  
  189. [Broken Vessel Exit]
  190. Broken Vessel
  191.  
  192. [Monarch Wings]
  193. Monarch Wings & Quit out -> Basin Toll
  194.  
  195. [Shade Cloak]
  196. Right side Abyss drop
  197. NO shriek
  198. Shade Cloak
  199. Save & Quit right after starting the animation
  200.  
  201. [Abyss Shriek]
  202. zoom to the other side of Abyss
  203. Abyss Shriek
  204.  
  205. [Hidden Station Stag]
  206. Left side Abyss climb
  207. Hidden Station Stag {550} -300 {250}
  208.  
  209. [Great Slash]
  210. Stag 2U -> Greenpath
  211. Bench at Greenpath
  212. Great Slash & Quit out -> Greenpath Stag
  213.  
  214. [Enter Fog Canyon]
  215. Quit out -> Greenpath Stag
  216. Stag 1U -> Dirtmouth
  217. Well Great Slash?
  218. Head through the gruzzer room and left of cornifer
  219. Go through the acid
  220.  
  221. [Uumuu Encountered]
  222. Drop all the way down
  223. Head into Archives
  224. safety: can bench in archives
  225.  
  226. [Uumuu]
  227. Shriek Uumuu
  228.  
  229. [Monomon]
  230. Collect Monomon
  231.  
  232. [Enter Queen's Gardens]
  233. Queen's Gardens through acid entrance (don't jump into the thorns)
  234.  
  235. [Enter Deepnest]
  236. safety: can get toll bench if >400
  237. Head through Queen's Garden towards deepnest
  238.  
  239. [Herrah]
  240. Do the three Dark rooms in your path
  241. Beast's Den skip (don't sit on the bench, there is an opening on the ceiling)
  242. Shade Cloak through Devout
  243. geo backup: Devout if <250
  244. Herrah
  245.  
  246. [Enter Dirtmouth]
  247. Distant Village Stag {250} -250 {0}
  248. Stag 2D -> Dirtmouth
  249.  
  250. [THK Scream]
  251. Well Great Slash?
  252.  
  253. [Hollow Knight]
  254. fight The Hollow Knight
  255. win and maybe pb
  256.  
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