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AROS

Oct 23rd, 2019
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  1. Jason
  2.  
  3. Level 6(50)
  4.  
  5. 16 / 10(12)+2 / 6(7)+2 / 5 / 7 / 5
  6.  
  7. 47/64
  8.  
  9. Fist Wraps +2 Attack, Combo Striker
  10. Reinforced Jerkin: +2 Def weak:fire
  11. 140 Metal Scrap
  12. Coins
  13. Daggers
  14. Hablerd
  15. Swords
  16. Jerkins
  17. Crossbows
  18.  
  19.  
  20. Corroded Captain's Armor
  21. Body | Heavy | +2 Defense | Resist: Poison | Weak: Electric
  22. Special: Something greater lies within...
  23.  
  24. Gen Feat: Walk it Off[+HP]
  25. Background: Adept Athletics, Novice Combat, Novice Intimidate, Novice Survival, Pathetic General Education, Pathetic Occult Education, Pathetic Charm, Pathetic Stealth
  26. Edges: Novice Focus, Novice Acrobatics, Novice Perception, Skill Enhancement(Athletics, Perception), Elemental Connection: Steel
  27. Level 4: Novice Tech Edu
  28.  
  29. MASTER:
  30. EXPERT:
  31. ADEPT: Athletics(+2)
  32. NOVICE: Combat, Intimidate, Survival, Perception(+2), Acrobatics, Focus, Tech Edu
  33. UNTRAINED:
  34. PATHETIC:
  35.  
  36. Affinity: Steel 1
  37.  
  38. Walk it Off[+HP]
  39. Daily - Extended Action
  40. Heal 25% HP and 1 wound, does not apply to daily maximum.
  41.  
  42. Type Expertise[+ATK]
  43. Static
  44. Gain Stab on moves of your Type.
  45.  
  46. Way of the Warrior
  47. [Way]
  48. Static
  49. Effect: When entering a realm for the first time or after taking an Extended Rest, choose two stats. Raise the default Combat Stage of both stats by +1. Does not stack.
  50.  
  51. Elemental
  52. [Class] [Gift]
  53. Prerequisites: Way of the Warrior; Elemental Connection or Affinity +2 in your chosen Type, one Type-Linked Skill at Adept.
  54. Prerequisites: [Type] Ace (must match); Elemental Connection and Affinity +3 with the matching Type, one Type-Linked Skill at Adept.
  55. Static
  56. Effect: Choose a Type[STEEL]. You gain the "Type Expertise" Feature for your chosen Type. Additionally, you resist damage of your chosen Type. This overrides other effects that determine type effectiveness, such as Body Equipment, unless otherwise stated.
  57. Bonus: You gain a Capability related to your chosen Type.
  58.  
  59. Overland 6, Swim 3, Jump 0/1, Power 5, Throw 7,
  60.  
  61. Energy Jab
  62. Normal | Physical | At-Will | AC3 | DB3 | Melee, 1 Target
  63. Effect: The user recovers HP equal to half the damage inflicted on the target.
  64.  
  65. ESSENCE
  66.  
  67. Grass 1
  68. Fire 2
  69. Rainbow 0
  70.  
  71. Creature Essences
  72. Beast 0
  73. Human 6
  74.  
  75. Class Essences
  76. Power 1
  77. Magic 0
  78. Support 0
  79.  
  80. Technical Essences
  81. Blessed 0
  82. Curse 0
  83. Wrath 1
  84. _____________________________________________________
  85.  
  86. Knaw Level 5(40) Aron(?)
  87. 5/7/10/4/4/3
  88. 8/10/10/2/8/3
  89.  
  90. 39/39
  91.  
  92. Overland 3, Swim 1, Jump 0/0, Power 5, Naturewalk Cave, Underdog, Firestarter
  93. Athl 3d6+2, Acro 1d6+1, Combat 2d6, Stealth 2d6, Percep 2d6+1, Focus 2d6+1
  94.  
  95. Bulletproof
  96.  
  97. Tackle
  98. Harden
  99. Mud Slap
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