AndrewofDoom

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Nov 5th, 2013
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.1
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -ogl_spec 50
  9. -spec_static 1.7
  10. -spec_point 1.2
  11. -spec_tube 1.5
  12. -ambient_factor 115
  13. -missile_lighting
  14. -nomotiondebris
  15. -no_emissive_light
  16. -3dshockwave
  17. -post_process
  18. -bloom_intensity 30
  19. -fxaa
  20. -fb_explosions
  21. -ballistic_gauge
  22. -dualscanlines
  23. -orbradar
  24. -rearm_timer
  25. -targetinfo
  26. -3dwarp
  27. -warp_flash
  28. -snd_preload
  29. -mod mediavps_3612
  30. Building file index...
  31. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  32. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  33. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  34. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  35. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  36. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  37. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  38. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  39. Found root pack 'D:\FreeSpace2\root_fs2.vp' with a checksum of 0x98c91e84
  40. Found root pack 'D:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  41. Found root pack 'D:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  42. Found root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  43. Found root pack 'D:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  44. Found root pack 'D:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  45. Found root pack 'D:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  46. Found root pack 'D:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  47. Found root pack 'D:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  48. Searching root 'D:\FreeSpace2\mediavps_3612\' ... 17 files
  49. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  50. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  51. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  52. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  53. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  54. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  55. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  56. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  57. Searching root 'D:\FreeSpace2\' ... 1 files
  58. Searching root pack 'D:\FreeSpace2\root_fs2.vp' ... 157 files
  59. Searching root pack 'D:\FreeSpace2\smarty_fs2.vp' ... 10 files
  60. Searching root pack 'D:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  61. Searching root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  62. Searching root pack 'D:\FreeSpace2\stu_fs2.vp' ... 2355 files
  63. Searching root pack 'D:\FreeSpace2\tango1_fs2.vp' ... 32 files
  64. Searching root pack 'D:\FreeSpace2\tango2_fs2.vp' ... 15 files
  65. Searching root pack 'D:\FreeSpace2\tango3_fs2.vp' ... 10 files
  66. Searching root pack 'D:\FreeSpace2\warble_fs2.vp' ... 52 files
  67. Found 19 roots and 12163 files.
  68. ERROR: Unknown Language Checksum: 589986744
  69. Using default language settings...
  70. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  71. Setting language to English
  72. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  73. Initializing OpenAL...
  74. OpenAL Vendor : Creative Labs Inc.
  75. OpenAL Renderer : Software
  76. OpenAL Version : 1.1
  77.  
  78. Found extension "ALC_EXT_EFX".
  79.  
  80. Sample rate: 44100 (44100)
  81. EFX version: 1.0
  82. Max auxiliary sends: 1
  83. Playback device: Generic Software on Speakers (Logitech Wireless Headset)
  84. Capture device: Microphone (Logitech Wireless H
  85. ... OpenAL successfully initialized!
  86. Failed to init speech
  87. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  88. Initializing WGL...
  89. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  90. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  91. OpenGL Vendor : ATI Technologies Inc.
  92. OpenGL Renderer : AMD FirePro M4000
  93. OpenGL Version : 4.2.11591 Compatibility Profile Context FireGL
  94.  
  95. Using extension "GL_EXT_fog_coord".
  96. Using extension "GL_ARB_multitexture".
  97. Using extension "GL_ARB_texture_env_add".
  98. Using extension "GL_ARB_texture_compression".
  99. Using extension "GL_EXT_texture_compression_s3tc".
  100. Using extension "GL_EXT_texture_filter_anisotropic".
  101. Using extension "GL_ARB_texture_env_combine".
  102. Using extension "GL_EXT_compiled_vertex_array".
  103. Using extension "GL_EXT_draw_range_elements".
  104. Using extension "GL_ARB_texture_mirrored_repeat".
  105. Using extension "GL_ARB_texture_non_power_of_two".
  106. Using extension "GL_ARB_vertex_buffer_object".
  107. Using extension "GL_ARB_pixel_buffer_object".
  108. Using extension "GL_SGIS_generate_mipmap".
  109. Using extension "GL_EXT_framebuffer_object".
  110. Using extension "GL_ARB_texture_rectangle".
  111. Using extension "GL_EXT_bgra".
  112. Using extension "GL_ARB_texture_cube_map".
  113. Using extension "GL_EXT_texture_lod_bias".
  114. Using extension "GL_ARB_point_sprite".
  115. Using extension "GL_ARB_shading_language_100".
  116. Using extension "GL_ARB_shader_objects".
  117. Using extension "GL_ARB_vertex_shader".
  118. Using extension "GL_ARB_fragment_shader".
  119. Using extension "GL_ARB_shader_texture_lod".
  120. Using extension "GL_ARB_texture_float".
  121. Using extension "GL_ARB_draw_elements_base_vertex".
  122. Found special extension function "wglSwapIntervalEXT".
  123.  
  124. Compiling new shader:
  125. Loading built-in default shader for: soft-v.sdr
  126. Loading built-in default shader for: soft-f.sdr
  127. Shader features:
  128. Depth-blended Particles
  129. Compiling new shader:
  130. Loading built-in default shader for: soft-v.sdr
  131. Loading built-in default shader for: soft-f.sdr
  132. Shader features:
  133. Distorted Particles
  134.  
  135. Compiling post-processing shader 1 ...
  136. Loading built-in default shader for: post-v.sdr
  137. Loading built-in default shader for: post-f.sdr
  138. Compiling post-processing shader 2 ...
  139. Loading built-in default shader for: post-v.sdr
  140. Loading built-in default shader for: blur-f.sdr
  141. Compiling post-processing shader 3 ...
  142. Loading built-in default shader for: post-v.sdr
  143. Loading built-in default shader for: blur-f.sdr
  144. Compiling post-processing shader 4 ...
  145. Loading built-in default shader for: post-v.sdr
  146. Loading built-in default shader for: brightpass-f.sdr
  147. Compiling post-processing shader 5 ...
  148. Loading built-in default shader for: fxaa-v.sdr
  149. Loading built-in default shader for: fxaa-f.sdr
  150. Compiling post-processing shader 6 ...
  151. Loading built-in default shader for: post-v.sdr
  152. Loading built-in default shader for: fxaapre-f.sdr
  153. Compiling post-processing shader 7 ...
  154. Loading built-in default shader for: post-v.sdr
  155. Loading built-in default shader for: ls-f.sdr
  156.  
  157. Max texture units: 8 (16)
  158. Max elements vertices: 2147483647
  159. Max elements indices: 16777215
  160. Max texture size: 16384x16384
  161. Max render buffer size: 16384x16384
  162. Can use compressed textures: YES
  163. Texture compression available: YES
  164. Post-processing enabled: YES
  165. Using trilinear texture filter.
  166. OpenGL Shader Version: 4.20
  167. ... OpenGL init is complete!
  168. Size of bitmap info = 742 KB
  169. Size of bitmap extra info = 48 bytes
  170. ANI cursorweb with size 24x24 (25.0% wasted)
  171. GRAPHICS: Initializing default colors...
  172. Game Settings Table: Using Standard Loops For SEXP Arguments
  173. Game Settings Table: Using standard event chaining behavior
  174. Game Settings Table: External shaders are DISABLED
  175. Game Settings Table: External shaders are enabled
  176. SCRIPTING: Beginning initialization sequence...
  177. SCRIPTING: Beginning Lua initialization...
  178. LUA: Opening LUA state...
  179. LUA: Initializing base Lua libraries...
  180. LUA: Beginning ADE initialization
  181. ADE: Initializing enumeration constants...
  182. ADE: Assigning Lua session...
  183. SCRIPTING: Beginning main hook parse sequence....
  184. Wokka! Error opening file (scripting.tbl)!
  185. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  186. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  187. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  188. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  189. SCRIPTING: Inititialization complete.
