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- [b][u]Base Form[/u][/b]
- [b]Name[/b] Michael Amber
- [b]Preferred Color[/b] [color=Red]Red[/color]
- [b]Height, Weight, Eye Color, Hair Color, Gender[/b] 5'8", 140lbs, dark blue eyes, short blond hair, male
- [spoiler=Image][img]http://i.imgur.com/C7GR1.jpg[/img][/spoiler]
- [b]Personality[/b] Michael is an assertive, friendly sort, easily one of the more popular guys amongst the girls. With many friends, but few close ones, he seems the picture of a successful school life. While not one for sticking to the rules, he does his best to do good, the 'right' way be damned, though his trusting nature rather hinders that.
- He has close ties with his siblings, with his stepsister Jenny and half-sister Laura. Unlike his behaviour with outsiders, he amiably lets the pair boss him around, though privately at the price of Jenny's help with his rather dismal homework.
- [b]Age[/b] 14
- [b]Usual outfit[/b] In school, Michael goes with the usual school uniform. Michael is a member of the hiking club, and he generally goes out in suitably tough clothing, jeans, boots and a jacket full of miscellenous junk.
- [b]Family[/b]
- Father - Joshua Amber
- Stepmother - Jasmine Amber
- Stepsister - [url=http://www.myth-weavers.com/showthread.php?p=6342349]Jennifer "Jenny" Law[/url]
- Half sister - Laura Amber, 8 years old
- [b]Complications[/b]
- Doing Good - Monsters walk the night and he can do something about it. Thus he must.
- Secret - Michael would be in a really awkward position if his identity gets found out by anyone besides his sisters. The jokes will be merciless.
- Relationship - Little Laura Amber is practically a trouble magnet. Michael became a magical girl to protect her, and it seems likely to be an ongoing career at this rate
- [b]Background[/b]
- Michael never knew his birth mother, Samantha Amber, as she died in childbirth, and his father, Joshua Amber, is perpetually occupied with work, traveling as the job demands. He spent most of his early years going from one babysitter to another, making friends with the other children at daycare, but never having proper family.
- Then his father remarried and the world changed for Michael. While both parents remained largely occupied, he now had family, and a permanent home to return to. Jenny seemed rather bossy, but he rather welcomed the attention. Little Laura only helped more.
- [b][u]Stats[/u][/b]
- [spoiler]
- [b]PL[/b] 4
- [b]PP[/b] 0/60
- [u][b]Bonuses[/b][/u]
- [b]Initiative[/b] +4(Agl)
- [b]Melee Attack[/b] +2(Fgt)
- [b]Ranged Attack[/b] +2(Dex)
- [b]Defenses[/b] 4
- [b]Dodge Defense[/b] 1+4(Agl) = 5
- [b]Parry Defense[/b] 3+2(Fgt) = 5
- [b]Toughness[/b] 0+3(Sta) = 3
- [u][b]Saves[/b][/u] 6
- [b]Fort[/b] 3+3(Sta) = 6
- [b]Will[/b] 3-1(Awe) = 2
- [u][b]Abilities[/b][/u] 13*2= 26
- [b]Str[/b] 3 [b]Sta[/b] 3 [b]Agl[/b] 4 [b]Dex[/b] 2 [b]Fgt[/b] 2 [b]Int[/b] -1 [b]Awe[/b] -1 [b]Pre[/b] 2
- [u][b]Skills[/b][/u] 40/2 = 20
- Acrobatics 6+4(Agl) = 10
- Athletics 9+3(Str) = 12
- Deception 0+2(Pre) = 2
- Expertise(Pop Culture) 6-1(Int) = 5
- Insight 0-1(Awe) = -1
- Intimidation 0+2(Pre) = 2
- Perception 6-1(Awe) = 5
- Persuasion 7+2(Pre) = 9
- Sleight of Hand 0+2(Dex) = 2
- Stealth 6+4(Agl) = 10
- Vehicles 0+2(Dex) = 2
- [u][b]Feats[/b][/u] 3
- Agile Feint
- Fascinate(Persuasion) 1
- Extraordinary Effort
- [b[u]Equipment[/u][/b] 1
- Flashlight
- GPS
- Multi-tool
- Cell Phone
- Headquarters(Secret) 1
- [/spoiler]
- [b][u]Magical Girl Form[/u][/b]
- [b]Guardian Name[/b] Dark Loptia
- [b]Talisman Name[/b] Laevateinn
- [b]Talisman Form[/b] A crooked wand of twisted birch with a flame on the end and runes down the shaft. It's 'mundane' form is a a finger long splinter of wood worn on a cord around the neck.
