Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --[[
- Custom commands:
- ExtraSongsMode may take one of three values: None, Dummy, FullLength
- You can set these via the standard 'set' and 'cycle' self-commands. EG:
- gs c cycle ExtraSongsMode
- gs c set ExtraSongsMode Dummy
- The Dummy state will equip the bonus song instrument and ensure non-duration gear is equipped.
- The FullLength state will simply equip the bonus song instrument on top of standard gear.
- Simple macro to cast a dummy Daurdabla song:
- /console gs c set ExtraSongsMode Dummy
- /ma "Shining Fantasia" <me>
- To use a Terpander rather than Daurdabla, set the info.ExtraSongInstrument variable to
- 'Terpander', and info.ExtraSongs to 1.
- --]]
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- include('organizer-lib')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.ExtraSongsMode = M{['description']='Extra Songs', 'None', 'Dummy', 'FullLength'}
- state.Buff['Pianissimo'] = buffactive['pianissimo'] or false
- -- For tracking current recast timers via the Timers plugin.
- custom_timers = {}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Dagger', 'DaggerAcc', 'DW', 'DWAcc', 'Carnwenhan', 'CarnwenhanAcc' )
- state.CastingMode:options('Normal', 'Resistant')
- state.HybridMode:options('Normal', 'PDT')
- state.IdleMode:options('Normal', 'PDT', 'MDT')
- brd_daggers = S{'Kali', 'Carnwenhan', 'Aeneas', 'Twashtar', }
- pick_tp_weapon()
- -- Adjust this if using the Terpander (new +song instrument)
- info.ExtraSongInstrument = 'Daurdabla'
- -- How many extra songs we can keep from Daurdabla/Terpander
- info.ExtraSongs = 2
- -- Set this to false if you don't want to use custom timers.
- state.UseCustomTimers = M(true, 'Use Custom Timers')
- send_command('lua l gearinfo')
- -- Additional local binds
- send_command('bind ^` gs c cycle ExtraSongsMode')
- send_command('bind ^a gs c set ExtraSongsMode Dummy; input /ma "Goblin Gavotte" <t>')
- send_command('bind ^s gs c set ExtraSongsMode Dummy; input /ma "Fowl Aubade" <t>')
- send_command('bind ^d gs c set ExtraSongsMode Dummy; input /ma "Herb Pastoral" <t>')
- send_command('bind ^f gs c set ExtraSongsMode Dummy; input /ma "Scop\'s Operetta" <t>')
- select_default_macro_book()
- set_lockstyle()
- end
- function user_unload()
- send_command('lua u gearinfo')
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind `')
- send_command('unbind ^`')
- send_command('unbind ^-')
- send_command('unbind ^=')
- send_command('unbind !`')
- send_command('unbind !-')
- send_command('unbind !=')
- send_command('unbind @`')
- send_command('unbind @-')
- send_command('unbind @=')
- send_command('unbind delete')
- send_command('unbind end')
- send_command('unbind home')
- send_command('unbind f7')
- send_command('unbind f8')
- send_command('unbind f9')
- send_command('unbind f10')
- send_command('unbind f11')
- send_command('unbind f12')
- send_command('unbind ^a')
- send_command('unbind ^s')
- send_command('unbind ^d')
- send_command('unbind ^f')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- ---- Augment Gear ----
- BRD_Staff = {name="Grioavolr", augments={'Magic burst dmg.+9%','MND+2','Mag. Acc.+25','"Mag.Atk.Bns."+25','Magic Damage +3',}}
- Refresh_Head={ name="Chironic Hat", augments={'VIT+4','Pet: VIT+12','"Refresh"+2','Accuracy+12 Attack+12','Mag. Acc.+3 "Mag.Atk.Bns."+3',}}
- TP_Back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}
- Macc_Back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%',}}
- -- Precast Sets
- -- Fast cast sets for spells
- sets.precast.FC = {
- head="Vanya Hood",
- body="Inyanga Jubbah +2",
- hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
- legs="Aya. Cosciales +2",
- feet="Fili Cothurnes +3",
- neck="Orunmila's Torque",
- waist="Shinjutsu-no-Obi +1",
- left_ear="Loquac. Earring",
- left_ring="Rahab Ring",
- right_ring="Kishar Ring",
- back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%',}},
- }
- sets.precast.FC.Dispelga = set_combine(sets.precast.FC, {main="Daybreak", sub="Ammurapi Shield"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris",back="Pahtli Cape"})
- sets.precast.FC['Enhancing Magic'] = sets.precast.FC
- sets.precast.FC.BardSong = {
- main={ name="Carnwenhan", augments={'Mag. Acc.+15','String instrument skill +10','Wind instrument skill +10',}},
- head="Fili Calot +2",
- body="Inyanga Jubbah +2",
- hands={ name="Gende. Gages +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -2%','Song spellcasting time -5%',}},
- legs="Aya. Cosciales +2",
- feet={ name="Telchine Pigaches", augments={'Pet: Mag. Evasion+14','Song spellcasting time -6%','Pet: Damage taken -2%',}},
- neck="Orunmila's Torque",
- waist="Plat. Mog. Belt",
- left_ear="Loquac. Earring",
- right_ear="Telos Earring",
- left_ring="Defending Ring",
- right_ring="Kishar Ring",