  190. SCRIPTING: Splash screen overrides checked
  191. SCRIPTING: Splash hook has been run
  192. SCRIPTING: Splash screen conditional hook has been run
  193. Using high memory settings...
  194. Wokka! Error opening file (interface.tbl)!
  195. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  196. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  197. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  198. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  199. Windows reported 16 joysticks, we found 0
  200. Current soundtrack set to -1 in event_music_reset_choices
  201. TBM => Starting parse of 'mv_music-mus.tbm' ...
  202. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  203. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  204. Wokka! Error opening file (armor.tbl)!
  205. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  206. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  207. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  208. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  209. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  210. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  211. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  212. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  213. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  214. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  215. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  216. TBM => Starting parse of 'mv_core-wep.tbm' ...
  217. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  218. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  219. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  220. TBM => Starting parse of 'mv_core-shp.tbm' ...
  221. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  222. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  223. TBM => Starting parse of 'Serapis-shp.tbm' ...
  224. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  225. ANI support1 with size 108x24 (25.0% wasted)
  226. ANI damage1 with size 148x25 (21.9% wasted)
  227. ANI wingman1 with size 71x53 (17.2% wasted)
  228. ANI wingman2 with size 35x53 (17.2% wasted)
  229. ANI wingman3 with size 14x53 (17.2% wasted)
  230. ANI toggle1 with size 57x20 (37.5% wasted)
  231. ANI head1 with size 164x132 (48.4% wasted)
  232. ANI weapons1 with size 126x20 (37.5% wasted)
  233. ANI weapons1_b with size 150x20 (37.5% wasted)
  234. ANI objective1 with size 149x21 (34.4% wasted)
  235. ANI netlag1 with size 29x30 (6.3% wasted)
  236. ANI targhit1 with size 31x21 (34.4% wasted)
  237. ANI time1 with size 47x23 (28.1% wasted)
  238. ANI targetview1 with size 137x156 (39.1% wasted)
  239. ANI targetview2 with size 4x96 (25.0% wasted)
  240. ANI targetview3 with size 7x20 (37.5% wasted)
  241. ANI 2_energy2 with size 86x96 (25.0% wasted)
  242. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  243. ANI 2_leftarc with size 103x252 (1.6% wasted)
  244. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  245. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  246. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  247. ANI 2_lead1 with size 26x26 (18.8% wasted)
  248. ANI 2_lock1 with size 56x53 (17.2% wasted)
  249. ANI 2_lockspin with size 100x100 (21.9% wasted)
  250. ANI energy1 with size 12x41 (35.9% wasted)
  251. ANI 2_radar1 with size 209x170 (33.6% wasted)
  252. TBM => Starting parse of 'mv_effects-str.tbm' ...
  253. loading animated cursor "cursor"
  254. ANI cursor with size 24x24 (25.0% wasted)
  255. MediaVPs: Flaming debris script loaded!
  256. MediaVPs: Explosions script loaded!
  257. Ships.tbl is : VALID
  258. Weapons.tbl is : VALID
  259. cfile_init() took 235
  260. Movie Error: Unable to open 'intro' movie in any supported format.
  261. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  262. PLR => Loading 'TestAOD.plr' with version 1...
  263. PLR => Parsing: Flags...
  264. PLR => Parsing: Info...
  265. PLR => Parsing: Scoring...
  266. PLR => Parsing: ScoringMulti...
  267. PLR => Parsing: HUD...
  268. PLR => Parsing: Variables...
  269. PLR => Parsing: Multiplayer...
  270. PLR => Parsing: Controls...
  271. PLR => Parsing: Settings...
  272. PLR => Loading complete!
  273. PLR => Verifying 'AndrewofDoom.plr' with version 1...
  274. PLR => Parsing: Flags...
  275. PLR => Verifying complete!
  276. PLR => Verifying 'TestAOD.plr' with version 1...
  277. PLR => Parsing: Flags...
  278. PLR => Verifying complete!
  279. ANI cursor.ani with size 24x24 (25.0% wasted)
  280. Frame 0 too long!!: frametime = 0.749 (0.749)
  281. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  282. PLR => Loading 'TestAOD.plr' with version 1...
  283. PLR => Parsing: Flags...
  284. PLR => Parsing: Info...
  285. PLR => Parsing: Scoring...
  286. PLR => Parsing: ScoringMulti...
  287. PLR => Parsing: HUD...
  288. PLR => Parsing: Variables...
  289. PLR => Parsing: Multiplayer...
  290. PLR => Parsing: Controls...
  291. PLR => Parsing: Settings...
  292. PLR => Loading complete!
  293. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  294. CSG => Parsing: Flags...
  295. CSG => Parsing: Info...
  296. CSG => Parsing: Missions...
  297. CSG => Parsing: Techroom...
  298. CSG => Parsing: Loadout...
  299. CSG => Parsing: Scoring...
  300. CSG => Parsing: RedAlert...
  301. CSG => Parsing: HUD...
  302. CSG => Parsing: Variables...
  303. CSG => Parsing: Settings...
  304. CSG => Parsing: Controls...
  305. CSG => Parsing: Cutscenes...
  306. CSG => Parsing: Last Missions...
  307. CSG => Loading complete!
  308. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  309. CSG => Parsing: Flags...
  310. CSG => Parsing: Info...
  311. CSG => Parsing: Missions...
  312. CSG => Parsing: Techroom...
  313. CSG => Parsing: Loadout...
  314. CSG => Parsing: Scoring...
  315. CSG => Parsing: RedAlert...
  316. CSG => Parsing: HUD...
  317. CSG => Parsing: Variables...
  318. CSG => Parsing: Settings...
  319. CSG => Parsing: Controls...
  320. CSG => Parsing: Cutscenes...
  321. CSG => Parsing: Last Missions...
  322. CSG => Loading complete!
  323. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  324. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  325. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  326. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  327. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  328. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  329. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  330. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  331. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  332. Frame 0 too long!!: frametime = 0.283 (0.283)
  333. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  334. Techroom successfully initialized, now changing tab...
  335. Loading model 'fighter01.pof'
  336. Compiling new shader:
  337. Shader features:
  338. Lighting
  339. Diffuse Mapping
  340. Compiling new shader:
  341. Shader features:
  342. Lighting
  343. Fog Effect
  344. Diffuse Mapping
  345. Compiling new shader:
  346. Shader features:
  347. Lighting
  348. Diffuse Mapping
  349. Animated Effects
  350. Compiling new shader:
  351. Shader features:
  352. Lighting
  353. Fog Effect
  354. Diffuse Mapping
  355. Animated Effects
  356. Compiling new shader:
  357. Shader features:
  358. Lighting
  359. Diffuse Mapping
  360. Glow Mapping
  361. Specular Mapping
  362. Normal Mapping
  363. Environment Mapping
  364. Compiling new shader:
  365. Shader features:
  366. Lighting
  367. Fog Effect
  368. Diffuse Mapping
  369. Glow Mapping
  370. Specular Mapping
  371. Normal Mapping
  372. Environment Mapping
  373. Compiling new shader:
  374. Shader features:
  375. Lighting
  376. Diffuse Mapping
  377. Glow Mapping
  378. Specular Mapping
  379. Normal Mapping
  380. Environment Mapping
  381. Animated Effects
  382. Compiling new shader:
  383. Shader features:
  384. Lighting
  385. Fog Effect
  386. Diffuse Mapping
  387. Glow Mapping
  388. Specular Mapping
  389. Normal Mapping
  390. Environment Mapping
  391. Animated Effects
  392. Compiling new shader:
  393. Shader features:
  394. Lighting
  395. Diffuse Mapping
  396. Specular Mapping
  397. Environment Mapping
  398. Compiling new shader:
  399. Shader features:
  400. Lighting
  401. Fog Effect
  402. Diffuse Mapping
  403. Specular Mapping
  404. Environment Mapping
  405. Compiling new shader:
  406. Shader features:
  407. Lighting
  408. Diffuse Mapping
  409. Specular Mapping
  410. Environment Mapping
  411. Animated Effects
  412. Compiling new shader:
  413. Shader features:
  414. Lighting
  415. Fog Effect
  416. Diffuse Mapping
  417. Specular Mapping
  418. Environment Mapping
  419. Animated Effects
  420. IBX: Found a good IBX to read for 'fighter01.pof'.
  421. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  422. Frame 0 too long!!: frametime = 1.482 (1.482)
  423. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  424. Freeing all existing models...
