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Mar 28th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. warn'Corrupt Vectorist II, The Dimensiona.'
  89. plr = owner
  90. char = plr.Character
  91. hum = char.Humanoid
  92. local cam = game.Workspace.CurrentCamera
  93. t = char.Torso
  94. h = char.Head
  95. ra = char["Right Arm"]
  96. la = char["Left Arm"]
  97. rl = char["Right Leg"]
  98. ll = char["Left Leg"]
  99. tors = char.Torso
  100. lleg = char["Left Leg"]
  101. root = char.HumanoidRootPart
  102. hed = char.Head
  103. rleg = char["Right Leg"]
  104. rarm = char["Right Arm"]
  105. larm = char["Left Arm"]
  106. vt = Vector3.new
  107. bc = BrickColor.new
  108. br = BrickColor.random
  109. it = Instance.new
  110. cf = CFrame.new
  111.  
  112. function CameraShake(Times, Power)
  113. coroutine.resume(coroutine.create(function()
  114. FV = Instance.new("BoolValue", Character)
  115. FV.Name = "CameraShake"
  116. for ShakeNum=1,Times do
  117. swait()
  118. local ef=Power
  119. if ef>=1 then
  120. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  121. else
  122. ef=Power*10
  123. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  124. end
  125. end
  126. Humanoid.CameraOffset = Vector3.new(0,0,0)
  127. FV:Destroy()
  128. end))
  129. end
  130.  
  131. CamShake=function(Part,Distan,Power,Times)
  132. local de=Part.Position
  133. for i,v in pairs(workspace:children()) do
  134. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  135. for _,c in pairs(v:children()) do
  136. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  137. local Noob=v.Humanoid
  138. if Noob~=nil then
  139. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  140. --[[local ss=script.CamShake:clone()
  141. ss.Parent=Noob
  142. ss.Power.Value=Power
  143. ss.Times.Value=Times
  144. ss.Disabled=false]]
  145. CameraShake(Times, Power)
  146. end
  147. end
  148. end
  149. end
  150. end
  151. end
  152. end
  153.  
  154. function chatfunc(text,color)
  155. local chat = coroutine.wrap(function()
  156. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  157. Character:FindFirstChild("TalkingBillBoard"):destroy()
  158. end
  159. local naeeym2 = Instance.new("BillboardGui",Character)
  160. naeeym2.Size = UDim2.new(0,100,0,40)
  161. naeeym2.StudsOffset = Vector3.new(0,3,0)
  162. naeeym2.Adornee = Character.Head
  163. naeeym2.Name = "TalkingBillBoard"
  164. local tecks2 = Instance.new("TextLabel",naeeym2)
  165. tecks2.BackgroundTransparency = 1
  166. tecks2.BorderSizePixel = 0
  167. tecks2.Text = ""
  168. tecks2.Font = "SciFi"
  169. tecks2.TextSize = 30
  170. tecks2.TextStrokeTransparency = 0
  171. tecks2.TextColor3 = color
  172. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  173. tecks2.Size = UDim2.new(1,0,0.5,0)
  174. local tecks3 = Instance.new("TextLabel",naeeym2)
  175. tecks3.BackgroundTransparency = 1
  176. tecks3.BorderSizePixel = 0
  177. tecks3.Text = ""
  178. tecks3.Font = "SciFi"
  179. tecks3.TextSize = 30
  180. tecks3.TextStrokeTransparency = 0
  181. tecks3.TextColor3 = Color3.new(0,0,0)
  182. tecks3.TextStrokeColor3 = color
  183. tecks3.Size = UDim2.new(1,0,0.5,0)
  184. for i = 1,string.len(text),1 do
  185. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  186. tecks2.Text = string.sub(text,1,i)
  187. tecks3.Text = string.sub(text,1,i)
  188. wait(0.01)
  189. end
  190. wait(1)
  191. local randomrot = math.random(1,2)
  192. if randomrot == 1 then
  193. for i = 1, 50 do
  194. swait()
  195. tecks2.Rotation = tecks2.Rotation - .75
  196. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  197. tecks2.TextTransparency = tecks2.TextTransparency + .04
  198. tecks3.Rotation = tecks2.Rotation + .75
  199. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  200. tecks3.TextTransparency = tecks2.TextTransparency + .04
  201. end
  202. elseif randomrot == 2 then
  203. for i = 1, 50 do
  204. swait()
  205. tecks2.Rotation = tecks2.Rotation + .75
  206. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  207. tecks2.TextTransparency = tecks2.TextTransparency + .04
  208. tecks3.Rotation = tecks2.Rotation - .75
  209. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  210. tecks3.TextTransparency = tecks2.TextTransparency + .04
  211. end
  212. end
  213. naeeym2:Destroy()
  214. end)
  215. chat()
  216. end
  217.  
  218.  
  219. local Create = LoadLibrary("RbxUtility").Create
  220.  
  221. CFuncs = {
  222. ["Part"] = {
  223. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  224. local Part = Create("Part"){
  225. Parent = Parent,
  226. Reflectance = Reflectance,
  227. Transparency = Transparency,
  228. CanCollide = false,
  229. Locked = true,
  230. BrickColor = BrickColor.new(tostring(BColor)),
  231. Name = Name,
  232. Size = Size,
  233. Material = Material,
  234. }
  235. RemoveOutlines(Part)
  236. return Part
  237. end;
  238. };
  239.  
  240. ["Mesh"] = {
  241. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  242. local Msh = Create(Mesh){
  243. Parent = Part,
  244. Offset = OffSet,
  245. Scale = Scale,
  246. }
  247. if Mesh == "SpecialMesh" then
  248. Msh.MeshType = MeshType
  249. Msh.MeshId = MeshId
  250. end
  251. return Msh
  252. end;
  253. };
  254.  
  255. ["Mesh"] = {
  256. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  257. local Msh = Create(Mesh){
  258. Parent = Part,
  259. Offset = OffSet,
  260. Scale = Scale,
  261. }
  262. if Mesh == "SpecialMesh" then
  263. Msh.MeshType = MeshType
  264. Msh.MeshId = MeshId
  265. end
  266. return Msh
  267. end;
  268. };
  269.  
  270. ["Weld"] = {
  271. Create = function(Parent, Part0, Part1, C0, C1)
  272. local Weld = Create("Weld"){
  273. Parent = Parent,
  274. Part0 = Part0,
  275. Part1 = Part1,
  276. C0 = C0,
  277. C1 = C1,
  278. }
  279. return Weld
  280. end;
  281. };
  282.  
  283. ["Sound"] = {
  284. Create = function(id, par, vol, pit)
  285. coroutine.resume(coroutine.create(function()
  286. local S = Create("Sound"){
  287. Volume = vol,
  288. Pitch = pit or 1,
  289. SoundId = id,
  290. Parent = par or workspace,
  291. }
  292. wait()
  293. S:play()
  294. game:GetService("Debris"):AddItem(S, 10)
  295. end))
  296. end;
  297. };
  298.  
  299. ["LongSound"] = {
  300. Create = function(id, par, vol, pit)
  301. coroutine.resume(coroutine.create(function()
  302. local S = Create("Sound"){
  303. Volume = vol,
  304. Pitch = pit or 1,
  305. SoundId = id,
  306. Parent = par or workspace,
  307. }
  308. wait()
  309. S:play()
  310. game:GetService("Debris"):AddItem(S, 30)
  311. end))
  312. end;
  313. };
  314.  
  315. ["ParticleEmitter"] = {
  316. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  317. local fp = Create("ParticleEmitter"){
  318. Parent = Parent,
  319. Color = ColorSequence.new(Color1, Color2),
  320. LightEmission = LightEmission,
  321. Size = Size,
  322. Texture = Texture,
  323. Transparency = Transparency,
  324. ZOffset = ZOffset,
  325. Acceleration = Accel,
  326. Drag = Drag,
  327. LockedToPart = LockedToPart,
  328. VelocityInheritance = VelocityInheritance,
  329. EmissionDirection = EmissionDirection,
  330. Enabled = Enabled,
  331. Lifetime = LifeTime,
  332. Rate = Rate,
  333. Rotation = Rotation,
  334. RotSpeed = RotSpeed,
  335. Speed = Speed,
  336. VelocitySpread = VelocitySpread,
  337. }
  338. return fp
  339. end;
  340. };
  341.  
  342. CreateTemplate = {
  343.  
  344. };
  345. }
  346.  
  347.  
  348.  
  349. New = function(Object, Parent, Name, Data)
  350. local Object = Instance.new(Object)
  351. for Index, Value in pairs(Data or {}) do
  352. Object[Index] = Value
  353. end
  354. Object.Parent = Parent
  355. Object.Name = Name
  356. return Object
  357. end
  358. local halocolor = BrickColor.new("Dark indigo")
  359. local wepcolor = BrickColor.new("Really black")
  360. local m = Instance.new("Model",char)
  361.  
  362. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  363. local p = Instance.new("Part")
  364. p.TopSurface = 0
  365. p.BottomSurface = 0
  366. p.Parent = parent
  367. p.Size = Vector3.new(1,1,1)
  368. p.Transparency = transparency
  369. p.Reflectance = reflectance
  370. p.CanCollide = false
  371. p.Locked = true
  372. p.BrickColor = brickcolor
  373. p.Material = material
  374. return p
  375. end
  376.  
  377. function CreateMesh(parent,meshtype,x1,y1,z1)
  378. local mesh = Instance.new("SpecialMesh",parent)
  379. mesh.MeshType = meshtype
  380. mesh.Scale = Vector3.new(x1,y1,z1)
  381. return mesh
  382. end
  383.  
  384. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  385. local mesh = Instance.new("SpecialMesh",parent)
  386. mesh.MeshType = "FileMesh"
  387. mesh.MeshId = meshid
  388. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  389. mesh.Scale = Vector3.new(x1,y1,z1)
  390. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  391. return mesh
  392. end
  393.  
  394. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  395. local weld = Instance.new("Weld")
  396. weld.Parent = parent
  397. weld.Part0 = part0
  398. weld.Part1 = part1
  399. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  400. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  401. return weld
  402. end
  403.  
  404.  
  405. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  406. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  407. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  408. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  409.  
