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cheeseman50166

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Apr 30th, 2017
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  1.  
  2. ModelName = "Gilgamesh"
  3. attack = false
  4. attacktype = 1
  5. Hitdeb = 0
  6. Hitdeb2 = 0
  7. name = "cheeseman50166"
  8. ----------------------------
  9. --Customize mediafire
  10. Rage = 0
  11. Rage = 200
  12. mindamage = 10
  13. maxdamage = 40
  14. crtmaxdamage = 60
  15. omindamage = mindamage
  16. omaxdamage = maxdamage
  17. ocrtmaxdamage = crtmaxdamage
  18. crtrate = 100/5
  19. HP = 100000
  20. WS = 16
  21. jump = 50
  22. --100%/critpercentage
  23.  
  24. oblkbrkr = 3
  25. blockbreaker = oblkbrkr
  26.  
  27.  
  28. handlecolor = BrickColor.new("Really black")
  29. bcolor = BrickColor.new("Institutional white")
  30. gemcolor = BrickColor.new("Really black")
  31.  
  32.  
  33.  
  34. -------------------------------------------------------------------------------------------------------------------------------------
  35.  
  36.  
  37.  
  38.  
  39.  
  40. if game.Workspace:findFirstChild(ModelName,true) ~= nil then
  41. game.Workspace:findFirstChild(ModelName,true).Parent = nil
  42. end
  43.  
  44.  
  45.  
  46.  
  47.  
  48.  
  49. local bodyholder = Instance.new("Model")
  50. bodyholder.Name = ModelName
  51. bodyholder.Parent = game.Workspace
  52. Character = bodyholder
  53.  
  54. ev = Instance.new("BoolValue",bodyholder)
  55. ev.Name = "EquippedVal"
  56. ev.Value = false
  57. blk = Instance.new("BoolValue",bodyholder)
  58. blk.Name = "Block"
  59. blk.Value = false
  60. blkc = Instance.new("IntValue",blk)
  61. blkc.Name = "BlockPower"
  62. blkc.Value = blockpower
  63. SpawnPos = Instance.new("Vector3Value",script)
  64. SpawnPos.Name = "SpawnPos"
  65. SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0)
  66.  
  67.  
  68. local Head = Instance.new("Part")
  69. Head.formFactor = 3
  70. Head.CanCollide = true
  71. Head.Name = "Head"
  72. Head.Locked = true
  73. Head.Size = Vector3.new(4,2,2)
  74. Head.Parent = bodyholder
  75. Head.BrickColor = BrickColor.new("Institutional white")
  76. local smh = Instance.new("SpecialMesh",Head)
  77. smh.Scale = Vector3.new(1.25,1.25,1.25)
  78. local Torso = Instance.new("Part")
  79. Torso.formFactor = 3
  80. Torso.CanCollide = true
  81. Torso.Name = "Torso"
  82. Torso.Locked = true
  83. Torso.Size = Vector3.new(4,4,2)
  84. Torso.Parent = bodyholder
  85. Torso.BrickColor = BrickColor.new("Really black")
  86. Torso.Reflectance = 0.1
  87. Torso.CFrame = CFrame.new(SpawnPos.Value)
  88. local msht = Instance.new("BlockMesh",Torso)
  89. local RightArm = Instance.new("Part")
  90. RightArm.formFactor = 3
  91. RightArm.CanCollide = true
  92. RightArm.Name = "Right Arm"
  93. RightArm.Locked = true
  94. RightArm.Size = Vector3.new(2,4,2)
  95. RightArm.Parent = bodyholder
  96. RightArm.BrickColor = BrickColor.new("Really red")
  97. local mshra = Instance.new("BlockMesh",RightArm)
  98. local LeftArm = Instance.new("Part")
  99. LeftArm.formFactor = 3
  100. LeftArm.CanCollide = true
  101. LeftArm.Name = "Left Arm"
  102. LeftArm.Locked = true
  103. LeftArm.Size = Vector3.new(2,4,2)
  104. LeftArm.Parent = bodyholder
  105. LeftArm.BrickColor = BrickColor.new("Really red")
  106. local mshla = Instance.new("BlockMesh",LeftArm)
  107. local RightLeg = Instance.new("Part")
  108. RightLeg.formFactor = 3
  109. RightLeg.CanCollide = true
  110. RightLeg.Name = "Right Leg"
  111. RightLeg.Locked = true
  112. RightLeg.Size = Vector3.new(2,4,2)
  113. RightLeg.Parent = bodyholder
  114. RightLeg.BrickColor = BrickColor.new("Really black")
  115. local mshrl = Instance.new("BlockMesh",RightLeg)
  116. local LeftLeg = Instance.new("Part")
  117. LeftLeg.formFactor = 3
  118. LeftLeg.CanCollide = true
  119. LeftLeg.Name = "Left Leg"
  120. LeftLeg.Locked = true
  121. LeftLeg.Size = Vector3.new(2,4,2)
  122. LeftLeg.Parent = bodyholder
  123. LeftLeg.BrickColor = BrickColor.new("Really black")
  124. local mshll = Instance.new("BlockMesh",LeftLeg)
  125.  
  126. --player
  127. player = nil
  128. --welds
  129. RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
  130. --what anim
  131. anim = "none"
  132. --save shoulders
  133. AoETrue = {}
  134. Neck = Instance.new("Motor")
  135.  
  136.  
  137.  
  138.  
  139. --derp
  140. RW.Part0 = Character.Torso
  141. RW.Part1 = Character["Right Arm"]
  142. RW.C0 = CFrame.new(3, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  143. RW.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  144. RW.Parent = bodyholder
  145. --
  146. LW.Part0 = Character.Torso
  147. LW.Part1 = Character["Left Arm"]
  148. LW.C0 = CFrame.new(-3, 1, 0)
  149. LW.C1 = CFrame.new(0, 1, 0)
  150. LW.Parent = bodyholder
  151. --
  152. RWL.Part0 = Character.Torso
  153. RWL.Part1 = Character["Right Leg"]
  154. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, 0)
  155. RWL.C1 = CFrame.new(1, 2, 0)
  156. RWL.Parent = bodyholder
  157. --
  158. LWL.Part0 = Character.Torso
  159. LWL.Part1 = Character["Left Leg"]
  160. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, 0)
  161. LWL.C1 = CFrame.new(-1, 2, 0)
  162. LWL.Parent = bodyholder
  163. --
  164. Neck.Part0 = Character.Torso
  165. Neck.Part1 = Character.Head
  166. Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
  167. Neck.C1 = CFrame.new(0, -1, 0)
  168. Neck.Parent = bodyholder
  169.  
  170. ----
  171.  
  172. --
  173.  
  174. armorholder = Instance.new("Model")
  175. armorholder.Name = "Armor"
  176. armorholder.Parent = bodyholder
  177.  
  178. ap1 = Instance.new("Part")
  179. ap1.formFactor = 3
  180. ap1.CanCollide = false
  181. ap1.Name = "HelmP1"
  182. ap1.Locked = true
  183. ap1.Size = Vector3.new(2.7,1.5,0.2)
  184. ap1.Parent = armorholder
  185. ap1.BrickColor = BrickColor.new("Really red")
  186. am1 = Instance.new("BlockMesh",ap1)
  187. aw1 = Instance.new("Weld")
  188. aw1.Parent = ap1
  189. aw1.Part0 = ap1
  190. aw1.Part1 = Head
  191. aw1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  192. aw1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0) * CFrame.new(0, -1, 1.1)
  193. ap1a = Instance.new("Part")
  194. ap1a.formFactor = 3
  195. ap1a.CanCollide = false
  196. ap1a.Name = "HelmP1a"
  197. ap1a.Locked = true
  198. ap1a.Size = Vector3.new(0.3,1.5,0.2)
  199. ap1a.Parent = armorholder
  200. ap1a.BrickColor = BrickColor.new("Really red")
  201. am1a = Instance.new("BlockMesh",ap1a)
  202. aw1a = Instance.new("Weld")
  203. aw1a.Parent = ap1a
  204. aw1a.Part0 = ap1a
  205. aw1a.Part1 = Head
  206. aw1a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  207. aw1a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), 0, 0) * CFrame.new(0, 0.4, 1.3)
  208. ap2 = Instance.new("Part")
  209. ap2.formFactor = 3
  210. ap2.CanCollide = false
  211. ap2.Name = "HelmP2"
  212. ap2.Locked = true
  213. ap2.Size = Vector3.new(0.2,0.75,1)
  214. ap2.Parent = armorholder
  215. ap2.BrickColor = BrickColor.new("Really red")
  216. am2 = Instance.new("BlockMesh",ap2)
  217. aw2 = Instance.new("Weld")
  218. aw2.Parent = ap2
  219. aw2.Part0 = ap2
  220. aw2.Part1 = Head
  221. aw2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  222. aw2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, -1, 0.55)
  223. ap3 = Instance.new("Part")
  224. ap3.formFactor = 3
  225. ap3.CanCollide = false
  226. ap3.Name = "HelmP3"
  227. ap3.Locked = true
  228. ap3.Size = Vector3.new(0.2,0.75,1)
  229. ap3.Parent = armorholder
  230. ap3.BrickColor = BrickColor.new("Really red")
  231. am3 = Instance.new("BlockMesh",ap3)
  232. aw3 = Instance.new("Weld")
  233. aw3.Parent = ap3
  234. aw3.Part0 = ap3
  235. aw3.Part1 = Head
  236. aw3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  237. aw3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, -1, 0.55)
  238. ap4 = Instance.new("Part")
  239. ap4.formFactor = 3
  240. ap4.CanCollide = false
  241. ap4.Name = "HelmP4"
  242. ap4.Locked = true
  243. ap4.Size = Vector3.new(4,2.2,2.2)
  244. ap4.Parent = armorholder
  245. ap4.BrickColor = BrickColor.new("Really red")
  246. am4 = Instance.new("SpecialMesh",ap4)
  247. am4.Scale = Vector3.new(1.25,1.25,1.25)
  248. aw4 = Instance.new("Weld")
  249. aw4.Parent = ap4
  250. aw4.Part0 = ap4
  251. aw4.Part1 = Head
  252. aw4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  253. aw4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, -0.1)
  254. ap5 = Instance.new("Part")
  255. ap5.formFactor = 3
  256. ap5.CanCollide = false
  257. ap5.Name = "HelmP5"
  258. ap5.Locked = true
  259. ap5.Size = Vector3.new(2,0.5,0.2)
  260. ap5.Parent = armorholder
  261. ap5.BrickColor = BrickColor.new("Really black")
  262. am5 = Instance.new("BlockMesh",ap5)
  263. aw5 = Instance.new("Weld")
  264. aw5.Parent = ap5
  265. aw5.Part0 = ap5
  266. aw5.Part1 = Head
  267. aw5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  268. aw5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 1.15)
  269. ap6 = Instance.new("Part")
  270. ap6.formFactor = 3
  271. ap6.CanCollide = false
  272. ap6.Name = "HelmP6"
  273. ap6.Locked = true
  274. ap6.Size = Vector3.new(0.2,1.5,2.5)
  275. ap6.Parent = armorholder
  276. ap6.BrickColor = BrickColor.new("Really red")
  277. am6 = Instance.new("BlockMesh",ap6)
  278. aw6 = Instance.new("Weld")
  279. aw6.Parent = ap6
  280. aw6.Part0 = ap6
  281. aw6.Part1 = Head
  282. aw6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  283. aw6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, 0)
  284. ap7 = Instance.new("Part")
  285. ap7.formFactor = 3
  286. ap7.CanCollide = false
  287. ap7.Name = "HelmP7"
  288. ap7.Locked = true
  289. ap7.Size = Vector3.new(0.2,1.5,2.5)
  290. ap7.Parent = armorholder
  291. ap7.BrickColor = BrickColor.new("Really red")
  292. am7 = Instance.new("BlockMesh",ap7)
  293. aw7 = Instance.new("Weld")
  294. aw7.Parent = ap7
  295. aw7.Part0 = ap7
  296. aw7.Part1 = Head
  297. aw7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  298. aw7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, 0)
  299. ap8 = Instance.new("Part")
  300. ap8.formFactor = 3
  301. ap8.CanCollide = false
  302. ap8.Name = "HelmP8"
  303. ap8.Locked = true
  304. ap8.Size = Vector3.new(0.2,2,1)
  305. ap8.Parent = armorholder
  306. ap8.BrickColor = BrickColor.new("Really red")
  307. am8 = Instance.new("BlockMesh",ap8)
  308. aw8 = Instance.new("Weld")
  309. aw8.Parent = ap8
  310. aw8.Part0 = ap8
  311. aw8.Part1 = Head
  312. aw8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  313. aw8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, -1)
  314. ap9 = Instance.new("Part")
  315. ap9.formFactor = 3
  316. ap9.CanCollide = false
  317. ap9.Name = "HelmP9"
  318. ap9.Locked = true
  319. ap9.Size = Vector3.new(0.2,2,1)
  320. ap9.Parent = armorholder
  321. ap9.BrickColor = BrickColor.new("Really red")
  322. am9 = Instance.new("BlockMesh",ap9)