  425. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  426. CSG => Parsing: Flags...
  427. CSG => Parsing: Info...
  428. CSG => Parsing: Missions...
  429. CSG => Parsing: Techroom...
  430. CSG => Parsing: Loadout...
  431. CSG => Parsing: Scoring...
  432. CSG => Parsing: RedAlert...
  433. CSG => Parsing: HUD...
  434. CSG => Parsing: Variables...
  435. CSG => Parsing: Settings...
  436. CSG => Parsing: Controls...
  437. CSG => Parsing: Cutscenes...
  438. CSG => Parsing: Last Missions...
  439. CSG => Loading complete!
  440. Frame 0 too long!!: frametime = 0.417 (0.417)
  441. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  442. PLR => Saving 'TestAOD.plr' with version 1...
  443. PLR => Saving: Flags...
  444. PLR => Saving: Info...
  445. PLR => Saving: Scoring...
  446. PLR => Saving: ScoringMulti...
  447. PLR => Saving: HUD...
  448. PLR => Saving: Variables...
  449. PLR => Saving: Multiplayer...
  450. PLR => Saving: Controls...
  451. PLR => Saving: Settings...
  452. PLR => Saving complete!
  453. =================== STARTING LEVEL LOAD ==================
  454. ANI 2_Loading with size 824x43 (32.8% wasted)
  455. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  456. Starting model page in...
  457. Beginning level bitmap paging...
  458. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  459. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  460. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  461. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  462. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  463. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  464. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  465. Loading warp model
  466. Loading model 'warp.pof'
  467. Compiling new shader:
  468. Shader features:
  469. Lighting
  470. Compiling new shader:
  471. Shader features:
  472. Lighting
  473. Fog Effect
  474. Compiling new shader:
  475. Shader features:
  476. Lighting
  477. Animated Effects
  478. Compiling new shader:
  479. Shader features:
  480. Lighting
  481. Fog Effect
  482. Animated Effects
  483. IBX: Found a good IBX to read for 'warp.pof'.
  484. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  485. 600
  486. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  487. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  488. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  489. SHOCKWAVE => Loading default shockwave model...
  490. Loading model 'shockwave.pof'
  491. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  492. Compiling new shader:
  493. Shader features:
  494. Lighting
  495. Diffuse Mapping
  496. Glow Mapping
  497. Compiling new shader:
  498. Shader features:
  499. Lighting
  500. Fog Effect
  501. Diffuse Mapping
  502. Glow Mapping
  503. Compiling new shader:
  504. Shader features:
  505. Lighting
  506. Diffuse Mapping
  507. Glow Mapping
  508. Animated Effects
  509. Compiling new shader:
  510. Shader features:
  511. Lighting
  512. Fog Effect
  513. Diffuse Mapping
  514. Glow Mapping
  515. Animated Effects
  516. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  517. IBX: Found a good IBX to read for 'shockwave.pof'.
  518. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  519. SHOCKWAVE => Default model load: SUCCEEDED!!
  520. SHOCKWAVE => Loading default shockwave animation...
  521. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  522. SHOCKWAVE => Default animation load: SUCCEEDED!!
