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a guest May 19th, 2017 43 Never
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  1. Details Saved
  2. GLFW Initialized
  3. Resizing Shadow Map
  4. GLFW Window Created
  5. Loading Network...
  6. OPENGL VERSION: 3.2.0
  7. Extensions: 1, 1, 1, 1, 1, 1, 1
  8. Texture Units: 4
  9. Max Texture Size: 8192
  10. Allow VBOs: Yes.
  11. Creating Shaders...
  12. Shadow Compiling...OK!
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  15. Shader Linking...OK!
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  18. Shadow Compiling...OK!
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  21. Shader Linking...OK!
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  24. Shadow Compiling...OK!
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  27. Shader Linking...OK!
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  30. Shadow Compiling...OK!
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  33. Shader Linking...OK!
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  36. Shadow Compiling...OK!
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  39. Shader Linking...OK!
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  42. Allow Shadows: Yes.
  43. Loading Textures:
  44. ./data/textures/penumbra.png
  45. ./data/textures/menuTextures.png
  46. ./data/textures/tileTextures.png
  47. ./data/textures/flagTextures.png
  48. ./data/textures/mapTextures/bencelot_01.png
  49. ./data/textures/mapTextures/swiss01.png
  50. Loading Sounds...
  51. Customising Weapons...
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  53. FBO created successfully!
  54. Details Saved
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