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- Details Saved
- GLFW Initialized
- Resizing Shadow Map
- GLFW Window Created
- Loading Network...
- OPENGL VERSION: 3.2.0
- Extensions: 1, 1, 1, 1, 1, 1, 1
- Texture Units: 4
- Max Texture Size: 8192
- Allow VBOs: Yes.
- Creating Shaders...
- Shadow Compiling...OK!
- Shader Linking...OK!
- Shadow Compiling...OK!
- Shader Linking...OK!
- Shadow Compiling...OK!
- Shader Linking...OK!
- Shadow Compiling...OK!
- Shader Linking...OK!
- Shadow Compiling...OK!
- Shader Linking...OK!
- Allow Shadows: Yes.
- Loading Textures:
- ./data/textures/penumbra.png
- ./data/textures/menuTextures.png
- ./data/textures/tileTextures.png
- ./data/textures/flagTextures.png
- ./data/textures/mapTextures/bencelot_01.png
- ./data/textures/mapTextures/swiss01.png
- Loading Sounds...
- Customising Weapons...
- FBO created successfully!
- Details Saved
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