  323. aw9 = Instance.new("Weld")
  324. aw9.Parent = ap9
  325. aw9.Part0 = ap9
  326. aw9.Part1 = Head
  327. aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  328. aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, -1)
  329. ap9 = Instance.new("Part")
  330. ap9.formFactor = 3
  331. ap9.CanCollide = false
  332. ap9.Name = "HelmP9"
  333. ap9.Locked = true
  334. ap9.Size = Vector3.new(2.7,2,0.2)
  335. ap9.Parent = armorholder
  336. ap9.BrickColor = BrickColor.new("Really red")
  337. am9 = Instance.new("BlockMesh",ap9)
  338. aw9 = Instance.new("Weld")
  339. aw9.Parent = ap9
  340. aw9.Part0 = ap9
  341. aw9.Part1 = Head
  342. aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  343. aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0.25, -1.5)
  344. ap10 = Instance.new("Part")
  345. ap10.formFactor = 3
  346. ap10.CanCollide = false
  347. ap10.Name = "HelmP10"
  348. ap10.Locked = true
  349. ap10.Size = Vector3.new(0.2,1,0.2)
  350. ap10.Parent = armorholder
  351. ap10.BrickColor = BrickColor.new("Really blue")
  352. am10 = Instance.new("CylinderMesh",ap10)
  353. aw10 = Instance.new("Weld")
  354. aw10.Parent = ap10
  355. aw10.Part0 = ap10
  356. aw10.Part1 = Head
  357. aw10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  358. aw10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-45), 0, 0) * CFrame.new(0, -1.5, -1.5)
  359. ap11 = Instance.new("Part")
  360. ap11.formFactor = 3
  361. ap11.CanCollide = false
  362. ap11.Name = "HelmP11"
  363. ap11.Locked = true
  364. ap11.Size = Vector3.new(1.5,1.5,1.5)
  365. ap11.Parent = armorholder
  366. ap11.BrickColor = BrickColor.new("Institutional white")
  367. am11 = Instance.new("SpecialMesh",ap11)
  368. am11.MeshType = "Sphere"
  369. aw11 = Instance.new("Weld")
  370. aw11.Parent = ap11
  371. aw11.Part0 = ap11
  372. aw11.Part1 = ap10
  373. aw11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  374. aw11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -1, 0)
  375. ap12 = Instance.new("Part")
  376. ap12.formFactor = 3
  377. ap12.CanCollide = false
  378. ap12.Name = "HelmP12"
  379. ap12.Locked = true
  380. ap12.Size = Vector3.new(1,1,1)
  381. ap12.Parent = armorholder
  382. ap12.BrickColor = BrickColor.new("Institutional white")
  383. am12 = Instance.new("SpecialMesh",ap12)
  384. am12.MeshId = "http://www.roblox.com/asset/?id=1778999"
  385. am12.Scale = Vector3.new(1.1,1,1.1)
  386. aw12 = Instance.new("Weld")
  387. aw12.Parent = ap12
  388. aw12.Part0 = ap12
  389. aw12.Part1 = ap10
  390. aw12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  391. aw12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -2, 0)
  392. ap13 = Instance.new("Part")
  393. ap13.formFactor = 3
  394. ap13.CanCollide = false
  395. ap13.Name = "HelmP13"
  396. ap13.Locked = true
  397. ap13.Size = Vector3.new(1,1,1)
  398. ap13.Parent = armorholder
  399. ap13.BrickColor = BrickColor.new("Really blue")
  400. ap13.Reflectance = 0.1
  401. am13 = Instance.new("SpecialMesh",ap13)
  402. am13.MeshType = "Sphere"
  403. am13.Scale = Vector3.new(1,1,1)
  404. aw13 = Instance.new("Weld")
  405. aw13.Parent = ap13
  406. aw13.Part0 = ap13
  407. aw13.Part1 = Head
  408. aw13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  409. aw13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.5, 0.25)
  410. ap14 = Instance.new("Part")
  411. ap14.formFactor = 3
  412. ap14.CanCollide = false
  413. ap14.Name = "HelmP14"
  414. ap14.Locked = true
  415. ap14.Size = Vector3.new(1,1,1)
  416. ap14.Parent = armorholder
  417. ap14.BrickColor = BrickColor.new("Really blue")
  418. ap14.Reflectance = 0.1
  419. am14 = Instance.new("SpecialMesh",ap14)
  420. am14.MeshType = "Sphere"
  421. am14.Scale = Vector3.new(1,1,1)
  422. aw14 = Instance.new("Weld")
  423. aw14.Parent = ap14
  424. aw14.Part0 = ap14
  425. aw14.Part1 = Head
  426. aw14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  427. aw14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.5, 0.25)
  428. ap15 = Instance.new("Part")
  429. ap15.formFactor = 3
  430. ap15.CanCollide = false
  431. ap15.Name = "HelmP15"
  432. ap15.Locked = true
  433. ap15.Size = Vector3.new(2.5,1.5,0.2)
  434. ap15.Parent = armorholder
  435. ap15.BrickColor = BrickColor.new("New Yeller")
  436. ap15.Reflectance = 0.1
  437. am15 = Instance.new("BlockMesh",ap15)
  438. aw15 = Instance.new("Weld")
  439. aw15.Parent = ap15
  440. aw15.Part0 = ap15
  441. aw15.Part1 = Head
  442. aw15.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  443. aw15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0) * CFrame.new(0, 1, 1.75)
  444. ap16 = Instance.new("Part")
  445. ap16.formFactor = 3
  446. ap16.CanCollide = false
  447. ap16.Name = "HelmP16"
  448. ap16.Locked = true
  449. ap16.Size = Vector3.new(0.2,1,2.5)
  450. ap16.Parent = armorholder
  451. ap16.BrickColor = BrickColor.new("New Yeller")
  452. ap16.Reflectance = 0.1
  453. am16 = Instance.new("BlockMesh",ap16)
  454. aw16 = Instance.new("Weld")
  455. aw16.Parent = ap16
  456. aw16.Part0 = ap16
  457. aw16.Part1 = Head
  458. aw16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  459. aw16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-20), 0) * CFrame.new(-1.6, 1.25, 0.6)
  460. ap17 = Instance.new("Part")
  461. ap17.formFactor = 3
  462. ap17.CanCollide = false
  463. ap17.Name = "HelmP17"
  464. ap17.Locked = true
  465. ap17.Size = Vector3.new(0.2,1,2.5)
  466. ap17.Parent = armorholder
  467. ap17.BrickColor = BrickColor.new("New Yeller")
  468. ap17.Reflectance = 0.1
  469. am17 = Instance.new("BlockMesh",ap17)
  470. aw17 = Instance.new("Weld")
  471. aw17.Parent = ap17
  472. aw17.Part0 = ap17
  473. aw17.Part1 = Head
  474. aw17.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  475. aw17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(20), 0) * CFrame.new(1.6, 1.25, 0.6)
  476. ap18 = Instance.new("Part")
  477. ap18.formFactor = 3
  478. ap18.CanCollide = false
  479. ap18.Name = "HelmP18"
  480. ap18.Locked = true
  481. ap18.Size = Vector3.new(0.2,1.5,1.5)
  482. ap18.Parent = armorholder
  483. ap18.BrickColor = BrickColor.new("Really red")
  484. ap18.Reflectance = 0.1
  485. am18 = Instance.new("BlockMesh",ap18)
  486. aw18 = Instance.new("Weld")
  487. aw18.Parent = ap18
  488. aw18.Part0 = ap18
  489. aw18.Part1 = Head
  490. aw18.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  491. aw18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(30), 0) * CFrame.new(-1.7, 1, -1.1)
  492. ap19 = Instance.new("Part")
  493. ap19.formFactor = 3
  494. ap19.CanCollide = false
  495. ap19.Name = "HelmP19"
  496. ap19.Locked = true
  497. ap19.Size = Vector3.new(0.2,1.5,1.5)
  498. ap19.Parent = armorholder
  499. ap19.BrickColor = BrickColor.new("Really red")
  500. ap19.Reflectance = 0.1
  501. am19 = Instance.new("BlockMesh",ap19)
  502. aw19 = Instance.new("Weld")
  503. aw19.Parent = ap19
  504. aw19.Part0 = ap19
  505. aw19.Part1 = Head
  506. aw19.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  507. aw19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-30), 0) * CFrame.new(1.7, 1, -1.1)
  508. ap20 = Instance.new("Part")
  509. ap20.formFactor = 3
  510. ap20.CanCollide = false
  511. ap20.Name = "HelmP20"
  512. ap20.Locked = true
  513. ap20.Size = Vector3.new(2.7,1.5,0.2)
  514. ap20.Parent = armorholder
  515. ap20.BrickColor = BrickColor.new("Really red")
  516. ap20.Reflectance = 0.1
  517. am20 = Instance.new("BlockMesh",ap20)
  518. aw20 = Instance.new("Weld")
  519. aw20.Parent = ap20
  520. aw20.Part0 = ap20
  521. aw20.Part1 = Head
  522. aw20.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  523. aw20.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 1, -1.7)
  524. ap21 = Instance.new("Part")
  525. ap21.formFactor = 3
  526. ap21.CanCollide = false
  527. ap21.Name = "HelmP21"
  528. ap21.Locked = true
  529. ap21.Size = Vector3.new(0.2,0.2,0.2)
  530. ap21.Parent = armorholder
  531. ap21.Transparency = 0.9
  532. ap21.BrickColor = BrickColor.new("New Yeller")
  533. am21 = Instance.new("BlockMesh",ap21)
  534. aw21 = Instance.new("Weld")
  535. aw21.Parent = ap21
  536. aw21.Part0 = ap21
  537. aw21.Part1 = Head
  538. aw21.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  539. aw21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.55, 0.15, 1.2)
  540. ap22 = Instance.new("Part")
  541. ap22.formFactor = 3
  542. ap22.CanCollide = false
  543. ap22.Name = "HelmP22"
  544. ap22.Locked = true
  545. ap22.Size = Vector3.new(0.2,0.2,0.2)
  546. ap22.Parent = armorholder
  547. ap22.BrickColor = BrickColor.new("New Yeller")
  548. ap22.Transparency = 0.9
  549. am22 = Instance.new("BlockMesh",ap22)
  550. aw22 = Instance.new("Weld")
  551. aw22.Parent = ap22
  552. aw22.Part0 = ap22
  553. aw22.Part1 = Head
  554. aw22.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  555. aw22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-0.55, 0.15, 1.2)
  556. ap23 = Instance.new("Part")
  557. ap23.formFactor = 3
  558. ap23.CanCollide = false
  559. ap23.Name = "HelmP23"
  560. ap23.Locked = true
  561. ap23.Size = Vector3.new(1,1,1)
  562. ap23.Parent = armorholder
  563. ap23.BrickColor = BrickColor.new("Dark stone grey")
  564. ap23.Reflectance = 0.1
  565. am23 = Instance.new("BlockMesh",ap23)
  566. am23.Scale = Vector3.new(4,2,1.5)
  567. aw23 = Instance.new("Weld")
  568. aw23.Parent = ap23
  569. aw23.Part0 = ap23
  570. aw23.Part1 = Torso
  571. aw23.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  572. aw23.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, -1, 1)
  573. ap24 = Instance.new("Part")
  574. ap24.formFactor = 3
  575. ap24.CanCollide = false
  576. ap24.Name = "HelmP24"
  577. ap24.Locked = true
  578. ap24.Size = Vector3.new(1,1,1)
  579. ap24.Parent = armorholder
  580. ap24.BrickColor = BrickColor.new("Dark stone grey")
  581. ap24.Reflectance = 0.1
  582. am24 = Instance.new("BlockMesh",ap24)
  583. am24.Scale = Vector3.new(2,1,1.5)
  584. aw24 = Instance.new("Weld")
  585. aw24.Parent = ap24
  586. aw24.Part0 = ap24
  587. aw24.Part1 = Torso
  588. aw24.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  589. aw24.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.2, -0.5, 1.2)
  590. ap25 = Instance.new("Part")
  591. ap25.formFactor = 3
  592. ap25.CanCollide = false
  593. ap25.Name = "HelmP25"
  594. ap25.Locked = true
  595. ap25.Size = Vector3.new(1,1,1)
  596. ap25.Parent = armorholder
  597. ap25.BrickColor = BrickColor.new("Dark stone grey")
  598. ap25.Reflectance = 0.1
  599. am25 = Instance.new("BlockMesh",ap25)
  600. am25.Scale = Vector3.new(2,1,1.5)
  601. aw25 = Instance.new("Weld")
  602. aw25.Parent = ap25
  603. aw25.Part0 = ap25
  604. aw25.Part1 = Torso
  605. aw25.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  606. aw25.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.2, -0.5, 1.2)
  607. ap26 = Instance.new("Part")
  608. ap26.formFactor = 3
  609. ap26.CanCollide = false
  610. ap26.Name = "HelmP26"
