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May 19th, 2017
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  1. Details Saved
  2. GLFW Initialized
  3. Resizing Shadow Map
  4. GLFW Window Created
  5. Loading Network...
  6. OPENGL VERSION: 3.2.0
  7. Extensions: 1, 1, 1, 1, 1, 1, 1
  8. Texture Units: 4
  9. Max Texture Size: 8192
  10. Allow VBOs: Yes.
  11. Creating Shaders...
  12. Shadow Compiling...OK!
  13.  
  14.  
  15. Shader Linking...OK!
  16.  
  17.  
  18. Shadow Compiling...OK!
  19.  
  20.  
  21. Shader Linking...OK!
  22.  
  23.  
  24. Shadow Compiling...OK!
  25.  
  26.  
  27. Shader Linking...OK!
  28.  
  29.  
  30. Shadow Compiling...OK!
  31.  
  32.  
  33. Shader Linking...OK!
  34.  
  35.  
  36. Shadow Compiling...OK!
  37.  
  38.  
  39. Shader Linking...OK!
  40.  
  41.  
  42. Allow Shadows: Yes.
  43. Loading Textures:
  44. ./data/textures/penumbra.png
  45. ./data/textures/menuTextures.png
  46. ./data/textures/tileTextures.png
  47. ./data/textures/flagTextures.png
  48. ./data/textures/mapTextures/bencelot_01.png
  49. ./data/textures/mapTextures/swiss01.png
  50. Loading Sounds...
  51. Customising Weapons...
  52.  
  53. FBO created successfully!
  54. Details Saved
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