  523. MISSION LOAD: 'loop1-2.fs2'
  524. Hmmm... Extension passed to mission_load...
  525. Using alternate ship type name: NTF Hercules Mark II
  526. Using alternate ship type name: NTF Hercules Mark II
  527. Using alternate ship type name: NTF Hercules Mark II
  528. Using alternate ship type name: NTF Hercules Mark II
  529. Using alternate ship type name: NTF Hercules Mark II
  530. Using callsign: Snipes
  531. Using alternate ship type name: NTF Hercules Mark II
  532. Using alternate ship type name: NTF Hercules Mark II
  533. Using alternate ship type name: NTF Hercules Mark II
  534. Using alternate ship type name: NTF Hercules Mark II
  535. Using alternate ship type name: NTF Hercules Mark II
  536. Using alternate ship type name: NTF Hercules Mark II
  537. Using alternate ship type name: NTF Hercules Mark II
  538. Using alternate ship type name: NTF Hercules Mark II
  539. Using alternate ship type name: NTF Hercules Mark II
  540. Using alternate ship type name: NTF Hercules Mark II
  541. Using alternate ship type name: NTF Hercules Mark II
  542. Using alternate ship type name: NTF Hercules Mark II
  543. Using alternate ship type name: NTF Hercules Mark II
  544. Using alternate ship type name: NTF Hercules Mark II
  545. Using alternate ship type name: NTF Hercules Mark II
  546. Using alternate ship type name: NTF Hercules Mark II
  547. Using alternate ship type name: NTF Hercules Mark II
  548. Using alternate ship type name: NTF Hercules Mark II
  549. Using alternate ship type name: NTF Hercules Mark II
  550. Using alternate ship type name: NTF Hercules Mark II
  551. Using alternate ship type name: NTF Hercules Mark II
  552. Using alternate ship type name: NTF Hercules Mark II
  553. Using alternate ship type name: NTF Hercules Mark II
  554. Using alternate ship type name: NTT Argo
  555. Using alternate ship type name: NTF Hercules
  556. Using alternate ship type name: NTF Hercules
  557. Using alternate ship type name: NTF Hercules
  558. Using alternate ship type name: NTS Hygeia
  559. Using alternate ship type name: NTC Aeolus
  560. Using alternate ship type name: NTF Hercules
  561. Using alternate ship type name: NTF Hercules
  562. Using alternate ship type name: NTF Hercules
  563. Using alternate ship type name: NTF Hercules
  564. Using alternate ship type name: NTF Hercules
  565. Using alternate ship type name: NTF Hercules
  566. Using alternate ship type name: NTF Hercules
  567. Using alternate ship type name: NTF Hercules Mark II
  568. Using alternate ship type name: NTF Hercules Mark II
  569. Using alternate ship type name: NTF Hercules Mark II
  570. Using alternate ship type name: NTF Hercules Mark II
  571. Using alternate ship type name: NTF Hercules
  572. Using alternate ship type name: NTF Hercules
  573. Using alternate ship type name: NTF Hercules
  574. Using alternate ship type name: NTF Hercules
  575. Using alternate ship type name: NTF Hercules
  576. Using alternate ship type name: NTF Hercules
  577. Using alternate ship type name: NTCv Deimos
  578. Using alternate ship type name: NTF Hercules Mark II
  579. Using alternate ship type name: NTF Hercules Mark II
  580. Using alternate ship type name: NTF Hercules Mark II
  581. Using alternate ship type name: NTF Hercules Mark II
  582. Using alternate ship type name: NTF Hercules Mark II
  583. Using alternate ship type name: NTF Hercules Mark II
  584. Using alternate ship type name: NTC Aeolus
  585. Using alternate ship type name: NTF Hercules Mark II
  586. Using alternate ship type name: NTF Hercules Mark II
  587. Using alternate ship type name: NTF Hercules Mark II
  588. Loading model 'subspacenode.pof'
  589. IBX: Found a good IBX to read for 'subspacenode.pof'.
  590. IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
  591. Starting mission message count : 205
  592. Ending mission message count : 233
  593. Current soundtrack set to -1 in event_music_reset_choices
  594. Loading model 'fighter2t-02.pof'
  595. Compiling new shader:
  596. Shader features:
  597. Lighting
  598. Diffuse Mapping
  599. Glow Mapping
  600. Specular Mapping
  601. Environment Mapping
  602. Compiling new shader:
  603. Shader features:
  604. Lighting
  605. Fog Effect
  606. Diffuse Mapping
  607. Glow Mapping
  608. Specular Mapping
  609. Environment Mapping
  610. Compiling new shader:
  611. Shader features:
  612. Lighting
  613. Diffuse Mapping
  614. Glow Mapping
  615. Specular Mapping
  616. Environment Mapping
  617. Animated Effects
  618. Compiling new shader:
  619. Shader features:
  620. Lighting
  621. Fog Effect
  622. Diffuse Mapping
  623. Glow Mapping
  624. Specular Mapping
  625. Environment Mapping
  626. Animated Effects
  627. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  628. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  629. Loading model 'transport2t-01.pof'
  630. Compiling new shader:
  631. Shader features:
  632. Lighting
  633. Diffuse Mapping
  634. Specular Mapping
  635. Normal Mapping
  636. Environment Mapping
  637. Compiling new shader:
  638. Shader features:
  639. Lighting
  640. Fog Effect
  641. Diffuse Mapping
  642. Specular Mapping
  643. Normal Mapping
  644. Environment Mapping
  645. Compiling new shader:
  646. Shader features:
  647. Lighting
  648. Diffuse Mapping
  649. Specular Mapping
  650. Normal Mapping
  651. Environment Mapping
  652. Animated Effects
  653. Compiling new shader:
  654. Shader features:
  655. Lighting
  656. Fog Effect
  657. Diffuse Mapping
  658. Specular Mapping
  659. Normal Mapping
  660. Environment Mapping
  661. Animated Effects
  662. IBX: Found a good IBX to read for 'transport2t-01.pof'.
  663. IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x90f695ef -- "transport2t-01.pof"
  664. Submodel 'tranb' is detail level 1 of 'trana'
  665. Submodel 'tranc' is detail level 2 of 'trana'
  666. Submodel 'trand' is detail level 3 of 'trana'
  667. Allocating space for at least 7 new ship subsystems ... a total of 200 is now available (7 in-use).
  668. Loading model 'fighter06.pof'
  669. IBX: Found a good IBX to read for 'fighter06.pof'.
  670. IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
  671. Loading model 'fighter2t-04.pof'
  672. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  673. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  674. Loading model 'support2t-01.pof'
  675. IBX: Found a good IBX to read for 'support2t-01.pof'.
  676. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  677. Submodel 'bodyb' is detail level 1 of 'bodya'
  678. Submodel 'bodyc' is detail level 2 of 'bodya'
  679. Submodel 'bodyd' is detail level 3 of 'bodya'
  680. Loading model 'cruiser2t-01.pof'
  681. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  682. IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof"
  683. Loading model 'AWACS2t-01.pof'
  684. Compiling new shader:
  685. Shader features:
  686. Lighting
  687. Diffuse Mapping
  688. Normal Mapping
  689. Compiling new shader:
  690. Shader features:
  691. Lighting
  692. Fog Effect
  693. Diffuse Mapping
  694. Normal Mapping
  695. Compiling new shader:
  696. Shader features:
  697. Lighting
  698. Diffuse Mapping
  699. Normal Mapping
  700. Animated Effects
  701. Compiling new shader:
  702. Shader features:
  703. Lighting
  704. Fog Effect
  705. Diffuse Mapping
  706. Normal Mapping
  707. Animated Effects
  708. Compiling new shader:
  709. Shader features:
  710. Lighting
  711. Diffuse Mapping
  712. Glow Mapping
  713. Normal Mapping
  714. Compiling new shader:
  715. Shader features:
  716. Lighting
  717. Fog Effect
  718. Diffuse Mapping
  719. Glow Mapping
  720. Normal Mapping
  721. Compiling new shader:
  722. Shader features:
  723. Lighting
  724. Diffuse Mapping
  725. Glow Mapping
  726. Normal Mapping
  727. Animated Effects
  728. Compiling new shader:
  729. Shader features:
  730. Lighting
  731. Fog Effect
  732. Diffuse Mapping
  733. Glow Mapping
  734. Normal Mapping
  735. Animated Effects
  736. Found live debris model for 'radara'
  737. Found live debris model for 'radara'
  738. Found live debris model for 'radara'
  739. IBX: Found a good IBX to read for 'AWACS2t-01.pof'.
  740. IBX-DEBUG => POF checksum: 0x0385e0af, IBX checksum: 0xca614f2b -- "AWACS2t-01.pof"
  741. Submodel 'awact01c' is detail level 2 of 'awact01a'
  742. Submodel 'awact01b' is detail level 1 of 'awact01a'
  743. Submodel 'awact01d' is detail level 3 of 'awact01a'
  744. Submodel 'radarc' is detail level 2 of 'radara'
  745. Submodel 'radarb' is detail level 1 of 'radara'
  746. Loading model 'corvette2t-01.pof'
  747. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  748. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof"
  749. Loading model 'escapepod01.pof'
  750. IBX: Found a good IBX to read for 'escapepod01.pof'.
  751. IBX-DEBUG => POF checksum: 0x43783a23, IBX checksum: 0xadea2ade -- "escapepod01.pof"
  752. Submodel 'flightpod01b' is detail level 1 of 'flightpod01a'
  753. Submodel 'flightpod01c' is detail level 2 of 'flightpod01a'
  754. Submodel 'flightpod01d' is detail level 3 of 'flightpod01a'
  755. OpenGL: Created 512x512 FBO!
  756. Loading model 'Starfield.pof'
  757. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  758. IBX: Found a good IBX to read for 'Starfield.pof'.
  759. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof"
  760. =================== STARTING LEVEL DATA LOAD ==================
  761. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  762. Loading model 'support2v-01.pof'
  763. IBX: Found a good IBX to read for 'support2v-01.pof'.
  764. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  765. Submodel 'hercb' is detail level 1 of 'herca'
  766. Submodel 'hercc' is detail level 2 of 'herca'
  767. Submodel 'hercd' is detail level 3 of 'herca'
  768. Allocating space for at least 378 new ship subsystems ... a total of 600 is now available (147 in-use).
  769. About to page in ships!
  770. ANI shield-f06 with size 112x93 (27.3% wasted)
  771. ANI shieldft-02 with size 112x93 (27.3% wasted)
  772. ANI shieldft-04 with size 112x93 (27.3% wasted)
  773. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  774. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  775. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  776. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  777. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  778. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  779. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  780. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
  781. Loading model 'Blip.pof'
  782. IBX: Found a good IBX to read for 'Blip.pof'.
  783. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  784. Submodel 'blipb' is detail level 1 of 'blipa'
  785. Submodel 'blipc' is detail level 2 of 'blipa'
  786. Submodel 'blipd' is detail level 3 of 'blipa'
  787. Loading model 'rockeye.pof'
  788. IBX: Found a good IBX to read for 'rockeye.pof'.
  789. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  790. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  791. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  792. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  793. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  794. Loading model 'Tempest.pof'
  795. IBX: Found a good IBX to read for 'Tempest.pof'.
  796. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  797. Loading model 'NewHornet.pof'
  798. IBX: Found a good IBX to read for 'NewHornet.pof'.
  799. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  800. Loading model 'crossbow.pof'
  801. No subsystems found for model "crossbow.pof".
  802. IBX: Found a good IBX to read for 'crossbow.pof'.
  803. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  804. Loading model 'piranha.pof'