  410. function RemoveOutlines(part)
  411. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  412. end
  413. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  414. local Part = Create("Part")({
  415. Parent = Parent,
  416. Reflectance = Reflectance,
  417. Transparency = Transparency,
  418. CanCollide = false,
  419. Locked = true,
  420. BrickColor = BrickColor.new(tostring(BColor)),
  421. Name = Name,
  422. Size = Size,
  423. Material = Material
  424. })
  425. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  426. RemoveOutlines(Part)
  427. return Part
  428. end
  429. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  430. local Msh = Create(Mesh)({
  431. Parent = Part,
  432. Offset = OffSet,
  433. Scale = Scale
  434. })
  435. if Mesh == "SpecialMesh" then
  436. Msh.MeshType = MeshType
  437. Msh.MeshId = MeshId
  438. end
  439. return Msh
  440. end
  441. function CreateWeld(Parent, Part0, Part1, C0, C1)
  442. local Weld = Create("Weld")({
  443. Parent = Parent,
  444. Part0 = Part0,
  445. Part1 = Part1,
  446. C0 = C0,
  447. C1 = C1
  448. })
  449. return Weld
  450. end
  451.  
  452. Player=owner
  453. Character=Player.Character
  454. PlayerGui=Player.PlayerGui
  455. Backpack=Player.Backpack
  456. Torso=Character.Torso
  457. Head=Character.Head
  458. Humanoid=Character.Humanoid
  459. m=Instance.new('Model',Character)
  460. LeftArm=Character["Left Arm"]
  461. LeftLeg=Character["Left Leg"]
  462. RightArm=Character["Right Arm"]
  463. RightLeg=Character["Right Leg"]
  464. LS=Torso["Left Shoulder"]
  465. LH=Torso["Left Hip"]
  466. RS=Torso["Right Shoulder"]
  467. RH=Torso["Right Hip"]
  468. Face = Head.face
  469. Neck=Torso.Neck
  470. it=Instance.new
  471. attacktype=1
  472. vt=Vector3.new
  473. cf=CFrame.new
  474. euler=CFrame.fromEulerAnglesXYZ
  475. angles=CFrame.Angles
  476. cloaked=false
  477. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  478. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  479. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  480. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  481. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  482. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  483. RootPart=Character.HumanoidRootPart
  484. RootJoint=RootPart.RootJoint
  485. RootCF=euler(-1.57,0,3.14)
  486. attack = false
  487. attackdebounce = false
  488. deb=false
  489. equipped=true
  490. hand=false
  491. MMouse=nil
  492. combo=0
  493. mana=0
  494. trispeed=.2
  495. attackmode='none'
  496. local idle=0
  497. local Anim="Idle"
  498. local Effects={}
  499. local gun=false
  500. local shoot=false
  501. local sine = 0
  502. local change = 1
  503. player=nil
  504.  
  505. --save shoulders
  506. RSH, LSH=nil, nil
  507. --welds
  508. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  509. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  510. LH=Torso["Left Hip"]
  511. RH=Torso["Right Hip"]
  512. TorsoColor=Torso.BrickColor
  513. function NoOutline(Part)
  514. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  515. end
  516. player=Player
  517. ch=Character
  518. RSH=ch.Torso["Right Shoulder"]
  519. LSH=ch.Torso["Left Shoulder"]
  520. --
  521. RSH.Parent=nil
  522. LSH.Parent=nil
  523. --
  524. RW.Name="Right Shoulder"
  525. RW.Part0=ch.Torso
  526. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  527. RW.C1=cf(0, 0.5, 0)
  528. RW.Part1=ch["Right Arm"]
  529. RW.Parent=ch.Torso
  530. --
  531. LW.Name="Left Shoulder"
  532. LW.Part0=ch.Torso
  533. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  534. LW.C1=cf(0, 0.5, 0)
  535. LW.Part1=ch["Left Arm"]
  536. LW.Parent=ch.Torso
  537.  
  538. local Stats=Instance.new("BoolValue")
  539. Stats.Name="Stats"
  540. Stats.Parent=Character
  541. local Atk=Instance.new("NumberValue")
  542. Atk.Name="Damage"
  543. Atk.Parent=Stats
  544. Atk.Value=1
  545. local Def=Instance.new("NumberValue")
  546. Def.Name="Defense"
  547. Def.Parent=Stats
  548. Def.Value=1
  549. local Speed=Instance.new("NumberValue")
  550. Speed.Name="Speed"
  551. Speed.Parent=Stats
  552. Speed.Value=1
  553. local Mvmt=Instance.new("NumberValue")
  554. Mvmt.Name="Movement"
  555. Mvmt.Parent=Stats
  556. Mvmt.Value=1
  557.  
  558. local donum=0
  559.  
  560.  
  561. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  562. local fp=it("Part")
  563. fp.formFactor=formfactor
  564. fp.Parent=parent
  565. fp.Reflectance=reflectance
  566. fp.Transparency=transparency
  567. fp.CanCollide=false
  568. fp.Locked=true
  569. fp.BrickColor=brickcolor
  570. fp.Name=name
  571. fp.Size=size
  572. fp.Position=Torso.Position
  573. NoOutline(fp)
  574. fp.Material="SmoothPlastic"
  575. fp:BreakJoints()
  576. return fp
  577. end
  578.  
  579. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  580. local mesh=it(Mesh)
  581. mesh.Parent=part
  582. if Mesh=="SpecialMesh" then
  583. mesh.MeshType=meshtype
  584. if meshid~="nil" then
  585. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  586. end
  587. end
  588. mesh.Offset=offset
  589. mesh.Scale=scale
  590. return mesh
  591. end
  592.  
  593. function weld(parent,part0,part1,c0)
  594. local weld=it("Weld")
  595. weld.Parent=parent
  596. weld.Part0=part0
  597. weld.Part1=part1
  598. weld.C0=c0
  599. return weld
  600. end
  601.  
  602. local Color1=Torso.BrickColor
  603.  
  604. local bodvel=Instance.new("BodyVelocity")
  605. local bg=Instance.new("BodyGyro")
  606.  
  607. function swait(num)
  608. if num==0 or num==nil then
  609. game:service'RunService'.Stepped:wait(0)
  610. else
  611. for i=0,num do
  612. game:service'RunService'.Stepped:wait(0)
  613. end
  614. end
  615. end
  616.  
  617.  
  618. so = function(id,par,vol,pit)
  619. coroutine.resume(coroutine.create(function()
  620. local sou = Instance.new("Sound",par or workspace)
  621. sou.Volume=vol
  622. sou.Pitch=pit or 1
  623. sou.SoundId=id
  624. swait()
  625. sou:play()
  626. game:GetService("Debris"):AddItem(sou,6)
  627. end))
  628. end
  629.  
  630. function clerp(a,b,t)
  631. local qa = {QuaternionFromCFrame(a)}
  632. local qb = {QuaternionFromCFrame(b)}
  633. local ax, ay, az = a.x, a.y, a.z
  634. local bx, by, bz = b.x, b.y, b.z
  635. local _t = 1-t
  636. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  637. end
  638.  
  639. function QuaternionFromCFrame(cf)
  640. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  641. local trace = m00 + m11 + m22
  642. if trace > 0 then
  643. local s = math.sqrt(1 + trace)
  644. local recip = 0.5/s
  645. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  646. else
  647. local i = 0
  648. if m11 > m00 then
  649. i = 1
  650. end
  651. if m22 > (i == 0 and m00 or m11) then
  652. i = 2
  653. end
  654. if i == 0 then
  655. local s = math.sqrt(m00-m11-m22+1)
  656. local recip = 0.5/s
  657. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  658. elseif i == 1 then
  659. local s = math.sqrt(m11-m22-m00+1)
  660. local recip = 0.5/s
  661. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  662. elseif i == 2 then
  663. local s = math.sqrt(m22-m00-m11+1)
  664. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  665. end
  666. end
  667. end
  668.  
  669. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  670. local xs, ys, zs = x + x, y + y, z + z
  671. local wx, wy, wz = w*xs, w*ys, w*zs
  672. local xx = x*xs
  673. local xy = x*ys
  674. local xz = x*zs
  675. local yy = y*ys
  676. local yz = y*zs
  677. local zz = z*zs
  678. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  679. end
  680.  
  681. function QuaternionSlerp(a, b, t)
  682. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  683. local startInterp, finishInterp;
  684. if cosTheta >= 0.0001 then
  685. if (1 - cosTheta) > 0.0001 then
  686. local theta = math.acos(cosTheta)
  687. local invSinTheta = 1/math.sin(theta)
  688. startInterp = math.sin((1-t)*theta)*invSinTheta
  689. finishInterp = math.sin(t*theta)*invSinTheta
  690. else
  691. startInterp = 1-t
  692. finishInterp = t
  693. end
  694. else
  695. if (1+cosTheta) > 0.0001 then
  696. local theta = math.acos(-cosTheta)
  697. local invSinTheta = 1/math.sin(theta)
  698. startInterp = math.sin((t-1)*theta)*invSinTheta
  699. finishInterp = math.sin(t*theta)*invSinTheta
  700. else
  701. startInterp = t-1
  702. finishInterp = t
  703. end
  704. end
  705. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  706. end
  707.  
  708. local function CFrameFromTopBack(at, top, back)
  709. local right = top:Cross(back)
  710. return CFrame.new(at.x, at.y, at.z,
  711. right.x, top.x, back.x,
  712. right.y, top.y, back.y,
  713. right.z, top.z, back.z)
  714. end
  715.  
  716. function Triangle(a, b, c)
  717. local edg1 = (c-a):Dot((b-a).unit)
  718. local edg2 = (a-b):Dot((c-b).unit)
  719. local edg3 = (b-c):Dot((a-c).unit)
  720. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  721. a, b, c = a, b, c
  722. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  723. a, b, c = b, c, a
  724. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  725. a, b, c = c, a, b
  726. else
  727. assert(false, "unreachable")
  728. end
  729.  
  730. local len1 = (c-a):Dot((b-a).unit)
  731. local len2 = (b-a).magnitude - len1
  732. local width = (a + (b-a).unit*len1 - c).magnitude
  733.  
  734. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  735.  
  736. local list = {}
  737.  
