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- Mono path[0] = 'D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Managed'
- Mono config path = 'D:/SteamLibrary/steamapps/common/Temtem/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.11f1 (9b001d489a54)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Radeon RX 580 Series (ID=0x67df)
- Vendor:
- VRAM: 8172 MB
- Driver: 26.20.15002.61
- Begin MonoManager ReloadAssembly
- - Completed reload, in 2.601 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 8.452900 ms
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Init Time: 2/28/2020 6:36:39 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- TemtemVersion: v0.5.14
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 31b8 -> priority: 1
- Thread -> id: 2f3c -> priority: 1
- Thread -> id: 1bec -> priority: 1
- Thread -> id: 2b38 -> priority: 1
- Thread -> id: 1508 -> priority: 1
- Thread -> id: 2908 -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 179294.
- Total: 510.448500 ms (FindLiveObjects: 15.442800 ms CreateObjectMapping: 14.272800 ms MarkObjects: 479.883200 ms DeleteObjects: 0.849000 ms)
- Joystick connected ("Controller (XBOX 360 For Windows)").
- (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1422)
- Tamer ID: 33088
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 179981.
- Total: 371.356300 ms (FindLiveObjects: 9.872700 ms CreateObjectMapping: 7.641500 ms MarkObjects: 353.411100 ms DeleteObjects: 0.430200 ms)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 379 unused Assets to reduce memory usage. Loaded Objects now: 188433.
- Total: 392.499600 ms (FindLiveObjects: 9.510200 ms CreateObjectMapping: 15.278100 ms MarkObjects: 366.866100 ms DeleteObjects: 0.844800 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 188460.
- Total: 413.973900 ms (FindLiveObjects: 9.666100 ms CreateObjectMapping: 11.967500 ms MarkObjects: 392.026700 ms DeleteObjects: 0.313000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 188460.
- Total: 415.679000 ms (FindLiveObjects: 9.203200 ms CreateObjectMapping: 12.293300 ms MarkObjects: 393.873400 ms DeleteObjects: 0.308300 ms)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Connection was lost; reason is: kick
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Close Time: 2/28/2020 6:46:42 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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