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  1. Name: Vorgen Yorke
  2. Picture:
  3. Career: Astropath Transcendent
  4.  
  5. characteristic base buy +/- total bonus
  6.  
  7. Weapon Skill 25 13 -3 35 3
  8. Ballistic Skill 25 12 37 3
  9. Strength 25 0 -5 20 2
  10. Toughness 25 15 40 4
  11. Agility 25 10 35 3
  12. Intelligence 25 15 40 4
  13. Perception 25 15 40 4
  14. Willpower 25 20 +16 61 6
  15. Fellowship 25 0 25 2
  16.  
  17. Wounds: 13
  18. Fate Points: 4
  19. Insanity Points: 5
  20.  
  21.  
  22. Homeworld: Void Born (-5 strength, +5 willpower)
  23. Skill: Speak Language (Ship Dialect)
  24. Charmed: When using (not burning) a fate point, roll 1d10, on a 9, it is not consumed.
  25. Ill-Omened: -5 to fellowship rolls against non-void borns
  26. Shipwise: Navigation (Stellar) (Int) & Pilot (Spacecraft) (Ag) are untrained basic skills
  27. Void Accustomed: immune to space sickness * low/zero gravity terrain is not considered difficult
  28. Wounds: double toughness bonus and add 1d5
  29. Fate: 1-5 is 3, 6-10 is 4
  30.  
  31. Birthright: Child of the Creed
  32. Talent: Unshakeable Faith (reroll failed fear resist once)
  33. +3 willpower, -3 weapon skill
  34.  
  35. Lure of the Void:
  36. Tainted: Deviant Philosophy
  37. +3 willpower
  38. Enemy (Ecclesiarchy)
  39.  
  40. Trials and Travails:
  41. Dark Voyage:
  42. Things Man Was Not Meant To Know: Forbidden Lore (Chaos)
  43. Marked By Darkness: +1d5 insanity points
  44.  
  45. Motivation:
  46. Pride: Ancestral Seal (+10 interaction tests against Imperium)
  47.  
  48. Starting Skills:
  49. Awareness (Per)
  50. Common Lore (Adeptus Astra Telepathica) (Int)
  51. Forbidden Lore (Psykers) (Int)
  52. Invocation (WP)
  53. Psyniscience (Per)
  54. Scholastic Lore (Cryptology) (Int)
  55. Speak Language (High Gothic, Low Gothic) (Int)
  56.  
  57. Starting Talents:
  58. Pistol Weapon Training (Universal)
  59. Heightened Senses (Sound)
  60. Psy Rating 2
  61.  
  62. Starting Equipment:
  63. Best-Craftsmanship Stub Automatic (Pistol, Auto, S/3/-, 1d10+4I, Clip: 9, +10 BS)
  64. Common-Craftsmanship Shock Staff (Melee, 1d5+3I, Shocking, +5 WS)
  65. Guard Flak Armor (4AP across whole body)
  66. Charm
  67. Void Suit
  68. Micro-Bead
  69. Psy-Focus (+10 invocation)
  70.  
  71. Psychic Techniques:
  72. *Free use of Test Psyniscience when psychic powers are active around him
  73. *Astral Telepathy technique
  74. *+20 willpower when resisting possession, against a daemon, or against any ability used by a daemon
  75. *Roll an extra 1d10 when using Perils of the Warp and may discard one of the rolls
  76.  
  77. TELEPATHY:
  78. Basics: thought-sending (verbal messages only), range: psy rating km
  79. Astral Telepathy (1d5 hours to send stuff ACROSS THE WARP)
  80. Mind Probe (5 rounds, opposed willpower, each success yields information, -20 to roll for stealth, range: psy rating m)
  81. Psychic Scream (focus power to hit, 1d10 +psy rating impact damage w/ shocking, -5 to toughness x psy rating, stunned for psy rating/2)
  82.  
  83. TELEKINESIS:
  84. Basics: lift/move 10kg x psy rating
  85. accelerate 5kg x psy rating rolling BS to hit 1d10 +1 per 5kg impact damage
  86. push away, willpower vs strength, 1m x psy rating
  87. Telekinetic Crush (willpower vs toughness, 1d10 impact damage +psy rating, range: 10m x psy rating)
  88. Precision Telekinesis (swap characteristic with willpower and strength bonus with with psy rating, range: 5m x psy rating)
  89.  
  90. Advancements (500/500):
  91. 200 - Melee Weapon Training (Primitive)
  92. 100 - Psychic Technique (Psychic Scream)
  93. 100 - Psychic Technique (Precision Telekinesis)
  94. 100 - Simple Willpower Advancement (+5)
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