  738. if len1 > 0.01 then
  739. local w1 = Instance.new('WedgePart', m)
  740. game:GetService("Debris"):AddItem(w1,5)
  741. w1.Material = "SmoothPlastic"
  742. w1.FormFactor = 'Custom'
  743. w1.BrickColor = BrickColor.new("Really red")
  744. w1.Transparency = 0
  745. w1.Reflectance = 0
  746. w1.Material = "SmoothPlastic"
  747. w1.CanCollide = false
  748. local l1 = Instance.new("PointLight",w1)
  749. l1.Color = Color3.new(170,0,0)
  750. NoOutline(w1)
  751. local sz = Vector3.new(0.2, width, len1)
  752. w1.Size = sz
  753. local sp = Instance.new("SpecialMesh",w1)
  754. sp.MeshType = "Wedge"
  755. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  756. w1:BreakJoints()
  757. w1.Anchored = true
  758. w1.Parent = workspace
  759. w1.Transparency = 0.7
  760. table.insert(Effects,{w1,"Disappear",.01})
  761. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  762. table.insert(list,w1)
  763. end
  764.  
  765. if len2 > 0.01 then
  766. local w2 = Instance.new('WedgePart', m)
  767. game:GetService("Debris"):AddItem(w2,5)
  768. w2.Material = "SmoothPlastic"
  769. w2.FormFactor = 'Custom'
  770. w2.BrickColor = BrickColor.new("Really red")
  771. w2.Transparency = 0
  772. w2.Reflectance = 0
  773. w2.Material = "SmoothPlastic"
  774. w2.CanCollide = false
  775. local l2 = Instance.new("PointLight",w2)
  776. l2.Color = Color3.new(170,0,0)
  777. NoOutline(w2)
  778. local sz = Vector3.new(0.2, width, len2)
  779. w2.Size = sz
  780. local sp = Instance.new("SpecialMesh",w2)
  781. sp.MeshType = "Wedge"
  782. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  783. w2:BreakJoints()
  784. w2.Anchored = true
  785. w2.Parent = workspace
  786. w2.Transparency = 0.7
  787. table.insert(Effects,{w2,"Disappear",.01})
  788. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  789. table.insert(list,w2)
  790. end
  791. return unpack(list)
  792. end
  793.  
  794.  
  795. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  796. if hit.Parent == nil then
  797. return
  798. end
  799. local h = hit.Parent:FindFirstChild("Humanoid")
  800. for _, v in pairs(hit.Parent:children()) do
  801. if v:IsA("Humanoid") then
  802. h = v
  803. end
  804. end
  805. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  806. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  807. return
  808. end
  809. local c = Create("ObjectValue")({
  810. Name = "creator",
  811. Value = owner,
  812. Parent = h
  813. })
  814. game:GetService("Debris"):AddItem(c, 0.5)
  815. if HitSound ~= nil and HitPitch ~= nil then
  816. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  817. end
  818. local Damage = math.random(minim, maxim)
  819. local blocked = false
  820. local block = hit.Parent:findFirstChild("Block")
  821. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  822. blocked = true
  823. block.Value = block.Value - 1
  824. print(block.Value)
  825. end
  826. if blocked == false then
  827. HitHealth = h.Health
  828. h.Health = h.Health - Damage
  829. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  830. print("gained kill")
  831. end
  832. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  833. else
  834. h.Health = h.Health - Damage / 2
  835. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  836. end
  837. if Type == "Knockdown" then
  838. local hum = hit.Parent.Humanoid
  839. hum.PlatformStand = true
  840. coroutine.resume(coroutine.create(function(HHumanoid)
  841. swait(1)
  842. HHumanoid.PlatformStand = false
  843. end), hum)
  844. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  845. local bodvol = Create("BodyVelocity")({
  846. velocity = angle * knockback,
  847. P = 5000,
  848. maxForce = Vector3.new(8000, 8000, 8000),
  849. Parent = hit
  850. })
  851. local rl = Create("BodyAngularVelocity")({
  852. P = 3000,
  853. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  854. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  855. Parent = hit
  856. })
  857. game:GetService("Debris"):AddItem(bodvol, 0.5)
  858. game:GetService("Debris"):AddItem(rl, 0.5)
  859. elseif Type == "Normal" then
  860. local vp = Create("BodyVelocity")({
  861. P = 500,
  862. maxForce = Vector3.new(math.huge, 0, math.huge),
  863. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  864. })
  865. if knockback > 0 then
  866. vp.Parent = hit.Parent.Torso
  867. end
  868. game:GetService("Debris"):AddItem(vp, 0.5)
  869. elseif Type == "Up" then
  870. local bodyVelocity = Create("BodyVelocity")({
  871. velocity = Vector3.new(0, 20, 0),
  872. P = 5000,
  873. maxForce = Vector3.new(8000, 8000, 8000),
  874. Parent = hit
  875. })
  876. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  877. local bodyVelocity = Create("BodyVelocity")({
  878. velocity = Vector3.new(0, 20, 0),
  879. P = 5000,
  880. maxForce = Vector3.new(8000, 8000, 8000),
  881. Parent = hit
  882. })
  883. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  884. elseif Type == "Leech" then
  885. local hum = hit.Parent.Humanoid
  886. if hum ~= nil then
  887. for i = 0, 2 do
  888. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  889. end
  890. Humanoid.Health = Humanoid.Health + 10
  891. end
  892. elseif Type == "UpKnock" then
  893. local hum = hit.Parent.Humanoid
  894. hum.PlatformStand = true
  895. if hum ~= nil then
  896. hitr = true
  897. end
  898. coroutine.resume(coroutine.create(function(HHumanoid)
  899. swait(5)
  900. HHumanoid.PlatformStand = false
  901. hitr = false
  902. end), hum)
  903. local bodyVelocity = Create("BodyVelocity")({
  904. velocity = Vector3.new(0, 20, 0),
  905. P = 5000,
  906. maxForce = Vector3.new(8000, 8000, 8000),
  907. Parent = hit
  908. })
  909. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  910. local bodyVelocity = Create("BodyVelocity")({
  911. velocity = Vector3.new(0, 20, 0),
  912. P = 5000,
  913. maxForce = Vector3.new(8000, 8000, 8000),
  914. Parent = hit
  915. })
  916. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  917. elseif Type == "Snare" then
  918. local bp = Create("BodyPosition")({
  919. P = 2000,
  920. D = 100,
  921. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  922. position = hit.Parent.Torso.Position,
  923. Parent = hit.Parent.Torso
  924. })
  925. game:GetService("Debris"):AddItem(bp, 1)
  926. elseif Type == "Slashnare" then
  927. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  928. for i = 1, math.random(4, 5) do
  929. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  930. end
  931. local bp = Create("BodyPosition")({
  932. P = 2000,
  933. D = 100,
  934. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  935. position = hit.Parent.Torso.Position,
  936. Parent = hit.Parent.Torso
  937. })
  938. game:GetService("Debris"):AddItem(bp, 1)
  939. elseif Type == "Spike" then
  940. CreateBigIceSword(hit.Parent.Torso.CFrame)
  941. local bp = Create("BodyPosition")({
  942. P = 2000,
  943. D = 100,
  944. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  945. position = hit.Parent.Torso.Position,
  946. Parent = hit.Parent.Torso
  947. })
  948. game:GetService("Debris"):AddItem(bp, 1)
  949. elseif Type == "Freeze" then
  950. local BodPos = Create("BodyPosition")({
  951. P = 50000,
  952. D = 1000,
  953. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  954. position = hit.Parent.Torso.Position,
  955. Parent = hit.Parent.Torso
  956. })
  957. local BodGy = Create("BodyGyro")({
  958. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  959. P = 20000,
  960. Parent = hit.Parent.Torso,
  961. cframe = hit.Parent.Torso.CFrame
  962. })
  963. hit.Parent.Torso.Anchored = true
  964. coroutine.resume(coroutine.create(function(Part)
  965. swait(1.5)
  966. Part.Anchored = false
  967. end), hit.Parent.Torso)
  968. game:GetService("Debris"):AddItem(BodPos, 3)
  969. game:GetService("Debris"):AddItem(BodGy, 3)
  970. end
  971. local debounce = Create("BoolValue")({
  972. Name = "DebounceHit",
  973. Parent = hit.Parent,
  974. Value = true
  975. })
  976. game:GetService("Debris"):AddItem(debounce, Delay)
  977. c = Instance.new("ObjectValue")
  978. c.Name = "creator"
  979. c.Value = Player
  980. c.Parent = h
  981. game:GetService("Debris"):AddItem(c, 0.5)
  982. end
  983. end
  984. function ShowDamage(Pos, Text, Time, Color)
  985. local Rate = 0.1
  986. local Pos = Pos or Vector3.new(0, 0, 0)
  987. local Text = Text or ""
  988. local Time = Time or 2
  989. local Color = Color or Color3.new(1, 0, 1)
  990. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  991. EffectPart.Anchored = true
  992. local BillboardGui = Create("BillboardGui")({
  993. Size = UDim2.new(3, 0, 3, 0),
  994. Adornee = EffectPart,
  995. Parent = EffectPart
  996. })
  997. local TextLabel = Create("TextLabel")({
  998. BackgroundTransparency = 1,
  999. Size = UDim2.new(1, 0, 1, 0),
  1000. Text = Text,
  1001. TextColor3 = Color3.new(1,1,1),
  1002. TextStrokeColor3 = Color3.new(0,0,0),
  1003. TextStrokeTransparency = 0.25,
  1004. TextScaled = true,
  1005. Font = Enum.Font.Fantasy,
  1006. TextSize = 24,
  1007. Parent = BillboardGui
  1008. })
  1009. game.Debris:AddItem(EffectPart, Time + 0.1)
  1010. EffectPart.Parent = game:GetService("Workspace")
  1011. delay(0, function()
  1012. local Frames = Time / Rate
  1013. for Frame = 1, Frames do
  1014. swait(Rate)
  1015. local Percent = Frame / Frames
  1016. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent*2, 0)
  1017. TextLabel.TextTransparency = Percent
  1018. TextLabel.TextStrokeTransparency = Percent
  1019. end
  1020. if EffectPart and EffectPart.Parent then
  1021. EffectPart:Destroy()
  1022. end
  1023. end)
  1024. end
  1025. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1026. for _, c in pairs(workspace:children()) do
  1027. local hum = c:findFirstChild("Humanoid")
  1028. if hum ~= nil then
  1029. local head = c:findFirstChild("Torso")
  1030. if head ~= nil then
  1031. local targ = head.Position - Part.Position
  1032. local mag = targ.magnitude
  1033. if magni >= mag and c.Name ~= Player.Name then
  1034. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1035. end
  1036. end
  1037. end
  1038. end
  1039. end
  1040.  
