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- Dead By Daylight rules:
- After polling decides character selection 3 things will occur.
- 1. Handicap issuing can occur until the game timer reads less than 30 seconds or until four perks have been selected. If someone leaves and the time starts over handicaps can be issued again. Until of course 4 perks have been selected. (Note Handicapping will be added soon)
- 2. Mass betting will open and remain open until 1 minute into the match. That should give us enough time to see how a match goes. Smart mass betting will be done as close to the 1 minute mark as possible.
- 3. Trigger or Challenges can be issued up to 2 minutes into a match. Only 1 challenge can be issued in a match or 2 personal bets. Personal bets will be open until 1 generator is built or 2 hooks have occurred or 2 minutes have passed.
- HOW DEAD BY DAYLIGHT PAYS:
- Safety. If a player bets under Safety the most they can earn is X2 times their bet. IE 1000 equals 2000. At safety if I accomplish the beginning of the task their prestige is safe and they earn 5%. At stage two of the task they earn 33% at stage 3 66% at stage 4 they earn double their wager. This only differs if it is a 1 stage trigger. IE "Slap the killer with 1 palette". If I do this they earn 25%. If they bet with Safety off they earn up to X4. IE 1000 can be 4000 if they bet with safety off and I get 4 palette slaps. I have to complete the task to it's entirety in other words. If I don't hit the killer with four palettes in the match they lose their placing.
- Failure bets work the reverse of success bets. 1 Palette slap/Dehook will result in a decrease of their winnings from 100% to 66%, 2 33%, 3 I take their bet + 5%. 4 I take X2 their bet. With Safety off the first time I complete the opening task they lose their money +5%. From their I take double their bet, triple, then quadruple their bet.
- Survivor Triggers:
- Get a Pallete Slap: !DBDPS1 - 1000
- Get a double Pallete SLap: !DBDPS2 - 5000 - fifth circle
- Get a Triple Pallete Slap: !DBDPS3 - 10000 - third circle
- Get Four Pallete Slaps: !DBDPS4 - 50000 - inner circle
- Dehook Someone: !DBDDH1 - 1000
- Dehook 2 People: !DBDDH2 - 5000 - fifth circle
- Dehook 3 people: !DBDDH3 - 10000 - third circle
- Dehook 4 people: !DBDDH4 - 50000 - inner circle
- Fail to:
- Get a Pallete Slap: !DBDPSF1 - 1000
- Get a double Pallete SLap: !DBDPSF2 - 5000 - fifth circle
- Get a Triple Pallete Slap: !DBDPSF3 - 10000 - third circle
- Get Four Pallete Slaps: !DBDPSF4 - 50000 - inner circle
- Dehook Someone: !DBDDHf1 - 1000
- Dehook 2 People: !DBDDHf2 - 5000 - fifth circle
- Dehook 3 people: !DBDDHf3 - 10000 - third circle
- Dehook 4 people: !DBDDHf4 - 50000 - inner circle
- Killer Triggers:
- Get a hook in under 2 minutes: !DBDH1 - 5000 -
- Get a hook in under 90 seconds: !DBDH2 - 10000 - fourth Circle
- Get a hook in under 60 seconds: !DBDH3 - 50000 - second Circle
- Get a hook in under 30 seconds: !DBDH4 - 100000 - Inner
- Fail to get a hook in under 30 seconds: !DBDHF1 -
- Fail to get a hook in under 60 Seconds: !DBDHF2 - fourth Circle
- fail to get a hook in under 90 seconds: !DBDHF3 - second circle
- Fail to get a hook in under 2 minutes: !DBDHF4 - Inner Circle
- HANDICAPS: Tell me which perk you want me to use. !DBDHDC (note not all perks are available on all characters)
- Handicaps, for dead by daylight purposes, is adding up to 2 perks I must use. (Note "No Mither" will be a Trigger option (a very expensive one)). It will work the same as Trigger Challenges. I just don't have those setup yet. To know which perks to choose please visit the link below.
- [Dead By Daylight Perks](https://deadbydaylight.gamepedia.com/Perks#Survivor_Perks_.2865.29)
- Meet the Players:
- Killers each have their own Unique Power which makes every match different. Survivors are essentially the same so keep in mind when you vote on a survivor you are actually voting on their perks. Steady perks are ones I have indicated are ones that will not be traded when Handicapping begins.
- SURVIVORS:
- Dwight:
- Active Perks: Spine Chill, Leader, Adrenaline, Balanced Landing(Steady).
