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CustomModules en

Jul 2nd, 2022
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  1. {
  2. "Version": {
  3. "Major": 1,
  4. "Minor": 0,
  5. "Patch": 0
  6. },
  7. "Prefix of chat messages": "[CustomModules]",
  8. "Main settings": {
  9. "Permission to give items": "custommodules.items",
  10. "Allow the spawn of modules in the crates? [true/false]": false
  11. },
  12. "Turret modules": [
  13. {
  14. "Custom item shortname": "turretitem_1",
  15. "Locations of decorative objects": {},
  16. "Allow the engine to work underwater? [true/false]": false,
  17. "The percentage of health of the module on which it stops working (0 - 100)": 20.0,
  18. "Turret locations": [
  19. {
  20. "Position": "(0, 0.06, 0)",
  21. "Rotation": "(0, 180, 0)"
  22. }
  23. ]
  24. },
  25. {
  26. "Custom item shortname": "turretbuoyancyitem_1",
  27. "Locations of decorative objects": {},
  28. "Allow the engine to work underwater? [true/false]": false,
  29. "The percentage of health of the module on which it stops working (0 - 100)": 20.0,
  30. "Turret locations": [
  31. {
  32. "Position": "(0, 0.06, 0)",
  33. "Rotation": "(0, 180, 0)"
  34. }
  35. ]
  36. }
  37. ],
  38. "Reactive modules": [
  39. {
  40. "Custom item shortname": "boostitem_1",
  41. "Locations of decorative objects": {},
  42. "Allow the engine to work underwater? [true/false]": false,
  43. "The percentage of health of the module on which it stops working (0 - 100)": 0.0,
  44. "Acceleration Multiplier": 1.0,
  45. "Fuel consumption multiplier": 1.0,
  46. "Locations of rocket launchers": [
  47. {
  48. "Position": "(0.704, 0.421, 0)",
  49. "Rotation": "(1.536, 265.570, 307.920)"
  50. },
  51. {
  52. "Position": "(-0.716, 0.569, 0)",
  53. "Rotation": "(358.464, 94.430, 127.920)"
  54. }
  55. ],
  56. "Degrade the effectiveness of the module with loss of health? [true/false]": true
  57. },
  58. {
  59. "Custom item shortname": "boostitem_2",
  60. "Locations of decorative objects": {},
  61. "Allow the engine to work underwater? [true/false]": false,
  62. "The percentage of health of the module on which it stops working (0 - 100)": 0.0,
  63. "Acceleration Multiplier": 1.0,
  64. "Fuel consumption multiplier": 1.0,
  65. "Locations of rocket launchers": [
  66. {
  67. "Position": "(0.824, 0.421, 0)",
  68. "Rotation": "(1.536, 265.570, 307.920)"
  69. },
  70. {
  71. "Position": "(-0.836, 0.569, 0)",
  72. "Rotation": "(358.464, 94.430, 127.920)"
  73. }
  74. ],
  75. "Degrade the effectiveness of the module with loss of health? [true/false]": true
  76. }
  77. ],
  78. "Buoyancy modules": [
  79. {
  80. "Custom item shortname": "buoyancyitem_1",
  81. "Locations of decorative objects": {
  82. "assets/prefabs/misc/summer_dlc/inner_tube/innertube.deployed.prefab": [
  83. {
  84. "Position": "(0.95, 0.25, -0.5)",
  85. "Rotation": "(0, 0, 270)"
  86. },
  87. {
  88. "Position": "(0.95, 0.25, 0.5)",
  89. "Rotation": "(0, 0, 270)"
  90. },
  91. {
  92. "Position": "(-0.95, 0.25, -0.5)",
  93. "Rotation": "(0, 0, 90)"
  94. },
  95. {
  96. "Position": "(-0.95, 0.25, 0.5)",
  97. "Rotation": "(0, 0, 90)"
  98. }