  1041. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1042. for _, c in pairs(workspace:children()) do
  1043. local hum = c:findFirstChild("Humanoid")
  1044. if hum ~= nil then
  1045. local head = c:findFirstChild("Torso")
  1046. if head ~= nil then
  1047. local targ = head.Position - Part.Position
  1048. local mag = targ.magnitude
  1049. if magni >= mag and c.Name ~= Player.Name then
  1050. MagicBlock(BrickColor.new("Dark indigo"),head.CFrame,5,5,5,1,1,1,0.05)
  1051. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057.  
  1058. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1059. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1060. end
  1061.  
  1062. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1063. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1064. prt.Anchored=true
  1065. prt.CFrame=cframe
  1066. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1067. --http://www.roblox.com/asset/?id=4770560
  1068. game:GetService("Debris"):AddItem(prt,2)
  1069. CF=prt.CFrame
  1070. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1071. for i=0,1,0.2 do
  1072. wait()
  1073. Part.CFrame=CF*cf(0,0,-0.4)
  1074. end
  1075. for i=0,1,delay do
  1076. wait()
  1077. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1078. Mesh.Scale=Mesh.Scale
  1079. end
  1080. for i=0,1,0.1 do
  1081. wait()
  1082. Part.Transparency=i
  1083. end
  1084. Part.Parent=nil
  1085. end),prt,msh,CF)
  1086. end
  1087.  
  1088. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1089. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1090. prt.Anchored=true
  1091. prt.Material = "Neon"
  1092. prt.CFrame=cframe
  1093. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1094. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1095. game:GetService("Debris"):AddItem(prt,5)
  1096. coroutine.resume(coroutine.create(function(Part,Mesh)
  1097. for i=0,1,delay do
  1098. swait()
  1099. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1100. Part.Transparency=i
  1101. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1102. end
  1103. Part.Parent=nil
  1104. end),prt,msh)
  1105. end
  1106.  
  1107. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1108. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1109. prt.Anchored=true
  1110. prt.Material = "Neon"
  1111. prt.CFrame=cframe
  1112. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1113. game:GetService("Debris"):AddItem(prt,5)
  1114. coroutine.resume(coroutine.create(function(Part,Mesh)
  1115. local rtype = rottype
  1116. for i=0,1,delay do
  1117. swait()
  1118. if rtype == 1 then
  1119. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1120. elseif rtype == 2 then
  1121. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1122. end
  1123. Part.Transparency=i
  1124. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1125. end
  1126. Part.Parent=nil
  1127. end),prt,msh)
  1128. end
  1129.  
  1130. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1131. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1132. prt.Anchored=true
  1133. prt.CFrame=cframe
  1134. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1135. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1136. game:GetService("Debris"):AddItem(prt,5)
  1137. coroutine.resume(coroutine.create(function(Part,Mesh)
  1138. for i=0,1,delay do
  1139. wait()
  1140. Part.Transparency=i
  1141. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1142. end
  1143. Part.Parent=nil
  1144. end),prt,msh)
  1145. end
  1146.  
  1147. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1148. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1149. prt.Anchored=true
  1150. prt.Material = "Neon"
  1151. prt.CFrame=cframe
  1152. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1153. game:GetService("Debris"):AddItem(prt,5)
  1154. coroutine.resume(coroutine.create(function(Part,Mesh)
  1155. local rtype = rottype
  1156. for i=0,1,delay do
  1157. swait()
  1158. if rtype == 1 then
  1159. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1160. elseif rtype == 2 then
  1161. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1162. end
  1163. Part.Transparency=i
  1164. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1165. end
  1166. Part.Parent=nil
  1167. end),prt,msh)
  1168. end
  1169.  
  1170. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1171. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1172. prt.Anchored=true
  1173. prt.Material = "Neon"
  1174. prt.CFrame=cframe
  1175. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1176. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1177. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1178. game:GetService("Debris"):AddItem(prt,5)
  1179. coroutine.resume(coroutine.create(function(Part,Mesh)
  1180. local rtype = rottype
  1181. for i=0,1,delay do
  1182. swait()
  1183. if rtype == 1 then
  1184. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1185. elseif rtype == 2 then
  1186. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1187. end
  1188. dec.Transparency=i
  1189. dec2.Transparency=i
  1190. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1191. end
  1192. Part.Parent=nil
  1193. end),prt,msh)
  1194. end
  1195.  
  1196. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1197. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1198. prt.Anchored=true
  1199. prt.Material = "Neon"
  1200. prt.CFrame=cframe
  1201. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1202. game:GetService("Debris"):AddItem(prt,5)
  1203. coroutine.resume(coroutine.create(function(Part,Mesh)
  1204. local rtype = rottype
  1205. for i=0,1,delay do
  1206. swait()
  1207. if rtype == 1 then
  1208. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1209. elseif rtype == 2 then
  1210. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1211. end
  1212. prt.Transparency=i
  1213. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1214. end
  1215. Part.Parent=nil
  1216. end),prt,msh)
  1217. end
  1218.  
  1219. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1220. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1221. prt.Anchored=true
  1222. prt.Material = "Neon"
  1223. prt.CFrame=cframe
  1224. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1225. game:GetService("Debris"):AddItem(prt,5)
  1226. coroutine.resume(coroutine.create(function(Part,Mesh)
  1227. local rtype = rottype
  1228. for i=0,1,delay do
  1229. swait()
  1230. if rtype == 1 then
  1231. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1232. elseif rtype == 2 then
  1233. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1234. end
  1235. prt.Transparency=i
  1236. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1237. end
  1238. Part.Parent=nil
  1239. end),prt,msh)
  1240. end
  1241.  
  1242. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1243. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1244. prt.Anchored=true
  1245. prt.Material = "Neon"
  1246. prt.CFrame=cframe
  1247. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1248. game:GetService("Debris"):AddItem(prt,5)
  1249. coroutine.resume(coroutine.create(function(Part,Mesh)
  1250. local rtype = rottype
  1251. for i=0,1,delay do
  1252. swait()
  1253. if rtype == 1 then
  1254. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1255. elseif rtype == 2 then
  1256. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1257. end
  1258. prt.Transparency=i
  1259. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1260. end
  1261. Part.Parent=nil
  1262. end),prt,msh)
  1263. end
  1264.  
  1265. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1266. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1267. prt.Anchored=true
  1268. prt.Material = "Neon"
  1269. prt.CFrame=cframe
  1270. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1271. game:GetService("Debris"):AddItem(prt,5)
  1272. coroutine.resume(coroutine.create(function(Part,Mesh)
  1273. local rtype = rottype
  1274. for i=0,1,delay do
  1275. swait()
  1276. if rtype == 1 then
  1277. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1278. elseif rtype == 2 then
  1279. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1280. end
  1281. prt.Transparency=i
  1282. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1283. end
  1284. Part.Parent=nil
  1285. end),prt,msh)
  1286. end
  1287.  
  1288. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1289. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1290. prt.Anchored=false
  1291. prt.CFrame=cframe
  1292. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1293. local wld=weld(prt,prt,Parent,cframe)
  1294. game:GetService("Debris"):AddItem(prt,5)
  1295. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1296. for i=0,1,delay do
  1297. wait()
  1298. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1299. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1300. Part.Transparency=i
  1301. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1302. end
  1303. Part.Parent=nil
  1304. end),prt,msh,wld)
  1305. end
  1306.  
  1307. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1308. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1309. prt.Anchored=false
  1310. prt.CFrame=cframe
  1311. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1312. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1313. game:GetService("Debris"):AddItem(prt,5)
  1314. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1315. for i=0,1,delay do
  1316. wait()
  1317. Weld.C0=euler(i*20,0,0)
  1318. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1319. Part.Transparency=i
  1320. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1321. end
  1322. Part.Parent=nil
  1323. end),prt,msh,wld)
  1324. end
  1325.  
  1326. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1327. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1328. prt.Anchored=true
  1329. prt.CFrame=cframe
  1330. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1331. game:GetService("Debris"):AddItem(prt,2)
  1332. coroutine.resume(coroutine.create(function(Part,Mesh)
  1333. for i=0,1,delay do
  1334. wait()
  1335. Part.CFrame=Part.CFrame
  1336. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1337. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1338. prt2.Anchored=true
  1339. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1340. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1341. game:GetService("Debris"):AddItem(prt2,2)
  1342. coroutine.resume(coroutine.create(function(Part,Mesh)
  1343. for i=0,1,0.1 do
  1344. wait()
  1345. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1346. end
  1347. Part.Parent=nil
  1348. end),prt2,msh2)
  1349. end
  1350. for i=0,1,delay*2 do
  1351. wait()
  1352. Part.CFrame=Part.CFrame
  1353. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1354. end
  1355. Part.Parent=nil
  1356. end),prt,msh)
  1357. end
  1358.  
  1359. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1360. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1361. prt.Anchored=true
  1362. prt.CFrame=cframe
  1363. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1364. game:GetService("Debris"):AddItem(prt,2)
  1365. coroutine.resume(coroutine.create(function(Part,Mesh)
  1366. for i=0,1,delay do
  1367. wait()
  1368. Part.CFrame=Part.CFrame
  1369. Part.Transparency=i
  1370. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1371. end
  1372. Part.Parent=nil
  1373. end),prt,msh)
  1374. end
  1375.  