- back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%',}},
- }
- sets.precast.FC.Daurdabla = set_combine(sets.precast.FC.BardSong, {range=info.ExtraSongInstrument})
- sets.precast.FC["Honor March"] = set_combine(sets.precast.FC.BardSong,{range="Marsyas"})
- -- Precast sets to enhance JAs
- sets.precast.JA.Nightingale = {feet="Bihu Slippers +3"}
- sets.precast.JA.Troubadour = {body="Bihu Justaucorps +3"}
- sets.precast.JA['Soul Voice'] = {legs="Bihu Cannions +3"}
- -- Waltz set (chr and vit)
- --[[ sets.precast.Waltz = {range="Gjallarhorn",
- head="Nahtirah Hat",
- body="Gendewitha Bliaut",hands="Buremte Gloves",
- back="Kumbira Cape",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
- ]]--
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {range={ name="Linos", augments={'Accuracy+15','Weapon skill damage +3%','Quadruple Attack +3',}},
- head="Nyame Helm",
- body={ name="Bihu Jstcorps. +3", augments={'Enhances "Troubadour" effect',}},
- hands={ name="Nyame Gauntlets", augments={'Path: B',}},
- legs="Nyame Flanchard",
- feet={ name="Nyame Sollerets", augments={'Path: B',}},
- neck={ name="Bard's Charm +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- right_ear="Ishvara Earring",
- left_ring="Epaminondas's Ring",
- right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- back={ name="Intarabus's Cape", augments={'MND+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Evisceration'] = {range={ name="Linos", augments={'Accuracy+15','Weapon skill damage +3%','Quadruple Attack +3',}},
- head={ name="Bihu Roundlet +3", augments={'Enhances "Con Anima" effect',}},
- body="Ayanmo Corazza +2",
- hands={ name="Nyame Gauntlets", augments={'Path: B',}},
- legs={ name="Chironic Hose", augments={'"Triple Atk."+3','Rng.Acc.+26','Accuracy+19 Attack+19',}},
- feet={ name="Nyame Sollerets", augments={'Path: B',}},
- neck={ name="Bard's Charm +2", augments={'Path: A',}},
- waist="Fotia Belt",
- left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- right_ear="Mache Earring +1",
- left_ring="Begrudging Ring",
- right_ring="Ilabrat Ring",
- back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- sets.precast.WS["Rudra's Storm"] = set_combine(sets.precast.WS['Evisceration'], {
- body={ name="Bihu Jstcorps. +3", augments={'Enhances "Troubadour" effect',}},
- waist={ name="Kentarch Belt +1", augments={'Path: A',}},
- right_ear="Ishvara Earring",
- left_ring="Epaminondas's Ring",
- back={ name="Intarabus's Cape", augments={'CHR+20','Accuracy+20 Attack+20','CHR+10','Weapon skill damage +10%',}}})
- sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS)
- sets.precast.WS['Mordant Rime'] = {range={ name="Linos", augments={'Accuracy+15','Weapon skill damage +3%','Quadruple Attack +3',}},
- head="Nyame Helm",
- body={ name="Bihu Jstcorps. +3", augments={'Enhances "Troubadour" effect',}},
- hands={ name="Nyame Gauntlets", augments={'Path: B',}},
- legs="Nyame Flanchard",
- feet={ name="Nyame Sollerets", augments={'Path: B',}},
- neck={ name="Bard's Charm +2", augments={'Path: A',}},
- waist={ name="Kentarch Belt +1", augments={'Path: A',}},
- left_ear="Regal Earring",
- right_ear="Ishvara Earring",
- left_ring="Epaminondas's Ring",
- right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- back={ name="Intarabus's Cape", augments={'CHR+20','Accuracy+20 Attack+20','CHR+10','Weapon skill damage +10%',}}}
- sets.precast.WS['Aeolian Edge'] = {range={ name="Linos", augments={'Accuracy+15','Weapon skill damage +3%','Quadruple Attack +3',}},
- head={ name="Nyame Helm", augments={'Path: B',}},
- body={ name="Bihu Jstcorps. +3", augments={'Enhances "Troubadour" effect',}},
- hands={ name="Nyame Gauntlets", augments={'Path: B',}},
- legs={ name="Nyame Flanchard", augments={'Path: B',}},
- feet={ name="Nyame Sollerets", augments={'Path: B',}},
- neck="Baetyl Pendant",
- waist="Orpheus's Sash",
- left_ear="Friomisi Earring",
- right_ear="Regal Earring",
- left_ring="Epaminondas's Ring",
- right_ring="Fenrir Ring +1",
- back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%',}}}
- sets.precast.WS['Savage Blade'] = {range={ name="Linos", augments={'Accuracy+15','Weapon skill damage +3%','Quadruple Attack +3',}},
- head="Nyame Helm",
- body={ name="Bihu Jstcorps. +3", augments={'Enhances "Troubadour" effect',}},
- hands={ name="Nyame Gauntlets", augments={'Path: B',}},
- legs="Nyame Flanchard",
- feet={ name="Nyame Sollerets", augments={'Path: B',}},
- neck={ name="Bard's Charm +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- right_ear="Ishvara Earring",
- left_ring="Epaminondas's Ring",
- right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- back={ name="Intarabus's Cape", augments={'MND+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
- -- Midcast Sets
- -- General set for recast times.