  611. ap26.Locked = true
  612. ap26.Size = Vector3.new(1,1,1)
  613. ap26.Parent = armorholder
  614. ap26.BrickColor = BrickColor.new("Dark stone grey")
  615. ap26.Reflectance = 0.1
  616. am26 = Instance.new("SpecialMesh",ap26)
  617. am26.Scale = Vector3.new(1.2,2,1.5)
  618. am26.MeshType = "Wedge"
  619. aw26 = Instance.new("Weld")
  620. aw26.Parent = ap26
  621. aw26.Part0 = ap26
  622. aw26.Part1 = Torso
  623. aw26.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  624. aw26.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1, 0.5, 1.2)
  625. ap27 = Instance.new("Part")
  626. ap27.formFactor = 3
  627. ap27.CanCollide = false
  628. ap27.Name = "HelmP27"
  629. ap27.Locked = true
  630. ap27.Size = Vector3.new(1,1,1)
  631. ap27.Parent = armorholder
  632. ap27.BrickColor = BrickColor.new("Dark stone grey")
  633. ap27.Reflectance = 0.1
  634. am27 = Instance.new("SpecialMesh",ap27)
  635. am27.Scale = Vector3.new(1.2,2,1.5)
  636. am27.MeshType = "Wedge"
  637. aw27 = Instance.new("Weld")
  638. aw27.Parent = ap27
  639. aw27.Part0 = ap27
  640. aw27.Part1 = Torso
  641. aw27.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  642. aw27.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1, 0.5, 1.2)
  643. ap28 = Instance.new("Part")
  644. ap28.formFactor = 3
  645. ap28.CanCollide = false
  646. ap28.Name = "HelmP28"
  647. ap28.Locked = true
  648. ap28.Size = Vector3.new(1,1,1)
  649. ap28.Parent = armorholder
  650. ap28.BrickColor = BrickColor.new("Mid grey")
  651. ap28.Reflectance = 0.1
  652. am28 = Instance.new("SpecialMesh",ap28)
  653. am28.Scale = Vector3.new(3.5,3.5,1)
  654. am28.MeshType = "Sphere"
  655. aw28 = Instance.new("Weld")
  656. aw28.Parent = ap28
  657. aw28.Part0 = ap28
  658. aw28.Part1 = Torso
  659. aw28.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  660. aw28.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 0, 1)
  661. ap29 = Instance.new("Part")
  662. ap29.formFactor = 3
  663. ap29.CanCollide = false
  664. ap29.Name = "HelmP29"
  665. ap29.Locked = true
  666. ap29.Size = Vector3.new(1,1,1)
  667. ap29.Parent = armorholder
  668. ap29.BrickColor = BrickColor.new("Really Really black")
  669. ap29.Reflectance = 0.1
  670. am29 = Instance.new("BlockMesh",ap29)
  671. am29.Scale = Vector3.new(4.1,1,2.1)
  672. aw29 = Instance.new("Weld")
  673. aw29.Parent = ap29
  674. aw29.Part0 = ap29
  675. aw29.Part1 = Torso
  676. aw29.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  677. aw29.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 2-0.5, 0)
  678. ap30 = Instance.new("Part")
  679. ap30.formFactor = 3
  680. ap30.CanCollide = false
  681. ap30.Name = "HelmP30"
  682. ap30.Locked = true
  683. ap30.Size = Vector3.new(1,1,1)
  684. ap30.Parent = armorholder
  685. ap30.BrickColor = BrickColor.new("New Yeller")
  686. ap30.Reflectance = 0.1
  687. am30 = Instance.new("CylinderMesh",ap30)
  688. am30.Scale = Vector3.new(1.5,1,1.5)
  689. aw30 = Instance.new("Weld")
  690. aw30.Parent = ap30
  691. aw30.Part0 = ap30
  692. aw30.Part1 = Torso
  693. aw30.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  694. aw30.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), 0) * CFrame.new(0, 2-0.5, 1)
  695. ap30a = Instance.new("Part")
  696. ap30a.formFactor = 3
  697. ap30a.CanCollide = false
  698. ap30a.Name = "HelmP30a"
  699. ap30a.Locked = true
  700. ap30a.Size = Vector3.new(1,1,1)
  701. ap30a.Parent = armorholder
  702. ap30a.BrickColor = BrickColor.new("New Yeller")
  703. ap30a.Reflectance = 0.1
  704. am30a = Instance.new("CylinderMesh",ap30a)
  705. am30a.Scale = Vector3.new(0.75,1,0.75)
  706. aw30a = Instance.new("Weld")
  707. aw30a.Parent = ap30a
  708. aw30a.Part0 = ap30a
  709. aw30a.Part1 = Torso
  710. aw30a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  711. aw30a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(20)) * CFrame.new(0.5, 2.2, 1)
  712. ap31a = Instance.new("Part")
  713. ap31a.formFactor = 3
  714. ap31a.CanCollide = false
  715. ap31a.Name = "HelmP31a"
  716. ap31a.Locked = true
  717. ap31a.Size = Vector3.new(1,1,1)
  718. ap31a.Parent = armorholder
  719. ap31a.BrickColor = BrickColor.new("New Yeller")
  720. ap31a.Reflectance = 0.1
  721. am31a = Instance.new("CylinderMesh",ap31a)
  722. am31a.Scale = Vector3.new(0.75,1,0.75)
  723. aw31a = Instance.new("Weld")
  724. aw31a.Parent = ap31a
  725. aw31a.Part0 = ap31a
  726. aw31a.Part1 = Torso
  727. aw31a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  728. aw31a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(-0.5, 2.2, 1)
  729. ap32a = Instance.new("Part")
  730. ap32a.formFactor = 3
  731. ap32a.CanCollide = false
  732. ap32a.Name = "HelmP32a"
  733. ap32a.Locked = true
  734. ap32a.Size = Vector3.new(1,3,1)
  735. ap32a.Parent = armorholder
  736. ap32a.BrickColor = BrickColor.new("New Yeller")
  737. ap32a.Reflectance = 0.1
  738. am32a = Instance.new("CylinderMesh",ap32a)
  739. am32a.Scale = Vector3.new(0.75,1,0.75)
  740. aw32a = Instance.new("Weld")
  741. aw32a.Parent = ap32a
  742. aw32a.Part0 = ap32a
  743. aw32a.Part1 = Torso
  744. aw32a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  745. aw32a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.75, 4, 1)
  746. ap33a = Instance.new("Part")
  747. ap33a.formFactor = 3
  748. ap33a.CanCollide = false
  749. ap33a.Name = "HelmP33a"
  750. ap33a.Locked = true
  751. ap33a.Size = Vector3.new(1,3,1)
  752. ap33a.Parent = armorholder
  753. ap33a.BrickColor = BrickColor.new("New Yeller")
  754. ap33a.Reflectance = 0.1
  755. am33a = Instance.new("CylinderMesh",ap33a)
  756. am33a.Scale = Vector3.new(0.75,1,0.75)
  757. aw33a = Instance.new("Weld")
  758. aw33a.Parent = ap33a
  759. aw33a.Part0 = ap33a
  760. aw33a.Part1 = Torso
  761. aw33a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  762. aw33a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.75, 4, 1)
  763.  
  764. ap31 = Instance.new("Part")
  765. ap31.formFactor = 3
  766. ap31.CanCollide = false
  767. ap31.Name = "HelmP31"
  768. ap31.Locked = true
  769. ap31.Size = Vector3.new(1,1,1)
  770. ap31.Parent = armorholder
  771. ap31.BrickColor = BrickColor.new("Dark stone grey")
  772. ap31.Reflectance = 0.1
  773. am31 = Instance.new("BlockMesh",ap31)
  774. am31.Scale = Vector3.new(1.7,1,1.1)
  775. aw31 = Instance.new("Weld")
  776. aw31.Parent = ap31
  777. aw31.Part0 = ap31
  778. aw31.Part1 = Torso
  779. aw31.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  780. aw31.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.25, -0.8, -1.2)
  781. ap32 = Instance.new("Part")
  782. ap32.formFactor = 3
  783. ap32.CanCollide = false
  784. ap32.Name = "HelmP32"
  785. ap32.Locked = true
  786. ap32.Size = Vector3.new(1,1,1)
  787. ap32.Parent = armorholder
  788. ap32.BrickColor = BrickColor.new("Dark stone grey")
  789. ap32.Reflectance = 0.1
  790. am32 = Instance.new("BlockMesh",ap32)
  791. am32.Scale = Vector3.new(1.7,1,1.1)
  792. aw32 = Instance.new("Weld")
  793. aw32.Parent = ap32
  794. aw32.Part0 = ap32
  795. aw32.Part1 = Torso
  796. aw32.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  797. aw32.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.25, -0.8, -1.2)
  798. ap33 = Instance.new("Part")
  799. ap33.formFactor = 3
  800. ap33.CanCollide = false
  801. ap33.Name = "HelmP33"
  802. ap33.Locked = true
  803. ap33.Size = Vector3.new(1,1,1)
  804. ap33.Parent = armorholder
  805. ap33.BrickColor = BrickColor.new("Mid grey")
  806. ap33.Reflectance = 0.1
  807. am33 = Instance.new("SpecialMesh",ap33)
  808. am33.Scale = Vector3.new(1.1,1.5,1.5)
  809. am33.MeshType = "Wedge"
  810. aw33 = Instance.new("Weld")
  811. aw33.Parent = ap33
  812. aw33.Part0 = ap33
  813. aw33.Part1 = Torso
  814. aw33.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  815. aw33.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1.25, 0.45, -1.2)
  816. ap34 = Instance.new("Part")
  817. ap34.formFactor = 3
  818. ap34.CanCollide = false
  819. ap34.Name = "HelmP34"
  820. ap34.Locked = true
  821. ap34.Size = Vector3.new(1,1,1)
  822. ap34.Parent = armorholder
  823. ap34.BrickColor = BrickColor.new("Mid grey")
  824. ap34.Reflectance = 0.1
  825. am34 = Instance.new("SpecialMesh",ap34)
  826. am34.Scale = Vector3.new(1.1,1.5,1.5)
  827. am34.MeshType = "Wedge"
  828. aw34 = Instance.new("Weld")
  829. aw34.Parent = ap34
  830. aw34.Part0 = ap34
  831. aw34.Part1 = Torso
  832. aw34.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  833. aw34.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1.25, 0.45, -1.2)
  834. ap35 = Instance.new("Part")
  835. ap35.formFactor = 3
  836. ap35.CanCollide = false
  837. ap35.Name = "HelmP35"
  838. ap35.Locked = true
  839. ap35.Size = Vector3.new(3,0.5,2)
  840. ap35.Parent = armorholder
  841. ap35.BrickColor = BrickColor.new("Really black")
  842. ap35.Reflectance = 0.1
  843. am35 = Instance.new("BlockMesh",ap35)
  844. aw35 = Instance.new("Weld")
  845. aw35.Parent = ap35
  846. aw35.Part0 = ap35
  847. aw35.Part1 = LeftArm
  848. aw35.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  849. aw35.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0)
  850. ap36 = Instance.new("Part")
  851. ap36.formFactor = 3
  852. ap36.CanCollide = false
  853. ap36.Name = "HelmP36"
  854. ap36.Locked = true
  855. ap36.Size = Vector3.new(3.1,0.5,2.1)
  856. ap36.Parent = armorholder
  857. ap36.BrickColor = BrickColor.new("New Yeller")
  858. ap36.Reflectance = 0.1
  859. am36 = Instance.new("BlockMesh",ap36)
  860. am36.Scale = Vector3.new(1,0.9,1)
  861. aw36 = Instance.new("Weld")
  862. aw36.Parent = ap36
  863. aw36.Part0 = ap36
  864. aw36.Part1 = LeftArm
  865. aw36.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  866. aw36.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0)
  867. ap37 = Instance.new("Part")
  868. ap37.formFactor = 3
  869. ap37.CanCollide = false
  870. ap37.Name = "HelmP37"
  871. ap37.Locked = true
  872. ap37.Size = Vector3.new(3,0.3,2)
  873. ap37.Parent = armorholder
  874. ap37.BrickColor = BrickColor.new("Really black")
  875. ap37.Reflectance = 0.1
  876. am37 = Instance.new("BlockMesh",ap37)
  877. aw37 = Instance.new("Weld")
  878. aw37.Parent = ap37
  879. aw37.Part0 = ap37
  880. aw37.Part1 = LeftArm
  881. aw37.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  882. aw37.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0)
  883. ap38 = Instance.new("Part")
  884. ap38.formFactor = 3
  885. ap38.CanCollide = false
  886. ap38.Name = "HelmP38"
  887. ap38.Locked = true
  888. ap38.Size = Vector3.new(3.1,0.3,2.1)
  889. ap38.Parent = armorholder
  890. ap38.BrickColor = BrickColor.new("New Yeller")
  891. ap38.Reflectance = 0.1
  892. am38 = Instance.new("BlockMesh",ap38)
  893. am38.Scale = Vector3.new(1,0.9,1)
  894. aw38 = Instance.new("Weld")
  895. aw38.Parent = ap38
  896. aw38.Part0 = ap38
  897. aw38.Part1 = LeftArm
  898. aw38.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  899. aw38.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0)