  1376. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1377. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1378. prt.Anchored=true
  1379. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1380. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1381. game:GetService("Debris"):AddItem(prt,2)
  1382. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1383. CF=Part.CFrame
  1384. Numbb=0
  1385. randnumb=math.random()/10
  1386. rand1=math.random()/10
  1387. for i=0,1,rand1 do
  1388. wait()
  1389. CF=CF*cf(0,math.random()/2,0)
  1390. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1391. Part.CFrame=CF*euler(Numbb,0,0)
  1392. Part.Transparency=i
  1393. Numbb=Numbb+randnumb
  1394. end
  1395. Part.Parent=nil
  1396. end),prt,CF,Numbb,randnumb)
  1397. end
  1398.  
  1399. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1400. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1401. prt.Anchored=true
  1402. prt.CFrame=cframe
  1403. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1404. game:GetService("Debris"):AddItem(prt,5)
  1405. coroutine.resume(coroutine.create(function(Part,Mesh)
  1406. for i=0,1,delay do
  1407. wait()
  1408. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1409. Part.Transparency=i
  1410. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1411. end
  1412. Part.Parent=nil
  1413. end),prt,msh)
  1414. end
  1415.  
  1416. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1417. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1418. prt.Anchored=true
  1419. prt.CFrame=cframe
  1420. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1421. game:GetService("Debris"):AddItem(prt,2)
  1422. coroutine.resume(coroutine.create(function(Part,Mesh)
  1423. for i=0,1,delay do
  1424. wait()
  1425. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1426. Part.Transparency=i
  1427. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1428. end
  1429. Part.Parent=nil
  1430. end),prt,msh)
  1431. end
  1432.  
  1433. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1434. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1435. prt.Anchored=true
  1436. prt.CFrame=cframe*cf(x,y,z)
  1437. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1438. game:GetService("Debris"):AddItem(prt,5)
  1439. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1440. local num=math.random()
  1441. local num2=math.random(-3,2)+math.random()
  1442. local numm=0
  1443. for i=0,1,delay*2 do
  1444. swait()
  1445. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1446. Part.Transparency=i
  1447. numm=numm+0.01
  1448. end
  1449. Part.Parent=nil
  1450. Mesh.Parent=nil
  1451. end),prt,msh,x,y,z)
  1452. end
  1453.  
  1454. function dmgstart(dmg,what)
  1455. hitcon = what.Touched:connect(function(hit)
  1456. local hum = hit.Parent:FindFirstChild("Humanoid")
  1457. if hum and not hum:IsDescendantOf(Character) then
  1458. hum:TakeDamage(dmg)
  1459. end
  1460. end)
  1461. end
  1462.  
  1463. function dmgstop()
  1464. hitcon:disconnect()
  1465. end
  1466.  
  1467. function Cloak()
  1468. Face.Parent=nil
  1469. cloaked=true
  1470. for _,v in pairs(Torso.Parent:children()) do
  1471. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1472. coroutine.resume(coroutine.create(function()
  1473. for i=0,1,0.2 do
  1474. wait()
  1475. v.Transparency=i
  1476. end
  1477. v.Transparency=1
  1478. end))
  1479. end
  1480. if v.className=="Hat" then
  1481. hatp=v.Handle
  1482. coroutine.resume(coroutine.create(function(derp)
  1483. for i=0,1,0.2 do
  1484. wait()
  1485. derp.Transparency=i
  1486. end
  1487. derp.Transparency=1
  1488. end),hatp)
  1489. end
  1490. end
  1491. for _,v in pairs(m:children()) do
  1492. if v.className=="Part" then
  1493. coroutine.resume(coroutine.create(function()
  1494. for i=0,1,0.2 do
  1495. wait()
  1496. v.Transparency=i
  1497. end
  1498. v.Transparency=1
  1499. end))
  1500. end
  1501. end
  1502. end
  1503.  
  1504. function UnCloak()
  1505. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1506. Face.Parent=Head
  1507. cloaked=false
  1508. for _,v in pairs(Torso.Parent:children()) do
  1509. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1510. coroutine.resume(coroutine.create(function()
  1511. for i=0,1,0.1 do
  1512. wait()
  1513. v.Transparency=v.Transparency-0.1
  1514. end
  1515. v.Transparency=0
  1516. end))
  1517. end
  1518. if v.className=="Hat" then
  1519. hatp=v.Handle
  1520. coroutine.resume(coroutine.create(function(derp)
  1521. for i=0,1,0.1 do
  1522. wait()
  1523. derp.Transparency=derp.Transparency-0.1
  1524. end
  1525. derp.Transparency=0
  1526. end),hatp)
  1527. end
  1528. end
  1529. for _,v in pairs(m:children()) do
  1530. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1531. coroutine.resume(coroutine.create(function()
  1532. for i=0,1,0.1 do
  1533. wait()
  1534. v.Transparency=v.Transparency-0.1
  1535. end
  1536. v.Transparency=0
  1537. end))
  1538. v.Transparency=0
  1539. end
  1540. end
  1541. end
  1542.  
  1543. local origcolor = BrickColor.new("Dark indigo")
  1544. ---- This section of explosions.
  1545. function Explode(rad,par,pitch,vol,mindam,maxdam)
  1546. local expart = Instance.new("Part",char)
  1547. local expart2 = Instance.new("Part",char)
  1548. local rin = Instance.new("Part",char)
  1549. local rin2 = Instance.new("Part",char)
  1550. local partMesh = Instance.new("SpecialMesh",expart)
  1551. partMesh.MeshType = "Sphere"
  1552. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1553. partMesh2.MeshType = "Sphere"
  1554. local partMesh3 = Instance.new("SpecialMesh",rin)
  1555. partMesh3.MeshType = "Brick"
  1556. local partMesh4 = Instance.new("SpecialMesh",rin2)
  1557. partMesh4.MeshType = "Brick"
  1558. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  1559. partMesh.Scale = vt(rad,rad,rad)
  1560. expart.Size = vt(1,1,1)
  1561. expart.Transparency = 1
  1562. expart.Anchored = true
  1563. expart.Material = "Neon"
  1564. expart.BrickColor = bc("White")
  1565. expart.CFrame = par.CFrame
  1566. partMesh2.Scale = vt(rad,rad,rad)
  1567. expart2.Size = vt(1.15,1.15,1.15)
  1568. expart2.Transparency = 0.75
  1569. expart2.Anchored = true
  1570. expart2.Material = "Glass"
  1571. expart2.BrickColor = par.BrickColor
  1572. expart2.CFrame = par.CFrame
  1573. rin.Size = vt(1.15,1.15,1.15)
  1574. rin.Transparency = 1
  1575. rin.Anchored = true
  1576. rin.Material = "Neon"
  1577. rin.BrickColor = par.BrickColor
  1578. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1579. rin2.Size = vt(1.15,1.15,1.15)
  1580. rin2.Transparency = 1
  1581. rin2.Anchored = true
  1582. rin2.Material = "Neon"
  1583. rin2.BrickColor = par.BrickColor
  1584. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1585. partMesh3.Scale = vt(0,1,0)
  1586. partMesh4.Scale = vt(0,1,0)
  1587. local dec2 = Instance.new("Decal", rin)
  1588. dec2.Face = "Top"
  1589. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1590. dec2.Parent = rin
  1591. local dec2b = dec2:Clone()
  1592. dec2b.Face = "Bottom"
  1593. dec2b.Parent = rin
  1594.  
  1595. local dec2a = Instance.new("Decal", rin2)
  1596. dec2a.Face = "Top"
  1597. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  1598. dec2a.Parent = rin2
  1599. local dec2ab = dec2a:Clone()
  1600. dec2ab.Face = "Bottom"
  1601. dec2ab.Parent = rin2
  1602. expart.CanCollide = false
  1603. expart2.CanCollide = false
  1604. rin.CanCollide = false
  1605. rin2.CanCollide = false
  1606. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  1607. local value = 1*rad/6.5
  1608. for i = 0, 199 do
  1609. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1610. expart.CFrame = expart.CFrame
  1611. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1612. expart2.CFrame = expart.CFrame
  1613. value = value - 0.035*rad/30
  1614. if value < 7.5 then
  1615. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  1616. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  1617. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  1618. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  1619. end
  1620. if value < 0 then
  1621. dec2.Transparency = dec2.Transparency + 0.025
  1622. dec2a.Transparency = dec2a.Transparency + 0.025
  1623. dec2b.Transparency = dec2b.Transparency + 0.025
  1624. dec2ab.Transparency = dec2ab.Transparency + 0.025
  1625. expart.Transparency = expart.Transparency + 0.025
  1626. expart2.Transparency = expart2.Transparency + 0.025
  1627. rin.Transparency = rin.Transparency + 0.025
  1628. rin2.Transparency = rin2.Transparency + 0.025
  1629. end
  1630. swait()
  1631. end
  1632. game:GetService("Debris"):AddItem(expart, 1)
  1633. game:GetService("Debris"):AddItem(expart2, 1)
  1634. game:GetService("Debris"):AddItem(rin, 1)
  1635. game:GetService("Debris"):AddItem(rin2, 1)
  1636. end
  1637.  
  1638. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  1639. local expart = Instance.new("Part",char)
  1640. local expart2 = Instance.new("Part",char)
  1641. local partMesh = Instance.new("SpecialMesh",expart)
  1642. partMesh.MeshType = "Sphere"
  1643. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1644. partMesh2.MeshType = "Sphere"
  1645. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  1646. partMesh.Scale = vt(rad,rad,rad)
  1647. expart.Size = vt(1,1,1)
  1648. expart.Transparency = 0
  1649. expart.Anchored = true
  1650. expart.Material = "Neon"
  1651. expart.BrickColor = bc("White")
  1652. expart.CFrame = par.CFrame
  1653. partMesh2.Scale = vt(rad,rad,rad)
  1654. expart2.Size = vt(1.15,1.15,1.15)
  1655. expart2.Transparency = 0.5
  1656. expart2.Anchored = true
  1657. expart2.Material = "Neon"
  1658. expart2.BrickColor = par.BrickColor
  1659. expart2.CFrame = par.CFrame
  1660. expart.CanCollide = false
  1661. expart2.CanCollide = false
  1662. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  1663. local value = 1*rad/6.5
  1664. for i = 0, 75 do
  1665. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1666. expart.CFrame = expart.CFrame
  1667. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1668. expart2.CFrame = expart.CFrame
  1669. value = value - 0.035*rad/5
  1670. if value < 0 then
  1671. value = 0
  1672. expart.Transparency = expart.Transparency + 0.05
  1673. expart2.Transparency = expart2.Transparency + 0.05
  1674. end
  1675. swait()
  1676. end
  1677. game:GetService("Debris"):AddItem(expart, 1)
  1678. game:GetService("Debris"):AddItem(expart2, 1)
  1679. end
  1680.  