- sets.midcast.FastRecast = {
- head="Nahtirah Hat",ear2="Enchanter Earring +1",
- body="Inyanga Jubbah +2",hands="Leyline Gloves",ring1="Kishar Ring", ring2="Weatherspoon Ring +1",
- back=Macc_Back,waist="Embla Sash",legs="Ayanmo Cosciales +2",feet="Telchine Pigaches"}
- sets.midcast.SongEffect = {
- main="Carnwenhan",
- sub="Genmei Shield",
- range="Gjallarhorn",
- head="Fili Calot +2",
- body="Fili Hongreline +3",
- hands="Fili Manchettes +2",
- legs="Inyanga Shalwar +2",
- feet="Brioso Slippers +3",
- neck="Mnbw. Whistle +1",
- left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- right_ring="Kishar Ring",
- back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%',}},
- }
- -- Gear to enhance certain classes of songs. No instruments added here since Gjallarhorn is being used.
- sets.midcast.Ballad = set_combine(sets.midcast.SongEffect, {legs="Fili Rhingrave +2"})
- sets.midcast["Ballad II"] = sets.midcast.Ballad
- sets.midcast["Ballad III"] = sets.midcast.Ballad
- sets.midcast["Foe Lullaby"] = {main="Carnwenhan",
- sub="Ammurapi Shield",
- range="Blurred Harp +1",
- head="Brioso Roundlet +3",
- body="Fili Hongreline +3",
- hands="Brioso Cuffs +3",
- legs="Inyanga Shalwar +2",
- feet="Brioso Slippers +3",
- neck="Mnbw. Whistle +1",
- waist="Luminary Sash",
- left_ear="Gersemi Earring",
- right_ear="Regal Earring",
- left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- right_ring="Stikini Ring +1",
- back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%',}}
- }
- sets.midcast["Foe Lullaby II"] = sets.midcast["Foe Lullaby"]
- sets.midcast["Horde Lullaby"] = sets.midcast["Foe Lullaby"]
- sets.midcast["Horde Lullaby II"] = sets.midcast["Foe Lullaby"]
- sets.midcast.Madrigal = set_combine(sets.midcast.SongEffect, {head="Fili Calot +2",back=Macc_Back})
- sets.midcast.Etude = set_combine(sets.midcast.SongEffect, {head="Mousai turban +1"})
- sets.midcast.Prelude = set_combine(sets.midcast.SongEffect, {back=Macc_Back})
- sets.midcast.March = set_combine(sets.midcast.SongEffect, {hands="Fili Manchettes +2"})
- sets.midcast.Minuet = set_combine(sets.midcast.SongEffect, {body="Fili Hongreline +3"})
- sets.midcast["Honor March"] = set_combine(sets.midcast.SongEffect, {range="Marsyas"})
- sets.midcast.Minne = set_combine(sets.midcast.SongEffect, {legs="Mousai Seraweels +1"})
- sets.midcast.Paeon = set_combine(sets.midcast.SongEffect, {head="Brioso Roundlet +3"})
- sets.midcast.Carol = set_combine(sets.midcast.SongEffect, {hands="Mousai Gages +1"})
- sets.midcast["Sentinel's Scherzo"] = set_combine(sets.midcast.SongEffect, {feet="Fili Cothurnes +3"})
- sets.midcast.Threnody = set_combine(sets.midcast.SongEffect, {body="Mou. Manteel +1"})
- sets.midcast["Magic Finale"] = {
- range="Gjallarhorn",
- head="Brioso Roundlet +3",
- body="Fili Hongreline +3",
- hands="Fili Manchettes +2",
- legs="Fili Rhingrave +2",
- feet="Brioso Slippers +3",
- neck="Mnbw. Whistle +1",
- waist="Luminary Sash",
- left_ear="Digni. Earring",
- right_ear="Regal Earring",
- left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- right_ring="Stikini Ring +1",
- back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%',}}
- }
- sets.midcast.Mazurka = {range=info.ExtraSongInstrument}
- -- For song buffs (duration and AF3 set bonus)
- --moved
- -- For song defbuffs (duration primary, accuracy secondary)
- sets.midcast.SongDebuff = {
- range="Gjallarhorn",
- head="Brioso Roundlet +3",
- body="Fili Hongreline +3",
- hands="Fili Manchettes +2",
- legs="Fili Rhingrave +2",
- feet="Brioso Slippers +3",
- neck="Mnbw. Whistle +1",
- waist="Luminary Sash",
- left_ear="Digni. Earring",
- right_ear="Regal Earring",
- left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- right_ring="Stikini Ring +1",
- back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%',}}
- }