- [b]Power Concept[/b] Fire and illusion spells.
- [b]Height, Weight, Eye Color, Hair Color[/b] 4'5", 80lbs, Red eyes, Blond hair.
- [spoiler=Image][URL=http://imgur.com/dpkOU][IMG]http://i.imgur.com/dpkOUl.jpg[/IMG][/URL][/spoiler]
- [b]Personality[/b] Impious and mischievous when transformed, she would take some pains to amuse herself and torment her foes over taking the direct approach. Taunting is a fine art after all, and one should keep in practice. Some of Michael's persona leaks through however, and she never lets the fun get in the way of protecting people. But mainly [i]other[/i] people. Getting herself in danger is par for the course.
- [b]Origin[/b]
- Once, Michael and Jenny were returning home from picking up Laura at school, well past curfew due to a storm. The three of them encounter a thick mist, followed by a horrific monster, upon which they were separated. Michael encounters a man in red, who makes him an offer to gain the power to save his sisters.
- He really should have asked what form the power would take.
- [b][u]Stats[/u][/b]
- [spoiler]
- [b]PL[/b] 10
- [b]PP[/b] 0/170
- [u][b]Bonuses[/b][/u]
- [b]Initiative[/b] +10(Agl)
- [b]Melee Attack[/b] 0(Fgt)
- [b]Ranged Attack[/b] -1(Dex)
- [b]Defenses[/b] 16
- [b]Dodge Defense[/b] 5+10(Agl) = 15
- [b]Parry Defense[/b] 11-1(Fgt) = 10
- [b]Toughness[/b] 6-1(Sta) = 5
- [u][b]Saves[/b][/u] 5
- [b]Fort[/b] 6-1(Sta) = 5
- [b]Will[/b] 0+15(Awe) = 15
- [u][b]Abilities[/b][/u] 20*2= 40
- [b]Str[/b] -1 [b]Sta[/b] -1 [b]Agl[/b] 10 [b]Dex[/b] -1 [b]Fgt[/b] -1 [b]Int[/b] 0 [b]Awe[/b] 15 [b]Pre[/b] -1
- [u][b]Skills[/b][/u] 46/2 = 23
- Acrobatics 0+10(Agl) = 10
- Athletics 0-1(Str) = -1
- Deception 21-1(Pre) = 20
- Expertise(any) 0+0(Int) = 0
- Insight 0+15(Awe) = 15
- Intimidation -1(Pre) = -1
- Investigation 0+0(Int) = 0
- Perception 0+15(Awe) = 15
- Persuasion 0-1(Pre) = -1
- Sleight of Hand 15-1(Dex) = 14
- Stealth 10+10(Agl) = 20
- Technology 0+0(Int) = 0
- Treatment 0+0(Int) = 0
- Vehicles 0-1(Dex) = -1
- [i]Expertise(any), Investigation, Technology and Treatment at +20 while using Firemind[/i]
- [u][b]Feats[/b][/u] 2
- Jack-of-All-Trades 1
- Improvised Tools 1
- [u][b]Powers[/b][/i]
- [b][u]Dress of Darkness[/u][/b]
- [b]Protection[/b] 6 rank
- [i]Defense, Magic[/i]
- [spoiler]
- [b]Action[/b] Free
- [b]Range[/b] Personal
- [b]Duration[/b] Sustained
- [b]Cost[/b] 1/rank * 6 rank = 6pp
- [b]Modifiers[/b]
- Sustained +0/rank
- [b]Effect[/b]
- [i]A black witch's dress, braided through with Eihwaz to ward off harm.[/i]
- +6 Toughness
- [/spoiler]
- [b][u]Eyes of Fire[/u][/b]
- [b]Senses(Darkvision)[/b] 2 rank
- [i]Sensory, Magic[/i]
- [spoiler]
- [b]Action[/b] Free
- [b]Range[/b] Personal
- [b]Duration[/b] Permanent
- [b]Cost[/b] 1/rank * 2 rank = 2pp
- [b]Effect[/b]
- Ignores darkness.