  1681. function AreaDanger(rad,par,mindam,maxdam)
  1682. local expart = Instance.new("Part",char)
  1683. local partMesh = Instance.new("SpecialMesh",expart)
  1684. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1685. partMesh.MeshType = "Sphere"
  1686. partMesh.Scale = vt(rad,rad,rad)
  1687. expart.Size = vt(1,1,1)
  1688. expart.Transparency = 0.5
  1689. expart.Anchored = true
  1690. expart.Material = "Neon"
  1691. expart.CanCollide = false
  1692. expart.BrickColor = par.BrickColor
  1693. expart.CFrame = par.CFrame
  1694. local value = 1*rad/5
  1695. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  1696. for i = 0, 14 do
  1697. wait()
  1698. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1699. expart.CFrame = expart.CFrame
  1700. value = value - 0.035*rad
  1701. if value < 0 then
  1702. value = 0
  1703. end
  1704. end
  1705. wait(0.25)
  1706. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  1707. wait(0.5)
  1708. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  1709. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  1710. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  1711. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  1712. for i = 0, 14 do
  1713. wait()
  1714. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1715. expart.CFrame = expart.CFrame
  1716. value = value - 0.035*rad/2
  1717. end
  1718. expart.Transparency = 1
  1719. game:GetService("Debris"):AddItem(expart, 5)
  1720. end
  1721.  
  1722. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  1723. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  1724. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  1725. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  1726. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  1727. MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
  1728. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  1729. for i = 0, 24 do
  1730. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  1731. end
  1732. for i = 0, 24 do
  1733. local expart = Instance.new("Part",char)
  1734. expart.Transparency = 1
  1735. expart.Anchored = true
  1736. expart.CanCollide = false
  1737. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  1738. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  1739. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1740. MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
  1741. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  1742. for i = 0, 9 do
  1743. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  1744. end
  1745. game:GetService("Debris"):AddItem(expart, 2)
  1746. wait(0.1)
  1747. end
  1748. end
  1749.  
  1750. function EXterPlosion(par)
  1751. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  1752. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  1753. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  1754. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  1755. MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
  1756. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  1757. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  1758. for i = 0, 24 do
  1759. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  1760. end
  1761. for i = 0, 24 do
  1762. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  1763. end
  1764. end
  1765. ----
  1766. function bullit()
  1767. attack = true
  1768. for i = 0,1,0.1 do
  1769. swait()
  1770. MagicBlock(origcolor,sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1771. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.3)
  1772. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.3)
  1773. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3)
  1774. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.3)
  1775. end
  1776. CFuncs["Sound"].Create("rbxassetid://558640653", sorb, 1.5, 1)
  1777. local a = Instance.new("Part",Character)
  1778. a.Name = "Direction"
  1779. a.Anchored = true
  1780. a.BrickColor = bc("Bright red")
  1781. a.Material = "Neon"
  1782. a.Transparency = 1
  1783. a.CanCollide = false
  1784. local ray = Ray.new(
  1785. sorb.CFrame.p, -- origin
  1786. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1787. )
  1788. local ignore = Character
  1789. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1790. a.BottomSurface = 10
  1791. a.TopSurface = 10
  1792. local distance = (root.CFrame.p - position).magnitude
  1793. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1794. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1795. local lb = Instance.new("Part")
  1796. lb.Parent = char
  1797. lb.BrickColor = origcolor
  1798. lb.CanCollide = false
  1799. lb.Material = "Glass"
  1800. lb.Anchored = true
  1801. lb.TopSurface = 0
  1802. lb.BottomSurface = 0
  1803. lb.Transparency = 0.75
  1804. lb.Size = vt(0.5,0.5,0.5)
  1805. lb.CFrame = a.CFrame
  1806. lb.Anchored = false
  1807. local thingery = Instance.new("SpecialMesh",lb)
  1808. thingery.MeshType = "Sphere"
  1809. thingery.Scale = vt(20,20,20)
  1810. game:GetService("Debris"):AddItem(lb, 10)
  1811. local bv = Instance.new("BodyVelocity")
  1812. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1813. bv.velocity = a.CFrame.lookVector*150
  1814. bv.Parent = lb
  1815. local hitted = false
  1816. game:GetService("Debris"):AddItem(a, 0.1)
  1817. wait(0.01)
  1818. lb.Touched:connect(function(hit)
  1819. if hitted == false then
  1820. hitted = true
  1821. lb.Anchored = true
  1822. lb.Transparency = 1
  1823. Explode(7.5,lb,1,1,10,15)
  1824. end
  1825. end)
  1826. for i = 0,2,0.1 do
  1827. swait()
  1828. MagicBlock(origcolor,sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1829. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
  1830. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
  1831. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.5)
  1832. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.5)
  1833. end
  1834. attack = false
  1835. end
  1836.  
  1837.  
  1838. function RingEffect(pos,startsize,size,col)
  1839. local lb = Instance.new("Part")
  1840. lb.Parent = char
  1841. lb.BrickColor = col
  1842. lb.CanCollide = false
  1843. lb.Material = "Neon"
  1844. lb.Anchored = true
  1845. lb.TopSurface = 0
  1846. lb.BottomSurface = 0
  1847. lb.Transparency = 1
  1848. lb.Size = vt(1,1,1)
  1849. lb.CFrame = pos
  1850. local thingery = Instance.new("SpecialMesh",lb)
  1851. thingery.MeshType = "Brick"
  1852. thingery.Scale = vt(startsize,0.1,startsize)
  1853. local dec2 = Instance.new("Texture", lb)
  1854. dec2.Face = "Top"
  1855. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1856. dec2.Color3 = lb.Color
  1857. dec2.Parent = lb
  1858. dec2.StudsPerTileU = startsize
  1859. dec2.StudsPerTileV = startsize
  1860. local dec2b = dec2:Clone()
  1861. dec2b.Face = "Bottom"
  1862. dec2b.Parent = lb
  1863. local randomrot = math.random(1,2)
  1864. coroutine.resume(coroutine.create(function()
  1865. for i = 0, 19 do
  1866. swait()
  1867. if randomrot == 1 then
  1868. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  1869. elseif randomrot == 2 then
  1870. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  1871. end
  1872. dec2.Transparency = dec2.Transparency + 0.05
  1873. dec2b.Transparency = dec2b.Transparency + 0.05
  1874. dec2.StudsPerTileU = dec2.StudsPerTileU + size
  1875. dec2.StudsPerTileV = dec2.StudsPerTileV + size
  1876. dec2b.StudsPerTileU = dec2b.StudsPerTileU + size
  1877. dec2b.StudsPerTileV = dec2b.StudsPerTileV + size
  1878. thingery.Scale = thingery.Scale + vt(size,0,size)
  1879. end
  1880. lb:Destroy()
  1881. end))
  1882. end
  1883.  
  1884. function SlowRingEffect(pos,startsize,size,col)
  1885. local lb = Instance.new("Part")
  1886. lb.Parent = char
  1887. lb.BrickColor = col
  1888. lb.CanCollide = false
  1889. lb.Material = "Neon"
  1890. lb.Anchored = true
  1891. lb.TopSurface = 0
  1892. lb.BottomSurface = 0
  1893. lb.Transparency = 1
  1894. lb.Size = vt(1,1,1)
  1895. lb.CFrame = pos
  1896. local thingery = Instance.new("SpecialMesh",lb)
  1897. thingery.MeshType = "Brick"
  1898. thingery.Scale = vt(startsize,0.1,startsize)
  1899. local dec2 = Instance.new("Decal", lb)
  1900. dec2.Face = "Top"
  1901. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1902. dec2.Color3 = lb.Color
  1903. dec2.Parent = lb
  1904. local dec2b = dec2:Clone()
  1905. dec2b.Face = "Bottom"
  1906. dec2b.Parent = lb
  1907. local randomrot = math.random(1,2)
  1908. coroutine.resume(coroutine.create(function()
  1909. for i = 0, 49 do
  1910. swait()
  1911. if randomrot == 1 then
  1912. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  1913. elseif randomrot == 2 then
  1914. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  1915. end
  1916. dec2.Transparency = dec2.Transparency + 0.02
  1917. dec2b.Transparency = dec2b.Transparency + 0.02
  1918. thingery.Scale = thingery.Scale + vt(size,0,size)
  1919. end
  1920. lb:Destroy()
  1921. end))
  1922. end
  1923.  
  1924.  
  1925. function groundringaa(pos)
  1926. local rng = Instance.new("Part", char)
  1927. rng.Anchored = true
  1928. rng.BrickColor = origcolor
  1929. rng.CanCollide = false
  1930. rng.FormFactor = 3
  1931. rng.Name = "Ring"
  1932. rng.Size = Vector3.new(1, 1, 1)
  1933. rng.Transparency = 1
  1934. rng.TopSurface = 0
  1935. rng.BottomSurface = 0
  1936. rng.CFrame = pos
  1937. local rngm = Instance.new("SpecialMesh", rng)
  1938. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1939. rngm.Scale = Vector3.new(100,100,5)
  1940. local scaler2 = -10/2
  1941. coroutine.resume(coroutine.create(function()
  1942. for i = 0,10,0.1 do
  1943. swait()
  1944. scaler2 = scaler2 + 0.1/2
  1945. rng.Transparency = rng.Transparency - 0.01
  1946. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  1947. end
  1948. rng:Destroy()
  1949. end))
  1950. end
  1951.  
