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- ./obj/FpsCounter.o: In function `FpsCounter::~FpsCounter()':
- FpsCounter.cpp:(.text+0x0): multiple definition of `FpsCounter::~FpsCounter()'
- ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x0): first defined here
- ../obj/FpsCounter.o: In function `FpsCounter::~FpsCounter()':
- FpsCounter.cpp:(.text+0x30): multiple definition of `FpsCounter::~FpsCounter()'
- ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x30): first defined here
- ../obj/FpsCounter.o: In function `FpsCounter::setPalette(SDL_Color*, int, int)':
- FpsCounter.cpp:(.text+0x60): multiple definition of `FpsCounter::setPalette(SDL_Color*, int, int)'
- ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x60): first defined here
- ../obj/FpsCounter.o: In function `FpsCounter::handle(Action*)':
- FpsCounter.cpp:(.text+0xc0): multiple definition of `FpsCounter::handle(Action*)'
- ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0xc0): first defined here
- ../obj/FpsCounter.o: In function `FpsCounter::blit()':
- FpsCounter.cpp:(.text+0x110): multiple definition of `FpsCounter::blit()'
- ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x110): first defined here
- ../obj/FpsCounter.o: In function `FpsCounter::FpsCounter(Game*)':
- FpsCounter.cpp:(.text+0x160): multiple definition of `FpsCounter::FpsCounter(Game*)'
- ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x160): first defined here
- ../obj/FpsCounter.o: In function `FpsCounter::FpsCounter(Game*)':
- FpsCounter.cpp:(.text+0x190): multiple definition of `FpsCounter::FpsCounter(Game*)'
- ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x190): first defined here
- ../obj/FpsCounter.o: In function `FpsCounter::init(ResourcePack*)':
- FpsCounter.cpp:(.text+0x1c0): multiple definition of `FpsCounter::init(ResourcePack*)'
- ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x1c0): first defined here
- ../obj/FpsCounter.o: In function `FpsCounter::advance()':
- FpsCounter.cpp:(.text+0x360): multiple definition of `FpsCounter::advance()'
- ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x360): first defined here
- ../obj/TerrainObject.o: In function `TerrainObject::TerrainObject(MCD*)':
- TerrainObject.cpp:(.text+0x0): multiple definition of `TerrainObject::TerrainObject(MCD*)'
- ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x0): first defined here
- ../obj/TerrainObject.o: In function `TerrainObject::TerrainObject(MCD*)':
- TerrainObject.cpp:(.text+0x10): multiple definition of `TerrainObject::TerrainObject(MCD*)'
- ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x10): first defined here
- ../obj/TerrainObject.o: In function `TerrainObject::getData()':
- TerrainObject.cpp:(.text+0x20): multiple definition of `TerrainObject::getData()'
- ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x20): first defined here
- ../obj/TerrainObject.o: In function `TerrainObject::setSpriteID(int, int)':
- TerrainObject.cpp:(.text+0x30): multiple definition of `TerrainObject::setSpriteID(int, int)'
- ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x30): first defined here
- ../obj/TerrainObject.o: In function `TerrainObject::getSpriteID(int)':
- TerrainObject.cpp:(.text+0x50): multiple definition of `TerrainObject::getSpriteID(int)'
- ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x50): first defined here
- ../obj/TerrainObject.o: In function `TerrainObject::~TerrainObject()':
- TerrainObject.cpp:(.text+0x60): multiple definition of `TerrainObject::~TerrainObject()'
- ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x60): first defined here
- ../obj/TerrainObject.o: In function `TerrainObject::~TerrainObject()':
- TerrainObject.cpp:(.text+0x80): multiple definition of `TerrainObject::~TerrainObject()'
- ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x80): first defined here
- ../obj/Map.o: In function `Map::getSurface(TerrainObject*, int)':
- Map.cpp:(.text+0xe16): undefined reference to `TerrainObject::isUFODoor()'
- ../obj/Map.o: In function `Map::drawTerrain()':
- Map.cpp:(.text+0x196c): undefined reference to `TerrainObject::getYOffset()'
- Map.cpp:(.text+0x1a0d): undefined reference to `TerrainObject::getYOffset()'
- ../obj/Map.o: In function `Map::getSurface(TerrainObject*, int)':
- Map.cpp:(.text+0xe30): undefined reference to `TerrainObject::getSprite(int)'
- ../obj/Game.o: In function `Game::Game(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int, int)':
- Game.cpp:(.text+0x50b): undefined reference to `FpsCounter::FpsCounter(int, int, int, int)'
- ../obj/Game.o: In function `Game::Game(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int, int)':
- Game.cpp:(.text+0x73b): undefined reference to `FpsCounter::FpsCounter(int, int, int, int)'
- ../obj/TerrainObjectSet.o: In function `TerrainObjectSet::linkSprites(SurfaceSet*)':
- TerrainObjectSet.cpp:(.text+0x40): undefined reference to `TerrainObject::getOriginalSpriteIndex(int)'
- TerrainObjectSet.cpp:(.text+0x5f): undefined reference to `TerrainObject::setSprite(Surface*, int)'
- ../obj/TerrainObjectSet.o: In function `TerrainObjectSet::load(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)':
- TerrainObjectSet.cpp:(.text+0x4ec): undefined reference to `TerrainObject::TerrainObject()'
- TerrainObjectSet.cpp:(.text+0x546): undefined reference to `TerrainObject::setOriginalSpriteIndex(int, int)'
- TerrainObjectSet.cpp:(.text+0x564): undefined reference to `TerrainObject::setYOffset(int)'
- TerrainObjectSet.cpp:(.text+0x57a): undefined reference to `TerrainObject::setSpecialType(int)'
- TerrainObjectSet.cpp:(.text+0x5a0): undefined reference to `TerrainObject::setTUCosts(int, int, int)'
- TerrainObjectSet.cpp:(.text+0x616): undefined reference to `TerrainObject::setFlags(bool, bool, bool, bool, bool, bool, bool, bool)'
- TerrainObjectSet.cpp:(.text+0x62c): undefined reference to `TerrainObject::setTerrainLevel(int)'
- ../obj/SavedBattleGame.o: In function `SavedBattleGame::addSoldier(Soldier*, RuleUnitSprite*)':
- SavedBattleGame.cpp:(.text+0x1406): undefined reference to `TerrainObject::getSpecialType()'
- ../obj/Tile.o: In function `Tile::getTerrainLevel()':
- Tile.cpp:(.text+0x12c): undefined reference to `TerrainObject::getTerrainLevel()'
- Tile.cpp:(.text+0x13d): undefined reference to `TerrainObject::getTerrainLevel()'
- ../obj/Tile.o: In function `Tile::isBigWall()':
- Tile.cpp:(.text+0x165): undefined reference to `TerrainObject::isBigWall()'
- ../obj/Tile.o: In function `Tile::hasNoFloor()':
- Tile.cpp:(.text+0x195): undefined reference to `TerrainObject::isNoFloor()'
- ../obj/Tile.o: In function `Tile::getTUCost(int, MovementType)':
- Tile.cpp:(.text+0x1cf): undefined reference to `TerrainObject::getTUCost(MovementType)'
- collect2: ld returned 1 exit status
- make: *** [../bin/openxcom] Error 1
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