- [/spoiler]
- [b][u]Firesoul[/u][/b]
- [spoiler=Sword of Muspell]
- [b][u]Sword of Muspell[/u][/b]
- [b]Damage[/b] 10 rank
- [i]Attack, Fire, Magic[/i]
- [spoiler]
- [b]Action[/b] Standard
- [b]Range[/b] Close
- [b]Area[/b] 60ft Cone(rank 1), Dodge DC 20 halves
- [b]Duration[/b] Concentration
- [b]Cost[/b] 4/rank * 10 rank +4 = 44pp
- [b]Modifiers[/b]
- Area(Cone) +1/rank
- Affects Insubstantial +2
- Increased Duration(Instant->Sustained) +2/rank
- Alternate Powers +2
- [b]Effect[/b]
- [i]Thuriaz and Hagalaz conjoined, the flame at the tip extends into a ridiculously long sword of fire. Unwieldy, each slash does not connect, but sets the air afire in it's wake[/i]
- Damage check DC 25 in area. Targets ignite and take damage each round onwards.
- [/spoiler]
- [spoiler=Thousand Faces]
- [b][u]Thousand-Faced Trickster[/u][/b] 37 left 5
- [b]Morph[/b] 4 rank
- [i]General, Magic[/i]
- [spoiler]
- [b]Action[/b] Free
- [b]Range[/b] Personal
- [b]Duration[/b] Sustained
- [b]Cost[/b] 5/rank * 4 rank = 20pp
- [b]Effect[/b]
- [i]The trickster has many faces, and can take many shapes.[/i]
- Able to transform into anything of the same mass. Attributes other than appearance are covered by the subsequent powers.
- [/spoiler]
- [b]Size Change[/b]
- [spoiler]
- [b]Growth[/b] 4 rank
- [i]General, Magic[/i]
- [spoiler]
- [b]Action[/b] Free
- [b]Range[/b] Personal
- [b]Duration[/b] Sustained
- [b]Cost[/b] 2/rank * 4 rank +1 = 9pp
- [b]Modifiers[/b]
- Alternate Power(Shrinking, see below) +1
- [b]Effect[/b]
- +4 Str, Sta, mass rank. +2 Intimidation, -4 Stealth, -2 Defenses, +1 size rank,
- [/spoiler]
- [b]Shrinking[/b] 8 rank
- [i]General, Magic[/i]
- [spoiler]
- [b]Action[/b] Free
- [b]Range[/b] Personal
- [b]Duration[/b] Sustained
- [b]Cost[/b] 1/rank * 8 rank = 8pp
- [b]Modifiers[/b]
- Limited(Only when Morphing to a naturally small creature) -1/rank
- [b]Effect[/b]
- -8 Str, -4 ground speed, +4 Defenses, +8 Stealth, -4 Intimidate, -2 size rank
- [/spoiler]
- [/spoiler]
- [b]Flight[/b] 8 rank
- [i]Movement, Magic[/i]
- [spoiler]
- [b]Action[/b] Free
- [b]Range[/b] Personal
- [b]Duration[/b] Sustained
- [b]Cost[/b] 1/ rank * 8 rank = 8pp
- [b]Modifiers[/b]
- Aquatic +1
- Wings -1/rank
- [b]Effect[/b]
- Flight speed 8
- [/spoiler]
- [b]Immunity[/b](Suffocation) 2 rank
- [i]Defense, Magic[/i]
- [b]Action[/b] Free
- [b]Range[/b] Personal
- [b]Duration[/b] Sustained
- [b]Cost[/b] 1/rank *2 rank = 2pp
- [b]Modifiers[/b]
- Sustained +0/rank
- [b]Effect[/b]
- Can breath in environment(e.g. underwater), or no need to breath at all(e.g. object)
- [b]Damage[/b](Strength based) 5pp worth
- [i]Attack, Physical[/i]
- [b]Action[/b] Standard
- [b]Range[/b] Close
- [b]Duration[/b] Instant
- [b]Cost[/b] 1/ rank * 2 rank +4pp = 7pp
- [b]Modifers[/b]
- Limited(Only when Morphing to a form with natural weapons) -1/rank
- Accurate +4pp
- [b]Effect[/b]
- Strength based Damage 2, at +7 to-hit.