  900. ap39 = Instance.new("Part")
  901. ap39.formFactor = 3
  902. ap39.CanCollide = false
  903. ap39.Name = "HelmP39"
  904. ap39.Locked = true
  905. ap39.Size = Vector3.new(4.1,0.75,2.1)
  906. ap39.Parent = armorholder
  907. ap39.BrickColor = BrickColor.new("Pastel yellow")
  908. am39 = Instance.new("SpecialMesh",ap39)
  909. am39.Scale = Vector3.new(1,1,1)
  910. am39.MeshType = "Sphere"
  911. aw39 = Instance.new("Weld")
  912. aw39.Parent = ap39
  913. aw39.Part0 = ap39
  914. aw39.Part1 = ap38
  915. aw39.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  916. aw39.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1, 0.25, 0)
  917. ap40 = Instance.new("Part")
  918. ap40.formFactor = 3
  919. ap40.CanCollide = false
  920. ap40.Name = "HelmP40"
  921. ap40.Locked = true
  922. ap40.Size = Vector3.new(2.15,2.5,2.15)
  923. ap40.Parent = armorholder
  924. ap40.BrickColor = BrickColor.new("Really black")
  925. ap40.Reflectance = 0.1
  926. am40 = Instance.new("BlockMesh",ap40)
  927. am40.Scale = Vector3.new(1,1,1)
  928. aw40 = Instance.new("Weld")
  929. aw40.Parent = ap40
  930. aw40.Part0 = ap40
  931. aw40.Part1 = LeftArm
  932. aw40.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  933. aw40.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0)
  934. ap41 = Instance.new("Part")
  935. ap41.formFactor = 3
  936. ap41.CanCollide = false
  937. ap41.Name = "HelmP41"
  938. ap41.Locked = true
  939. ap41.Size = Vector3.new(2,0.4,2)
  940. ap41.Parent = armorholder
  941. ap41.BrickColor = BrickColor.new("Institutional white")
  942. ap41.Reflectance = 0.1
  943. am41 = Instance.new("BlockMesh",ap41)
  944. am41.Scale = Vector3.new(1.01,1.01,1.01)
  945. aw41 = Instance.new("Weld")
  946. aw41.Parent = ap41
  947. aw41.Part0 = ap41
  948. aw41.Part1 = LeftArm
  949. aw41.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  950. aw41.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0)
  951. ap42 = Instance.new("Part")
  952. ap42.formFactor = 3
  953. ap42.CanCollide = false
  954. ap42.Name = "HelmP42"
  955. ap42.Locked = true
  956. ap42.Size = Vector3.new(2,1.5,2.1)
  957. ap42.Parent = armorholder
  958. ap42.BrickColor = BrickColor.new("Really blue")
  959. ap42.Reflectance = 0.1
  960. am42 = Instance.new("SpecialMesh",ap42)
  961. am42.MeshType = "Sphere"
  962. aw42 = Instance.new("Weld")
  963. aw42.Parent = ap42
  964. aw42.Part0 = ap42
  965. aw42.Part1 = LeftArm
  966. aw42.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  967. aw42.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0)
  968. ap43 = Instance.new("Part")
  969. ap43.formFactor = 3
  970. ap43.CanCollide = false
  971. ap43.Name = "HelmP43"
  972. ap43.Locked = true
  973. ap43.Size = Vector3.new(2,1.5,2.1)
  974. ap43.Parent = armorholder
  975. ap43.BrickColor = BrickColor.new("New Yeller")
  976. ap43.Reflectance = 0.1
  977. am43 = Instance.new("SpecialMesh",ap43)
  978. am43.MeshType = "Sphere"
  979. am43.Scale = Vector3.new(0.9,1.3,1.01)
  980. aw43 = Instance.new("Weld")
  981. aw43.Parent = ap43
  982. aw43.Part0 = ap43
  983. aw43.Part1 = LeftArm
  984. aw43.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  985. aw43.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0)
  986.  
  987. ap44 = Instance.new("Part")
  988. ap44.formFactor = 3
  989. ap44.CanCollide = false
  990. ap44.Name = "HelmP44"
  991. ap44.Locked = true
  992. ap44.Size = Vector3.new(2,1.5,2.1)
  993. ap44.Parent = armorholder
  994. ap44.BrickColor = BrickColor.new("Really blue")
  995. ap44.Reflectance = 0.1
  996. am44 = Instance.new("SpecialMesh",ap44)
  997. am44.MeshType = "Sphere"
  998. aw44 = Instance.new("Weld")
  999. aw44.Parent = ap44
  1000. aw44.Part0 = ap44
  1001. aw44.Part1 = RightArm
  1002. aw44.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1003. aw44.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0)
  1004. ap45 = Instance.new("Part")
  1005. ap45.formFactor = 3
  1006. ap45.CanCollide = false
  1007. ap45.Name = "HelmP45"
  1008. ap45.Locked = true
  1009. ap45.Size = Vector3.new(2,1.5,2.1)
  1010. ap45.Parent = armorholder
  1011. ap45.BrickColor = BrickColor.new("New Yeller")
  1012. ap45.Reflectance = 0.1
  1013. am45 = Instance.new("SpecialMesh",ap45)
  1014. am45.MeshType = "Sphere"
  1015. am45.Scale = Vector3.new(0.9,1.3,1.01)
  1016. aw45 = Instance.new("Weld")
  1017. aw45.Parent = ap45
  1018. aw45.Part0 = ap45
  1019. aw45.Part1 = RightArm
  1020. aw45.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1021. aw45.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0)
  1022. ap46 = Instance.new("Part")
  1023. ap46.formFactor = 3
  1024. ap46.CanCollide = false
  1025. ap46.Name = "HelmP46"
  1026. ap46.Locked = true
  1027. ap46.Size = Vector3.new(2.15,2.5,2.15)
  1028. ap46.Parent = armorholder
  1029. ap46.BrickColor = BrickColor.new("Really black")
  1030. ap46.Reflectance = 0.1
  1031. am46 = Instance.new("BlockMesh",ap46)
  1032. am46.Scale = Vector3.new(1,1,1)
  1033. aw46 = Instance.new("Weld")
  1034. aw46.Parent = ap46
  1035. aw46.Part0 = ap46
  1036. aw46.Part1 = RightArm
  1037. aw46.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1038. aw46.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0)
  1039. ap47 = Instance.new("Part")
  1040. ap47.formFactor = 3
  1041. ap47.CanCollide = false
  1042. ap47.Name = "HelmP47"
  1043. ap47.Locked = true
  1044. ap47.Size = Vector3.new(2,0.4,2)
  1045. ap47.Parent = armorholder
  1046. ap47.BrickColor = BrickColor.new("Institutional white")
  1047. ap47.Reflectance = 0.1
  1048. am47 = Instance.new("BlockMesh",ap47)
  1049. am47.Scale = Vector3.new(1.01,1.01,1.01)
  1050. aw47 = Instance.new("Weld")
  1051. aw47.Parent = ap47
  1052. aw47.Part0 = ap47
  1053. aw47.Part1 = RightArm
  1054. aw47.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1055. aw47.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0)
  1056. ap48 = Instance.new("Part")
  1057. ap48.formFactor = 3
  1058. ap48.CanCollide = false
  1059. ap48.Name = "HelmP48"
  1060. ap48.Locked = true
  1061. ap48.Size = Vector3.new(2.15,1.15,2.15)
  1062. ap48.Parent = armorholder
  1063. ap48.BrickColor = BrickColor.new("Really black")
  1064. ap48.Reflectance = 0.1
  1065. am48 = Instance.new("BlockMesh",ap48)
  1066. am48.Scale = Vector3.new(1,1,1)
  1067. aw48 = Instance.new("Weld")
  1068. aw48.Parent = ap48
  1069. aw48.Part0 = ap48
  1070. aw48.Part1 = RightArm
  1071. aw48.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1072. aw48.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0)
  1073. ap49 = Instance.new("Part")
  1074. ap49.formFactor = 3
  1075. ap49.CanCollide = false
  1076. ap49.Name = "HelmP49"
  1077. ap49.Locked = true
  1078. ap49.Size = Vector3.new(3,1.1,2.25)
  1079. ap49.Parent = armorholder
  1080. ap49.BrickColor = BrickColor.new("New Yeller")
  1081. ap49.Reflectance = 0.1
  1082. am49 = Instance.new("BlockMesh",ap49)
  1083. am49.Scale = Vector3.new(1,1,1)
  1084. aw49 = Instance.new("Weld")
  1085. aw49.Parent = ap49
  1086. aw49.Part0 = ap49
  1087. aw49.Part1 = RightArm
  1088. aw49.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1089. aw49.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0)
  1090. ap50 = Instance.new("Part")
  1091. ap50.formFactor = 3
  1092. ap50.CanCollide = false
  1093. ap50.Name = "HelmP50"
  1094. ap50.Locked = true
  1095. ap50.Size = Vector3.new(1.5,1.5,2.5)
  1096. ap50.Parent = armorholder
  1097. ap50.BrickColor = BrickColor.new("Really blue")
  1098. ap50.Reflectance = 0.1
  1099. am50 = Instance.new("SpecialMesh",ap50)
  1100. am50.MeshType = "Sphere"
  1101. aw50 = Instance.new("Weld")
  1102. aw50.Parent = ap50
  1103. aw50.Part0 = ap50
  1104. aw50.Part1 = RightArm
  1105. aw50.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1106. aw50.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, -1.25, 0)
  1107. ap51 = Instance.new("Part")
  1108. ap51.formFactor = 3
  1109. ap51.CanCollide = false
  1110. ap51.Name = "HelmP51"
  1111. ap51.Locked = true
  1112. ap51.Size = Vector3.new(1,1,2.2)
  1113. ap51.Parent = armorholder
  1114. ap51.BrickColor = BrickColor.new("Really blue")
  1115. ap51.Reflectance = 0.1
  1116. am51 = Instance.new("SpecialMesh",ap51)
  1117. am51.MeshType = "Sphere"
  1118. aw51 = Instance.new("Weld")
  1119. aw51.Parent = ap51
  1120. aw51.Part0 = ap51
  1121. aw51.Part1 = RightArm
  1122. aw51.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1123. aw51.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1, -0.75, 0)
  1124.  
  1125. ap52 = Instance.new("Part")
  1126. ap52.formFactor = 3
  1127. ap52.CanCollide = false
  1128. ap52.Name = "HelmP52"
  1129. ap52.Locked = true
  1130. ap52.Size = Vector3.new(2.1,2,2.1)
  1131. ap52.Parent = armorholder
  1132. ap52.BrickColor = BrickColor.new("Mid grey")
  1133. ap52.Reflectance = 0.1
  1134. am52 = Instance.new("BlockMesh",ap52)
  1135. aw52 = Instance.new("Weld")
  1136. aw52.Parent = ap52
  1137. aw52.Part0 = ap52
  1138. aw52.Part1 = RightLeg
  1139. aw52.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1140. aw52.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1)
  1141. ap53 = Instance.new("Part")
  1142. ap53.formFactor = 3
  1143. ap53.CanCollide = false
  1144. ap53.Name = "HelmP53"
  1145. ap53.Locked = true
  1146. ap53.Size = Vector3.new(1.5,2.5,2.1)
  1147. ap53.Parent = armorholder
  1148. ap53.BrickColor = BrickColor.new("New Yeller")
  1149. ap53.Reflectance = 0.1
  1150. am53 = Instance.new("BlockMesh",ap53)
  1151. aw53 = Instance.new("Weld")
  1152. aw53.Parent = ap53
  1153. aw53.Part0 = ap53
  1154. aw53.Part1 = RightLeg
  1155. aw53.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1156. aw53.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15)
  1157. ap54 = Instance.new("Part")
  1158. ap54.formFactor = 3
  1159. ap54.CanCollide = false
  1160. ap54.Name = "HelmP54"
  1161. ap54.Locked = true
  1162. ap54.Size = Vector3.new(1.8,2.5,2.1)
  1163. ap54.Parent = armorholder
  1164. ap54.BrickColor = BrickColor.new("Mid grey")
  1165. ap54.Reflectance = 0.1
  1166. am54 = Instance.new("BlockMesh",ap54)
  1167. aw54 = Instance.new("Weld")
  1168. aw54.Parent = ap54
  1169. aw54.Part0 = ap54
  1170. aw54.Part1 = RightLeg
  1171. aw54.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1172. aw54.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1)
  1173. ap55 = Instance.new("Part")
  1174. ap55.formFactor = 3
  1175. ap55.CanCollide = false
  1176. ap55.Name = "HelmP55"
  1177. ap55.Locked = true
  1178. ap55.Size = Vector3.new(2.2,1.5,2.1)
  1179. ap55.Parent = armorholder
  1180. ap55.BrickColor = BrickColor.new("New Yeller")
  1181. ap55.Reflectance = 0.1
  1182. am55 = Instance.new("BlockMesh",ap55)
  1183. aw55 = Instance.new("Weld")
  1184. aw55.Parent = ap55
  1185. aw55.Part0 = ap55
  1186. aw55.Part1 = RightLeg
  1187. aw55.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1188. aw55.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101)
  1189.  
