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World Building: Sentillios

Jan 3rd, 2020 (edited)
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  1. World Building- Sentillios
  2.  
  3. The Sentillian Empire is the newest superpower in the Galactic Cluster, hailing from the Milky Way the Human ruled empire has its fair share of horror in its hundred year rise to power. It is a bloated nation confusingly divided power structure and every emperor ascendant must masterfully weave their power into the republic.
  4. It is a brutal militarized society hellbent on defending its' nation. Such a fatalistic ideals combine with a massive economy have garnered it a myriad of enemies and envious rivals. It exists in a state of almost perpetual conflict both internally and externally. To fuel its military needs every male is required to enter the military upon reaching "adulthood" for most species this is between 16-20 years. War is horrific in general and to Sentillios this is amplified through mass deployments of nuclear, biological, chemical, and much, much worse weaponry.
  5.  
  6. Section-Government
  7.  
  8. Sentillian Empire- Abstract: Xenophillic, Fanatic Militarist, Monarchy/Republic.
  9.  
  10. Official Divisions and Rulers-
  11. Empire- All territory claimed by the empire. Emperor rules this land without oversight
  12. Imperial Lands- All planets that must send their men to the Series. Imperial Government rules this land in partner with the emperor
  13. Arm- Which arm of the galaxy the planet is located in and to which Overseer it is tended to. Section, which section of the Arm it is in, either tip, outer, middle, or inner, and from their is divided between curl, center, arch. Inner is towards the center of the galaxy, arch is the side of the arm that is first to turn, with the arm, curl is the back of the arm. Like we are in the Mid Arch of the Orion Spur. Ruled by an Overseer(s).
  14. Expanse- A region of One quadrillion inhabitants. Ruled by 9 elected or appointed leaders the 10th is the High Speaker which represents the Expanse in the House of Lords and plays a part as an elector for laws.
  15. Sector- A region of one trillion inhabitants. Ruled by a Shepherd which is either elected or appointed. The Shepard then chooses a Speaker to represent the sector in the Imperial House of the Masses where they partake in the lawmaking process.
  16. Cluster- A region of economically tied or close systems- Council of system leaders, no Imperial representation.
  17. System- a solar system- An elected or appointed System Secretary ensures that the population sends is conscripts to fuel the empire's near endless need of men under arms. Has no governing authority bar a small peacekeeping force. No Imperial power
  18. Planet- Self explanatory. Too many types or lack thereof to list. In place of a representative direct democracy can be implemented for a planet.
  19.  
  20.  
  21. Organizations:
  22. Monarchy- Overall voice of the people, limited in reach due to size of Empire, predominately diplomacy and military organization. Power-wise equivalent to the leader of the CCCP in China, can be overruled, but generally given most powers. The Emperor will not often make new laws but if an Imperial Decree is issued it required 50% objection from the House of Lords to send to the House of the Masses for overturning of which 5 in 7 are required to object.
  23.  
  24. Bureaucracy- Pseudo-Feudalism, planets chose governing system and are free to wage civil war so long as the taxes and manpower flow.
  25. Subset: Bureaucracy
  26. Departments:
  27. Imperial House of the Masses- House of Representative equivalent of the empire every sector has one during peacetime while during wartime only frontline or those at risk of falling have votes.
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  29. Imperial House of Lords- Senate Equivalent, same rules apply in wartime to them as to the House of the Masses.
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  31. Enlightened Justices- Supreme Court of the Empire, comprised of fifteen mortal Interpreters and two immortal one being the Hive Queen of Sagittarius and the other being the current leader of the Scions.
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  33. The Electorates- The various departments of the government that are created to complete a task and are dissolved when their usage has passed with a few permanent ones. Of the permanent ones the five called the Permanent Princes have remained most relevant as they are the scientific, development, health, manufacturing, and internal concerns being the Scientist, Engineer, Medical, Production, and Inquisitorial Electorates respectively.
  34.  
  35. Inquisition- Technically an Elector it has been given special privileges by the first emperor, the Founder, to operate as internal anti-corruption and intelligence agency. While the vast majority of its manpower is spent of investigating crimes both in government and civilian worlds it does have a militant arm. The 0 Series is the militant arm of the Inquisition, generally comprised of distinguished soldiers from the official Series that find themselves near death. These forces are a last resort tool to only be used if a Lord or Shepard has gone rogue with their planet/system/sector. If the rebellion cannot be quelled by local forces and the minute 0 Series a declaration of insurgency is issued and a full punitive fleet will arrive and crush the insurgency.
  36.  
  37. ----------------------------------------------------------------------------------------------------------------------
  38. Section- Royal Guard
  39.  
  40.  
  41. The One Million Scions and Amazons- Orphans from the Purge of Earth pre-Sentillian invasion, extra organs, muscles, and brain upgrades. Cannot be killed through natural means, only way is to destroy both hearts or both brain stems. Function as bodyguard to the current Emperor, police the Inquisition, and as personal army to the Emperor at the time, naturally equipped with the best gear. Functionally a mix of a black ops organization and Praetorian guard.
  42.  
  43. Subset- The Scions.
  44.  
  45. Scions- The superhuman guards and personal retinue of the ruling emperor, equipped with the best gear available while having a set of show armor forged by the Scions themselves. Brutally strong without power armor enough to bisect a grown man with a 2x4, all but unstoppable with power armor.
  46.  
  47. Amazons- Female equivalent to the Scions, while generally smaller and physically weaker they make up for it in speed and agility, unlike normal humans female Amazons can reproduce until the day the die. Due to the paired deployment of the Scions and Amazons they are often married to the Scion they operate with due to the near symbiotic bond they share.
  48.  
  49. Heirs- Children of the Scion-Amazon couples, will come to replace the near immortal predecessors after they inevitably die on the battlefield, generally will lose their mother and father in the same day. Rather than being augmented after birth like their original predecessors these are born with the extra organs and muscles and as a result second generation and beyond Scions and Amazons are much more in-tune with their bodies.
  50.  
  51. Equipment- Power Armor designed to fit each individual, arsenals are available to any Scion or Amazon, if a pair sets up a covert on a planet a royal arsenal will be delivered to them. If the Empire has access to it then so do they.
  52.  
  53. Vehicles- All variety of vehicles are available to the Scion-Amazon pairs if amassed into 50 pairs or 100 total individuals. The most common of Scion-Amazon vehicles is their notoriously nimble and devastating fighters the most famous are the Guardians, which are piloted by an AI developed from the neural patterns of a dead Scion or Amazon, giving them the ability to fight for the Empire from beyond this mortal plane, often the skull of the fallen is placed inside the machine to "sanctify" it before the skull has molten silver poured over it.
  54.  
  55. Military Applications- Covert Operations, Psychological Warfare, Rear and Vanguard. If amassed they will often function as storm troopers. They lack ground vehicles if they number less than 100 in an engagement.
  56.  
  57. A Separate Society- During the reign of the Founder the Scions and Amazons were gifted a system that officially did not exist, the system is actually an extra-galactic pocket of sever hundred stars, mega-engineering projects, transformation efforts, and inter-galactic faring ships have all been constructed within this pocket to ensure the assured permanent survival of mankind and the Sentillian Empire, allowing the Founder to "die a calm man". Here the numerous clans of the Scions live, breed, train and explore other galaxies as scouts and explorers. Due to the excess of unpaired Scions some young Scions take it upon themselves to go to the Imperial Heartland in search of a mate, leading to some non-human Amazons but they always bear fully human children due to the unfortunate realities of the process to becoming a Scion or Amazon.
  58.  
  59. The Clans- After the War of Faith the Scion and Amazon numbers have been reduced to less than 500,000 and this was after a sixty year period of relative peace in the galaxy and unrestrained reproduction of the Scion-Amazon pairs. Where once they were governed centrally by a single ruler it has since fractured into many clans based on families or region of birth. The clans come together putting forth a champion pair which will fight the other clan's champion pairs in a great duel to determine leadership, while the wounds inflicted upon the champion pairs would kill the average human the regenerative abilities of the Scion and Amazons allow them to fully recover. Since the death of the Scion and Amazon pair known only as "The Chaplin and Dominatrix" the longest ruling and oldest remain pair of Gael and Maria have ruled unchallenged until the great schism of the empire in which the title of leader becomes murky and divided among the four factions of the war.
  60.  
  61. ----------------------------------------------------------------------------------------------------------------------
  62. Section- Military
  63.  
  64. The Series- Main military arm of the empire divided into ten specialized series, each series contains 9 others identical to it in function which function as army groups within a front and often support each other in regards to leaving some tasks to the specialized forces of each series. All males of the empire are required to spend 4 Earth Years in the service after reaching their species equivalent age of 18 human years developmentally. This conscription is known as the "Duty" and if it is not served to the population of a planet able to serve it the government of the planet will be killed by the Inquisition or if the world feeds into a specific Series then the Series itself can claim its manpower by any force short of planetary extermination.
  65.  
  66. Subset- The Series- universal equipment- All equipment is available to every Series, so only what they are known for is listed. While walkers are available to all Series is is extremely impractical for most situations and often are used in garrisoning taken territory.
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  68. Officer Recruitment- If a soldier during relative peace shows promise as an officer he will be given an offer to go the military college of the Series in question, if he is to turn it down nothing is to happen, in wartime it is an order and training is finished in the field under another officer of the rank Colonel or higher.
  69.  
  70. Infantry Armor Classifications-
  71. Power Armor- A micro cold fusion reactor powers a fully sealed suit. It boosts the wearers strength a hundred fold and is immune to most forms of infantry held weapons including AT rocket launchers and RPGs. Expensive to produce, hard to learn, worth every dime and second on the battlefield. Cold Fusion reactors are very, very fickle to produce and must be done outside of the gravitational fields of stars. Naturally quite expensive for the reactors but apart from that relatively cheap. Hardest to camouflage by far.
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  73. Shock Armor- Is powered by a set of fusion batteries that can be used as small nuclear weapons if needed. Not nearly as heavy as power armor and is issued to 10% - 100% of a Series' ground forces can be equipped with this armor due to its considerably easier to produce. Can stop most small arms fire and and all arc based weapons. Boosts the wearers strength ten fold and is fully sealed. Can be camouflaged with some upgrades and kits, it is tight enough to the body to wear coats over it. Almost all marksmen and snipers wear this armor albeit without several plates of armor attached.
  74.  
  75. Standard Armor- Powered by more conventional and less reactive power sources, this is the second easiest form of armor to produce for the empire. All parts between classes are interchangeable allowing for mix-mash suits to be fielded in time of a lack of spares for the appropriate class or if the battlefield demands such equipment. Can have camouflage painted on and aided by upgrade kits,
  76. Heavy- Can stop small arms fire and most medium machine guns, suffers at light AA. Built in gas mask and boosts the strength of the wearer five times.
  77. Medium- Stops small arms fire, some MMGs, optional gas mask. Force multiplier of three.
  78. Light- Stops small arms fire, optional gas mask. Force multiplier of two.
  79.  