  1952. function groundringbb(pos)
  1953. local rng = Instance.new("Part", char)
  1954. rng.Anchored = true
  1955. rng.BrickColor = origcolor
  1956. rng.CanCollide = false
  1957. rng.FormFactor = 3
  1958. rng.Name = "Ring"
  1959. rng.Size = Vector3.new(1, 1, 1)
  1960. rng.Transparency = 0
  1961. rng.TopSurface = 0
  1962. rng.BottomSurface = 0
  1963. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  1964. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  1965. local rngm = Instance.new("SpecialMesh", rng)
  1966. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1967. rngm.Scale = Vector3.new(0,0,5)
  1968. local scaler2 = 10
  1969. coroutine.resume(coroutine.create(function()
  1970. for i = 0,10*2,0.1 do
  1971. swait()
  1972. scaler2 = scaler2 - 0.1/2
  1973. rng.Transparency = rng.Transparency + 0.005
  1974. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  1975. end
  1976. rng:Destroy()
  1977. end))
  1978. end
  1979.  
  1980. function groundglowaa(pos)
  1981. local rng = Instance.new("Part", char)
  1982. rng.Anchored = true
  1983. rng.BrickColor = origcolor
  1984. rng.CanCollide = false
  1985. rng.FormFactor = 3
  1986. rng.Material = "Neon"
  1987. rng.Name = "Ring"
  1988. rng.Size = Vector3.new(1, 1, 1)
  1989. rng.Transparency = 0
  1990. rng.TopSurface = 0
  1991. rng.BottomSurface = 0
  1992. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  1993. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  1994. local rngm = Instance.new("SpecialMesh", rng)
  1995. rngm.MeshType = "Sphere"
  1996. rngm.Scale = Vector3.new(0,0,25)
  1997. local scaler2 = 10*2
  1998. coroutine.resume(coroutine.create(function()
  1999. for i = 0,10*2,0.1 do
  2000. swait()
  2001. scaler2 = scaler2 - 0.1*2/2
  2002. rng.Transparency = rng.Transparency + 0.005
  2003. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2004. end
  2005. rng:Destroy()
  2006. end))
  2007. end
  2008.  
  2009. function bemaa(pos)
  2010. local rng = Instance.new("Part", char)
  2011. rng.Anchored = true
  2012. rng.BrickColor = origcolor
  2013. rng.CanCollide = false
  2014. rng.FormFactor = 3
  2015. rng.Material = "Neon"
  2016. rng.Name = "Ring"
  2017. rng.Size = Vector3.new(1, 1, 1)
  2018. rng.Transparency = 0
  2019. rng.TopSurface = 0
  2020. rng.BottomSurface = 0
  2021. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2022. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2023. local rngm = Instance.new("SpecialMesh", rng)
  2024. rngm.MeshType = "Sphere"
  2025. rngm.Scale = Vector3.new(0,0,10000)
  2026. local scaler2 = 1
  2027. coroutine.resume(coroutine.create(function()
  2028. for i = 0,99,0.1 do
  2029. swait()
  2030. scaler2 = scaler2 - 0.0025
  2031. rng.Transparency = rng.Transparency + 0.0025
  2032. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2033. end
  2034. rng:Destroy()
  2035. end))
  2036. end
  2037.  
  2038. function bemaashake(pos)
  2039. local rng = Instance.new("Part", char)
  2040. rng.Anchored = true
  2041. rng.BrickColor = origcolor
  2042. rng.CanCollide = false
  2043. rng.FormFactor = 3
  2044. rng.Material = "Neon"
  2045. rng.Name = "Ring"
  2046. rng.Size = Vector3.new(1, 1, 1)
  2047. rng.Transparency = 0
  2048. rng.TopSurface = 0
  2049. rng.BottomSurface = 0
  2050. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2051. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2052. local rngm = Instance.new("SpecialMesh", rng)
  2053. rngm.MeshType = "Sphere"
  2054. local oof = Instance.new("Part",char)
  2055. oof.Parent = rng
  2056. oof.CFrame = rng.CFrame
  2057. oof.CanCollide = false
  2058. oof.Anchored = true
  2059. oof.Transparency = 1
  2060. rngm.Scale = Vector3.new(0,0,10000)
  2061. local scaler2 = 1*10
  2062. coroutine.resume(coroutine.create(function()
  2063. for i = 0,99,0.1 do
  2064. swait()
  2065. scaler2 = scaler2 - 0.0025*10
  2066. rng.CFrame = oof.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))
  2067. rng.Transparency = rng.Transparency + 0.0025
  2068. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2069. end
  2070. rng:Destroy()
  2071. end))
  2072. end
  2073.  
  2074. function groundringlarge(pos)
  2075. local rng = Instance.new("Part", char)
  2076. rng.Anchored = true
  2077. rng.BrickColor = origcolor
  2078. rng.CanCollide = false
  2079. rng.FormFactor = 3
  2080. rng.Name = "Ring"
  2081. rng.Size = Vector3.new(1, 1, 1)
  2082. rng.Transparency = 0
  2083. rng.TopSurface = 0
  2084. rng.BottomSurface = 0
  2085. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2086. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2087. local rngm = Instance.new("SpecialMesh", rng)
  2088. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2089. rngm.Scale = Vector3.new(0,0,5)
  2090. local scaler2 = 10*10
  2091. coroutine.resume(coroutine.create(function()
  2092. for i = 0,10*2,0.1 do
  2093. swait()
  2094. scaler2 = scaler2 - 0.1*10/2
  2095. rng.Transparency = rng.Transparency + 0.005
  2096. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2097. end
  2098. rng:Destroy()
  2099. end))
  2100. end
  2101.  
  2102. function sphere(bonuspeed,type,pos,scale,value,color)
  2103. local type = type
  2104. local rng = Instance.new("Part", char)
  2105. rng.Anchored = true
  2106. rng.BrickColor = color
  2107. rng.CanCollide = false
  2108. rng.FormFactor = 3
  2109. rng.Name = "Ring"
  2110. rng.Material = "Neon"
  2111. rng.Size = Vector3.new(1, 1, 1)
  2112. rng.Transparency = 0
  2113. rng.TopSurface = 0
  2114. rng.BottomSurface = 0
  2115. rng.CFrame = pos
  2116. local rngm = Instance.new("SpecialMesh", rng)
  2117. rngm.MeshType = "Sphere"
  2118. rngm.Scale = scale
  2119. local scaler2 = 1
  2120. if type == "Add" then
  2121. scaler2 = 1*value
  2122. elseif type == "Divide" then
  2123. scaler2 = 1/value
  2124. end
  2125. coroutine.resume(coroutine.create(function()
  2126. for i = 0,10/bonuspeed,0.1 do
  2127. swait()
  2128. if type == "Add" then
  2129. scaler2 = scaler2 - 0.01*value/bonuspeed
  2130. elseif type == "Divide" then
  2131. scaler2 = scaler2 - 0.01/value*bonuspeed
  2132. end
  2133. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2134. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2135. end
  2136. rng:Destroy()
  2137. end))
  2138. end
  2139.  
  2140. function Transition()
  2141. attack = true
  2142. attack = false
  2143. end
  2144.  
  2145. --Transition()
  2146.  
  2147. function FaceMouse()
  2148. Cam = workspace.CurrentCamera
  2149. return {
  2150. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2151. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2152. }
  2153. end
  2154.  
  2155. function outerbeam()
  2156. attack = true
  2157. hum.WalkSpeed = 5
  2158. local trail = Instance.new("ParticleEmitter",sorb2)
  2159. trail.LightEmission = 1
  2160. trail.Color = ColorSequence.new(origcolor.Color)
  2161. trail.Rate = 5000
  2162. trail.Lifetime = NumberRange.new(0.5)
  2163. trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,2,0)})
  2164. trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2165. trail.Speed = NumberRange.new(0,0)
  2166. trail.EmissionDirection = "Front"
  2167. trail.Rotation = NumberRange.new(-500,500)
  2168. trail.RotSpeed = NumberRange.new(-500,500)
  2169. local trail2 = Instance.new("ParticleEmitter",sorb2)
  2170. trail2.LightEmission = 1
  2171. trail2.Texture = "rbxassetid://254287058"
  2172. trail2.Color = ColorSequence.new(origcolor.Color)
  2173. trail2.Rate = 25
  2174. trail2.Lifetime = NumberRange.new(1)
  2175. trail2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,4,0),NumberSequenceKeypoint.new(1,0,0)})
  2176. trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)})
  2177. trail2.Speed = NumberRange.new(0,0)
  2178. trail2.EmissionDirection = "Front"
  2179. trail2.Rotation = NumberRange.new(-1000,1000)
  2180. trail2.RotSpeed = NumberRange.new(-1000,1000)
  2181. CFuncs["Sound"].Create("rbxassetid://1256695951", sorb2, 1, 1.15)
  2182. for i = 0,10,0.1 do
  2183. swait()
  2184. RingEffect(sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,-0.25,BrickColor.new("White"))
  2185. RingEffect(sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,0.1,BrickColor.new("Alder"))
  2186. MagicBlock(BrickColor.new("White"),sorb2.CFrame,1.5,1.5,1.5,0.05,0.05,0.05,0.05)
  2187. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.2)
  2188. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.2)
  2189. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.2)
  2190. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.2)
  2191. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2192. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2193. root.CFrame = FaceMouse()[1]
  2194. end
  2195. for i = 0, 4 do
  2196. wait(0.25)
  2197. RingEffect(sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,-0.25,BrickColor.new("White"))
  2198. RingEffect(sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,0.1,BrickColor.new("Alder"))
  2199. MagicBlock(BrickColor.new("White"),sorb2.CFrame,1.5,1.5,1.5,0.05,0.05,0.05,0.05)
  2200. root.CFrame = FaceMouse()[1]
  2201. CFuncs["Sound"].Create("rbxassetid://1256695105", sorb2, 1, 1.25)
  2202. local a = Instance.new("Part",Character)
  2203. a.Name = "Direction"
  2204. a.Anchored = true
  2205. a.BrickColor = bc("Bright red")
  2206. a.Material = "Neon"
  2207. a.Transparency = 1
  2208. a.CanCollide = false
  2209. local ray = Ray.new(
  2210. sorb2.CFrame.p, -- origin
  2211. (mouse.Hit.p - sorb2.CFrame.p).unit * 500 -- direction
  2212. )
  2213. local ignore = Character
  2214. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2215. a.BottomSurface = 10
  2216. a.TopSurface = 10
  2217. local distance = (root.CFrame.p - position).magnitude
  2218. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2219. a.CFrame = CFrame.new(sorb2.CFrame.p, position) * CFrame.new(0, 0, 0)
  2220. local lb = Instance.new("Part")
  2221. lb.Parent = char
  2222. lb.BrickColor = BrickColor.new("White")
  2223. lb.CanCollide = false
  2224. lb.Material = "Neon"
  2225. lb.Anchored = true
  2226. lb.TopSurface = 0
  2227. lb.BottomSurface = 0
  2228. lb.Transparency = 0.5
  2229. lb.Size = vt(1,1,1)
  2230. lb.CFrame = a.CFrame
  2231. lb.Anchored = false
  2232. local thingery = Instance.new("SpecialMesh",lb)
  2233. thingery.MeshType = "Sphere"
  2234. thingery.Scale = vt(2,2,2)
  2235. game:GetService("Debris"):AddItem(lb, 10)
  2236. local bv = Instance.new("BodyVelocity")
  2237. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2238. bv.velocity = a.CFrame.lookVector*250
  2239. bv.Parent = lb