- -- For song defbuffs (accuracy primary, duration secondary)
- sets.midcast.ResistantSongDebuff = set_combine(sets.midcast.SongDebuff, {body="Emet Harness +1",
- hands="Fili Manchettes +2",
- neck={ name="Unmoving Collar +1", augments={'Path: A',}},
- waist="Goading Belt",
- left_ear="Cryptic Earring",
- right_ear="Friomisi Earring",
- left_ring="Vengeful Ring",
- right_ring="Supershear Ring"})
- -- Song-specific recast reduction
- sets.midcast.SongRecast = {ear2="Loquacious earring",ring1="Kishar Ring",legs="Fili Rhingrave +2"}
- --sets.midcast.Daurdabla = set_combine(sets.midcast.FastRecast, sets.midcast.SongRecast, {range=info.ExtraSongInstrument})
- -- Cast spell with normal gear, except using Daurdabla instead
- sets.midcast.Daurdabla = {range=info.ExtraSongInstrument}
- -- Dummy song with Daurdabla; minimize duration to make it easy to overwrite.
- sets.midcast.DaurdablaDummy = {main="Carnwenhan",sub="Ammurapi Shield",range=info.ExtraSongInstrument,
- head="Nahtirah Hat",neck="Orunmila's Torque",ear1="Loquacious earring",
- body="Brioso Justaucorps +2",hands="Leyline gloves",ring1="Kishar Ring",ring2="Rahab ring",
- back="Intarabus's Cape",waist="Witful Belt",legs="Ayanmo Cosciales +1",feet="Bihu Slippers +3"}
- -- Other general spells and classes.
- sets.midcast.Cure = {main="Serenity",sub="Clerisy Strap +1",
- head="Vanya Hood",neck="Incanter's Torque",ear1="Enchanter Earring +1",ear2="Mendicant's Earring",
- body="Heka's Kalasiris",hands="Telchine Gloves",ring1="Sirona's Ring",ring2="Weatherspoon Ring +1",
- back="Pahtli Cape",waist="Embla Sash",legs="Gyve Trousers",feet="Vanya Clogs"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast['Enhancing Magic'] = sets.precast.FC
- sets.midcast['Enfeebling Magic'] = {head="Brioso Roundlet +3",
- body="Brioso Justau. +3",
- hands="Inyan. Dastanas +2",
- legs={ name="Chironic Hose", augments={'Mag. Acc.+19 "Mag.Atk.Bns."+19','"Cure" potency +9%','CHR+7','Mag. Acc.+5','"Mag.Atk.Bns."+7',}},
- feet="Brioso Slippers +3",
- neck="Mnbw. Whistle +1",
- waist="Luminary Sash",
- left_ear="Gwati Earring",
- right_ear="Digni. Earring",
- left_ring="Kishar Ring",
- right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%',}},}
- sets.midcast.Stoneskin = {head="Umuthi Hat",neck="Nodens Gorget",Waist="Siegel Sash",legs="Shedir Seraweels",body="Dalmatica +1"}
- sets.midcast.Cursna = {ring1="Haoma's Ring",ring2="Haoma's Ring",feet="Gendewitha Galoshes +1",neck="Debilis Medallion"}
- sets.midcast.Dispelga = {head="Brioso Roundlet +3",main="Daybreak",sub="Ammurapi Shield",neck="Moonbow Whistle +1",ear1="Gwati Earring",
- ear2="Dignitary's Earring",body="Brioso Justaucorps +3",hands="Inyanga Dastanas +2",ring1="Stikini Ring",ring2="Weatherspoon Ring +1",
- back=Macc_Back,waist="Luminary Sash",legs="Chironic Hose",feet="Medium's Sabots"}
- sets.midcast.Stoneskin = {head="Umuthi Hat",neck="Nodens Gorget",Waist="Siegel Sash",legs="Shedir Seraweels",body="Dalmatica +1"}
- sets.midcast.Cursna = {ring1="Haoma's Ring",ring2="Haoma's Ring",feet="Gendewitha Galoshes +1",neck="Debilis Medallion"}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {}
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle = {main="Sangoma",sub="Genmei Shield",
- head={ name="Bihu Roundlet +3", augments={'Enhances "Con Anima" effect',}},
- body="Fili Hongreline +3",
- hands={ name="Bihu Cuffs +3", augments={'Enhances "Con Brio" effect',}},
- legs="Brioso Cannions +3",
- feet="Fili Cothurnes +3",
- neck={ name="Bard's Charm +2", augments={'Path: A',}},
- waist="Plat. Mog. Belt",
- left_ear="Genmei Earring",
- right_ear="Hearty Earring",
- left_ring="Defending Ring",
- right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
- back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%',}},
- }
- sets.idle.PDT = set_combine(sets.idle, {head="Nyame Helm",
- body="Fili Hongreline +3",
