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- Name: Vorgen Yorke
- Picture:
- Career: Astropath Transcendent
- characteristic base buy +/- total bonus
- Weapon Skill 25 13 -3 35 3
- Ballistic Skill 25 12 37 3
- Strength 25 0 -5 20 2
- Toughness 25 15 40 4
- Agility 25 10 35 3
- Intelligence 25 15 40 4
- Perception 25 15 40 4
- Willpower 25 20 +16 61 6
- Fellowship 25 0 25 2
- Wounds: 13
- Fate Points: 4
- Insanity Points: 5
- Homeworld: Void Born (-5 strength, +5 willpower)
- Skill: Speak Language (Ship Dialect)
- Charmed: When using (not burning) a fate point, roll 1d10, on a 9, it is not consumed.
- Ill-Omened: -5 to fellowship rolls against non-void borns
- Shipwise: Navigation (Stellar) (Int) & Pilot (Spacecraft) (Ag) are untrained basic skills
- Void Accustomed: immune to space sickness * low/zero gravity terrain is not considered difficult
- Wounds: double toughness bonus and add 1d5
- Fate: 1-5 is 3, 6-10 is 4
- Birthright: Child of the Creed
- Talent: Unshakeable Faith (reroll failed fear resist once)
- +3 willpower, -3 weapon skill
- Lure of the Void:
- Tainted: Deviant Philosophy
- +3 willpower
- Enemy (Ecclesiarchy)
- Trials and Travails:
- Dark Voyage:
- Things Man Was Not Meant To Know: Forbidden Lore (Chaos)
- Marked By Darkness: +1d5 insanity points
- Motivation:
- Pride: Ancestral Seal (+10 interaction tests against Imperium)
- Starting Skills:
- Awareness (Per)
- Common Lore (Adeptus Astra Telepathica) (Int)
- Forbidden Lore (Psykers) (Int)
- Invocation (WP)
- Psyniscience (Per)
- Scholastic Lore (Cryptology) (Int)
- Speak Language (High Gothic, Low Gothic) (Int)
- Starting Talents:
- Pistol Weapon Training (Universal)
- Heightened Senses (Sound)
- Psy Rating 2
- Starting Equipment:
- Best-Craftsmanship Stub Automatic (Pistol, Auto, S/3/-, 1d10+4I, Clip: 9, +10 BS)
- Common-Craftsmanship Shock Staff (Melee, 1d5+3I, Shocking, +5 WS)
- Guard Flak Armor (4AP across whole body)
- Charm
- Void Suit
- Micro-Bead
- Psy-Focus (+10 invocation)
- Psychic Techniques:
- *Free use of Test Psyniscience when psychic powers are active around him
- *Astral Telepathy technique
- *+20 willpower when resisting possession, against a daemon, or against any ability used by a daemon
- *Roll an extra 1d10 when using Perils of the Warp and may discard one of the rolls
- TELEPATHY:
- Basics: thought-sending (verbal messages only), range: psy rating km
- Astral Telepathy (1d5 hours to send stuff ACROSS THE WARP)
- Mind Probe (5 rounds, opposed willpower, each success yields information, -20 to roll for stealth, range: psy rating m)
- Psychic Scream (focus power to hit, 1d10 +psy rating impact damage w/ shocking, -5 to toughness x psy rating, stunned for psy rating/2)
- TELEKINESIS:
- Basics: lift/move 10kg x psy rating
- accelerate 5kg x psy rating rolling BS to hit 1d10 +1 per 5kg impact damage
- push away, willpower vs strength, 1m x psy rating
- Telekinetic Crush (willpower vs toughness, 1d10 impact damage +psy rating, range: 10m x psy rating)
- Precision Telekinesis (swap characteristic with willpower and strength bonus with with psy rating, range: 5m x psy rating)
- Advancements (500/500):
- 200 - Melee Weapon Training (Primitive)
- 100 - Psychic Technique (Psychic Scream)
- 100 - Psychic Technique (Precision Telekinesis)
- 100 - Simple Willpower Advancement (+5)
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