  1190. ap56 = Instance.new("Part")
  1191. ap56.formFactor = 3
  1192. ap56.CanCollide = false
  1193. ap56.Name = "HelmP52"
  1194. ap56.Locked = true
  1195. ap56.Size = Vector3.new(2.1,2,2.1)
  1196. ap56.Parent = armorholder
  1197. ap56.BrickColor = BrickColor.new("Mid grey")
  1198. ap56.Reflectance = 0.1
  1199. am56 = Instance.new("BlockMesh",ap56)
  1200. aw56 = Instance.new("Weld")
  1201. aw56.Parent = ap56
  1202. aw56.Part0 = ap56
  1203. aw56.Part1 = LeftLeg
  1204. aw56.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1205. aw56.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1)
  1206. ap57 = Instance.new("Part")
  1207. ap57.formFactor = 3
  1208. ap57.CanCollide = false
  1209. ap57.Name = "HelmP53"
  1210. ap57.Locked = true
  1211. ap57.Size = Vector3.new(1.5,2.5,2.1)
  1212. ap57.Parent = armorholder
  1213. ap57.BrickColor = BrickColor.new("New Yeller")
  1214. ap57.Reflectance = 0.1
  1215. am57 = Instance.new("BlockMesh",ap57)
  1216. aw57 = Instance.new("Weld")
  1217. aw57.Parent = ap57
  1218. aw57.Part0 = ap57
  1219. aw57.Part1 = LeftLeg
  1220. aw57.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1221. aw57.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15)
  1222. ap58 = Instance.new("Part")
  1223. ap58.formFactor = 3
  1224. ap58.CanCollide = false
  1225. ap58.Name = "HelmP54"
  1226. ap58.Locked = true
  1227. ap58.Size = Vector3.new(1.8,2.5,2.1)
  1228. ap58.Parent = armorholder
  1229. ap58.BrickColor = BrickColor.new("Mid grey")
  1230. ap58.Reflectance = 0.1
  1231. am58 = Instance.new("BlockMesh",ap58)
  1232. aw58 = Instance.new("Weld")
  1233. aw58.Parent = ap58
  1234. aw58.Part0 = ap58
  1235. aw58.Part1 = LeftLeg
  1236. aw58.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1237. aw58.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1)
  1238. ap59 = Instance.new("Part")
  1239. ap59.formFactor = 3
  1240. ap59.CanCollide = false
  1241. ap59.Name = "HelmP55"
  1242. ap59.Locked = true
  1243. ap59.Size = Vector3.new(2.2,1.5,2.1)
  1244. ap59.Parent = armorholder
  1245. ap59.BrickColor = BrickColor.new("New Yeller")
  1246. ap59.Reflectance = 0.1
  1247. am59 = Instance.new("BlockMesh",ap59)
  1248. aw59 = Instance.new("Weld")
  1249. aw59.Parent = ap59
  1250. aw59.Part0 = ap59
  1251. aw59.Part1 = LeftLeg
  1252. aw59.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1253. aw59.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101)
  1254. ap60 = Instance.new("Part")
  1255. ap60.formFactor = 3
  1256. ap60.CanCollide = false
  1257. ap60.Name = "HelmP60"
  1258. ap60.Locked = true
  1259. ap60.Size = Vector3.new(4,3,0.2)
  1260. ap60.Parent = armorholder
  1261. ap60.BrickColor = BrickColor.new("Really red")
  1262. am60 = Instance.new("BlockMesh",ap60)
  1263. aw60 = Instance.new("Weld")
  1264. aw60.Parent = ap60
  1265. aw60.Part0 = ap60
  1266. aw60.Part1 = Torso
  1267. aw60.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1268. aw60.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 4.5-1.5, -1.1)
  1269. ap61 = Instance.new("Part")
  1270. ap61.formFactor = 3
  1271. ap61.CanCollide = false
  1272. ap61.Name = "HelmP61"
  1273. ap61.Locked = true
  1274. ap61.Size = Vector3.new(0.2,3,2)
  1275. ap61.Parent = armorholder
  1276. ap61.BrickColor = BrickColor.new("Really red")
  1277. am61 = Instance.new("BlockMesh",ap61)
  1278. aw61 = Instance.new("Weld")
  1279. aw61.Parent = ap61
  1280. aw61.Part0 = ap61
  1281. aw61.Part1 = Torso
  1282. aw61.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1283. aw61.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(2.1, 4.5-1.5,0)
  1284. ap62 = Instance.new("Part")
  1285. ap62.formFactor = 3
  1286. ap62.CanCollide = false
  1287. ap62.Name = "HelmP62"
  1288. ap62.Locked = true
  1289. ap62.Size = Vector3.new(0.2,3,2)
  1290. ap62.Parent = armorholder
  1291. ap62.BrickColor = BrickColor.new("Really red")
  1292. am62 = Instance.new("BlockMesh",ap62)
  1293. aw62 = Instance.new("Weld")
  1294. aw62.Parent = ap62
  1295. aw62.Part0 = ap62
  1296. aw62.Part1 = Torso
  1297. aw62.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1298. aw62.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-2.1, 4.5-1.5,0)
  1299.  
  1300.  
  1301.  
  1302.  
  1303.  
  1304. RAP = Instance.new("Part")
  1305. RAP.formFactor = 0
  1306. RAP.CanCollide = false
  1307. RAP.Name = "RAPart"
  1308. RAP.Locked = true
  1309. RAP.Size = Vector3.new(1,1,1)
  1310. RAP.Parent = bodyholder
  1311. RAP.Transparency = 1
  1312. w = Instance.new("Weld")
  1313. w.Parent = RAP
  1314. w.Part0 = RAP
  1315. w.Part1 = RightArm
  1316. w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1317. w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  1318. LAP = Instance.new("Part")
  1319. LAP.formFactor = 0
  1320. LAP.CanCollide = false
  1321. LAP.Name = "LAPart"
  1322. LAP.Locked = true
  1323. LAP.Size = Vector3.new(1,1,1)
  1324. LAP.Parent = bodyholder
  1325. LAP.Transparency = 1
  1326. wl = Instance.new("Weld")
  1327. wl.Parent = LAP
  1328. wl.Part0 = LAP
  1329. wl.Part1 = LeftArm
  1330. wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1331. wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  1332.  
  1333. swordholder = Instance.new("Model")
  1334. swordholder.Name = "Weapon"
  1335. swordholder.Parent = bodyholder
  1336.  
  1337. prt1 = Instance.new("Part")
  1338. prt1.formFactor = 3
  1339. prt1.CanCollide = false
  1340. prt1.Name = "NaginataHandle"
  1341. prt1.Locked = true
  1342. prt1.Size = Vector3.new(0.5,15,0.5)
  1343. prt1.Parent = swordholder
  1344. prt1.BrickColor = BrickColor.new("Really red")
  1345. m1 = Instance.new("CylinderMesh",prt1)
  1346. w1 = Instance.new("Weld")
  1347. w1.Parent = prt1
  1348. w1.Part0 = prt1
  1349. w1.Part1 = LAP
  1350. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1351. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+10), math.rad(0), math.rad(0)) * CFrame.new(0,0,0)
  1352. prt2 = Instance.new("Part")
  1353. prt2.formFactor = 3
  1354. prt2.CanCollide = false
  1355. prt2.Name = "NaginataBlade"
  1356. prt2.Locked = true
  1357. prt2.Size = Vector3.new(0.5,3,0.5)
  1358. prt2.Parent = swordholder
  1359. prt2.BrickColor = BrickColor.new("Mid grey")
  1360. prt2.Reflectance = 0.2
  1361. m2 = Instance.new("BlockMesh",prt2)
  1362. w2 = Instance.new("Weld")
  1363. w2.Parent = prt2
  1364. w2.Part0 = prt2
  1365. w2.Part1 = prt1
  1366. w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1367. w2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0)
  1368. prt3 = Instance.new("Part")
  1369. prt3.formFactor = 3
  1370. prt3.CanCollide = false
  1371. prt3.Name = "NaginataBlade"
  1372. prt3.Locked = true
  1373. prt3.Size = Vector3.new(0.5,0.5,3)
  1374. prt3.Parent = swordholder
  1375. prt3.BrickColor = BrickColor.new("Mid grey")
  1376. prt3.Reflectance = 0.2
  1377. m3 = Instance.new("BlockMesh",prt3)
  1378. w3 = Instance.new("Weld")
  1379. w3.Parent = prt3
  1380. w3.Part0 = prt3
  1381. w3.Part1 = prt1
  1382. w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1383. w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0)
  1384. prt4 = Instance.new("Part")
  1385. prt4.formFactor = 3
  1386. prt4.CanCollide = false
  1387. prt4.Name = "NaginataBlade"
  1388. prt4.Locked = true
  1389. prt4.Size = Vector3.new(0.5,0.5,3)
  1390. prt4.Parent = swordholder
  1391. prt4.BrickColor = BrickColor.new("Mid grey")
  1392. prt4.Reflectance = 0.2
  1393. m4 = Instance.new("SpecialMesh",prt4)
  1394. m4.MeshType = "Wedge"
  1395. w4 = Instance.new("Weld")
  1396. w4.Parent = prt4
  1397. w4.Part0 = prt4
  1398. w4.Part1 = prt1
  1399. w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1400. w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5+1.25,1.5)
  1401. prt5 = Instance.new("Part")
  1402. prt5.formFactor = 3
  1403. prt5.CanCollide = false
  1404. prt5.Name = "NaginataBlade"
  1405. prt5.Locked = true
  1406. prt5.Size = Vector3.new(0.5,0.5,3)
  1407. prt5.Parent = swordholder
  1408. prt5.BrickColor = BrickColor.new("Mid grey")
  1409. prt5.Reflectance = 0.2
  1410. m5 = Instance.new("SpecialMesh",prt5)
  1411. m5.MeshType = "Wedge"
  1412. w5 = Instance.new("Weld")
  1413. w5.Parent = prt5
  1414. w5.Part0 = prt5
  1415. w5.Part1 = prt1
  1416. w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1417. w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-7.5+1.25,-1.5)
  1418. prt6 = Instance.new("Part")
  1419. prt6.formFactor = 3
  1420. prt6.CanCollide = false
  1421. prt6.Name = "NaginataBlade"
  1422. prt6.Locked = true
  1423. prt6.Size = Vector3.new(0.5,2,3)
  1424. prt6.Parent = swordholder
  1425. prt6.BrickColor = BrickColor.new("Mid grey")
  1426. prt6.Reflectance = 0.2
  1427. m6 = Instance.new("SpecialMesh",prt6)
  1428. m6.MeshType = "Wedge"
  1429. w6 = Instance.new("Weld")
  1430. w6.Parent = prt6
  1431. w6.Part0 = prt6
  1432. w6.Part1 = prt1
  1433. w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1434. w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-10.75,1)
  1435. prt7 = Instance.new("Part")
  1436. prt7.formFactor = 3
  1437. prt7.CanCollide = false
  1438. prt7.Name = "NaginataBlade"
  1439. prt7.Locked = true
  1440. prt7.Size = Vector3.new(0.5,0.5,4)
  1441. prt7.Parent = swordholder
  1442. prt7.BrickColor = BrickColor.new("Mid grey")
  1443. prt7.Reflectance = 0.2
  1444. m7 = Instance.new("BlockMesh",prt7)
  1445. w7 = Instance.new("Weld")
  1446. w7.Parent = prt7
  1447. w7.Part0 = prt7
  1448. w7.Part1 = prt1
  1449. w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1450. w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-9,0)
  1451. prt8 = Instance.new("Part")
  1452. prt8.formFactor = 3
  1453. prt8.CanCollide = false
  1454. prt8.Name = "NaginataBlade"
  1455. prt8.Locked = true
  1456. prt8.Size = Vector3.new(0.5,0.5,1)
  1457. prt8.Parent = swordholder
  1458. prt8.BrickColor = BrickColor.new("Mid grey")
  1459. prt8.Reflectance = 0.2
  1460. m8 = Instance.new("SpecialMesh",prt8)
  1461. m8.MeshType = "Wedge"
  1462. w8 = Instance.new("Weld")
  1463. w8.Parent = prt8
  1464. w8.Part0 = prt8
  1465. w8.Part1 = prt1
  1466. w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1467. w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-8.25,1.75)
  1468. prt9 = Instance.new("Part")
  1469. prt9.formFactor = 3
  1470. prt9.CanCollide = false
  1471. prt9.Name = "NaginataBlade"
  1472. prt9.Locked = true
  1473. prt9.Size = Vector3.new(0.5,0.5,1)
  1474. prt9.Parent = swordholder
  1475. prt9.BrickColor = BrickColor.new("Mid grey")
  1476. prt9.Reflectance = 0.2
  1477. m9 = Instance.new("SpecialMesh",prt9)
  1478. m9.MeshType = "Wedge"
  1479. w9 = Instance.new("Weld")
  1480. w9.Parent = prt9
  1481. w9.Part0 = prt9
  1482. w9.Part1 = prt1
  1483. w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1484. w9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-8.25,-1.75)
  1485. prt10 = Instance.new("Part")
  1486. prt10.formFactor = 3
  1487. prt10.CanCollide = false
  1488. prt10.Name = "NaginataBlade"
  1489. prt10.Locked = true
  1490. prt10.Size = Vector3.new(0.5,0.5,1)
  1491. prt10.Parent = swordholder
  1492. prt10.BrickColor = BrickColor.new("Mid grey")
  1493. prt10.Reflectance = 0.2
  1494. m10 = Instance.new("SpecialMesh",prt10)
  1495. m10.MeshType = "Wedge"
  1496. w10 = Instance.new("Weld")
  1497. w10.Parent = prt10
  1498. w10.Part0 = prt10
  1499. w10.Part1 = prt1
  1500. w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1501. w10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-9-0.7,-1.75)
  1502. prt11 = Instance.new("Part")
  1503. prt11.formFactor = 3
  1504. prt11.CanCollide = false
  1505. prt11.Name = "NaginataBottom"
  1506. prt11.Locked = true
  1507. prt11.Size = Vector3.new(1,1,1)
  1508. prt11.Parent = swordholder
  1509. prt11.BrickColor = BrickColor.new("Mid grey")
  1510. prt11.Reflectance = 0.2
  1511. m11 = Instance.new("SpecialMesh",prt11)
  1512. m11.MeshType = "Sphere"
  1513. w11 = Instance.new("Weld")
  1514. w11.Parent = prt11
  1515. w11.Part0 = prt11
  1516. w11.Part1 = prt1
  1517. w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1518. w11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,7.5,0)
  1519.  