- hands={ name="Nyame Gauntlets", augments={'Path: B',}},
- legs="Nyame Flanchard",
- feet={ name="Nyame Sollerets", augments={'Path: B',}},})
- sets.idle.MDT = sets.idle
- sets.idle.Town = {
- head="Volte Cap",
- body="Volte Jupon",
- hands="Volte Mittens",
- legs="Volte Tights",
- feet="Fili Cothurnes +3",
- neck={ name="Bard's Charm +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Regal Earring",
- right_ear="Telos Earring",
- left_ring="Moonlight Ring",
- right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
- back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%',}},
- }
- sets.idle.Weak = sets.idle.PDT
- -- Defense sets
- sets.defense.PDT = {}
- sets.defense.MDT = {}
- sets.Kiting = {feet="Fili Cothurnes +3"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Basic set for if no TP weapon is defined.
- sets.engaged = {range= { name="Linos", augments={'Accuracy+15 Attack+15','Haste+3','Quadruple Attack +3',}},
- head="Bunzi's Hat",
- body="Ayanmo Corazza +2",
- hands="Bunzi's Gloves",
- legs={ name="Chironic Hose", augments={'INT+10','"Waltz" potency +6%','Quadruple Attack +3','Mag. Acc.+9 "Mag.Atk.Bns."+9',}},
- feet="Volte Spats",
- neck={ name="Bard's Charm +2", augments={'Path: A',}},
- waist="Reiki Yotai",
- left_ear="Eabani Earring",
- right_ear="Telos Earring",
- left_ring="Chirich Ring +1",
- right_ring="Ilabrat Ring",
- back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- --Sets with weapons defined.
- sets.engaged.Dagger = {range={ name="Linos", augments={'Accuracy+15 Attack+15','Haste+3','Quadruple Attack +3',}},
- head="Bunzi's Hat",
- body="Ayanmo Corazza +2",
- hands={ name="Bunzi's Gloves", augments={'Path: A',}},
- legs="Volte Tights",
- feet="Volte Spats",
- neck={ name="Bard's Charm +2", augments={'Path: A',}},
- waist="Sailfi Belt +1",
- left_ear="Telos Earring",
- right_ear="Balder Earring +1",
- left_ring="Chirich Ring +1",
- right_ring="Chirich Ring +1",
- back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
- }
- sets.engaged.DaggerAcc = set_combine(sets.engaged.Dagger, {hands={ name="Gazu Bracelet +1", augments={'Path: A',}},
- waist={ name="Kentarch Belt +1", augments={'Path: A',}}})
- -- Set if dual-wielding
- sets.engaged.DW = {
- range={ name="Linos", augments={'Accuracy+15 Attack+15','Haste+3','Quadruple Attack +3',}},
- head="Bunzi's Hat",
- body="Ayanmo Corazza +2",
- hands={ name="Bunzi's Gloves", augments={'Path: A',}},
- legs="Volte Tights",
- feet="Volte Spats",
- neck={ name="Bard's Charm +2", augments={'Path: A',}},
- waist="Reiki Yotai",
- left_ear="Eabani Earring",
- right_ear="Telos Earring",
- left_ring="Chirich Ring +1",
- right_ring="Chirich Ring +1",
- back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
- }
- sets.engaged.DWAcc = set_combine(sets.engaged.DW, {hands={ name="Gazu Bracelet +1", augments={'Path: A',}},
- waist={ name="Kentarch Belt +1", augments={'Path: A',}}})
- sets.engaged.Carnwenhan = sets.engaged.DW
- sets.engaged.Carnwenhan.AM3 = set_combine(sets.engaged.DW, {
- body="Nyame Mail",
- hands="Volte Mittens",
- legs="Volte Tights",
- feet="Volte Spats",
- right_ear="Dedition Earring",
- left_ring="Chirich Ring +1",
- right_ring="Chirich Ring +1",
- back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10','Damage taken-5%',}},
- })
- sets.engaged.CarnwenhanAcc = set_combine(sets.engaged.DW, { hands={ name="Gazu Bracelet +1", augments={'Path: A',}},
- legs={ name="Bihu Cannions +3", augments={'Enhances "Soul Voice" effect',}},
- back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10','Damage taken-5%',}},})
- sets.engaged.CarnwenhanAcc.AM3 = set_combine(sets.engaged.CarnwenhanAcc, {body="Nyame Mail",
- hands="Volte Mittens",
- legs="Volte Tights",
- feet="Volte Spats",
- left_ring="Chirich Ring +1",
- right_ring="Chirich Ring +1",