  99. ]
  100. },
  101. "Allow the engine to work underwater? [true/false]": true,
  102. "The percentage of health of the module on which it stops working (0 - 100)": 0.0,
  103. "Buoyancy Multiplier": 1.0,
  104. "Thrust Multiplier": 1.0,
  105. "Turn Multiplier": 1.0,
  106. "Degrade the effectiveness of the module with loss of health? [true/false]": true
  107. },
  108. {
  109. "Custom item shortname": "buoyancyitem_2",
  110. "Locations of decorative objects": {
  111. "assets/prefabs/misc/summer_dlc/inner_tube/innertube.deployed.prefab": [
  112. {
  113. "Position": "(0.95, 0.25, -2.1)",
  114. "Rotation": "(0, 0, 270)"
  115. },
  116. {
  117. "Position": "(-0.95, 0.25, -2.1)",
  118. "Rotation": "(0, 0, 90)"
  119. },
  120. {
  121. "Position": "(0.95, 0.25, -0.75)",
  122. "Rotation": "(0, 0, 270)"
  123. },
  124. {
  125. "Position": "(-0.95, 0.25, -0.75)",
  126. "Rotation": "(0, 0, 90)"
  127. },
  128. {
  129. "Position": "(0.95, 0.25, 0.5)",
  130. "Rotation": "(0, 0, 270)"
  131. },
  132. {
  133. "Position": "(-0.95, 0.25, 0.5)",
  134. "Rotation": "(0, 0, 90)"
  135. }
  136. ]
  137. },
  138. "Allow the engine to work underwater? [true/false]": true,
  139. "The percentage of health of the module on which it stops working (0 - 100)": 0.0,
  140. "Buoyancy Multiplier": 1.0,
  141. "Thrust Multiplier": 1.0,
  142. "Turn Multiplier": 1.0,
  143. "Degrade the effectiveness of the module with loss of health? [true/false]": true
  144. },
  145. {
  146. "Custom item shortname": "turretbuoyancyitem_1",
  147. "Locations of decorative objects": {
  148. "assets/prefabs/misc/summer_dlc/inner_tube/innertube.deployed.prefab": [
  149. {
  150. "Position": "(0.95, 0.25, -0.5)",
  151. "Rotation": "(0, 0, 270)"
  152. },
  153. {
  154. "Position": "(0.95, 0.25, 0.5)",
  155. "Rotation": "(0, 0, 270)"
  156. },
  157. {
  158. "Position": "(-0.95, 0.25, -0.5)",
  159. "Rotation": "(0, 0, 90)"
  160. },
  161. {
  162. "Position": "(-0.95, 0.25, 0.5)",
  163. "Rotation": "(0, 0, 90)"
  164. }
  165. ]
  166. },
  167. "Allow the engine to work underwater? [true/false]": true,
  168. "The percentage of health of the module on which it stops working (0 - 100)": 0.0,
  169. "Buoyancy Multiplier": 1.0,
  170. "Thrust Multiplier": 1.0,
  171. "Turn Multiplier": 1.0,
  172. "Degrade the effectiveness of the module with loss of health? [true/false]": true
  173. }
  174. ],
  175. "Remote control modules": [
  176. {
  177. "Custom item shortname": "remoteitem_1",
  178. "Locations of decorative objects": {
  179. "assets/prefabs/weapons/halloween/pitchfork/pitchfork.entity.prefab": [
  180. {
  181. "Position": "(-0.864, 0.357, -0.758)",
  182. "Rotation": "(281.023, 270, 0)"
  183. },
  184. {
  185. "Position": "(0.864, 0.357, -0.758)",
  186. "Rotation": "(281.023, 90, 0)"
  187. }
  188. ]
  189. },
  190. "Allow the engine to work underwater? [true/false]": false,
  191. "The percentage of health of the module on which it stops working (0 - 100)": 0.0,
  192. "Camera location": {
  193. "Position": "0, 1.207, -0.93",
  194. "Rotation": "16.241, 0, 0"
  195. },
  196. "Receiver location": {
  197. "Position": "(0, 0.8, -0.93)",