  1520. pprt1 = Instance.new("Part")
  1521. pprt1.formFactor = 3
  1522. pprt1.CanCollide = false
  1523. pprt1.Name = "ExcaliburHandle"
  1524. pprt1.Locked = true
  1525. pprt1.Size = Vector3.new(1,3,1)
  1526. pprt1.Parent = swordholder
  1527. pprt1.BrickColor = BrickColor.new("Really black")
  1528. mm1 = Instance.new("CylinderMesh",pprt1)
  1529. ww1 = Instance.new("Weld")
  1530. ww1.Parent = pprt1
  1531. ww1.Part0 = pprt1
  1532. ww1.Part1 = RAP
  1533. ww1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1534. ww1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,0,0)
  1535. pprt2 = Instance.new("Part")
  1536. pprt2.formFactor = 3
  1537. pprt2.CanCollide = false
  1538. pprt2.Name = "ExcaliburCrest"
  1539. pprt2.Locked = true
  1540. pprt2.Size = Vector3.new(1,2,2)
  1541. pprt2.Parent = swordholder
  1542. pprt2.BrickColor = BrickColor.new("New Yeller")
  1543. mm2 = Instance.new("SpecialMesh",pprt2)
  1544. mm2.MeshType = "Sphere"
  1545. ww2 = Instance.new("Weld")
  1546. ww2.Parent = pprt2
  1547. ww2.Part0 = pprt2
  1548. ww2.Part1 = pprt1
  1549. ww2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1550. ww2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2,0)
  1551. pprt3 = Instance.new("Part")
  1552. pprt3.formFactor = 3
  1553. pprt3.CanCollide = false
  1554. pprt3.Name = "ExcaliburCrest"
  1555. pprt3.Locked = true
  1556. pprt3.Size = Vector3.new(1,2,1)
  1557. pprt3.Parent = swordholder
  1558. pprt3.BrickColor = BrickColor.new("New Yeller")
  1559. mm3 = Instance.new("SpecialMesh",pprt3)
  1560. mm3.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1561. mm3.Scale = Vector3.new(0.5,1,1)
  1562. ww3 = Instance.new("Weld")
  1563. ww3.Parent = pprt3
  1564. ww3.Part0 = pprt3
  1565. ww3.Part1 = pprt1
  1566. ww3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1567. ww3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,1)
  1568. pprt4 = Instance.new("Part")
  1569. pprt4.formFactor = 3
  1570. pprt4.CanCollide = false
  1571. pprt4.Name = "ExcaliburCrest"
  1572. pprt4.Locked = true
  1573. pprt4.Size = Vector3.new(1,2,1)
  1574. pprt4.Parent = swordholder
  1575. pprt4.BrickColor = BrickColor.new("New Yeller")
  1576. mm4 = Instance.new("SpecialMesh",pprt4)
  1577. mm4.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1578. mm4.Scale = Vector3.new(0.5,1,1)
  1579. ww4 = Instance.new("Weld")
  1580. ww4.Parent = pprt4
  1581. ww4.Part0 = pprt4
  1582. ww4.Part1 = pprt1
  1583. ww4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1584. ww4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,-1)
  1585. for i = -1 , 1 do
  1586. pprt5 = Instance.new("Part")
  1587. pprt5.formFactor = 3
  1588. pprt5.CanCollide = false
  1589. pprt5.Name = "ExcaliburCrest"
  1590. pprt5.Locked = true
  1591. pprt5.Size = Vector3.new(1,2,1)
  1592. pprt5.Parent = swordholder
  1593. pprt5.BrickColor = BrickColor.new("Really red")
  1594. mm5 = Instance.new("SpecialMesh",pprt5)
  1595. mm5.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1596. mm5.Scale = Vector3.new(0.1,1.3,1.2)
  1597. ww5 = Instance.new("Weld")
  1598. ww5.Parent = pprt5
  1599. ww5.Part0 = pprt5
  1600. ww5.Part1 = pprt2
  1601. ww5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1602. ww5.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90+30*i), math.rad(0), math.rad(0))
  1603. end
  1604. for i = -1 , 1 do
  1605. pprt6 = Instance.new("Part")
  1606. pprt6.formFactor = 3
  1607. pprt6.CanCollide = false
  1608. pprt6.Name = "ExcaliburCrest"
  1609. pprt6.Locked = true
  1610. pprt6.Size = Vector3.new(1,2,1)
  1611. pprt6.Parent = swordholder
  1612. pprt6.BrickColor = BrickColor.new("Really red")
  1613. mm6 = Instance.new("SpecialMesh",pprt6)
  1614. mm6.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1615. mm6.Scale = Vector3.new(0.1,1.3,1.2)
  1616. ww6 = Instance.new("Weld")
  1617. ww6.Parent = pprt6
  1618. ww6.Part0 = pprt6
  1619. ww6.Part1 = pprt2
  1620. ww6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1621. ww6.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+30*i), math.rad(0), math.rad(0))
  1622. end
  1623. pprt7 = Instance.new("Part")
  1624. pprt7.formFactor = 3
  1625. pprt7.CanCollide = false
  1626. pprt7.Name = "ExcaliburCrest"
  1627. pprt7.Locked = true
  1628. pprt7.Size = Vector3.new(1,0.5,1)
  1629. pprt7.Parent = swordholder
  1630. pprt7.BrickColor = BrickColor.new("Really red")
  1631. mm7 = Instance.new("CylinderMesh",pprt7)
  1632. mm7.Scale = Vector3.new(1.2,1,1.2)
  1633. ww7 = Instance.new("Weld")
  1634. ww7.Parent = pprt7
  1635. ww7.Part0 = pprt7
  1636. ww7.Part1 = pprt1
  1637. ww7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1638. ww7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,1.5,0)
  1639. pprt8 = Instance.new("Part")
  1640. pprt8.formFactor = 3
  1641. pprt8.CanCollide = false
  1642. pprt8.Name = "ExcaliburBlade"
  1643. pprt8.Locked = true
  1644. pprt8.Size = Vector3.new(0.2,10,1)
  1645. pprt8.Parent = swordholder
  1646. pprt8.BrickColor = BrickColor.new("Really red")
  1647. mm8 = Instance.new("BlockMesh",pprt8)
  1648. mm8.Scale = Vector3.new(1,1,1)
  1649. ww8 = Instance.new("Weld")
  1650. ww8.Parent = pprt8
  1651. ww8.Part0 = pprt8
  1652. ww8.Part1 = pprt1
  1653. ww8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1654. ww8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0)
  1655. pprt9 = Instance.new("Part")
  1656. pprt9.formFactor = 3
  1657. pprt9.CanCollide = false
  1658. pprt9.Name = "ExcaliburBlade"
  1659. pprt9.Locked = true
  1660. pprt9.Size = Vector3.new(0.2,10,1.5)
  1661. pprt9.Parent = swordholder
  1662. pprt9.BrickColor = BrickColor.new("Bright orange")
  1663. mm9 = Instance.new("BlockMesh",pprt9)
  1664. mm9.Scale = Vector3.new(0.9,1,1)
  1665. ww9 = Instance.new("Weld")
  1666. ww9.Parent = pprt9
  1667. ww9.Part0 = pprt9
  1668. ww9.Part1 = pprt1
  1669. ww9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1670. ww9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0)
  1671. pprt10 = Instance.new("Part")
  1672. pprt10.formFactor = 3
  1673. pprt10.CanCollide = false
  1674. pprt10.Name = "ExcaliburTip"
  1675. pprt10.Locked = true
  1676. pprt10.Size = Vector3.new(0.2,0.75,2)
  1677. pprt10.Parent = swordholder
  1678. pprt10.BrickColor = BrickColor.new("Bright orange")
  1679. mm10 = Instance.new("SpecialMesh",pprt10)
  1680. mm10.Scale = Vector3.new(0.9,1,1)
  1681. mm10.MeshType = "Wedge"
  1682. ww10 = Instance.new("Weld")
  1683. ww10.Parent = pprt10
  1684. ww10.Part0 = pprt10
  1685. ww10.Part1 = pprt1
  1686. ww10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1687. ww10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.375)
  1688. pprt11 = Instance.new("Part")
  1689. pprt11.formFactor = 3
  1690. pprt11.CanCollide = false
  1691. pprt11.Name = "ExcaliburTip"
  1692. pprt11.Locked = true
  1693. pprt11.Size = Vector3.new(0.2,0.75,2)
  1694. pprt11.Parent = swordholder
  1695. pprt11.BrickColor = BrickColor.new("Bright orange")
  1696. mm11 = Instance.new("SpecialMesh",pprt11)
  1697. mm11.Scale = Vector3.new(0.9,1,1)
  1698. mm11.MeshType = "Wedge"
  1699. ww11 = Instance.new("Weld")
  1700. ww11.Parent = pprt11
  1701. ww11.Part0 = pprt11
  1702. ww11.Part1 = pprt1
  1703. ww11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1704. ww11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.375)
  1705. pprt12 = Instance.new("Part")
  1706. pprt12.formFactor = 3
  1707. pprt12.CanCollide = false
  1708. pprt12.Name = "ExcaliburTip"
  1709. pprt12.Locked = true
  1710. pprt12.Size = Vector3.new(0.2,0.5,2)
  1711. pprt12.Parent = swordholder
  1712. pprt12.BrickColor = BrickColor.new("Really red")
  1713. mm12 = Instance.new("SpecialMesh",pprt12)
  1714. mm12.Scale = Vector3.new(1,1,1)
  1715. mm12.MeshType = "Wedge"
  1716. ww12 = Instance.new("Weld")
  1717. ww12.Parent = pprt12
  1718. ww12.Part0 = pprt12
  1719. ww12.Part1 = pprt1
  1720. ww12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1721. ww12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.25)
  1722. pprt13 = Instance.new("Part")
  1723. pprt13.formFactor = 3
  1724. pprt13.CanCollide = false
  1725. pprt13.Name = "ExcaliburTip"
  1726. pprt13.Locked = true
  1727. pprt13.Size = Vector3.new(0.2,0.5,2)
  1728. pprt13.Parent = swordholder
  1729. pprt13.BrickColor = BrickColor.new("Really red")
  1730. mm13 = Instance.new("SpecialMesh",pprt13)
  1731. mm13.Scale = Vector3.new(1,1,1)
  1732. mm13.MeshType = "Wedge"
  1733. ww13 = Instance.new("Weld")
  1734. ww13.Parent = pprt13
  1735. ww13.Part0 = pprt13
  1736. ww13.Part1 = pprt1
  1737. ww13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1738. ww13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.25)
  1739. pprt14 = Instance.new("Part")
  1740. pprt14.formFactor = 3
  1741. pprt14.CanCollide = false
  1742. pprt14.Name = "ExcaliburBladeHitbox"
  1743. pprt14.Locked = true
  1744. pprt14.Size = Vector3.new(0.2,12,1.5)
  1745. pprt14.Parent = swordholder
  1746. pprt14.Transparency = 1
  1747. ww14 = Instance.new("Weld")
  1748. ww14.Parent = pprt14
  1749. ww14.Part0 = pprt14
  1750. ww14.Part1 = pprt1
  1751. ww14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1752. ww14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-8.5,0)
  1753.  