- back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10','Damage taken-5%',}}})
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if spell.type == 'BardSong' then
- -- Auto-Pianissimo
- if ((spell.target.type == 'PLAYER' and not spell.target.charmed) or (spell.target.type == 'NPC' and spell.target.in_party)) and
- not state.Buff['Pianissimo'] then
- local spell_recasts = windower.ffxi.get_spell_recasts()
- if spell_recasts[spell.recast_id] < 2 then
- send_command('@input /ja "Pianissimo" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
- eventArgs.cancel = true
- return
- end
- end
- end
- if (spell.type:endswith('Magic') or spell.type == "Ninjutsu" or spell.type == 'BardSong') then
- if buffactive.Silence then
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- end
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- if spell.type == 'BardSong' then
- -- layer general gear on first, then let default handler add song-specific gear.
- local generalClass = get_song_class(spell)
- if generalClass and sets.midcast[generalClass] then
- equip(sets.midcast[generalClass])
- end
- end
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.type == 'BardSong' then
- if state.ExtraSongsMode.value == 'FullLength' then
- equip(sets.midcast.Daurdabla)
- end
- state.ExtraSongsMode:reset()
- end
- end
- -- Set eventArgs.handled to true if we don't want automatic gear equipping to be done.
- function job_aftercast(spell, action, spellMap, eventArgs)
- if spell.type == 'BardSong' and not spell.interrupted then
- if spell.target and spell.target.type == 'SELF' then
- adjust_timers(spell, spellMap)
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if spell.type == 'BardSong' then
- -- Auto-Pianissimo
- if ((spell.target.type == 'PLAYER' and not spell.target.charmed) or (spell.target.type == 'NPC' and spell.target.in_party)) and
- not state.Buff['Pianissimo'] then
- local spell_recasts = windower.ffxi.get_spell_recasts()
- if spell_recasts[spell.recast_id] < 2 then
- send_command('@input /ja "Pianissimo" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
- eventArgs.cancel = true
- return
- end
- end
- end
- if (spell.type:endswith('Magic') or spell.type == "Ninjutsu" or spell.type == 'BardSong') then
- if buffactive.Silence then
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- end
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- if spell.type == 'BardSong' then
- -- layer general gear on first, then let default handler add song-specific gear.
- local generalClass = get_song_class(spell)
- if generalClass and sets.midcast[generalClass] then
- equip(sets.midcast[generalClass])
- end
- end
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.type == 'BardSong' then
- if state.ExtraSongsMode.value == 'FullLength' then
- equip(sets.midcast.Daurdabla)
- end
- state.ExtraSongsMode:reset()
- end
- end
- -- Set eventArgs.handled to true if we don't want automatic gear equipping to be done.
- function job_aftercast(spell, action, spellMap, eventArgs)
- if spell.type == 'BardSong' and not spell.interrupted then
- if spell.target and spell.target.type == 'SELF' then
- adjust_timers(spell, spellMap)
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Handle notifications of general user state change.
- --function job_state_change(stateField, newValue, oldValue)
- -- if stateField == 'Offense Mode' then
- -- if newValue == 'Normal' then
- -- disable('main','sub','ammo')
- -- else
- -- enable('main','sub','ammo')
- -- end
- -- end
- --end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- pick_tp_weapon()
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- if world.area:contains('Adoulin') then
- idleSet = set_combine(sets.idle.Town, {body="Councilor's Garb"})
- end
- return idleSet
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Determine the custom class to use for the given song.