  805. IBX: Found a good IBX to read for 'piranha.pof'.
  806. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  807. Loading model 'cmeasure01.pof'
  808. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  809. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  810. Loading model 'hornet.pof'
  811. IBX: Found a good IBX to read for 'hornet.pof'.
  812. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  813. Loading model 'debris01.pof'
  814. IBX: Found a good IBX to read for 'debris01.pof'.
  815. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  816. Loading model 'debris02.pof'
  817. IBX: Found a good IBX to read for 'debris02.pof'.
  818. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  819. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  820. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  821. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  822. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  823. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  824. Paging in mission messages
  825. Stopping model page in...
  826. ANI support1.ani with size 108x24 (25.0% wasted)
  827. ANI damage1.ani with size 148x25 (21.9% wasted)
  828. ANI wingman1.ani with size 71x53 (17.2% wasted)
  829. ANI wingman2.ani with size 35x53 (17.2% wasted)
  830. ANI wingman3.ani with size 14x53 (17.2% wasted)
  831. ANI toggle1.ani with size 57x20 (37.5% wasted)
  832. ANI head1.ani with size 164x132 (48.4% wasted)
  833. ANI weapons1.ani with size 126x20 (37.5% wasted)
  834. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  835. ANI objective1.ani with size 149x21 (34.4% wasted)
  836. ANI netlag1.ani with size 29x30 (6.3% wasted)
  837. ANI targhit1.ani with size 31x21 (34.4% wasted)
  838. ANI time1.ani with size 47x23 (28.1% wasted)
  839. ANI targetview1.ani with size 137x156 (39.1% wasted)
  840. ANI targetview2.ani with size 4x96 (25.0% wasted)
  841. ANI targetview3.ani with size 7x20 (37.5% wasted)
  842. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  843. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  844. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  845. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  846. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  847. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  848. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  849. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  850. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  851. ANI energy1.ani with size 12x41 (35.9% wasted)
  852. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  853. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  854. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  855. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  856. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  857. User bitmap 'TMP512x512+8'
  858. User bitmap 'TMP512x512+8'
  859. User bitmap 'TMP256x256+8'
  860. Bmpman: 1869/4750 bitmap slots in use.
  861. Ending level bitmap paging...
  862. =================== ENDING LOAD ================
  863. Real count = 552, Estimated count = 425
  864. ================================================
  865. MediaVPs: Flaming debris script ACTIVE!
  866. SCRIPTING: Starting flashy deaths script loading
  867.  
  868. Class: gtf ulysses
  869. FRM: 1
  870. FE: 1
  871.  
  872. Class: gtf hercules
  873. FRM: 1
  874. FE: 1
  875.  
  876. Class: gtf hercules mark ii
  877. FRM: 1
  878. FE: 1
  879.  
  880. Class: gtf ares
  881. FRM: 1
  882. FE: 1
  883.  
  884. Class: gtf erinyes
  885. FRM: 1
  886. FE: 1
  887.  
  888. Class: gtf loki
  889. FRM: 1
  890. FE: 1
  891.  
  892. Class: gtf pegasus
  893. FRM: 1
  894. FE: 1
  895.  
  896. Class: gtf perseus
  897. FRM: 1
  898. FE: 1
  899.  
  900. Class: gtf myrmidon
  901. FRM: 1
  902. FE: 1
  903.  
  904. Class: sf mara (terrans)
  905. FRM: 1
  906. FE: 1
  907.  
  908. Class: gtb artemis
  909. FRM: 1
  910. FE: 1
  911.  
  912. Class: gtb artemis d.h.
  913. FRM: 1
  914. FE: 1
  915.  
  916. Class: gtb medusa
  917. FRM: 1
  918. FE: 1
  919.  
  920. Class: gtb ursa
  921. FRM: 1
  922. FE: 1
  923.  
  924. Class: gtb zeus
  925. FRM: 1
  926. FE: 1
  927.  
  928. Class: gtb boanerges
  929. FRM: 1
  930. FE: 1
  931.  
  932. Class: gtdr amazon
  933. FRM: 1
  934. FE: 1
  935.  
  936. Class: gtdr amazon advanced
  937. DRM: 0.25
  938. DE: 2
  939. DM: 1
  940. FRM: 1
  941. FE: 6
  942. BE: 0.45
  943. BEDu: 5000
  944. BEDM: 2.5
  945.  
  946. Class: gts hygeia
  947. DRM: 0.25
  948. DE: 2
  949. DM: 1
  950. FRM: 1
  951. FE: 1
  952.  
  953. Class: gtfr triton
  954. DRM: 0.25
  955. DE: 2
  956. DM: 1
  957. FRM: 1
  958. FE: 6
  959. BE: 0.45
  960. BEDu: 5000
  961. BEDM: 2.5
  962.  
  963. Class: tc-tri
  964. DRM: 0.25
  965. DE: 2
  966. DM: 1
  967. FRM: 1
  968. FE: 6
  969. BE: 0.4
  970. BEDu: 4000
  971. BEDM: 2.5
  972.  
  973. Class: gtfr poseidon
  974. DRM: 0.25
  975. DE: 2
  976. DM: 1
  977. FRM: 1
  978. FE: 6
  979.  
  980. Class: tc 2
  981. DRM: 0.25
  982. DE: 2
  983. DM: 1
  984. FRM: 1
  985. FE: 1
  986.  
  987. Class: tsc 2
  988. DRM: 0.25
  989. DE: 2
  990. DM: 1
  991. FRM: 1
  992. FE: 1
  993.  
  994. Class: tac 1
  995. DRM: 0.25
  996. DE: 2
  997. DM: 1
  998. FRM: 1
  999. FE: 1
  1000.  
  1001. Class: ttc 1
  1002. DRM: 0.25
  1003. DE: 2
  1004. DM: 1
  1005. FRM: 1
  1006. FE: 1
  1007.  
  1008. Class: gtc fenris
  1009. DRM: 0.25
  1010. DE: 2
  1011. DM: 1
  1012. FRM: 2
  1013. FE: 6
  1014. BE: 0.6
  1015. BEDu: 8000
  1016. BEDM: 2.5
  1017.  
  1018. Class: gtm hippocrates
  1019. DRM: 0.25
  1020. DE: 2
  1021. DM: 1
  1022. FRM: 1
  1023. FE: 6
  1024. BE: 0.6
  1025. BEDu: 8000
  1026. BEDM: 2.5
  1027.  
  1028. Class: gtc leviathan
  1029. DRM: 0.25
  1030. DE: 2
  1031. DM: 1
  1032. FRM: 2
  1033. FE: 6
  1034. BE: 0.6
  1035. BEDu: 8000
  1036. BEDM: 2.5
  1037.  
  1038. Class: gtsc faustus
  1039. DRM: 0.25
  1040. DE: 2
  1041. DM: 1
  1042. FRM: 1
  1043. FE: 6
  1044. BE: 0.6
  1045. BEDu: 8000
  1046. BEDM: 2.5
  1047.  
  1048. Class: gtg zephyrus
  1049. DRM: 0.25
  1050. DE: 2
  1051. DM: 1
  1052. FRM: 1
  1053. FE: 6
  1054. BE: 0.55
  1055. BEDu: 7000
  1056. BEDM: 2.5
  1057.  
  1058. Class: gta charybdis
  1059. DRM: 0.25
  1060. DE: 2
  1061. DM: 1
  1062. FRM: 1
  1063. FE: 6
  1064. BE: 0.5
  1065. BEDu: 6000
  1066. BEDM: 2.5
  1067.  
  1068. Class: gtd orion
  1069. DRM: 0.25
  1070. DE: 2
  1071. DM: 1
  1072. FRM: 2
  1073. FE: 6
  1074. BE: 0.7
  1075. BEDu: 10000
  1076. BEDM: 2.5
  1077.  