  1754.  
  1755.  
  1756.  
  1757. function unequipweld()
  1758.  
  1759. end
  1760.  
  1761. unequipweld()
  1762.  
  1763.  
  1764.  
  1765. function equipweld()
  1766.  
  1767.  
  1768. end
  1769.  
  1770.  
  1771.  
  1772. function ss(parent,p) --Slash
  1773.  
  1774. local SlashSound = Instance.new("Sound")
  1775. SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1776. SlashSound.Parent = parent
  1777. SlashSound.Volume = .7
  1778. SlashSound.Pitch = p
  1779. SlashSound.PlayOnRemove = true
  1780. coroutine.resume(coroutine.create(function()
  1781. wait()
  1782. SlashSound.Parent = nil
  1783. end))
  1784. end
  1785. function uss(parent,p) --unsheath
  1786.  
  1787. local SlashSound = Instance.new("Sound")
  1788. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1789. SlashSound.Parent = parent
  1790. SlashSound.Volume = .7
  1791. SlashSound.Pitch = p
  1792. SlashSound.PlayOnRemove = true
  1793. coroutine.resume(coroutine.create(function()
  1794. wait()
  1795. SlashSound.Parent = nil
  1796. end))
  1797. end
  1798. function ms(parent,p) --Metal Cling Sound
  1799.  
  1800. local SlashSound = Instance.new("Sound")
  1801. SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
  1802. SlashSound.Parent = parent
  1803. SlashSound.Volume = 1
  1804. SlashSound.Pitch = p
  1805. SlashSound.PlayOnRemove = true
  1806. coroutine.resume(coroutine.create(function()
  1807. wait()
  1808. SlashSound.Parent = nil
  1809. end))
  1810. end
  1811.  
  1812. --
  1813. --
  1814.  
  1815. function returndmg()
  1816. mindamage = omindamage
  1817. maxdamage = omaxdamage
  1818. crtmaxdamage = ocrtmaxdamage
  1819. end
  1820.  
  1821. function subdmg(sub)
  1822. mindamage = omindamage - sub
  1823. maxdamage = omaxdamage - sub
  1824. crtmaxdamage = ocrtmaxdamage - sub
  1825. end
  1826.  
  1827. function prcntdmg(sub)
  1828. mindamage = math.floor(omindamage - (omindamage*(sub/100)))
  1829. maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
  1830. crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
  1831. end
  1832.  
  1833. function tagHumanoid(humanoid, player)
  1834. local creator_tag = Instance.new("ObjectValue")
  1835. creator_tag.Value = player
  1836. creator_tag.Name = "creator"
  1837. creator_tag.Parent = humanoid
  1838. end
  1839.  
  1840. function untagHumanoid(humanoid)
  1841. if humanoid ~= nil then
  1842. local tag = humanoid:findFirstChild("creator")
  1843. if tag ~= nil then
  1844. tag.Parent = nil
  1845. end
  1846. end
  1847. end
  1848.  
  1849. local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1850. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1851. end
  1852.  
  1853.  
  1854.  
  1855. function equipanim()
  1856. attack = true
  1857. for i = 0.1 , 1 , 0.1 do
  1858. wait()
  1859. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(45*i))
  1860. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  1861. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(-45*i))
  1862. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  1863. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20*i))
  1864. RWL.C1 = CFrame.new(1, 2, 0)
  1865. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20*i))
  1866. LWL.C1 = CFrame.new(-1, 2, 0)
  1867. end
  1868. attack = false
  1869. end
  1870.  
  1871.  
  1872. function damagesplat(dmg,hit,crit,blocked)
  1873. local mo = Instance.new("Model")
  1874. mo.Name = dmg
  1875. local pa = Instance.new("Part",mo)
  1876. pa.formFactor = 3
  1877. pa.Size = Vector3.new(0.8,0.3,0.8)
  1878. if crit then
  1879. pa.BrickColor = BrickColor.new("New Yeller")
  1880. elseif not crit then
  1881. pa.BrickColor = BrickColor.new("Really red")
  1882. end
  1883. if blocked then pa.BrickColor = BrickColor.new("Really blue") end
  1884. pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
  1885. pa.Name = "Head"
  1886. local hah = Instance.new("Humanoid")
  1887. hah.Parent = mo
  1888. hah.MaxHealth = 0
  1889. hah.Health = 0
  1890. local bp = Instance.new("BodyPosition")
  1891. bp.P = 14000
  1892. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1893. bp.position = hit.Position + Vector3.new(0, 5, 0)
  1894. coroutine.resume(coroutine.create(function()
  1895. wait()
  1896. mo.Parent = Character
  1897. bp.Parent = pa
  1898. wait(1.4)
  1899. mo:remove()
  1900. end))
  1901. return pa
  1902. end
  1903.  
  1904. function damage(hum,dmg,critornot)
  1905. local pa = damagesplat(dmg,hum.Torso,critornot)
  1906. hum:TakeDamage(dmg)
  1907. coroutine.resume(coroutine.create(function()
  1908. tagHumanoid(hum,Player)
  1909. wait(1)
  1910. untagHumanoid(hum)
  1911. end))
  1912. return pa
  1913.  
  1914. end
  1915.  
  1916. function AddRage(add)
  1917. Rage = Rage + add
  1918. if Rage > MaxRage then
  1919. Rage = MaxRage
  1920. end
  1921. end
  1922.  
  1923. function OT(hit) --Normal Damage
  1924. if Hitdeb == 1 then return end
  1925. if hit.Parent == nil then return end
  1926. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  1927. if hum.Health <= 0 then return end
  1928. if hit.Parent:findFirstChild("Block") ~= nil then
  1929. if hit.Parent.Block.Value then
  1930. damagesplat(0,hum.Torso,false,true)
  1931. Hitdeb = 1
  1932. if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
  1933. if hit.Parent.Block.BlockPower.Value <= 1 then
  1934. hit.Parent.Block.Value = false
  1935. elseif hit.Parent.Block.BlockPower.Value > 1 then
  1936. local critrandomizer = math.random(crtrate)
  1937. if critrandomizer ~= 1 then
  1938. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
  1939. elseif critrandomizer == 1 then
  1940. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
  1941. end
  1942. end
  1943. end
  1944. return end end
  1945. local critrandomizer = math.random(crtrate)
  1946. if critrandomizer ~= 1 then
  1947. local rndmdamage = math.random(mindamage,maxdamage)
  1948. damage(hum,rndmdamage,false)
  1949. elseif critrandomizer == 1 then
  1950. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1951. damage(hum,rndmdamage,true)
  1952. end
  1953. Hitdeb = 1
  1954. end
  1955. end
  1956.  
  1957. function OT2(hit) --Normal Damage
  1958. if Hitdeb2 == 1 then return end
  1959. if hit.Parent == nil then return end
  1960. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  1961. if hum.Health <= 0 then return end
  1962. if hit.Parent:findFirstChild("Block") ~= nil then
  1963. if hit.Parent.Block.Value then
  1964. damagesplat(0,hum.Torso,false,true)
  1965. Hitdeb2 = 1
  1966. if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
  1967. if hit.Parent.Block.BlockPower.Value <= 1 then
  1968. hit.Parent.Block.Value = false
  1969. elseif hit.Parent.Block.BlockPower.Value > 1 then
  1970. local critrandomizer = math.random(crtrate)
  1971. if critrandomizer ~= 1 then
  1972. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
  1973. elseif critrandomizer == 1 then
  1974. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
  1975. end
  1976. end
  1977. end
  1978. return end end
  1979. local critrandomizer = math.random(crtrate)
  1980. if critrandomizer ~= 1 then
  1981. local rndmdamage = math.random(mindamage,maxdamage)*2
  1982. damage(hum,rndmdamage,false)
  1983. elseif critrandomizer == 1 then
  1984. local rndmdamage = math.random(maxdamage,crtmaxdamage)*2
  1985. damage(hum,rndmdamage,true)
  1986. end
  1987. Hitdeb2 = 1
  1988. end
  1989. end
  1990.  
  1991.  
  1992. function AoE(p,magnitude)
  1993. local c = game.Workspace:GetChildren();
  1994. for i = 1, #c do
  1995. local hum = c[i]:findFirstChild("Humanoid")
  1996. if hum ~= nil and hum.Health ~= 0 then
  1997. local head = c[i]:findFirstChild("Head");
  1998. if head ~= nil then
  1999. local mag = (head.Position - p).magnitude;
  2000. if mag <= magnitude and c[i].Name ~= Character.Name then
  2001. local foundd = false
  2002. for ii = 1 , #AoETrue do
  2003. if AoETrue[ii] == c[i].Name then
  2004.  
  2005. foundd = true
  2006. end
  2007. end
  2008. if foundd then
  2009.  
  2010. end
  2011. --
  2012. if not foundd then
  2013. local critrandomizer = math.random(crtrate)
  2014. if critrandomizer ~= 1 then
  2015. local rndmdamage = math.random(mindamage,maxdamage)
  2016. damage(hum,rndmdamage,false)
  2017. elseif critrandomizer == 1 then
  2018. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  2019. damage(hum,rndmdamage,true)
  2020. end
  2021. table.insert(AoETrue,c[i].Name)
  2022. end
  2023. end
  2024. end
  2025. end
  2026. end
  2027. for ii = 1 , #AoETrue do
  2028. table.remove(AoETrue,#AoETrue)
  2029. end
  2030. end
  2031.  
  2032. --
  2033.  
  2034.  
  2035. --
  2036.  
  2037. function effect(Color,Ref,LP,P1)
  2038. local effectsmsh = Instance.new("BlockMesh")
  2039. effectsmsh.Scale = Vector3.new(1,1,1)
  2040. effectsmsh.Name = "Mesh"
  2041. local effectsg = Instance.new("Part")
  2042. effectsg.formFactor = 3
  2043. effectsg.CanCollide = false
  2044. effectsg.Name = "Eff"
  2045. effectsg.Locked = true
  2046. effectsg.Anchored = true
  2047. effectsg.Size = Vector3.new(0.2,1,0.2)
  2048. effectsg.Parent = bodyholder
  2049. effectsmsh.Parent = effectsg
  2050. effectsg.BrickColor = BrickColor.new(Color)
  2051. effectsg.Reflectance = Ref
  2052. local point1 = P1
  2053. local mg = (LP.p - point1.p).magnitude
  2054. effectsg.Size = Vector3.new(0.2,mg,0.2)
  2055. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  2056. coroutine.resume(coroutine.create(function()
  2057. for i = 0 , 1 , 0.1 do
  2058. wait()
  2059. effectsg.Transparency = 1*i
  2060. effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
  2061. end
  2062. wait()
  2063. effectsg.Parent = nil
  2064. end))
  2065. end
  2066. --
  2067.  
  2068.  
  2069. con,con2,con3 = nil,nil,nil
  2070. conn,conn2,conn3 = nil,nil,nil
  2071.  
  2072. function dmg1cnnct()
  2073. if con ~= nil then
  2074. con:disconnect()
  2075. Hitdeb = 0
  2076. end
  2077. con = prt1.Touched:connect(OT)
  2078. con2 = prt7.Touched:connect(OT)
  2079. con3 = prt2.Touched:connect(OT)
  2080. end
  2081.  
  2082. function dmg1dc()
  2083. if con ~= nil then
  2084. con:disconnect()
  2085. Hitdeb = 0
  2086. end
  2087. if con2 ~= nil then
  2088. con2:disconnect()
  2089. Hitdeb = 0
  2090. end
  2091. if con3 ~= nil then
  2092. con3:disconnect()
  2093. Hitdeb = 0
  2094. end
  2095. end
  2096.  
  2097. function dmg2cnnct()
  2098. if con ~= nil then
  2099. con:disconnect()
  2100. Hitdeb = 0
  2101. end
  2102. conn = pprt14.Touched:connect(OT2)
  2103. conn2 = pprt1.Touched:connect(OT2)
  2104. end
  2105.  