  80. Flak Armor- Totally non-powered, no force multipliers, nearly free to produce and is totally replaced when damaged. Lightest weight and can stop most small arms fire and shrapnel. Issued to local conscripts and friendly rebellions, can be printed with any camouflage imaginable. Helmets are optional as with any form of mask, just shoulders, torso, and thighs are protected.
  81.  
  82. Notes.
  83. Difference between strategic and tactical bombing- strategic= carpet bombing often involving sub-nuclear and nuclear ordnance to destroy districts of manufacturing, enemy bases, or civilian populations to maximum effect and collateral. Tactical Bombing= more precise targeting, like a single factory, government buildings, or sections of an enemy base such as a fuel depot, smaller in formation, with a set target with minimal collateral.
  84.  
  85. 1st- Anti-Partisan and predominant garrison army of taken territories. Doctrines- MP, Urban asymmetrical warfare, counter-insurgency. Infantry Doctrines- Breach and Clear, wilderness warfare, counter-guerrilla. Equipment- Submachineguns, shotguns, grenade launchers, pistols. medium-light standard armor and flak armor for the standard infantry with breachers power armor, storm troopers in shock armor, gasmasks are always on. Armor Doctrine- Infantry Support and riot suppression. Armor and vehicles- APCs, light tanks, Armored Cars. Air Doctrines- Air Superiority focus initially, once established drones and precision bombers (F-15/16/18/25/35 equivalents), tactical bombers for invasions with limited usage of strategic bombers for punitive operations, helicopters used extensively for both CAS and troop movement. Artillery Doctrine- Selective bombardment and tactical munition deployment (tear gas, smoke weapons, and the like) Special Equipment/Notes- the 1st of the 9 series within this Series is double strength due to lacking a 0 number, has access to incendiary bullets for the standard infantry.
  86.  
  87. 10th- Armored Fist of the Empire, space ghost division from WWII. Doctrine- Hit and Run, Armored Spearhead, Blitzkrieg, Shock-and-Awe. Infantry Doctrines- Mechanized Support for armor, supply raids, leadership destruction. Equipment- Weapons: Carbines, Marksmen Rifles, machine pistols, LMGs. Uniform: light flak armor, tanker helmets or standard helmets, optional gasmasks in combat. Armor Doctrine-Armored Spearhead and skirmishing. Armor and Vehicles- MBTs and light tanks, Mobile artillery, wheeled gun platforms (picture a sci-fi U.S Stryker), heavy use of APCs and Armored troop transports. Air Doctrine- Air Superiority until enemy air assets are neutralized with minimal CAS during this time. Focus on battlefield support for armored forces, relying heavily on CAS and tactical bomber support to neutralize enemy anti-armor defenses while Armor focuses on the destruction of anti-aircraft weapons and positions. Airborne infantry and armor are deployed behind enemy lines to destroy supply depots and strike at underground factories. Relying heavily on large transport aircraft, A-10 equivalents, and helicopter equivalents. Artillery and Equipment Doctrines- Armor Support, Anti-Armor, Anti-Aircraft. Special Equipment/Notes- Specialized Tank Variants.
  88.  
  89. 20- General Purpose Military, much like modern U.S military being highly adaptable but suffers in prolonged intense conflict. Doctrines- Surgical Strikes, Rapid Deployment, Destruction of Leadership. Infantry Doctrine- Breach and Clear, Insurgent and Remnant clearing (Counter-Guerrilla), hearts and minds. Equipment- Assault Rifles, LMGs, grenade launchers, marksmen rifles, handheld anti-armor weapons. Power Armored breachers, shock armored vanguards, and standard armors for the standard infantry. Armor Doctrine- Armored Spearheads and Infantry Support. Armor and Vehicles- APCs, MBTs, Mortar carriages, mobile artillery, wheeled vehicle platforms. Air Doctrine- Air superiority followed by modern air tactics (i.e Rapid CAS, tactical and strategic bombing campaigns, HALO drops, aerial infantry support, etc.). Artillery Doctrine- Best fit for mission. Special Equipment- Advanced Helmet Comms and HUD for both soldiers, officers, and maintenance workers.
  90.  
  91. 30- Sieges, Wars of Attrition, Extended Intense Engagements, Mix of WW1 French, 1980's Iran and Iraq. Doctrines- Trench Warfare, Overwhelming Firepower, Subterranean Warfare, Chemical-Biological Warfare. Infantry Doctrine- CQC (Melee and small arms.) Human wave assault, sapping. Equipment- Select-Fire Rifles, Shotguns, gas grenades, flamethrowers, and RPGs. Heavy Standard Armor with greatcoat for the standard infantry, Power Armor Subterranean Assault Troops, Shock Armored Storm Troopers. Armor Doctrine- Infantry Support, Vanguard, Rearguard. Armor and Vehicles- Assault Drills, ACPs, heavy tanks, heavy tank destroyers, mobile siege guns. Air Doctrine- Heavy CAS, Strategic Bombing, Artillery Battery Destruction. Artillery Doctrine- Constant Bombardment, infantry support, fortification destruction. Special Equipment- No guided munitions(Relatively unaffected by EMP and other electronic warfare measures.), chemical, nuclear, biological, and flame weapons.
  92.  
  93. 40- Urban Warfare, CQC, Boarding Actions, Mix of Colonial-era Marines and Modern Russian army. Doctrines- Breach and Clearing, Strategic Destruction, Capture of Enemy Leadership. Infantry Doctrine- CQC, Breach and Clearing, rapid deployment and redeployment. Equipment- Carbines, Shotguns, SMGs, grenade launchers, sniper and marksmen rifles. Standard Infantry are given light armor with a heavy breastplate, helmet, and shoulders, Power Armored breachers, Shock Armored infiltrators. Armor Doctrine- Infantry Support and psychological warfare. Armor- Light and Heavy Tanks, APCs, Armored Cars, wheeled vehicle platforms, mobile AA guns. Air Doctrine- Strategic Destruction and CAS. Artillery Doctrine- Fortification Destruction, Anti-armor, tactical munitions deployment, infantry support. Special Equipment- Underbarrel attachments and flame tanks.
  94.  
  95. 50- Island Hopping, Wilderness Warfare, and Extreme Climate Engagements, mix of Soviet Siberian Divisions and U.S Marines(WW2 and Vietnam). Doctrines- Naval Invasions, guerrilla warfare, shock-and-awe, psychological warfare. Infantry Doctrine- Naval Invasion, Guerrilla warfare, extreme brutality(Trophy Taking, intentional killing of civilians, Mai Lai massacres applied to entire regions). Equipment- Climate suitable gear (ultralight camouflage for hotter climates or heavy fur covered armors for colder ones.), marksmen rifles, select-fire rifles, RPGs, camouflage cloaks. Armor Doctrine- Raiding, tactical destruction of infrastructure, infantry support. Armor and vehicles- Light tank destroyers, light tanks, mobile artillery, mobile AA guns, Armed light vehicles (ATVs Dirt Bikes, Snowmobiles). Air Doctrine- Strategic Destruction, Air Superiority, CAS, troop deployment and redeployment. Artillery Doctrine- Deployment of Biological, chemical, nuclear, and incendiary weapons. Special Equipment- Ultralight artillery, Climate controlled power armor, walker vehicles.
  96.  
  97. 60 Series- CoC Disruption, guerrilla warfare, psychological warfare, terrorism, mix of the WWII German Werewolves and Kurdish fighters. Doctrines- Rebel Cell development, urban warfare, hit-and-run, raiding. Equipment- Any required small arms and flak or basic armor. Armor Doctrine- Raiding, troop deployment and redeployment. Armor and vehicles- local civilian vehicles. Air doctrine- resupply. Artillery doctrine- n/a. Special equipment- assassin weapons, silencers, advanced optics, contact-lens HUDs and concealed comms devices, local recruits.
  98.  
  99. 70 Series- Prolonged intense engagements, morale, offensive engagements, subjugation of rebellions, Roman legion in space visually, mix of Prussian army and Spanish Conquistadors functionally. Doctrines- Shock and Awe, Overwhelming firepower. Infantry Doctrines- CQC, wilderness warfare, morale breaking brutality(Heads on pikes, crucifixions, no-prisoner policies.) Equipment- Select-fire rifles, pistols, flame weapons, melee weapons. Entirely outfitted in special shock armor which appears like camouflaged Roman legionaries. Armor Doctrine- Infantry Support and Vanguard. Armor- MBTs, light tanks, tank destroyers(all sizes), mobile AA guns, APCs. Air Doctrine- Air superiority, strategic destruction, tactical bombing, CAS. Artillery doctrine- Best fit. Special equipment- Special Shock Armor, titanium alloy melee weapons.
  100.  
  101. 80 Series- Specialist Roles, mainly conquering and uplifting pre-nuclear species, construction and infrastructure development, functionally a mix of the Army Corps of Engineers and a pre-modern army. Infantry Doctrines- Pick and choose ancient ones, i.e phalanx, horses based cavalry. Equipment- Shock Armor fashioned to resemble the melee fighters of the era if fighting pre-gunpowder civilizations, light standard armor and flak for post gunpowder civilizations dependent on relative strength, best fit for early-modern(Napoleonic - WW1) and modern(Post WW1). Era-Appropriate weapons manufactured with space age materials i.e diamond-tipped arrowheads, aluminum-titanium melee weapons, incendiary cartridges for muskets, shovels. Armor Doctrine- Organic Mounts armored and unarmored, for more advanced civilizations, outdated imperial equipment using kinetic weapons. Air Doctrine- for less advanced civilizations- purely observation and spy/assassin deployment, for more advanced civilizations- whatever is needed as most enemies will struggle to even scratch the paint off even the most antiquated imperial air/spacecraft. Artillery doctrine- Sieges and perfected versions of antique doctrines. Special equipment- All + Walkers for occupation.
  102.  
  103. 90 Series- Prolong unsupported engagements on a system to sector wide scale, take and hold, fortification of captured territories, function as old crusader knights with the motif and culture to match. Doctrines- Best fit for operation specializing in defense-in-depth and hearts-and-minds. Infantry doctrines- Best-fit specializing in rapid deployment and prolonged engagements. Equipment- Soldier's personal choice of small arms. Power Armored "Masters" which function as field officers and commissars for local conscripts, Shock Armored "Brothers" which function as standard infantry, Standard Armored "Initiates" which are new recruits and gain their shock armor by partaking in a planetary "crusade"(invasion) and defense or in a successful boarding action against enemy or rebel vessels. Armor Doctrine- Infantry Support, Armored Spearhead, mobile hardpoint. Armor and Vehicles- Superheavy tanks, walker vehicles, transport mounted rocket artillery, light tanks, APCs, tank destroyers and siege vehicles. Air Doctrine- Tactical Destruction, CAS, troop deployment. Strategic Destruction for rebellious or particularly stubborn regions. Artillery Doctrine- Battlefield support, morale, tactical munition deployment. Special Equipment- Special Power Armor resembling a knight, special walker vehicles, superheavy tank destroyers.