  198. "Rotation": "(0, 0, 0)"
  199. }
  200. }
  201. ],
  202. "Other modules": [
  203. {
  204. "Custom item shortname": "underwaterengineitem_1",
  205. "Locations of decorative objects": {
  206. "diving.tank": [
  207. {
  208. "Position": "(0, 0.55, 0.4)",
  209. "Rotation": "(90, 0, 0)"
  210. }
  211. ]
  212. },
  213. "Allow the engine to work underwater? [true/false]": true,
  214. "The percentage of health of the module on which it stops working (0 - 100)": 0.0
  215. }
  216. ],
  217. "Custom items": [
  218. {
  219. "Custom Shortname": "turretitem_1",
  220. "Shortname": "vehicle.1mod.flatbed",
  221. "Skin": 2829491848,
  222. "Name": "Turret module",
  223. "The probability of replacing the standard module when the car is spawned with this one (0 - 100)": 0.0,
  224. "Crate prefab - chance": {}
  225. },
  226. {
  227. "Custom Shortname": "turretbuoyancyitem_1",
  228. "Shortname": "vehicle.1mod.flatbed",
  229. "Skin": 2829491419,
  230. "Name": "Floating turret module",
  231. "The probability of replacing the standard module when the car is spawned with this one (0 - 100)": 0.0,
  232. "Crate prefab - chance": {}
  233. },
  234. {
  235. "Custom Shortname": "buoyancyitem_1",
  236. "Shortname": "vehicle.1mod.flatbed",
  237. "Skin": 2829492327,
  238. "Name": "Floating module",
  239. "The probability of replacing the standard module when the car is spawned with this one (0 - 100)": 0.0,
  240. "Crate prefab - chance": {
  241. "crate_elite": 5.0
  242. }
  243. },
  244. {
  245. "Custom Shortname": "buoyancyitem_2",
  246. "Shortname": "vehicle.2mod.flatbed",
  247. "Skin": 2829490814,
  248. "Name": "Large floating module",
  249. "The probability of replacing the standard module when the car is spawned with this one (0 - 100)": 0.0,
  250. "Crate prefab - chance": {
  251. "crate_elite": 2.0
  252. }
  253. },
  254. {
  255. "Custom Shortname": "boostitem_1",
  256. "Shortname": "vehicle.1mod.storage",
  257. "Skin": 2829494228,
  258. "Name": "Jet module",
  259. "The probability of replacing the standard module when the car is spawned with this one (0 - 100)": 0.0,
  260. "Crate prefab - chance": {}
  261. },
  262. {
  263. "Custom Shortname": "boostitem_2",
  264. "Shortname": "vehicle.1mod.taxi",
  265. "Skin": 2829492964,
  266. "Name": "Jet module-taxi",
  267. "The probability of replacing the standard module when the car is spawned with this one (0 - 100)": 0.0,
  268. "Crate prefab - chance": {}
  269. },
  270. {
  271. "Custom Shortname": "remoteitem_1",
  272. "Shortname": "vehicle.1mod.cockpit.with.engine",
  273. "Skin": 2829490458,
  274. "Name": "Remote control module",
  275. "The probability of replacing the standard module when the car is spawned with this one (0 - 100)": 0.0,
  276. "Crate prefab - chance": {}
  277. },
  278. {
  279. "Custom Shortname": "underwaterengineitem_1",
  280. "Shortname": "vehicle.1mod.engine",
  281. "Skin": 2829489113,
  282. "Name": "Underwater engine",
  283. "The probability of replacing the standard module when the car is spawned with this one (0 - 100)": 0.0,
  284. "Crate prefab - chance": {}
  285. }
  286. ]
  287. }
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