  2240. local traile = Instance.new("ParticleEmitter",lb)
  2241. traile.LightEmission = 1
  2242. traile.Texture = "rbxassetid://254287058"
  2243. traile.Color = ColorSequence.new(origcolor.Color)
  2244. traile.Rate = 2500
  2245. traile.Lifetime = NumberRange.new(0.5)
  2246. traile.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
  2247. traile.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)})
  2248. traile.Speed = NumberRange.new(0,0)
  2249. traile.EmissionDirection = "Front"
  2250. traile.Rotation = NumberRange.new(-1000,1000)
  2251. traile.RotSpeed = NumberRange.new(-1000,1000)
  2252. local trailq = Instance.new("ParticleEmitter",lb)
  2253. trailq.LightEmission = 1
  2254. trailq.Color = ColorSequence.new(Color3.new(1,1,1))
  2255. trailq.Rate = 5000
  2256. trailq.Lifetime = NumberRange.new(0.1)
  2257. trailq.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,10,0)})
  2258. trailq.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
  2259. trailq.Speed = NumberRange.new(0,1)
  2260. trailq.VelocitySpread = 100000
  2261. trailq.LockedToPart = true
  2262. trailq.EmissionDirection = "Front"
  2263. trailq.Rotation = NumberRange.new(-500,500)
  2264. trailq.RotSpeed = NumberRange.new(-500,500)
  2265. local hitted = false
  2266. game:GetService("Debris"):AddItem(a, 0.1)
  2267. wait(0.01)
  2268. lb.Touched:connect(function(hit)
  2269. if hitted == false then
  2270. hitted = true
  2271. lb.Anchored = true
  2272. traile.Enabled = false
  2273. trailq.Enabled = false
  2274. lb.Transparency = 1
  2275. CFuncs["Sound"].Create("rbxassetid://142070127", lb, 2.5, 1)
  2276. sphere(2.25,"Add",lb.CFrame,vt(0,0,0),0.55,origcolor)
  2277. sphere(2.25,"Add",lb.CFrame,vt(0,0,0),0.4,BrickColor.new("White"))
  2278. MagniDamage(lb, 25, 16,24, 0, "Normal")
  2279. for i = 0, 9 do
  2280. RingEffect(lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,3,BrickColor.new("White"))
  2281. RingEffect(lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,6,BrickColor.new("Alder"))
  2282. end
  2283. --Explode(7.5,lb,1,1,10,15)
  2284. end
  2285. end)
  2286. end
  2287. trail.Enabled = false
  2288. game:GetService("Debris"):AddItem(trail, 2)
  2289. trail2.Enabled = false
  2290. game:GetService("Debris"):AddItem(trail2, 3)
  2291. hum.WalkSpeed = 16
  2292. attack = false
  2293. end
  2294.  
  2295. function inpulse()
  2296. attack = true
  2297. hum.WalkSpeed = 0
  2298. CFuncs["Sound"].Create("rbxassetid://569564686", root, 1.5, 1)
  2299. CFuncs["Sound"].Create("rbxassetid://1256698605", root, 0.5, 0.5)
  2300. for i = 0,5,0.1 do
  2301. swait()
  2302. MagicBlock(origcolor,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2303. MagicBlock(origcolor,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2304. RingEffect(sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,-0.05,BrickColor.new("Really black"))
  2305. RingEffect(sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,-0.05,BrickColor.new("Really black"))
  2306. RingEffect(root.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),75,math.random(-1,1),origcolor)
  2307. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2308. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  2309. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
  2310. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
  2311. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2312. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2313. end
  2314. CFuncs["Sound"].Create("rbxassetid://621522790", root, 4, 1)
  2315. CFuncs["Sound"].Create("rbxassetid://533243953", root, 6, 1)
  2316. CFuncs["Sound"].Create("rbxassetid://621522959", root, 0.25, 1)
  2317. sphere(1,"Add",root.CFrame,vt(60,60,60),-1.25,BrickColor.new("Really black"))
  2318. sphere(1,"Add",root.CFrame,vt(55,55,55),-1.25,origcolor)
  2319. MagniDamage(root, 45, 10,28, 0, "Normal")
  2320. for i = 0, 9 do
  2321. RingEffect(root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),math.random(100,150),math.random(-8,-3),BrickColor.new("Really black"))
  2322. RingEffect(root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),math.random(100,150),math.random(1,2),BrickColor.new("Really black"))
  2323. end
  2324. for i = 0,4,0.1 do
  2325. swait()
  2326. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2327. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.2)
  2328. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-40)), 0.2)
  2329. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(40)), 0.2)
  2330. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2331. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2332. end
  2333. hum.WalkSpeed = 16
  2334. attack = false
  2335. end
  2336.  
  2337. function tele()
  2338. attack = true
  2339. hum.WalkSpeed = 0
  2340. CFuncs["Sound"].Create("rbxassetid://569564686", root, 1.5, 1)
  2341. for i = 0,3,0.1 do
  2342. MagicBlock(origcolor,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2343. MagicBlock(origcolor,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2344. RingEffect(sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,-0.05,BrickColor.new("White"))
  2345. RingEffect(sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,-0.05,BrickColor.new("White"))
  2346. swait()
  2347. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2348. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.2)
  2349. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(20)), 0.2)
  2350. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(-20)), 0.2)
  2351. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2352. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2353. root.CFrame = FaceMouse()[1]
  2354. end
  2355. CFuncs["Sound"].Create("rbxassetid://1256698605", root, 1, 1)
  2356. sphere(2,"Add",root.CFrame,vt(60/1.5,60/1.5,60/1.5),-0.5,origcolor)
  2357. sphere(2,"Add",root.CFrame,vt(55/1.5,55/1.5,55/1.5),-0.5,BrickColor.new("White"))
  2358. for i = 0, 9 do
  2359. RingEffect(root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),math.random(50,75),math.random(-4,-2),BrickColor.new("White"))
  2360. end
  2361. wait(0.3325)
  2362. root.CFrame = root.CFrame + root.CFrame.lookVector*200
  2363. CFuncs["Sound"].Create("rbxassetid://533243953", root, 1, 1)
  2364. CFuncs["Sound"].Create("rbxassetid://1256695105", root, 1, 1.25)
  2365. sphere(2,"Add",root.CFrame,vt(0,0,0),0.75,origcolor)
  2366. sphere(2,"Add",root.CFrame,vt(0,0,0),0.5,BrickColor.new("White"))
  2367. MagniDamage(root, 28, 15,35, 0, "Normal")
  2368. for i = 0, 9 do
  2369. RingEffect(root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),math.random(25,30),math.random(4,7),BrickColor.new("White"))
  2370. end
  2371. hum.WalkSpeed = 16
  2372. attack = false
  2373. end
  2374.  
  2375. mouse.KeyDown:connect(function(k)
  2376. if k == "z" and attack == false then
  2377. outerbeam()
  2378. end
  2379. if k == "x" and attack == false then
  2380. inpulse()
  2381. end
  2382. if k == "c" and attack == false then
  2383. tele()
  2384. end
  2385. end)
  2386. Humanoid.Animator.Parent = nil
  2387. idleanim=.4
  2388. while true do
  2389. swait()
  2390. sine = sine + change
  2391. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2392. local velderp=RootPart.Velocity.y
  2393. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2394. if equipped==true or equipped==false then
  2395. if attack==false then
  2396. idle=idle+1
  2397. else
  2398. idle=0
  2399. end
  2400. if idle>=500 then
  2401. if attack==false then
  2402. --Sheath()
  2403. end
  2404. end
  2405. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2406. Anim="Jump"
  2407. if attack==false then
  2408. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2409. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2410. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  2411. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2412. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  2413. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  2414. end
  2415. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2416. Anim="Fall"
  2417. if attack==false then
  2418. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2419. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2420. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2421. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2422. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
  2423. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
  2424. end
  2425. elseif torvel<1 and hitfloor~=nil then
  2426. Anim="Idle"
  2427. if attack==false then
  2428. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(2 + 1 * math.cos(sine / 34))),.1)
  2429. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  2430. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-20)),.1)
  2431. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(20)),.1)
  2432. RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1)
  2433. LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1)
  2434. end
  2435. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2436. Anim="Walk"
  2437. if attack==false then
  2438. RH.C0=clerp(RH.C0,cf(1,-0.85 - 0.15 * math.cos(sine / 3),-0.15 - 0.15 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 55 * math.cos(sine / 6))),.1)
  2439. LH.C0=clerp(LH.C0,cf(-1,-0.85 + 0.15 * math.cos(sine / 3),-0.15 + 0.15 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 55 * math.cos(sine / 6))),.1)
  2440. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 3))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 6))),.1)
  2441. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 5 * math.cos(sine / 6))),.1)
  2442. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 75 * math.cos(sine / 6)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 3))),.1)
  2443. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 75 * math.cos(sine / 6)),math.rad(0),math.rad(-10 + 10 * math.cos(sine / 3))),.1)
  2444. end
  2445. elseif torvel>=22 and hitfloor~=nil then
  2446. Anim="Run"
  2447. if attack==false then
  2448. RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  2449. LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  2450. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1)
  2451. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1)
  2452. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 125 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1)
  2453. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 125 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1)
  2454. end
  2455. end
  2456. end
  2457. end
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