  1078. Class: gtd hecate
  1079. DRM: 0.25
  1080. DE: 2
  1081. DM: 1
  1082. FRM: 2
  1083. FE: 6
  1084. BE: 0.7
  1085. BEDu: 10000
  1086. BEDM: 2.5
  1087.  
  1088. Class: gtd orion#2 (bastion)
  1089. DRM: 0.25
  1090. DE: 2
  1091. DM: 1
  1092. FRM: 2
  1093. FE: 6
  1094. BE: 0.7
  1095. BEDu: 10000
  1096. BEDM: 2.5
  1097.  
  1098. Class: gtd hades
  1099. DRM: 0.25
  1100. DE: 2
  1101. DM: 1
  1102. FRM: 2
  1103. FE: 6
  1104. BE: 0.7
  1105. BEDu: 10000
  1106. BEDM: 2.5
  1107.  
  1108. Class: gti arcadia
  1109. DRM: 0.25
  1110. DE: 2
  1111. DM: 1
  1112. FRM: 2
  1113. FE: 6
  1114. BE: 0.7
  1115. BEDu: 10000
  1116. BEDM: 2.5
  1117.  
  1118. Class: gtva colossus
  1119. DRM: 0.25
  1120. DE: 2
  1121. DM: 1
  1122. FRM: 5
  1123. FE: 6
  1124. BE: 0.75
  1125. BEDu: 11000
  1126. BEDM: 2.5
  1127.  
  1128. Class: gtcv deimos
  1129. DRM: 0.25
  1130. DE: 2
  1131. DM: 1
  1132. FRM: 2
  1133. FE: 6
  1134. BE: 0.65
  1135. BEDu: 9000
  1136. BEDM: 2.5
  1137.  
  1138. Class: gtc aeolus
  1139. DRM: 0.25
  1140. DE: 2
  1141. DM: 1
  1142. FRM: 2
  1143. FE: 6
  1144. BE: 0.6
  1145. BEDu: 8000
  1146. BEDM: 2.5
  1147.  
  1148. Class: ntf iceni
  1149. DRM: 0.25
  1150. DE: 2
  1151. DM: 1
  1152. FRM: 2
  1153. FE: 6
  1154. BE: 0.65
  1155. BEDu: 9000
  1156. BEDM: 2.5
  1157.  
  1158. Class: ntf boadicea
  1159. DRM: 0.25
  1160. DE: 2
  1161. DM: 1
  1162. FRM: 2
  1163. FE: 6
  1164. BE: 0.6
  1165. BEDu: 8000
  1166. BEDM: 2.5
  1167.  
  1168. Class: gtt elysium
  1169. DRM: 0.25
  1170. DE: 2
  1171. DM: 1
  1172. FRM: 1
  1173. FE: 6
  1174.  
  1175. Class: gtt argo
  1176. DRM: 0.25
  1177. DE: 2
  1178. DM: 1
  1179. FRM: 1
  1180. FE: 6
  1181. BE: 0.4
  1182. BEDu: 4000
  1183. BEDM: 2.5
  1184.  
  1185. Class: gti ganymede
  1186. DRM: 0.25
  1187. DE: 2
  1188. DM: 1
  1189. FRM: 2
  1190. FE: 6
  1191. BE: 0.7
  1192. BEDu: 10000
  1193. BEDM: 2.5
  1194.  
  1195. Class: knossos
  1196. DRM: 0.25
  1197. DE: 2
  1198. DM: 1
  1199. FRM: 5
  1200. FE: 6
  1201. BE: 0.8
  1202. BEDu: 12000
  1203. BEDM: 2.5
  1204.  
  1205. Class: gtsg watchdog
  1206. FRM: 1
  1207. FE: 1
  1208.  
  1209. Class: gtsg cerberus
  1210. FRM: 1
  1211. FE: 1
  1212.  
  1213. Class: gtsg alastor
  1214. FRM: 1
  1215. FE: 1
  1216.  
  1217. Class: gtep hermes
  1218. FRM: 1
  1219. FE: 1
  1220.  
  1221. Class: tc-meson bomb
  1222. FRM: 4
  1223. FE: 6
  1224. BE: 0.8
  1225. BEDu: 10000
  1226. BEDM: 10
  1227.  
  1228. Class: gtsg mjolnir
  1229. DRM: 0.25
  1230. DE: 2
  1231. DM: 1
  1232. FRM: 2
  1233. FE: 6
  1234. BE: 0.6
  1235. BEDu: 8000
  1236. BEDM: 2.5
  1237.  
  1238. Class: gtsg mjolnir#home
  1239. DRM: 0.25
  1240. DE: 2
  1241. DM: 1
  1242. FRM: 2
  1243. FE: 6
  1244. BE: 0.6
  1245. BEDu: 8000
  1246. BEDM: 2.5
  1247.  
  1248. Class: gvf seth
  1249. FRM: 1
  1250. FE: 1
  1251.  
  1252. Class: gvf horus
  1253. FRM: 1
  1254. FE: 1
  1255.  
  1256. Class: gvf thoth
  1257. FRM: 1
  1258. FE: 1
  1259.  
  1260. Class: gvf serapis
  1261. FRM: 1
  1262. FE: 1
  1263.  
  1264. Class: gvf tauret
  1265. FRM: 1
  1266. FE: 1
  1267.  
  1268. Class: gvb sekhmet
  1269. FRM: 1
  1270. FE: 1
  1271.  
  1272. Class: gvb osiris
  1273. FRM: 1
  1274. FE: 1
  1275.  
  1276. Class: gvb bakha
  1277. FRM: 1
  1278. FE: 1
  1279.  
  1280. Class: gvf ptah
  1281. FRM: 1
  1282. FE: 1
  1283.  
  1284. Class: gvs nephthys
  1285. DRM: 0.25
  1286. DE: 2
  1287. DM: 1
  1288. FRM: 1
  1289. FE: 6
  1290.  
  1291. Class: gvt isis
  1292. DRM: 0.25
  1293. DE: 2
  1294. DM: 1
  1295. FRM: 1
  1296. FE: 6
  1297.  
  1298. Class: pvfr ma'at
  1299. DRM: 0.25
  1300. DE: 2
  1301. DM: 1
  1302. FRM: 1
  1303. FE: 6
  1304.  
  1305. Class: gvfr bes
  1306. DRM: 0.25
  1307. DE: 2
  1308. DM: 1
  1309. FRM: 1
  1310. FE: 6
  1311.  
  1312. Class: vac 5
  1313. DRM: 0.25
  1314. DE: 2
  1315. DM: 1
  1316. FRM: 1
  1317. FE: 1
  1318.  
  1319. Class: vac 4
  1320. DRM: 0.25
  1321. DE: 2
  1322. DM: 1
  1323. FRM: 1
  1324. FE: 1
  1325.  
  1326. Class: gvfr satis
  1327. DRM: 0.25
  1328. DE: 2
  1329. DM: 1
  1330. FRM: 1
  1331. FE: 6
  1332. BE: 0.45
  1333. BEDu: 5000
  1334. BEDM: 2.5
  1335.  
  1336. Class: gvg anuket
  1337. DRM: 0.25
  1338. DE: 2
  1339. DM: 1
  1340. FRM: 1
  1341. FE: 6
  1342. BE: 0.55
  1343. BEDu: 7000
  1344. BEDM: 2.5
  1345.  
  1346. Class: gvc aten
  1347. DRM: 0.25
  1348. DE: 2
  1349. DM: 1
  1350. FRM: 2
  1351. FE: 6
  1352. BE: 0.6
  1353. BEDu: 8000
  1354. BEDM: 2.5
  1355.  
  1356. Class: gvc mentu
  1357. DRM: 0.25
  1358. DE: 2
  1359. DM: 1
  1360. FRM: 2
  1361. FE: 6
  1362. BE: 0.6
  1363. BEDu: 8000
  1364. BEDM: 2.5
  1365.  