- Inactive: (Next Week)
- Meg:
- Active Perks: Urban Evasion, Self Care, Sprint Burst(steady), Spine Chill
- Inactive:
- Claudette:
- Active Perks: Self Care, Empathy, Botany, Premonition
- Inactive:
- Jake:
- Active Perks: Balanced Landing(Steady), Iron Will, Awareness, Self Care
- Inactive:
- Nea:
- Active Perks: Urban Evansion, Balanced Landing(Steady), Spine Chill, Self Care
- Inactive:
- Bill:
- Active Perks: UNBREAKABLE, Balanced Landing(Steady), Borrowed Time, Self Care
- Inactive:
- David:
- Active Perks: Dead Hard(steady), Self Care, Urban Evasion, Spine Chill
- Inactive:
- Laurie:
- Active Perks: Decisive Strike, Sole Survivor (only two slots available no handicapping)
- Inactive Perks:
- Ace:
- Active Perks: Mettle of Man, Unbreakable, Up the Ante, Self Care
- Inactive Perks:
- Feng Min:
- Active Perks: Lithe, Awareness, Urban Evasion, Adrenaline
- Inactive Perks:
- Quintin:
- Active Perks: Pharmacy - Lvl 1 No handicapping
- Inactive Perks:
- Tapp:
- Active Perks: Tenacity, Stakeout, Diversion, Self Care
- Inactive Perks:
- Kate:
- Active Perks: Boil Over, Sprint Burst(Steady), Self Care, Adrenaline
- Inactive:
- Adam:
- Active Perks:
- Spine Chill, Deliverance, Self Care, Diversion
- Inactive:
- Jeff: Lvl 1 no handicapping
- Active Perks: Distortion
- Inactive:
- Jane: Lvl 1 no handicapping
- Active Perks: Solidarity
- Inactive:
- Ash:
- Active Perks: Self Care, Mettle of Man, Urban Evasion, Adrenaline
- Inactive:
- KILLERS:
- Trapper: He SETS TRAPS!!!!!
- Active Perks: Ruin, Unrelenting, Brutal Strength, Insidious
- Inactive:
- Wraith: He can turn invisible
- Active Perks: Bloodhound, Unrelenting, Thanatophobia, Sloppy Butcher
- Inactive:
- Hill Billy: He can drop survivors in 1 hit with his chainsaw
- Active Perks: Lightborn, Thanatophobia, Enduring, BBQ&Chili
- Inactive:
- Nurse: She can teleport short distances
- Active Perks: Franklin's Demise, Whisper, Thanatophobia, Ruin
- Inactive:
- Huntress: She throws hatchets
- Active Perks: Bloodhound, Huntress's Lullaby, Sloppy Butcher, Ruin
- Inactive:
- The Man The MYTH - MEYERS: He stalks people
- Active Perks: Dying Light, Insidious, Devour All Hope, Thanatophobia
- Inactive:
- Hag: She can lay traps that she teleport back to
- Active Perks: Ruin(steady, down it's her's), Blind, Devour All hope, Sloppy Butcher
- Inactive:
- Doc: He can use his shock therapy to drive Survivors insance
- Active Perks: BBQ&Chili, Overcharge, Monitor and Abuse, Ruin
- Inactive:
- Cannibal: His chainsaw can down everyone it hits in 1 swipe
- Active Perks: BBQ&chili(steady), Unrelenting, Dying Light, Ruin
- Inactive:
- Freddy: he is invisible until he brings survivors into the dreamworld
- Active Perks: Remember Me, Fired Up, Ruin, Thanataphobia
- Inactive:
- Pig: She can crouch so her terror radius disappears and put reverse bear traps on survivors heads
- Active Perks: Make Your Choice, Unrelenting, Hangman's Trick, Sloppy Butcher
- Inactive:
- Clown: He intoxicates Survivors with the Afterpiece Tonic
- Active Perks: Pop Goes the Weasel, Bamboozal, Thanatophobia, BBQ&Chili
- Inactive:
- The Spirit: She can spirit walk
- Active Perks: Strider, Haunted Ground, Spirit Fury, Ruin
- Inactive:
- Legion: His power suck and he's slow as shit
- Active Perks: NOED, Mad Grit, Discordance, Nurses, Calling
- Inactive:
- The Plague: She vomits on people
- Active Perks: Infectious Fright, Dark Devotion, Corrupt Intervention
- Inactive:
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