  104.  
  105. 100 Series- Boarding Actions and space and aerial combat rarely using ground forces on planets preferring to bomb their enemies into the stone age with a myriad of ordnance types. Doctrines- Air-Space Superiority, strategic destruction, orbital bombardment, airborne ground forces. Infantry Doctrine- Surgical strikes against leadership and manufacturing unable to be targeted from above, boarding action, CQC. Equipment- Suppressed small arms, tactical explosives, guided munitions. Shock and Power Armor breachers/planetary forces, Standard armor for boarding actions after a foothold has been taken provided a ship of such scale. Armor doctrine- Troop transport and Infantry support. Armor and Vehicles- ultralight tanks, APCs. Air Doctrine- Air Superiority, Tactical and Strategic Destruction, Airborne infantry deployment. Artillery Doctrine-n/a. Special Equipment- ultralight vehicles.
  106.  
  107. Each Series has a name and warcry apart from their number and are as follows
  108. 1 : Occupiers "You lost, don't be sore losers."
  109. 10 : Cavalrymen "RIDE. RIP. RAZE. FOR THE CROWN!"
  110. 20 : All-Rounders "Surgical and Swift."
  111. 30 : Trenchmen "Drown them in Blood and Bronze!"
  112. 40 : Crashers "Kick in the door and shoot some more!"
  113. 50 : Hoppers "FIRST TO THE BATTLE FIRST TO THE BAR!"
  114. 60 : Shadows "Temptation is never forced..."
  115. 70 : Legionnaires "Punish, Crush, and Conquer."
  116. 80 : Old Guard "Honor and Slaughter!"
  117. 90 : Templar "Faith and Fury for the few!"
  118. 100 : Flyboys "You are but ants up from here."
  119.  
  120. Subset- Other Military Organizations
  121.  
  122. Prefects of Destruction- This organization is that which can issue planetary sterilizations of life. An appeal must be made to the nearest office and depending on the situation and reasoning of the need of sterilization it may be denied, due to the infrequency of planetary sterilization appeals a response is generally issued within 24 standard hours. The offices of this organization are often considered deep space black sites not officially existing but to the Inquisition, Scions, Royal Family, and military personnel of a rank commanding an entire series or higher.
  123.  
  124. The Plague Series- While technically an extension of the Health Electorate during the early days of the Jeewol Wars a pathogen was discovered on the fringes of the galaxy, while naturally contained to a certain system it was soon found managing to spread itself naturally from one planet to another, where it would absorb the entire ecosystem into a single collective conscious focused of the spreading itself and maintaining efficiency of the absorbed environments. Once the infection reached the Artemis Pass, a narrow space of systems surrounded by desolate gas and particle clouds, came under siege from the disease, the native Ant-like species managed to successfully halt its' spread through the mass deployment of incendiary, chemical, and nuclear weapons. Soon the Health Electorate free of the wartime stress was able to investigate the pathogen, and with it made an appeal to the Founder to issue and Eradication Edict. Successful the Plague Series was founded away from the eyes of the common Imperial Citizen as the broadcast and mention of the "Plague War" in media was punishable by death of the editor and censor. During the "Plague War" the Plague Series became more involved in the protection and eradication of similar "extinction" level threats as it became more and more rooted into the Electorates function. It is the organization that enforces quarantines upon pain of death and if the pathogen poses a large enough threat can issue sterilization of entire planets if it has gone global.
  125.  
  126. The Explorers- Serving as conquistadors, cartographers, and scientists this is the reluctant militant arm of the Scientist's Electorate. Created during the Great Survey of Andromeda where the research teams were often attacked or prevented from their studies by local powers, it was created as a form of persuasion and counter exploitation measure. Armed with the best small arms and light vehicles available to the Electorate they are a formidable force but lack the manpower, resources, and equipment to fight a prolonged war against a spacefaring civilization. They are more of a guards rather than a fully fledged military. If a taskforce is defeated the orbital fleet will call for support from either the Knights, Militias, or Series dependent on scale of resistance documented.
  127.  
  128. Knights- Effectively a guild around a field of work that requires a higher eduaction, take for example the Order of Ivo, a group of Lawyers who have set regulations on those in their Order, they help one another get the best jobs available through their connection nets and also help the children of Order members become lawyers. The Order to change from guild to Order would required the purchasing of a suit of Order Armor, generally Shock Armor or better, outfitted to bear their Order Iconography and the aspirants personal heraldry. Dependent on local population customs, culture, or preference the title of Order and Knight can be replaced with another, like the heavily Arab New Arabia System's Order of Knights are called the Emirate of Apothecaries and are referred to as Mamelukes. Most Orders are gender exclusive, and the few mixed orders are often very local or very specialized.
  129.  
  130. Militias- Locally conscripted, recruited, or civilian run militias make up a core component of the Empire's defensive might, with military training from their service and are often led by former officers. On planets that are pacifistic in nature where militias are lacking an older lieutenant of the defending Series may be appointed to commissar of a company of militiamen if a local knight order or willing aspirant is also lacking.
  131.  
  132. The Silver Tide- The defensive arm of both manufacturing and engineering electorates, a sea of silver automatons cover the mega-projects of the Engineering Electorate and an unending stream of these AI driven machines fill every production tunnel and entrance on every factory world in the Empire during wartime. Such forces cannot launch offensives as efficiently as organic soldiers and thus are relegated to making already difficult to take worlds nearly impossible to take labyrinths of unfeeling firepower.
  133. ----------------------------------------------------------------------------------------------------------------------
  134. Section- World Classifications
  135.  
  136. Standard World- Standard inhabited world, some cities, few hundred to a few billion inhabitants, mixed economy, natural ecosystem exists. Self-Sufficient or greater food production and water reserves. Normally around 4 to 10 billion inhabitants. Earth but less crowded and all 1st world. Several Climates and biomes exist.
  137.  
  138. City Worlds- Worlds that are nearly entirely covered in massive spires and towers, grey or faintly shiny from orbit. Depending on the age and density of the world up to several trillion people can inhabit the cities on, above, and below the surface. Sometimes ocean are drained but are generally filled with underwater cities. Economy focused on services of the extreme particularity. Planets like this are most prone to riots, rebellions, and insurgency. Native ecosystem collapsed long ago, climate control keeps the planet at a roughly similar temperature.
  139.  
  140. Agri-worlds- Worlds entirely dedicated to the production of food, continents and oceans are filled with planned farms and most forms of food imaginable are grown on these worlds. These worlds are often terraformed barren ones to fit the needs of the Empire. The poles will generally house the space elevators and orbital processing plants will package, prepare, or preserve the food for transport and market. Export focused, extremely low population density. Never had a native ecosystem to destroy, 100% environmentally friendly.
  141.  
  142. Veteran Worlds- Worlds settled by the veterans of a specific series, only after did this process of collective settlement did the different culture of the Series emerge. Every Series' veterans has numerous worlds to settle on with fellow veterans. After the War of Faith and purge of members disloyal faiths the 30, 70, and remnant of the 90 Series's cultures shifted to be quite religious in a twisted way of traditional worship. Can be terraformed or naturally life-seeded.
  143.  
  144. Historical/Tomb Worlds- These worlds are the equivalent to a famous battlefields on earth, and while some rebuilt to a degree the resources and population were utterly destroyed, on some great tomb complexes have been constructed to either store the dead or cremate them in massive furnaces. The few remaining inhabitants take care of the ruins and seem to be deeply connected to the tragedies of long ago. The most famous of these during the early ages of the Empire was that of Draak where even after the world was scrubbed of radiation only a few lineages that once called the planet home moved back to ruined planet.
  145.  
  146. Factory Worlds- Barren or dead planets rich in minerals and unable to be terraformed are sometimes turned to factory worlds, where the crust of the planet is filled with foundries, factories, chemical plants, and raw material refineries. Most of the materials for the massive fabrication efforts are sucked from the mantel or are brought in from orbit in kilometer sized bundles. Such worlds are nearly impossible to take without destroying the immensely valuable production facilities, if not for the inhospitable climate than for the fact that production switches to mass produce automatons with one goal, protect home. One example of this was during the War of Faith during the Siege of Earth, where attempt to cut off the needed munitions to earth they assaulted Venus to take the facilities for themselves, landing 4 billion veteran warriors and leaving with none. The slaughter was so horrid that collectively broke the morale of the Hori-Ancie league allowing for the decisive victory in the Alpha-Centuari System turning the tide of the war.
  147.  
  148. Nature/Frontier Worlds- These worlds have minuscule populations and are settled by conserver coverts and seek to maintain the world's natural habitat, or by people who want to be far away from imperial authority. These regions are mostly lawless and range in development from anti-technology nomads to the usage of any technology available. The frontier worlds will often develop into standard worlds but sometimes remain lawless and underpopulated. Nature worlds however while also underpopulated are fiercely against the migration to them going as far as exterminating settlement that get to large. Nature worlds are commonly embroiled in a perpetual losing war against the conservers if settled in mass.
  149.  
  150. Royal/Holy Worlds- Royal worlds are seats of power in the Arms, only a handful exist alongside Mars, Earth, and Equil, these worlds house the majority of the national legislature and governing bodies. Holy Worlds are planets that hold great religious importance to a major faith in the Empire, before the war of faith their were seven offically recognized Holy Worlds being Hori, Earth, Ankalla, Nevo, Dacrois, the Shroud, and Chrysilli. After the War of Faith four of these were either sterilized of life or became tomb worlds.
  151.  
  152. Specialist Worlds- Planets dedicated to a specific trade or skill, many medical, research, university, and other designations exist, often on rather inhospitable worlds where the wealthier inhabitants are able to afford the luxuries and import fees to allow comfortable, rich lives.
  153. ----------------------------------------------------------------------------------------------------------------------
  154. Demographics- Notable Species
  155.  
  156. Korvans- A genera of lizard-esc bipeds from originating from a handful of systems on the arch of the Cygrus arm, the common ancestor of the species was a spacefaring specie before some sort of tragedy befell them, either the rise of the First Contingency, the Scale-rot fungus's evolution or discovery, or total societal collapse from some internal or galactic shortage of a million years ago. Some have mammal-like breasts, some do not, some grow them after giving birth. Most give live birth, a few lay eggs. Tails are of varying thickness, length, and flexibility, few lack tails entirely. They come in every color imaginable, eyes are of countless colors. Some have longer faces of teeth-lined jaws, some almost appear as scaled humans with tails. Most are warm-blooded due to a massive series of glacial periods following their post-collapse evolution. They are one of the most numerous species under the Sentillian Crown and like every other biped in the galaxy were unknowingly able to mate with the humans.
  157.  