- [/spoiler]
- [spoiler=Firemind]
- [b][u]Firemind[/u][/b]
- [b]Enhanced Intelligence[/b] 20 rank
- [i]General, Magic[/i]
- [spoiler]
- [b]Action[/b] Free
- [b]Range[/b] Personal
- [b]Duration[/b] Sustained
- [b]Cost[/b] 2/rank * 20 +2 = 42pp
- [b]Modifiers[/b]
- Subtle +2
- [b]Effect[/b]
- [i]The aspect of cunning and intellect burns like a star within, rather than the fires without[/i].
- Intelligence +20
- [/spoiler]
- [/spoiler]
- [/spoiler]
- [b][u]Chaosheart[/u][/b]
- [spoiler=Liesmith]
- [b][u]Liesmith[/u][/b]
- [b]Illusion(Visual)[/b] 10 rank
- [i]Control, Magic[/i]
- [b]Action[/b] Standard
- [b]Range[/b] Perception
- [b]Duration[/b] Sustained
- [b]Cost[/b] 3/rank * 10 +2 = 32pp
- [b]Modifiers[/b]
- Independent(maintain active illusion as free action) +1/rank
- Alternate Power +2
- [b]Effect[/b]
- [i]Seeing the world through the filter of Kenaz, a false reality is forged.[/i]
- Illusion affecting sight, affecting an area of up to 1000 cubic feet. Insight check DC 20 to penetrate the illusion upon interaction.
- [/spoiler]
- [spoiler=Fool's Court]
- [b][u]Fool's Court[/u][/b]
- [b]Illusion(all senses)[/b] 9 ranks
- [i]Control, Magic[/i]
- [b]Action[/b] Standard
- [b]Range[/b] Perception
- [b]Duration[/b] Sustained
- [b]Cost[/b] 4/rank * 9 ranks -6 = 30pp
- [b]Modifiers[/b]
- Check Required(Deception DC 16) -6pp
- Distracting(Vulnerable while activating) -1/rank
- Independent(maintain active illusion as free action) +1/rank
- Limited(Dispersed by water) -1/rank
- [b]Effect[/b]
- [i]Kenaz and Isa turns simple deception into false reality. The lie completes itself. Fire against ice, it turns upon it's master.[/i]
- Illusion affecting all senses, covering an area of up to 500 cubic ft. Insight check DC 20 to penetrate the illusion upon interaction.
- [/spoiler]
- [/spoiler]
- [spoiler=Goading Sign]
- [b][u]Goading Sign[/u][/b]
- [b]Affliction[/b](vulnerable->compelled) 10 ranks
- [b]Action[/b] Standard
- [b]Range[/b] Perception
- [b]Duration[/b] Instant
- [b]Cost[/b] 3/rank * 10 ranks = 30pp
- [b]Modifiers[/b]
- Cumulative +1/rank
- Increased Range(Close->Perception) +2/rank
- Limited Degree -1/rank
- [b]Effect[/b]
- [i]The reversal of Ansuz and Wunjo spreads doubt and uncertainty, goading the victim into action[/i]
- Will Resistance vs DC 20 or be Vulnerable(1st Degree) or Compelled(2nd Degree).
- The check is repeated at the end of each turn to shake off the condition.
- Vulnerable - Active defenses halved
- Compelled- Limited to a standard action, to Loptia's choice of action.
- [/spoiler]
- [/spoiler]
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