- function get_song_class(spell)
- -- Can't use spell.targets:contains() because this is being pulled from resources
- if set.contains(spell.targets, 'Enemy') then
- if state.CastingMode.value == 'Resistant' then
- return 'ResistantSongDebuff'
- else
- return 'SongDebuff'
- end
- elseif state.ExtraSongsMode.value == 'Dummy' then
- return 'DaurdablaDummy'
- else
- return 'SongEffect'
- end
- end
- function job_post_precast(spell, action, spellMap, eventArgs)
- if spell.name == 'Dispelga' then
- equip(sets.precast.FC.Dispelga)
- end
- end
- -- Function to create custom buff-remaining timers with the Timers plugin,
- -- keeping only the actual valid songs rather than spamming the default
- -- buff remaining timers.
- function adjust_timers(spell, spellMap)
- if state.UseCustomTimers.value == false then
- return
- end
- local current_time = os.time()
- -- custom_timers contains a table of song names, with the os time when they
- -- will expire.
- -- Eliminate songs that have already expired from our local list.
- local temp_timer_list = {}
- for song_name,expires in pairs(custom_timers) do
- if expires < current_time then
- temp_timer_list[song_name] = true
- end
- end
- for song_name,expires in pairs(temp_timer_list) do
- custom_timers[song_name] = nil
- end
- local dur = calculate_duration(spell.name, spellMap)
- if custom_timers[spell.name] then
- -- Songs always overwrite themselves now, unless the new song has
- -- less duration than the old one (ie: old one was NT version, new
- -- one has less duration than what's remaining).
- -- If new song will outlast the one in our list, replace it.
- if custom_timers[spell.name] < (current_time + dur) then
- send_command('timers delete "'..spell.name..'"')
- custom_timers[spell.name] = current_time + dur
- send_command('timers create "'..spell.name..'" '..dur..' down')
- end
- else
- -- Figure out how many songs we can maintain.
- local maxsongs = 2
- if player.equipment.range == info.ExtraSongInstrument then
- maxsongs = maxsongs + info.ExtraSongs
- end
- if buffactive['Clarion Call'] then
- maxsongs = maxsongs + 1
- end
- -- If we have more songs active than is currently apparent, we can still overwrite
- -- them while they're active, even if not using appropriate gear bonuses (ie: Daur).
- if maxsongs < table.length(custom_timers) then
- maxsongs = table.length(custom_timers)
- end
- -- Create or update new song timers.
- if table.length(custom_timers) < maxsongs then
- custom_timers[spell.name] = current_time + dur
- send_command('timers create "'..spell.name..'" '..dur..' down')
- else
- local rep,repsong
- for song_name,expires in pairs(custom_timers) do
- if current_time + dur > expires then
- if not rep or rep > expires then
- rep = expires
- repsong = song_name
- end
- end
- end
- if repsong then
- custom_timers[repsong] = nil
- send_command('timers delete "'..repsong..'"')
- custom_timers[spell.name] = current_time + dur
- send_command('timers create "'..spell.name..'" '..dur..' down')
- end
- end
- end
- end
- -- Function to calculate the duration of a song based on the equipment used to cast it.
- -- Called from adjust_timers(), which is only called on aftercast().
- function calculate_duration(spellName, spellMap)
- local mult = 1
- if player.equipment.range == 'Daurdabla' then mult = mult + 0.3 end -- change to 0.25 with 90 Daur
- if player.equipment.range == "Gjallarhorn" then mult = mult + 0.4 end -- change to 0.3 with 95 Gjall
- if player.equipment.main == "Carnwenhan" then mult = mult + 0.5 end -- 0.1 for 75, 0.4 for 95, 0.5 for 99/119
- if player.equipment.main == "Kali" then mult = mult + 0.05 end
- if player.equipment.sub == "Kali" then mult = mult + 0.05 end
- if player.equipment.neck == "Aoidos' Matinee" then mult = mult + 0.1 end
- if player.equipment.body == "Fili Hongreline +1" then mult = mult + 0.12 end
- if player.equipment.legs == "Inyanga Shalwar +2" then mult = mult + 0.17 end
- if player.equipment.feet == "Brioso Slippers +3" then mult = mult + 0.15 end
- if spellMap == 'Paeon' and player.equipment.head == "Brioso Roundlet +3" then mult = mult + 0.2 end
- if spellMap == 'Madrigal' and player.equipment.head == "Fili Calot +1" and player.equipment.back == "Intarabus's Cape" then mult = mult + 0.2 end
- if spellMap == 'Minuet' and player.equipment.body == "Fili Hongreline +1" then mult = mult + 0.1 end
- if spellMap == 'March' and player.equipment.hands == "Fili Manchettes +1" then mult = mult + 0.1 end
- if spellMap == 'Ballad' and player.equipment.legs == "Fili Rhingrave +1" then mult = mult + 0.1 end
- if spellName == "Sentinel's Scherzo" and player.equipment.feet == "Fili Cothurnes +1" then mult = mult + 0.1 end
- if spellMap == 'Prelude' and player.equipment.back == "Intarabus's Cape" then mult = mult + 0.1 end
- if buffactive.Troubadour then
- mult = mult*2
- end
- if spellName == "Sentinel's Scherzo" then
- if buffactive['Soul Voice'] then
- mult = mult*2
- elseif buffactive['Marcato'] then
- mult = mult*1.5
- end
- end
- local totalDuration = math.floor(mult*120)
- return totalDuration
- end
- -- Examine equipment to determine what our current TP weapon is.