  158. Humans- Humans are abnormal in their evolution, being able to handle stress and sights that would shatter the psyche of most other species. Hailing from Earth, a cesspit of disease, this species is extremely resistant to diseases. Humans are not the strongest by any means, physically they are rather average and are far from the most agile, they reproduce faster than most races but are prone to xenophobia, those that break the mold are often prolific xenophiles taking a life-mate(s) of another specie(s). They also seem to have a natural affinity for the blood of their enemies, some human soldiers suffering from the effects of the extreme stress of the loss of a friend have been know to rip the organs from enemies's open wounds in melee combat, paint known religious and unknown symbols on their armor and skin, some still will remove their helmets and take bites out of living enemies during a lock, if the human is killed this is still a death sentence to the victim as human saliva prevents the clotting of blood in most species. Though all of this pales to the single greatest evolutionary quirk of the Humans, the universal mate, their strange anatomy allows them to be perceived as attractive to most biped species and oddly enough produce healthy, fertile, hybrid races. Even during the War of Faith the human population was exploding and their percentages rose from .1% to 1% due to their extensive breeding during the thirty year war. Since the Purge of Earth during the five-year period known as the Shadow Empire mankind has been in a permanent state returning soldier syndrome which has since resulted in two human males for every human female.
  159.  
  160. Anjekans- Angels, winged humans with the appearance of humans, weaker in skeleton and raw strength but much more nimble, and much, much faster. They are able handle the same mental stresses but rather than detach from reality like humans do their males become blinded in a single focus, this was revealed during the Jeewol Wars when the 76th Series which comprised of mainly Anjekans succumbed to the stress of the losing defense, stopped speaking and began a near vampyric war of attrition during the winter-night of the research-world of Hoth, mutilating their victims or eating them and delivering the remains in the snows of the next morning. While more neutral to other species they have a tremendous disdain of the Folcal and Ancie races while seeking companionship with humans, korvans, and dracon. They are less prolific breeders as humans and are less universal mates.
  161.  
  162. Dracon- The name of both a pantheon and the species that worships it, these are enormous dinosaurian creatures hailing from Vanki in the tip of the Sagittarius arm, the average male weights over a ton and their females can weigh in over or under depending on subspecies. They are thought to have descended from a common ancestor with the "dragons" of the planet. The smallest subspecies are the raptorids standing on average at 1.5 meters, or roughly 4.8 feet tall for both males and females, some are feathered, some are not. The largest of them are the Mountain Kings, of which weigh in at a whopping seven tonnes. Though the average ones are capable of limited flight the Mountain Kings are unable to fly at all and have long since lost their wings. The common dracon though is psychologically weaker than a human or a Anjekan but is physically much, much stronger, their hides can often take pistol fire without being penetrated. Due to the large size of the Dracons the need for milk become a required for the average and larger dracons, while some still do lay eggs like the Mountain Kings the common dracon and raptorids give live birth. They are average breeders and are compatible with humans, korvans, Anjekans, and slytheri.
  163.  
  164. Avins- This is a blanket term for all avian sentient species hailing from the Scutum-Crux Arm of the Galaxy, though while they evolved there they for whatever reason were forcefully relocated to the Sagittarius nearly half-million years ago, at this time only four species existed, now well over three hundred species exist. Of these the four most numerous are the Folcal(Falcons), Anati(Ducks), Fringanese(Finches), and Gallans(Chickens). They each weigh under a hundred pounds on average. They are rather limited breeders though this is no fault of their physiology it is mainly a cultural taboo to have many children being indicative of poverty and overt lustiness of the female. That factor drove many into the the open arms of human and Anjekan xenophiles, producing the highest percentage of hybrid offspring.
  165.  
  166. Jeewol and Arthros- Hard-shelled, sometimes fuzzy, arthropod-like sentient life forms, most have more than four limbs normally 6, 8, or 10. Naturally strong familial units and tribes for lack of better word, once a single unit gains a majority in a specie they function as one and become fanatically loyal or rebellious to the last drone, at this stage most have expodties or freemen develop total independence from the "hive-tribe". Some less united species form troupes and work as travelling workers, famously butterfly and moth-like arthros form preforming troupes and travel from world to world putting on great, yet quiet, plays. They range in size from standing just over three feet to well over ten. Some can fly others cannot. Compatible with humans but are unlikely to mate in general with other species due to their culture.
  167.  
  168. Royait(Rats and Mice)- Rodent-like bipeds hailing from a long destroyed planet mentioned in their sagas by the "Great Golden Tide" (possibly the First Contingency) and until the rise of the Sentillian Empire were a nomadic species of miners where they would trade the refined resources in exchange for food. Now they inhabit a cluster of terraformed worlds by the "Great Gate" where the plague series operates. They are small and thin normally around five and half feet tall. The clans are distinct genetically with some being notable smaller, around four feet, other clans are distinguished by the color of their coats, being brown, black, or grey. They are rapid breeders now unrestricted and are able to produce with most mammals. Due to the extreme excess of females and no need to compete for mates they are notorious on InSpessChan's /xfohm/ threads and will often bring friends or sisters into harems with their husbands if the male is receptive to the idea.
  169.  
  170. Cananians- Canine bipeds from the world of Fenris, range in size from smaller than human to roughly eight feet tall. Stronger than humans physically but are prone to total psychological breakdown if in an extremely stressful situations for an extended period of time. There are two varieties, civilized and tribal, 99% of Cananians are civilized but wherever permanent settlement goes the tribal soon follow somehow. They are rather capable breeders and come in wide variety of colors and sizes akin to the domestic dogs of earth while the tribal are more akin to wolves, painted dogs, and coyotes. Oddest of all some possess multiple teats without breast and rarer still, three of the four sets commonly found lactate during and after pregnancy before disappearing once more. For whatever reason, possibly instinct, they loathe the Felidii and on co-settled planets race wars are common.
  171.  
  172. Felidii- Feline bipeds from Araquia, most are smaller humans with handful of much larger subspecies like the Tigri and Lionese which are larger than humans. Much faster and agile than humans with a much quicker reaction time though are comparably weak both physically and mentally as during the Jeewol wars it the Felidii units that broke the fastest in the more taxing series and in the 30 Series where the first Commissars were embedded most were driven to a feral, insane state and were killed in the bunker-armories of their first, pre-Sentillian, colony by their fellow soldiers of the 30 Series before the planet was sterilized along with fourteen billion Jeewol and seven-hundred million Felidii of which were mostly elderly or local militia buying time for the younger civilians to escape. The Felidii suffer from month-long heats which in ancient times would result in city-sized roman-esc orgies, since the Jeewol War and massive loss of population they find the usage of birth control taboo and due to the extremely male heavy losses many females left their new homeoworlds in search of love, many in the harems of human xenophiles.
  173.  
  174. Slytheri(Snakes)- The fabled Serpents of Perseus where proven to exist during the First Ancie war as the arrived during the stalemate above the Ancie Homeworld of Nevo pledging their allegiance to the Sentillian Crown and broke the stalemate and the Ancie Fleet. This Serpentine species is similar to the Korvans in appearance but genetically are distant, the hybrids between the two appear like a Slytheri with legs ans shorter tail. They are cold blooded and exist in four clans, Corbrati which are venomous, Contstata which are long and are able to constrict threats like the boas of earth, Vypri which are able to see in thermal vision and are moderately venomous, and the Tivasta which are extremely mobile and are able to twist and move their bodies in almost impossible manners. They were lived on artificial worlds that were constructed by one of the First Contingencies ancient enemies, of which are still unknown, now they settle among their fellow reptilians as well as humans. According to some human xenophiles of /xfohm/ they claim their Slytheri mates love wrapping their bodies around them during the winter months of the worlds they call home. There homeworld is unknown but according to the Dracon myths they were one of the few races that survived the First Contingency though at the cost of their very civilization.
  175.  
  176. Dyir(Deer)- A shy species from the forests of Ungul'Ala that subsided as hunters and gathers until the arrival of the Sentillians and have since spread across the galaxy one tribe at a time. Resembling deer they have long necks and hoof-feet like the Equil themselves. Rather prolific breeders and still rather primitive the women of this species are notorious for getting males they fancy, single or otherwise, drunk before mounting them and once they sober up use the leverage of a coming child to force them into a relationship. After this predatory measure they will often become loving housewives, naturally this has garnered them a reputation as homewreckers among more monogamous species and as key aspects of xenophillic harems. They are taller than humans on average, weaker but faster, more cunning but less capable of scientific feats. Massively prolific breeders with a doubling time of twenty years.
  177.  
  178. Bivones(Cows and Bison)- Also hailing from Ungul'Ala they were the first of the species to civilize forming a continent sized empire known as the great herd. Immensely social creatures that will chat and flirt with anything that will respond, this combine with their large frames make them a very well like species, while not entirely monogamous they do prefer single partners between the sexes, this is odd due to there being four females for every male born in their species. They stand at roughly 7 feet tall for females and 8 for males. There are several varieties though there are two main divides the Bufula and the Coov, the Bufula are taller and slimmer with great thick brown coats while the Coov are wider shorter with a greater variety of coat colors. They form strong familial units with their life-mate and will often have children until the woman goes into menopause, a common joke being "How do you if a Bivone is married? The never ending baby bump!". During pregnancy the breasts of Bivone female will grow larger than her head and will remain that large until menopause, as a result Bivone children and hybrids will often grow extremely fast with the shortest Bivone-human hybrid being a six foot four woman.
  179.  
  180. Hori/Ancie- They are the same species just different sub-species, they share the same humanoid appearance with pointed ears and blue-green skin, their lack of a nose is a distinctive trait as well as their tentacle-like hair. They are thought to have descended from a form of worm from their homeworld, their slow evolution being evident almost four billion years ago. They are slow breeders with a nine-month gestation period and a fertility cycle making them fertile only twice every ten years. They are physically and mentally weak under stress but form extremely tight-nit social structures and for the past four million years have lived as a form of socialists. They were once the most numerous race in the galaxy, but since the War of the First Contingency have been in a slow decline as their nations became decadent, by the end of the War of Faith in 2138 their species numbered less than twenty billion, while that number may seem large they had numbered over 36 quintillion in the Earth year 2000. They are the fallen race in disgrace, and the survivors have steadily become stronger in both regards and their fertility cycle has also shortened, their future still is now in the hands of those who nearly wiped them out and the illusion of their past glory is gone.
  181.  
  182.  
  183. Mating Chart Aliens-
  184. Males= Father's race Females= Mother's race
  185. Mating Chart- Humans
  186. Human + Alien = 90% Male = father's race, female= mother's race
  187. 10% Hybrid
  188.  
  189. -------------------------------------------------------------------------------------------------------------------------
  190. Events that changed the Empire forever
  191.  
  192. The Jeewol War(2032-2037)- A grueling five year war of attrition that the fledgling Sentillian Empire was "founded" to fight, the war wiped out a third of its population and five in seven Jeewol, but the Empire survived and was stronger than ever. The Jeewol war was fought between the Sentillian-Ancie Alliance with volunteers from the Dracon Ascendancy and Twin Cults of Hori against the Jeewol Hive. The initial phase of the war was a desperate defense on the Sentillian front as it mobilized its ground forces, manufactured the needed spacecraft, and developed the WMDs. During this time the Jeewol feasted on the population of the Empire, driving the survivors to near suicidal bravery fueled by hate and grief was feared among the insects. The Ancie were reluctant to fight in Sentillian space as they viewed the Sentillians as a threat and thus were branded cowards and traitors by the Sentillians after the war. The unprepared Ancie suffered massively though a second hive emerged within their territory and consumed the population of the fortress planet of Haki, this lobotomized the Ancie military for the remainder of the war as they fought to merely avoid being eaten by the Jeewol hive. During the battle for Rema, a Roven colony the battle ground into a stalemate the Jeewol manpower was finally drained thanks to the mass deployment of NBC type weapons. (HSR begins here). A special detailing the horror of the war from a certain Julia Yeomen later Julia Incognius, was aired across the galaxy and brought with it calls for action across the Dracon and Hori nations resulting in the Dracon sanctifying a Holy Army to fight the Jeewol and the Hori allowing the banished Passionite War Dancers to form a Gala and preform upon the battlefield. The war had drained the Sentillian manpower and resources for a time but from the fact that the Scions were broadcast assaulting the last Jeewol hive many system-nations and planetary nations joining the empire without a shot fired, helping soften the blow. The war had established the Sentillian Empire as a capable and united nation capable of reacting to even the strongest crises. Such a title had been earned in the blood of seven quadrillion innocent civilians, a quadrillion soldiers, and a half-million once fertile worlds that would have to be reseeded or entirely terraformed.
  193. The largest consequence of this war was aptly called "The Death of Innocence" where those that returned from the war were broken shells of men, and by extension a cold, selfless generation hellbent on ensuring nothing like that would ever happen again. This spread Christianity like a plague and led to the Religious Renaissance of the 21st Century.
  194.  
  195. The Egalitarian Edict, 2040- The Founder, Jacob Dupont, created the Imperial House of Lords and the Masses as well as the Enlightened Justices and Electorates and a bill of rights. Such an action allowed for the people to be involved in limited lawmaking. Indirectly the edict allowed for the pseudo-feudal society to begin as the planets often reverted to their old forms of governance to nominate a Lord or Shepard. If it were not for this edict the empire would likely be significantly weaker as reconstruction from the Jeewol War would have taken several more decades. If not for this single edict it is likely the next war would have likely ended the Empire.
  196. The founding of the Electorates allowed for concerns and state-owned companies to give relief to the most devastated regions of the Empire.
  197.  
  198. The Citizens Sector War, Ancie State v.s Sentillian Militias(2057)- Blaming the Sentillians for the massive loss of Ancie life during the Jeewol Wars the new Ancie Premier's first diplomatic action was to declare war on the Sentillian Empire. Expecting little resistance from the border worlds they poured ceremonially armored soldiers in an attempt at shock-and-awe, only to find the Blood Knight Order of Be'all to lead the system wide guerrilla war against the Ancie. The Ancie died in droves from local diseases and the planetary forces themselves. When the 100 Series arrived to crush the fleet and allow the reclamation of the planets they found a fleeing Ancie strike force and when they landed to inspect the worlds they found over a hundred million Ancie soldiers dead in varying, mutilated ways. This failed war by the Ancie Premier now known as Havy the Warmonger would result in him beginning two more wars with the Sentillian Empire. The greatest effect of this war was a nationwide morale boost and the creation of a new national holiday, "Patriot Day", a holiday falling a day before "Founding Day" resulting in a week off for school children and most workers. It also helped to militarize the people with more and more planets starting militias that were arguably a greater threat to invaders than the Series themselves.
  199.  
  200. The Second and Third Ancie Wars Dracon Theocracy and Sentillian Empire v.s Ancie State(2060-2065, 2069 for the scramble for the former territory)
  201. These two wars would result in the total destruction of the Ancie State and most of its citizens. The war would be brutal but less so to the Sentillians as the Series had now become fully optimal as new tactics and technologies never before seen to the Ancie. The Second war was an invasion of the new ally of the Sentillians, the Dracon Theocracy, and with it pulled both nations onto the Ancie State. Sentillian involvement began with the 60 Series eliminating the High Priesthood and sending the four most populated city-worlds into anarchy, breaking morale and requiring vast resources to restore order to the city-worlds. At this point the Dracon had ordered a full crusade onto the Ancie raising four-hundred trillion "Crusaders" to raze two of the the Ancie holy worlds to the ground. The 70 and 90 Series began a scorched earth campaign across the Ancie heartland causing casualties well into the hundreds of trillions, the 30 Series broke fortress worlds and the 40 Series took on the challenge of the city and manufacturing worlds, the 1 would follow the shadow war of the 60 restoring order and rooting out the extreme. It was during this time that the Dracon joined the Sentillian Empire as a special set of sectors, and second became third without ever ending conflict. the 10 and 20 Series engaged the military forces of the Anice with greater and greater ferocity and the 80 and 100 Series took care of the fringe and frontier worlds. The Ancie military was entirely overwhelmed from both space, land, and domestic fronts. They collapsed. totally. Havy the Warmonger was slain by the Scions with his government, and the Ancie State was shattered into a million nations ruled by officers from the remaining military, governors of planets, or descended into sub-planetary divisions of which deteriorated so rapidly the 80 Series was deployed to defeat the warbands and neighborhood gang-tribes. However the Hori, Passionite War Dancers established their own nation in the corpse of the Ancie state, and Roiyat clans set up shop.
  202. This war set the Sentillians as a superpower, it was the space version of the Franco-Prussian war, but France broke along the provincial lines ruled by despots and the English, Italians, Spanish, and Germans mopped up the rest.
  203.  
  204. The Pax Imperium(2071)- Until the death of the Founder in 2113 the Empire was in a state of relative peace, the subjugation of the occasional rebellion, expanding into unclaimed and unsettled space and with it brought thousands of unknown species into the fold. The plague war began in silence where it would remain for the next thousand years and the Scions vanished to grow, ring worlds, Dyson spheres, and wormhole hubs were all constructed. Christianity and Dracon faith spread across the Empire and galaxy, most minor nations once followers of a Hori cult converted away. Hybrids once almost unheard of spread with the new Christian faiths and sects, baptist's ideas of chastity flipped to fertility, the monogamous ideals shifted to fit their newest. Catholics settled worlds, and did as they spread their faith through conversion and reproduction. Earth became mainly Islamic and Hindu as such faiths were tied to the dirt, the Jews who lost so many during the purge were moved entirely to a hidden system to call home. The population exploded as an age of of unprecedented growth began. It set the ideal of what the empire stood for, before it was violently ripped from it.
  205.  
  206. The Death of the Founder and War of Faith(2114-2150)-
  207. This was the war that defined the Empire of today, by being natural selection of the civilized it wrought a new age of war and hate.
  208. Imagine a war on the scale of a galaxy, of religion and of nationality, from golden age to an apocalyptic war. With the rise of the Gothic King, the Hori the claimed rival saw a crack in the wall of Sentillian strength, their cult of reason once so objected to war had become fully militarized their passion cults had become twisted and perverse focused to create cruel tools of war. The Hori perpetuated massive rebellions of the old Ancie faith, a genocidal tide of zealots. The Hori openly funded these groups calling them "Freedom Fighters", and laughed as they watched those they funded be gunned down by masked soldiers of a new religion, a new god. The Hori declared war, believing the great-grandson of the Founder to be a weak, cowardly, fool, and they were wrong. Upon the Sagittarius Arm's arch base there was a Sector solely settled by veterans of the 30 Series, thought unconquerable by Sentillios, the Hori revolted here and the Hori began their religious war here. It was here where they discovered the hate of the masked men, their soldiers found their spies flayed still breathing, still bloody skulls of those who practiced their faith were mounted on spikes of iron and bronze, they found the sites of forced conversions littered with corpses of innocents, and then they too joined their fallen faith-brothers as a rain of fire burned them away. A quadrillion men descended onto the sector and it be here that first bled themselves out.
  209. For a year the Sector held as the rest of the Empire prepared for a war of a scale unseen. The 90 Series unknown to the circumstance of the war was deployed to the Sector, where they broke in two, tricked. The Hori followers turned their guns onto the heretics upon seeing the collapsed spires of their symmetrical temples and the fate of its visitors. Betrayed the 90 Series let out a single message to the other series before their civil war, "Heretic", the 30 Series had a week of silence as they "terminated" all Hori from their ranks, the bodies stacked in great piles and burnt with flamethrowers until all that remained were blackened skeletons. The 70 Series sent a great cargo vessel to the Hori homeworld, the man who opened it died from the smell sending him into shock, inside the great ship they found four hundred million crucified, gutted, and rotting Hori, an hour later a cluster nuke underneath the dead went off, killing a billion more sending their holiest planet into nuclear winter, enraging the Hori even more. A year had passed and the 30 Series Veteran sector had fallen, the civilians and remaining soldiers hid themselves in deep underground fortresses defended by a tide of silver and their own dead given mechanical life.
  210. The Hori poured into the Empire like a disease and for their effort received a bouquet of diseases from Earth, smallpox, anthrax, the plague, but worse still were the bio-weapons crafted to kill the Hori, PiP-43 a pathogen that's symptoms included driving the infected mad with pain as it infected their brain and causing their pain receptors to fire endlessly frying nerves. Another still, FE-493 caused Hori to form cysts filled with a bile potent enough to dissolve their skin leaving gaping wounds never to heal as they could see their organs wrapped in similar cysts. The biological war resulted in the sterilization of planets infected, and so the Hori hid themselves while fighting.
  211. It seemed no matter what happened the Hori force would not be stopped, whatever casualties they took would be replaced near instantly, they had spread themselves too thin, half of Sentillios was occupied and the Hori had been waging their genocidal war here too, but it much more costly here, streets ran with blood as the invaders tried to kill anything that still lives. It was the militias that repelled their cousins a century ago that now would bleed the Hori white, the Knight Orders would board the ships of their foe and crash them into others or planets still occupied yet totally fallen. To call it bloody would be an understatement.
  212. The Scions returned numbering a billion pairs strong, were able to shatter fleets and armies alike, but even the Founder's Scions were drowned in the blood of the Hori zealots. After ten years they had been reduced to half, and by end only 500,000 pairs remained. The whirlwinds of death had been broken with of rest of the empire, and once they returned to their home they broke into clans forever divided.
  213. The Hori managed to Earth their fleets unable break Mars nor Earth's shields and had to land, but here they finally lacked the men, the long war tactics of the Gothic King finally paid off, as the diseased homes of the Hori descended into madness and anarchy more and more precious resources were required simply to maintain order. The last of the veteran assault armies tried to starve out the defenders of the Earth by taking the factory-world of Venus, fifteen billion soldiers went to the surface, four returned driven mad with grief. With the army broken Earth was no longer under attack with the 30 Series unleashing a new wave of bio-weapons onto the stalemate in the Alpha-Centuari system, the line broke, and with it the last veterans the Hori had to offer died. The tide had turned and a new WMD was deployed en mass the Wormhole Nuclear Device Delivery System, WNDDS, to render planets sterile in atomic fire.
  214. The Hori were stopped and with a moment to breath allowed the Series to recruit from the numerous militias and resistance groups. With replenished numbers they launched an offensive that shattered the zealots. The shrieking zealots fled without leadership to their homes-turned-wastelands. The War was over as the first Christian crossed into the shell of their empire and with it they beeline'd to one place, the rebuilt capital world. The 90 Series returned from the brink of destruction and wrought an extermination campaign onto the remaining Hori, planets reeked of rot and blood in their wake. The Holy Worlds of the Anice and Hori were cracked with superweapons unseen before with their remaining populations still on them. The sole exception was the Hori homeworld which was bombarded into glass and dust. The Sentillian Empire barely survived, but it did with losses in the quintillions and inflicted casualties were several times that number as the Hori were nearly exterminated, with the 20 billion survivors sentenced to fight the great plague to earn their freedom.
  215.  
  216. The House of Moryan's Rise. (2799-2814) This was the rise of a noble house through a war that they kept quiet about to all but Emperor Cyrus. It established the only other major noble house in the Empire through the events of a 40 Series veteran known as Moryan who was an orphan and a Keltea. The redheaded warrior led his expanse through a fifteen year long war against a Hori remnant in the Andromeda system. What made Moryan's rise to power so extraordinary was that he used his wife, Jeha Viscol, to justify his ruling as a noble as the Viscol family once ruled a few sectors before the rise of the Sentillian Empire. From here Moryan would establish a house-less system of governance in the Andromeda Arm that waged war and operated entirely separate from the Imperial Heartland in the Milky Way. The Dying times were the war fought in Andromeda, a grueling war fought in very quick succession with most battles often lasting little more than a month though with casualties so high you would think that the 30 Series had besieged the planet. This new major royal house rules over the Andromeda Colonies and is only bound to the Crown in name and loyalty of the house of Moryan alone.
  217. ----------------------------------------------------------------------------------------------------------------------
  218.  
  219. Section- Economies
  220.  
  221. Overview- Due to the massive scale of a galactic administration trade is taxed intersectorly and is often done within or between systems due to diminishing returns outside of a "local" area. The few nationwide companies offer capital goods, specialized production, and engineering-construction. There are laws and regulations on industries deemed required for the continued existence of the the empire and its people. It focuses on no particular enterprise as even systems within a sector can range from service-based to automated fabrication to tribal societies. If you have the means to travel across the empire weird and wonderful destinations with equally interesting
  222.  
  223. "You know what Hol? The Crown is the one thing you gotta listen to. Right? No. The real power is in the money, it doesn't matter what the money is and even the Emperor knows that. Ya see, the empire gives us the ability to make ourselves rich off our ass and all it asks is its desired good, men, we pay rent in lives son and if you're lucky rent might just be the best damned thing that you ever did pay..."- Ex-Commissar Altriox Jeevus 2524 to Hol Brigster.
  224.  
  225. Role of Imperial Government- The Crown has adopted a mostly hands-off approach to economic regulation focusing the decentralization of the economy and busting the most powerful of monopolies for the overall stability of the empire. The government also mints currency which is tied to valuable, conductive, metals. While that seems rather minimal by the standards of 21st century Earth most regulation is done at more local levels and ranges to an AnCap's wet dream to sectors and systems that would make Mao Zedong exist in a state of perpetual orgasm.
  226. Still, the governments main role is anti-piracy measures, disease quarantine, anti-counterfeit measures, and enforcing the few national laws mainly around food speculation and trust-busting. Most of these are enforced at gunpoint and many criminals are never given a trial as not-quite-military forces storm their operations or homes with red in their eyes.
  227.  
  228. Currencies of the Sentillian Empire-
  229.  
  230. Imperial Notes/ Crowns/Coppers- Tied to the cost of copper this is a common currency often paid to regular employees. It is make from a metal-mesh mainly of aluminum fabric with the Iron Cross isotope printed into it with its value weaved from bronze strains, the advanced machinery involved in trying to counterfeit the notes is nearly impossible to gain without having enough money for counterfeiting to seem viable. Sadly of its designers, most who possess this currency use digital methods of transaction or the simpler four-metal crown and rarely see the notes themselves. Crowns and Notes are minted and printed in 1/4, 1/2, 3/4, 1, 2, 5, 10, 20, 50, 100, 250, 500, 750, and 1000 sizes
  231.  
  232. Gold and Silver Marks- A more premier currency paid to more educated workers, there value is tied to the value of their respective metals. A mark is a cast coin of said metal roughly an inch across with detailing so fine it can be used to make a perfect imperial stamp if cleaned properly, they are coated in a reactive substance unknown to all but the state owned refinery that produces the substance on Venus where the coins are sent to be coated on the unprotected surface of the planet. The coating allows for a marker to change the color of the coin briefly to prove it real. Those purchases that require marks are paid physical always and are often, let's say unspoken transactions.
  233.  
  234. Subsection- Essential Industries
  235.  
  236. Agriculture and Food Production- Mainly done on Agriworlds or frontier worlds the food industry allows any citizen to have any food they could imagine, if they the money. The industry has been regulated to an extent after several disasters based around a lack of production, speculation, and the spread of diseases. Regulation wise there are four types of food, Basic, Luxury, Exotic, and Custom, with a fifth being mass produced in times of regional or national danger called Relief. Agriworlds often produce non-basic foods unless being subsided or in proximity to a city-world where the cost of producing basic food outweighs the cost of reducing the production of higher profit more advanced foods.
  237. There are many industry leaders in each food production tier due to the nature of food consumption there is always a market for a "new" or different brand of the same food variety, like Tyson and Purdue chicken; each market to the same customers with the same product, and yet both exist. However, due to economic scale and great distances involved in the Sentillian Empire and her trade partners only food producers that market foodstuffs that can be preserved for long periods of time are anything more than a sector-wide companies.
  238.  
  239. It should be noted that most forms of food processing other than the inspection of the raw product takes place at its destination, the exception being the milling of grain which is always done on the planet of origin. Another important note is that most standard planets are food self-sufficient but choose to import foods harder or impossible to grow on their planet.
  240.  
  241. Legal Classifications of Foodstuffs-
  242.  
  243.  
  244. Basic- These foods are what the empire deems as required, water, mixed proteins, carbs, and fibers, while these are made into gels trays for citizens on their regional equivalent of welfare if one exists this is uncommon and generally frowned upon. Most citizens will eat a diet consistently of equal portions fruits and vegetables, carbs, and animal protein. These are the least profitable forms of food but are most widely eaten and produced thanks to local subsidies keeping the crowns coming. Can be nationalized in tough times and is during losing wars. Some fowl and fowl equivalent species, all varieties of domestic grain, most insects and some fast-growing aquatic species, algae derivatives, most starchy roots, beans, most vegetables, and low maintenance fruit are considered basic on a production level, if you are fortunate enough to live in the Orion Spur you will have access to pork at this level which is a rapidly growing food source nationwide.
  245.  
  246. Luxury- More costly things to grow, spices, herbs, seafood, and larger cattle are in this category. It is the most profitable common food variety due to most citizens being able to purchase these goods daily and being relatively easy to produce. However luxury food producers can find their worlds demoted to basic if it is revealed that they are ocean worlds and selling seafood as luxury foods to skirt regulations, such actions can result in the death of executives if revealed that they knew of issue and chose to not reclassify the world depending on the situation. Most "luxury" class foods are available on city-worlds and larger standard worlds and are staples in almost every kitchen. Spices, herbs, cattle, seafood, cephalopods, more difficult fruit, alcohol, most varieties of candy and snack foods, carbonated and sugary drinks all fall into this category.
  247.  
  248. Exotic- These foodstuffs are the rare and/or expensive for any reason either they are labor intensive, require special production, or are bound to a specific planet. Naturally these are quite expensive and are the most speculated foods, but some are still available to the common citizens of the empire albeit in small quantities. Many of these foods are cultural and what is exotic in one system may basic or luxury in another. The fickle nature of the exotic classification has made nearly any out-of-sector food an exotic, thus these foods have much higher taxes involved to being an "authentic" exotic via a seal. High profits involved lend themselves to counterfeiting which is always closely followed by a knight order, Decree of Falsity, or an inquisitorial investigation team; finding, and punishing the criminals, or at least that's what the Electorate of Food Production would have you believe. The varieties of food produced under this label are far too numerous to list but the notable varieties are; Large Marine creatures such as whales and like sized organism, the roe of fish, specialty or heritage breeds of cattle and fowl, and rare fruits.
  249.  
  250. Custom- These foodstuffs are for the fantastically wealthy being a gene-tailored food to match their individual taste or preference, if it exists or can than it can be made. Originally gene-tailoring was to fix broken DNA strands to recreate now extinct plants and animals as part of the Lost Pasts initiative of the Westerix Education Foundation to totally recreate prehistoric phases of Earth. Since the overwhelming success of the project the W.E.F held an auction for four thousand fertilized embryos of every held species, some went to zoos, some were donated to the Imperial Gene Bank in Alpha-Centauri, most were purchased by the owners of Agriworlds. The W.E.F is still the largest producer of the gene editing and recreation technologies renowned for their quality, and thus created the custom food market. Most custom foods would cost what the average city-world block-spire's residence would collectively make in a lifetime. Almost every commissioned custom food in a sector will make sector-wide news detailing every facet of it in excruciating detail in gossip magazines. Due their custom and often vat grown nature they are across every food variety
  251.  
  252. Relief- If its got nutri or relief in front of it and being shipped to your planet free of charge, then you're region of space is either a). An active warzone. b) was just an active warzone, or c). In a somehow worse disaster.
  253.  
  254.  
  255. Subsection- Clusters trade agreements.
  256. There is no Imperial Decree, law, or edict permitting the legal existence of these trade agreements, and quite frankly the Imperial Houses and Electorates have much more important things to do when in session leaving them as a grey area of official trade. These unions in short are mutual agreements of not taxing one another exports and these agreements often pertain to spatially and/or culturally close systems and work to benefit the people of the system, however several uninhabited systems have cluster agreements with settled systems due to the nature of manufacturing and refining in the galactic economy. They are key aspect of keeping cultural unity among the minor races of the galaxy that lack the potency or the desire to colonize frontier worlds, ironically they were instrumental in the spreading of Christianity to more insular species and cultures.
  257. The most common race to live in clusters are hive Arthro species due to their hive-tribe mentality and communal utilitarian views
  258.  
  259. Standard Clusters.-
  260. While all Sectors are equal in population, some are more equal than others in the eyes of other sectors, the same idea applies to their systems. In the 2050's a group of close systems economically and culturally pressured their system governors to lift any tariffs and import taxes on goods and broadcasts originating in these systems, the manufacturing world of Centri IV which was leased to Homebot Androids(tm) later came to offer reduced rates to the inhabitants of the "Hawee Cluster" and coined the term for the first time. Since then most heavily populated planets have cluster agreements, and if a tax does exist it funds a wormhole chain going between the systems increasing the speed of local shipping vessels and corporations and are often considered a "damned good use of tax crowns" by the citizens who live in clusters wealthy enough to afford such megastructures. Most worlds in Clusters are standard worlds with one or who city-worlds functioning as the trade hub, one to four manufacturing or refining worlds, and a handful of agriworlds to feed the city world and provide specialized, exotic, or luxury foods to the other worlds.
  261. Life in cluster systems is often a happy, calm, and rewarding but there is the ever present fear of economic downturns from an accident or event outside their system bringing down the economy of the entire cluster. This fear was most famously realized when an agriworld was infected with the life-blight virus from a unreleased canister leftover from the War of Faith nearly a thousand years earlier sterilized the planet and food speculators on the city-world of Maive bought superfrieghter's worth of supplies driving up the food price so much that the sudden mass exodus from Maive caused the standard worlds to become overcrowded further driving up the price of food. food became so expensive in the system that the agriworlds in the other four systems of the cluster would only sell food to that system causing more food speculation. The end result was a famine, dissolution of the cluster, sector-wide economic downturn, and an Imperial ban on basic food speculation.
  262.  
  263. Special Clusters-
  264. These worlds often have an extreme favoritism of specialist worlds, mainly manufacturing or refining. These are clusters consistent of two variety of planet type, agri and factory. One or two agriworlds can easily feed a dozen factory worlds due to their extremely low populations. These special clusters often are formed between corporations to feed their employees in exchange for extremely reduced rates on their products for the agriworld corporate entities. These exist in three states, growing, stagnant, and collapse which explain themselves. These are few enough to not have any exceptional examples of total, rapid, collapse.
  265.  
  266. Famous Clusters-
  267. Hawee Cluster- Famous service android manufacturing cluster it was mainly Waspid Arthros before being nearly exterminated during the War of Faith, while the industry remained the population was replaced with more Arthros and since the Waspids have made a return. Famous for being the first.
  268.  
  269. Roiyat/Brown-coat Cluster- After the Brown-coat clan settled in several systems closely linked in what was once the Ancie Empire, while the fledgling nation was absorbed into the Sentillian Empire it remained very close. The cluster held during the War of Faith and afterwards the Brown-coat clan simply transitioned into the Roiyat Cluster. It is massive now spanning an entire sector, and is the center of the mineral refining industry in the Perseus arm.
  270.  
  271. Dracon Cluster- The industrial worlds of the old Dracon Theocracy were effectively a cluster before being absorbed into the empire, and afterwards formed a cluster within a year of annexation. This cluster is known for financing and banking and the location of two natural wormholes, the Imperial Mint, and the holy world of Dacoris which is recovering from a nuclear winter.
  272.  
  273. The Jevhovan Band- A self-sufficient cluster famous for its near constant rebellions and being the home of the Jehovah's Witnesses Sect. It has rebelled so many times that the entire cluster has been occupied by the 90 Series since the 2140's and has rebelled forty-three times between 2150 and 3000.
  274.  
  275. Subsection- Terraformation and life-seeding Companies
  276. While the War of Faith may have rendered countless worlds destitute and sterilized the fierce competition in the terraformation and life-seeding businesses created a technological arms race between each other. By stroke of luck, meticulous administration, and sextillions of crowns collectively sunk into RnD three domestic and one foreign came to dominate the Sentillian terraformation industry and four domestic and three foreign dominate the life-seeding industry each appealing to different demographics. It should be noted how important this industry was historically and currently.
  277.  
  278. Terraformation Companies and their clientele
  279.  
  280. Happy Settler Enterprises- A company that tailor makes worlds to human needs and liking, headquartered on Nova Venetia it is a massive corporation, it has been rumored to work with the Imperial Engineering Corps to create the System of Scions. Their human focus means most species are content to live on their planets has allowed them to standardize the creation of worlds, and while unable to produce specialist worlds like their competition their focus on the "Common Man's World" has made them the undisputed leader in sheer quantity and speed of terraformed planets. While most of the worlds they terraform are sold to life-seeder companies they are a commission based company requiring an upfront payment before terraforming a planet and religious or racial colonists will go through Happy Settler due to the massively reduced cost. Their size has allowed them to get reduced rates for all the required chemical components for their projects.
  281.  
  282. The Soil Shapers Company- Headquartered on the planet called Utopia, Soil Shapers focuses on the creation of specialist worlds focusing more on world shaping than Happy Settler which does little at all. They have created titanic vessels that wrap around planets and create perfect landscapes to any need. Wealthier would-be-colonists and agriworld developers will commission through Soil Shapers simply due the guarantee of an ideal climate for any need. Unlike Happy Settler, Soil Shapers will pay life-seeding companies for their services and include it in the price of terraformation. This specialization has made them an industry titan without directly competing with Happy Settler. Their massive specialized equipment requirements have forced them to create three shipyards, create seven manufacturing worlds, and gas refinement station above the planet 22-S14-Sec 82 just to fuel their equipment needs and continue work on the scale in which they operate.
  283.  
  284. Carver's Carvers- A human founded firm headquartered on Mars this company specializes in world shaping more so than the Soil Shapers, while their atmospheric manipulation has always lacked behind the other two they make up for it by being the undisputed masters of shaping the crust of planets and scrubbing toxic worlds. One famous incident where the Carvers forgot to add an atmosphere to a planet resulted in the loss of the Bivone colonists cancelling the deal but the beauty of the continental manipulation was so great that troupe of Mawthal and Summerflugen to pay for the planet and an atmosphere saving the effort and since the world has garnered the name of "The Troupes Theater" where fantastic concerts and musicals take place in in the resonance chambers of crystalline caves and great plays on perfectly flat cliff faces form natural-esc theaters for plays. What makes the Carvers so unique is the creation of cave systems within the crust of a planet, this has garnered them a new clientele that the other two companies fail to attract, factory worlds. While famous for their masterfully crafted planets most of their profit comes from planned factory worlds as the planets are designed for the most efficient movement of material from within the crust and mantle to the surface.
  285.  
  286. Life-Seeders and their Specialties
  287.  
  288. Emily's Ecosystems- Originally created by Carver's Carvers to life-seed their worlds this subsidiary specializes in artificial evolution resulting in stunning, natural environments that are always balanced in land, sea, sky, and soil. The name is from Mr. Carver's wife who before leaving earth was a staunch environmentalist. Most of the artificial species created by their AI ecosystems and given life through an unknown technology can be found in zoos, college research wings, reservation worlds, and the continent-sized estate-fiefs of the fantastically wealthy. Due to the costly creation of a new ecosystem from scratch (though likely derived from mixing existing digitized ecosystems and artificial ecosystems that they've already created.) This company is the preferred life-seeders for any planet regardless of species however due to its somewhat prohibitive price and human owners it loses both poorer and more xenophobic(humans are rather disliked by several species due to their "conflict-filled" history) colonists. The largest drawback they suffer is that Soil Shapers is an all-in-one Company, reducing market share considerably, while many Happy Settler worlds boast their ecosystems many more lack the funds to have an ecosystem built for them and turn to other more fiscally friendly.
  289.  
  290. Soil Solutions- This is the life-seeding branch of Soil Shapers, rarely seen outside Soil Shaper planets due to its cost independently being too great for most Happy Settlers and those who do have the marks and notes to afford it will often go for Emily's over Solutions due to a much better product. However aspiring agriworlds will always go solutions even in a Carver terraformed planet.
  291.  
  292. Sagittarius Succession and Dracon Life- These are the most common life-seeders for two reasons, A). Standardized seeding and B). low cost. Most Happy Settler worlds have life seeding from both of these companies but the mention of these companies leave a sour taste in people's mouths due to their questionable business practices and in the case of Sagittarius Succession the sheer number of executives found dead by either Inquisitors, Scions, or have had their homes stormed by knight orders, conservers, and militias for crimes ranging from Stealing from Imperial reserve worlds, the gene vaults, and trying to break into Carver's Carvers HQ on Mars to Death-Hedonism, every flavor of slave trade, and attempted and successful assassinations of Lords, Shepherds, Enlightened Justices, and of members of the royal family. Scummy, cheap, but required. Dracon life is the Target to S. Successions Kmart but still has concerns over the treatment of workers and the fate of strikers.
  293.  
  294.  
  295. Subsection- Manufacturing, resource refining, and machinery fabrication
  296. Overview- Most large scale industrial operations no longer take place on inhabited planets, with the Omega Corporation's rise in the 2020's and its transition to the Sentillian Empire the technologies that allowed for its rise to such a prominent place in the economy became public domain. This scramble to own, create, and invest in manufacturing worlds led to a massive increase in the industry and is thought to be the sole reason that the Sentillian Empire has survived is near constant wars. There are countless planets and countless companies so rather than the corporations this subsection will focus on the more specified worlds and the ideal of them.
  297.  
  298. Subset- Foundry-worlds- Foundry-worlds are often a metallic color from space glistening with continent sized foundries and mineral extraction plants. These planets get their raw material from several sources generally in a set order of: Crust strip mining -> Mantle and core extraction -> asteroid processing hub -> planet-sized matter transmutation facility to make use of immeasurable mountains of waste. These worlds are of massive economic importance and even the slightest fluctuation can lead to massive increases in the prices of other goods. It is well known that these worlds are heavily defended by android forces to a point so great that during the 32nd Jehovan Rebellion the Jehovan occupied foundry-world of Holy Steel claimed the lives of 12 billion 76th Series Legionnaires before falling. The name is rather simple however it has been found that several ancient AI races from several million years ago have been unearthed and many have launched wars against the Empire at large and these regions often become official black regions for decades.
  299. The most famous foundry-world is that of Mercury, where by the end of the year 2600 the entire planet had been extracted to make the famous Sol Dyson sphere and later the hollow husk of the planet would be turned into a ring world.
  300.  
  301. Subset- Fabrication Worlds- These worlds is where the fabrication of most frames, chassis, paneling, piping, and consumer goods such as cans and bottles. These planet rarely specialize in a single material and when they do they are often owned by a shipyard, and are rather diverse in appearance from space, with some having green glass domes over great factory lines where 100 million Toyota Carolla doors are stamped each day or natural landscape hiding a massive military production operation. These planets are critical to the economy and national security as they are required to meet the ever increasing demands of an increasing wealthy populous and the constant, growing demands of the massive military of the Sentillian Empire. Often times a sizable Imperial force will be stationed around these planets it is often barely enough to hold off the endless tides of pirates, and even then it is only thanks the experience of the veteran crew and marines on board.
  302. Of these the most famous is Calavak and it is known as the world of glass, obviously its main export is glass but it is one of seven planets in the in the Orion Spur that shapes clear-tungsten alloy. It's a rather boring planet in all honesty.
  303.  
  304. Subset- Manufacturing Worlds- This is the final stage of the standard refining line for metal or earth derived products, here metal bars is turned to wire, glass to beads, and the like it is the final steps before fabrication. Some a terrafromed and are considered workshop worlds where artistic, visually appealing cities are constructed to house the few workers in great conditions. Some others appear totally barren and have massive automated factories deep into the planet's crust. These planets have sizable orbital garrisons however, the ground defenses are limited due to the extremely low-risk planets these industrial complexes are developed on and due to the fact that most planets that are to become Manufacturing worlds are often so old their cores have cooled minimal disaster response teams are required.
  305. Of these the most famous is CV-111 where 1% of the Perseus Arm's cans are produced barely world mentioning to be fair.
  306.  
  307. Subset- Refining Worlds- No matter what a planet's atmosphere is, a refining world will make a poisonous one. These worlds are the go-to place to create or refine chemicals no matter how dangerous. From orbit these planets are shrouded by the clouds of gases, however if you are lucky enough to see one before production year fifty you will see circular seas of open chemical vats, continent-sized refineries, and skyscraper cities of distilleries. These worlds are never attacked by internal rebellions as the worlds are so thick with acidic air that gasmasks will dissolve and flesh soon follows, there are no defenses on the surface but deep underground some say the near-dead of the 30 Series wait sleeping in great metal titans waiting for the day that their services of unyielding determination are called upon once more. Not much is known, and that is for the better.
  308. Of these the most famous is Venus where 15 Billion Hori landed and four insane Hori returned babbling about a thousand titans of the first undead made of metal.
  309.  
  310. Subset- Waste Worlds- These were once asteroids that have since been covered in so much illegal waste that now legally classified as planets. The Imperial Crown owns all of these planets and sells them to the companies that own the above companies.
  311. The only planet of note that is a waste world is that of Jehovah's Tear where through the 76th Series extensive brutality in suppressing the rebellions has resulted in a planet made of corpses and it is classified now as a Relic World that the 76th Series uses to mount great iron crucifixes have the skeletons of the Jehovan rebel leaders are mounted into while the bodies of their supporters slowly bury them.
  312.  
  313. Subset- Assembly Stations- Not a planet type but may as well be, most assembly stations are planetary or orbiting and can range from a standard factor to a moon-sized facility. This is the final stop before sale or distribution with all the parts just being put together by automated factories, can be done by hand if needed.
  314. None are of note.
  315.  
  316.  
  317. Subsection- Shipping and Transport.
  318. There are thousands upon thousands of shipping firms, these industries are the most targeted to be broken up by the Consumer Protection Electorate as the very rise of the Sentillian Empire was that of a shipping firm using its industry dominance to starve nations into joining the League of Sentients which at the start of the Jeewol War would united under the Imperial Crown. While heavily regulated they are the backbone of the economy for without the ability to reliable ship goods between worlds it is likely that the empire would have fractured long, long ago.
  319. Regardless of regulation it is still an extremely profitable industry and has four guilds and a dozen knight orders, often called protectors, to keep the money and spice flowing. The civilian fleet of the Empire exceeds the military might almost a hundredfold at any moment meaning that even a minor guild war can result in massive devastation to both stock prices and populations alike.
  320. The trade guilds are companies that work together to maximize profits, naturally to even be considered for entrance to the guild you must have a sizable fleet of vessels so much so that you must be able to contribute 25% in the even to a guild war or major defensive war on a national level. To join such a guild is both suicide and salvation as pirates, troublesome sector leaders, and rebels will rarely ever attack a guild ship from the shear might wielded by these organizations and their meticulous extermination and removal of these organizations.
  321. Travel is done via subspace, and while called a wormhole drive is more akin to an engine that creates a subspace anomaly that allows a ship to pass between the space between the 3rd and 4th Dimension in a sense moving it at the same speed but time is sped up several million times, this effect only befalls the outside vessel and the cargo and crew are unaffected by the shift in the speed of time except acute nausea or an upset stomach.
  322.  
  323.  
  324. Subsection- The Galaxy Wide Web
  325. While owned by the Crown as its from of income apart from the countless minor corporations owned by the Crown it is a vital part of the economy and is akin to the Internet today on Earth, while such systems existed before the rise of the Sentillian Empire they have certainly become better, as this system is owned by the state and provided to the people as part of their taxes it runs at max speed. While that does lend itself to be monitored, just like gold and silver marks, there is always another way to trade. Though of the largest sites are often full of vain people in general but if any has caused and impact at all it would be InSpessChan.imp. InSpessChan was founded by a Dawn of War enthusiast who went by the username of FORESKIN_COMMANDER to shitpost with increased efficiency. Since its creation is now home to a variety of high-functioning autists, regular autists, degenerates of every flavor, and unlike the site it was trying to recreate, xenophiles out the ass. Of this montly crew of shut-ins one general stands above the rest /xfohm/ where aliens who wanna talk about their moderately vanilla interspeices kinks go to share writing, porn, and hit on anxious and awkward humans.
  326. It is thought that the Lantern Emperor met his wife on InSpessChan however this is only rumor and a side note to his rule at best as it is ongoing.
  327.  
  328. Subsection- Consumer habits
  329. Overview-
  330. This will be done by world type and species as the cultural bonds and living conditions situations massively alter spending habits
  331.  
  332. Humans- Each "race" as they're called spends differently though the standard "white" human is a rather conservative creature no matter the world. The males are far more conservative than females one part due to their service in the more taxing series and another in the fact that human females are attracted to large sums of money. Xenophillic humans are less likely to spend money to attract a mate as most have their mates come to them but this is balanced out by the sheer number of children these family units produce.
  333. Humans on Standard Worlds- Males will return from service and secondary school to work long hours to bring home money to their families, admired by both "conservative" human cultures and most alien cultures demanding a sliver of respect. Human males seeming only goal is to give their offspring the best shot at life possible and spend accordingly and often frivolously on school supplies, Christmas gifts, and other perceived valuable items. Such practices only increase if the male is a single father or in a xenophillic relationship. Human females are the spenders in their relationships often on food, household goods, and clothing or beauty products, this is thought to impress other females rather than their husbands.
  334. Humans on City-Worlds- These planets rarely ever see human-human relationships as the males that come here are here to make a large sum of money and leave to a frontier or standard world to live as farmers, hermits, or in large family compounds with their mate(s) if applicable. Human males will rarely pay for more than rent, a set of suits, food, alcohol, and a computerized entertainment system. Females however enjoy the city lifestyle often as younger single human females come to these worlds to work less profitable jobs to fully enjoy the amenities offered and are much more frivolous compared to their near-silent male counterparts. These females often will demand better quality of life only for such shrieks to be ignored by the administration who could do without their troublesome ways.
  335. On Frontier worlds- As males dominate the family unit on these planets spending goes through the father or firstborn son. The money these groups have is spent on raw materials, tools, and some electronics.
  336.  
  337. Avins- Avins are natually frivolous to an extent with the females being more conservative than males in stark contrast to humans. Avin males will work to spend their income on items of perceived value preferring physical material to money, this has its drawbacks naturally but often it does little to affect their savings as Avin banks are good at keeping in touch with their culture and most Avins are thankful for the conversion or raw material to money avalible free of charge by these banks.
  338. On Standard Worlds- Male dominated family-clans spend money to gain capital goods and vast stockpiles of raw goods. This is good as they become distributors or local business owners and are a net benefit to the economy. This practice has driven most females away in combination with more females being born than men from the standard Avin way of life.
  339. On City Worlds- The family-clans function as speculators of raw goods and are rather wealthy if successful, if not they often break into several gangs and start a gang war.
  340. Not enough pure families to average frontier worlds to make a generalization.
  341.  
  342. Korvan+Slytheri+Dracon- Ultraconservative communal groups focused on total self-reliance, investment is done through a communal source i.e The Dracon Temple taking 5% of all of its followers income to invest and to sustain the temple, build more communal buildings, and help out fellow members in tough times.
  343. On Standard Worlds- These species form open communities that welcome business owners into an extremely safe community to operate for a small bit of profit or an increased lease if the area is owned. They focus on the acquisition of land as to better their standing in general.
  344. On City Worlds- These species avoid city worlds and the few who do operate here own hotels or warehouses for imports from their community or species and other desirables.
  345.  
  346. Arthros- Hive like unity and function in smaller areas, the greater the population and larger the distance the weaker the union is.
  347. On standard worlds- Form self contained communes that focus on labor intensive or high-manpower operations and this industry functions as an investment in the communal good as the income is used to construct farming infrastructure so brood-hiving can begin.
  348. On city worlds- Function as individuals out to make them personally and mate of choice better fiscally so they can remain on the planet indefinitely.
  349. On Frontier Worlds- see above.
  350. ---------------------------------------------------------------------------------------------------------------------
  351.  
  352. Section- Cultures and Rebels.
  353.  
  354. Humans-
  355. Human's after two of the four races of humans went extinct after the War of Faith mankind has divided itself along old cultural lines and most will prefer its own culture over any other. Due to the massive excess of males from the past 1000 years of returning soldier syndrome roughly half of the human males have been unable to find a human mate. This has to what is called "Solitary Soldiers" where often the odd-number born sons of a family will be informed that there is no place for them back home, this often causes a breakdown in the average human and causes them to detach from the war they will be sent to fight leading to the stereotypical violence, consumption, and coldness of the soldiers of men.
  356. Females are often informed of whom they are to marry very early in life as arranged marriages have made a full return.
  357. It is considered extremely rude to a human with a non-human mate(s) that he "abandoned his kind" and will often garner you the disgust of both them and those they are friendly with. Humans in general are very social albeit mildly xenophobic towards less humanoid species, they welcome most avian, reptilian, and mammalian species into their communities or on their planets. While the wars with the Ancie and Hori happened around 900 years ago the scars they left on the populous are still visible and the mention of those species often is considered taboo without speaking from a historical point, especially in regards to their fate in the plague war
  358. When Humans rebel it is often a grueling war fought by the locals and if the Series get involved the rebellion will often last decades, one such event is known as "The Three Expanse Race War" fought between an alliance of mammal, reptile, and avian species in five expanses, it just totally enveloped three. The Alliance of Tetra fought against a true hive of Argine Ants, both factions had quadrillions of soldiers fighting actively. Eventually the men stopped flowing from both factions leading to an invasion by the 20 and 90 Series and the expanses were driven into a three-way stalemate for over fifty years until the 30 and 70 Series joined in the assault and broke the lines.
  359. Roughly .5% of human males are avid users of InSpessChan.imp and some are known to lurk and and post in /xfohm/ to either attract and equally awkward mate or just post quality stories unlike the Old Earth writer known as Smiling, who was in all honesty, quite shit.
  360. In terms of Human-led rebellions, they are rarely against the crown itself but against local religious or political figures, a key example would be the Nako Anarchy where the Nako sector fell into total societal collapse following a perfect storm of three disasters.
  361. 1. A Supernova knocking out FTL travel
  362. 2. Said Supernova causing widespread famine
  363. 3. The emergence of a skin rotting plague.
  364. The once racially diverse Nako sector decended into a a maelstrom of violence along racial lines. While the local humans put up a staunch resistance being comprised of 10 Series Veterans they were overwhelmed and made a minor player throughout the rest of the conflict.
  365.  
  366.  
  367. Ravens-
  368. The Ravens have a tenuious
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