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- import pygame
- import time
- # define display surface
- W, H = 1280, 720
- # initialise display
- pygame.init()
- CLOCK = pygame.time.Clock()
- DS = pygame.display.set_mode((W, H))
- FPS = 500.00
- MSPF = 1.00 / FPS
- # define some colors
- BLACK = (0, 0, 0, 255)
- WHITE = (255, 255, 255, 255)
- dot_size = 5
- dot_x = W - dot_size
- del_y = 0
- exit = False
- startTime = time.time()
- # main loop
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
- exit = True
- if exit: break
- my = pygame.mouse.get_pos()[1]
- pygame.draw.line(DS, WHITE, (dot_x, del_y), (dot_x, my), 5) #circle(DS, WHITE, (dot_x, my), dot_size, 0)
- del_y = my
- testTime = time.time()
- if testTime - startTime >= MSPF:
- startTime += MSPF
- DS.blit(DS, (0, 0), (1, 0, W - 1, H))
- pygame.display.update()
- pygame.quit()
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