- function pick_tp_weapon()
- -- if brd_daggers:contains(player.equipment.main) then
- -- state.CombatWeapon:set('Dagger')
- if S{'NIN','DNC'}:contains(player.sub_job) and brd_daggers:contains(player.equipment.sub) then
- state.CombatForm:set('DW')
- else
- state.CombatForm:reset()
- end
- -- else
- state.CombatWeapon:reset()
- state.CombatForm:reset()
- end
- --end
- function job_buff_change(buff, gain)
- if state.Buff[buff] ~= nil then
- handle_equipping_gear(player.status)
- end
- if buff:startswith('Aftermath') then
- if player.equipment.main == 'Carnwenhan' and S{'NIN','DNC'}:contains(player.sub_job) then
- classes.CustomMeleeGroups:clear()
- if (buff == "Aftermath: Lv.3" and gain) or buffactive['Aftermath: Lv.3'] then
- classes.CustomMeleeGroups:append('AM3')
- add_to_chat(8, '-------------Mythic AM3 UP-------------')
- end
- if not midaction() then
- handle_equipping_gear(player.status)
- end
- else
- classes.CustomMeleeGroups:clear()
- if buff == "Aftermath" and gain or buffactive.Aftermath then
- classes.CustomMeleeGroups:append('AM')
- end
- if not midaction() then
- handle_equipping_gear(player.status)
- end
- end
- end
- end
- function update_melee_groups()
- classes.CustomMeleeGroups:clear()
- if player.equipment.main == 'Carnwenhan' then
- if buffactive['Aftermath: Lv.3'] then
- classes.CustomMeleeGroups:append('AM3')
- end
- else
- if buffactive['Aftermath'] then
- classes.CustomMeleeGroups:append('AM')
- end
- end
- end
- -- Function to reset timers.
- function reset_timers()
- for i,v in pairs(custom_timers) do
- send_command('timers delete "'..i..'"')
- end
- custom_timers = {}
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 6)
- end
- function set_lockstyle()
- send_command('wait 6;input /lockstyleset 11')
- end
- function job_self_command(cmdParams, eventArgs)
- gearinfo(cmdParams, eventArgs)
- end
- function gearinfo(cmdParams, eventArgs)
- if cmdParams[1] == 'gearinfo' then
- if type(cmdParams[4]) == 'string' then
- if cmdParams[4] == 'true' then
- moving = true
- elseif cmdParams[4] == 'false' then
- moving = false
- end
- end
- if not midaction() then
- job_update()
- end
- end
- end
- function check_moving()
- if state.DefenseMode.value == 'None' and state.Kiting.value == false then
- if state.Auto_Kite.value == false and moving then
- state.Auto_Kite:set(true)
- elseif state.Auto_Kite.value == true and moving == false then
- state.Auto_Kite:set(false)
- end
- end
- end
- function check_gear()
- if no_swap_gear:contains(player.equipment.left_ring) then
- disable("ring1")
- else
- enable("ring1")
- end
- if no_swap_gear:contains(player.equipment.right_ring) then
- disable("ring2")
- else
- enable("ring2")
- end
- end
- windower.register_event('zone change',
- function()
- if no_swap_gear:contains(player.equipment.left_ring) then
- enable("ring1")
- equip(sets.idle)
- end
- if no_swap_gear:contains(player.equipment.right_ring) then
- enable("ring2")
- equip(sets.idle)
- end
- end
- )
- windower.raw_register_event('zone change',reset_timers)
- windower.raw_register_event('logout',reset_timers)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement