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  1. ./obj/FpsCounter.o: In function `FpsCounter::~FpsCounter()':
  2. FpsCounter.cpp:(.text+0x0): multiple definition of `FpsCounter::~FpsCounter()'
  3. ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x0): first defined here
  4. ../obj/FpsCounter.o: In function `FpsCounter::~FpsCounter()':
  5. FpsCounter.cpp:(.text+0x30): multiple definition of `FpsCounter::~FpsCounter()'
  6. ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x30): first defined here
  7. ../obj/FpsCounter.o: In function `FpsCounter::setPalette(SDL_Color*, int, int)':
  8. FpsCounter.cpp:(.text+0x60): multiple definition of `FpsCounter::setPalette(SDL_Color*, int, int)'
  9. ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x60): first defined here
  10. ../obj/FpsCounter.o: In function `FpsCounter::handle(Action*)':
  11. FpsCounter.cpp:(.text+0xc0): multiple definition of `FpsCounter::handle(Action*)'
  12. ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0xc0): first defined here
  13. ../obj/FpsCounter.o: In function `FpsCounter::blit()':
  14. FpsCounter.cpp:(.text+0x110): multiple definition of `FpsCounter::blit()'
  15. ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x110): first defined here
  16. ../obj/FpsCounter.o: In function `FpsCounter::FpsCounter(Game*)':
  17. FpsCounter.cpp:(.text+0x160): multiple definition of `FpsCounter::FpsCounter(Game*)'
  18. ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x160): first defined here
  19. ../obj/FpsCounter.o: In function `FpsCounter::FpsCounter(Game*)':
  20. FpsCounter.cpp:(.text+0x190): multiple definition of `FpsCounter::FpsCounter(Game*)'
  21. ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x190): first defined here
  22. ../obj/FpsCounter.o: In function `FpsCounter::init(ResourcePack*)':
  23. FpsCounter.cpp:(.text+0x1c0): multiple definition of `FpsCounter::init(ResourcePack*)'
  24. ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x1c0): first defined here
  25. ../obj/FpsCounter.o: In function `FpsCounter::advance()':
  26. FpsCounter.cpp:(.text+0x360): multiple definition of `FpsCounter::advance()'
  27. ../obj/FpsCounter.o:FpsCounter.cpp:(.text+0x360): first defined here
  28. ../obj/TerrainObject.o: In function `TerrainObject::TerrainObject(MCD*)':
  29. TerrainObject.cpp:(.text+0x0): multiple definition of `TerrainObject::TerrainObject(MCD*)'
  30. ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x0): first defined here
  31. ../obj/TerrainObject.o: In function `TerrainObject::TerrainObject(MCD*)':
  32. TerrainObject.cpp:(.text+0x10): multiple definition of `TerrainObject::TerrainObject(MCD*)'
  33. ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x10): first defined here
  34. ../obj/TerrainObject.o: In function `TerrainObject::getData()':
  35. TerrainObject.cpp:(.text+0x20): multiple definition of `TerrainObject::getData()'
  36. ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x20): first defined here
  37. ../obj/TerrainObject.o: In function `TerrainObject::setSpriteID(int, int)':
  38. TerrainObject.cpp:(.text+0x30): multiple definition of `TerrainObject::setSpriteID(int, int)'
  39. ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x30): first defined here
  40. ../obj/TerrainObject.o: In function `TerrainObject::getSpriteID(int)':
  41. TerrainObject.cpp:(.text+0x50): multiple definition of `TerrainObject::getSpriteID(int)'
  42. ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x50): first defined here
  43. ../obj/TerrainObject.o: In function `TerrainObject::~TerrainObject()':
  44. TerrainObject.cpp:(.text+0x60): multiple definition of `TerrainObject::~TerrainObject()'
  45. ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x60): first defined here
  46. ../obj/TerrainObject.o: In function `TerrainObject::~TerrainObject()':
  47. TerrainObject.cpp:(.text+0x80): multiple definition of `TerrainObject::~TerrainObject()'
  48. ../obj/TerrainObject.o:TerrainObject.cpp:(.text+0x80): first defined here
  49. ../obj/Map.o: In function `Map::getSurface(TerrainObject*, int)':
  50. Map.cpp:(.text+0xe16): undefined reference to `TerrainObject::isUFODoor()'
  51. ../obj/Map.o: In function `Map::drawTerrain()':
  52. Map.cpp:(.text+0x196c): undefined reference to `TerrainObject::getYOffset()'
  53. Map.cpp:(.text+0x1a0d): undefined reference to `TerrainObject::getYOffset()'
  54. ../obj/Map.o: In function `Map::getSurface(TerrainObject*, int)':
  55. Map.cpp:(.text+0xe30): undefined reference to `TerrainObject::getSprite(int)'
  56. ../obj/Game.o: In function `Game::Game(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int, int)':
  57. Game.cpp:(.text+0x50b): undefined reference to `FpsCounter::FpsCounter(int, int, int, int)'
  58. ../obj/Game.o: In function `Game::Game(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int, int)':
  59. Game.cpp:(.text+0x73b): undefined reference to `FpsCounter::FpsCounter(int, int, int, int)'
  60. ../obj/TerrainObjectSet.o: In function `TerrainObjectSet::linkSprites(SurfaceSet*)':
  61. TerrainObjectSet.cpp:(.text+0x40): undefined reference to `TerrainObject::getOriginalSpriteIndex(int)'
  62. TerrainObjectSet.cpp:(.text+0x5f): undefined reference to `TerrainObject::setSprite(Surface*, int)'
  63. ../obj/TerrainObjectSet.o: In function `TerrainObjectSet::load(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)':
  64. TerrainObjectSet.cpp:(.text+0x4ec): undefined reference to `TerrainObject::TerrainObject()'
  65. TerrainObjectSet.cpp:(.text+0x546): undefined reference to `TerrainObject::setOriginalSpriteIndex(int, int)'
  66. TerrainObjectSet.cpp:(.text+0x564): undefined reference to `TerrainObject::setYOffset(int)'
  67. TerrainObjectSet.cpp:(.text+0x57a): undefined reference to `TerrainObject::setSpecialType(int)'
  68. TerrainObjectSet.cpp:(.text+0x5a0): undefined reference to `TerrainObject::setTUCosts(int, int, int)'
  69. TerrainObjectSet.cpp:(.text+0x616): undefined reference to `TerrainObject::setFlags(bool, bool, bool, bool, bool, bool, bool, bool)'
  70. TerrainObjectSet.cpp:(.text+0x62c): undefined reference to `TerrainObject::setTerrainLevel(int)'
  71. ../obj/SavedBattleGame.o: In function `SavedBattleGame::addSoldier(Soldier*, RuleUnitSprite*)':
  72. SavedBattleGame.cpp:(.text+0x1406): undefined reference to `TerrainObject::getSpecialType()'
  73. ../obj/Tile.o: In function `Tile::getTerrainLevel()':
  74. Tile.cpp:(.text+0x12c): undefined reference to `TerrainObject::getTerrainLevel()'
  75. Tile.cpp:(.text+0x13d): undefined reference to `TerrainObject::getTerrainLevel()'
  76. ../obj/Tile.o: In function `Tile::isBigWall()':
  77. Tile.cpp:(.text+0x165): undefined reference to `TerrainObject::isBigWall()'
  78. ../obj/Tile.o: In function `Tile::hasNoFloor()':
  79. Tile.cpp:(.text+0x195): undefined reference to `TerrainObject::isNoFloor()'
  80. ../obj/Tile.o: In function `Tile::getTUCost(int, MovementType)':
  81. Tile.cpp:(.text+0x1cf): undefined reference to `TerrainObject::getTUCost(MovementType)'
  82. collect2: ld returned 1 exit status
  83. make: *** [../bin/openxcom] Error 1
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