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- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- eyeoutline=Instance.new("Part",Character)
- eyeoutline.FormFactor="Custom"
- eyeoutline.Size=Vector3.new(3,3,3)
- eyeoutline.Transparency=0
- eyeoutline.CanCollide=false
- eyeoutline.BrickColor = BrickColor.new("Really black")
- eyeoutline.Material="SmoothPlastic"
- eyeoutline.TopSurface="Smooth"
- eyeoutline.BottomSurface="Smooth"
- eyeoutline.RightSurface="Smooth"
- eyeoutline.LeftSurface="Smooth"
- eyeoutlinew=Instance.new("Weld",Character)
- eyeoutlinew.Part0=Character.Torso
- eyeoutlinew.Part1=eyeoutline
- eyeoutlinew.C0=CFrame.new(-1.3,0,-4.1)*CFrame.Angles(0,math.rad(20),math.rad(0))
- eyemesh = Instance.new("SpecialMesh",eyeoutline)
- eyemesh.MeshType = "Sphere"
- eyemesh.Scale = Vector3.new(8.3,8.3,2)
- eyep=Instance.new("Part",Character)
- eyep.FormFactor="Custom"
- eyep.Size=Vector3.new(3,3,3)
- eyep.Transparency=0
- eyep.CanCollide=false
- eyep.BrickColor = BrickColor.new("White")
- eyep.Material="Neon"
- eyep.TopSurface="Smooth"
- eyep.BottomSurface="Smooth"
- eyep.RightSurface="Smooth"
- eyep.LeftSurface="Smooth"
- eyepw=Instance.new("Weld",Character)
- eyepw.Part0=eyeoutline
- eyepw.Part1=eyep
- eyepw.C0=CFrame.new(0,0,-0.1)*CFrame.Angles(0,math.rad(0),math.rad(0))
- eyepmesh = Instance.new("SpecialMesh",eyep)
- eyepmesh.MeshType = "Sphere"
- eyepmesh.Scale = Vector3.new(7.3,7.3,2)
- eyeoutline2=Instance.new("Part",Character)
- eyeoutline2.FormFactor="Custom"
- eyeoutline2.Size=Vector3.new(3,3,3)
- eyeoutline2.Transparency=0
- eyeoutline2.CanCollide=false
- eyeoutline2.BrickColor = BrickColor.new("Really black")
- eyeoutline2.Material="SmoothPlastic"
- eyeoutline2.TopSurface="Smooth"
- eyeoutline2.BottomSurface="Smooth"
- eyeoutline2.RightSurface="Smooth"
- eyeoutline2.LeftSurface="Smooth"
- eyeoutline2w=Instance.new("Weld",Character)
- eyeoutline2w.Part0=Character.Torso
- eyeoutline2w.Part1=eyeoutline2
- eyeoutline2w.C0=CFrame.new(1.3,0,-4.1)*CFrame.Angles(0,math.rad(-20),math.rad(0))
- eyemesh = Instance.new("SpecialMesh",eyeoutline2)
- eyemesh.MeshType = "Sphere"
- eyemesh.Scale = Vector3.new(8.3,8.3,2)
- eyep2=Instance.new("Part",Character)
- eyep2.FormFactor="Custom"
- eyep2.Size=Vector3.new(3,3,3)
- eyep2.Transparency=0
- eyep2.CanCollide=false
- eyep2.BrickColor = BrickColor.new("White")
- eyep2.Material="Neon"
- eyep2.TopSurface="Smooth"
- eyep2.BottomSurface="Smooth"
- eyep2.RightSurface="Smooth"
- eyep2.LeftSurface="Smooth"
- eyep2w=Instance.new("Weld",Character)
- eyep2w.Part0=eyeoutline2
- eyep2w.Part1=eyep2
- eyep2w.C0=CFrame.new(0,0,-0.1)*CFrame.Angles(0,math.rad(0),math.rad(0))
- eyep2mesh = Instance.new("SpecialMesh",eyep2)
- eyep2mesh.MeshType = "Sphere"
- eyep2mesh.Scale = Vector3.new(7.3,7.3,2)
- local spotlight = Instance.new("SpotLight", eyep)
- spotlight.Shadows = true
- spotlight.Color = Color3.new(0, 0.666667, 1)
- spotlight.Range = 24
- spotlight.Angle = 60
- spotlight.Brightness = 100
- local spotlight2 = Instance.new("SpotLight", eyep2)
- spotlight2.Shadows = true
- spotlight2.Color = Color3.new(0, 0.666667, 1)
- spotlight2.Range = 24
- spotlight2.Angle = 60
- spotlight2.Brightness = 100
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