  2106. function dmg2dc()
  2107. if conn ~= nil then
  2108. conn:disconnect()
  2109. Hitdeb2 = 0
  2110. end
  2111. if conn2 ~= nil then
  2112. conn2:disconnect()
  2113. Hitdeb2 = 0
  2114. end
  2115. if conn3 ~= nil then
  2116. conn3:disconnect()
  2117. Hitdeb2 = 0
  2118. end
  2119. end
  2120.  
  2121. function rptddmg(value,des,inc)
  2122. coroutine.resume(coroutine.create(function()
  2123. repeat
  2124. wait(inc)
  2125. Hitdeb = 0
  2126. until value == des
  2127. end))
  2128. end
  2129.  
  2130. function atktype(s,e)
  2131. coroutine.resume(coroutine.create(function ()
  2132. attacktype = e
  2133. wait(0.25)
  2134. attacktype = s
  2135. end))
  2136. end
  2137.  
  2138. walking = false
  2139. jumping = false
  2140. Target = nil
  2141.  
  2142. function Walk()
  2143. if walking then return end
  2144. for i = 0.1 , 1 , 0.1 do
  2145. if jumping then return end
  2146. wait()
  2147. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(45+20*i))
  2148. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2149. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(-45-20*i))
  2150. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2151. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(20-10*i))
  2152. RWL.C1 = CFrame.new(1, 2, 0)
  2153. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(-20+10*i))
  2154. LWL.C1 = CFrame.new(-1, 2, 0)
  2155. end
  2156. repeat
  2157. for i = 0.1 , 1 , 0.1 do
  2158. if jumping then return end
  2159. wait()
  2160. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(65))
  2161. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2162. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(-65))
  2163. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2164. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(10))
  2165. RWL.C1 = CFrame.new(1, 2, 0)
  2166. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(-10))
  2167. LWL.C1 = CFrame.new(-1, 2, 0)
  2168. end
  2169. for i = 0.1 , 1 , 0.1 do
  2170. if jumping then return end
  2171. wait()
  2172. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(65))
  2173. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2174. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(-65))
  2175. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2176. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(10))
  2177. RWL.C1 = CFrame.new(1, 2, 0)
  2178. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(-10))
  2179. LWL.C1 = CFrame.new(-1, 2, 0)
  2180. end
  2181. until not walking or jumping
  2182. for i = 0.1 , 1 , 0.1 do
  2183. wait()
  2184. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(65-20*i))
  2185. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2186. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(-65+20*i))
  2187. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2188. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(10+10*i))
  2189. RWL.C1 = CFrame.new(1, 2, 0)
  2190. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+45*i), 0, math.rad(-10-10*i))
  2191. LWL.C1 = CFrame.new(-1, 2, 0)
  2192. end
  2193. end
  2194.  
  2195. function Jump()
  2196. if jumping then return end
  2197. jumping = true
  2198. local vel = Instance.new("BodyVelocity",Torso)
  2199. vel.maxForce = Vector3.new(0,1,0) * math.huge
  2200. vel.P = vel.P * 5
  2201. vel.velocity = Vector3.new(0,jump,0)
  2202. coroutine.resume(coroutine.create(function()
  2203. wait() wait() wait() wait()
  2204. vel.Parent=nil
  2205. end))
  2206. for i = 0.1 , 1 , 0.1 do
  2207. wait()
  2208. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(45-20*i))
  2209. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2210. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(-45+20*i))
  2211. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2212. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(20-10*i))
  2213. RWL.C1 = CFrame.new(1, 2, 0)
  2214. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(-20+10*i))
  2215. LWL.C1 = CFrame.new(-1, 2, 0)
  2216. end
  2217. wait(1)
  2218. for i = 0.1 , 1 , 0.1 do
  2219. wait()
  2220. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(25+20*i))
  2221. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2222. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(-25-20*i))
  2223. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2224. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(10+10*i))
  2225. RWL.C1 = CFrame.new(1, 2, 0)
  2226. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(-10-10*i))
  2227. LWL.C1 = CFrame.new(-1, 2, 0)
  2228. end
  2229. jumping = false
  2230. end
  2231.  
  2232. function NaginataSpin()
  2233. attack = true
  2234. dmg1cnnct()
  2235. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2236. ss(Head,1)
  2237. for i = 0.1 , 1 , 0.1 do
  2238. wait()
  2239. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2240. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2241. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+110*i), 0, math.rad(-45+35*i))
  2242. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2243. w1.C0 = CFrame.Angles(math.rad(100+20*i), math.rad(90*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2244. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2245. effect("Institutional white",0.5,LastPoint,Point)
  2246. LastPoint = Point
  2247. end
  2248. Hitdeb2 = 0
  2249. for i = 0.1 , 1 , 0.1 do
  2250. wait()
  2251. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2252. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2253. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-10+20*i))
  2254. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2255. w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+360*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2256. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2257. effect("Institutional white",0.5,LastPoint,Point)
  2258. LastPoint = Point
  2259. end
  2260. Hitdeb2 = 0
  2261. for i = 0.15 , 1 , 0.15 do
  2262. wait()
  2263. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2264. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2265. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(10-10*i))
  2266. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2267. w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+270*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2268. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2269. effect("Institutional white",0.5,LastPoint,Point)
  2270. LastPoint = Point
  2271. end
  2272. dmg1dc()
  2273. for i = 0.1 , 1 , 0.1 do
  2274. wait()
  2275. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2276. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2277. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90-110*i), 0, math.rad(-45*i))
  2278. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2279. w1.C0 = CFrame.Angles(math.rad(120-20*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2280. end
  2281. wait(0.2)
  2282. attack = false
  2283. end
  2284.  
  2285. function DualThrust()
  2286. attack = true
  2287. ss(Head,1)
  2288. dmg1cnnct()
  2289. dmg2cnnct()
  2290. for i = 0.1 , 1 , 0.1 do
  2291. wait()
  2292. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+80*i), 0, math.rad(45-65*i))
  2293. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2294. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+80*i), 0, math.rad(-45+65*i))
  2295. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2296. w1.C0 = CFrame.Angles(math.rad(100+80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5*i, 0)
  2297. ww1.C0 = CFrame.Angles(math.rad(90+90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2298. end
  2299. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2300. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2301. for i = 0.2 , 1 , 0.2 do
  2302. wait()
  2303. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(-20+110*i))
  2304. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2305. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(20-110*i))
  2306. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2307. w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0)
  2308. ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2309. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2310. effect("Bright violet",0.5,LastPoint,Point)
  2311. LastPoint = Point
  2312. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2313. effect("Really red",0.5,LastPoint2,Point2)
  2314. LastPoint2 = Point2
  2315. end
  2316. for i = 0.2 , 1 , 0.2 do
  2317. wait()
  2318. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(90+10*i))
  2319. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2320. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(-90-10*i))
  2321. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2322. w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0)
  2323. ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2324. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2325. effect("Bright violet",0.5,LastPoint,Point)
  2326. LastPoint = Point
  2327. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2328. effect("Really red",0.5,LastPoint2,Point2)
  2329. LastPoint2 = Point2
  2330. end
  2331. dmg1dc()
  2332. dmg2dc()
  2333. for i = 0.1 , 1 , 0.1 do
  2334. wait()
  2335. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60-80*i), 0, math.rad(100-55*i))
  2336. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2337. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60-80*i), 0, math.rad(-100+55*i))
  2338. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2339. w1.C0 = CFrame.Angles(math.rad(180-80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5-5*i, 0)
  2340. ww1.C0 = CFrame.Angles(math.rad(180-90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2341. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2342. effect("Bright violet",0.5,LastPoint,Point)
  2343. LastPoint = Point
  2344. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2345. effect("Really red",0.5,LastPoint2,Point2)
  2346. LastPoint2 = Point2
  2347. end
  2348. wait(0.5)
  2349. attack = false
  2350. end
  2351.  
  2352. function Slash1()
  2353. attack = true
  2354. ss(Head,1)
  2355. dmg1cnnct()
  2356. dmg2cnnct()
  2357. for i = 0.2 , 1 , 0.2 do
  2358. wait()
  2359. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(45-65*i))
  2360. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2361. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(-45+65*i))
  2362. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2363. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2364. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2365. end
  2366. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2367. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2368. for i = 0.2 , 1 , 0.2 do
  2369. wait()
  2370. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(-20))
  2371. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2372. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(20))
  2373. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2374. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2375. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2376. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2377. effect("Bright violet",0.5,LastPoint,Point)
  2378. LastPoint = Point
  2379. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2380. effect("Really red",0.5,LastPoint2,Point2)
  2381. LastPoint2 = Point2
  2382. end
  2383. Hitdeb = 0
  2384. Hitdeb2 = 0
  2385. for i = 0.1 , 1 , 0.1 do
  2386. wait()
  2387. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(-20-20*i))
  2388. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2389. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(20+20*i))
  2390. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2391. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2392. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2393. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2394. effect("Bright violet",0.5,LastPoint,Point)
  2395. LastPoint = Point
  2396. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2397. effect("Really red",0.5,LastPoint2,Point2)
  2398. LastPoint2 = Point2
  2399. end
  2400. for i = 0.1 , 1 , 0.1 do
  2401. wait()
  2402. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(-40+85*i))
  2403. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2404. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(40-85*i))
  2405. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2406. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2407. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2408. end
  2409. dmg2dc()
  2410. dmg1dc()
  2411. attack = false
  2412. end
  2413.  
  2414.  
  2415.  
  2416.  
  2417. function returnwelds()
  2418. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2419. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2420. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-45))
  2421. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2422. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20))
  2423. RWL.C1 = CFrame.new(1, 2, 0)
  2424. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20))
  2425. LWL.C1 = CFrame.new(-1, 2, 0)
  2426. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2427. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2428. Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
  2429. end
  2430.  
  2431.  
  2432. function Attackk(mag)
  2433. if attack then return end
  2434. if mag <= 8 then
  2435. local rndm = math.random(1,2)
  2436. if rndm == 1 then
  2437. NaginataSpin()
  2438. elseif rndm == 2 then
  2439. Slash1()
  2440. end
  2441. elseif mag > 8 then
  2442. local rndm = math.random(1,1)
  2443. if rndm == 1 then
  2444. DualThrust()
  2445. end
  2446. end
  2447. end
  2448.  
  2449. local BG = Instance.new("BodyGyro",Torso)
  2450. BG.cframe = Torso.CFrame
  2451. BG.maxTorque = Vector3.new(0, math.huge,0)
  2452. BGSpin = 0
  2453.  
  2454. function FindTarget()
  2455. local c = game.Workspace:GetChildren();
  2456. local nearestmag = 1500
  2457. local nearestprsn = nil
  2458. for i = 1, #c do
  2459. local hum = c[i]:findFirstChild("Humanoid")
  2460. if hum ~= nil and hum.Health ~= 0 then
  2461. local head = c[i]:findFirstChild("Head");
  2462. if head ~= nil then
  2463. local mag = (head.Position - Torso.Position).magnitude;
  2464. if mag <= 1500 and c[i].Name ~= Character.Name then
  2465. if mag < nearestmag then
  2466. nearestmag = mag
  2467. nearestprsn = c[i]
  2468. end
  2469. end
  2470. end
  2471. end
  2472. end
  2473. Target = nearestprsn
  2474. end
  2475.  
  2476.  
  2477.  
  2478.  
  2479. local Humanoid = Instance.new("Humanoid",bodyholder)
  2480. Humanoid.MaxHealth = HP
  2481.  
  2482. equipanim()
  2483. wait(1)
  2484. bodyholder:MakeJoints()
  2485. Humanoid.Health = HP
  2486. Humanoid.WalkSpeed = WS
  2487. wait(1)
  2488. bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value)
  2489. Humanoid.Health = HP
  2490. script.Parent = Character
  2491.  
  2492.  
  2493.  
  2494. repeat
  2495. wait(0.1)
  2496. FindTarget()
  2497. if Target ~= nil then
  2498. BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0)
  2499. local mag = (Torso.Position-Target.Torso.Position).magnitude
  2500. if mag <= 20 then
  2501. Attackk(mag)
  2502. end
  2503. --
  2504. pcall(function()
  2505. Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -6,Target.Torso)
  2506. end)
  2507. if Target.Torso.Position.y > Torso.Position.y+5 then
  2508. coroutine.resume(coroutine.create(Jump))
  2509. end
  2510. --
  2511. else
  2512. BG.cframe = Torso.cframe
  2513. Humanoid:MoveTo(Torso.Position,Torso)
  2514. end
  2515. if true then
  2516. if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then
  2517. coroutine.resume(coroutine.create(Walk))
  2518. walking = true
  2519. elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then
  2520. walking = false
  2521. end
  2522. else
  2523. walking = false
  2524. end
  2525. until Humanoid.Health <= 0
  2526.  
  2527. wait(5)
  2528. Character.Parent = nil
  2529.  
  2530. --mediafire
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