  1366. Class: gvcv sobek
  1367. DRM: 0.25
  1368. DE: 2
  1369. DM: 1
  1370. FRM: 2
  1371. FE: 6
  1372. BE: 0.65
  1373. BEDu: 9000
  1374. BEDM: 2.5
  1375.  
  1376. Class: gvd typhon
  1377. DRM: 0.25
  1378. DE: 2
  1379. DM: 1
  1380. FRM: 2
  1381. FE: 6
  1382. BE: 0.7
  1383. BEDu: 10000
  1384. BEDM: 2.5
  1385.  
  1386. Class: gvsg ankh
  1387. FRM: 1
  1388. FE: 1
  1389.  
  1390. Class: gvsg edjo
  1391. FRM: 1
  1392. FE: 1
  1393.  
  1394. Class: gvep ra
  1395. FRM: 1
  1396. FE: 1
  1397.  
  1398. Class: gva setekh
  1399. DRM: 0.25
  1400. DE: 2
  1401. DM: 1
  1402. FRM: 1
  1403. FE: 6
  1404. BE: 0.5
  1405. BEDu: 6000
  1406. BEDM: 2.5
  1407.  
  1408. Class: gvd hatshepsut
  1409. DRM: 0.25
  1410. DE: 2
  1411. DM: 1
  1412. FRM: 2
  1413. FE: 6
  1414. BE: 0.7
  1415. BEDu: 10000
  1416. BEDM: 2.5
  1417.  
  1418. Class: sf dragon
  1419. FRM: 1
  1420. FE: 1
  1421.  
  1422. Class: sf basilisk
  1423. FRM: 1
  1424. FE: 1
  1425.  
  1426. Class: sf manticore
  1427. FRM: 1
  1428. FE: 1
  1429.  
  1430. Class: sf aeshma
  1431. FRM: 1
  1432. FE: 1
  1433.  
  1434. Class: sf mara
  1435. FRM: 1
  1436. FE: 1
  1437.  
  1438. Class: sf astaroth
  1439. FRM: 1
  1440. FE: 1
  1441.  
  1442. Class: sb nephilim
  1443. FRM: 1
  1444. FE: 1
  1445.  
  1446. Class: sb taurvi
  1447. FRM: 1
  1448. FE: 1
  1449.  
  1450. Class: sb nahema
  1451. FRM: 1
  1452. FE: 1
  1453.  
  1454. Class: sb seraphim
  1455. FRM: 1
  1456. FE: 1
  1457.  
  1458. Class: st azrael
  1459. DRM: 0.25
  1460. DE: 2
  1461. DM: 1
  1462. FRM: 1
  1463. FE: 6
  1464.  
  1465. Class: sfr dis
  1466. DRM: 0.25
  1467. DE: 2
  1468. DM: 1
  1469. FRM: 1
  1470. FE: 6
  1471. BE: 0.45
  1472. BEDu: 5000
  1473. BEDM: 2.5
  1474.  
  1475. Class: sac 3
  1476. DRM: 0.25
  1477. DE: 2
  1478. DM: 1
  1479. FRM: 1
  1480. FE: 6
  1481. BE: 0.4
  1482. BEDu: 4000
  1483. BEDM: 2.5
  1484.  
  1485. Class: sfr mephisto
  1486. DRM: 0.25
  1487. DE: 2
  1488. DM: 1
  1489. FRM: 1
  1490. FE: 6
  1491.  
  1492. Class: sc 5
  1493. DRM: 0.25
  1494. DE: 2
  1495. DM: 1
  1496. FRM: 1
  1497. FE: 1
  1498.  
  1499. Class: sfr asmodeus
  1500. DRM: 0.25
  1501. DE: 2
  1502. DM: 1
  1503. FRM: 1
  1504. FE: 6
  1505. BE: 0.45
  1506. BEDu: 5000
  1507. BEDM: 2.5
  1508.  
  1509. Class: sac 2
  1510. DRM: 0.25
  1511. DE: 2
  1512. DM: 1
  1513. FRM: 1
  1514. FE: 1
  1515.  
  1516. Class: sc lilith
  1517. DRM: 0.25
  1518. DE: 2
  1519. DM: 1
  1520. FRM: 2
  1521. FE: 6
  1522. BE: 0.6
  1523. BEDu: 8000
  1524. BEDM: 2.5
  1525.  
  1526. Class: sc rakshasa
  1527. DRM: 0.25
  1528. DE: 2
  1529. DM: 1
  1530. FRM: 2
  1531. FE: 6
  1532. BE: 0.6
  1533. BEDu: 8000
  1534. BEDM: 2.5
  1535.  
  1536. Class: sd demon
  1537. DRM: 0.25
  1538. DE: 2
  1539. DM: 1
  1540. FRM: 2
  1541. FE: 6
  1542. BE: 0.7
  1543. BEDu: 10000
  1544. BEDM: 2.5
  1545.  
  1546. Class: sd ravana
  1547. DRM: 0.25
  1548. DE: 2
  1549. DM: 1
  1550. FRM: 2
  1551. FE: 6
  1552. BE: 0.7
  1553. BEDu: 10000
  1554. BEDM: 2.5
  1555.  
  1556. Class: sd lucifer
  1557. DRM: 0.25
  1558. DE: 2
  1559. DM: 1
  1560. FRM: 2
  1561. FE: 6
  1562. BE: 0.7
  1563. BEDu: 10000
  1564. BEDM: 2.5
  1565.  
  1566. Class: ssg trident
  1567. FRM: 1
  1568. FE: 1
  1569.  
  1570. Class: ssg belial
  1571. FRM: 1
  1572. FE: 1
  1573.  
  1574. Class: ssg rahu
  1575. DRM: 0.25
  1576. DE: 2
  1577. DM: 1
  1578. FRM: 1
  1579. FE: 6
  1580. BE: 0.55
  1581. BEDu: 7000
  1582. BEDM: 2.5
  1583.  
  1584. Class: scv moloch
  1585. DRM: 0.25
  1586. DE: 2
  1587. DM: 1
  1588. FRM: 2
  1589. FE: 6
  1590. BE: 0.65
  1591. BEDu: 9000
  1592. BEDM: 2.5
  1593.  
  1594. Class: sj sathanas
  1595. DRM: 0.25
  1596. DE: 2
  1597. DM: 1
  1598. FRM: 5
  1599. FE: 6
  1600. BE: 0.75
  1601. BEDu: 11000
  1602. BEDM: 2.5
  1603.  
  1604. Class: shivan comm node
  1605. DRM: 0.25
  1606. DE: 2
  1607. DM: 1
  1608. FRM: 1
  1609. FE: 6
  1610. BE: 0.65
  1611. BEDu: 9000
  1612. BEDM: 2.5
  1613.  
  1614. Class: sred
  1615. BEI: 0.2
  1616. BEDu: 200
  1617. BEDi: 100
  1618.  
  1619. Class: lred
  1620. BEI: 0.2
  1621. BEDu: 600
  1622. BEDi: 300
  1623.  
  1624. Class: bfred
  1625. BEI: 0.2
  1626. BEDu: 2100
  1627. BEDi: 1050
  1628.  
  1629. Class: terslash
  1630. BEI: 0.2
  1631. BEDu: 350
  1632. BEDi: 175
  1633.  
  1634. Class: lterslash
  1635. BEI: 0.2
  1636. BEDu: 150
  1637. BEDi: 75
  1638.  
  1639. Class: bfgreen
  1640. BEI: 0.2
  1641. BEDu: 1900
  1642. BEDi: 950
  1643.  
  1644. Class: lrbgreen
  1645. BEI: 0.2
  1646. BEDu: 1900
  1647. BEDi: 950
  1648.  
  1649. Class: bgreen
  1650. BEI: 0.2
  1651. BEDu: 1200
  1652. BEDi: 650
  1653.  
