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  1. Mono path[0] = 'D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/SteamLibrary/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: Radeon RX 580 Series (ID=0x67df)
  8. Vendor:
  9. VRAM: 8172 MB
  10. Driver: 26.20.15002.61
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 2.601 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 8.452900 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 2/28/2020 6:36:39 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.14
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31. Thread -> id: 31b8 -> priority: 1
  32. Thread -> id: 2f3c -> priority: 1
  33. Thread -> id: 1bec -> priority: 1
  34. Thread -> id: 2b38 -> priority: 1
  35. Thread -> id: 1508 -> priority: 1
  36. Thread -> id: 2908 -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 179294.
  43. Total: 510.448500 ms (FindLiveObjects: 15.442800 ms CreateObjectMapping: 14.272800 ms MarkObjects: 479.883200 ms DeleteObjects: 0.849000 ms)
  44.  
  45. Joystick connected ("Controller (XBOX 360 For Windows)").
  46.  
  47. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1422)
  48.  
  49. Tamer ID: 33088
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  52.  
  53. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  54.  
  55. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 179981.
  56. Total: 371.356300 ms (FindLiveObjects: 9.872700 ms CreateObjectMapping: 7.641500 ms MarkObjects: 353.411100 ms DeleteObjects: 0.430200 ms)
  57.  
  58. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  59.  
  60. Unloading 379 unused Assets to reduce memory usage. Loaded Objects now: 188433.
  61. Total: 392.499600 ms (FindLiveObjects: 9.510200 ms CreateObjectMapping: 15.278100 ms MarkObjects: 366.866100 ms DeleteObjects: 0.844800 ms)
  62.  
  63. Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
  64.  
  65. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 188460.
  66. Total: 413.973900 ms (FindLiveObjects: 9.666100 ms CreateObjectMapping: 11.967500 ms MarkObjects: 392.026700 ms DeleteObjects: 0.313000 ms)
  67.  
  68. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  69.  
  70. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 188460.
  71. Total: 415.679000 ms (FindLiveObjects: 9.203200 ms CreateObjectMapping: 12.293300 ms MarkObjects: 393.873400 ms DeleteObjects: 0.308300 ms)
  72.  
  73. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  74.  
  75. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  76.  
  77. Connection was lost; reason is: kick
  78.  
  79. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  80.  
  81. Close Time: 2/28/2020 6:46:42 AM
  82.  
  83. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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