  1654. Class: sgreen
  1655. BEI: 0.2
  1656. BEDu: 210
  1657. BEDi: 105
  1658.  
  1659. Class: svas
  1660. BEI: 0.2
  1661. BEDu: 350
  1662. BEDi: 175
  1663.  
  1664. Class: bvas
  1665. BEI: 0.2
  1666. BEDu: 1100
  1667. BEDi: 550
  1668.  
  1669. Class: vslash
  1670. BEI: 0.2
  1671. BEDu: 750
  1672. BEDi: 375
  1673.  
  1674. Class: green beam
  1675. BEI: 0.2
  1676. BEDu: 200
  1677. BEDi: 100
  1678.  
  1679. Class: mjolnirbeam
  1680. BEI: 0.2
  1681. BEDu: 750
  1682. BEDi: 375
  1683.  
  1684. Class: mjolnirbeam#home
  1685. BEI: 0.2
  1686. BEDu: 400
  1687. BEDi: 200
  1688.  
  1689. Class: cyclops
  1690. FR: 100
  1691. FE: 6
  1692. BEI: 0.6
  1693. BEDu: 2000
  1694. BEDi: 1000
  1695.  
  1696. Class: cyclops#short
  1697. FR: 100
  1698. FE: 6
  1699. BEI: 0.6
  1700. BEDu: 2000
  1701. BEDi: 1000
  1702.  
  1703. Class: rebel bomb
  1704. FR: 100
  1705. FE: 6
  1706. BEI: 0.6
  1707. BEDu: 400
  1708. BEDi: 200
  1709.  
  1710. Class: helios
  1711. FR: 100
  1712. FE: 6
  1713. BEI: 0.6
  1714. BEDu: 6800
  1715. BEDi: 3400
  1716.  
  1717. Class: unknown bomb
  1718. FR: 100
  1719. FE: 6
  1720. BEI: 0.6
  1721. BEDu: 1500
  1722. BEDi: 750
  1723.  
  1724. Class: unknown megabomb
  1725. FR: 100
  1726. FE: 6
  1727. BEI: 0.6
  1728. BEDu: 3200
  1729. BEDi: 1600
  1730.  
  1731. Class: shivan bomb
  1732. FR: 100
  1733. FE: 6
  1734. BEI: 0.6
  1735. BEDu: 2000
  1736. BEDi: 1000
  1737.  
  1738. Class: shivan bomb#short
  1739. FR: 100
  1740. FE: 6
  1741. BEI: 0.6
  1742. BEDu: 2000
  1743. BEDi: 1000
  1744.  
  1745. Class: shivan weak bomb
  1746. FR: 100
  1747. FE: 6
  1748. BEI: 0.6
  1749. BEDu: 400
  1750. BEDi: 200
  1751.  
  1752. Class: shivan megabomb
  1753. FR: 100
  1754. FE: 6
  1755. BEI: 0.6
  1756. BEDu: 6800
  1757. BEDi: 3400
  1758.  
  1759. Class: fusion mortar
  1760. FR: 20
  1761. FE: 6
  1762. BEI: 0.2
  1763. BEDu: 80
  1764. BEDi: 40
  1765.  
  1766. Class: vasudan flux cannon
  1767. FR: 20
  1768. FE: 6
  1769. BEI: 0.4
  1770. BEDu: 500
  1771. BEDi: 250
  1772. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1773. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52)
  1774. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1775. ANI iconwing01 with size 32x28 (12.5% wasted)
  1776. ANI iconfighter01 with size 32x28 (12.5% wasted)
  1777. ANI iconfighter06 with size 32x28 (12.5% wasted)
  1778. ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
  1779. ANI iconfighter13 with size 32x28 (12.5% wasted)
  1780. ANI iconSD4 with size 56x24 (25.0% wasted)
  1781. ANI iconPromR with size 56x24 (25.0% wasted)
  1782. ANI iconMX-64 with size 56x24 (25.0% wasted)
  1783. ANI iconTempest with size 56x24 (25.0% wasted)
  1784. ANI iconHornet with size 56x24 (25.0% wasted)
  1785. ANI iconT-transport with size 40x23 (28.1% wasted)
  1786. ANI fadeIconT-transport with size 40x23 (28.1% wasted)
  1787. ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
  1788. ANI icont-fightW with size 51x54 (15.6% wasted)
  1789. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  1790. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  1791. ANI iconnode with size 90x90 (29.7% wasted)
  1792. ANI Fadeiconnode with size 90x90 (29.7% wasted)
  1793. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
  1794. Frame 0 too long!!: frametime = 19.640 (19.640)
  1795. ANI iconT-transport.ani with size 40x23 (28.1% wasted)
  1796. ANI icont-fightW.ani with size 51x54 (15.6% wasted)
  1797. CSG => Saving 'TestAOD.FreeSpace2.csg' with version 2...
  1798. CSG => Saving: Flags...
  1799. CSG => Saving: Info...
  1800. CSG => Saving: Missions...
  1801. CSG => Saving: Techroom...
  1802. CSG => Saving: Loadout...
  1803. CSG => Saving: Scoring...
  1804. CSG => Saving: RedAlert...
  1805. CSG => Saving: HUD...
  1806. CSG => Saving: Variables...
  1807. CSG => Saving: Settings...
  1808. CSG => Saving: Controls...
  1809. CSG => Saving: Cutscenes...
  1810. CSG => Saving: Last Missions...
  1811. CSG => Saving complete!
  1812. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1813. Entering game at time = 41.892
  1814. Compiling new shader:
  1815. Shader features:
  1816. Diffuse Mapping
  1817. Frame 1 too long!!: frametime = 0.332 (0.332)
  1818. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  1819. Unloading in mission messages
  1820. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  1821. CSG => Parsing: Flags...
  1822. CSG => Parsing: Info...
  1823. CSG => Parsing: Missions...
  1824. CSG => Parsing: Techroom...
  1825. CSG => Parsing: Loadout...
  1826. CSG => Parsing: Scoring...
  1827. CSG => Parsing: RedAlert...
  1828. CSG => Parsing: HUD...
  1829. CSG => Parsing: Variables...
  1830. CSG => Parsing: Settings...
  1831. CSG => Parsing: Controls...
  1832. CSG => Parsing: Cutscenes...
  1833. CSG => Parsing: Last Missions...
  1834. CSG => Loading complete!
  1835. Frame 798 too long!!: frametime = 0.378 (0.378)
  1836. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  1837. PLR => Saving 'TestAOD.plr' with version 1...
  1838. PLR => Saving: Flags...
  1839. PLR => Saving: Info...
  1840. PLR => Saving: Scoring...
  1841. PLR => Saving: ScoringMulti...
  1842. PLR => Saving: HUD...
  1843. PLR => Saving: Variables...
  1844. PLR => Saving: Multiplayer...
  1845. PLR => Saving: Controls...
  1846. PLR => Saving: Settings...
  1847. PLR => Saving complete!
  1848. CSG => Saving 'TestAOD.FreeSpace2.csg' with version 2...
  1849. CSG => Saving: Flags...
  1850. CSG => Saving: Info...
  1851. CSG => Saving: Missions...
  1852. CSG => Saving: Techroom...
  1853. CSG => Saving: Loadout...
  1854. CSG => Saving: Scoring...
  1855. CSG => Saving: RedAlert...
  1856. CSG => Saving: HUD...
  1857. CSG => Saving: Variables...
  1858. CSG => Saving: Settings...
  1859. CSG => Saving: Controls...
  1860. CSG => Saving: Cutscenes...
  1861. CSG => Saving: Last Missions...
  1862. CSG => Saving complete!
  1863. Freeing all existing models...
  1864. ... Log closed, Tue Nov 05 15:48:46 2013
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